Changed AI P1
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@@ -1180,12 +1180,12 @@ use_hull_repair_at_damage_percent = 0
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[RepairBlock]
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nickname = repair_fighter_both
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use_shield_repair_pre_delay = 0.2
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use_shield_repair_post_delay = 5
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use_shield_repair_at_damage_percent = 0.2
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use_hull_repair_pre_delay = 0.2
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use_hull_repair_post_delay = 1.5
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use_hull_repair_at_damage_percent = 0.2
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use_shield_repair_pre_delay = 0.1
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use_shield_repair_post_delay = 0.5
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use_shield_repair_at_damage_percent = 0.5
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use_hull_repair_pre_delay = 0.1
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use_hull_repair_post_delay = 0.5
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use_hull_repair_at_damage_percent = 0.5
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[GunBlock]
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nickname = gun_fighter_test
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@@ -3830,7 +3830,7 @@ countermeasure_id = countermeasure_handicap_3
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damage_reaction_id = damage_reaction_light_fighter_a
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missile_reaction_id = missile_reaction_fighter_style_a
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formation_id = formation_fighter_style_a
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repair_id = repair_fighter_never
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repair_id = repair_fighter_both
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job_id = job_light_fighter_a
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[Pilot]
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@@ -3896,7 +3896,7 @@ countermeasure_id = countermeasure_handicap_3
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damage_reaction_id = damage_reaction_fighter_style_a
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missile_reaction_id = missile_reaction_fighter_style_a
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formation_id = formation_stay
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repair_id = repair_fighter_never
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repair_id = repair_fighter_both
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job_id = basic_job_formation
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[Pilot]
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@@ -3933,7 +3933,7 @@ countermeasure_id = countermeasure_handicap_3
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damage_reaction_id = damage_reaction_fighter_style_a
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missile_reaction_id = missile_reaction_fighter_style_a
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formation_id = formation_stay
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repair_id = repair_fighter_never
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repair_id = repair_fighter_both
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job_id = basic_job_formation
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[Pilot]
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@@ -3970,7 +3970,7 @@ countermeasure_id = countermeasure_handicap_3
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damage_reaction_id = damage_reaction_fighter_style_a
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missile_reaction_id = missile_reaction_fighter_style_a
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formation_id = formation_never
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repair_id = repair_fighter_never
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repair_id = repair_fighter_both
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job_id = basic_job_no_formation
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[Pilot]
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@@ -4007,7 +4007,7 @@ countermeasure_id = countermeasure_handicap_3
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damage_reaction_id = damage_reaction_fighter_style_a
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missile_reaction_id = missile_reaction_fighter_style_a
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formation_id = formation_swarm
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repair_id = repair_fighter_never
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repair_id = repair_fighter_both
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job_id = basic_job_no_formation
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[Pilot]
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@@ -4044,7 +4044,7 @@ countermeasure_id = countermeasure_handicap_3
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damage_reaction_id = damage_reaction_fighter_style_a
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missile_reaction_id = missile_reaction_fighter_style_a
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formation_id = formation_swarm
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repair_id = repair_fighter_never
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repair_id = repair_fighter_both
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job_id = basic_job_no_formation
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[Pilot]
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@@ -4081,7 +4081,7 @@ countermeasure_id = countermeasure_handicap_3
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damage_reaction_id = damage_reaction_fighter_style_a
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missile_reaction_id = missile_reaction_fighter_style_a
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formation_id = formation_swarm
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repair_id = repair_fighter_never
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repair_id = repair_fighter_both
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job_id = basic_job_no_formation
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[Pilot]
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@@ -4118,7 +4118,7 @@ countermeasure_id = countermeasure_handicap_3
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damage_reaction_id = damage_reaction_fighter_style_a
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missile_reaction_id = missile_reaction_fighter_style_a
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formation_id = formation_swarm
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repair_id = repair_fighter_never
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repair_id = repair_fighter_both
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job_id = basic_job_no_formation
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[Pilot]
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@@ -4155,7 +4155,7 @@ countermeasure_id = countermeasure_handicap_3
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damage_reaction_id = damage_reaction_fighter_style_a
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missile_reaction_id = missile_reaction_fighter_style_a
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formation_id = formation_never
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repair_id = repair_fighter_never
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repair_id = repair_fighter_both
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job_id = basic_job_no_formation
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[Pilot]
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@@ -4262,7 +4262,7 @@ countermeasure_id = countermeasure_handicap_3
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damage_reaction_id = damage_reaction_light_fighter_a
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missile_reaction_id = missile_reaction_fighter_style_a
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formation_id = formation_never
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repair_id = repair_fighter_never
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repair_id = repair_fighter_both
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job_id = basic_job_no_formation
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[Pilot]
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