Add Light Package Entries
This commit is contained in:
+282
-10
@@ -1676,7 +1676,7 @@ mass = 10
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regeneration_rate = 14.5
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max_capacity = 654
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toughness = 6.5
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hp_type = hp_elite_shield_special_2
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hp_type = hp_elite_shield_special_3
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offline_rebuild_time = 12
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offline_threshold = 0.15
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constant_power_draw = 0
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@@ -1708,7 +1708,7 @@ mass = 10
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regeneration_rate = 19.9
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max_capacity = 894.89
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toughness = 8.9
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hp_type = hp_elite_shield_special_2
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hp_type = hp_elite_shield_special_3
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offline_rebuild_time = 12
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offline_threshold = 0.15
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constant_power_draw = 0
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@@ -2642,7 +2642,7 @@ mass = 10
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regeneration_rate = 10.9
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max_capacity = 490
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toughness = 4.9
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hp_type = hp_elite_shield_special_2
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hp_type = hp_elite_shield_special_3
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offline_rebuild_time = 12
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offline_threshold = 0.15
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constant_power_draw = 0
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@@ -2674,7 +2674,7 @@ mass = 10
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regeneration_rate = 14.9
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max_capacity = 670
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toughness = 6.7
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hp_type = hp_elite_shield_special_2
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hp_type = hp_elite_shield_special_3
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offline_rebuild_time = 12
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offline_threshold = 0.15
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constant_power_draw = 0
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@@ -3606,7 +3606,7 @@ mass = 10
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regeneration_rate = 10.9
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max_capacity = 490
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toughness = 4.9
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hp_type = hp_elite_shield_special_2
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hp_type = hp_elite_shield_special_3
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offline_rebuild_time = 12
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offline_threshold = 0.15
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constant_power_draw = 0
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@@ -3638,7 +3638,7 @@ mass = 10
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regeneration_rate = 14.9
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max_capacity = 670
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toughness = 6.7
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hp_type = hp_elite_shield_special_2
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hp_type = hp_elite_shield_special_3
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offline_rebuild_time = 12
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offline_threshold = 0.15
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constant_power_draw = 0
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@@ -4577,8 +4577,8 @@ lootable = true
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;Vector Thrust Coil
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[ShieldGenerator]
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nickname = vector_thrust_coil
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ids_name = 001712
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ids_info = 001712
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ids_name = 263912
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ids_info = 263912
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DA_archetype = equipment\models\st\li_refractor_shield.3db
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material_library = equipment\models\li_equip.mat
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HP_child = HpConnect
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@@ -4611,8 +4611,8 @@ phantom_physics = true
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;Turbo Coolant Pump
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[ShieldGenerator]
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nickname = turbo_coolant_pump
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ids_name = 001713
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ids_info = 001713
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ids_name = 263914
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ids_info = 263914
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DA_archetype = equipment\models\st\li_refractor_shield.3db
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material_library = equipment\models\li_equip.mat
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HP_child = HpConnect
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@@ -4640,4 +4640,276 @@ shield_hit_effects = 500, gf_li_shield03
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separation_explosion = sever_debris
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LODranges = 0, 1500
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lootable = true
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phantom_physics = true
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; Green Light Package
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[ShieldGenerator]
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nickname = green_light_package
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ids_name = 263964
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ids_info = 263964
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DA_archetype = equipment\models\st\li_refractor_shield.3db
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material_library = equipment\models\li_equip.mat
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HP_child = HpConnect
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hit_pts = 8000
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mass = 2000
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explosion_resistance = 0.300000
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debris_type = debris_normal
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parent_impulse = 20
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child_impulse = 80
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volume = 0.000000
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regeneration_rate = 0
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max_capacity = 0
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toughness = 0
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hp_type = hp_elite_shield_special_2
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offline_rebuild_time = 0
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offline_threshold = 0.000000
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constant_power_draw = 0
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rebuild_power_draw = 0
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shield_type = S_Graviton01
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shield_collapse_sound = shield_offline
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shield_rebuilt_sound = shield_rebuilt
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shield_hit_effects = 0, gf_li_shield01
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shield_hit_effects = 100, gf_li_shield02
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shield_hit_effects = 500, gf_li_shield03
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separation_explosion = sever_debris
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LODranges = 0, 1500
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lootable = true
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phantom_physics = true
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; Blue Light Package
