diff --git a/DATA/EQUIPMENT/market_misc.ini b/DATA/EQUIPMENT/market_misc.ini
index ed666f6d..dca9d58e 100644
--- a/DATA/EQUIPMENT/market_misc.ini
+++ b/DATA/EQUIPMENT/market_misc.ini
@@ -16966,3 +16966,8 @@ base = LI06_06_Base
MarketGood = ge_s_tractor_01, 0, -1, 1, 1, 0, 1, 1
MarketGood = ge_s_repair_01, 0, -1, 1, 1, 0, 1, 1
MarketGood = ge_s_battery_01, 0, -1, 1, 1, 0, 1, 1
+
+[BaseGood]
+base = LI06_07_Base
+MarketGood = ge_s_repair_01, 0, -1, 1, 1, 0, 1, 1
+MarketGood = ge_s_battery_01, 0, -1, 1, 1, 0, 1, 1
diff --git a/DATA/MISSIONS/mbases.ini b/DATA/MISSIONS/mbases.ini
index 232a8a4c..b2ed5d5a 100644
--- a/DATA/MISSIONS/mbases.ini
+++ b/DATA/MISSIONS/mbases.ini
@@ -47450,25 +47450,6 @@ character_density = 2
fixture = LI0604_fix_trader, Zs/NPC/Trader/01/A/Stand, scripts\vendors\li_commtrader_fidget.thn, trader
fixture = LI0604_fix_weaponsdealer, Zs/NPC/Equipment/01/A/Stand, scripts\vendors\li_equipdealer_fidget.thn, Equipment
-[MBase]
-nickname = LI06_05_Base
-local_faction = li_lsf_grp
-diff = 2
-msg_id_prefix = gcs_refer_base_LI06_05_Base
-
-[BaseFaction]
-faction = li_p_grp
-weight = 1
-offers_missions = false
-
-[BaseFaction]
-faction = li_n_grp
-weight = 1
-offers_missions = false
-
-[MVendor]
-num_offers = 0, 0
-
[MBase]
nickname = LI06_06_Base
local_faction = gd_bh_grp
@@ -47809,7 +47790,7 @@ fixture = li06_06_base_shipdealer_npc_01, Zs/NPC/ShipDealer/01/A/Stand, scripts\
[MBase]
nickname = LI06_07_Base
local_faction = li_n_grp
-diff = 2
+diff = 1
msg_id_prefix = gcs_refer_base_LI06_07_Base
[BaseFaction]
@@ -47824,3 +47805,419 @@ offers_missions = false
[MVendor]
num_offers = 0, 0
+
+[GF_NPC]
+nickname = li06_07_base_bar_npc_01
+body = rh_wilham_body
+head = ge_male1_head
+lefthand = benchmark_male_hand_left
+righthand = benchmark_male_hand_right
+affiliation = co_alg_grp
+voice = rvp146
+bribe = co_alg_grp, 10000, 16101
+bribe = co_rs_grp, 10000, 16100
+bribe = fc_j_grp, 10000, 16100
+rumor = base_0_rank, mission_end, 1, 131301
+rumor = base_0_rank, mission_end, 2, 131302
+rumor = base_0_rank, mission_end, 2, 131303
+rumor_type2 = mission_01b_loaded, freetime_01_02, 1, 393439
+rumor_type2 = freetime_01_02, mission_02_loaded, 1, 393440
+rumor_type2 = freetime_01_02, mission_02_loaded, 1, 393441
+rumor_type2 = freetime_01_02, mission_02_accepted, 1, 393573
+rumor_type2 = mission_02_loaded, mission_02_accepted, 1, 393574
+rumor_type2 = mission_02_loaded, mission_02_accepted, 1, 393577
+rumor_type2 = mission_02_loaded, mission_02_accepted, 1, 393579
+rumor_type2 = mission_02_loaded, mission_02_accepted, 1, 393580
+rumor_type2 = mission_02_loaded, freetime_02_03, 1, 393584
+rumor_type2 = mission_02_accepted, freetime_02_03, 1, 393586
+rumor_type2 = mission_03_loaded, mission_04_accepted, 1, 393591
+rumor_type2 = freetime_03_04, mission_04_loaded, 1, 393594
+rumor_type2 = freetime_03_04, mission_04_accepted, 1, 393600
+rumor_type2 = mission_04_loaded, mission_04_accepted, 1, 393603
+rumor_type2 = mission_04_loaded, mission_04_accepted, 1, 393604
+rumor_type2 = mission_04_loaded, mission_04_accepted, 1, 393605
+rumor_type2 = mission_03_loaded, mission_04_accepted, 1, 393606
+rumor_type2 = freetime_03_04, mission_04_accepted, 1, 393607
+rumor_type2 = mission_02_loaded, mission_04_accepted, 1, 393648
+rumor_type2 = base_0_rank, mission_04_loaded, 1, 393481
+rumor_type2 = base_0_rank, mission_04_loaded, 1, 393380
+rumor_type2 = freetime_01_02, mission_02_loaded, 1, 393649
+know = 251785, 253646, 2500, 1
+knowdb = rh01_05
+individual_name = 263081
+
+[GF_NPC]
+nickname = li06_07_base_bar_npc_02
+body = sh_male2_body
+head = br_sales_head
+lefthand = benchmark_male_hand_left
+righthand = benchmark_male_hand_right
+affiliation = gd_bh_grp
+voice = rvp111
+misn = DestroyMission, 0, 0.112387
+bribe = co_nws_grp, 10000, 16100
+bribe = co_os_grp, 10000, 16100
+bribe = co_shi_grp, 10000, 16100
+bribe = gd_bh_grp, 10000, 16101
+rumor = base_0_rank, mission_end, 1, 131304
+rumor = base_0_rank, mission_end, 2, 131305
+rumorknowdb = li01_12
+rumor = base_0_rank, mission_end, 1, 131306
+rumor = base_0_rank, mission_end, 2, 131307
+rumor = base_0_rank, mission_end, 2, 131308
+rumor_type2 = mission_01b_loaded, freetime_01_02, 1, 393439
+rumor_type2 = freetime_01_02, mission_02_loaded, 1, 393440
+rumor_type2 = freetime_01_02, mission_02_loaded, 1, 393441
+rumor_type2 = mission_02_loaded, mission_02_accepted, 1, 393442
+rumor_type2 = freetime_01_02, mission_02_accepted, 1, 393573
+rumor_type2 = mission_02_loaded, mission_02_accepted, 1, 393574
+rumor_type2 = mission_02_loaded, mission_02_loaded, 1, 393575
