Change Nomad AI & encounters ew06

This commit is contained in:
D4rkl1ght3r
2024-10-06 15:58:30 +02:00
parent da6906975c
commit 31b7ba93fb
9 changed files with 406 additions and 5 deletions

View File

@@ -32525,4 +32525,116 @@ separation_explosion = sever_debris
auto_turret = true
turn_rate = 90
lootable = false
LODranges = 0, 2000
LODranges = 0, 2000
[Munition]
nickname = nomad_gun01_mark03_npc_ammo
hp_type = hp_gun
requires_ammo = false
hit_pts = 2
hull_damage = 1956
energy_damage = 0
one_shot_sound = fire_no1
const_effect = no_gun01_rank01_proj
lifetime = 0.800000
force_gun_ori = false
mass = 1
volume = 0.000100
[Gun]
nickname = nomad_gun01_mark03_npc
ids_name = 263525
ids_info = 264525
DA_archetype = Equipment\models\weapons\no_fighter_gun.cmp
HP_child = HPConnect
hit_pts = 6752
explosion_resistance = 1
debris_type = debris_normal
parent_impulse = 20
child_impulse = 80
volume = 0
mass = 10
damage_per_fire = 0
power_usage = 0
refire_delay = 0.25
muzzle_velocity = 750
toughness = 19.600000
flash_particle_name = no_gun01_rank01_flash
flash_radius = 15
light_anim = l_gun01_flash
projectile_archetype = nomad_gun01_mark03_npc_ammo
separation_explosion = sever_debris
auto_turret = false
turn_rate = 90
lootable = false
LODranges = 0, 20
[Motor]
nickname = nomad_cruise_disruptor01_pl_motor
lifetime = 0.625000
accel = 1152
delay = 0
[Explosion]
nickname = nomad_cruise_disruptor01_pl_explosion
effect = no_cruisedis01_impact
lifetime = 0, 0
process = disappear
strength = 100
radius = 50
hull_damage = 37.400002
energy_damage = 0
impulse = 0
[Munition]
nickname = nomad_cruise_disruptor01_pl_ammo
explosion_arch = nomad_cruise_disruptor01_pl_explosion
loot_appearance = ammo_crate
units_per_container = 5
hp_type = hp_gun
requires_ammo = true
hit_pts = 2
one_shot_sound = fire_no_cruise_disruptor
detonation_dist = 12.250000
lifetime = 4.125000
Motor = nomad_cruise_disruptor01_pl_motor
force_gun_ori = false
const_effect = no_cruisedis01_drive
HP_trail_parent = HPExhaust
seeker = LOCK
time_to_lock = 0
seeker_range = 2700
seeker_fov_deg = 120
max_angular_velocity = 8.710000
cruise_disruptor = true
DA_archetype = equipment\models\weapons\li_rad_missile.3db
material_library = equipment\models\li_equip.mat
mass = 1
volume = 0
[Gun]
nickname = nomad_cruise_disruptor01_pl
ids_name = 263526
ids_info = 264526
DA_archetype = Equipment\models\weapons\no_fighter_gun.cmp
HP_child = HPConnect
hit_pts = 4215
explosion_resistance = 1
debris_type = debris_normal
parent_impulse = 20
child_impulse = 80
volume = 50
mass = 10
hp_gun_type = hp_torpedo_special_2
damage_per_fire = 0
power_usage = 0
refire_delay = 0.800000
muzzle_velocity = 360
toughness = 10.600000
projectile_archetype = nomad_cruise_disruptor01_pl_ammo
dry_fire_sound = fire_dry
separation_explosion = sever_debris
auto_turret = false
turn_rate = 90
lootable = true
LODranges = 0, 20