more tradelanes, more wrecks, more patrols, add supply depots

This commit is contained in:
2025-07-31 21:11:03 -05:00
parent be12716af0
commit 3f203f7384
3 changed files with 759 additions and 121 deletions

View File

@@ -46603,4 +46603,100 @@ fixture = LI0603_fix_weaponsdealer, Zs/NPC/Equipment/01/A/Stand, scripts\vendors
[MRoom] [MRoom]
nickname = ShipDealer nickname = ShipDealer
character_density = 2 character_density = 2
fixture = LI0603_fix_ship, Zs/NPC/Shipdealer/01/A/Stand, scripts\vendors\li_shipdealer_fidget.thn, ShipDealer fixture = LI0603_fix_ship, Zs/NPC/Shipdealer/01/A/Stand, scripts\vendors\li_shipdealer_fidget.thn, ShipDealer
[MBase]
nickname = LI06_04_Base
local_faction = li_lsf_grp
diff = 2
msg_id_prefix = gcs_refer_base_LI06_04_Base
[MVendor]
num_offers = 2, 4
[BaseFaction]
faction = li_lsf_grp
weight = 40
mission_type = DestroyMission, 0.000000, 0.112387, 100
offers_missions = true
[GF_NPC]
nickname = LI0604_fix_bartender
body = li_bartender_body
head = li_captain_head
lefthand = benchmark_male_hand_left
righthand = benchmark_male_hand_right
individual_name = 244624
affiliation = li_lsf_grp
voice = rvp101
rumor = base_0_rank, mission_end, 1, 131367
rumor = base_0_rank, mission_end, 1, 131368
rumor = base_0_rank, mission_end, 1, 131369
rumor = base_0_rank, mission_end, 3, 131370
rumor_type2 = mission_01b_loaded, freetime_01_02, 1, 393439
rumor_type2 = freetime_01_02, mission_02_loaded, 1, 393440
rumor_type2 = freetime_01_02, mission_02_loaded, 1, 393441
rumor_type2 = mission_02_loaded, mission_02_accepted, 1, 393442
rumor_type2 = freetime_01_02, mission_02_accepted, 1, 393573
rumor_type2 = mission_02_loaded, mission_02_accepted, 1, 393574
rumor_type2 = mission_02_loaded, mission_02_loaded, 1, 393575
rumor_type2 = mission_02_loaded, mission_02_accepted, 1, 393577
rumor_type2 = mission_02_loaded, mission_02_loaded, 1, 393578
rumor_type2 = mission_02_loaded, mission_02_accepted, 1, 393579
rumor_type2 = mission_02_loaded, mission_02_accepted, 1, 393580
rumor_type2 = mission_02_loaded, mission_02_accepted, 1, 393581
rumor_type2 = mission_02_loaded, freetime_02_03, 1, 393583
rumor_type2 = mission_02_loaded, freetime_02_03, 1, 393584
rumor_type2 = mission_02_accepted, freetime_02_03, 1, 393586
rumor_type2 = mission_03_loaded, mission_04_accepted, 1, 393591
rumor_type2 = freetime_03_04, mission_04_loaded, 1, 393594
rumor_type2 = freetime_03_04, mission_04_accepted, 1, 393600
rumor_type2 = mission_04_loaded, mission_04_accepted, 1, 393603
rumor_type2 = mission_04_loaded, mission_04_accepted, 1, 393604
rumor_type2 = mission_04_loaded, mission_04_accepted, 1, 393605
rumor_type2 = mission_03_loaded, mission_04_accepted, 1, 393606
rumor_type2 = freetime_03_04, mission_04_accepted, 1, 393607
rumor_type2 = mission_02_loaded, mission_04_accepted, 1, 393648
rumor_type2 = base_0_rank, mission_04_loaded, 1, 393508
rumor_type2 = base_0_rank, mission_04_loaded, 1, 393361
rumor_type2 = freetime_01_02, mission_02_loaded, 1, 393649
[GF_NPC]
nickname = LI0604_fix_trader
body = li_male_elite_body
head = rh_captain_head
lefthand = benchmark_male_hand_left
righthand = benchmark_male_hand_right
individual_name = 244625
affiliation = li_lsf_grp
voice = rvp111
[GF_NPC]
nickname = LI0604_fix_weaponsdealer
body = li_male_elite_body
head = rh_hassler_head
lefthand = benchmark_male_hand_left
righthand = benchmark_male_hand_right
individual_name = 244626
affiliation = li_lsf_grp
voice = rvp101
[MRoom]
nickname = bar
character_density = 6
fixture = LI0604_fix_bartender, Zs/NPC/Bartender/01/A/Stand, scripts\vendors\li_host_fidget.thn, bartender
[MRoom]
nickname = Deck
character_density = 2
fixture = LI0604_fix_trader, Zs/NPC/Trader/01/A/Stand, scripts\vendors\li_commtrader_fidget.thn, trader
