KU08
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60
DATA/SOLAR/ASTEROIDS/KU08_asteroid_001.ini
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60
DATA/SOLAR/ASTEROIDS/KU08_asteroid_001.ini
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[TexturePanels]
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file = solar\asteroids\rock_shapes.ini
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[Field]
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cube_size = 400
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fill_dist = 1800
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tint_field = 255, 255, 255
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empty_cube_frequency = 0.15
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[properties]
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flag = rock_objects
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flag = object_density_high
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flag = populated
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flag = collision
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[Cube]
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asteroid = rock_asteroid60, 0.7, 0.2, -0.2, 180, 10, 20
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asteroid = rock_asteroid30, -0.3, -0.3, 0.8, 85, 0, 185
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asteroid = rock_asteroid90, -0.2, -0.1, -0.6, 105, 160, 25
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asteroid = lava02_asteroid60, -0.7, 0.4, -0.4, 75, 30, 70
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[DynamicAsteroids]
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asteroid = DAsteroid_lava02
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count = 20
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placement_radius = 150
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placement_offset = 90
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max_velocity = 10
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max_angular_velocity = 2
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color_shift = 1, 0.5, 0
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[Band]
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render_parts = 6
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shape = asteroid_belt_04
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height = 1000
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offset_dist = 1000
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fade = 1.000000, 1.350000, 15, 17
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texture_aspect = 1.000000
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color_shift = 1.000000, 1.000000, 1.000000
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ambient_intensity = 1.000000
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vert_increase = 2
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[AsteroidBillboards]
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count = 1000
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start_dist = 800
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fade_dist_percent = 0.200000
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shape = roid_rock_tri
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color_shift = 0.700000, 0.700000, 0.700000
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ambient_intensity = 1.000000
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size = 10, 50
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[DynamicAsteroids]
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asteroid = DAsteroid_rock_small1
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count = 10
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placement_radius = 500.000000
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placement_offset = 90.000000
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max_velocity = 15.000000
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max_angular_velocity = 3.000000
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color_shift = 0.500000, 0.500000, 0.500000
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; Copied by FL Atlas from file: solar\ASTEROIDS\LI06_mojavedustcloud_01.ini
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53
DATA/SOLAR/ASTEROIDS/KU08_asteroid_002.ini
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53
DATA/SOLAR/ASTEROIDS/KU08_asteroid_002.ini
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[TexturePanels]
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file = solar\asteroids\rock_shapes.ini
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[Field]
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cube_size = 400
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fill_dist = 2800
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diffuse_color = 255, 255, 255
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ambient_color = 40, 40, 40
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ambient_increase = 60, 60, 60
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empty_cube_frequency = 0.3
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[properties]
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flag = rock_objects
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flag = object_density_low
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[Cube]
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asteroid = rock_asteroid10, 0.7, 0.2, -0.2, 35, 10, 20
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asteroid = rock_asteroid10, 0.2, 0.8, 0.3, 45, 20, 0
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asteroid = rock_asteroid10, 0.4, -0.7, -0.2, 15, 90, 120
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asteroid = rock_asteroid10, -0.3, -0.3, 0.8, 85, 0, 185
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asteroid = rock_asteroid10, -0.2, -0.1, -0.6, 105, 160, 25
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asteroid = rock_asteroid30, 0.5, 0.5, -0.4, 75, 30, 70
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[Band]
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render_parts = 6
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shape = asteroid_belt_dust
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height = 4000
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offset_dist = 2000
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fade = 1, 1.35, 10, 14
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texture_aspect = 1
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color_shift = 1, 1, 1
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ambient_intensity = 1
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vert_increase = 2
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[AsteroidBillboards]
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count = 300
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start_dist = 2200
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fade_dist_percent = 0.35
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shape = roid_rock_tri
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color_shift = 0.9, 0.9, 0.9
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ambient_intensity = 1
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size = 30, 65
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[DynamicAsteroids]
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asteroid = DAsteroid_rock_small1
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count = 10
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placement_radius = 150
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placement_offset = 90
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max_velocity = 15
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max_angular_velocity = 3
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color_shift = 1, 1, 1
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; Copied by FL Atlas from file: solar\ASTEROIDS\rh02_alster_rock_asteroid_field.ini
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65
DATA/SOLAR/NEBULA/KU08_nebula_001.ini
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65
DATA/SOLAR/NEBULA/KU08_nebula_001.ini
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[TexturePanels]
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file = solar\nebula\crow_shapes.ini
