diff --git a/BUILD_INFO.txt b/BUILD_INFO.txt index 8db68a4a..1966c5c6 100644 --- a/BUILD_INFO.txt +++ b/BUILD_INFO.txt @@ -1,6 +1,6 @@ -REM renderer update (64-bit) -mod base: 5d3466fe459790c2824ce7a51eebe3646b621bfb -renderer source: b0d47563bfbc08a36e1e74c7a876a0d02270fea9 -renderer build: OK - MSVC Release|x64 -renderer sha256: 614b64e7b507c255ba23d03e0c594a8db360148ce43d9d618b377dc4176b1f51 -scope: renderer only; existing new-rem-client runtime and missions retained +REM-Client test build (64-bit) +date: 2026-11-08 01:22 +commit: 5ff7cb6 (main) +subject: Aktuellen main mit den Nebelkorrekturen zusammenführen +tree: clean +build: OK diff --git a/DLLS/BIN/content.dll b/DLLS/BIN/content.dll index 9d0abd8e..46021284 100644 Binary files a/DLLS/BIN/content.dll and b/DLLS/BIN/content.dll differ diff --git a/EXE/DALib.dll b/EXE/DALib.dll index e3a6a84c..e62c6dab 100644 Binary files a/EXE/DALib.dll and b/EXE/DALib.dll differ diff --git a/EXE/Freelancer.exe b/EXE/Freelancer.exe old mode 100644 new mode 100755 index e17bc01e..a93387fb Binary files a/EXE/Freelancer.exe and b/EXE/Freelancer.exe differ diff --git a/EXE/alchemy.dll b/EXE/alchemy.dll index 3aef4b60..507ebc6a 100644 Binary files a/EXE/alchemy.dll and b/EXE/alchemy.dll differ diff --git a/EXE/common.dll b/EXE/common.dll index 4713e3e1..11754d81 100644 Binary files a/EXE/common.dll and b/EXE/common.dll differ diff --git a/EXE/dacom.dll b/EXE/dacom.dll index b7ff03a9..41ed3369 100644 Binary files a/EXE/dacom.dll and b/EXE/dacom.dll differ diff --git a/EXE/deformable2.dll b/EXE/deformable2.dll index 38c567eb..8f1e2b50 100644 Binary files a/EXE/deformable2.dll and b/EXE/deformable2.dll differ diff --git a/EXE/engbase.dll b/EXE/engbase.dll index 75cc0f2a..e173bd80 100644 Binary files a/EXE/engbase.dll and b/EXE/engbase.dll differ diff --git a/EXE/flmaterials.dll b/EXE/flmaterials.dll index 5f1b6998..265099be 100644 Binary files a/EXE/flmaterials.dll and b/EXE/flmaterials.dll differ diff --git a/EXE/freelancer.ini b/EXE/freelancer.ini index dc3a29e4..8689e765 100644 --- a/EXE/freelancer.ini +++ b/EXE/freelancer.ini @@ -1,245 +1,245 @@ -; -; FreeLancer - game configuration file -; - -[Freelancer] -data path = ..\data -local_server = rpclocal.dll -initial_world = InitialWorld.ini ;relative to Data path -AppGUID = {A690F026-26F0-4e57-ACA0-ECF868E48D21} - -[Startup] -;movie_file = movies\MGS_Logo_Final.wmv -;movie_file = movies\DA_Logo_Final.wmv -;movie_file = movies\FL_Intro.wmv - -[ListServer] -;;;hostname = localhost ;Your local machine -;;;hostname = FLListServer2.dns.corp.microsoft.com ;GUN server in Austin -;;;hostname = 131.107.135.190 ;GUN server in Redmond -;;;hostname = fllistserver.zone.msn.com ;GUN server in Redmond (DNS entry) -hostname = gun.rem-freelancer.moe ;Alternative GUN server gun.rem-freelancer.moe, gun.fllistserver.com -port = 2300 - -[Server] -;name = M9Universe -;description = My cool Freelancer server -death_penalty = 100 ; percentage of your cargo (commoditied and unmounted equipment) lost at death in MP - -[Initial MP DLLs] -path = ..\dlls\bin -DLL = Content.dll, GameSupport, HIGHEST -; required to operate gates and docks -; required to create ships in space -DLL = Content.dll, SpaceSupport, NORMAL -DLL = Content.dll, BaseSupport, NORMAL - -DLL = Content.dll, SpacePop, LOWEST ;populator -DLL = Content.dll, AISandbox, BELOW_NORMAL -DLL = Content.dll, TestAutomation, BELOW_NORMAL -DLL = Content.dll, BasePop, LOWEST - -[Initial SP DLLs] -path = ..