Change Nomad AI & encounters ew06
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84
DATA/SOLAR/ASTEROIDS/bw10_ice_crystal_azurite_field.ini
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84
DATA/SOLAR/ASTEROIDS/bw10_ice_crystal_azurite_field.ini
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[TexturePanels]
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file = solar\asteroids\ice_shapes.ini
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[Field]
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cube_size = 300
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fill_dist = 2500
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; diffuse_color = 255, 255, 255
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; ambient_color = 255, 255, 255
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; ambient_increase = 0, 0, 0
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empty_cube_frequency = 0.4
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[properties]
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flag = ice_objects
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flag = object_density_medium
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[Exclusion Zones]
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exclusion = Zone_Bw10_mt01_exclusion
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exclude_billboards = 1
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exclusion = Zone_Bw10_01_exclusion
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exclude_billboards = 1
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exclude_dynamic_asteroids = 1
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exclusion = Zone_Bw10_02_exclusion
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exclude_billboards = 1
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exclusion = Zone_Bw10_sun_exclusion
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exclude_billboards = 1
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exclude_dynamic_asteroids = 1
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exclusion = Zone_Bw10_to_Br04
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exclude_billboards = 1
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exclusion = Zone_Bw10_to_Br06_hole
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exclude_billboards = 1
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exclusion = Zone_Bw10_to_Bw08
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exclude_billboards = 1
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exclusion = Zone_Bw10_to_Bw09_hole
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exclude_billboards = 1
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exclusion = Zone_Bw10_to_Bw09
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exclude_billboards = 1
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exclusion = Zone_Bw10_Tradelane_1
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exclude_billboards = 1
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exclusion = Zone_Bw10_Tradelane_2
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exclude_billboards = 1
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exclusion = Zone_Bw10_Tradelane_3
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exclude_billboards = 1
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exclusion = Zone_Bw10_Tradelane_4
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exclude_billboards = 1
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exclusion = Zone_Bw10_IMG_mining_area_exclusion
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exclude_billboards = 1
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exclusion = ZONE_Bw10_Vignette5_exclusion
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exclusion = ZONE_Bw10_Vignette7_exclusion
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exclusion = ZONE_Bw10_Vignette8_exclusion
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exclusion = ZONE_Bw10_Vignette10_exclusion
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exclusion = ZONE_Bw10_Vignette12_exclusion
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exclusion = Zone_Bw10_path_planetform2_1
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exclude_billboards = 1
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exclusion = Zone_Bw10_path_planetform2_2
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exclude_billboards = 1
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exclusion = Zone_Bw10_path_planetform2_3
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exclude_billboards = 1
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exclusion = Zone_Bw10_path_img1_1
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exclude_billboards = 1
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exclusion = Zone_Bw10_path_img1_2
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exclude_billboards = 1
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exclusion = Zone_Bw10_path_img1_3
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exclude_billboards = 1
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[DynamicAsteroids]
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asteroid = DAsteroid_ice_crystal_small1
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count = 10
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placement_radius = 150
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placement_offset = 90
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max_velocity = 15
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max_angular_velocity = 3
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color_shift = 1, 1, 1
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[LootableZone]
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asteroid_loot_container = lootcrate_ast_loot_azurite
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asteroid_loot_commodity = commodity_azurite
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dynamic_loot_container = lootcrate_ast_azurite
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dynamic_loot_commodity = commodity_azurite
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asteroid_loot_count = 0, 0
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dynamic_loot_count = 1, 1
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asteroid_loot_difficulty = 20
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dynamic_loot_difficulty = 2
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