Add Thruster FX Colours & Misc
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+171
-1
@@ -98,6 +98,174 @@ lootable = true
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separation_explosion = sever_debris
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LODranges = 0, 999999
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; Bretonia Thruster
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[Thruster]
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nickname = bretonia_thruster
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ids_name = 263741
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ids_info = 264741
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DA_archetype = equipment\models\st\ku_thruster.3db
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material_library = equipment\models\ku_equip.mat
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HP_child = HpConnect
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hit_pts = 2000
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explosion_resistance = 0.5
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debris_type = debris_normal
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parent_impulse = 20
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child_impulse = 80
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volume = 0
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mass = 10
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max_force = 75500
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particles = gf_ge_br_thruster_01
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hp_particles = hpthrust
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power_usage = 210
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lootable = true
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separation_explosion = sever_debris
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LODranges = 0, 999999
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; Corsair Thruster
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[Thruster]
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nickname = corsair_thruster
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ids_name = 263741
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ids_info = 264741
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DA_archetype = equipment\models\st\ku_thruster.3db
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material_library = equipment\models\ku_equip.mat
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HP_child = HpConnect
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hit_pts = 2000
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explosion_resistance = 0.5
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debris_type = debris_normal
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parent_impulse = 20
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child_impulse = 80
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volume = 0
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mass = 10
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max_force = 75500
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particles = gf_ge_co_thruster_01
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hp_particles = hpthrust
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power_usage = 210
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lootable = true
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separation_explosion = sever_debris
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LODranges = 0, 999999
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; Kusari Thruster
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[Thruster]
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nickname = kusari_thruster
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ids_name = 263741
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ids_info = 264741
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DA_archetype = equipment\models\st\ku_thruster.3db
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material_library = equipment\models\ku_equip.mat
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HP_child = HpConnect
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hit_pts = 2000
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explosion_resistance = 0.5
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debris_type = debris_normal
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parent_impulse = 20
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child_impulse = 80
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volume = 0
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mass = 10
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max_force = 75500
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particles = gf_ge_ku_thruster_01
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hp_particles = hpthrust
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power_usage = 210
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lootable = true
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separation_explosion = sever_debris
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LODranges = 0, 999999
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; Lanehackers Thruster
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[Thruster]
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nickname = lanehackers_thruster
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ids_name = 263741
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ids_info = 264741
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DA_archetype = equipment\models\st\ku_thruster.3db
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material_library = equipment\models\ku_equip.mat
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HP_child = HpConnect
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hit_pts = 2000
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explosion_resistance = 0.5
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debris_type = debris_normal
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parent_impulse = 20
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child_impulse = 80
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volume = 0
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mass = 10
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max_force = 75500
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particles = gf_ge_lh_thruster_01
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hp_particles = hpthrust
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power_usage = 210
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lootable = true
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separation_explosion = sever_debris
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LODranges = 0, 999999
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; Liberty Thruster
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[Thruster]
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nickname = liberty_thruster
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ids_name = 263741
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ids_info = 264741
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DA_archetype = equipment\models\st\ku_thruster.3db
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material_library = equipment\models\ku_equip.mat
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HP_child = HpConnect
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hit_pts = 2000
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explosion_resistance = 0.5
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debris_type = debris_normal
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parent_impulse = 20
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child_impulse = 80
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volume = 0
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mass = 10
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max_force = 75500
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particles = gf_ge_li_thruster_01
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hp_particles = hpthrust
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power_usage = 210
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lootable = true
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separation_explosion = sever_debris
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LODranges = 0, 999999
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; Outcast Thruster
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[Thruster]
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nickname = outcast_thruster
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ids_name = 263741
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ids_info = 264741
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DA_archetype = equipment\models\st\ku_thruster.3db
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material_library = equipment\models\ku_equip.mat
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HP_child = HpConnect
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hit_pts = 2000
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explosion_resistance = 0.5
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debris_type = debris_normal
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parent_impulse = 20
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child_impulse = 80
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volume = 0
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mass = 10
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max_force = 75500
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particles = gf_ge_ou_thruster_01
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hp_particles = hpthrust
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power_usage = 210
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lootable = true
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separation_explosion = sever_debris
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LODranges = 0, 999999
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; Rheinland Thruster
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[Thruster]
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nickname = rheinland_thruster
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ids_name = 263741
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ids_info = 264741
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DA_archetype = equipment\models\st\ku_thruster.3db
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material_library = equipment\models\ku_equip.mat
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HP_child = HpConnect
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hit_pts = 2000
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explosion_resistance = 0.5
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debris_type = debris_normal
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parent_impulse = 20
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child_impulse = 80
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volume = 0
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mass = 10
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max_force = 75500
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particles = gf_ge_rh_thruster_01
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hp_particles = hpthrust
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power_usage = 210
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lootable = true
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separation_explosion = sever_debris
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LODranges = 0, 999999
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; Order Thruster
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[Thruster]
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@@ -122,6 +290,8 @@ lootable = true
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separation_explosion = sever_debris
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LODranges = 0, 999999
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; Nomad Thruster
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[Thruster]
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nickname = no_thruster
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ids_name = 263742
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@@ -136,7 +306,7 @@ child_impulse = 80
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volume = 0
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mass = 10
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max_force = 75500
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particles = gf_ge_s_thruster_01
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particles = gf_ge_no_thruster_01
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hp_particles = hpthrust
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power_usage = 210
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lootable = true
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