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[ShieldGenerator]
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nickname = blue_light_package
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ids_name = 263962
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ids_info = 263962
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DA_archetype = equipment\models\st\li_refractor_shield.3db
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material_library = equipment\models\li_equip.mat
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HP_child = HpConnect
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hit_pts = 8000
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mass = 2000
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explosion_resistance = 0.300000
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debris_type = debris_normal
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parent_impulse = 20
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child_impulse = 80
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volume = 0.000000
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regeneration_rate = 0
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max_capacity = 0
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toughness = 0
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hp_type = hp_elite_shield_special_2
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offline_rebuild_time = 0
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offline_threshold = 0.000000
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constant_power_draw = 0
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rebuild_power_draw = 0
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shield_type = S_Graviton01
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shield_collapse_sound = shield_offline
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shield_rebuilt_sound = shield_rebuilt
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shield_hit_effects = 0, gf_li_shield01
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shield_hit_effects = 100, gf_li_shield02
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shield_hit_effects = 500, gf_li_shield03
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separation_explosion = sever_debris
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LODranges = 0, 1500
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lootable = true
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phantom_physics = true
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; Red Light Package
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[ShieldGenerator]
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nickname = red_light_package
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ids_name = 263963
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ids_info = 263963
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DA_archetype = equipment\models\st\li_refractor_shield.3db
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material_library = equipment\models\li_equip.mat
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HP_child = HpConnect
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hit_pts = 8000
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mass = 2000
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explosion_resistance = 0.300000
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debris_type = debris_normal
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parent_impulse = 20
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child_impulse = 80
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volume = 0.000000
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regeneration_rate = 0
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max_capacity = 0
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toughness = 0
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hp_type = hp_elite_shield_special_2
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offline_rebuild_time = 0
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offline_threshold = 0.000000
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constant_power_draw = 0
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rebuild_power_draw = 0
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shield_type = S_Graviton01
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shield_collapse_sound = shield_offline
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shield_rebuilt_sound = shield_rebuilt
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shield_hit_effects = 0, gf_li_shield01
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shield_hit_effects = 100, gf_li_shield02
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shield_hit_effects = 500, gf_li_shield03
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separation_explosion = sever_debris
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LODranges = 0, 1500
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lootable = true
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phantom_physics = true
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; Orange Light Package
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[ShieldGenerator]
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nickname = orange_light_package
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ids_name = 263961
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ids_info = 263961
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DA_archetype = equipment\models\st\li_refractor_shield.3db
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material_library = equipment\models\li_equip.mat
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HP_child = HpConnect
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hit_pts = 8000
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mass = 2000
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explosion_resistance = 0.300000
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debris_type = debris_normal
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parent_impulse = 20
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child_impulse = 80
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volume = 0.000000
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regeneration_rate = 0
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max_capacity = 0
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toughness = 0
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hp_type = hp_elite_shield_special_2
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offline_rebuild_time = 0
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offline_threshold = 0.000000
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constant_power_draw = 0
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rebuild_power_draw = 0
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shield_type = S_Graviton01
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shield_collapse_sound = shield_offline
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shield_rebuilt_sound = shield_rebuilt
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shield_hit_effects = 0, gf_li_shield01
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shield_hit_effects = 100, gf_li_shield02
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shield_hit_effects = 500, gf_li_shield03
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separation_explosion = sever_debris
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LODranges = 0, 1500
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lootable = true
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phantom_physics = true
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; Yellow Light Package
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[ShieldGenerator]
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nickname = yellow_light_package
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ids_name = 263965
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ids_info = 263965
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DA_archetype = equipment\models\st\li_refractor_shield.3db
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material_library = equipment\models\li_equip.mat
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HP_child = HpConnect
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hit_pts = 8000
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mass = 2000
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explosion_resistance = 0.300000
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debris_type = debris_normal
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parent_impulse = 20
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child_impulse = 80
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volume = 0.000000
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regeneration_rate = 0
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max_capacity = 0
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toughness = 0
