diff --git a/BUILD_INFO.txt b/BUILD_INFO.txt index 93879226..ca2fb1f8 100644 --- a/BUILD_INFO.txt +++ b/BUILD_INFO.txt @@ -1,6 +1,6 @@ REM-Client test build (64-bit) -date: 2026-11-08 04:36 -commit: 75e5e3a4 (main) -subject: Planet atmospheres no longer veil the disc: the density from the atmosphere layer goes up to 1 (was 2) and AtmosphereDensity is 0.25 by default (was 0.5) - a dense layer laid a bright veil in the planet's hue over the whole disc (Br03_01 planet_earth_3000: olive drawn bright yellow); the rim still glows +date: 2026-11-08 04:53 +commit: dc29f791 (main) +subject: Planet atmospheres: the scattered light over the surface is weaker and mostly Earth's blue - AtmosphereDisc (0.35) of it where the view meets the surface squarely, fading to the full planet-coloured glow at the limb; the planet-coloured veil over the whole disc turned Br03_01 (olive) bright yellow even at a quarter of the density tree: clean build: OK diff --git a/EXE/remgfx.ini b/EXE/remgfx.ini index 079bdf24..78b74ccc 100644 --- a/EXE/remgfx.ini +++ b/EXE/remgfx.ini @@ -148,6 +148,9 @@ AtmosphereReplace = 1 AtmosphereColor = 1 AtmosphereSaturation = 1.0 AtmosphereDensity = 0.25 +; AtmosphereDisc = how much of the scattered light lies over the planet's surface (the rim keeps its +; full glow; 1 = a veil over the whole disc as before) +AtmosphereDisc = 0.35 ; R14 soft particles: explosions, smoke and glows fade out where they meet ships and stations ; (over SoftParticleRange metres in front of them) instead of cutting hard edges SoftParticles = 1 diff --git a/EXE/rp8.dll b/EXE/rp8.dll index 0a6a8fe9..91fce4b2 100644 Binary files a/EXE/rp8.dll and b/EXE/rp8.dll differ