Rebalance Heavy Fighters
This commit is contained in:
@@ -228,8 +228,8 @@ material_library = fx\envmapbasic.mat
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envmap_material = envmapbasic
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envmap_material = envmapbasic
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cockpit = cockpits\liberty\l_elite.ini
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cockpit = cockpits\liberty\l_elite.ini
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pilot_mesh = generic_pilot
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pilot_mesh = generic_pilot
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nanobot_limit = 14
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nanobot_limit = 58
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shield_battery_limit = 14
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shield_battery_limit = 58
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mass = 150
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mass = 150
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hold_size = 30
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hold_size = 30
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linear_drag = 1
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linear_drag = 1
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@@ -243,7 +243,7 @@ camera_horizontal_turn_angle = 17
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camera_vertical_turn_up_angle = 5
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camera_vertical_turn_up_angle = 5
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camera_vertical_turn_down_angle = 25
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camera_vertical_turn_down_angle = 25
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camera_turn_look_ahead_slerp_amount = 1
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camera_turn_look_ahead_slerp_amount = 1
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hit_pts = 1600
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hit_pts = 8600
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explosion_arch = explosion_li_elite
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explosion_arch = explosion_li_elite
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surface_hit_effects = 0, small_hull_hit_light01, small_hull_hit_light02, small_hull_hit_light03
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surface_hit_effects = 0, small_hull_hit_light01, small_hull_hit_light02, small_hull_hit_light03
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surface_hit_effects = 150, small_hull_hit_medium01, small_hull_hit_medium02, small_hull_hit_medium03
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surface_hit_effects = 150, small_hull_hit_medium01, small_hull_hit_medium02, small_hull_hit_medium03
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@@ -262,10 +262,21 @@ HP_bay_external = HpBayDoor02
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HP_tractor_source = HpTractor_Source
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HP_tractor_source = HpTractor_Source
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num_exhaust_nozzles = 2
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num_exhaust_nozzles = 2
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shield_link = l_elite_shield01, HpMount, HpShield01
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shield_link = l_elite_shield01, HpMount, HpShield01
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hp_type = hp_gun_special_4, HpWeapon01, HpWeapon02
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hp_type = hp_gun_special_9, HpWeapon01, HpWeapon02, HpWeapon03
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hp_type = hp_gun_special_8, HpWeapon01, HpWeapon02, HpWeapon03, HpWeapon04, HpWeapon05
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hp_type = hp_gun_special_7, HpWeapon01, HpWeapon02, HpWeapon03, HpWeapon04, HpWeapon05
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hp_type = hp_gun_special_6, HpWeapon01, HpWeapon02, HpWeapon03, HpWeapon04, HpWeapon05
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hp_type = hp_gun_special_5, HpWeapon01, HpWeapon02, HpWeapon03, HpWeapon04, HpWeapon05
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hp_type = hp_gun_special_4, HpWeapon01, HpWeapon02, HpWeapon03, HpWeapon04, HpWeapon05
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hp_type = hp_gun_special_3, HpWeapon01, HpWeapon02, HpWeapon03, HpWeapon04, HpWeapon05
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hp_type = hp_gun_special_3, HpWeapon01, HpWeapon02, HpWeapon03, HpWeapon04, HpWeapon05
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hp_type = hp_gun_special_2, HpWeapon01, HpWeapon02, HpWeapon03, HpWeapon04, HpWeapon05
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hp_type = hp_gun_special_2, HpWeapon01, HpWeapon02, HpWeapon03, HpWeapon04, HpWeapon05
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hp_type = hp_gun_special_1, HpWeapon01, HpWeapon02, HpWeapon03, HpWeapon04, HpWeapon05
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hp_type = hp_gun_special_1, HpWeapon01, HpWeapon02, HpWeapon03, HpWeapon04, HpWeapon05
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hp_type = hp_elite_shield_special_10, HpShield01
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hp_type = hp_elite_shield_special_9, HpShield01
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hp_type = hp_elite_shield_special_8, HpShield01
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hp_type = hp_elite_shield_special_7, HpShield01
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hp_type = hp_elite_shield_special_6, HpShield01
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hp_type = hp_elite_shield_special_5, HpShield01
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hp_type = hp_elite_shield_special_4, HpShield01
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hp_type = hp_elite_shield_special_4, HpShield01
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hp_type = hp_elite_shield_special_3, HpShield01
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hp_type = hp_elite_shield_special_3, HpShield01
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hp_type = hp_elite_shield_special_2, HpShield01