fixture = LI0604_fix_weaponsdealer, Zs/NPC/Equipment/01/A/Stand, scripts\vendors\li_equipdealer_fidget.thn, Equipment
[MBase]
nickname = LI06_05_Base
local_faction = li_lsf_grp
diff = 2
msg_id_prefix = gcs_refer_base_LI06_05_Base
[MVendor]
num_offers = 0, 0

View File

@@ -32,6 +32,14 @@ exclusion = Zone_LI06_Tradelane_02
exclude_billboards = 1 exclude_billboards = 1
exclude_dynamic_asteroids = 1 exclude_dynamic_asteroids = 1
exclusion = Zone_LI06_Tradelane_04
exclude_billboards = 1
exclude_dynamic_asteroids = 1
exclusion = Zone_LI06_Tradelane_05
exclude_billboards = 1
exclude_dynamic_asteroids = 1
exclusion = Zone_LI06_to_Li02 exclusion = Zone_LI06_to_Li02
exclude_billboards = 1 exclude_billboards = 1
exclude_dynamic_asteroids = 1 exclude_dynamic_asteroids = 1
@@ -52,6 +60,18 @@ exclusion = Zone_LI06_pop_ambient_02
exclude_billboards = 1 exclude_billboards = 1
exclude_dynamic_asteroids = 1 exclude_dynamic_asteroids = 1
exclusion = Zone_LI06_pop_ambient_03
exclude_billboards = 1
exclude_dynamic_asteroids = 1
exclusion = Zone_LI06_to_Iw04_hole
exclude_billboards = 1
exclude_dynamic_asteroids = 1
exclusion = Zone_LI06_to_LI07_hole
exclude_billboards = 1
exclude_dynamic_asteroids = 1
[DynamicAsteroids] [DynamicAsteroids]
asteroid = DAsteroid_lava02 asteroid = DAsteroid_lava02
count = 20 count = 20

View File

@@ -291,6 +291,25 @@ space_costume = benchmark_female_head, benchmark_female_body
voice = pilot_c_ill_m02b voice = pilot_c_ill_m02b
;endregion ;endregion
;region - Primm Station
[Object]
nickname = LI06_04
pos = 35795, 0, 49912
ids_info = 65713
behavior = NOTHING
pilot = pilot_solar_easy
dock_with = LI06_04_Base
base = LI06_04_Base
reputation = li_lsf_grp
rotate = 0, 0, 0
archetype = depot
ids_name = 0
loadout = rm_depot_li_01
difficulty_level = 1
space_costume = benchmark_male_head, benchmark_male_body
voice = atc_leg_m01
;endregion
;region - Paradise Valley Station ;region - Paradise Valley Station
[Object] [Object]
nickname = LI06_05 nickname = LI06_05
@@ -384,10 +403,10 @@ interference = 0.250000
[Zone] [Zone]
nickname = Zone_LI06_radiation_01 nickname = Zone_LI06_radiation_01
ids_name = 0 ids_name = 0
pos = 20264, 0, 20360 pos = 28800, 0, 23995
rotate = 0, 38, 0 rotate = 0, 38, 0
shape = ELLIPSOID shape = ELLIPSOID
size = 10486, 6100, 6100 size = 10486, 8100, 8100
damage = 300 damage = 300
spacedust = radioactivedust_red spacedust = radioactivedust_red
spacedust_maxparticles = 225 spacedust_maxparticles = 225
@@ -862,6 +881,190 @@ pilot = pilot_solar_easiest
prev_ring = LI06_Trade_Lane_Ring_25 prev_ring = LI06_Trade_Lane_Ring_25
;endregion ;endregion
;region - Vegas <-> Cascadia
[Object]
nickname = LI06_Trade_Lane_Ring_27
reputation = li_lsf_grp
pos = 43183, 0, -16931
rotate = 0, 78, 0
archetype = Trade_Lane_Ring
tradelane_space_name = 450010
ids_name = 0
ids_info = 66170
behavior = NOTHING
difficulty_level = 1
loadout = trade_lane_ring_br_01
pilot = pilot_solar_easiest
next_ring = LI06_Trade_Lane_Ring_28
[Object]
nickname = LI06_Trade_Lane_Ring_28
reputation = li_lsf_grp
pos = 34575, 0, -18731
rotate = 0, 78, 0
archetype = Trade_Lane_Ring
ids_name = 0
ids_info = 66170
behavior = NOTHING
difficulty_level = 1
loadout = trade_lane_ring_br_01
pilot = pilot_solar_easiest
prev_ring = LI06_Trade_Lane_Ring_27
next_ring = LI06_Trade_Lane_Ring_29
[Object]
nickname = LI06_Trade_Lane_Ring_29
reputation = li_lsf_grp
pos = 25967, 0, -20531
rotate = 0, 78, 0
archetype = Trade_Lane_Ring
ids_name = 0
ids_info = 66170
behavior = NOTHING
difficulty_level = 1
loadout = trade_lane_ring_br_01
pilot = pilot_solar_easiest
prev_ring = LI06_Trade_Lane_Ring_28
next_ring = LI06_Trade_Lane_Ring_30
[Object]
nickname = LI06_Trade_Lane_Ring_30
reputation = li_lsf_grp
pos = 17359, 0, -22332
rotate = 0, 78, 0
archetype = Trade_Lane_Ring
