Add Liner Easter Egg
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37
DATA/SOLAR/ASTEROIDS/rh02_liner_field.ini
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37
DATA/SOLAR/ASTEROIDS/rh02_liner_field.ini
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@@ -0,0 +1,37 @@
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[TexturePanels]
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file = solar\asteroids\debris_shapes.ini
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[Field]
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cube_size = 400
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fill_dist = 2400
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diffuse_color = 255, 255, 255
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ambient_color = 1, 1, 1
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ambient_increase = 0, 0, 0
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empty_cube_frequency = 0.5
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[Exclusion Zones]
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exclusion = Zone_Liner_exclusion
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exclusion = Zone_Shop_exclusion
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[properties]
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flag = debris_objects
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flag = Object_density_med
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[DynamicAsteroids]
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asteroid = DAsteroid_lifeboat
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count = 10
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placement_radius = 150
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placement_offset = 90
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max_velocity = 10
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max_angular_velocity = 2
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color_shift = 1, 1, 1
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[LootableZone]
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asteroid_loot_container = lootcrate_escape_pod
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asteroid_loot_commodity = commodity_slaves
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dynamic_loot_container = lootcrate_escape_pod
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dynamic_loot_commodity = commodity_slaves
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asteroid_loot_count = 0, 0
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dynamic_loot_count = 1, 1
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asteroid_loot_difficulty = 20
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dynamic_loot_difficulty = 2
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BIN
DATA/SOLAR/REM_MISC/dyn_space_lifeboat.3db
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BIN
DATA/SOLAR/REM_MISC/dyn_space_lifeboat.3db
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BIN
DATA/SOLAR/REM_MISC/dyn_space_lifeboat.sur
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BIN
DATA/SOLAR/REM_MISC/dyn_space_lifeboat.sur
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BIN
DATA/SOLAR/REM_MISC/luxury_liner_wreckage_frnt.3db
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BIN
DATA/SOLAR/REM_MISC/luxury_liner_wreckage_frnt.3db
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DATA/SOLAR/REM_MISC/luxury_liner_wreckage_frnt.sur
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BIN
DATA/SOLAR/REM_MISC/luxury_liner_wreckage_frnt.sur
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@@ -652,6 +652,14 @@ DA_archetype = solar\asteroids\models\ast_mineable_dynamic.3db
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material_library = solar\ast_mineable.mat
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explosion_arch = dast_asteroid_explosion
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[DynamicAsteroid]
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nickname = DAsteroid_lifeboat
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DA_archetype = Solar\REM_MISC\dyn_space_lifeboat.3db
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; DA_archetype = Solar\misc\space_lifeboat.3db
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; material_library = Solar\solar_mat_space_dmg.mat
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explosion_arch = dast_asteroid_explosion
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;explosion_arch = debris_normal
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[Asteroid]
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nickname = $terrain_dyna_01
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DA_archetype = solar\asteroids\models\ast_rock_3.3db
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@@ -8335,31 +8335,6 @@ shape_name = NAV_surpriseX
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hit_pts = 1000000
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destructible = false
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[Solar]
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type = NON_TARGETABLE
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nickname = armin_plugin_billboard
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LODranges = 0
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DA_archetype = solar\billboards\armin_plugin_billboard.3db
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material_library = solar\billboards\armin_plugin_billboard.3db
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surface_hit_effects = 0, small_hull_hit
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mass = 100000
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solar_radius = 5800
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shape_name = NAV_surpriseX
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hit_pts = 1000000
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destructible = false
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[Solar]
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type = NON_TARGETABLE
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nickname = kakashi_castle_billboard
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LODranges = 0
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DA_archetype = solar\billboards\kakashi_castle_billboard.3db
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material_library = solar\billboards\kakashi_castle_billboard.3db
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surface_hit_effects = 0, small_hull_hit
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mass = 100000
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solar_radius = 5800
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shape_name = NAV_surpriseX
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hit_pts = 1000000
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destructible = false
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[Solar]
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type = NON_TARGETABLE
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@@ -8452,4 +8427,19 @@ mass = 10000
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loadout = audio_disc01_load
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solar_radius = 2.443
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shape_name = NNM_SM_NAVBUOY
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hit_pts = 1e36
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; LINER EASTER EGG
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[Solar]
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nickname = luxury_liner_wreckage_frnt
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type = STATION
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DA_archetype = Solar\REM_MISC\luxury_liner_wreckage_frnt.3db
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material_library = ships\utility\utility_liner.mat
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material_library = fx\envmapbasic.mat
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envmap_material = envmapbasic
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LODranges = 0, 999999
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surface_hit_effects = 0, small_hull_hit
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mass = 100000
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shape_name = NAV_smallstation
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hit_pts = 1e36
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