diff --git a/DATA/COCKPITS/BRETONIA/MODELS/br_elite_cockpit.cmp b/DATA/COCKPITS/BRETONIA/MODELS/br_elite_cockpit.cmp new file mode 100644 index 00000000..1aa7aafb Binary files /dev/null and b/DATA/COCKPITS/BRETONIA/MODELS/br_elite_cockpit.cmp differ diff --git a/DATA/COCKPITS/BRETONIA/MODELS/br_fighter_cockpit.cmp b/DATA/COCKPITS/BRETONIA/MODELS/br_fighter_cockpit.cmp new file mode 100644 index 00000000..f6dffe0c Binary files /dev/null and b/DATA/COCKPITS/BRETONIA/MODELS/br_fighter_cockpit.cmp differ diff --git a/DATA/COCKPITS/BRETONIA/MODELS/br_freighter_cockpit.cmp b/DATA/COCKPITS/BRETONIA/MODELS/br_freighter_cockpit.cmp new file mode 100644 index 00000000..47df3671 Binary files /dev/null and b/DATA/COCKPITS/BRETONIA/MODELS/br_freighter_cockpit.cmp differ diff --git a/DATA/COCKPITS/BRETONIA/b_elite.ini b/DATA/COCKPITS/BRETONIA/b_elite.ini new file mode 100644 index 00000000..0da9b200 --- /dev/null +++ b/DATA/COCKPITS/BRETONIA/b_elite.ini @@ -0,0 +1,13 @@ +[Cockpit] +mesh = cockpits\bretonia\models\br_elite_cockpit.cmp +int_brightness = 0.5 +head_turn = 40, 15 + +[CockpitCamera] + +[TurretCamera] +tether = 0, 8.977, 40.231 +yaw_rotate_speed = 2 +pitch_rotate_speed = 1.5 +accel_speed = 5 + diff --git a/DATA/COCKPITS/BRETONIA/b_fighter.ini b/DATA/COCKPITS/BRETONIA/b_fighter.ini new file mode 100644 index 00000000..924941f8 --- /dev/null +++ b/DATA/COCKPITS/BRETONIA/b_fighter.ini @@ -0,0 +1,13 @@ +[Cockpit] +mesh = cockpits\bretonia\models\br_fighter_cockpit.cmp +int_brightness = 0.5 +head_turn = 40, 50 + +[CockpitCamera] + +[TurretCamera] +tether = 0, 8.72, 30.35 +yaw_rotate_speed = 2 +pitch_rotate_speed = 1.5 +accel_speed = 5 + diff --git a/DATA/COCKPITS/BRETONIA/b_freighter.ini b/DATA/COCKPITS/BRETONIA/b_freighter.ini new file mode 100644 index 00000000..f85a78dc --- /dev/null +++ b/DATA/COCKPITS/BRETONIA/b_freighter.ini @@ -0,0 +1,13 @@ +[Cockpit] +mesh = cockpits\bretonia\models\br_freighter_cockpit.cmp +int_brightness = 0.5 +head_turn = 30, 10 + +[CockpitCamera] + +[TurretCamera] +tether = 0, 13.9134, 49.1701 +yaw_rotate_speed = 2 +pitch_rotate_speed = 1.5 +accel_speed = 5 + diff --git a/DATA/COCKPITS/CIVILIAN/MODELS/cv_cockpit.cmp b/DATA/COCKPITS/CIVILIAN/MODELS/cv_cockpit.cmp new file mode 100644 index 00000000..ffa31276 Binary files /dev/null and b/DATA/COCKPITS/CIVILIAN/MODELS/cv_cockpit.cmp differ diff --git a/DATA/COCKPITS/CIVILIAN/civilian.ini b/DATA/COCKPITS/CIVILIAN/civilian.ini new file mode 100644 index 00000000..59fc6502 --- /dev/null +++ b/DATA/COCKPITS/CIVILIAN/civilian.ini @@ -0,0 +1,13 @@ +[Cockpit] +mesh = cockpits\civilian\models\cv_cockpit.cmp +int_brightness = 0.5 +head_turn = 35, 15 + +[CockpitCamera] + +[TurretCamera] +tether = 0, 13, 46 +yaw_rotate_speed = 2 +pitch_rotate_speed = 1.5 +accel_speed = 5 + diff --git a/DATA/COCKPITS/CIVILIAN/civilian2.ini b/DATA/COCKPITS/CIVILIAN/civilian2.ini new file mode 100644 index 00000000..e55b2900 --- /dev/null +++ b/DATA/COCKPITS/CIVILIAN/civilian2.ini @@ -0,0 +1,13 @@ +[Cockpit] +mesh = cockpits\civilian\models\cv_cockpit.cmp +int_brightness = 0.5 +head_turn = 35, 15 + +[CockpitCamera] + +[TurretCamera] +tether = 0, 9, 35 +yaw_rotate_speed = 2 +pitch_rotate_speed = 1.5 +accel_speed = 5 + diff --git a/DATA/COCKPITS/CIVILIAN/civilian3.ini b/DATA/COCKPITS/CIVILIAN/civilian3.ini new file mode 100644 index 00000000..e55b2900 --- /dev/null +++ b/DATA/COCKPITS/CIVILIAN/civilian3.ini @@ -0,0 +1,13 @@ +[Cockpit] +mesh = cockpits\civilian\models\cv_cockpit.cmp +int_brightness = 0.5 +head_turn = 35, 15 + +[CockpitCamera] + +[TurretCamera] +tether = 0, 9, 35 +yaw_rotate_speed = 2 +pitch_rotate_speed = 1.5 +accel_speed = 5 + diff --git a/DATA/COCKPITS/CIVILIAN/civilian_elite.ini b/DATA/COCKPITS/CIVILIAN/civilian_elite.ini new file mode 100644 index 00000000..c4f37cc5 --- /dev/null +++ b/DATA/COCKPITS/CIVILIAN/civilian_elite.ini @@ -0,0 +1,13 @@ +[Cockpit] +mesh = cockpits\civilian\models\cv_cockpit.cmp +int_brightness = 0.5 +head_turn = 35, 15 + +[CockpitCamera] + +[TurretCamera] +tether = 0, 12.97, 41.888 +yaw_rotate_speed = 2 +pitch_rotate_speed = 1.5 +accel_speed = 5 + diff --git a/DATA/COCKPITS/CIVILIAN/civilian_fighter.ini b/DATA/COCKPITS/CIVILIAN/civilian_fighter.ini new file mode 100644 index 00000000..c4f37cc5 --- /dev/null +++ b/DATA/COCKPITS/CIVILIAN/civilian_fighter.ini @@ -0,0 +1,13 @@ +[Cockpit] +mesh = cockpits\civilian\models\cv_cockpit.cmp +int_brightness = 0.5 +head_turn = 35, 15 + +[CockpitCamera] + +[TurretCamera] +tether = 0, 12.97, 41.888 +yaw_rotate_speed = 2 +pitch_rotate_speed = 1.5 +accel_speed = 5 + diff --git a/DATA/COCKPITS/CIVILIAN/civilian_vheavy.ini b/DATA/COCKPITS/CIVILIAN/civilian_vheavy.ini new file mode 100644 index 00000000..c4f37cc5 --- /dev/null +++ b/DATA/COCKPITS/CIVILIAN/civilian_vheavy.ini @@ -0,0 +1,13 @@ +[Cockpit] +mesh = cockpits\civilian\models\cv_cockpit.cmp +int_brightness = 0.5 +head_turn = 35, 15 + +[CockpitCamera] + +[TurretCamera] +tether = 0, 12.97, 41.888 +yaw_rotate_speed = 2 +pitch_rotate_speed = 1.5 +accel_speed = 5 + diff --git a/DATA/COCKPITS/CORSAIR/MODELS/co_cockpit.cmp b/DATA/COCKPITS/CORSAIR/MODELS/co_cockpit.cmp new file mode 100644 index 00000000..f536fade Binary files /dev/null and b/DATA/COCKPITS/CORSAIR/MODELS/co_cockpit.cmp differ diff --git a/DATA/COCKPITS/CORSAIR/MODELS/co_elite_cockpit.cmp b/DATA/COCKPITS/CORSAIR/MODELS/co_elite_cockpit.cmp new file mode 100644 index 00000000..05044d20 Binary files /dev/null and b/DATA/COCKPITS/CORSAIR/MODELS/co_elite_cockpit.cmp differ diff --git a/DATA/COCKPITS/CORSAIR/MODELS/co_freighter_cockpit.cmp b/DATA/COCKPITS/CORSAIR/MODELS/co_freighter_cockpit.cmp new file mode 100644 index 00000000..30f8e92b Binary files /dev/null and b/DATA/COCKPITS/CORSAIR/MODELS/co_freighter_cockpit.cmp differ diff --git a/DATA/COCKPITS/CORSAIR/bw_elite.ini b/DATA/COCKPITS/CORSAIR/bw_elite.ini new file mode 100644 index 00000000..74315395 --- /dev/null +++ b/DATA/COCKPITS/CORSAIR/bw_elite.ini @@ -0,0 +1,13 @@ +[Cockpit] +mesh = cockpits\corsair\models\co_cockpit.cmp +int_brightness = 0.5 +head_turn = 50, 40 + +[CockpitCamera] + +[TurretCamera] +tether = 0, 7.536, 33.491 +yaw_rotate_speed = 2 +pitch_rotate_speed = 1.5 +accel_speed = 5 + diff --git a/DATA/COCKPITS/CORSAIR/bw_elite2.ini b/DATA/COCKPITS/CORSAIR/bw_elite2.ini new file mode 100644 index 00000000..74315395 --- /dev/null +++ b/DATA/COCKPITS/CORSAIR/bw_elite2.ini @@ -0,0 +1,13 @@ +[Cockpit] +mesh = cockpits\corsair\models\co_cockpit.cmp +int_brightness = 0.5 +head_turn = 50, 40 + +[CockpitCamera] + +[TurretCamera] +tether = 0, 7.536, 33.491 +yaw_rotate_speed = 2 +pitch_rotate_speed = 1.5 +accel_speed = 5 + diff --git a/DATA/COCKPITS/CORSAIR/bw_fighter.ini b/DATA/COCKPITS/CORSAIR/bw_fighter.ini new file mode 100644 index 00000000..9c382be2 --- /dev/null +++ b/DATA/COCKPITS/CORSAIR/bw_fighter.ini @@ -0,0 +1,13 @@ +[Cockpit] +mesh = cockpits\corsair\models\co_cockpit.cmp +int_brightness = 0.5 +head_turn = 50, 40 + +[CockpitCamera] + +[TurretCamera] +tether = 0, 9.536, 33.491 +yaw_rotate_speed = 2 +pitch_rotate_speed = 1.5 +accel_speed = 5 + diff --git a/DATA/COCKPITS/CORSAIR/bw_freighter.ini b/DATA/COCKPITS/CORSAIR/bw_freighter.ini new file mode 100644 index 00000000..808081be --- /dev/null +++ b/DATA/COCKPITS/CORSAIR/bw_freighter.ini @@ -0,0 +1,13 @@ +[Cockpit] +mesh = cockpits\corsair\models\co_cockpit.cmp +int_brightness = 0.5 +head_turn = 50, 40 + +[CockpitCamera] + +[TurretCamera] +tether = 0, 11.3695, 39.309 +yaw_rotate_speed = 2 +pitch_rotate_speed = 1.5 +accel_speed = 5 + diff --git a/DATA/COCKPITS/CORSAIR/corsair.ini b/DATA/COCKPITS/CORSAIR/corsair.ini new file mode 100644 index 00000000..385605a6 --- /dev/null +++ b/DATA/COCKPITS/CORSAIR/corsair.ini @@ -0,0 +1,13 @@ +[Cockpit] +mesh = cockpits\corsair\models\co_cockpit.cmp +int_brightness = 0.5 +head_turn = 35, 25 + +[CockpitCamera] + +[TurretCamera] +tether = 0, 9, 35 +yaw_rotate_speed = 2 +pitch_rotate_speed = 1.5 +accel_speed = 5 + diff --git a/DATA/COCKPITS/CORSAIR/corsair_elite.ini b/DATA/COCKPITS/CORSAIR/corsair_elite.ini new file mode 100644 index 00000000..f7b2b335 --- /dev/null +++ b/DATA/COCKPITS/CORSAIR/corsair_elite.ini @@ -0,0 +1,13 @@ +[Cockpit] +mesh = cockpits\corsair\models\co_cockpit.cmp +int_brightness = 0.5 +head_turn = 40, 15 + +[CockpitCamera] + +[TurretCamera] +tether = 0, 16.096, 57.76 +yaw_rotate_speed = 2 +pitch_rotate_speed = 1.5 +accel_speed = 5 + diff --git a/DATA/COCKPITS/CORSAIR/corsair_fighter.ini b/DATA/COCKPITS/CORSAIR/corsair_fighter.ini new file mode 100644 index 00000000..5304f5b5 --- /dev/null +++ b/DATA/COCKPITS/CORSAIR/corsair_fighter.ini @@ -0,0 +1,13 @@ +[Cockpit] +mesh = cockpits\corsair\models\co_cockpit.cmp +int_brightness = 0.5 +head_turn = 50, 40 + +[CockpitCamera] + +[TurretCamera] +tether = 0, 13.258, 49.058 +yaw_rotate_speed = 2 +pitch_rotate_speed = 1.5 +accel_speed = 5 + diff --git a/DATA/COCKPITS/CORSAIR/corsair_freighter.ini b/DATA/COCKPITS/CORSAIR/corsair_freighter.ini new file mode 100644 index 00000000..371352f0 --- /dev/null +++ b/DATA/COCKPITS/CORSAIR/corsair_freighter.ini @@ -0,0 +1,13 @@ +[Cockpit] +mesh = cockpits\corsair\models\co_freighter_cockpit.cmp +int_brightness = 0.5 +head_turn = 30, 10 + +[CockpitCamera] + +[TurretCamera] +tether = 0, 12.5988, 47.84 +yaw_rotate_speed = 2 +pitch_rotate_speed = 1.5 +accel_speed = 5 + diff --git a/DATA/COCKPITS/KUSARI/MODELS/ku_elite_cockpit.cmp b/DATA/COCKPITS/KUSARI/MODELS/ku_elite_cockpit.cmp new file mode 100644 index 00000000..904ba772 Binary files /dev/null and b/DATA/COCKPITS/KUSARI/MODELS/ku_elite_cockpit.cmp differ diff --git a/DATA/COCKPITS/KUSARI/MODELS/ku_fighter_cockpit.cmp b/DATA/COCKPITS/KUSARI/MODELS/ku_fighter_cockpit.cmp new file mode 100644 index 00000000..f759eac7 Binary files /dev/null and b/DATA/COCKPITS/KUSARI/MODELS/ku_fighter_cockpit.cmp differ diff --git a/DATA/COCKPITS/KUSARI/MODELS/ku_freighter_cockpit.cmp b/DATA/COCKPITS/KUSARI/MODELS/ku_freighter_cockpit.cmp new file mode 100644 index 00000000..589d0e2a Binary files /dev/null and b/DATA/COCKPITS/KUSARI/MODELS/ku_freighter_cockpit.cmp differ diff --git a/DATA/COCKPITS/KUSARI/k_elite.ini b/DATA/COCKPITS/KUSARI/k_elite.ini new file mode 100644 index 00000000..fa09f0f4 --- /dev/null +++ b/DATA/COCKPITS/KUSARI/k_elite.ini @@ -0,0 +1,17 @@ +[Cockpit] +mesh = cockpits\kusari\models\ku_elite_cockpit.cmp +int_brightness = 0.5 +head_turn = 40, 15 + +[CockpitCamera] +znear = 1 + +[TurretCamera] +tether = 0, 6.709, 29.226 +yaw_rotate_speed = 2 +pitch_rotate_speed = 1.5 +accel_speed = 5 + +[RearViewCamera] +view_position = 0, 5, 20 + diff --git a/DATA/COCKPITS/KUSARI/k_fighter.ini b/DATA/COCKPITS/KUSARI/k_fighter.ini new file mode 100644 index 00000000..885c9f03 --- /dev/null +++ b/DATA/COCKPITS/KUSARI/k_fighter.ini @@ -0,0 +1,13 @@ +[Cockpit] +mesh = cockpits\kusari\models\ku_fighter_cockpit.cmp +int_brightness = 0.5 +head_turn = 65, 25 + +[CockpitCamera] + +[TurretCamera] +tether = 0, 6.64, 26.18 +yaw_rotate_speed = 2 +pitch_rotate_speed = 1.5 +accel_speed = 5 + diff --git a/DATA/COCKPITS/KUSARI/k_freighter.ini b/DATA/COCKPITS/KUSARI/k_freighter.ini new file mode 100644 index 00000000..8af19fda --- /dev/null +++ b/DATA/COCKPITS/KUSARI/k_freighter.ini @@ -0,0 +1,14 @@ +[Cockpit] +mesh = cockpits\kusari\models\ku_freighter_cockpit.cmp +int_brightness = 0.5 +head_turn = 30, 10 + +[CockpitCamera] +znear = 1 + +[TurretCamera] +tether = 0, 10.129, 40.9442 +yaw_rotate_speed = 2 +pitch_rotate_speed = 1.5 +accel_speed = 5 + diff --git a/DATA/COCKPITS/KUSARI/pi_elite.ini b/DATA/COCKPITS/KUSARI/pi_elite.ini new file mode 100644 index 00000000..d211e380 --- /dev/null +++ b/DATA/COCKPITS/KUSARI/pi_elite.ini @@ -0,0 +1,13 @@ +[Cockpit] +mesh = cockpits\kusari\models\ku_fighter_cockpit.cmp +int_brightness = 0.5 +head_turn = 65, 25 + +[CockpitCamera] + +[TurretCamera] +tether = 0, 12.445, 37.365 +yaw_rotate_speed = 2 +pitch_rotate_speed = 1.5 +accel_speed = 5 + diff --git a/DATA/COCKPITS/KUSARI/pi_elite2.ini b/DATA/COCKPITS/KUSARI/pi_elite2.ini new file mode 100644 index 00000000..fc0ec0f3 --- /dev/null +++ b/DATA/COCKPITS/KUSARI/pi_elite2.ini @@ -0,0 +1,13 @@ +[Cockpit] +mesh = cockpits\kusari\models\ku_fighter_cockpit.cmp +int_brightness = 0.5 +head_turn = 65, 25 + +[CockpitCamera] + +[TurretCamera] +tether = 0, 16.096, 57.76 +yaw_rotate_speed = 2 +pitch_rotate_speed = 1.5 +accel_speed = 5 + diff --git a/DATA/COCKPITS/KUSARI/pi_fighter.ini b/DATA/COCKPITS/KUSARI/pi_fighter.ini new file mode 100644 index 00000000..413a2047 --- /dev/null +++ b/DATA/COCKPITS/KUSARI/pi_fighter.ini @@ -0,0 +1,13 @@ +[Cockpit] +mesh = cockpits\kusari\models\ku_fighter_cockpit.cmp +int_brightness = 0.5 +head_turn = 65, 25 + +[CockpitCamera] + +[TurretCamera] +tether = 0, 10.445, 39.369 +yaw_rotate_speed = 2 +pitch_rotate_speed = 1.5 +accel_speed = 5 + diff --git a/DATA/COCKPITS/LIBERTY/MODELS/li_elite_cockpit.cmp b/DATA/COCKPITS/LIBERTY/MODELS/li_elite_cockpit.cmp new file mode 100644 index 00000000..839a1ebc Binary files /dev/null and b/DATA/COCKPITS/LIBERTY/MODELS/li_elite_cockpit.cmp differ diff --git a/DATA/COCKPITS/LIBERTY/MODELS/li_fighter_cockpit.cmp b/DATA/COCKPITS/LIBERTY/MODELS/li_fighter_cockpit.cmp new file mode 100644 index 00000000..d02f3d25 Binary files /dev/null and b/DATA/COCKPITS/LIBERTY/MODELS/li_fighter_cockpit.cmp differ diff --git a/DATA/COCKPITS/LIBERTY/MODELS/li_freighter_cockpit.cmp b/DATA/COCKPITS/LIBERTY/MODELS/li_freighter_cockpit.cmp new file mode 100644 index 00000000..b3ab4c6b Binary files /dev/null and b/DATA/COCKPITS/LIBERTY/MODELS/li_freighter_cockpit.cmp differ diff --git a/DATA/COCKPITS/LIBERTY/bh_elite.ini b/DATA/COCKPITS/LIBERTY/bh_elite.ini new file mode 100644 index 00000000..c7546e82 --- /dev/null +++ b/DATA/COCKPITS/LIBERTY/bh_elite.ini @@ -0,0 +1,13 @@ +[Cockpit] +mesh = cockpits\liberty\models\li_freighter_cockpit.cmp +int_brightness = 0.5 +head_turn = 30, 10 + +[CockpitCamera] + +[TurretCamera] +tether = 0, 8.577, 33.039 +yaw_rotate_speed = 2 +pitch_rotate_speed = 1.5 +accel_speed = 5 + diff --git a/DATA/COCKPITS/LIBERTY/bh_elite2.ini b/DATA/COCKPITS/LIBERTY/bh_elite2.ini new file mode 100644 index 00000000..c7546e82 --- /dev/null +++ b/DATA/COCKPITS/LIBERTY/bh_elite2.ini @@ -0,0 +1,13 @@ +[Cockpit] +mesh = cockpits\liberty\models\li_freighter_cockpit.cmp +int_brightness = 0.5 +head_turn = 30, 10 + +[CockpitCamera] + +[TurretCamera] +tether = 0, 8.577, 33.039 +yaw_rotate_speed = 2 +pitch_rotate_speed = 1.5 +accel_speed = 5 + diff --git a/DATA/COCKPITS/LIBERTY/bh_fighter.ini b/DATA/COCKPITS/LIBERTY/bh_fighter.ini new file mode 100644 index 00000000..8c716805 --- /dev/null +++ b/DATA/COCKPITS/LIBERTY/bh_fighter.ini @@ -0,0 +1,13 @@ +[Cockpit] +mesh = cockpits\liberty\models\li_freighter_cockpit.cmp +int_brightness = 0.5 +head_turn = 30, 10 + +[CockpitCamera] + +[TurretCamera] +tether = 0, 9, 33 +yaw_rotate_speed = 2 +pitch_rotate_speed = 1.5 +accel_speed = 5 + diff --git a/DATA/COCKPITS/LIBERTY/l_elite.ini b/DATA/COCKPITS/LIBERTY/l_elite.ini new file mode 100644 index 00000000..a1d43acf --- /dev/null +++ b/DATA/COCKPITS/LIBERTY/l_elite.ini @@ -0,0 +1,13 @@ +[Cockpit] +mesh = cockpits\liberty\models\li_elite_cockpit.cmp +int_brightness = 0.5 +head_turn = 40, 15 + +[CockpitCamera] + +[TurretCamera] +tether = 0, 8, 32.5 +yaw_rotate_speed = 2 +pitch_rotate_speed = 1.5 +accel_speed = 5 + diff --git a/DATA/COCKPITS/LIBERTY/l_fighter.ini b/DATA/COCKPITS/LIBERTY/l_fighter.ini new file mode 100644 index 00000000..c39fd62b --- /dev/null +++ b/DATA/COCKPITS/LIBERTY/l_fighter.ini @@ -0,0 +1,13 @@ +[Cockpit] +mesh = cockpits\liberty\models\li_fighter_cockpit.cmp +int_brightness = 0.5 +head_turn = 50, 40 + +[CockpitCamera] + +[TurretCamera] +tether = 0, 5.78, 22.874 +yaw_rotate_speed = 2 +pitch_rotate_speed = 1.5 +accel_speed = 5 + diff --git a/DATA/COCKPITS/LIBERTY/l_freighter.ini b/DATA/COCKPITS/LIBERTY/l_freighter.ini new file mode 100644 index 00000000..deeea23f --- /dev/null +++ b/DATA/COCKPITS/LIBERTY/l_freighter.ini @@ -0,0 +1,13 @@ +[Cockpit] +mesh = cockpits\liberty\models\li_freighter_cockpit.cmp +int_brightness = 0.5 +head_turn = 30, 10 + +[CockpitCamera] + +[TurretCamera] +tether = 0, 11, 39 +yaw_rotate_speed = 2 +pitch_rotate_speed = 1.5 +accel_speed = 5 + diff --git a/DATA/COCKPITS/LIBERTY/or_elite.ini b/DATA/COCKPITS/LIBERTY/or_elite.ini new file mode 100644 index 00000000..10fa4aaf --- /dev/null +++ b/DATA/COCKPITS/LIBERTY/or_elite.ini @@ -0,0 +1,13 @@ +[Cockpit] +mesh = cockpits\liberty\models\li_elite_cockpit.cmp +int_brightness = 0.5 +head_turn = 40, 15 + +[CockpitCamera] + +[TurretCamera] +tether = 0, 10.929, 43.423 +yaw_rotate_speed = 2 +pitch_rotate_speed = 1.5 +accel_speed = 5 + diff --git a/DATA/COCKPITS/RHEINLAND/MODELS/rh_elite_cockpit.cmp b/DATA/COCKPITS/RHEINLAND/MODELS/rh_elite_cockpit.cmp new file mode 100644 index 00000000..1d24e855 Binary files /dev/null and b/DATA/COCKPITS/RHEINLAND/MODELS/rh_elite_cockpit.cmp differ diff --git a/DATA/COCKPITS/RHEINLAND/MODELS/rh_fighter_cockpit.cmp b/DATA/COCKPITS/RHEINLAND/MODELS/rh_fighter_cockpit.cmp new file mode 100644 index 00000000..02c02517 Binary files /dev/null and b/DATA/COCKPITS/RHEINLAND/MODELS/rh_fighter_cockpit.cmp differ diff --git a/DATA/COCKPITS/RHEINLAND/MODELS/rh_freighter_cockpit.cmp b/DATA/COCKPITS/RHEINLAND/MODELS/rh_freighter_cockpit.cmp new file mode 100644 index 00000000..0cbf58bd Binary files /dev/null and b/DATA/COCKPITS/RHEINLAND/MODELS/rh_freighter_cockpit.cmp differ diff --git a/DATA/COCKPITS/RHEINLAND/r_elite.ini b/DATA/COCKPITS/RHEINLAND/r_elite.ini new file mode 100644 index 00000000..41cdc060 --- /dev/null +++ b/DATA/COCKPITS/RHEINLAND/r_elite.ini @@ -0,0 +1,13 @@ +[Cockpit] +mesh = cockpits\rheinland\models\rh_elite_cockpit.cmp +int_brightness = 0.5 +head_turn = 45, 10 + +[CockpitCamera] + +[TurretCamera] +tether = 0, 10.33, 39.819 +yaw_rotate_speed = 2 +pitch_rotate_speed = 1.5 +accel_speed = 5 + diff --git a/DATA/COCKPITS/RHEINLAND/r_fighter.ini b/DATA/COCKPITS/RHEINLAND/r_fighter.ini new file mode 100644 index 00000000..6641936b --- /dev/null +++ b/DATA/COCKPITS/RHEINLAND/r_fighter.ini @@ -0,0 +1,13 @@ +[Cockpit] +mesh = cockpits\rheinland\models\rh_fighter_cockpit.cmp +int_brightness = 0.5 +head_turn = 60, 20 + +[CockpitCamera] + +[TurretCamera] +tether = 0, 9.24, 32.4158 +yaw_rotate_speed = 2 +pitch_rotate_speed = 1.5 +accel_speed = 5 + diff --git a/DATA/COCKPITS/RHEINLAND/r_freighter.ini b/DATA/COCKPITS/RHEINLAND/r_freighter.ini new file mode 100644 index 00000000..a4020142 --- /dev/null +++ b/DATA/COCKPITS/RHEINLAND/r_freighter.ini @@ -0,0 +1,13 @@ +[Cockpit] +mesh = cockpits\rheinland\models\rh_freighter_cockpit.cmp +int_brightness = 0.5 +head_turn = 30, 10 + +[CockpitCamera] + +[TurretCamera] +tether = 0, 13, 46 +yaw_rotate_speed = 2 +pitch_rotate_speed = 1.5 +accel_speed = 5 + diff --git a/DATA/EQUIPMENT/MODELS/CARTS/br_booth.3db b/DATA/EQUIPMENT/MODELS/CARTS/br_booth.3db new 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00000000..85797c2a Binary files /dev/null and b/DATA/EQUIPMENT/MODELS/HARDWARE/rh_coaxial_nuclear_drive.3db differ diff --git a/DATA/EQUIPMENT/MODELS/HARDWARE/rh_combat_armor.3db b/DATA/EQUIPMENT/MODELS/HARDWARE/rh_combat_armor.3db new file mode 100644 index 00000000..96d82d0e Binary files /dev/null and b/DATA/EQUIPMENT/MODELS/HARDWARE/rh_combat_armor.3db differ diff --git a/DATA/EQUIPMENT/MODELS/HARDWARE/rh_he4_fusion_reactor.3db b/DATA/EQUIPMENT/MODELS/HARDWARE/rh_he4_fusion_reactor.3db new file mode 100644 index 00000000..efbd4f68 Binary files /dev/null and b/DATA/EQUIPMENT/MODELS/HARDWARE/rh_he4_fusion_reactor.3db differ diff --git a/DATA/EQUIPMENT/MODELS/HARDWARE/rh_nano_weavers2.3db b/DATA/EQUIPMENT/MODELS/HARDWARE/rh_nano_weavers2.3db new file mode 100644 index 00000000..78c23ece Binary files /dev/null and b/DATA/EQUIPMENT/MODELS/HARDWARE/rh_nano_weavers2.3db differ diff --git a/DATA/EQUIPMENT/MODELS/HARDWARE/rh_toroidal_nuclear_drive.3db b/DATA/EQUIPMENT/MODELS/HARDWARE/rh_toroidal_nuclear_drive.3db new file mode 100644 index 00000000..a492e06e Binary files /dev/null and b/DATA/EQUIPMENT/MODELS/HARDWARE/rh_toroidal_nuclear_drive.3db differ diff --git a/DATA/EQUIPMENT/MODELS/MINES/br_plasma_mine.3db b/DATA/EQUIPMENT/MODELS/MINES/br_plasma_mine.3db new file mode 100644 index 00000000..331f050c Binary files /dev/null and b/DATA/EQUIPMENT/MODELS/MINES/br_plasma_mine.3db differ diff --git a/DATA/EQUIPMENT/MODELS/MINES/br_plasma_mine.sur b/DATA/EQUIPMENT/MODELS/MINES/br_plasma_mine.sur new file mode 100644 index 00000000..dba9ee71 Binary files /dev/null and b/DATA/EQUIPMENT/MODELS/MINES/br_plasma_mine.sur differ diff --git a/DATA/EQUIPMENT/MODELS/MINES/co_beartrap.3db b/DATA/EQUIPMENT/MODELS/MINES/co_beartrap.3db new file mode 100644 index 00000000..fe97c8a2 Binary files /dev/null and b/DATA/EQUIPMENT/MODELS/MINES/co_beartrap.3db differ diff --git a/DATA/EQUIPMENT/MODELS/MINES/co_beartrap.sur 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a/DATA/EQUIPMENT/MODELS/ST/li_refractor_shield.3db b/DATA/EQUIPMENT/MODELS/ST/li_refractor_shield.3db new file mode 100644 index 00000000..b8f83824 Binary files /dev/null and b/DATA/EQUIPMENT/MODELS/ST/li_refractor_shield.3db differ diff --git a/DATA/EQUIPMENT/MODELS/ST/li_refractor_shield.sur b/DATA/EQUIPMENT/MODELS/ST/li_refractor_shield.sur new file mode 100644 index 00000000..fe4e309c Binary files /dev/null and b/DATA/EQUIPMENT/MODELS/ST/li_refractor_shield.sur differ diff --git a/DATA/EQUIPMENT/MODELS/ST/li_thruster.3db b/DATA/EQUIPMENT/MODELS/ST/li_thruster.3db new file mode 100644 index 00000000..8abf1952 Binary files /dev/null and b/DATA/EQUIPMENT/MODELS/ST/li_thruster.3db differ diff --git a/DATA/EQUIPMENT/MODELS/ST/li_thruster.sur b/DATA/EQUIPMENT/MODELS/ST/li_thruster.sur new file mode 100644 index 00000000..15ff43db Binary files /dev/null and b/DATA/EQUIPMENT/MODELS/ST/li_thruster.sur differ diff --git a/DATA/EQUIPMENT/MODELS/ST/no_thruster.3db 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a/DATA/EQUIPMENT/MODELS/TORPEDOES/ge_torpedo.sur b/DATA/EQUIPMENT/MODELS/TORPEDOES/ge_torpedo.sur new file mode 100644 index 00000000..c5f6dd22 Binary files /dev/null and b/DATA/EQUIPMENT/MODELS/TORPEDOES/ge_torpedo.sur differ diff --git a/DATA/EQUIPMENT/MODELS/TORPEDOES/ku_dragon_torpedo.3db b/DATA/EQUIPMENT/MODELS/TORPEDOES/ku_dragon_torpedo.3db new file mode 100644 index 00000000..d02c785b Binary files /dev/null and b/DATA/EQUIPMENT/MODELS/TORPEDOES/ku_dragon_torpedo.3db differ diff --git a/DATA/EQUIPMENT/MODELS/TORPEDOES/ku_dragon_torpedo.sur b/DATA/EQUIPMENT/MODELS/TORPEDOES/ku_dragon_torpedo.sur new file mode 100644 index 00000000..c43216bc Binary files /dev/null and b/DATA/EQUIPMENT/MODELS/TORPEDOES/ku_dragon_torpedo.sur differ diff --git a/DATA/EQUIPMENT/MODELS/TORPEDOES/li_plasma_torpedo.3db b/DATA/EQUIPMENT/MODELS/TORPEDOES/li_plasma_torpedo.3db new file mode 100644 index 00000000..9916bf67 Binary files /dev/null and b/DATA/EQUIPMENT/MODELS/TORPEDOES/li_plasma_torpedo.3db differ diff --git a/DATA/EQUIPMENT/MODELS/TORPEDOES/li_plasma_torpedo.sur b/DATA/EQUIPMENT/MODELS/TORPEDOES/li_plasma_torpedo.sur new file mode 100644 index 00000000..6b80d6ce Binary files /dev/null and b/DATA/EQUIPMENT/MODELS/TORPEDOES/li_plasma_torpedo.sur differ diff --git a/DATA/EQUIPMENT/MODELS/TORPEDOES/rh_micro_nuke_torpedo.3db b/DATA/EQUIPMENT/MODELS/TORPEDOES/rh_micro_nuke_torpedo.3db new file mode 100644 index 00000000..38cd4005 Binary files /dev/null and b/DATA/EQUIPMENT/MODELS/TORPEDOES/rh_micro_nuke_torpedo.3db differ diff --git a/DATA/EQUIPMENT/MODELS/TORPEDOES/rh_micro_nuke_torpedo.sur b/DATA/EQUIPMENT/MODELS/TORPEDOES/rh_micro_nuke_torpedo.sur new file mode 100644 index 00000000..a39d05bf Binary files /dev/null and b/DATA/EQUIPMENT/MODELS/TORPEDOES/rh_micro_nuke_torpedo.sur differ diff --git a/DATA/EQUIPMENT/MODELS/TURRET/br_gunboat_gun01.cmp b/DATA/EQUIPMENT/MODELS/TURRET/br_gunboat_gun01.cmp new file mode 100644 index 00000000..9177557c Binary files /dev/null and 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differ diff --git a/DATA/EQUIPMENT/MODELS/TURRET/br_turret02.sur b/DATA/EQUIPMENT/MODELS/TURRET/br_turret02.sur new file mode 100644 index 00000000..3b3657a3 Binary files /dev/null and b/DATA/EQUIPMENT/MODELS/TURRET/br_turret02.sur differ diff --git a/DATA/EQUIPMENT/MODELS/TURRET/br_turret03.cmp b/DATA/EQUIPMENT/MODELS/TURRET/br_turret03.cmp new file mode 100644 index 00000000..7572e7e9 Binary files /dev/null and b/DATA/EQUIPMENT/MODELS/TURRET/br_turret03.cmp differ diff --git a/DATA/EQUIPMENT/MODELS/TURRET/br_turret03.sur b/DATA/EQUIPMENT/MODELS/TURRET/br_turret03.sur new file mode 100644 index 00000000..6625ac44 Binary files /dev/null and b/DATA/EQUIPMENT/MODELS/TURRET/br_turret03.sur differ diff --git a/DATA/EQUIPMENT/MODELS/TURRET/br_turret04.cmp b/DATA/EQUIPMENT/MODELS/TURRET/br_turret04.cmp new file mode 100644 index 00000000..c64a8b63 Binary files /dev/null and b/DATA/EQUIPMENT/MODELS/TURRET/br_turret04.cmp differ diff --git a/DATA/EQUIPMENT/MODELS/TURRET/br_turret04.sur b/DATA/EQUIPMENT/MODELS/TURRET/br_turret04.sur new file mode 100644 index 00000000..3ee58fc7 Binary files /dev/null and b/DATA/EQUIPMENT/MODELS/TURRET/br_turret04.sur differ diff --git a/DATA/EQUIPMENT/MODELS/TURRET/br_turret04b.cmp b/DATA/EQUIPMENT/MODELS/TURRET/br_turret04b.cmp new file mode 100644 index 00000000..aea438d3 Binary files /dev/null and b/DATA/EQUIPMENT/MODELS/TURRET/br_turret04b.cmp differ diff --git a/DATA/EQUIPMENT/MODELS/TURRET/br_turret04b.sur b/DATA/EQUIPMENT/MODELS/TURRET/br_turret04b.sur new file mode 100644 index 00000000..c2a44e99 Binary files /dev/null and b/DATA/EQUIPMENT/MODELS/TURRET/br_turret04b.sur differ diff --git a/DATA/EQUIPMENT/MODELS/TURRET/br_weapons_platform_weapon.cmp b/DATA/EQUIPMENT/MODELS/TURRET/br_weapons_platform_weapon.cmp new file mode 100644 index 00000000..dccbd698 Binary files /dev/null and b/DATA/EQUIPMENT/MODELS/TURRET/br_weapons_platform_weapon.cmp differ diff --git a/DATA/EQUIPMENT/MODELS/TURRET/br_weapons_platform_weapon.sur b/DATA/EQUIPMENT/MODELS/TURRET/br_weapons_platform_weapon.sur new file mode 100644 index 00000000..888f5344 Binary files /dev/null and b/DATA/EQUIPMENT/MODELS/TURRET/br_weapons_platform_weapon.sur differ diff --git a/DATA/EQUIPMENT/MODELS/TURRET/dyson_turret01.cmp b/DATA/EQUIPMENT/MODELS/TURRET/dyson_turret01.cmp new file mode 100644 index 00000000..d3cc2be7 Binary files /dev/null and b/DATA/EQUIPMENT/MODELS/TURRET/dyson_turret01.cmp differ diff --git a/DATA/EQUIPMENT/MODELS/TURRET/dyson_turret01.sur b/DATA/EQUIPMENT/MODELS/TURRET/dyson_turret01.sur new file mode 100644 index 00000000..62aaea6b Binary files /dev/null and b/DATA/EQUIPMENT/MODELS/TURRET/dyson_turret01.sur differ diff --git a/DATA/EQUIPMENT/MODELS/TURRET/ku_gunboat_gun01.cmp b/DATA/EQUIPMENT/MODELS/TURRET/ku_gunboat_gun01.cmp new file mode 100644 index 00000000..ce0bf3ee Binary files /dev/null and b/DATA/EQUIPMENT/MODELS/TURRET/ku_gunboat_gun01.cmp differ diff --git a/DATA/EQUIPMENT/MODELS/TURRET/ku_gunboat_gun01.sur b/DATA/EQUIPMENT/MODELS/TURRET/ku_gunboat_gun01.sur new file mode 100644 index 00000000..d5ae07a0 Binary files /dev/null and b/DATA/EQUIPMENT/MODELS/TURRET/ku_gunboat_gun01.sur differ diff --git a/DATA/EQUIPMENT/MODELS/TURRET/ku_turret01.cmp b/DATA/EQUIPMENT/MODELS/TURRET/ku_turret01.cmp new file mode 100644 index 00000000..5ef94646 Binary files /dev/null and b/DATA/EQUIPMENT/MODELS/TURRET/ku_turret01.cmp differ diff --git a/DATA/EQUIPMENT/MODELS/TURRET/ku_turret01.sur b/DATA/EQUIPMENT/MODELS/TURRET/ku_turret01.sur new file mode 100644 index 00000000..17c1adb5 Binary files /dev/null and b/DATA/EQUIPMENT/MODELS/TURRET/ku_turret01.sur differ diff --git