Add Liner Easter Egg

This commit is contained in:
D4rkl1ght3r
2024-09-21 04:05:09 +02:00
parent 3c60c5d926
commit 45975c9358
10 changed files with 401 additions and 37 deletions

View File

@@ -0,0 +1,37 @@
[TexturePanels]
file = solar\asteroids\debris_shapes.ini
[Field]
cube_size = 400
fill_dist = 2400
diffuse_color = 255, 255, 255
ambient_color = 1, 1, 1
ambient_increase = 0, 0, 0
empty_cube_frequency = 0.5
[Exclusion Zones]
exclusion = Zone_Liner_exclusion
exclusion = Zone_Shop_exclusion
[properties]
flag = debris_objects
flag = Object_density_med
[DynamicAsteroids]
asteroid = DAsteroid_lifeboat
count = 10
placement_radius = 150
placement_offset = 90
max_velocity = 10
max_angular_velocity = 2
color_shift = 1, 1, 1
[LootableZone]
asteroid_loot_container = lootcrate_escape_pod
asteroid_loot_commodity = commodity_slaves
dynamic_loot_container = lootcrate_escape_pod
dynamic_loot_commodity = commodity_slaves
asteroid_loot_count = 0, 0
dynamic_loot_count = 1, 1
asteroid_loot_difficulty = 20
dynamic_loot_difficulty = 2

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@@ -652,6 +652,14 @@ DA_archetype = solar\asteroids\models\ast_mineable_dynamic.3db
material_library = solar\ast_mineable.mat
explosion_arch = dast_asteroid_explosion
[DynamicAsteroid]
nickname = DAsteroid_lifeboat
DA_archetype = Solar\REM_MISC\dyn_space_lifeboat.3db
; DA_archetype = Solar\misc\space_lifeboat.3db
; material_library = Solar\solar_mat_space_dmg.mat
explosion_arch = dast_asteroid_explosion
;explosion_arch = debris_normal
[Asteroid]
nickname = $terrain_dyna_01
DA_archetype = solar\asteroids\models\ast_rock_3.3db

View File

@@ -8335,31 +8335,6 @@ shape_name = NAV_surpriseX
hit_pts = 1000000
destructible = false
[Solar]
type = NON_TARGETABLE
nickname = armin_plugin_billboard
LODranges = 0
DA_archetype = solar\billboards\armin_plugin_billboard.3db
material_library = solar\billboards\armin_plugin_billboard.3db
surface_hit_effects = 0, small_hull_hit
mass = 100000
solar_radius = 5800
shape_name = NAV_surpriseX
hit_pts = 1000000
destructible = false
[Solar]
type = NON_TARGETABLE
nickname = kakashi_castle_billboard
LODranges = 0
DA_archetype = solar\billboards\kakashi_castle_billboard.3db
material_library = solar\billboards\kakashi_castle_billboard.3db
surface_hit_effects = 0, small_hull_hit
mass = 100000
solar_radius = 5800
shape_name = NAV_surpriseX
hit_pts = 1000000
destructible = false
[Solar]
type = NON_TARGETABLE
@@ -8452,4 +8427,19 @@ mass = 10000
loadout = audio_disc01_load
solar_radius = 2.443
shape_name = NNM_SM_NAVBUOY
hit_pts = 1e36
; LINER EASTER EGG
[Solar]
nickname = luxury_liner_wreckage_frnt
type = STATION
DA_archetype = Solar\REM_MISC\luxury_liner_wreckage_frnt.3db
material_library = ships\utility\utility_liner.mat
material_library = fx\envmapbasic.mat
envmap_material = envmapbasic
LODranges = 0, 999999
surface_hit_effects = 0, small_hull_hit
mass = 100000
shape_name = NAV_smallstation
hit_pts = 1e36