+rumor_type2 = mission_02_loaded, mission_02_accepted, 1, 393577
+rumor_type2 = mission_02_loaded, mission_02_loaded, 1, 393578
+rumor_type2 = mission_02_loaded, mission_02_accepted, 1, 393579
+rumor_type2 = mission_02_loaded, mission_02_accepted, 1, 393580
+rumor_type2 = mission_02_loaded, freetime_02_03, 1, 393584
+rumor_type2 = mission_02_accepted, freetime_02_03, 1, 393586
+rumor_type2 = mission_03_loaded, mission_04_accepted, 1, 393591
+rumor_type2 = freetime_03_04, mission_04_loaded, 1, 393594
+rumor_type2 = freetime_03_04, mission_04_accepted, 1, 393600
+rumor_type2 = mission_04_loaded, mission_04_accepted, 1, 393603
+rumor_type2 = mission_04_loaded, mission_04_accepted, 1, 393604
+rumor_type2 = mission_04_loaded, mission_04_accepted, 1, 393605
+rumor_type2 = mission_03_loaded, mission_04_accepted, 1, 393606
+rumor_type2 = freetime_03_04, mission_04_accepted, 1, 393607
+rumor_type2 = mission_02_loaded, mission_04_accepted, 1, 393648
+rumor_type2 = base_0_rank, mission_04_loaded, 1, 393482
+rumor_type2 = base_0_rank, mission_04_loaded, 1, 393381
+rumor_type2 = freetime_01_02, mission_02_loaded, 1, 393649
+know = 251644, 252610, 11000, 2
+knowdb = li01_to_li04_hole
+accessory = prop_neuralnet_B
+individual_name = 263080
+
+[GF_NPC]
+nickname = li06_07_base_bar_npc_03
+body = pl_female2_journeyman_body
+head = pl_female1_head
+lefthand = benchmark_female_hand_left
+righthand = benchmark_female_hand_right
+affiliation = gd_bh_grp
+voice = rvp501
+misn = DestroyMission, 0, 0.112387
+bribe = co_be_grp, 10000, 16100
+bribe = co_nws_grp, 10000, 16100
+bribe = gd_bh_grp, 10000, 16101
+rumor = base_0_rank, mission_end, 1, 131304
+rumor = base_0_rank, mission_end, 2, 131305
+rumorknowdb = li01_12
+rumor = base_0_rank, mission_end, 1, 131306
+rumor = base_0_rank, mission_end, 2, 131307
+rumor = base_0_rank, mission_end, 2, 131308
+rumor = base_0_rank, mission_end, 3, 134337
+rumorknowdb = Li01_suprise_bh_fighter_badlands
+rumor_type2 = mission_01b_loaded, freetime_01_02, 1, 393439
+rumor_type2 = freetime_01_02, mission_02_loaded, 1, 393440
+rumor_type2 = freetime_01_02, mission_02_loaded, 1, 393441
+rumor_type2 = mission_02_loaded, mission_02_accepted, 1, 393442
+rumor_type2 = freetime_01_02, mission_02_accepted, 1, 393573
+rumor_type2 = mission_02_loaded, mission_02_accepted, 1, 393574
+rumor_type2 = mission_02_loaded, mission_02_loaded, 1, 393575
+rumor_type2 = mission_02_loaded, mission_02_accepted, 1, 393577
+rumor_type2 = mission_02_loaded, mission_02_loaded, 1, 393578
+rumor_type2 = mission_02_loaded, mission_02_accepted, 1, 393579
+rumor_type2 = mission_02_loaded, mission_02_accepted, 1, 393580
+rumor_type2 = mission_02_loaded, freetime_02_03, 1, 393584
+rumor_type2 = mission_02_accepted, freetime_02_03, 1, 393586
+rumor_type2 = mission_03_loaded, mission_04_accepted, 1, 393591
+rumor_type2 = freetime_03_04, mission_04_loaded, 1, 393594
+rumor_type2 = freetime_03_04, mission_04_accepted, 1, 393600
+rumor_type2 = mission_04_loaded, mission_04_accepted, 1, 393603
+rumor_type2 = mission_04_loaded, mission_04_accepted, 1, 393604
+rumor_type2 = mission_04_loaded, mission_04_accepted, 1, 393605
+rumor_type2 = mission_03_loaded, mission_04_accepted, 1, 393606
+rumor_type2 = freetime_03_04, mission_04_accepted, 1, 393607
+rumor_type2 = mission_02_loaded, mission_04_accepted, 1, 393648
+rumor_type2 = base_0_rank, mission_04_loaded, 1, 393483
+rumor_type2 = base_0_rank, mission_04_loaded, 1, 393382
+rumor_type2 = freetime_01_02, mission_02_loaded, 1, 393649
+know = 251644, 252610, 10000, 2
+knowdb = li01_to_li04_hole
+know = 251910, 253647, 7000, 2
+knowdb = Li01_suprise_bh_fighter_badlands
+accessory = prop_neuralnet_B
+individual_name = 263079
+
+[GF_NPC]
+nickname = li06_07_base_bar_npc_04
+body = li_bartender_body
+head = br_bartender_head
+lefthand = benchmark_male_hand_left
+righthand = benchmark_male_hand_right
+affiliation = li_n_grp
+voice = rvp101
+rumor = base_0_rank, mission_end, 1, 131309
+rumor = base_0_rank, mission_end, 1, 131311
+rumor = base_0_rank, mission_end, 1, 131312
+rumor = base_0_rank, mission_end, 1, 131313
+rumor = base_0_rank, mission_end, 1, 131314
+rumor = base_0_rank, mission_end, 1, 131319
+rumor_type2 = mission_01b_loaded, freetime_01_02, 1, 393439
+rumor_type2 = freetime_01_02, mission_02_loaded, 1, 393440
+rumor_type2 = freetime_01_02, mission_02_loaded, 1, 393441
+rumor_type2 = mission_02_loaded, mission_02_accepted, 1, 393442
+rumor_type2 = freetime_01_02, mission_02_accepted, 1, 393573
+rumor_type2 = mission_02_loaded, mission_02_accepted, 1, 393574
+rumor_type2 = mission_02_loaded, mission_02_loaded, 1, 393575
