Jump Gate to Sol
This commit is contained in:
@@ -0,0 +1,55 @@
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[TexturePanels]
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file = solar\asteroids\rock_shapes.ini
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[Field]
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cube_size = 400
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fill_dist = 3300
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diffuse_color = 220, 220, 180
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ambient_color = 120, 120, 120
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ambient_increase = 70, 40, 30
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empty_cube_frequency = 0.5
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[properties]
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flag = rock_objects
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flag = Object_density_med
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[Exclusion Zones]
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exclusion = Zone_br06_asteroid_001_exclusion_1
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[Cube]
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asteroid = minedout_asteroid30, 0.6, 0.2, -0.2, 45, 10, 20
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asteroid = minedout_asteroid30, 0.2, 0.8, 0.3, 45, 30, 0
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asteroid = minedout_asteroid10, -0.3, -0.3, 0.8, 85, 0, 185
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asteroid = minedout_asteroid60, -0.2, -0.1, -0.1, 115, 160, 25
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asteroid = minedout_asteroid30, -0.7, 0.4, -0.6, 75, 30, 80
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[Band]
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render_parts = 6
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shape = asteroid_belt_04
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height = 5000
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offset_dist = 3000
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fade = 1, 1.35, 15, 17
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texture_aspect = 1
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color_shift = 1, 1, 1
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ambient_intensity = 1
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vert_increase = 2
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[AsteroidBillboards]
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count = 400
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start_dist = 2000
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fade_dist_percent = 0.35
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shape = mine_rock_tri
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color_shift = 0.8, 0.8, 0.8
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ambient_intensity = 1
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size = 60, 120
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[DynamicAsteroids]
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asteroid = DAsteroid_mineable_small1
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count = 12
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placement_radius = 150
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placement_offset = 90
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max_velocity = 10
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max_angular_velocity = 3
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color_shift = 1, 1, 1
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; Copied by FLAtlas from file: solar\ASTEROIDS\br01_cornwall_rock_asteroid_field.ini
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@@ -141,6 +141,10 @@ zone = Zone_Br06_Skye_ice_asteroid_field
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file = solar\asteroids\Br06_Islay_ice_asteroid_field.ini
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zone = Zone_Br06_Islay_ice_asteroids
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[Asteroids]
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file = solar\ASTEROIDS\BR06_asteroid_001.ini
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zone = Zone_br06_asteroid_001
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[Ambient]
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color = 55, 20, 30
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@@ -2219,13 +2223,147 @@ pos = 20164, -188, 9686
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archetype = ast_solar_ice_60
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[Object]
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nickname = Br06_to_Sol01_hole
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ids_name = 611044
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pos = -5000, 0, 24000
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rotate = 0, 0, 0
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archetype = jumphole_light
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ids_info = 611045
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jump_effect = jump_effect_hole
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nickname = br06_to_Sol01
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pos = -58485.66, 0.00, -56986.03
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rotate = 0.000000, 52.000000, 0.000000
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archetype = nomad_gate
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ids_name = 620000
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msg_id_prefix = gcs_refer_system_Sol01
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jump_effect = jump_effect_bretonia
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ids_info = 66145
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visit = 0
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goto = Sol01, Sol01_to_Br06_hole, gate_tunnel_bretonia
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goto = Sol01, Sol01_to_br06, gate_tunnel_bretonia
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reputation = br_m_grp
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behavior = NOTHING
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difficulty_level = 1
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loadout = nomad_gate
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pilot = pilot_solar_hardest
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[Zone]
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nickname = Zone_br06_asteroid_001
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ids_name = 0
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pos = -52434.43, 0, -51789.74
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rotate = 0, 0, 0
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shape = ELLIPSOID
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size = 12463.920898, 12034.130859, 12034.130859
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property_flags = 66
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ids_info = 0
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visit = 32
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damage = 20
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spacedust = asteroiddust
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spacedust_maxparticles = 50
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sort = 99
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[Zone]
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nickname = Zone_br06_asteroid_001_exclusion_1
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pos = -58514, 0, -56975
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rotate = 0, 0, 0
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shape = SPHERE
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size = 1814.213257
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property_flags = 131072
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sort = 99
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[Object]
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nickname = Br06_hazard_buoy_001
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pos = -54674, 0, -56890
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archetype = hazard_buoy
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ids_name = 261163
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ids_info = 66144
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[Object]
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nickname = Br06_hazard_buoy_002
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pos = -54999, 0, -55362
