Add Codename Blueprints & Schematics

This commit is contained in:
D4rkl1ght3r
2026-04-14 18:09:04 +02:00
parent 4819700d6b
commit 41f120022c
2 changed files with 482 additions and 2 deletions

View File

@@ -1042,6 +1042,214 @@ decay_per_second = 0
volume = 1
hit_pts = 250
; NIGHTFALL Blueprint
[Commodity]
nickname = commodity_nightfall_blueprint
ids_name = 2998120
ids_info = 299821
units_per_container = 1
pod_appearance = cargopod_drab
loot_appearance = lootcrate_drab
decay_per_second = 0
volume = 1
hit_pts = 250
; NIGHTFALL Schematic
[Commodity]
nickname = commodity_nightfall_schematic
ids_name = 299822
ids_info = 299823
units_per_container = 1
pod_appearance = cargopod_drab
loot_appearance = lootcrate_drab
decay_per_second = 0
volume = 1
hit_pts = 250
; SPECTRE Blueprint
[Commodity]
nickname = commodity_spectre_blueprint
ids_name = 299824
ids_info = 299825
units_per_container = 1
pod_appearance = cargopod_drab
loot_appearance = lootcrate_drab
decay_per_second = 0
volume = 1
hit_pts = 250
; SPECTRE Schematic
[Commodity]
nickname = commodity_spectre_schematic
ids_name = 299826
ids_info = 299827
units_per_container = 1
pod_appearance = cargopod_drab
loot_appearance = lootcrate_drab
decay_per_second = 0
volume = 1
hit_pts = 250
; DAWNBREAKER Blueprint
[Commodity]
nickname = commodity_dawnbreaker_blueprint
ids_name = 299828
ids_info = 299829
units_per_container = 1
pod_appearance = cargopod_drab
loot_appearance = lootcrate_drab
decay_per_second = 0
volume = 1
hit_pts = 250
; DAWNBREAKER Schematic
[Commodity]
nickname = commodity_dawnbreaker_schematic
ids_name = 299830
ids_info = 299831
units_per_container = 1
pod_appearance = cargopod_drab
loot_appearance = lootcrate_drab
decay_per_second = 0
volume = 1
hit_pts = 250
; FROSTBITE Blueprint
[Commodity]
nickname = commodity_frostbite_blueprint
ids_name = 299832
ids_info = 299833
units_per_container = 1
pod_appearance = cargopod_drab
loot_appearance = lootcrate_drab
decay_per_second = 0
volume = 1
hit_pts = 250
; FROSTBITE Schematic
[Commodity]
nickname = commodity_frostbite_schematic
ids_name = 299834
ids_info = 299835
units_per_container = 1
pod_appearance = cargopod_drab
loot_appearance = lootcrate_drab
decay_per_second = 0
volume = 1
hit_pts = 250
; HYDRA Blueprint
[Commodity]
nickname = commodity_hydra_blueprint
ids_name = 299836
ids_info = 299837
units_per_container = 1
pod_appearance = cargopod_drab
loot_appearance = lootcrate_drab
decay_per_second = 0
volume = 1
hit_pts = 250
; HYDRA Schematic
[Commodity]
nickname = commodity_hydra_schematic
ids_name = 299838
ids_info = 299839
units_per_container = 1
pod_appearance = cargopod_drab
loot_appearance = lootcrate_drab
decay_per_second = 0
volume = 1
hit_pts = 250
; MOONSHARD Blueprint
[Commodity]
nickname = commodity_moonshard_blueprint
ids_name = 299840
ids_info = 299841
units_per_container = 1
pod_appearance = cargopod_drab
loot_appearance = lootcrate_drab
decay_per_second = 0
volume = 1
hit_pts = 250
; MOONSHARD Schematic
[Commodity]
nickname = commodity_moonshard_schematic
ids_name = 299842
ids_info = 299843
units_per_container = 1
pod_appearance = cargopod_drab
loot_appearance = lootcrate_drab
decay_per_second = 0
volume = 1
hit_pts = 250
; NYX Blueprint
[Commodity]
nickname = commodity_nyx_blueprint
ids_name = 299844
ids_info = 299845
units_per_container = 1
pod_appearance = cargopod_drab
loot_appearance = lootcrate_drab
decay_per_second = 0
volume = 1
hit_pts = 250
; NYX Schematic
[Commodity]
nickname = commodity_nyx_schematic
ids_name = 299846
ids_info = 299847
units_per_container = 1
pod_appearance = cargopod_drab
loot_appearance = lootcrate_drab
decay_per_second = 0
volume = 1
hit_pts = 250
; VENATOR Blueprint
[Commodity]
nickname = commodity_venator_blueprint
ids_name = 299848
ids_info = 299849
units_per_container = 1
pod_appearance = cargopod_drab
loot_appearance = lootcrate_drab
decay_per_second = 0
volume = 1
hit_pts = 250
; VENATOR Schematic
[Commodity]
nickname = commodity_venator_schematic
ids_name = 299850
ids_info = 299851
units_per_container = 1
pod_appearance = cargopod_drab
loot_appearance = lootcrate_drab
decay_per_second = 0
volume = 1
hit_pts = 250
; Tractor Beam Blueprint
[Commodity]