ids_name = 0
ids_info = 66170
behavior = NOTHING
difficulty_level = 1
loadout = trade_lane_ring_br_01
pilot = pilot_solar_easiest
prev_ring = LI06_Trade_Lane_Ring_29
next_ring = LI06_Trade_Lane_Ring_31
[Object]
nickname = LI06_Trade_Lane_Ring_31
reputation = li_lsf_grp
pos = 8750, 0, -24132
rotate = 0, 78, 0
archetype = Trade_Lane_Ring
ids_name = 0
ids_info = 66170
behavior = NOTHING
difficulty_level = 1
loadout = trade_lane_ring_br_01
pilot = pilot_solar_easiest
prev_ring = LI06_Trade_Lane_Ring_30
next_ring = LI06_Trade_Lane_Ring_32
[Object]
nickname = LI06_Trade_Lane_Ring_32
reputation = li_lsf_grp
pos = 142, 0, -25933
rotate = 0, 78, 0
archetype = Trade_Lane_Ring
tradelane_space_name = 460099
ids_name = 0
ids_info = 66170
behavior = NOTHING
difficulty_level = 1
loadout = trade_lane_ring_br_01
pilot = pilot_solar_easiest
prev_ring = LI06_Trade_Lane_Ring_31
;endregion
;region - Cascadia <-> Reno
[Object]
nickname = LI06_Trade_Lane_Ring_33
reputation = li_lsf_grp
pos = -5089, 0, -27474
rotate = 0, 66, 0
archetype = Trade_Lane_Ring
tradelane_space_name = 460099
ids_name = 0
ids_info = 66170
behavior = NOTHING
difficulty_level = 1
loadout = trade_lane_ring_br_01
pilot = pilot_solar_easiest
next_ring = LI06_Trade_Lane_Ring_34
[Object]
nickname = LI06_Trade_Lane_Ring_34
reputation = li_lsf_grp
pos = -12560, 0, -30705
rotate = 0, 66, 0
archetype = Trade_Lane_Ring
ids_name = 0
ids_info = 66170
behavior = NOTHING
difficulty_level = 1
loadout = trade_lane_ring_br_01
pilot = pilot_solar_easiest
prev_ring = LI06_Trade_Lane_Ring_33
next_ring = LI06_Trade_Lane_Ring_35
[Object]
nickname = LI06_Trade_Lane_Ring_35
reputation = li_lsf_grp
pos = -20031, 0, -33936
rotate = 0, 66, 0
archetype = Trade_Lane_Ring
ids_name = 0
ids_info = 66170
behavior = NOTHING
difficulty_level = 1
loadout = trade_lane_ring_br_01
pilot = pilot_solar_easiest
prev_ring = LI06_Trade_Lane_Ring_34
next_ring = LI06_Trade_Lane_Ring_36
[Object]
nickname = LI06_Trade_Lane_Ring_36
reputation = li_lsf_grp
pos = -27502, 0, -37168
rotate = 0, 66, 0
archetype = Trade_Lane_Ring
ids_name = 0
ids_info = 66170
behavior = NOTHING
difficulty_level = 1
loadout = trade_lane_ring_br_01
pilot = pilot_solar_easiest
prev_ring = LI06_Trade_Lane_Ring_35
next_ring = LI06_Trade_Lane_Ring_37
[Object]
nickname = LI06_Trade_Lane_Ring_37
reputation = li_lsf_grp
pos = -34973, 0, -40399
rotate = 0, 66, 0
archetype = Trade_Lane_Ring
ids_name = 0
ids_info = 66170
behavior = NOTHING
difficulty_level = 1
loadout = trade_lane_ring_br_01
pilot = pilot_solar_easiest
prev_ring = LI06_Trade_Lane_Ring_36
next_ring = LI06_Trade_Lane_Ring_38
[Object]
nickname = LI06_Trade_Lane_Ring_38
reputation = li_lsf_grp
pos = -42444, 0, -43631
rotate = 0, 66, 0
archetype = Trade_Lane_Ring
tradelane_space_name = 450020
ids_name = 0
ids_info = 66170
behavior = NOTHING
difficulty_level = 1
loadout = trade_lane_ring_br_01
pilot = pilot_solar_easiest
prev_ring = LI06_Trade_Lane_Ring_37
;endregion
;endregion ;endregion
;region - jumpgates ;region - jumpgates
@@ -959,7 +1162,7 @@ goto = LI07, LI07_to_LI06_hole, gate_tunnel_bretonia
nickname = Zone_LI06_to_LI07_hole nickname = Zone_LI06_to_LI07_hole
pos = -2655, 0, -27092 pos = -2655, 0, -27092
shape = SPHERE shape = SPHERE
size = 1000 size = 5000
property_flags = 131072 property_flags = 131072
visit = 128 visit = 128
sort = 0 sort = 0
@@ -1150,6 +1353,53 @@ faction = co_vr_grp, 0.100000
faction = co_alg_grp, 0.200000 faction = co_alg_grp, 0.200000
faction = co_me_grp, 0.200000 faction = co_me_grp, 0.200000
faction = co_nws_grp, 0.200000 faction = co_nws_grp, 0.200000
[Zone]
nickname = Zone_LI06_pop_ambient_04
pos = 44304, 0, 10724
rotate = 0, 0, 0
shape = SPHERE
size = 2924
comment = Hoover Pop
sort = 51
toughness = 4
density = 3
