This commit is contained in:
Nekura
2026-05-03 13:50:46 +02:00
parent aef536068b
commit 3479daba6b
21 changed files with 1907 additions and 1 deletions

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[BaseInfo]
nickname = KU08_01_Base
start_room = Deck
price_variance = 0.00
[Room]
nickname = Deck
file = Universe\Systems\KU08\Bases\Rooms\KU08_01_Base_deck.ini
[Room]
nickname = Bar
file = Universe\Systems\KU08\Bases\Rooms\KU08_01_Base_bar.ini

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[BaseInfo]
nickname = KU08_02_Base
start_room = Deck
price_variance = 0.00
[Room]
nickname = Deck
file = Universe\Systems\KU08\Bases\Rooms\KU08_02_Base_deck.ini
[Room]
nickname = Bar
file = Universe\Systems\KU08\Bases\Rooms\KU08_02_Base_bar.ini

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[BaseInfo]
nickname = KU08_03_Base
start_room = Deck
price_variance = 0.00
[Room]
nickname = Deck
file = Universe\Systems\KU08\Bases\Rooms\KU08_03_Base_deck.ini
[Room]
nickname = Bar
file = Universe\Systems\KU08\Bases\Rooms\KU08_03_Base_bar.ini
[Room]
nickname = Trader
file = Universe\Systems\KU08\Bases\Rooms\KU08_03_Base_trader.ini

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[Room_Info]
set_script = Scripts\Bases\ku_04_Bar_hardpoint_01.thn
scene = all, ambient, Scripts\Bases\ku_04_Bar_ambi_int_01.thn
[Room_Sound]
music = music_bar_generic04
ambient = ambience_bar_space
[Camera]
name = Camera_0
[CharacterPlacement]
name = Zg/PC/Player/01/A/Stand
start_script = scripts\Bases\ku_04_Bar_enter_01.thn
[Hotspot]
name = IDS_HOTSPOT_DECK
behavior = ExitDoor
room_switch = Deck
[Hotspot]
name = IDS_HOTSPOT_BAR
behavior = ExitDoor
room_switch = Bar
[Hotspot]
name = IDS_HOTSPOT_COMMODITYTRADER_ROOM
behavior = ExitDoor
room_switch = Deck
set_virtual_room = Trader
[Hotspot]
name = IDS_HOTSPOT_EQUIPMENTDEALER_ROOM
behavior = ExitDoor
room_switch = Deck
set_virtual_room = Equipment
[Hotspot]
name = IDS_HOTSPOT_SHIPDEALER_ROOM
behavior = ExitDoor
room_switch = Deck
set_virtual_room = ShipDealer
[Hotspot]
name = IDS_HOTSPOT_NEWSVENDOR
behavior = NewsVendor
[Hotspot]
name = IDS_HOTSPOT_MISSIONVENDOR
behavior = MissionVendor

