Add Nomad Weapon Effect in different Colors

This commit is contained in:
DrGreen
2024-09-05 00:52:45 +02:00
parent 4ca10352a3
commit 3d1810defa
10 changed files with 1356 additions and 1 deletions

View File

@@ -27279,4 +27279,852 @@ max_angular_velocity = 0.0
DA_archetype = SOLAR\MISC\scan_sensor.3db DA_archetype = SOLAR\MISC\scan_sensor.3db
material_library = SOLAR\solar_mat_misc02.mat material_library = SOLAR\solar_mat_misc02.mat
mass = 1 mass = 1
volume = 0.000100 volume = 0.000100
; New Weapon Effect
; Nomad Gun Effect GREEN Blaster
[Munition]
nickname = nomad_blaster_green_ammo
hp_type = hp_gun
requires_ammo = false
hit_pts = 2
hull_damage = 635.7
energy_damage = 0
one_shot_sound = fire_no1
munition_hit_effect = no_gun_green_impact
const_effect = no_gun_green_proj
lifetime = 1.166
force_gun_ori = false
mass = 1
volume = 0.0001
[Gun]
nickname = nomad_blaster_green
ids_name = 263532
ids_info = 264532
DA_archetype = equipment\models\weapons\co_proton_cooker.cmp
material_library = equipment\models\ge_equip.mat
HP_child = HPConnect
hit_pts = 6752
explosion_resistance = 1
debris_type = debris_normal
parent_impulse = 20
child_impulse = 80
volume = 0
mass = 10
hp_gun_type = hp_gun_special_10
damage_per_fire = 0
power_usage = 0
refire_delay = 0.25
muzzle_velocity = 600.3
use_animation = Sc_fire
toughness = 25.4
flash_particle_name = no_gun_green_flash
flash_radius = 15
light_anim = l_gun01_flash
projectile_archetype = nomad_blaster_green_ammo
separation_explosion = sever_debris
auto_turret = false
turn_rate = 90
lootable = true
LODranges = 0, 20, 60, 100
; Nomad Gun Effect GREEN Canon
[Munition]
nickname = nomad_canon_green_ammo
hp_type = hp_gun
requires_ammo = false
hit_pts = 2
hull_damage = 847.6
energy_damage = 0
one_shot_sound = fire_no1
munition_hit_effect = no_gun_green_impact
const_effect = no_gun_green_proj
lifetime = 1.166
force_gun_ori = false
mass = 1
volume = 0.0001
[Gun]
nickname = nomad_canon_green
ids_name = 263533
ids_info = 264533
DA_archetype = equipment\models\weapons\co_proton_cooker.cmp
material_library = equipment\models\ge_equip.mat
HP_child = HPConnect
hit_pts = 6752
explosion_resistance = 1
debris_type = debris_normal
parent_impulse = 20
child_impulse = 80
volume = 0
mass = 10
hp_gun_type = hp_gun_special_10
damage_per_fire = 0
power_usage = 0
refire_delay = 0.33
muzzle_velocity = 600.3
use_animation = Sc_fire
toughness = 25.4
flash_particle_name = no_gun_green_flash
flash_radius = 15
light_anim = l_gun01_flash
projectile_archetype = nomad_canon_green_ammo
separation_explosion = sever_debris
auto_turret = false
turn_rate = 90
lootable = true
LODranges = 0, 20, 60, 100
; Nomad Gun Effect GREEN Prototyp
[Munition]
nickname = nomad_prototyp_green_ammo
hp_type = hp_gun
requires_ammo = false
hit_pts = 2
hull_damage = 302
energy_damage = 0
one_shot_sound = fire_no1
munition_hit_effect = no_gun_green_impact
const_effect = no_gun_green_proj
lifetime = 1.166
force_gun_ori = false
mass = 1
volume = 0.0001
[Gun]
nickname = nomad_prototyp_green
ids_name = 263534
ids_info = 264534
DA_archetype = equipment\models\weapons\co_proton_cooker.cmp
material_library = equipment\models\ge_equip.mat
HP_child = HPConnect
hit_pts = 2632
explosion_resistance = 1
debris_type = debris_normal
parent_impulse = 20
child_impulse = 80
volume = 0
mass = 10
hp_gun_type = hp_gun_special_7
damage_per_fire = 0
power_usage = 0
refire_delay = 0.33
muzzle_velocity = 600.3
use_animation = Sc_fire
toughness = 9.1
flash_particle_name = no_gun_green_flash
flash_radius = 15
light_anim = l_gun01_flash
projectile_archetype = nomad_prototyp_green_ammo
separation_explosion = sever_debris
auto_turret = false
turn_rate = 90
lootable = true
LODranges = 0, 20, 60, 100
; Nomad Gun Effect YELLOW Blaster
[Munition]
nickname = nomad_blaster_yellow_ammo
hp_type = hp_gun
requires_ammo = false
hit_pts = 2
hull_damage = 635.7
energy_damage = 0
one_shot_sound = fire_no1
munition_hit_effect = no_gun_yellow_impact
const_effect = no_gun_yellow_proj
lifetime = 1.166
force_gun_ori = false
mass = 1
volume = 0.0001
[Gun]
nickname = nomad_blaster_yellow
ids_name = 263532
ids_info = 264532
DA_archetype = equipment\models\weapons\co_proton_cooker.cmp
material_library = equipment\models\ge_equip.mat
HP_child = HPConnect
hit_pts = 6752
explosion_resistance = 1
debris_type = debris_normal
parent_impulse = 20
child_impulse = 80
volume = 0
mass = 10
hp_gun_type = hp_gun_special_10
damage_per_fire = 0
power_usage = 0
refire_delay = 0.25