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hp_type = hp_elite_shield_special_2, HpShield01
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@@ -273,6 +284,11 @@ hp_type = hp_elite_shield_special_1, HpShield01
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hp_type = hp_thruster, HpThruster01
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hp_type = hp_thruster, HpThruster01
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hp_type = hp_mine_dropper, HpMine01
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hp_type = hp_mine_dropper, HpMine01
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hp_type = hp_countermeasure_dropper, HpCM01
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hp_type = hp_countermeasure_dropper, HpCM01
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hp_type = hp_turret_special_9, HpTurret01
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hp_type = hp_turret_special_8, HpTurret01
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hp_type = hp_turret_special_7, HpTurret01
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hp_type = hp_turret_special_6, HpTurret01
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hp_type = hp_turret_special_5, HpTurret01
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hp_type = hp_turret_special_4, HpTurret01
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hp_type = hp_turret_special_4, HpTurret01
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hp_type = hp_turret_special_3, HpTurret01
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hp_type = hp_turret_special_3, HpTurret01
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hp_type = hp_turret_special_2, HpTurret01
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hp_type = hp_turret_special_2, HpTurret01
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@@ -1269,9 +1285,9 @@ camera_horizontal_turn_angle = 17
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camera_vertical_turn_up_angle = 5
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camera_vertical_turn_up_angle = 5
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camera_vertical_turn_down_angle = 26
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camera_vertical_turn_down_angle = 26
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camera_turn_look_ahead_slerp_amount = 1
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camera_turn_look_ahead_slerp_amount = 1
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nanobot_limit = 20
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nanobot_limit = 58
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shield_battery_limit = 20
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shield_battery_limit = 58
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hit_pts = 2600
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hit_pts = 8600
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mass = 150
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mass = 150
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linear_drag = 1
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linear_drag = 1
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hold_size = 35
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hold_size = 35
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@@ -1290,11 +1306,19 @@ HP_bay_external = HpBayDoor02
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HP_tractor_source = HpTractor_Source
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HP_tractor_source = HpTractor_Source
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num_exhaust_nozzles = 2
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num_exhaust_nozzles = 2
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shield_link = b_elite_shield01, HpMount, HpShield01
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shield_link = b_elite_shield01, HpMount, HpShield01
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hp_type = hp_gun_special_5, HpWeapon01, HpWeapon02, HpWeapon05, HpWeapon06
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hp_type = hp_gun_special_8, HpWeapon01, HpWeapon02, HpWeapon05, HpWeapon06
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hp_type = hp_gun_special_7, HpWeapon01, HpWeapon02, HpWeapon03, HpWeapon04, HpWeapon05, HpWeapon06
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hp_type = hp_gun_special_6, HpWeapon01, HpWeapon02, HpWeapon03, HpWeapon04, HpWeapon05, HpWeapon06
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hp_type = hp_gun_special_5, HpWeapon01, HpWeapon02, HpWeapon03, HpWeapon04, HpWeapon05, HpWeapon06
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hp_type = hp_gun_special_4, HpWeapon01, HpWeapon02, HpWeapon03, HpWeapon04, HpWeapon05, HpWeapon06
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hp_type = hp_gun_special_4, HpWeapon01, HpWeapon02, HpWeapon03, HpWeapon04, HpWeapon05, HpWeapon06
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hp_type = hp_gun_special_3, HpWeapon01, HpWeapon02, HpWeapon03, HpWeapon04, HpWeapon05, HpWeapon06
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hp_type = hp_gun_special_3, HpWeapon01, HpWeapon02, HpWeapon03, HpWeapon04, HpWeapon05, HpWeapon06
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hp_type = hp_gun_special_2, HpWeapon01, HpWeapon02, HpWeapon03, HpWeapon04, HpWeapon05, HpWeapon06
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hp_type = hp_gun_special_2, HpWeapon01, HpWeapon02, HpWeapon03, HpWeapon04, HpWeapon05, HpWeapon06
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hp_type = hp_gun_special_1, HpWeapon01, HpWeapon02, HpWeapon03, HpWeapon04, HpWeapon05, HpWeapon06
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hp_type = hp_gun_special_1, HpWeapon01, HpWeapon02, HpWeapon03, HpWeapon04, HpWeapon05, HpWeapon06
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hp_type = hp_elite_shield_special_10, HpShield01
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hp_type = hp_elite_shield_special_9, HpShield01
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hp_type = hp_elite_shield_special_8, HpShield01
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hp_type = hp_elite_shield_special_7, HpShield01
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hp_type = hp_elite_shield_special_6, HpShield01