repop_time = 25
max_battle_size = 4
pop_type = Background
relief_time = 35
population_additive = false
faction_weight = co_ic_grp, 6
faction_weight = co_ni_grp, 6
faction_weight = co_os_grp, 6
faction_weight = co_rs_grp, 6
faction_weight = co_me_grp, 6
faction_weight = co_shi_grp, 6
faction_weight = co_ss_grp, 6
faction_weight = gd_z_grp, 6
faction_weight = co_vr_grp, 6
faction_weight = co_alg_grp, 6
faction_weight = co_nws_grp, 6
encounter = tradelane_trade_armored, 4, 0.330000
faction = co_ic_grp, 0.100000
faction = co_ni_grp, 0.250000
faction = co_os_grp, 0.150000
faction = co_rs_grp, 0.150000
faction = co_me_grp, 0.150000
encounter = tradelane_trade_freighter, 4, 0.330000
faction = co_ni_grp, 0.100000
faction = co_os_grp, 0.100000
faction = co_rs_grp, 0.100000
faction = co_shi_grp, 0.100000
faction = co_ss_grp, 0.100000
faction = gd_z_grp, 0.100000
encounter = tradelane_trade_transport, 4, 0.330000
faction = gd_z_grp, 0.100000
faction = co_vr_grp, 0.100000
faction = co_alg_grp, 0.200000
faction = co_me_grp, 0.200000
faction = co_nws_grp, 0.200000
;endregion ;endregion
;region - tradelane population ;region - tradelane population
@@ -1296,12 +1546,108 @@ faction = co_vr_grp, 0.100000
faction = co_alg_grp, 0.200000 faction = co_alg_grp, 0.200000
faction = co_me_grp, 0.200000 faction = co_me_grp, 0.200000
faction = co_nws_grp, 0.200000 faction = co_nws_grp, 0.200000
[Zone]
nickname = Zone_LI06_Tradelane_04
pos = -23766, 0, -35552
rotate = 0, 66, 0
shape = BOX
size = 1598, 1598, 41199
comment = Reno <-> Cascadia
lane_id = 4
tradelane_down = 35
sort = 51
toughness = 4
density = 3
repop_time = 25
max_battle_size = 4
population_additive = true
pop_type = major_tradelane
relief_time = 35
faction_weight = co_ic_grp, 6
faction_weight = co_ni_grp, 6
faction_weight = co_os_grp, 6
faction_weight = co_rs_grp, 6
faction_weight = co_me_grp, 6
faction_weight = co_shi_grp, 6
faction_weight = co_ss_grp, 6
faction_weight = gd_z_grp, 6
faction_weight = co_vr_grp, 6
faction_weight = co_alg_grp, 6
faction_weight = co_nws_grp, 6
encounter = tradelane_trade_armored, 4, 0.330000
faction = co_ic_grp, 0.100000
faction = co_ni_grp, 0.250000
faction = co_os_grp, 0.150000
faction = co_rs_grp, 0.150000
faction = co_me_grp, 0.150000
encounter = tradelane_trade_freighter, 4, 0.330000
faction = co_ni_grp, 0.100000
faction = co_os_grp, 0.100000
faction = co_rs_grp, 0.100000
faction = co_shi_grp, 0.100000
faction = co_ss_grp, 0.100000
faction = gd_z_grp, 0.100000
encounter = tradelane_trade_transport, 4, 0.330000
faction = gd_z_grp, 0.100000
faction = co_vr_grp, 0.100000
faction = co_alg_grp, 0.200000
faction = co_me_grp, 0.200000
faction = co_nws_grp, 0.200000
[Zone]
nickname = Zone_LI06_Tradelane_05
pos = 21662, 0, -21432
rotate = 0, 78, 0
shape = BOX
size = 1598, 1598, 44472
comment = Vegas <-> Cascadia
lane_id = 5
tradelane_down = 35
sort = 51
toughness = 4
density = 8
repop_time = 25
max_battle_size = 4
population_additive = true
pop_type = major_tradelane
relief_time = 35
faction_weight = co_ic_grp, 6
faction_weight = co_ni_grp, 6
faction_weight = co_os_grp, 6
faction_weight = co_rs_grp, 6
faction_weight = co_me_grp, 6
faction_weight = co_shi_grp, 6
faction_weight = co_ss_grp, 6
faction_weight = gd_z_grp, 6
faction_weight = co_vr_grp, 6
faction_weight = co_alg_grp, 6
faction_weight = co_nws_grp, 6
encounter = tradelane_trade_armored, 4, 0.330000
faction = co_ic_grp, 0.100000
faction = co_ni_grp, 0.250000
faction = co_os_grp, 0.150000
faction = co_rs_grp, 0.150000
faction = co_me_grp, 0.150000
encounter = tradelane_trade_freighter, 4, 0.330000
faction = co_ni_grp, 0.100000
faction = co_os_grp, 0.100000
faction = co_rs_grp, 0.100000
faction = co_shi_grp, 0.100000
faction = co_ss_grp, 0.100000
faction = gd_z_grp, 0.100000
