Change Nomad AI & encounters ew06
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19
DATA/MISSIONS/ENCOUNTERS/capitalships_Nomads.ini
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19
DATA/MISSIONS/ENCOUNTERS/capitalships_Nomads.ini
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@@ -0,0 +1,19 @@
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[EncounterFormation]
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ship_by_class = 1, 1, sc_battleships
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pilot_job = assault_leader_job
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make_class = wanderer
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ship_by_class = 2, 2, sc_gunboats
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pilot_job = assault_job
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make_class = wanderer
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ship_by_class = 12, 12, fighters
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pilot_job = scout_job
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make_class = wanderer
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formation_by_class = battleships
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behavior = wander
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arrival = cruise
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allow_simultaneous_creation = no
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zone_creation_distance = 0
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times_to_create = 1
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[Creation]
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permutation = 0, 3
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@@ -2237,16 +2237,20 @@ legality = unlawful
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nickname_plurality = plural
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msg_id_prefix = ignore
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jump_preference = jumpgate
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npc_ship = MSN13_Nomad_Fighter_Populator
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npc_ship = fc_n_no_fighter_d19
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npc_ship = no_fighter_pimped_d1-20
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npc_ship = no_fighter_pimped_d21
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npc_ship = fc_n_no_fighter_proto_d19
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mc_costume = mc_fc
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firstname_male = 229608, 229608
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firstname_female = 229608, 229608
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lastname = 229608, 229608
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rank_desig = 237039, 237039, 237039, 10, 15
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rank_desig = 197140, 197140, 197140, 10, 15
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formation_desig = 197808, 197820
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formation = fighters, fighter_guild
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npc_ship = Nomad_Gunboat
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npc_ship = Nomad_Battleship
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formation = gunboats, gunboat_wall
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formation = battleships, battleship_wall
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[FactionProps]
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affiliation = fc_ln_grp
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@@ -3643,3 +3643,38 @@ pilot = MSN13_Nomad_Fighter
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state_graph = FIGHTER
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npc_class = unlawful, FIGHTER, d19
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[NPCShipArch]
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nickname = no_fighter_pimped_d1-20
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loadout = no_fighter_loadout01_npc
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level = d19
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ship_archetype = no_fighter
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pilot = MSN13_Nomad_Fighter
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state_graph = FIGHTER
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npc_class = unlawful, fighter, d1, d2, d3, d4, d5, d6, d7, d8, d9, d10, d11, d12, d13, d14, d15, d16, d17, d18, d19, d20
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[NPCShipArch]
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nickname = no_fighter_pimped_d21
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loadout = no_fighter_loadout03
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level = d21
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ship_archetype = no_fighter
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pilot = pilot_uber
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state_graph = FIGHTER
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npc_class = unlawful, fighter, d21
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[NPCShipArch]
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nickname = Nomad_Gunboat
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loadout = Nomad_Gunboat_Loadout
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level = d30
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ship_archetype = no_gunboat
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pilot = pilot_capitals
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state_graph = GUNBOAT
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npc_class = unlawful, class_gunboat, d19
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[NPCShipArch]
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nickname = Nomad_Battleship
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loadout = Nomad_Battleship_Loadout
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level = d40
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ship_archetype = no_battleship
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pilot = pilot_capitals
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state_graph = CRUISER
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npc_class = unlawful, class_battleship, d19
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@@ -4303,3 +4303,69 @@ nickname = pilot_rm_solar_hardest
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gun_id = gun_rm_solar_ace_style_a
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missile_id = missile_rm_solar_fast
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; REM Pilots
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; Nomad
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[GunBlock]
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nickname = uber_pilot
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gun_fire_interval_time = 0
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gun_fire_interval_variance_percent = 0.10000
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gun_fire_burst_interval_time = 5
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gun_fire_burst_interval_variance_percent = 0.10000
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gun_fire_no_burst_interval_time = 0
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gun_fire_accuracy_cone_angle = 0
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gun_fire_accuracy_power = 1.000000
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gun_range_threshold = 1.200000
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gun_target_point_switch_time = 0.000000
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fire_style = multiple
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auto_turret_interval_time = 0
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auto_turret_burst_interval_time = 4
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auto_turret_no_burst_interval_time = 1
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auto_turret_burst_interval_variance_percent = 0.200000
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gun_range_threshold_variance_percent = 0.000000
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gun_fire_accuracy_power_npc = 6
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[MissileBlock]
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nickname = missile_fighter_crazy
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missile_launch_interval_time = 0.400000
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missile_launch_interval_variance_percent = 0.200000
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missile_launch_range = 4000
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missile_launch_cone_angle = 90.000000
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missile_launch_allow_out_of_range = True
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[RepairBlock]
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nickname = repair_uber
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use_shield_repair_pre_delay = 0.010000
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use_shield_repair_post_delay = 0.100000
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use_shield_repair_at_damage_percent = 0.700000
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use_hull_repair_pre_delay = 0.010000
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use_hull_repair_post_delay = 0.100000
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use_hull_repair_at_damage_percent = 0.900000
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[JobBlock]
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nickname = uber_job
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wait_for_leader_target = False
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flee_when_leader_flees_style = False
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scene_toughness_threshold = hardest
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flee_scene_threat_style = hardest
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flee_when_hull_damaged_percent = 0.100000
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flee_no_weapons_style = False
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loot_flee_threshold = hardest
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attack_subtarget_order = anything
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field_targeting = always
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loot_preference = LT_POTIONS
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combat_drift_distance = 25000
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attack_preference = FIGHTER, 5000, guns | guided | unguided
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[Pilot]
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nickname = pilot_uber
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inherit = pilot_pirate_ace
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gun_id = uber_pilot
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missile_id = missile_fighter_crazy
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evade_dodge_id = evade_dodge_fighter_horiz_ace
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repair_id = repair_uber
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job_id = uber_job
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@@ -353,3 +353,9 @@ member = class_gunboat
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nickname = sc_cruisers
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member = class_cruiser
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; REM
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[ShipClass]
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nickname = sc_battleships
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member = class_battleship
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