REM-Client 402338c3: resolution saved in the options, rocks end at the fog without volumetric nebulae (Badlands frame drop), mouse flight caption above the ship status; with cb8b7461 (attention icon, gunner seat in the group window)
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+5
-3
@@ -136,7 +136,8 @@
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.w.jump.on { color: #f2b45c; border-left-color: #f2b45c; }
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.cloakbar.jumpbar { background-color: #f2b45c22; }
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.cloakbar.jumpbar .fill { background-color: #f2b45c; }
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.special { color: #f2d23c; font-size: 16dp; letter-spacing: 1dp; margin-top: 8dp; }
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.fp.special { left: 50%; margin-left: -300dp; width: 600dp; bottom: 250dp; decorator: none; pointer-events: none; text-align: center;
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color: #f2d23c; font-size: 16dp; letter-spacing: 1dp; font-effect: shadow(1dp 1dp #000000cc); }
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/* --- the cruise engine's countdown / charge (HUD_CruiseProgress). With the ring: an arc of 16 segments (-55 to +55 degrees) around
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the top of the ring that fills from left to right, a glow riding its tip, caption and number above it;
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the countdown shows the arc empty and the seconds pulsing; a full charge flashes the arc. With the bars:
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@@ -255,6 +256,9 @@
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<div class="row"><div class="ch" data-class-lit="cruise_n > 0"></div><div class="ch" data-class-lit="cruise_n > 1"></div><div class="ch" data-class-lit="cruise_n > 2"></div><div class="ch" data-class-lit="cruise_n > 3"></div><div class="ch" data-class-lit="cruise_n > 4"></div><div class="ch" data-class-lit="cruise_n > 5"></div><div class="ch" data-class-lit="cruise_n > 6"></div><div class="ch" data-class-lit="cruise_n > 7"></div><div class="ch" data-class-lit="cruise_n > 8"></div><div class="ch" data-class-lit="cruise_n > 9"></div><div class="ch" data-class-lit="cruise_n > 10"></div><div class="ch" data-class-lit="cruise_n > 11"></div><div class="ch" data-class-lit="cruise_n > 12"></div><div class="ch" data-class-lit="cruise_n > 13"></div><div class="ch" data-class-lit="cruise_n > 14"></div><div class="ch" data-class-lit="cruise_n > 15"></div><div class="run"></div></div>
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<span class="cv">{{ cruise_val }}</span>
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</div>
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<!-- the special view / flight mode (turret view, rear view, mouse flight ...: HUD_Status' SpecialModeText) as the original
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shows it: centred above the ship status, not in the weapons list (Darki 2026-11-05) -->
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<div class="fp special" data-if="special != ''">{{ special }}</div>
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</div>
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<!-- bottom left: contacts / target -->
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@@ -265,7 +269,6 @@
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<span class="ttl">{{ mode == 1 ? 'TARGET' : 'CONTACTS' }}<span class="sl">\\\</span></span>
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<span class="sp"></span>
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<div class="ib" data-action="rts" title="Tactical view (F9)"><img class="ico" src="3db:interface/HUD/HUD_contactgroup.3db"/></div>
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<div class="ib" data-if="crew_btn" data-action="crew" title="Crew: the gunner seat"><img class="ico" src="3db:interface/HUD/hud_grouprequest.3db"/></div>
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<div class="ib" data-for="t : tabs" data-class-on="t.active" data-action="tab" data-attr-data-arg="t.key"><img class="ico" data-attr-src="t.icon"/></div>
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</div>
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<div class="fp lbody">
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@@ -324,7 +327,6 @@
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<div class="cloakbar" data-if="has_cloak && cloak_bar"><div class="fill" data-style-width="cloak_width"></div></div>
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<div class="w jump" data-if="jump_shown" data-class-on="jump_busy" data-action="jump"><span class="k"></span><span class="n">Jump Drive</span><span class="f">{{ jump_fuel }}</span><span class="a">{{ jump_text }}</span></div>
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<div class="cloakbar jumpbar" data-if="jump_shown && jump_bar"><div class="fill" data-style-width="jump_width"></div></div>
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<div class="special" data-if="special != ''">{{ special }}</div>
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</div></div>
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</div>
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</div>
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