Change Nomad AI & encounters ew06
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@@ -32525,4 +32525,116 @@ separation_explosion = sever_debris
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auto_turret = true
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turn_rate = 90
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lootable = false
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LODranges = 0, 2000
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LODranges = 0, 2000
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[Munition]
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nickname = nomad_gun01_mark03_npc_ammo
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hp_type = hp_gun
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requires_ammo = false
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hit_pts = 2
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hull_damage = 1956
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energy_damage = 0
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one_shot_sound = fire_no1
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const_effect = no_gun01_rank01_proj
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lifetime = 0.800000
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force_gun_ori = false
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mass = 1
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volume = 0.000100
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[Gun]
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nickname = nomad_gun01_mark03_npc
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ids_name = 263525
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ids_info = 264525
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DA_archetype = Equipment\models\weapons\no_fighter_gun.cmp
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HP_child = HPConnect
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hit_pts = 6752
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explosion_resistance = 1
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debris_type = debris_normal
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parent_impulse = 20
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child_impulse = 80
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volume = 0
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mass = 10
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damage_per_fire = 0
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power_usage = 0
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refire_delay = 0.25
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muzzle_velocity = 750
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toughness = 19.600000
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flash_particle_name = no_gun01_rank01_flash
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flash_radius = 15
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light_anim = l_gun01_flash
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projectile_archetype = nomad_gun01_mark03_npc_ammo
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separation_explosion = sever_debris
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auto_turret = false
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turn_rate = 90
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lootable = false
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LODranges = 0, 20
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[Motor]
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nickname = nomad_cruise_disruptor01_pl_motor
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lifetime = 0.625000
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accel = 1152
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delay = 0
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[Explosion]
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nickname = nomad_cruise_disruptor01_pl_explosion
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effect = no_cruisedis01_impact
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lifetime = 0, 0
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process = disappear
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strength = 100
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radius = 50
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hull_damage = 37.400002
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energy_damage = 0
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impulse = 0
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[Munition]
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nickname = nomad_cruise_disruptor01_pl_ammo
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explosion_arch = nomad_cruise_disruptor01_pl_explosion
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loot_appearance = ammo_crate
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units_per_container = 5
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hp_type = hp_gun
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requires_ammo = true
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hit_pts = 2
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one_shot_sound = fire_no_cruise_disruptor
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detonation_dist = 12.250000
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lifetime = 4.125000
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Motor = nomad_cruise_disruptor01_pl_motor
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force_gun_ori = false
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const_effect = no_cruisedis01_drive
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HP_trail_parent = HPExhaust
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seeker = LOCK
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time_to_lock = 0
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seeker_range = 2700
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seeker_fov_deg = 120
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max_angular_velocity = 8.710000
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cruise_disruptor = true
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DA_archetype = equipment\models\weapons\li_rad_missile.3db
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material_library = equipment\models\li_equip.mat
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mass = 1
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volume = 0
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[Gun]
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nickname = nomad_cruise_disruptor01_pl
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ids_name = 263526
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ids_info = 264526
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DA_archetype = Equipment\models\weapons\no_fighter_gun.cmp
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HP_child = HPConnect
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hit_pts = 4215
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explosion_resistance = 1
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debris_type = debris_normal
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parent_impulse = 20
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child_impulse = 80
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volume = 50
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mass = 10
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hp_gun_type = hp_torpedo_special_2
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damage_per_fire = 0
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power_usage = 0
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refire_delay = 0.800000
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muzzle_velocity = 360
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toughness = 10.600000
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projectile_archetype = nomad_cruise_disruptor01_pl_ammo
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dry_fire_sound = fire_dry
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separation_explosion = sever_debris
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auto_turret = false
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turn_rate = 90
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lootable = true
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LODranges = 0, 20
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