\dlls\bin -DLL = Content.dll, GameSupport, HIGHEST -; required to operate gates and docks -; required to create ships in space -DLL = Content.dll, SpaceSupport, NORMAL -DLL = Content.dll, BaseSupport, NORMAL - -DLL = Content.dll, StoryLauncher, BELOW_NORMAL ;story/static missions -DLL = Content.dll, SpacePop, LOWEST ;populator -DLL = Content.dll, AISandbox, BELOW_NORMAL -DLL = Content.dll, TestAutomation, BELOW_NORMAL -DLL = Content.dll, BasePop, LOWEST - -;DLL = callsign.dll, player 1 1-1 ; REM: plugin not in the rebuild yet - -[Resources] -DLL = InfoCards.dll ; Contains all infocard text resources -DLL = MiscText.dll ; Contains other bulk text resource: rumor, offer, and mission text -DLL = NameResources.dll ; Contains names of things, primarily. -DLL = EquipResources.dll ;Contains names of equipment (in string table) and infocards for equipment (in HTML resources) -DLL = OfferBribeResources.dll ; Contains random mission offers and bribes -DLL = MiscTextInfo2.dll ;Contains MP UI elements as well as other misc. text -DLL = remres.dll ; Dynamic Infocards - -[Data] - -;;; ************************************************************************ -;;; SNICHOLS: There is a multi-player optimization that has been made to -;;; the archetype system. This optimization allows archetype-holding packets -;;; to store those values in 16 bits instead of 32 bits. It is vital that -;;; the order of shared archetype initialization is kept in sync between -;;; the client and server. This must be verified before releasing any patch -;;; without increasing the "build number". Otherwise, unpredictable results -;;; will occur. -;;; ************************************************************************ - -;EMAURER must load solar archetypes before universe. Universe inspects solar OBJECT_TYPE values. - solar = solar\solararch.ini - universe = universe\universe.ini - constants = constants.ini ;constant variables - fonts = fonts\fonts.ini - rich_fonts = fonts\rich_fonts.ini - sounds = audio\ambience_sounds.ini ;sound-effects (NOT music) for exterior map locations, regions, areas and solar objects - sounds = audio\sounds.ini ;all sfx not falling into some other category - sounds = audio\engine_sounds.ini ;engine sounds only - sounds = audio\interface_sounds.ini - sounds = audio\music.ini - sounds = audio\story_sounds.ini ;dialogue for the story (except for news broadcasts) - sounds = audio\arc_sounds.ini ;dialogue for the REM Story Arcs - sounds = audio\contract_sounds.ini ;dialogue for the REM Contracts - sounds = audio\gf_sounds.ini ;sound-effects for gameflow - bases, rooms etc. -; sounds = audio\news_sounds.ini ;dialogue for news broadcasts - re-usable PLUS story CUT on 20021211 MG - voices = audio\voices_space_male.ini ;dialogue for male NPCs in space (all re-usable) - voices = audio\voices_space_female.ini ;dialogue for female NPCs in space (all re-usable) - voices = audio\voices_base_male.ini ;dialogue for male NPCs on bases (all re-usable) - voices = audio\voices_base_female.ini ;dialogue for female NPCs on bases (all re-usable) - voices = audio\voices_recognizable.ini ;all the main characters’ voice profiles (re-usable dialogue only) (must be read in before mission-specific lines) - voices = audio\voices_mission01.ini ;dialogue specific to mission 01 (story & special supporting characters only - no reusable dialogue) - voices = audio\voices_mission02.ini ;dialogue specific to mission 02 (story & special supporting characters only - no reusable dialogue) - voices = audio\voices_mission03.ini ;dialogue specific to mission 03 (story & special supporting characters only - no reusable dialogue) - voices = audio\voices_mission04.ini ;dialogue specific to mission 04 (story & special supporting characters only - no reusable dialogue) - voices = audio\voices_mission05.ini ;dialogue specific to mission 05 (story & special supporting characters only - no reusable dialogue) - voices = audio\voices_mission06.ini ;dialogue specific to mission 06 (story & special supporting characters only - no reusable dialogue) - voices = audio\voices_mission07.ini ;dialogue specific to mission 07 (story & special supporting characters only - no reusable dialogue) - voices = audio\voices_mission08.ini ;dialogue specific to mission 08 (story & special supporting characters only - no reusable dialogue) - voices = audio\voices_mission09.ini ;dialogue specific to mission 09 (story & special supporting characters only - no reusable dialogue) - voices = audio\voices_mission10.ini ;dialogue specific to mission 10 (story & special supporting characters only - no reusable dialogue) - voices = audio\voices_mission11.ini ;dialogue specific to mission 11 (story & special supporting characters only - no reusable dialogue) - voices = audio\voices_mission12.ini ;dialogue specific to mission 12 (story & special supporting characters only - no reusable dialogue) - voices = audio\voices_mission13.ini ;dialogue specific to mission 13 (story & special supporting characters only - no reusable dialogue) - voices = audio\voices_mission14.ini ;dialogue specific to mission 14 (story & special supporting characters only - no reusable dialogue) -; voices = audio\voices_tutorial.ini ;dialogue specific to tutorial CUT on 20021211 MG - - explosions = fx\explosions.ini - debris = fx\explosions.ini - asteroids = solar\asteroidarch.ini - - equipment = equipment\light_equip.ini - equipment = equipment\select_equip.ini - equipment = equipment\misc_equip.ini - equipment = equipment\engine_equip.ini - equipment = equipment\ST_equip.ini - equipment = equipment\weapon_equip.ini - equipment = equipment\prop_equip.ini - equipment = equipment\fx_equip.ini - - ships = ships\shiparch.ini - ships = ships\rtc_shiparch.ini - ships = ships\shiparch_arcs.ini - goods = equipment\goods.ini - goods = equipment\engine_good.ini - goods = equipment\misc_good.ini - goods = equipment\st_good.ini - goods = equipment\weapon_good.ini - - loadouts = ships\loadouts.ini - loadouts = ships\loadouts_special.ini - loadouts = ships\loadouts_utility.ini - loadouts = solar\loadouts.ini - bodyparts = characters\bodyparts.ini - costumes = characters\costumes.ini - PetalDB = PetalDB.ini - effects = fx\effect_types.ini ; needs to be before effects.ini - effects = fx\beam_effects.ini ; also needs to be before effects.ini - effects = fx\engines\engines_ale.ini - effects = fx\equipment\equipment_ale.ini - effects = fx\explosions\explosions_ale.ini - effects = fx\hull_hits\hull_hits_ale.ini - effects = fx\misc\misc_ale.ini - effects = fx\shields\shields_ale.ini - effects = fx\space\space_ale.ini - effects = fx\weapons\weapons_ale.ini - effects = fx\effects.ini - effects = fx\effects_explosion.ini -effect_shapes = fx\effect_shapes.ini - fuses = fx\fuse.ini - fuses = fx\fuse_br_battleship.ini - fuses = fx\fuse_br_destroyer.ini - fuses = fx\fuse_br_gunship.ini - fuses = fx\fuse_ku_battleship.ini - fuses = fx\fuse_ku_destroyer.ini - fuses = fx\fuse_ku_gunship.ini - fuses = fx\fuse_li_cruiser.ini - fuses = fx\fuse_li_dreadnought.ini - fuses = fx\fuse_rh_battleship.ini - fuses = fx\fuse_rh_cruiser.ini - fuses = fx\fuse_rh_gunship.ini - fuses = fx\fuse_or_osiris.ini - fuses = fx\fuse_transport.ini - fuses = fx\fuse_suprise_solar.ini - fuses = fx\fuse_freeport7.ini - fuses = fx\fuse_no2_cruiser.ini - fuses = fx\fuse_no2_gunboat.ini - fuses = fx\fuse_no2_gunship.ini - intro = interface\intro.ini -gate_tunnels = fx\gate_tunnel.ini - groups = InitialWorld.ini - HUD = interface\hud.ini - jump_effect = fx\jumpeffect.ini - igraph = igraph.ini -; bases has no filename but the key specifies the load order - bases - markets = equipment\market_misc.ini - markets = equipment\market_ships.ini - markets = equipment\market_commodities.ini - NewCharDB = characters\NewCharacter.ini - WeaponModDB = equipment\WeaponModDB.ini - rtcslider = scripts\rtcslider.ini - -[Error] -;EMAURER these four should remain as set. -log = $Window,65540 ; alert all asserts -log = $Window,-1,1 ; alert all errors (SEV_ERROR=1) - -;EMAURER comment out lines below to vary the amount of output spew. - -log = $Text, 65536, 5 ; 65536 means 'don't care' about kind value. - ; 5 refers to TRACE_LEVEL_5. means report all messages - ; with severity of 5 or less. lower the number, more severe - ; the message. WARNINGS are at level 2. reduce for less spew. - -;log = $Text, 'I' ; incoming packet transmission -;log = $Text, 'O' ; outgoing packet transmission -;log = $Text, 'i' ; instance creation related messages (mass, MOI, equip) -;log = $Text, 'r' ; significant attitude/reputation events (show results of AdjustAttitude calls) -;log = $Text, 'a' ; detailed info regarding loading/unloading of archetypes. -log = $Text, 'c' ; report server-side events sent to contollers -log = $Text, 'm' ; mission-generated messages -log = $Text, 's' ; log second thread activity -;log = $Text, 'f' ; report file opens/closes -;log = $Text, 'e' ; explosion/fuse messages -log = $Text, 'd' ; damage messages -log = $Text, 'A' ; reload console command messages - -;---------------------------- -; Error explanation -; -; log = where to display log message, kind of msg, severity of msg -; where: [no default] - ; $window = popup dialog - ; $text = debugger window - ; filename = any filename -; kind: [default = -1] - ; -1 // all kinds, distinguish display based on severity. - ; ERR_RENDER ='R', // Render Pipeline - ; ERR_NETWORK ='n', // SERVER.DLL - ; ERR_WARN ='w', // minor general problems - ; ERR_SPINST ='i', // instance creation messages - ; ERR_REP ='r', // log significant attitude/reputation events - ; ERR_ARCH ='a', // log unloads of archetypes. - ; ERR_CTRL ='c', // log server-side events sent to contollers - ; ERR_MISN ='m', // mission-generated messages - ; ERR_ASYNC ='s', // log second thread activity - ; ERR_FILEIO ='f', // print File open/close - ; ERR_ASSERT = 65540 // asserts -; severity: [ default = all severities ] - ; the lower the number the more severe - ; SEV_FATAL = 0 // Unrecoverable errors - ; SEV_ERROR = 1 // Recoverable errors - ; SEV_WARNING = 2 // Conditions which may indicate a problem, but are handled - ; SEV_NOTICE = 3 // Useful messages that are in release builds. - ; SEV_TRACE_1 = 4 // Information useful for debugging or determining program flow - ; SEV_TRACE_2..n = 5..n // Higher traces levels indicate more verbose information +; +; FreeLancer - game configuration file +; + +[Freelancer] +data path = ..