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hp_type = hp_elite_shield_special_5, HpShield01
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hp_type = hp_elite_shield_special_5, HpShield01
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hp_type = hp_elite_shield_special_4, HpShield01
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hp_type = hp_elite_shield_special_4, HpShield01
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hp_type = hp_elite_shield_special_3, HpShield01
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hp_type = hp_elite_shield_special_3, HpShield01
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@@ -2390,6 +2414,8 @@ envmap_material = envmapbasic
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cockpit = cockpits\kusari\k_elite.ini
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cockpit = cockpits\kusari\k_elite.ini
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pilot_mesh = generic_pilot
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pilot_mesh = generic_pilot
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mass = 150
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mass = 150
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nanobot_limit = 58
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shield_battery_limit = 58
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linear_drag = 1
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linear_drag = 1
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hold_size = 35
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hold_size = 35
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fuse = intermed_damage_smallship01, 0, 900
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fuse = intermed_damage_smallship01, 0, 900
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@@ -2402,7 +2428,7 @@ camera_horizontal_turn_angle = 20
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camera_vertical_turn_up_angle = 10
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camera_vertical_turn_up_angle = 10
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camera_vertical_turn_down_angle = 20
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camera_vertical_turn_down_angle = 20
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camera_turn_look_ahead_slerp_amount = 1
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camera_turn_look_ahead_slerp_amount = 1
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hit_pts = 3600
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hit_pts = 8600
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explosion_arch = explosion_ku_elite
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explosion_arch = explosion_ku_elite
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surface_hit_effects = 0, small_hull_hit_light01, small_hull_hit_light02, small_hull_hit_light03
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surface_hit_effects = 0, small_hull_hit_light01, small_hull_hit_light02, small_hull_hit_light03
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surface_hit_effects = 150, small_hull_hit_medium01, small_hull_hit_medium02, small_hull_hit_medium03
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surface_hit_effects = 150, small_hull_hit_medium01, small_hull_hit_medium02, small_hull_hit_medium03
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@@ -2421,8 +2447,7 @@ HP_bay_external = HpBayDoor02
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HP_tractor_source = HpTractor_Source
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HP_tractor_source = HpTractor_Source
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num_exhaust_nozzles = 2
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num_exhaust_nozzles = 2
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shield_link = k_elite_shield01, HpMount, HpShield01
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shield_link = k_elite_shield01, HpMount, HpShield01
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hp_type = hp_gun_special_9, HpWeapon01, HpWeapon02, HpWeapon03, HpWeapon04
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hp_type = hp_gun_special_8, HpWeapon01, HpWeapon02, HpWeapon03, HpWeapon04
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hp_type = hp_gun_special_8, HpWeapon01, HpWeapon02, HpWeapon03, HpWeapon04, HpWeapon05, HpWeapon06
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hp_type = hp_gun_special_7, HpWeapon01, HpWeapon02, HpWeapon03, HpWeapon04, HpWeapon05, HpWeapon06
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hp_type = hp_gun_special_7, HpWeapon01, HpWeapon02, HpWeapon03, HpWeapon04, HpWeapon05, HpWeapon06
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hp_type = hp_gun_special_6, HpWeapon01, HpWeapon02, HpWeapon03, HpWeapon04, HpWeapon05, HpWeapon06
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hp_type = hp_gun_special_6, HpWeapon01, HpWeapon02, HpWeapon03, HpWeapon04, HpWeapon05, HpWeapon06
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hp_type = hp_gun_special_5, HpWeapon01, HpWeapon02, HpWeapon03, HpWeapon04, HpWeapon05, HpWeapon06
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hp_type = hp_gun_special_5, HpWeapon01, HpWeapon02, HpWeapon03, HpWeapon04, HpWeapon05, HpWeapon06
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@@ -2430,6 +2455,7 @@ hp_type = hp_gun_special_4, HpWeapon01, HpWeapon02, HpWeapon03, HpWeapon04, HpWe
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hp_type = hp_gun_special_3, HpWeapon01, HpWeapon02, HpWeapon03, HpWeapon04, HpWeapon05, HpWeapon06
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hp_type = hp_gun_special_3, HpWeapon01, HpWeapon02, HpWeapon03, HpWeapon04, HpWeapon05, HpWeapon06
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hp_type = hp_gun_special_2, HpWeapon01, HpWeapon02, HpWeapon03, HpWeapon04, HpWeapon05, HpWeapon06
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hp_type = hp_gun_special_2, HpWeapon01, HpWeapon02, HpWeapon03, HpWeapon04, HpWeapon05, HpWeapon06
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hp_type = hp_gun_special_1, HpWeapon01, HpWeapon02, HpWeapon03, HpWeapon04, HpWeapon05, HpWeapon06
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hp_type = hp_gun_special_1, HpWeapon01, HpWeapon02, HpWeapon03, HpWeapon04, HpWeapon05, HpWeapon06
