Change Nomad AI & encounters ew06
This commit is contained in:
@@ -32525,4 +32525,116 @@ separation_explosion = sever_debris
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auto_turret = true
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auto_turret = true
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turn_rate = 90
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turn_rate = 90
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lootable = false
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lootable = false
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LODranges = 0, 2000
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LODranges = 0, 2000
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[Munition]
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nickname = nomad_gun01_mark03_npc_ammo
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hp_type = hp_gun
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requires_ammo = false
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hit_pts = 2
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hull_damage = 1956
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energy_damage = 0
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one_shot_sound = fire_no1
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const_effect = no_gun01_rank01_proj
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lifetime = 0.800000
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force_gun_ori = false
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mass = 1
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volume = 0.000100
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[Gun]
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nickname = nomad_gun01_mark03_npc
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ids_name = 263525
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ids_info = 264525
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DA_archetype = Equipment\models\weapons\no_fighter_gun.cmp
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HP_child = HPConnect
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hit_pts = 6752
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explosion_resistance = 1
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debris_type = debris_normal
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parent_impulse = 20
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child_impulse = 80
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volume = 0
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mass = 10
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damage_per_fire = 0
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power_usage = 0
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refire_delay = 0.25
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muzzle_velocity = 750
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toughness = 19.600000
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flash_particle_name = no_gun01_rank01_flash
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flash_radius = 15
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light_anim = l_gun01_flash
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projectile_archetype = nomad_gun01_mark03_npc_ammo
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separation_explosion = sever_debris
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auto_turret = false
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turn_rate = 90
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lootable = false
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LODranges = 0, 20
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[Motor]
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nickname = nomad_cruise_disruptor01_pl_motor
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lifetime = 0.625000
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accel = 1152
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delay = 0
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[Explosion]
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nickname = nomad_cruise_disruptor01_pl_explosion
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effect = no_cruisedis01_impact
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lifetime = 0, 0
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process = disappear
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strength = 100
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radius = 50
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hull_damage = 37.400002
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energy_damage = 0
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impulse = 0
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[Munition]
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nickname = nomad_cruise_disruptor01_pl_ammo
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explosion_arch = nomad_cruise_disruptor01_pl_explosion
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loot_appearance = ammo_crate
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units_per_container = 5
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hp_type = hp_gun
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requires_ammo = true
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hit_pts = 2
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one_shot_sound = fire_no_cruise_disruptor
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detonation_dist = 12.250000
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lifetime = 4.125000
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Motor = nomad_cruise_disruptor01_pl_motor
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force_gun_ori = false
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const_effect = no_cruisedis01_drive
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HP_trail_parent = HPExhaust
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seeker = LOCK
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time_to_lock = 0
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seeker_range = 2700
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seeker_fov_deg = 120
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max_angular_velocity = 8.710000
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cruise_disruptor = true
