battleship henderson and zone pop faction fixes
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11
DATA/UNIVERSE/SYSTEMS/Li06/Bases/LI06_07_Base.ini
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11
DATA/UNIVERSE/SYSTEMS/Li06/Bases/LI06_07_Base.ini
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[BaseInfo]
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nickname = LI06_07_Base
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start_room = Deck
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[Room]
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nickname = bar
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file = Universe\Systems\LI06\Bases\Rooms\LI06_07_bar.ini
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[Room]
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nickname = Deck
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file = Universe\Systems\LI06\Bases\Rooms\LI06_07_deck.ini
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27
DATA/UNIVERSE/SYSTEMS/Li06/Bases/Rooms/LI06_07_bar.ini
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DATA/UNIVERSE/SYSTEMS/Li06/Bases/Rooms/LI06_07_bar.ini
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[Room_Info]
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set_script = Scripts\Bases\Li_09_bar_hardpoint_s020x.thn
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scene = all, ambient, Scripts\Bases\Li_09_bar_ambi_int_s020x.thn
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[Room_Sound]
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ambient = ambience_deck_space_smaller
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[CharacterPlacement]
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name = Zg/PC/Player/01/A/Stand
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start_script = Scripts\Bases\li_09_bar_enter_01.thn
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[Camera]
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name = Camera_0
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[Hotspot]
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name = IDS_HOTSPOT_DECK
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behavior = ExitDoor
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room_switch = Deck
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[Hotspot]
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name = IDS_HOTSPOT_BAR
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behavior = ExitDoor
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room_switch = Bar
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[Hotspot]
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name = IDS_HOTSPOT_NEWSVENDOR
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behavior = NewsVendor
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23
DATA/UNIVERSE/SYSTEMS/Li06/Bases/Rooms/LI06_07_deck.ini
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23
DATA/UNIVERSE/SYSTEMS/Li06/Bases/Rooms/LI06_07_deck.ini
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[Room_Info]
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set_script = Scripts\Bases\Li_08_Deck_hardpoint_01.thn
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scene = all, ambient, Scripts\Bases\Li_08_Deck_ambi_int_01.thn
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animation = Sc_loop
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[Room_Sound]
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ambient = ambience_deck_space_smaller
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[PlayerShipPlacement]
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name = X/Shipcentre/01
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[Camera]
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name = Camera_0
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[Hotspot]
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name = IDS_HOTSPOT_DECK
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behavior = ExitDoor
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room_switch = Deck
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[Hotspot]
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name = IDS_HOTSPOT_BAR
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behavior = ExitDoor
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room_switch = Bar
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