+rumor_type2 = mission_02_loaded, mission_02_accepted, 1, 393577
+rumor_type2 = mission_02_loaded, mission_02_loaded, 1, 393578
+rumor_type2 = mission_02_loaded, mission_02_accepted, 1, 393579
+rumor_type2 = mission_02_loaded, mission_02_accepted, 1, 393580
+rumor_type2 = mission_02_loaded, mission_02_accepted, 1, 393581
+rumor_type2 = mission_02_loaded, freetime_02_03, 1, 393583
+rumor_type2 = mission_02_loaded, freetime_02_03, 1, 393584
+rumor_type2 = mission_02_accepted, freetime_02_03, 1, 393586
+rumor_type2 = mission_03_loaded, mission_04_accepted, 1, 393591
+rumor_type2 = freetime_03_04, mission_04_loaded, 1, 393594
+rumor_type2 = freetime_03_04, mission_04_accepted, 1, 393600
+rumor_type2 = mission_04_loaded, mission_04_accepted, 1, 393603
+rumor_type2 = mission_04_loaded, mission_04_accepted, 1, 393604
+rumor_type2 = mission_04_loaded, mission_04_accepted, 1, 393605
+rumor_type2 = mission_03_loaded, mission_04_accepted, 1, 393606
+rumor_type2 = freetime_03_04, mission_04_accepted, 1, 393607
+rumor_type2 = mission_02_loaded, mission_04_accepted, 1, 393648
+rumor_type2 = base_0_rank, mission_04_loaded, 1, 393484
+rumor_type2 = base_0_rank, mission_04_loaded, 1, 393383
+rumor_type2 = freetime_01_02, mission_02_loaded, 1, 393649
+individual_name = 263078
+
+[GF_NPC]
+nickname = li06_07_base_bar_npc_05
+body = li_male_elite_body
+head = ge_male6_head
+lefthand = male_hand_left_black
+righthand = male_hand_right_black
+affiliation = li_n_grp
+voice = rvp111
+misn = DestroyMission, 0, 0.112387
+rumor = base_0_rank, mission_end, 1, 131309
+rumor = base_0_rank, mission_end, 1, 131310
+rumor = base_0_rank, mission_end, 1, 131311
+rumor = base_0_rank, mission_end, 1, 131312
+rumor = base_0_rank, mission_end, 1, 131313
+rumor = base_0_rank, mission_end, 1, 131314
+rumor = base_0_rank, mission_end, 1, 131315
+rumor = base_0_rank, mission_end, 3, 131316
+rumor = base_0_rank, mission_end, 2, 131317
+rumor = base_0_rank, mission_end, 2, 131318
+rumor = base_0_rank, mission_end, 1, 131319
+rumor_type2 = mission_01b_loaded, freetime_01_02, 1, 393439
+rumor_type2 = freetime_01_02, mission_02_loaded, 1, 393440
+rumor_type2 = freetime_01_02, mission_02_loaded, 1, 393441
+rumor_type2 = mission_02_loaded, mission_02_accepted, 1, 393442
+rumor_type2 = freetime_01_02, mission_02_accepted, 1, 393573
+rumor_type2 = mission_02_loaded, mission_02_accepted, 1, 393574
+rumor_type2 = mission_02_loaded, mission_02_loaded, 1, 393575
+rumor_type2 = mission_02_loaded, mission_02_accepted, 1, 393577
+rumor_type2 = mission_02_loaded, mission_02_loaded, 1, 393578
+rumor_type2 = mission_02_loaded, mission_02_accepted, 1, 393579
+rumor_type2 = mission_02_loaded, mission_02_accepted, 1, 393580
+rumor_type2 = mission_02_loaded, mission_02_accepted, 1, 393581
+rumor_type2 = mission_02_loaded, freetime_02_03, 1, 393583
+rumor_type2 = mission_02_accepted, freetime_02_03, 1, 393586
+rumor_type2 = mission_03_loaded, mission_04_accepted, 1, 393591
+rumor_type2 = freetime_03_04, mission_04_loaded, 1, 393594
+rumor_type2 = mission_04_loaded, mission_04_accepted, 1, 393603
+rumor_type2 = mission_04_loaded, mission_04_accepted, 1, 393604
+rumor_type2 = mission_04_loaded, mission_04_accepted, 1, 393605
+rumor_type2 = mission_03_loaded, mission_04_accepted, 1, 393606
+rumor_type2 = freetime_03_04, mission_04_accepted, 1, 393607
+rumor_type2 = freetime_03_04, mission_04_accepted, 1, 393608
+rumor_type2 = mission_02_loaded, mission_04_accepted, 1, 393648
+rumor_type2 = base_0_rank, mission_04_loaded, 1, 393488
+rumor_type2 = base_0_rank, mission_04_loaded, 1, 393387
+rumor_type2 = freetime_01_02, mission_02_loaded, 1, 393649
+individual_name = 263077
+
+[GF_NPC]
+nickname = li06_07_base_bar_npc_06
+body = li_female_elite_body
+head = ge_female1_head
+lefthand = benchmark_female_hand_left
+righthand = benchmark_female_hand_right
+affiliation = li_n_grp
+voice = rvp511
+misn = DestroyMission, 0, 0.112387
+rumor = base_0_rank, mission_end, 1, 131309
+rumor = base_0_rank, mission_end, 1, 131310
+rumor = base_0_rank, mission_end, 1, 131311
+rumor = base_0_rank, mission_end, 1, 131312
+rumor = base_0_rank, mission_end, 1, 131313
+rumor = base_0_rank, mission_end, 1, 131314
+rumor = base_0_rank, mission_end, 3, 131316
+rumor = base_0_rank, mission_end, 2, 131317
+rumor = base_0_rank, mission_end, 2, 131318
+rumor_type2 = mission_01b_loaded, freetime_01_02, 1, 393439
+rumor_type2 = freetime_01_02, mission_02_loaded, 1, 393440
+rumor_type2 = freetime_01_02, mission_02_loaded, 1, 393441
+rumor_type2 = mission_02_loaded, mission_02_accepted, 1, 393442