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hp_type = hp_elite_shield_special_10, HpShield01
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hp_type = hp_elite_shield_special_9, HpShield01
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hp_type = hp_elite_shield_special_9, HpShield01
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hp_type = hp_elite_shield_special_8, HpShield01
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hp_type = hp_elite_shield_special_8, HpShield01
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hp_type = hp_elite_shield_special_7, HpShield01
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hp_type = hp_elite_shield_special_7, HpShield01
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@@ -3417,8 +3443,8 @@ material_library = fx\envmapbasic.mat
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envmap_material = envmapbasic
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envmap_material = envmapbasic
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cockpit = cockpits\rheinland\r_elite.ini
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cockpit = cockpits\rheinland\r_elite.ini
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pilot_mesh = generic_pilot
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pilot_mesh = generic_pilot
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nanobot_limit = 38
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nanobot_limit = 58
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shield_battery_limit = 38
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shield_battery_limit = 58
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mass = 150
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mass = 150
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linear_drag = 1
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linear_drag = 1
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hold_size = 50
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hold_size = 50
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@@ -3432,7 +3458,7 @@ camera_horizontal_turn_angle = 17
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camera_vertical_turn_up_angle = 5
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camera_vertical_turn_up_angle = 5
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camera_vertical_turn_down_angle = 25
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camera_vertical_turn_down_angle = 25
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camera_turn_look_ahead_slerp_amount = 1
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camera_turn_look_ahead_slerp_amount = 1
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hit_pts = 5800
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hit_pts = 8600
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explosion_arch = explosion_rh_elite
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explosion_arch = explosion_rh_elite
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surface_hit_effects = 0, small_hull_hit_light01, small_hull_hit_light02, small_hull_hit_light03
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surface_hit_effects = 0, small_hull_hit_light01, small_hull_hit_light02, small_hull_hit_light03
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surface_hit_effects = 150, small_hull_hit_medium01, small_hull_hit_medium02, small_hull_hit_medium03
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surface_hit_effects = 150, small_hull_hit_medium01, small_hull_hit_medium02, small_hull_hit_medium03
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@@ -3457,6 +3483,8 @@ hp_type = hp_gun_special_4, HpWeapon01, HpWeapon02, HpWeapon03, HpWeapon04, HpWe
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hp_type = hp_gun_special_3, HpWeapon01, HpWeapon02, HpWeapon03, HpWeapon04, HpWeapon05
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hp_type = hp_gun_special_3, HpWeapon01, HpWeapon02, HpWeapon03, HpWeapon04, HpWeapon05
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hp_type = hp_gun_special_2, HpWeapon01, HpWeapon02, HpWeapon03, HpWeapon04, HpWeapon05
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hp_type = hp_gun_special_2, HpWeapon01, HpWeapon02, HpWeapon03, HpWeapon04, HpWeapon05
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hp_type = hp_gun_special_1, HpWeapon01, HpWeapon02, HpWeapon03, HpWeapon04, HpWeapon05
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hp_type = hp_gun_special_1, HpWeapon01, HpWeapon02, HpWeapon03, HpWeapon04, HpWeapon05
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hp_type = hp_elite_shield_special_10, HpShield01
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hp_type = hp_elite_shield_special_9, HpShield01
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hp_type = hp_elite_shield_special_8, HpShield01
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hp_type = hp_elite_shield_special_8, HpShield01
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hp_type = hp_elite_shield_special_7, HpShield01
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hp_type = hp_elite_shield_special_7, HpShield01
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hp_type = hp_elite_shield_special_6, HpShield01
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hp_type = hp_elite_shield_special_6, HpShield01
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@@ -4306,8 +4334,8 @@ material_library = fx\envmapbasic.mat
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envmap_material = envmapbasic
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envmap_material = envmapbasic
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cockpit = cockpits\liberty\bh_elite.ini
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cockpit = cockpits\liberty\bh_elite.ini
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pilot_mesh = generic_pilot
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pilot_mesh = generic_pilot
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nanobot_limit = 26
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nanobot_limit = 58
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shield_battery_limit = 26
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shield_battery_limit = 58