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[Fog]
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fog_enabled = 1
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near = 0
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distance = 2000
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color = 50, 110, 170
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[properties]
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flag = nebula
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[Exterior]
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shape = crow_exterior1
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shape = crow_exterior2
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shape = crow_exterior3
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shape = crow_exterior4
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shape_weights = 1, 1, 1, 1
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fill_shape = nebula_circle2
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plane_slices = 3
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bit_radius = 9000
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bit_radius_random_variation = 0.2
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min_bits = 5
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max_bits = 12
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move_bit_percent = 0.75
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equator_bias = 0.5
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color = 140, 180, 200
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[NebulaLight]
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ambient = 30, 40, 80
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sun_burnthrough_intensity = 1
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sun_burnthrough_scaler = 1
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[Clouds]
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max_distance = 300
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puff_count = 10
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puff_radius = 100
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puff_colora = 60, 130, 230
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puff_colorb = 50, 200, 160
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puff_max_alpha = 0.5
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puff_shape = crow_cloud1
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puff_shape = crow_cloud2
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puff_shape = crow_cloud3
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puff_shape = crow_cloud4
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puff_weights = 1, 1, 1, 1
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puff_drift = 1
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near_fade_distance = 125, 200
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lightning_intensity = 1
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lightning_color = 65, 25, 85
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lightning_gap = 20
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lightning_duration = 0.5
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[BackgroundLightning]
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duration = 0.55
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gap = 4
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color = 40, 50, 60
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[DynamicLightning]
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gap = 50
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duration = 0
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color = 0, 0, 0
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ambient_intensity = 0
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intensity_increase = 0
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; Copied by FL Atlas from file: solar\NEBULA\ku04_hiryo_cloud.ini
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65
DATA/SOLAR/NEBULA/KU08_nebula_002.ini
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65
DATA/SOLAR/NEBULA/KU08_nebula_002.ini
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[TexturePanels]
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file = solar\nebula\crow_shapes.ini
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[Fog]
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fog_enabled = 1
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near = 0
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distance = 2000
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color = 50, 110, 170
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[properties]
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flag = nebula
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[Exterior]
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shape = crow_exterior1
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shape = crow_exterior2
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shape = crow_exterior3
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shape = crow_exterior4
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shape_weights = 1, 1, 1, 1
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fill_shape = nebula_circle2
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plane_slices = 3
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bit_radius = 9000
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bit_radius_random_variation = 0.2
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min_bits = 5
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max_bits = 12
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move_bit_percent = 0.75
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equator_bias = 0.5
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color = 140, 180, 200
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[NebulaLight]
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ambient = 30, 40, 80
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sun_burnthrough_intensity = 1
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sun_burnthrough_scaler = 1
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[Clouds]
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max_distance = 300
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puff_count = 10
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puff_radius = 100
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puff_colora = 60, 130, 230
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puff_colorb = 50, 200, 160
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puff_max_alpha = 0.5
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puff_shape = crow_cloud1
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puff_shape = crow_cloud2
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puff_shape = crow_cloud3
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puff_shape = crow_cloud4
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puff_weights = 1, 1, 1, 1
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puff_drift = 1
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near_fade_distance = 125, 200
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lightning_intensity = 1
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lightning_color = 65, 25, 85
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lightning_gap = 20
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lightning_duration = 0.5
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[BackgroundLightning]
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duration = 0.55
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gap = 4
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color = 40, 50, 60
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[DynamicLightning]
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gap = 50
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duration = 0
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color = 0, 0, 0
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ambient_intensity = 0
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intensity_increase = 0
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; Copied by FL Atlas from file: solar\NEBULA\ku04_hiryo_cloud.ini
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