encounter = tradelane_trade_transport, 4, 0.330000
faction = gd_z_grp, 0.100000
faction = co_vr_grp, 0.100000
faction = co_alg_grp, 0.200000
faction = co_me_grp, 0.200000
faction = co_nws_grp, 0.200000
;endregion ;endregion
;region - Hoover Station ;region - Hoover Station
[Object] [Object]
nickname = LI06_03 nickname = LI06_03
pos = 41149, 0, 15390 pos = 44329, 0, 10774
ids_info = 65713 ids_info = 65713
behavior = NOTHING behavior = NOTHING
pilot = pilot_solar_easy pilot = pilot_solar_easy
@@ -1315,22 +1661,6 @@ loadout = rm_space_freeport01_li_02
difficulty_level = 1 difficulty_level = 1
space_costume = benchmark_male_head, benchmark_male_body space_costume = benchmark_male_head, benchmark_male_body
voice = pilot_f_ill_m02a voice = pilot_f_ill_m02a
[Zone]
nickname = Zone_LI06_pop_ambient_04
pos = 41169, 0, 15416
rotate = 0, 0, 0
shape = SPHERE
size = 2924
comment = Hoover Pop
sort = 51
toughness = 4
density = 3
repop_time = 25
max_battle_size = 4
pop_type = Background
relief_time = 35
population_additive = false
;endregion ;endregion
;region - stationary objects ;region - stationary objects
@@ -1400,12 +1730,137 @@ archetype = hazard_buoy
;endregion ;endregion
;region - patrols ;region - patrols
[Zone]
nickname = Zone_LI06_path_libertypoliceinc01
pos = 14657, 0, 37105
rotate = -90, 60, 0
shape = CYLINDER
size = 750, 53538
sort = 99
toughness = 4
density = 5
repop_time = 30
max_battle_size = 6
pop_type = lane_patrol
relief_time = 20
path_label = libertypoliceinc_01, 1
usage = patrol
mission_eligible = false
faction_weight = li_p_grp, 10
density_restriction = 1, patroller
density_restriction = 1, police_patroller
density_restriction = 1, pirate_patroller
density_restriction = 4, lawfuls
density_restriction = 4, unlawfuls
encounter = patrolp_gov_patrol, 4, 0.800000
faction = li_p_grp, 1.000000
[Zone]
nickname = Zone_LI06_path_libertypoliceinc02
pos = 18416, 0, 3650
rotate = -90, -55, 0
shape = CYLINDER
size = 750, 63773
sort = 99
toughness = 4
density = 5
repop_time = 30
max_battle_size = 6
pop_type = lane_patrol
relief_time = 20
path_label = libertypoliceinc_02, 1
usage = patrol
mission_eligible = false
faction_weight = li_p_grp, 10
density_restriction = 1, patroller
density_restriction = 1, police_patroller
density_restriction = 1, pirate_patroller
density_restriction = 4, lawfuls
density_restriction = 4, unlawfuls
encounter = patrolp_gov_patrol, 4, 0.800000
faction = li_p_grp, 1.000000
[Zone]
nickname = Zone_LI06_path_libertypoliceinc03
pos = -27679, 0, -10516
rotate = -90, 28, 0
shape = CYLINDER
size = 750, 71690
sort = 99
toughness = 4
density = 5
repop_time = 30
max_battle_size = 4
pop_type = lane_patrol
relief_time = 20
path_label = libertypoliceinc_03, 1
usage = patrol
mission_eligible = false
faction_weight = li_p_grp, 10
density_restriction = 1, patroller
density_restriction = 1, police_patroller
density_restriction = 1, pirate_patroller
density_restriction = 4, lawfuls
density_restriction = 4, unlawfuls
encounter = patrolp_gov_patrol, 4, 0.800000
faction = li_p_grp, 1.000000
[Zone]
nickname = Zone_LI06_path_libertypoliceinc04
pos = -24028, 0, -35416
rotate = 90, -66, 180
shape = CYLINDER
size = 750, 42855
sort = 99
toughness = 4
density = 5
repop_time = 30
max_battle_size = 6
pop_type = lane_patrol
relief_time = 20
path_label = libertypoliceinc_04, 1
usage = patrol
mission_eligible = false
faction_weight = li_p_grp, 10
density_restriction = 1, patroller
density_restriction = 1, police_patroller
density_restriction = 1, pirate_patroller
density_restriction = 4, lawfuls
density_restriction = 4, unlawfuls
encounter = patrolp_gov_patrol, 4, 0.800000
faction = li_p_grp, 1.000000
[Zone]
nickname = Zone_LI06_path_libertypoliceinc05
pos = 21686, 0, -21140
rotate = -90, 78, 0