\data +local_server = rpclocal.dll +initial_world = InitialWorld.ini ;relative to Data path +AppGUID = {A690F026-26F0-4e57-ACA0-ECF868E48D21} + +[Startup] +;movie_file = movies\MGS_Logo_Final.wmv +;movie_file = movies\DA_Logo_Final.wmv +;movie_file = movies\FL_Intro.wmv + +[ListServer] +;;;hostname = localhost ;Your local machine +;;;hostname = FLListServer2.dns.corp.microsoft.com ;GUN server in Austin +;;;hostname = 131.107.135.190 ;GUN server in Redmond +;;;hostname = fllistserver.zone.msn.com ;GUN server in Redmond (DNS entry) +hostname = gun.rem-freelancer.moe ;Alternative GUN server gun.rem-freelancer.moe, gun.fllistserver.com +port = 2300 + +[Server] +;name = M9Universe +;description = My cool Freelancer server +death_penalty = 100 ; percentage of your cargo (commoditied and unmounted equipment) lost at death in MP + +[Initial MP DLLs] +path = ..\dlls\bin +DLL = Content.dll, GameSupport, HIGHEST +; required to operate gates and docks +; required to create ships in space +DLL = Content.dll, SpaceSupport, NORMAL +DLL = Content.dll, BaseSupport, NORMAL + +DLL = Content.dll, SpacePop, LOWEST ;populator +DLL = Content.dll, AISandbox, BELOW_NORMAL +DLL = Content.dll, TestAutomation, BELOW_NORMAL +DLL = Content.dll, BasePop, LOWEST + +[Initial SP DLLs] +path = ..\dlls\bin +DLL = Content.dll, GameSupport, HIGHEST +; required to operate gates and docks +; required to create ships in space +DLL = Content.dll, SpaceSupport, NORMAL +DLL = Content.dll, BaseSupport, NORMAL + +DLL = Content.dll, StoryLauncher, BELOW_NORMAL ;story/static missions +DLL = Content.dll, SpacePop, LOWEST ;populator +DLL = Content.dll, AISandbox, BELOW_NORMAL +DLL = Content.dll, TestAutomation, BELOW_NORMAL +DLL = Content.dll, BasePop, LOWEST + +;DLL = callsign.dll, player 1 1-1 ; REM: plugin not in the rebuild yet + +[Resources] +DLL = InfoCards.dll ; Contains all infocard text resources +DLL = MiscText.dll ; Contains other bulk text resource: rumor, offer, and mission text +DLL = NameResources.dll ; Contains names of things, primarily. +DLL = EquipResources.dll ;Contains names of equipment (in string table) and infocards for equipment (in HTML resources) +DLL = OfferBribeResources.dll ; Contains random mission offers and bribes +DLL = MiscTextInfo2.dll ;Contains MP UI elements as well as other misc. text +DLL = remres.dll ; Dynamic Infocards + +[Data] + +;;; ************************************************************************ +;;; SNICHOLS: There is a multi-player optimization that has been made to +;;; the archetype system. This optimization allows archetype-holding packets +;;; to store those values in 16 bits instead of 32 bits. It is vital that +;;; the order of shared archetype initialization is kept in sync between +;;; the client and server. This must be verified before releasing any patch +;;; without increasing the "build number". Otherwise, unpredictable results +;;; will occur. +;;; ************************************************************************ + +;EMAURER must load solar archetypes before universe. Universe inspects solar OBJECT_TYPE values. + solar = solar\solararch.ini + universe = universe\universe.ini + constants = constants.ini ;constant variables + fonts = fonts\fonts.ini + rich_fonts = fonts\rich_fonts.ini + sounds = audio\ambience_sounds.ini ;sound-effects (NOT music) for exterior map locations, regions, areas and solar objects + sounds = audio\sounds.ini ;all sfx not falling into some other category + sounds = audio\engine_sounds.ini ;engine sounds only + sounds = audio\interface_sounds.ini + sounds = audio\music.ini + sounds = audio\story_sounds.ini ;dialogue for the story (except for news broadcasts) + sounds = audio\arc_sounds.ini ;dialogue for the REM Story Arcs + sounds = audio\contract_sounds.ini ;dialogue for the REM Contracts + sounds = audio\gf_sounds.ini ;sound-effects for gameflow - bases, rooms etc. +; sounds = audio\news_sounds.ini ;dialogue for news broadcasts - re-usable PLUS story CUT on 20021211 MG + voices = audio\voices_space_male.ini ;dialogue for male NPCs in space (all re-usable) + voices = audio\voices_space_female.ini ;dialogue for female NPCs in space (all re-usable) + voices = audio\voices_base_male.ini ;dialogue for male NPCs on bases (all re-usable) + voices = audio\voices_base_female.ini ;dialogue for female NPCs on bases (all re-usable) + voices = audio\voices_recognizable.ini ;all the main characters’ voice profiles (re-usable dialogue only) (must be read in before mission-specific lines) + voices = audio\voices_mission01.ini ;dialogue specific to mission 01 (story & special supporting characters only - no reusable dialogue) + voices = audio\voices_mission02.ini ;dialogue specific to mission 02 (story & special supporting characters only - no reusable dialogue) + voices = audio\voices_mission03.ini ;dialogue specific to mission 03 (story & special supporting characters only - no reusable dialogue) + voices = audio\voices_mission04.ini ;dialogue specific to mission 04 (story & special supporting characters only - no reusable dialogue) + voices = audio\voices_mission05.ini ;dialogue specific to mission 05 (story & special supporting characters only - no reusable dialogue) + voices = audio\voices_mission06.ini ;dialogue specific to mission 06 (story & special supporting characters only - no reusable dialogue) + voices = audio\voices_mission07.ini ;dialogue specific to mission 07 (story & special supporting characters only - no reusable dialogue) + voices = audio\voices_mission08.ini ;dialogue specific to mission 08 (story & special supporting characters only - no reusable dialogue) + voices = audio\voices_mission09.ini ;dialogue specific to mission 09 (story & special supporting characters only - no reusable dialogue) + voices = audio\voices_mission10.ini ;dialogue specific to mission 10 (story & special supporting characters only - no reusable dialogue) + voices = audio\voices_mission11.ini ;dialogue specific to mission 11 (story & special supporting characters only - no reusable dialogue) + voices = audio\voices_mission12.ini ;dialogue specific to mission 12 (story & special supporting characters only - no reusable dialogue) + voices = audio\voices_mission13.ini ;dialogue specific to mission 13 (story & special supporting characters only - no reusable dialogue) + voices = audio\voices_mission14.ini ;dialogue specific to mission 14 (story & special supporting characters only - no reusable dialogue) +; voices = audio\voices_tutorial.ini ;dialogue specific to tutorial CUT on 20021211 MG + + explosions = fx\explosions.ini + debris = fx\explosions.ini + asteroids = solar\asteroidarch.ini + + equipment = equipment\light_equip.ini + equipment = equipment\select_equip.ini + equipment = equipment\misc_equip.ini + equipment = equipment\engine_equip.ini + equipment = equipment\ST_equip.ini + equipment = equipment\weapon_equip.ini + equipment = equipment\prop_equip.ini + equipment = equipment\fx_equip.ini + + ships = ships\shiparch.ini + ships = ships\rtc_shiparch.ini + ships = ships\shiparch_arcs.ini + goods = equipment\goods.ini + goods = equipment\engine_good.ini + goods = equipment\misc_good.ini + goods = equipment\st_good.ini + goods = equipment\weapon_good.ini + + loadouts = ships\loadouts.ini + loadouts = ships\loadouts_special.ini + loadouts = ships\loadouts_utility.ini + loadouts = solar\loadouts.ini + bodyparts = characters\bodyparts.ini + costumes = characters\costumes.ini + PetalDB = PetalDB.ini + effects = fx\effect_types.ini ; needs to be before effects.ini + effects = fx\beam_effects.ini ; also needs to be before effects.ini + effects = fx\engines\engines_ale.ini + effects = fx\equipment\equipment_ale.ini + effects = fx\explosions\explosions_ale.ini + effects = fx\hull_hits\hull_hits_ale.ini + effects = fx\misc\misc_ale.ini + effects = fx\shields\shields_ale.ini + effects = fx\space\space_ale.ini + effects = fx\weapons\weapons_ale.ini + effects = fx\effects.ini + effects = fx\effects_explosion.ini +effect_shapes = fx\effect_shapes.ini + fuses = fx\fuse.ini + fuses = fx\fuse_br_battleship.ini + fuses = fx\fuse_br_destroyer.ini + fuses = fx\fuse_br_gunship.ini + fuses = fx\fuse_ku_battleship.ini + fuses = fx\fuse_ku_destroyer.ini + fuses = fx\fuse_ku_gunship.ini + fuses = fx\fuse_li_cruiser.ini + fuses = fx\fuse_li_dreadnought.ini + fuses = fx\fuse_rh_battleship.ini + fuses = fx\fuse_rh_cruiser.ini + fuses = fx\fuse_rh_gunship.ini + fuses = fx\fuse_or_osiris.ini + fuses = fx\fuse_transport.ini + fuses = fx\fuse_suprise_solar.ini + fuses = fx\fuse_freeport7.ini + fuses = fx\fuse_no2_cruiser.ini + fuses = fx\fuse_no2_gunboat.ini + fuses = fx\fuse_no2_gunship.ini + intro = interface\intro.ini +gate_tunnels = fx\gate_tunnel.ini + groups = InitialWorld.ini + HUD = interface\hud.ini + jump_effect = fx\jumpeffect.ini + igraph = igraph.ini +; bases has no filename but the key specifies the load order + bases + markets = equipment\market_misc.ini + markets = equipment\market_ships.ini + markets = equipment\market_commodities.ini + NewCharDB = characters\NewCharacter.ini + WeaponModDB = equipment\WeaponModDB.ini + rtcslider = scripts\rtcslider.ini + +[Error] +;EMAURER these four should remain as set. +log = $Window,65540 ; alert all asserts +log = $Window,-1,1 ; alert all errors (SEV_ERROR=1) + +;EMAURER comment out lines below to vary the amount of output spew. + +log = $Text, 65536, 5 ; 65536 means 'don't care' about kind value. + ; 5 refers to TRACE_LEVEL_5. means report all messages + ; with severity of 5 or less. lower the number, more severe + ; the message. WARNINGS are at level 2. reduce for less spew. + +;log = $Text, 'I' ; incoming packet transmission +;log = $Text, 'O' ; outgoing packet transmission +;log = $Text, 'i' ; instance creation related messages (mass, MOI, equip) +;log = $Text, 'r' ; significant attitude/reputation events (show results of AdjustAttitude calls) +;log = $Text, 'a' ; detailed info regarding loading/unloading of archetypes. +log = $Text, 'c' ; report server-side events sent to contollers +log = $Text, 'm' ; mission-generated messages +log = $Text, 's' ; log second thread activity +;log = $Text, 'f' ; report file opens/closes +;log = $Text, 'e' ; explosion/fuse messages +log = $Text, 'd' ; damage messages +log = $Text, 'A' ; reload console command messages + +;---------------------------- +; Error explanation +; +; log = where to display log message, kind of msg, severity of msg +; where: [no default] + ; $window = popup dialog + ; $text = debugger window + ; filename = any filename +; kind: [default = -1] + ; -1 // all kinds, distinguish display based on severity. + ; ERR_RENDER ='R', // Render Pipeline + ; ERR_NETWORK ='n', // SERVER.DLL + ; ERR_WARN ='w', // minor general problems + ; ERR_SPINST ='i', // instance creation messages + ; ERR_REP ='r', // log significant attitude/reputation events + ; ERR_ARCH ='a', // log unloads of archetypes. + ; ERR_CTRL ='c', // log server-side events sent to contollers + ; ERR_MISN ='m', // mission-generated messages + ; ERR_ASYNC ='s', // log second thread activity + ; ERR_FILEIO ='f', // print File open/close + ; ERR_ASSERT = 65540 // asserts +; severity: [ default = all severities ] + ; the lower the number the more severe + ; SEV_FATAL = 0 // Unrecoverable errors + ; SEV_ERROR = 1 // Recoverable errors + ; SEV_WARNING = 2 // Conditions which may indicate a problem, but are handled + ; SEV_NOTICE = 3 // Useful messages that are in release builds. + ; SEV_TRACE_1 = 4 // Information useful for debugging or determining program flow + ; SEV_TRACE_2..n = 5..n // Higher traces levels indicate more verbose information diff --git a/EXE/gundll.dll b/EXE/gundll.dll index 8090deb7..114a741a 100644 Binary files a/EXE/gundll.dll and b/EXE/gundll.dll differ diff --git a/EXE/imeui.dll b/EXE/imeui.dll index 0de0400a..f70ba7dd 100644 Binary files a/EXE/imeui.dll and b/EXE/imeui.dll differ diff --git a/EXE/luaprofile.dll b/EXE/luaprofile.dll index 23b519c9..57c5882b 100644 Binary files a/EXE/luaprofile.dll and b/EXE/luaprofile.dll differ diff --git a/EXE/readfile.dll b/EXE/readfile.dll index 84efa18c..038d061b 100644 Binary files a/EXE/readfile.dll and b/EXE/readfile.dll differ diff --git a/EXE/rem_dlss.dll b/EXE/rem_dlss.dll index 00908686..8e0d6ebb 100644 Binary files a/EXE/rem_dlss.dll and b/EXE/rem_dlss.dll differ diff --git a/EXE/remoteclient.dll b/EXE/remoteclient.dll index c89b4ae4..d4b444f6 100644 Binary files a/EXE/remoteclient.dll and b/EXE/remoteclient.dll differ diff --git a/EXE/remoteserver.dll b/EXE/remoteserver.dll index 1292ee70..455839e4 100644 Binary files a/EXE/remoteserver.dll and b/EXE/remoteserver.dll differ diff --git a/EXE/rendcomp.dll b/EXE/rendcomp.dll index 0ebefde7..24bf7fb7 100644 Binary files a/EXE/rendcomp.dll and b/EXE/rendcomp.dll differ diff --git a/EXE/rp8.dll b/EXE/rp8.dll index b9f61076..abce8543 100644 Binary files a/EXE/rp8.dll and b/EXE/rp8.dll differ diff --git a/EXE/rpclocal.dll b/EXE/rpclocal.dll index a981c421..da0502cc 100644 Binary files a/EXE/rpclocal.dll and b/EXE/rpclocal.dll differ diff --git a/EXE/server.dll b/EXE/server.dll index 0cf28f19..ac896c4a 100644 Binary files a/EXE/server.dll and b/EXE/server.dll differ diff --git a/EXE/shading.dll b/EXE/shading.dll index bf03b86d..925bfcce 100644 Binary files a/EXE/shading.dll and b/EXE/shading.dll differ diff --git a/EXE/soundmanager.dll b/EXE/soundmanager.dll index f12ec7a0..c4c56f2b 100644 Binary files a/EXE/soundmanager.dll and b/EXE/soundmanager.dll differ diff --git a/EXE/soundstreamer.dll b/EXE/soundstreamer.dll index 384342fd..5e791584 100644 Binary files a/EXE/soundstreamer.dll and b/EXE/soundstreamer.dll differ diff --git a/EXE/system.dll b/EXE/system.dll index 84b25148..b9034594 100644 Binary files a/EXE/system.dll and b/EXE/system.dll differ diff --git a/EXE/thorn.dll b/EXE/thorn.dll index 86e3a3df..17913707 100644 Binary files a/EXE/thorn.dll and b/EXE/thorn.dll differ diff --git a/EXE/x86math.dll b/EXE/x86math.dll index 6581d5ee..28b0b3e7 100644 Binary files a/EXE/x86math.dll and b/EXE/x86math.dll differ diff --git a/EXE/ximage.dll b/EXE/ximage.dll index f98f274c..929537e0 100644 Binary files a/EXE/ximage.dll and b/EXE/ximage.dll differ diff --git a/EXE/zlib.dll b/EXE/zlib.dll index f9c7b2f2..e13ee920 100644 Binary files a/EXE/zlib.dll and b/EXE/zlib.dll differ