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[Room_Info]
set_script = Scripts\Bases\ku_04_Deck_HardPoint_01.thn
scene = all, ambient, Scripts\Bases\ku_04_Deck_ambi_int_01.thn
[Room_Sound]
ambient = ambience_deck_space_smaller
[PlayerShipPlacement]
name = X/Shipcentre/01
[ForSaleShipPlacement]
name = X/Shipcentre/02
[Camera]
name = Camera_0
[Hotspot]
name = IDS_HOTSPOT_DECK
behavior = ExitDoor
room_switch = Deck
[Hotspot]
name = IDS_HOTSPOT_BAR
behavior = ExitDoor
room_switch = Bar
[Hotspot]
name = IDS_HOTSPOT_COMMODITYTRADER_ROOM
behavior = VirtualRoom
room_switch = Trader
[Hotspot]
name = IDS_HOTSPOT_EQUIPMENTDEALER_ROOM
behavior = VirtualRoom
room_switch = Equipment
[Hotspot]
name = IDS_HOTSPOT_SHIPDEALER_ROOM
behavior = VirtualRoom
room_switch = ShipDealer
[Hotspot]
name = IDS_NN_REPAIR_YOUR_SHIP
behavior = Repair
virtual_room = Deck
[Hotspot]
name = IDS_DEALER_FRONT_DESK
behavior = FrontDesk
state_read = 1
state_send = 2
virtual_room = Trader
[Hotspot]
name = IDS_HOTSPOT_COMMODITYTRADER
behavior = StartDealer
state_read = 2
state_send = 1
virtual_room = Trader
[Hotspot]
name = IDS_DEALER_FRONT_DESK
behavior = FrontDesk
state_read = 1
state_send = 2
virtual_room = Equipment
[Hotspot]
name = IDS_HOTSPOT_EQUIPMENTDEALER
behavior = StartEquipDealer
state_read = 2
state_send = 1
virtual_room = Equipment
[Hotspot]
name = IDS_EQUIPMENT_ROOM_RIGHT
behavior = MoveRight
state_read = 2
state_send = 1
virtual_room = Equipment
[Hotspot]
name = IDS_NN_REPAIR_YOUR_SHIP
behavior = Repair
virtual_room = Equipment
[Hotspot]
name = IDS_DEALER_FRONT_DESK
behavior = FrontDesk
state_read = 1
state_send = 2
virtual_room = ShipDealer
[Hotspot]
name = IDS_HOTSPOT_SHIPDEALER
behavior = StartShipDealer
state_read = 2
state_send = 1
virtual_room = ShipDealer
[Hotspot]
name = IDS_NN_REPAIR_YOUR_SHIP
behavior = Repair
virtual_room = ShipDealer

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[Room_Info]
set_script = scripts\bases\cv_01_Bar_hardpoint_01.thn
scene = all, ambient, scripts\bases\cv_01_bar_ambi_Li01_07.thn
[Room_Sound]
music = music_bar_generic02
ambient = ambience_deck_space_smaller
[CharacterPlacement]
name = Zg/PC/Player/01/A/Stand
start_script = Scripts\Bases\Cv_01_bar_enter_01.thn
[Camera]
name = Camera_0
[Hotspot]
name = IDS_HOTSPOT_DECK
behavior = ExitDoor
room_switch = Deck
[Hotspot]
name = IDS_HOTSPOT_BAR
behavior = ExitDoor
room_switch = Bar
[Hotspot]
name = IDS_HOTSPOT_COMMODITYTRADER_ROOM
behavior = ExitDoor
room_switch = Deck
set_virtual_room = Trader
[Hotspot]
name = IDS_HOTSPOT_EQUIPMENTDEALER_ROOM
behavior = ExitDoor
room_switch = Deck
set_virtual_room = Equipment
[Hotspot]
name = IDS_HOTSPOT_NEWSVENDOR
behavior = NewsVendor
[Hotspot]
name = IDS_HOTSPOT_MISSIONVENDOR
behavior = MissionVendor

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[Room_Info]
set_script = Scripts\Bases\li_08_Deck_hardpoint_01.thn
scene = all, ambient, Scripts\Bases\li_08_Deck_ambi_int_01.thn
animation = Sc_loop
[Spiels]
CommodityDealer = manhattan_commodity_spiel
EquipmentDealer = manhattan_equipment_spiel
[Room_Sound]
ambient = ambience_deck_space_smaller
[PlayerShipPlacement]
name = X/Shipcentre/01
[Camera]
name = Camera_0
[Hotspot]
name = IDS_HOTSPOT_DECK
behavior = ExitDoor
room_switch = Deck
[Hotspot]
name = IDS_HOTSPOT_BAR
behavior = ExitDoor
room_switch = Bar
[Hotspot]
name = IDS_HOTSPOT_COMMODITYTRADER_ROOM
behavior = VirtualRoom
room_switch = Trader
[Hotspot]
name = IDS_HOTSPOT_EQUIPMENTDEALER_ROOM
behavior = VirtualRoom
room_switch = Equipment
[Hotspot]
name = IDS_NN_REPAIR_YOUR_SHIP
behavior = Repair
virtual_room = Deck
[Hotspot]
name = IDS_DEALER_FRONT_DESK
behavior = FrontDesk
state_read = 1
state_send = 2
virtual_room = Trader
[Hotspot]
name = IDS_HOTSPOT_COMMODITYTRADER
behavior = StartDealer
state_read = 2
state_send = 1
virtual_room = Trader
[Hotspot]
name = IDS_DEALER_FRONT_DESK
behavior = FrontDesk
state_read = 1
state_send = 2
virtual_room = Equipment
[Hotspot]
name = IDS_HOTSPOT_EQUIPMENTDEALER
behavior = StartEquipDealer
state_read = 2
state_send = 1
virtual_room = Equipment
[Hotspot]
name = IDS_EQUIPMENT_ROOM_RIGHT
behavior = MoveRight
state_read = 2
state_send = 1
virtual_room = Equipment
[Hotspot]
name = IDS_NN_REPAIR_YOUR_SHIP
behavior = Repair
virtual_room = Equipment