+rumor_type2 = freetime_01_02, mission_02_accepted, 1, 393573
+rumor_type2 = mission_02_loaded, mission_02_accepted, 1, 393574
+rumor_type2 = mission_02_loaded, mission_02_loaded, 1, 393575
+rumor_type2 = mission_02_loaded, mission_02_accepted, 1, 393577
+rumor_type2 = mission_02_loaded, mission_02_loaded, 1, 393578
+rumor_type2 = mission_02_loaded, mission_02_accepted, 1, 393579
+rumor_type2 = mission_02_loaded, mission_02_accepted, 1, 393580
+rumor_type2 = mission_02_loaded, mission_02_accepted, 1, 393581
+rumor_type2 = mission_02_loaded, freetime_02_03, 1, 393583
+rumor_type2 = mission_02_accepted, freetime_02_03, 1, 393586
+rumor_type2 = mission_03_loaded, mission_04_accepted, 1, 393591
+rumor_type2 = freetime_03_04, mission_04_loaded, 1, 393594
+rumor_type2 = mission_04_loaded, mission_04_accepted, 1, 393603
+rumor_type2 = mission_04_loaded, mission_04_accepted, 1, 393604
+rumor_type2 = mission_04_loaded, mission_04_accepted, 1, 393605
+rumor_type2 = mission_03_loaded, mission_04_accepted, 1, 393606
+rumor_type2 = freetime_03_04, mission_04_accepted, 1, 393607
+rumor_type2 = freetime_03_04, mission_04_accepted, 1, 393608
+rumor_type2 = mission_02_loaded, mission_04_accepted, 1, 393648
+rumor_type2 = base_0_rank, mission_04_loaded, 1, 393489
+rumor_type2 = base_0_rank, mission_04_loaded, 1, 393388
+rumor_type2 = freetime_01_02, mission_02_loaded, 1, 393649
+individual_name = 263076
+
+[GF_NPC]
+nickname = li06_07_base_bar_npc_07
+body = li_male_elite_body
+head = rh_captain_head
+lefthand = benchmark_male_hand_left
+righthand = benchmark_male_hand_right
+affiliation = li_n_grp
+voice = rvp101
+misn = DestroyMission, 0, 0.112387
+rumor = base_0_rank, mission_end, 1, 131309
+rumor = base_0_rank, mission_end, 1, 131310
+rumor = base_0_rank, mission_end, 1, 131311
+rumor = base_0_rank, mission_end, 1, 131312
+rumor = base_0_rank, mission_end, 1, 131313
+rumor = base_0_rank, mission_end, 1, 131314
+rumor = base_0_rank, mission_end, 1, 131315
+rumor = base_0_rank, mission_end, 3, 131316
+rumor = base_0_rank, mission_end, 2, 131317
+rumor = base_0_rank, mission_end, 2, 131318
+rumor = base_0_rank, mission_end, 1, 131319
+rumor_type2 = mission_01b_loaded, freetime_01_02, 1, 393439
+rumor_type2 = freetime_01_02, mission_02_loaded, 1, 393440
+rumor_type2 = freetime_01_02, mission_02_loaded, 1, 393441
+rumor_type2 = mission_02_loaded, mission_02_accepted, 1, 393442
+rumor_type2 = freetime_01_02, mission_02_accepted, 1, 393573
+rumor_type2 = mission_02_loaded, mission_02_accepted, 1, 393574
+rumor_type2 = mission_02_loaded, mission_02_loaded, 1, 393575
+rumor_type2 = mission_02_loaded, mission_02_accepted, 1, 393577
+rumor_type2 = mission_02_loaded, mission_02_loaded, 1, 393578
+rumor_type2 = mission_02_loaded, mission_02_accepted, 1, 393579
+rumor_type2 = mission_02_loaded, mission_02_accepted, 1, 393580
+rumor_type2 = mission_02_loaded, mission_02_accepted, 1, 393581
+rumor_type2 = mission_02_loaded, freetime_02_03, 1, 393583
+rumor_type2 = mission_02_accepted, freetime_02_03, 1, 393586
+rumor_type2 = mission_03_loaded, mission_04_accepted, 1, 393591
+rumor_type2 = freetime_03_04, mission_04_loaded, 1, 393594
+rumor_type2 = mission_04_loaded, mission_04_accepted, 1, 393603
+rumor_type2 = mission_04_loaded, mission_04_accepted, 1, 393604
+rumor_type2 = mission_04_loaded, mission_04_accepted, 1, 393605
+rumor_type2 = mission_03_loaded, mission_04_accepted, 1, 393606
+rumor_type2 = freetime_03_04, mission_04_accepted, 1, 393607
+rumor_type2 = freetime_03_04, mission_04_accepted, 1, 393608
+rumor_type2 = mission_02_loaded, mission_04_accepted, 1, 393648
+rumor_type2 = base_0_rank, mission_04_loaded, 1, 393490
+rumor_type2 = base_0_rank, mission_04_loaded, 1, 393390
+rumor_type2 = freetime_01_02, mission_02_loaded, 1, 393649
+individual_name = 263075
+
+[GF_NPC]
+nickname = li06_07_base_bar_npc_08
+body = li_tilton_body
+head = ge_male2_head
+lefthand = benchmark_male_hand_left
+righthand = benchmark_male_hand_right
+affiliation = co_ss_grp
+voice = rvp111
+bribe = co_hsp_grp, 10000, 16100
+bribe = co_me_grp, 10000, 16100
+bribe = co_ni_grp, 10000, 16100
+bribe = co_ss_grp, 10000, 16101
+bribe = co_vr_grp, 10000, 16100
+rumor = base_0_rank, mission_end, 1, 131320
+rumor = base_0_rank, mission_end, 2, 131321
+rumor = base_0_rank, mission_end, 1, 131322
+rumor_type2 = mission_01b_loaded, freetime_01_02, 1, 393439
+rumor_type2 = freetime_01_02, mission_02_loaded, 1, 393440
+rumor_type2 = freetime_01_02, mission_02_loaded, 1, 393441
+rumor_type2 = freetime_01_02, mission_02_accepted, 1, 393573
+rumor_type2 = mission_02_loaded, mission_02_accepted, 1, 393574