a/DATA/EQUIPMENT/MODELS/TURRET/ku_turret02.cmp b/DATA/EQUIPMENT/MODELS/TURRET/ku_turret02.cmp new file mode 100644 index 00000000..90d8006c Binary files /dev/null and b/DATA/EQUIPMENT/MODELS/TURRET/ku_turret02.cmp differ diff --git a/DATA/EQUIPMENT/MODELS/TURRET/ku_turret02.sur b/DATA/EQUIPMENT/MODELS/TURRET/ku_turret02.sur new file mode 100644 index 00000000..40b0849c Binary files /dev/null and b/DATA/EQUIPMENT/MODELS/TURRET/ku_turret02.sur differ diff --git a/DATA/EQUIPMENT/MODELS/TURRET/ku_turret03.cmp b/DATA/EQUIPMENT/MODELS/TURRET/ku_turret03.cmp new file mode 100644 index 00000000..fd74e7ea Binary files /dev/null and b/DATA/EQUIPMENT/MODELS/TURRET/ku_turret03.cmp differ diff --git a/DATA/EQUIPMENT/MODELS/TURRET/ku_turret03.sur b/DATA/EQUIPMENT/MODELS/TURRET/ku_turret03.sur new file mode 100644 index 00000000..06ce76e3 Binary files /dev/null and b/DATA/EQUIPMENT/MODELS/TURRET/ku_turret03.sur differ diff --git a/DATA/EQUIPMENT/MODELS/TURRET/ku_turret04.cmp b/DATA/EQUIPMENT/MODELS/TURRET/ku_turret04.cmp new file mode 100644 index 00000000..6e03b7cf Binary files /dev/null and b/DATA/EQUIPMENT/MODELS/TURRET/ku_turret04.cmp differ diff --git a/DATA/EQUIPMENT/MODELS/TURRET/ku_turret04.sur b/DATA/EQUIPMENT/MODELS/TURRET/ku_turret04.sur new file mode 100644 index 00000000..8e2a0ecf Binary files /dev/null and b/DATA/EQUIPMENT/MODELS/TURRET/ku_turret04.sur differ diff --git a/DATA/EQUIPMENT/MODELS/TURRET/li_cruiser_gun01.cmp b/DATA/EQUIPMENT/MODELS/TURRET/li_cruiser_gun01.cmp new file mode 100644 index 00000000..7802b958 Binary files /dev/null and b/DATA/EQUIPMENT/MODELS/TURRET/li_cruiser_gun01.cmp differ diff --git a/DATA/EQUIPMENT/MODELS/TURRET/li_turret01.cmp b/DATA/EQUIPMENT/MODELS/TURRET/li_turret01.cmp new file mode 100644 index 00000000..3fc5cf9c Binary files /dev/null and b/DATA/EQUIPMENT/MODELS/TURRET/li_turret01.cmp differ diff --git a/DATA/EQUIPMENT/MODELS/TURRET/li_turret01.sur b/DATA/EQUIPMENT/MODELS/TURRET/li_turret01.sur new file mode 100644 index 00000000..51ec8136 Binary files /dev/null and b/DATA/EQUIPMENT/MODELS/TURRET/li_turret01.sur differ diff --git a/DATA/EQUIPMENT/MODELS/TURRET/li_turret02.cmp b/DATA/EQUIPMENT/MODELS/TURRET/li_turret02.cmp new file mode 100644 index 00000000..f4308075 Binary files /dev/null and b/DATA/EQUIPMENT/MODELS/TURRET/li_turret02.cmp differ diff --git a/DATA/EQUIPMENT/MODELS/TURRET/li_turret02.sur b/DATA/EQUIPMENT/MODELS/TURRET/li_turret02.sur new file mode 100644 index 00000000..d67c4b51 Binary files /dev/null and b/DATA/EQUIPMENT/MODELS/TURRET/li_turret02.sur differ diff --git a/DATA/EQUIPMENT/MODELS/TURRET/li_turret03.cmp b/DATA/EQUIPMENT/MODELS/TURRET/li_turret03.cmp new file mode 100644 index 00000000..9eccafd0 Binary files /dev/null and b/DATA/EQUIPMENT/MODELS/TURRET/li_turret03.cmp differ diff --git a/DATA/EQUIPMENT/MODELS/TURRET/li_turret03.sur b/DATA/EQUIPMENT/MODELS/TURRET/li_turret03.sur new file mode 100644 index 00000000..617c948a Binary files /dev/null and b/DATA/EQUIPMENT/MODELS/TURRET/li_turret03.sur differ diff --git a/DATA/EQUIPMENT/MODELS/TURRET/li_turret04.cmp b/DATA/EQUIPMENT/MODELS/TURRET/li_turret04.cmp new file mode 100644 index 00000000..da24f486 Binary files /dev/null and b/DATA/EQUIPMENT/MODELS/TURRET/li_turret04.cmp differ diff --git a/DATA/EQUIPMENT/MODELS/TURRET/li_turret04.sur b/DATA/EQUIPMENT/MODELS/TURRET/li_turret04.sur new file mode 100644 index 00000000..6c979290 Binary files /dev/null and b/DATA/EQUIPMENT/MODELS/TURRET/li_turret04.sur differ diff --git a/DATA/EQUIPMENT/MODELS/TURRET/li_turret04b.cmp b/DATA/EQUIPMENT/MODELS/TURRET/li_turret04b.cmp new file mode 100644 index 00000000..2b4f6c61 Binary files /dev/null and b/DATA/EQUIPMENT/MODELS/TURRET/li_turret04b.cmp differ diff --git a/DATA/EQUIPMENT/MODELS/TURRET/li_turret04b.sur b/DATA/EQUIPMENT/MODELS/TURRET/li_turret04b.sur new file mode 100644 index 00000000..d827a566 Binary files /dev/null and b/DATA/EQUIPMENT/MODELS/TURRET/li_turret04b.sur differ diff --git a/DATA/EQUIPMENT/MODELS/TURRET/li_turret05.cmp b/DATA/EQUIPMENT/MODELS/TURRET/li_turret05.cmp new file mode 100644 index 00000000..4e4b8204 Binary files /dev/null and b/DATA/EQUIPMENT/MODELS/TURRET/li_turret05.cmp differ diff --git a/DATA/EQUIPMENT/MODELS/TURRET/li_turret05.sur b/DATA/EQUIPMENT/MODELS/TURRET/li_turret05.sur new file mode 100644 index 00000000..155a516f Binary files /dev/null and b/DATA/EQUIPMENT/MODELS/TURRET/li_turret05.sur differ diff --git a/DATA/EQUIPMENT/MODELS/TURRET/li_turret05b.cmp b/DATA/EQUIPMENT/MODELS/TURRET/li_turret05b.cmp new file mode 100644 index 00000000..ba3ec1fe Binary files /dev/null and b/DATA/EQUIPMENT/MODELS/TURRET/li_turret05b.cmp differ diff --git a/DATA/EQUIPMENT/MODELS/TURRET/li_turret05b.sur b/DATA/EQUIPMENT/MODELS/TURRET/li_turret05b.sur new file mode 100644 index 00000000..fdb5b838 Binary files /dev/null and b/DATA/EQUIPMENT/MODELS/TURRET/li_turret05b.sur differ diff --git a/DATA/EQUIPMENT/MODELS/TURRET/liner_turret01.cmp b/DATA/EQUIPMENT/MODELS/TURRET/liner_turret01.cmp new file mode 100644 index 00000000..7f892ee0 Binary files /dev/null and b/DATA/EQUIPMENT/MODELS/TURRET/liner_turret01.cmp differ diff --git a/DATA/EQUIPMENT/MODELS/TURRET/liner_turret01.sur b/DATA/EQUIPMENT/MODELS/TURRET/liner_turret01.sur new file mode 100644 index 00000000..295cc72f Binary files /dev/null and b/DATA/EQUIPMENT/MODELS/TURRET/liner_turret01.sur differ diff --git a/DATA/EQUIPMENT/MODELS/TURRET/no_gunship_turret.cmp b/DATA/EQUIPMENT/MODELS/TURRET/no_gunship_turret.cmp new file mode 100644 index 00000000..a8cec64b Binary files /dev/null and b/DATA/EQUIPMENT/MODELS/TURRET/no_gunship_turret.cmp differ diff --git a/DATA/EQUIPMENT/MODELS/TURRET/no_turret01.3db b/DATA/EQUIPMENT/MODELS/TURRET/no_turret01.3db new file mode 100644 index 00000000..c809f3e9 Binary files /dev/null and b/DATA/EQUIPMENT/MODELS/TURRET/no_turret01.3db differ diff --git a/DATA/EQUIPMENT/MODELS/TURRET/no_turret01.cmp b/DATA/EQUIPMENT/MODELS/TURRET/no_turret01.cmp new file mode 100644 index 00000000..5a038324 Binary files /dev/null and b/DATA/EQUIPMENT/MODELS/TURRET/no_turret01.cmp differ diff --git a/DATA/EQUIPMENT/MODELS/TURRET/no_turret01.sur b/DATA/EQUIPMENT/MODELS/TURRET/no_turret01.sur new file mode 100644 index 00000000..75a075a5 Binary files /dev/null and b/DATA/EQUIPMENT/MODELS/TURRET/no_turret01.sur differ diff --git a/DATA/EQUIPMENT/MODELS/TURRET/no_turret02.cmp b/DATA/EQUIPMENT/MODELS/TURRET/no_turret02.cmp new file mode 100644 index 00000000..3ed84079 Binary files /dev/null and b/DATA/EQUIPMENT/MODELS/TURRET/no_turret02.cmp differ diff --git a/DATA/EQUIPMENT/MODELS/TURRET/no_turret02.sur b/DATA/EQUIPMENT/MODELS/TURRET/no_turret02.sur new file mode 100644 index 00000000..85762f1f Binary files /dev/null and b/DATA/EQUIPMENT/MODELS/TURRET/no_turret02.sur differ diff --git a/DATA/EQUIPMENT/MODELS/TURRET/prison_turret01.cmp b/DATA/EQUIPMENT/MODELS/TURRET/prison_turret01.cmp new file mode 100644 index 00000000..2a56b60f Binary files /dev/null and b/DATA/EQUIPMENT/MODELS/TURRET/prison_turret01.cmp differ diff --git a/DATA/EQUIPMENT/MODELS/TURRET/prison_turret01.sur b/DATA/EQUIPMENT/MODELS/TURRET/prison_turret01.sur new file mode 100644 index 00000000..51d74fdf Binary files /dev/null and b/DATA/EQUIPMENT/MODELS/TURRET/prison_turret01.sur differ diff --git a/DATA/EQUIPMENT/MODELS/TURRET/rh_gunboat_gun01.cmp b/DATA/EQUIPMENT/MODELS/TURRET/rh_gunboat_gun01.cmp new file mode 100644 index 00000000..4977bbeb Binary files /dev/null and b/DATA/EQUIPMENT/MODELS/TURRET/rh_gunboat_gun01.cmp differ diff --git a/DATA/EQUIPMENT/MODELS/TURRET/rh_gunboat_gun01.sur b/DATA/EQUIPMENT/MODELS/TURRET/rh_gunboat_gun01.sur new file mode 100644 index 00000000..07e7df2a Binary files /dev/null and b/DATA/EQUIPMENT/MODELS/TURRET/rh_gunboat_gun01.sur differ diff --git a/DATA/EQUIPMENT/MODELS/TURRET/rh_turret01.cmp b/DATA/EQUIPMENT/MODELS/TURRET/rh_turret01.cmp new file mode 100644 index 00000000..838c8c3c Binary files /dev/null and b/DATA/EQUIPMENT/MODELS/TURRET/rh_turret01.cmp differ diff --git a/DATA/EQUIPMENT/MODELS/TURRET/rh_turret01.sur b/DATA/EQUIPMENT/MODELS/TURRET/rh_turret01.sur new file mode 100644 index 00000000..b0520392 Binary files /dev/null and b/DATA/EQUIPMENT/MODELS/TURRET/rh_turret01.sur differ diff --git a/DATA/EQUIPMENT/MODELS/TURRET/rh_turret02.cmp b/DATA/EQUIPMENT/MODELS/TURRET/rh_turret02.cmp new file mode 100644 index 00000000..cc57c1a1 Binary files /dev/null and b/DATA/EQUIPMENT/MODELS/TURRET/rh_turret02.cmp differ diff --git a/DATA/EQUIPMENT/MODELS/TURRET/rh_turret02.sur b/DATA/EQUIPMENT/MODELS/TURRET/rh_turret02.sur new file mode 100644 index 00000000..ef732619 Binary files /dev/null and b/DATA/EQUIPMENT/MODELS/TURRET/rh_turret02.sur differ diff --git a/DATA/EQUIPMENT/MODELS/TURRET/rh_turret03.cmp b/DATA/EQUIPMENT/MODELS/TURRET/rh_turret03.cmp new file mode 100644 index 00000000..f205533b Binary files /dev/null and b/DATA/EQUIPMENT/MODELS/TURRET/rh_turret03.cmp differ diff --git a/DATA/EQUIPMENT/MODELS/TURRET/rh_turret03.sur b/DATA/EQUIPMENT/MODELS/TURRET/rh_turret03.sur new file mode 100644 index 00000000..b42c29ee Binary files /dev/null and b/DATA/EQUIPMENT/MODELS/TURRET/rh_turret03.sur differ diff --git a/DATA/EQUIPMENT/MODELS/TURRET/rh_turret04.cmp b/DATA/EQUIPMENT/MODELS/TURRET/rh_turret04.cmp new file mode 100644 index 00000000..648fe2fc Binary files /dev/null and b/DATA/EQUIPMENT/MODELS/TURRET/rh_turret04.cmp differ diff --git a/DATA/EQUIPMENT/MODELS/TURRET/rh_turret04.sur b/DATA/EQUIPMENT/MODELS/TURRET/rh_turret04.sur new file mode 100644 index 00000000..d5f1454e Binary files /dev/null and b/DATA/EQUIPMENT/MODELS/TURRET/rh_turret04.sur differ diff --git a/DATA/EQUIPMENT/MODELS/TURRET/sp_turret01.cmp b/DATA/EQUIPMENT/MODELS/TURRET/sp_turret01.cmp new file mode 100644 index 00000000..d6ade814 Binary files /dev/null and b/DATA/EQUIPMENT/MODELS/TURRET/sp_turret01.cmp differ diff --git a/DATA/EQUIPMENT/MODELS/TURRET/sp_turret01.sur b/DATA/EQUIPMENT/MODELS/TURRET/sp_turret01.sur new file mode 100644 index 00000000..22406cf9 Binary files /dev/null and b/DATA/EQUIPMENT/MODELS/TURRET/sp_turret01.sur differ diff --git a/DATA/EQUIPMENT/MODELS/TURRET/sp_turret02.cmp b/DATA/EQUIPMENT/MODELS/TURRET/sp_turret02.cmp new file mode 100644 index 00000000..38f062e4 Binary files /dev/null and b/DATA/EQUIPMENT/MODELS/TURRET/sp_turret02.cmp differ diff --git a/DATA/EQUIPMENT/MODELS/TURRET/sp_turret02.sur b/DATA/EQUIPMENT/MODELS/TURRET/sp_turret02.sur new file mode 100644 index 00000000..22406cf9 Binary files /dev/null and b/DATA/EQUIPMENT/MODELS/TURRET/sp_turret02.sur differ diff --git a/DATA/EQUIPMENT/MODELS/TURRET/trade_turret01.cmp b/DATA/EQUIPMENT/MODELS/TURRET/trade_turret01.cmp new file mode 100644 index 00000000..1f32ac31 Binary files /dev/null and b/DATA/EQUIPMENT/MODELS/TURRET/trade_turret01.cmp differ diff --git a/DATA/EQUIPMENT/MODELS/TURRET/trade_turret01.sur b/DATA/EQUIPMENT/MODELS/TURRET/trade_turret01.sur new file mode 100644 index 00000000..a0e32d47 Binary files /dev/null and b/DATA/EQUIPMENT/MODELS/TURRET/trade_turret01.sur differ diff --git a/DATA/EQUIPMENT/MODELS/TURRET/utility_turret01.cmp b/DATA/EQUIPMENT/MODELS/TURRET/utility_turret01.cmp new file mode 100644 index 00000000..97454e2d Binary files /dev/null and b/DATA/EQUIPMENT/MODELS/TURRET/utility_turret01.cmp differ diff --git a/DATA/EQUIPMENT/MODELS/TURRET/utility_turret01.sur b/DATA/EQUIPMENT/MODELS/TURRET/utility_turret01.sur new file mode 100644 index 00000000..823f07b2 Binary files /dev/null and b/DATA/EQUIPMENT/MODELS/TURRET/utility_turret01.sur differ diff --git a/DATA/EQUIPMENT/MODELS/TURRET/utility_turret02.cmp b/DATA/EQUIPMENT/MODELS/TURRET/utility_turret02.cmp new file mode 100644 index 00000000..bb3758cf Binary files /dev/null and b/DATA/EQUIPMENT/MODELS/TURRET/utility_turret02.cmp differ diff --git a/DATA/EQUIPMENT/MODELS/TURRET/utility_turret02.sur b/DATA/EQUIPMENT/MODELS/TURRET/utility_turret02.sur new file mode 100644 index 00000000..7ad64dd5 Binary files /dev/null and b/DATA/EQUIPMENT/MODELS/TURRET/utility_turret02.sur differ diff --git a/DATA/EQUIPMENT/MODELS/TURRET/utility_turret03.cmp b/DATA/EQUIPMENT/MODELS/TURRET/utility_turret03.cmp new file mode 100644 index 00000000..46221c5d Binary files /dev/null and b/DATA/EQUIPMENT/MODELS/TURRET/utility_turret03.cmp differ diff --git a/DATA/EQUIPMENT/MODELS/TURRET/utility_turret03.sur b/DATA/EQUIPMENT/MODELS/TURRET/utility_turret03.sur new file mode 100644 index 00000000..62a160ab Binary files /dev/null and b/DATA/EQUIPMENT/MODELS/TURRET/utility_turret03.sur differ diff --git a/DATA/EQUIPMENT/MODELS/TURRET/weapons_platform_mturret.cmp b/DATA/EQUIPMENT/MODELS/TURRET/weapons_platform_mturret.cmp new file mode 100644 index 00000000..f7615de1 Binary files /dev/null and b/DATA/EQUIPMENT/MODELS/TURRET/weapons_platform_mturret.cmp differ diff --git a/DATA/EQUIPMENT/MODELS/TURRET/weapons_platform_mturret.sur b/DATA/EQUIPMENT/MODELS/TURRET/weapons_platform_mturret.sur new file mode 100644 index 00000000..6aa9d9f1 Binary files /dev/null and b/DATA/EQUIPMENT/MODELS/TURRET/weapons_platform_mturret.sur differ diff --git a/DATA/EQUIPMENT/MODELS/TURRET/weapons_platform_small_weapon.cmp b/DATA/EQUIPMENT/MODELS/TURRET/weapons_platform_small_weapon.cmp new file mode 100644 index 00000000..048a0747 Binary files /dev/null and b/DATA/EQUIPMENT/MODELS/TURRET/weapons_platform_small_weapon.cmp differ diff --git a/DATA/EQUIPMENT/MODELS/TURRET/weapons_platform_small_weapon.sur b/DATA/EQUIPMENT/MODELS/TURRET/weapons_platform_small_weapon.sur new file mode 100644 index 00000000..bec9c3bb Binary files /dev/null and b/DATA/EQUIPMENT/MODELS/TURRET/weapons_platform_small_weapon.sur differ diff --git a/DATA/EQUIPMENT/MODELS/TURRET/weapons_platform_turret.cmp b/DATA/EQUIPMENT/MODELS/TURRET/weapons_platform_turret.cmp new file mode 100644 index 00000000..482fe6f1 Binary files /dev/null and b/DATA/EQUIPMENT/MODELS/TURRET/weapons_platform_turret.cmp differ diff --git a/DATA/EQUIPMENT/MODELS/TURRET/weapons_platform_turret.sur b/DATA/EQUIPMENT/MODELS/TURRET/weapons_platform_turret.sur new file mode 100644 index 00000000..96a0f870 Binary files /dev/null and b/DATA/EQUIPMENT/MODELS/TURRET/weapons_platform_turret.sur differ diff --git a/DATA/EQUIPMENT/MODELS/WEAPONS/br_auto_shotgun.cmp b/DATA/EQUIPMENT/MODELS/WEAPONS/br_auto_shotgun.cmp new file mode 100644 index 00000000..fd56846c Binary files /dev/null and b/DATA/EQUIPMENT/MODELS/WEAPONS/br_auto_shotgun.cmp differ diff --git a/DATA/EQUIPMENT/MODELS/WEAPONS/br_auto_shotgun.sur b/DATA/EQUIPMENT/MODELS/WEAPONS/br_auto_shotgun.sur new file mode 100644 index 00000000..8246c758 Binary files /dev/null and b/DATA/EQUIPMENT/MODELS/WEAPONS/br_auto_shotgun.sur differ diff --git a/DATA/EQUIPMENT/MODELS/WEAPONS/br_mass_driver.cmp b/DATA/EQUIPMENT/MODELS/WEAPONS/br_mass_driver.cmp new file mode 100644 index 00000000..e7307c0d Binary files /dev/null and b/DATA/EQUIPMENT/MODELS/WEAPONS/br_mass_driver.cmp differ diff --git a/DATA/EQUIPMENT/MODELS/WEAPONS/br_mass_driver.sur b/DATA/EQUIPMENT/MODELS/WEAPONS/br_mass_driver.sur new file mode 100644 index 00000000..68abdcc9 Binary files /dev/null and b/DATA/EQUIPMENT/MODELS/WEAPONS/br_mass_driver.sur differ diff --git a/DATA/EQUIPMENT/MODELS/WEAPONS/br_railgun.cmp b/DATA/EQUIPMENT/MODELS/WEAPONS/br_railgun.cmp new file mode 100644 index 00000000..2e8b3c4c Binary files /dev/null and b/DATA/EQUIPMENT/MODELS/WEAPONS/br_railgun.cmp differ diff --git a/DATA/EQUIPMENT/MODELS/WEAPONS/br_railgun.sur b/DATA/EQUIPMENT/MODELS/WEAPONS/br_railgun.sur new file mode 100644 index 00000000..33055983 Binary files /dev/null and b/DATA/EQUIPMENT/MODELS/WEAPONS/br_railgun.sur differ diff --git a/DATA/EQUIPMENT/MODELS/WEAPONS/br_slugger_launcher.cmp b/DATA/EQUIPMENT/MODELS/WEAPONS/br_slugger_launcher.cmp new file mode 100644 index 00000000..1582594d Binary files /dev/null and b/DATA/EQUIPMENT/MODELS/WEAPONS/br_slugger_launcher.cmp differ diff --git a/DATA/EQUIPMENT/MODELS/WEAPONS/br_slugger_launcher.sur b/DATA/EQUIPMENT/MODELS/WEAPONS/br_slugger_launcher.sur new file mode 100644 index 00000000..466fcf8f Binary files /dev/null and b/DATA/EQUIPMENT/MODELS/WEAPONS/br_slugger_launcher.sur differ diff --git a/DATA/EQUIPMENT/MODELS/WEAPONS/br_slugger_missile.3db b/DATA/EQUIPMENT/MODELS/WEAPONS/br_slugger_missile.3db new file mode 100644 index 00000000..70d65c34 Binary files /dev/null and b/DATA/EQUIPMENT/MODELS/WEAPONS/br_slugger_missile.3db differ diff --git a/DATA/EQUIPMENT/MODELS/WEAPONS/br_slugger_missile.sur b/DATA/EQUIPMENT/MODELS/WEAPONS/br_slugger_missile.sur new file mode 100644 index 00000000..8e0d6ff6 Binary files /dev/null and b/DATA/EQUIPMENT/MODELS/WEAPONS/br_slugger_missile.sur differ diff --git a/DATA/EQUIPMENT/MODELS/WEAPONS/co_proton_cooker.cmp b/DATA/EQUIPMENT/MODELS/WEAPONS/co_proton_cooker.cmp new file mode 100644 index 00000000..5ea6ee95 Binary files /dev/null and b/DATA/EQUIPMENT/MODELS/WEAPONS/co_proton_cooker.cmp differ diff --git a/DATA/EQUIPMENT/MODELS/WEAPONS/co_proton_cooker.sur b/DATA/EQUIPMENT/MODELS/WEAPONS/co_proton_cooker.sur new file mode 100644 index 00000000..1000db29 Binary files /dev/null and b/DATA/EQUIPMENT/MODELS/WEAPONS/co_proton_cooker.sur differ diff --git a/DATA/EQUIPMENT/MODELS/WEAPONS/co_raildaddy.cmp b/DATA/EQUIPMENT/MODELS/WEAPONS/co_raildaddy.cmp new file mode 100644 index 00000000..ac1715ad Binary files /dev/null and b/DATA/EQUIPMENT/MODELS/WEAPONS/co_raildaddy.cmp differ diff --git a/DATA/EQUIPMENT/MODELS/WEAPONS/co_raildaddy.sur b/DATA/EQUIPMENT/MODELS/WEAPONS/co_raildaddy.sur new file mode 100644 index 00000000..dda22807 Binary files /dev/null and b/DATA/EQUIPMENT/MODELS/WEAPONS/co_raildaddy.sur differ diff --git a/DATA/EQUIPMENT/MODELS/WEAPONS/co_shock_therapy.cmp b/DATA/EQUIPMENT/MODELS/WEAPONS/co_shock_therapy.cmp new file mode 100644 index 00000000..dc27e675 Binary files /dev/null and b/DATA/EQUIPMENT/MODELS/WEAPONS/co_shock_therapy.cmp differ diff --git a/DATA/EQUIPMENT/MODELS/WEAPONS/co_shock_therapy.sur b/DATA/EQUIPMENT/MODELS/WEAPONS/co_shock_therapy.sur new file mode 100644 index 00000000..420691f4 Binary files /dev/null and b/DATA/EQUIPMENT/MODELS/WEAPONS/co_shock_therapy.sur differ diff --git a/DATA/EQUIPMENT/MODELS/WEAPONS/ge_mine_dropper.3db b/DATA/EQUIPMENT/MODELS/WEAPONS/ge_mine_dropper.3db new file mode 100644 index 00000000..f3e5b54a Binary files /dev/null and b/DATA/EQUIPMENT/MODELS/WEAPONS/ge_mine_dropper.3db differ diff --git a/DATA/EQUIPMENT/MODELS/WEAPONS/ge_mine_dropper.sur b/DATA/EQUIPMENT/MODELS/WEAPONS/ge_mine_dropper.sur new file mode 100644 index 00000000..803c9019 Binary files /dev/null and b/DATA/EQUIPMENT/MODELS/WEAPONS/ge_mine_dropper.sur differ diff --git a/DATA/EQUIPMENT/MODELS/WEAPONS/ge_shredder_shotgun.cmp b/DATA/EQUIPMENT/MODELS/WEAPONS/ge_shredder_shotgun.cmp new file mode 100644 index 00000000..9679caa7 Binary files /dev/null and b/DATA/EQUIPMENT/MODELS/WEAPONS/ge_shredder_shotgun.cmp differ diff --git a/DATA/EQUIPMENT/MODELS/WEAPONS/ge_shredder_shotgun.sur b/DATA/EQUIPMENT/MODELS/WEAPONS/ge_shredder_shotgun.sur new file mode 100644 index 00000000..019891bf Binary files /dev/null and b/DATA/EQUIPMENT/MODELS/WEAPONS/ge_shredder_shotgun.sur differ diff --git a/DATA/EQUIPMENT/MODELS/WEAPONS/ge_torpedo_launcher.cmp b/DATA/EQUIPMENT/MODELS/WEAPONS/ge_torpedo_launcher.cmp new file mode 100644 index 00000000..424044b7 Binary files /dev/null and b/DATA/EQUIPMENT/MODELS/WEAPONS/ge_torpedo_launcher.cmp differ diff --git a/DATA/EQUIPMENT/MODELS/WEAPONS/ge_torpedo_launcher.sur b/DATA/EQUIPMENT/MODELS/WEAPONS/ge_torpedo_launcher.sur new file mode 100644 index 00000000..0093fe46 Binary files /dev/null and b/DATA/EQUIPMENT/MODELS/WEAPONS/ge_torpedo_launcher.sur differ diff --git a/DATA/EQUIPMENT/MODELS/WEAPONS/ku_auto_blaster.cmp b/DATA/EQUIPMENT/MODELS/WEAPONS/ku_auto_blaster.cmp new file mode 100644 index 00000000..420b0cca Binary files /dev/null and b/DATA/EQUIPMENT/MODELS/WEAPONS/ku_auto_blaster.cmp differ diff --git a/DATA/EQUIPMENT/MODELS/WEAPONS/ku_auto_blaster.sur b/DATA/EQUIPMENT/MODELS/WEAPONS/ku_auto_blaster.sur new file mode 100644 index 00000000..3ca6e224 Binary files /dev/null and b/DATA/EQUIPMENT/MODELS/WEAPONS/ku_auto_blaster.sur differ diff --git a/DATA/EQUIPMENT/MODELS/WEAPONS/ku_auto_tesla.cmp b/DATA/EQUIPMENT/MODELS/WEAPONS/ku_auto_tesla.cmp new file mode 100644 index 00000000..f1f6d3dd Binary files /dev/null and b/DATA/EQUIPMENT/MODELS/WEAPONS/ku_auto_tesla.cmp differ diff --git a/DATA/EQUIPMENT/MODELS/WEAPONS/ku_auto_tesla.sur b/DATA/EQUIPMENT/MODELS/WEAPONS/ku_auto_tesla.sur new file mode 100644 index 00000000..c93646fc Binary files /dev/null and b/DATA/EQUIPMENT/MODELS/WEAPONS/ku_auto_tesla.sur differ diff --git a/DATA/EQUIPMENT/MODELS/WEAPONS/ku_hornet_launcher.cmp b/DATA/EQUIPMENT/MODELS/WEAPONS/ku_hornet_launcher.cmp new file mode 100644 index 00000000..47ac5587 Binary files /dev/null and b/DATA/EQUIPMENT/MODELS/WEAPONS/ku_hornet_launcher.cmp differ diff --git a/DATA/EQUIPMENT/MODELS/WEAPONS/ku_hornet_launcher.sur b/DATA/EQUIPMENT/MODELS/WEAPONS/ku_hornet_launcher.sur new file mode 100644 index 00000000..b05911b4 Binary files /dev/null and b/DATA/EQUIPMENT/MODELS/WEAPONS/ku_hornet_launcher.sur differ diff --git a/DATA/EQUIPMENT/MODELS/WEAPONS/ku_hornet_missile.3db b/DATA/EQUIPMENT/MODELS/WEAPONS/ku_hornet_missile.3db new file mode 100644 index 00000000..747fc8b9 Binary files /dev/null and b/DATA/EQUIPMENT/MODELS/WEAPONS/ku_hornet_missile.3db differ diff --git a/DATA/EQUIPMENT/MODELS/WEAPONS/ku_hornet_missile.sur b/DATA/EQUIPMENT/MODELS/WEAPONS/ku_hornet_missile.sur new file mode 100644 index 00000000..e7e1796c Binary files /dev/null and b/DATA/EQUIPMENT/MODELS/WEAPONS/ku_hornet_missile.sur differ diff --git a/DATA/EQUIPMENT/MODELS/WEAPONS/ku_hornet_round.3db b/DATA/EQUIPMENT/MODELS/WEAPONS/ku_hornet_round.3db new file mode 100644 index 00000000..cf4096aa Binary files /dev/null and b/DATA/EQUIPMENT/MODELS/WEAPONS/ku_hornet_round.3db differ diff --git a/DATA/EQUIPMENT/MODELS/WEAPONS/ku_hornet_round.sur b/DATA/EQUIPMENT/MODELS/WEAPONS/ku_hornet_round.sur new file mode 100644 index 00000000..9c8f8ed1 Binary files /dev/null and b/DATA/EQUIPMENT/MODELS/WEAPONS/ku_hornet_round.sur differ diff --git a/DATA/EQUIPMENT/MODELS/WEAPONS/ku_ion_blaster.cmp b/DATA/EQUIPMENT/MODELS/WEAPONS/ku_ion_blaster.cmp new file mode 100644 index 00000000..c8d313eb Binary files /dev/null and b/DATA/EQUIPMENT/MODELS/WEAPONS/ku_ion_blaster.cmp differ diff --git a/DATA/EQUIPMENT/MODELS/WEAPONS/ku_ion_blaster.sur b/DATA/EQUIPMENT/MODELS/WEAPONS/ku_ion_blaster.sur new file mode 100644 index 00000000..321921d9 Binary files /dev/null and b/DATA/EQUIPMENT/MODELS/WEAPONS/ku_ion_blaster.sur differ diff --git a/DATA/EQUIPMENT/MODELS/WEAPONS/ku_recognizer_launcher.cmp b/DATA/EQUIPMENT/MODELS/WEAPONS/ku_recognizer_launcher.cmp new file mode 100644 index 00000000..90054f6f Binary files /dev/null and b/DATA/EQUIPMENT/MODELS/WEAPONS/ku_recognizer_launcher.cmp differ diff --git a/DATA/EQUIPMENT/MODELS/WEAPONS/ku_recognizer_launcher.sur b/DATA/EQUIPMENT/MODELS/WEAPONS/ku_recognizer_launcher.sur new file mode 100644 index 00000000..f63b3338 Binary files /dev/null and b/DATA/EQUIPMENT/MODELS/WEAPONS/ku_recognizer_launcher.sur differ diff --git a/DATA/EQUIPMENT/MODELS/WEAPONS/ku_recognizer_missile.3db b/DATA/EQUIPMENT/MODELS/WEAPONS/ku_recognizer_missile.3db new file mode 100644 index 00000000..a49d5770 Binary files /dev/null and b/DATA/EQUIPMENT/MODELS/WEAPONS/ku_recognizer_missile.3db differ diff --git a/DATA/EQUIPMENT/MODELS/WEAPONS/ku_recognizer_missile.sur b/DATA/EQUIPMENT/MODELS/WEAPONS/ku_recognizer_missile.sur new file mode 100644 index 00000000..68f7b87e Binary files /dev/null and b/DATA/EQUIPMENT/MODELS/WEAPONS/ku_recognizer_missile.sur differ diff --git a/DATA/EQUIPMENT/MODELS/WEAPONS/li_auto_cannon.cmp b/DATA/EQUIPMENT/MODELS/WEAPONS/li_auto_cannon.cmp new file mode 100644 index 00000000..fd3471f0 Binary files /dev/null and b/DATA/EQUIPMENT/MODELS/WEAPONS/li_auto_cannon.cmp differ diff --git a/DATA/EQUIPMENT/MODELS/WEAPONS/li_auto_cannon.sur b/DATA/EQUIPMENT/MODELS/WEAPONS/li_auto_cannon.sur new file mode 100644 index 00000000..e71f4925 Binary files /dev/null and b/DATA/EQUIPMENT/MODELS/WEAPONS/li_auto_cannon.sur differ diff --git a/DATA/EQUIPMENT/MODELS/WEAPONS/li_cannon.cmp b/DATA/EQUIPMENT/MODELS/WEAPONS/li_cannon.cmp new file mode 100644 index 00000000..c4e91473 Binary files /dev/null and b/DATA/EQUIPMENT/MODELS/WEAPONS/li_cannon.cmp differ diff --git a/DATA/EQUIPMENT/MODELS/WEAPONS/li_cannon.sur b/DATA/EQUIPMENT/MODELS/WEAPONS/li_cannon.sur new file mode 100644 index 00000000..89b13125 Binary files /dev/null and b/DATA/EQUIPMENT/MODELS/WEAPONS/li_cannon.sur differ diff --git a/DATA/EQUIPMENT/MODELS/WEAPONS/li_cm_dropper01.cmp b/DATA/EQUIPMENT/MODELS/WEAPONS/li_cm_dropper01.cmp new file mode 100644 index 00000000..585c52d3 Binary files /dev/null and b/DATA/EQUIPMENT/MODELS/WEAPONS/li_cm_dropper01.cmp differ diff --git a/DATA/EQUIPMENT/MODELS/WEAPONS/li_cm_dropper01.sur b/DATA/EQUIPMENT/MODELS/WEAPONS/li_cm_dropper01.sur new file mode 100644 index 00000000..883177a6 Binary files /dev/null and b/DATA/EQUIPMENT/MODELS/WEAPONS/li_cm_dropper01.sur differ diff --git a/DATA/EQUIPMENT/MODELS/WEAPONS/li_heavy_ion_blaster.cmp b/DATA/EQUIPMENT/MODELS/WEAPONS/li_heavy_ion_blaster.cmp new file mode 100644 index 00000000..2aa30d9a Binary files /dev/null and b/DATA/EQUIPMENT/MODELS/WEAPONS/li_heavy_ion_blaster.cmp differ diff --git a/DATA/EQUIPMENT/MODELS/WEAPONS/li_heavy_ion_blaster.sur b/DATA/EQUIPMENT/MODELS/WEAPONS/li_heavy_ion_blaster.sur new file mode 100644 index 00000000..662e2d07 Binary files /dev/null and b/DATA/EQUIPMENT/MODELS/WEAPONS/li_heavy_ion_blaster.sur differ diff --git a/DATA/EQUIPMENT/MODELS/WEAPONS/li_laser_beam.cmp b/DATA/EQUIPMENT/MODELS/WEAPONS/li_laser_beam.cmp new file mode 100644 index 00000000..8d02d5dd Binary files /dev/null and b/DATA/EQUIPMENT/MODELS/WEAPONS/li_laser_beam.cmp differ diff --git a/DATA/EQUIPMENT/MODELS/WEAPONS/li_laser_beam.sur b/DATA/EQUIPMENT/MODELS/WEAPONS/li_laser_beam.sur new file mode 100644 index 00000000..1780d819 Binary files /dev/null and b/DATA/EQUIPMENT/MODELS/WEAPONS/li_laser_beam.sur differ diff --git a/DATA/EQUIPMENT/MODELS/WEAPONS/li_plasma_blaster.cmp b/DATA/EQUIPMENT/MODELS/WEAPONS/li_plasma_blaster.cmp new file mode 100644 index 00000000..378135b0 Binary files /dev/null and b/DATA/EQUIPMENT/MODELS/WEAPONS/li_plasma_blaster.cmp differ diff --git a/DATA/EQUIPMENT/MODELS/WEAPONS/li_plasma_blaster.sur b/DATA/EQUIPMENT/MODELS/WEAPONS/li_plasma_blaster.sur new file mode 100644 index 00000000..d399a4fa Binary files /dev/null and b/DATA/EQUIPMENT/MODELS/WEAPONS/li_plasma_blaster.sur differ diff --git a/DATA/EQUIPMENT/MODELS/WEAPONS/li_rad_launcher.cmp b/DATA/EQUIPMENT/MODELS/WEAPONS/li_rad_launcher.cmp new file mode 100644 index 00000000..cba69c75 Binary files /dev/null and b/DATA/EQUIPMENT/MODELS/WEAPONS/li_rad_launcher.cmp differ diff --git a/DATA/EQUIPMENT/MODELS/WEAPONS/li_rad_launcher.sur b/DATA/EQUIPMENT/MODELS/WEAPONS/li_rad_launcher.sur new file mode 100644 index 00000000..6948e931 Binary files /dev/null and b/DATA/EQUIPMENT/MODELS/WEAPONS/li_rad_launcher.sur differ diff --git a/DATA/EQUIPMENT/MODELS/WEAPONS/li_rad_missile.3db b/DATA/EQUIPMENT/MODELS/WEAPONS/li_rad_missile.3db new file mode 100644 index 00000000..4567aa58 Binary files /dev/null and b/DATA/EQUIPMENT/MODELS/WEAPONS/li_rad_missile.3db differ diff --git a/DATA/EQUIPMENT/MODELS/WEAPONS/li_rad_missile.sur b/DATA/EQUIPMENT/MODELS/WEAPONS/li_rad_missile.sur new file mode 100644 index 00000000..3e22ea9e Binary files /dev/null and b/DATA/EQUIPMENT/MODELS/WEAPONS/li_rad_missile.sur differ diff --git