Add Pumpkin NPC
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@@ -1131,8 +1131,8 @@ hit_pts = 250
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[Commodity]
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[Commodity]
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nickname = commodity_halloween
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nickname = commodity_halloween
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ids_name = 50021
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ids_name = 48000
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ids_info = 50022
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ids_info = 48100
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units_per_container = 18
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units_per_container = 18
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pod_appearance = cargopod_blue
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pod_appearance = cargopod_blue
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loot_appearance = lootcrate_blue
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loot_appearance = lootcrate_blue
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@@ -2238,6 +2238,7 @@ nickname_plurality = plural
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msg_id_prefix = ignore
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msg_id_prefix = ignore
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jump_preference = jumpgate
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jump_preference = jumpgate
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npc_ship = no_fighter_pimped_d1-20
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npc_ship = no_fighter_pimped_d1-20
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npc_ship = event_jack_o_lantern
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npc_ship = no_fighter_pimped_d21
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npc_ship = no_fighter_pimped_d21
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npc_ship = fc_n_no_fighter_proto_d19
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npc_ship = fc_n_no_fighter_proto_d19
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mc_costume = mc_fc
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mc_costume = mc_fc
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@@ -1734,6 +1734,10 @@ drop_properties = 25, 646965, 646965, 0, 2, 1
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nickname = special_gun15
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nickname = special_gun15
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drop_properties = 25, 646965, 646965, 0, 2, 1
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drop_properties = 25, 646965, 646965, 0, 2, 1
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[mLootProps]
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nickname = commodity_halloween
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drop_properties = 100, 0, 3333, 1, 150, 150
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[PhantomLoot]
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[PhantomLoot]
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nickname = ge_s_repair_01
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nickname = ge_s_repair_01
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toughness_range = 0, 1
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toughness_range = 0, 1
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@@ -3678,3 +3678,12 @@ ship_archetype = no_battleship
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pilot = pilot_capitals
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pilot = pilot_capitals
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state_graph = CRUISER
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state_graph = CRUISER
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npc_class = unlawful, class_battleship, d19
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npc_class = unlawful, class_battleship, d19
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[NPCShipArch]
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nickname = event_jack_o_lantern
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loadout = event_jack_o'lantern_load
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level = d19
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ship_archetype = jack_o_lantern
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pilot = MSN13_Nomad_Fighter
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state_graph = FIGHTER
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npc_class = unlawful, FIGHTER, d19
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BIN
DATA/SHIPS/EVENT/HALLOWEEN/Jack_O'Lantern.3db
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BIN
DATA/SHIPS/EVENT/HALLOWEEN/Jack_O'Lantern.3db
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BIN
DATA/SHIPS/EVENT/HALLOWEEN/Jack_O'Lantern.sur
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BIN
DATA/SHIPS/EVENT/HALLOWEEN/Jack_O'Lantern.sur
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@@ -10618,3 +10618,18 @@ equip = nomad02_turret01_mark01, Hp_1_15
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cargo = special_nomad_gun01, 3
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cargo = special_nomad_gun01, 3
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cargo = special_nomad_gun02, 3
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cargo = special_nomad_gun02, 3
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cargo = commodity_nomad_power_cell, 1
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cargo = commodity_nomad_power_cell, 1
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; Jack O'Lantern Loadout
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[Loadout]
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nickname = event_jack_o'lantern_load
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archetype = jack_o_lantern
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equip = ge_nf_engine_01
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equip = infinite_power
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equip = ge_s_scanner_02
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equip = no_thruster, HpThruster01
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equip = armor_scale_9
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equip = nomad_gun01_mark03, HpWeapon01
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equip = nomad_gun01_mark03, HpWeapon02
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equip = nomad_gun01_mark03, HpWeapon03
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cargo = commodity_halloween, 1
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@@ -9640,3 +9640,32 @@ hp_type = hp_turret_special_2, HpTurret01
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hp_type = hp_turret_special_1, HpTurret01
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hp_type = hp_turret_special_1, HpTurret01
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hp_type = hp_torpedo_special_1, HpTorpedo01
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hp_type = hp_torpedo_special_1, HpTorpedo01
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hp_type = hp_torpedo_special_2, HpTorpedo01
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hp_type = hp_torpedo_special_2, HpTorpedo01
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; HALLOWEEN JACK O'LANTERN NPC
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[Ship]
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ids_name = 236001
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ids_info = 66620
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nickname = jack_o_lantern
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LODranges = 0, 999999
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type = FIGHTER
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DA_archetype = ships\EVENT\HALLOWEEN\Jack_O'Lantern.3db
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material_library = ships\EVENT\HALLOWEEN\Jack_O'Lantern.3db
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nomad = true
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cockpit = cockpits\liberty\l_elite.ini
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mass = 150
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hold_size = 800
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linear_drag = 1
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explosion_arch = explosion_no_elite
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surface_hit_effects = 0, small_hull_hit_light01, small_hull_hit_light02, small_hull_hit_light03
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surface_hit_effects = 150, small_hull_hit_medium01, small_hull_hit_medium02, small_hull_hit_medium03
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surface_hit_effects = 300, small_hull_hit_heavy01, small_hull_hit_heavy02, small_hull_hit_heavy03
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steering_torque = 43000, 43000, 58000
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angular_drag = 41000, 41000, 41000
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rotation_inertia = 8400, 8400, 8400
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nudge_force = 30000
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HP_tractor_source = HpMount
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num_exhaust_nozzles = 1
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hit_pts = 4000
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