This commit is contained in:
Nekura
2026-05-03 13:50:46 +02:00
parent aef536068b
commit 3479daba6b
21 changed files with 1907 additions and 1 deletions

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[TexturePanels]
file = solar\asteroids\rock_shapes.ini
[Field]
cube_size = 400
fill_dist = 1800
tint_field = 255, 255, 255
empty_cube_frequency = 0.15
[properties]
flag = rock_objects
flag = object_density_high
flag = populated
flag = collision
[Cube]
asteroid = rock_asteroid60, 0.7, 0.2, -0.2, 180, 10, 20
asteroid = rock_asteroid30, -0.3, -0.3, 0.8, 85, 0, 185
asteroid = rock_asteroid90, -0.2, -0.1, -0.6, 105, 160, 25
asteroid = lava02_asteroid60, -0.7, 0.4, -0.4, 75, 30, 70
[DynamicAsteroids]
asteroid = DAsteroid_lava02
count = 20
placement_radius = 150
placement_offset = 90
max_velocity = 10
max_angular_velocity = 2
color_shift = 1, 0.5, 0
[Band]
render_parts = 6
shape = asteroid_belt_04
height = 1000
offset_dist = 1000
fade = 1.000000, 1.350000, 15, 17
texture_aspect = 1.000000
color_shift = 1.000000, 1.000000, 1.000000
ambient_intensity = 1.000000
vert_increase = 2
[AsteroidBillboards]
count = 1000
start_dist = 800
fade_dist_percent = 0.200000
shape = roid_rock_tri
color_shift = 0.700000, 0.700000, 0.700000
ambient_intensity = 1.000000
size = 10, 50
[DynamicAsteroids]
asteroid = DAsteroid_rock_small1
count = 10
placement_radius = 500.000000
placement_offset = 90.000000
max_velocity = 15.000000
max_angular_velocity = 3.000000
color_shift = 0.500000, 0.500000, 0.500000
; Copied by FL Atlas from file: solar\ASTEROIDS\LI06_mojavedustcloud_01.ini

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[TexturePanels]
file = solar\asteroids\rock_shapes.ini
[Field]
cube_size = 400
fill_dist = 2800
diffuse_color = 255, 255, 255
ambient_color = 40, 40, 40
ambient_increase = 60, 60, 60
empty_cube_frequency = 0.3
[properties]
flag = rock_objects
flag = object_density_low
[Cube]
asteroid = rock_asteroid10, 0.7, 0.2, -0.2, 35, 10, 20
asteroid = rock_asteroid10, 0.2, 0.8, 0.3, 45, 20, 0
asteroid = rock_asteroid10, 0.4, -0.7, -0.2, 15, 90, 120
asteroid = rock_asteroid10, -0.3, -0.3, 0.8, 85, 0, 185
asteroid = rock_asteroid10, -0.2, -0.1, -0.6, 105, 160, 25
asteroid = rock_asteroid30, 0.5, 0.5, -0.4, 75, 30, 70
[Band]
render_parts = 6
shape = asteroid_belt_dust
height = 4000
offset_dist = 2000
fade = 1, 1.35, 10, 14
texture_aspect = 1
color_shift = 1, 1, 1
ambient_intensity = 1
vert_increase = 2
[AsteroidBillboards]
count = 300
start_dist = 2200
fade_dist_percent = 0.35
shape = roid_rock_tri
color_shift = 0.9, 0.9, 0.9
ambient_intensity = 1
size = 30, 65
[DynamicAsteroids]
asteroid = DAsteroid_rock_small1
count = 10
placement_radius = 150
placement_offset = 90
max_velocity = 15
max_angular_velocity = 3
color_shift = 1, 1, 1
; Copied by FL Atlas from file: solar\ASTEROIDS\rh02_alster_rock_asteroid_field.ini

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[TexturePanels]
file = solar\nebula\crow_shapes.ini
[Fog]
fog_enabled = 1
near = 0
distance = 2000
color = 50, 110, 170
[properties]
flag = nebula
[Exterior]
shape = crow_exterior1
shape = crow_exterior2
shape = crow_exterior3
shape = crow_exterior4
shape_weights = 1, 1, 1, 1
fill_shape = nebula_circle2
plane_slices = 3
bit_radius = 9000
bit_radius_random_variation = 0.2
min_bits = 5
max_bits = 12
move_bit_percent = 0.75
equator_bias = 0.5
color = 140, 180, 200
[NebulaLight]
ambient = 30, 40, 80
sun_burnthrough_intensity = 1
sun_burnthrough_scaler = 1
[Clouds]
max_distance = 300
puff_count = 10
puff_radius = 100
puff_colora = 60, 130, 230
puff_colorb = 50, 200, 160
puff_max_alpha = 0.5
puff_shape = crow_cloud1
puff_shape = crow_cloud2
puff_shape = crow_cloud3
puff_shape = crow_cloud4
puff_weights = 1, 1, 1, 1
puff_drift = 1
near_fade_distance = 125, 200
lightning_intensity = 1
lightning_color = 65, 25, 85
lightning_gap = 20
lightning_duration = 0.5
[BackgroundLightning]
duration = 0.55
gap = 4
color = 40, 50, 60
[DynamicLightning]
gap = 50
duration = 0
color = 0, 0, 0
ambient_intensity = 0
intensity_increase = 0
; Copied by FL Atlas from file: solar\NEBULA\ku04_hiryo_cloud.ini

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[TexturePanels]
file = solar\nebula\crow_shapes.ini
[Fog]
fog_enabled = 1
near = 0
distance = 2000
color = 50, 110, 170
[properties]
flag = nebula
[Exterior]
shape = crow_exterior1
shape = crow_exterior2
shape = crow_exterior3
shape = crow_exterior4
shape_weights = 1, 1, 1, 1
fill_shape = nebula_circle2
plane_slices = 3
bit_radius = 9000
bit_radius_random_variation = 0.2
min_bits = 5
max_bits = 12
move_bit_percent = 0.75
equator_bias = 0.5
color = 140, 180, 200
[NebulaLight]
ambient = 30, 40, 80
sun_burnthrough_intensity = 1
sun_burnthrough_scaler = 1
[Clouds]
max_distance = 300
puff_count = 10
puff_radius = 100
puff_colora = 60, 130, 230
puff_colorb = 50, 200, 160
puff_max_alpha = 0.5
puff_shape = crow_cloud1
puff_shape = crow_cloud2
puff_shape = crow_cloud3
puff_shape = crow_cloud4
puff_weights = 1, 1, 1, 1
puff_drift = 1
near_fade_distance = 125, 200
lightning_intensity = 1
lightning_color = 65, 25, 85
lightning_gap = 20
lightning_duration = 0.5
[BackgroundLightning]
duration = 0.55
gap = 4
color = 40, 50, 60
[DynamicLightning]
gap = 50
duration = 0
color = 0, 0, 0
ambient_intensity = 0
intensity_increase = 0
; Copied by FL Atlas from file: solar\NEBULA\ku04_hiryo_cloud.ini