muzzle_velocity = 600.3
use_animation = Sc_fire
toughness = 25.4
flash_particle_name = no_gun_yellow_flash
flash_radius = 15
light_anim = l_gun01_flash
projectile_archetype = nomad_blaster_yellow_ammo
separation_explosion = sever_debris
auto_turret = false
turn_rate = 90
lootable = true
LODranges = 0, 20, 60, 100
; Nomad Gun Effect YELLOW Canon
[Munition]
nickname = nomad_canon_yellow_ammo
hp_type = hp_gun
requires_ammo = false
hit_pts = 2
hull_damage = 847.6
energy_damage = 0
one_shot_sound = fire_no1
munition_hit_effect = no_gun_yellow_impact
const_effect = no_gun_yellow_proj
lifetime = 1.166
force_gun_ori = false
mass = 1
volume = 0.0001
[Gun]
nickname = nomad_canon_yellow
ids_name = 263533
ids_info = 264533
DA_archetype = equipment\models\weapons\co_proton_cooker.cmp
material_library = equipment\models\ge_equip.mat
HP_child = HPConnect
hit_pts = 6752
explosion_resistance = 1
debris_type = debris_normal
parent_impulse = 20
child_impulse = 80
volume = 0
mass = 10
hp_gun_type = hp_gun_special_10
damage_per_fire = 0
power_usage = 0
refire_delay = 0.33
muzzle_velocity = 600.3
use_animation = Sc_fire
toughness = 25.4
flash_particle_name = no_gun_yellow_flash
flash_radius = 15
light_anim = l_gun01_flash
projectile_archetype = nomad_canon_yellow_ammo
separation_explosion = sever_debris
auto_turret = false
turn_rate = 90
lootable = true
LODranges = 0, 20, 60, 100
; Nomad Gun Effect YELLOW Prototyp
[Munition]
nickname = nomad_prototyp_yellow_ammo
hp_type = hp_gun
requires_ammo = false
hit_pts = 2
hull_damage = 302
energy_damage = 0
one_shot_sound = fire_no1
munition_hit_effect = no_gun_yellow_impact
const_effect = no_gun_yellow_proj
lifetime = 1.166
force_gun_ori = false
mass = 1
volume = 0.0001
[Gun]
nickname = nomad_prototyp_yellow
ids_name = 263534
ids_info = 264534
DA_archetype = equipment\models\weapons\co_proton_cooker.cmp
material_library = equipment\models\ge_equip.mat
HP_child = HPConnect
hit_pts = 2632
explosion_resistance = 1
debris_type = debris_normal
parent_impulse = 20
child_impulse = 80
volume = 0
mass = 10
hp_gun_type = hp_gun_special_7
damage_per_fire = 0
power_usage = 0
refire_delay = 0.33
muzzle_velocity = 600.3
use_animation = Sc_fire
toughness = 9.1
flash_particle_name = no_gun_yellow_flash
flash_radius = 15
light_anim = l_gun01_flash
projectile_archetype = nomad_prototyp_yellow_ammo
separation_explosion = sever_debris
auto_turret = false
turn_rate = 90
lootable = true
LODranges = 0, 20, 60, 100
; Nomad Gun Effect RED Blaster
[Munition]
nickname = nomad_blaster_red_ammo
hp_type = hp_gun
requires_ammo = false
hit_pts = 2
hull_damage = 635.7
energy_damage = 0
one_shot_sound = fire_no1
munition_hit_effect = no_gun_red_impact
const_effect = no_gun_red_proj
lifetime = 1.166
force_gun_ori = false
mass = 1
volume = 0.0001
[Gun]
nickname = nomad_blaster_red
ids_name = 263532
ids_info = 264532
DA_archetype = equipment\models\weapons\co_proton_cooker.cmp
material_library = equipment\models\ge_equip.mat
HP_child = HPConnect
hit_pts = 6752
explosion_resistance = 1
debris_type = debris_normal
parent_impulse = 20
child_impulse = 80
volume = 0
mass = 10
hp_gun_type = hp_gun_special_10
damage_per_fire = 0
power_usage = 0
refire_delay = 0.25
muzzle_velocity = 600.3
use_animation = Sc_fire
toughness = 25.4
flash_particle_name = no_gun_red_flash
flash_radius = 15
light_anim = l_gun01_flash
projectile_archetype = nomad_blaster_red_ammo
separation_explosion = sever_debris
auto_turret = false
turn_rate = 90
lootable = true
LODranges = 0, 20, 60, 100
; Nomad Gun Effect RED Canon
[Munition]
nickname = nomad_canon_red_ammo
hp_type = hp_gun
requires_ammo = false
hit_pts = 2
hull_damage = 847.6
energy_damage = 0
one_shot_sound = fire_no1
munition_hit_effect = no_gun_red_impact
const_effect = no_gun_red_proj
lifetime = 1.166
force_gun_ori = false
mass = 1
volume = 0.0001
[Gun]
nickname = nomad_canon_red
ids_name = 263533
ids_info = 264533
DA_archetype = equipment\models\weapons\co_proton_cooker.cmp
material_library = equipment\models\ge_equip.mat
HP_child = HPConnect
hit_pts = 6752
explosion_resistance = 1
debris_type = debris_normal
parent_impulse = 20
child_impulse = 80
volume = 0
mass = 10
hp_gun_type = hp_gun_special_10
damage_per_fire = 0
power_usage = 0
refire_delay = 0.33
muzzle_velocity = 600.3
use_animation = Sc_fire
toughness = 25.4
flash_particle_name = no_gun_red_flash
flash_radius = 15
light_anim = l_gun01_flash
projectile_archetype = nomad_canon_red_ammo
