Add Codename Weapons PHANTOM & VULCAN

This commit is contained in:
D4rkl1ght3r
2026-04-19 16:14:00 +02:00
parent 50e412c2dc
commit 3919ecee74
9 changed files with 326 additions and 0 deletions

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@@ -1015,6 +1015,74 @@ shop_archetype = Equipment\models\commodities\nn_icons\cwire_rawmats_1.3db
item_icon = Equipment\models\commodities\nn_icons\commod_weapon_secondary_blueprint.3db item_icon = Equipment\models\commodities\nn_icons\commod_weapon_secondary_blueprint.3db
jump_dist = 2 jump_dist = 2
; PHANTOM Blueprint
[Good]
nickname = commodity_phantom_blueprint
equipment = commodity_phantom_blueprint
msg_id_prefix = gcs_gen_commodity_phantom_blueprint
category = commodity
price = 75000
combinable = false
good_sell_price = 1
bad_buy_price = 1
bad_sell_price = 1
good_buy_price = 1
shop_archetype = Equipment\models\commodities\nn_icons\cwire_rawmats_1.3db
item_icon = Equipment\models\commodities\nn_icons\commod_weapon_primary_blueprint.3db
jump_dist = 2
; PHANTOM Schematic
[Good]
nickname = commodity_phantom_schematic
equipment = commodity_phantom_schematic
msg_id_prefix = gcs_gen_commodity_phantom_schematics
category = commodity
price = 25000
combinable = false
good_sell_price = 1
bad_buy_price = 1
bad_sell_price = 1
good_buy_price = 1
shop_archetype = Equipment\models\commodities\nn_icons\cwire_rawmats_1.3db
item_icon = Equipment\models\commodities\nn_icons\commod_weapon_secondary_blueprint.3db
jump_dist = 2
; VULCAN Blueprint
[Good]
nickname = commodity_vulcan_blueprint
equipment = commodity_vulcan_blueprint
msg_id_prefix = gcs_gen_commodity_vulcan_blueprint
category = commodity
price = 75000
combinable = false
good_sell_price = 1
bad_buy_price = 1
bad_sell_price = 1
good_buy_price = 1
shop_archetype = Equipment\models\commodities\nn_icons\cwire_rawmats_1.3db
item_icon = Equipment\models\commodities\nn_icons\commod_weapon_primary_blueprint.3db
jump_dist = 2
; VULCAN Schematic
[Good]
nickname = commodity_vulcan_schematic
equipment = commodity_vulcan_schematic
msg_id_prefix = gcs_gen_commodity_vulcan_schematics
category = commodity
price = 25000
combinable = false
good_sell_price = 1
bad_buy_price = 1
bad_sell_price = 1
good_buy_price = 1
shop_archetype = Equipment\models\commodities\nn_icons\cwire_rawmats_1.3db
item_icon = Equipment\models\commodities\nn_icons\commod_weapon_secondary_blueprint.3db
jump_dist = 2
; Tractor Beam Blueprint ; Tractor Beam Blueprint
[Good] [Good]

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@@ -1250,6 +1250,58 @@ decay_per_second = 0
volume = 1 volume = 1
hit_pts = 250 hit_pts = 250
; PHANTOM Blueprint
[Commodity]
nickname = commodity_phantom_blueprint
ids_name = 299852
ids_info = 299853
units_per_container = 1
pod_appearance = cargopod_drab
loot_appearance = lootcrate_drab
decay_per_second = 0
volume = 1
hit_pts = 250
; PHANTOM Schematic
[Commodity]
nickname = commodity_phantom_schematic
ids_name = 299854
ids_info = 299855
units_per_container = 1
pod_appearance = cargopod_drab
loot_appearance = lootcrate_drab
decay_per_second = 0
volume = 1
hit_pts = 250
; VULCAN Blueprint
[Commodity]
nickname = commodity_vulcan_blueprint
ids_name = 299856
ids_info = 299857
units_per_container = 1
pod_appearance = cargopod_drab
loot_appearance = lootcrate_drab
decay_per_second = 0
volume = 1
hit_pts = 250
; VULCAN Schematic
[Commodity]
nickname = commodity_vulcan_schematic
ids_name = 299858
ids_info = 299859
units_per_container = 1
pod_appearance = cargopod_drab
loot_appearance = lootcrate_drab
decay_per_second = 0
volume = 1
hit_pts = 250
; Tractor Beam Blueprint ; Tractor Beam Blueprint
[Commodity] [Commodity]