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DA_archetype = equipment\models\weapons\li_rad_missile.3db
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material_library = equipment\models\li_equip.mat
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mass = 1
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volume = 0
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[Gun]
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nickname = nomad_cruise_disruptor01_pl
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ids_name = 263526
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ids_info = 264526
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DA_archetype = Equipment\models\weapons\no_fighter_gun.cmp
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HP_child = HPConnect
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hit_pts = 4215
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explosion_resistance = 1
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debris_type = debris_normal
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parent_impulse = 20
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child_impulse = 80
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volume = 50
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mass = 10
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hp_gun_type = hp_torpedo_special_2
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damage_per_fire = 0
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power_usage = 0
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refire_delay = 0.800000
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muzzle_velocity = 360
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toughness = 10.600000
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projectile_archetype = nomad_cruise_disruptor01_pl_ammo
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dry_fire_sound = fire_dry
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separation_explosion = sever_debris
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auto_turret = false
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turn_rate = 90
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lootable = true
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LODranges = 0, 20
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19
DATA/MISSIONS/ENCOUNTERS/capitalships_Nomads.ini
Normal file
19
DATA/MISSIONS/ENCOUNTERS/capitalships_Nomads.ini
Normal file
@@ -0,0 +1,19 @@
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[EncounterFormation]
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ship_by_class = 1, 1, sc_battleships
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pilot_job = assault_leader_job
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make_class = wanderer
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ship_by_class = 2, 2, sc_gunboats
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pilot_job = assault_job
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make_class = wanderer
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ship_by_class = 12, 12, fighters
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pilot_job = scout_job
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make_class = wanderer
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formation_by_class = battleships
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behavior = wander
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arrival = cruise
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allow_simultaneous_creation = no
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zone_creation_distance = 0
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times_to_create = 1
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[Creation]
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permutation = 0, 3
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@@ -2237,16 +2237,20 @@ legality = unlawful
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nickname_plurality = plural
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nickname_plurality = plural
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msg_id_prefix = ignore
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msg_id_prefix = ignore
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jump_preference = jumpgate
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jump_preference = jumpgate
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npc_ship = MSN13_Nomad_Fighter_Populator
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npc_ship = no_fighter_pimped_d1-20
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npc_ship = fc_n_no_fighter_d19
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npc_ship = no_fighter_pimped_d21
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npc_ship = fc_n_no_fighter_proto_d19
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npc_ship = fc_n_no_fighter_proto_d19
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mc_costume = mc_fc
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mc_costume = mc_fc
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firstname_male = 229608, 229608
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firstname_male = 229608, 229608
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firstname_female = 229608, 229608
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firstname_female = 229608, 229608
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lastname = 229608, 229608
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lastname = 229608, 229608
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rank_desig = 237039, 237039, 237039, 10, 15
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rank_desig = 197140, 197140, 197140, 10, 15
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formation_desig = 197808, 197820
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formation_desig = 197808, 197820
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formation = fighters, fighter_guild
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formation = fighters, fighter_guild
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npc_ship = Nomad_Gunboat
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npc_ship = Nomad_Battleship
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formation = gunboats, gunboat_wall
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formation = battleships, battleship_wall