separation_explosion = sever_debris
auto_turret = false
turn_rate = 90
lootable = true
LODranges = 0, 20, 60, 100
; Nomad Gun Effect RED Prototyp
[Munition]
nickname = nomad_prototyp_red_ammo
hp_type = hp_gun
requires_ammo = false
hit_pts = 2
hull_damage = 302
energy_damage = 0
one_shot_sound = fire_no1
munition_hit_effect = no_gun_red_impact
const_effect = no_gun_red_proj
lifetime = 1.166
force_gun_ori = false
mass = 1
volume = 0.0001
[Gun]
nickname = nomad_prototyp_red
ids_name = 263534
ids_info = 264534
DA_archetype = equipment\models\weapons\co_proton_cooker.cmp
material_library = equipment\models\ge_equip.mat
HP_child = HPConnect
hit_pts = 2632
explosion_resistance = 1
debris_type = debris_normal
parent_impulse = 20
child_impulse = 80
volume = 0
mass = 10
hp_gun_type = hp_gun_special_7
damage_per_fire = 0
power_usage = 0
refire_delay = 0.33
muzzle_velocity = 600.3
use_animation = Sc_fire
toughness = 9.1
flash_particle_name = no_gun_red_flash
flash_radius = 15
light_anim = l_gun01_flash
projectile_archetype = nomad_prototyp_red_ammo
separation_explosion = sever_debris
auto_turret = false
turn_rate = 90
lootable = true
LODranges = 0, 20, 60, 100
; Nomad Gun Effect CYAN Blaster
[Munition]
nickname = nomad_blaster_cyan_ammo
hp_type = hp_gun
requires_ammo = false
hit_pts = 2
hull_damage = 635.7
energy_damage = 0
one_shot_sound = fire_no1
munition_hit_effect = no_gun_cyan_impact
const_effect = no_gun_cyan_proj
lifetime = 1.166
force_gun_ori = false
mass = 1
volume = 0.0001
[Gun]
nickname = nomad_blaster_cyan
ids_name = 263532
ids_info = 264532
DA_archetype = equipment\models\weapons\co_proton_cooker.cmp
material_library = equipment\models\ge_equip.mat
HP_child = HPConnect
hit_pts = 6752
explosion_resistance = 1
debris_type = debris_normal
parent_impulse = 20
child_impulse = 80
volume = 0
mass = 10
hp_gun_type = hp_gun_special_10
damage_per_fire = 0
power_usage = 0
refire_delay = 0.25
muzzle_velocity = 600.3
use_animation = Sc_fire
toughness = 25.4
flash_particle_name = no_gun_cyan_flash
flash_radius = 15
light_anim = l_gun01_flash
projectile_archetype = nomad_blaster_cyan_ammo
separation_explosion = sever_debris
auto_turret = false
turn_rate = 90
lootable = true
LODranges = 0, 20, 60, 100
; Nomad Gun Effect CYAN Canon
[Munition]
nickname = nomad_canon_cyan_ammo
hp_type = hp_gun
requires_ammo = false
hit_pts = 2
hull_damage = 847.6
energy_damage = 0
one_shot_sound = fire_no1
munition_hit_effect = no_gun_cyan_impact
const_effect = no_gun_cyan_proj
lifetime = 1.166
force_gun_ori = false
mass = 1
volume = 0.0001
[Gun]
nickname = nomad_canon_cyan
ids_name = 263533
ids_info = 264533
DA_archetype = equipment\models\weapons\co_proton_cooker.cmp
material_library = equipment\models\ge_equip.mat
HP_child = HPConnect
hit_pts = 6752
explosion_resistance = 1
debris_type = debris_normal
parent_impulse = 20
child_impulse = 80
volume = 0
mass = 10
hp_gun_type = hp_gun_special_10
damage_per_fire = 0
power_usage = 0
refire_delay = 0.33
muzzle_velocity = 600.3
use_animation = Sc_fire
toughness = 25.4
flash_particle_name = no_gun_cyan_flash
flash_radius = 15
light_anim = l_gun01_flash
projectile_archetype = nomad_canon_cyan_ammo
separation_explosion = sever_debris
auto_turret = false
turn_rate = 90
lootable = true
LODranges = 0, 20, 60, 100
; Nomad Gun Effect CYAN Prototyp
[Munition]
nickname = nomad_prototyp_cyan_ammo
hp_type = hp_gun
requires_ammo = false
hit_pts = 2
hull_damage = 302
energy_damage = 0
one_shot_sound = fire_no1
munition_hit_effect = no_gun_cyan_impact
const_effect = no_gun_cyan_proj
lifetime = 1.166
force_gun_ori = false
mass = 1
volume = 0.0001
[Gun]
nickname = nomad_prototyp_cyan
ids_name = 263534
ids_info = 264534
DA_archetype = equipment\models\weapons\co_proton_cooker.cmp
material_library = equipment\models\ge_equip.mat
HP_child = HPConnect
hit_pts = 2632
explosion_resistance = 1
debris_type = debris_normal
parent_impulse = 20
child_impulse = 80
volume = 0
mass = 10
hp_gun_type = hp_gun_special_7
damage_per_fire = 0
power_usage = 0
refire_delay = 0.33
muzzle_velocity = 600.3
use_animation = Sc_fire
toughness = 9.1
flash_particle_name = no_gun_cyan_flash
flash_radius = 15
light_anim = l_gun01_flash
projectile_archetype = nomad_prototyp_cyan_ammo
separation_explosion = sever_debris
auto_turret = false
turn_rate = 90
lootable = true
LODranges = 0, 20, 60, 100
; Nomad Gun Effect BLUE Blaster
[Munition]
nickname = nomad_blaster_blue_ammo
hp_type = hp_gun
requires_ammo = false
hit_pts = 2