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[Room_Info]
set_script = Scripts\Bases\Li_09_bar_hardpoint_s020x.thn
scene = all, ambient, Scripts\Bases\Li_09_bar_ambi_int_s020x.thn
[Room_Sound]
ambient = ambience_deck_space_smaller
[Camera]
name = Camera_0
[CharacterPlacement]
name = Zg/PC/Player/01/A/Stand
[Hotspot]
name = IDS_HOTSPOT_EXIT
behavior = ExitDoor
room_switch = Deck
[Hotspot]
name = IDS_HOTSPOT_BAR
behavior = ExitDoor
room_switch = Bar
[Hotspot]
name = IDS_HOTSPOT_COMMODITYTRADER_ROOM
behavior = ExitDoor
room_switch = Trader
[Hotspot]
name = IDS_HOTSPOT_NEWSVENDOR
behavior = NewsVendor
[Hotspot]
name = IDS_HOTSPOT_MISSIONVENDOR
behavior = MissionVendor

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[Room_Info]
set_script = Scripts\Bases\Li_08_Deck_hardpoint_01.thn
scene = all, ambient, Scripts\Bases\Li_08_Deck_ambi_int_01.thn
animation = Sc_loop
[Room_Sound]
ambient = ambience_deck_space_smaller
[Camera]
name = Camera_0
[PlayerShipPlacement]
name = X/Shipcentre/01
[Hotspot]
name = IDS_HOTSPOT_EXIT
behavior = ExitDoor
room_switch = Deck
[Hotspot]
name = IDS_HOTSPOT_BAR
behavior = ExitDoor
room_switch = Bar
[Hotspot]
name = IDS_HOTSPOT_COMMODITYTRADER_ROOM
behavior = ExitDoor
room_switch = Trader
[Hotspot]
name = IDS_NN_REPAIR_YOUR_SHIP
behavior = Repair

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[Room_Info]
set_script = Scripts\Bases\Li_01_Trader_hardpoint_01.thn
scene = all, ambient, Scripts\Bases\Li_01_Trader_ambi_int_01.thn
[Spiels]
CommodityDealer = manhattan_commodity_spiel
[Room_Sound]
ambient = ambience_comm
[Camera]
name = Camera_0
[CharacterPlacement]
name = Zg/PC/Player/01/A/Stand
[Hotspot]
name = IDS_HOTSPOT_EXIT
behavior = ExitDoor
room_switch = Deck
[Hotspot]
name = IDS_HOTSPOT_BAR
behavior = ExitDoor
room_switch = Bar
[Hotspot]
name = IDS_HOTSPOT_COMMODITYTRADER_ROOM
behavior = ExitDoor
room_switch = Trader
[Hotspot]
name = IDS_DEALER_FRONT_DESK
behavior = FrontDesk
state_read = 1
state_send = 2
[Hotspot]
name = IDS_HOTSPOT_COMMODITYTRADER
behavior = StartDealer
state_read = 2
state_send = 1