diff --git a/.gitignore b/.gitignore new file mode 100644 index 00000000..6dd020ea --- /dev/null +++ b/.gitignore @@ -0,0 +1,9 @@ +EXE/FLAR.log +EXE/ReShade.* +EXE/REM/LOGS/client_log_* +EXE/REM/Lua/DYNAMIC/config.lua +SAVE/PerfOptions.ini +SAVE/WindowSettings.ini +SAVE/Accts/SinglePlayer/Restart.fl +SAVE/Accts/SinglePlayer/AutoSave.fl +SAVE/Accts/SinglePlayer/nostory.fl \ No newline at end of file diff --git a/DATA/MISSIONS/ENCOUNTERS/area_battleships.ini b/DATA/MISSIONS/ENCOUNTERS/area_battleships.ini new file mode 100644 index 00000000..80fa5a8b --- /dev/null +++ b/DATA/MISSIONS/ENCOUNTERS/area_battleships.ini @@ -0,0 +1,53 @@ +[EncounterFormation] +ship_by_class = 1, 1, battleships +pilot_job = assault_leader_job +make_class = wanderer +ship_by_class = 0, 2, CRUISERS, -3 +pilot_job = assault_job +make_class = wanderer +ship_by_class = 0, 3, sc_fighters, -6 +pilot_job = assault_job +make_class = wanderer +ship_by_class = 0, 3, sc_fighters, -6 +pilot_job = assault_job +make_class = wanderer +formation_by_class = battleships +behavior = wander +arrival = all, -object_all +allow_simultaneous_creation = yes +zone_creation_distance = 0 +times_to_create = infinite + + +[EncounterFormation] +ship_by_class = 1, 3, battleships +pilot_job = assault_leader_job +make_class = wanderer +formation_by_class = battleships +behavior = wander +arrival = all, -object_all +allow_simultaneous_creation = yes +zone_creation_distance = 0 +times_to_create = infinite + +[EncounterFormation] +ship_by_class = 1, 1, battleships +pilot_job = assault_leader_job +make_class = wanderer +ship_by_class = 0, 4, sc_fighters, -6 +pilot_job = assault_job +make_class = wanderer +ship_by_class = 0, 4, sc_fighters, -6 +pilot_job = assault_job +make_class = wanderer +formation_by_class = battleships +behavior = wander +arrival = all, -object_all +allow_simultaneous_creation = yes +zone_creation_distance = 0 +times_to_create = infinite + +[Creation] +permutation = 0, 3 +permutation = 1, 1 +permutation = 2, 2 \ No newline at end of file diff --git a/DATA/MISSIONS/ENCOUNTERS/area_cruisers.ini b/DATA/MISSIONS/ENCOUNTERS/area_cruisers.ini new file mode 100644 index 00000000..cd9c358d --- /dev/null +++ b/DATA/MISSIONS/ENCOUNTERS/area_cruisers.ini @@ -0,0 +1,16 @@ +[EncounterFormation] +ship_by_class = 1, 1, CRUISERS +pilot_job = assault_leader_job +ship_by_class = 0, 4, sc_fighters, -3 +pilot_job = assault_job +make_class = wanderer +formation_by_class = CRUISERS +behavior = wander +arrival = all, -object_all +allow_simultaneous_creation = yes +zone_creation_distance = 0 +times_to_create = infinite + +[Creation] +permutation = 0, 3 + diff --git a/DATA/MISSIONS/faction_prop.ini b/DATA/MISSIONS/faction_prop.ini index 1247a98e..ab315d1b 100644 --- a/DATA/MISSIONS/faction_prop.ini +++ b/DATA/MISSIONS/faction_prop.ini @@ -13,6 +13,7 @@ npc_ship = li_n_li_elite_d8 npc_ship = li_n_li_elite_d9 npc_ship = li_n_li_elite_d10 npc_ship = li_n_li_elite_d11-19 +npc_ship = li_n_or_elite_d11-19 npc_ship = li_n_cruiser_d22 npc_ship = li_n_dreadnought_d25 voice = pilot_f_mil_m01 @@ -49,6 +50,8 @@ scan_for_cargo = commodity_cardamine, 2 scan_announce = true scan_chance = 0.3 formation = fighters, fighter_li_n +formation = CRUISERS, cruiser_li_n +formation = battleships, cruiser3_li_n [FactionProps] affiliation = li_lsf_grp diff --git a/DATA/MISSIONS/formations.ini b/DATA/MISSIONS/formations.ini index 468c84f2..65d9fee3 100644 --- a/DATA/MISSIONS/formations.ini +++ b/DATA/MISSIONS/formations.ini @@ -875,8 +875,8 @@ pl_pos = 0, 50, 275 [Formation] nickname = cruiser3_li_n pos = 0, 0, 0 -pos = 100, 0, 300 -pos = -100, 0, 300 +pos = 150, 0, 300 +pos = -150, 0, 300 pos = -55, 50, 188 pos = 55, 50, 189 pos = -110, 60, 225 diff --git a/DATA/MISSIONS/mbases.ini b/DATA/MISSIONS/mbases.ini index ad4fbb61..c450ee07 100644 --- a/DATA/MISSIONS/mbases.ini +++ b/DATA/MISSIONS/mbases.ini @@ -46032,4 +46032,516 @@ num_offers = 0, 0 [MRoom] nickname = Deck -character_density = 3 \ No newline at end of file +character_density = 3 + +[MBase] +nickname = LI06_01_Base +local_faction = li_lsf_grp +diff = 3 +msg_id_prefix = gcs_refer_base_LI06_01_Base + +[MVendor] +num_offers = 2, 4 + +[BaseFaction] +faction = li_p_grp +weight = 9 +offers_missions = +mission_type = DestroyMission, 0.112387, 0.351002, 20 +npc = LI0601_lpolice_001_m + +[BaseFaction] +faction = li_n_grp +weight = 1 +offers_missions = false + +[BaseFaction] +faction = gd_z_grp +weight = 1 +offers_missions = false + +[BaseFaction] +faction = co_ti_grp +weight = 64 +offers_missions = +mission_type = DestroyMission, 0.112387, 0.351002, 40 +npc = LI0601_planetform_001_m +npc = LI0601_planetform_002_m +npc = LI0601_planetform_003_m + +[BaseFaction] +faction = co_ss_grp +weight = 9 +npc = LI0601_universal_001_m + +[BaseFaction] +faction = gd_bh_grp +weight = 18 +offers_missions = +mission_type = DestroyMission, 0.112387, 0.351002, 40 +npc = LI0601_bounty_001_f +npc = LI0601_bounty_002_m + +[GF_NPC] +nickname = LI0601_bounty_001_f +body = pl_female2_journeyman_body +head = sh_female1_head_gen +lefthand = benchmark_female_hand_left +righthand = benchmark_female_hand_right +individual_name = 220154 +affiliation = gd_bh_grp +voice = rvp501 +misn = DestroyMission, 0.112387, 0.351002 +room = bar +bribe = co_hsp_grp, 10000, 16100 +bribe = co_ni_grp, 10000, 16100 +bribe = co_ss_grp, 10000, 16100 +bribe = co_vr_grp, 10000, 16100 +bribe = gd_bh_grp, 10000, 16101 +know = 251644, 252612, 6000, 2 +knowdb = li02_to_li04_hole + +[GF_NPC] +nickname = LI0601_bounty_002_m +body = sh_male2_body +head = pi_pirate1_head +lefthand = benchmark_male_hand_left +righthand = benchmark_male_hand_right +individual_name = 220155 +affiliation = gd_bh_grp +voice = rvp101 +misn = DestroyMission, 0.112387, 0.351002 +room = bar +bribe = co_be_grp, 10000, 16100 +bribe = co_nws_grp, 10000, 16100 +bribe = co_ti_grp, 10000, 16100 +bribe = gd_bh_grp, 10000, 16101 +accessory = prop_neuralnet_B_right + +[GF_NPC] +nickname = LI0601_fix_bartender +body = li_bartender_body +head = rh_bartender_head +lefthand = benchmark_male_hand_left +righthand = benchmark_male_hand_right +individual_name = 244652 +affiliation = co_ti_grp +voice = rvp111 +bribe = co_be_grp, 10000, 16100 +bribe = co_nws_grp, 10000, 16100 +bribe = co_ss_grp, 10000, 16100 +bribe = co_ti_grp, 10000, 16101 + +[GF_NPC] +nickname = LI0601_fix_ship +base_appr = Robot_body_c +individual_name = 244655 +affiliation = co_ti_grp +voice = rvp003 + +[GF_NPC] +nickname = LI0601_fix_trader +base_appr = Robot_body_a +individual_name = 244653 +affiliation = co_ti_grp +voice = rvp003 + +[GF_NPC] +nickname = LI0601_fix_weaponsdealer +base_appr = Robot_body_e +individual_name = 244654 +affiliation = co_ti_grp +voice = rvp003 + +[GF_NPC] +nickname = LI0601_lpolice_001_m +body = li_male_guard_body +head = ge_male3_head +lefthand = benchmark_male_hand_left +righthand = benchmark_male_hand_right +individual_name = 220156 +affiliation = li_p_grp +voice = rvp111 +misn = DestroyMission, 0.112387, 0.351002 +room = bar +bribe = li_p_grp, 10000, 16101 +bribe = co_alg_grp, 10000, 16100 +bribe = co_be_grp, 10000, 16100 +bribe = co_ni_grp, 10000, 16100 +bribe = gd_bh_grp, 10000, 16100 + +[GF_NPC] +nickname = LI0601_planetform_001_m +body = sc_scientist4_body +head = li_captain_head +lefthand = benchmark_male_hand_left +righthand = benchmark_male_hand_right +individual_name = 220157 +affiliation = co_ti_grp +voice = rvp101 +misn = DestroyMission, 0.112387, 0.351002 +room = bar +know = 251654, 253753, 1500, 1 +knowdb = br01_05 +know = 251719, 253754, 600, 1 +knowdb = iw03_01 + +[GF_NPC] +nickname = LI0601_planetform_002_m +body = sc_scientist4_body +head = pl_male7_head +lefthand = benchmark_male_hand_left +righthand = benchmark_male_hand_right +individual_name = 220158 +affiliation = co_ti_grp +voice = rvp101 +misn = DestroyMission, 0.112387, 0.351002 +room = bar +know = 251681, 253755, 2500, 1 +knowdb = br06_04 +know = 251704, 253756, 3500, 1 +knowdb = bw10_01 + +[GF_NPC] +nickname = LI0601_planetform_003_m +body = sc_scientist4_body +head = pl_male5_head +lefthand = benchmark_male_hand_left +righthand = benchmark_male_hand_right +individual_name = 220159 +affiliation = co_ti_grp +voice = rvp131 +misn = DestroyMission, 0.112387, 0.351002 +room = bar +know = 251659, 253757, 1000, 1 +knowdb = br02_02 + +[GF_NPC] +nickname = LI0601_universal_001_m +body = li_tilton_body +head = li_sales_head +lefthand = benchmark_male_hand_left +righthand = benchmark_male_hand_right +individual_name = 220160 +affiliation = co_ss_grp +voice = rvp101 +room = bar +bribe = li_p_grp, 10000, 16100 +bribe = co_hsp_grp, 10000, 16100 +bribe = co_ni_grp, 10000, 16100 +bribe = co_ss_grp, 10000, 16101 +bribe = co_ti_grp, 10000, 16100 + +[MRoom] +nickname = bar +character_density = 4 +fixture = LI0601_fix_bartender, Zs/NPC/Bartender/01/A/Stand, scripts\vendors\li_host_fidget.thn, bartender + +[MRoom] +nickname = Planetscape +character_density = 3 +fixture = LI0601_fix_ship, Zs/NPC/Shipdealer/01/A/Stand, scripts\vendors\li_shipdealer_fidget.thn, ShipDealer +fixture = LI0601_fix_trader, Zs/NPC/Trader/01/A/Stand, scripts\vendors\li_commtrader_fidget.thn, trader +fixture = LI0601_fix_weaponsdealer, Zs/NPC/Equipment/01/A/Stand, scripts\vendors\li_equipdealer_fidget.thn, Equipment + +[MBase] +nickname = LI06_02_Base +local_faction = co_os_grp +diff = 1 +msg_id_prefix = gcs_refer_base_LI06_02_Base + +[MVendor] +num_offers = 2, 4 + +[BaseFaction] +faction = co_os_grp +weight = 64 +offers_missions = true +mission_type = DestroyMission, 0.000000, 0.112387, 100 + +[BaseFaction] +faction = li_p_grp +weight = 1 +offers_missions = false + +[BaseFaction] +faction = li_n_grp +weight = 1 +offers_missions = false + +[GF_NPC] +nickname = LI0602_fix_bartender +body = li_bartender_body +head = br_bartender_head +lefthand = benchmark_male_hand_left +righthand = benchmark_male_hand_right +individual_name = 244617 +affiliation = co_os_grp +voice = rvp101 + + +[GF_NPC] +nickname = LI0602_fix_ship +body = li_male_elite_body +head = rh_hassler_head +lefthand = benchmark_male_hand_left +righthand = benchmark_male_hand_right +individual_name = 244620 +affiliation = co_os_grp +voice = rvp111 + +[GF_NPC] +nickname = LI0602_fix_trader +body = li_male_elite_body +head = ge_male3_head +lefthand = benchmark_male_hand_left +righthand = benchmark_male_hand_right +individual_name = 244618 +affiliation = co_os_grp +voice = rvp101 + +[GF_NPC] +nickname = LI0602_fix_weaponsdealer +body = li_male_elite_body +head = li_rockford_head +lefthand = benchmark_male_hand_left +righthand = benchmark_male_hand_right +individual_name = 244619 +affiliation = co_os_grp +voice = rvp111 + +[MRoom] +nickname = bar +character_density = 4 +fixture = LI0602_fix_bartender, Zs/NPC/Bartender/01/A/Stand, scripts\vendors\li_bartender_fidget.thn, bartender + +[MRoom] +nickname = Deck +character_density = 3 +fixture = LI0602_fix_ship, Zs/NPC/Shipdealer/01/A/Stand, scripts\vendors\li_shipdealer_fidget.thn, ShipDealer +fixture = LI0602_fix_trader, Zs/NPC/Trader/01/A/Stand, scripts\vendors\li_commtrader_fidget.thn, trader +fixture = LI0602_fix_weaponsdealer, Zs/NPC/Equipment/01/A/Stand, scripts\vendors\li_equipdealer_fidget.thn, Equipment + +[MBase] +nickname = LI06_03_Base +local_faction = gd_z_grp +diff = 4 +msg_id_prefix = gcs_refer_base_LI06_03_Base + +[MVendor] +num_offers = 2, 4 + +[BaseFaction] +faction = gd_z_grp +weight = 23 +offers_missions = true +mission_type = DestroyMission, 0.000000, 0.112387, 100 + +[BaseFaction] +faction = fc_lh_grp +weight = 1 +offers_missions = false + +[BaseFaction] +faction = fc_lr_grp +weight = 1 +offers_missions = false + +[BaseFaction] +faction = fc_ou_grp +weight = 1 +offers_missions = false + +[BaseFaction] +faction = fc_j_grp +weight = 1 +offers_missions = false + +[GF_NPC] +nickname = LI0603_fix_bartender +body = pi_pirate8_body +head = br_sales_head +lefthand = benchmark_male_hand_left +righthand = benchmark_male_hand_right +individual_name = 244639 +affiliation = gd_z_grp +voice = rvp101 +bribe = fc_j_grp, 10000, 16100 +bribe = fc_lr_grp, 10000, 16101 +bribe = fc_ou_grp, 10000, 16100 + + +[GF_NPC] +nickname = LI0603_fix_ship +body = pi_pirate8_body +head = pi_pirate3_head +lefthand = benchmark_male_hand_left +righthand = benchmark_male_hand_right +individual_name = 245175 +affiliation = gd_z_grp +voice = rvp106 + +[GF_NPC] +nickname = LI0603_fix_trader +body = pi_pirate8_body +head = pi_pirate2_head +lefthand = benchmark_male_hand_left +righthand = benchmark_male_hand_right +individual_name = 244640 +affiliation = gd_z_grp +voice = rvp101 + +[GF_NPC] +nickname = LI0603_fix_weaponsdealer +body = pi_pirate8_body +head = pi_pirate4_head +lefthand = benchmark_male_hand_left +righthand = benchmark_male_hand_right +individual_name = 244641 +affiliation = gd_z_grp +voice = rvp106 + +[MRoom] +nickname = bar +character_density = 5 +fixture = LI0603_fix_bartender, Zs/NPC/Bartender/01/A/Stand, scripts\vendors\li_host_fidget.thn, bartender + +[MRoom] +nickname = Deck +character_density = 2 +fixture = LI0603_fix_trader, Zs/NPC/Trader/01/A/Stand, scripts\vendors\li_commtrader_fidget.thn, trader +fixture = LI0603_fix_weaponsdealer, Zs/NPC/Equipment/01/A/Stand, scripts\vendors\li_equipdealer_fidget.thn, Equipment + +[MRoom] +nickname = ShipDealer +character_density = 2 +fixture = LI0603_fix_ship, Zs/NPC/Shipdealer/01/A/Stand, scripts\vendors\li_shipdealer_fidget.thn, ShipDealer + +[MBase] +nickname = LI06_04_Base +local_faction = li_lsf_grp +diff = 2 +msg_id_prefix = gcs_refer_base_LI06_04_Base + +[MVendor] +num_offers = 2, 4 + +[BaseFaction] +faction = li_lsf_grp +weight = 40 +mission_type = DestroyMission, 0.000000, 0.112387, 100 +offers_missions = true + +[BaseFaction] +faction = li_p_grp +weight = 1 +offers_missions = false + +[BaseFaction] +faction = li_n_grp +weight = 1 +offers_missions = false + +[BaseFaction] +faction = gd_z_grp +weight = 1 +offers_missions = false + +[GF_NPC] +nickname = LI0604_fix_bartender +body = li_bartender_body +head = li_captain_head +lefthand = benchmark_male_hand_left +righthand = benchmark_male_hand_right +individual_name = 244624 +affiliation = li_lsf_grp +voice = rvp101 + + +[GF_NPC] +nickname = LI0604_fix_trader +body = li_male_elite_body +head = rh_captain_head +lefthand = benchmark_male_hand_left +righthand = benchmark_male_hand_right +individual_name = 244625 +affiliation = li_lsf_grp +voice = rvp111 + +[GF_NPC] +nickname = LI0604_fix_weaponsdealer +body = li_male_elite_body +head = rh_hassler_head +lefthand = benchmark_male_hand_left +righthand = benchmark_male_hand_right +individual_name = 244626 +affiliation = li_lsf_grp +voice = rvp101 + +[MRoom] +nickname = bar +character_density = 6 +fixture = LI0604_fix_bartender, Zs/NPC/Bartender/01/A/Stand, scripts\vendors\li_host_fidget.thn, bartender + +[MRoom] +nickname = Deck +character_density = 2 +fixture = LI0604_fix_trader, Zs/NPC/Trader/01/A/Stand, scripts\vendors\li_commtrader_fidget.thn, trader +fixture = LI0604_fix_weaponsdealer, Zs/NPC/Equipment/01/A/Stand, scripts\vendors\li_equipdealer_fidget.thn, Equipment + +[MBase] +nickname = LI06_05_Base +local_faction = li_lsf_grp +diff = 2 +msg_id_prefix = gcs_refer_base_LI06_05_Base + +[BaseFaction] +faction = li_p_grp +weight = 1 +offers_missions = false + +[BaseFaction] +faction = li_n_grp +weight = 1 +offers_missions = false + +[MVendor] +num_offers = 0, 0 + +[MBase] +nickname = LI06_06_Base +local_faction = li_lsf_grp +diff = 1 +msg_id_prefix = gcs_refer_base_LI06_06_Base + +[BaseFaction] +faction = li_p_grp +weight = 1 +offers_missions = false + +[BaseFaction] +faction = li_n_grp +weight = 1 +offers_missions = false + +[MVendor] +num_offers = 0, 0 + +[MBase] +nickname = LI06_07_Base +local_faction = li_n_grp +diff = 2 +msg_id_prefix = gcs_refer_base_LI06_07_Base + +[BaseFaction] +faction = li_p_grp +weight = 1 +offers_missions = false + +[BaseFaction] +faction = li_n_grp +weight = 1 +offers_missions = false + +[MVendor] +num_offers = 0, 0 diff --git a/DATA/MISSIONS/npcships.ini b/DATA/MISSIONS/npcships.ini index b021c052..7fece526 100644 --- a/DATA/MISSIONS/npcships.ini +++ b/DATA/MISSIONS/npcships.ini @@ -168,13 +168,22 @@ pilot = pilot_military_ace state_graph = FIGHTER npc_class = lawful, class_fighter, d11, d12, d13, d14, d15, d16, d17, d18, d19 +[NPCShipArch] +nickname = li_n_or_elite_d11-19 +loadout = MSN12_Order_Heavy_Fighter +level = d11 +ship_archetype = or_elite +pilot = heavy_fighter_default +state_graph = FIGHTER +npc_class = lawful, class_fighter, d11, d12, d13, d14, d15, d16, d17, d18, d19 + [NPCShipArch] nickname = li_n_cruiser_d22 loadout = li_n_li_cruiser level = d22 ship_archetype = li_cruiser pilot = cruiser_default -state_graph = CRUISER +state_graph = FIGHTER npc_class = lawful, CRUISER, d22 [NPCShipArch] @@ -182,7 +191,7 @@ nickname = li_n_dreadnought_d25 loadout = li_n_li_dreadnought level = d25 ship_archetype = li_dreadnought -pilot = cruiser_default +pilot = battleship_default state_graph = CRUISER npc_class = lawful, battleship, d25 diff --git a/DATA/MISSIONS/shipclasses.ini b/DATA/MISSIONS/shipclasses.ini index f14096ce..2ee6dc2f 100644 --- a/DATA/MISSIONS/shipclasses.ini +++ b/DATA/MISSIONS/shipclasses.ini @@ -313,6 +313,14 @@ member = d18 nickname = diff19 member = d19 +[ShipClass] +nickname = diff22 +member = d22 + +[ShipClass] +nickname = diff25 +member = d25 + [ShipClass] nickname = sc_fighters member = class_fighter @@ -353,6 +361,14 @@ member = class_gunboat nickname = sc_cruisers member = class_cruiser +[ShipClass] +nickname = cruisers +member = CRUISER + +[ShipClass] +nickname = battleships +member = battleship + ; REM [ShipClass] diff --git a/DATA/SOLAR/ASTEROIDS/LI06_mojavedustcloud_01.ini b/DATA/SOLAR/ASTEROIDS/LI06_mojavedustcloud_01.ini new file mode 100644 index 00000000..d88278aa --- /dev/null +++ b/DATA/SOLAR/ASTEROIDS/LI06_mojavedustcloud_01.ini @@ -0,0 +1,111 @@ +[TexturePanels] +file = solar\asteroids\rock_shapes.ini + +[Field] +cube_size = 400 +fill_dist = 1800 +tint_field = 255, 255, 255 +empty_cube_frequency = 0.15 + +[properties] +flag = rock_objects +flag = object_density_high +flag = populated +flag = collision + +[Cube] +asteroid = rock_asteroid60, 0.7, 0.2, -0.2, 180, 10, 20 +asteroid = rock_asteroid30, -0.3, -0.3, 0.8, 85, 0, 185 +asteroid = rock_asteroid90, -0.2, -0.1, -0.6, 105, 160, 25 +asteroid = lava02_asteroid60, -0.7, 0.4, -0.4, 75, 30, 70 + +[Exclusion Zones] +exclusion = Zone_LI06_Tradelane_01 +exclude_billboards = 1 +exclude_dynamic_asteroids = 1 + +exclusion = Zone_LI06_Tradelane_03 +exclude_billboards = 1 +exclude_dynamic_asteroids = 1 + +exclusion = Zone_LI06_Tradelane_02 +exclude_billboards = 1 +exclude_dynamic_asteroids = 1 + +exclusion = Zone_LI06_Tradelane_04 +exclude_billboards = 1 +exclude_dynamic_asteroids = 1 + +exclusion = Zone_LI06_Tradelane_05 +exclude_billboards = 1 +exclude_dynamic_asteroids = 1 + +exclusion = Zone_LI06_to_Li02 +exclude_billboards = 1 +exclude_dynamic_asteroids = 1 + +exclusion = Zone_LI06_pop_ambient_01 +exclude_billboards = 1 +exclude_dynamic_asteroids = 1 + +exclusion = Zone_LI06_dustcloud_storm_01 +exclude_billboards = 1 +exclude_dynamic_asteroids = 1 + +exclusion = Zone_LI06_dustcloud_storm_02 +exclude_billboards = 1 +exclude_dynamic_asteroids = 1 + +exclusion = Zone_LI06_pop_ambient_02 +exclude_billboards = 1 +exclude_dynamic_asteroids = 1 + +exclusion = Zone_LI06_pop_ambient_03 +exclude_billboards = 1 +exclude_dynamic_asteroids = 1 + +exclusion = Zone_LI06_to_Iw04_hole +exclude_billboards = 1 +exclude_dynamic_asteroids = 1 + +exclusion = Zone_LI06_to_LI07_hole +exclude_billboards = 1 +exclude_dynamic_asteroids = 1 + +[DynamicAsteroids] +asteroid = DAsteroid_lava02 +count = 20 +placement_radius = 150 +placement_offset = 90 +max_velocity = 10 +max_angular_velocity = 2 +color_shift = 1, 0.5, 0 + +[Band] +render_parts = 6 +shape = asteroid_belt_04 +height = 1000 +offset_dist = 1000 +fade = 1.000000, 1.350000, 15, 17 +texture_aspect = 1.000000 +color_shift = 1.000000, 1.000000, 1.000000 +ambient_intensity = 1.000000 +vert_increase = 2 + +[AsteroidBillboards] +count = 1000 +start_dist = 800 +fade_dist_percent = 0.200000 +shape = roid_rock_tri +color_shift = 0.700000, 0.700000, 0.700000 +ambient_intensity = 1.000000 +size = 10, 50 + +[DynamicAsteroids] +asteroid = DAsteroid_rock_small1 +count = 10 +placement_radius = 500.000000 +placement_offset = 90.000000 +max_velocity = 15.000000 +max_angular_velocity = 3.000000 +color_shift = 0.500000, 0.500000, 0.500000 \ No newline at end of file diff --git a/DATA/SOLAR/ASTEROIDS/li02_sierra_ice_asteroid_field.ini b/DATA/SOLAR/ASTEROIDS/li02_sierra_ice_asteroid_field.ini index 721be5f5..e640e8fe 100644 --- a/DATA/SOLAR/ASTEROIDS/li02_sierra_ice_asteroid_field.ini +++ b/DATA/SOLAR/ASTEROIDS/li02_sierra_ice_asteroid_field.ini @@ -18,6 +18,13 @@ exclusion = ZONE_Li02_vignette1_exclusion exclusion = ZONE_Li02_vignette5_exclusion exclusion = ZONE_Li02_vignette7_exclusion exclusion = ZONE_Li02_vignette9_exclusion +exclusion = Zone_Li02_Tradelane_01 +exclude_billboards = 1 +exclude_dynamic_asteroids = 1 +exclusion = Zone_Li02_pop_ambient_01 +exclude_billboards = 1 +exclude_dynamic_asteroids = 1 +exclude_asteroids = 1 [Cube] asteroid = ice_asteroid30, 0.2, 0.8, 0.3, 45, 20, 0 diff --git a/DATA/SOLAR/NEBULA/li06_nebula.ini b/DATA/SOLAR/NEBULA/li06_nebula.ini new file mode 100644 index 00000000..c0e81741 --- /dev/null +++ b/DATA/SOLAR/NEBULA/li06_nebula.ini @@ -0,0 +1,56 @@ +[TexturePanels] +file = solar\nebula\generic_shapes.ini + +[Fog] +fog_enabled = 1 +near = 600 +distance = 1300 +color = 186, 145, 101 + +[properties] +flag = nebula + +[Exterior] +shape = generic_exterior1 +shape = generic_exterior2 +shape = generic_exterior3 +shape = generic_exterior4 +shape_weights = 1, 1, 1, 1 +fill_shape = nebula_circle2 +plane_slices = 3 +bit_radius = 8000 +bit_radius_random_variation = 0.2 +min_bits = 5 +max_bits = 10 +move_bit_percent = 0.6 +equator_bias = 0.4 +color = 180, 120, 70 + +[NebulaLight] +ambient = 140, 90, 50 +sun_burnthrough_intensity = 0.4 +sun_burnthrough_scaler = 1.4 + +[Clouds] +max_distance = 400 +puff_count = 12 +puff_radius = 110 +puff_colora = 160, 100, 60 +puff_colorb = 210, 150, 100 +puff_max_alpha = 0.6 +puff_shape = generic_cloud1 +puff_shape = generic_cloud2 +puff_shape = generic_cloud3 +puff_shape = generic_cloud4 +puff_weights = 1, 1, 1, 1 +puff_drift = 1 +near_fade_distance = 100, 250 +lightning_intensity = 1 +lightning_color = 60, 50, 40 +lightning_gap = 22 +lightning_duration = 0.5 + +[BackgroundLightning] +duration = 0.4 +gap = 5 +color = 255, 225, 120 diff --git a/DATA/UNIVERSE/SYSTEMS/IW04/iw04.ini b/DATA/UNIVERSE/SYSTEMS/IW04/iw04.ini index dee69978..68cf0dbc 100644 --- a/DATA/UNIVERSE/SYSTEMS/IW04/iw04.ini +++ b/DATA/UNIVERSE/SYSTEMS/IW04/iw04.ini @@ -2216,3 +2216,23 @@ property_flags = 131072 visit = 128 sort = 99.5 +[Object] +nickname = Iw04_to_LI06_hole +ids_name = 460098 +pos = 30311, 0, -12339 +rotate = 0, 140, 0 +archetype = jumphole_light +msg_id_prefix = gcs_refer_system_LI06 +jump_effect = jump_effect_hole +ids_info = 66146 +visit = 0 +goto = LI06, LI06_to_Iw04_hole, gate_tunnel_bretonia + +[zone] +nickname = Zone_Iw04_to_LI06_hole +pos = 30312, 0, -12338 +shape = SPHERE +size = 1000 +property_flags = 131072 +visit = 128 +sort = 0 \ No newline at end of file diff --git a/DATA/UNIVERSE/SYSTEMS/LI01/li01.ini b/DATA/UNIVERSE/SYSTEMS/LI01/li01.ini index 523235c9..c4b9e55e 100644 --- a/DATA/UNIVERSE/SYSTEMS/LI01/li01.ini +++ b/DATA/UNIVERSE/SYSTEMS/LI01/li01.ini @@ -10858,3 +10858,42 @@ Archetype = universal_shipping_billboard ;pos = -35388, -200, 28251 ;rotate = 0, -155, 0 ;Archetype = westpoint_billboard + +; [Object] +; nickname = li01_li06_jumphole +; pos = -33270, 0, -28039 +; archetype = jumphole +; ids_name = 460098 +; ids_info = 466021 +; goto = li06, li06_jumphole_entry + +; [Zone] +; nickname = zone_li01_li06_jumphole +; pos = -33270, 0, -28039 +; shape = sphere +; size = 2000 +; property_flags = 131072 +; visit = 128 +; sort = 99 +; goto = li06, li06_jumphole_entry + +[Object] +nickname = Li01_to_LI06_hole +ids_name = 460098 +pos = 536, 0, 40236 +rotate = 0, 140, 0 +archetype = jumphole_orange +msg_id_prefix = gcs_refer_system_LI06 +jump_effect = jump_effect_hole +ids_info = 66146 +visit = 0 +goto = LI06, LI06_to_Li01_hole, gate_tunnel_bretonia + +[zone] +nickname = Zone_Li01_to_LI06_hole +pos = 537, 0, 40237 +shape = SPHERE +size = 1000 +property_flags = 131072 +visit = 128 +sort = 0 \ No newline at end of file diff --git a/DATA/UNIVERSE/SYSTEMS/LI02/li02.ini b/DATA/UNIVERSE/SYSTEMS/LI02/li02.ini index 3636c9ac..441ac4f0 100644 --- a/DATA/UNIVERSE/SYSTEMS/LI02/li02.ini +++ b/DATA/UNIVERSE/SYSTEMS/LI02/li02.ini @@ -1154,20 +1154,20 @@ faction = co_ss_grp, 0.2 [Object] nickname = Li02_planet_Mojave ids_name = 261120 -pos = 23702, 0, -23657 +pos = 22305, 0, -24491 Archetype = planet_desorgrck_2000 ids_info = 66053 -spin = 0, 0.02, 0 +spin = 0, 0.020000, 0 atmosphere_range = 2150 burn_color = 255, 222, 160 [zone] nickname = zone_Li02_Mojave_death -pos = 23702, 0, -23657 +pos = 22305, 0, -24491 shape = SPHERE size = 2075 damage = 2000000 -sort = 99.5 +sort = 99.500000 density = 0 relief_time = 0 population_additive = false @@ -6331,3 +6331,170 @@ sort = 99.5 nickname = ast_ice_broken01 pos = 0, 0, -50000 archetype = ast_ice_broken01 + +[Object] +nickname = Li02_to_LI06 +ids_name = 450001 +pos = 26705, 0, -54709 +rotate = 0, 140, 0 +archetype = jumpgate +msg_id_prefix = gcs_refer_system_LI06 +jump_effect = jump_effect_bretonia +ids_info = 66145 +reputation = li_lsf_grp +behavior = NOTHING +difficulty_level = 7 +loadout = jumpgate_br_02 +pilot = pilot_solar_easiest +goto = LI06, LI06_to_Li02, gate_tunnel_bretonia + +[zone] +nickname = Zone_Li02_to_LI06 +pos = 26706, 0, -54708 +shape = SPHERE +size = 2000 +property_flags = 131072 +visit = 128 +sort = 0 + +[Object] +nickname = Li02_Trade_Lane_Ring_01 +reputation = li_lsf_grp +pos = 25270, 0, -23215 +rotate = 0, -2, 0 +archetype = Trade_Lane_Ring +ids_name = 0 +ids_info = 66170 +tradelane_space_name = 261120 +behavior = NOTHING +difficulty_level = 1 +loadout = trade_lane_ring_br_01 +pilot = pilot_solar_easiest +next_ring = Li02_Trade_Lane_Ring_02 + +[Object] +nickname = Li02_Trade_Lane_Ring_02 +reputation = li_lsf_grp +pos = 25680, 0, -33007 +rotate = 0, -2, 0 +archetype = Trade_Lane_Ring +ids_name = 0 +ids_info = 66170 +behavior = NOTHING +difficulty_level = 1 +loadout = trade_lane_ring_br_01 +pilot = pilot_solar_easiest +prev_ring = Li02_Trade_Lane_Ring_01 +next_ring = Li02_Trade_Lane_Ring_03 + +[Object] +nickname = Li02_Trade_Lane_Ring_03 +reputation = li_lsf_grp +pos = 26090, 0, -42800 +rotate = 0, -2, 0 +archetype = Trade_Lane_Ring +ids_name = 0 +ids_info = 66170 +behavior = NOTHING +difficulty_level = 1 +loadout = trade_lane_ring_br_01 +pilot = pilot_solar_easiest +prev_ring = Li02_Trade_Lane_Ring_02 +next_ring = Li02_Trade_Lane_Ring_04 + +[Object] +nickname = Li02_Trade_Lane_Ring_04 +reputation = li_lsf_grp +pos = 26500, 0, -52593 +rotate = 0, -2, 0 +archetype = Trade_Lane_Ring +ids_name = 0 +ids_info = 66170 +tradelane_space_name = 450003 +behavior = NOTHING +difficulty_level = 1 +loadout = trade_lane_ring_br_01 +pilot = pilot_solar_easiest +prev_ring = Li02_Trade_Lane_Ring_03 + +[Zone] +nickname = Zone_Li02_Tradelane_01 +pos = 25885, 0, -37904 +rotate = 0, -2, 0 +shape = BOX +size = 1598, 1598, 29903 +comment = Tradelane Pop +property_flags = 131072 +lane_id = 1 +tradelane_down = 35 +sort = 51 +toughness = 4 +density = 3 +repop_time = 25 +max_battle_size = 4 +pop_type = major_tradelane +relief_time = 35 +faction_weight = li_lsf_grp, 1 +faction_weight = li_p_grp, 1 +faction_weight = co_me_grp, 7 +faction_weight = co_hsp_grp, 7 +faction_weight = co_ss_grp, 7 +faction_weight = co_alg_grp, 7 +faction_weight = li_n_grp, 1 +encounter = tradelane_trade_armored, 4, 0.100000 +faction = li_lsf_grp, 0.100000 +faction = li_p_grp, 0.100000 +encounter = tradelane_trade_freighter, 4, 0.400000 +faction = co_me_grp, 0.100000 +faction = co_hsp_grp, 0.100000 +faction = co_ss_grp, 0.050000 +faction = co_alg_grp, 0.050000 +encounter = tradelane_trade_transport, 4, 0.400000 +faction = co_me_grp, 0.100000 +encounter = tradelane_armored_prisoner, 4, 0.100000 +faction = li_n_grp, 0.100000 + +[Zone] +nickname = Zone_Li02_pop_ambient_01 +pos = 26601, 0, -54646 +rotate = 0, 0, 0 +shape = SPHERE +size = 2700 +comment = Jumpgate to Nevada +property_flags = 131072 +sort = 51 +toughness = 2 +density = 10 +repop_time = 10 +max_battle_size = 4 +pop_type = jumpgate +relief_time = 15 +population_additive = false +faction_weight = li_n_grp, 5 +faction_weight = li_p_grp, 7 +faction_weight = li_p_grp_prisoners, 4 +faction_weight = co_alg_grp, 10 +faction_weight = co_be_grp, 10 +faction_weight = co_hsp_grp, 10 +faction_weight = co_nws_grp, 10 +faction_weight = co_ni_grp, 10 +faction_weight = co_ss_grp, 10 +faction_weight = co_vr_grp, 8 +density_restriction = 4, unlawfuls +encounter = area_defend, 2, 0.080000 +faction = li_n_grp, 0.420000 +faction = li_p_grp, 0.580000 +encounter = area_armored_prisoner, 2, 0.020000 +faction = li_p_grp, 1.000000 +encounter = area_trade_freighter, 2, 0.110000 +faction = co_hsp_grp, 0.360000 +faction = co_ss_grp, 0.360000 +faction = co_vr_grp, 0.290000 +encounter = area_trade_transport, 2, 0.130000 +faction = co_alg_grp, 0.150000 +faction = co_be_grp, 0.150000 +faction = co_hsp_grp, 0.150000 +faction = co_nws_grp, 0.150000 +faction = co_ni_grp, 0.150000 +faction = co_ss_grp, 0.150000 +faction = co_vr_grp, 0.120000 diff --git a/DATA/UNIVERSE/SYSTEMS/LI07/LI07.ini b/DATA/UNIVERSE/SYSTEMS/LI07/LI07.ini new file mode 100644 index 00000000..4e71ae52 --- /dev/null +++ b/DATA/UNIVERSE/SYSTEMS/LI07/LI07.ini @@ -0,0 +1,72 @@ +[SystemInfo] +space_color = 0, 0, 0 +local_faction = li_lsf_grp + +[TexturePanels] +file = universe\heavens\shapes.ini + +[Music] +space = music_li_space +danger = music_bw_danger +battle = music_iw_battle + +[Dust] +spacedust = Dust + +[Ambient] +color = 60, 20, 10 + +[Background] +basic_stars = solar\starsphere\starsphere_stars_noband.cmp +complex_stars = solar\starsphere\starsphere_iw04_stars.cmp +nebulae = solar\starsphere\starsphere_bw09.cmp + +[LightSource] +nickname = LI07_system_light +pos = 0, 0, 0 +color = 253, 230, 180 +range = 120000 +type = DIRECTIONAL +atten_curve = DYNAMIC_DIRECTION + +[zone] +nickname = LI07_Sun1_death +pos = 473, 0, 0 +shape = SPHERE +size = 5000 +damage = 100000 +sort = 99.500000 +density = 0 +relief_time = 0 + +[Object] +nickname = LI07_Sun1 +ids_name = 0 +pos = 473, 0, 0 +ambient_color = 255, 255, 255 +archetype = sun_2000 +star = green_giant_sun +atmosphere_range = 6500 +burn_color = 0, 255, 0 +ids_info = 66162 + +[Object] +nickname = LI07_to_LI06_hole +ids_name = 458757 +pos = 11360, 0, 96094 +rotate = 0, 140, 0 +archetype = jumphole_green +msg_id_prefix = gcs_refer_system_LI06 +jump_effect = jump_effect_hole +ids_info = 66146 +visit = 0 +goto = LI06, LI06_to_LI07_hole, gate_tunnel_bretonia + +[zone] +nickname = Zone_LI07_to_LI06_hole +pos = 11361, 0, 96095 +shape = SPHERE +size = 1000 +property_flags = 131072 +visit = 128 +sort = 0 diff --git a/DATA/UNIVERSE/SYSTEMS/Li06/Bases/LI06_01_Base.ini b/DATA/UNIVERSE/SYSTEMS/Li06/Bases/LI06_01_Base.ini new file mode 100644 index 00000000..653f9100 --- /dev/null +++ b/DATA/UNIVERSE/SYSTEMS/Li06/Bases/LI06_01_Base.ini @@ -0,0 +1,11 @@ +[BaseInfo] +nickname = LI06_01_Base +start_room = Planetscape + +[Room] +nickname = Bar +file = Universe\Systems\LI06\Bases\Rooms\LI06_01_bar.ini + +[Room] +nickname = Planetscape +file = Universe\Systems\LI06\Bases\Rooms\LI06_01_planetscape.ini diff --git a/DATA/UNIVERSE/SYSTEMS/Li06/Bases/LI06_02_Base.ini b/DATA/UNIVERSE/SYSTEMS/Li06/Bases/LI06_02_Base.ini new file mode 100644 index 00000000..154afa5d --- /dev/null +++ b/DATA/UNIVERSE/SYSTEMS/Li06/Bases/LI06_02_Base.ini @@ -0,0 +1,15 @@ +[BaseInfo] +nickname = LI06_02_Base +start_room = Deck + +[Room] +nickname = Bar +file = Universe\Systems\LI06\Bases\Rooms\LI06_02_bar.ini + +[Room] +nickname = Deck +file = Universe\Systems\LI06\Bases\Rooms\LI06_02_deck.ini + +[Room] +nickname = Deck2 +file = Universe\Systems\LI06\Bases\Rooms\LI06_02_deck2.ini diff --git a/DATA/UNIVERSE/SYSTEMS/Li06/Bases/LI06_03_Base.ini b/DATA/UNIVERSE/SYSTEMS/Li06/Bases/LI06_03_Base.ini new file mode 100644 index 00000000..0f739fc9 --- /dev/null +++ b/DATA/UNIVERSE/SYSTEMS/Li06/Bases/LI06_03_Base.ini @@ -0,0 +1,19 @@ +[BaseInfo] +nickname = LI06_03_Base +start_room = Bar + +[Room] +nickname = Bar +file = Universe\Systems\LI06\Bases\Rooms\LI06_03_bar.ini + +[Room] +nickname = Deck +file = Universe\Systems\LI06\Bases\Rooms\LI06_03_deck.ini + +[Room] +nickname = Deck2 +file = Universe\Systems\LI06\Bases\Rooms\LI06_03_deck2.ini + +[Room] +nickname = ShipDealer +file = Universe\Systems\LI06\Bases\Rooms\LI06_03_shipdealer.ini diff --git a/DATA/UNIVERSE/SYSTEMS/Li06/Bases/LI06_04_Base.ini b/DATA/UNIVERSE/SYSTEMS/Li06/Bases/LI06_04_Base.ini new file mode 100644 index 00000000..7e700ea6 --- /dev/null +++ b/DATA/UNIVERSE/SYSTEMS/Li06/Bases/LI06_04_Base.ini @@ -0,0 +1,11 @@ +[BaseInfo] +nickname = LI06_04_Base +start_room = Bar + +[Room] +nickname = Bar +file = Universe\Systems\LI06\Bases\Rooms\LI06_04_bar.ini + +[Room] +nickname = Deck +file = Universe\Systems\LI06\Bases\Rooms\LI06_04_deck.ini diff --git a/DATA/UNIVERSE/SYSTEMS/Li06/Bases/LI06_05_Base.ini b/DATA/UNIVERSE/SYSTEMS/Li06/Bases/LI06_05_Base.ini new file mode 100644 index 00000000..17343775 --- /dev/null +++ b/DATA/UNIVERSE/SYSTEMS/Li06/Bases/LI06_05_Base.ini @@ -0,0 +1,11 @@ +[BaseInfo] +nickname = LI06_05_Base +start_room = Deck + +[Room] +nickname = bar +file = Universe\Systems\LI06\Bases\Rooms\LI06_05_bar.ini + +[Room] +nickname = Deck +file = Universe\Systems\LI06\Bases\Rooms\LI06_05_deck.ini diff --git a/DATA/UNIVERSE/SYSTEMS/Li06/Bases/LI06_06_Base.ini b/DATA/UNIVERSE/SYSTEMS/Li06/Bases/LI06_06_Base.ini new file mode 100644 index 00000000..674af009 --- /dev/null +++ b/DATA/UNIVERSE/SYSTEMS/Li06/Bases/LI06_06_Base.ini @@ -0,0 +1,11 @@ +[BaseInfo] +nickname = LI06_06_Base +start_room = Bar + +[Room] +nickname = Bar +file = Universe\Systems\LI06\Bases\Rooms\LI06_06_bar.ini + +[Room] +nickname = Deck +file = Universe\Systems\LI06\Bases\Rooms\LI06_06_deck.ini diff --git a/DATA/UNIVERSE/SYSTEMS/Li06/Bases/LI06_07_Base.ini b/DATA/UNIVERSE/SYSTEMS/Li06/Bases/LI06_07_Base.ini new file mode 100644 index 00000000..532f01c4 --- /dev/null +++ b/DATA/UNIVERSE/SYSTEMS/Li06/Bases/LI06_07_Base.ini @@ -0,0 +1,11 @@ +[BaseInfo] +nickname = LI06_07_Base +start_room = Deck + +[Room] +nickname = bar +file = Universe\Systems\LI06\Bases\Rooms\LI06_07_bar.ini + +[Room] +nickname = Deck +file = Universe\Systems\LI06\Bases\Rooms\LI06_07_deck.ini diff --git a/DATA/UNIVERSE/SYSTEMS/Li06/Bases/Rooms/LI06_01_bar.ini b/DATA/UNIVERSE/SYSTEMS/Li06/Bases/Rooms/LI06_01_bar.ini new file mode 100644 index 00000000..8d978b68 --- /dev/null +++ b/DATA/UNIVERSE/SYSTEMS/Li06/Bases/Rooms/LI06_01_bar.ini @@ -0,0 +1,195 @@ +[Room_Info] +set_script = Scripts\Bases\Pl_03_bar_hardpoint_01.thn +scene = all, ambient, Scripts\Bases\Pl_03_bar_ambi_int_01.thn +scene = all, ambient, Scripts\Bases\Pl_03_bar_traffic_01.thn, TRAFFIC_PRIORITY + +[Room_Sound] +music = music_bar_li02 +ambient = ambience_bar_ground_smaller + +[Camera] +name = Camera_0 + +[CharacterPlacement] +name = Zg/PC/Player/01/A/Stand +start_script = scripts\bases\Pl_03_bar_enter_01.thn + +[PlayerShipPlacement] +name = X/Shipcentre/01 + +[ForSaleShipPlacement] +name = X/Shipcentre/02 + +[Hotspot] +name = IDS_HOTSPOT_PLANETSCAPE +behavior = ExitDoor +room_switch = Planetscape + +[Hotspot] +name = IDS_HOTSPOT_BAR +behavior = ExitDoor +room_switch = Bar + +[Hotspot] +name = IDS_HOTSPOT_COMMODITYTRADER_ROOM +behavior = ExitDoor +room_switch = Planetscape +set_virtual_room = Trader + +[Hotspot] +name = IDS_HOTSPOT_EQUIPMENTDEALER_ROOM +behavior = ExitDoor +room_switch = Planetscape +set_virtual_room = Equipment + +[Hotspot] +name = IDS_HOTSPOT_SHIPDEALER_ROOM +behavior = ExitDoor +room_switch = Planetscape +set_virtual_room = ShipDealer + +[Hotspot] +name = IDS_HOTSPOT_NEWSVENDOR +behavior = NewsVendor + +[Hotspot] +name = IDS_HOTSPOT_MISSIONVENDOR +behavior = MissionVendor + +[FlashlightSet] +icolor = 155, 55, 55 +scale = 1.000000 +blink = 1.000000 +endpause = 0.750000 +hardpoint = HP_LightA01 + +[FlashlightSet] +icolor = 155, 55, 55 +scale = 1.000000 +blink = 1.000000 +endpause = 0.750000 +hardpoint = HP_LightA02 + +[FlashlightSet] +icolor = 155, 55, 55 +scale = 1.000000 +blink = 1.000000 +endpause = 0.750000 +hardpoint = HP_LightA03 + +[FlashlightSet] +icolor = 155, 55, 55 +scale = 1.000000 +blink = 1.000000 +endpause = 0.750000 +hardpoint = HP_LightA04 + +[FlashlightSet] +icolor = 155, 55, 55 +scale = 1.000000 +blink = 1.000000 +endpause = 0.750000 +hardpoint = HP_LightA05 + +[FlashlightSet] +icolor = 155, 55, 55 +scale = 1.000000 +blink = 1.000000 +endpause = 0.750000 +hardpoint = HP_LightA06 + +[FlashlightSet] +icolor = 155, 55, 55 +scale = 1.000000 +blink = 1.000000 +endpause = 0.750000 +hardpoint = HP_LightA07 + +[FlashlightSet] +icolor = 155, 55, 55 +scale = 1.000000 +blink = 1.000000 +endpause = 0.750000 +hardpoint = HP_LightA08 + +[FlashlightSet] +icolor = 155, 55, 55 +scale = 1.000000 +blink = 1.000000 +endpause = 0.750000 +hardpoint = HP_LightA09 + +[FlashlightSet] +icolor = 155, 55, 55 +scale = 1.000000 +blink = 1.000000 +endpause = 0.750000 +hardpoint = HP_LightA10 + +[FlashlightSet] +icolor = 255, 225, 133 +scale = 2.500000 +blink = 1.500000 +endpause = 1.500000 +hardpoint = HP_LightB01 +hardpoint = HP_LightB02 +hardpoint = HP_LightB03 +hardpoint = HP_LightB04 +hardpoint = HP_LightB05 +hardpoint = HP_LightB06 +hardpoint = HP_LightB07 +hardpoint = HP_LightB08 +hardpoint = HP_LightB09 +hardpoint = HP_LightB10 + +[FlashlightSet] +icolor = 255, 225, 133 +scale = 2.500000 +blink = 1.500000 +endpause = 0.500000 +hardpoint = HP_LightC01 +hardpoint = HP_LightC02 +hardpoint = HP_LightC03 + +[FlashlightSet] +icolor = 255, 225, 133 +scale = 2.500000 +blink = 1.500000 +endpause = 0.500000 +hardpoint = HP_LightD01 +hardpoint = HP_LightD02 +hardpoint = HP_LightD03 + +[FlashlightSet] +icolor = 75, 25, 0 +scale = 9.000000 +gap = 0.000000 +blink = 2.500000 +endpause = 0.250000 +hardpoint = HP_LightE01 +hardpoint = HP_LightE02 +hardpoint = HP_LightE07 +hardpoint = HP_LightE08 +hardpoint = HP_LightE10 +hardpoint = HP_LightE11 +hardpoint = HP_LightE14 +hardpoint = HP_LightE15 +hardpoint = HP_LightE18 +hardpoint = HP_LightE19 + +[FlashlightSet] +icolor = 155, 0, 0 +scale = 9.000000 +gap = 0.000000 +blink = 5.000000 +endpause = 0.250000 +hardpoint = HP_LightE03 +hardpoint = HP_LightE04 +hardpoint = HP_LightE05 +hardpoint = HP_LightE06 +hardpoint = HP_LightE09 +hardpoint = HP_LightE12 +hardpoint = HP_LightE13 +hardpoint = HP_LightE16 +hardpoint = HP_LightE17 +hardpoint = HP_LightE20 diff --git a/DATA/UNIVERSE/SYSTEMS/Li06/Bases/Rooms/LI06_01_planetscape.ini b/DATA/UNIVERSE/SYSTEMS/Li06/Bases/Rooms/LI06_01_planetscape.ini new file mode 100644 index 00000000..7c90058f --- /dev/null +++ b/DATA/UNIVERSE/SYSTEMS/Li06/Bases/Rooms/LI06_01_planetscape.ini @@ -0,0 +1,271 @@ +[Room_Info] +set_script = Scripts\Bases\Pl_03_pad_hardpoint_01.thn +scene = all, ambient, Scripts\Bases\Pl_03_pad_ambi_day_01.thn +scene = all, ambient, Scripts\Bases\Pl_03_pad_traffic_01.thn, TRAFFIC_PRIORITY + +[Room_Sound] +ambient = ambience_planetscape_rocky +music = music_californiaminor, oneshot + +[Camera] +name = Camera_0 + +[CharacterPlacement] +name = Zg/PC/Player/01/A/Stand + +[PlayerShipPlacement] +name = X/Shipcentre/01 +landing_script = scripts\bases\Pl_03_pad_land_01.thn +launching_script = scripts\bases\Pl_03_pad_launch_01.thn + +[ForSaleShipPlacement] +name = X/Shipcentre/02 + +[Hotspot] +name = IDS_HOTSPOT_PLANETSCAPE +behavior = ExitDoor +room_switch = Planetscape + +[Hotspot] +name = IDS_HOTSPOT_BAR +behavior = ExitDoor +room_switch = Bar + +[Hotspot] +name = IDS_HOTSPOT_COMMODITYTRADER_ROOM +behavior = VirtualRoom +room_switch = Trader + +[Hotspot] +name = IDS_HOTSPOT_EQUIPMENTDEALER_ROOM +behavior = VirtualRoom +room_switch = Equipment + +[Hotspot] +name = IDS_HOTSPOT_SHIPDEALER_ROOM +behavior = VirtualRoom +room_switch = ShipDealer + +[Hotspot] +name = IDS_NN_REPAIR_YOUR_SHIP +behavior = Repair +virtual_room = Deck + +[Hotspot] +name = IDS_DEALER_FRONT_DESK +behavior = FrontDesk +state_read = 1 +state_send = 2 +virtual_room = Trader + +[Hotspot] +name = IDS_HOTSPOT_COMMODITYTRADER +behavior = StartDealer +state_read = 2 +state_send = 1 +virtual_room = Trader + +[Hotspot] +name = IDS_DEALER_FRONT_DESK +behavior = FrontDesk +state_read = 1 +state_send = 2 +virtual_room = Equipment + +[Hotspot] +name = IDS_HOTSPOT_EQUIPMENTDEALER +behavior = StartEquipDealer +state_read = 2 +state_send = 1 +virtual_room = Equipment + +[Hotspot] +name = IDS_EQUIPMENT_ROOM_RIGHT +behavior = MoveRight +state_read = 2 +state_send = 1 +virtual_room = Equipment + +[Hotspot] +name = IDS_NN_REPAIR_YOUR_SHIP +behavior = Repair +virtual_room = Equipment + +[Hotspot] +name = IDS_DEALER_FRONT_DESK +behavior = FrontDesk +state_read = 1 +state_send = 2 +virtual_room = ShipDealer + +[Hotspot] +name = IDS_HOTSPOT_SHIPDEALER +behavior = StartShipDealer +state_read = 2 +state_send = 1 +virtual_room = ShipDealer + +[Hotspot] +name = IDS_NN_REPAIR_YOUR_SHIP +behavior = Repair +virtual_room = ShipDealer + +[FlashlightSet] +icolor = 155, 55, 55 +scale = 1.000000 +blink = 1.000000 +endpause = 0.750000 +hardpoint = HP_LightA01 + +[FlashlightSet] +icolor = 155, 55, 55 +scale = 1.000000 +blink = 1.000000 +endpause = 0.750000 +hardpoint = HP_LightA02 + +[FlashlightSet] +icolor = 155, 55, 55 +scale = 1.000000 +blink = 1.000000 +endpause = 0.750000 +hardpoint = HP_LightA03 + +[FlashlightSet] +icolor = 155, 55, 55 +scale = 1.000000 +blink = 1.000000 +endpause = 0.750000 +hardpoint = HP_LightA04 + +[FlashlightSet] +icolor = 155, 55, 55 +scale = 1.000000 +blink = 1.000000 +endpause = 0.750000 +hardpoint = HP_LightA05 + +[FlashlightSet] +icolor = 155, 55, 55 +scale = 1.000000 +blink = 1.000000 +endpause = 0.750000 +hardpoint = HP_LightA06 + +[FlashlightSet] +icolor = 155, 55, 55 +scale = 1.000000 +blink = 1.000000 +endpause = 0.750000 +hardpoint = HP_LightA07 + +[FlashlightSet] +icolor = 155, 55, 55 +scale = 1.000000 +blink = 1.000000 +endpause = 0.750000 +hardpoint = HP_LightA08 + +[FlashlightSet] +icolor = 155, 55, 55 +scale = 1.000000 +blink = 1.000000 +endpause = 0.750000 +hardpoint = HP_LightA09 + +[FlashlightSet] +icolor = 155, 55, 55 +scale = 1.000000 +blink = 1.000000 +endpause = 0.750000 +hardpoint = HP_LightA10 + +[FlashlightSet] +icolor = 155, 55, 55 +scale = 0.800000 +blink = 1.500000 +endpause = 0.500000 +hardpoint = HP_LightA11 +hardpoint = HP_LightA12 +hardpoint = HP_LightA13 +hardpoint = HP_LightA14 +hardpoint = HP_LightA15 + +[FlashlightSet] +icolor = 155, 55, 55 +scale = 0.800000 +blink = 1.500000 +endpause = 0.500000 +hardpoint = HP_LightA16 +hardpoint = HP_LightA17 +hardpoint = HP_LightA18 +hardpoint = HP_LightA19 +hardpoint = HP_LightA20 + +[FlashlightSet] +icolor = 255, 225, 133 +scale = 2.500000 +blink = 1.500000 +endpause = 1.500000 +hardpoint = HP_LightB01 +hardpoint = HP_LightB02 +hardpoint = HP_LightB03 +hardpoint = HP_LightB04 +hardpoint = HP_LightB05 +hardpoint = HP_LightB06 +hardpoint = HP_LightB07 +hardpoint = HP_LightB08 +hardpoint = HP_LightB09 +hardpoint = HP_LightB10 + +[FlashlightSet] +icolor = 255, 225, 133 +scale = 2.500000 +blink = 1.500000 +endpause = 0.500000 +hardpoint = HP_LightC01 +hardpoint = HP_LightC02 +hardpoint = HP_LightC03 + +[FlashlightSet] +icolor = 255, 225, 133 +scale = 2.500000 +blink = 1.500000 +endpause = 0.500000 +hardpoint = HP_LightD01 +hardpoint = HP_LightD02 +hardpoint = HP_LightD03 + +[FlashlightSet] +icolor = 75, 25, 0 +scale = 9.000000 +gap = 0.000000 +blink = 2.500000 +endpause = 0.250000 +hardpoint = HP_LightE01 +hardpoint = HP_LightE02 +hardpoint = HP_LightE07 +hardpoint = HP_LightE08 +hardpoint = HP_LightE10 +hardpoint = HP_LightE11 +hardpoint = HP_LightE14 +hardpoint = HP_LightE15 +hardpoint = HP_LightE18 +hardpoint = HP_LightE19 + +[FlashlightSet] +icolor = 155, 0, 0 +scale = 9.000000 +gap = 0.000000 +blink = 5.000000 +endpause = 0.250000 +hardpoint = HP_LightE03 +hardpoint = HP_LightE04 +hardpoint = HP_LightE05 +hardpoint = HP_LightE06 +hardpoint = HP_LightE09 +hardpoint = HP_LightE12 +hardpoint = HP_LightE13 +hardpoint = HP_LightE16 +hardpoint = HP_LightE17 +hardpoint = HP_LightE20 diff --git a/DATA/UNIVERSE/SYSTEMS/Li06/Bases/Rooms/LI06_02_bar.ini b/DATA/UNIVERSE/SYSTEMS/Li06/Bases/Rooms/LI06_02_bar.ini new file mode 100644 index 00000000..64984586 --- /dev/null +++ b/DATA/UNIVERSE/SYSTEMS/Li06/Bases/Rooms/LI06_02_bar.ini @@ -0,0 +1,50 @@ +[Room_Info] +set_script = Scripts\Bases\Li_05_Bar_hardpoint_01.thn +scene = all, ambient, Scripts\Bases\Li_05_Bar_ambi_int_01.thn + +[Room_Sound] +ambient = ambience_bar_space +music = music_bar_li03 + +[Camera] +name = Camera_0 + +[CharacterPlacement] +name = Zg/PC/Player/01/A/Stand +start_script = scripts\bases\Li_05_Bar_enter_01.thn + +[Hotspot] +name = IDS_HOTSPOT_DECK +behavior = ExitDoor +room_switch = Deck + +[Hotspot] +name = IDS_HOTSPOT_BAR +behavior = ExitDoor +room_switch = Bar + +[Hotspot] +name = IDS_HOTSPOT_COMMODITYTRADER_ROOM +behavior = ExitDoor +room_switch = Deck +set_virtual_room = Trader + +[Hotspot] +name = IDS_HOTSPOT_EQUIPMENTDEALER_ROOM +behavior = ExitDoor +room_switch = Deck +set_virtual_room = Equipment + +[Hotspot] +name = IDS_HOTSPOT_SHIPDEALER_ROOM +behavior = ExitDoor +room_switch = Deck +set_virtual_room = ShipDealer + +[Hotspot] +name = IDS_HOTSPOT_NEWSVENDOR +behavior = NewsVendor + +[Hotspot] +name = IDS_HOTSPOT_MISSIONVENDOR +behavior = MissionVendor diff --git a/DATA/UNIVERSE/SYSTEMS/Li06/Bases/Rooms/LI06_02_deck.ini b/DATA/UNIVERSE/SYSTEMS/Li06/Bases/Rooms/LI06_02_deck.ini new file mode 100644 index 00000000..905aad7c --- /dev/null +++ b/DATA/UNIVERSE/SYSTEMS/Li06/Bases/Rooms/LI06_02_deck.ini @@ -0,0 +1,111 @@ +[Room_Info] +set_script = Scripts\Bases\Li_05_Deck_HardPoint_01.thn +scene = all, ambient, Scripts\Bases\Li_05_Deck_ambi_int_01.thn + +[Spiels] +CommodityDealer = manhattan_commodity_spiel +EquipmentDealer = manhattan_equipment_spiel + +[Room_Sound] +ambient = ambience_deck_space_smaller + +[CharacterPlacement] +name = Zg/PC/Player/01/A/Stand + +[PlayerShipPlacement] +name = X/Shipcentre/01 + +[ForSaleShipPlacement] +name = X/Shipcentre/02 + +[Camera] +name = Camera_0 + +[Hotspot] +name = IDS_HOTSPOT_DECK +behavior = ExitDoor +room_switch = Deck + +[Hotspot] +name = IDS_HOTSPOT_BAR +behavior = ExitDoor +room_switch = Bar + +[Hotspot] +name = IDS_HOTSPOT_COMMODITYTRADER_ROOM +behavior = VirtualRoom +room_switch = Trader + +[Hotspot] +name = IDS_HOTSPOT_EQUIPMENTDEALER_ROOM +behavior = VirtualRoom +room_switch = Equipment + +[Hotspot] +name = IDS_HOTSPOT_SHIPDEALER_ROOM +behavior = VirtualRoom +room_switch = ShipDealer + +[Hotspot] +name = IDS_NN_REPAIR_YOUR_SHIP +behavior = Repair +virtual_room = Deck + +[Hotspot] +name = IDS_DEALER_FRONT_DESK +behavior = FrontDesk +state_read = 1 +state_send = 2 +virtual_room = Trader + +[Hotspot] +name = IDS_HOTSPOT_COMMODITYTRADER +behavior = StartDealer +state_read = 2 +state_send = 1 +virtual_room = Trader + +[Hotspot] +name = IDS_DEALER_FRONT_DESK +behavior = FrontDesk +state_read = 1 +state_send = 2 +virtual_room = Equipment + +[Hotspot] +name = IDS_HOTSPOT_EQUIPMENTDEALER +behavior = StartEquipDealer +state_read = 2 +state_send = 1 +virtual_room = Equipment + +[Hotspot] +name = IDS_EQUIPMENT_ROOM_RIGHT +behavior = MoveRight +state_read = 2 +state_send = 1 +virtual_room = Equipment + +[Hotspot] +name = IDS_NN_REPAIR_YOUR_SHIP +behavior = Repair +virtual_room = Equipment + +[Hotspot] +name = IDS_DEALER_FRONT_DESK +behavior = FrontDesk +state_read = 1 +state_send = 2 +virtual_room = ShipDealer + +[Hotspot] +name = IDS_HOTSPOT_SHIPDEALER +behavior = StartShipDealer +state_read = 2 +state_send = 1 +virtual_room = ShipDealer + +[Hotspot] +name = IDS_NN_REPAIR_YOUR_SHIP +behavior = Repair +virtual_room = ShipDealer diff --git a/DATA/UNIVERSE/SYSTEMS/Li06/Bases/Rooms/LI06_02_deck2.ini b/DATA/UNIVERSE/SYSTEMS/Li06/Bases/Rooms/LI06_02_deck2.ini new file mode 100644 index 00000000..f5b688de --- /dev/null +++ b/DATA/UNIVERSE/SYSTEMS/Li06/Bases/Rooms/LI06_02_deck2.ini @@ -0,0 +1,22 @@ +[Room_Info] +set_script = Scripts\Bases\Li_05_Deck_HardPoint_01.thn +scene = all, ambient, Scripts\Bases\Li_05_Deck_ambi_int_01.thn + +[Room_Sound] +ambient = ambience_deck_space_smaller + +[PlayerShipPlacement] +name = X/Shipcentre/01 + +[Camera] +name = Camera_0 + +[Hotspot] +name = IDS_HOTSPOT_DECK +behavior = ExitDoor +room_switch = Deck + +[Hotspot] +name = IDS_HOTSPOT_BAR +behavior = ExitDoor +room_switch = Bar diff --git a/DATA/UNIVERSE/SYSTEMS/Li06/Bases/Rooms/LI06_03_bar.ini b/DATA/UNIVERSE/SYSTEMS/Li06/Bases/Rooms/LI06_03_bar.ini new file mode 100644 index 00000000..487e8b55 --- /dev/null +++ b/DATA/UNIVERSE/SYSTEMS/Li06/Bases/Rooms/LI06_03_bar.ini @@ -0,0 +1,52 @@ +[Room_Info] +set_script = scripts\bases\li_09_Bar_hardpoint_R6.thn +scene = ambient, scripts\bases\li_09_bar_ambi_Li01_12.thn +scene = ambient, scripts\bases\Ambi_Terrain_Static_Badlands.thn +scene = ambient, scripts\bases\Ambi_Terrain_Dynamic_Badlands.thn +scene = ambient, scripts\bases\Ambi_Lightning.thn + +[Room_Sound] +music = music_bar_generic07 +ambient = ambience_bar_space + +[Camera] +name = Camera_0 + +[CharacterPlacement] +name = Zg/PC/Player/01/A/Stand +start_script = Scripts\Bases\br_08_bar_enter_01.thn + +[Hotspot] +name = IDS_HOTSPOT_DECK +behavior = ExitDoor +room_switch = Deck + +[Hotspot] +name = IDS_HOTSPOT_BAR +behavior = ExitDoor +room_switch = Bar + +[Hotspot] +name = IDS_HOTSPOT_COMMODITYTRADER_ROOM +behavior = ExitDoor +room_switch = Deck +set_virtual_room = Trader + +[Hotspot] +name = IDS_HOTSPOT_EQUIPMENTDEALER_ROOM +behavior = ExitDoor +room_switch = Deck +set_virtual_room = Equipment + +[Hotspot] +name = IDS_HOTSPOT_SHIPDEALER_ROOM +behavior = ExitDoor +room_switch = ShipDealer + +[Hotspot] +name = IDS_HOTSPOT_NEWSVENDOR +behavior = NewsVendor + +[Hotspot] +name = IDS_HOTSPOT_MISSIONVENDOR +behavior = MissionVendor diff --git a/DATA/UNIVERSE/SYSTEMS/Li06/Bases/Rooms/LI06_03_deck.ini b/DATA/UNIVERSE/SYSTEMS/Li06/Bases/Rooms/LI06_03_deck.ini new file mode 100644 index 00000000..ad3117cc --- /dev/null +++ b/DATA/UNIVERSE/SYSTEMS/Li06/Bases/Rooms/LI06_03_deck.ini @@ -0,0 +1,177 @@ +[Room_Info] +scene = all, ambient, Scripts\Bases\br_05_Deck_ambi_int_01.thn +set_script = Scripts\Bases\br_05_Deck_hardpoint_01.thn + +[Spiels] +CommodityDealer = manhattan_commodity_spiel +EquipmentDealer = manhattan_equipment_spiel + +[Room_Sound] +ambient = ambience_deck_space_larger + +[CharacterPlacement] +name = Zg/PC/Player/01/A/Stand + +[PlayerShipPlacement] +name = X/Shipcentre/01 + +[Camera] +name = Camera_0 + +[Hotspot] +name = IDS_HOTSPOT_DECK +behavior = ExitDoor +room_switch = Deck + +[Hotspot] +name = IDS_HOTSPOT_BAR +behavior = ExitDoor +room_switch = Bar + +[Hotspot] +name = IDS_HOTSPOT_COMMODITYTRADER_ROOM +behavior = VirtualRoom +room_switch = Trader + +[Hotspot] +name = IDS_HOTSPOT_EQUIPMENTDEALER_ROOM +behavior = VirtualRoom +room_switch = Equipment + +[Hotspot] +name = IDS_HOTSPOT_SHIPDEALER_ROOM +behavior = ExitDoor +room_switch = ShipDealer + +[Hotspot] +name = IDS_NN_REPAIR_YOUR_SHIP +behavior = Repair +virtual_room = Deck + +[Hotspot] +name = IDS_DEALER_FRONT_DESK +behavior = FrontDesk +state_read = 1 +state_send = 2 +virtual_room = Trader + +[Hotspot] +name = IDS_HOTSPOT_COMMODITYTRADER +behavior = StartDealer +state_read = 2 +state_send = 1 +virtual_room = Trader + +[Hotspot] +name = IDS_DEALER_FRONT_DESK +behavior = FrontDesk +state_read = 1 +state_send = 2 +virtual_room = Equipment + +[Hotspot] +name = IDS_HOTSPOT_EQUIPMENTDEALER +behavior = StartEquipDealer +state_read = 2 +state_send = 1 +virtual_room = Equipment + +[Hotspot] +name = IDS_EQUIPMENT_ROOM_RIGHT +behavior = MoveRight +state_read = 2 +state_send = 1 +virtual_room = Equipment + +[Hotspot] +name = IDS_NN_REPAIR_YOUR_SHIP +behavior = Repair +virtual_room = Equipment + +[FlashlightSet] +icolor = 255, 200, 100 +scale = 0.500000 +gap = 0.000000 +blink = 0.050000 +endpause = 0.000000 +hardpoint = HpLightA01 +hardpoint = HpLightA02 +hardpoint = HpLightA03 +hardpoint = HpLightA04 +hardpoint = HpLightA05 +hardpoint = HpLightA06 +hardpoint = HpLightA07 +hardpoint = HpLightA08 +hardpoint = HpLightA09 +hardpoint = HpLightA10 +hardpoint = HpLightA11 +hardpoint = HpLightA12 +hardpoint = HpLightA13 +hardpoint = HpLightA14 +hardpoint = HpLightA15 +hardpoint = HpLightA16 +hardpoint = HpLightA17 +hardpoint = HpLightA18 +hardpoint = HpLightA19 +hardpoint = HpLightA20 +hardpoint = HpLightA21 +hardpoint = HpLightA22 +hardpoint = HpLightA23 +hardpoint = HpLightA24 +hardpoint = HpLightA25 +hardpoint = HpLightA26 +hardpoint = HpLightA27 +hardpoint = HpLightA28 +hardpoint = HpLightA29 +hardpoint = HpLightA30 +hardpoint = HpLightB15 +hardpoint = HpLightB16 +hardpoint = HpLightB17 +hardpoint = HpLightB18 +hardpoint = HpLightB19 +hardpoint = HpLightB20 +hardpoint = HpLightB21 +hardpoint = HpLightB22 +hardpoint = HpLightB23 +hardpoint = HpLightB24 +hardpoint = HpLightB25 +hardpoint = HpLightB26 + +[FlashlightSet] +icolor = 200, 255, 50 +scale = 0.500000 +gap = 0.000000 +blink = 0.000000 +endpause = 0.000000 +hardpoint = HpLightA31 +hardpoint = HpLightA32 +hardpoint = HpLightA33 +hardpoint = HpLightA34 +hardpoint = HpLightA35 +hardpoint = HpLightA36 +hardpoint = HpLightA37 +hardpoint = HpLightA38 +hardpoint = HpLightA39 +hardpoint = HpLightA40 + +[FlashlightSet] +icolor = 100, 200, 200 +scale = 0.500000 +gap = 0.000000 +blink = 0.000000 +endpause = 0.000000 +numlights = 26 +hardpoint = HpLightB01 +hardpoint = HpLightB02 +hardpoint = HpLightB03 +hardpoint = HpLightB04 +hardpoint = HpLightB05 +hardpoint = HpLightB06 +hardpoint = HpLightB07 +hardpoint = HpLightB08 +hardpoint = HpLightB09 +hardpoint = HpLightB10 +hardpoint = HpLightB11 +hardpoint = HpLightB12 +hardpoint = HpLightB13 +hardpoint = HpLightB14 diff --git a/DATA/UNIVERSE/SYSTEMS/Li06/Bases/Rooms/LI06_03_deck2.ini b/DATA/UNIVERSE/SYSTEMS/Li06/Bases/Rooms/LI06_03_deck2.ini new file mode 100644 index 00000000..250eea9e --- /dev/null +++ b/DATA/UNIVERSE/SYSTEMS/Li06/Bases/Rooms/LI06_03_deck2.ini @@ -0,0 +1,110 @@ +[Room_Info] +scene = all, ambient, Scripts\Bases\br_05_Deck_ambi_int_01.thn +set_script = Scripts\Bases\br_05_Deck_hardpoint_01.thn + +[Room_Sound] +ambient = ambience_deck_space_larger + +[PlayerShipPlacement] +name = X/Shipcentre/01 + +[Camera] +name = Camera_0 + +[Hotspot] +name = IDS_HOTSPOT_DECK +behavior = ExitDoor +room_switch = Deck + +[Hotspot] +name = IDS_HOTSPOT_BAR +behavior = ExitDoor +room_switch = Bar + +[FlashlightSet] +icolor = 255, 200, 100 +scale = 0.500000 +gap = 0.000000 +blink = 0.050000 +endpause = 0.000000 +hardpoint = HpLightA01 +hardpoint = HpLightA02 +hardpoint = HpLightA03 +hardpoint = HpLightA04 +hardpoint = HpLightA05 +hardpoint = HpLightA06 +hardpoint = HpLightA07 +hardpoint = HpLightA08 +hardpoint = HpLightA09 +hardpoint = HpLightA10 +hardpoint = HpLightA11 +hardpoint = HpLightA12 +hardpoint = HpLightA13 +hardpoint = HpLightA14 +hardpoint = HpLightA15 +hardpoint = HpLightA16 +hardpoint = HpLightA17 +hardpoint = HpLightA18 +hardpoint = HpLightA19 +hardpoint = HpLightA20 +hardpoint = HpLightA21 +hardpoint = HpLightA22 +hardpoint = HpLightA23 +hardpoint = HpLightA24 +hardpoint = HpLightA25 +hardpoint = HpLightA26 +hardpoint = HpLightA27 +hardpoint = HpLightA28 +hardpoint = HpLightA29 +hardpoint = HpLightA30 +hardpoint = HpLightB15 +hardpoint = HpLightB16 +hardpoint = HpLightB17 +hardpoint = HpLightB18 +hardpoint = HpLightB19 +hardpoint = HpLightB20 +hardpoint = HpLightB21 +hardpoint = HpLightB22 +hardpoint = HpLightB23 +hardpoint = HpLightB24 +hardpoint = HpLightB25 +hardpoint = HpLightB26 + +[FlashlightSet] +icolor = 200, 255, 50 +scale = 0.500000 +gap = 0.000000 +blink = 0.000000 +endpause = 0.000000 +hardpoint = HpLightA31 +hardpoint = HpLightA32 +hardpoint = HpLightA33 +hardpoint = HpLightA34 +hardpoint = HpLightA35 +hardpoint = HpLightA36 +hardpoint = HpLightA37 +hardpoint = HpLightA38 +hardpoint = HpLightA39 +hardpoint = HpLightA40 + +[FlashlightSet] +icolor = 100, 200, 200 +scale = 0.500000 +gap = 0.000000 +blink = 0.000000 +endpause = 0.000000 +numlights = 26 +hardpoint = HpLightB01 +hardpoint = HpLightB02 +hardpoint = HpLightB03 +hardpoint = HpLightB04 +hardpoint = HpLightB05 +hardpoint = HpLightB06 +hardpoint = HpLightB07 +hardpoint = HpLightB08 +hardpoint = HpLightB09 +hardpoint = HpLightB10 +hardpoint = HpLightB11 +hardpoint = HpLightB12 +hardpoint = HpLightB13 +hardpoint = HpLightB14 diff --git a/DATA/UNIVERSE/SYSTEMS/Li06/Bases/Rooms/LI06_03_shipdealer.ini b/DATA/UNIVERSE/SYSTEMS/Li06/Bases/Rooms/LI06_03_shipdealer.ini new file mode 100644 index 00000000..8e3fabc0 --- /dev/null +++ b/DATA/UNIVERSE/SYSTEMS/Li06/Bases/Rooms/LI06_03_shipdealer.ini @@ -0,0 +1,58 @@ +[Room_Info] +set_script = Scripts\Bases\li_06_Deck_hardpoint_SDlr.thn +scene = all, ambient, Scripts\Bases\Li_06_Deck_ambi_int_01.thn + +[Spiels] +ShipDealer = manhattan_ship_spiel + +[Camera] +name = Camera_0 + +[Room_Sound] +ambient = ambience_shipbuy + +[ForSaleShipPlacement] +name = X/Shipcentre/01 + +[Hotspot] +name = IDS_HOTSPOT_DECK +behavior = ExitDoor +room_switch = Deck + +[Hotspot] +name = IDS_HOTSPOT_BAR +behavior = ExitDoor +room_switch = Bar + +[Hotspot] +name = IDS_HOTSPOT_COMMODITYTRADER_ROOM +behavior = ExitDoor +room_switch = Deck +set_virtual_room = Trader + +[Hotspot] +name = IDS_HOTSPOT_EQUIPMENTDEALER_ROOM +behavior = ExitDoor +room_switch = Deck +set_virtual_room = Equipment + +[Hotspot] +name = IDS_HOTSPOT_SHIPDEALER_ROOM +behavior = ExitDoor +room_switch = ShipDealer + +[Hotspot] +name = IDS_NN_REPAIR_YOUR_SHIP +behavior = Repair + +[Hotspot] +name = IDS_DEALER_FRONT_DESK +behavior = FrontDesk +state_read = 1 +state_send = 2 + +[Hotspot] +name = IDS_HOTSPOT_SHIPDEALER +behavior = StartShipDealer +state_read = 2 +state_send = 1 diff --git a/DATA/UNIVERSE/SYSTEMS/Li06/Bases/Rooms/LI06_04_bar.ini b/DATA/UNIVERSE/SYSTEMS/Li06/Bases/Rooms/LI06_04_bar.ini new file mode 100644 index 00000000..b1641f64 --- /dev/null +++ b/DATA/UNIVERSE/SYSTEMS/Li06/Bases/Rooms/LI06_04_bar.ini @@ -0,0 +1,44 @@ +[Room_Info] +set_script = scripts\bases\cv_01_Bar_hardpoint_01.thn +scene = ambient, scripts\bases\cv_01_bar_ambi_Li01_07.thn + +[Room_Sound] +music = music_bar_generic02 +ambient = ambience_deck_space_smaller + +[CharacterPlacement] +name = Zg/PC/Player/01/A/Stand +start_script = Scripts\Bases\Cv_01_bar_enter_01.thn + +[Camera] +name = Camera_0 + +[Hotspot] +name = IDS_HOTSPOT_DECK +behavior = ExitDoor +room_switch = Deck + +[Hotspot] +name = IDS_HOTSPOT_BAR +behavior = ExitDoor +room_switch = Bar + +[Hotspot] +name = IDS_HOTSPOT_COMMODITYTRADER_ROOM +behavior = ExitDoor +room_switch = Deck +set_virtual_room = Trader + +[Hotspot] +name = IDS_HOTSPOT_EQUIPMENTDEALER_ROOM +behavior = ExitDoor +room_switch = Deck +set_virtual_room = Equipment + +[Hotspot] +name = IDS_HOTSPOT_NEWSVENDOR +behavior = NewsVendor + +[Hotspot] +name = IDS_HOTSPOT_MISSIONVENDOR +behavior = MissionVendor diff --git a/DATA/UNIVERSE/SYSTEMS/Li06/Bases/Rooms/LI06_04_deck.ini b/DATA/UNIVERSE/SYSTEMS/Li06/Bases/Rooms/LI06_04_deck.ini new file mode 100644 index 00000000..2c8d37bf --- /dev/null +++ b/DATA/UNIVERSE/SYSTEMS/Li06/Bases/Rooms/LI06_04_deck.ini @@ -0,0 +1,82 @@ +[Room_Info] +set_script = Scripts\Bases\li_08_Deck_hardpoint_01.thn +scene = all, ambient, Scripts\Bases\li_08_Deck_ambi_int_01.thn +animation = Sc_loop + +[Spiels] +CommodityDealer = manhattan_commodity_spiel +EquipmentDealer = manhattan_equipment_spiel + +[Room_Sound] +ambient = ambience_deck_space_smaller + +[PlayerShipPlacement] +name = X/Shipcentre/01 + +[Camera] +name = Camera_0 + +[Hotspot] +name = IDS_HOTSPOT_DECK +behavior = ExitDoor +room_switch = Deck + +[Hotspot] +name = IDS_HOTSPOT_BAR +behavior = ExitDoor +room_switch = Bar + +[Hotspot] +name = IDS_HOTSPOT_COMMODITYTRADER_ROOM +behavior = VirtualRoom +room_switch = Trader + +[Hotspot] +name = IDS_HOTSPOT_EQUIPMENTDEALER_ROOM +behavior = VirtualRoom +room_switch = Equipment + +[Hotspot] +name = IDS_NN_REPAIR_YOUR_SHIP +behavior = Repair +virtual_room = Deck + +[Hotspot] +name = IDS_DEALER_FRONT_DESK +behavior = FrontDesk +state_read = 1 +state_send = 2 +virtual_room = Trader + +[Hotspot] +name = IDS_HOTSPOT_COMMODITYTRADER +behavior = StartDealer +state_read = 2 +state_send = 1 +virtual_room = Trader + +[Hotspot] +name = IDS_DEALER_FRONT_DESK +behavior = FrontDesk +state_read = 1 +state_send = 2 +virtual_room = Equipment + +[Hotspot] +name = IDS_HOTSPOT_EQUIPMENTDEALER +behavior = StartEquipDealer +state_read = 2 +state_send = 1 +virtual_room = Equipment + +[Hotspot] +name = IDS_EQUIPMENT_ROOM_RIGHT +behavior = MoveRight +state_read = 2 +state_send = 1 +virtual_room = Equipment + +[Hotspot] +name = IDS_NN_REPAIR_YOUR_SHIP +behavior = Repair +virtual_room = Equipment diff --git a/DATA/UNIVERSE/SYSTEMS/Li06/Bases/Rooms/LI06_05_bar.ini b/DATA/UNIVERSE/SYSTEMS/Li06/Bases/Rooms/LI06_05_bar.ini new file mode 100644 index 00000000..6f3bd05b --- /dev/null +++ b/DATA/UNIVERSE/SYSTEMS/Li06/Bases/Rooms/LI06_05_bar.ini @@ -0,0 +1,27 @@ +[Room_Info] +set_script = Scripts\Bases\Li_09_bar_hardpoint_s020x.thn +scene = all, ambient, Scripts\Bases\Li_09_bar_ambi_int_s020x.thn + +[Room_Sound] +ambient = ambience_deck_space_smaller + +[CharacterPlacement] +name = Zg/PC/Player/01/A/Stand +start_script = Scripts\Bases\li_09_bar_enter_01.thn + +[Camera] +name = Camera_0 + +[Hotspot] +name = IDS_HOTSPOT_DECK +behavior = ExitDoor +room_switch = Deck + +[Hotspot] +name = IDS_HOTSPOT_BAR +behavior = ExitDoor +room_switch = Bar + +[Hotspot] +name = IDS_HOTSPOT_NEWSVENDOR +behavior = NewsVendor diff --git a/DATA/UNIVERSE/SYSTEMS/Li06/Bases/Rooms/LI06_05_deck.ini b/DATA/UNIVERSE/SYSTEMS/Li06/Bases/Rooms/LI06_05_deck.ini new file mode 100644 index 00000000..7fb63506 --- /dev/null +++ b/DATA/UNIVERSE/SYSTEMS/Li06/Bases/Rooms/LI06_05_deck.ini @@ -0,0 +1,23 @@ +[Room_Info] +set_script = Scripts\Bases\Li_08_Deck_hardpoint_01.thn +scene = all, ambient, Scripts\Bases\Li_08_Deck_ambi_int_01.thn +animation = Sc_loop + +[Room_Sound] +ambient = ambience_deck_space_smaller + +[PlayerShipPlacement] +name = X/Shipcentre/01 + +[Camera] +name = Camera_0 + +[Hotspot] +name = IDS_HOTSPOT_DECK +behavior = ExitDoor +room_switch = Deck + +[Hotspot] +name = IDS_HOTSPOT_BAR +behavior = ExitDoor +room_switch = Bar diff --git a/DATA/UNIVERSE/SYSTEMS/Li06/Bases/Rooms/LI06_06_bar.ini b/DATA/UNIVERSE/SYSTEMS/Li06/Bases/Rooms/LI06_06_bar.ini new file mode 100644 index 00000000..3be279fc --- /dev/null +++ b/DATA/UNIVERSE/SYSTEMS/Li06/Bases/Rooms/LI06_06_bar.ini @@ -0,0 +1,29 @@ +[Room_Info] +set_script = Scripts\Bases\Li_07_bar_hardpoint_01.thn +scene = all, ambient, Scripts\Bases\Li_07_bar_ambi_int_01.thn +animation = Sc_loop + +[Room_Sound] +music = music_bar_li05 +ambient = ambience_bar_space + +[Camera] +name = Camera_0 + +[CharacterPlacement] +name = Zg/PC/Player/01/A/Stand +start_script = scripts\bases\Li_07_bar_enter_01.thn + +[Hotspot] +name = IDS_HOTSPOT_DECK +behavior = ExitDoor +room_switch = Deck + +[Hotspot] +name = IDS_HOTSPOT_BAR +behavior = ExitDoor +room_switch = Bar + +[Hotspot] +name = IDS_HOTSPOT_NEWSVENDOR +behavior = NewsVendor diff --git a/DATA/UNIVERSE/SYSTEMS/Li06/Bases/Rooms/LI06_06_deck.ini b/DATA/UNIVERSE/SYSTEMS/Li06/Bases/Rooms/LI06_06_deck.ini new file mode 100644 index 00000000..d755e2af --- /dev/null +++ b/DATA/UNIVERSE/SYSTEMS/Li06/Bases/Rooms/LI06_06_deck.ini @@ -0,0 +1,92 @@ +[Room_Info] +set_script = Scripts\Bases\Li_07_Deck_hardpoint_01.thn +scene = all, ambient, Scripts\Bases\Li_07_Deck_ambi_int_01.thn +animation = Sc_loop + +[Room_Sound] +ambient = ambience_deck_space_larger + +[PlayerShipPlacement] +name = X/Shipcentre/01 + +[Camera] +name = Camera_0 + +[Hotspot] +name = IDS_HOTSPOT_DECK +behavior = ExitDoor +room_switch = Deck + +[Hotspot] +name = IDS_HOTSPOT_BAR +behavior = ExitDoor +room_switch = Bar + +[FlashlightSet] +icolor = 0, 155, 255 +scale = 0.250000 +gap = 0.000000 +blink = 0.000000 +endpause = 0.000000 +hardpoint = HpLightA01 +hardpoint = HpLightA02 +hardpoint = HpLightA03 +hardpoint = HpLightA04 +hardpoint = HpLightA05 +hardpoint = HpLightA06 +hardpoint = HpLightA07 +hardpoint = HpLightA08 +hardpoint = HpLightA09 +hardpoint = HpLightA10 +hardpoint = HpLightA11 +hardpoint = HpLightA12 +hardpoint = HpLightA13 +hardpoint = HpLightA14 +hardpoint = HpLightA15 +hardpoint = HpLightA16 +hardpoint = HpLightA17 +hardpoint = HpLightA18 +hardpoint = HpLightA19 +hardpoint = HpLightA20 +hardpoint = HpLightA21 +hardpoint = HpLightA22 +hardpoint = HpLightA23 +hardpoint = HpLightA24 +hardpoint = HpLightA25 +hardpoint = HpLightA26 +hardpoint = HpLightA27 +hardpoint = HpLightA28 +hardpoint = HpLightB21 +hardpoint = HpLightB22 +hardpoint = HpLightB23 +hardpoint = HpLightB24 +hardpoint = HpLightB25 +hardpoint = HpLightB26 + +[FlashlightSet] +icolor = 255, 255, 55 +scale = 0.250000 +gap = 0.000000 +blink = 0.050000 +endpause = 0.000000 +numlights = 26 +hardpoint = HpLightB01 +hardpoint = HpLightB02 +hardpoint = HpLightB03 +hardpoint = HpLightB04 +hardpoint = HpLightB05 +hardpoint = HpLightB06 +hardpoint = HpLightB07 +hardpoint = HpLightB08 +hardpoint = HpLightB09 +hardpoint = HpLightB10 +hardpoint = HpLightB11 +hardpoint = HpLightB12 +hardpoint = HpLightB13 +hardpoint = HpLightB14 +hardpoint = HpLightB15 +hardpoint = HpLightB16 +hardpoint = HpLightB17 +hardpoint = HpLightB18 +hardpoint = HpLightB19 +hardpoint = HpLightB20 diff --git a/DATA/UNIVERSE/SYSTEMS/Li06/Bases/Rooms/LI06_07_bar.ini b/DATA/UNIVERSE/SYSTEMS/Li06/Bases/Rooms/LI06_07_bar.ini new file mode 100644 index 00000000..6f3bd05b --- /dev/null +++ b/DATA/UNIVERSE/SYSTEMS/Li06/Bases/Rooms/LI06_07_bar.ini @@ -0,0 +1,27 @@ +[Room_Info] +set_script = Scripts\Bases\Li_09_bar_hardpoint_s020x.thn +scene = all, ambient, Scripts\Bases\Li_09_bar_ambi_int_s020x.thn + +[Room_Sound] +ambient = ambience_deck_space_smaller + +[CharacterPlacement] +name = Zg/PC/Player/01/A/Stand +start_script = Scripts\Bases\li_09_bar_enter_01.thn + +[Camera] +name = Camera_0 + +[Hotspot] +name = IDS_HOTSPOT_DECK +behavior = ExitDoor +room_switch = Deck + +[Hotspot] +name = IDS_HOTSPOT_BAR +behavior = ExitDoor +room_switch = Bar + +[Hotspot] +name = IDS_HOTSPOT_NEWSVENDOR +behavior = NewsVendor diff --git a/DATA/UNIVERSE/SYSTEMS/Li06/Bases/Rooms/LI06_07_deck.ini b/DATA/UNIVERSE/SYSTEMS/Li06/Bases/Rooms/LI06_07_deck.ini new file mode 100644 index 00000000..7fb63506 --- /dev/null +++ b/DATA/UNIVERSE/SYSTEMS/Li06/Bases/Rooms/LI06_07_deck.ini @@ -0,0 +1,23 @@ +[Room_Info] +set_script = Scripts\Bases\Li_08_Deck_hardpoint_01.thn +scene = all, ambient, Scripts\Bases\Li_08_Deck_ambi_int_01.thn +animation = Sc_loop + +[Room_Sound] +ambient = ambience_deck_space_smaller + +[PlayerShipPlacement] +name = X/Shipcentre/01 + +[Camera] +name = Camera_0 + +[Hotspot] +name = IDS_HOTSPOT_DECK +behavior = ExitDoor +room_switch = Deck + +[Hotspot] +name = IDS_HOTSPOT_BAR +behavior = ExitDoor +room_switch = Bar diff --git a/DATA/UNIVERSE/SYSTEMS/Li06/LI06.ini b/DATA/UNIVERSE/SYSTEMS/Li06/LI06.ini new file mode 100644 index 00000000..27cbc618 --- /dev/null +++ b/DATA/UNIVERSE/SYSTEMS/Li06/LI06.ini @@ -0,0 +1,2775 @@ +[SystemInfo] +nickname = li06 +space_color = 0, 0, 0 +local_faction = li_n_grp + +;region - EncounterParameters +[EncounterParameters] +nickname = tradelane_armored_prisoner +filename = missions\encounters\tradelane_armored_prisoner.ini + +[EncounterParameters] +nickname = tradelane_trade_armored +filename = missions\encounters\tradelane_trade_armored.ini + +[EncounterParameters] +nickname = tradelane_trade_freighter +filename = missions\encounters\tradelane_trade_freighter.ini + +[EncounterParameters] +nickname = tradelane_trade_transport +filename = missions\encounters\tradelane_trade_transport.ini + +[EncounterParameters] +nickname = area_battleships +filename = missions\encounters\area_battleships.ini + +[EncounterParameters] +nickname = area_cruisers +filename = missions\encounters\area_cruisers.ini + +[EncounterParameters] +nickname = area_gunboats +filename = missions\encounters\area_gunboats.ini + +[EncounterParameters] +nickname = area_scout +filename = missions\encounters\area_scout.ini + +[EncounterParameters] +nickname = area_bh_scout +filename = missions\encounters\area_bh_scout.ini + +[EncounterParameters] +nickname = area_defend +filename = missions\encounters\area_defend.ini + +[EncounterParameters] +nickname = area_bh_defend +filename = missions\encounters\area_bh_defend.ini + +[EncounterParameters] +nickname = patrolp_gov_patrol +filename = missions\encounters\patrolp_gov_patrol.ini + +[EncounterParameters] +nickname = patrolp_pirate_patrol +filename = missions\encounters\patrolp_pirate_patrol.ini + +[EncounterParameters] +nickname = patrolp_bh_patrol +filename = missions\encounters\patrolp_bh_patrol.ini + +[EncounterParameters] +nickname = area_assault +filename = missions\encounters\area_assault.ini + +[EncounterParameters] +nickname = area_bh_assault +filename = missions\encounters\area_bh_assault.ini + +[EncounterParameters] +nickname = patrolp_assault +filename = missions\encounters\patrolp_assault.ini + +[EncounterParameters] +nickname = patrolp_bh_assault +filename = missions\encounters\patrolp_bh_assault.ini + +[EncounterParameters] +nickname = area_armored_prisoner +filename = missions\encounters\area_armored_prisoner.ini + +[EncounterParameters] +nickname = tradep_armored_prisoner +filename = missions\encounters\tradep_armored_prisoner.ini + +[EncounterParameters] +nickname = area_trade_freighter +filename = missions\encounters\area_trade_freighter.ini + +[EncounterParameters] +nickname = area_trade_transport +filename = missions\encounters\area_trade_transport.ini + +[EncounterParameters] +nickname = area_trade_armored +filename = missions\encounters\area_trade_armored.ini + +[EncounterParameters] +nickname = area_trade_freighter_pirate +filename = missions\encounters\area_trade_freighter_pirate.ini + +[EncounterParameters] +nickname = tradep_trade_freighter +filename = missions\encounters\tradep_trade_freighter.ini + +[EncounterParameters] +nickname = tradep_trade_transport +filename = missions\encounters\tradep_trade_transport.ini + +[EncounterParameters] +nickname = tradep_trade_armored +filename = missions\encounters\tradep_trade_armored.ini + +[EncounterParameters] +nickname = tradep_trade_freighter_pirate +filename = missions\encounters\tradep_trade_freighter_pirate.ini + +[EncounterParameters] +nickname = area_trade_trader +filename = missions\encounters\area_trade_trader.ini + +[EncounterParameters] +nickname = area_trade_smuggler +filename = missions\encounters\area_trade_smuggler.ini + +[EncounterParameters] +nickname = tradep_trade_trader +filename = missions\encounters\tradep_trade_trader.ini + +[EncounterParameters] +nickname = tradep_trade_smuggler +filename = missions\encounters\tradep_trade_smuggler.ini + +[EncounterParameters] +nickname = area_scavenger +filename = missions\encounters\area_scavenger.ini + +[EncounterParameters] +nickname = area_trade_freighter_smuggler +filename = missions\encounters\area_trade_freighter_smuggler.ini + +[EncounterParameters] +nickname = tradep_trade_freighter_smuggler +filename = missions\encounters\tradep_trade_freighter_smuggler.ini + +[EncounterParameters] +nickname = area_lifter +filename = missions\encounters\area_lifter.ini + +[EncounterParameters] +nickname = area_repair +filename = missions\encounters\area_repair.ini + +[EncounterParameters] +nickname = miningp_scavenger +filename = missions\encounters\miningp_scavenger.ini + +;endregion + +;region - System Config +[TexturePanels] +file = universe\heavens\shapes.ini + +[Music] +space = music_li_space +danger = music_li_danger +battle = music_li_battle + +[Dust] +spacedust = Dust + +[Asteroids] +file = solar\asteroids\LI06_mojavedustcloud_01.ini +zone = Zone_LI06_mojavedustcloud_01 + +[Nebula] +file = solar\nebula\li06_nebula.ini +zone = Zone_LI06_dustcloud_storm_01 + +[Nebula] +file = solar\nebula\li06_nebula.ini +zone = Zone_LI06_dustcloud_storm_02 + +[Ambient] +color = 50, 50, 50 + +[Background] +basic_stars = solar\starsphere\starsphere_stars_basic.cmp +complex_stars = solar\starsphere\starsphere_li03_stars.cmp +nebulae = solar\starsphere\starsphere_li03.cmp + +;endregion + +;region - Sun +[LightSource] +nickname = LI06_system_light +pos = 0.000000, 0.000000, 0.000000 +color = 255, 225, 120 +range = 160000 +type = DIRECTIONAL +atten_curve = DYNAMIC_DIRECTION + +[zone] +nickname = LI06_Sun1_death +pos = 1072, 0, 536 +shape = SPHERE +size = 5000 +damage = 100000 +sort = 99.500000 +density = 0 +relief_time = 0 + +[Object] +nickname = LI06_Sun1 +ids_name = 261010 +pos = 1072, 0, 536 +ambient_color = 255, 225, 120 +archetype = sun_2000 +star = med_yellow_sun +atmosphere_range = 6500 +burn_color = 255, 225, 120 +ids_info = 66162 +;endregion + +;region - Planet Las Vegas +[Object] +nickname = LI06_planet_1 +ids_name = 450010 +spin = 0.000000, 0.000000, 0.000000 +rotate = 0, 0, 0 +pos = 47728, 0, -16603 +archetype = planet_desert_800 +atmosphere_range = 850 +burn_color = 255, 222, 160 +ids_info = 66069 +ring = Zone_LI06_planet_1_ring, solar\rings\lava.ini +base = LI06_01_Base +reputation = li_lsf_grp + +[zone] +nickname = LI06_planet_1_death +pos = 47728, 0, -16603 +shape = SPHERE +size = 900 +damage = 5000 +sort = 99.500000 +density = 0 +relief_time = 0 + +[zone] +nickname = Zone_LI06_planet_1_ring +pos = 47728, 0, -16603 +rotate = 160.03, 27.87, -158.959 +shape = ring +size = 2500, 200, 200 +sort = 0.000000 + +[Object] +nickname = LI06_01_dock_ring +ids_name = 450011 +archetype = dock_ring +ids_info = 66141 +behavior = NOTHING +pilot = pilot_solar_easy +dock_with = LI06_01_Base +pos = 46830.766, 8.715, -16394.025 +rotate = 1.775, -77.686, 0.161 +reputation = li_lsf_grp +difficulty_level = 1 +space_costume = li_manhattan_bartender_head, li_manhattan_bartender_body +voice = pilot_f_ill_m02 + +[Object] +nickname = LI06_docking_fixture_0 +ids_name = 261166 +archetype = docking_fixture +ids_info = 66489 +behavior = NOTHING +dock_with = LI06_01_Base +reputation = li_lsf_grp +base = LI06_01_Base +pos = 46825.613, 259.057, -16393.086 +rotate = -1.263, -82.294, 2.335 +;endregion + +;region - The Ranch +[Object] +nickname = LI06_02 +pos = -9120, 0, 22264 +ids_info = 65713 +behavior = NOTHING +pilot = pilot_solar_easy +dock_with = LI06_02_Base +base = LI06_02_Base +reputation = co_os_grp +rotate = 0, -50.21, 0 +archetype = outpost +ids_name = 450040 +loadout = trading_outpost_li_01 +difficulty_level = 1 +space_costume = benchmark_female_head, benchmark_female_body +voice = pilot_c_ill_m02b +;endregion + +;region - Primm Station +[Object] +nickname = LI06_04 +pos = 36016.23, 144.68, 50301.89 +ids_info = 65713 +behavior = NOTHING +pilot = pilot_solar_easy +dock_with = LI06_04_Base +base = LI06_04_Base +reputation = li_lsf_grp +rotate = -8.91, -43.44, 0 +archetype = depot +ids_name = 450045 +loadout = rm_depot_li_01 +difficulty_level = 1 +space_costume = benchmark_male_head, benchmark_male_body +voice = atc_leg_m01 +;endregion + +;region - Paradise Valley Station +[Object] +nickname = LI06_05 +pos = -3065.34, 0, -26190.48 +ids_info = 65713 +behavior = NOTHING +pilot = pilot_solar_easy +dock_with = LI06_05_Base +base = LI06_05_Base +reputation = li_lsf_grp +rotate = 0, 69.62, 0 +archetype = space_police01 +ids_name = 450055 +loadout = rm_space_police01_li_02 +difficulty_level = 10 +space_costume = benchmark_male_head, benchmark_male_body +voice = atc_leg_m01 +;endregion + +;region - Carson station + +[Object] +nickname = LI06_06 +pos = -44720.51, 70.28, -43203.14 +ids_info = 65713 +behavior = NOTHING +pilot = pilot_solar_easy +dock_with = LI06_06_Base +base = LI06_06_Base +reputation = li_lsf_grp +rotate = 180, 27.15, 180 +archetype = smallstation1 +ids_name = 450030 +loadout = smallstation_li_01 +difficulty_level = 1 +space_costume = benchmark_male_head, benchmark_male_body +voice = atc_leg_m01 + +;endregion + +;region - Battleship Henderson +[Object] +nickname = LI06_07 +pos = -2438.01, -2.39, -27709.217 +ids_info = 65713 +behavior = NOTHING +pilot = pilot_solar_easy +dock_with = LI06_07_Base +base = LI06_07_Base +reputation = li_n_grp +rotate = 169.160, -66.212, -168.503 +archetype = l_dreadnought +ids_name = 450060 +loadout = li_dreadnought_li_01 +difficulty_level = 1 +space_costume = benchmark_male_head, benchmark_male_body +voice = pilot_c_ill_m01 +;endregion + +;region - Asteroid Field +[Zone] +nickname = Zone_LI06_mojavedustcloud_01 +ids_name = 450050 +pos = 0.000000, 0.000000, 0.000000 +shape = SPHERE +size = 100000 +property_flags = 64 +ids_info = 0 +visit = 0 +spacedust = attractdust +spacedust_maxparticles = 60 +comment = Mojave Dust Cloud +sort = 20 +toughness = 6 +density = 5 +repop_time = 20 +max_battle_size = 4 +pop_type = lootable_field +relief_time = 35 +damage = 0 +interference = 0.000000 +;endregion + +;region - Nebula +[Zone] +nickname = Zone_LI06_dustcloud_storm_01 +pos = -30500, 0, -10500 +ids_name = 450051 +rotate = 0, -30, 0 +shape = ELLIPSOID +size = 34000, 8000, 20000 +visit = 32 +property_flags = 32772 +property_fog_color = 186, 145, 101 +spacedust = asteroiddust +spacedust_maxparticles = 225 +comment = Dust Storm - Planet Reno +sort = 1 +toughness = 4 +density = 3 +repop_time = 20 +max_battle_size = 4 +relief_time = 30 +pop_type = Background +interference = 0.250000 + +[Zone] +nickname = Zone_LI06_dustcloud_storm_02 +pos = 25500, 0, 30000 +ids_name = 450051 +rotate = 0, 30, 0 +shape = ELLIPSOID +size = 36000, 8000, 18000 +visit = 32 +property_flags = 32772 +property_fog_color = 186, 145, 101 +spacedust = asteroiddust +spacedust_maxparticles = 225 +comment = Dust Storm - California Jump Gate +sort = 1 +toughness = 4 +density = 3 +repop_time = 20 +max_battle_size = 4 +relief_time = 30 +pop_type = Background +interference = 0.250000 +;endregion + +;region - Hazards +[Zone] +nickname = Zone_LI06_radiation_01 +ids_name = 0 +pos = 28800, 0, 23995 +rotate = 0, 38, 0 +shape = ELLIPSOID +size = 10486, 8100, 8100 +damage = 300 +spacedust = radioactivedust_red +spacedust_maxparticles = 225 +edge_fraction = 0.4 +visit = 128 +interference = 0.5 +sort = 99.5 +comment = Dust Storm Radiation - 1 + +[Zone] +nickname = Zone_LI06_radiation_02 +ids_name = 0 +pos = 2665, 0, 44171 +rotate = 0, 0, 0 +shape = SPHERE +size = 10144 +property_flags = 130 +ids_info = 0 +visit = 128 +damage = 150 +spacedust = radioactivedust_red +spacedust_maxparticles = 225 +edge_fraction = 0.4 +comment = Radiation Field - 3 +interference = 0.750000 + +[Zone] +nickname = Zone_LI06_radiation_03 +ids_name = 0 +pos = -46542, 0, -17455 +rotate = 0, 0, 0 +shape = SPHERE +size = 11961 +ids_info = 0 +visit = 128 +damage = 150 +spacedust = radioactivedust_red +spacedust_maxparticles = 225 +edge_fraction = 0.4 +comment = Radiation Field - 3 +interference = 0.650000 +;endregion + +;region - Planet Reno +[zone] +nickname = LI06_planet_2_death +pos = -46767, 0, -45697 +shape = SPHERE +size = 1600 +damage = 10000 +sort = 99.500000 +density = 0 +relief_time = 0 + +[zone] +nickname = Zone_LI06_planet_2_ring +pos = -46767, 0, -45697 +rotate = 0, 0, 0 +shape = ring +size = 5000, 200, 200 +sort = 0.000000 + +[Object] +nickname = LI06_planet_2 +ids_name = 450020 +spin = 0.000000, 0.000000, 0.000000 +rotate = 0, 0, 0 +pos = -46767, 0, -45697 +archetype = planet_desored_1500 +atmosphere_range = 1800 +burn_color = 255, 222, 160 +ids_info = 66069 +ring = Zone_LI06_planet_2_ring, solar\rings\lava.ini + +;endregion + +;region - tradelanes + +;region - The Ranch <-> Planet Las Vegas +[Object] +nickname = LI06_Trade_Lane_Ring_01 +reputation = li_lsf_grp +pos = -6986, 0, 20775 +rotate = 0, -56, 0 +archetype = Trade_Lane_Ring +tradelane_space_name = 450040 +ids_name = 0 +ids_info = 66170 +behavior = NOTHING +difficulty_level = 1 +loadout = trade_lane_ring_br_01 +pilot = pilot_solar_easiest +next_ring = LI06_Trade_Lane_Ring_02 + +[Object] +nickname = LI06_Trade_Lane_Ring_02 +reputation = li_lsf_grp +pos = -650, 0, 16514 +rotate = 0, -56, 0 +archetype = Trade_Lane_Ring +ids_name = 0 +ids_info = 66170 +behavior = NOTHING +difficulty_level = 1 +loadout = trade_lane_ring_br_01 +pilot = pilot_solar_easiest +prev_ring = LI06_Trade_Lane_Ring_01 +next_ring = LI06_Trade_Lane_Ring_03 + +[Object] +nickname = LI06_Trade_Lane_Ring_03 +reputation = li_lsf_grp +pos = 5684, 0, 12253 +rotate = 0, -56, 0 +archetype = Trade_Lane_Ring +ids_name = 0 +ids_info = 66170 +behavior = NOTHING +difficulty_level = 1 +loadout = trade_lane_ring_br_01 +pilot = pilot_solar_easiest +prev_ring = LI06_Trade_Lane_Ring_02 +next_ring = LI06_Trade_Lane_Ring_04 + +[Object] +nickname = LI06_Trade_Lane_Ring_04 +reputation = li_lsf_grp +pos = 12019, 0, 7992 +rotate = 0, -56, 0 +archetype = Trade_Lane_Ring +ids_name = 0 +ids_info = 66170 +behavior = NOTHING +difficulty_level = 1 +loadout = trade_lane_ring_br_01 +pilot = pilot_solar_easiest +prev_ring = LI06_Trade_Lane_Ring_03 +next_ring = LI06_Trade_Lane_Ring_05 + +[Object] +nickname = LI06_Trade_Lane_Ring_05 +reputation = li_lsf_grp +pos = 18354, 0, 3731 +rotate = 0, -56, 0 +archetype = Trade_Lane_Ring +ids_name = 0 +ids_info = 66170 +behavior = NOTHING +difficulty_level = 1 +loadout = trade_lane_ring_br_01 +pilot = pilot_solar_easiest +prev_ring = LI06_Trade_Lane_Ring_04 +next_ring = LI06_Trade_Lane_Ring_06 + +[Object] +nickname = LI06_Trade_Lane_Ring_06 +reputation = li_lsf_grp +pos = 24689, 0, -529 +rotate = 0, -56, 0 +archetype = Trade_Lane_Ring +ids_name = 0 +ids_info = 66170 +behavior = NOTHING +difficulty_level = 1 +loadout = trade_lane_ring_br_01 +pilot = pilot_solar_easiest +prev_ring = LI06_Trade_Lane_Ring_05 +next_ring = LI06_Trade_Lane_Ring_07 + +[Object] +nickname = LI06_Trade_Lane_Ring_07 +reputation = li_lsf_grp +pos = 31024, 0, -4790 +rotate = 0, -56, 0 +archetype = Trade_Lane_Ring +ids_name = 0 +ids_info = 66170 +behavior = NOTHING +difficulty_level = 1 +loadout = trade_lane_ring_br_01 +pilot = pilot_solar_easiest +prev_ring = LI06_Trade_Lane_Ring_06 +next_ring = LI06_Trade_Lane_Ring_15 + +[Object] +nickname = LI06_Trade_Lane_Ring_15 +reputation = li_lsf_grp +pos = 37359, 0, -9051 +rotate = 0, -56, 0 +archetype = Trade_Lane_Ring +ids_name = 0 +ids_info = 66170 +behavior = NOTHING +difficulty_level = 1 +loadout = trade_lane_ring_br_01 +pilot = pilot_solar_easiest +prev_ring = LI06_Trade_Lane_Ring_07 +next_ring = LI06_Trade_Lane_Ring_16 + +[Object] +nickname = LI06_Trade_Lane_Ring_16 +reputation = li_lsf_grp +pos = 43695, 0, -13312 +rotate = 0, -56, 0 +archetype = Trade_Lane_Ring +tradelane_space_name = 450010 +ids_name = 0 +ids_info = 66170 +behavior = NOTHING +difficulty_level = 1 +loadout = trade_lane_ring_br_01 +pilot = pilot_solar_easiest +prev_ring = LI06_Trade_Lane_Ring_15 +;endregion + +;region - The Ranch <-> California Jump Gate +[Object] +nickname = LI06_Trade_Lane_Ring_08 +reputation = li_lsf_grp +pos = -7348, 0, 24459 +rotate = 0, -119, 0 +archetype = Trade_Lane_Ring +tradelane_space_name = 450040 +ids_name = 0 +ids_info = 66170 +behavior = NOTHING +difficulty_level = 1 +loadout = trade_lane_ring_br_01 +pilot = pilot_solar_easiest +next_ring = LI06_Trade_Lane_Ring_09 + +[Object] +nickname = LI06_Trade_Lane_Ring_09 +reputation = li_lsf_grp +pos = -194, 0, 28568 +rotate = 0, -119, 0 +archetype = Trade_Lane_Ring +ids_name = 0 +ids_info = 66170 +behavior = NOTHING +difficulty_level = 1 +loadout = trade_lane_ring_br_01 +pilot = pilot_solar_easiest +prev_ring = LI06_Trade_Lane_Ring_08 +next_ring = LI06_Trade_Lane_Ring_10 + +[Object] +nickname = LI06_Trade_Lane_Ring_10 +reputation = li_lsf_grp +pos = 6959, 0, 32677 +rotate = 0, -119, 0 +archetype = Trade_Lane_Ring +ids_name = 0 +ids_info = 66170 +behavior = NOTHING +difficulty_level = 1 +loadout = trade_lane_ring_br_01 +pilot = pilot_solar_easiest +prev_ring = LI06_Trade_Lane_Ring_09 +next_ring = LI06_Trade_Lane_Ring_11 + +[Object] +nickname = LI06_Trade_Lane_Ring_11 +reputation = li_lsf_grp +pos = 14113, 0, 36786 +rotate = 0, -119, 0 +archetype = Trade_Lane_Ring +ids_name = 0 +ids_info = 66170 +behavior = NOTHING +difficulty_level = 1 +loadout = trade_lane_ring_br_01 +pilot = pilot_solar_easiest +prev_ring = LI06_Trade_Lane_Ring_10 +next_ring = LI06_Trade_Lane_Ring_12 + +[Object] +nickname = LI06_Trade_Lane_Ring_12 +reputation = li_lsf_grp +pos = 21267, 0, 40895 +rotate = 0, -119, 0 +archetype = Trade_Lane_Ring +ids_name = 0 +ids_info = 66170 +behavior = NOTHING +difficulty_level = 1 +loadout = trade_lane_ring_br_01 +pilot = pilot_solar_easiest +prev_ring = LI06_Trade_Lane_Ring_11 +next_ring = LI06_Trade_Lane_Ring_13 + +[Object] +nickname = LI06_Trade_Lane_Ring_13 +reputation = li_lsf_grp +pos = 28421, 0, 45004 +rotate = 0, -119, 0 +archetype = Trade_Lane_Ring +ids_name = 0 +ids_info = 66170 +behavior = NOTHING +difficulty_level = 1 +loadout = trade_lane_ring_br_01 +pilot = pilot_solar_easiest +prev_ring = LI06_Trade_Lane_Ring_12 +next_ring = LI06_Trade_Lane_Ring_14 + +[Object] +nickname = LI06_Trade_Lane_Ring_14 +reputation = li_lsf_grp +pos = 35575, 0, 49114 +rotate = 0, -119, 0 +archetype = Trade_Lane_Ring +tradelane_space_name = 261660 +ids_name = 0 +ids_info = 66170 +behavior = NOTHING +difficulty_level = 1 +loadout = trade_lane_ring_br_01 +pilot = pilot_solar_easiest +prev_ring = LI06_Trade_Lane_Ring_13 +;endregion + +;region - The Ranch <-> Planet Reno +[Object] +nickname = LI06_Trade_Lane_Ring_17 +reputation = li_lsf_grp +pos = -10761, 0, 20065 +rotate = 0, 28, 0 +archetype = Trade_Lane_Ring +tradelane_space_name = 450040 +ids_name = 0 +ids_info = 66170 +behavior = NOTHING +difficulty_level = 1 +loadout = trade_lane_ring_br_01 +pilot = pilot_solar_easiest +next_ring = LI06_Trade_Lane_Ring_18 + +[Object] +nickname = LI06_Trade_Lane_Ring_18 +reputation = li_lsf_grp +pos = -14492, 0, 13272 +rotate = 0, 28, 0 +archetype = Trade_Lane_Ring +ids_name = 0 +ids_info = 66170 +behavior = NOTHING +difficulty_level = 1 +loadout = trade_lane_ring_br_01 +pilot = pilot_solar_easiest +prev_ring = LI06_Trade_Lane_Ring_17 +next_ring = LI06_Trade_Lane_Ring_19 + +[Object] +nickname = LI06_Trade_Lane_Ring_19 +reputation = li_lsf_grp +pos = -18223, 0, 6479 +rotate = 0, 28, 0 +archetype = Trade_Lane_Ring +ids_name = 0 +ids_info = 66170 +behavior = NOTHING +difficulty_level = 1 +loadout = trade_lane_ring_br_01 +pilot = pilot_solar_easiest +prev_ring = LI06_Trade_Lane_Ring_18 +next_ring = LI06_Trade_Lane_Ring_20 + +[Object] +nickname = LI06_Trade_Lane_Ring_20 +reputation = li_lsf_grp +pos = -21954, 0, -314 +rotate = 0, 28, 0 +archetype = Trade_Lane_Ring +ids_name = 0 +ids_info = 66170 +behavior = NOTHING +difficulty_level = 1 +loadout = trade_lane_ring_br_01 +pilot = pilot_solar_easiest +prev_ring = LI06_Trade_Lane_Ring_19 +next_ring = LI06_Trade_Lane_Ring_21 + +[Object] +nickname = LI06_Trade_Lane_Ring_21 +reputation = li_lsf_grp +pos = -25685, 0, -7107 +rotate = 0, 28, 0 +archetype = Trade_Lane_Ring +ids_name = 0 +ids_info = 66170 +behavior = NOTHING +difficulty_level = 1 +loadout = trade_lane_ring_br_01 +pilot = pilot_solar_easiest +prev_ring = LI06_Trade_Lane_Ring_20 +next_ring = LI06_Trade_Lane_Ring_22 + +[Object] +nickname = LI06_Trade_Lane_Ring_22 +reputation = li_lsf_grp +pos = -29417, 0, -13900 +rotate = 0, 28, 0 +archetype = Trade_Lane_Ring +ids_name = 0 +ids_info = 66170 +behavior = NOTHING +difficulty_level = 1 +loadout = trade_lane_ring_br_01 +pilot = pilot_solar_easiest +prev_ring = LI06_Trade_Lane_Ring_21 +next_ring = LI06_Trade_Lane_Ring_23 + +[Object] +nickname = LI06_Trade_Lane_Ring_23 +reputation = li_lsf_grp +pos = -33148, 0, -20693 +rotate = 0, 28, 0 +archetype = Trade_Lane_Ring +ids_name = 0 +ids_info = 66170 +behavior = NOTHING +difficulty_level = 1 +loadout = trade_lane_ring_br_01 +pilot = pilot_solar_easiest +prev_ring = LI06_Trade_Lane_Ring_22 +next_ring = LI06_Trade_Lane_Ring_24 + +[Object] +nickname = LI06_Trade_Lane_Ring_24 +reputation = li_lsf_grp +pos = -36879, 0, -27486 +rotate = 0, 28, 0 +archetype = Trade_Lane_Ring +ids_name = 0 +ids_info = 66170 +behavior = NOTHING +difficulty_level = 1 +loadout = trade_lane_ring_br_01 +pilot = pilot_solar_easiest +prev_ring = LI06_Trade_Lane_Ring_23 +next_ring = LI06_Trade_Lane_Ring_25 + +[Object] +nickname = LI06_Trade_Lane_Ring_25 +reputation = li_lsf_grp +pos = -40610, 0, -34279 +rotate = 0, 28, 0 +archetype = Trade_Lane_Ring +ids_name = 0 +ids_info = 66170 +behavior = NOTHING +difficulty_level = 1 +loadout = trade_lane_ring_br_01 +pilot = pilot_solar_easiest +prev_ring = LI06_Trade_Lane_Ring_24 +next_ring = LI06_Trade_Lane_Ring_26 + +[Object] +nickname = LI06_Trade_Lane_Ring_26 +reputation = li_lsf_grp +pos = -44342, 0, -41072 +rotate = 0, 28, 0 +archetype = Trade_Lane_Ring +tradelane_space_name = 450020 +ids_name = 0 +ids_info = 66170 +behavior = NOTHING +difficulty_level = 1 +loadout = trade_lane_ring_br_01 +pilot = pilot_solar_easiest +prev_ring = LI06_Trade_Lane_Ring_25 +;endregion + +;region - Vegas <-> Cascadia +[Object] +nickname = LI06_Trade_Lane_Ring_27 +reputation = li_lsf_grp +pos = 43183, 0, -16931 +rotate = 0, 78, 0 +archetype = Trade_Lane_Ring +tradelane_space_name = 450010 +ids_name = 0 +ids_info = 66170 +behavior = NOTHING +difficulty_level = 1 +loadout = trade_lane_ring_br_01 +pilot = pilot_solar_easiest +next_ring = LI06_Trade_Lane_Ring_28 + +[Object] +nickname = LI06_Trade_Lane_Ring_28 +reputation = li_lsf_grp +pos = 34575, 0, -18731 +rotate = 0, 78, 0 +archetype = Trade_Lane_Ring +ids_name = 0 +ids_info = 66170 +behavior = NOTHING +difficulty_level = 1 +loadout = trade_lane_ring_br_01 +pilot = pilot_solar_easiest +prev_ring = LI06_Trade_Lane_Ring_27 +next_ring = LI06_Trade_Lane_Ring_29 + +[Object] +nickname = LI06_Trade_Lane_Ring_29 +reputation = li_lsf_grp +pos = 25967, 0, -20531 +rotate = 0, 78, 0 +archetype = Trade_Lane_Ring +ids_name = 0 +ids_info = 66170 +behavior = NOTHING +difficulty_level = 1 +loadout = trade_lane_ring_br_01 +pilot = pilot_solar_easiest +prev_ring = LI06_Trade_Lane_Ring_28 +next_ring = LI06_Trade_Lane_Ring_30 + +[Object] +nickname = LI06_Trade_Lane_Ring_30 +reputation = li_lsf_grp +pos = 17359, 0, -22332 +rotate = 0, 78, 0 +archetype = Trade_Lane_Ring +ids_name = 0 +ids_info = 66170 +behavior = NOTHING +difficulty_level = 1 +loadout = trade_lane_ring_br_01 +pilot = pilot_solar_easiest +prev_ring = LI06_Trade_Lane_Ring_29 +next_ring = LI06_Trade_Lane_Ring_31 + +[Object] +nickname = LI06_Trade_Lane_Ring_31 +reputation = li_lsf_grp +pos = 8750, 0, -24132 +rotate = 0, 78, 0 +archetype = Trade_Lane_Ring +ids_name = 0 +ids_info = 66170 +behavior = NOTHING +difficulty_level = 1 +loadout = trade_lane_ring_br_01 +pilot = pilot_solar_easiest +prev_ring = LI06_Trade_Lane_Ring_30 +next_ring = LI06_Trade_Lane_Ring_32 + +[Object] +nickname = LI06_Trade_Lane_Ring_32 +reputation = li_lsf_grp +pos = 142, 0, -25933 +rotate = 0, 78, 0 +archetype = Trade_Lane_Ring +tradelane_space_name = 460099 +ids_name = 0 +ids_info = 66170 +behavior = NOTHING +difficulty_level = 1 +loadout = trade_lane_ring_br_01 +pilot = pilot_solar_easiest +prev_ring = LI06_Trade_Lane_Ring_31 +;endregion + +;region - Cascadia <-> Reno +[Object] +nickname = LI06_Trade_Lane_Ring_33 +reputation = li_lsf_grp +pos = -5089, 0, -27474 +rotate = 0, 66, 0 +archetype = Trade_Lane_Ring +tradelane_space_name = 460099 +ids_name = 0 +ids_info = 66170 +behavior = NOTHING +difficulty_level = 1 +loadout = trade_lane_ring_br_01 +pilot = pilot_solar_easiest +next_ring = LI06_Trade_Lane_Ring_34 + +[Object] +nickname = LI06_Trade_Lane_Ring_34 +reputation = li_lsf_grp +pos = -12560, 0, -30705 +rotate = 0, 66, 0 +archetype = Trade_Lane_Ring +ids_name = 0 +ids_info = 66170 +behavior = NOTHING +difficulty_level = 1 +loadout = trade_lane_ring_br_01 +pilot = pilot_solar_easiest +prev_ring = LI06_Trade_Lane_Ring_33 +next_ring = LI06_Trade_Lane_Ring_35 + +[Object] +nickname = LI06_Trade_Lane_Ring_35 +reputation = li_lsf_grp +pos = -20031, 0, -33936 +rotate = 0, 66, 0 +archetype = Trade_Lane_Ring +ids_name = 0 +ids_info = 66170 +behavior = NOTHING +difficulty_level = 1 +loadout = trade_lane_ring_br_01 +pilot = pilot_solar_easiest +prev_ring = LI06_Trade_Lane_Ring_34 +next_ring = LI06_Trade_Lane_Ring_36 + +[Object] +nickname = LI06_Trade_Lane_Ring_36 +reputation = li_lsf_grp +pos = -27502, 0, -37168 +rotate = 0, 66, 0 +archetype = Trade_Lane_Ring +ids_name = 0 +ids_info = 66170 +behavior = NOTHING +difficulty_level = 1 +loadout = trade_lane_ring_br_01 +pilot = pilot_solar_easiest +prev_ring = LI06_Trade_Lane_Ring_35 +next_ring = LI06_Trade_Lane_Ring_37 + +[Object] +nickname = LI06_Trade_Lane_Ring_37 +reputation = li_lsf_grp +pos = -34973, 0, -40399 +rotate = 0, 66, 0 +archetype = Trade_Lane_Ring +ids_name = 0 +ids_info = 66170 +behavior = NOTHING +difficulty_level = 1 +loadout = trade_lane_ring_br_01 +pilot = pilot_solar_easiest +prev_ring = LI06_Trade_Lane_Ring_36 +next_ring = LI06_Trade_Lane_Ring_38 + +[Object] +nickname = LI06_Trade_Lane_Ring_38 +reputation = li_lsf_grp +pos = -42444, 0, -43631 +rotate = 0, 66, 0 +archetype = Trade_Lane_Ring +tradelane_space_name = 450020 +ids_name = 0 +ids_info = 66170 +behavior = NOTHING +difficulty_level = 1 +loadout = trade_lane_ring_br_01 +pilot = pilot_solar_easiest +prev_ring = LI06_Trade_Lane_Ring_37 +;endregion + +;endregion + +;region - jumpgates +[Object] +nickname = LI06_to_Li02 +ids_name = 450002 +pos = 37522, 0, 50823 +rotate = 0, 49.92, 0 +archetype = jumpgate +msg_id_prefix = gcs_refer_system_Li02 +jump_effect = jump_effect_bretonia +ids_info = 66145 +reputation = li_lsf_grp +behavior = NOTHING +difficulty_level = 7 +loadout = jumpgate_br_02 +pilot = pilot_solar_easiest +goto = Li02, Li02_to_LI06, gate_tunnel_bretonia +;endregion + +;region - jumpholes +; [Object] +; nickname = li06_jumphole_entry +; pos = 38242, 0, 50388 +; archetype = jumphole +; ids_name = 260622 +; ids_info = 466011 +; goto = li01, li01_li06_jumphole, gate_tunnel_bretonia + +; [Zone] +; nickname = zone_li06_jumphole_entry +; pos = 38215, 0, 50385 +; shape = sphere +; size = 2000 +; property_flags = 131072 +; visit = 128 +; sort = 99 + +[Object] +nickname = LI06_to_Li01_hole +ids_name = 260622 +pos = 48669, 0, 15476 +rotate = 0, 140, 0 +archetype = jumphole_red +msg_id_prefix = gcs_refer_system_Li01 +jump_effect = jump_effect_hole +ids_info = 66146 +visit = 0 +goto = Li01, Li01_to_LI06_hole, gate_tunnel_bretonia + +[zone] +nickname = Zone_LI06_to_Li01_hole +pos = 48670, 0, 15477 +shape = SPHERE +size = 1000 +property_flags = 131072 +visit = 128 +sort = 0 + +[Object] +nickname = LI06_to_Iw04_hole +ids_name = 260611 +pos = -36850, 0, 4259 +rotate = 0, 140, 0 +archetype = jumphole_green +msg_id_prefix = gcs_refer_system_Iw04 +jump_effect = jump_effect_hole +ids_info = 66146 +visit = 0 +goto = Iw04, Iw04_to_LI06_hole, gate_tunnel_bretonia + +[zone] +nickname = Zone_LI06_to_Iw04_hole +pos = -36849, 0, 4260 +shape = SPHERE +size = 1000 +property_flags = 131072 +visit = 128 +sort = 0 + +[Object] +nickname = LI06_to_LI07_hole +ids_name = 460099 +pos = -2656, 0, -27093 +rotate = 0, 140, 0 +archetype = jumphole_green +msg_id_prefix = gcs_refer_system_LI07 +jump_effect = jump_effect_hole +ids_info = 66146 +visit = 0 +goto = LI07, LI07_to_LI06_hole, gate_tunnel_bretonia + +[zone] +nickname = Zone_LI06_to_LI07_hole +pos = -2655, 0, -27092 +shape = SPHERE +size = 5000 +property_flags = 131072 +visit = 128 +sort = 0 +toughness = 25 +density = 3 +repop_time = 5 +max_battle_size = 20 +pop_type = jumpgate +relief_time = 5 +population_additive = true +density_restriction = 4, unlawfuls +faction_weight = li_n_grp, 1 +encounter = area_battleships, 25, 1 +faction = li_n_grp, 1 + +;endregion + +;region - zone population +[zone] +nickname = Zone_LI06_to_Li02 +pos = 37724, 0, 50092 +shape = SPHERE +size = 2500 +property_flags = 131072 +visit = 128 +sort = 0 +toughness = 4 +density = 3 +repop_time = 25 +max_battle_size = 4 +pop_type = jumpgate +relief_time = 35 +population_additive = true +density_restriction = 4, unlawfuls +encounter = area_defend, 1, 0.060000 +faction = li_p_grp, 1 +encounter = area_armored_prisoner, 1, 0.020000 +faction = li_p_grp, 1 +encounter = area_trade_freighter, 1, 0.090000 +faction = co_hsp_grp, 0.360000 +faction = co_ss_grp, 0.360000 +faction = co_vr_grp, 0.290000 +encounter = area_trade_transport, 1, 0.150000 +faction = co_alg_grp, 0.100000 +faction = co_be_grp, 0.100000 +faction = co_hsp_grp, 0.100000 +faction = co_kt_grp, 0.100000 +faction = co_nws_grp, 0.100000 +faction = co_ni_grp, 0.100000 +faction = co_rs_grp, 0.100000 +faction = co_shi_grp, 0.100000 +faction = co_ss_grp, 0.100000 +faction = co_vr_grp, 0.080000 +encounter = area_trade_armored, 1, 0.030000 +faction = co_os_grp, 1 + +[Zone] +nickname = Zone_LI06_pop_ambient_01 +pos = -9120, 0, 22264 +rotate = 0, 0, 0 +shape = SPHERE +size = 3342 +comment = Ranch Pop + Exclusion +population_additive = true +property_flags = 131072 +sort = 1 +toughness = 1 +density = 12 +repop_time = 10 +max_battle_size = 8 +pop_type = li_p_grp, base_cluster_law +relief_time = 10 +density_restriction = 4, unlawfuls +encounter = area_defend, 1, 0.200000 +faction = li_p_grp, 1 +encounter = area_bh_defend, 1, 0.200000 +faction = gd_bh_grp, 1 +encounter = area_armored_prisoner, 1, 0.020000 +faction = li_p_grp, 1 +encounter = area_trade_freighter, 1, 0.200000 +faction = co_hsp_grp, 0.260000 +faction = co_me_grp, 0.260000 +faction = co_ss_grp, 0.260000 +faction = co_vr_grp, 0.210000 +encounter = area_trade_transport, 1, 0.200000 +faction = co_be_grp, 0.100000 +faction = co_hsp_grp, 0.100000 +faction = co_kt_grp, 0.100000 +faction = co_me_grp, 0.100000 +faction = co_nws_grp, 0.100000 +faction = co_ni_grp, 0.100000 +faction = co_rs_grp, 0.100000 +faction = co_shi_grp, 0.100000 +faction = co_ss_grp, 0.100000 +faction = co_vr_grp, 0.080000 +encounter = area_trade_armored, 1, 0.020000 +faction = co_os_grp, 1 +encounter = area_lifter, 1, 0.030000 +faction = co_me_grp, 0.500000 +faction = co_ss_grp, 0.500000 +encounter = area_repair, 1, 0.030000 +faction = co_me_grp, 0.500000 +faction = co_ss_grp, 0.500000 + +[Zone] +nickname = Zone_LI06_pop_ambient_02 +pos = -46477, 0, -45022 +rotate = 0, 0, 0 +shape = SPHERE +size = 4802 +comment = Reno Pop +sort = 51 +toughness = 4 +density = 3 +repop_time = 25 +max_battle_size = 4 +pop_type = li_n_grp, single_base_law +relief_time = 35 +population_additive = true +faction_weight = co_ic_grp, 6 +faction_weight = co_ni_grp, 6 +faction_weight = co_os_grp, 6 +faction_weight = co_rs_grp, 6 +faction_weight = co_me_grp, 6 +faction_weight = co_shi_grp, 6 +faction_weight = co_ss_grp, 6 +faction_weight = gd_z_grp, 6 +faction_weight = co_vr_grp, 6 +faction_weight = co_alg_grp, 6 +faction_weight = co_nws_grp, 6 +encounter = tradelane_trade_armored, 4, 0.330000 +faction = co_os_grp, 0.150000 +encounter = tradelane_trade_freighter, 4, 0.330000 +faction = co_rs_grp, 0.100000 +faction = co_shi_grp, 0.100000 +faction = co_ss_grp, 0.100000 +faction = gd_z_grp, 0.100000 +encounter = tradelane_trade_transport, 4, 0.330000 +faction = co_vr_grp, 0.100000 +faction = co_alg_grp, 0.200000 +faction = co_me_grp, 0.200000 + +[Zone] +nickname = Zone_LI06_pop_ambient_03 +pos = 47407, 0, -15786 +rotate = 0, 0, 0 +shape = SPHERE +size = 4693 +comment = Vegas Pop +sort = 51 +toughness = 4 +density = 3 +repop_time = 25 +max_battle_size = 4 +pop_type = Background +relief_time = 35 +population_additive = true +faction_weight = co_ic_grp, 6 +faction_weight = co_ni_grp, 6 +faction_weight = co_os_grp, 6 +faction_weight = co_rs_grp, 6 +faction_weight = co_me_grp, 6 +faction_weight = co_shi_grp, 6 +faction_weight = co_ss_grp, 6 +faction_weight = gd_z_grp, 6 +faction_weight = co_vr_grp, 6 +faction_weight = co_alg_grp, 6 +faction_weight = co_nws_grp, 6 +encounter = tradelane_trade_armored, 4, 0.330000 +faction = co_os_grp, 0.150000 +encounter = tradelane_trade_freighter, 4, 0.330000 +faction = co_rs_grp, 0.100000 +faction = co_shi_grp, 0.100000 +faction = co_ss_grp, 0.100000 +faction = gd_z_grp, 0.100000 +encounter = tradelane_trade_transport, 4, 0.330000 +faction = co_vr_grp, 0.100000 +faction = co_alg_grp, 0.200000 +faction = co_me_grp, 0.200000 + +[Zone] +nickname = Zone_LI06_pop_ambient_04 +pos = 44304, 0, 10724 +rotate = 0, 0, 0 +shape = SPHERE +size = 2924 +comment = Hoover Pop +sort = 51 +toughness = 4 +density = 3 +repop_time = 25 +max_battle_size = 4 +pop_type = Background +relief_time = 35 +population_additive = false +faction_weight = co_ic_grp, 6 +faction_weight = co_ni_grp, 6 +faction_weight = co_os_grp, 6 +faction_weight = co_rs_grp, 6 +faction_weight = co_me_grp, 6 +faction_weight = co_shi_grp, 6 +faction_weight = co_ss_grp, 6 +faction_weight = gd_z_grp, 6 +faction_weight = co_vr_grp, 6 +faction_weight = co_alg_grp, 6 +faction_weight = co_nws_grp, 6 +encounter = tradelane_trade_armored, 4, 0.330000 +faction = co_os_grp, 0.150000 +encounter = tradelane_trade_freighter, 4, 0.330000 +faction = co_rs_grp, 0.100000 +faction = co_shi_grp, 0.100000 +faction = co_ss_grp, 0.100000 +faction = gd_z_grp, 0.100000 +encounter = tradelane_trade_transport, 4, 0.330000 +faction = co_vr_grp, 0.100000 +faction = co_alg_grp, 0.200000 +faction = co_me_grp, 0.200000 + +[Zone] +nickname = Zone_LI06_pop_ambient_06 +pos = 22020, 0, -18316 +rotate = 0, -11, 0 +shape = ELLIPSOID +size = 20947, 26987, 26987 +comment = Vegas <-> Cascadia Pop +sort = 51 +toughness = 15 +density = 8 +repop_time = 25 +max_battle_size = 8 +pop_type = Background +relief_time = 35 +population_additive = false +faction_weight = fc_lr_grp, 1 +faction_weight = li_p_grp, 1 +faction_weight = gd_bh_grp, 1 +encounter = area_assault, 15, 0.400000 +faction = fc_lr_grp, 0.800000 +encounter = area_defend, 15, 0.400000 +faction = li_p_grp, 0.800000 +encounter = area_bh_defend, 15, 0.200000 +faction = gd_bh_grp, 0.800000 + +[Zone] +nickname = Zone_LI06_pop_ambient_07 +pos = -23895, 0, -31345 +rotate = 0, -3, 0 +shape = ELLIPSOID +size = 16208, 26305, 26305 +comment = Vegas <-> Cascadia + Ranch Pop +sort = 51 +toughness = 15 +density = 8 +repop_time = 25 +max_battle_size = 8 +pop_type = Background +relief_time = 35 +population_additive = false +faction_weight = fc_lr_grp, 1 +faction_weight = li_p_grp, 1 +faction_weight = gd_bh_grp, 1 +encounter = area_assault, 15, 0.400000 +faction = fc_lr_grp, 0.800000 +encounter = area_defend, 15, 0.400000 +faction = li_p_grp, 0.800000 +encounter = area_bh_defend, 15, 0.200000 +faction = gd_bh_grp, 0.800000 + +[Zone] +nickname = Zone_LI06_pop_ambient_08 +pos = -27615, 0, 27820 +rotate = 0, -57, 0 +shape = ELLIPSOID +size = 28342, 15145, 15145 +comment = Ranch Criminal Pop +sort = 51 +toughness = 15 +density = 8 +repop_time = 25 +max_battle_size = 8 +pop_type = Background +relief_time = 35 +population_additive = True +faction_weight = fc_lr_grp, 1 +faction_weight = li_p_grp, 1 +faction_weight = gd_bh_grp, 1 +encounter = area_assault, 15, 0.400000 +faction = fc_lr_grp, 0.800000 +encounter = area_defend, 15, 0.400000 +faction = li_p_grp, 0.800000 +encounter = area_bh_defend, 15, 0.200000 +faction = gd_bh_grp, 0.800000 + +[Zone] +nickname = Zone_LI06_pop_ambient_09 +pos = 5953, 0, 19937 +rotate = 0, 0, 0 +shape = SPHERE +size = 14082 +comment = Ambient Pop +sort = 51 +toughness = 4 +density = 3 +repop_time = 25 +max_battle_size = 4 +pop_type = Background +relief_time = 35 +population_additive = false +faction_weight = li_p_grp, 20 +encounter = area_defend, 4, 1.000000 +faction = li_p_grp, 0.800000 +;endregion + +;region - tradelane population +[Zone] +nickname = Zone_LI06_Tradelane_01 +pos = 14113, 0, 36786 +rotate = 0, -119, 0 +shape = BOX +size = 1598, 1598, 50000 +comment = Ranch <-> Cali Jump Gate +lane_id = 1 +tradelane_down = 35 +sort = 51 +toughness = 4 +density = 6 +repop_time = 5 +max_battle_size = 15 +population_additive = true +pop_type = major_tradelane +relief_time = 10 +faction_weight = co_ic_grp, 6 +faction_weight = co_ni_grp, 6 +faction_weight = co_os_grp, 6 +faction_weight = co_rs_grp, 6 +faction_weight = co_me_grp, 6 +faction_weight = co_shi_grp, 6 +faction_weight = co_ss_grp, 6 +faction_weight = gd_z_grp, 6 +faction_weight = co_vr_grp, 6 +faction_weight = co_alg_grp, 6 +faction_weight = co_nws_grp, 6 +encounter = tradelane_trade_armored, 4, 0.330000 +faction = co_os_grp, 0.150000 +encounter = tradelane_trade_freighter, 4, 0.330000 +faction = co_rs_grp, 0.100000 +faction = co_shi_grp, 0.100000 +faction = co_ss_grp, 0.100000 +faction = gd_z_grp, 0.100000 +encounter = tradelane_trade_transport, 4, 0.330000 +faction = co_vr_grp, 0.100000 +faction = co_alg_grp, 0.200000 +faction = co_me_grp, 0.200000 + +[Zone] +nickname = Zone_LI06_Tradelane_02 +pos = 18354, 0, 3731 +rotate = 0, -56, 0 +shape = BOX +size = 1598, 1598, 61577 +comment = Tradelane Pop +lane_id = 2 +tradelane_down = 35 +sort = 51 +toughness = 4 +density = 3 +repop_time = 25 +max_battle_size = 4 +population_additive = true +pop_type = major_tradelane +relief_time = 35 +faction_weight = co_ic_grp, 6 +faction_weight = co_ni_grp, 6 +faction_weight = co_os_grp, 6 +faction_weight = co_rs_grp, 6 +faction_weight = co_me_grp, 6 +faction_weight = co_shi_grp, 6 +faction_weight = co_ss_grp, 6 +faction_weight = gd_z_grp, 