hull_damage = 635.7
energy_damage = 0
one_shot_sound = fire_no1
munition_hit_effect = no_gun_blue_impact
const_effect = no_gun_blue_proj
lifetime = 1.166
force_gun_ori = false
mass = 1
volume = 0.0001
[Gun]
nickname = nomad_blaster_blue
ids_name = 263532
ids_info = 264532
DA_archetype = equipment\models\weapons\co_proton_cooker.cmp
material_library = equipment\models\ge_equip.mat
HP_child = HPConnect
hit_pts = 6752
explosion_resistance = 1
debris_type = debris_normal
parent_impulse = 20
child_impulse = 80
volume = 0
mass = 10
hp_gun_type = hp_gun_special_10
damage_per_fire = 0
power_usage = 0
refire_delay = 0.25
muzzle_velocity = 600.3
use_animation = Sc_fire
toughness = 25.4
flash_particle_name = no_gun_blue_flash
flash_radius = 15
light_anim = l_gun01_flash
projectile_archetype = nomad_blaster_blue_ammo
separation_explosion = sever_debris
auto_turret = false
turn_rate = 90
lootable = true
LODranges = 0, 20, 60, 100
; Nomad Gun Effect BLUE Canon
[Munition]
nickname = nomad_canon_blue_ammo
hp_type = hp_gun
requires_ammo = false
hit_pts = 2
hull_damage = 847.6
energy_damage = 0
one_shot_sound = fire_no1
munition_hit_effect = no_gun_blue_impact
const_effect = no_gun_blue_proj
lifetime = 1.166
force_gun_ori = false
mass = 1
volume = 0.0001
[Gun]
nickname = nomad_canon_blue
ids_name = 263533
ids_info = 264533
DA_archetype = equipment\models\weapons\co_proton_cooker.cmp
material_library = equipment\models\ge_equip.mat
HP_child = HPConnect
hit_pts = 6752
explosion_resistance = 1
debris_type = debris_normal
parent_impulse = 20
child_impulse = 80
volume = 0
mass = 10
hp_gun_type = hp_gun_special_10
damage_per_fire = 0
power_usage = 0
refire_delay = 0.33
muzzle_velocity = 600.3
use_animation = Sc_fire
toughness = 25.4
flash_particle_name = no_gun_blue_flash
flash_radius = 15
light_anim = l_gun01_flash
projectile_archetype = nomad_canon_blue_ammo
separation_explosion = sever_debris
auto_turret = false
turn_rate = 90
lootable = true
LODranges = 0, 20, 60, 100
; Nomad Gun Effect BLUE Prototyp
[Munition]
nickname = nomad_prototyp_blue_ammo
hp_type = hp_gun
requires_ammo = false
hit_pts = 2
hull_damage = 302
energy_damage = 0
one_shot_sound = fire_no1
munition_hit_effect = no_gun_blue_impact
const_effect = no_gun_blue_proj
lifetime = 1.166
force_gun_ori = false
mass = 1
volume = 0.0001
[Gun]
nickname = nomad_prototyp_blue
ids_name = 263534
ids_info = 264534
DA_archetype = equipment\models\weapons\co_proton_cooker.cmp
material_library = equipment\models\ge_equip.mat
HP_child = HPConnect
hit_pts = 2632
explosion_resistance = 1
debris_type = debris_normal
parent_impulse = 20
child_impulse = 80
volume = 0
mass = 10
hp_gun_type = hp_gun_special_7
damage_per_fire = 0
power_usage = 0
refire_delay = 0.33
muzzle_velocity = 600.3
use_animation = Sc_fire
toughness = 9.1
flash_particle_name = no_gun_blue_flash
flash_radius = 15
light_anim = l_gun01_flash
projectile_archetype = nomad_prototyp_blue_ammo
separation_explosion = sever_debris
auto_turret = false
turn_rate = 90
lootable = true
LODranges = 0, 20, 60, 100
; Nomad Gun Effect ORANGE Blaster
[Munition]
nickname = nomad_blaster_orange_ammo
hp_type = hp_gun
requires_ammo = false
hit_pts = 2
hull_damage = 635.7
energy_damage = 0
one_shot_sound = fire_no1
munition_hit_effect = no_gun_orange_impact
const_effect = no_gun_orange_proj
lifetime = 1.166
force_gun_ori = false
mass = 1
volume = 0.0001
[Gun]
nickname = nomad_blaster_orange
ids_name = 263532
ids_info = 264532
DA_archetype = equipment\models\weapons\co_proton_cooker.cmp
material_library = equipment\models\ge_equip.mat
HP_child = HPConnect
hit_pts = 6752
explosion_resistance = 1
debris_type = debris_normal
parent_impulse = 20
child_impulse = 80
volume = 0
mass = 10
hp_gun_type = hp_gun_special_10
damage_per_fire = 0
power_usage = 0
refire_delay = 0.25
muzzle_velocity = 600.3
use_animation = Sc_fire
toughness = 25.4
flash_particle_name = no_gun_orange_flash
flash_radius = 15
light_anim = l_gun01_flash
projectile_archetype = nomad_blaster_orange_ammo
separation_explosion = sever_debris
auto_turret = false
turn_rate = 90
lootable = true
LODranges = 0, 20, 60, 100
; Nomad Gun Effect ORANGE Canon
[Munition]
nickname = nomad_canon_orange_ammo
hp_type = hp_gun
requires_ammo = false
hit_pts = 2
hull_damage = 847.6
energy_damage = 0
one_shot_sound = fire_no1
munition_hit_effect = no_gun_orange_impact
const_effect = no_gun_orange_proj
lifetime = 1.166
force_gun_ori = false
mass = 1
volume = 0.0001
[Gun]
