story_arc1_m01: Interlude Section & ActTrig pod_dies
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@@ -1,3 +1,5 @@
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; >>> MISSION SECTION <<<
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[Mission]
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nickname = li_story_arc_chapter_1
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story_name = li_arc_chapter_1_m01 ; progress key, lowercase
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@@ -72,9 +74,6 @@ system = Li01
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position = 32264, 0, -82297
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label = lr_pirates
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; >>> LOOT SECTION <<<
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[MsnLoot]
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@@ -163,6 +162,13 @@ Act_NNPath = players, 458755, Li01, 50655, 0, -77595, true, Li01_02_dock_ring
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Act_SetTHNConfig = players, pittsburgh_gen, li_arc01_m01_c02
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Act_ActTrig = t_ashcroft_cargopod_landed
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Act_ActTrig = t_pittsburgh_marked
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Act_ActTrig = pod_dies
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[Trigger]
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nickname = pod_dies
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system = ANY
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Cnd_Destroyed = ashcroft_pod, 1, EXPLODE
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Act_ChangeState = FAIL, 22355
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[Trigger]
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nickname = t_pittsburgh_marked
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@@ -185,7 +191,6 @@ Act_ActTrig = t_ashcroft_pittsburgh_close
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nickname = t_ashcroft_pittsburgh_close
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Cnd_PopUpDialog = CLOSE
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Act_RemoveCargo = players, ashcroft_pod, 1
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Act_DisplayMsg = players, 458700
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Act_ActTrig = t_ashcroft_mission_completed3
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[Trigger]
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@@ -196,6 +201,14 @@ Act_AdjAcct = players, 250000 ; the actual payout
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Act_DisplayMsg = players, 479000 ; Mission Success NEURAL-NET MESSAGE
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Act_Destroy = Ashcroft, SILENT ; Ashcroft goes (Act_TerminateMsn would end the whole mission)
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Act_ActTrig = t_ashcroft_pittsburgh_launched
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Act_ActTrig = t_ashcroft_pittsburgh_success
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; >>> INTERLUDE SECTION <<<
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[Trigger]
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nickname = t_ashcroft_pittsburgh_success
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Cnd_Timer = 2
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Act_DisplayMsg = players, 458700
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[Trigger]
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nickname = t_ashcroft_pittsburgh_launched
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