6 +faction_weight = co_vr_grp, 6 +faction_weight = co_alg_grp, 6 +faction_weight = co_nws_grp, 6 +encounter = tradelane_trade_armored, 4, 0.330000 +faction = co_os_grp, 0.150000 +encounter = tradelane_trade_freighter, 4, 0.330000 +faction = co_rs_grp, 0.100000 +faction = co_shi_grp, 0.100000 +faction = co_ss_grp, 0.100000 +faction = gd_z_grp, 0.100000 +encounter = tradelane_trade_transport, 4, 0.330000 +faction = co_vr_grp, 0.100000 +faction = co_alg_grp, 0.200000 +faction = co_me_grp, 0.200000 + +[Zone] +nickname = Zone_LI06_Tradelane_03 +pos = -27551, 0, -10503 +rotate = 0, 28, 0 +shape = BOX +size = 1598, 1598, 70252 +comment = Ranch <-> Reno +lane_id = 3 +tradelane_down = 35 +sort = 51 +toughness = 4 +density = 3 +repop_time = 25 +max_battle_size = 4 +population_additive = true +pop_type = major_tradelane +relief_time = 35 +faction_weight = co_os_grp, 6 +faction_weight = co_rs_grp, 6 +faction_weight = co_me_grp, 6 +faction_weight = co_shi_grp, 6 +faction_weight = co_ss_grp, 6 +faction_weight = gd_z_grp, 6 +faction_weight = co_vr_grp, 6 +faction_weight = co_alg_grp, 6 +faction_weight = co_nws_grp, 6 +encounter = tradelane_trade_armored, 4, 0.330000 +faction = co_os_grp, 0.150000 +encounter = tradelane_trade_freighter, 4, 0.330000 +faction = co_rs_grp, 0.100000 +faction = co_shi_grp, 0.100000 +faction = co_ss_grp, 0.100000 +faction = gd_z_grp, 0.100000 +encounter = tradelane_trade_transport, 4, 0.330000 +faction = co_vr_grp, 0.100000 +faction = co_alg_grp, 0.200000 +faction = co_me_grp, 0.200000 + +[Zone] +nickname = Zone_LI06_Tradelane_04 +pos = -23766, 0, -35552 +rotate = 0, 66, 0 +shape = BOX +size = 1598, 1598, 41199 +comment = Reno <-> Cascadia +lane_id = 4 +tradelane_down = 35 +sort = 51 +toughness = 4 +density = 3 +repop_time = 25 +max_battle_size = 4 +population_additive = true +pop_type = major_tradelane +relief_time = 35 +faction_weight = co_ic_grp, 6 +faction_weight = co_ni_grp, 6 +faction_weight = co_os_grp, 6 +faction_weight = co_rs_grp, 6 +faction_weight = co_me_grp, 6 +faction_weight = co_shi_grp, 6 +faction_weight = co_ss_grp, 6 +faction_weight = gd_z_grp, 6 +faction_weight = co_vr_grp, 6 +faction_weight = co_alg_grp, 6 +faction_weight = co_nws_grp, 6 +encounter = tradelane_trade_armored, 4, 0.330000 +faction = co_os_grp, 0.150000 +encounter = tradelane_trade_freighter, 4, 0.330000 +faction = co_rs_grp, 0.100000 +faction = co_shi_grp, 0.100000 +faction = co_ss_grp, 0.100000 +faction = gd_z_grp, 0.100000 +encounter = tradelane_trade_transport, 4, 0.330000 +faction = co_vr_grp, 0.100000 +faction = co_alg_grp, 0.200000 +faction = co_me_grp, 0.200000 + +[Zone] +nickname = Zone_LI06_Tradelane_05 +pos = 21662, 0, -21432 +rotate = 0, 78, 0 +shape = BOX +size = 1598, 1598, 44472 +comment = Vegas <-> Cascadia +lane_id = 5 +tradelane_down = 35 +sort = 51 +toughness = 4 +density = 8 +repop_time = 25 +max_battle_size = 4 +population_additive = true +pop_type = major_tradelane +relief_time = 35 +faction_weight = co_ic_grp, 6 +faction_weight = co_ni_grp, 6 +faction_weight = co_os_grp, 6 +faction_weight = co_rs_grp, 6 +faction_weight = co_me_grp, 6 +faction_weight = co_shi_grp, 6 +faction_weight = co_ss_grp, 6 +faction_weight = gd_z_grp, 6 +faction_weight = co_vr_grp, 6 +faction_weight = co_alg_grp, 6 +faction_weight = co_nws_grp, 6 +encounter = tradelane_trade_armored, 4, 0.330000 +faction = co_os_grp, 0.150000 +encounter = tradelane_trade_freighter, 4, 0.330000 +faction = co_rs_grp, 0.100000 +faction = gd_z_grp, 0.100000 +encounter = tradelane_trade_transport, 4, 0.330000 +faction = co_vr_grp, 0.100000 +faction = co_alg_grp, 0.200000 +faction = co_me_grp, 0.200000 +;endregion + +;region - Hoover Station +[Object] +nickname = LI06_03 +pos = 44329, 0, 10774 +ids_info = 65713 +behavior = NOTHING +pilot = pilot_solar_easy +dock_with = LI06_03_Base +base = LI06_03_Base +reputation = gd_z_grp +rotate = 0, 0, 0 +archetype = space_freeport01 +ids_name = 450035 +loadout = rm_space_freeport01_li_02 +difficulty_level = 1 +space_costume = benchmark_male_head, benchmark_male_body +voice = pilot_f_ill_m02a +;endregion + +;region - stationary objects +[Object] +nickname = LI06_hazard_buoy_01 +ids_name = 261163 +ids_info = 0 +rotate = 0, 0, 0 +pos = 48167, 0, 14952 +archetype = hazard_buoy + +[Object] +nickname = LI06_hazard_buoy_02 +ids_name = 261163 +ids_info = 0 +rotate = 0, 0, 0 +pos = 47676, 0, 14441 +archetype = hazard_buoy + +[Object] +nickname = LI06_hazard_buoy_03 +ids_name = 261163 +ids_info = 0 +rotate = 0, 0, 0 +pos = 47103, 0, 14032 +archetype = hazard_buoy + +[Object] +nickname = LI06_hazard_buoy_04 +ids_name = 261163 +ids_info = 0 +rotate = 0, 0, 0 +pos = 46305, 0, 13561 +archetype = hazard_buoy + +[Object] +nickname = LI06_hazard_buoy_05 +ids_name = 261163 +ids_info = 0 +rotate = 0, 0, 0 +pos = 45671, 0, 13009 +archetype = hazard_buoy + +[Object] +nickname = LI06_hazard_buoy_06 +ids_name = 261163 +ids_info = 0 +rotate = 0, 0, 0 +pos = 44156, 0, 8056 +archetype = hazard_buoy + +[Object] +nickname = LI06_hazard_buoy_07 +ids_name = 261163 +ids_info = 0 +rotate = 0, 0, 0 +pos = 44034, 0, 7074 +archetype = hazard_buoy + +[Object] +nickname = LI06_hazard_buoy_08 +ids_name = 261163 +ids_info = 0 +rotate = 0, 0, 0 +pos = 44034, 0, 6051 +archetype = hazard_buoy +;endregion + +;region - patrols +[Zone] +nickname = Zone_LI06_path_libertypoliceinc01 +pos = 14657, 0, 37105 +rotate = -90, 60, 0 +shape = CYLINDER +size = 750, 53538 +sort = 99 +toughness = 4 +density = 5 +repop_time = 30 +max_battle_size = 6 +pop_type = lane_patrol +relief_time = 20 +path_label = libertypoliceinc_01, 1 +usage = patrol +mission_eligible = false +faction_weight = li_p_grp, 10 +density_restriction = 1, patroller +density_restriction = 1, police_patroller +density_restriction = 1, pirate_patroller +density_restriction = 4, lawfuls +density_restriction = 4, unlawfuls +encounter = patrolp_gov_patrol, 4, 0.800000 +faction = li_p_grp, 1.000000 + +[Zone] +nickname = Zone_LI06_path_libertypoliceinc02 +pos = 18416, 0, 3650 +rotate = -90, -55, 0 +shape = CYLINDER +size = 750, 63773 +sort = 99 +toughness = 4 +density = 5 +repop_time = 30 +max_battle_size = 6 +pop_type = lane_patrol +relief_time = 20 +path_label = libertypoliceinc_02, 1 +usage = patrol +mission_eligible = false +faction_weight = li_p_grp, 10 +density_restriction = 1, patroller +density_restriction = 1, police_patroller +density_restriction = 1, pirate_patroller +density_restriction = 4, lawfuls +density_restriction = 4, unlawfuls +encounter = patrolp_gov_patrol, 4, 0.800000 +faction = li_p_grp, 1.000000 + +[Zone] +nickname = Zone_LI06_path_libertypoliceinc03 +pos = -27679, 0, -10516 +rotate = -90, 28, 0 +shape = CYLINDER +size = 750, 71690 +sort = 99 +toughness = 4 +density = 5 +repop_time = 30 +max_battle_size = 4 +pop_type = lane_patrol +relief_time = 20 +path_label = libertypoliceinc_03, 1 +usage = patrol +mission_eligible = false +faction_weight = li_p_grp, 10 +density_restriction = 1, patroller +density_restriction = 1, police_patroller +density_restriction = 1, pirate_patroller +density_restriction = 4, lawfuls +density_restriction = 4, unlawfuls +encounter = patrolp_gov_patrol, 4, 0.800000 +faction = li_p_grp, 1.000000 + +[Zone] +nickname = Zone_LI06_path_libertypoliceinc04 +pos = -24028, 0, -35416 +rotate = 90, -66, 180 +shape = CYLINDER +size = 750, 42855 +sort = 99 +toughness = 4 +density = 5 +repop_time = 30 +max_battle_size = 6 +pop_type = lane_patrol +relief_time = 20 +path_label = libertypoliceinc_04, 1 +usage = patrol +mission_eligible = false +faction_weight = li_p_grp, 10 +density_restriction = 1, patroller +density_restriction = 1, police_patroller +density_restriction = 1, pirate_patroller +density_restriction = 4, lawfuls +density_restriction = 4, unlawfuls +encounter = patrolp_gov_patrol, 4, 0.800000 +faction = li_p_grp, 1.000000 + +[Zone] +nickname = Zone_LI06_path_libertypoliceinc05 +pos = 21686, 0, -21140 +rotate = -90, 78, 0 +shape = CYLINDER +size = 750, 47144 +sort = 99 +toughness = 4 +density = 5 +repop_time = 30 +max_battle_size = 6 +pop_type = lane_patrol +relief_time = 20 +path_label = libertypoliceinc_05, 1 +usage = patrol +mission_eligible = false +faction_weight = li_p_grp, 10 +density_restriction = 1, patroller +density_restriction = 1, police_patroller +density_restriction = 1, pirate_patroller +density_restriction = 4, lawfuls +density_restriction = 4, unlawfuls +encounter = patrolp_gov_patrol, 4, 0.800000 +faction = li_p_grp, 1.000000 + +[Zone] +nickname = Zone_LI06_path_lanehackers01 +pos = 46351, 0, 13589 +rotate = -90, 50, 0 +shape = CYLINDER +size = 750, 5858 +sort = 99 +toughness = 4 +density = 5 +repop_time = 30 +max_battle_size = 4 +pop_type = field_patrol +relief_time = 20 +path_label = lanehackers_01, 1 +usage = patrol +mission_eligible = false +faction_weight = fc_lh_grp, 10 +density_restriction = 1, patroller +density_restriction = 1, police_patroller +density_restriction = 1, pirate_patroller +density_restriction = 4, lawfuls +density_restriction = 4, unlawfuls +encounter = patrolp_pirate_patrol, 4, 0.200000 +faction = fc_lh_grp, 1.000000 + +[Zone] +nickname = Zone_LI06_path_libertyrogues01 +pos = 46573, 0, 13471 +rotate = -90, 48, 00 +shape = CYLINDER +size = 750, 5730 +sort = 99 +toughness = 4 +density = 5 +repop_time = 30 +max_battle_size = 4 +pop_type = field_patrol +relief_time = 20 +path_label = libertyrogues_01, 1 +usage = patrol +mission_eligible = false +faction_weight = fc_lr_grp, 10 +density_restriction = 1, patroller +density_restriction = 1, police_patroller +density_restriction = 1, pirate_patroller +density_restriction = 4, lawfuls +density_restriction = 4, unlawfuls +encounter = patrolp_pirate_patrol, 4, 0.200000 +faction = fc_lr_grp, 1.000000 + +[Zone] +nickname = Zone_LI06_path_outcasts01 +pos = 46756, 0, 13380 +rotate = -90, 47, 0 +shape = CYLINDER +size = 750, 5519 +sort = 99 +toughness = 4 +density = 5 +repop_time = 30 +max_battle_size = 4 +pop_type = field_patrol +relief_time = 20 +path_label = outcasts_01, 1 +usage = patrol +mission_eligible = false +faction_weight = fc_ou_grp, 10 +density_restriction = 1, patroller +density_restriction = 1, police_patroller +density_restriction = 1, pirate_patroller +density_restriction = 4, lawfuls +density_restriction = 4, unlawfuls +encounter = patrolp_pirate_patrol, 4, 0.800000 +faction = fc_ou_grp, 1.000000 + +[Zone] +nickname = Zone_LI06_path_junkers01 +pos = 46143, 0, 13745 +rotate = -90, 49, 0 +shape = CYLINDER +size = 750, 5772 +sort = 99 +toughness = 3 +density = 5 +repop_time = 30 +max_battle_size = 4 +pop_type = field_patrol +relief_time = 20 +path_label = junkers_01, 1 +usage = patrol +mission_eligible = false +faction_weight = fc_j_grp, 10 +density_restriction = 1, patroller +density_restriction = 1, police_patroller +density_restriction = 1, pirate_patroller +density_restriction = 4, lawfuls +density_restriction = 4, unlawfuls +encounter = patrolp_pirate_patrol, 3, 0.800000 +faction = fc_j_grp, 1.000000 + +[Zone] +nickname = Zone_LI06_path_libertynavy17 +pos = -37051, 0, 6974 +rotate = 90, 4, 180 +shape = CYLINDER +size = 750, 5249 +sort = 99 +toughness = 12 +density = 5 +repop_time = 30 +max_battle_size = 4 +pop_type = field_patrol +relief_time = 20 +path_label = libertynavy_04, 1 +usage = patrol +mission_eligible = false +faction_weight = li_n_grp, 10 +encounter = patrolp_assault, 11, 0.800000 +faction = li_n_grp, 1.000000 + +[Zone] +nickname = Zone_LI06_path_libertynavy18 +pos = -23865, 0, 16019 +rotate = 90, -64, 180 +shape = CYLINDER +size = 750, 29731 +sort = 99 +toughness = 12 +density = 5 +repop_time = 30 +max_battle_size = 4 +pop_type = field_patrol +relief_time = 20 +path_label = libertynavy_04, 2 +usage = patrol +mission_eligible = false +faction_weight = li_n_grp, 10 +encounter = patrolp_assault, 11, 0.800000 +faction = li_n_grp, 1.000000 + +[Zone] +nickname = Zone_LI06_path_libertynavy01 +pos = -6941, 0, 22891 +rotate = 90, -76, 180 +shape = CYLINDER +size = 750, 2974 +sort = 99 +toughness = 11 +density = 5 +repop_time = 15 +max_battle_size = 6 +pop_type = field_patrol +relief_time = 20 +path_label = libertynavy_01, 1 +usage = patrol +mission_eligible = false +faction_weight = li_n_grp, 10 +density_restriction = 1, patroller +density_restriction = 1, police_patroller +density_restriction = 1, pirate_patroller +density_restriction = 4, lawfuls +density_restriction = 4, unlawfuls +encounter = patrolp_assault, 11, 0.200000 +faction = li_n_grp, 1.000000 + +[Zone] +nickname = Zone_LI06_path_libertynavy02 +pos = 5531, 0, 24314 +rotate = 90, -84, 180 +shape = CYLINDER +size = 750, 22158 +sort = 99 +toughness = 11 +density = 5 +repop_time = 15 +max_battle_size = 6 +pop_type = field_patrol +relief_time = 20 +path_label = libertynavy_01, 2 +usage = patrol +mission_eligible = false +faction_weight = li_n_grp, 10 +density_restriction = 1, patroller +density_restriction = 1, police_patroller +density_restriction = 1, pirate_patroller +density_restriction = 4, lawfuls +density_restriction = 4, unlawfuls +encounter = patrolp_assault, 11, 0.200000 +faction = li_n_grp, 1.000000 + +[Zone] +nickname = Zone_LI06_path_libertynavy03 +pos = 19698, 0, 20013 +rotate = -90, -30, 0 +shape = CYLINDER +size = 750, 12456 +sort = 99 +toughness = 11 +density = 5 +repop_time = 15 +max_battle_size = 6 +pop_type = field_patrol +relief_time = 20 +path_label = libertynavy_01, 3 +usage = patrol +mission_eligible = false +faction_weight = li_n_grp, 10 +density_restriction = 1, patroller +density_restriction = 1, police_patroller +density_restriction = 1, pirate_patroller +density_restriction = 4, lawfuls +density_restriction = 4, unlawfuls +encounter = patrolp_assault, 11, 0.200000 +faction = li_n_grp, 1.000000 + +[Zone] +nickname = Zone_LI06_path_libertynavy04 +pos = 28815, 0, 13439 +rotate = -90, -78, 0 +shape = CYLINDER +size = 750, 12190 +sort = 99 +toughness = 11 +density = 5 +repop_time = 15 +max_battle_size = 6 +pop_type = field_patrol +relief_time = 20 +path_label = libertynavy_01, 4 +usage = patrol +mission_eligible = false +faction_weight = li_n_grp, 10 +density_restriction = 1, patroller +density_restriction = 1, police_patroller +density_restriction = 1, pirate_patroller +density_restriction = 4, lawfuls +density_restriction = 4, unlawfuls +encounter = patrolp_assault, 11, 0.200000 +faction = li_n_grp, 1.000000 + +[Zone] +nickname = Zone_LI06_path_libertynavy05 +pos = 38577, 0, 16361 +rotate = 90, -42, 180 +shape = CYLINDER +size = 750, 11184 +sort = 99 +toughness = 11 +density = 5 +repop_time = 15 +max_battle_size = 6 +pop_type = field_patrol +relief_time = 20 +path_label = libertynavy_01, 5 +usage = patrol +mission_eligible = false +faction_weight = li_n_grp, 10 +density_restriction = 1, patroller +density_restriction = 1, police_patroller +density_restriction = 1, pirate_patroller +density_restriction = 4, lawfuls +density_restriction = 4, unlawfuls +encounter = patrolp_assault, 11, 0.200000 +faction = li_n_grp, 1.000000 + +[Zone] +nickname = Zone_LI06_path_libertynavy06 +pos = 37315, 0, 29244 +rotate = 90, 29, 180 +shape = CYLINDER +size = 750, 20230 +sort = 99 +toughness = 11 +density = 5 +repop_time = 15 +max_battle_size = 6 +pop_type = field_patrol +relief_time = 20 +path_label = libertynavy_01, 6 +usage = patrol +mission_eligible = false +faction_weight = li_n_grp, 10 +density_restriction = 1, patroller +density_restriction = 1, police_patroller +density_restriction = 1, pirate_patroller +density_restriction = 4, lawfuls +density_restriction = 4, unlawfuls +encounter = patrolp_assault, 11, 0.200000 +faction = li_n_grp, 1.000000 + +[Zone] +nickname = Zone_LI06_path_libertynavy07 +pos = 23701, 0, 33527 +rotate = -90, 62, 0 +shape = CYLINDER +size = 750, 19336 +sort = 99 +toughness = 11 +density = 5 +repop_time = 15 +max_battle_size = 6 +pop_type = field_patrol +relief_time = 20 +path_label = libertynavy_01, 7 +usage = patrol +mission_eligible = false +faction_weight = li_n_grp, 10 +density_restriction = 1, patroller +density_restriction = 1, police_patroller +density_restriction = 1, pirate_patroller +density_restriction = 4, lawfuls +density_restriction = 4, unlawfuls +encounter = patrolp_assault, 11, 0.200000 +faction = li_n_grp, 1.000000 + +[Zone] +nickname = Zone_LI06_path_libertynavy08 +pos = 3414, 0, 25990 +rotate = -90, 75, 0 +shape = CYLINDER +size = 750, 24224 +sort = 99 +toughness = 11 +density = 5 +repop_time = 15 +max_battle_size = 6 +pop_type = field_patrol +relief_time = 20 +path_label = libertynavy_01, 8 +usage = patrol +mission_eligible = false +faction_weight = li_n_grp, 10 +density_restriction = 1, patroller +density_restriction = 1, police_patroller +density_restriction = 1, pirate_patroller +density_restriction = 4, lawfuls +density_restriction = 4, unlawfuls +encounter = patrolp_assault, 11, 0.200000 +faction = li_n_grp, 1.000000 + +[Zone] +nickname = Zone_LI06_path_libertynavy09 +pos = 18185, 0, 40725 +rotate = -90, 61, 0 +shape = CYLINDER +size = 750, 40907 +sort = 99 +toughness = 12 +density = 5 +repop_time = 30 +max_battle_size = 4 +pop_type = field_patrol +relief_time = 20 +path_label = libertynavy_02, 1 +usage = patrol +mission_eligible = false +faction_weight = li_n_grp, 10 +density_restriction = 1, patroller +density_restriction = 1, police_patroller +density_restriction = 1, pirate_patroller +density_restriction = 4, lawfuls +density_restriction = 4, unlawfuls +encounter = patrolp_assault, 12, 0.200000 +faction = li_n_grp, 1.000000 + +[Zone] +nickname = Zone_LI06_path_libertynavy10 +pos = -6116, 0, 37624 +rotate = 90, 43, 180 +shape = CYLINDER +size = 