diff --git a/EXE/REM/ServerModule/missions/story_arc1_m02.ini b/EXE/REM/ServerModule/missions/story_arc1_m02.ini index 4bc94ffa..daf690ad 100644 --- a/EXE/REM/ServerModule/missions/story_arc1_m02.ini +++ b/EXE/REM/ServerModule/missions/story_arc1_m02.ini @@ -189,7 +189,7 @@ Act_SetMsnResult = Success ; won - the mission goes on (interlude) Act_AdjAcct = players, 250000 ; the actual payout Act_DisplayMsg = players, 479000 ; Mission Success NEURAL-NET MESSAGE Act_Destroy = MSN15_Harrison_Patrol, SILENT ; Harrison goes (Act_TerminateMsn would end the whole mission) -Act_ActTrig = t_harrison_pittsburgh_launched +Act_ActTrig = t_harrison_rochester_launched Act_ActTrig = t_harrison_rochester_success ; >>> INTERLUDE SECTION <<< @@ -218,13 +218,13 @@ Act_EtherComm = harrison_intro, players, harrison_voice_m14, dx_m14_0000_HARRISO Act_ActTrig = t_harrison_mission_completed [Trigger] -nickname = t_harrison_mission_completed +nickname = t_harrison_mission_success Cnd_DistVec = Player, 25390, 0, 74163, 3500, Li01, inside Act_DisplayMsg = players, 458768 -Act_ActTrig = t_harrison_mission_completed2 +Act_ActTrig = t_harrison_mission_success2 [Trigger] -nickname = t_harrison_mission_completed2 +nickname = t_harrison_mission_success2 Cnd_BaseEnter = players, Li01_12_Base Act_PopUpDialog = players, 458760, 458769 Act_LeaveMsn = players, Success ; the interlude is over: records li_arc_chapter_1_m01