nickname = nomad_canon_orange
ids_name = 263533
ids_info = 264533
DA_archetype = equipment\models\weapons\co_proton_cooker.cmp
material_library = equipment\models\ge_equip.mat
HP_child = HPConnect
hit_pts = 6752
explosion_resistance = 1
debris_type = debris_normal
parent_impulse = 20
child_impulse = 80
volume = 0
mass = 10
hp_gun_type = hp_gun_special_10
damage_per_fire = 0
power_usage = 0
refire_delay = 0.33
muzzle_velocity = 600.3
use_animation = Sc_fire
toughness = 25.4
flash_particle_name = no_gun_orange_flash
flash_radius = 15
light_anim = l_gun01_flash
projectile_archetype = nomad_canon_orange_ammo
separation_explosion = sever_debris
auto_turret = false
turn_rate = 90
lootable = true
LODranges = 0, 20, 60, 100
; Nomad Gun Effect ORANGE Prototyp
[Munition]
nickname = nomad_prototyp_orange_ammo
hp_type = hp_gun
requires_ammo = false
hit_pts = 2
hull_damage = 302
energy_damage = 0
one_shot_sound = fire_no1
munition_hit_effect = no_gun_orange_impact
const_effect = no_gun_orange_proj
lifetime = 1.166
force_gun_ori = false
mass = 1
volume = 0.0001
[Gun]
nickname = nomad_prototyp_orange
ids_name = 263534
ids_info = 264534
DA_archetype = equipment\models\weapons\co_proton_cooker.cmp
material_library = equipment\models\ge_equip.mat
HP_child = HPConnect
hit_pts = 2632
explosion_resistance = 1
debris_type = debris_normal
parent_impulse = 20
child_impulse = 80
volume = 0
mass = 10
hp_gun_type = hp_gun_special_7
damage_per_fire = 0
power_usage = 0
refire_delay = 0.33
muzzle_velocity = 600.3
use_animation = Sc_fire
toughness = 9.1
flash_particle_name = no_gun_orange_flash
flash_radius = 15
light_anim = l_gun01_flash
projectile_archetype = nomad_prototyp_orange_ammo
separation_explosion = sever_debris
auto_turret = false
turn_rate = 90
lootable = true
LODranges = 0, 20, 60, 100

View File

@@ -6589,3 +6589,238 @@ combinable = true
ids_name = 264752 ids_name = 264752
ids_info = 264756 ids_info = 264756
; New Weapon Effect
; Nomad Gun Effect GREEN Blaster
[Good]
nickname = nomad_blaster_green
equipment = nomad_blaster_green
category = equipment
price = 14460
item_icon = equipment\models\commodities\nn_icons\EQUIPICON_gun.3db
combinable = false
ids_name = 263532
ids_info = 264532
shop_archetype = equipment\models\weapons\co_proton_cooker.cmp
material_library = equipment\models\ge_equip.mat
; Nomad Gun Effect GREEN Canon
[Good]
nickname = nomad_canon_green
equipment = nomad_canon_green
category = equipment
price = 14460
item_icon = equipment\models\commodities\nn_icons\EQUIPICON_gun.3db
combinable = false
ids_name = 263533
ids_info = 264533
shop_archetype = equipment\models\weapons\co_proton_cooker.cmp
material_library = equipment\models\ge_equip.mat
; Nomad Gun Effect GREEN Prototyp
[Good]
nickname = nomad_prototyp_green
equipment = nomad_prototyp_green
category = equipment
price = 2480
item_icon = equipment\models\commodities\nn_icons\EQUIPICON_gun.3db
combinable = false
ids_name = 263534
ids_info = 264534
shop_archetype = equipment\models\weapons\co_proton_cooker.cmp
material_library = equipment\models\ge_equip.mat
; Nomad Gun Effect YELLOW Blaster
[Good]
nickname = nomad_blaster_yellow
equipment = nomad_blaster_yellow
category = equipment
price = 14460
item_icon = equipment\models\commodities\nn_icons\EQUIPICON_gun.3db
combinable = false
ids_name = 263532
ids_info = 264532
shop_archetype = equipment\models\weapons\co_proton_cooker.cmp
material_library = equipment\models\ge_equip.mat
; Nomad Gun Effect YELLOW Canon
[Good]
nickname = nomad_canon_yellow
equipment = nomad_canon_yellow
category = equipment
price = 14460
item_icon = equipment\models\commodities\nn_icons\EQUIPICON_gun.3db
combinable = false
ids_name = 263533
ids_info = 264533
shop_archetype = equipment\models\weapons\co_proton_cooker.cmp
material_library = equipment\models\ge_equip.mat
; Nomad Gun Effect YELLOW Prototyp
[Good]
nickname = nomad_prototyp_yellow
equipment = nomad_prototyp_yellow
category = equipment
price = 2480
item_icon = equipment\models\commodities\nn_icons\EQUIPICON_gun.3db
combinable = false
ids_name = 263534
ids_info = 264534
shop_archetype = equipment\models\weapons\co_proton_cooker.cmp
material_library = equipment\models\ge_equip.mat
; Nomad Gun Effect RED Blaster
[Good]
nickname = nomad_blaster_red
equipment = nomad_blaster_red
category = equipment
price = 14460
item_icon = equipment\models\commodities\nn_icons\EQUIPICON_gun.3db
combinable = false
ids_name = 263532
ids_info = 264532