+rumor_type2 = mission_02_loaded, mission_02_accepted, 1, 393577
+rumor_type2 = mission_02_loaded, mission_02_accepted, 1, 393579
+rumor_type2 = mission_02_loaded, mission_02_accepted, 1, 393580
+rumor_type2 = mission_02_loaded, freetime_02_03, 1, 393584
+rumor_type2 = mission_02_accepted, freetime_02_03, 1, 393586
+rumor_type2 = mission_03_loaded, mission_04_accepted, 1, 393591
+rumor_type2 = freetime_03_04, mission_04_loaded, 1, 393594
+rumor_type2 = freetime_03_04, mission_04_accepted, 1, 393600
+rumor_type2 = mission_04_loaded, mission_04_accepted, 1, 393603
+rumor_type2 = mission_04_loaded, mission_04_accepted, 1, 393604
+rumor_type2 = mission_04_loaded, mission_04_accepted, 1, 393605
+rumor_type2 = mission_03_loaded, mission_04_accepted, 1, 393606
+rumor_type2 = freetime_03_04, mission_04_accepted, 1, 393607
+rumor_type2 = mission_02_loaded, mission_04_accepted, 1, 393648
+rumor_type2 = base_0_rank, mission_04_loaded, 1, 393491
+rumor_type2 = base_0_rank, mission_04_loaded, 1, 393391
+rumor_type2 = freetime_01_02, mission_02_loaded, 1, 393649
+know = 251772, 253648, 1000, 1
+knowdb = li03_01
+know = 251760, 253649, 700, 1
+knowdb = li01_10
+individual_name = 263074
+
+[GF_NPC]
+nickname = li06_07_base_deck_npc_01
+body = li_male_elite_body
+head = rh_hassler_head
+lefthand = benchmark_male_hand_left
+righthand = benchmark_male_hand_right
+affiliation = li_n_grp
+voice = rvp111
+individual_name = 263073
+
+[GF_NPC]
+nickname = li06_07_base_deck_npc_02
+body = li_male_elite_body
+head = ge_male3_head
+lefthand = benchmark_male_hand_left
+righthand = benchmark_male_hand_right
+affiliation = li_n_grp
+voice = rvp101
+individual_name = 263072
+
+[GF_NPC]
+nickname = li06_07_base_deck_npc_03
+body = li_male_elite_body
+head = li_rockford_head
+lefthand = benchmark_male_hand_left
+righthand = benchmark_male_hand_right
+affiliation = li_n_grp
+voice = rvp111
+individual_name = 263071
+
+[MRoom]
+nickname = Bar
+character_density = 7
+fixture = li06_07_base_bar_npc_04, Zs/NPC/Bartender/01/A/Stand, scripts\vendors\li_host_fidget.thn, bartender
+
+[MRoom]
+nickname = Deck
+character_density = 3
+fixture = li06_07_base_deck_npc_01, Zs/NPC/ShipDealer/01/A/Stand, scripts\vendors\li_shipdealer_fidget.thn, ShipDealer
+fixture = li06_07_base_deck_npc_02, Zs/NPC/trader/01/A/Stand, scripts\vendors\li_commtrader_fidget.thn, trader
+fixture = li06_07_base_deck_npc_03, Zs/NPC/Equipment/01/A/Stand, scripts\vendors\li_equipdealer_fidget.thn, Equipment
+
+[MRoom]
+nickname = Deck2
+character_density = 3
diff --git a/DATA/SOLAR/ASTEROIDS/LI06_asteroid_002.ini b/DATA/SOLAR/ASTEROIDS/LI06_asteroid_002.ini
new file mode 100644
index 00000000..0ca10de4
--- /dev/null
+++ b/DATA/SOLAR/ASTEROIDS/LI06_asteroid_002.ini
@@ -0,0 +1,65 @@
+[TexturePanels]
+file = solar\asteroids\rock_shapes.ini
+
+[Field]
+cube_size = 400
+fill_dist = 3300
+tint_field = 255, 255, 255
+empty_cube_frequency = 0.6
+
+[Cube]
+asteroid = mineable2_asteroid30, 0.6, 0.2, -0.2, 35, 10, 20
+asteroid = mineable2_asteroid60, 0.4, -0.7, -0.2, 15, 90, 120
+asteroid = mine_spike_mineable, -0.2, -0.1, -0.6, 105, 160, 25, mine
+asteroid = mine_spike_mineable, 0.5, -0.2, -0.6, 75, 30, 70, mine
+asteroid = mineable2_asteroid60, -0.7, 0.4, -0.4, 75, 30, 70
+asteroid = mine_spike_mineable, -0.9, 0.6, -0.8, 75, 30, 70, mine
+
+[properties]
+flag = rock_objects
+flag = Object_density_med
+flag = DANGER_DENSITY_MED
+
+[Exclusion Zones]
+exclusion = Zone_LI06_asteroid_002_exclusion_1
+
+[Band]
+render_parts = 6
+shape = asteroid_belt_04
+height = 3000
+offset_dist = 2000
+fade = 1, 1.35, 15, 17
+texture_aspect = 1
+color_shift = 0.8, 0.8, 0.8
+ambient_intensity = 1
+vert_increase = 2
+
+[AsteroidBillboards]
+count = 400
+start_dist = 2000
+fade_dist_percent = 0.35
+shape = mine_rock_tri
+color_shift = 0.7, 0.7, 0.7
+ambient_intensity = 1
+size = 60, 70
+
+[DynamicAsteroids]
+asteroid = DAsteroid_gold
+count = 10
+placement_radius = 150
+placement_offset = 90
+max_velocity = 15
+max_angular_velocity = 3
+color_shift = 1, 1, 1
+
+[LootableZone]
+asteroid_loot_container = lootcrate_ast_loot_gold
+asteroid_loot_commodity = commodity_gold
+dynamic_loot_container = lootcrate_ast_loot_gold
+dynamic_loot_commodity = commodity_gold
+asteroid_loot_count = 0, 0
+dynamic_loot_count = 1, 1
+asteroid_loot_difficulty = 40
+dynamic_loot_difficulty = 2
+
+; Copied by FL Atlas from file: solar\ASTEROIDS\br05_molly_gold_field.ini
diff --git a/DATA/UNIVERSE/SYSTEMS/Li06/Bases/LI06_05_Base.ini b/DATA/UNIVERSE/SYSTEMS/Li06/Bases/LI06_05_Base.ini
deleted file mode 100644
index 17343775..00000000