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@@ -21741,6 +21741,100 @@ turn_rate = 90
lootable = true lootable = true
LODranges = 0, 40, 80, 150 LODranges = 0, 40, 80, 150
; PHANTOM
[Munition]
nickname = special_gun29_ammo
hp_type = hp_gun
requires_ammo = false
hit_pts = 2
hull_damage = 642.8
energy_damage = 175
one_shot_sound = fire_tachyon5
munition_hit_effect = phantom_impact
const_effect = phantom_proj
lifetime = 1,166
force_gun_ori = false
mass = 1
volume = 0.0001
[Gun]
nickname = special_gun29
ids_name = 299036
ids_info = 299037
DA_archetype = equipment\models\weapons\co_proton_cooker.cmp
material_library = equipment\models\ge_equip.mat
HP_child = HPConnect
hit_pts = 6752
explosion_resistance = 1
debris_type = debris_normal
parent_impulse = 20
child_impulse = 80
volume = 0
mass = 10
hp_gun_type = hp_gun_special_10
damage_per_fire = 0
power_usage = 152.8
refire_delay = 0.25
muzzle_velocity = 600.3
toughness = 17.600000
flash_particle_name = phantom_flash
flash_radius = 15
light_anim = l_gun01_flash
projectile_archetype = special_gun29_ammo
separation_explosion = sever_debris
auto_turret = false
turn_rate = 90
lootable = true
LODranges = 0, 40, 80, 150
; VULCAN
[Munition]
nickname = special_gun30_ammo
hp_type = hp_gun
requires_ammo = false
hit_pts = 2
hull_damage = 692.4
energy_damage = 125
one_shot_sound = fire_tachyon5
munition_hit_effect = vulcan_impact
const_effect = vulcan_proj
lifetime = 0.8
force_gun_ori = false
mass = 1
volume = 0.0001
[Gun]
nickname = special_gun30
ids_name = 299038
ids_info = 299039
DA_archetype = equipment\models\weapons\co_proton_cooker.cmp
material_library = equipment\models\ge_equip.mat
HP_child = HPConnect
hit_pts = 6752
explosion_resistance = 1
debris_type = debris_normal
parent_impulse = 20
child_impulse = 80
volume = 0
mass = 10
hp_gun_type = hp_gun_special_10
damage_per_fire = 0
power_usage = 148.2
refire_delay = 0.25
muzzle_velocity = 750
toughness = 17.600000
flash_particle_name = vulcan_flash
flash_radius = 15
light_anim = l_gun01_flash
projectile_archetype = special_gun30_ammo
separation_explosion = sever_debris
auto_turret = false
turn_rate = 90
lootable = true
LODranges = 0, 40, 80, 150
; Scythe Mk I ; Scythe Mk I

View File

@@ -8489,6 +8489,34 @@ ids_info = 299035
shop_archetype = equipment\models\weapons\co_proton_cooker.cmp shop_archetype = equipment\models\weapons\co_proton_cooker.cmp
material_library = equipment\models\ge_equip.mat material_library = equipment\models\ge_equip.mat
; Codename PHANTOM
[Good]
nickname = special_gun29
equipment = special_gun29
category = equipment
price = 115660
item_icon = equipment\models\commodities\nn_icons\EQUIPICON_gun.3db
combinable = false
ids_name = 299036
ids_info = 299037
shop_archetype = equipment\models\weapons\co_proton_cooker.cmp
material_library = equipment\models\ge_equip.mat
; Codename VULCAN
[Good]
nickname = special_gun30
equipment = special_gun30
category = equipment
price = 115660
item_icon = equipment\models\commodities\nn_icons\EQUIPICON_gun.3db
combinable = false
ids_name = 299038
ids_info = 299039
shop_archetype = equipment\models\weapons\co_proton_cooker.cmp
material_library = equipment\models\ge_equip.mat
; Scythe Mk I ; Scythe Mk I
[Good] [Good]

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@@ -5502,6 +5502,46 @@ alchemy = fx\weapons\customs\venator.ale
effect_crc = -47119909 effect_crc = -47119909
textures = fx\planetflare.txm textures = fx\planetflare.txm
; Codename: PHANTOM
[VisEffect]
nickname = phantom_proj
alchemy = fx\weapons\customs\phantom.ale
effect_crc = 504295081
textures = fx\hexagon.txm
textures = fx\treewyrm.txm
[VisEffect]
nickname = phantom_impact
alchemy = fx\weapons\customs\phantom.ale
effect_crc = 328701268
textures = fx\sarma.txm
[VisEffect]
nickname = phantom_flash
alchemy = fx\weapons\customs\phantom.ale
effect_crc = -513613902
textures = fx\planetflare.txm
; Codename: VULCAN
[VisEffect]
nickname = vulcan_proj
alchemy = fx\weapons\customs\vulcan.ale
effect_crc = -177744396
textures = fx\treewyrm.txm
textures = fx\newglows.txm
[VisEffect]
nickname = vulcan_impact
alchemy = fx\weapons\customs\vulcan.ale
effect_crc = -241191936
textures = fx\sarma.txm
[VisEffect]
nickname = vulcan_flash
alchemy = fx\weapons\customs\vulcan.ale
effect_crc = -497837120
textures = fx\planetflare.txm
; Scythe ; Scythe
[VisEffect] [VisEffect]
nickname = scythe_proj nickname = scythe_proj