shape = CYLINDER
size = 750, 47144
sort = 99
toughness = 4
density = 5
repop_time = 30
max_battle_size = 6
pop_type = lane_patrol
relief_time = 20
path_label = libertypoliceinc_05, 1
usage = patrol
mission_eligible = false
faction_weight = li_p_grp, 10
density_restriction = 1, patroller
density_restriction = 1, police_patroller
density_restriction = 1, pirate_patroller
density_restriction = 4, lawfuls
density_restriction = 4, unlawfuls
encounter = patrolp_gov_patrol, 4, 0.800000
faction = li_p_grp, 1.000000
[Zone] [Zone]
nickname = Zone_LI06_path_zoners01 nickname = Zone_LI06_path_zoners01
pos = 41726, 0, 13815 pos = 43926, 0, 8098
rotate = -90, 2, 0 rotate = -90, 2, 0
shape = CYLINDER shape = CYLINDER
size = 750, 2181 size = 750, 4254
sort = 99 sort = 99
toughness = 16 toughness = 16
density = 5 density = 5
@@ -1420,15 +1875,15 @@ faction_weight = gd_z_grp, 10
density_restriction = 1, patroller density_restriction = 1, patroller
density_restriction = 1, police_patroller density_restriction = 1, police_patroller
density_restriction = 1, pirate_patroller density_restriction = 1, pirate_patroller
encounter = tradep_trade_freighter_pirate, 16, 0.750000 encounter = tradep_trade_freighter_pirate, 16, 0.200000
faction = gd_z_grp, 1.000000 faction = gd_z_grp, 1.000000
[Zone] [Zone]
nickname = Zone_LI06_path_zoners02 nickname = Zone_LI06_path_zoners02
pos = 41789, 0, 9309 pos = 44826, 0, -4293
rotate = -90, -1, 0 rotate = -90, -5, 0
shape = CYLINDER shape = CYLINDER
size = 750, 6835 size = 750, 20622
sort = 99 sort = 99
toughness = 16 toughness = 16
density = 5 density = 5
@@ -1443,43 +1898,20 @@ faction_weight = gd_z_grp, 10
density_restriction = 1, patroller density_restriction = 1, patroller
density_restriction = 1, police_patroller density_restriction = 1, police_patroller
density_restriction = 1, pirate_patroller density_restriction = 1, pirate_patroller
encounter = tradep_trade_freighter_pirate, 16, 0.750000 encounter = tradep_trade_freighter_pirate, 16, 0.200000
faction = gd_z_grp, 1.000000 faction = gd_z_grp, 1.000000
[Zone] [Zone]
nickname = Zone_LI06_path_zoners03 nickname = Zone_LI06_path_zoners03
pos = 43612, 0, -4061 pos = 45204, 0, -4241
rotate = -90, -9, 0 rotate = 90, 5, 180
shape = CYLINDER shape = CYLINDER
size = 750, 20202 size = 750, 20630
sort = 99 sort = 99
toughness = 16 toughness = 16
density = 5 density = 5
repop_time = 30 repop_time = 30
max_battle_size = 6 max_battle_size = 4
pop_type = trade_path
relief_time = 20
path_label = zoners_01, 3
usage = trade
mission_eligible = false
faction_weight = gd_z_grp, 10
density_restriction = 1, patroller
density_restriction = 1, police_patroller
density_restriction = 1, pirate_patroller
encounter = tradep_trade_freighter_pirate, 16, 0.750000
faction = gd_z_grp, 1.000000
[Zone]
nickname = Zone_LI06_path_zoners04
pos = 43088, 0, -4060
rotate = 90, 9, 180
shape = CYLINDER
size = 750, 20291
sort = 99
toughness = 16
density = 5
repop_time = 30
max_battle_size = 6
pop_type = trade_path pop_type = trade_path
relief_time = 20 relief_time = 20
path_label = zoners_02, 1 path_label = zoners_02, 1
@@ -1489,20 +1921,20 @@ faction_weight = gd_z_grp, 10
density_restriction = 1, patroller density_restriction = 1, patroller
density_restriction = 1, police_patroller density_restriction = 1, police_patroller
density_restriction = 1, pirate_patroller density_restriction = 1, pirate_patroller
encounter = tradep_trade_freighter_pirate, 16, 0.750000 encounter = tradep_trade_freighter_pirate, 16, 0.200000
faction = gd_z_grp, 1.000000 faction = gd_z_grp, 1.000000
[Zone] [Zone]
nickname = Zone_LI06_path_zoners05 nickname = Zone_LI06_path_zoners04
pos = 41307, 0, 10357 pos = 44291, 0, 8163
rotate = 90, 0, 180 rotate = 90, -2, 180
shape = CYLINDER shape = CYLINDER
