Add Codename Weapons PHANTOM & VULCAN

This commit is contained in:
D4rkl1ght3r
2026-04-19 16:14:00 +02:00
parent 50e412c2dc
commit 3919ecee74
9 changed files with 326 additions and 0 deletions

View File

@@ -21741,6 +21741,100 @@ turn_rate = 90
lootable = true
LODranges = 0, 40, 80, 150
; PHANTOM
[Munition]
nickname = special_gun29_ammo
hp_type = hp_gun
requires_ammo = false
hit_pts = 2
hull_damage = 642.8
energy_damage = 175
one_shot_sound = fire_tachyon5
munition_hit_effect = phantom_impact
const_effect = phantom_proj
lifetime = 1,166
force_gun_ori = false
mass = 1
volume = 0.0001
[Gun]
nickname = special_gun29
ids_name = 299036
ids_info = 299037
DA_archetype = equipment\models\weapons\co_proton_cooker.cmp
material_library = equipment\models\ge_equip.mat
HP_child = HPConnect
hit_pts = 6752
explosion_resistance = 1
debris_type = debris_normal
parent_impulse = 20
child_impulse = 80
volume = 0
mass = 10
hp_gun_type = hp_gun_special_10
damage_per_fire = 0
power_usage = 152.8
refire_delay = 0.25
muzzle_velocity = 600.3
toughness = 17.600000
flash_particle_name = phantom_flash
flash_radius = 15
light_anim = l_gun01_flash
projectile_archetype = special_gun29_ammo
separation_explosion = sever_debris
auto_turret = false
turn_rate = 90
lootable = true
LODranges = 0, 40, 80, 150
; VULCAN
[Munition]
nickname = special_gun30_ammo
hp_type = hp_gun
requires_ammo = false
hit_pts = 2
hull_damage = 692.4
energy_damage = 125
one_shot_sound = fire_tachyon5
munition_hit_effect = vulcan_impact
const_effect = vulcan_proj
lifetime = 0.8
force_gun_ori = false
mass = 1
volume = 0.0001
[Gun]
nickname = special_gun30
ids_name = 299038
ids_info = 299039
DA_archetype = equipment\models\weapons\co_proton_cooker.cmp
material_library = equipment\models\ge_equip.mat
HP_child = HPConnect
hit_pts = 6752
explosion_resistance = 1
debris_type = debris_normal
parent_impulse = 20
child_impulse = 80
volume = 0
mass = 10
hp_gun_type = hp_gun_special_10
damage_per_fire = 0
power_usage = 148.2
refire_delay = 0.25
muzzle_velocity = 750
toughness = 17.600000
flash_particle_name = vulcan_flash
flash_radius = 15
light_anim = l_gun01_flash
projectile_archetype = special_gun30_ammo
separation_explosion = sever_debris
auto_turret = false
turn_rate = 90
lootable = true
LODranges = 0, 40, 80, 150
; Scythe Mk I