REM-Client ef5450da: native rapidfire macro - every mounted weapon fires alone at its refire delay from the inis (or own ms), firing order, gap, toggle/hold key; window /rapidfire
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@@ -60,7 +60,7 @@ modern_ui = true ; the modern windows (new design, docs/rem/ui
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modern_ui_scale = 1.0 ; size of the modern windows (1 = 1 dp per pixel at 1080 lines)
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hud_scale = 1.0 ; size of the modern flight HUD (the parts keep their own size from the HUD editor)
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hud_opacity = 1.0 ; opacity of the modern flight HUD
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ui_theme = 0 ; colours of the modern windows: 0 REM, 1 neon blue, 2 red, 3 green, 4 purple, 5 high contrast
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ui_theme = 0 ; colours of the modern windows: 0 standard (REM blue), 1 fire, 2 ice, 3 the theme designer's
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colorblind_mode = 0 ; friend / foe colours: 0 FL red / green, 1 orange / blue (red-green), 2 red / cyan (blue-yellow)
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; chat colours per channel (the chat settings, gear in the chat line): rrggbb, empty = FL's own
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chat_color_universe =
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@@ -0,0 +1,74 @@
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<rml>
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<head>
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<title>Rapidfire</title>
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<link type="text/rcss" href="rem.rcss"/>
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<style>
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body.window.small { top: 6%; height: 700dp; width: 640dp; }
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.lead { line-height: 1.5; font-size: 14dp; padding: 10dp 12dp; margin-bottom: 10dp; background-color: #5cc8f008; }
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.label { margin: 8dp 0 4dp 0; font-family: "Saira SemiCondensed"; letter-spacing: 1.1dp; text-transform: uppercase; color: #8197ad; }
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.line { display: flex; flex-direction: row; align-items: center; margin-top: 6dp; }
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.line .k { width: 150dp; color: #8197ad; }
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.line input.text { width: 80dp; margin-right: 8dp; }
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.state { padding: 4dp 12dp; margin-right: 10dp; border: 1dp #24405c; color: #8197ad; }
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.state.on { color: #6fd08c; border-color: #6fd08c; }
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.wl { height: 300dp; overflow-y: auto; background-color: #5cc8f008; }
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.wr { display: flex; flex-direction: row; align-items: center; padding: 5dp 8dp; border-left: 3dp #24405c; margin-bottom: 2dp; }
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.wr.on { border-left-color: #f2b13c; }
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.wr .n { width: 26dp; color: #8197ad; }
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.wr .nm { flex: 1; white-space: nowrap; overflow: hidden; }
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.wr .nm.off { color: #8197ad; }
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.wr .au { width: 70dp; color: #8197ad; font-size: 13dp; }
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.wr input.text { width: 58dp; margin: 0 6dp; }
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.wr .am { width: 40dp; color: #8197ad; font-size: 12dp; }
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.btn.small { padding: 2dp 8dp; margin-left: 3dp; }
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.hint { margin-top: 8dp; color: #8197ad; font-size: 13dp; line-height: 1.4; }
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</style>
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</head>
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<body class="window small" data-model="rapidfire">
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<div class="win-head">
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<span class="title">RAPIDFIRE</span><span class="sl">\\\</span>
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</div>
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<div class="win-main">
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<div class="content">
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<div class="lead">Fires each weapon as soon as its cooldown allows - auto: the game's refire delay, or a time of your own.</div>
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<div class="line">
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<span class="state" data-class-on="running">{{ running ? 'RUNNING' : 'OFF' }}</span>
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<div class="btn primary" data-action="toggle">{{ running ? 'Stop' : 'Start' }}</div>
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</div>
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<div class="label">Key</div>
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<div class="line">
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<span class="k">{{ capturing ? 'press a key...' : key_name }}</span>
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<div class="btn small" data-action="setkey">Set key</div>
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<div class="btn small" data-action="clearkey">None</div>
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<div class="btn small" data-class-primary="mode == 0" data-action="mode" data-arg="0" style="margin-left: 14dp;">Toggle<span class="tip">A press starts the macro, the next stops it.</span></div>
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<div class="btn small" data-class-primary="mode == 1" data-action="mode" data-arg="1">Hold<span class="tip">The macro runs while the key is held.</span></div>
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</div>
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<div class="label">Weapons - in firing order</div>
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<div class="wl">
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<div class="hint" style="padding: 8dp;" data-if="weapons.size == 0">No weapons mounted (or not in space yet).</div>
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<div class="wr" data-for="w : weapons" data-class-on="w.on">
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<span class="n">{{ w.num }}</span>
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<span class="nm" data-class-off="!w.on">{{ w.name }}</span>
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<span class="am">{{ w.ammo }}</span>
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<span class="au">auto {{ w.auto }}</span>
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<input class="text" type="text" data-value="w.ms" maxlength="5"/>
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<span class="btn small" data-action="w_auto" data-attr-data-arg="w.hp">Auto</span>
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<span class="btn small" data-action="w_up" data-attr-data-arg="w.hp">↑</span>
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<span class="btn small" data-action="w_down" data-attr-data-arg="w.hp">↓</span>
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<span class="btn small" data-class-primary="w.on" data-action="w_on" data-attr-data-arg="w.hp">{{ w.on ? 'On' : 'Off' }}</span>
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</div>
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</div>
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<div class="line"><div class="btn small" data-action="all_on">All on</div><div class="btn small" data-action="all_off">All off</div></div>
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<div class="label">Timing</div>
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<div class="line"><span class="k">Network slack (ms)</span><input class="text" type="text" data-value="slack" maxlength="4"/><span class="hint" style="margin: 0;">added to every auto cooldown</span></div>
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<div class="line"><span class="k">Gap between shots (ms)</span><input class="text" type="text" data-value="gap" maxlength="4"/><span class="hint" style="margin: 0;">0: what is ready fires together</span></div>
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<div class="hint">An empty time is auto. The server checks every shot as always (cooldown, power).</div>
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<div class="hint" data-if="msg != ''" style="color: #f2b13c;">{{ msg }}</div>
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</div>
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</div>
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<div class="win-foot">
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<div class="btn" data-action="close">Close</div>
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<div class="btn primary" data-action="save">Save times</div>
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</div>
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</body>
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</rml>
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