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archetype = hazard_buoy
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ids_name = 261163
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ids_info = 66144
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[Object]
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nickname = Br06_hazard_buoy_003
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pos = -55917, 0, -54098
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archetype = hazard_buoy
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ids_name = 261163
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ids_info = 66144
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[Object]
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nickname = Br06_hazard_buoy_004
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pos = -57270, 0, -53317
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archetype = hazard_buoy
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ids_name = 261163
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ids_info = 66144
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[Object]
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nickname = Br06_hazard_buoy_005
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pos = -58823, 0, -53154
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archetype = hazard_buoy
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ids_name = 261163
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ids_info = 66144
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[Object]
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nickname = Br06_hazard_buoy_006
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pos = -60309, 0, -53637
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archetype = hazard_buoy
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ids_name = 261163
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ids_info = 66144
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[Object]
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nickname = Br06_hazard_buoy_007
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pos = -61470, 0, -54682
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archetype = hazard_buoy
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ids_name = 261163
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ids_info = 66144
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[Object]
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nickname = Br06_hazard_buoy_008
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pos = -62105, 0, -56109
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archetype = hazard_buoy
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ids_name = 261163
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ids_info = 66144
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[Object]
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nickname = Br06_hazard_buoy_009
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pos = -62105, 0, -57671
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archetype = hazard_buoy
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ids_name = 261163
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ids_info = 66144
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[Object]
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nickname = Br06_hazard_buoy_010
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pos = -61470, 0, -59098
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archetype = hazard_buoy
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ids_name = 261163
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ids_info = 66144
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[Object]
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nickname = Br06_hazard_buoy_011
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pos = -60309, 0, -60144
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archetype = hazard_buoy
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ids_name = 261163
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ids_info = 66144
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[Object]
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nickname = Br06_hazard_buoy_012
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pos = -58823, 0, -60626
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archetype = hazard_buoy
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ids_name = 261163
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ids_info = 66144
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[Object]
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nickname = Br06_hazard_buoy_013
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pos = -57270, 0, -60463
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archetype = hazard_buoy
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ids_name = 261163
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ids_info = 66144
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[Object]
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nickname = Br06_hazard_buoy_014
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pos = -55917, 0, -59682
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archetype = hazard_buoy
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ids_name = 261163
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ids_info = 66144
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[Object]
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nickname = Br06_hazard_buoy_015
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pos = -54999, 0, -58418
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archetype = hazard_buoy
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ids_name = 261163
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ids_info = 66144
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@@ -7455,14 +7455,18 @@ encounter = area_defend, 10, 0.08
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faction = fc_or_grp, 1
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[Object]
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nickname = Sol01_to_Br06_hole
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ids_name = 611042
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pos = -15676408, 0, -43070576
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rotate = 0, 20, 0
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archetype = jumphole_light
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msg_id_prefix = gcs_refer_system_Br06
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ids_info = 611043
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nickname = Sol01_to_br06
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pos = -15637161, 100000, -42962747
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rotate = 0.00, 10.00, 0.00
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archetype = nomad_gate
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ids_name = 620001
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msg_id_prefix = gcs_refer_system_br06
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jump_effect = jump_effect_hole
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ids_info = 66145
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visit = 0
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goto = Br06, Br06_to_Sol01_hole, gate_tunnel_bretonia
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goto = br06, br06_to_Sol01, gate_tunnel_bretonia
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reputation = br_m_grp
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behavior = NOTHING
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difficulty_level = 1
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loadout = nomad_gate
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pilot = pilot_solar_hardest
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@@ -1708,3 +1708,5 @@ rem.AddInfoCard(611069, [[It does not fly, it jumps: once charged, the ship is a
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rem.AddInfoCard(611070, [[Sol]])
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rem.AddInfoCard(611071, [[The solar system, the home of mankind: a yellow dwarf, eight planets, dwarf planets, asteroids and comets. Its stations reach from close to the Sun out to the Kuiper belt.]])
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-- LARGE SKIES END
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rem.AddInfoCard(620000, "Sol Jumpgate")
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rem.AddInfoCard(620001, "Sirius Jumpgate")
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