shop_archetype = equipment\models\weapons\co_proton_cooker.cmp
material_library = equipment\models\ge_equip.mat
; Nomad Gun Effect RED Canon
[Good]
nickname = nomad_canon_red
equipment = nomad_canon_red
category = equipment
price = 14460
item_icon = equipment\models\commodities\nn_icons\EQUIPICON_gun.3db
combinable = false
ids_name = 263533
ids_info = 264533
shop_archetype = equipment\models\weapons\co_proton_cooker.cmp
material_library = equipment\models\ge_equip.mat
; Nomad Gun Effect RED Prototyp
[Good]
nickname = nomad_prototyp_red
equipment = nomad_prototyp_red
category = equipment
price = 2480
item_icon = equipment\models\commodities\nn_icons\EQUIPICON_gun.3db
combinable = false
ids_name = 263534
ids_info = 264534
shop_archetype = equipment\models\weapons\co_proton_cooker.cmp
material_library = equipment\models\ge_equip.mat
; Nomad Gun Effect CYAN Blaster
[Good]
nickname = nomad_blaster_cyan
equipment = nomad_blaster_cyan
category = equipment
price = 14460
item_icon = equipment\models\commodities\nn_icons\EQUIPICON_gun.3db
combinable = false
ids_name = 263532
ids_info = 264532
shop_archetype = equipment\models\weapons\co_proton_cooker.cmp
material_library = equipment\models\ge_equip.mat
; Nomad Gun Effect CYAN Canon
[Good]
nickname = nomad_canon_cyan
equipment = nomad_canon_cyan
category = equipment
price = 14460
item_icon = equipment\models\commodities\nn_icons\EQUIPICON_gun.3db
combinable = false
ids_name = 263533
ids_info = 264533
shop_archetype = equipment\models\weapons\co_proton_cooker.cmp
material_library = equipment\models\ge_equip.mat
; Nomad Gun Effect CYAN Prototyp
[Good]
nickname = nomad_prototyp_cyan
equipment = nomad_prototyp_cyan
category = equipment
price = 2480
item_icon = equipment\models\commodities\nn_icons\EQUIPICON_gun.3db
combinable = false
ids_name = 263534
ids_info = 264534
shop_archetype = equipment\models\weapons\co_proton_cooker.cmp
material_library = equipment\models\ge_equip.mat
; Nomad Gun Effect BLUE Blaster
[Good]
nickname = nomad_blaster_blue
equipment = nomad_blaster_blue
category = equipment
price = 14460
item_icon = equipment\models\commodities\nn_icons\EQUIPICON_gun.3db
combinable = false
ids_name = 263532
ids_info = 264532
shop_archetype = equipment\models\weapons\co_proton_cooker.cmp
material_library = equipment\models\ge_equip.mat
; Nomad Gun Effect BLUE Canon
[Good]
nickname = nomad_canon_blue
equipment = nomad_canon_blue
category = equipment
price = 14460
item_icon = equipment\models\commodities\nn_icons\EQUIPICON_gun.3db
combinable = false
ids_name = 263533
ids_info = 264533
shop_archetype = equipment\models\weapons\co_proton_cooker.cmp
material_library = equipment\models\ge_equip.mat
; Nomad Gun Effect BLUE Prototyp
[Good]
nickname = nomad_prototyp_blue
equipment = nomad_prototyp_blue
category = equipment
price = 2480
item_icon = equipment\models\commodities\nn_icons\EQUIPICON_gun.3db
combinable = false
ids_name = 263534
ids_info = 264534
shop_archetype = equipment\models\weapons\co_proton_cooker.cmp
material_library = equipment\models\ge_equip.mat
; Nomad Gun Effect ORANGE Blaster
[Good]
nickname = nomad_blaster_orange
equipment = nomad_blaster_orange
category = equipment
price = 14460
item_icon = equipment\models\commodities\nn_icons\EQUIPICON_gun.3db
combinable = false
ids_name = 263532
ids_info = 264532
shop_archetype = equipment\models\weapons\co_proton_cooker.cmp
material_library = equipment\models\ge_equip.mat
; Nomad Gun Effect ORANGE Canon
[Good]
nickname = nomad_canon_orange
equipment = nomad_canon_orange
category = equipment
price = 14460
item_icon = equipment\models\commodities\nn_icons\EQUIPICON_gun.3db
combinable = false
ids_name = 263533
ids_info = 264533
shop_archetype = equipment\models\weapons\co_proton_cooker.cmp
material_library = equipment\models\ge_equip.mat
; Nomad Gun Effect ORANGE Prototyp
[Good]
nickname = nomad_prototyp_orange
equipment = nomad_prototyp_orange
category = equipment
price = 2480
item_icon = equipment\models\commodities\nn_icons\EQUIPICON_gun.3db
combinable = false
ids_name = 263534
ids_info = 264534
shop_archetype = equipment\models\weapons\co_proton_cooker.cmp
material_library = equipment\models\ge_equip.mat

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View File

@@ -4731,3 +4731,172 @@ textures = fx\planetflare.txm
textures = fx\miningship.txm textures = fx\miningship.txm
textures = fx\sarma.txm textures = fx\sarma.txm
; New Effects
; Nomad Gun Effect GREEN for Canon, Blaster, Prototyp, ....
