Add Codename Weapons PHANTOM & VULCAN
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@@ -21741,6 +21741,100 @@ turn_rate = 90
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lootable = true
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LODranges = 0, 40, 80, 150
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; PHANTOM
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[Munition]
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nickname = special_gun29_ammo
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hp_type = hp_gun
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requires_ammo = false
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hit_pts = 2
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hull_damage = 642.8
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energy_damage = 175
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one_shot_sound = fire_tachyon5
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munition_hit_effect = phantom_impact
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const_effect = phantom_proj
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lifetime = 1,166
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force_gun_ori = false
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mass = 1
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volume = 0.0001
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[Gun]
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nickname = special_gun29
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ids_name = 299036
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ids_info = 299037
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DA_archetype = equipment\models\weapons\co_proton_cooker.cmp
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material_library = equipment\models\ge_equip.mat
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HP_child = HPConnect
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hit_pts = 6752
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explosion_resistance = 1
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debris_type = debris_normal
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parent_impulse = 20
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child_impulse = 80
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volume = 0
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mass = 10
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hp_gun_type = hp_gun_special_10
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damage_per_fire = 0
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power_usage = 152.8
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refire_delay = 0.25
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muzzle_velocity = 600.3
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toughness = 17.600000
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flash_particle_name = phantom_flash
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flash_radius = 15
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light_anim = l_gun01_flash
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projectile_archetype = special_gun29_ammo
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separation_explosion = sever_debris
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auto_turret = false
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turn_rate = 90
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lootable = true
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LODranges = 0, 40, 80, 150
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; VULCAN
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[Munition]
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nickname = special_gun30_ammo
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hp_type = hp_gun
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requires_ammo = false
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hit_pts = 2
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hull_damage = 692.4
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energy_damage = 125
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one_shot_sound = fire_tachyon5
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munition_hit_effect = vulcan_impact
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const_effect = vulcan_proj
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lifetime = 0.8
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force_gun_ori = false
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mass = 1
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volume = 0.0001
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[Gun]
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nickname = special_gun30
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ids_name = 299038
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ids_info = 299039
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DA_archetype = equipment\models\weapons\co_proton_cooker.cmp
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material_library = equipment\models\ge_equip.mat
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HP_child = HPConnect
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hit_pts = 6752
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explosion_resistance = 1
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debris_type = debris_normal
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parent_impulse = 20
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child_impulse = 80
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volume = 0
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mass = 10
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hp_gun_type = hp_gun_special_10
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damage_per_fire = 0
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power_usage = 148.2
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refire_delay = 0.25
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muzzle_velocity = 750
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toughness = 17.600000
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flash_particle_name = vulcan_flash
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flash_radius = 15
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light_anim = l_gun01_flash
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projectile_archetype = special_gun30_ammo
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separation_explosion = sever_debris
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auto_turret = false
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turn_rate = 90
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lootable = true
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LODranges = 0, 40, 80, 150
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; Scythe Mk I
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