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hp_type = hp_elite_shield_special_2
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offline_rebuild_time = 0
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offline_threshold = 0.000000
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constant_power_draw = 0
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rebuild_power_draw = 0
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shield_type = S_Graviton01
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shield_collapse_sound = shield_offline
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shield_rebuilt_sound = shield_rebuilt
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shield_hit_effects = 0, gf_li_shield01
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shield_hit_effects = 100, gf_li_shield02
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shield_hit_effects = 500, gf_li_shield03
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separation_explosion = sever_debris
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LODranges = 0, 1500
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lootable = true
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phantom_physics = true
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; Pink Light Package
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[ShieldGenerator]
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nickname = pink_light_package
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ids_name = 263966
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ids_info = 263966
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DA_archetype = equipment\models\st\li_refractor_shield.3db
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material_library = equipment\models\li_equip.mat
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HP_child = HpConnect
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hit_pts = 8000
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mass = 2000
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explosion_resistance = 0.300000
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debris_type = debris_normal
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parent_impulse = 20
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child_impulse = 80
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volume = 0.000000
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regeneration_rate = 0
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max_capacity = 0
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toughness = 0
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hp_type = hp_elite_shield_special_2
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offline_rebuild_time = 0
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offline_threshold = 0.000000
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constant_power_draw = 0
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rebuild_power_draw = 0
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shield_type = S_Graviton01
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shield_collapse_sound = shield_offline
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shield_rebuilt_sound = shield_rebuilt
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shield_hit_effects = 0, gf_li_shield01
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shield_hit_effects = 100, gf_li_shield02
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shield_hit_effects = 500, gf_li_shield03
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separation_explosion = sever_debris
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LODranges = 0, 1500
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lootable = true
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phantom_physics = true
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; Purple Light Package
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[ShieldGenerator]
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nickname = purple_light_package
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ids_name = 263967
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ids_info = 263967
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DA_archetype = equipment\models\st\li_refractor_shield.3db
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material_library = equipment\models\li_equip.mat
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HP_child = HpConnect
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hit_pts = 8000
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mass = 2000
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explosion_resistance = 0.300000
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debris_type = debris_normal
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parent_impulse = 20
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child_impulse = 80
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volume = 0.000000
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regeneration_rate = 0
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max_capacity = 0
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toughness = 0
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hp_type = hp_elite_shield_special_2
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offline_rebuild_time = 0
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offline_threshold = 0.000000
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constant_power_draw = 0
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rebuild_power_draw = 0
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shield_type = S_Graviton01
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shield_collapse_sound = shield_offline
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shield_rebuilt_sound = shield_rebuilt
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shield_hit_effects = 0, gf_li_shield01
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shield_hit_effects = 100, gf_li_shield02
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shield_hit_effects = 500, gf_li_shield03
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separation_explosion = sever_debris
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LODranges = 0, 1500
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lootable = true
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phantom_physics = true
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; White Light Package
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[ShieldGenerator]
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nickname = white_light_package
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ids_name = 263960
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ids_info = 263960
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DA_archetype = equipment\models\st\li_refractor_shield.3db
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material_library = equipment\models\li_equip.mat
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HP_child = HpConnect
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hit_pts = 8000
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mass = 2000
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explosion_resistance = 0.300000
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debris_type = debris_normal
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parent_impulse = 20
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child_impulse = 80
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volume = 0.000000
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regeneration_rate = 0
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max_capacity = 0
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toughness = 0
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hp_type = hp_elite_shield_special_2
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offline_rebuild_time = 0
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offline_threshold = 0.000000
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constant_power_draw = 0
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rebuild_power_draw = 0
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shield_type = S_Graviton01
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shield_collapse_sound = shield_offline
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shield_rebuilt_sound = shield_rebuilt
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shield_hit_effects = 0, gf_li_shield01
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shield_hit_effects = 100, gf_li_shield02
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shield_hit_effects = 500, gf_li_shield03
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separation_explosion = sever_debris
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LODranges = 0, 1500
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lootable = true
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phantom_physics = true
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