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mass = 150
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mass = 150
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hold_size = 45
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hold_size = 45
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linear_drag = 1
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linear_drag = 1
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@@ -4321,7 +4349,7 @@ camera_horizontal_turn_angle = 17
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camera_vertical_turn_up_angle = 5
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camera_vertical_turn_up_angle = 5
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camera_vertical_turn_down_angle = 25
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camera_vertical_turn_down_angle = 25
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camera_turn_look_ahead_slerp_amount = 1
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camera_turn_look_ahead_slerp_amount = 1
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hit_pts = 3600
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hit_pts = 8600
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explosion_arch = explosion_li_elite
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explosion_arch = explosion_li_elite
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surface_hit_effects = 0, small_hull_hit_light01, small_hull_hit_light02, small_hull_hit_light03
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surface_hit_effects = 0, small_hull_hit_light01, small_hull_hit_light02, small_hull_hit_light03
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surface_hit_effects = 150, small_hull_hit_medium01, small_hull_hit_medium02, small_hull_hit_medium03
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surface_hit_effects = 150, small_hull_hit_medium01, small_hull_hit_medium02, small_hull_hit_medium03
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@@ -4340,12 +4368,18 @@ HP_bay_external = HpBayDoor02
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HP_tractor_source = HpTractor_Source
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HP_tractor_source = HpTractor_Source
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num_exhaust_nozzles = 2
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num_exhaust_nozzles = 2
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shield_link = bh_elite_shield01, HpMount, HpShield01
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shield_link = bh_elite_shield01, HpMount, HpShield01
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hp_type = hp_gun_special_6, HpWeapon01, HpWeapon02, HpWeapon03, HpWeapon04
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hp_type = hp_gun_special_8, HpWeapon01, HpWeapon02, HpWeapon03, HpWeapon04
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hp_type = hp_gun_special_7, HpWeapon01, HpWeapon02, HpWeapon03, HpWeapon04, HpWeapon05, HpWeapon06
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hp_type = hp_gun_special_6, HpWeapon01, HpWeapon02, HpWeapon03, HpWeapon04, HpWeapon05, HpWeapon06
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||||||
hp_type = hp_gun_special_5, HpWeapon01, HpWeapon02, HpWeapon03, HpWeapon04, HpWeapon05, HpWeapon06
|
hp_type = hp_gun_special_5, HpWeapon01, HpWeapon02, HpWeapon03, HpWeapon04, HpWeapon05, HpWeapon06
|
||||||
hp_type = hp_gun_special_4, HpWeapon01, HpWeapon02, HpWeapon03, HpWeapon04, HpWeapon05, HpWeapon06
|
hp_type = hp_gun_special_4, HpWeapon01, HpWeapon02, HpWeapon03, HpWeapon04, HpWeapon05, HpWeapon06
|
||||||
hp_type = hp_gun_special_3, HpWeapon01, HpWeapon02, HpWeapon03, HpWeapon04, HpWeapon05, HpWeapon06
|
hp_type = hp_gun_special_3, HpWeapon01, HpWeapon02, HpWeapon03, HpWeapon04, HpWeapon05, HpWeapon06
|
||||||
hp_type = hp_gun_special_2, HpWeapon01, HpWeapon02, HpWeapon03, HpWeapon04, HpWeapon05, HpWeapon06
|
hp_type = hp_gun_special_2, HpWeapon01, HpWeapon02, HpWeapon03, HpWeapon04, HpWeapon05, HpWeapon06
|
||||||
hp_type = hp_gun_special_1, HpWeapon01, HpWeapon02, HpWeapon03, HpWeapon04, HpWeapon05, HpWeapon06
|
hp_type = hp_gun_special_1, HpWeapon01, HpWeapon02, HpWeapon03, HpWeapon04, HpWeapon05, HpWeapon06
|
||||||
|
hp_type = hp_elite_shield_special_10, HpShield01
|
||||||
|
hp_type = hp_elite_shield_special_9, HpShield01
|
||||||
|
hp_type = hp_elite_shield_special_8, HpShield01
|
||||||
|
hp_type = hp_elite_shield_special_7, HpShield01
|
||||||
hp_type = hp_elite_shield_special_6, HpShield01
|
hp_type = hp_elite_shield_special_6, HpShield01
|
||||||
hp_type = hp_elite_shield_special_5, HpShield01
|
hp_type = hp_elite_shield_special_5, HpShield01
|
||||||
hp_type = hp_elite_shield_special_4, HpShield01
|
hp_type = hp_elite_shield_special_4, HpShield01
|
||||||
@@ -4773,9 +4807,9 @@ camera_horizontal_turn_angle = 17
|
|||||||
camera_vertical_turn_up_angle = 5
|
camera_vertical_turn_up_angle = 5
|
||||||
camera_vertical_turn_down_angle = 25
|
camera_vertical_turn_down_angle = 25
|
||||||
camera_turn_look_ahead_slerp_amount = 1
|
camera_turn_look_ahead_slerp_amount = 1
|
||||||
nanobot_limit = 26
|
nanobot_limit = 58
|
||||||
shield_battery_limit = 26
|
shield_battery_limit = 58
|
||||||
hit_pts = 3600
|
hit_pts = 9200
|
||||||
cockpit = cockpits\corsair\corsair_elite.ini
|
cockpit = cockpits\corsair\corsair_elite.ini
|
||||||
pilot_mesh = generic_pilot
|
pilot_mesh = generic_pilot
|
||||||
mass = 150
|
mass = 150
|
||||||
@@ -4797,12 +4831,19 @@ bay_doors_close_snd = cargo_doors_close
|
|||||||
HP_bay_surface = HpBayDoor01
|
HP_bay_surface = HpBayDoor01
|
||||||
HP_bay_external = HpBayDoor02
|
HP_bay_external = HpBayDoor02
|
||||||
shield_link = pi_elite_shield01, HpMount, HpShield01
|
shield_link = pi_elite_shield01, HpMount, HpShield01
|
||||||
hp_type = hp_gun_special_6, HpWeapon03, HpWeapon04, HpWeapon05
|
hp_type = hp_gun_special_9, HpWeapon03, HpWeapon04, HpWeapon05
|
||||||
|
hp_type = hp_gun_special_8, HpWeapon01, HpWeapon02, HpWeapon03, HpWeapon04, HpWeapon05
|
||||||
|
hp_type = hp_gun_special_7, HpWeapon01, HpWeapon02, HpWeapon03, HpWeapon04, HpWeapon05
|
||||||
|
hp_type = hp_gun_special_6, HpWeapon01, HpWeapon02, HpWeapon03, HpWeapon04, HpWeapon05
|
||||||
hp_type = hp_gun_special_5, HpWeapon01, HpWeapon02, HpWeapon03, HpWeapon04, HpWeapon05
|
