From 39eed5372951702263bd5cd21e01710a8a154151 Mon Sep 17 00:00:00 2001 From: FlatHack Date: Wed, 17 Jun 2026 14:41:24 +0200 Subject: [PATCH] Nevada: Battleship Henderson Fix; Station deletion --- DATA/EQUIPMENT/market_misc.ini | 5 + DATA/MISSIONS/mbases.ini | 437 +++++++++++++++++- DATA/SOLAR/ASTEROIDS/LI06_asteroid_002.ini | 65 +++ .../SYSTEMS/Li06/Bases/LI06_05_Base.ini | 11 - .../SYSTEMS/Li06/Bases/LI06_07_Base.ini | 7 +- .../SYSTEMS/Li06/Bases/Rooms/LI06_05_bar.ini | 27 -- .../SYSTEMS/Li06/Bases/Rooms/LI06_05_deck.ini | 23 - .../SYSTEMS/Li06/Bases/Rooms/LI06_07_bar.ini | 37 +- .../SYSTEMS/Li06/Bases/Rooms/LI06_07_deck.ini | 94 +++- .../Li06/Bases/Rooms/li06_07_deck2.ini | 37 ++ DATA/UNIVERSE/SYSTEMS/Li06/LI06.ini | 61 +-- DATA/UNIVERSE/universe.ini | 11 +- EXE/REM/Lua/Infocards.lua | 14 + 13 files changed, 702 insertions(+), 127 deletions(-) create mode 100644 DATA/SOLAR/ASTEROIDS/LI06_asteroid_002.ini delete mode 100644 DATA/UNIVERSE/SYSTEMS/Li06/Bases/LI06_05_Base.ini delete mode 100644 DATA/UNIVERSE/SYSTEMS/Li06/Bases/Rooms/LI06_05_bar.ini delete mode 100644 DATA/UNIVERSE/SYSTEMS/Li06/Bases/Rooms/LI06_05_deck.ini create mode 100644 DATA/UNIVERSE/SYSTEMS/Li06/Bases/Rooms/li06_07_deck2.ini diff --git a/DATA/EQUIPMENT/market_misc.ini b/DATA/EQUIPMENT/market_misc.ini index ed666f6d..dca9d58e 100644 --- a/DATA/EQUIPMENT/market_misc.ini +++ b/DATA/EQUIPMENT/market_misc.ini @@ -16966,3 +16966,8 @@ base = LI06_06_Base MarketGood = ge_s_tractor_01, 0, -1, 1, 1, 0, 1, 1 MarketGood = ge_s_repair_01, 0, -1, 1, 1, 0, 1, 1 MarketGood = ge_s_battery_01, 0, -1, 1, 1, 0, 1, 1 + +[BaseGood] +base = LI06_07_Base +MarketGood = ge_s_repair_01, 0, -1, 1, 1, 0, 1, 1 +MarketGood = ge_s_battery_01, 0, -1, 1, 1, 0, 1, 1 diff --git a/DATA/MISSIONS/mbases.ini b/DATA/MISSIONS/mbases.ini index 232a8a4c..b2ed5d5a 100644 --- a/DATA/MISSIONS/mbases.ini +++ b/DATA/MISSIONS/mbases.ini @@ -47450,25 +47450,6 @@ character_density = 2 fixture = LI0604_fix_trader, Zs/NPC/Trader/01/A/Stand, scripts\vendors\li_commtrader_fidget.thn, trader fixture = LI0604_fix_weaponsdealer, Zs/NPC/Equipment/01/A/Stand, scripts\vendors\li_equipdealer_fidget.thn, Equipment -[MBase] -nickname = LI06_05_Base -local_faction = li_lsf_grp -diff = 2 -msg_id_prefix = gcs_refer_base_LI06_05_Base - -[BaseFaction] -faction = li_p_grp -weight = 1 -offers_missions = false - -[BaseFaction] -faction = li_n_grp -weight = 1 -offers_missions = false - -[MVendor] -num_offers = 0, 0 - [MBase] nickname = LI06_06_Base local_faction = gd_bh_grp @@ -47809,7 +47790,7 @@ fixture = li06_06_base_shipdealer_npc_01, Zs/NPC/ShipDealer/01/A/Stand, scripts\ [MBase] nickname = LI06_07_Base local_faction = li_n_grp -diff = 2 +diff = 1 msg_id_prefix = gcs_refer_base_LI06_07_Base [BaseFaction] @@ -47824,3 +47805,419 @@ offers_missions = false [MVendor] num_offers = 0, 0 + +[GF_NPC] +nickname = li06_07_base_bar_npc_01 +body = rh_wilham_body +head = ge_male1_head +lefthand = benchmark_male_hand_left +righthand = benchmark_male_hand_right +affiliation = co_alg_grp +voice = rvp146 +bribe = co_alg_grp, 10000, 16101 +bribe = co_rs_grp, 10000, 16100 +bribe = fc_j_grp, 10000, 16100 +rumor = base_0_rank, mission_end, 1, 131301 +rumor = base_0_rank, mission_end, 2, 131302 +rumor = base_0_rank, mission_end, 2, 131303 +rumor_type2 = mission_01b_loaded, freetime_01_02, 1, 393439 +rumor_type2 = freetime_01_02, mission_02_loaded, 1, 393440 +rumor_type2 = freetime_01_02, mission_02_loaded, 1, 393441 +rumor_type2 = freetime_01_02, mission_02_accepted, 1, 393573 +rumor_type2 = mission_02_loaded, mission_02_accepted, 1, 393574 +rumor_type2 = mission_02_loaded, mission_02_accepted, 1, 393577 +rumor_type2 = mission_02_loaded, mission_02_accepted, 1, 393579 +rumor_type2 = mission_02_loaded, mission_02_accepted, 1, 393580 +rumor_type2 = mission_02_loaded, freetime_02_03, 1, 393584 +rumor_type2 = mission_02_accepted, freetime_02_03, 1, 393586 +rumor_type2 = mission_03_loaded, mission_04_accepted, 1, 393591 +rumor_type2 = freetime_03_04, mission_04_loaded, 1, 393594 +rumor_type2 = freetime_03_04, mission_04_accepted, 1, 393600 +rumor_type2 = mission_04_loaded, mission_04_accepted, 1, 393603 +rumor_type2 = mission_04_loaded, mission_04_accepted, 1, 393604 +rumor_type2 = mission_04_loaded, mission_04_accepted, 1, 393605 +rumor_type2 = mission_03_loaded, mission_04_accepted, 1, 393606 +rumor_type2 = freetime_03_04, mission_04_accepted, 1, 393607 +rumor_type2 = mission_02_loaded, mission_04_accepted, 1, 393648 +rumor_type2 = base_0_rank, mission_04_loaded, 1, 393481 +rumor_type2 = base_0_rank, mission_04_loaded, 1, 393380 +rumor_type2 = freetime_01_02, mission_02_loaded, 1, 393649 +know = 251785, 253646, 2500, 1 +knowdb = rh01_05 +individual_name = 263081 + +[GF_NPC] +nickname = li06_07_base_bar_npc_02 +body = sh_male2_body +head = br_sales_head +lefthand = benchmark_male_hand_left +righthand = benchmark_male_hand_right +affiliation = gd_bh_grp +voice = rvp111 +misn = DestroyMission, 0, 0.112387 +bribe = co_nws_grp, 10000, 16100 +bribe = co_os_grp, 10000, 16100 +bribe = co_shi_grp, 10000, 16100 +bribe = gd_bh_grp, 10000, 16101 +rumor = base_0_rank, mission_end, 1, 131304 +rumor = base_0_rank, mission_end, 2, 131305 +rumorknowdb = li01_12 +rumor = base_0_rank, mission_end, 1, 131306 +rumor = base_0_rank, mission_end, 2, 131307 +rumor = base_0_rank, mission_end, 2, 131308 +rumor_type2 = mission_01b_loaded, freetime_01_02, 1, 393439 +rumor_type2 = freetime_01_02, mission_02_loaded, 1, 393440 +rumor_type2 = freetime_01_02, mission_02_loaded, 1, 393441 +rumor_type2 = mission_02_loaded, mission_02_accepted, 1, 393442 +rumor_type2 = freetime_01_02, mission_02_accepted, 1, 393573 +rumor_type2 = mission_02_loaded, mission_02_accepted, 1, 393574 +rumor_type2 = mission_02_loaded, mission_02_loaded, 1, 393575 +rumor_type2 = mission_02_loaded, mission_02_accepted, 1, 393577 +rumor_type2 = mission_02_loaded, mission_02_loaded, 1, 393578 +rumor_type2 = mission_02_loaded, mission_02_accepted, 1, 393579 +rumor_type2 = mission_02_loaded, mission_02_accepted, 1, 393580 +rumor_type2 = mission_02_loaded, freetime_02_03, 1, 393584 +rumor_type2 = mission_02_accepted, freetime_02_03, 1, 393586 +rumor_type2 = mission_03_loaded, mission_04_accepted, 1, 393591 +rumor_type2 = freetime_03_04, mission_04_loaded, 1, 393594 +rumor_type2 = freetime_03_04, mission_04_accepted, 1, 393600 +rumor_type2 = mission_04_loaded, mission_04_accepted, 1, 393603 +rumor_type2 = mission_04_loaded, mission_04_accepted, 1, 393604 +rumor_type2 = mission_04_loaded, mission_04_accepted, 1, 393605 +rumor_type2 = mission_03_loaded, mission_04_accepted, 1, 393606 +rumor_type2 = freetime_03_04, mission_04_accepted, 1, 393607 +rumor_type2 = mission_02_loaded, mission_04_accepted, 1, 393648 +rumor_type2 = base_0_rank, mission_04_loaded, 1, 393482 +rumor_type2 = base_0_rank, mission_04_loaded, 1, 393381 +rumor_type2 = freetime_01_02, mission_02_loaded, 1, 393649 +know = 251644, 252610, 11000, 2 +knowdb = li01_to_li04_hole +accessory = prop_neuralnet_B +individual_name = 263080 + +[GF_NPC] +nickname = li06_07_base_bar_npc_03 +body = pl_female2_journeyman_body +head = pl_female1_head +lefthand = benchmark_female_hand_left +righthand = benchmark_female_hand_right +affiliation = gd_bh_grp +voice = rvp501 +misn = DestroyMission, 0, 0.112387 +bribe = co_be_grp, 10000, 16100 +bribe = co_nws_grp, 10000, 16100 +bribe = gd_bh_grp, 10000, 16101 +rumor = base_0_rank, mission_end, 1, 131304 +rumor = base_0_rank, mission_end, 2, 131305 +rumorknowdb = li01_12 +rumor = base_0_rank, mission_end, 1, 131306 +rumor = base_0_rank, mission_end, 2, 131307 +rumor = base_0_rank, mission_end, 2, 131308 +rumor = base_0_rank, mission_end, 3, 134337 +rumorknowdb = Li01_suprise_bh_fighter_badlands +rumor_type2 = mission_01b_loaded, freetime_01_02, 1, 393439 +rumor_type2 = freetime_01_02, mission_02_loaded, 1, 393440 +rumor_type2 = freetime_01_02, mission_02_loaded, 1, 393441 +rumor_type2 = mission_02_loaded, mission_02_accepted, 1, 393442 +rumor_type2 = freetime_01_02, mission_02_accepted, 1, 393573 +rumor_type2 = mission_02_loaded, mission_02_accepted, 1, 393574 +rumor_type2 = mission_02_loaded, mission_02_loaded, 1, 393575 +rumor_type2 = mission_02_loaded, mission_02_accepted, 1, 393577 +rumor_type2 = mission_02_loaded, mission_02_loaded, 1, 393578 +rumor_type2 = mission_02_loaded, mission_02_accepted, 1, 393579 +rumor_type2 = mission_02_loaded, mission_02_accepted, 1, 393580 +rumor_type2 = mission_02_loaded, freetime_02_03, 1, 393584 +rumor_type2 = mission_02_accepted, freetime_02_03, 1, 393586 +rumor_type2 = mission_03_loaded, mission_04_accepted, 1, 393591 +rumor_type2 = freetime_03_04, mission_04_loaded, 1, 393594 +rumor_type2 = freetime_03_04, mission_04_accepted, 1, 393600 +rumor_type2 = mission_04_loaded, mission_04_accepted, 1, 393603 +rumor_type2 = mission_04_loaded, mission_04_accepted, 1, 393604 +rumor_type2 = mission_04_loaded, mission_04_accepted, 1, 393605 +rumor_type2 = mission_03_loaded, mission_04_accepted, 1, 393606 +rumor_type2 = freetime_03_04, mission_04_accepted, 1, 393607 +rumor_type2 = mission_02_loaded, mission_04_accepted, 1, 393648 +rumor_type2 = base_0_rank, mission_04_loaded, 1, 393483 +rumor_type2 = base_0_rank, mission_04_loaded, 1, 393382 +rumor_type2 = freetime_01_02, mission_02_loaded, 1, 393649 +know = 251644, 252610, 10000, 2 +knowdb = li01_to_li04_hole +know = 251910, 253647, 7000, 2 +knowdb = Li01_suprise_bh_fighter_badlands +accessory = prop_neuralnet_B +individual_name = 263079 + +[GF_NPC] +nickname = li06_07_base_bar_npc_04 +body = li_bartender_body +head = br_bartender_head +lefthand = benchmark_male_hand_left +righthand = benchmark_male_hand_right +affiliation = li_n_grp +voice = rvp101 +rumor = base_0_rank, mission_end, 1, 131309 +rumor = base_0_rank, mission_end, 1, 131311 +rumor = base_0_rank, mission_end, 1, 131312 +rumor = base_0_rank, mission_end, 1, 131313 +rumor = base_0_rank, mission_end, 1, 131314 +rumor = base_0_rank, mission_end, 1, 131319 +rumor_type2 = mission_01b_loaded, freetime_01_02, 1, 393439 +rumor_type2 = freetime_01_02, mission_02_loaded, 1, 393440 +rumor_type2 = freetime_01_02, mission_02_loaded, 1, 393441 +rumor_type2 = mission_02_loaded, mission_02_accepted, 1, 393442 +rumor_type2 = freetime_01_02, mission_02_accepted, 1, 393573 +rumor_type2 = mission_02_loaded, mission_02_accepted, 1, 393574 +rumor_type2 = mission_02_loaded, mission_02_loaded, 1, 393575 +rumor_type2 = mission_02_loaded, mission_02_accepted, 1, 393577 +rumor_type2 = mission_02_loaded, mission_02_loaded, 1, 393578 +rumor_type2 = mission_02_loaded, mission_02_accepted, 1, 393579 +rumor_type2 = mission_02_loaded, mission_02_accepted, 1, 393580 +rumor_type2 = mission_02_loaded, mission_02_accepted, 1, 393581 +rumor_type2 = mission_02_loaded, freetime_02_03, 1, 393583 +rumor_type2 = mission_02_loaded, freetime_02_03, 1, 393584 +rumor_type2 = mission_02_accepted, freetime_02_03, 1, 393586 +rumor_type2 = mission_03_loaded, mission_04_accepted, 1, 393591 +rumor_type2 = freetime_03_04, mission_04_loaded, 1, 393594 +rumor_type2 = freetime_03_04, mission_04_accepted, 1, 393600 +rumor_type2 = mission_04_loaded, mission_04_accepted, 1, 393603 +rumor_type2 = mission_04_loaded, mission_04_accepted, 1, 393604 +rumor_type2 = mission_04_loaded, mission_04_accepted, 1, 393605 +rumor_type2 = mission_03_loaded, mission_04_accepted, 1, 393606 +rumor_type2 = freetime_03_04, mission_04_accepted, 1, 393607 +rumor_type2 = mission_02_loaded, mission_04_accepted, 1, 393648 +rumor_type2 = base_0_rank, mission_04_loaded, 1, 393484 +rumor_type2 = base_0_rank, mission_04_loaded, 1, 393383 +rumor_type2 = freetime_01_02, mission_02_loaded, 1, 393649 +individual_name = 263078 + +[GF_NPC] +nickname = li06_07_base_bar_npc_05 +body = li_male_elite_body +head = ge_male6_head +lefthand = male_hand_left_black +righthand = male_hand_right_black +affiliation = li_n_grp +voice = rvp111 +misn = DestroyMission, 0, 0.112387 +rumor = base_0_rank, mission_end, 1, 131309 +rumor = base_0_rank, mission_end, 1, 131310 +rumor = base_0_rank, mission_end, 1, 131311 +rumor = base_0_rank, mission_end, 1, 131312 +rumor = base_0_rank, mission_end, 1, 131313 +rumor = base_0_rank, mission_end, 1, 131314 +rumor = base_0_rank, mission_end, 1, 131315 +rumor = base_0_rank, mission_end, 3, 131316 +rumor = base_0_rank, mission_end, 2, 131317 +rumor = base_0_rank, mission_end, 2, 131318 +rumor = base_0_rank, mission_end, 1, 131319 +rumor_type2 = mission_01b_loaded, freetime_01_02, 1, 393439 +rumor_type2 = freetime_01_02, mission_02_loaded, 1, 393440 +rumor_type2 = freetime_01_02, mission_02_loaded, 1, 393441 +rumor_type2 = mission_02_loaded, mission_02_accepted, 1, 393442 +rumor_type2 = freetime_01_02, mission_02_accepted, 1, 393573 +rumor_type2 = mission_02_loaded, mission_02_accepted, 1, 393574 +rumor_type2 = mission_02_loaded, mission_02_loaded, 1, 393575 +rumor_type2 = mission_02_loaded, mission_02_accepted, 1, 393577 +rumor_type2 = mission_02_loaded, mission_02_loaded, 1, 393578 +rumor_type2 = mission_02_loaded, mission_02_accepted, 1, 393579 +rumor_type2 = mission_02_loaded, mission_02_accepted, 1, 393580 +rumor_type2 = mission_02_loaded, mission_02_accepted, 1, 393581 +rumor_type2 = mission_02_loaded, freetime_02_03, 1, 393583 +rumor_type2 = mission_02_accepted, freetime_02_03, 1, 393586 +rumor_type2 = mission_03_loaded, mission_04_accepted, 1, 393591 +rumor_type2 = freetime_03_04, mission_04_loaded, 1, 393594 +rumor_type2 = mission_04_loaded, mission_04_accepted, 1, 393603 +rumor_type2 = mission_04_loaded, mission_04_accepted, 1, 393604 +rumor_type2 = mission_04_loaded, mission_04_accepted, 1, 393605 +rumor_type2 = mission_03_loaded, mission_04_accepted, 1, 393606 +rumor_type2 = freetime_03_04, mission_04_accepted, 1, 393607 +rumor_type2 = freetime_03_04, mission_04_accepted, 1, 393608 +rumor_type2 = mission_02_loaded, mission_04_accepted, 1, 393648 +rumor_type2 = base_0_rank, mission_04_loaded, 1, 393488 +rumor_type2 = base_0_rank, mission_04_loaded, 1, 393387 +rumor_type2 = freetime_01_02, mission_02_loaded, 1, 393649 +individual_name = 263077 + +[GF_NPC] +nickname = li06_07_base_bar_npc_06 +body = li_female_elite_body +head = ge_female1_head +lefthand = benchmark_female_hand_left +righthand = benchmark_female_hand_right +affiliation = li_n_grp +voice = rvp511 +misn = DestroyMission, 0, 0.112387 +rumor = base_0_rank, mission_end, 1, 131309 +rumor = base_0_rank, mission_end, 1, 131310 +rumor = base_0_rank, mission_end, 1, 131311 +rumor = base_0_rank, mission_end, 1, 131312 +rumor = base_0_rank, mission_end, 1, 131313 +rumor = base_0_rank, mission_end, 1, 131314 +rumor = base_0_rank, mission_end, 3, 131316 +rumor = base_0_rank, mission_end, 2, 131317 +rumor = base_0_rank, mission_end, 2, 131318 +rumor_type2 = mission_01b_loaded, freetime_01_02, 1, 393439 +rumor_type2 = freetime_01_02, mission_02_loaded, 1, 393440 +rumor_type2 = freetime_01_02, mission_02_loaded, 1, 393441 +rumor_type2 = mission_02_loaded, mission_02_accepted, 1, 393442 +rumor_type2 = freetime_01_02, mission_02_accepted, 1, 393573 +rumor_type2 = mission_02_loaded, mission_02_accepted, 1, 393574 +rumor_type2 = mission_02_loaded, mission_02_loaded, 1, 393575 +rumor_type2 = mission_02_loaded, mission_02_accepted, 1, 393577 +rumor_type2 = mission_02_loaded, mission_02_loaded, 1, 393578 +rumor_type2 = mission_02_loaded, mission_02_accepted, 1, 393579 +rumor_type2 = mission_02_loaded, mission_02_accepted, 1, 393580 +rumor_type2 = mission_02_loaded, mission_02_accepted, 1, 393581 +rumor_type2 = mission_02_loaded, freetime_02_03, 1, 393583 +rumor_type2 = mission_02_accepted, freetime_02_03, 1, 393586 +rumor_type2 = mission_03_loaded, mission_04_accepted, 1, 393591 +rumor_type2 = freetime_03_04, mission_04_loaded, 1, 393594 +rumor_type2 = mission_04_loaded, mission_04_accepted, 1, 393603 +rumor_type2 = mission_04_loaded, mission_04_accepted, 1, 393604 +rumor_type2 = mission_04_loaded, mission_04_accepted, 1, 393605 +rumor_type2 = mission_03_loaded, mission_04_accepted, 1, 393606 +rumor_type2 = freetime_03_04, mission_04_accepted, 1, 393607 +rumor_type2 = freetime_03_04, mission_04_accepted, 1, 393608 +rumor_type2 = mission_02_loaded, mission_04_accepted, 1, 393648 +rumor_type2 = base_0_rank, mission_04_loaded, 1, 393489 +rumor_type2 = base_0_rank, mission_04_loaded, 1, 393388 +rumor_type2 = freetime_01_02, mission_02_loaded, 1, 393649 +individual_name = 263076 + +[GF_NPC] +nickname = li06_07_base_bar_npc_07 +body = li_male_elite_body +head = rh_captain_head +lefthand = benchmark_male_hand_left +righthand = benchmark_male_hand_right +affiliation = li_n_grp +voice = rvp101 +misn = DestroyMission, 0, 0.112387 +rumor = base_0_rank, mission_end, 1, 131309 +rumor = base_0_rank, mission_end, 1, 131310 +rumor = base_0_rank, mission_end, 1, 131311 +rumor = base_0_rank, mission_end, 1, 131312 +rumor = base_0_rank, mission_end, 1, 131313 +rumor = base_0_rank, mission_end, 1, 131314 +rumor = base_0_rank, mission_end, 1, 131315 +rumor = base_0_rank, mission_end, 3, 131316 +rumor = base_0_rank, mission_end, 2, 131317 +rumor = base_0_rank, mission_end, 2, 131318 +rumor = base_0_rank, mission_end, 1, 131319 +rumor_type2 = mission_01b_loaded, freetime_01_02, 1, 393439 +rumor_type2 = freetime_01_02, mission_02_loaded, 1, 393440 +rumor_type2 = freetime_01_02, mission_02_loaded, 1, 393441 +rumor_type2 = mission_02_loaded, mission_02_accepted, 1, 393442 +rumor_type2 = freetime_01_02, mission_02_accepted, 1, 393573 +rumor_type2 = mission_02_loaded, mission_02_accepted, 1, 393574 +rumor_type2 = mission_02_loaded, mission_02_loaded, 1, 393575 +rumor_type2 = mission_02_loaded, mission_02_accepted, 1, 393577 +rumor_type2 = mission_02_loaded, mission_02_loaded, 1, 393578 +rumor_type2 = mission_02_loaded, mission_02_accepted, 1, 393579 +rumor_type2 = mission_02_loaded, mission_02_accepted, 1, 393580 +rumor_type2 = mission_02_loaded, mission_02_accepted, 1, 393581 +rumor_type2 = mission_02_loaded, freetime_02_03, 1, 393583 +rumor_type2 = mission_02_accepted, freetime_02_03, 1, 393586 +rumor_type2 = mission_03_loaded, mission_04_accepted, 1, 393591 +rumor_type2 = freetime_03_04, mission_04_loaded, 1, 393594 +rumor_type2 = mission_04_loaded, mission_04_accepted, 1, 393603 +rumor_type2 = mission_04_loaded, mission_04_accepted, 1, 393604 +rumor_type2 = mission_04_loaded, mission_04_accepted, 1, 393605 +rumor_type2 = mission_03_loaded, mission_04_accepted, 1, 393606 +rumor_type2 = freetime_03_04, mission_04_accepted, 1, 393607 +rumor_type2 = freetime_03_04, mission_04_accepted, 1, 393608 +rumor_type2 = mission_02_loaded, mission_04_accepted, 1, 393648 +rumor_type2 = base_0_rank, mission_04_loaded, 1, 393490 +rumor_type2 = base_0_rank, mission_04_loaded, 1, 393390 +rumor_type2 = freetime_01_02, mission_02_loaded, 1, 393649 +individual_name = 263075 + +[GF_NPC] +nickname = li06_07_base_bar_npc_08 +body = li_tilton_body +head = ge_male2_head +lefthand = benchmark_male_hand_left +righthand = benchmark_male_hand_right +affiliation = co_ss_grp +voice = rvp111 +bribe = co_hsp_grp, 10000, 16100 +bribe = co_me_grp, 10000, 16100 +bribe = co_ni_grp, 10000, 16100 +bribe = co_ss_grp, 10000, 16101 +bribe = co_vr_grp, 10000, 16100 +rumor = base_0_rank, mission_end, 1, 131320 +rumor = base_0_rank, mission_end, 2, 131321 +rumor = base_0_rank, mission_end, 1, 131322 +rumor_type2 = mission_01b_loaded, freetime_01_02, 1, 393439 +rumor_type2 = freetime_01_02, mission_02_loaded, 1, 393440 +rumor_type2 = freetime_01_02, mission_02_loaded, 1, 393441 +rumor_type2 = freetime_01_02, mission_02_accepted, 1, 393573 +rumor_type2 = mission_02_loaded, mission_02_accepted, 1, 393574 +rumor_type2 = mission_02_loaded, mission_02_accepted, 1, 393577 +rumor_type2 = mission_02_loaded, mission_02_accepted, 1, 393579 +rumor_type2 = mission_02_loaded, mission_02_accepted, 1, 393580 +rumor_type2 = mission_02_loaded, freetime_02_03, 1, 393584 +rumor_type2 = mission_02_accepted, freetime_02_03, 1, 393586 +rumor_type2 = mission_03_loaded, mission_04_accepted, 1, 393591 +rumor_type2 = freetime_03_04, mission_04_loaded, 1, 393594 +rumor_type2 = freetime_03_04, mission_04_accepted, 1, 393600 +rumor_type2 = mission_04_loaded, mission_04_accepted, 1, 393603 +rumor_type2 = mission_04_loaded, mission_04_accepted, 1, 393604 +rumor_type2 = mission_04_loaded, mission_04_accepted, 1, 393605 +rumor_type2 = mission_03_loaded, mission_04_accepted, 1, 393606 +rumor_type2 = freetime_03_04, mission_04_accepted, 1, 393607 +rumor_type2 = mission_02_loaded, mission_04_accepted, 1, 393648 +rumor_type2 = base_0_rank, mission_04_loaded, 1, 393491 +rumor_type2 = base_0_rank, mission_04_loaded, 1, 393391 +rumor_type2 = freetime_01_02, mission_02_loaded, 1, 393649 +know = 251772, 253648, 1000, 1 +knowdb = li03_01 +know = 251760, 253649, 700, 1 +knowdb = li01_10 +individual_name = 263074 + +[GF_NPC] +nickname = li06_07_base_deck_npc_01 +body = li_male_elite_body +head = rh_hassler_head +lefthand = benchmark_male_hand_left +righthand = benchmark_male_hand_right +affiliation = li_n_grp +voice = rvp111 +individual_name = 263073 + +[GF_NPC] +nickname = li06_07_base_deck_npc_02 +body = li_male_elite_body +head = ge_male3_head +lefthand = benchmark_male_hand_left +righthand = benchmark_male_hand_right +affiliation = li_n_grp +voice = rvp101 +individual_name = 263072 + +[GF_NPC] +nickname = li06_07_base_deck_npc_03 +body = li_male_elite_body +head = li_rockford_head +lefthand = benchmark_male_hand_left +righthand = benchmark_male_hand_right +affiliation = li_n_grp +voice = rvp111 +individual_name = 263071 + +[MRoom] +nickname = Bar +character_density = 7 +fixture = li06_07_base_bar_npc_04, Zs/NPC/Bartender/01/A/Stand, scripts\vendors\li_host_fidget.thn, bartender + +[MRoom] +nickname = Deck +character_density = 3 +fixture = li06_07_base_deck_npc_01, Zs/NPC/ShipDealer/01/A/Stand, scripts\vendors\li_shipdealer_fidget.thn, ShipDealer +fixture = li06_07_base_deck_npc_02, Zs/NPC/trader/01/A/Stand, scripts\vendors\li_commtrader_fidget.thn, trader +fixture = li06_07_base_deck_npc_03, Zs/NPC/Equipment/01/A/Stand, scripts\vendors\li_equipdealer_fidget.thn, Equipment + +[MRoom] +nickname = Deck2 +character_density = 3 diff --git a/DATA/SOLAR/ASTEROIDS/LI06_asteroid_002.ini b/DATA/SOLAR/ASTEROIDS/LI06_asteroid_002.ini new file mode 100644 index 00000000..0ca10de4 --- /dev/null +++ b/DATA/SOLAR/ASTEROIDS/LI06_asteroid_002.ini @@ -0,0 +1,65 @@ +[TexturePanels] +file = solar\asteroids\rock_shapes.ini + +[Field] +cube_size = 400 +fill_dist = 3300 +tint_field = 255, 255, 255 +empty_cube_frequency = 0.6 + +[Cube] +asteroid = mineable2_asteroid30, 0.6, 0.2, -0.2, 35, 10, 20 +asteroid = mineable2_asteroid60, 0.4, -0.7, -0.2, 15, 90, 120 +asteroid = mine_spike_mineable, -0.2, -0.1, -0.6, 105, 160, 25, mine +asteroid = mine_spike_mineable, 0.5, -0.2, -0.6, 75, 30, 70, mine +asteroid = mineable2_asteroid60, -0.7, 0.4, -0.4, 75, 30, 70 +asteroid = mine_spike_mineable, -0.9, 0.6, -0.8, 75, 30, 70, mine + +[properties] +flag = rock_objects +flag = Object_density_med +flag = DANGER_DENSITY_MED + +[Exclusion Zones] +exclusion = Zone_LI06_asteroid_002_exclusion_1 + +[Band] +render_parts = 6 +shape = asteroid_belt_04 +height = 3000 +offset_dist = 2000 +fade = 1, 1.35, 15, 17 +texture_aspect = 1 +color_shift = 0.8, 0.8, 0.8 +ambient_intensity = 1 +vert_increase = 2 + +[AsteroidBillboards] +count = 400 +start_dist = 2000 +fade_dist_percent = 0.35 +shape = mine_rock_tri +color_shift = 0.7, 0.7, 0.7 +ambient_intensity = 1 +size = 60, 70 + +[DynamicAsteroids] +asteroid = DAsteroid_gold +count = 10 +placement_radius = 150 +placement_offset = 90 +max_velocity = 15 +max_angular_velocity = 3 +color_shift = 1, 1, 1 + +[LootableZone] +asteroid_loot_container = lootcrate_ast_loot_gold +asteroid_loot_commodity = commodity_gold +dynamic_loot_container = lootcrate_ast_loot_gold +dynamic_loot_commodity = commodity_gold +asteroid_loot_count = 0, 0 +dynamic_loot_count = 1, 1 +asteroid_loot_difficulty = 40 +dynamic_loot_difficulty = 2 + +; Copied by FL Atlas from file: solar\ASTEROIDS\br05_molly_gold_field.ini diff --git a/DATA/UNIVERSE/SYSTEMS/Li06/Bases/LI06_05_Base.ini b/DATA/UNIVERSE/SYSTEMS/Li06/Bases/LI06_05_Base.ini deleted file mode 100644 index 17343775..00000000 --- a/DATA/UNIVERSE/SYSTEMS/Li06/Bases/LI06_05_Base.ini +++ /dev/null @@ -1,11 +0,0 @@ -[BaseInfo] -nickname = LI06_05_Base -start_room = Deck - -[Room] -nickname = bar -file = Universe\Systems\LI06\Bases\Rooms\LI06_05_bar.ini - -[Room] -nickname = Deck -file = Universe\Systems\LI06\Bases\Rooms\LI06_05_deck.ini diff --git a/DATA/UNIVERSE/SYSTEMS/Li06/Bases/LI06_07_Base.ini b/DATA/UNIVERSE/SYSTEMS/Li06/Bases/LI06_07_Base.ini index 532f01c4..5b8d9fd5 100644 --- a/DATA/UNIVERSE/SYSTEMS/Li06/Bases/LI06_07_Base.ini +++ b/DATA/UNIVERSE/SYSTEMS/Li06/Bases/LI06_07_Base.ini @@ -1,11 +1,16 @@ [BaseInfo] nickname = LI06_07_Base start_room = Deck +price_variance = 0.15 [Room] -nickname = bar +nickname = Bar file = Universe\Systems\LI06\Bases\Rooms\LI06_07_bar.ini [Room] nickname = Deck file = Universe\Systems\LI06\Bases\Rooms\LI06_07_deck.ini + +[Room] +nickname = Deck2 +file = Universe\Systems\LI06\Bases\ROOMS\li06_07_deck2.ini diff --git a/DATA/UNIVERSE/SYSTEMS/Li06/Bases/Rooms/LI06_05_bar.ini b/DATA/UNIVERSE/SYSTEMS/Li06/Bases/Rooms/LI06_05_bar.ini deleted file mode 100644 index 6f3bd05b..00000000 --- a/DATA/UNIVERSE/SYSTEMS/Li06/Bases/Rooms/LI06_05_bar.ini +++ /dev/null @@ -1,27 +0,0 @@ -[Room_Info] -set_script = Scripts\Bases\Li_09_bar_hardpoint_s020x.thn -scene = all, ambient, Scripts\Bases\Li_09_bar_ambi_int_s020x.thn - -[Room_Sound] -ambient = ambience_deck_space_smaller - -[CharacterPlacement] -name = Zg/PC/Player/01/A/Stand -start_script = Scripts\Bases\li_09_bar_enter_01.thn - -[Camera] -name = Camera_0 - -[Hotspot] -name = IDS_HOTSPOT_DECK -behavior = ExitDoor -room_switch = Deck - -[Hotspot] -name = IDS_HOTSPOT_BAR -behavior = ExitDoor -room_switch = Bar - -[Hotspot] -name = IDS_HOTSPOT_NEWSVENDOR -behavior = NewsVendor diff --git a/DATA/UNIVERSE/SYSTEMS/Li06/Bases/Rooms/LI06_05_deck.ini b/DATA/UNIVERSE/SYSTEMS/Li06/Bases/Rooms/LI06_05_deck.ini deleted file mode 100644 index 7fb63506..00000000 --- a/DATA/UNIVERSE/SYSTEMS/Li06/Bases/Rooms/LI06_05_deck.ini +++ /dev/null @@ -1,23 +0,0 @@ -[Room_Info] -set_script = Scripts\Bases\Li_08_Deck_hardpoint_01.thn -scene = all, ambient, Scripts\Bases\Li_08_Deck_ambi_int_01.thn -animation = Sc_loop - -[Room_Sound] -ambient = ambience_deck_space_smaller - -[PlayerShipPlacement] -name = X/Shipcentre/01 - -[Camera] -name = Camera_0 - -[Hotspot] -name = IDS_HOTSPOT_DECK -behavior = ExitDoor -room_switch = Deck - -[Hotspot] -name = IDS_HOTSPOT_BAR -behavior = ExitDoor -room_switch = Bar diff --git a/DATA/UNIVERSE/SYSTEMS/Li06/Bases/Rooms/LI06_07_bar.ini b/DATA/UNIVERSE/SYSTEMS/Li06/Bases/Rooms/LI06_07_bar.ini index 6f3bd05b..f3956259 100644 --- a/DATA/UNIVERSE/SYSTEMS/Li06/Bases/Rooms/LI06_07_bar.ini +++ b/DATA/UNIVERSE/SYSTEMS/Li06/Bases/Rooms/LI06_07_bar.ini @@ -1,17 +1,18 @@ [Room_Info] -set_script = Scripts\Bases\Li_09_bar_hardpoint_s020x.thn -scene = all, ambient, Scripts\Bases\Li_09_bar_ambi_int_s020x.thn +set_script = Scripts\Bases\li_05_bar_hardpoint_01.thn +scene = all, ambient, Scripts\Bases\Li_05_Bar_ambi_int_01.thn [Room_Sound] -ambient = ambience_deck_space_smaller - -[CharacterPlacement] -name = Zg/PC/Player/01/A/Stand -start_script = Scripts\Bases\li_09_bar_enter_01.thn +ambient = ambience_bar_ground_smaller +music = music_bar_generic09 [Camera] name = Camera_0 +[CharacterPlacement] +name = Zg/PC/Player/01/A/Stand +start_script = scripts\bases\li_05_bar_enter_01.thn + [Hotspot] name = IDS_HOTSPOT_DECK behavior = ExitDoor @@ -22,6 +23,28 @@ name = IDS_HOTSPOT_BAR behavior = ExitDoor room_switch = Bar +[Hotspot] +name = IDS_HOTSPOT_COMMODITYTRADER_ROOM +behavior = ExitDoor +room_switch = Deck +set_virtual_room = Trader + +[Hotspot] +name = IDS_HOTSPOT_EQUIPMENTDEALER_ROOM +behavior = ExitDoor +room_switch = Deck +set_virtual_room = Equipment + +[Hotspot] +name = IDS_HOTSPOT_SHIPDEALER_ROOM +behavior = ExitDoor +room_switch = Deck +set_virtual_room = ShipDealer + [Hotspot] name = IDS_HOTSPOT_NEWSVENDOR behavior = NewsVendor + +[Hotspot] +name = IDS_HOTSPOT_MISSIONVENDOR +behavior = MissionVendor diff --git a/DATA/UNIVERSE/SYSTEMS/Li06/Bases/Rooms/LI06_07_deck.ini b/DATA/UNIVERSE/SYSTEMS/Li06/Bases/Rooms/LI06_07_deck.ini index 7fb63506..76c8af25 100644 --- a/DATA/UNIVERSE/SYSTEMS/Li06/Bases/Rooms/LI06_07_deck.ini +++ b/DATA/UNIVERSE/SYSTEMS/Li06/Bases/Rooms/LI06_07_deck.ini @@ -1,14 +1,23 @@ [Room_Info] -set_script = Scripts\Bases\Li_08_Deck_hardpoint_01.thn -scene = all, ambient, Scripts\Bases\Li_08_Deck_ambi_int_01.thn -animation = Sc_loop +set_script = Scripts\Bases\Li_05_Deck_hardpoint_01.thn +scene = all, ambient, Scripts\Bases\Li_05_Deck_ambi_int_01.thn + +[Spiels] +CommodityDealer = manhattan_commodity_spiel +EquipmentDealer = manhattan_equipment_spiel [Room_Sound] ambient = ambience_deck_space_smaller +[CharacterPlacement] +name = Zg/PC/Player/01/A/Stand + [PlayerShipPlacement] name = X/Shipcentre/01 +[ForSaleShipPlacement] +name = X/Shipcentre/02 + [Camera] name = Camera_0 @@ -21,3 +30,82 @@ room_switch = Deck name = IDS_HOTSPOT_BAR behavior = ExitDoor room_switch = Bar + +[Hotspot] +name = IDS_HOTSPOT_COMMODITYTRADER_ROOM +behavior = VirtualRoom +room_switch = Trader + +[Hotspot] +name = IDS_HOTSPOT_EQUIPMENTDEALER_ROOM +behavior = VirtualRoom +room_switch = Equipment + +[Hotspot] +name = IDS_HOTSPOT_SHIPDEALER_ROOM +behavior = VirtualRoom +room_switch = ShipDealer + +[Hotspot] +name = IDS_NN_REPAIR_YOUR_SHIP +behavior = Repair +virtual_room = Deck + +[Hotspot] +name = IDS_DEALER_FRONT_DESK +behavior = FrontDesk +state_read = 1 +state_send = 2 +virtual_room = Trader + +[Hotspot] +name = IDS_HOTSPOT_COMMODITYTRADER +behavior = StartDealer +state_read = 2 +state_send = 1 +virtual_room = Trader + +[Hotspot] +name = IDS_DEALER_FRONT_DESK +behavior = FrontDesk +state_read = 1 +state_send = 2 +virtual_room = Equipment + +[Hotspot] +name = IDS_HOTSPOT_EQUIPMENTDEALER +behavior = StartEquipDealer +state_read = 2 +state_send = 1 +virtual_room = Equipment + +[Hotspot] +name = IDS_EQUIPMENT_ROOM_RIGHT +behavior = MoveRight +state_read = 2 +state_send = 1 +virtual_room = Equipment + +[Hotspot] +name = IDS_NN_REPAIR_YOUR_SHIP +behavior = Repair +virtual_room = Equipment + +[Hotspot] +name = IDS_DEALER_FRONT_DESK +behavior = FrontDesk +state_read = 1 +state_send = 2 +virtual_room = ShipDealer + +[Hotspot] +name = IDS_HOTSPOT_SHIPDEALER +behavior = StartShipDealer +state_read = 2 +state_send = 1 +virtual_room = ShipDealer + +[Hotspot] +name = IDS_NN_REPAIR_YOUR_SHIP +behavior = Repair +virtual_room = ShipDealer diff --git a/DATA/UNIVERSE/SYSTEMS/Li06/Bases/Rooms/li06_07_deck2.ini b/DATA/UNIVERSE/SYSTEMS/Li06/Bases/Rooms/li06_07_deck2.ini new file mode 100644 index 00000000..7e741a6d --- /dev/null +++ b/DATA/UNIVERSE/SYSTEMS/Li06/Bases/Rooms/li06_07_deck2.ini @@ -0,0 +1,37 @@ +[Room_Info] +set_script = Scripts\Bases\Li_05_Deck_HardPoint_01.thn +scene = all, ambient, Scripts\Bases\Li_05_Deck_ambi_int_01.thn + +[Room_Sound] +ambient = ambience_deck_space_smaller + +[PlayerShipPlacement] +name = X/Shipcentre/01 + +[Camera] +name = Camera_0 + +[Hotspot] +name = IDS_HOTSPOT_DECK +behavior = ExitDoor +room_switch = Deck + +[Hotspot] +name = IDS_HOTSPOT_BAR +behavior = ExitDoor +room_switch = Bar + +[Hotspot] +name = IDS_HOTSPOT_COMMODITYTRADER_ROOM +behavior = VirtualRoom +room_switch = Trader + +[Hotspot] +name = IDS_HOTSPOT_EQUIPMENTDEALER_ROOM +behavior = VirtualRoom +room_switch = Equipment + +[Hotspot] +name = IDS_HOTSPOT_SHIPDEALER_ROOM +behavior = VirtualRoom +room_switch = ShipDealer diff --git a/DATA/UNIVERSE/SYSTEMS/Li06/LI06.ini b/DATA/UNIVERSE/SYSTEMS/Li06/LI06.ini index 94f7d2e6..3821033e 100644 --- a/DATA/UNIVERSE/SYSTEMS/Li06/LI06.ini +++ b/DATA/UNIVERSE/SYSTEMS/Li06/LI06.ini @@ -188,6 +188,10 @@ zone = Zone_LI06_asteroid_001 [Asteroids] file = solar\ASTEROIDS\LI06_debris_001.ini zone = Zone_LI06_debris_001 + +[Asteroids] +file = solar\ASTEROIDS\LI06_asteroid_002.ini +zone = Zone_LI06_asteroid_002 [Ambient] color = 50, 50, 50 @@ -330,26 +334,6 @@ voice = atc_leg_f01a ;endregion ;region - Paradise Valley Station -[Object] -nickname = LI06_05 -pos = -3065.34, 0, -26190.48 -ids_info = 65713 -behavior = NOTHING -pilot = pilot_solar_easy -dock_with = LI06_05_Base -base = LI06_05_Base -reputation = li_lsf_grp -rotate = 0, 69.62, 0 -archetype = space_police01 -ids_name = 450055 -loadout = rm_space_police01_li_02 -difficulty_level = 10 -space_costume = benchmark_male_head, benchmark_male_body -voice = atc_leg_m01 -;endregion - -;region - Carson station - [Object] nickname = LI06_06 pos = -45484.648438, 70.279999, -43852.656250 @@ -358,7 +342,7 @@ pilot = pilot_solar_easy dock_with = LI06_06_Base base = LI06_06_Base reputation = gd_bh_grp -rotate = 180.000000, 42.150002, 180.000000 +rotate = 0.000000, -137.850006, 0.000000 archetype = smallstation1 ids_name = 450030 loadout = smallstation_li_01 @@ -372,20 +356,20 @@ ids_info = 263068 ;region - Battleship Henderson [Object] nickname = LI06_07 -pos = -2438.01, -2.39, -27709.217 -ids_info = 65713 +pos = -2211.191650, 0.000000, -27512.640625 behavior = NOTHING pilot = pilot_solar_easy dock_with = LI06_07_Base