[VisEffect]
nickname = no_gun_green_flash
alchemy = fx\weapons\customs\no_gun_green.ale
effect_crc = -215729991
textures = fx\smoke.txm
textures = fx\miningship.txm
textures = fx\beam.txm
textures = fx\sarma.txm
[VisEffect]
nickname = no_gun_green_proj
alchemy = fx\weapons\customs\no_gun_green.ale
effect_crc = -532818194
textures = fx\smoke.txm
textures = fx\miningship.txm
textures = fx\beam.txm
textures = fx\sarma.txm
[VisEffect]
nickname = no_gun_green_impact
alchemy = fx\weapons\customs\no_gun_green.ale
effect_crc = -162067909
textures = fx\smoke.txm
textures = fx\miningship.txm
textures = fx\beam.txm
textures = fx\sarma.txm
; Nomad Gun Effect RED for Canon, Blaster, Prototyp, ....
[VisEffect]
nickname = no_gun_red_flash
alchemy = fx\weapons\customs\no_gun_red.ale
effect_crc = -364184728
textures = fx\smoke.txm
textures = fx\miningship.txm
textures = fx\beam.txm
textures = fx\sarma.txm
[VisEffect]
nickname = no_gun_red_proj
alchemy = fx\weapons\customs\no_gun_red.ale
effect_crc = -338763844
textures = fx\smoke.txm
textures = fx\miningship.txm
textures = fx\beam.txm
textures = fx\sarma.txm
[VisEffect]
nickname = no_gun_red_impact
alchemy = fx\weapons\customs\no_gun_red.ale
effect_crc = 429557434
textures = fx\smoke.txm
textures = fx\miningship.txm
textures = fx\beam.txm
textures = fx\sarma.txm
; Nomad Gun Effect CYAN for Canon, Blaster, Prototyp, ....
[VisEffect]
nickname = no_gun_cyan_flash
alchemy = fx\weapons\customs\no_gun_cyan.ale
effect_crc = -455585617
textures = fx\smoke.txm
textures = fx\miningship.txm
textures = fx\beam.txm
textures = fx\sarma.txm
[VisEffect]
nickname = no_gun_cyan_proj
alchemy = fx\weapons\customs\no_gun_cyan.ale
effect_crc = 287902081
textures = fx\smoke.txm
textures = fx\miningship.txm
textures = fx\beam.txm
textures = fx\sarma.txm
[VisEffect]
nickname = no_gun_cyan_impact
alchemy = fx\weapons\customs\no_gun_cyan.ale
effect_crc = -426491134
textures = fx\smoke.txm
textures = fx\miningship.txm
textures = fx\beam.txm
textures = fx\sarma.txm
; Nomad Gun Effect YELLOW for Canon, Blaster, Prototyp, ....
[VisEffect]
nickname = no_gun_yellow_flash
alchemy = fx\weapons\customs\no_gun_yellow.ale
effect_crc = 102244122
textures = fx\smoke.txm
textures = fx\miningship.txm
textures = fx\beam.txm
textures = fx\sarma.txm
[VisEffect]
nickname = no_gun_yellow_proj
alchemy = fx\weapons\customs\no_gun_yellow.ale
effect_crc = 22067573
textures = fx\smoke.txm
textures = fx\miningship.txm
textures = fx\beam.txm
textures = fx\sarma.txm
[VisEffect]
nickname = no_gun_yellow_impact
alchemy = fx\weapons\customs\no_gun_yellow.ale
effect_crc = -75643826
textures = fx\smoke.txm
textures = fx\miningship.txm
textures = fx\beam.txm
textures = fx\sarma.txm
; Nomad Gun Effect BLUE for Canon, Blaster, Prototyp, ....
