Add Codename Weapons PHANTOM & VULCAN
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@@ -1015,6 +1015,74 @@ shop_archetype = Equipment\models\commodities\nn_icons\cwire_rawmats_1.3db
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item_icon = Equipment\models\commodities\nn_icons\commod_weapon_secondary_blueprint.3db
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jump_dist = 2
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; PHANTOM Blueprint
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[Good]
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nickname = commodity_phantom_blueprint
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equipment = commodity_phantom_blueprint
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msg_id_prefix = gcs_gen_commodity_phantom_blueprint
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category = commodity
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price = 75000
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combinable = false
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good_sell_price = 1
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bad_buy_price = 1
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bad_sell_price = 1
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good_buy_price = 1
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shop_archetype = Equipment\models\commodities\nn_icons\cwire_rawmats_1.3db
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item_icon = Equipment\models\commodities\nn_icons\commod_weapon_primary_blueprint.3db
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jump_dist = 2
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; PHANTOM Schematic
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[Good]
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nickname = commodity_phantom_schematic
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equipment = commodity_phantom_schematic
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msg_id_prefix = gcs_gen_commodity_phantom_schematics
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category = commodity
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price = 25000
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combinable = false
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good_sell_price = 1
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bad_buy_price = 1
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bad_sell_price = 1
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good_buy_price = 1
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shop_archetype = Equipment\models\commodities\nn_icons\cwire_rawmats_1.3db
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item_icon = Equipment\models\commodities\nn_icons\commod_weapon_secondary_blueprint.3db
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jump_dist = 2
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; VULCAN Blueprint
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[Good]
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nickname = commodity_vulcan_blueprint
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equipment = commodity_vulcan_blueprint
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msg_id_prefix = gcs_gen_commodity_vulcan_blueprint
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category = commodity
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price = 75000
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combinable = false
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good_sell_price = 1
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bad_buy_price = 1
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bad_sell_price = 1
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good_buy_price = 1
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shop_archetype = Equipment\models\commodities\nn_icons\cwire_rawmats_1.3db
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item_icon = Equipment\models\commodities\nn_icons\commod_weapon_primary_blueprint.3db
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jump_dist = 2
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; VULCAN Schematic
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[Good]
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nickname = commodity_vulcan_schematic
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equipment = commodity_vulcan_schematic
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msg_id_prefix = gcs_gen_commodity_vulcan_schematics
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category = commodity
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price = 25000
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combinable = false
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good_sell_price = 1
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bad_buy_price = 1
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bad_sell_price = 1
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good_buy_price = 1
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shop_archetype = Equipment\models\commodities\nn_icons\cwire_rawmats_1.3db
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item_icon = Equipment\models\commodities\nn_icons\commod_weapon_secondary_blueprint.3db
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jump_dist = 2
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; Tractor Beam Blueprint
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[Good]
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@@ -1250,6 +1250,58 @@ decay_per_second = 0
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volume = 1
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hit_pts = 250
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; PHANTOM Blueprint
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[Commodity]
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nickname = commodity_phantom_blueprint
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ids_name = 299852
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ids_info = 299853
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units_per_container = 1
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pod_appearance = cargopod_drab
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loot_appearance = lootcrate_drab
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decay_per_second = 0
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volume = 1
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hit_pts = 250
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; PHANTOM Schematic
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[Commodity]
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nickname = commodity_phantom_schematic
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ids_name = 299854
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ids_info = 299855
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units_per_container = 1
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pod_appearance = cargopod_drab
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loot_appearance = lootcrate_drab
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decay_per_second = 0
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volume = 1
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hit_pts = 250
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; VULCAN Blueprint
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[Commodity]
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nickname = commodity_vulcan_blueprint
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ids_name = 299856
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ids_info = 299857
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units_per_container = 1
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pod_appearance = cargopod_drab
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loot_appearance = lootcrate_drab
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decay_per_second = 0
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volume = 1
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hit_pts = 250
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; VULCAN Schematic
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[Commodity]
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nickname = commodity_vulcan_schematic
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ids_name = 299858
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ids_info = 299859
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units_per_container = 1
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pod_appearance = cargopod_drab
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loot_appearance = lootcrate_drab
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decay_per_second = 0
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volume = 1
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hit_pts = 250
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; Tractor Beam Blueprint
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[Commodity]
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@@ -21741,6 +21741,100 @@ turn_rate = 90
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lootable = true
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LODranges = 0, 40, 80, 150
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; PHANTOM
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[Munition]
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nickname = special_gun29_ammo
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hp_type = hp_gun
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requires_ammo = false
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hit_pts = 2
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hull_damage = 642.8
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energy_damage = 175
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one_shot_sound = fire_tachyon5
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munition_hit_effect = phantom_impact
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const_effect = phantom_proj
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lifetime = 1,166
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force_gun_ori = false
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mass = 1
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volume = 0.0001
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[Gun]
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nickname = special_gun29
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ids_name = 299036
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ids_info = 299037
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DA_archetype = equipment\models\weapons\co_proton_cooker.cmp
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material_library = equipment\models\ge_equip.mat
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HP_child = HPConnect
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hit_pts = 6752
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explosion_resistance = 1
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debris_type = debris_normal
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parent_impulse = 20
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child_impulse = 80
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volume = 0
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mass = 10
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hp_gun_type = hp_gun_special_10
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damage_per_fire = 0
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power_usage = 152.8
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refire_delay = 0.25
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muzzle_velocity = 600.3
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toughness = 17.600000
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flash_particle_name = phantom_flash
