Change Billboard placing
Comment out few billboards Currently the single-player immersion can a bit "suffer" of some billboards. They are still in the game files, but no usage at the moment, until we know how to place them in the right way.
This commit is contained in:
@@ -5360,16 +5360,16 @@ nickname = Br02_ast_solar_icecarbon_60_2
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pos = -20564, -160, -52472
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pos = -20564, -160, -52472
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archetype = ast_solar_icecarbon_60
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archetype = ast_solar_icecarbon_60
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[Object]
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;[Object]
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nickname = rld_bmus_billboard
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;nickname = rld_bmus_billboard
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pos = 34643, 150, -13224
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;pos = 34643, 150, -13224
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rotate = 0, 180, 0
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;rotate = 0, 180, 0
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Archetype = rld_bmus_billboard
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;Archetype = rld_bmus_billboard
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[Object]
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;[Object]
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nickname = rld_dfydl_billboard
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;nickname = rld_dfydl_billboard
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pos = 35643, 0, -13224
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;pos = 35643, 0, -13224
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rotate = 0, -135, 0
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;rotate = 0, -135, 0
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Archetype = rld_dfydl_billboard
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;Archetype = rld_dfydl_billboard
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@@ -2650,20 +2650,20 @@ property_flags = 131072
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visit = 128
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visit = 128
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sort = 99.5
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sort = 99.5
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[Object]
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;[Object]
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nickname = rld_fireflyex_billboard
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;nickname = rld_fireflyex_billboard
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pos = -43247, 200, -33661
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;pos = -43247, 200, -33661
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rotate = 0, 70, 0
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;rotate = 0, 70, 0
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Archetype = rld_fireflyex_billboard
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;Archetype = rld_fireflyex_billboard
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[Object]
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;[Object]
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nickname = rld_sinners_billboard
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;nickname = rld_sinners_billboard
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pos = -43180, 0, -33850
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;pos = -43180, 0, -33850
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rotate = 0, 60, 0
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;rotate = 0, 60, 0
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Archetype = rld_sinners_billboard
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;Archetype = rld_sinners_billboard
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[Object]
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;[Object]
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nickname = rld_nekuramew_billboard
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;nickname = rld_nekuramew_billboard
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pos = -43180, 0, -33450
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;pos = -43180, 0, -33450
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rotate = 0, 120, 0
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;rotate = 0, 120, 0
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Archetype = rld_nekuramew_billboard
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;Archetype = rld_nekuramew_billboard
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@@ -5378,14 +5378,14 @@ rotate = 0, -30, 0
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archetype = space_habitat_tall
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archetype = space_habitat_tall
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parent = Ku01_06
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parent = Ku01_06
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[Object]
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;[Object]
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nickname = kusari_naval_forces_billboard
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;nickname = kusari_naval_forces_billboard
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pos = -4655, 0, 50262
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;pos = -4655, 0, 50262
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rotate = 0, 135, 0
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;rotate = 0, 135, 0
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Archetype = kusari_naval_forces_billboard
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;Archetype = kusari_naval_forces_billboard
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[Object]
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;[Object]
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nickname = kakashi_castle_billboard
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;nickname = kakashi_castle_billboard
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pos = -4855, 0, 49662
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;pos = -4855, 0, 49662
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rotate = 0, 80, 0
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;rotate = 0, 80, 0
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Archetype = kakashi_castle_billboard
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;Archetype = kakashi_castle_billboard
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@@ -2974,8 +2974,8 @@ visit = 16
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loadout = SECRET_large_transport_ku05
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loadout = SECRET_large_transport_ku05
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ids_info = 66456
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ids_info = 66456
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[Object]
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;[Object]
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nickname = blood_dragons_billboard
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;nickname = blood_dragons_billboard
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pos = -24349, 0, -15592
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;pos = -24349, 0, -15592
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rotate = 0, 135, 0
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;rotate = 0, 135, 0
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Archetype = blood_dragons_billboard
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;Archetype = blood_dragons_billboard
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@@ -10846,8 +10846,8 @@ pos = -30600, 110, -29680
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rotate = 0, 25, 0
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rotate = 0, 25, 0
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Archetype = universal_shipping_billboard
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Archetype = universal_shipping_billboard
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[Object]
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;[Object]
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nickname = westpoint_billboard
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;nickname = westpoint_billboard
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pos = -35388, -200, 28251
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;pos = -35388, -200, 28251
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rotate = 0, -155, 0
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;rotate = 0, -155, 0
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Archetype = westpoint_billboard
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;Archetype = westpoint_billboard
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@@ -6699,11 +6699,11 @@ property_flags = 131072
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visit = 128
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visit = 128
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sort = 99.5
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sort = 99.5
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[Object]
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;[Object]
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nickname = rheinland_military_billboard
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;nickname = rheinland_military_billboard
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pos = 52956, 00, 9000
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;pos = 52956, 00, 9000
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rotate = 0, -45, 0
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;rotate = 0, -45, 0
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Archetype = rheinland_military_billboard
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;Archetype = rheinland_military_billboard
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[Object]
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[Object]
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nickname = ic_billboard
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nickname = ic_billboard
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@@ -4109,8 +4109,8 @@ property_flags = 131072
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sort = 99.5
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sort = 99.5
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visit = 128
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visit = 128
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[Object]
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;[Object]
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nickname = armin_plugin_billboard
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;nickname = armin_plugin_billboard
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pos = 43050, 0, -29600
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;pos = 43050, 0, -29600
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rotate = 0, -175, 0
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;rotate = 0, -175, 0
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Archetype = armin_plugin_billboard
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;Archetype = armin_plugin_billboard
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