View File

@@ -3975,6 +3975,38 @@ effect_type = EFT_WEAPON_PROJ
vis_effect = nightfall_proj vis_effect = nightfall_proj
;vis_generic = min_photon_01_proj ;vis_generic = min_photon_01_proj
; PHANTOM
[Effect]
nickname = phantom_flash
effect_type = EFT_MUZZLE_FLASH
vis_effect = phantom_flash
[Effect]
nickname = phantom_impact
effect_type = EFT_WEAPON_IMPACT
vis_effect = phantom_impact
[Effect]
nickname = phantom_proj
effect_type = EFT_WEAPON_PROJ
vis_effect = phantom_proj
; PHANTOM
[Effect]
nickname = vulcan_flash
effect_type = EFT_MUZZLE_FLASH
vis_effect = vulcan_flash
[Effect]
nickname = vulcan_impact
effect_type = EFT_WEAPON_IMPACT
vis_effect = vulcan_impact
[Effect]
nickname = vulcan_proj
effect_type = EFT_WEAPON_PROJ
vis_effect = vulcan_proj
; Pulse Effects ; Pulse Effects

View File

@@ -606,6 +606,10 @@ rem.AddInfoCard(299032, "NYX")
rem.AddInfoCard(299033, [[<?xml version="1.0" encoding="UTF-16"?><RDL><PUSH/><JUST loc="c"/><TRA bold="true"/><TEXT>Weapon Codename: NYX</TEXT><TRA bold="false"/><PARA/><JUST loc="l"/><PARA/><TEXT>INFORMATION CLASSIFIED</TEXT><PARA/><PARA/><TEXT>There is no information available on this weapon other than its project name.</TEXT><PARA/><PARA/><POP/></RDL>]]) rem.AddInfoCard(299033, [[<?xml version="1.0" encoding="UTF-16"?><RDL><PUSH/><JUST loc="c"/><TRA bold="true"/><TEXT>Weapon Codename: NYX</TEXT><TRA bold="false"/><PARA/><JUST loc="l"/><PARA/><TEXT>INFORMATION CLASSIFIED</TEXT><PARA/><PARA/><TEXT>There is no information available on this weapon other than its project name.</TEXT><PARA/><PARA/><POP/></RDL>]])
rem.AddInfoCard(299034, "VENATOR") rem.AddInfoCard(299034, "VENATOR")
rem.AddInfoCard(299035, [[<?xml version="1.0" encoding="UTF-16"?><RDL><PUSH/><JUST loc="c"/><TRA bold="true"/><TEXT>Weapon Codename: VENATOR</TEXT><TRA bold="false"/><PARA/><JUST loc="l"/><PARA/><TEXT>INFORMATION CLASSIFIED</TEXT><PARA/><PARA/><TEXT>There is no information available on this weapon other than its project name.</TEXT><PARA/><PARA/><POP/></RDL>]]) rem.AddInfoCard(299035, [[<?xml version="1.0" encoding="UTF-16"?><RDL><PUSH/><JUST loc="c"/><TRA bold="true"/><TEXT>Weapon Codename: VENATOR</TEXT><TRA bold="false"/><PARA/><JUST loc="l"/><PARA/><TEXT>INFORMATION CLASSIFIED</TEXT><PARA/><PARA/><TEXT>There is no information available on this weapon other than its project name.</TEXT><PARA/><PARA/><POP/></RDL>]])
rem.AddInfoCard(299036, "PHANTOM")
rem.AddInfoCard(299037, [[<?xml version="1.0" encoding="UTF-16"?><RDL><PUSH/><JUST loc="c"/><TRA bold="true"/><TEXT>Weapon Codename: PHANTOM</TEXT><TRA bold="false"/><PARA/><JUST loc="l"/><PARA/><TEXT>INFORMATION CLASSIFIED</TEXT><PARA/><PARA/><TEXT>There is no information available on this weapon other than its project name.</TEXT><PARA/><PARA/><POP/></RDL>]])
rem.AddInfoCard(299038, "VULCAN")
rem.AddInfoCard(299039, [[<?xml version="1.0" encoding="UTF-16"?><RDL><PUSH/><JUST loc="c"/><TRA bold="true"/><TEXT>Weapon Codename: VULCAN</TEXT><TRA bold="false"/><PARA/><JUST loc="l"/><PARA/><TEXT>INFORMATION CLASSIFIED</TEXT><PARA/><PARA/><TEXT>There is no information available on this weapon other than its project name.</TEXT><PARA/><PARA/><POP/></RDL>]])
rem.AddInfoCard(299050, "Scythe Mk II") rem.AddInfoCard(299050, "Scythe Mk II")