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flash_radius = 15
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light_anim = l_gun01_flash
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projectile_archetype = special_gun29_ammo
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separation_explosion = sever_debris
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auto_turret = false
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turn_rate = 90
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lootable = true
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LODranges = 0, 40, 80, 150
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; VULCAN
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[Munition]
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nickname = special_gun30_ammo
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hp_type = hp_gun
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requires_ammo = false
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hit_pts = 2
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hull_damage = 692.4
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energy_damage = 125
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one_shot_sound = fire_tachyon5
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munition_hit_effect = vulcan_impact
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const_effect = vulcan_proj
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lifetime = 0.8
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force_gun_ori = false
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mass = 1
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volume = 0.0001
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[Gun]
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nickname = special_gun30
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ids_name = 299038
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ids_info = 299039
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DA_archetype = equipment\models\weapons\co_proton_cooker.cmp
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material_library = equipment\models\ge_equip.mat
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HP_child = HPConnect
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hit_pts = 6752
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explosion_resistance = 1
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debris_type = debris_normal
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parent_impulse = 20
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child_impulse = 80
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volume = 0
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mass = 10
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hp_gun_type = hp_gun_special_10
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damage_per_fire = 0
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power_usage = 148.2
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refire_delay = 0.25
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muzzle_velocity = 750
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toughness = 17.600000
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flash_particle_name = vulcan_flash
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flash_radius = 15
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light_anim = l_gun01_flash
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projectile_archetype = special_gun30_ammo
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separation_explosion = sever_debris
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auto_turret = false
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turn_rate = 90
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lootable = true
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LODranges = 0, 40, 80, 150
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; Scythe Mk I
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@@ -8489,6 +8489,34 @@ ids_info = 299035
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shop_archetype = equipment\models\weapons\co_proton_cooker.cmp
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material_library = equipment\models\ge_equip.mat
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; Codename PHANTOM
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[Good]
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nickname = special_gun29
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equipment = special_gun29
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category = equipment
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price = 115660
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item_icon = equipment\models\commodities\nn_icons\EQUIPICON_gun.3db
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combinable = false
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ids_name = 299036
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ids_info = 299037
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shop_archetype = equipment\models\weapons\co_proton_cooker.cmp
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material_library = equipment\models\ge_equip.mat
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; Codename VULCAN
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[Good]
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nickname = special_gun30
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equipment = special_gun30
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category = equipment
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price = 115660
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item_icon = equipment\models\commodities\nn_icons\EQUIPICON_gun.3db
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combinable = false
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ids_name = 299038
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ids_info = 299039
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shop_archetype = equipment\models\weapons\co_proton_cooker.cmp
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material_library = equipment\models\ge_equip.mat
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; Scythe Mk I
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[Good]
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BIN
DATA/FX/WEAPONS/customs/phantom.ale
Normal file
BIN
DATA/FX/WEAPONS/customs/phantom.ale
Normal file
Binary file not shown.
BIN
DATA/FX/WEAPONS/customs/vulcan.ale
Normal file
BIN
DATA/FX/WEAPONS/customs/vulcan.ale
Normal file
Binary file not shown.
@@ -5502,6 +5502,46 @@ alchemy = fx\weapons\customs\venator.ale
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effect_crc = -47119909
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textures = fx\planetflare.txm
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; Codename: PHANTOM
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[VisEffect]
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nickname = phantom_proj
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alchemy = fx\weapons\customs\phantom.ale
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effect_crc = 504295081
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textures = fx\hexagon.txm
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textures = fx\treewyrm.txm
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[VisEffect]
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nickname = phantom_impact
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alchemy = fx\weapons\customs\phantom.ale
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effect_crc = 328701268
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textures = fx\sarma.txm
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[VisEffect]
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nickname = phantom_flash
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alchemy = fx\weapons\customs\phantom.ale
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effect_crc = -513613902
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textures = fx\planetflare.txm
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; Codename: VULCAN
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[VisEffect]
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nickname = vulcan_proj
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alchemy = fx\weapons\customs\vulcan.ale
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effect_crc = -177744396
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textures = fx\treewyrm.txm
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textures = fx\newglows.txm
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[VisEffect]
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nickname = vulcan_impact
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alchemy = fx\weapons\customs\vulcan.ale
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effect_crc = -241191936
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textures = fx\sarma.txm
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[VisEffect]
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nickname = vulcan_flash
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alchemy = fx\weapons\customs\vulcan.ale
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effect_crc = -497837120
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textures = fx\planetflare.txm
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; Scythe
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[VisEffect]
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nickname = scythe_proj
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@@ -3975,6 +3975,38 @@ effect_type = EFT_WEAPON_PROJ
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vis_effect = nightfall_proj
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;vis_generic = min_photon_01_proj
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; PHANTOM
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[Effect]
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nickname = phantom_flash
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effect_type = EFT_MUZZLE_FLASH
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vis_effect = phantom_flash
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[Effect]
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nickname = phantom_impact
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effect_type = EFT_WEAPON_IMPACT
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vis_effect = phantom_impact
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[Effect]
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nickname = phantom_proj
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effect_type = EFT_WEAPON_PROJ
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vis_effect = phantom_proj
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; PHANTOM
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[Effect]
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nickname = vulcan_flash
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effect_type = EFT_MUZZLE_FLASH
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vis_effect = vulcan_flash
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[Effect]
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nickname = vulcan_impact
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effect_type = EFT_WEAPON_IMPACT
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vis_effect = vulcan_impact
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[Effect]
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nickname = vulcan_proj
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effect_type = EFT_WEAPON_PROJ
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vis_effect = vulcan_proj
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; Pulse Effects
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