--- a/DATA/UNIVERSE/SYSTEMS/Li06/Bases/LI06_05_Base.ini
+++ /dev/null
@@ -1,11 +0,0 @@
-[BaseInfo]
-nickname = LI06_05_Base
-start_room = Deck
-
-[Room]
-nickname = bar
-file = Universe\Systems\LI06\Bases\Rooms\LI06_05_bar.ini
-
-[Room]
-nickname = Deck
-file = Universe\Systems\LI06\Bases\Rooms\LI06_05_deck.ini
diff --git a/DATA/UNIVERSE/SYSTEMS/Li06/Bases/LI06_07_Base.ini b/DATA/UNIVERSE/SYSTEMS/Li06/Bases/LI06_07_Base.ini
index 532f01c4..5b8d9fd5 100644
--- a/DATA/UNIVERSE/SYSTEMS/Li06/Bases/LI06_07_Base.ini
+++ b/DATA/UNIVERSE/SYSTEMS/Li06/Bases/LI06_07_Base.ini
@@ -1,11 +1,16 @@
[BaseInfo]
nickname = LI06_07_Base
start_room = Deck
+price_variance = 0.15
[Room]
-nickname = bar
+nickname = Bar
file = Universe\Systems\LI06\Bases\Rooms\LI06_07_bar.ini
[Room]
nickname = Deck
file = Universe\Systems\LI06\Bases\Rooms\LI06_07_deck.ini
+
+[Room]
+nickname = Deck2
+file = Universe\Systems\LI06\Bases\ROOMS\li06_07_deck2.ini
diff --git a/DATA/UNIVERSE/SYSTEMS/Li06/Bases/Rooms/LI06_05_bar.ini b/DATA/UNIVERSE/SYSTEMS/Li06/Bases/Rooms/LI06_05_bar.ini
deleted file mode 100644
index 6f3bd05b..00000000
--- a/DATA/UNIVERSE/SYSTEMS/Li06/Bases/Rooms/LI06_05_bar.ini
+++ /dev/null
@@ -1,27 +0,0 @@
-[Room_Info]
-set_script = Scripts\Bases\Li_09_bar_hardpoint_s020x.thn
-scene = all, ambient, Scripts\Bases\Li_09_bar_ambi_int_s020x.thn
-
-[Room_Sound]
-ambient = ambience_deck_space_smaller
-
-[CharacterPlacement]
-name = Zg/PC/Player/01/A/Stand
-start_script = Scripts\Bases\li_09_bar_enter_01.thn
-
-[Camera]
-name = Camera_0
-
-[Hotspot]
-name = IDS_HOTSPOT_DECK
-behavior = ExitDoor
-room_switch = Deck
-
-[Hotspot]
-name = IDS_HOTSPOT_BAR
-behavior = ExitDoor
-room_switch = Bar
-
-[Hotspot]
-name = IDS_HOTSPOT_NEWSVENDOR
-behavior = NewsVendor
diff --git a/DATA/UNIVERSE/SYSTEMS/Li06/Bases/Rooms/LI06_05_deck.ini b/DATA/UNIVERSE/SYSTEMS/Li06/Bases/Rooms/LI06_05_deck.ini
deleted file mode 100644
index 7fb63506..00000000
--- a/DATA/UNIVERSE/SYSTEMS/Li06/Bases/Rooms/LI06_05_deck.ini
+++ /dev/null
@@ -1,23 +0,0 @@
-[Room_Info]
-set_script = Scripts\Bases\Li_08_Deck_hardpoint_01.thn
-scene = all, ambient, Scripts\Bases\Li_08_Deck_ambi_int_01.thn
-animation = Sc_loop
-
-[Room_Sound]
-ambient = ambience_deck_space_smaller
-
-[PlayerShipPlacement]
-name = X/Shipcentre/01
-
-[Camera]
-name = Camera_0
-
-[Hotspot]
-name = IDS_HOTSPOT_DECK
-behavior = ExitDoor
-room_switch = Deck
-
-[Hotspot]
-name = IDS_HOTSPOT_BAR
-behavior = ExitDoor
-room_switch = Bar
diff --git a/DATA/UNIVERSE/SYSTEMS/Li06/Bases/Rooms/LI06_07_bar.ini b/DATA/UNIVERSE/SYSTEMS/Li06/Bases/Rooms/LI06_07_bar.ini
index 6f3bd05b..f3956259 100644
--- a/DATA/UNIVERSE/SYSTEMS/Li06/Bases/Rooms/LI06_07_bar.ini
+++ b/DATA/UNIVERSE/SYSTEMS/Li06/Bases/Rooms/LI06_07_bar.ini
@@ -1,17 +1,18 @@
[Room_Info]
-set_script = Scripts\Bases\Li_09_bar_hardpoint_s020x.thn
-scene = all, ambient, Scripts\Bases\Li_09_bar_ambi_int_s020x.thn
+set_script = Scripts\Bases\li_05_bar_hardpoint_01.thn
+scene = all, ambient, Scripts\Bases\Li_05_Bar_ambi_int_01.thn
[Room_Sound]
-ambient = ambience_deck_space_smaller
-
-[CharacterPlacement]
-name = Zg/PC/Player/01/A/Stand
-start_script = Scripts\Bases\li_09_bar_enter_01.thn
+ambient = ambience_bar_ground_smaller
+music = music_bar_generic09
[Camera]
name = Camera_0
+[CharacterPlacement]
+name = Zg/PC/Player/01/A/Stand
+start_script = scripts\bases\li_05_bar_enter_01.thn
+
[Hotspot]
name = IDS_HOTSPOT_DECK
behavior = ExitDoor
@@ -22,6 +23,28 @@ name = IDS_HOTSPOT_BAR
behavior = ExitDoor
room_switch = Bar
+[Hotspot]
+name = IDS_HOTSPOT_COMMODITYTRADER_ROOM
+behavior = ExitDoor
+room_switch = Deck
+set_virtual_room = Trader
+
+[Hotspot]
+name = IDS_HOTSPOT_EQUIPMENTDEALER_ROOM
+behavior = ExitDoor
+room_switch = Deck
+set_virtual_room = Equipment
+
+[Hotspot]
+name = IDS_HOTSPOT_SHIPDEALER_ROOM
+behavior = ExitDoor
+room_switch = Deck
+set_virtual_room = ShipDealer
+
[Hotspot]
name = IDS_HOTSPOT_NEWSVENDOR
behavior = NewsVendor
+
+[Hotspot]
+name = IDS_HOTSPOT_MISSIONVENDOR
+behavior = MissionVendor
diff --git a/DATA/UNIVERSE/SYSTEMS/Li06/Bases/Rooms/LI06_07_deck.ini b/DATA/UNIVERSE/SYSTEMS/Li06/Bases/Rooms/LI06_07_deck.ini
index 7fb63506..76c8af25 100644
--- a/DATA/UNIVERSE/SYSTEMS/Li06/Bases/Rooms/LI06_07_deck.ini
+++ b/DATA/UNIVERSE/SYSTEMS/Li06/Bases/Rooms/LI06_07_deck.ini
@@ -1,14 +1,23 @@
[Room_Info]
-set_script = Scripts\Bases\Li_08_Deck_hardpoint_01.thn
-scene = all, ambient, Scripts\Bases\Li_08_Deck_ambi_int_01.thn
-animation = Sc_loop
+set_script = Scripts\Bases\Li_05_Deck_hardpoint_01.thn
+scene = all, ambient, Scripts\Bases\Li_05_Deck_ambi_int_01.thn
+
+[Spiels]