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[FactionProps]
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[FactionProps]
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affiliation = fc_ln_grp
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affiliation = fc_ln_grp
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@@ -3643,3 +3643,38 @@ pilot = MSN13_Nomad_Fighter
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state_graph = FIGHTER
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state_graph = FIGHTER
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npc_class = unlawful, FIGHTER, d19
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npc_class = unlawful, FIGHTER, d19
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[NPCShipArch]
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nickname = no_fighter_pimped_d1-20
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loadout = no_fighter_loadout01_npc
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level = d19
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ship_archetype = no_fighter
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pilot = MSN13_Nomad_Fighter
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state_graph = FIGHTER
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npc_class = unlawful, fighter, d1, d2, d3, d4, d5, d6, d7, d8, d9, d10, d11, d12, d13, d14, d15, d16, d17, d18, d19, d20
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[NPCShipArch]
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nickname = no_fighter_pimped_d21
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loadout = no_fighter_loadout03
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level = d21
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ship_archetype = no_fighter
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pilot = pilot_uber
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state_graph = FIGHTER
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npc_class = unlawful, fighter, d21
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[NPCShipArch]
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nickname = Nomad_Gunboat
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loadout = Nomad_Gunboat_Loadout
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level = d30
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ship_archetype = no_gunboat
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pilot = pilot_capitals
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state_graph = GUNBOAT
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npc_class = unlawful, class_gunboat, d19
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[NPCShipArch]
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nickname = Nomad_Battleship
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loadout = Nomad_Battleship_Loadout
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level = d40
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ship_archetype = no_battleship
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pilot = pilot_capitals
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state_graph = CRUISER
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npc_class = unlawful, class_battleship, d19
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@@ -4303,3 +4303,69 @@ nickname = pilot_rm_solar_hardest
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gun_id = gun_rm_solar_ace_style_a
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gun_id = gun_rm_solar_ace_style_a
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missile_id = missile_rm_solar_fast
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missile_id = missile_rm_solar_fast
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; REM Pilots
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; Nomad
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[GunBlock]
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nickname = uber_pilot
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gun_fire_interval_time = 0
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gun_fire_interval_variance_percent = 0.10000
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gun_fire_burst_interval_time = 5
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gun_fire_burst_interval_variance_percent = 0.10000
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gun_fire_no_burst_interval_time = 0
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gun_fire_accuracy_cone_angle = 0
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gun_fire_accuracy_power = 1.000000
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gun_range_threshold = 1.200000
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gun_target_point_switch_time = 0.000000
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fire_style = multiple
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auto_turret_interval_time = 0
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auto_turret_burst_interval_time = 4
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auto_turret_no_burst_interval_time = 1
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auto_turret_burst_interval_variance_percent = 0.200000
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gun_range_threshold_variance_percent = 0.000000
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gun_fire_accuracy_power_npc = 6
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[MissileBlock]
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nickname = missile_fighter_crazy
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missile_launch_interval_time = 0.400000
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missile_launch_interval_variance_percent = 0.200000
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missile_launch_range = 4000
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missile_launch_cone_angle = 90.000000
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missile_launch_allow_out_of_range = True
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[RepairBlock]
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nickname = repair_uber
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use_shield_repair_pre_delay = 0.010000
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use_shield_repair_post_delay = 0.100000
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use_shield_repair_at_damage_percent = 0.700000