size = 750, 8844 size = 750, 4284
sort = 99 sort = 99
toughness = 16 toughness = 16
density = 5 density = 5
repop_time = 30 repop_time = 30
max_battle_size = 6 max_battle_size = 4
pop_type = trade_path pop_type = trade_path
relief_time = 20 relief_time = 20
path_label = zoners_02, 2 path_label = zoners_02, 2
@@ -1512,40 +1944,15 @@ faction_weight = gd_z_grp, 10
density_restriction = 1, patroller density_restriction = 1, patroller
density_restriction = 1, police_patroller density_restriction = 1, police_patroller
density_restriction = 1, pirate_patroller density_restriction = 1, pirate_patroller
encounter = tradep_trade_freighter_pirate, 16, 0.750000 encounter = tradep_trade_freighter_pirate, 16, 0.200000
faction = gd_z_grp, 1.000000 faction = gd_z_grp, 1.000000
[Zone]
nickname = Zone_LI06_path_outcasts01
pos = 45203, 0, 15445
rotate = 90, 89, 180
shape = CYLINDER
size = 750, 6843
sort = 99
toughness = 4
density = 5
repop_time = 30
max_battle_size = 4
pop_type = field_patrol
relief_time = 20
path_label = outcasts_01, 1
usage = patrol
mission_eligible = false
faction_weight = fc_ou_grp, 10
density_restriction = 1, patroller
density_restriction = 1, police_patroller
density_restriction = 1, pirate_patroller
density_restriction = 4, lawfuls
density_restriction = 4, unlawfuls
encounter = patrolp_pirate_patrol, 4, 0.200000
faction = fc_ou_grp, 1.000000
[Zone] [Zone]
nickname = Zone_LI06_path_lanehackers01 nickname = Zone_LI06_path_lanehackers01
pos = 45206, 0, 15330 pos = 46351, 0, 13589
rotate = 90, 89, 180 rotate = -90, 50, 0
shape = CYLINDER shape = CYLINDER
size = 750, 6860 size = 750, 5858
sort = 99 sort = 99
toughness = 4 toughness = 4
density = 5 density = 5
@@ -1567,10 +1974,10 @@ faction = fc_lh_grp, 1.000000
[Zone] [Zone]
nickname = Zone_LI06_path_libertyrogues01 nickname = Zone_LI06_path_libertyrogues01
pos = 45211, 0, 15645 pos = 46573, 0, 13471
rotate = -90, 89, 0 rotate = -90, 48, 0
shape = CYLINDER shape = CYLINDER
size = 750, 6870 size = 750, 5730
sort = 99 sort = 99
toughness = 4 toughness = 4
density = 5 density = 5
@@ -1591,11 +1998,11 @@ encounter = patrolp_pirate_patrol, 4, 0.200000
faction = fc_lr_grp, 1.000000 faction = fc_lr_grp, 1.000000
[Zone] [Zone]
nickname = Zone_LI06_path_libertyrogues02 nickname = Zone_LI06_path_outcasts01
pos = 41781, 0, 15620 pos = 46756, 0, 13380
rotate = 90, -89, 180 rotate = -90, 47, 0
shape = CYLINDER shape = CYLINDER
size = 750, 10 size = 750, 5519
sort = 99 sort = 99
toughness = 4 toughness = 4
density = 5 density = 5
@@ -1603,24 +2010,24 @@ repop_time = 30
max_battle_size = 4 max_battle_size = 4
pop_type = field_patrol pop_type = field_patrol
relief_time = 20 relief_time = 20
path_label = libertyrogues_01, 2 path_label = outcasts_01, 1
usage = patrol usage = patrol
mission_eligible = false mission_eligible = false
faction_weight = fc_lr_grp, 10 faction_weight = fc_ou_grp, 10
density_restriction = 1, patroller density_restriction = 1, patroller
density_restriction = 1, police_patroller density_restriction = 1, police_patroller
density_restriction = 1, pirate_patroller density_restriction = 1, pirate_patroller
density_restriction = 4, lawfuls density_restriction = 4, lawfuls
density_restriction = 4, unlawfuls density_restriction = 4, unlawfuls
encounter = patrolp_pirate_patrol, 4, 0.200000 encounter = patrolp_pirate_patrol, 4, 0.800000
faction = fc_lr_grp, 1.000000 faction = fc_ou_grp, 1.000000
[Zone] [Zone]
nickname = Zone_LI06_path_junkers01 nickname = Zone_LI06_path_junkers01
pos = 45211, 0, 15774 pos = 46143, 0, 13745
rotate = -90, 88, 0 rotate = -90, 49, 0
shape = CYLINDER shape = CYLINDER
size = 750, 6851 size = 750, 5772
sort = 99 sort = 99
toughness = 3 toughness = 3
density = 5 density = 5
@@ -1637,25 +2044,54 @@ density_restriction = 1, police_patroller