+CommodityDealer = manhattan_commodity_spiel
+EquipmentDealer = manhattan_equipment_spiel
[Room_Sound]
ambient = ambience_deck_space_smaller
+[CharacterPlacement]
+name = Zg/PC/Player/01/A/Stand
+
[PlayerShipPlacement]
name = X/Shipcentre/01
+[ForSaleShipPlacement]
+name = X/Shipcentre/02
+
[Camera]
name = Camera_0
@@ -21,3 +30,82 @@ room_switch = Deck
name = IDS_HOTSPOT_BAR
behavior = ExitDoor
room_switch = Bar
+
+[Hotspot]
+name = IDS_HOTSPOT_COMMODITYTRADER_ROOM
+behavior = VirtualRoom
+room_switch = Trader
+
+[Hotspot]
+name = IDS_HOTSPOT_EQUIPMENTDEALER_ROOM
+behavior = VirtualRoom
+room_switch = Equipment
+
+[Hotspot]
+name = IDS_HOTSPOT_SHIPDEALER_ROOM
+behavior = VirtualRoom
+room_switch = ShipDealer
+
+[Hotspot]
+name = IDS_NN_REPAIR_YOUR_SHIP
+behavior = Repair
+virtual_room = Deck
+
+[Hotspot]
+name = IDS_DEALER_FRONT_DESK
+behavior = FrontDesk
+state_read = 1
+state_send = 2
+virtual_room = Trader
+
+[Hotspot]
+name = IDS_HOTSPOT_COMMODITYTRADER
+behavior = StartDealer
+state_read = 2
+state_send = 1
+virtual_room = Trader
+
+[Hotspot]
+name = IDS_DEALER_FRONT_DESK
+behavior = FrontDesk
+state_read = 1
+state_send = 2
+virtual_room = Equipment
+
+[Hotspot]
+name = IDS_HOTSPOT_EQUIPMENTDEALER
+behavior = StartEquipDealer
+state_read = 2
+state_send = 1
+virtual_room = Equipment
+
+[Hotspot]
+name = IDS_EQUIPMENT_ROOM_RIGHT
+behavior = MoveRight
+state_read = 2
+state_send = 1
+virtual_room = Equipment
+
+[Hotspot]
+name = IDS_NN_REPAIR_YOUR_SHIP
+behavior = Repair
+virtual_room = Equipment
+
+[Hotspot]
+name = IDS_DEALER_FRONT_DESK
+behavior = FrontDesk
+state_read = 1
+state_send = 2
+virtual_room = ShipDealer
+
+[Hotspot]
+name = IDS_HOTSPOT_SHIPDEALER
+behavior = StartShipDealer
+state_read = 2
+state_send = 1
+virtual_room = ShipDealer
+
+[Hotspot]
+name = IDS_NN_REPAIR_YOUR_SHIP
+behavior = Repair
+virtual_room = ShipDealer
diff --git a/DATA/UNIVERSE/SYSTEMS/Li06/Bases/Rooms/li06_07_deck2.ini b/DATA/UNIVERSE/SYSTEMS/Li06/Bases/Rooms/li06_07_deck2.ini
new file mode 100644
index 00000000..7e741a6d
--- /dev/null
+++ b/DATA/UNIVERSE/SYSTEMS/Li06/Bases/Rooms/li06_07_deck2.ini
@@ -0,0 +1,37 @@
+[Room_Info]
+set_script = Scripts\Bases\Li_05_Deck_HardPoint_01.thn
+scene = all, ambient, Scripts\Bases\Li_05_Deck_ambi_int_01.thn
+
+[Room_Sound]
+ambient = ambience_deck_space_smaller
+
+[PlayerShipPlacement]
+name = X/Shipcentre/01
+
+[Camera]
+name = Camera_0
+
+[Hotspot]
+name = IDS_HOTSPOT_DECK
+behavior = ExitDoor
+room_switch = Deck
+
+[Hotspot]
+name = IDS_HOTSPOT_BAR
+behavior = ExitDoor
+room_switch = Bar
+
+[Hotspot]
+name = IDS_HOTSPOT_COMMODITYTRADER_ROOM
+behavior = VirtualRoom
+room_switch = Trader
+
+[Hotspot]
+name = IDS_HOTSPOT_EQUIPMENTDEALER_ROOM
+behavior = VirtualRoom
+room_switch = Equipment
+
+[Hotspot]
+name = IDS_HOTSPOT_SHIPDEALER_ROOM
+behavior = VirtualRoom
+room_switch = ShipDealer
diff --git a/DATA/UNIVERSE/SYSTEMS/Li06/LI06.ini b/DATA/UNIVERSE/SYSTEMS/Li06/LI06.ini
index 94f7d2e6..3821033e 100644
--- a/DATA/UNIVERSE/SYSTEMS/Li06/LI06.ini
+++ b/DATA/UNIVERSE/SYSTEMS/Li06/LI06.ini
@@ -188,6 +188,10 @@ zone = Zone_LI06_asteroid_001
[Asteroids]
file = solar\ASTEROIDS\LI06_debris_001.ini
zone = Zone_LI06_debris_001
+
+[Asteroids]
+file = solar\ASTEROIDS\LI06_asteroid_002.ini
+zone = Zone_LI06_asteroid_002
[Ambient]
color = 50, 50, 50
@@ -330,26 +334,6 @@ voice = atc_leg_f01a
;endregion
;region - Paradise Valley Station
-[Object]
-nickname = LI06_05
-pos = -3065.34, 0, -26190.48
-ids_info = 65713
-behavior = NOTHING
-pilot = pilot_solar_easy
-dock_with = LI06_05_Base
-base = LI06_05_Base
-reputation = li_lsf_grp
-rotate = 0, 69.62, 0
-archetype = space_police01
-ids_name = 450055
-loadout = rm_space_police01_li_02
-difficulty_level = 10
-space_costume = benchmark_male_head, benchmark_male_body
-voice = atc_leg_m01
-;endregion
-
-;region - Carson station
-
[Object]
nickname = LI06_06
pos = -45484.648438, 70.279999, -43852.656250
@@ -358,7 +342,7 @@ pilot = pilot_solar_easy
dock_with = LI06_06_Base
base = LI06_06_Base
reputation = gd_bh_grp
-rotate = 180.000000, 42.150002, 180.000000
+rotate = 0.000000, -137.850006, 0.000000
archetype = smallstation1
ids_name = 450030
loadout = smallstation_li_01
@@ -372,20 +356,20 @@ ids_info = 263068
;region - Battleship Henderson
[Object]
nickname = LI06_07
-pos = -2438.01, -2.39, -27709.217
-ids_info = 65713
+pos = -2211.191650, 0.000000, -27512.640625
behavior = NOTHING
pilot = pilot_solar_easy
dock_with = LI06_07_Base
base = LI06_07_Base
reputation = li_n_grp
-rotate = 169.160, -66.212, -168.503
+rotate = 169, -110, -169
archetype = l_dreadnought
ids_name = 450060
