Add Pumpkin NPC

This commit is contained in:
D4rkl1ght3r
2024-10-25 22:48:47 +02:00
parent ca86cea824
commit 51360318ad
11 changed files with 62 additions and 4 deletions

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@@ -1131,8 +1131,8 @@ hit_pts = 250
[Commodity] [Commodity]
nickname = commodity_halloween nickname = commodity_halloween
ids_name = 50021 ids_name = 48000
ids_info = 50022 ids_info = 48100
units_per_container = 18 units_per_container = 18
pod_appearance = cargopod_blue pod_appearance = cargopod_blue
loot_appearance = lootcrate_blue loot_appearance = lootcrate_blue

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@@ -2238,6 +2238,7 @@ nickname_plurality = plural
msg_id_prefix = ignore msg_id_prefix = ignore
jump_preference = jumpgate jump_preference = jumpgate
npc_ship = no_fighter_pimped_d1-20 npc_ship = no_fighter_pimped_d1-20
npc_ship = event_jack_o_lantern
npc_ship = no_fighter_pimped_d21 npc_ship = no_fighter_pimped_d21
npc_ship = fc_n_no_fighter_proto_d19 npc_ship = fc_n_no_fighter_proto_d19
mc_costume = mc_fc mc_costume = mc_fc

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@@ -1734,6 +1734,10 @@ drop_properties = 25, 646965, 646965, 0, 2, 1
nickname = special_gun15 nickname = special_gun15
drop_properties = 25, 646965, 646965, 0, 2, 1 drop_properties = 25, 646965, 646965, 0, 2, 1
[mLootProps]
nickname = commodity_halloween
drop_properties = 100, 0, 3333, 1, 150, 150
[PhantomLoot] [PhantomLoot]
nickname = ge_s_repair_01 nickname = ge_s_repair_01
toughness_range = 0, 1 toughness_range = 0, 1

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@@ -3678,3 +3678,12 @@ ship_archetype = no_battleship
pilot = pilot_capitals pilot = pilot_capitals
state_graph = CRUISER state_graph = CRUISER
npc_class = unlawful, class_battleship, d19 npc_class = unlawful, class_battleship, d19
[NPCShipArch]
nickname = event_jack_o_lantern
loadout = event_jack_o'lantern_load
level = d19
ship_archetype = jack_o_lantern
pilot = MSN13_Nomad_Fighter
state_graph = FIGHTER
npc_class = unlawful, FIGHTER, d19

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@@ -10618,3 +10618,18 @@ equip = nomad02_turret01_mark01, Hp_1_15
cargo = special_nomad_gun01, 3 cargo = special_nomad_gun01, 3
cargo = special_nomad_gun02, 3 cargo = special_nomad_gun02, 3
cargo = commodity_nomad_power_cell, 1 cargo = commodity_nomad_power_cell, 1
; Jack O'Lantern Loadout
[Loadout]
nickname = event_jack_o'lantern_load
archetype = jack_o_lantern
equip = ge_nf_engine_01
equip = infinite_power
equip = ge_s_scanner_02
equip = no_thruster, HpThruster01
equip = armor_scale_9
equip = nomad_gun01_mark03, HpWeapon01
equip = nomad_gun01_mark03, HpWeapon02
equip = nomad_gun01_mark03, HpWeapon03
cargo = commodity_halloween, 1

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@@ -9640,3 +9640,32 @@ hp_type = hp_turret_special_2, HpTurret01
hp_type = hp_turret_special_1, HpTurret01 hp_type = hp_turret_special_1, HpTurret01
hp_type = hp_torpedo_special_1, HpTorpedo01 hp_type = hp_torpedo_special_1, HpTorpedo01
hp_type = hp_torpedo_special_2, HpTorpedo01 hp_type = hp_torpedo_special_2, HpTorpedo01
; HALLOWEEN JACK O'LANTERN NPC
[Ship]
ids_name = 236001
ids_info = 66620
nickname = jack_o_lantern
LODranges = 0, 999999
type = FIGHTER
DA_archetype = ships\EVENT\HALLOWEEN\Jack_O'Lantern.3db
material_library = ships\EVENT\HALLOWEEN\Jack_O'Lantern.3db
nomad = true
cockpit = cockpits\liberty\l_elite.ini
mass = 150
hold_size = 800
linear_drag = 1
explosion_arch = explosion_no_elite
surface_hit_effects = 0, small_hull_hit_light01, small_hull_hit_light02, small_hull_hit_light03
surface_hit_effects = 150, small_hull_hit_medium01, small_hull_hit_medium02, small_hull_hit_medium03
surface_hit_effects = 300, small_hull_hit_heavy01, small_hull_hit_heavy02, small_hull_hit_heavy03
steering_torque = 43000, 43000, 58000
angular_drag = 41000, 41000, 41000
rotation_inertia = 8400, 8400, 8400
nudge_force = 30000
HP_tractor_source = HpMount
num_exhaust_nozzles = 1
hit_pts = 4000

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