[VisEffect]
nickname = no_gun_blue_flash
alchemy = fx\weapons\customs\no_gun_blue.ale
effect_crc = -180964236
textures = fx\smoke.txm
textures = fx\miningship.txm
textures = fx\beam.txm
textures = fx\sarma.txm
[VisEffect]
nickname = no_gun_blue_proj
alchemy = fx\weapons\customs\no_gun_blue.ale
effect_crc = -257449384
textures = fx\smoke.txm
textures = fx\miningship.txm
textures = fx\beam.txm
textures = fx\sarma.txm
[VisEffect]
nickname = no_gun_blue_impact
alchemy = fx\weapons\customs\no_gun_blue.ale
effect_crc = -444291398
textures = fx\smoke.txm
textures = fx\miningship.txm
textures = fx\beam.txm
textures = fx\sarma.txm
; Nomad Gun Effect ORANGE for Canon, Blaster, Prototyp, ....
[VisEffect]
nickname = no_gun_orange_flash
alchemy = fx\weapons\customs\no_gun_orange.ale
effect_crc = -7166646
textures = fx\smoke.txm
textures = fx\miningship.txm
textures = fx\beam.txm
textures = fx\sarma.txm
[VisEffect]
nickname = no_gun_orange_proj
alchemy = fx\weapons\customs\no_gun_orange.ale
effect_crc = -466073145
textures = fx\smoke.txm
textures = fx\miningship.txm
textures = fx\beam.txm
textures = fx\sarma.txm
[VisEffect]
nickname = no_gun_orange_impact
alchemy = fx\weapons\customs\no_gun_orange.ale
effect_crc = -252764416
textures = fx\smoke.txm
textures = fx\miningship.txm
textures = fx\beam.txm
textures = fx\sarma.txm

View File

@@ -3315,3 +3315,106 @@ nickname = gf_blsmallasteroid
vis_effect = gf_blsmallasteroid vis_effect = gf_blsmallasteroid
effect_type = EFT_DEBRIS_TRAIL effect_type = EFT_DEBRIS_TRAIL
; New Effects
; Nomad Gun Effect GREEN for Canon, Blaster, Prototyp, ....
[Effect]
nickname = no_gun_green_proj
effect_type = EFT_WEAPON_PROJ
vis_effect = no_gun_green_proj
vis_generic = no_gun_green_proj
[Effect]
nickname = no_gun_green_flash
effect_type = EFT_MUZZLE_FLASH
vis_effect = no_gun_green_flash
[Effect]
nickname = no_gun_green_impact
effect_type = EFT_WEAPON_IMPACT
vis_effect = no_gun_green_impact
; Nomad Gun Effect YELLOW for Canon, Blaster, Prototyp, ....
[Effect]
nickname = no_gun_yellow_proj
effect_type = EFT_WEAPON_PROJ
vis_effect = no_gun_yellow_proj
vis_generic = no_gun_yellow_proj
[Effect]
nickname = no_gun_yellow_flash
effect_type = EFT_MUZZLE_FLASH
vis_effect = no_gun_yellow_flash
[Effect]
nickname = no_gun_yellow_impact
effect_type = EFT_WEAPON_IMPACT
vis_effect = no_gun_yellow_impact
; Nomad Gun Effect RED for Canon, Blaster, Prototyp, ....
[Effect]
nickname = no_gun_red_proj
effect_type = EFT_WEAPON_PROJ
vis_effect = no_gun_red_proj
vis_generic = no_gun_red_proj
[Effect]
nickname = no_gun_red_flash
effect_type = EFT_MUZZLE_FLASH
vis_effect = no_gun_red_flash
[Effect]
nickname = no_gun_red_impact
effect_type = EFT_WEAPON_IMPACT
vis_effect = no_gun_red_impact
; Nomad Gun Effect CYAN for Canon, Blaster, Prototyp, ....
[Effect]
nickname = no_gun_cyan_proj
effect_type = EFT_WEAPON_PROJ
vis_effect = no_gun_cyan_proj
vis_generic = no_gun_cyan_proj
[Effect]
nickname = no_gun_cyan_flash
effect_type = EFT_MUZZLE_FLASH
vis_effect = no_gun_cyan_flash
[Effect]
nickname = no_gun_cyan_impact
effect_type = EFT_WEAPON_IMPACT
vis_effect = no_gun_cyan_impact
; Nomad Gun Effect BLUE for Canon, Blaster, Prototyp, ....
[Effect]
nickname = no_gun_blue_proj
effect_type = EFT_WEAPON_PROJ
vis_effect = no_gun_blue_proj
vis_generic = no_gun_blue_proj
[Effect]
nickname = no_gun_blue_flash
effect_type = EFT_MUZZLE_FLASH
vis_effect = no_gun_blue_flash
[Effect]
nickname = no_gun_blue_impact
effect_type = EFT_WEAPON_IMPACT
vis_effect = no_gun_blue_impact
; Nomad Gun Effect ORANGE for Canon, Blaster, Prototyp, ....
[Effect]
nickname = no_gun_orange_proj
effect_type = EFT_WEAPON_PROJ
vis_effect = no_gun_orange_proj
vis_generic = no_gun_orange_proj
[Effect]
nickname = no_gun_orange_flash
effect_type = EFT_MUZZLE_FLASH
vis_effect = no_gun_orange_flash
[Effect]
nickname = no_gun_orange_impact
effect_type = EFT_WEAPON_IMPACT
vis_effect = no_gun_orange_impact