750, 18663 +sort = 99 +toughness = 12 +density = 5 +repop_time = 30 +max_battle_size = 4 +pop_type = field_patrol +relief_time = 20 +path_label = libertynavy_02, 2 +usage = patrol +mission_eligible = false +faction_weight = li_n_grp, 10 +density_restriction = 1, patroller +density_restriction = 1, police_patroller +density_restriction = 1, pirate_patroller +density_restriction = 4, lawfuls +density_restriction = 4, unlawfuls +encounter = patrolp_assault, 12, 0.200000 +faction = li_n_grp, 1.000000 + +[Zone] +nickname = Zone_LI06_path_libertynavy11 +pos = -5512, 0, 51208 +rotate = 90, -45, 180 +shape = CYLINDER +size = 750, 19510 +sort = 99 +toughness = 12 +density = 5 +repop_time = 30 +max_battle_size = 4 +pop_type = field_patrol +relief_time = 20 +path_label = libertynavy_02, 3 +usage = patrol +mission_eligible = false +faction_weight = li_n_grp, 10 +density_restriction = 1, patroller +density_restriction = 1, police_patroller +density_restriction = 1, pirate_patroller +density_restriction = 4, lawfuls +density_restriction = 4, unlawfuls +encounter = patrolp_assault, 12, 0.200000 +faction = li_n_grp, 1.000000 + +[Zone] +nickname = Zone_LI06_path_libertynavy12 +pos = 18781, 0, 54386 +rotate = -90, -78, 0 +shape = CYLINDER +size = 750, 35329 +sort = 99 +toughness = 12 +density = 5 +repop_time = 30 +max_battle_size = 4 +pop_type = field_patrol +relief_time = 20 +path_label = libertynavy_02, 4 +usage = patrol +mission_eligible = false +faction_weight = li_n_grp, 10 +density_restriction = 1, patroller +density_restriction = 1, police_patroller +density_restriction = 1, pirate_patroller +density_restriction = 4, lawfuls +density_restriction = 4, unlawfuls +encounter = patrolp_assault, 12, 0.200000 +faction = li_n_grp, 1.000000 + +[Zone] +nickname = Zone_LI06_path_libertynavy13 +pos = -53372, 0, -30147 +rotate = 90, 30, 180 +shape = CYLINDER +size = 750, 30092 +sort = 99 +toughness = 12 +density = 5 +repop_time = 15 +max_battle_size = 4 +pop_type = field_patrol +relief_time = 20 +path_label = libertynavy_03, 1 +usage = patrol +mission_eligible = false +faction_weight = li_n_grp, 10 +density_restriction = 1, patroller +density_restriction = 1, police_patroller +density_restriction = 1, pirate_patroller +density_restriction = 4, lawfuls +density_restriction = 4, unlawfuls +encounter = patrolp_assault, 12, 0.200000 +faction = li_n_grp, 1.000000 + +[Zone] +nickname = Zone_LI06_path_libertynavy14 +pos = -56364, 0, -9566 +rotate = 90, -31, 180 +shape = CYLINDER +size = 750, 17883 +sort = 99 +toughness = 12 +density = 5 +repop_time = 15 +max_battle_size = 4 +pop_type = field_patrol +relief_time = 20 +path_label = libertynavy_03, 2 +usage = patrol +mission_eligible = false +faction_weight = li_n_grp, 10 +density_restriction = 1, patroller +density_restriction = 1, police_patroller +density_restriction = 1, pirate_patroller +density_restriction = 4, lawfuls +density_restriction = 4, unlawfuls +encounter = patrolp_assault, 12, 0.200000 +faction = li_n_grp, 1.000000 + +[Zone] +nickname = Zone_LI06_path_libertynavy15 +pos = -40914, 0, -6383 +rotate = -90, -67, 0 +shape = CYLINDER +size = 750, 23330 +sort = 99 +toughness = 12 +density = 5 +repop_time = 15 +max_battle_size = 4 +pop_type = field_patrol +relief_time = 20 +path_label = libertynavy_03, 3 +usage = patrol +mission_eligible = false +faction_weight = li_n_grp, 10 +density_restriction = 1, patroller +density_restriction = 1, police_patroller +density_restriction = 1, pirate_patroller +density_restriction = 4, lawfuls +density_restriction = 4, unlawfuls +encounter = patrolp_assault, 12, 0.200000 +faction = li_n_grp, 1.000000 + +[Zone] +nickname = Zone_LI06_path_libertynavy16 +pos = -37648, 0, -26882 +rotate = -90, 25, 0 +shape = CYLINDER +size = 750, 35453 +sort = 99 +toughness = 12 +density = 5 +repop_time = 15 +max_battle_size = 4 +pop_type = field_patrol +relief_time = 20 +path_label = libertynavy_03, 4 +usage = patrol +mission_eligible = false +faction_weight = li_n_grp, 10 +density_restriction = 1, patroller +density_restriction = 1, police_patroller +density_restriction = 1, pirate_patroller +density_restriction = 4, lawfuls +density_restriction = 4, unlawfuls +encounter = patrolp_assault, 12, 0.200000 +faction = li_n_grp, 1.000000 +;endregion + +;region - wrecks +[Object] +nickname = LI06_suprise_li_fighter_01 +pos = 28785, 0, 28362 +visit = 16 +ids_info = 66401 +rotate = 0, 0, 0 +archetype = suprise_li_fighter +ids_name = 0 +loadout = li_p_li_fighter_loadout01 + +[Object] +nickname = LI06_suprise_li_freighter_01 +pos = 3204, 0, 50382 +visit = 16 +ids_info = 66401 +rotate = 0, 0, 0 +archetype = suprise_li_freighter +ids_name = 0 +loadout = co_li_freighter_loadout01 + +[Object] +nickname = LI06_suprise_ku_freighter_01 +pos = 25281, 0, 22294 +visit = 16 +ids_info = 66401 +rotate = 0, 0, 0 +archetype = suprise_ku_freighter +ids_name = 0 +loadout = co_ku_freighter_loadout02 + +[Object] +nickname = LI06_suprise_ge_fighter4_01 +pos = 31093, 0, 18105 +visit = 16 +ids_info = 66401 +rotate = 0, 0, 0 +archetype = suprise_ge_fighter4 +ids_name = 0 +loadout = gd_z_ge_fighter4_loadout01 + +[Object] +nickname = LI06_suprise_bw_freighter_01 +pos = 29640, 0, 24259 +visit = 16 +ids_info = 66401 +rotate = 0, 0, 0 +archetype = suprise_bw_freighter +ids_name = 0 +loadout = gd_z_bw_freighter_loadout02 + +[Object] +nickname = LI06_suprise_ge_train_01 +pos = 34768, 0, 22037 +visit = 16 +ids_info = 66401 +rotate = 0, 0, 0 +archetype = suprise_ge_train +ids_name = 0 +loadout = gd_gm_ge_large_train_loadout01 + +[Object] +nickname = LI06_suprise_pi_freighter_01 +pos = 22888, 0, 26823 +visit = 16 +ids_info = 66401 +rotate = 0, 0, 0 +archetype = suprise_pi_freighter +ids_name = 0 +loadout = fc_lr_pi_freighter_loadout03 + +[Object] +nickname = LI06_suprise_bw_freighter_02 +pos = -665, 0, 43111 +visit = 16 +ids_info = 66401 +rotate = 0, 0, 0 +archetype = suprise_bw_freighter +ids_name = 0 +loadout = gd_z_bw_freighter_loadout01 + +[Object] +nickname = LI06_suprise_bh_elite2_01 +pos = 8419, 0, 47351 +visit = 16 +ids_info = 66401 +rotate = 0, 0, 0 +archetype = suprise_bh_elite2 +ids_name = 0 +loadout = gd_bh_bh_elite2_loadout02 + +[Object] +nickname = LI06_suprise_ge_fighter4_02 +pos = 4634, 0, 41446 +visit = 16 +ids_info = 66401 +rotate = 0, 0, 0 +archetype = suprise_ge_fighter4 +ids_name = 0 +loadout = fc_x_ge_fighter4_loadout01 + +[Object] +nickname = LI06_suprise_li_freighter_02 +pos = -55672, 0, -14266 +visit = 16 +ids_info = 66401 +rotate = 0, 0, 0 +archetype = suprise_li_freighter +ids_name = 0 +loadout = co_li_freighter_loadout01 + +[Object] +nickname = LI06_suprise_bw_elite_01 +pos = -54571, 0, -21287 +visit = 16 +ids_info = 66401 +rotate = 0, 0, 0 +archetype = suprise_bw_elite +ids_name = 0 +loadout = fc_rh_bw_elite_loadout01 + +[Object] +nickname = LI06_suprise_pi_fighter_01 +pos = -46037, 0, -10687 +visit = 16 +ids_info = 66401 +rotate = 0, 0, 0 +archetype = suprise_pi_fighter +ids_name = 0 +loadout = fc_lr_pi_fighter_loadout02s +;endregion + +;region - supply depots +[Object] +nickname = LI06_depot_water_1 +reputation = li_lsf_grp +pos = 48689, 0, -14442 +archetype = depot_water +ids_name = 261161 +ids_info = 66150 +behavior = NOTHING + +[Object] +nickname = LI06_depot_water_2 +reputation = li_lsf_grp +pos = 48492, 0, -14917 +archetype = depot_water +ids_name = 261161 +ids_info = 66150 +behavior = NOTHING + +[Object] +nickname = LI06_depot_water_3 +reputation = li_lsf_grp +pos = 48919, 0, -13937 +archetype = depot_water +ids_name = 261161 +ids_info = 66150 +behavior = NOTHING + +[Object] +nickname = LI06_depot_consumer_goods_1 +reputation = li_lsf_grp +pos = 48919, 0, -15077 +archetype = depot_consumer_goods +ids_name = 261161 +ids_info = 66150 +behavior = NOTHING + +[Object] +nickname = LI06_depot_pharmaceuticals_1 +reputation = li_lsf_grp +pos = 49126, 0, -14583 +archetype = depot_pharmaceuticals +ids_name = 261161 +ids_info = 66150 +behavior = NOTHING + +[Object] +nickname = LI06_depot_toxic_waste_1 +reputation = li_lsf_grp +pos = 49294, 0, -14062 +archetype = depot_toxic_waste +ids_name = 261161 +ids_info = 66150 +behavior = NOTHING +;endregion + +;region - Mission Encounters +[Zone] +nickname = Zone_LI06_destroy_vignette_13 +pos = -22115, 0, -46960 +shape = SPHERE +size = 10000 +mission_type = lawful, unlawful +sort = 99.500000 +vignette_type = field + +[Zone] +nickname = Zone_LI06_destroy_vignette_14 +pos = 23481, 0, -35268 +shape = SPHERE +size = 10000 +mission_type = lawful, unlawful +sort = 99.500000 +vignette_type = field + +[Zone] +nickname = Zone_LI06_destroy_vignette_15 +pos = 18902, 0, -10911 +shape = SPHERE +size = 10000 +mission_type = lawful, unlawful +sort = 99.500000 +vignette_type = field +[Zone] +nickname = Zone_LI06_destroy_vignette_16 +pos = -20529, 0, -21070 +shape = SPHERE +size = 10000 +mission_type = lawful, unlawful +sort = 99.500000 +vignette_type = field + +[Zone] +nickname = Zone_LI06_destroy_vignette_17 +pos = -37269, 0, 18254 +shape = SPHERE +size = 10000 +mission_type = lawful, unlawful +sort = 99.500000 +vignette_type = field + +[Zone] +nickname = Zone_LI06_destroy_vignette_18 +pos = -19466, 0, 37828 +shape = SPHERE +size = 10000 +mission_type = lawful, unlawful +sort = 99.500000 +vignette_type = field + +[Zone] +nickname = Zone_LI06_destroy_vignette_19 +pos = 9053, 0, 20557 +shape = SPHERE +size = 10000 +mission_type = unlawful, lawful +sort = 99.500000 +vignette_type = field + +[Zone] +nickname = Zone_LI06_destroy_vignette_01 +pos = 11178, 0, -11843 +shape = SPHERE +size = 10000 +mission_type = unlawful, lawful +sort = 99.500000 +vignette_type = field + +[Zone] +nickname = Zone_LI06_destroy_vignette_02 +pos = -28613, 0, 27485 +shape = SPHERE +size = 10000 +mission_type = lawful, unlawful +sort = 99.500000 +vignette_type = field + +[Zone] +nickname = Zone_LI06_destroy_vignette_03 +pos = 30144, 0, -30873 +shape = SPHERE +size = 10000 +mission_type = lawful, unlawful +sort = 99.500000 +vignette_type = field + +[Zone] +nickname = Zone_LI06_destroy_vignette_04 +pos = 4072, 0, 17468 +shape = SPHERE +size = 10000 +mission_type = unlawful, lawful +sort = 99.500000 +vignette_type = field + +[Zone] +nickname = Zone_LI06_destroy_vignette_05 +pos = 5037, 0, 22934 +shape = SPHERE +size = 10000 +mission_type = unlawful, lawful +sort = 99.500000 +vignette_type = field +;endregion \ No newline at end of file diff --git a/DATA/UNIVERSE/Territory.ini b/DATA/UNIVERSE/Territory.ini index 81e13544..89be1c4f 100644 --- a/DATA/UNIVERSE/Territory.ini +++ b/DATA/UNIVERSE/Territory.ini @@ -4,7 +4,7 @@ codepage = UTF-8 ; default is ANSI, may be OEM or MAC or number [;Houses] house_id = 1249 ; LIBERTY -systems = Li01-5 +systems = Li01-7 NavMap = 5.66, 10.7 house_id = 1250 ; BRETONIA diff --git a/DATA/UNIVERSE/shortest_legal_path.ini b/DATA/UNIVERSE/shortest_legal_path.ini index c92d9f08..41520990 100644 --- a/DATA/UNIVERSE/shortest_legal_path.ini +++ b/DATA/UNIVERSE/shortest_legal_path.ini @@ -700,6 +700,7 @@ Path = Li02, Bw07, Li02, Li01, Li03, Iw06, Ku02, Ku01, Ku04, Bw07 Path = Li02, Bw05, Li02, Li01, Li03, Iw06, Ku02, Ku01, Ku04, Bw05 Path = Li02, Bw03, Li02, Iw04, Br02, Br01, Br03, Bw01, Bw03 Path = Li02, Bw01, Li02, Iw04, Br02, Br01, Br03, Bw01 +Path = Li02, LI06, Li02, LI06 [SystemConnections] Path = Rh04, Li01, Rh04, Rh01, Rh02, Iw02, Li04, Li01 @@ -1293,3 +1294,11 @@ Path = Bw01, Bw05, Bw01, Bw03, Rh03, Rh01, Rh04, Bw05 Path = Bw01, Bw03, Bw01, Bw03 Path = Bw01, Bw01, Bw01 +[SystemConnections] +Path = LI06, LI06, LI06 +Path = LI06, Li02, LI06, Li02 +Path = LI06, LI07, LI06, LI07 + +[SystemConnections] +Path = LI07, LI07, LI07 +Path = LI07, LI06, LI07, LI06 diff --git a/DATA/UNIVERSE/systems_shortest_path.ini b/DATA/UNIVERSE/systems_shortest_path.ini index ad1a0ec5..5ebe29d6 100644 --- a/DATA/UNIVERSE/systems_shortest_path.ini +++ b/DATA/UNIVERSE/systems_shortest_path.ini @@ -1227,6 +1227,7 @@ Path = Li02, Bw01, Li02, Iw04, Br02, Br01, Br03, Bw01 Path = Li02, Ew05, Li02, Iw04, Br02, Br04, Bw10, Bw08, Ew01, Hi01, Ew05 Path = Li02, Ew03, Li02, Iw04, Br02, Br01, Br03, Bw02, Ew03 Path = Li02, Ew01, Li02, Iw04, Br02, Br04, Bw10, Bw08, Ew01 +Path = Li02, LI06, Li02, LI06 [SystemConnections] Path = Rh04, Hi01, Rh04, Bw05, Bw06, Ew04, Hi01 @@ -2177,3 +2178,12 @@ Path = Ew01, Ew01, Ew01 Path = St02c, St02, St02c, St02 Path = St02c, St02c, St02c +[SystemConnections] +Path = LI06, LI06, LI06 +Path = LI06, Li02, LI06, Li02 +Path = LI06, LI07, LI06, LI07 + +[SystemConnections] +Path = LI07, LI07, LI07 +Path = LI07, LI06, LI07, LI06 + diff --git a/DATA/UNIVERSE/universe.ini b/DATA/UNIVERSE/universe.ini index 1258566a..7d940d3c 100644 --- a/DATA/UNIVERSE/universe.ini +++ b/DATA/UNIVERSE/universe.ini @@ -1730,6 +1730,55 @@ BGCS_base_run_by = W02bF35 ; file = UNIVERSE\SYSTEMS\ST04\Bases\St04_04_Base.ini ; BGCS_base_run_by = W02bF35 +[Base] +nickname = LI06_01_Base +system = LI06 +file = UNIVERSE\SYSTEMS\LI06\Bases\LI06_01_Base.ini +strid_name = 458754 +BGCS_base_run_by = W02bF33 + +[Base] +nickname = LI06_02_Base +system = LI06 +strid_name = 458756 +file = UNIVERSE\SYSTEMS\LI06\Bases\LI06_02_Base.ini +BGCS_base_run_by = W02bF39 + +[Base] +nickname = LI06_03_Base +system = LI06 +strid_name = 524292 +file = UNIVERSE\SYSTEMS\LI06\Bases\LI06_03_Base.ini +BGCS_base_run_by = W02bF52 + +[Base] +nickname = LI06_04_Base +system = LI06 +strid_name = 0 +file = UNIVERSE\SYSTEMS\LI06\Bases\LI06_04_Base.ini +BGCS_base_run_by = W02bF33 + +[Base] +nickname = LI06_05_Base +system = LI06 +strid_name = 0 +file = Universe\Systems\LI06\Bases\LI06_05_Base.ini +BGCS_base_run_by = W02bF33 + +[Base] +nickname = LI06_06_Base +system = LI06 +strid_name = 0 +file = Universe\Systems\LI06\Bases\LI06_06_Base.ini +BGCS_base_run_by = W02bF33 + +[Base] +nickname = LI06_07_Base +system = LI06 +strid_name = 0 +file = Universe\Systems\LI06\Bases\LI06_07_Base.ini +BGCS_base_run_by = W02bF33 + [system] nickname = Li01 file = Systems\Li01\Li01.ini @@ -2261,4 +2310,24 @@ visit = 0 strid_name = 198004 ids_info = 1 NavMapScale = 2.125000 -msg_id_prefix = gcs_refer_system_ST04 \ No newline at end of file +msg_id_prefix = gcs_refer_system_ST04 + +[system] +nickname = LI06 +file = systems\LI06\LI06.ini +pos = 6, 8 +visit = 1 +strid_name = 450000 +ids_info = 66106 +NavMapScale = 1.82 +msg_id_prefix = gcs_refer_system_LI06 + +[system] +nickname = LI07 +file = systems\LI07\LI07.ini +pos = 4, 7 +visit = 0 +strid_name = 460100 +ids_info = 66106 +NavMapScale = 2 +msg_id_prefix = gcs_refer_system_LI07 \ No newline at end of file diff --git a/DATA/initialworld - server.ini b/DATA/initialworld - server.ini index b59a4561..bb265009 100644 --- a/DATA/initialworld - server.ini +++ b/DATA/initialworld - server.ini @@ -1,4 +1,8 @@ ;@#Group File +[locked_gates] +;REM +locked_gate = 2255762306 ; LI06_to_LI07_hole +locked_gate = 2452708224 ; LI07_to_LI06_hole [Group] nickname = li_n_grp diff --git a/DATA/initialworld.ini b/DATA/initialworld.ini index ca81b167..a9ebbacc 100644 --- a/DATA/initialworld.ini +++ b/DATA/initialworld.ini @@ -34,6 +34,18 @@ locked_gate = 2578962883 ; Rh04_to_Rh02_holeb ; Mission 11 locked_gate = 2444625543 ; Li01a_to_Li01b_hole locked_gate = 2980035276 ; Li01b_to_Li01a_hole +;REM +locked_gate = 2255762306 ; LI06_to_LI07_hole +locked_gate = 2452708224 ; LI07_to_LI06_hole +locked_gate = 2255205261 ; LI06_to_Li01_hole +locked_gate = 2880514944 ; Li01_to_LI06_hole +locked_gate = 2258374277 ; LI06_to_Iw04_hole +locked_gate = 2242568072 ; Iw04_to_LI06_hole +locked_gate = 2833956363 ; Li02_to_LI06 +locked_gate = 2826578443 ; LI06_to_Li02 + + + npc_locked_gate = 3080351366 ; Br05_to_br04_hole npc_locked_gate = 2749302404 ; Br04_to_br05_hole npc_locked_gate = 2384076422 ; Br03_to_br04_hole diff --git a/EXE/REM/Lua/DYNAMIC/config.lua b/EXE/REM/Lua/DYNAMIC/config.lua index 4c49c78f..bea2d529 100644 --- a/EXE/REM/Lua/DYNAMIC/config.lua +++ b/EXE/REM/Lua/DYNAMIC/config.lua @@ -2,8 +2,8 @@ -- DATE Settings -setglobal('day_gen', "01") -setglobal('months_gen', "January") +setglobal('day_gen', "31") +setglobal('months_gen', "July") -- DEBUG Settings @@ -92,4 +92,4 @@ end -- This Config File effecting Character Animation References, Planet & Station Enviorments and Mission Cutscenes. -- Files in DATA\SCRIPTS GCS, BASES and EXTRAS using these defined globals. --- Included with dofile('..\\EXE\\REM\\Lua\\DYNAMIC\\config.lua') in .thn scripts. \ No newline at end of file +-- Included with dofile('..\\EXE\\REM\\Lua\\DYNAMIC\\config.lua') in .thn scripts. diff --git a/EXE/REM/Lua/Infocards.lua b/EXE/REM/Lua/Infocards.lua index 329aedde..fbd48d48 100644 --- a/EXE/REM/Lua/Infocards.lua +++ b/EXE/REM/Lua/Infocards.lua @@ -22,17 +22,26 @@ rem.AddInfoCard(264756, [[ Nevada") +rem.AddInfoCard(450002, "Nevada -> California") +rem.AddInfoCard(450003, "Nevada Jump Gate") +rem.AddInfoCard(450010, "Planet Las Vegas") +rem.AddInfoCard(450011, "Planet Las Vegas Docking Ring") rem.AddInfoCard(450020, "Planet Reno") -rem.AddInfoCard(450025, "Reno Depot") +rem.AddInfoCard(450021, "Planet Reno Docking Ring") rem.AddInfoCard(450030, "Carson Station") rem.AddInfoCard(450035, "Hoover Station") rem.AddInfoCard(450040, "The Ranch") rem.AddInfoCard(450045, "Primm Station") +rem.AddInfoCard(450050, "Mojave Dust Cloud") +rem.AddInfoCard(450051, "Death Valley Dust Storm") +rem.AddInfoCard(450055, "Paradise Valley Station") +rem.AddInfoCard(450060, "Battleship Henderson") +rem.AddInfoCard(460000, "Nevada Jump Hole") +rem.AddInfoCard(460098, "Nevada Jump Hole") +rem.AddInfoCard(460099, "Cascadia Jump Hole") rem.AddInfoCard(460100, "Cascadia") - -- Mission Infocards -- Story Introducing