Add first_level_display
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@@ -8949,18 +8949,64 @@ destructible = true
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explosion_arch = explosion_wplatform
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hit_pts = 100600
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; second_level_display_hull
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; second_level_display_hull_denied
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[Solar]
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nickname = second_level_display_hull
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nickname = second_level_display_hull_denied
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ids_name = 261153
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ids_info = 66621
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type = SATELLITE
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DA_archetype = solar\REM_MISC\second_level_display_hull.3db
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material_library = solar\REM_MISC\second_level_display_hull.3db
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LODranges = 0, 999999
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LODranges = 0
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mass = 10000
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loadout = second_level_display_denied_load
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solar_radius = 2.443
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shape_name = NNM_SM_NAVBUOY
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hit_pts = 1e36
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[Solar]
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nickname = second_level_display_hull_granted
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ids_name = 261153
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ids_info = 66621
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type = SATELLITE
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DA_archetype = solar\REM_MISC\second_level_display_hull.3db
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material_library = solar\REM_MISC\second_level_display_hull.3db
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LODranges = 0
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mass = 10000
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loadout = second_level_display_granted_load
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solar_radius = 2.443
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shape_name = NNM_SM_NAVBUOY
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hit_pts = 1e36
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; first_level_display_hull_denied
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[Solar]
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nickname = first_level_display_hull_denied
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ids_name = 261153
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ids_info = 66621
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type = SATELLITE
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DA_archetype = solar\REM_MISC\first_level_display_hull.3db
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material_library = solar\REM_MISC\first_level_display_hull.3db
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LODranges = 0
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mass = 10000
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loadout = first_level_display_denied_load
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solar_radius = 2.443
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shape_name = NNM_SM_NAVBUOY
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hit_pts = 1e36
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; first_level_display_hull_denied
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[Solar]
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nickname = first_level_display_hull_granted
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ids_name = 261153
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ids_info = 66621
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type = SATELLITE
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DA_archetype = solar\REM_MISC\first_level_display_hull.3db
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material_library = solar\REM_MISC\first_level_display_hull.3db
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LODranges = 0
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mass = 10000
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loadout = first_level_display_granted_load
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solar_radius = 2.443
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shape_name = NNM_SM_NAVBUOY
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hit_pts = 1e36
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