hp_type = hp_gun_special_5, HpWeapon01, HpWeapon02, HpWeapon03, HpWeapon04, HpWeapon05
|
||||||
hp_type = hp_gun_special_4, HpWeapon01, HpWeapon02, HpWeapon03, HpWeapon04, HpWeapon05
|
hp_type = hp_gun_special_4, HpWeapon01, HpWeapon02, HpWeapon03, HpWeapon04, HpWeapon05
|
||||||
hp_type = hp_gun_special_3, HpWeapon01, HpWeapon02, HpWeapon03, HpWeapon04, HpWeapon05
|
hp_type = hp_gun_special_3, HpWeapon01, HpWeapon02, HpWeapon03, HpWeapon04, HpWeapon05
|
||||||
hp_type = hp_gun_special_2, HpWeapon01, HpWeapon02, HpWeapon03, HpWeapon04, HpWeapon05
|
hp_type = hp_gun_special_2, HpWeapon01, HpWeapon02, HpWeapon03, HpWeapon04, HpWeapon05
|
||||||
hp_type = hp_gun_special_1, HpWeapon01, HpWeapon02, HpWeapon03, HpWeapon04, HpWeapon05
|
hp_type = hp_gun_special_1, HpWeapon01, HpWeapon02, HpWeapon03, HpWeapon04, HpWeapon05
|
||||||
|
hp_type = hp_elite_shield_special_10, HpShield01
|
||||||
|
hp_type = hp_elite_shield_special_9, HpShield01
|
||||||
|
hp_type = hp_elite_shield_special_8, HpShield01
|
||||||
|
hp_type = hp_elite_shield_special_7, HpShield01
|
||||||
hp_type = hp_elite_shield_special_6, HpShield01
|
hp_type = hp_elite_shield_special_6, HpShield01
|
||||||
hp_type = hp_elite_shield_special_5, HpShield01
|
hp_type = hp_elite_shield_special_5, HpShield01
|
||||||
hp_type = hp_elite_shield_special_4, HpShield01
|
hp_type = hp_elite_shield_special_4, HpShield01
|
||||||
@@ -4812,6 +4853,9 @@ hp_type = hp_elite_shield_special_1, HpShield01
|
|||||||
hp_type = hp_thruster, HpThruster01
|
hp_type = hp_thruster, HpThruster01
|
||||||
hp_type = hp_mine_dropper, HpMine01
|
hp_type = hp_mine_dropper, HpMine01
|
||||||
hp_type = hp_countermeasure_dropper, HpCM01
|
hp_type = hp_countermeasure_dropper, HpCM01
|
||||||
|
hp_type = hp_turret_special_9, HpTurret01
|
||||||
|
hp_type = hp_turret_special_8, HpTurret01
|
||||||
|
hp_type = hp_turret_special_7, HpTurret01
|
||||||
hp_type = hp_turret_special_6, HpTurret01
|
hp_type = hp_turret_special_6, HpTurret01
|
||||||
hp_type = hp_turret_special_5, HpTurret01
|
hp_type = hp_turret_special_5, HpTurret01
|
||||||
hp_type = hp_turret_special_4, HpTurret01
|
hp_type = hp_turret_special_4, HpTurret01
|
||||||
@@ -5241,8 +5285,8 @@ camera_horizontal_turn_angle = 17
|
|||||||
camera_vertical_turn_up_angle = 5
|
camera_vertical_turn_up_angle = 5
|
||||||
camera_vertical_turn_down_angle = 25
|
camera_vertical_turn_down_angle = 25
|
||||||
camera_turn_look_ahead_slerp_amount = 1
|
camera_turn_look_ahead_slerp_amount = 1
|
||||||
nanobot_limit = 55
|
nanobot_limit = 58
|
||||||
shield_battery_limit = 55
|
shield_battery_limit = 58
|
||||||
hit_pts = 9200
|
hit_pts = 9200
|
||||||
pilot_mesh = generic_pilot
|
pilot_mesh = generic_pilot
|
||||||
mass = 150
|
mass = 150
|
||||||
@@ -5273,6 +5317,7 @@ hp_type = hp_gun_special_4, HpWeapon01, HpWeapon02, HpWeapon03, HpWeapon04, HpWe
|
|||||||
hp_type = hp_gun_special_3, HpWeapon01, HpWeapon02, HpWeapon03, HpWeapon04, HpWeapon05, HpWeapon06
|
hp_type = hp_gun_special_3, HpWeapon01, HpWeapon02, HpWeapon03, HpWeapon04, HpWeapon05, HpWeapon06
|
||||||
hp_type = hp_gun_special_2, HpWeapon01, HpWeapon02, HpWeapon03, HpWeapon04, HpWeapon05, HpWeapon06
|
hp_type = hp_gun_special_2, HpWeapon01, HpWeapon02, HpWeapon03, HpWeapon04, HpWeapon05, HpWeapon06
|
||||||
hp_type = hp_gun_special_1, HpWeapon01, HpWeapon02, HpWeapon03, HpWeapon04, HpWeapon05, HpWeapon06
|
hp_type = hp_gun_special_1, HpWeapon01, HpWeapon02, HpWeapon03, HpWeapon04, HpWeapon05, HpWeapon06
|
||||||
|
hp_type = hp_elite_shield_special_10, HpShield01
|
||||||
hp_type = hp_elite_shield_special_9, HpShield01
|
hp_type = hp_elite_shield_special_9, HpShield01
|
||||||
hp_type = hp_elite_shield_special_8, HpShield01
|
hp_type = hp_elite_shield_special_8, HpShield01
|
||||||
hp_type = hp_elite_shield_special_7, HpShield01
|
hp_type = hp_elite_shield_special_7, HpShield01
|
||||||
@@ -5933,8 +5978,8 @@ material_library = fx\envmapbasic.mat
|
|||||||
envmap_material = envmapbasic
|
envmap_material = envmapbasic
|
||||||
cockpit = cockpits\civilian\civilian_elite.ini
|
cockpit = cockpits\civilian\civilian_elite.ini
|
||||||
pilot_mesh = generic_pilot
|
pilot_mesh = generic_pilot
|
||||||
nanobot_limit = 43
|
nanobot_limit = 58
|
||||||
shield_battery_limit = 43
|
shield_battery_limit = 58
|
||||||
mass = 150
|
mass = 150
|
||||||
hold_size = 60
|
hold_size = 60
|
||||||
linear_drag = 1
|
linear_drag = 1
|
||||||
@@ -5948,7 +5993,7 @@ camera_horizontal_turn_angle = 20
|
|||||||
camera_vertical_turn_up_angle = 5
|
camera_vertical_turn_up_angle = 5
|
||||||
camera_vertical_turn_down_angle = 30
|
camera_vertical_turn_down_angle = 30
|
||||||
camera_turn_look_ahead_slerp_amount = 1
|
camera_turn_look_ahead_slerp_amount = 1
|
||||||
hit_pts = 6200
|
hit_pts = 9200
|
||||||
explosion_arch = explosion_cv_fighter
|
explosion_arch = explosion_cv_fighter
|
||||||
surface_hit_effects = 0, small_hull_hit_light01, small_hull_hit_light02, small_hull_hit_light03
|
surface_hit_effects = 0, small_hull_hit_light01, small_hull_hit_light02, small_hull_hit_light03
|
||||||
surface_hit_effects = 150, small_hull_hit_medium01, small_hull_hit_medium02, small_hull_hit_medium03
|
surface_hit_effects = 150, small_hull_hit_medium01, small_hull_hit_medium02, small_hull_hit_medium03
|
||||||
@@ -5967,7 +6012,8 @@ HP_bay_external = HpBayDoor02
|
|||||||
HP_tractor_source = HpTractor_Source
|
HP_tractor_source = HpTractor_Source
|
||||||
num_exhaust_nozzles = 2
|
num_exhaust_nozzles = 2
|
||||||
shield_link = cv_fighter5_shield01, HpMount, HpShield01
|
shield_link = cv_fighter5_shield01, HpMount, HpShield01
|
||||||
hp_type = hp_gun_special_8, HpWeapon01, HpWeapon02, HpWeapon05
|
hp_type = hp_gun_special_9, HpWeapon01, HpWeapon02, HpWeapon05
|
||||||
|
hp_type = hp_gun_special_8, HpWeapon01, HpWeapon02, HpWeapon03, HpWeapon04, HpWeapon05
|
||||||
hp_type = hp_gun_special_7, HpWeapon01, HpWeapon02, HpWeapon03, HpWeapon04, HpWeapon05
|
hp_type = hp_gun_special_7, HpWeapon01, HpWeapon02, HpWeapon03, HpWeapon04, HpWeapon05
|
||||||
hp_type = hp_gun_special_6, HpWeapon01, HpWeapon02, HpWeapon03, HpWeapon04, HpWeapon05
|
hp_type = hp_gun_special_6, HpWeapon01, HpWeapon02, HpWeapon03, HpWeapon04, HpWeapon05
|
||||||
hp_type = hp_gun_special_5, HpWeapon01, HpWeapon02, HpWeapon03, HpWeapon04, HpWeapon05
|
hp_type = hp_gun_special_5, HpWeapon01, HpWeapon02, HpWeapon03, HpWeapon04, HpWeapon05