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use_hull_repair_pre_delay = 0.010000
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use_hull_repair_post_delay = 0.100000
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use_hull_repair_at_damage_percent = 0.900000
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[JobBlock]
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nickname = uber_job
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wait_for_leader_target = False
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flee_when_leader_flees_style = False
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scene_toughness_threshold = hardest
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flee_scene_threat_style = hardest
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flee_when_hull_damaged_percent = 0.100000
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flee_no_weapons_style = False
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loot_flee_threshold = hardest
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attack_subtarget_order = anything
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field_targeting = always
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loot_preference = LT_POTIONS
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combat_drift_distance = 25000
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attack_preference = FIGHTER, 5000, guns | guided | unguided
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[Pilot]
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nickname = pilot_uber
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inherit = pilot_pirate_ace
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gun_id = uber_pilot
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missile_id = missile_fighter_crazy
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evade_dodge_id = evade_dodge_fighter_horiz_ace
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repair_id = repair_uber
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job_id = uber_job
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@@ -353,3 +353,9 @@ member = class_gunboat
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nickname = sc_cruisers
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nickname = sc_cruisers
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member = class_cruiser
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member = class_cruiser
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; REM
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[ShipClass]
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nickname = sc_battleships
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member = class_battleship
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@@ -10544,4 +10544,75 @@ equip = armor_scale_9
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equip = nomad_gun01_mark03, HpWeapon01
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equip = nomad_gun01_mark03, HpWeapon01
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equip = nomad_gun01_mark03, HpWeapon02
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equip = nomad_gun01_mark03, HpWeapon02
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equip = nomad_gun01_mark03, HpWeapon03
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equip = nomad_gun01_mark03, HpWeapon03
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cargo = special_nomad_gun03, 1
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cargo = special_nomad_gun03, 1
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[Loadout]
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nickname = no_fighter_loadout01_npc
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archetype = no_fighter
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equip = ge_nf_engine_01
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equip = infinite_power
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equip = ge_s_scanner_02
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equip = no_thruster, HpThruster01
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equip = armor_scale_17
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equip = nomad_gun01_mark03_npc, HpWeapon01
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equip = nomad_gun01_mark03_npc, HpWeapon02
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equip = nomad_gun01_mark03_npc, HpWeapon03
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equip = nomad_cruise_disruptor01_pl, HpTorpedo01
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cargo = special_nomad_gun01, 1
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cargo = special_nomad_gun02, 1
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[Loadout]
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nickname = no_fighter_loadout03_npc
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archetype = no_fighter
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equip = ge_nf_engine_01
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equip = infinite_power
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equip = ge_s_scanner_02
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equip = no_thruster, HpThruster01
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equip = armor_scale_21
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equip = nomad_gun01_mark03_npc, HpWeapon01
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equip = nomad_gun01_mark03_npc, HpWeapon02
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equip = nomad_gun01_mark03_npc, HpWeapon03
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equip = nomad_cruise_disruptor01_pl, HpTorpedo01
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cargo = special_nomad_gun01, 1
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cargo = special_nomad_gun02, 1
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[Loadout]
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nickname = Nomad_Gunboat_Loadout
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archetype = no_gunboat
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equip = infinite_power
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equip = ge_ng_engine_01
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equip = ge_s_scanner_02
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equip = armor_scale_17