rem.AddInfoCard(299051, [[<?xml version="1.0" encoding="UTF-16"?><RDL><PUSH/><JUST loc="c"/><TRA bold="true"/><TEXT>GMG "Scythe Mk II"" Particle Blaster</TEXT><TRA bold="false"/><PARA/><JUST loc="l"/><PARA/><TEXT>This is a particle-based weapon which, though providing a high refire rate, requires enormous amounts of energy. This weapon is most effective against graviton shields and weakest against molecular shields. This weapon have an improved damage output and a decent refirerate but sacrifice range and high energy consumption. This is the best Particle Gun The Order has to offer.</TEXT><PARA/><PARA/><POP/></RDL>]]) rem.AddInfoCard(299051, [[<?xml version="1.0" encoding="UTF-16"?><RDL><PUSH/><JUST loc="c"/><TRA bold="true"/><TEXT>GMG "Scythe Mk II"" Particle Blaster</TEXT><TRA bold="false"/><PARA/><JUST loc="l"/><PARA/><TEXT>This is a particle-based weapon which, though providing a high refire rate, requires enormous amounts of energy. This weapon is most effective against graviton shields and weakest against molecular shields. This weapon have an improved damage output and a decent refirerate but sacrifice range and high energy consumption. This is the best Particle Gun The Order has to offer.</TEXT><PARA/><PARA/><POP/></RDL>]])
rem.AddInfoCard(299052, "Scythe Mk I") rem.AddInfoCard(299052, "Scythe Mk I")
@@ -695,6 +699,14 @@ rem.AddInfoCard(299848, "VENATOR Blueprint")
rem.AddInfoCard(299849, [[<?xml version="1.0" encoding="UTF-16"?><RDL><PUSH/><TEXT>VENATOR Blueprints are lootable items from special enemies and locations. It must be cloned to a VENATOR Schematic to use this item for further limited crafting purposes.</TEXT><PARA/><POP/></RDL>]]) rem.AddInfoCard(299849, [[<?xml version="1.0" encoding="UTF-16"?><RDL><PUSH/><TEXT>VENATOR Blueprints are lootable items from special enemies and locations. It must be cloned to a VENATOR Schematic to use this item for further limited crafting purposes.</TEXT><PARA/><POP/></RDL>]])
rem.AddInfoCard(299850, "VENATOR Schematic") rem.AddInfoCard(299850, "VENATOR Schematic")
rem.AddInfoCard(299851, [[<?xml version="1.0" encoding="UTF-16"?><RDL><PUSH/><TEXT>VENATOR Schematics are limited cloned VENATOR Blueprints which are usable for weapon crafting and trading purposes.</TEXT><PARA/><POP/></RDL>]]) rem.AddInfoCard(299851, [[<?xml version="1.0" encoding="UTF-16"?><RDL><PUSH/><TEXT>VENATOR Schematics are limited cloned VENATOR Blueprints which are usable for weapon crafting and trading purposes.</TEXT><PARA/><POP/></RDL>]])
rem.AddInfoCard(299852, "PHANTOM Blueprint")
rem.AddInfoCard(299853, [[<?xml version="1.0" encoding="UTF-16"?><RDL><PUSH/><TEXT>PHANTOM Blueprints are lootable items from special enemies and locations. It must be cloned to a PHANTOM Schematic to use this item for further limited crafting purposes.</TEXT><PARA/><POP/></RDL>]])
rem.AddInfoCard(299854, "PHANTOM Schematic")
rem.AddInfoCard(299855, [[<?xml version="1.0" encoding="UTF-16"?><RDL><PUSH/><TEXT>PHANTOM Schematics are limited cloned PHANTOM Blueprints which are usable for weapon crafting and trading purposes.</TEXT><PARA/><POP/></RDL>]])
rem.AddInfoCard(299856, "VULCAN Blueprint")
rem.AddInfoCard(299857, [[<?xml version="1.0" encoding="UTF-16"?><RDL><PUSH/><TEXT>VULCAN Blueprints are lootable items from special enemies and locations. It must be cloned to a VULCAN Schematic to use this item for further limited crafting purposes.</TEXT><PARA/><POP/></RDL>]])
rem.AddInfoCard(299858, "VULCAN Schematic")
rem.AddInfoCard(299859, [[<?xml version="1.0" encoding="UTF-16"?><RDL><PUSH/><TEXT>VULCAN Schematics are limited cloned VULCAN Blueprints which are usable for weapon crafting and trading purposes.</TEXT><PARA/><POP/></RDL>]])
-- Infocards Solars -- Infocards Solars