|
||||||
@@ -5975,6 +6021,8 @@ hp_type = hp_gun_special_4, HpWeapon01, HpWeapon02, HpWeapon03, HpWeapon04, HpWe
|
|||||||
hp_type = hp_gun_special_3, HpWeapon01, HpWeapon02, HpWeapon03, HpWeapon04, HpWeapon05
|
hp_type = hp_gun_special_3, HpWeapon01, HpWeapon02, HpWeapon03, HpWeapon04, HpWeapon05
|
||||||
hp_type = hp_gun_special_2, HpWeapon01, HpWeapon02, HpWeapon03, HpWeapon04, HpWeapon05
|
hp_type = hp_gun_special_2, HpWeapon01, HpWeapon02, HpWeapon03, HpWeapon04, HpWeapon05
|
||||||
hp_type = hp_gun_special_1, HpWeapon01, HpWeapon02, HpWeapon03, HpWeapon04, HpWeapon05
|
hp_type = hp_gun_special_1, HpWeapon01, HpWeapon02, HpWeapon03, HpWeapon04, HpWeapon05
|
||||||
|
hp_type = hp_elite_shield_special_10, HpShield01
|
||||||
|
hp_type = hp_elite_shield_special_9, HpShield01
|
||||||
hp_type = hp_elite_shield_special_8, HpShield01
|
hp_type = hp_elite_shield_special_8, HpShield01
|
||||||
hp_type = hp_elite_shield_special_7, HpShield01
|
hp_type = hp_elite_shield_special_7, HpShield01
|
||||||
hp_type = hp_elite_shield_special_6, HpShield01
|
hp_type = hp_elite_shield_special_6, HpShield01
|
||||||
@@ -5986,6 +6034,7 @@ hp_type = hp_elite_shield_special_1, HpShield01
|
|||||||
hp_type = hp_thruster, HpThruster01
|
hp_type = hp_thruster, HpThruster01
|
||||||
hp_type = hp_mine_dropper, HpMine01
|
hp_type = hp_mine_dropper, HpMine01
|
||||||
hp_type = hp_countermeasure_dropper, HpCM01
|
hp_type = hp_countermeasure_dropper, HpCM01
|
||||||
|
hp_type = hp_turret_special_9, HpTurret01
|
||||||
hp_type = hp_turret_special_8, HpTurret01
|
hp_type = hp_turret_special_8, HpTurret01
|
||||||
hp_type = hp_turret_special_7, HpTurret01
|
hp_type = hp_turret_special_7, HpTurret01
|
||||||
hp_type = hp_turret_special_6, HpTurret01
|
hp_type = hp_turret_special_6, HpTurret01
|
||||||
@@ -6687,8 +6736,8 @@ material_library = fx\envmapbasic.mat
|
|||||||
envmap_material = envmapbasic
|
envmap_material = envmapbasic
|
||||||
cockpit = cockpits\corsair\bw_elite.ini
|
cockpit = cockpits\corsair\bw_elite.ini
|
||||||
pilot_mesh = generic_pilot
|
pilot_mesh = generic_pilot
|
||||||
nanobot_limit = 33
|
nanobot_limit = 58
|
||||||
shield_battery_limit = 33
|
shield_battery_limit = 58
|
||||||
mass = 150
|
mass = 150
|
||||||
hold_size = 45
|
hold_size = 45
|
||||||
linear_drag = 1
|
linear_drag = 1
|
||||||
@@ -6702,7 +6751,7 @@ camera_horizontal_turn_angle = 20
|
|||||||
camera_vertical_turn_up_angle = 10
|
camera_vertical_turn_up_angle = 10
|
||||||
camera_vertical_turn_down_angle = 20
|
camera_vertical_turn_down_angle = 20
|
||||||
camera_turn_look_ahead_slerp_amount = 1
|
camera_turn_look_ahead_slerp_amount = 1
|
||||||
hit_pts = 4900
|
hit_pts = 9200
|
||||||
explosion_arch = explosion_li_elite
|
explosion_arch = explosion_li_elite
|
||||||
surface_hit_effects = 0, small_hull_hit_light01, small_hull_hit_light02, small_hull_hit_light03
|
surface_hit_effects = 0, small_hull_hit_light01, small_hull_hit_light02, small_hull_hit_light03
|
||||||
surface_hit_effects = 150, small_hull_hit_medium01, small_hull_hit_medium02, small_hull_hit_medium03
|
surface_hit_effects = 150, small_hull_hit_medium01, small_hull_hit_medium02, small_hull_hit_medium03
|
||||||
@@ -6721,13 +6770,18 @@ HP_bay_external = HpBayDoor02
|
|||||||
HP_tractor_source = HpTractor_Source
|
HP_tractor_source = HpTractor_Source
|
||||||
num_exhaust_nozzles = 2
|
num_exhaust_nozzles = 2
|
||||||
shield_link = bw_elite_shield01, HpMount, HpShield01
|
shield_link = bw_elite_shield01, HpMount, HpShield01
|
||||||
hp_type = hp_gun_special_7, HpWeapon01, HpWeapon02, HpWeapon03, HpWeapon04
|
hp_type = hp_gun_special_9, HpWeapon01, HpWeapon02, HpWeapon03, HpWeapon04
|
||||||
|
hp_type = hp_gun_special_8, HpWeapon01, HpWeapon02, HpWeapon03, HpWeapon04, HpWeapon05, HpWeapon06
|
||||||
|
hp_type = hp_gun_special_7, HpWeapon01, HpWeapon02, HpWeapon03, HpWeapon04, HpWeapon05, HpWeapon06
|
||||||
hp_type = hp_gun_special_6, HpWeapon01, HpWeapon02, HpWeapon03, HpWeapon04, HpWeapon05, HpWeapon06
|
hp_type = hp_gun_special_6, HpWeapon01, HpWeapon02, HpWeapon03, HpWeapon04, HpWeapon05, HpWeapon06
|
||||||
hp_type = hp_gun_special_5, HpWeapon01, HpWeapon02, HpWeapon03, HpWeapon04, HpWeapon05, HpWeapon06
|
hp_type = hp_gun_special_5, HpWeapon01, HpWeapon02, HpWeapon03, HpWeapon04, HpWeapon05, HpWeapon06
|
||||||
hp_type = hp_gun_special_4, HpWeapon01, HpWeapon02, HpWeapon03, HpWeapon04, HpWeapon05, HpWeapon06
|
hp_type = hp_gun_special_4, HpWeapon01, HpWeapon02, HpWeapon03, HpWeapon04, HpWeapon05, HpWeapon06
|
||||||
hp_type = hp_gun_special_3, HpWeapon01, HpWeapon02, HpWeapon03, HpWeapon04, HpWeapon05, HpWeapon06
|
hp_type = hp_gun_special_3, HpWeapon01, HpWeapon02, HpWeapon03, HpWeapon04, HpWeapon05, HpWeapon06
|
||||||
hp_type = hp_gun_special_2, HpWeapon01, HpWeapon02, HpWeapon03, HpWeapon04, HpWeapon05, HpWeapon06
|
hp_type = hp_gun_special_2, HpWeapon01, HpWeapon02, HpWeapon03, HpWeapon04, HpWeapon05, HpWeapon06
|
||||||
hp_type = hp_gun_special_1, HpWeapon01, HpWeapon02, HpWeapon03, HpWeapon04, HpWeapon05, HpWeapon06
|
hp_type = hp_gun_special_1, HpWeapon01, HpWeapon02, HpWeapon03, HpWeapon04, HpWeapon05, HpWeapon06
|
||||||
|
hp_type = hp_elite_shield_special_10, HpShield01
|
||||||
|
hp_type = hp_elite_shield_special_9, HpShield01
|
||||||
|
hp_type = hp_elite_shield_special_8, HpShield01
|
||||||
hp_type = hp_elite_shield_special_7, HpShield01
|
hp_type = hp_elite_shield_special_7, HpShield01
|
||||||
hp_type = hp_elite_shield_special_6, HpShield01
|
hp_type = hp_elite_shield_special_6, HpShield01
|
||||||
hp_type = hp_elite_shield_special_5, HpShield01
|
hp_type = hp_elite_shield_special_5, HpShield01
|
||||||
@@ -7120,8 +7174,8 @@ material_library = fx\envmapbasic.mat
|
|||||||
envmap_material = envmapbasic
|
envmap_material = envmapbasic
|
||||||
cockpit = cockpits\liberty\or_elite.ini
|
cockpit = cockpits\liberty\or_elite.ini
|
||||||
pilot_mesh = generic_pilot
|
pilot_mesh = generic_pilot
|
||||||
nanobot_limit = 29
|
nanobot_limit = 52
|
||||||
shield_battery_limit = 29
|
shield_battery_limit = 52
|
||||||
mass = 150
|
mass = 150
|
||||||
hold_size = 70
|
hold_size = 70
|
||||||
linear_drag = 1
|
linear_drag = 1
|
||||||
@@ -7135,7 +7189,7 @@ camera_horizontal_turn_angle = 17
|
|||||||
camera_vertical_turn_up_angle = 5
|
camera_vertical_turn_up_angle = 5
|
||||||
camera_vertical_turn_down_angle = 25
|
camera_vertical_turn_down_angle = 25
