diff --git a/DATA/EQUIPMENT/weapon_equip.ini b/DATA/EQUIPMENT/weapon_equip.ini index 96027657..0a256ec6 100644 --- a/DATA/EQUIPMENT/weapon_equip.ini +++ b/DATA/EQUIPMENT/weapon_equip.ini @@ -20150,8 +20150,8 @@ nickname = special_gun01_ammo hp_type = hp_gun requires_ammo = false hit_pts = 2 -hull_damage = 1075.8 -energy_damage = 490 +hull_damage = 1375.8 +energy_damage = 450 one_shot_sound = fire_tachyon5 munition_hit_effect = sp_annihilator_01_impact const_effect = sp_annihilator_01_proj @@ -20198,8 +20198,8 @@ nickname = special_gun02_ammo hp_type = hp_gun requires_ammo = false hit_pts = 2 -hull_damage = 880.2 -energy_damage = 120 +hull_damage = 960.2 +energy_damage = 140 one_shot_sound = fire_tachyon5 munition_hit_effect = sp_annihilator_02_impact const_effect = sp_annihilator_02_proj @@ -20246,8 +20246,8 @@ nickname = special_gun03_ammo hp_type = hp_gun requires_ammo = false hit_pts = 2 -hull_damage = 652 -energy_damage = 500 +hull_damage = 880 +energy_damage = 320 one_shot_sound = fire_tachyon5 munition_hit_effect = sp_annihilator_03_impact const_effect = sp_annihilator_03_proj @@ -20294,7 +20294,7 @@ nickname = special_gun04_ammo hp_type = hp_gun requires_ammo = false hit_pts = 2 -hull_damage = 1173.6 +hull_damage = 1393.6 energy_damage = 470 one_shot_sound = fire_tachyon5 munition_hit_effect = sp_bloodhound_01_impact @@ -20342,8 +20342,8 @@ nickname = special_gun05_ammo hp_type = hp_gun requires_ammo = false hit_pts = 2 -hull_damage = 880.2 -energy_damage = 970 +hull_damage = 1060.2 +energy_damage = 950 one_shot_sound = fire_tachyon5 munition_hit_effect = sp_bloodhound_02_impact const_effect = sp_bloodhound_02_proj @@ -20390,8 +20390,8 @@ nickname = special_gun06_ammo hp_type = hp_gun requires_ammo = false hit_pts = 2 -hull_damage = 717.2 -energy_damage = 365 +hull_damage = 917.2 +energy_damage = 265 one_shot_sound = fire_tachyon5 munition_hit_effect = sp_bloodhound_03_impact const_effect = sp_bloodhound_03_proj @@ -20438,8 +20438,8 @@ nickname = special_gun07_ammo hp_type = hp_gun requires_ammo = false hit_pts = 2 -hull_damage = 782.4 -energy_damage = 308 +hull_damage = 928.4 +energy_damage = 221 one_shot_sound = fire_tachyon5 munition_hit_effect = sp_destabilizer_01_impact const_effect = sp_destabilizer_01_proj @@ -20487,7 +20487,7 @@ hp_type = hp_gun requires_ammo = false hit_pts = 2 hull_damage = 1075.8 -energy_damage = 455 +energy_damage = 671 one_shot_sound = fire_tachyon5 munition_hit_effect = sp_destabilizer_02_impact const_effect = sp_destabilizer_02_proj @@ -20534,7 +20534,7 @@ nickname = special_gun09_ammo hp_type = hp_gun requires_ammo = false hit_pts = 2 -hull_damage = 978 +hull_damage = 1078 energy_damage = 795 one_shot_sound = fire_tachyon5 munition_hit_effect = sp_destabilizer_03_impact @@ -20582,8 +20582,8 @@ nickname = special_gun10_ammo hp_type = hp_gun requires_ammo = false hit_pts = 2 -hull_damage = 1075.8 -energy_damage = 445 +hull_damage = 1305.8 +energy_damage = 265 one_shot_sound = fire_tachyon5 munition_hit_effect = sp_distortion_01_impact const_effect = sp_distortion_01_proj @@ -20630,7 +20630,7 @@ nickname = special_gun11_ammo hp_type = hp_gun requires_ammo = false hit_pts = 2 -hull_damage = 1280.2 +hull_damage = 1360.2 energy_damage = 128 one_shot_sound = fire_tachyon5 munition_hit_effect = sp_distortion_02_impact @@ -20678,8 +20678,8 @@ nickname = special_gun12_ammo hp_type = hp_gun requires_ammo = false hit_pts = 2 -hull_damage = 586.8 -energy_damage = 228 +hull_damage = 686.8 +energy_damage = 129 one_shot_sound = fire_tachyon5 munition_hit_effect = sp_distortion_03_impact const_effect = sp_distortion_03_proj @@ -20727,7 +20727,7 @@ hp_type = hp_gun requires_ammo = false hit_pts = 2 hull_damage = 1075.8 -energy_damage = 490 +energy_damage = 720 one_shot_sound = fire_tachyon5 munition_hit_effect = sp_doomsday_01_impact const_effect = sp_doomsday_01_proj @@ -20774,7 +20774,7 @@ nickname = special_gun14_ammo hp_type = hp_gun requires_ammo = false hit_pts = 2 -hull_damage = 1173.6 +hull_damage = 1393.6 energy_damage = 465 one_shot_sound = fire_tachyon5 munition_hit_effect = sp_doomsday_02_impact @@ -20822,7 +20822,7 @@ nickname = special_gun15_ammo hp_type = hp_gun requires_ammo = false hit_pts = 2 -hull_damage = 978 +hull_damage = 1078 energy_damage = 795 one_shot_sound = fire_tachyon5 munition_hit_effect = sp_doomsday_03_impact @@ -20870,8 +20870,8 @@ nickname = special_gun16_ammo hp_type = hp_gun requires_ammo = false hit_pts = 2 -hull_damage = 438.2 -energy_damage = 85 +hull_damage = 468.2 +energy_damage = 94 one_shot_sound = fire_tachyon5 munition_hit_effect = chimera_impact const_effect = chimera_proj @@ -20896,7 +20896,7 @@ volume = 0 mass = 10 hp_gun_type = hp_gun_special_10 damage_per_fire = 0 -power_usage = 98 +power_usage = 95 refire_delay = 0.17 muzzle_velocity = 750 use_animation = Sc_fire @@ -20918,8 +20918,8 @@ nickname = special_gun17_ammo hp_type = hp_gun requires_ammo = false hit_pts = 2 -hull_damage = 308.8 -energy_damage = 52 +hull_damage = 328.8 +energy_damage = 62 one_shot_sound = fire_tachyon5 munition_hit_effect = poisonclaw_impact const_effect = poisonclaw_proj @@ -20966,8 +20966,8 @@ nickname = special_gun18_ammo hp_type = hp_gun requires_ammo = false hit_pts = 2 -hull_damage = 432.8 -energy_damage = 102 +hull_damage = 462.8 +energy_damage = 109 one_shot_sound = fire_tachyon5 munition_hit_effect = gf_br_gun02_impact const_effect = gf_br_gun02_projectile @@ -21014,7 +21014,7 @@ nickname = special_gun19_ammo hp_type = hp_gun requires_ammo = false hit_pts = 2 -hull_damage = 304.8 +hull_damage = 328.8 energy_damage = 62 one_shot_sound = fire_tachyon5 munition_hit_effect = nemesis_impact