diff --git a/EXE/REM/ServerModule/missions/story_arc1_m01.ini b/EXE/REM/ServerModule/missions/story_arc1_m01.ini index 9a5161f2..83bad02d 100644 --- a/EXE/REM/ServerModule/missions/story_arc1_m01.ini +++ b/EXE/REM/ServerModule/missions/story_arc1_m01.ini @@ -53,14 +53,12 @@ Act_PlayTHN = players, 48, 458760, 458751 nickname = arc01_m01_scene InitState = Active Cnd_THNComplete = players -Act_DisplayMsg = players, 458912 +Act_DisplayMsg = players, 458757 [Trigger] nickname = t_ashcroft_spawn_destination InitState = Active Cnd_LaunchComplete = players, Li01_01_Base -Act_EtherComm = harrison_intro, players, harrison_voice_m14, dx_m14_0000_HARRISON, 0.5, false, 227159, rh_captain_head, li_rockford_body -;Act_SetNNObj = players, 458752, Li01, 32234, 0, -82297 ; objective text id Act_NNPath = players, 458752, Li01, 32234, 0, -82297, true Act_Mark = players, lr_pirates, true Act_ActTrig = t_ashcroft_ship_comm @@ -95,7 +93,7 @@ Cnd_HealthDec = Ashcroft, 0.25 [Trigger] nickname = t_ashcroft_cargopod_loot Cnd_LootAcquired = ashcroft_pod, Player -Act_SetNNObj = players, 458755, Li01, 52238, 0, -78213 ; objective text id +Act_NNPath = players, 458755, Li01, 50655, 0, -77595, true, Li01_02_dock_ring Act_SetTHNConfig = players, pittsburgh_gen, li_arc01_m01_c02 Act_ActTrig = t_ashcroft_cargopod_landed Act_ActTrig = t_pittsburgh_marked @@ -120,12 +118,18 @@ Act_PopUpDialog = players, 458760, 458756 [Trigger] nickname = t_ashcroft_pittsburgh_launched Cnd_LaunchComplete = players, Li01_02_Base -Act_ActTrig = t_ashcroft_mission_completed +Act_ActTrig = t_ashcroft_mission_outro + +[Trigger] +nickname = t_ashcroft_mission_outro +Cnd_Timer = 1 +Act_EtherComm = harrison_intro, players, harrison_voice_m14, dx_m14_0000_HARRISON, 0.5, false, 227159, rh_captain_head, li_rockford_body +Act_NNPath = players, 458758, Li01, -33267, 0, -28810, true, Dock_Ring_Li01_01 [Trigger] nickname = t_ashcroft_mission_completed -Cnd_Timer = 2 +Cnd_DistVec = Player, -33267, 0, -28810, 7500, Li01, inside Act_SetMsnResult = Success Act_AdjAcct = players, 250000 ; the actual payout Act_DisplayMsg = players, 479000 ; Mission Success NEURAL-NET MESSAGE