density_restriction = 1, pirate_patroller density_restriction = 1, pirate_patroller
density_restriction = 4, lawfuls density_restriction = 4, lawfuls
density_restriction = 4, unlawfuls density_restriction = 4, unlawfuls
encounter = patrolp_pirate_patrol, 3, 0.200000 encounter = patrolp_pirate_patrol, 3, 0.800000
faction = fc_j_grp, 1.000000 faction = fc_j_grp, 1.000000
[Object] [Zone]
nickname = LI06_04 nickname = Zone_LI06_path_zoners05
pos = 35795, 0, 49912 pos = -37051, 0, 6974
ids_info = 65713 rotate = 90, 4, 180
behavior = NOTHING shape = CYLINDER
pilot = pilot_solar_easy size = 750, 5249
dock_with = LI06_04_Base sort = 99
base = LI06_04_Base toughness = 16
reputation = li_lsf_grp density = 5
rotate = 0, 0, 0 repop_time = 30
archetype = depot max_battle_size = 4
ids_name = 0 pop_type = trade_path
loadout = rm_depot_li_01 relief_time = 20
difficulty_level = 1 path_label = zoners_03, 1
space_costume = benchmark_male_head, benchmark_male_body usage = trade
voice = atc_leg_m01 mission_eligible = false
faction_weight = gd_z_grp, 10
density_restriction = 1, patroller
density_restriction = 1, police_patroller
density_restriction = 1, pirate_patroller
encounter = tradep_trade_freighter_pirate, 16, 0.800000
faction = gd_z_grp, 1.000000
[Zone]
nickname = Zone_LI06_path_zoners06
pos = -23865, 0, 16019
rotate = 90, -64, 180
shape = CYLINDER
size = 750, 29731
sort = 99
toughness = 16
density = 5
repop_time = 30
max_battle_size = 4
pop_type = trade_path
relief_time = 20
path_label = zoners_03, 2
usage = trade
mission_eligible = false
faction_weight = gd_z_grp, 10
density_restriction = 1, patroller
density_restriction = 1, police_patroller
density_restriction = 1, pirate_patroller
encounter = tradep_trade_freighter_pirate, 16, 0.800000
faction = gd_z_grp, 1.000000
;endregion ;endregion
;region - wrecks ;region - wrecks
@@ -1758,4 +2194,90 @@ rotate = 0, 0, 0
archetype = suprise_ge_fighter4 archetype = suprise_ge_fighter4
ids_name = 0 ids_name = 0
loadout = fc_x_ge_fighter4_loadout01 loadout = fc_x_ge_fighter4_loadout01
[Object]
nickname = LI06_suprise_li_freighter_02
pos = -55672, 0, -14266
visit = 16
ids_info = 66401
rotate = 0, 0, 0
archetype = suprise_li_freighter
ids_name = 0
loadout = co_li_freighter_loadout01
[Object]
nickname = LI06_suprise_bw_elite_01
pos = -54571, 0, -21287
visit = 16
ids_info = 66401
rotate = 0, 0, 0
archetype = suprise_bw_elite
ids_name = 0
loadout = fc_rh_bw_elite_loadout01
[Object]
nickname = LI06_suprise_pi_fighter_01
pos = -46037, 0, -10687
visit = 16
ids_info = 66401
rotate = 0, 0, 0
archetype = suprise_pi_fighter
ids_name = 0
loadout = fc_lr_pi_fighter_loadout02s
;endregion
;region - supply depots
[Object]
nickname = LI06_depot_water_1
reputation = li_lsf_grp
pos = 48689, 0, -14442
archetype = depot_water
ids_name = 261161
ids_info = 66150
behavior = NOTHING
[Object]
nickname = LI06_depot_water_2
reputation = li_lsf_grp
pos = 48492, 0, -14917
archetype = depot_water
ids_name = 261161
ids_info = 66150
behavior = NOTHING
[Object]
nickname = LI06_depot_water_3
reputation = li_lsf_grp
pos = 48919, 0, -13937
archetype = depot_water
ids_name = 261161
ids_info = 66150
behavior = NOTHING
[Object]
nickname = LI06_depot_consumer_goods_1
reputation = li_lsf_grp
pos = 48919, 0, -15077
archetype = depot_consumer_goods
ids_name = 261161
ids_info = 66150
behavior = NOTHING
[Object]
nickname = LI06_depot_pharmaceuticals_1
reputation = li_lsf_grp
pos = 49126, 0, -14583
archetype = depot_pharmaceuticals
ids_name = 261161
ids_info = 66150
behavior = NOTHING
[Object]
nickname = LI06_depot_toxic_waste_1
reputation = li_lsf_grp
pos = 49294, 0, -14062
archetype = depot_toxic_waste
ids_name = 261161
ids_info = 66150
behavior = NOTHING
;endregion ;endregion