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equip = nomad02_turret01_mark01, Hp_1_01
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equip = nomad02_turret01_mark01, Hp_1_02
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equip = nomad02_turret01_mark01, Hp_1_03
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equip = nomad02_turret01_mark01, Hp_1_04
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equip = nomad02_turret01_mark01, Hp_1_05
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equip = nomad02_turret01_mark01, Hp_1_06
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cargo = special_nomad_gun01, 2
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cargo = special_nomad_gun02, 2
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[Loadout]
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nickname = Nomad_Battleship_Loadout
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archetype = no_battleship
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equip = infinite_power
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equip = ge_s_scanner_02
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equip = ge_gf1_engine_01
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equip = armor_scale_21
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equip = nomad02_turret01_mark01, Hp_1_01
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equip = nomad02_turret01_mark01, Hp_1_02
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equip = nomad02_turret01_mark01, Hp_1_03
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equip = nomad02_turret01_mark01, Hp_1_04
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equip = nomad02_turret01_mark01, Hp_1_05
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equip = nomad02_turret01_mark01, Hp_1_06
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equip = nomad02_turret01_mark01, Hp_1_07
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equip = nomad02_turret01_mark01, Hp_1_08
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equip = nomad02_turret01_mark01, Hp_1_09
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||||||
|
equip = nomad02_turret01_mark01, Hp_1_10
|
||||||
|
equip = nomad02_turret01_mark01, Hp_1_11
|
||||||
|
equip = nomad02_turret01_mark01, Hp_1_12
|
||||||
|
equip = nomad02_turret01_mark01, Hp_1_13
|
||||||
|
equip = nomad02_turret01_mark01, Hp_1_14
|
||||||
|
equip = nomad02_turret01_mark01, Hp_1_15
|
||||||
|
cargo = special_nomad_gun01, 1
|
||||||
|
cargo = special_nomad_gun02, 1
|
||||||
84
DATA/SOLAR/ASTEROIDS/bw10_ice_crystal_azurite_field.ini
Normal file
84
DATA/SOLAR/ASTEROIDS/bw10_ice_crystal_azurite_field.ini
Normal file
@@ -0,0 +1,84 @@
|
|||||||
|
[TexturePanels]
|
||||||
|
file = solar\asteroids\ice_shapes.ini
|
||||||
|
|
||||||
|
[Field]
|
||||||
|
cube_size = 300
|
||||||
|
fill_dist = 2500
|
||||||
|
; diffuse_color = 255, 255, 255
|
||||||
|
; ambient_color = 255, 255, 255
|
||||||
|
; ambient_increase = 0, 0, 0
|
||||||
|
empty_cube_frequency = 0.4
|
||||||
|
|
||||||
|
[properties]
|
||||||
|
flag = ice_objects
|
||||||
|
flag = object_density_medium
|
||||||
|
|
||||||
|
[Exclusion Zones]
|
||||||
|
exclusion = Zone_Bw10_mt01_exclusion
|
||||||
|
exclude_billboards = 1
|
||||||
|
exclusion = Zone_Bw10_01_exclusion
|
||||||
|
exclude_billboards = 1
|
||||||
|
exclude_dynamic_asteroids = 1
|
||||||
|
exclusion = Zone_Bw10_02_exclusion
|
||||||
|
exclude_billboards = 1
|
||||||
|
exclusion = Zone_Bw10_sun_exclusion
|
||||||
|
exclude_billboards = 1
|
||||||
|
exclude_dynamic_asteroids = 1
|
||||||
|
exclusion = Zone_Bw10_to_Br04
|
||||||
|
exclude_billboards = 1
|
||||||
|
exclusion = Zone_Bw10_to_Br06_hole
|
||||||
|
exclude_billboards = 1
|
||||||
|
exclusion = Zone_Bw10_to_Bw08
|
||||||
|
exclude_billboards = 1
|
||||||
|
exclusion = Zone_Bw10_to_Bw09_hole
|
||||||
|
exclude_billboards = 1
|
||||||
|
exclusion = Zone_Bw10_to_Bw09
|
||||||
|
exclude_billboards = 1
|
||||||
|
exclusion = Zone_Bw10_Tradelane_1
|
||||||
|
exclude_billboards = 1
|
||||||
|
exclusion = Zone_Bw10_Tradelane_2
|
||||||
|
exclude_billboards = 1
|
||||||
|
exclusion = Zone_Bw10_Tradelane_3
|
||||||
|
exclude_billboards = 1
|
||||||
|
exclusion = Zone_Bw10_Tradelane_4
|
||||||
|
exclude_billboards = 1
|
||||||
|
exclusion = Zone_Bw10_IMG_mining_area_exclusion
|
||||||
|
exclude_billboards = 1
|
||||||
|
exclusion = ZONE_Bw10_Vignette5_exclusion
|
||||||
|
exclusion = ZONE_Bw10_Vignette7_exclusion
|
||||||
|
exclusion = ZONE_Bw10_Vignette8_exclusion
|
||||||
|
exclusion = ZONE_Bw10_Vignette10_exclusion
|
||||||
|
exclusion = ZONE_Bw10_Vignette12_exclusion
|
||||||
|
exclusion = Zone_Bw10_path_planetform2_1
|
||||||
|
exclude_billboards = 1
|
||||||
|
exclusion = Zone_Bw10_path_planetform2_2
|
||||||
|
exclude_billboards = 1
|
||||||
|
exclusion = Zone_Bw10_path_planetform2_3
|
||||||
|
exclude_billboards = 1
|
||||||
|
exclusion = Zone_Bw10_path_img1_1
|
||||||
|
exclude_billboards = 1
|
||||||
|
exclusion = Zone_Bw10_path_img1_2
|
||||||
|
exclude_billboards = 1
|
||||||
|
exclusion = Zone_Bw10_path_img1_3
|
||||||
|
exclude_billboards = 1
|
||||||
|
|
||||||
|
|
||||||
|
[DynamicAsteroids]
|
||||||
|
asteroid = DAsteroid_ice_crystal_small1
|
||||||
|
count = 10
|
||||||
|
placement_radius = 150
|
||||||
|
placement_offset = 90
|
||||||
|
max_velocity = 15
|
||||||
|
max_angular_velocity = 3
|
||||||
|
color_shift = 1, 1, 1
|
||||||
|
|
||||||
|
[LootableZone]
|
||||||
|
asteroid_loot_container = lootcrate_ast_loot_azurite
|
||||||
|
asteroid_loot_commodity = commodity_azurite
|
||||||
|
dynamic_loot_container = lootcrate_ast_azurite
|
||||||
|
dynamic_loot_commodity = commodity_azurite
|
||||||
|
asteroid_loot_count = 0, 0
|
||||||
|
dynamic_loot_count = 1, 1
|
||||||
|
asteroid_loot_difficulty = 20
|
||||||
|
dynamic_loot_difficulty = 2
|
||||||
|
|
||||||
@@ -10,6 +10,10 @@ filename = missions\encounters\area_nomads_m13.ini
|
|||||||
nickname = area_nomads
|
nickname = area_nomads
|
||||||
filename = missions\encounters\area_nomads.ini
|
filename = missions\encounters\area_nomads.ini
|
||||||
|
|
||||||
|
[EncounterParameters]
|
||||||
|
nickname = capitalships_Nomads
|
||||||
|
filename = missions\encounters\capitalships_Nomads.ini
|
||||||
|
|
||||||
[TexturePanels]
|
[TexturePanels]
|
||||||
file = universe\heavens\shapes.ini
|
file = universe\heavens\shapes.ini
|
||||||
|
|
||||||
|
|||||||
Reference in New Issue
Block a user