loadout = li_dreadnought_li_01
difficulty_level = 1
-space_costume = benchmark_male_head, benchmark_male_body
+space_costume = li_captain_head, li_male_guard_body
voice = pilot_c_ill_m01
+ids_info = 263082
;endregion
;region - Asteroid Field
@@ -1206,7 +1190,7 @@ visit = 128
[Object]
nickname = LI06_to_LI07_hole
ids_name = 450072
-pos = -2656, 0, -27093
+pos = 2844.937500, 0.000000, -44209.792969
rotate = 0, 140, 0
archetype = jumphole_green
msg_id_prefix = gcs_refer_system_LI07
@@ -2974,3 +2958,28 @@ loadout = SECRET_lr_pi_fighter_li04
visit = 0
ids_name = 320020
ids_info = 320021
+
+[Zone]
+nickname = Zone_LI06_asteroid_002
+ids_name = 263069
+pos = 22.997501, 0.000000, -40727.031250
+rotate = 0, 0, 0
+shape = ELLIPSOID
+size = 17595, 8613, 8613
+property_flags = 66
+ids_info = 0
+visit = 32
+damage = 0
+comment = Northgrave Field
+spacedust = golddust
+spacedust_maxparticles = 50
+sort = 99
+
+[Zone]
+nickname = Zone_LI06_asteroid_002_exclusion_1
+pos = 2782.697754, 0.000000, -44201.199219
+rotate = 0, 0, 0
+shape = SPHERE
+size = 896.902588
+property_flags = 131072
+sort = 99
diff --git a/DATA/UNIVERSE/universe.ini b/DATA/UNIVERSE/universe.ini
index 648431fe..2f853e09 100644
--- a/DATA/UNIVERSE/universe.ini
+++ b/DATA/UNIVERSE/universe.ini
@@ -1759,13 +1759,6 @@ strid_name = 0
file = UNIVERSE\SYSTEMS\LI06\Bases\LI06_04_Base.ini
BGCS_base_run_by = W02bF33
-[Base]
-nickname = LI06_05_Base
-system = LI06
-strid_name = 0
-file = Universe\Systems\LI06\Bases\LI06_05_Base.ini
-BGCS_base_run_by = W02bF33
-
[Base]
nickname = LI06_06_Base
system = LI06
@@ -1776,8 +1769,8 @@ BGCS_base_run_by = W02bF33
[Base]
nickname = LI06_07_Base
system = LI06
-strid_name = 0
-file = Universe\Systems\LI06\Bases\LI06_07_Base.ini
+strid_name = 450060
+file = UNIVERSE\SYSTEMS\Li06\Bases\LI06_07_Base.ini
BGCS_base_run_by = W02bF33
[system]
diff --git a/EXE/REM/Lua/Infocards.lua b/EXE/REM/Lua/Infocards.lua
index 52e2d602..59988119 100644
--- a/EXE/REM/Lua/Infocards.lua
+++ b/EXE/REM/Lua/Infocards.lua
@@ -846,6 +846,20 @@ rem.AddInfoCard(263065, "Bounty Hunters Guild Rafael Archer")
rem.AddInfoCard(263066, "Bounty Hunters Guild Samira Schneider")
rem.AddInfoCard(263067, "Bounty Hunters Guild Maya Patel")
rem.AddInfoCard(263068, [[CLASS: DunkirkCREW: CLASSIFIEDARMAMENT: CLASSIFIEDBuilt to monitor the traffic moving through Nevada's trade lanes, this Bounty Hunter station serves as a forward operating post for trackers, contract brokers, and patrol wings assigned to the Las Vegas sector. Its location allows quick response to pirate activity near the debris fields, where criminals and smugglers often try to vanish into the wreckage.The station is heavily secured and keeps its own records separate from the local authorities. Hunters stationed here are known to favor fast contracts, quiet deals, and aggressive pursuit, making the post one of the most effective choke points in the system. Few fugitives pass through Nevada without hearing of the station first.]])
+rem.AddInfoCard(263069, "Northgrave Field")
+rem.AddInfoCard(263070, [[CLASS: Liberty BattleshipCREW: CLASSIFIEDARMAMENT: CLASSIFIEDThis Liberty Navy battleship serves as the sole military outpost in Nevada, maintaining order across the system and watching for signs of criminal activity. Its presence is meant to discourage smugglers, pirates, and other fugitives who might otherwise treat Las Vegas and the surrounding lanes as safe ground.The ship acts as both a patrol anchor and a command post, keeping a close eye on traffic moving through the system. While the Zoners handle civilian administration, the Navy vessel remains ready to respond if the local balance shifts too far toward lawlessness. Few ships entering Nevada fail to notice it, and fewer still mistake its silence for weakness.]])
+rem.AddInfoCard(263071, "Battleship Henderson Equipment Dealer Samira Zhao")
+rem.AddInfoCard(263072, "Battleship Henderson Trade Dealer Rafael Novak")
+rem.AddInfoCard(263073, "Battleship Henderson Ship Dealer Sofia Vargas")
+rem.AddInfoCard(263074, "Universal Shipping Alex Archer")
+rem.AddInfoCard(263075, "Liberty Navy Hanna Patel")
+rem.AddInfoCard(263076, "Liberty Navy Amelia Mercer")
+rem.AddInfoCard(263077, "Liberty Navy Samira Wolfe")
+rem.AddInfoCard(263078, "Battleship Henderson Bartender Sofia Mercer")
+rem.AddInfoCard(263079, "Bounty Hunters Guild Caleb Wolfe")
+rem.AddInfoCard(263080, "Bounty Hunters Guild Sofia Wolfe")
+rem.AddInfoCard(263081, "ALG Waste Disposal Elena Patel")
+rem.AddInfoCard(263082, [[CLASS: DunkirkCREW: CLASSIFIEDARMAMENT: CLASSIFIED]])
-- Thrust Velocity Extensions Equipment