base = LI06_07_Base reputation = li_n_grp -rotate = 169.160, -66.212, -168.503 +rotate = 169, -110, -169 archetype = l_dreadnought ids_name = 450060 loadout = li_dreadnought_li_01 difficulty_level = 1 -space_costume = benchmark_male_head, benchmark_male_body +space_costume = li_captain_head, li_male_guard_body voice = pilot_c_ill_m01 +ids_info = 263082 ;endregion ;region - Asteroid Field @@ -1206,7 +1190,7 @@ visit = 128 [Object] nickname = LI06_to_LI07_hole ids_name = 450072 -pos = -2656, 0, -27093 +pos = 2844.937500, 0.000000, -44209.792969 rotate = 0, 140, 0 archetype = jumphole_green msg_id_prefix = gcs_refer_system_LI07 @@ -2974,3 +2958,28 @@ loadout = SECRET_lr_pi_fighter_li04 visit = 0 ids_name = 320020 ids_info = 320021 + +[Zone] +nickname = Zone_LI06_asteroid_002 +ids_name = 263069 +pos = 22.997501, 0.000000, -40727.031250 +rotate = 0, 0, 0 +shape = ELLIPSOID +size = 17595, 8613, 8613 +property_flags = 66 +ids_info = 0 +visit = 32 +damage = 0 +comment = Northgrave Field +spacedust = golddust +spacedust_maxparticles = 50 +sort = 99 + +[Zone] +nickname = Zone_LI06_asteroid_002_exclusion_1 +pos = 2782.697754, 0.000000, -44201.199219 +rotate = 0, 0, 0 +shape = SPHERE +size = 896.902588 +property_flags = 131072 +sort = 99 diff --git a/DATA/UNIVERSE/universe.ini b/DATA/UNIVERSE/universe.ini index 648431fe..2f853e09 100644 --- a/DATA/UNIVERSE/universe.ini +++ b/DATA/UNIVERSE/universe.ini @@ -1759,13 +1759,6 @@ strid_name = 0 file = UNIVERSE\SYSTEMS\LI06\Bases\LI06_04_Base.ini BGCS_base_run_by = W02bF33 -[Base] -nickname = LI06_05_Base -system = LI06 -strid_name = 0 -file = Universe\Systems\LI06\Bases\LI06_05_Base.ini -BGCS_base_run_by = W02bF33 - [Base] nickname = LI06_06_Base system = LI06 @@ -1776,8 +1769,8 @@ BGCS_base_run_by = W02bF33 [Base] nickname = LI06_07_Base system = LI06 -strid_name = 0 -file = Universe\Systems\LI06\Bases\LI06_07_Base.ini +strid_name = 450060 +file = UNIVERSE\SYSTEMS\Li06\Bases\LI06_07_Base.ini BGCS_base_run_by = W02bF33 [system] diff --git a/EXE/REM/Lua/Infocards.lua b/EXE/REM/Lua/Infocards.lua index 52e2d602..59988119 100644 --- a/EXE/REM/Lua/Infocards.lua +++ b/EXE/REM/Lua/Infocards.lua @@ -846,6 +846,20 @@ rem.AddInfoCard(263065, "Bounty Hunters Guild Rafael Archer") rem.AddInfoCard(263066, "Bounty Hunters Guild Samira Schneider") rem.AddInfoCard(263067, "Bounty Hunters Guild Maya Patel") rem.AddInfoCard(263068, [[CLASS: DunkirkCREW: CLASSIFIEDARMAMENT: CLASSIFIEDBuilt to monitor the traffic moving through Nevada's trade lanes, this Bounty Hunter station serves as a forward operating post for trackers, contract brokers, and patrol wings assigned to the Las Vegas sector. Its location allows quick response to pirate activity near the debris fields, where criminals and smugglers often try to vanish into the wreckage.The station is heavily secured and keeps its own records separate from the local authorities. Hunters stationed here are known to favor fast contracts, quiet deals, and aggressive pursuit, making the post one of the most effective choke points in the system. Few fugitives pass through Nevada without hearing of the station first.]]) +rem.AddInfoCard(263069, "Northgrave Field") +rem.AddInfoCard(263070, [[CLASS: Liberty BattleshipCREW: CLASSIFIEDARMAMENT: CLASSIFIEDThis Liberty Navy battleship serves as the sole military outpost in Nevada, maintaining order across the system and watching for signs of criminal activity. Its presence is meant to discourage smugglers, pirates, and other fugitives who might otherwise treat Las Vegas and the surrounding lanes as safe ground.The ship acts as both a patrol anchor and a command post, keeping a close eye on traffic moving through the system. While the Zoners handle civilian administration, the Navy vessel remains ready to respond if the local balance shifts too far toward lawlessness. Few ships entering Nevada fail to notice it, and fewer still mistake its silence for weakness.]]) +rem.AddInfoCard(263071, "Battleship Henderson Equipment Dealer Samira Zhao") +rem.AddInfoCard(263072, "Battleship Henderson Trade Dealer Rafael Novak") +rem.AddInfoCard(263073, "Battleship Henderson Ship Dealer Sofia Vargas") +rem.AddInfoCard(263074, "Universal Shipping Alex Archer") +rem.AddInfoCard(263075, "Liberty Navy Hanna Patel") +rem.AddInfoCard(263076, "Liberty Navy Amelia Mercer") +rem.AddInfoCard(263077, "Liberty Navy Samira Wolfe") +rem.AddInfoCard(263078, "Battleship Henderson Bartender Sofia Mercer") +rem.AddInfoCard(263079, "Bounty Hunters Guild Caleb Wolfe") +rem.AddInfoCard(263080, "Bounty Hunters Guild Sofia Wolfe") +rem.AddInfoCard(263081, "ALG Waste Disposal Elena Patel") +rem.AddInfoCard(263082, [[CLASS: DunkirkCREW: CLASSIFIEDARMAMENT: CLASSIFIED]]) -- Thrust Velocity Extensions Equipment