Add sublight module
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@@ -4913,3 +4913,39 @@ separation_explosion = sever_debris
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LODranges = 0, 1500
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LODranges = 0, 1500
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lootable = true
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lootable = true
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phantom_physics = true
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phantom_physics = true
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; Sublight-Modul
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[JumpEngine]
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nickname = jump_drive
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ids_name = 265001
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ids_info = 265002
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DA_archetype = equipment\models\st\li_refractor_shield.3db
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material_library = equipment\models\li_equip.mat
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HP_child = HpConnect
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hit_pts = 8000
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mass = 0
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explosion_resistance = 0.300000
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debris_type = debris_normal
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parent_impulse = 20
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child_impulse = 80
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volume = 0.000000
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regeneration_rate = 0
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max_capacity = 0
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toughness = 0
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hp_type = hp_rem_module02
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offline_rebuild_time = 0
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offline_threshold = 0.000000
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constant_power_draw = 0
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rebuild_power_draw = 0
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shield_type = S_Graviton01
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shield_collapse_sound = shield_offline
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shield_rebuilt_sound = shield_rebuilt
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shield_hit_effects = 0, gf_li_shield01
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shield_hit_effects = 100, gf_li_shield02
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shield_hit_effects = 500, gf_li_shield03
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separation_explosion = sever_debris
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LODranges = 0, 1500
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lootable = true
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phantom_physics = true
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@@ -5657,6 +5657,7 @@ hp_type = hp_fighter_engine_special_10, HpDrive01
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hp_type = hp_elite_power_special_10, HpPower01
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hp_type = hp_elite_power_special_10, HpPower01
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hp_type = hp_fighter_power_special_1, HpPower02
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hp_type = hp_fighter_power_special_1, HpPower02
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hp_type = hp_rem_module01, HpVelocity
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hp_type = hp_rem_module01, HpVelocity
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hp_type = hp_rem_module01, HpJump
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hp_type = hp_elite_shield_special_2, HpCloak01
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hp_type = hp_elite_shield_special_2, HpCloak01
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[CollisionGroup]
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[CollisionGroup]
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