|
||||||
camera_turn_look_ahead_slerp_amount = 1
|
camera_turn_look_ahead_slerp_amount = 1
|
||||||
hit_pts = 4200
|
hit_pts = 8600
|
||||||
explosion_arch = explosion_li_elite
|
explosion_arch = explosion_li_elite
|
||||||
surface_hit_effects = 0, small_hull_hit_light01, small_hull_hit_light02, small_hull_hit_light03
|
surface_hit_effects = 0, small_hull_hit_light01, small_hull_hit_light02, small_hull_hit_light03
|
||||||
surface_hit_effects = 150, small_hull_hit_medium01, small_hull_hit_medium02, small_hull_hit_medium03
|
surface_hit_effects = 150, small_hull_hit_medium01, small_hull_hit_medium02, small_hull_hit_medium03
|
||||||
@@ -7154,12 +7208,18 @@ HP_bay_external = HpBayDoor02
|
|||||||
HP_tractor_source = HpTractor_Source
|
HP_tractor_source = HpTractor_Source
|
||||||
num_exhaust_nozzles = 3
|
num_exhaust_nozzles = 3
|
||||||
shield_link = or_elite_shield01, HpMount, HpShield01
|
shield_link = or_elite_shield01, HpMount, HpShield01
|
||||||
|
hp_type = hp_gun_special_8, HpWeapon01, HpWeapon02, HpWeapon03, HpWeapon04
|
||||||
|
hp_type = hp_gun_special_7, HpWeapon01, HpWeapon02, HpWeapon03, HpWeapon04, HpWeapon05, HpWeapon06
|
||||||
hp_type = hp_gun_special_6, HpWeapon01, HpWeapon02, HpWeapon03, HpWeapon04, HpWeapon05, HpWeapon06
|
hp_type = hp_gun_special_6, HpWeapon01, HpWeapon02, HpWeapon03, HpWeapon04, HpWeapon05, HpWeapon06
|
||||||
hp_type = hp_gun_special_5, HpWeapon01, HpWeapon02, HpWeapon03, HpWeapon04, HpWeapon05, HpWeapon06
|
hp_type = hp_gun_special_5, HpWeapon01, HpWeapon02, HpWeapon03, HpWeapon04, HpWeapon05, HpWeapon06
|
||||||
hp_type = hp_gun_special_4, HpWeapon01, HpWeapon02, HpWeapon03, HpWeapon04, HpWeapon05, HpWeapon06
|
hp_type = hp_gun_special_4, HpWeapon01, HpWeapon02, HpWeapon03, HpWeapon04, HpWeapon05, HpWeapon06
|
||||||
hp_type = hp_gun_special_3, HpWeapon01, HpWeapon02, HpWeapon03, HpWeapon04, HpWeapon05, HpWeapon06
|
hp_type = hp_gun_special_3, HpWeapon01, HpWeapon02, HpWeapon03, HpWeapon04, HpWeapon05, HpWeapon06
|
||||||
hp_type = hp_gun_special_2, HpWeapon01, HpWeapon02, HpWeapon03, HpWeapon04, HpWeapon05, HpWeapon06
|
hp_type = hp_gun_special_2, HpWeapon01, HpWeapon02, HpWeapon03, HpWeapon04, HpWeapon05, HpWeapon06
|
||||||
hp_type = hp_gun_special_1, HpWeapon01, HpWeapon02, HpWeapon03, HpWeapon04, HpWeapon05, HpWeapon06
|
hp_type = hp_gun_special_1, HpWeapon01, HpWeapon02, HpWeapon03, HpWeapon04, HpWeapon05, HpWeapon06
|
||||||
|
hp_type = hp_elite_shield_special_10, HpShield01
|
||||||
|
hp_type = hp_elite_shield_special_9, HpShield01
|
||||||
|
hp_type = hp_elite_shield_special_8, HpShield01
|
||||||
|
hp_type = hp_elite_shield_special_7, HpShield01
|
||||||
hp_type = hp_elite_shield_special_6, HpShield01
|
hp_type = hp_elite_shield_special_6, HpShield01
|
||||||
hp_type = hp_elite_shield_special_5, HpShield01
|
hp_type = hp_elite_shield_special_5, HpShield01
|
||||||
hp_type = hp_elite_shield_special_4, HpShield01
|
hp_type = hp_elite_shield_special_4, HpShield01
|
||||||
@@ -7169,6 +7229,8 @@ hp_type = hp_elite_shield_special_1, HpShield01
|
|||||||
hp_type = hp_thruster, HpThruster01
|
hp_type = hp_thruster, HpThruster01
|
||||||
hp_type = hp_mine_dropper, HpMine01
|
hp_type = hp_mine_dropper, HpMine01
|
||||||
hp_type = hp_countermeasure_dropper, HpCM01
|
hp_type = hp_countermeasure_dropper, HpCM01
|
||||||
|
hp_type = hp_turret_special_8, HpTurret01
|
||||||
|
hp_type = hp_turret_special_7, HpTurret01
|
||||||
hp_type = hp_turret_special_6, HpTurret01
|
hp_type = hp_turret_special_6, HpTurret01
|
||||||
hp_type = hp_turret_special_5, HpTurret01
|
hp_type = hp_turret_special_5, HpTurret01
|
||||||
hp_type = hp_turret_special_4, HpTurret01
|
hp_type = hp_turret_special_4, HpTurret01
|
||||||
@@ -9371,7 +9433,7 @@ camera_horizontal_turn_angle = 20
|
|||||||
camera_vertical_turn_up_angle = 10
|
camera_vertical_turn_up_angle = 10
|
||||||
camera_vertical_turn_down_angle = 20
|
camera_vertical_turn_down_angle = 20
|
||||||
camera_turn_look_ahead_slerp_amount = 1.000000
|
camera_turn_look_ahead_slerp_amount = 1.000000
|
||||||
hit_pts = 5600
|
hit_pts = 8600
|
||||||
explosion_arch = explosion_ku_elite
|
explosion_arch = explosion_ku_elite
|
||||||
surface_hit_effects = 0, small_hull_hit_light01, small_hull_hit_light02, small_hull_hit_light03
|
surface_hit_effects = 0, small_hull_hit_light01, small_hull_hit_light02, small_hull_hit_light03
|
||||||
surface_hit_effects = 150, small_hull_hit_medium01, small_hull_hit_medium02, small_hull_hit_medium03
|
surface_hit_effects = 150, small_hull_hit_medium01, small_hull_hit_medium02, small_hull_hit_medium03
|
||||||
@@ -9398,6 +9460,8 @@ hp_type = hp_gun_special_4, HpWeapon01, HpWeapon02, HpWeapon03, HpWeapon04, HpWe
|
|||||||
hp_type = hp_gun_special_3, HpWeapon01, HpWeapon02, HpWeapon03, HpWeapon04, HpWeapon05, HpWeapon06
|
hp_type = hp_gun_special_3, HpWeapon01, HpWeapon02, HpWeapon03, HpWeapon04, HpWeapon05, HpWeapon06
|
||||||
hp_type = hp_gun_special_2, HpWeapon01, HpWeapon02, HpWeapon03, HpWeapon04, HpWeapon05, HpWeapon06
|
hp_type = hp_gun_special_2, HpWeapon01, HpWeapon02, HpWeapon03, HpWeapon04, HpWeapon05, HpWeapon06
|
||||||
hp_type = hp_gun_special_1, HpWeapon01, HpWeapon02, HpWeapon03, HpWeapon04, HpWeapon05, HpWeapon06
|
hp_type = hp_gun_special_1, HpWeapon01, HpWeapon02, HpWeapon03, HpWeapon04, HpWeapon05, HpWeapon06
|
||||||
|
hp_type = hp_elite_shield_special_10, HpShield01
|
||||||
|
hp_type = hp_elite_shield_special_9, HpShield01
|
||||||
hp_type = hp_elite_shield_special_8, HpShield01
|
hp_type = hp_elite_shield_special_8, HpShield01
|
||||||
hp_type = hp_elite_shield_special_7, HpShield01
|
hp_type = hp_elite_shield_special_7, HpShield01
|
||||||
hp_type = hp_elite_shield_special_6, HpShield01
|
hp_type = hp_elite_shield_special_6, HpShield01
|
||||||
@@ -9411,8 +9475,8 @@ hp_type = hp_mine_dropper, HpMine01
|
|||||||
hp_type = hp_countermeasure_dropper, HpCM01
|
hp_type = hp_countermeasure_dropper, HpCM01
|
||||||
hp_type = hp_torpedo_special_1, HpTorpedo01
|
hp_type = hp_torpedo_special_1, HpTorpedo01
|
||||||
hp_type = hp_torpedo_special_2, HpTorpedo01
|
hp_type = hp_torpedo_special_2, HpTorpedo01
|
||||||
nanobot_limit = 42
|
nanobot_limit = 58
|
||||||
shield_battery_limit = 42
|
shield_battery_limit = 58
|
||||||
|
|
||||||
|
|
||||||
; Armored Transport Player
|
; Armored Transport Player
|
||||||
|
|||||||
Reference in New Issue
Block a user