a/DATA/EQUIPMENT/MODELS/WEAPONS/li_smlturret.cmp b/DATA/EQUIPMENT/MODELS/WEAPONS/li_smlturret.cmp new file mode 100644 index 00000000..6b3cbbfc Binary files /dev/null and b/DATA/EQUIPMENT/MODELS/WEAPONS/li_smlturret.cmp differ diff --git a/DATA/EQUIPMENT/MODELS/WEAPONS/li_smlturret.sur b/DATA/EQUIPMENT/MODELS/WEAPONS/li_smlturret.sur new file mode 100644 index 00000000..41da1e5f Binary files /dev/null and b/DATA/EQUIPMENT/MODELS/WEAPONS/li_smlturret.sur differ diff --git a/DATA/EQUIPMENT/MODELS/WEAPONS/no_fighter_gun.cmp b/DATA/EQUIPMENT/MODELS/WEAPONS/no_fighter_gun.cmp new file mode 100644 index 00000000..f5bbdf5d Binary files /dev/null and b/DATA/EQUIPMENT/MODELS/WEAPONS/no_fighter_gun.cmp differ diff --git a/DATA/EQUIPMENT/MODELS/WEAPONS/no_fighter_gun.sur b/DATA/EQUIPMENT/MODELS/WEAPONS/no_fighter_gun.sur new file mode 100644 index 00000000..1d2bf53d Binary files /dev/null and b/DATA/EQUIPMENT/MODELS/WEAPONS/no_fighter_gun.sur differ diff --git a/DATA/EQUIPMENT/MODELS/WEAPONS/physics_missile.3db b/DATA/EQUIPMENT/MODELS/WEAPONS/physics_missile.3db new file mode 100644 index 00000000..53f9cc73 Binary files /dev/null and b/DATA/EQUIPMENT/MODELS/WEAPONS/physics_missile.3db differ diff --git a/DATA/EQUIPMENT/MODELS/WEAPONS/physics_missile.sur b/DATA/EQUIPMENT/MODELS/WEAPONS/physics_missile.sur new file mode 100644 index 00000000..98f07b9c Binary files /dev/null and b/DATA/EQUIPMENT/MODELS/WEAPONS/physics_missile.sur differ diff --git a/DATA/EQUIPMENT/MODELS/WEAPONS/rh_gamma_beamer.cmp b/DATA/EQUIPMENT/MODELS/WEAPONS/rh_gamma_beamer.cmp new file mode 100644 index 00000000..a3b68c79 Binary files /dev/null and b/DATA/EQUIPMENT/MODELS/WEAPONS/rh_gamma_beamer.cmp differ diff --git a/DATA/EQUIPMENT/MODELS/WEAPONS/rh_gamma_beamer.sur b/DATA/EQUIPMENT/MODELS/WEAPONS/rh_gamma_beamer.sur new file mode 100644 index 00000000..6ffbcee9 Binary files /dev/null and b/DATA/EQUIPMENT/MODELS/WEAPONS/rh_gamma_beamer.sur differ diff --git a/DATA/EQUIPMENT/MODELS/WEAPONS/rh_plasma_gat_cannon.cmp b/DATA/EQUIPMENT/MODELS/WEAPONS/rh_plasma_gat_cannon.cmp new file mode 100644 index 00000000..48e8ae6e Binary files /dev/null and b/DATA/EQUIPMENT/MODELS/WEAPONS/rh_plasma_gat_cannon.cmp differ diff --git a/DATA/EQUIPMENT/MODELS/WEAPONS/rh_plasma_gat_cannon.sur b/DATA/EQUIPMENT/MODELS/WEAPONS/rh_plasma_gat_cannon.sur new file mode 100644 index 00000000..210eabcb Binary files /dev/null and b/DATA/EQUIPMENT/MODELS/WEAPONS/rh_plasma_gat_cannon.sur differ diff --git a/DATA/EQUIPMENT/MODELS/WEAPONS/rh_proton_blaster.cmp b/DATA/EQUIPMENT/MODELS/WEAPONS/rh_proton_blaster.cmp new file mode 100644 index 00000000..5b40f18f Binary files /dev/null and b/DATA/EQUIPMENT/MODELS/WEAPONS/rh_proton_blaster.cmp differ diff --git a/DATA/EQUIPMENT/MODELS/WEAPONS/rh_proton_blaster.sur b/DATA/EQUIPMENT/MODELS/WEAPONS/rh_proton_blaster.sur new file mode 100644 index 00000000..008155b7 Binary files /dev/null and b/DATA/EQUIPMENT/MODELS/WEAPONS/rh_proton_blaster.sur differ diff --git a/DATA/EQUIPMENT/MODELS/WEAPONS/rh_seeker_launcher.cmp b/DATA/EQUIPMENT/MODELS/WEAPONS/rh_seeker_launcher.cmp new file mode 100644 index 00000000..4c968f29 Binary files /dev/null and b/DATA/EQUIPMENT/MODELS/WEAPONS/rh_seeker_launcher.cmp differ diff --git a/DATA/EQUIPMENT/MODELS/WEAPONS/rh_seeker_launcher.sur b/DATA/EQUIPMENT/MODELS/WEAPONS/rh_seeker_launcher.sur new file mode 100644 index 00000000..26d93289 Binary files /dev/null and b/DATA/EQUIPMENT/MODELS/WEAPONS/rh_seeker_launcher.sur differ diff --git a/DATA/EQUIPMENT/MODELS/WEAPONS/rh_seeker_missile.3db b/DATA/EQUIPMENT/MODELS/WEAPONS/rh_seeker_missile.3db new file mode 100644 index 00000000..f238270d Binary files /dev/null and b/DATA/EQUIPMENT/MODELS/WEAPONS/rh_seeker_missile.3db differ diff --git a/DATA/EQUIPMENT/MODELS/WEAPONS/rh_seeker_missile.sur b/DATA/EQUIPMENT/MODELS/WEAPONS/rh_seeker_missile.sur new file mode 100644 index 00000000..c35d0385 Binary files /dev/null and b/DATA/EQUIPMENT/MODELS/WEAPONS/rh_seeker_missile.sur differ diff --git a/DATA/EQUIPMENT/MODELS/WEAPONS/rh_seeker_round.cmp b/DATA/EQUIPMENT/MODELS/WEAPONS/rh_seeker_round.cmp new file mode 100644 index 00000000..c097a74f Binary files /dev/null and b/DATA/EQUIPMENT/MODELS/WEAPONS/rh_seeker_round.cmp differ diff --git a/DATA/EQUIPMENT/MODELS/WEAPONS/rh_seeker_round.sur b/DATA/EQUIPMENT/MODELS/WEAPONS/rh_seeker_round.sur new file mode 100644 index 00000000..f428b4e6 Binary files /dev/null and b/DATA/EQUIPMENT/MODELS/WEAPONS/rh_seeker_round.sur differ diff --git a/DATA/EQUIPMENT/MODELS/WEAPONS/rh_spread_launcher.sur b/DATA/EQUIPMENT/MODELS/WEAPONS/rh_spread_launcher.sur new file mode 100644 index 00000000..75de58f8 Binary files /dev/null and b/DATA/EQUIPMENT/MODELS/WEAPONS/rh_spread_launcher.sur differ diff --git a/DATA/EQUIPMENT/MODELS/br_equip.mat b/DATA/EQUIPMENT/MODELS/br_equip.mat new file mode 100644 index 00000000..4cac3200 Binary files /dev/null and b/DATA/EQUIPMENT/MODELS/br_equip.mat differ diff --git a/DATA/EQUIPMENT/MODELS/br_turret.mat b/DATA/EQUIPMENT/MODELS/br_turret.mat new file mode 100644 index 00000000..34264073 Binary files /dev/null and b/DATA/EQUIPMENT/MODELS/br_turret.mat differ diff --git a/DATA/EQUIPMENT/MODELS/cargo_pods.mat b/DATA/EQUIPMENT/MODELS/cargo_pods.mat new file mode 100644 index 00000000..9dd8495f Binary files /dev/null and b/DATA/EQUIPMENT/MODELS/cargo_pods.mat differ diff --git a/DATA/EQUIPMENT/MODELS/ge_equip.mat b/DATA/EQUIPMENT/MODELS/ge_equip.mat new file mode 100644 index 00000000..84f4fa07 Binary files /dev/null and b/DATA/EQUIPMENT/MODELS/ge_equip.mat differ diff --git a/DATA/EQUIPMENT/MODELS/ge_turret.mat b/DATA/EQUIPMENT/MODELS/ge_turret.mat new file mode 100644 index 00000000..05fbaa67 Binary files /dev/null and b/DATA/EQUIPMENT/MODELS/ge_turret.mat differ diff --git a/DATA/EQUIPMENT/MODELS/hardware.mat b/DATA/EQUIPMENT/MODELS/hardware.mat new file mode 100644 index 00000000..831cbd4e Binary files /dev/null and b/DATA/EQUIPMENT/MODELS/hardware.mat differ diff --git a/DATA/EQUIPMENT/MODELS/ku_equip.mat b/DATA/EQUIPMENT/MODELS/ku_equip.mat new file mode 100644 index 00000000..0e6b5e12 Binary files /dev/null and b/DATA/EQUIPMENT/MODELS/ku_equip.mat differ diff --git a/DATA/EQUIPMENT/MODELS/ku_turret.mat b/DATA/EQUIPMENT/MODELS/ku_turret.mat new file mode 100644 index 00000000..a7693087 Binary files /dev/null and b/DATA/EQUIPMENT/MODELS/ku_turret.mat differ diff --git a/DATA/EQUIPMENT/MODELS/li_equip.mat b/DATA/EQUIPMENT/MODELS/li_equip.mat new file mode 100644 index 00000000..e056974d Binary files /dev/null and b/DATA/EQUIPMENT/MODELS/li_equip.mat differ diff --git a/DATA/EQUIPMENT/MODELS/li_turret.mat b/DATA/EQUIPMENT/MODELS/li_turret.mat new file mode 100644 index 00000000..39ca31d0 Binary files /dev/null and b/DATA/EQUIPMENT/MODELS/li_turret.mat differ diff --git a/DATA/EQUIPMENT/MODELS/pilots.mat b/DATA/EQUIPMENT/MODELS/pilots.mat new file mode 100644 index 00000000..21d65a34 Binary files /dev/null and b/DATA/EQUIPMENT/MODELS/pilots.mat differ diff --git a/DATA/EQUIPMENT/MODELS/rh_equip.mat b/DATA/EQUIPMENT/MODELS/rh_equip.mat new file mode 100644 index 00000000..80c2d61b Binary files /dev/null and b/DATA/EQUIPMENT/MODELS/rh_equip.mat differ diff --git a/DATA/EQUIPMENT/MODELS/rh_turret.mat b/DATA/EQUIPMENT/MODELS/rh_turret.mat new file mode 100644 index 00000000..1c279e70 Binary files /dev/null and b/DATA/EQUIPMENT/MODELS/rh_turret.mat differ diff --git a/DATA/EQUIPMENT/MODELS/sp_turret.mat b/DATA/EQUIPMENT/MODELS/sp_turret.mat new file mode 100644 index 00000000..4c9812ce Binary files /dev/null and b/DATA/EQUIPMENT/MODELS/sp_turret.mat differ diff --git a/DATA/EQUIPMENT/commodities_per_faction.ini b/DATA/EQUIPMENT/commodities_per_faction.ini new file mode 100644 index 00000000..d9093fea --- /dev/null +++ b/DATA/EQUIPMENT/commodities_per_faction.ini @@ -0,0 +1,770 @@ +[FactionGood] +faction = li_n_grp + +[FactionGood] +faction = li_lsf_grp + +[FactionGood] +faction = li_p_grp + +[FactionGood] +faction = br_n_grp + +[FactionGood] +faction = br_p_grp + +[FactionGood] +faction = ku_n_grp + +[FactionGood] +faction = ku_p_grp + +[FactionGood] +faction = rh_n_grp + +[FactionGood] +faction = rh_p_grp + +[FactionGood] +faction = co_shi_grp +MarketGood = commodity_alien_organisms +MarketGood = commodity_basic_alloys +MarketGood = commodity_boron +MarketGood = commodity_construction_machinery +MarketGood = commodity_consumer_goods +MarketGood = commodity_diamonds +MarketGood = commodity_engine_components +MarketGood = commodity_fertilizers +MarketGood = commodity_food +MarketGood = commodity_gold +MarketGood = commodity_H_fuel +MarketGood = commodity_high_temp_alloys +MarketGood = commodity_hydrocarbons +MarketGood = commodity_luxury_consumer_goods +MarketGood = commodity_luxury_food +MarketGood = commodity_mining_machinery +MarketGood = commodity_mox_fuel +MarketGood = commodity_niobium +MarketGood = commodity_optical_chips +MarketGood = commodity_optronics +MarketGood = commodity_oxygen +MarketGood = commodity_pharm +MarketGood = commodity_polymers +MarketGood = commodity_scrap_metal +MarketGood = commodity_sidearms +MarketGood = commodity_silver +MarketGood = commodity_super_alloys +MarketGood = commodity_superconductors +MarketGood = commodity_toxic_waste +MarketGood = commodity_water + +[FactionGood] +faction = co_khc_grp +MarketGood = commodity_boron +MarketGood = commodity_cobalt +MarketGood = commodity_consumer_goods +MarketGood = commodity_copper +MarketGood = commodity_diamonds +MarketGood = commodity_food +MarketGood = commodity_H_fuel +MarketGood = commodity_high_temp_alloys +MarketGood = commodity_hydrocarbons +MarketGood = commodity_mining_machinery +MarketGood = commodity_mox_fuel +MarketGood = commodity_niobium +MarketGood = commodity_oxygen +MarketGood = commodity_pharm +MarketGood = commodity_polymers +MarketGood = commodity_sidearms +MarketGood = commodity_water + +[FactionGood] +faction = co_kt_grp +MarketGood = commodity_basic_alloys +MarketGood = commodity_beryllium +MarketGood = commodity_boron +MarketGood = commodity_cobalt +MarketGood = commodity_construction_machinery +MarketGood = commodity_consumer_goods +MarketGood = commodity_diamonds +MarketGood = commodity_engine_components +MarketGood = commodity_food +MarketGood = commodity_gold +MarketGood = commodity_H_fuel +MarketGood = commodity_high_temp_alloys +MarketGood = commodity_hydrocarbons +MarketGood = commodity_luxury_consumer_goods +MarketGood = commodity_mining_machinery +MarketGood = commodity_niobium +MarketGood = commodity_optical_chips +MarketGood = commodity_optronics +MarketGood = commodity_oxygen +MarketGood = commodity_pharm +MarketGood = commodity_polymers +MarketGood = commodity_scrap_metal +MarketGood = commodity_ship_hull_panels +MarketGood = commodity_super_alloys +MarketGood = commodity_superconductors +MarketGood = commodity_water + +[FactionGood] +faction = br_m_grp +MarketGood = commodity_basic_alloys +MarketGood = commodity_beryllium +MarketGood = commodity_boron +MarketGood = commodity_consumer_goods +MarketGood = commodity_food +MarketGood = commodity_gold +MarketGood = commodity_H_fuel +MarketGood = commodity_hydrocarbons +MarketGood = commodity_mining_machinery +MarketGood = commodity_mox_fuel +MarketGood = commodity_oxygen +MarketGood = commodity_pharm +MarketGood = commodity_polymers +MarketGood = commodity_scrap_metal +MarketGood = commodity_super_alloys +MarketGood = commodity_superconductors +MarketGood = commodity_toxic_waste +MarketGood = commodity_water + +[FactionGood] +faction = co_me_grp +MarketGood = commodity_boron +MarketGood = commodity_construction_machinery +MarketGood = commodity_consumer_goods +MarketGood = commodity_food +MarketGood = commodity_H_fuel +MarketGood = commodity_mining_machinery +MarketGood = commodity_oxygen +MarketGood = commodity_pharm +MarketGood = commodity_ship_hull_panels +MarketGood = commodity_tradelane_parts +MarketGood = commodity_water + +[FactionGood] +faction = co_be_grp +MarketGood = commodity_alien_organisms +MarketGood = commodity_basic_alloys +MarketGood = commodity_beryllium +MarketGood = commodity_boron +MarketGood = commodity_construction_machinery +MarketGood = commodity_consumer_goods +MarketGood = commodity_diamonds +MarketGood = commodity_engine_components +MarketGood = commodity_fertilizers +MarketGood = commodity_food +MarketGood = commodity_gold +MarketGood = commodity_H_fuel +MarketGood = commodity_high_temp_alloys +MarketGood = commodity_hydrocarbons +MarketGood = commodity_luxury_consumer_goods +MarketGood = commodity_luxury_food +MarketGood = commodity_mining_machinery +MarketGood = commodity_mox_fuel +MarketGood = commodity_niobium +MarketGood = commodity_optical_chips +MarketGood = commodity_optronics +MarketGood = commodity_oxygen +MarketGood = commodity_pharm +MarketGood = commodity_polymers +MarketGood = commodity_scrap_metal +MarketGood = commodity_ship_hull_panels +MarketGood = commodity_sidearms +MarketGood = commodity_super_alloys +MarketGood = commodity_superconductors +MarketGood = commodity_toxic_waste +MarketGood = commodity_water + +[FactionGood] +faction = co_rs_grp +MarketGood = commodity_basic_alloys +MarketGood = commodity_boron +MarketGood = commodity_cobalt +MarketGood = commodity_construction_machinery +MarketGood = commodity_consumer_goods +MarketGood = commodity_copper +MarketGood = commodity_diamonds +MarketGood = commodity_engine_components +MarketGood = commodity_food +MarketGood = commodity_gold +MarketGood = commodity_H_fuel +MarketGood = commodity_high_temp_alloys +MarketGood = commodity_hydrocarbons +MarketGood = commodity_luxury_consumer_goods +MarketGood = commodity_mining_machinery +MarketGood = commodity_niobium +MarketGood = commodity_optical_chips +MarketGood = commodity_optronics +MarketGood = commodity_oxygen +MarketGood = commodity_pharm +MarketGood = commodity_polymers +MarketGood = commodity_scrap_metal +MarketGood = commodity_ship_hull_panels +MarketGood = commodity_sidearms +MarketGood = commodity_silver +MarketGood = commodity_super_alloys +MarketGood = commodity_superconductors +MarketGood = commodity_terraforming_gases +MarketGood = commodity_water + +[FactionGood] +faction = co_vr_grp +MarketGood = commodity_basic_alloys +MarketGood = commodity_food +MarketGood = commodity_H_fuel +MarketGood = commodity_oxygen +MarketGood = commodity_pharm +MarketGood = commodity_sidearms +MarketGood = commodity_super_alloys +MarketGood = commodity_superconductors +MarketGood = commodity_tradelane_parts +MarketGood = commodity_water + +[FactionGood] +faction = co_ni_grp +MarketGood = commodity_engine_components +MarketGood = commodity_fertilizers +MarketGood = commodity_food +MarketGood = commodity_H_fuel +MarketGood = commodity_hydrocarbons +MarketGood = commodity_luxury_consumer_goods +MarketGood = commodity_luxury_food +MarketGood = commodity_mining_machinery +MarketGood = commodity_niobium +MarketGood = commodity_optronics +MarketGood = commodity_oxygen +MarketGood = commodity_pharm +MarketGood = commodity_polymers +MarketGood = commodity_scrap_metal +MarketGood = commodity_super_alloys +MarketGood = commodity_superconductors +MarketGood = commodity_water + +[FactionGood] +faction = rh_m_grp +MarketGood = commodity_consumer_goods +MarketGood = commodity_diamonds +MarketGood = commodity_food +MarketGood = commodity_H_fuel +MarketGood = commodity_mining_machinery +MarketGood = commodity_oxygen +MarketGood = commodity_pharm +MarketGood = commodity_silver +MarketGood = commodity_water + +[FactionGood] +faction = co_ti_grp +MarketGood = commodity_alien_organisms +MarketGood = commodity_construction_machinery +MarketGood = commodity_consumer_goods +MarketGood = commodity_food +MarketGood = commodity_H_fuel +MarketGood = commodity_mining_machinery +MarketGood = commodity_oxygen +MarketGood = commodity_pharm +MarketGood = commodity_silver +MarketGood = commodity_terraforming_gases +MarketGood = commodity_water + +[FactionGood] +faction = co_ic_grp + +[FactionGood] +faction = co_ss_grp +MarketGood = commodity_alien_organisms +MarketGood = commodity_basic_alloys +MarketGood = commodity_boron +MarketGood = commodity_construction_machinery +MarketGood = commodity_consumer_goods +MarketGood = commodity_copper +MarketGood = commodity_diamonds +MarketGood = commodity_engine_components +MarketGood = commodity_fertilizers +MarketGood = commodity_food +MarketGood = commodity_gold +MarketGood = commodity_H_fuel +MarketGood = commodity_high_temp_alloys +MarketGood = commodity_hydrocarbons +MarketGood = commodity_luxury_consumer_goods +MarketGood = commodity_mining_machinery +MarketGood = commodity_niobium +MarketGood = commodity_optical_chips +MarketGood = commodity_optronics +MarketGood = commodity_oxygen +MarketGood = commodity_pharm +MarketGood = commodity_polymers +MarketGood = commodity_scrap_metal +MarketGood = commodity_sidearms +MarketGood = commodity_silver +MarketGood = commodity_super_alloys +MarketGood = commodity_superconductors +MarketGood = commodity_water + +[FactionGood] +faction = co_hsp_grp +MarketGood = commodity_alien_organisms +MarketGood = commodity_engine_components +MarketGood = commodity_food +MarketGood = commodity_H_fuel +MarketGood = commodity_hydrocarbons +MarketGood = commodity_mining_machinery +MarketGood = commodity_niobium +MarketGood = commodity_optronics +MarketGood = commodity_oxygen +MarketGood = commodity_pharm +MarketGood = commodity_polymers +MarketGood = commodity_scrap_metal +MarketGood = commodity_super_alloys +MarketGood = commodity_superconductors +MarketGood = commodity_water + +[FactionGood] +faction = co_alg_grp +MarketGood = commodity_basic_alloys +MarketGood = commodity_food +MarketGood = commodity_H_fuel +MarketGood = commodity_high_temp_alloys +MarketGood = commodity_mox_fuel +MarketGood = commodity_oxygen +MarketGood = commodity_pharm +MarketGood = commodity_scrap_metal +MarketGood = commodity_ship_hull_panels +MarketGood = commodity_terraforming_gases +MarketGood = commodity_toxic_waste +MarketGood = commodity_water + +[FactionGood] +faction = co_os_grp +MarketGood = commodity_consumer_goods +MarketGood = commodity_food +MarketGood = commodity_H_fuel +MarketGood = commodity_luxury_consumer_goods +MarketGood = commodity_luxury_food +MarketGood = commodity_oxygen +MarketGood = commodity_pharm +MarketGood = commodity_water + +[FactionGood] +faction = co_nws_grp +MarketGood = commodity_alien_organisms +MarketGood = commodity_basic_alloys +MarketGood = commodity_beryllium +MarketGood = commodity_cobalt +MarketGood = commodity_construction_machinery +MarketGood = commodity_consumer_goods +MarketGood = commodity_copper +MarketGood = commodity_engine_components +MarketGood = commodity_fertilizers +MarketGood = commodity_food +MarketGood = commodity_gold +MarketGood = commodity_H_fuel +MarketGood = commodity_high_temp_alloys +MarketGood = commodity_hydrocarbons +MarketGood = commodity_mining_machinery +MarketGood = commodity_niobium +MarketGood = commodity_optronics +MarketGood = commodity_oxygen +MarketGood = commodity_pharm +MarketGood = commodity_polymers +MarketGood = commodity_scrap_metal +MarketGood = commodity_silver +MarketGood = commodity_super_alloys +MarketGood = commodity_superconductors +MarketGood = commodity_terraforming_gases +MarketGood = commodity_water + +[FactionGood] +faction = fc_c_grp +MarketGood = commodity_alien_artifacts +MarketGood = commodity_basic_alloys +MarketGood = commodity_consumer_goods +MarketGood = commodity_engine_components +MarketGood = commodity_fertilizers +MarketGood = commodity_food +MarketGood = commodity_gold +MarketGood = commodity_H_fuel +MarketGood = commodity_oxygen +MarketGood = commodity_pharm +MarketGood = commodity_water + +[FactionGood] +faction = fc_ou_grp +MarketGood = commodity_alien_organisms +MarketGood = commodity_basic_alloys +MarketGood = commodity_cardamine +MarketGood = commodity_construction_machinery +MarketGood = commodity_consumer_goods +MarketGood = commodity_engine_components +MarketGood = commodity_fertilizers +MarketGood = commodity_food +MarketGood = commodity_gold +MarketGood = commodity_H_fuel +MarketGood = commodity_oxygen +MarketGood = commodity_pharm +MarketGood = commodity_sidearms +MarketGood = commodity_water + +[FactionGood] +faction = fc_rh_grp +MarketGood = commodity_construction_machinery +MarketGood = commodity_consumer_goods +MarketGood = commodity_engine_components +MarketGood = commodity_food +MarketGood = commodity_H_fuel +MarketGood = commodity_oxygen +MarketGood = commodity_pharm +MarketGood = commodity_water + +[FactionGood] +faction = fc_bd_grp +MarketGood = commodity_consumer_goods +MarketGood = commodity_engine_components +MarketGood = commodity_food +MarketGood = commodity_H_fuel +MarketGood = commodity_oxygen +MarketGood = commodity_pharm +MarketGood = commodity_water + +[FactionGood] +faction = fc_j_grp +MarketGood = commodity_alien_artifacts +MarketGood = commodity_alien_organisms +MarketGood = commodity_basic_alloys +MarketGood = commodity_beryllium +MarketGood = commodity_boron +MarketGood = commodity_cardamine +MarketGood = commodity_cobalt +MarketGood = commodity_construction_machinery +MarketGood = commodity_consumer_goods +MarketGood = commodity_copper +MarketGood = commodity_diamonds +MarketGood = commodity_engine_components +MarketGood = commodity_fertilizers +MarketGood = commodity_food +MarketGood = commodity_gold +MarketGood = commodity_H_fuel +MarketGood = commodity_high_temp_alloys +MarketGood = commodity_hydrocarbons +MarketGood = commodity_luxury_consumer_goods +MarketGood = commodity_luxury_food +MarketGood = commodity_mining_machinery +MarketGood = commodity_mox_fuel +MarketGood = commodity_niobium +MarketGood = commodity_optical_chips +MarketGood = commodity_optronics +MarketGood = commodity_oxygen +MarketGood = commodity_pharm +MarketGood = commodity_polymers +MarketGood = commodity_scrap_metal +MarketGood = commodity_ship_hull_panels +MarketGood = commodity_sidearms +MarketGood = commodity_silver +MarketGood = commodity_super_alloys +MarketGood = commodity_superconductors +MarketGood = commodity_terraforming_gases +MarketGood = commodity_toxic_waste +MarketGood = commodity_tradelane_parts +MarketGood = commodity_water + +[FactionGood] +faction = fc_h_grp +MarketGood = commodity_alien_artifacts +MarketGood = commodity_alien_organisms +MarketGood = commodity_basic_alloys +MarketGood = commodity_beryllium +MarketGood = commodity_boron +MarketGood = commodity_cardamine +MarketGood = commodity_cobalt +MarketGood = commodity_construction_machinery +MarketGood = commodity_consumer_goods +MarketGood = commodity_copper +MarketGood = commodity_diamonds +MarketGood = commodity_engine_components +MarketGood = commodity_fertilizers +MarketGood = commodity_food +MarketGood = commodity_gold +MarketGood = commodity_H_fuel +MarketGood = commodity_high_temp_alloys +MarketGood = commodity_hydrocarbons +MarketGood = commodity_luxury_consumer_goods +MarketGood = commodity_luxury_food +MarketGood = commodity_mining_machinery +MarketGood = commodity_mox_fuel +MarketGood = commodity_niobium +MarketGood = commodity_optical_chips +MarketGood = commodity_optronics +MarketGood = commodity_oxygen +MarketGood = commodity_pharm +MarketGood = commodity_polymers +MarketGood = commodity_scrap_metal +MarketGood = commodity_ship_hull_panels +MarketGood = commodity_sidearms +MarketGood = commodity_silver +MarketGood = commodity_super_alloys +MarketGood = commodity_superconductors +MarketGood = commodity_terraforming_gases +MarketGood = commodity_toxic_waste +MarketGood = commodity_tradelane_parts +MarketGood = commodity_water + +[FactionGood] +faction = fc_m_grp +MarketGood = commodity_consumer_goods +MarketGood = commodity_diamonds +MarketGood = commodity_engine_components +MarketGood = commodity_food +MarketGood = commodity_gold +MarketGood = commodity_H_fuel +MarketGood = commodity_luxury_consumer_goods +MarketGood = commodity_luxury_food +MarketGood = commodity_mining_machinery +MarketGood = commodity_mox_fuel +MarketGood = commodity_niobium +MarketGood = commodity_oxygen +MarketGood = commodity_pharm +MarketGood = commodity_ship_hull_panels +MarketGood = commodity_sidearms +MarketGood = commodity_silver +MarketGood = commodity_water + +[FactionGood] +faction = fc_x_grp +MarketGood = commodity_cobalt +MarketGood = commodity_consumer_goods +MarketGood = commodity_diamonds +MarketGood = commodity_engine_components +MarketGood = commodity_food +MarketGood = commodity_H_fuel +MarketGood = commodity_high_temp_alloys +MarketGood = commodity_luxury_consumer_goods +MarketGood = commodity_luxury_food +MarketGood = commodity_mox_fuel +MarketGood = commodity_niobium +MarketGood = commodity_optical_chips +MarketGood = commodity_optronics +MarketGood = commodity_oxygen +MarketGood = commodity_pharm +MarketGood = commodity_sidearms +MarketGood = commodity_silver +MarketGood = commodity_super_alloys +MarketGood = commodity_superconductors +MarketGood = commodity_tradelane_parts +MarketGood = commodity_water + +[FactionGood] +faction = fc_b_grp +MarketGood = commodity_consumer_goods +MarketGood = commodity_diamonds +MarketGood = commodity_engine_components +MarketGood = commodity_food +MarketGood = commodity_H_fuel +MarketGood = commodity_oxygen +MarketGood = commodity_pharm +MarketGood = commodity_sidearms +MarketGood = commodity_water + +[FactionGood] +faction = fc_g_grp +MarketGood = commodity_consumer_goods +MarketGood = commodity_engine_components +MarketGood = commodity_food +MarketGood = commodity_H_fuel +MarketGood = commodity_oxygen +MarketGood = commodity_pharm +MarketGood = commodity_sidearms +MarketGood = commodity_water + +[FactionGood] +faction = fc_lh_grp +MarketGood = commodity_cardamine +MarketGood = commodity_consumer_goods +MarketGood = commodity_diamonds +MarketGood = commodity_engine_components +MarketGood = commodity_food +MarketGood = commodity_gold +MarketGood = commodity_H_fuel +MarketGood = commodity_luxury_consumer_goods +MarketGood = commodity_luxury_food +MarketGood = commodity_niobium +MarketGood = commodity_optical_chips +MarketGood = commodity_optronics +MarketGood = commodity_oxygen +MarketGood = commodity_pharm +MarketGood = commodity_sidearms +MarketGood = commodity_silver +MarketGood = commodity_super_alloys +MarketGood = commodity_superconductors +MarketGood = commodity_tradelane_parts +MarketGood = commodity_water + +[FactionGood] +faction = fc_u_grp +MarketGood = commodity_basic_alloys +MarketGood = commodity_boron +MarketGood = commodity_construction_machinery +MarketGood = commodity_consumer_goods +MarketGood = commodity_diamonds +MarketGood = commodity_engine_components +MarketGood = commodity_food +MarketGood = commodity_H_fuel +MarketGood = commodity_mox_fuel +MarketGood = commodity_optical_chips +MarketGood = commodity_optronics +MarketGood = commodity_oxygen +MarketGood = commodity_pharm +MarketGood = commodity_polymers +MarketGood = commodity_ship_hull_panels +MarketGood = commodity_sidearms +MarketGood = commodity_superconductors +MarketGood = commodity_water + +[FactionGood] +faction = fc_gc_grp +MarketGood = commodity_cardamine +MarketGood = commodity_consumer_goods +MarketGood = commodity_diamonds +MarketGood = commodity_engine_components +MarketGood = commodity_food +MarketGood = commodity_H_fuel +MarketGood = commodity_luxury_consumer_goods +MarketGood = commodity_luxury_food +MarketGood = commodity_mox_fuel +MarketGood = commodity_niobium +MarketGood = commodity_oxygen +MarketGood = commodity_pharm +MarketGood = commodity_sidearms +MarketGood = commodity_water + +[FactionGood] +faction = fc_lwb_grp +MarketGood = commodity_consumer_goods +MarketGood = commodity_diamonds +MarketGood = commodity_engine_components +MarketGood = commodity_fertilizers +MarketGood = commodity_food +MarketGood = commodity_H_fuel +MarketGood = commodity_luxury_consumer_goods +MarketGood = commodity_luxury_food +MarketGood = commodity_oxygen +MarketGood = commodity_pharm +MarketGood = commodity_sidearms +MarketGood = commodity_water + +[FactionGood] +faction = fc_fa_grp +MarketGood = commodity_beryllium +MarketGood = commodity_construction_machinery +MarketGood = commodity_consumer_goods +MarketGood = commodity_engine_components +MarketGood = commodity_food +MarketGood = commodity_gold +MarketGood = commodity_H_fuel +MarketGood = commodity_mox_fuel +MarketGood = commodity_optronics +MarketGood = commodity_oxygen +MarketGood = commodity_pharm +MarketGood = commodity_polymers +MarketGood = commodity_ship_hull_panels +MarketGood = commodity_sidearms +MarketGood = commodity_super_alloys +MarketGood = commodity_superconductors +MarketGood = commodity_tradelane_parts +MarketGood = commodity_water + +[FactionGood] +faction = fc_lr_grp +MarketGood = commodity_alien_artifacts +MarketGood = commodity_alien_organisms +MarketGood = commodity_basic_alloys +MarketGood = commodity_beryllium +MarketGood = commodity_boron +MarketGood = commodity_cardamine +MarketGood = commodity_cobalt +MarketGood = commodity_construction_machinery +MarketGood = commodity_consumer_goods +MarketGood = commodity_copper +MarketGood = commodity_diamonds +MarketGood = commodity_engine_components +MarketGood = commodity_fertilizers +MarketGood = commodity_food +MarketGood = commodity_gold +MarketGood = commodity_H_fuel +MarketGood = commodity_high_temp_alloys +MarketGood = commodity_hydrocarbons +MarketGood = commodity_luxury_consumer_goods +MarketGood = commodity_luxury_food +MarketGood = commodity_mining_machinery +MarketGood = commodity_mox_fuel +MarketGood = commodity_niobium +MarketGood = commodity_optical_chips +MarketGood = commodity_optronics +MarketGood = commodity_oxygen +MarketGood = commodity_pharm +MarketGood = commodity_polymers +MarketGood = commodity_scrap_metal +MarketGood = commodity_ship_hull_panels +MarketGood = commodity_sidearms +MarketGood = commodity_silver +MarketGood = commodity_super_alloys +MarketGood = commodity_superconductors +MarketGood = commodity_terraforming_gases +MarketGood = commodity_toxic_waste +MarketGood = commodity_tradelane_parts +MarketGood = commodity_water + +[FactionGood] +faction = fc_or_grp + +[FactionGood] +faction = gd_gm_grp +MarketGood = commodity_alien_organisms +MarketGood = commodity_consumer_goods +MarketGood = commodity_engine_components +MarketGood = commodity_food +MarketGood = commodity_H_fuel +MarketGood = commodity_oxygen +MarketGood = commodity_pharm +MarketGood = commodity_ship_hull_panels +MarketGood = commodity_water + +[FactionGood] +faction = fc_n_grp + +[FactionGood] +faction = gd_im_grp +MarketGood = commodity_beryllium +MarketGood = commodity_cobalt +MarketGood = commodity_consumer_goods +MarketGood = commodity_copper +MarketGood = commodity_engine_components +MarketGood = commodity_food +MarketGood = commodity_gold +MarketGood = commodity_H_fuel +MarketGood = commodity_mining_machinery +MarketGood = commodity_niobium +MarketGood = commodity_oxygen +MarketGood = commodity_pharm +MarketGood = commodity_silver + +[FactionGood] +faction = gd_z_grp +MarketGood = commodity_alien_artifacts +MarketGood = commodity_alien_organisms +MarketGood = commodity_basic_alloys +MarketGood = commodity_consumer_goods +MarketGood = commodity_engine_components +MarketGood = commodity_fertilizers +MarketGood = commodity_food +MarketGood = commodity_H_fuel +MarketGood = commodity_optical_chips +MarketGood = commodity_optronics +MarketGood = commodity_oxygen +MarketGood = commodity_pharm +MarketGood = commodity_polymers +MarketGood = commodity_sidearms +MarketGood = commodity_water + +[FactionGood] +faction = gd_bh_grp + diff --git a/DATA/EQUIPMENT/engine_equip.ini b/DATA/EQUIPMENT/engine_equip.ini new file mode 100644 index 00000000..83b48789 --- /dev/null +++ b/DATA/EQUIPMENT/engine_equip.ini @@ -0,0 +1,1647 @@ +[Engine] +nickname = escape_pod_engine +ids_name = 263670 +ids_info = 264670 +volume = 0 +mass = 10 +max_force = 48000 +linear_drag = 160 +power_usage = 0 +reverse_fraction = 0.2 +cruise_charge_time = 5 +cruise_power_usage = 20 +character_loop_sound = engine_fp7_lifepod +character_pitch_range = 10, 65 +rumble_sound = rumble_fp7_lifepod +rumble_atten_range = -5, 0 +rumble_pitch_range = -25, 25 +indestructible = false +outside_cone_attenuation = -3 +inside_sound_cone = 60 +outside_sound_cone = 180 + +[Engine] +nickname = ge_gf1_engine_01 +ids_name = 263671 +ids_info = 264671 +volume = 0 +mass = 10 +max_force = 48000 +linear_drag = 599 +power_usage = 0 +reverse_fraction = 0.2 +flame_effect = gf_li_smallengine01_fire +trail_effect = gf_li_smallengine01_trail +trail_effect_player = gf_li_smallengine01_trail +cruise_charge_time = 5 +cruise_power_usage = 20 +character_start_sound = engine_ci_fighter_start +character_loop_sound = engine_ci_fighter_loop +character_pitch_range = 10, 65 +rumble_sound = rumble_ci_fighter +rumble_atten_range = -5, 0 +rumble_pitch_range = -25, 25 +engine_kill_sound = engine_ci_fighter_kill +cruise_start_sound = engine_ci_cruise_start +cruise_loop_sound = engine_ci_cruise_loop +cruise_stop_sound = engine_ci_cruise_stop +cruise_disrupt_sound = cruise_disrupt +cruise_backfire_sound = cruise_backfire +indestructible = false +outside_cone_attenuation = -3 +inside_sound_cone = 60 +outside_sound_cone = 180 + +[Engine] +nickname = ge_gf2_engine_01 +ids_name = 263672 +ids_info = 264672 +volume = 0 +mass = 10 +max_force = 48000 +linear_drag = 599 +power_usage = 0 +reverse_fraction = 0.2 +flame_effect = gf_li_smallengine01_fire +trail_effect = gf_li_smallengine01_trail +trail_effect_player = gf_li_smallengine01_trail +cruise_charge_time = 5 +cruise_power_usage = 20 +character_start_sound = engine_ci_fighter_start +character_loop_sound = engine_ci_fighter_loop +character_pitch_range = -50, 25 +rumble_sound = rumble_fighter +rumble_atten_range = -5, 0 +rumble_pitch_range = -25, 25 +engine_kill_sound = engine_ci_fighter_kill +cruise_start_sound = engine_ci_cruise_start +cruise_loop_sound = engine_ci_cruise_loop +cruise_stop_sound = engine_ci_cruise_stop +cruise_disrupt_sound = cruise_disrupt +cruise_backfire_sound = cruise_backfire +indestructible = false +outside_cone_attenuation = -3 +inside_sound_cone = 60 +outside_sound_cone = 180 + +[Engine] +nickname = ge_gf3_engine_01 +ids_name = 263673 +ids_info = 264673 +volume = 0 +mass = 10 +max_force = 48000 +linear_drag = 599 +power_usage = 0 +reverse_fraction = 0.2 +flame_effect = gf_li_smallengine01_fire +trail_effect = gf_li_smallengine01_trail +trail_effect_player = gf_li_smallengine01_trail +cruise_charge_time = 5 +cruise_power_usage = 20 +character_start_sound = engine_ci_freighter_start +character_loop_sound = engine_ci_freighter_loop +character_pitch_range = -30, 40 +rumble_sound = rumble_freighter +rumble_atten_range = -5, 0 +rumble_pitch_range = -25, 25 +engine_kill_sound = engine_ci_freighter_kill +cruise_start_sound = engine_ci_cruise_start +cruise_loop_sound = engine_ci_cruise_loop +cruise_stop_sound = engine_ci_cruise_stop +cruise_disrupt_sound = cruise_disrupt +cruise_backfire_sound = cruise_backfire +indestructible = false +outside_cone_attenuation = -3 +inside_sound_cone = 60 +outside_sound_cone = 180 + +[Engine] +nickname = ge_gf4_engine_01 +ids_name = 263674 +ids_info = 264674 +volume = 0 +mass = 10 +max_force = 48000 +linear_drag = 599 +power_usage = 0 +reverse_fraction = 0.2 +flame_effect = gf_li_smallengine01_fire +trail_effect = gf_li_smallengine01_trail +trail_effect_player = gf_li_smallengine01_trail +cruise_charge_time = 5 +cruise_power_usage = 20 +character_start_sound = engine_ci_freighter_start +character_loop_sound = engine_ci_freighter_loop +character_pitch_range = -30, 40 +rumble_sound = rumble_freighter +rumble_atten_range = -5, 0 +rumble_pitch_range = -25, 25 +engine_kill_sound = engine_ci_freighter_kill +cruise_start_sound = engine_ci_cruise_start +cruise_loop_sound = engine_ci_cruise_loop +cruise_stop_sound = engine_ci_cruise_stop +cruise_disrupt_sound = cruise_disrupt +cruise_backfire_sound = cruise_backfire +indestructible = false +outside_cone_attenuation = -3 +inside_sound_cone = 60 +outside_sound_cone = 180 + +[Engine] +nickname = ge_gf5_engine_01 +ids_name = 263675 +ids_info = 264675 +volume = 0 +mass = 10 +max_force = 48000 +linear_drag = 599 +power_usage = 0 +reverse_fraction = 0.2 +flame_effect = gf_li_smallengine01_fire +trail_effect = gf_li_smallengine01_trail +trail_effect_player = gf_li_smallengine01_trail +cruise_charge_time = 5 +cruise_power_usage = 20 +character_start_sound = engine_ci_freighter_start +character_loop_sound = engine_ci_freighter_loop +character_pitch_range = -30, 40 +rumble_sound = rumble_freighter +rumble_atten_range = -5, 0 +rumble_pitch_range = -25, 25 +engine_kill_sound = engine_ci_freighter_kill +cruise_start_sound = engine_ci_cruise_start +cruise_loop_sound = engine_ci_cruise_loop +cruise_stop_sound = engine_ci_cruise_stop +cruise_disrupt_sound = cruise_disrupt +cruise_backfire_sound = cruise_backfire +indestructible = false +outside_cone_attenuation = -3 +inside_sound_cone = 60 +outside_sound_cone = 180 + +[Engine] +nickname = ge_gf6_engine_01 +ids_name = 263676 +ids_info = 264676 +volume = 0 +mass = 10 +max_force = 48000 +linear_drag = 599 +power_usage = 0 +reverse_fraction = 0.2 +flame_effect = gf_li_smallengine01_fire +trail_effect = gf_li_smallengine01_trail +trail_effect_player = gf_li_smallengine01_trail +cruise_charge_time = 5 +cruise_power_usage = 20 +character_start_sound = engine_ci_freighter_start +character_loop_sound = engine_ci_freighter_loop +character_pitch_range = -30, 40 +rumble_sound = rumble_freighter +rumble_atten_range = -5, 0 +rumble_pitch_range = -25, 25 +engine_kill_sound = engine_ci_freighter_kill +cruise_start_sound = engine_ci_cruise_start +cruise_loop_sound = engine_ci_cruise_loop +cruise_stop_sound = engine_ci_cruise_stop +cruise_disrupt_sound = cruise_disrupt +cruise_backfire_sound = cruise_backfire +indestructible = false +outside_cone_attenuation = -3 +inside_sound_cone = 60 +outside_sound_cone = 180 + +[Engine] +nickname = ge_bwf_engine_01 +ids_name = 263677 +ids_info = 264677 +volume = 0 +mass = 10 +max_force = 48000 +linear_drag = 599 +power_usage = 0 +reverse_fraction = 0.2 +flame_effect = gf_li_smallengine01_fire +trail_effect = gf_li_smallengine01_trail +trail_effect_player = gf_li_smallengine01_trail +cruise_charge_time = 5 +cruise_power_usage = 20 +character_start_sound = engine_bw_fighter_start +character_loop_sound = engine_bw_fighter_loop +character_pitch_range = -50, 25 +rumble_sound = rumble_bw_fighter +rumble_atten_range = -5, 0 +rumble_pitch_range = -25, 25 +engine_kill_sound = engine_bw_fighter_kill +cruise_start_sound = engine_bw_cruise_start +cruise_loop_sound = engine_bw_cruise_loop +cruise_stop_sound = engine_bw_cruise_stop +cruise_disrupt_sound = cruise_disrupt +cruise_backfire_sound = cruise_backfire +indestructible = false +outside_cone_attenuation = -3 +inside_sound_cone = 60 +outside_sound_cone = 180 + +[Engine] +nickname = ge_bwe_engine_01 +ids_name = 263678 +ids_info = 264678 +volume = 0 +mass = 10 +max_force = 48000 +linear_drag = 599 +power_usage = 0 +reverse_fraction = 0.2 +flame_effect = gf_li_smallengine01_fire +trail_effect = gf_li_smallengine01_trail +trail_effect_player = gf_li_smallengine01_trail +cruise_charge_time = 5 +cruise_power_usage = 20 +character_start_sound = engine_bw_fighter_start +character_loop_sound = engine_bw_fighter_loop +character_pitch_range = -50, 25 +rumble_sound = rumble_bw_h_fighter +rumble_atten_range = -5, 0 +rumble_pitch_range = -25, 25 +engine_kill_sound = engine_bw_fighter_kill +cruise_start_sound = engine_bw_cruise_start +cruise_loop_sound = engine_bw_cruise_loop +cruise_stop_sound = engine_bw_cruise_stop +cruise_disrupt_sound = cruise_disrupt +cruise_backfire_sound = cruise_backfire +indestructible = false +outside_cone_attenuation = -3 +inside_sound_cone = 60 +outside_sound_cone = 180 + +[Engine] +nickname = ge_bwe2_engine_01 +ids_name = 263679 +ids_info = 264679 +volume = 0 +mass = 10 +max_force = 48000 +linear_drag = 599 +power_usage = 0 +reverse_fraction = 0.2 +flame_effect = gf_li_smallengine01_fire +trail_effect = gf_li_smallengine01_trail +trail_effect_player = gf_li_smallengine01_trail +cruise_charge_time = 5 +cruise_power_usage = 20 +character_start_sound = engine_bw_fighter_start +character_loop_sound = engine_bw_fighter_loop +character_pitch_range = -50, 25 +rumble_sound = rumble_bw_h_fighter +rumble_atten_range = -5, 0 +rumble_pitch_range = -25, 25 +engine_kill_sound = engine_bw_fighter_kill +cruise_start_sound = engine_bw_cruise_start +cruise_loop_sound = engine_bw_cruise_loop +cruise_stop_sound = engine_bw_cruise_stop +cruise_disrupt_sound = cruise_disrupt +cruise_backfire_sound = cruise_backfire +indestructible = false +outside_cone_attenuation = -3 +inside_sound_cone = 60 +outside_sound_cone = 180 + +[Engine] +nickname = ge_bwfr_engine_01 +ids_name = 263680 +ids_info = 264680 +volume = 0 +mass = 10 +max_force = 48000 +linear_drag = 599 +power_usage = 0 +reverse_fraction = 0.2 +flame_effect = gf_li_smallengine01_fire +trail_effect = gf_li_smallengine01_trail +trail_effect_player = gf_li_smallengine01_trail +cruise_charge_time = 5 +cruise_power_usage = 20 +character_start_sound = engine_bw_freighter_start +character_loop_sound = engine_bw_freighter_loop +character_pitch_range = -50, 25 +rumble_sound = rumble_bw_freighter +rumble_atten_range = -5, 0 +rumble_pitch_range = -25, 25 +engine_kill_sound = engine_bw_freighter_kill +cruise_start_sound = engine_bw_cruise_start +cruise_loop_sound = engine_bw_cruise_loop +cruise_stop_sound = engine_bw_cruise_stop +cruise_disrupt_sound = cruise_disrupt +cruise_backfire_sound = cruise_backfire +indestructible = false +outside_cone_attenuation = -3 +inside_sound_cone = 60 +outside_sound_cone = 180 + +[Engine] +nickname = ge_cof_engine_01 +ids_name = 263681 +ids_info = 264681 +volume = 0 +mass = 10 +max_force = 48000 +linear_drag = 599 +power_usage = 0 +reverse_fraction = 0.2 +flame_effect = gf_co_smallengine01_fire +trail_effect = gf_co_smallengine01_trail +trail_effect_player = gf_co_smallengine01_trail +cruise_charge_time = 5 +cruise_power_usage = 20 +character_start_sound = engine_bw_fighter_start +character_loop_sound = engine_bw_fighter_loop +character_pitch_range = -50, 25 +rumble_sound = rumble_bw_fighter +rumble_atten_range = -5, 0 +rumble_pitch_range = -25, 25 +engine_kill_sound = engine_bw_fighter_kill +cruise_start_sound = engine_bw_cruise_start +cruise_loop_sound = engine_bw_cruise_loop +cruise_stop_sound = engine_bw_cruise_stop +cruise_disrupt_sound = cruise_disrupt +cruise_backfire_sound = cruise_backfire +indestructible = false +outside_cone_attenuation = -3 +inside_sound_cone = 60 +outside_sound_cone = 180 + +[Engine] +nickname = ge_coe_engine_01 +ids_name = 263682 +ids_info = 264682 +volume = 0 +mass = 10 +max_force = 48000 +linear_drag = 599 +power_usage = 0 +reverse_fraction = 0.2 +flame_effect = gf_co_smallengine01_fire +trail_effect = gf_co_smallengine01_trail +trail_effect_player = gf_co_smallengine01_trail +cruise_charge_time = 5 +cruise_power_usage = 20 +character_start_sound = engine_bw_fighter_start +character_loop_sound = engine_bw_fighter_loop +character_pitch_range = -50, 25 +rumble_sound = rumble_bw_h_fighter +rumble_atten_range = -5, 0 +rumble_pitch_range = -25, 25 +engine_kill_sound = engine_bw_fighter_kill +cruise_start_sound = engine_bw_cruise_start +cruise_loop_sound = engine_bw_cruise_loop +cruise_stop_sound = engine_bw_cruise_stop +cruise_disrupt_sound = cruise_disrupt +cruise_backfire_sound = cruise_backfire +indestructible = false +outside_cone_attenuation = -3 +inside_sound_cone = 60 +outside_sound_cone = 180 + +[Engine] +nickname = ge_coe2_engine_01 +ids_name = 263683 +ids_info = 264683 +volume = 0 +mass = 10 +max_force = 48000 +linear_drag = 599 +power_usage = 0 +reverse_fraction = 0.2 +flame_effect = gf_co_smallengine01_fire +trail_effect = gf_co_smallengine01_trail +trail_effect_player = gf_co_smallengine01_trail +cruise_charge_time = 5 +cruise_power_usage = 20 +character_start_sound = engine_bw_fighter_start +character_loop_sound = engine_bw_fighter_loop +character_pitch_range = -50, 25 +rumble_sound = rumble_bw_h_fighter +rumble_atten_range = -5, 0 +rumble_pitch_range = -25, 25 +engine_kill_sound = engine_bw_fighter_kill +cruise_start_sound = engine_bw_cruise_start +cruise_loop_sound = engine_bw_cruise_loop +cruise_stop_sound = engine_bw_cruise_stop +cruise_disrupt_sound = cruise_disrupt +cruise_backfire_sound = cruise_backfire +indestructible = false +outside_cone_attenuation = -3 +inside_sound_cone = 60 +outside_sound_cone = 180 + +[Engine] +nickname = ge_bhf_engine_01 +ids_name = 263684 +ids_info = 264684 +volume = 0 +mass = 10 +max_force = 48000 +linear_drag = 599 +power_usage = 0 +reverse_fraction = 0.2 +flame_effect = gf_co_smallengine01_fire +trail_effect = gf_co_smallengine01_trail +trail_effect_player = gf_co_smallengine01_trail +cruise_charge_time = 5 +cruise_power_usage = 20 +character_start_sound = engine_bw_fighter_start +character_loop_sound = engine_bw_fighter_loop +character_pitch_range = -50, 25 +rumble_sound = rumble_bw_fighter +rumble_atten_range = -5, 0 +rumble_pitch_range = -25, 25 +engine_kill_sound = engine_bw_fighter_kill +cruise_start_sound = engine_bw_cruise_start +cruise_loop_sound = engine_bw_cruise_loop +cruise_stop_sound = engine_bw_cruise_stop +cruise_disrupt_sound = cruise_disrupt +cruise_backfire_sound = cruise_backfire +indestructible = false +outside_cone_attenuation = -3 +inside_sound_cone = 60 +outside_sound_cone = 180 + +[Engine] +nickname = ge_bhe_engine_01 +ids_name = 263685 +ids_info = 264685 +volume = 0 +mass = 10 +max_force = 48000 +linear_drag = 599 +power_usage = 0 +reverse_fraction = 0.2 +flame_effect = gf_co_smallengine01_fire +trail_effect = gf_co_smallengine01_trail +trail_effect_player = gf_co_smallengine01_trail +cruise_charge_time = 5 +cruise_power_usage = 20 +character_start_sound = engine_bw_fighter_start +character_loop_sound = engine_bw_fighter_loop +character_pitch_range = -50, 25 +rumble_sound = rumble_bw_h_fighter +rumble_atten_range = -5, 0 +rumble_pitch_range = -25, 25 +engine_kill_sound = engine_bw_fighter_kill +cruise_start_sound = engine_bw_cruise_start +cruise_loop_sound = engine_bw_cruise_loop +cruise_stop_sound = engine_bw_cruise_stop +cruise_disrupt_sound = cruise_disrupt +cruise_backfire_sound = cruise_backfire +indestructible = false +outside_cone_attenuation = -3 +inside_sound_cone = 60 +outside_sound_cone = 180 + +[Engine] +nickname = ge_bhe2_engine_01 +ids_name = 263686 +ids_info = 264686 +volume = 0 +mass = 10 +max_force = 48000 +linear_drag = 599 +power_usage = 0 +reverse_fraction = 0.2 +flame_effect = gf_co_smallengine01_fire +trail_effect = gf_co_smallengine01_trail +trail_effect_player = gf_co_smallengine01_trail +cruise_charge_time = 5 +cruise_power_usage = 20 +character_start_sound = engine_bw_fighter_start +character_loop_sound = engine_bw_fighter_loop +character_pitch_range = -50, 25 +rumble_sound = rumble_bw_h_fighter +rumble_atten_range = -5, 0 +rumble_pitch_range = -25, 25 +engine_kill_sound = engine_bw_fighter_kill +cruise_start_sound = engine_bw_cruise_start +cruise_loop_sound = engine_bw_cruise_loop +cruise_stop_sound = engine_bw_cruise_stop +cruise_disrupt_sound = cruise_disrupt +cruise_backfire_sound = cruise_backfire +indestructible = false +outside_cone_attenuation = -3 +inside_sound_cone = 60 +outside_sound_cone = 180 + +[Engine] +nickname = ge_lf_engine_01 +ids_name = 263687 +ids_info = 264687 +volume = 0 +mass = 10 +max_force = 48000 +linear_drag = 599 +power_usage = 0 +reverse_fraction = 0.2 +flame_effect = gf_li_smallengine01_fire +trail_effect = gf_li_smallengine01_trail +cruise_disrupt_effect = gf_li_cruisedisruption +trail_effect_player = gf_li_smallengine01_trail +cruise_charge_time = 5 +cruise_power_usage = 20 +character_start_sound = engine_li_fighter_start +character_loop_sound = engine_li_fighter_loop +character_pitch_range = -50, 25 +rumble_sound = rumble_fighter +rumble_atten_range = -5, 0 +rumble_pitch_range = -25, 25 +engine_kill_sound = engine_li_fighter_kill +cruise_start_sound = engine_li_cruise_start +cruise_loop_sound = engine_li_cruise_loop +cruise_stop_sound = engine_li_cruise_stop +cruise_disrupt_sound = cruise_disrupt +cruise_backfire_sound = cruise_backfire +indestructible = false +outside_cone_attenuation = -3 +inside_sound_cone = 60 +outside_sound_cone = 180 + +[Engine] +nickname = ge_le_engine_01 +ids_name = 263688 +ids_info = 264688 +volume = 0 +mass = 10 +max_force = 48000 +linear_drag = 599 +power_usage = 0 +reverse_fraction = 0.2 +flame_effect = gf_li_smallengine02_fire +trail_effect = gf_li_smallengine02_trail +cruise_disrupt_effect = gf_li_cruisedisruption +trail_effect_player = gf_li_smallengine02_trail +cruise_charge_time = 5 +cruise_power_usage = 20 +character_start_sound = engine_li_fighter_start +character_loop_sound = engine_li_fighter_loop +character_pitch_range = -50, 25 +rumble_sound = rumble_h_fighter +rumble_atten_range = -5, 0 +rumble_pitch_range = -25, 25 +engine_kill_sound = engine_li_fighter_kill +cruise_start_sound = engine_li_cruise_start +cruise_loop_sound = engine_li_cruise_loop +cruise_stop_sound = engine_li_cruise_stop +cruise_disrupt_sound = cruise_disrupt +cruise_backfire_sound = cruise_backfire +indestructible = false +outside_cone_attenuation = -3 +inside_sound_cone = 60 +outside_sound_cone = 180 + +[Engine] +nickname = ge_lfr_engine_01 +ids_name = 263689 +ids_info = 264689 +volume = 0 +mass = 10 +max_force = 48000 +linear_drag = 599 +power_usage = 0 +reverse_fraction = 0.2 +flame_effect = gf_li_smallengine03_fire +trail_effect = gf_li_smallengine03_trail +cruise_disrupt_effect = gf_li_cruisedisruption +trail_effect_player = gf_li_smallengine03_trail +cruise_charge_time = 5 +cruise_power_usage = 20 +character_start_sound = engine_li_freighter_start +character_loop_sound = engine_li_freighter_loop +character_pitch_range = -50, 25 +rumble_sound = rumble_freighter +rumble_atten_range = -5, 0 +rumble_pitch_range = -25, 25 +engine_kill_sound = engine_li_freighter_kill +cruise_start_sound = engine_li_cruise_start +cruise_loop_sound = engine_li_cruise_loop +cruise_stop_sound = engine_li_cruise_stop +cruise_disrupt_sound = cruise_disrupt +cruise_backfire_sound = cruise_backfire +indestructible = false +outside_cone_attenuation = -3 +inside_sound_cone = 60 +outside_sound_cone = 180 + +[Engine] +nickname = ge_bf_engine_01 +ids_name = 263690 +ids_info = 264690 +volume = 0 +mass = 10 +max_force = 48000 +linear_drag = 599 +power_usage = 0 +reverse_fraction = 0.2 +flame_effect = gf_br_smallengine01_fire +trail_effect = gf_br_smallengine01_trail +trail_effect_player = gf_br_smallengine01_trail +cruise_charge_time = 5 +cruise_power_usage = 20 +character_start_sound = engine_br_fighter_start +character_loop_sound = engine_br_fighter_loop +character_pitch_range = -50, 25 +rumble_sound = rumble_fighter +rumble_atten_range = -5, 0 +rumble_pitch_range = -25, 25 +engine_kill_sound = engine_br_fighter_kill +cruise_start_sound = engine_br_cruise_start +cruise_loop_sound = engine_br_cruise_loop +cruise_stop_sound = engine_br_cruise_stop +cruise_disrupt_sound = cruise_disrupt +cruise_backfire_sound = cruise_backfire +indestructible = false +outside_cone_attenuation = -3 +inside_sound_cone = 60 +outside_sound_cone = 180 + +[Engine] +nickname = ge_be_engine_01 +ids_name = 263691 +ids_info = 264691 +volume = 0 +mass = 10 +max_force = 48000 +linear_drag = 599 +power_usage = 0 +reverse_fraction = 0.2 +flame_effect = gf_br_smallengine02_fire +trail_effect = gf_br_smallengine02_trail +trail_effect_player = gf_br_smallengine02_trail +cruise_charge_time = 5 +cruise_power_usage = 20 +character_start_sound = engine_br_fighter_start +character_loop_sound = engine_br_fighter_loop +character_pitch_range = -50, 25 +rumble_sound = rumble_h_fighter +rumble_atten_range = -5, 0 +rumble_pitch_range = -25, 25 +engine_kill_sound = engine_br_fighter_kill +cruise_start_sound = engine_br_cruise_start +cruise_loop_sound = engine_br_cruise_loop +cruise_stop_sound = engine_br_cruise_stop +cruise_disrupt_sound = cruise_disrupt +cruise_backfire_sound = cruise_backfire +indestructible = false +outside_cone_attenuation = -3 +inside_sound_cone = 60 +outside_sound_cone = 180 + +[Engine] +nickname = ge_bfr_engine_01 +ids_name = 263692 +ids_info = 264692 +volume = 0 +mass = 10 +max_force = 48000 +linear_drag = 599 +power_usage = 0 +reverse_fraction = 0.2 +flame_effect = gf_br_smallengine03_fire +trail_effect = gf_br_smallengine03_trail +trail_effect_player = gf_br_smallengine03_trail +cruise_charge_time = 5 +cruise_power_usage = 20 +character_start_sound = engine_br_freighter_start +character_loop_sound = engine_br_freighter_loop +character_pitch_range = -50, 25 +rumble_sound = rumble_freighter +rumble_atten_range = -5, 0 +rumble_pitch_range = -25, 25 +engine_kill_sound = engine_br_freighter_kill +cruise_start_sound = engine_br_cruise_start +cruise_loop_sound = engine_br_cruise_loop +cruise_stop_sound = engine_br_cruise_stop +cruise_disrupt_sound = cruise_disrupt +cruise_backfire_sound = cruise_backfire +indestructible = false +outside_cone_attenuation = -3 +inside_sound_cone = 60 +outside_sound_cone = 180 + +[Engine] +nickname = ge_kf_engine_01 +ids_name = 263693 +ids_info = 264693 +volume = 0 +mass = 10 +max_force = 48000 +linear_drag = 599 +power_usage = 0 +reverse_fraction = 0.2 +flame_effect = gf_ku_smallengine01_fire +trail_effect = gf_ku_smallengine01_trail +trail_effect_player = gf_ku_smallengine01_trail +cruise_charge_time = 5 +cruise_power_usage = 20 +character_start_sound = engine_ku_fighter_start +character_loop_sound = engine_ku_fighter_loop +character_pitch_range = -50, 25 +rumble_sound = rumble_fighter +rumble_atten_range = -5, 0 +rumble_pitch_range = -25, 25 +engine_kill_sound = engine_ku_fighter_kill +cruise_start_sound = engine_ku_cruise_start +cruise_loop_sound = engine_ku_cruise_loop +cruise_stop_sound = engine_ku_cruise_stop +cruise_disrupt_sound = cruise_disrupt +cruise_backfire_sound = cruise_backfire +indestructible = false +outside_cone_attenuation = -3 +inside_sound_cone = 60 +outside_sound_cone = 180 + +[Engine] +nickname = ge_ke_engine_01 +ids_name = 263694 +ids_info = 264694 +volume = 0 +mass = 10 +max_force = 48000 +linear_drag = 599 +power_usage = 0 +reverse_fraction = 0.2 +flame_effect = gf_ku_smallengine02_fire +trail_effect = gf_ku_smallengine02_trail +trail_effect_player = gf_ku_smallengine02_trail +cruise_charge_time = 5 +cruise_power_usage = 20 +character_start_sound = engine_ku_fighter_start +character_loop_sound = engine_ku_fighter_loop +character_pitch_range = -50, 25 +rumble_sound = rumble_h_fighter +rumble_atten_range = -5, 0 +rumble_pitch_range = -25, 25 +engine_kill_sound = engine_ku_fighter_kill +cruise_start_sound = engine_ku_cruise_start +cruise_loop_sound = engine_ku_cruise_loop +cruise_stop_sound = engine_ku_cruise_stop +cruise_disrupt_sound = cruise_disrupt +cruise_backfire_sound = cruise_backfire +indestructible = false +outside_cone_attenuation = -3 +inside_sound_cone = 60 +outside_sound_cone = 180 + +[Engine] +nickname = ge_kfr_engine_01 +ids_name = 263695 +ids_info = 264695 +volume = 0 +mass = 10 +max_force = 48000 +linear_drag = 599 +power_usage = 0 +reverse_fraction = 0.2 +flame_effect = gf_ku_smallengine03_fire +trail_effect = gf_ku_smallengine03_trail +trail_effect_player = gf_ku_smallengine03_trail +cruise_charge_time = 5 +cruise_power_usage = 20 +character_start_sound = engine_ku_freighter_start +character_loop_sound = engine_ku_freighter_loop +character_pitch_range = -50, 25 +rumble_sound = rumble_freighter +rumble_atten_range = -5, 0 +rumble_pitch_range = -25, 25 +engine_kill_sound = engine_ku_freighter_kill +cruise_start_sound = engine_ku_cruise_start +cruise_loop_sound = engine_ku_cruise_loop +cruise_stop_sound = engine_ku_cruise_stop +cruise_disrupt_sound = cruise_disrupt +cruise_backfire_sound = cruise_backfire +indestructible = false +outside_cone_attenuation = -3 +inside_sound_cone = 60 +outside_sound_cone = 180 + +[Engine] +nickname = ge_rf_engine_01 +ids_name = 263696 +ids_info = 264696 +volume = 0 +mass = 10 +max_force = 48000 +linear_drag = 599 +power_usage = 0 +reverse_fraction = 0.2 +flame_effect = gf_rh_smallengine01_fire +trail_effect = gf_rh_smallengine01_trail +trail_effect_player = gf_rh_smallengine01_trail +cruise_charge_time = 5 +cruise_power_usage = 20 +character_start_sound = engine_rh_fighter_start +character_loop_sound = engine_rh_fighter_loop +character_pitch_range = -50, 25 +rumble_sound = rumble_fighter +rumble_atten_range = -5, 0 +rumble_pitch_range = -25, 25 +engine_kill_sound = engine_rh_fighter_kill +cruise_start_sound = engine_rh_cruise_start +cruise_loop_sound = engine_rh_cruise_loop +cruise_stop_sound = engine_rh_cruise_stop +cruise_disrupt_sound = cruise_disrupt +cruise_backfire_sound = cruise_backfire +indestructible = false +outside_cone_attenuation = -3 +inside_sound_cone = 60 +outside_sound_cone = 180 + +[Engine] +nickname = ge_re_engine_01 +ids_name = 263697 +ids_info = 264697 +volume = 0 +mass = 10 +max_force = 48000 +linear_drag = 599 +power_usage = 0 +reverse_fraction = 0.2 +flame_effect = gf_rh_smallengine02_fire +trail_effect = gf_rh_smallengine02_trail +trail_effect_player = gf_rh_smallengine02_trail +cruise_charge_time = 5 +cruise_power_usage = 20 +character_start_sound = engine_rh_fighter_start +character_loop_sound = engine_rh_fighter_loop +character_pitch_range = -50, 25 +rumble_sound = rumble_h_fighter +rumble_atten_range = -5, 0 +rumble_pitch_range = -25, 25 +engine_kill_sound = engine_rh_fighter_kill +cruise_start_sound = engine_rh_cruise_start +cruise_loop_sound = engine_rh_cruise_loop +cruise_stop_sound = engine_rh_cruise_stop +cruise_disrupt_sound = cruise_disrupt +cruise_backfire_sound = cruise_backfire +indestructible = false +outside_cone_attenuation = -3 +inside_sound_cone = 60 +outside_sound_cone = 180 + +[Engine] +nickname = ge_rfr_engine_01 +ids_name = 263698 +ids_info = 264698 +volume = 0 +mass = 10 +max_force = 48000 +linear_drag = 599 +power_usage = 0 +reverse_fraction = 0.2 +flame_effect = gf_rh_smallengine03_fire +trail_effect = gf_rh_smallengine03_trail +trail_effect_player = gf_rh_smallengine03_trail +cruise_charge_time = 5 +cruise_power_usage = 20 +character_start_sound = engine_rh_freighter_start +character_loop_sound = engine_rh_freighter_loop +character_pitch_range = -25, 50 +rumble_sound = rumble_freighter +rumble_atten_range = -5, 0 +rumble_pitch_range = -25, 25 +engine_kill_sound = engine_rh_freighter_kill +cruise_start_sound = engine_rh_cruise_start +cruise_loop_sound = engine_rh_cruise_loop +cruise_stop_sound = engine_rh_cruise_stop +cruise_disrupt_sound = cruise_disrupt +cruise_backfire_sound = cruise_backfire +indestructible = false +outside_cone_attenuation = -3 +inside_sound_cone = 60 +outside_sound_cone = 180 + +[Engine] +nickname = ge_pf_engine_01 +ids_name = 263699 +ids_info = 264699 +volume = 0 +mass = 10 +max_force = 48000 +linear_drag = 599 +power_usage = 0 +reverse_fraction = 0.2 +flame_effect = gf_co_smallengine01_fire +trail_effect = gf_co_smallengine01_trail +trail_effect_player = gf_co_smallengine01_trail +cruise_charge_time = 5 +cruise_power_usage = 20 +character_start_sound = engine_pi_fighter_start +character_loop_sound = engine_pi_fighter_loop +character_pitch_range = -50, 25 +rumble_sound = rumble_pi_fighter +rumble_atten_range = -5, 0 +rumble_pitch_range = -25, 25 +engine_kill_sound = engine_pi_fighter_kill +cruise_start_sound = engine_bw_cruise_start +cruise_loop_sound = engine_bw_cruise_loop +cruise_stop_sound = engine_bw_cruise_stop +cruise_disrupt_sound = cruise_disrupt +cruise_backfire_sound = cruise_backfire +indestructible = false +outside_cone_attenuation = -3 +inside_sound_cone = 60 +outside_sound_cone = 180 + +[Engine] +nickname = ge_pe_engine_01 +ids_name = 263700 +ids_info = 264700 +volume = 0 +mass = 10 +max_force = 48000 +linear_drag = 599 +power_usage = 0 +reverse_fraction = 0.2 +flame_effect = gf_co_smallengine02_fire +trail_effect = gf_co_smallengine02_trail +trail_effect_player = gf_co_smallengine02_trail +cruise_charge_time = 5 +cruise_power_usage = 20 +character_start_sound = engine_pi_fighter_start +character_loop_sound = engine_pi_fighter_loop +character_pitch_range = -50, 25 +rumble_sound = rumble_pi_h_fighter +rumble_atten_range = -5, 0 +rumble_pitch_range = -25, 25 +engine_kill_sound = engine_pi_fighter_kill +cruise_start_sound = engine_bw_cruise_start +cruise_loop_sound = engine_bw_cruise_loop +cruise_stop_sound = engine_bw_cruise_stop +cruise_disrupt_sound = cruise_disrupt +cruise_backfire_sound = cruise_backfire +indestructible = false +outside_cone_attenuation = -3 +inside_sound_cone = 60 +outside_sound_cone = 180 + +[Engine] +nickname = ge_pfr_engine_01 +ids_name = 263701 +ids_info = 264701 +volume = 0 +mass = 10 +max_force = 48000 +linear_drag = 599 +power_usage = 0 +reverse_fraction = 0.2 +flame_effect = gf_co_smallengine03_fire +trail_effect = gf_co_smallengine03_trail +trail_effect_player = gf_co_smallengine03_trail +cruise_charge_time = 5 +cruise_power_usage = 20 +character_start_sound = engine_pi_freighter_start +character_loop_sound = engine_pi_freighter_loop +character_pitch_range = -50, 25 +rumble_sound = rumble_pi_freighter +rumble_atten_range = -5, 0 +rumble_pitch_range = -25, 25 +engine_kill_sound = engine_pi_freighter_kill +cruise_start_sound = engine_bw_cruise_start +cruise_loop_sound = engine_bw_cruise_loop +cruise_stop_sound = engine_bw_cruise_stop +cruise_disrupt_sound = cruise_disrupt +cruise_backfire_sound = cruise_backfire +indestructible = false +outside_cone_attenuation = -3 +inside_sound_cone = 60 +outside_sound_cone = 180 + +[Engine] +nickname = ge_oe_engine_01 +ids_name = 263702 +ids_info = 264702 +volume = 0 +mass = 10 +max_force = 48000 +linear_drag = 599 +power_usage = 0 +reverse_fraction = 0.2 +flame_effect = gf_co_smallengine02_fire +trail_effect = gf_co_smallengine02_trail +trail_effect_player = gf_co_smallengine02_trail +cruise_charge_time = 5 +cruise_power_usage = 20 +character_start_sound = engine_oe_h_fighter_start +character_loop_sound = engine_oe_h_fighter_loop +character_pitch_range = -50, 25 +rumble_sound = rumble_oe_h_fighter +rumble_atten_range = -5, 0 +rumble_pitch_range = -25, 25 +engine_kill_sound = engine_bw_fighter_kill +cruise_start_sound = engine_bw_cruise_start +cruise_loop_sound = engine_bw_cruise_loop +cruise_stop_sound = engine_bw_cruise_stop +cruise_disrupt_sound = cruise_disrupt +cruise_backfire_sound = cruise_backfire +indestructible = false +outside_cone_attenuation = -3 +inside_sound_cone = 60 +outside_sound_cone = 180 + +[Engine] +nickname = ge_t_engine_01 +ids_name = 263881 +ids_info = 264881 +volume = 400 +mass = 10 +max_force = 240000 +linear_drag = 3000 +reverse_fraction = 0.1 +flame_effect = gf_br_transport_engine01_fire +trail_effect = gf_br_transport_engine01_trail +cruise_charge_time = 5 +cruise_power_usage = 20 +rumble_sound = rumble_transport +rumble_atten_range = -5, 0 +rumble_pitch_range = -25, 25 +cruise_start_sound = engine_ci_cruise_start +cruise_loop_sound = engine_ci_cruise_loop +cruise_stop_sound = engine_ci_cruise_stop +cruise_disrupt_sound = cruise_disrupt +cruise_backfire_sound = cruise_backfire +indestructible = false +outside_cone_attenuation = -3 +inside_sound_cone = 90 +outside_sound_cone = 270 + +[Engine] +nickname = ge_tl_engine_01 +ids_name = 263882 +ids_info = 264882 +volume = 400 +mass = 10 +max_force = 240000 +linear_drag = 3000 +reverse_fraction = 0.1 +flame_effect = gf_br_transport_engine01_fire +trail_effect = gf_br_transport_engine01_trail +cruise_charge_time = 5 +cruise_power_usage = 20 +rumble_sound = rumble_transport +rumble_atten_range = -5, 0 +rumble_pitch_range = -25, 25 +cruise_start_sound = engine_ci_cruise_start +cruise_loop_sound = engine_ci_cruise_loop +cruise_stop_sound = engine_ci_cruise_stop +cruise_disrupt_sound = cruise_disrupt +cruise_backfire_sound = cruise_backfire +indestructible = false +outside_cone_attenuation = -3 +inside_sound_cone = 90 +outside_sound_cone = 270 + +[Engine] +nickname = ge_tt_engine_01 +ids_name = 263883 +ids_info = 264883 +volume = 400 +mass = 10 +max_force = 240000 +linear_drag = 3000 +reverse_fraction = 0.1 +flame_effect = gf_br_transport_engine01_fire +trail_effect = gf_br_transport_engine01_trail +cruise_charge_time = 5 +cruise_power_usage = 20 +rumble_sound = rumble_transport +rumble_atten_range = -5, 0 +rumble_pitch_range = -25, 25 +cruise_start_sound = engine_ci_cruise_start +cruise_loop_sound = engine_ci_cruise_loop +cruise_stop_sound = engine_ci_cruise_stop +cruise_disrupt_sound = cruise_disrupt +cruise_backfire_sound = cruise_backfire +indestructible = false +outside_cone_attenuation = -3 +inside_sound_cone = 90 +outside_sound_cone = 270 + +[Engine] +nickname = ge_ttl_engine_01 +ids_name = 263884 +ids_info = 264884 +volume = 400 +mass = 10 +max_force = 240000 +linear_drag = 3000 +reverse_fraction = 0.1 +flame_effect = gf_br_transport_engine01_fire +trail_effect = gf_br_transport_engine01_trail +cruise_charge_time = 5 +cruise_power_usage = 20 +rumble_sound = rumble_transport +rumble_atten_range = -5, 0 +rumble_pitch_range = -25, 25 +cruise_start_sound = engine_ci_cruise_start +cruise_loop_sound = engine_ci_cruise_loop +cruise_stop_sound = engine_ci_cruise_stop +cruise_disrupt_sound = cruise_disrupt +cruise_backfire_sound = cruise_backfire +indestructible = false +outside_cone_attenuation = -3 +inside_sound_cone = 90 +outside_sound_cone = 270 + +[Engine] +nickname = ge_ta_engine_01 +ids_name = 263885 +ids_info = 264885 +volume = 400 +mass = 10 +max_force = 240000 +linear_drag = 3000 +reverse_fraction = 0.1 +flame_effect = gf_br_atransport_engine01_fire +trail_effect = gf_br_atransport_engine01_trail +cruise_charge_time = 5 +cruise_power_usage = 20 +rumble_sound = rumble_transport +rumble_atten_range = -5, 0 +rumble_pitch_range = -25, 25 +cruise_start_sound = engine_ci_cruise_start +cruise_loop_sound = engine_ci_cruise_loop +cruise_stop_sound = engine_ci_cruise_stop +cruise_disrupt_sound = cruise_disrupt +cruise_backfire_sound = cruise_backfire +indestructible = false +outside_cone_attenuation = -3 +inside_sound_cone = 90 +outside_sound_cone = 270 + +[Engine] +nickname = ge_mnr_engine_01 +ids_name = 263886 +ids_info = 264886 +volume = 400 +mass = 10 +max_force = 240000 +linear_drag = 3000 +reverse_fraction = 0.1 +flame_effect = gf_br_miner_engine01 +cruise_charge_time = 5 +cruise_power_usage = 20 +rumble_sound = rumble_miner +indestructible = false +outside_cone_attenuation = -3 +inside_sound_cone = 90 +outside_sound_cone = 270 + +[Engine] +nickname = ge_lc_engine_01 +ids_name = 263887 +ids_info = 264887 +volume = 400 +mass = 10 +max_force = 300000 +linear_drag = 10000 +reverse_fraction = 0.1 +flame_effect = gf_li_largeengine01_fire +trail_effect = gf_li_largeengine01_trail +cruise_charge_time = 5 +cruise_power_usage = 20 +rumble_sound = rumble_cruiser +rumble_atten_range = -5, 0 +rumble_pitch_range = -25, 25 +cruise_start_sound = engine_li_cruise_start +cruise_loop_sound = engine_li_cruise_loop +cruise_stop_sound = engine_li_cruise_stop +indestructible = false +outside_cone_attenuation = -3 +inside_sound_cone = 90 +outside_sound_cone = 270 + +[Engine] +nickname = ge_lb_engine_01 +ids_name = 263888 +ids_info = 264888 +volume = 400 +mass = 10 +max_force = 3000000 +linear_drag = 100000 +reverse_fraction = 0.1 +flame_effect = gf_li_largeengine02 +cruise_charge_time = 5 +cruise_power_usage = 20 +rumble_sound = rumble_battleship +indestructible = false +outside_cone_attenuation = -3 +inside_sound_cone = 90 +outside_sound_cone = 270 + +[Engine] +nickname = ge_lbd_engine_01 +ids_name = 263889 +ids_info = 264889 +volume = 400 +mass = 10 +max_force = 3000000 +linear_drag = 100000 +reverse_fraction = 0.1 +flame_effect = gf_li_largeengine03 +cruise_charge_time = 5 +cruise_power_usage = 20 +rumble_sound = rumble_battleship +indestructible = false +outside_cone_attenuation = -3 +inside_sound_cone = 90 +outside_sound_cone = 270 + +[Engine] +nickname = ge_bd_engine_01 +ids_name = 263890 +ids_info = 264890 +volume = 400 +mass = 10 +max_force = 300000 +linear_drag = 10000 +reverse_fraction = 0.1 +flame_effect = gf_br_largeengine02 +cruise_charge_time = 5 +cruise_power_usage = 20 +rumble_sound = rumble_cruiser +rumble_atten_range = -5, 0 +rumble_pitch_range = -25, 25 +cruise_start_sound = engine_br_cruise_start +cruise_loop_sound = engine_br_cruise_loop +cruise_stop_sound = engine_br_cruise_stop +indestructible = false +outside_cone_attenuation = -3 +inside_sound_cone = 90 +outside_sound_cone = 270 + +[Engine] +nickname = ge_bb_engine_01 +ids_name = 263891 +ids_info = 264891 +volume = 400 +mass = 10 +max_force = 3000000 +linear_drag = 100000 +reverse_fraction = 0.1 +flame_effect = gf_br_largeengine03 +cruise_charge_time = 5 +cruise_power_usage = 20 +rumble_sound = rumble_battleship +indestructible = false +outside_cone_attenuation = -3 +inside_sound_cone = 90 +outside_sound_cone = 270 + +[Engine] +nickname = ge_bg_engine_01 +ids_name = 263892 +ids_info = 264892 +volume = 400 +mass = 10 +max_force = 360000 +linear_drag = 3000 +reverse_fraction = 0.1 +flame_effect = gf_br_largeengine01 +cruise_charge_time = 5 +cruise_power_usage = 20 +rumble_sound = rumble_gunboat +rumble_atten_range = -5, 0 +rumble_pitch_range = -25, 25 +cruise_start_sound = engine_br_cruise_start +cruise_loop_sound = engine_br_cruise_loop +cruise_stop_sound = engine_br_cruise_stop +cruise_disrupt_sound = cruise_disrupt +cruise_backfire_sound = cruise_backfire +indestructible = false +outside_cone_attenuation = -3 +inside_sound_cone = 90 +outside_sound_cone = 270 + +[Engine] +nickname = ge_kg_engine_01 +ids_name = 263893 +ids_info = 264893 +volume = 400 +mass = 10 +max_force = 360000 +linear_drag = 3000 +reverse_fraction = 0.1 +flame_effect = gf_ku_largeengine01 +cruise_charge_time = 5 +cruise_power_usage = 20 +rumble_sound = rumble_gunboat +rumble_atten_range = -5, 0 +rumble_pitch_range = -25, 25 +cruise_start_sound = engine_ku_cruise_start +cruise_loop_sound = engine_ku_cruise_loop +cruise_stop_sound = engine_ku_cruise_stop +cruise_disrupt_sound = cruise_disrupt +cruise_backfire_sound = cruise_backfire +indestructible = false +outside_cone_attenuation = -3 +inside_sound_cone = 90 +outside_sound_cone = 270 + +[Engine] +nickname = ge_kd_engine_01 +ids_name = 263894 +ids_info = 264894 +volume = 400 +mass = 10 +max_force = 300000 +linear_drag = 10000 +reverse_fraction = 0.1 +flame_effect = gf_ku_largeengine02 +cruise_charge_time = 5 +cruise_power_usage = 20 +rumble_sound = rumble_cruiser +rumble_atten_range = -5, 0 +rumble_pitch_range = -25, 25 +cruise_start_sound = engine_ku_cruise_start +cruise_loop_sound = engine_ku_cruise_loop +cruise_stop_sound = engine_ku_cruise_stop +indestructible = false +outside_cone_attenuation = -3 +inside_sound_cone = 90 +outside_sound_cone = 270 + +[Engine] +nickname = ge_kb_engine_01 +ids_name = 263895 +ids_info = 264895 +volume = 400 +mass = 10 +max_force = 3000000 +linear_drag = 100000 +reverse_fraction = 0.1 +flame_effect = gf_ku_largeengine03 +cruise_charge_time = 5 +cruise_power_usage = 20 +rumble_sound = rumble_battleship +indestructible = false +outside_cone_attenuation = -3 +inside_sound_cone = 90 +outside_sound_cone = 270 + +[Engine] +nickname = ge_rg_engine_01 +ids_name = 263896 +ids_info = 264896 +volume = 400 +mass = 10 +max_force = 360000 +linear_drag = 3000 +reverse_fraction = 0.1 +flame_effect = gf_rh_largeengine01 +cruise_charge_time = 5 +cruise_power_usage = 20 +rumble_sound = rumble_gunboat +rumble_atten_range = -5, 0 +rumble_pitch_range = -25, 25 +cruise_start_sound = engine_rh_cruise_start +cruise_loop_sound = engine_rh_cruise_loop +cruise_stop_sound = engine_rh_cruise_stop +cruise_disrupt_sound = cruise_disrupt +cruise_backfire_sound = cruise_backfire +indestructible = false +outside_cone_attenuation = -3 +inside_sound_cone = 90 +outside_sound_cone = 270 + +[Engine] +nickname = ge_rc_engine_01 +ids_name = 263897 +ids_info = 264897 +volume = 400 +mass = 10 +max_force = 300000 +linear_drag = 10000 +reverse_fraction = 0.1 +flame_effect = gf_rh_largeengine02 +cruise_charge_time = 5 +cruise_power_usage = 20 +rumble_sound = rumble_cruiser +rumble_atten_range = -5, 0 +rumble_pitch_range = -25, 25 +cruise_start_sound = engine_rh_cruise_start +cruise_loop_sound = engine_rh_cruise_loop +cruise_stop_sound = engine_rh_cruise_stop +indestructible = false +outside_cone_attenuation = -3 +inside_sound_cone = 90 +outside_sound_cone = 270 + +[Engine] +nickname = ge_rb_engine_01 +ids_name = 263898 +ids_info = 264898 +volume = 400 +mass = 10 +max_force = 3000000 +linear_drag = 100000 +reverse_fraction = 0.1 +flame_effect = gf_rh_largeengine03 +cruise_charge_time = 5 +cruise_power_usage = 20 +rumble_sound = rumble_battleship +indestructible = false +outside_cone_attenuation = -3 +inside_sound_cone = 90 +outside_sound_cone = 270 + +[Engine] +nickname = ge_csv_engine_01 +ids_name = 263899 +ids_info = 264899 +volume = 400 +mass = 10 +max_force = 48000 +linear_drag = 599 +reverse_fraction = 0.1 +flame_effect = gf_br_csv_engine01_fire +trail_effect = gf_br_csv_engine01_trail +cruise_charge_time = 5 +cruise_power_usage = 20 +rumble_sound = rumble_utility_small +cruise_start_sound = engine_ci_cruise_start +cruise_loop_sound = engine_ci_cruise_loop +cruise_stop_sound = engine_ci_cruise_stop +cruise_disrupt_sound = cruise_disrupt +cruise_backfire_sound = cruise_backfire +indestructible = false +outside_cone_attenuation = -3 +inside_sound_cone = 90 +outside_sound_cone = 270 + +[Engine] +nickname = ge_lft_engine_01 +ids_name = 263900 +ids_info = 264900 +volume = 400 +mass = 10 +max_force = 120000 +linear_drag = 3000 +reverse_fraction = 0.1 +flame_effect = gf_br_lifter_engine01 +cruise_charge_time = 5 +cruise_power_usage = 20 +rumble_sound = rumble_destroyer +cruise_start_sound = engine_ci_cruise_start +cruise_loop_sound = engine_ci_cruise_loop +cruise_stop_sound = engine_ci_cruise_stop +cruise_disrupt_sound = cruise_disrupt +cruise_backfire_sound = cruise_backfire +indestructible = false +outside_cone_attenuation = -3 +inside_sound_cone = 90 +outside_sound_cone = 270 + +[Engine] +nickname = ge_lnr_engine_01 +ids_name = 263901 +ids_info = 264901 +volume = 400 +mass = 10 +max_force = 300000 +linear_drag = 10000 +reverse_fraction = 0.1 +flame_effect = gf_br_luxury_engine01 +cruise_charge_time = 5 +cruise_power_usage = 20 +rumble_sound = rumble_battleship +indestructible = false +outside_cone_attenuation = -3 +inside_sound_cone = 90 +outside_sound_cone = 270 + +[Engine] +nickname = ge_psn_engine_01 +ids_name = 263902 +ids_info = 264902 +volume = 400 +mass = 10 +max_force = 300000 +linear_drag = 10000 +reverse_fraction = 0.1 +flame_effect = gf_br_prison_engine01 +cruise_charge_time = 5 +cruise_power_usage = 20 +rumble_sound = rumble_battleship +indestructible = false +outside_cone_attenuation = -3 +inside_sound_cone = 90 +outside_sound_cone = 270 + +[Engine] +nickname = ge_rpr_engine_01 +ids_name = 263903 +ids_info = 264903 +volume = 400 +mass = 10 +max_force = 120000 +linear_drag = 3000 +reverse_fraction = 0.1 +flame_effect = gf_br_repair_engine01 +cruise_charge_time = 5 +cruise_power_usage = 20 +rumble_sound = rumble_utility_small +cruise_start_sound = engine_ci_cruise_start +cruise_loop_sound = engine_ci_cruise_loop +cruise_stop_sound = engine_ci_cruise_stop +cruise_disrupt_sound = cruise_disrupt +cruise_backfire_sound = cruise_backfire +indestructible = false +outside_cone_attenuation = -3 +inside_sound_cone = 90 +outside_sound_cone = 270 + +[Engine] +nickname = ge_nf_engine_01 +ids_name = 263904 +ids_info = 264904 +volume = 400 +mass = 10 +max_force = 48000 +linear_drag = 599 +power_usage = 0 +reverse_fraction = 0.2 +flame_effect = gf_no_smallengine01_fire +trail_effect = gf_no_smallengine01_trail +cruise_charge_time = 5 +cruise_power_usage = 20 +character_loop_sound = engine_no_loop +character_pitch_range = -50, 25 +rumble_sound = rumble_nomad +rumble_atten_range = -5, 0 +rumble_pitch_range = -25, 25 +cruise_start_sound = engine_no_cruise_start +cruise_loop_sound = engine_no_cruise_loop +cruise_stop_sound = engine_no_cruise_stop +indestructible = false +outside_cone_attenuation = -3 +inside_sound_cone = 60 +outside_sound_cone = 180 + +[Engine] +nickname = ge_ng_engine_01 +ids_name = 263905 +ids_info = 264905 +volume = 400 +mass = 10 +max_force = 360000 +linear_drag = 3000 +reverse_fraction = 0.1 +flame_effect = gf_no_largeengine01 +cruise_charge_time = 5 +cruise_power_usage = 20 +rumble_sound = rumble_nomad +rumble_atten_range = -5, 0 +rumble_pitch_range = -25, 25 +cruise_start_sound = engine_no_cruise_start +cruise_loop_sound = engine_no_cruise_loop +cruise_stop_sound = engine_no_cruise_stop +indestructible = false +outside_cone_attenuation = -3 +inside_sound_cone = 90 +outside_sound_cone = 270 + +[Engine] +nickname = ge_nb_engine_01 +ids_name = 263906 +ids_info = 264906 +volume = 400 +mass = 10 +max_force = 3000000 +linear_drag = 100000 +reverse_fraction = 0.1 +flame_effect = gf_no_largeengine02 +cruise_charge_time = 5 +cruise_power_usage = 20 +rumble_sound = rumble_nomad +indestructible = false +outside_cone_attenuation = -3 +inside_sound_cone = 90 +outside_sound_cone = 270 + +[Engine] +nickname = ge_ob_engine_01 +ids_name = 263907 +ids_info = 264907 +volume = 400 +mass = 10 +max_force = 3000000 +linear_drag = 100000 +reverse_fraction = 0.1 +flame_effect = gf_li_largeengine02 +cruise_charge_time = 5 +cruise_power_usage = 20 +rumble_sound = rumble_battleship +indestructible = false +outside_cone_attenuation = -3 +inside_sound_cone = 90 +outside_sound_cone = 270 + diff --git a/DATA/EQUIPMENT/engine_equip_vanilla.ini b/DATA/EQUIPMENT/engine_equip_vanilla.ini new file mode 100644 index 00000000..14131598 --- /dev/null +++ b/DATA/EQUIPMENT/engine_equip_vanilla.ini @@ -0,0 +1,1647 @@ +[Engine] +nickname = escape_pod_engine +ids_name = 263670 +ids_info = 264670 +volume = 0 +mass = 10 +max_force = 48000 +linear_drag = 160 +power_usage = 0 +reverse_fraction = 0.2 +cruise_charge_time = 5 +cruise_power_usage = 20 +character_loop_sound = engine_fp7_lifepod +character_pitch_range = 10, 65 +rumble_sound = rumble_fp7_lifepod +rumble_atten_range = -5, 0 +rumble_pitch_range = -25, 25 +indestructible = false +outside_cone_attenuation = -3 +inside_sound_cone = 60 +outside_sound_cone = 180 + +[Engine] +nickname = ge_gf1_engine_01 +ids_name = 263671 +ids_info = 264671 +volume = 0 +mass = 10 +max_force = 48000 +linear_drag = 599 +power_usage = 0 +reverse_fraction = 0.2 +flame_effect = gf_li_smallengine01_fire +trail_effect = gf_li_smallengine01_trail +trail_effect_player = gf_li_smallengine01_playtrail +cruise_charge_time = 5 +cruise_power_usage = 20 +character_start_sound = engine_ci_fighter_start +character_loop_sound = engine_ci_fighter_loop +character_pitch_range = 10, 65 +rumble_sound = rumble_ci_fighter +rumble_atten_range = -5, 0 +rumble_pitch_range = -25, 25 +engine_kill_sound = engine_ci_fighter_kill +cruise_start_sound = engine_ci_cruise_start +cruise_loop_sound = engine_ci_cruise_loop +cruise_stop_sound = engine_ci_cruise_stop +cruise_disrupt_sound = cruise_disrupt +cruise_backfire_sound = cruise_backfire +indestructible = false +outside_cone_attenuation = -3 +inside_sound_cone = 60 +outside_sound_cone = 180 + +[Engine] +nickname = ge_gf2_engine_01 +ids_name = 263672 +ids_info = 264672 +volume = 0 +mass = 10 +max_force = 48000 +linear_drag = 599 +power_usage = 0 +reverse_fraction = 0.2 +flame_effect = gf_li_smallengine01_fire +trail_effect = gf_li_smallengine01_trail +trail_effect_player = gf_li_smallengine01_playtrail +cruise_charge_time = 5 +cruise_power_usage = 20 +character_start_sound = engine_ci_fighter_start +character_loop_sound = engine_ci_fighter_loop +character_pitch_range = -50, 25 +rumble_sound = rumble_fighter +rumble_atten_range = -5, 0 +rumble_pitch_range = -25, 25 +engine_kill_sound = engine_ci_fighter_kill +cruise_start_sound = engine_ci_cruise_start +cruise_loop_sound = engine_ci_cruise_loop +cruise_stop_sound = engine_ci_cruise_stop +cruise_disrupt_sound = cruise_disrupt +cruise_backfire_sound = cruise_backfire +indestructible = false +outside_cone_attenuation = -3 +inside_sound_cone = 60 +outside_sound_cone = 180 + +[Engine] +nickname = ge_gf3_engine_01 +ids_name = 263673 +ids_info = 264673 +volume = 0 +mass = 10 +max_force = 48000 +linear_drag = 599 +power_usage = 0 +reverse_fraction = 0.2 +flame_effect = gf_li_smallengine01_fire +trail_effect = gf_li_smallengine01_trail +trail_effect_player = gf_li_smallengine01_playtrail +cruise_charge_time = 5 +cruise_power_usage = 20 +character_start_sound = engine_ci_freighter_start +character_loop_sound = engine_ci_freighter_loop +character_pitch_range = -30, 40 +rumble_sound = rumble_freighter +rumble_atten_range = -5, 0 +rumble_pitch_range = -25, 25 +engine_kill_sound = engine_ci_freighter_kill +cruise_start_sound = engine_ci_cruise_start +cruise_loop_sound = engine_ci_cruise_loop +cruise_stop_sound = engine_ci_cruise_stop +cruise_disrupt_sound = cruise_disrupt +cruise_backfire_sound = cruise_backfire +indestructible = false +outside_cone_attenuation = -3 +inside_sound_cone = 60 +outside_sound_cone = 180 + +[Engine] +nickname = ge_gf4_engine_01 +ids_name = 263674 +ids_info = 264674 +volume = 0 +mass = 10 +max_force = 48000 +linear_drag = 599 +power_usage = 0 +reverse_fraction = 0.2 +flame_effect = gf_li_smallengine01_fire +trail_effect = gf_li_smallengine01_trail +trail_effect_player = gf_li_smallengine01_playtrail +cruise_charge_time = 5 +cruise_power_usage = 20 +character_start_sound = engine_ci_freighter_start +character_loop_sound = engine_ci_freighter_loop +character_pitch_range = -30, 40 +rumble_sound = rumble_freighter +rumble_atten_range = -5, 0 +rumble_pitch_range = -25, 25 +engine_kill_sound = engine_ci_freighter_kill +cruise_start_sound = engine_ci_cruise_start +cruise_loop_sound = engine_ci_cruise_loop +cruise_stop_sound = engine_ci_cruise_stop +cruise_disrupt_sound = cruise_disrupt +cruise_backfire_sound = cruise_backfire +indestructible = false +outside_cone_attenuation = -3 +inside_sound_cone = 60 +outside_sound_cone = 180 + +[Engine] +nickname = ge_gf5_engine_01 +ids_name = 263675 +ids_info = 264675 +volume = 0 +mass = 10 +max_force = 48000 +linear_drag = 599 +power_usage = 0 +reverse_fraction = 0.2 +flame_effect = gf_li_smallengine01_fire +trail_effect = gf_li_smallengine01_trail +trail_effect_player = gf_li_smallengine01_playtrail +cruise_charge_time = 5 +cruise_power_usage = 20 +character_start_sound = engine_ci_freighter_start +character_loop_sound = engine_ci_freighter_loop +character_pitch_range = -30, 40 +rumble_sound = rumble_freighter +rumble_atten_range = -5, 0 +rumble_pitch_range = -25, 25 +engine_kill_sound = engine_ci_freighter_kill +cruise_start_sound = engine_ci_cruise_start +cruise_loop_sound = engine_ci_cruise_loop +cruise_stop_sound = engine_ci_cruise_stop +cruise_disrupt_sound = cruise_disrupt +cruise_backfire_sound = cruise_backfire +indestructible = false +outside_cone_attenuation = -3 +inside_sound_cone = 60 +outside_sound_cone = 180 + +[Engine] +nickname = ge_gf6_engine_01 +ids_name = 263676 +ids_info = 264676 +volume = 0 +mass = 10 +max_force = 48000 +linear_drag = 599 +power_usage = 0 +reverse_fraction = 0.2 +flame_effect = gf_li_smallengine01_fire +trail_effect = gf_li_smallengine01_trail +trail_effect_player = gf_li_smallengine01_playtrail +cruise_charge_time = 5 +cruise_power_usage = 20 +character_start_sound = engine_ci_freighter_start +character_loop_sound = engine_ci_freighter_loop +character_pitch_range = -30, 40 +rumble_sound = rumble_freighter +rumble_atten_range = -5, 0 +rumble_pitch_range = -25, 25 +engine_kill_sound = engine_ci_freighter_kill +cruise_start_sound = engine_ci_cruise_start +cruise_loop_sound = engine_ci_cruise_loop +cruise_stop_sound = engine_ci_cruise_stop +cruise_disrupt_sound = cruise_disrupt +cruise_backfire_sound = cruise_backfire +indestructible = false +outside_cone_attenuation = -3 +inside_sound_cone = 60 +outside_sound_cone = 180 + +[Engine] +nickname = ge_bwf_engine_01 +ids_name = 263677 +ids_info = 264677 +volume = 0 +mass = 10 +max_force = 48000 +linear_drag = 599 +power_usage = 0 +reverse_fraction = 0.2 +flame_effect = gf_li_smallengine01_fire +trail_effect = gf_li_smallengine01_trail +trail_effect_player = gf_li_smallengine01_playtrail +cruise_charge_time = 5 +cruise_power_usage = 20 +character_start_sound = engine_bw_fighter_start +character_loop_sound = engine_bw_fighter_loop +character_pitch_range = -50, 25 +rumble_sound = rumble_bw_fighter +rumble_atten_range = -5, 0 +rumble_pitch_range = -25, 25 +engine_kill_sound = engine_bw_fighter_kill +cruise_start_sound = engine_bw_cruise_start +cruise_loop_sound = engine_bw_cruise_loop +cruise_stop_sound = engine_bw_cruise_stop +cruise_disrupt_sound = cruise_disrupt +cruise_backfire_sound = cruise_backfire +indestructible = false +outside_cone_attenuation = -3 +inside_sound_cone = 60 +outside_sound_cone = 180 + +[Engine] +nickname = ge_bwe_engine_01 +ids_name = 263678 +ids_info = 264678 +volume = 0 +mass = 10 +max_force = 48000 +linear_drag = 599 +power_usage = 0 +reverse_fraction = 0.2 +flame_effect = gf_li_smallengine01_fire +trail_effect = gf_li_smallengine01_trail +trail_effect_player = gf_li_smallengine01_playtrail +cruise_charge_time = 5 +cruise_power_usage = 20 +character_start_sound = engine_bw_fighter_start +character_loop_sound = engine_bw_fighter_loop +character_pitch_range = -50, 25 +rumble_sound = rumble_bw_h_fighter +rumble_atten_range = -5, 0 +rumble_pitch_range = -25, 25 +engine_kill_sound = engine_bw_fighter_kill +cruise_start_sound = engine_bw_cruise_start +cruise_loop_sound = engine_bw_cruise_loop +cruise_stop_sound = engine_bw_cruise_stop +cruise_disrupt_sound = cruise_disrupt +cruise_backfire_sound = cruise_backfire +indestructible = false +outside_cone_attenuation = -3 +inside_sound_cone = 60 +outside_sound_cone = 180 + +[Engine] +nickname = ge_bwe2_engine_01 +ids_name = 263679 +ids_info = 264679 +volume = 0 +mass = 10 +max_force = 48000 +linear_drag = 599 +power_usage = 0 +reverse_fraction = 0.2 +flame_effect = gf_li_smallengine01_fire +trail_effect = gf_li_smallengine01_trail +trail_effect_player = gf_li_smallengine01_playtrail +cruise_charge_time = 5 +cruise_power_usage = 20 +character_start_sound = engine_bw_fighter_start +character_loop_sound = engine_bw_fighter_loop +character_pitch_range = -50, 25 +rumble_sound = rumble_bw_h_fighter +rumble_atten_range = -5, 0 +rumble_pitch_range = -25, 25 +engine_kill_sound = engine_bw_fighter_kill +cruise_start_sound = engine_bw_cruise_start +cruise_loop_sound = engine_bw_cruise_loop +cruise_stop_sound = engine_bw_cruise_stop +cruise_disrupt_sound = cruise_disrupt +cruise_backfire_sound = cruise_backfire +indestructible = false +outside_cone_attenuation = -3 +inside_sound_cone = 60 +outside_sound_cone = 180 + +[Engine] +nickname = ge_bwfr_engine_01 +ids_name = 263680 +ids_info = 264680 +volume = 0 +mass = 10 +max_force = 48000 +linear_drag = 599 +power_usage = 0 +reverse_fraction = 0.2 +flame_effect = gf_li_smallengine01_fire +trail_effect = gf_li_smallengine01_trail +trail_effect_player = gf_li_smallengine01_playtrail +cruise_charge_time = 5 +cruise_power_usage = 20 +character_start_sound = engine_bw_freighter_start +character_loop_sound = engine_bw_freighter_loop +character_pitch_range = -50, 25 +rumble_sound = rumble_bw_freighter +rumble_atten_range = -5, 0 +rumble_pitch_range = -25, 25 +engine_kill_sound = engine_bw_freighter_kill +cruise_start_sound = engine_bw_cruise_start +cruise_loop_sound = engine_bw_cruise_loop +cruise_stop_sound = engine_bw_cruise_stop +cruise_disrupt_sound = cruise_disrupt +cruise_backfire_sound = cruise_backfire +indestructible = false +outside_cone_attenuation = -3 +inside_sound_cone = 60 +outside_sound_cone = 180 + +[Engine] +nickname = ge_cof_engine_01 +ids_name = 263681 +ids_info = 264681 +volume = 0 +mass = 10 +max_force = 48000 +linear_drag = 599 +power_usage = 0 +reverse_fraction = 0.2 +flame_effect = gf_co_smallengine01_fire +trail_effect = gf_co_smallengine01_trail +trail_effect_player = gf_co_smallengine01_playtrail +cruise_charge_time = 5 +cruise_power_usage = 20 +character_start_sound = engine_bw_fighter_start +character_loop_sound = engine_bw_fighter_loop +character_pitch_range = -50, 25 +rumble_sound = rumble_bw_fighter +rumble_atten_range = -5, 0 +rumble_pitch_range = -25, 25 +engine_kill_sound = engine_bw_fighter_kill +cruise_start_sound = engine_bw_cruise_start +cruise_loop_sound = engine_bw_cruise_loop +cruise_stop_sound = engine_bw_cruise_stop +cruise_disrupt_sound = cruise_disrupt +cruise_backfire_sound = cruise_backfire +indestructible = false +outside_cone_attenuation = -3 +inside_sound_cone = 60 +outside_sound_cone = 180 + +[Engine] +nickname = ge_coe_engine_01 +ids_name = 263682 +ids_info = 264682 +volume = 0 +mass = 10 +max_force = 48000 +linear_drag = 599 +power_usage = 0 +reverse_fraction = 0.2 +flame_effect = gf_co_smallengine01_fire +trail_effect = gf_co_smallengine01_trail +trail_effect_player = gf_co_smallengine01_playtrail +cruise_charge_time = 5 +cruise_power_usage = 20 +character_start_sound = engine_bw_fighter_start +character_loop_sound = engine_bw_fighter_loop +character_pitch_range = -50, 25 +rumble_sound = rumble_bw_h_fighter +rumble_atten_range = -5, 0 +rumble_pitch_range = -25, 25 +engine_kill_sound = engine_bw_fighter_kill +cruise_start_sound = engine_bw_cruise_start +cruise_loop_sound = engine_bw_cruise_loop +cruise_stop_sound = engine_bw_cruise_stop +cruise_disrupt_sound = cruise_disrupt +cruise_backfire_sound = cruise_backfire +indestructible = false +outside_cone_attenuation = -3 +inside_sound_cone = 60 +outside_sound_cone = 180 + +[Engine] +nickname = ge_coe2_engine_01 +ids_name = 263683 +ids_info = 264683 +volume = 0 +mass = 10 +max_force = 48000 +linear_drag = 599 +power_usage = 0 +reverse_fraction = 0.2 +flame_effect = gf_co_smallengine01_fire +trail_effect = gf_co_smallengine01_trail +trail_effect_player = gf_co_smallengine01_playtrail +cruise_charge_time = 5 +cruise_power_usage = 20 +character_start_sound = engine_bw_fighter_start +character_loop_sound = engine_bw_fighter_loop +character_pitch_range = -50, 25 +rumble_sound = rumble_bw_h_fighter +rumble_atten_range = -5, 0 +rumble_pitch_range = -25, 25 +engine_kill_sound = engine_bw_fighter_kill +cruise_start_sound = engine_bw_cruise_start +cruise_loop_sound = engine_bw_cruise_loop +cruise_stop_sound = engine_bw_cruise_stop +cruise_disrupt_sound = cruise_disrupt +cruise_backfire_sound = cruise_backfire +indestructible = false +outside_cone_attenuation = -3 +inside_sound_cone = 60 +outside_sound_cone = 180 + +[Engine] +nickname = ge_bhf_engine_01 +ids_name = 263684 +ids_info = 264684 +volume = 0 +mass = 10 +max_force = 48000 +linear_drag = 599 +power_usage = 0 +reverse_fraction = 0.2 +flame_effect = gf_co_smallengine01_fire +trail_effect = gf_co_smallengine01_trail +trail_effect_player = gf_co_smallengine01_playtrail +cruise_charge_time = 5 +cruise_power_usage = 20 +character_start_sound = engine_bw_fighter_start +character_loop_sound = engine_bw_fighter_loop +character_pitch_range = -50, 25 +rumble_sound = rumble_bw_fighter +rumble_atten_range = -5, 0 +rumble_pitch_range = -25, 25 +engine_kill_sound = engine_bw_fighter_kill +cruise_start_sound = engine_bw_cruise_start +cruise_loop_sound = engine_bw_cruise_loop +cruise_stop_sound = engine_bw_cruise_stop +cruise_disrupt_sound = cruise_disrupt +cruise_backfire_sound = cruise_backfire +indestructible = false +outside_cone_attenuation = -3 +inside_sound_cone = 60 +outside_sound_cone = 180 + +[Engine] +nickname = ge_bhe_engine_01 +ids_name = 263685 +ids_info = 264685 +volume = 0 +mass = 10 +max_force = 48000 +linear_drag = 599 +power_usage = 0 +reverse_fraction = 0.2 +flame_effect = gf_co_smallengine01_fire +trail_effect = gf_co_smallengine01_trail +trail_effect_player = gf_co_smallengine01_playtrail +cruise_charge_time = 5 +cruise_power_usage = 20 +character_start_sound = engine_bw_fighter_start +character_loop_sound = engine_bw_fighter_loop +character_pitch_range = -50, 25 +rumble_sound = rumble_bw_h_fighter +rumble_atten_range = -5, 0 +rumble_pitch_range = -25, 25 +engine_kill_sound = engine_bw_fighter_kill +cruise_start_sound = engine_bw_cruise_start +cruise_loop_sound = engine_bw_cruise_loop +cruise_stop_sound = engine_bw_cruise_stop +cruise_disrupt_sound = cruise_disrupt +cruise_backfire_sound = cruise_backfire +indestructible = false +outside_cone_attenuation = -3 +inside_sound_cone = 60 +outside_sound_cone = 180 + +[Engine] +nickname = ge_bhe2_engine_01 +ids_name = 263686 +ids_info = 264686 +volume = 0 +mass = 10 +max_force = 48000 +linear_drag = 599 +power_usage = 0 +reverse_fraction = 0.2 +flame_effect = gf_co_smallengine01_fire +trail_effect = gf_co_smallengine01_trail +trail_effect_player = gf_co_smallengine01_playtrail +cruise_charge_time = 5 +cruise_power_usage = 20 +character_start_sound = engine_bw_fighter_start +character_loop_sound = engine_bw_fighter_loop +character_pitch_range = -50, 25 +rumble_sound = rumble_bw_h_fighter +rumble_atten_range = -5, 0 +rumble_pitch_range = -25, 25 +engine_kill_sound = engine_bw_fighter_kill +cruise_start_sound = engine_bw_cruise_start +cruise_loop_sound = engine_bw_cruise_loop +cruise_stop_sound = engine_bw_cruise_stop +cruise_disrupt_sound = cruise_disrupt +cruise_backfire_sound = cruise_backfire +indestructible = false +outside_cone_attenuation = -3 +inside_sound_cone = 60 +outside_sound_cone = 180 + +[Engine] +nickname = ge_lf_engine_01 +ids_name = 263687 +ids_info = 264687 +volume = 0 +mass = 10 +max_force = 48000 +linear_drag = 599 +power_usage = 0 +reverse_fraction = 0.2 +flame_effect = gf_li_smallengine01_fire +trail_effect = gf_li_smallengine01_trail +cruise_disrupt_effect = gf_li_cruisedisruption +trail_effect_player = gf_li_smallengine01_playtrail +cruise_charge_time = 5 +cruise_power_usage = 20 +character_start_sound = engine_li_fighter_start +character_loop_sound = engine_li_fighter_loop +character_pitch_range = -50, 25 +rumble_sound = rumble_fighter +rumble_atten_range = -5, 0 +rumble_pitch_range = -25, 25 +engine_kill_sound = engine_li_fighter_kill +cruise_start_sound = engine_li_cruise_start +cruise_loop_sound = engine_li_cruise_loop +cruise_stop_sound = engine_li_cruise_stop +cruise_disrupt_sound = cruise_disrupt +cruise_backfire_sound = cruise_backfire +indestructible = false +outside_cone_attenuation = -3 +inside_sound_cone = 60 +outside_sound_cone = 180 + +[Engine] +nickname = ge_le_engine_01 +ids_name = 263688 +ids_info = 264688 +volume = 0 +mass = 10 +max_force = 48000 +linear_drag = 599 +power_usage = 0 +reverse_fraction = 0.2 +flame_effect = gf_li_smallengine02_fire +trail_effect = gf_li_smallengine02_trail +cruise_disrupt_effect = gf_li_cruisedisruption +trail_effect_player = gf_li_smallengine02_playtrail +cruise_charge_time = 5 +cruise_power_usage = 20 +character_start_sound = engine_li_fighter_start +character_loop_sound = engine_li_fighter_loop +character_pitch_range = -50, 25 +rumble_sound = rumble_h_fighter +rumble_atten_range = -5, 0 +rumble_pitch_range = -25, 25 +engine_kill_sound = engine_li_fighter_kill +cruise_start_sound = engine_li_cruise_start +cruise_loop_sound = engine_li_cruise_loop +cruise_stop_sound = engine_li_cruise_stop +cruise_disrupt_sound = cruise_disrupt +cruise_backfire_sound = cruise_backfire +indestructible = false +outside_cone_attenuation = -3 +inside_sound_cone = 60 +outside_sound_cone = 180 + +[Engine] +nickname = ge_lfr_engine_01 +ids_name = 263689 +ids_info = 264689 +volume = 0 +mass = 10 +max_force = 48000 +linear_drag = 599 +power_usage = 0 +reverse_fraction = 0.2 +flame_effect = gf_li_smallengine03_fire +trail_effect = gf_li_smallengine03_trail +cruise_disrupt_effect = gf_li_cruisedisruption +trail_effect_player = gf_li_smallengine03_playtrail +cruise_charge_time = 5 +cruise_power_usage = 20 +character_start_sound = engine_li_freighter_start +character_loop_sound = engine_li_freighter_loop +character_pitch_range = -50, 25 +rumble_sound = rumble_freighter +rumble_atten_range = -5, 0 +rumble_pitch_range = -25, 25 +engine_kill_sound = engine_li_freighter_kill +cruise_start_sound = engine_li_cruise_start +cruise_loop_sound = engine_li_cruise_loop +cruise_stop_sound = engine_li_cruise_stop +cruise_disrupt_sound = cruise_disrupt +cruise_backfire_sound = cruise_backfire +indestructible = false +outside_cone_attenuation = -3 +inside_sound_cone = 60 +outside_sound_cone = 180 + +[Engine] +nickname = ge_bf_engine_01 +ids_name = 263690 +ids_info = 264690 +volume = 0 +mass = 10 +max_force = 48000 +linear_drag = 599 +power_usage = 0 +reverse_fraction = 0.2 +flame_effect = gf_br_smallengine01_fire +trail_effect = gf_br_smallengine01_trail +trail_effect_player = gf_br_smallengine01_playtrail +cruise_charge_time = 5 +cruise_power_usage = 20 +character_start_sound = engine_br_fighter_start +character_loop_sound = engine_br_fighter_loop +character_pitch_range = -50, 25 +rumble_sound = rumble_fighter +rumble_atten_range = -5, 0 +rumble_pitch_range = -25, 25 +engine_kill_sound = engine_br_fighter_kill +cruise_start_sound = engine_br_cruise_start +cruise_loop_sound = engine_br_cruise_loop +cruise_stop_sound = engine_br_cruise_stop +cruise_disrupt_sound = cruise_disrupt +cruise_backfire_sound = cruise_backfire +indestructible = false +outside_cone_attenuation = -3 +inside_sound_cone = 60 +outside_sound_cone = 180 + +[Engine] +nickname = ge_be_engine_01 +ids_name = 263691 +ids_info = 264691 +volume = 0 +mass = 10 +max_force = 48000 +linear_drag = 599 +power_usage = 0 +reverse_fraction = 0.2 +flame_effect = gf_br_smallengine02_fire +trail_effect = gf_br_smallengine02_trail +trail_effect_player = gf_br_smallengine02_playtrail +cruise_charge_time = 5 +cruise_power_usage = 20 +character_start_sound = engine_br_fighter_start +character_loop_sound = engine_br_fighter_loop +character_pitch_range = -50, 25 +rumble_sound = rumble_h_fighter +rumble_atten_range = -5, 0 +rumble_pitch_range = -25, 25 +engine_kill_sound = engine_br_fighter_kill +cruise_start_sound = engine_br_cruise_start +cruise_loop_sound = engine_br_cruise_loop +cruise_stop_sound = engine_br_cruise_stop +cruise_disrupt_sound = cruise_disrupt +cruise_backfire_sound = cruise_backfire +indestructible = false +outside_cone_attenuation = -3 +inside_sound_cone = 60 +outside_sound_cone = 180 + +[Engine] +nickname = ge_bfr_engine_01 +ids_name = 263692 +ids_info = 264692 +volume = 0 +mass = 10 +max_force = 48000 +linear_drag = 599 +power_usage = 0 +reverse_fraction = 0.2 +flame_effect = gf_br_smallengine03_fire +trail_effect = gf_br_smallengine03_trail +trail_effect_player = gf_br_smallengine03_playtrail +cruise_charge_time = 5 +cruise_power_usage = 20 +character_start_sound = engine_br_freighter_start +character_loop_sound = engine_br_freighter_loop +character_pitch_range = -50, 25 +rumble_sound = rumble_freighter +rumble_atten_range = -5, 0 +rumble_pitch_range = -25, 25 +engine_kill_sound = engine_br_freighter_kill +cruise_start_sound = engine_br_cruise_start +cruise_loop_sound = engine_br_cruise_loop +cruise_stop_sound = engine_br_cruise_stop +cruise_disrupt_sound = cruise_disrupt +cruise_backfire_sound = cruise_backfire +indestructible = false +outside_cone_attenuation = -3 +inside_sound_cone = 60 +outside_sound_cone = 180 + +[Engine] +nickname = ge_kf_engine_01 +ids_name = 263693 +ids_info = 264693 +volume = 0 +mass = 10 +max_force = 48000 +linear_drag = 599 +power_usage = 0 +reverse_fraction = 0.2 +flame_effect = gf_ku_smallengine01_fire +trail_effect = gf_ku_smallengine01_trail +trail_effect_player = gf_ku_smallengine01_playtrail +cruise_charge_time = 5 +cruise_power_usage = 20 +character_start_sound = engine_ku_fighter_start +character_loop_sound = engine_ku_fighter_loop +character_pitch_range = -50, 25 +rumble_sound = rumble_fighter +rumble_atten_range = -5, 0 +rumble_pitch_range = -25, 25 +engine_kill_sound = engine_ku_fighter_kill +cruise_start_sound = engine_ku_cruise_start +cruise_loop_sound = engine_ku_cruise_loop +cruise_stop_sound = engine_ku_cruise_stop +cruise_disrupt_sound = cruise_disrupt +cruise_backfire_sound = cruise_backfire +indestructible = false +outside_cone_attenuation = -3 +inside_sound_cone = 60 +outside_sound_cone = 180 + +[Engine] +nickname = ge_ke_engine_01 +ids_name = 263694 +ids_info = 264694 +volume = 0 +mass = 10 +max_force = 48000 +linear_drag = 599 +power_usage = 0 +reverse_fraction = 0.2 +flame_effect = gf_ku_smallengine02_fire +trail_effect = gf_ku_smallengine02_trail +trail_effect_player = gf_ku_smallengine02_playtrail +cruise_charge_time = 5 +cruise_power_usage = 20 +character_start_sound = engine_ku_fighter_start +character_loop_sound = engine_ku_fighter_loop +character_pitch_range = -50, 25 +rumble_sound = rumble_h_fighter +rumble_atten_range = -5, 0 +rumble_pitch_range = -25, 25 +engine_kill_sound = engine_ku_fighter_kill +cruise_start_sound = engine_ku_cruise_start +cruise_loop_sound = engine_ku_cruise_loop +cruise_stop_sound = engine_ku_cruise_stop +cruise_disrupt_sound = cruise_disrupt +cruise_backfire_sound = cruise_backfire +indestructible = false +outside_cone_attenuation = -3 +inside_sound_cone = 60 +outside_sound_cone = 180 + +[Engine] +nickname = ge_kfr_engine_01 +ids_name = 263695 +ids_info = 264695 +volume = 0 +mass = 10 +max_force = 48000 +linear_drag = 599 +power_usage = 0 +reverse_fraction = 0.2 +flame_effect = gf_ku_smallengine03_fire +trail_effect = gf_ku_smallengine03_trail +trail_effect_player = gf_ku_smallengine03_playtrail +cruise_charge_time = 5 +cruise_power_usage = 20 +character_start_sound = engine_ku_freighter_start +character_loop_sound = engine_ku_freighter_loop +character_pitch_range = -50, 25 +rumble_sound = rumble_freighter +rumble_atten_range = -5, 0 +rumble_pitch_range = -25, 25 +engine_kill_sound = engine_ku_freighter_kill +cruise_start_sound = engine_ku_cruise_start +cruise_loop_sound = engine_ku_cruise_loop +cruise_stop_sound = engine_ku_cruise_stop +cruise_disrupt_sound = cruise_disrupt +cruise_backfire_sound = cruise_backfire +indestructible = false +outside_cone_attenuation = -3 +inside_sound_cone = 60 +outside_sound_cone = 180 + +[Engine] +nickname = ge_rf_engine_01 +ids_name = 263696 +ids_info = 264696 +volume = 0 +mass = 10 +max_force = 48000 +linear_drag = 599 +power_usage = 0 +reverse_fraction = 0.2 +flame_effect = gf_rh_smallengine01_fire +trail_effect = gf_rh_smallengine01_trail +trail_effect_player = gf_rh_smallengine01_playtrail +cruise_charge_time = 5 +cruise_power_usage = 20 +character_start_sound = engine_rh_fighter_start +character_loop_sound = engine_rh_fighter_loop +character_pitch_range = -50, 25 +rumble_sound = rumble_fighter +rumble_atten_range = -5, 0 +rumble_pitch_range = -25, 25 +engine_kill_sound = engine_rh_fighter_kill +cruise_start_sound = engine_rh_cruise_start +cruise_loop_sound = engine_rh_cruise_loop +cruise_stop_sound = engine_rh_cruise_stop +cruise_disrupt_sound = cruise_disrupt +cruise_backfire_sound = cruise_backfire +indestructible = false +outside_cone_attenuation = -3 +inside_sound_cone = 60 +outside_sound_cone = 180 + +[Engine] +nickname = ge_re_engine_01 +ids_name = 263697 +ids_info = 264697 +volume = 0 +mass = 10 +max_force = 48000 +linear_drag = 599 +power_usage = 0 +reverse_fraction = 0.2 +flame_effect = gf_rh_smallengine02_fire +trail_effect = gf_rh_smallengine02_trail +trail_effect_player = gf_rh_smallengine02_playtrail +cruise_charge_time = 5 +cruise_power_usage = 20 +character_start_sound = engine_rh_fighter_start +character_loop_sound = engine_rh_fighter_loop +character_pitch_range = -50, 25 +rumble_sound = rumble_h_fighter +rumble_atten_range = -5, 0 +rumble_pitch_range = -25, 25 +engine_kill_sound = engine_rh_fighter_kill +cruise_start_sound = engine_rh_cruise_start +cruise_loop_sound = engine_rh_cruise_loop +cruise_stop_sound = engine_rh_cruise_stop +cruise_disrupt_sound = cruise_disrupt +cruise_backfire_sound = cruise_backfire +indestructible = false +outside_cone_attenuation = -3 +inside_sound_cone = 60 +outside_sound_cone = 180 + +[Engine] +nickname = ge_rfr_engine_01 +ids_name = 263698 +ids_info = 264698 +volume = 0 +mass = 10 +max_force = 48000 +linear_drag = 599 +power_usage = 0 +reverse_fraction = 0.2 +flame_effect = gf_rh_smallengine03_fire +trail_effect = gf_rh_smallengine03_trail +trail_effect_player = gf_rh_smallengine03_playtrail +cruise_charge_time = 5 +cruise_power_usage = 20 +character_start_sound = engine_rh_freighter_start +character_loop_sound = engine_rh_freighter_loop +character_pitch_range = -25, 50 +rumble_sound = rumble_freighter +rumble_atten_range = -5, 0 +rumble_pitch_range = -25, 25 +engine_kill_sound = engine_rh_freighter_kill +cruise_start_sound = engine_rh_cruise_start +cruise_loop_sound = engine_rh_cruise_loop +cruise_stop_sound = engine_rh_cruise_stop +cruise_disrupt_sound = cruise_disrupt +cruise_backfire_sound = cruise_backfire +indestructible = false +outside_cone_attenuation = -3 +inside_sound_cone = 60 +outside_sound_cone = 180 + +[Engine] +nickname = ge_pf_engine_01 +ids_name = 263699 +ids_info = 264699 +volume = 0 +mass = 10 +max_force = 48000 +linear_drag = 599 +power_usage = 0 +reverse_fraction = 0.2 +flame_effect = gf_co_smallengine01_fire +trail_effect = gf_co_smallengine01_trail +trail_effect_player = gf_co_smallengine01_playtrail +cruise_charge_time = 5 +cruise_power_usage = 20 +character_start_sound = engine_pi_fighter_start +character_loop_sound = engine_pi_fighter_loop +character_pitch_range = -50, 25 +rumble_sound = rumble_pi_fighter +rumble_atten_range = -5, 0 +rumble_pitch_range = -25, 25 +engine_kill_sound = engine_pi_fighter_kill +cruise_start_sound = engine_bw_cruise_start +cruise_loop_sound = engine_bw_cruise_loop +cruise_stop_sound = engine_bw_cruise_stop +cruise_disrupt_sound = cruise_disrupt +cruise_backfire_sound = cruise_backfire +indestructible = false +outside_cone_attenuation = -3 +inside_sound_cone = 60 +outside_sound_cone = 180 + +[Engine] +nickname = ge_pe_engine_01 +ids_name = 263700 +ids_info = 264700 +volume = 0 +mass = 10 +max_force = 48000 +linear_drag = 599 +power_usage = 0 +reverse_fraction = 0.2 +flame_effect = gf_co_smallengine02_fire +trail_effect = gf_co_smallengine02_trail +trail_effect_player = gf_co_smallengine02_playtrail +cruise_charge_time = 5 +cruise_power_usage = 20 +character_start_sound = engine_pi_fighter_start +character_loop_sound = engine_pi_fighter_loop +character_pitch_range = -50, 25 +rumble_sound = rumble_pi_h_fighter +rumble_atten_range = -5, 0 +rumble_pitch_range = -25, 25 +engine_kill_sound = engine_pi_fighter_kill +cruise_start_sound = engine_bw_cruise_start +cruise_loop_sound = engine_bw_cruise_loop +cruise_stop_sound = engine_bw_cruise_stop +cruise_disrupt_sound = cruise_disrupt +cruise_backfire_sound = cruise_backfire +indestructible = false +outside_cone_attenuation = -3 +inside_sound_cone = 60 +outside_sound_cone = 180 + +[Engine] +nickname = ge_pfr_engine_01 +ids_name = 263701 +ids_info = 264701 +volume = 0 +mass = 10 +max_force = 48000 +linear_drag = 599 +power_usage = 0 +reverse_fraction = 0.2 +flame_effect = gf_co_smallengine03_fire +trail_effect = gf_co_smallengine03_trail +trail_effect_player = gf_co_smallengine03_playtrail +cruise_charge_time = 5 +cruise_power_usage = 20 +character_start_sound = engine_pi_freighter_start +character_loop_sound = engine_pi_freighter_loop +character_pitch_range = -50, 25 +rumble_sound = rumble_pi_freighter +rumble_atten_range = -5, 0 +rumble_pitch_range = -25, 25 +engine_kill_sound = engine_pi_freighter_kill +cruise_start_sound = engine_bw_cruise_start +cruise_loop_sound = engine_bw_cruise_loop +cruise_stop_sound = engine_bw_cruise_stop +cruise_disrupt_sound = cruise_disrupt +cruise_backfire_sound = cruise_backfire +indestructible = false +outside_cone_attenuation = -3 +inside_sound_cone = 60 +outside_sound_cone = 180 + +[Engine] +nickname = ge_oe_engine_01 +ids_name = 263702 +ids_info = 264702 +volume = 0 +mass = 10 +max_force = 48000 +linear_drag = 599 +power_usage = 0 +reverse_fraction = 0.2 +flame_effect = gf_co_smallengine02_fire +trail_effect = gf_co_smallengine02_trail +trail_effect_player = gf_co_smallengine02_playtrail +cruise_charge_time = 5 +cruise_power_usage = 20 +character_start_sound = engine_oe_h_fighter_start +character_loop_sound = engine_oe_h_fighter_loop +character_pitch_range = -50, 25 +rumble_sound = rumble_oe_h_fighter +rumble_atten_range = -5, 0 +rumble_pitch_range = -25, 25 +engine_kill_sound = engine_bw_fighter_kill +cruise_start_sound = engine_bw_cruise_start +cruise_loop_sound = engine_bw_cruise_loop +cruise_stop_sound = engine_bw_cruise_stop +cruise_disrupt_sound = cruise_disrupt +cruise_backfire_sound = cruise_backfire +indestructible = false +outside_cone_attenuation = -3 +inside_sound_cone = 60 +outside_sound_cone = 180 + +[Engine] +nickname = ge_t_engine_01 +ids_name = 263881 +ids_info = 264881 +volume = 400 +mass = 10 +max_force = 240000 +linear_drag = 3000 +reverse_fraction = 0.1 +flame_effect = gf_br_transport_engine01_fire +trail_effect = gf_br_transport_engine01_trail +cruise_charge_time = 5 +cruise_power_usage = 20 +rumble_sound = rumble_transport +rumble_atten_range = -5, 0 +rumble_pitch_range = -25, 25 +cruise_start_sound = engine_ci_cruise_start +cruise_loop_sound = engine_ci_cruise_loop +cruise_stop_sound = engine_ci_cruise_stop +cruise_disrupt_sound = cruise_disrupt +cruise_backfire_sound = cruise_backfire +indestructible = false +outside_cone_attenuation = -3 +inside_sound_cone = 90 +outside_sound_cone = 270 + +[Engine] +nickname = ge_tl_engine_01 +ids_name = 263882 +ids_info = 264882 +volume = 400 +mass = 10 +max_force = 240000 +linear_drag = 3000 +reverse_fraction = 0.1 +flame_effect = gf_br_transport_engine01_fire +trail_effect = gf_br_transport_engine01_trail +cruise_charge_time = 5 +cruise_power_usage = 20 +rumble_sound = rumble_transport +rumble_atten_range = -5, 0 +rumble_pitch_range = -25, 25 +cruise_start_sound = engine_ci_cruise_start +cruise_loop_sound = engine_ci_cruise_loop +cruise_stop_sound = engine_ci_cruise_stop +cruise_disrupt_sound = cruise_disrupt +cruise_backfire_sound = cruise_backfire +indestructible = false +outside_cone_attenuation = -3 +inside_sound_cone = 90 +outside_sound_cone = 270 + +[Engine] +nickname = ge_tt_engine_01 +ids_name = 263883 +ids_info = 264883 +volume = 400 +mass = 10 +max_force = 240000 +linear_drag = 3000 +reverse_fraction = 0.1 +flame_effect = gf_br_transport_engine01_fire +trail_effect = gf_br_transport_engine01_trail +cruise_charge_time = 5 +cruise_power_usage = 20 +rumble_sound = rumble_transport +rumble_atten_range = -5, 0 +rumble_pitch_range = -25, 25 +cruise_start_sound = engine_ci_cruise_start +cruise_loop_sound = engine_ci_cruise_loop +cruise_stop_sound = engine_ci_cruise_stop +cruise_disrupt_sound = cruise_disrupt +cruise_backfire_sound = cruise_backfire +indestructible = false +outside_cone_attenuation = -3 +inside_sound_cone = 90 +outside_sound_cone = 270 + +[Engine] +nickname = ge_ttl_engine_01 +ids_name = 263884 +ids_info = 264884 +volume = 400 +mass = 10 +max_force = 240000 +linear_drag = 3000 +reverse_fraction = 0.1 +flame_effect = gf_br_transport_engine01_fire +trail_effect = gf_br_transport_engine01_trail +cruise_charge_time = 5 +cruise_power_usage = 20 +rumble_sound = rumble_transport +rumble_atten_range = -5, 0 +rumble_pitch_range = -25, 25 +cruise_start_sound = engine_ci_cruise_start +cruise_loop_sound = engine_ci_cruise_loop +cruise_stop_sound = engine_ci_cruise_stop +cruise_disrupt_sound = cruise_disrupt +cruise_backfire_sound = cruise_backfire +indestructible = false +outside_cone_attenuation = -3 +inside_sound_cone = 90 +outside_sound_cone = 270 + +[Engine] +nickname = ge_ta_engine_01 +ids_name = 263885 +ids_info = 264885 +volume = 400 +mass = 10 +max_force = 240000 +linear_drag = 3000 +reverse_fraction = 0.1 +flame_effect = gf_br_atransport_engine01_fire +trail_effect = gf_br_atransport_engine01_trail +cruise_charge_time = 5 +cruise_power_usage = 20 +rumble_sound = rumble_transport +rumble_atten_range = -5, 0 +rumble_pitch_range = -25, 25 +cruise_start_sound = engine_ci_cruise_start +cruise_loop_sound = engine_ci_cruise_loop +cruise_stop_sound = engine_ci_cruise_stop +cruise_disrupt_sound = cruise_disrupt +cruise_backfire_sound = cruise_backfire +indestructible = false +outside_cone_attenuation = -3 +inside_sound_cone = 90 +outside_sound_cone = 270 + +[Engine] +nickname = ge_mnr_engine_01 +ids_name = 263886 +ids_info = 264886 +volume = 400 +mass = 10 +max_force = 240000 +linear_drag = 3000 +reverse_fraction = 0.1 +flame_effect = gf_br_miner_engine01 +cruise_charge_time = 5 +cruise_power_usage = 20 +rumble_sound = rumble_miner +indestructible = false +outside_cone_attenuation = -3 +inside_sound_cone = 90 +outside_sound_cone = 270 + +[Engine] +nickname = ge_lc_engine_01 +ids_name = 263887 +ids_info = 264887 +volume = 400 +mass = 10 +max_force = 300000 +linear_drag = 10000 +reverse_fraction = 0.1 +flame_effect = gf_li_largeengine01_fire +trail_effect = gf_li_largeengine01_trail +cruise_charge_time = 5 +cruise_power_usage = 20 +rumble_sound = rumble_cruiser +rumble_atten_range = -5, 0 +rumble_pitch_range = -25, 25 +cruise_start_sound = engine_li_cruise_start +cruise_loop_sound = engine_li_cruise_loop +cruise_stop_sound = engine_li_cruise_stop +indestructible = false +outside_cone_attenuation = -3 +inside_sound_cone = 90 +outside_sound_cone = 270 + +[Engine] +nickname = ge_lb_engine_01 +ids_name = 263888 +ids_info = 264888 +volume = 400 +mass = 10 +max_force = 3000000 +linear_drag = 100000 +reverse_fraction = 0.1 +flame_effect = gf_li_largeengine02 +cruise_charge_time = 5 +cruise_power_usage = 20 +rumble_sound = rumble_battleship +indestructible = false +outside_cone_attenuation = -3 +inside_sound_cone = 90 +outside_sound_cone = 270 + +[Engine] +nickname = ge_lbd_engine_01 +ids_name = 263889 +ids_info = 264889 +volume = 400 +mass = 10 +max_force = 3000000 +linear_drag = 100000 +reverse_fraction = 0.1 +flame_effect = gf_li_largeengine03 +cruise_charge_time = 5 +cruise_power_usage = 20 +rumble_sound = rumble_battleship +indestructible = false +outside_cone_attenuation = -3 +inside_sound_cone = 90 +outside_sound_cone = 270 + +[Engine] +nickname = ge_bd_engine_01 +ids_name = 263890 +ids_info = 264890 +volume = 400 +mass = 10 +max_force = 300000 +linear_drag = 10000 +reverse_fraction = 0.1 +flame_effect = gf_br_largeengine02 +cruise_charge_time = 5 +cruise_power_usage = 20 +rumble_sound = rumble_cruiser +rumble_atten_range = -5, 0 +rumble_pitch_range = -25, 25 +cruise_start_sound = engine_br_cruise_start +cruise_loop_sound = engine_br_cruise_loop +cruise_stop_sound = engine_br_cruise_stop +indestructible = false +outside_cone_attenuation = -3 +inside_sound_cone = 90 +outside_sound_cone = 270 + +[Engine] +nickname = ge_bb_engine_01 +ids_name = 263891 +ids_info = 264891 +volume = 400 +mass = 10 +max_force = 3000000 +linear_drag = 100000 +reverse_fraction = 0.1 +flame_effect = gf_br_largeengine03 +cruise_charge_time = 5 +cruise_power_usage = 20 +rumble_sound = rumble_battleship +indestructible = false +outside_cone_attenuation = -3 +inside_sound_cone = 90 +outside_sound_cone = 270 + +[Engine] +nickname = ge_bg_engine_01 +ids_name = 263892 +ids_info = 264892 +volume = 400 +mass = 10 +max_force = 360000 +linear_drag = 3000 +reverse_fraction = 0.1 +flame_effect = gf_br_largeengine01 +cruise_charge_time = 5 +cruise_power_usage = 20 +rumble_sound = rumble_gunboat +rumble_atten_range = -5, 0 +rumble_pitch_range = -25, 25 +cruise_start_sound = engine_br_cruise_start +cruise_loop_sound = engine_br_cruise_loop +cruise_stop_sound = engine_br_cruise_stop +cruise_disrupt_sound = cruise_disrupt +cruise_backfire_sound = cruise_backfire +indestructible = false +outside_cone_attenuation = -3 +inside_sound_cone = 90 +outside_sound_cone = 270 + +[Engine] +nickname = ge_kg_engine_01 +ids_name = 263893 +ids_info = 264893 +volume = 400 +mass = 10 +max_force = 360000 +linear_drag = 3000 +reverse_fraction = 0.1 +flame_effect = gf_ku_largeengine01 +cruise_charge_time = 5 +cruise_power_usage = 20 +rumble_sound = rumble_gunboat +rumble_atten_range = -5, 0 +rumble_pitch_range = -25, 25 +cruise_start_sound = engine_ku_cruise_start +cruise_loop_sound = engine_ku_cruise_loop +cruise_stop_sound = engine_ku_cruise_stop +cruise_disrupt_sound = cruise_disrupt +cruise_backfire_sound = cruise_backfire +indestructible = false +outside_cone_attenuation = -3 +inside_sound_cone = 90 +outside_sound_cone = 270 + +[Engine] +nickname = ge_kd_engine_01 +ids_name = 263894 +ids_info = 264894 +volume = 400 +mass = 10 +max_force = 300000 +linear_drag = 10000 +reverse_fraction = 0.1 +flame_effect = gf_ku_largeengine02 +cruise_charge_time = 5 +cruise_power_usage = 20 +rumble_sound = rumble_cruiser +rumble_atten_range = -5, 0 +rumble_pitch_range = -25, 25 +cruise_start_sound = engine_ku_cruise_start +cruise_loop_sound = engine_ku_cruise_loop +cruise_stop_sound = engine_ku_cruise_stop +indestructible = false +outside_cone_attenuation = -3 +inside_sound_cone = 90 +outside_sound_cone = 270 + +[Engine] +nickname = ge_kb_engine_01 +ids_name = 263895 +ids_info = 264895 +volume = 400 +mass = 10 +max_force = 3000000 +linear_drag = 100000 +reverse_fraction = 0.1 +flame_effect = gf_ku_largeengine03 +cruise_charge_time = 5 +cruise_power_usage = 20 +rumble_sound = rumble_battleship +indestructible = false +outside_cone_attenuation = -3 +inside_sound_cone = 90 +outside_sound_cone = 270 + +[Engine] +nickname = ge_rg_engine_01 +ids_name = 263896 +ids_info = 264896 +volume = 400 +mass = 10 +max_force = 360000 +linear_drag = 3000 +reverse_fraction = 0.1 +flame_effect = gf_rh_largeengine01 +cruise_charge_time = 5 +cruise_power_usage = 20 +rumble_sound = rumble_gunboat +rumble_atten_range = -5, 0 +rumble_pitch_range = -25, 25 +cruise_start_sound = engine_rh_cruise_start +cruise_loop_sound = engine_rh_cruise_loop +cruise_stop_sound = engine_rh_cruise_stop +cruise_disrupt_sound = cruise_disrupt +cruise_backfire_sound = cruise_backfire +indestructible = false +outside_cone_attenuation = -3 +inside_sound_cone = 90 +outside_sound_cone = 270 + +[Engine] +nickname = ge_rc_engine_01 +ids_name = 263897 +ids_info = 264897 +volume = 400 +mass = 10 +max_force = 300000 +linear_drag = 10000 +reverse_fraction = 0.1 +flame_effect = gf_rh_largeengine02 +cruise_charge_time = 5 +cruise_power_usage = 20 +rumble_sound = rumble_cruiser +rumble_atten_range = -5, 0 +rumble_pitch_range = -25, 25 +cruise_start_sound = engine_rh_cruise_start +cruise_loop_sound = engine_rh_cruise_loop +cruise_stop_sound = engine_rh_cruise_stop +indestructible = false +outside_cone_attenuation = -3 +inside_sound_cone = 90 +outside_sound_cone = 270 + +[Engine] +nickname = ge_rb_engine_01 +ids_name = 263898 +ids_info = 264898 +volume = 400 +mass = 10 +max_force = 3000000 +linear_drag = 100000 +reverse_fraction = 0.1 +flame_effect = gf_rh_largeengine03 +cruise_charge_time = 5 +cruise_power_usage = 20 +rumble_sound = rumble_battleship +indestructible = false +outside_cone_attenuation = -3 +inside_sound_cone = 90 +outside_sound_cone = 270 + +[Engine] +nickname = ge_csv_engine_01 +ids_name = 263899 +ids_info = 264899 +volume = 400 +mass = 10 +max_force = 48000 +linear_drag = 599 +reverse_fraction = 0.1 +flame_effect = gf_br_csv_engine01_fire +trail_effect = gf_br_csv_engine01_trail +cruise_charge_time = 5 +cruise_power_usage = 20 +rumble_sound = rumble_utility_small +cruise_start_sound = engine_ci_cruise_start +cruise_loop_sound = engine_ci_cruise_loop +cruise_stop_sound = engine_ci_cruise_stop +cruise_disrupt_sound = cruise_disrupt +cruise_backfire_sound = cruise_backfire +indestructible = false +outside_cone_attenuation = -3 +inside_sound_cone = 90 +outside_sound_cone = 270 + +[Engine] +nickname = ge_lft_engine_01 +ids_name = 263900 +ids_info = 264900 +volume = 400 +mass = 10 +max_force = 120000 +linear_drag = 3000 +reverse_fraction = 0.1 +flame_effect = gf_br_lifter_engine01 +cruise_charge_time = 5 +cruise_power_usage = 20 +rumble_sound = rumble_destroyer +cruise_start_sound = engine_ci_cruise_start +cruise_loop_sound = engine_ci_cruise_loop +cruise_stop_sound = engine_ci_cruise_stop +cruise_disrupt_sound = cruise_disrupt +cruise_backfire_sound = cruise_backfire +indestructible = false +outside_cone_attenuation = -3 +inside_sound_cone = 90 +outside_sound_cone = 270 + +[Engine] +nickname = ge_lnr_engine_01 +ids_name = 263901 +ids_info = 264901 +volume = 400 +mass = 10 +max_force = 300000 +linear_drag = 10000 +reverse_fraction = 0.1 +flame_effect = gf_br_luxury_engine01 +cruise_charge_time = 5 +cruise_power_usage = 20 +rumble_sound = rumble_battleship +indestructible = false +outside_cone_attenuation = -3 +inside_sound_cone = 90 +outside_sound_cone = 270 + +[Engine] +nickname = ge_psn_engine_01 +ids_name = 263902 +ids_info = 264902 +volume = 400 +mass = 10 +max_force = 300000 +linear_drag = 10000 +reverse_fraction = 0.1 +flame_effect = gf_br_prison_engine01 +cruise_charge_time = 5 +cruise_power_usage = 20 +rumble_sound = rumble_battleship +indestructible = false +outside_cone_attenuation = -3 +inside_sound_cone = 90 +outside_sound_cone = 270 + +[Engine] +nickname = ge_rpr_engine_01 +ids_name = 263903 +ids_info = 264903 +volume = 400 +mass = 10 +max_force = 120000 +linear_drag = 3000 +reverse_fraction = 0.1 +flame_effect = gf_br_repair_engine01 +cruise_charge_time = 5 +cruise_power_usage = 20 +rumble_sound = rumble_utility_small +cruise_start_sound = engine_ci_cruise_start +cruise_loop_sound = engine_ci_cruise_loop +cruise_stop_sound = engine_ci_cruise_stop +cruise_disrupt_sound = cruise_disrupt +cruise_backfire_sound = cruise_backfire +indestructible = false +outside_cone_attenuation = -3 +inside_sound_cone = 90 +outside_sound_cone = 270 + +[Engine] +nickname = ge_nf_engine_01 +ids_name = 263904 +ids_info = 264904 +volume = 400 +mass = 10 +max_force = 48000 +linear_drag = 599 +power_usage = 0 +reverse_fraction = 0.2 +flame_effect = gf_no_smallengine01_fire +trail_effect = gf_no_smallengine01_trail +cruise_charge_time = 5 +cruise_power_usage = 20 +character_loop_sound = engine_no_loop +character_pitch_range = -50, 25 +rumble_sound = rumble_nomad +rumble_atten_range = -5, 0 +rumble_pitch_range = -25, 25 +cruise_start_sound = engine_no_cruise_start +cruise_loop_sound = engine_no_cruise_loop +cruise_stop_sound = engine_no_cruise_stop +indestructible = false +outside_cone_attenuation = -3 +inside_sound_cone = 60 +outside_sound_cone = 180 + +[Engine] +nickname = ge_ng_engine_01 +ids_name = 263905 +ids_info = 264905 +volume = 400 +mass = 10 +max_force = 360000 +linear_drag = 3000 +reverse_fraction = 0.1 +flame_effect = gf_no_largeengine01 +cruise_charge_time = 5 +cruise_power_usage = 20 +rumble_sound = rumble_nomad +rumble_atten_range = -5, 0 +rumble_pitch_range = -25, 25 +cruise_start_sound = engine_no_cruise_start +cruise_loop_sound = engine_no_cruise_loop +cruise_stop_sound = engine_no_cruise_stop +indestructible = false +outside_cone_attenuation = -3 +inside_sound_cone = 90 +outside_sound_cone = 270 + +[Engine] +nickname = ge_nb_engine_01 +ids_name = 263906 +ids_info = 264906 +volume = 400 +mass = 10 +max_force = 3000000 +linear_drag = 100000 +reverse_fraction = 0.1 +flame_effect = gf_no_largeengine02 +cruise_charge_time = 5 +cruise_power_usage = 20 +rumble_sound = rumble_nomad +indestructible = false +outside_cone_attenuation = -3 +inside_sound_cone = 90 +outside_sound_cone = 270 + +[Engine] +nickname = ge_ob_engine_01 +ids_name = 263907 +ids_info = 264907 +volume = 400 +mass = 10 +max_force = 3000000 +linear_drag = 100000 +reverse_fraction = 0.1 +flame_effect = gf_li_largeengine02 +cruise_charge_time = 5 +cruise_power_usage = 20 +rumble_sound = rumble_battleship +indestructible = false +outside_cone_attenuation = -3 +inside_sound_cone = 90 +outside_sound_cone = 270 + diff --git a/DATA/EQUIPMENT/engine_good.ini b/DATA/EQUIPMENT/engine_good.ini new file mode 100644 index 00000000..724f2e5c --- /dev/null +++ b/DATA/EQUIPMENT/engine_good.ini @@ -0,0 +1 @@ +; Deliberately empty file (to avoid warning and appease FLScan). diff --git a/DATA/EQUIPMENT/goods.ini b/DATA/EQUIPMENT/goods.ini new file mode 100644 index 00000000..cf4b55a1 --- /dev/null +++ b/DATA/EQUIPMENT/goods.ini @@ -0,0 +1,1976 @@ +[Good] +nickname = Escape_Pod +equipment = Escape_Pod +category = equipment +price = 1 +combinable = false +item_icon = equipment\models\commodities\nn_icons\INV_escapepod.3db + +[Good] +nickname = escape_lifeboat +equipment = escape_lifeboat +category = equipment +price = 1 +combinable = false +item_icon = equipment\models\commodities\nn_icons\INV_escapepod.3db + +[Good] +nickname = lair_power_cell +equipment = lair_power_cell +category = equipment +price = 1 +combinable = false +item_icon = equipment\models\commodities\nn_icons\EQUIPICON_nomadpower.3db + +[Good] +nickname = commodity_vips +equipment = commodity_vips +msg_id_prefix = gcs_gen_commodity_boron +category = commodity +price = 1200 +combinable = true +good_sell_price = 8.2 +bad_buy_price = 8.2 +bad_sell_price = 1 +good_buy_price = 1 +shop_archetype = Equipment\models\commodities\nn_icons\cwire_rawmats_1.3db +item_icon = Equipment\models\commodities\nn_icons\COMMOD_chemicals.3db +jump_dist = 5 + +[Good] +nickname = commodity_prisoners +equipment = commodity_prisoners +msg_id_prefix = gcs_gen_commodity_boron +category = commodity +price = 1200 +combinable = true +good_sell_price = 8.2 +bad_buy_price = 8.2 +bad_sell_price = 1 +good_buy_price = 1 +shop_archetype = Equipment\models\commodities\nn_icons\cwire_rawmats_1.3db +item_icon = Equipment\models\commodities\nn_icons\COMMOD_chemicals.3db +jump_dist = 5 + +[Good] +nickname = commodity_boron +equipment = commodity_boron +msg_id_prefix = gcs_gen_commodity_boron +category = commodity +price = 120 +combinable = true +good_sell_price = 4.1 +bad_buy_price = 4.1 +bad_sell_price = 1.5 +good_buy_price = 1.5 +shop_archetype = Equipment\models\commodities\nn_icons\cwire_rawmats_1.3db +item_icon = Equipment\models\commodities\nn_icons\COMMOD_chemicals.3db +jump_dist = 5 + +[Good] +nickname = commodity_beryllium +msg_id_prefix = gcs_gen_commodity_beryllium +equipment = commodity_beryllium +category = commodity +price = 120 +combinable = true +good_sell_price = 5.1 +bad_buy_price = 5.1 +bad_sell_price = 2 +good_buy_price = 2 +shop_archetype = Equipment\models\commodities\nn_icons\cwire_rawmats_2.3db +item_icon = Equipment\models\commodities\nn_icons\COMMOD_chemicals.3db +jump_dist = 6 + +[Good] +nickname = commodity_gold +msg_id_prefix = gcs_gen_commodity_gold +equipment = commodity_gold +category = commodity +price = 425 +combinable = true +good_sell_price = 2.04 +bad_buy_price = 2.04 +bad_sell_price = 0.84 +good_buy_price = 0.84 +shop_archetype = Equipment\models\commodities\nn_icons\cwire_rawmats_2.3db +item_icon = Equipment\models\commodities\nn_icons\COMMOD_metals.3db +jump_dist = 7 + +[Good] +nickname = commodity_cobalt +msg_id_prefix = gcs_gen_commodity_cobalt +equipment = commodity_cobalt +category = commodity +price = 120 +combinable = true +good_sell_price = 5.1 +bad_buy_price = 5.1 +bad_sell_price = 2 +good_buy_price = 2 +shop_archetype = Equipment\models\commodities\nn_icons\cwire_rawmats_2.3db +item_icon = Equipment\models\commodities\nn_icons\COMMOD_chemicals.3db +jump_dist = 6 + +[Good] +nickname = commodity_silver +msg_id_prefix = gcs_gen_commodity_silver +equipment = commodity_silver +category = commodity +price = 280 +combinable = true +good_sell_price = 2.55 +bad_buy_price = 2.55 +bad_sell_price = 1 +good_buy_price = 1 +shop_archetype = Equipment\models\commodities\nn_icons\cwire_rawmats_2.3db +item_icon = Equipment\models\commodities\nn_icons\COMMOD_metals.3db +jump_dist = 7 + +[Good] +nickname = commodity_toxic_waste +msg_id_prefix = gcs_gen_commodity_toxicwaste +equipment = commodity_toxic_waste +category = commodity +price = 2 +combinable = true +good_sell_price = 51 +bad_buy_price = 51 +bad_sell_price = 30 +good_buy_price = 30 +shop_archetype = Equipment\models\commodities\nn_icons\cwire_food_1.3db +item_icon = Equipment\models\commodities\nn_icons\COMMOD_toxicwaste.3db +jump_dist = 5 + +[Good] +nickname = commodity_scrap_metal +msg_id_prefix = gcs_gen_commodity_scrapmetal +equipment = commodity_scrap_metal +category = commodity +price = 5 +combinable = true +good_sell_price = 10 +bad_buy_price = 10 +bad_sell_price = 6 +good_buy_price = 6 +shop_archetype = Equipment\models\commodities\nn_icons\cwire_refinedmats_1.3db +item_icon = Equipment\models\commodities\nn_icons\COMMOD_metals.3db +jump_dist = 4 + +[Good] +nickname = commodity_hydrocarbons +msg_id_prefix = gcs_gen_commodity_hydrocarbon +equipment = commodity_hydrocarbons +category = commodity +price = 40 +combinable = true +good_sell_price = 5 +bad_buy_price = 5 +bad_sell_price = 3.1 +good_buy_price = 3.1 +shop_archetype = Equipment\models\commodities\nn_icons\cwire_refinedmats_2.3db +item_icon = Equipment\models\commodities\nn_icons\COMMOD_chemicals.3db +jump_dist = 4 + +[Good] +nickname = commodity_niobium +msg_id_prefix = gcs_gen_commodity_niobium +equipment = commodity_niobium +category = commodity +price = 320 +combinable = true +good_sell_price = 2.55 +bad_buy_price = 2.55 +bad_sell_price = 1 +good_buy_price = 1 +shop_archetype = Equipment\models\commodities\nn_icons\cwire_refinedmats_2.3db +item_icon = Equipment\models\commodities\nn_icons\COMMOD_metals.3db +jump_dist = 7 + +[Good] +nickname = commodity_copper +msg_id_prefix = gcs_gen_commodity_copper +equipment = commodity_copper +category = commodity +price = 40 +combinable = true +good_sell_price = 5 +bad_buy_price = 5 +bad_sell_price = 2.5 +good_buy_price = 2.5 +shop_archetype = Equipment\models\commodities\nn_icons\cwire_rawmats_1.3db +item_icon = Equipment\models\commodities\nn_icons\COMMOD_chemicals.3db +jump_dist = 6 + +[Good] +nickname = commodity_oxygen +msg_id_prefix = gcs_gen_commodity_oxygen +equipment = commodity_oxygen +category = commodity +price = 10 +combinable = true +good_sell_price = 2.5 +bad_buy_price = 2.5 +bad_sell_price = 0.6 +good_buy_price = 0.6 +shop_archetype = Equipment\models\commodities\nn_icons\cwire_industrial_1.3db +item_icon = Equipment\models\commodities\nn_icons\COMMOD_chemicals.3db +jump_dist = 1 + +[Good] +nickname = commodity_water +msg_id_prefix = gcs_gen_commodity_water +equipment = commodity_water +category = commodity +price = 30 +combinable = true +good_sell_price = 2.1 +bad_buy_price = 2.1 +bad_sell_price = 0.47 +good_buy_price = 0.47 +shop_archetype = Equipment\models\commodities\nn_icons\cwire_industrial_2.3db +item_icon = Equipment\models\commodities\nn_icons\COMMOD_waterice.3db +jump_dist = 1 + +[Good] +nickname = commodity_diamonds +msg_id_prefix = gcs_gen_commodity_diamonds +equipment = commodity_diamonds +category = commodity +price = 660 +combinable = true +good_sell_price = 1.7 +bad_buy_price = 1.7 +bad_sell_price = 0.67 +good_buy_price = 0.67 +shop_archetype = Equipment\models\commodities\nn_icons\cwire_medical_2.3db +item_icon = Equipment\models\commodities\nn_icons\COMMOD_diamonds.3db +jump_dist = 6 + +[Good] +nickname = commodity_alien_organisms +msg_id_prefix = gcs_gen_commodity_alienorganisms +equipment = commodity_alien_organisms +category = commodity +price = 100 +combinable = true +good_sell_price = 10 +bad_buy_price = 10 +bad_sell_price = 5 +good_buy_price = 5 +shop_archetype = Equipment\models\commodities\nn_icons\cwire_transparts_3.3db +item_icon = Equipment\models\commodities\nn_icons\COMMOD_nomadbacteria.3db +jump_dist = 5 + +[Good] +nickname = commodity_food +msg_id_prefix = gcs_gen_commodity_foodrations +equipment = commodity_food +category = commodity +price = 58 +combinable = true +good_sell_price = 1.5 +bad_buy_price = 1.5 +bad_sell_price = 0.6 +good_buy_price = 0.6 +shop_archetype = Equipment\models\commodities\nn_icons\cwire_transparts_3.3db +item_icon = Equipment\models\commodities\nn_icons\COMMOD_foodrations.3db +jump_dist = 2 + +[Good] +nickname = commodity_luxury_food +msg_id_prefix = gcs_gen_commodity_luxuryfoods +equipment = commodity_luxury_food +category = commodity +price = 160 +combinable = true +good_sell_price = 5.73 +bad_buy_price = 5.73 +bad_sell_price = 1.5 +good_buy_price = 1.5 +shop_archetype = Equipment\models\commodities\nn_icons\cwire_food_1.3db +item_icon = Equipment\models\commodities\nn_icons\COMMOD_luxuryfoods.3db +jump_dist = 5 + +[Good] +nickname = commodity_fertilizers +msg_id_prefix = gcs_gen_commodity_fertilizers +equipment = commodity_fertilizers +category = commodity +price = 30 +combinable = true +good_sell_price = 5.1 +bad_buy_price = 5.1 +bad_sell_price = 2 +good_buy_price = 2 +shop_archetype = Equipment\models\commodities\nn_icons\cwire_industrial_2.3db +item_icon = Equipment\models\commodities\nn_icons\COMMOD_fertilizer.3db +jump_dist = 4 + +[Good] +nickname = commodity_H_fuel +msg_id_prefix = gcs_gen_commodity_hfuel +equipment = commodity_H_fuel +category = commodity +price = 300 +combinable = true +good_sell_price = 1.04 +bad_buy_price = 1.04 +bad_sell_price = 0.41 +good_buy_price = 0.41 +shop_archetype = Equipment\models\commodities\nn_icons\cwire_transparts_1.3db +item_icon = Equipment\models\commodities\nn_icons\COMMOD_hfuels.3db +jump_dist = 6 + +[Good] +nickname = commodity_mox_fuel +msg_id_prefix = gcs_gen_commodity_moxfuel +equipment = commodity_mox_fuel +category = commodity +price = 240 +combinable = true +good_sell_price = 2.55 +bad_buy_price = 2.55 +bad_sell_price = 1 +good_buy_price = 1 +shop_archetype = Equipment\models\commodities\nn_icons\cwire_transparts_1.3db +item_icon = Equipment\models\commodities\nn_icons\COMMOD_chemicals.3db +jump_dist = 5 + +[Good] +nickname = commodity_basic_alloys +msg_id_prefix = gcs_gen_commodity_basicalloys +equipment = commodity_basic_alloys +category = commodity +price = 40 +combinable = true +good_sell_price = 4.1 +bad_buy_price = 4.1 +bad_sell_price = 1.5 +good_buy_price = 1.5 +shop_archetype = Equipment\models\commodities\nn_icons\cwire_refinedmats_1.3db +item_icon = Equipment\models\commodities\nn_icons\COMMOD_metals.3db +jump_dist = 5 + +[Good] +nickname = commodity_super_alloys +msg_id_prefix = gcs_gen_commodity_superalloys +equipment = commodity_super_alloys +category = commodity +price = 120 +combinable = true +good_sell_price = 4.1 +bad_buy_price = 4.1 +bad_sell_price = 1.5 +good_buy_price = 1.5 +shop_archetype = Equipment\models\commodities\nn_icons\cwire_refinedmats_2.3db +item_icon = Equipment\models\commodities\nn_icons\COMMOD_metals.3db +jump_dist = 5 + +[Good] +nickname = commodity_high_temp_alloys +msg_id_prefix = gcs_gen_commodity_hightempalloys +equipment = commodity_high_temp_alloys +category = commodity +price = 80 +combinable = true +good_sell_price = 5.1 +bad_buy_price = 5.1 +bad_sell_price = 2.5 +good_buy_price = 2.5 +shop_archetype = Equipment\models\commodities\nn_icons\cwire_refinedmats_1.3db +item_icon = Equipment\models\commodities\nn_icons\COMMOD_metals.3db +jump_dist = 5 + +[Good] +nickname = commodity_superconductors +msg_id_prefix = gcs_gen_commodity_superconductors +equipment = commodity_superconductors +category = commodity +price = 100 +combinable = true +good_sell_price = 5.1 +bad_buy_price = 5.1 +bad_sell_price = 2 +good_buy_price = 2 +shop_archetype = Equipment\models\commodities\nn_icons\cwire_hightech_1.3db +item_icon = Equipment\models\commodities\nn_icons\COMMOD_metals.3db +jump_dist = 5 + +[Good] +nickname = commodity_optical_chips +msg_id_prefix = gcs_gen_commodity_opticalchips +equipment = commodity_optical_chips +category = commodity +price = 80 +combinable = true +good_sell_price = 5.1 +bad_buy_price = 5.1 +bad_sell_price = 2.5 +good_buy_price = 2.5 +shop_archetype = Equipment\models\commodities\nn_icons\cwire_hightech_2.3db +item_icon = Equipment\models\commodities\nn_icons\COMMOD_opticalchips.3db +jump_dist = 5 + +[Good] +nickname = commodity_mining_machinery +msg_id_prefix = gcs_gen_commodity_miningmachinery +equipment = commodity_mining_machinery +category = commodity +price = 150 +combinable = true +good_sell_price = 3.4 +bad_buy_price = 3.4 +bad_sell_price = 1.33 +good_buy_price = 1.33 +shop_archetype = Equipment\models\commodities\nn_icons\cwire_industrial_1.3db +item_icon = Equipment\models\commodities\nn_icons\COMMOD_machines.3db +jump_dist = 4 + +[Good] +nickname = commodity_construction_machinery +msg_id_prefix = gcs_gen_commodity_constmachinery +equipment = commodity_construction_machinery +category = commodity +price = 100 +combinable = true +good_sell_price = 5.1 +bad_buy_price = 5.1 +bad_sell_price = 3 +good_buy_price = 3 +shop_archetype = Equipment\models\commodities\nn_icons\cwire_industrial_2.3db +item_icon = Equipment\models\commodities\nn_icons\COMMOD_machines.3db +jump_dist = 3 + +[Good] +nickname = commodity_pharm +msg_id_prefix = Gcs_gen_commodity_pharmaceuticals +equipment = commodity_pharm +category = commodity +price = 152 +combinable = true +good_sell_price = 2.55 +bad_buy_price = 2.55 +bad_sell_price = 1 +good_buy_price = 1 +shop_archetype = Equipment\models\commodities\nn_icons\cwire_medical_2.3db +item_icon = Equipment\models\commodities\nn_icons\COMMOD_drugs.3db +jump_dist = 5 + +[Good] +nickname = commodity_ship_hull_panels +msg_id_prefix = gcs_gen_commodity_hullpanels +equipment = commodity_ship_hull_panels +category = commodity +price = 80 +combinable = true +good_sell_price = 5.1 +bad_buy_price = 5.1 +bad_sell_price = 2.5 +good_buy_price = 2.5 +shop_archetype = Equipment\models\commodities\nn_icons\cwire_rawmats_2.3db +item_icon = Equipment\models\commodities\nn_icons\COMMOD_hullpanels.3db +jump_dist = 5 + +[Good] +nickname = commodity_polymers +msg_id_prefix = gcs_gen_commodity_polymers +equipment = commodity_polymers +category = commodity +price = 60 +combinable = true +good_sell_price = 5.1 +bad_buy_price = 5.1 +bad_sell_price = 2 +good_buy_price = 2 +shop_archetype = Equipment\models\commodities\nn_icons\cwire_refinedmats_2.3db +item_icon = Equipment\models\commodities\nn_icons\COMMOD_chemicals.3db +jump_dist = 4 + +[Good] +nickname = commodity_optronics +msg_id_prefix = gcs_gen_commodity_optronics +equipment = commodity_optronics +category = commodity +price = 210 +combinable = true +good_sell_price = 3.4 +bad_buy_price = 3.4 +bad_sell_price = 1.328 +good_buy_price = 1.328 +shop_archetype = Equipment\models\commodities\nn_icons\cwire_hightech_1.3db +item_icon = Equipment\models\commodities\nn_icons\COMMOD_optronics.3db +jump_dist = 6 + +[Good] +nickname = commodity_consumer_goods +msg_id_prefix = gcs_gen_commodity_consumergoods +equipment = commodity_consumer_goods +category = commodity +price = 60 +combinable = true +good_sell_price = 5.1 +bad_buy_price = 5.1 +bad_sell_price = 2.5 +good_buy_price = 2.5 +shop_archetype = Equipment\models\commodities\nn_icons\cwire_consumer_1.3db +item_icon = Equipment\models\commodities\nn_icons\COMMOD_consumergoods.3db +jump_dist = 3 + +[Good] +nickname = commodity_luxury_consumer_goods +msg_id_prefix = gcs_gen_commodity_luxurygoods +equipment = commodity_luxury_consumer_goods +category = commodity +price = 180 +combinable = true +good_sell_price = 5.1 +bad_buy_price = 5.1 +bad_sell_price = 2 +good_buy_price = 2 +shop_archetype = Equipment\models\commodities\nn_icons\cwire_consumer_2.3db +item_icon = Equipment\models\commodities\nn_icons\COMMOD_consumergoods.3db +jump_dist = 6 + +[Good] +nickname = commodity_engine_components +msg_id_prefix = gcs_gen_commodity_enginecomponents +equipment = commodity_engine_components +category = commodity +price = 225 +combinable = true +good_sell_price = 3.4 +bad_buy_price = 3.4 +bad_sell_price = 1.66 +good_buy_price = 1.66 +shop_archetype = Equipment\models\commodities\nn_icons\cwire_machines_2.3db +item_icon = Equipment\models\commodities\nn_icons\COMMOD_enginecomponents.3db +jump_dist = 6 + +[Good] +nickname = commodity_terraforming_gases +msg_id_prefix = gcs_gen_commodity_terraforminggases +equipment = commodity_terraforming_gases +category = commodity +price = 5 +combinable = true +good_sell_price = 8 +bad_buy_price = 8 +bad_sell_price = 3 +good_buy_price = 3 +shop_archetype = Equipment\models\commodities\nn_icons\cwire_machines_3.3db +item_icon = Equipment\models\commodities\nn_icons\COMMOD_chemicals.3db +jump_dist = 3 + +[Good] +nickname = commodity_cardamine +msg_id_prefix = gcs_gen_commodity_cardamine +equipment = commodity_cardamine +category = commodity +price = 750 +combinable = true +good_sell_price = 2.1 +bad_buy_price = 2.1 +bad_sell_price = 0.8 +good_buy_price = 0.8 +shop_archetype = Equipment\models\commodities\nn_icons\cwire_contraband_1.3db +item_icon = Equipment\models\commodities\nn_icons\COMMOD_drugs.3db +jump_dist = 10 + +[Good] +nickname = commodity_alien_artifacts +msg_id_prefix = gcs_gen_commodity_alienartifacts +equipment = commodity_alien_artifacts +category = commodity +price = 270 +combinable = true +good_sell_price = 2.48 +bad_buy_price = 2.48 +bad_sell_price = 1 +good_buy_price = 1 +shop_archetype = Equipment\models\commodities\nn_icons\cwire_contraband_2.3db +item_icon = Equipment\models\commodities\nn_icons\COMMOD_legalartifacts.3db +jump_dist = 5 + +[Good] +nickname = commodity_sidearms +msg_id_prefix = gcs_gen_commodity_sidearms +equipment = commodity_sidearms +category = commodity +price = 280 +combinable = true +good_sell_price = 2.55 +bad_buy_price = 2.55 +bad_sell_price = 1 +good_buy_price = 1 +shop_archetype = Equipment\models\commodities\nn_icons\cwire_munitions_1.3db +item_icon = Equipment\models\commodities\nn_icons\COMMOD_lightarms.3db +jump_dist = 4 + +[Good] +nickname = commodity_tradelane_parts +msg_id_prefix = gcs_gen_commodity_tradelaneparts +equipment = commodity_tradelane_parts +category = commodity +price = 140 +combinable = true +good_sell_price = 5.1 +bad_buy_price = 5.1 +bad_sell_price = 2 +good_buy_price = 2 +shop_archetype = Equipment\models\commodities\nn_icons\cwire_machines_1.3db +item_icon = Equipment\models\commodities\nn_icons\COMMOD_tradelaneparts.3db +jump_dist = 5 + +[Good] +nickname = lf_hull +category = shiphull +ship = li_fighter +price = 6600 +ids_name = 12001 +item_icon = Equipment\models\commodities\nn_icons\li_fighter.3db + +[Good] +nickname = lfr_hull +category = shiphull +ship = li_freighter +price = 7900 +ids_name = 12002 +item_icon = Equipment\models\commodities\nn_icons\li_freighter.3db + +[Good] +nickname = le_hull +category = shiphull +ship = li_elite +price = 10400 +ids_name = 12003 +item_icon = Equipment\models\commodities\nn_icons\li_elite.3db + +[Good] +nickname = bf_hull +category = shiphull +ship = br_fighter +price = 22000 +ids_name = 12007 +item_icon = Equipment\models\commodities\nn_icons\br_fighter.3db + +[Good] +nickname = be_hull +category = shiphull +ship = br_elite +price = 31400 +ids_name = 12009 +item_icon = Equipment\models\commodities\nn_icons\br_elite.3db + +[Good] +nickname = bfr_hull +category = shiphull +ship = br_freighter +price = 18360 +ids_name = 12008 +item_icon = Equipment\models\commodities\nn_icons\br_freighter.3db + +[Good] +nickname = kf_hull +category = shiphull +ship = ku_fighter +price = 44500 +ids_name = 12004 +item_icon = Equipment\models\commodities\nn_icons\ku_fighter.3db + +[Good] +nickname = ke_hull +category = shiphull +ship = ku_elite +price = 63200 +ids_name = 12006 +item_icon = Equipment\models\commodities\nn_icons\ku_elite.3db + +[Good] +nickname = kfr_hull +category = shiphull +ship = ku_freighter +price = 53400 +ids_name = 12005 +item_icon = Equipment\models\commodities\nn_icons\ku_freighter.3db + +[Good] +nickname = rf_hull +category = shiphull +ship = rh_fighter +price = 127000 +ids_name = 12010 +item_icon = Equipment\models\commodities\nn_icons\rh_fighter.3db + +[Good] +nickname = re_hull +category = shiphull +ship = rh_elite +price = 172000 +ids_name = 12012 +item_icon = Equipment\models\commodities\nn_icons\rh_elite.3db + +[Good] +nickname = rfr_hull +category = shiphull +ship = rh_freighter +price = 152000 +ids_name = 12011 +item_icon = Equipment\models\commodities\nn_icons\rh_freighter.3db + +[Good] +nickname = pf_hull +category = shiphull +ship = pi_fighter +price = 10400 +ids_name = 12020 +item_icon = Equipment\models\commodities\nn_icons\co_fighter.3db + +[Good] +nickname = pe_hull +category = shiphull +ship = pi_elite +price = 63200 +ids_name = 12021 +item_icon = Equipment\models\commodities\nn_icons\co_elite.3db + +[Good] +nickname = pfr_hull +category = shiphull +ship = pi_freighter +price = 18400 +ids_name = 12022 +item_icon = Equipment\models\commodities\nn_icons\co_freighter.3db + +[Good] +nickname = gf1_hull_m01a +category = shiphull +ship = msn_playership +price = 6000 +ids_name = 12013 + +[Good] +nickname = gf1_hull +category = shiphull +ship = ge_fighter +price = 6000 +ids_name = 12013 +item_icon = Equipment\models\commodities\nn_icons\cv_starflier.3db + +[Good] +nickname = gf2_hull +category = shiphull +ship = ge_fighter2 +price = 15300 +ids_name = 12014 +item_icon = Equipment\models\commodities\nn_icons\cv_startracker.3db + +[Good] +nickname = gf4_hull +category = shiphull +ship = ge_fighter4 +price = 63200 +ids_name = 12027 +item_icon = Equipment\models\commodities\nn_icons\cv_fighter.3db + +[Good] +nickname = gf5_hull +category = shiphull +ship = ge_fighter5 +price = 227000 +ids_name = 12028 +item_icon = Equipment\models\commodities\nn_icons\cv_elite.3db + +[Good] +nickname = gf6_hull +category = shiphull +ship = ge_fighter6 +price = 505000 +ids_name = 12029 +item_icon = Equipment\models\commodities\nn_icons\cv_heavy.3db + +[Good] +nickname = bwf_hull +category = shiphull +ship = bw_fighter +price = 15300 +ids_name = 12016 +item_icon = Equipment\models\commodities\nn_icons\bw_fighter.3db + +[Good] +nickname = bwe_hull +category = shiphull +ship = bw_elite +price = 127000 +ids_name = 12017 +item_icon = Equipment\models\commodities\nn_icons\bw_elite.3db + +[Good] +nickname = bwe2_hull +category = shiphull +ship = bw_elite2 +price = 505000 +ids_name = 12023 +item_icon = Equipment\models\commodities\nn_icons\bw_heavy.3db + +[Good] +nickname = cof_hull +category = shiphull +ship = co_fighter +price = 31400 +ids_name = 12030 +item_icon = Equipment\models\commodities\nn_icons\pi_fighter.3db + +[Good] +nickname = coe_hull +category = shiphull +ship = co_elite +price = 388000 +ids_name = 12031 +item_icon = Equipment\models\commodities\nn_icons\pi_elite.3db + +[Good] +nickname = coe2_hull +category = shiphull +ship = co_elite2 +price = 658000 +ids_name = 12032 +item_icon = Equipment\models\commodities\nn_icons\pi_heavy.3db + +[Good] +nickname = bhf_hull +category = shiphull +ship = bh_fighter +price = 15300 +ids_name = 12024 +item_icon = Equipment\models\commodities\nn_icons\bh_fighter.3db + +[Good] +nickname = bhe_hull +category = shiphull +ship = bh_elite +price = 63200 +ids_name = 12025 +item_icon = Equipment\models\commodities\nn_icons\bh_elite.3db + +[Good] +nickname = bhe2_hull +category = shiphull +ship = bh_elite2 +price = 298000 +ids_name = 12026 +item_icon = Equipment\models\commodities\nn_icons\bh_heavy.3db + +[Good] +nickname = bwfr_hull +category = shiphull +ship = bw_freighter +price = 53400 +ids_name = 12018 +item_icon = Equipment\models\commodities\nn_icons\bw_freighter.3db + +[Good] +nickname = oe_hull +category = shiphull +ship = or_elite +price = 1000 +ids_name = 12019 +item_icon = Equipment\models\commodities\nn_icons\or_fighter.3db + +[Good] +nickname = gf1_package +category = ship +hull = gf1_hull +addon = ge_gf1_engine_01, internal, 1 +addon = ge_fighter_power01, internal, 1 +addon = ge_s_scanner_01, internal, 1 +addon = ge_s_tractor_01, internal, 1 +addon = shield01_mark01_lf, HpShield01, 1 +addon = LargeWhiteSpecial, HpHeadlight, 1 +addon = SlowSmallOrange, HpRunningLight01, 1 +addon = SlowSmallOrange, HpRunningLight02, 1 +addon = SlowSmallOrange, HpRunningLight05, 1 +addon = contrail01, HpContrail01, 1 +addon = contrail01, HpContrail02, 1 +addon = DockingLightRedSmall, HpDockLight01, 1 +addon = DockingLightRedSmall, HpDockLight02, 1 + +[Good] +nickname = gf2_package +category = ship +hull = gf2_hull +addon = ge_gf2_engine_01, internal, 1 +addon = ge_fighter2_power01, internal, 1 +addon = ge_s_scanner_01, internal, 1 +addon = ge_s_tractor_01, internal, 1 +addon = shield01_mark02_lf, HpShield01, 1 +addon = LargeWhiteSpecial, HpHeadlight, 1 +addon = SlowSmallOrange, HpRunningLight01, 1 +addon = SlowSmallOrange, HpRunningLight02, 1 +addon = SlowSmallOrange, HpRunningLight05, 1 +addon = SlowSmallOrange, HpRunningLight06, 1 +addon = SlowSmallOrange, HpRunningLight07, 1 +addon = contrail01, HpContrail01, 1 +addon = contrail01, HpContrail02, 1 +addon = DockingLightRedSmall, HpDockLight01, 1 +addon = DockingLightRedSmall, HpDockLight02, 1 + +[Good] +nickname = gf4_package +category = ship +hull = gf4_hull +addon = ge_gf4_engine_01, internal, 1 +addon = ge_fighter4_power01, internal, 1 +addon = ge_s_scanner_01, internal, 1 +addon = ge_s_tractor_01, internal, 1 +addon = shield01_mark04_lf, HpShield01, 1 +addon = LargeWhiteSpecial, HpHeadlight, 1 +addon = SlowSmallOrange, HpRunningLight01, 1 +addon = SlowSmallOrange, HpRunningLight02, 1 +addon = SlowSmallOrange, HpRunningLight03, 1 +addon = SlowSmallOrange, HpRunningLight04, 1 +addon = SlowSmallOrange, HpRunningLight05, 1 +addon = SlowSmallOrange, HpRunningLight06, 1 +addon = contrail01, HpContrail01, 1 +addon = contrail01, HpContrail02, 1 +addon = DockingLightRedSmall, HpDockLight01, 1 +addon = DockingLightRedSmall, HpDockLight02, 1 + +[Good] +nickname = gf5_package +category = ship +hull = gf5_hull +addon = ge_gf5_engine_01, internal, 1 +addon = ge_fighter5_power01, internal, 1 +addon = ge_s_scanner_01, internal, 1 +addon = ge_s_tractor_01, internal, 1 +addon = shield01_mark06_hf, HpShield01, 1 +addon = LargeWhiteSpecial, HpHeadlight, 1 +addon = SlowSmallOrange, HpRunningLight01, 1 +addon = SlowSmallOrange, HpRunningLight02, 1 +addon = SlowSmallOrange, HpRunningLight03, 1 +addon = SlowSmallOrange, HpRunningLight04, 1 +addon = SlowSmallOrange, HpRunningLight05, 1 +addon = SlowSmallOrange, HpRunningLight06, 1 +addon = SlowSmallOrange, HpRunningLight07, 1 +addon = SlowSmallOrange, HpRunningLight08, 1 +addon = contrail01, HpContrail01, 1 +addon = contrail01, HpContrail02, 1 +addon = DockingLightRedSmall, HpDockLight01, 1 +addon = DockingLightRedSmall, HpDockLight02, 1 + +[Good] +nickname = gf6_package +category = ship +hull = gf6_hull +addon = ge_gf6_engine_01, internal, 1 +addon = ge_fighter6_power01, internal, 1 +addon = ge_s_scanner_01, internal, 1 +addon = ge_s_tractor_01, internal, 1 +addon = shield01_mark07_hf, HpShield01, 1 +addon = LargeWhiteSpecial, HpHeadlight, 1 +addon = SlowSmallOrange, HpRunningLight01, 1 +addon = SlowSmallOrange, HpRunningLight02, 1 +addon = SlowSmallOrange, HpRunningLight03, 1 +addon = SlowSmallOrange, HpRunningLight04, 1 +addon = SlowSmallOrange, HpRunningLight05, 1 +addon = SlowSmallOrange, HpRunningLight06, 1 +addon = SlowSmallOrange, HpRunningLight07, 1 +addon = SlowSmallOrange, HpRunningLight08, 1 +addon = SlowSmallOrange, HpRunningLight09, 1 +addon = SlowSmallOrange, HpRunningLight10, 1 +addon = contrail01, HpContrail01, 1 +addon = contrail01, HpContrail02, 1 +addon = DockingLightRedSmall, HpDockLight01, 1 +addon = DockingLightRedSmall, HpDockLight02, 1 + +[Good] +nickname = bwf_package +category = ship +hull = bwf_hull +addon = ge_bwf_engine_01, internal, 1 +addon = bw_fighter_power01, internal, 1 +addon = ge_s_scanner_01, internal, 1 +addon = ge_s_tractor_01, internal, 1 +addon = shield01_mark02_lf, HpShield01, 1 +addon = LargeWhiteSpecial, HpHeadlight, 1 +addon = SlowSmallWhite, HpRunningLight01, 1 +addon = SlowSmallWhite, HpRunningLight02, 1 +addon = SlowSmallWhite, HpRunningLight03, 1 +addon = SlowSmallWhite, HpRunningLight04, 1 +addon = SlowSmallWhite, HpRunningLight05, 1 +addon = SlowSmallWhite, HpRunningLight08, 1 +addon = contrail01, HpContrail01, 1 +addon = contrail01, HpContrail02, 1 +addon = DockingLightRedSmall, HpDockLight01, 1 +addon = DockingLightRedSmall, HpDockLight02, 1 + +[Good] +nickname = bwe_package +category = ship +hull = bwe_hull +addon = ge_bwe_engine_01, internal, 1 +addon = bw_elite_power01, internal, 1 +addon = ge_s_scanner_01, internal, 1 +addon = ge_s_tractor_01, internal, 1 +addon = shield01_mark05_hf, HpShield01, 1 +addon = LargeWhiteSpecial, HpHeadlight, 1 +addon = SlowSmallWhite, HpRunningLight01, 1 +addon = SlowSmallWhite, HpRunningLight02, 1 +addon = SlowSmallWhite, HpRunningLight03, 1 +addon = SlowSmallWhite, HpRunningLight04, 1 +addon = SlowSmallWhite, HpRunningLight05, 1 +addon = SlowSmallWhite, HpRunningLight06, 1 +addon = SlowSmallWhite, HpRunningLight07, 1 +addon = SlowSmallWhite, HpRunningLight08, 1 +addon = contrail01, HpContrail01, 1 +addon = contrail01, HpContrail02, 1 +addon = contrail01, HpContrail03, 1 +addon = contrail01, HpContrail04, 1 +addon = DockingLightRedSmall, HpDockLight01, 1 +addon = DockingLightRedSmall, HpDockLight02, 1 + +[Good] +nickname = bwe2_package +category = ship +hull = bwe2_hull +addon = ge_bwe2_engine_01, internal, 1 +addon = bw_elite2_power01, internal, 1 +addon = ge_s_scanner_01, internal, 1 +addon = ge_s_tractor_01, internal, 1 +addon = shield01_mark07_hf, HpShield01, 1 +addon = LargeWhiteSpecial, HpHeadlight, 1 +addon = SlowSmallWhite, HpRunningLight01, 1 +addon = SlowSmallWhite, HpRunningLight02, 1 +addon = SlowSmallWhite, HpRunningLight03, 1 +addon = SlowSmallWhite, HpRunningLight04, 1 +addon = SlowSmallWhite, HpRunningLight05, 1 +addon = SlowSmallWhite, HpRunningLight06, 1 +addon = SlowSmallWhite, HpRunningLight07, 1 +addon = SlowSmallWhite, HpRunningLight08, 1 +addon = contrail01, HpContrail01, 1 +addon = contrail01, HpContrail02, 1 +addon = contrail01, HpContrail03, 1 +addon = contrail01, HpContrail04, 1 +addon = DockingLightRedSmall, HpDockLight01, 1 +addon = DockingLightRedSmall, HpDockLight02, 1 + +[Good] +nickname = bwfr_package +category = ship +hull = bwfr_hull +addon = ge_bwfr_engine_01, internal, 1 +addon = bw_freighter_power01, internal, 1 +addon = ge_s_scanner_01, internal, 1 +addon = ge_s_tractor_01, internal, 1 +addon = shield01_mark04_fr, HpShield01, 1 +addon = LargeWhiteSpecial, HpHeadlight, 1 +addon = SlowSmallWhite, HpRunningLight01, 1 +addon = SlowSmallWhite, HpRunningLight02, 1 +addon = SlowSmallWhite, HpRunningLight03, 1 +addon = SlowSmallWhite, HpRunningLight04, 1 +addon = SlowSmallWhite, HpRunningLight05, 1 +addon = SlowSmallWhite, HpRunningLight06, 1 +addon = SlowSmallWhite, HpRunningLight07, 1 +addon = SlowSmallWhite, HpRunningLight08, 1 +addon = contrail01, HpContrail01, 1 +addon = contrail01, HpContrail02, 1 +addon = DockingLightRedSmall, HpDockLight01, 1 +addon = DockingLightRedSmall, HpDockLight02, 1 + +[Good] +nickname = cof_package +category = ship +hull = cof_hull +addon = ge_cof_engine_01, internal, 1 +addon = co_fighter_power01, internal, 1 +addon = ge_s_scanner_01, internal, 1 +addon = ge_s_tractor_01, internal, 1 +addon = shield01_mark03_lf, HpShield01, 1 +addon = LargeWhiteSpecial, HpHeadlight, 1 +addon = SlowSmallPurple, HpRunningLight01, 1 +addon = SlowSmallPurple, HpRunningLight02, 1 +addon = SlowSmallPurple, HpRunningLight03, 1 +addon = contrail01, HpContrail01, 1 +addon = contrail01, HpContrail02, 1 +addon = DockingLightRedSmall, HpDockLight01, 1 +addon = DockingLightRedSmall, HpDockLight02, 1 + +[Good] +nickname = coe_package +category = ship +hull = coe_hull +addon = ge_coe_engine_01, internal, 1 +addon = co_elite_power01, internal, 1 +addon = ge_s_scanner_01, internal, 1 +addon = ge_s_tractor_01, internal, 1 +addon = shield01_mark07_hf, HpShield01, 1 +addon = LargeWhiteSpecial, HpHeadlight, 1 +addon = SlowSmallPurple, HpRunningLight01, 1 +addon = SlowSmallPurple, HpRunningLight02, 1 +addon = SlowSmallPurple, HpRunningLight03, 1 +addon = contrail01, HpContrail01, 1 +addon = contrail01, HpContrail02, 1 +addon = DockingLightRedSmall, HpDockLight01, 1 +addon = DockingLightRedSmall, HpDockLight02, 1 + +[Good] +nickname = coe2_package +category = ship +hull = coe2_hull +addon = ge_coe2_engine_01, internal, 1 +addon = co_elite2_power01, internal, 1 +addon = ge_s_scanner_01, internal, 1 +addon = ge_s_tractor_01, internal, 1 +addon = shield01_mark08_hf, HpShield01, 1 +addon = LargeWhiteSpecial, HpHeadlight, 1 +addon = SlowSmallPurple, HpRunningLight01, 1 +addon = SlowSmallPurple, HpRunningLight02, 1 +addon = SlowSmallPurple, HpRunningLight03, 1 +addon = contrail01, HpContrail01, 1 +addon = contrail01, HpContrail02, 1 +addon = DockingLightRedSmall, HpDockLight01, 1 +addon = DockingLightRedSmall, HpDockLight02, 1 + +[Good] +nickname = lf_package +category = ship +hull = lf_hull +addon = ge_lf_engine_01, internal, 1 +addon = li_fighter_power01, internal, 1 +addon = ge_s_scanner_01, internal, 1 +addon = ge_s_tractor_01, internal, 1 +addon = shield01_mark01_lf, HpShield01, 1 +addon = LargeWhiteSpecial, HpHeadlight, 1 +addon = SlowSmallBlue, HpRunningLight01, 1 +addon = SlowSmallBlue, HpRunningLight02, 1 +addon = SlowSmallBlue, HpRunningLight03, 1 +addon = SlowSmallBlue, HpRunningLight04, 1 +addon = contrail01, HpContrail01, 1 +addon = contrail01, HpContrail02, 1 +addon = DockingLightRedSmall, HpDockLight01, 1 +addon = DockingLightRedSmall, HpDockLight02, 1 + +[Good] +nickname = le_package +category = ship +hull = le_hull +addon = ge_le_engine_01, internal, 1 +addon = li_elite_power01, internal, 1 +addon = ge_s_scanner_01, internal, 1 +addon = ge_s_tractor_01, internal, 1 +addon = shield01_mark02_hf, HpShield01, 1 +addon = LargeWhiteSpecial, HpHeadlight, 1 +addon = SlowSmallBlue, HpRunningLight01, 1 +addon = SlowSmallBlue, HpRunningLight02, 1 +addon = SlowSmallBlue, HpRunningLight03, 1 +addon = SlowSmallBlue, HpRunningLight04, 1 +addon = contrail01, HpContrail01, 1 +addon = contrail01, HpContrail02, 1 +addon = DockingLightRedSmall, HpDockLight01, 1 +addon = DockingLightRedSmall, HpDockLight02, 1 + +[Good] +nickname = lfr_package +category = ship +hull = lfr_hull +addon = ge_lfr_engine_01, internal, 1 +addon = li_freighter_power01, internal, 1 +addon = ge_s_scanner_01, internal, 1 +addon = ge_s_tractor_01, internal, 1 +addon = shield01_mark01_fr, HpShield01, 1 +addon = LargeWhiteSpecial, HpHeadlight, 1 +addon = SlowSmallBlue, HpRunningLight01, 1 +addon = SlowSmallBlue, HpRunningLight02, 1 +addon = SlowSmallBlue, HpRunningLight03, 1 +addon = SlowSmallBlue, HpRunningLight04, 1 +addon = SlowSmallBlue, HpRunningLight05, 1 +addon = SlowSmallBlue, HpRunningLight06, 1 +addon = SlowSmallBlue, HpRunningLight07, 1 +addon = contrail01, HpContrail01, 1 +addon = contrail01, HpContrail02, 1 +addon = DockingLightRedSmall, HpDockLight01, 1 +addon = DockingLightRedSmall, HpDockLight02, 1 + +[Good] +nickname = bf_package +category = ship +hull = bf_hull +addon = ge_bf_engine_01, internal, 1 +addon = br_fighter_power01, internal, 1 +addon = ge_s_scanner_01, internal, 1 +addon = ge_s_tractor_01, internal, 1 +addon = shield01_mark03_lf, HpShield01, 1 +addon = LargeWhiteSpecial, HpHeadlight, 1 +addon = SlowSmallYellow, HpRunningLight01, 1 +addon = SlowSmallYellow, HpRunningLight02, 1 +addon = SlowSmallYellow, HpRunningLight03, 1 +addon = contrail01, HpContrail02, 1 +addon = DockingLightRedSmall, HpDockLight01, 1 +addon = DockingLightRedSmall, HpDockLight02, 1 + +[Good] +nickname = be_package +category = ship +hull = be_hull +addon = ge_be_engine_01, internal, 1 +addon = br_elite_power01, internal, 1 +addon = ge_s_scanner_01, internal, 1 +addon = ge_s_tractor_01, internal, 1 +addon = shield01_mark03_hf, HpShield01, 1 +addon = LargeWhiteSpecial, HpHeadlight, 1 +addon = SlowSmallYellow, HpRunningLight01, 1 +addon = SlowSmallYellow, HpRunningLight02, 1 +addon = SlowSmallYellow, HpRunningLight03, 1 +addon = SlowSmallYellow, HpRunningLight04, 1 +addon = SlowSmallYellow, HpRunningLight05, 1 +addon = SlowSmallYellow, HpRunningLight06, 1 +addon = contrail01, HpContrail01, 1 +addon = contrail01, HpContrail02, 1 +addon = DockingLightRedSmall, HpDockLight01, 1 +addon = DockingLightRedSmall, HpDockLight02, 1 + +[Good] +nickname = bfr_package +category = ship +hull = bfr_hull +addon = ge_bfr_engine_01, internal, 1 +addon = br_freighter_power01, internal, 1 +addon = ge_s_scanner_01, internal, 1 +addon = ge_s_tractor_01, internal, 1 +addon = shield01_mark03_fr, HpShield01, 1 +addon = LargeWhiteSpecial, HpHeadlight, 1 +addon = SlowSmallYellow, HpRunningLight01, 1 +addon = SlowSmallYellow, HpRunningLight02, 1 +addon = SlowSmallYellow, HpRunningLight03, 1 +addon = SlowSmallYellow, HpRunningLight04, 1 +addon = SlowSmallYellow, HpRunningLight05, 1 +addon = SlowSmallYellow, HpRunningLight06, 1 +addon = SlowSmallYellow, HpRunningLight07, 1 +addon = SlowSmallYellow, HpRunningLight08, 1 +addon = contrail01, HpContrail01, 1 +addon = contrail01, HpContrail02, 1 +addon = DockingLightRedSmall, HpDockLight01, 1 +addon = DockingLightRedSmall, HpDockLight02, 1 + +[Good] +nickname = kf_package +category = ship +hull = kf_hull +addon = ge_kf_engine_01, internal, 1 +addon = ku_fighter_power01, internal, 1 +addon = ge_s_scanner_01, internal, 1 +addon = ge_s_tractor_01, internal, 1 +addon = shield01_mark04_lf, HpShield01, 1 +addon = LargeWhiteSpecial, HpHeadlight, 1 +addon = SlowSmallGreen, HpRunningLight01, 1 +addon = SlowSmallGreen, HpRunningLight02, 1 +addon = SlowSmallGreen, HpRunningLight03, 1 +addon = SlowSmallGreen, HpRunningLight04, 1 +addon = contrail01, HpContrail01, 1 +addon = contrail01, HpContrail02, 1 +addon = DockingLightRedSmall, HpDockLight01, 1 +addon = DockingLightRedSmall, HpDockLight02, 1 + +[Good] +nickname = ke_package +category = ship +hull = ke_hull +addon = ge_ke_engine_01, internal, 1 +addon = ku_elite_power01, internal, 1 +addon = ge_s_scanner_01, internal, 1 +addon = ge_s_tractor_01, internal, 1 +addon = shield01_mark04_hf, HpShield01, 1 +addon = LargeWhiteSpecial, HpHeadlight, 1 +addon = SlowSmallGreen, HpRunningLight01, 1 +addon = SlowSmallGreen, HpRunningLight02, 1 +addon = SlowSmallGreen, HpRunningLight03, 1 +addon = SlowSmallGreen, HpRunningLight04, 1 +addon = SlowSmallGreen, HpRunningLight05, 1 +addon = SlowSmallGreen, HpRunningLight06, 1 +addon = SlowSmallGreen, HpRunningLight07, 1 +addon = SlowSmallGreen, HpRunningLight08, 1 +addon = SlowSmallGreen, HpRunningLight09, 1 +addon = SlowSmallGreen, HpRunningLight10, 1 +addon = contrail01, HpContrail01, 1 +addon = contrail01, HpContrail02, 1 +addon = DockingLightRedSmall, HpDockLight01, 1 +addon = DockingLightRedSmall, HpDockLight02, 1 + +[Good] +nickname = kfr_package +category = ship +hull = kfr_hull +addon = ge_kfr_engine_01, internal, 1 +addon = ku_freighter_power01, internal, 1 +addon = ge_s_scanner_01, internal, 1 +addon = ge_s_tractor_01, internal, 1 +addon = shield01_mark04_fr, HpShield01, 1 +addon = LargeWhiteSpecial, HpHeadlight, 1 +addon = SlowSmallGreen, HpRunningLight01, 1 +addon = SlowSmallGreen, HpRunningLight02, 1 +addon = SlowSmallGreen, HpRunningLight03, 1 +addon = SlowSmallGreen, HpRunningLight04, 1 +addon = SlowSmallGreen, HpRunningLight05, 1 +addon = SlowSmallGreen, HpRunningLight06, 1 +addon = SlowSmallGreen, HpRunningLight07, 1 +addon = SlowSmallGreen, HpRunningLight08, 1 +addon = SlowSmallGreen, HpRunningLight09, 1 +addon = SlowSmallGreen, HpRunningLight10, 1 +addon = SlowSmallGreen, HpRunningLight11, 1 +addon = SlowSmallGreen, HpRunningLight12, 1 +addon = contrail01, HpContrail01, 1 +addon = contrail01, HpContrail02, 1 +addon = DockingLightRedSmall, HpDockLight01, 1 +addon = DockingLightRedSmall, HpDockLight02, 1 + +[Good] +nickname = rf_package +category = ship +hull = rf_hull +addon = ge_rf_engine_01, internal, 1 +addon = rh_fighter_power01, internal, 1 +addon = ge_s_scanner_01, internal, 1 +addon = ge_s_tractor_01, internal, 1 +addon = shield01_mark05_lf, HpShield01, 1 +addon = LargeWhiteSpecial, HpHeadlight, 1 +addon = SlowSmallYellow, HpRunningLight01, 1 +addon = SlowSmallYellow, HpRunningLight02, 1 +addon = SlowSmallYellow, HpRunningLight03, 1 +addon = SlowSmallYellow, HpRunningLight04, 1 +addon = SlowSmallYellow, HpRunningLight05, 1 +addon = SlowSmallYellow, HpRunningLight06, 1 +addon = contrail01, HpContrail01, 1 +addon = contrail01, HpContrail02, 1 +addon = DockingLightRedSmall, HpDockLight01, 1 +addon = DockingLightRedSmall, HpDockLight02, 1 + +[Good] +nickname = re_package +category = ship +hull = re_hull +addon = ge_re_engine_01, internal, 1 +addon = rh_elite_power01, internal, 1 +addon = ge_s_scanner_01, internal, 1 +addon = ge_s_tractor_01, internal, 1 +addon = shield01_mark06_hf, HpShield01, 1 +addon = LargeWhiteSpecial, HpHeadlight, 1 +addon = SlowSmallYellow, HpRunningLight01, 1 +addon = SlowSmallYellow, HpRunningLight02, 1 +addon = SlowSmallYellow, HpRunningLight03, 1 +addon = SlowSmallYellow, HpRunningLight04, 1 +addon = SlowSmallYellow, HpRunningLight05, 1 +addon = SlowSmallYellow, HpRunningLight06, 1 +addon = contrail01, HpContrail01, 1 +addon = contrail01, HpContrail02, 1 +addon = DockingLightRedSmall, HpDockLight01, 1 +addon = DockingLightRedSmall, HpDockLight02, 1 + +[Good] +nickname = rfr_package +category = ship +hull = rfr_hull +addon = ge_rfr_engine_01, internal, 1 +addon = rh_freighter_power01, internal, 1 +addon = ge_s_scanner_01, internal, 1 +addon = ge_s_tractor_01, internal, 1 +addon = shield01_mark05_fr, HpShield01, 1 +addon = LargeWhiteSpecial, HpHeadlight, 1 +addon = SlowSmallYellow, HpRunningLight01, 1 +addon = SlowSmallYellow, HpRunningLight02, 1 +addon = SlowSmallYellow, HpRunningLight03, 1 +addon = SlowSmallYellow, HpRunningLight04, 1 +addon = SlowSmallYellow, HpRunningLight05, 1 +addon = SlowSmallYellow, HpRunningLight06, 1 +addon = SlowSmallYellow, HpRunningLight07, 1 +addon = contrail01, HpContrail01, 1 +addon = contrail01, HpContrail02, 1 +addon = DockingLightRedSmall, HpDockLight01, 1 +addon = DockingLightRedSmall, HpDockLight02, 1 + +[Good] +nickname = pf_package +category = ship +hull = pf_hull +addon = ge_pf_engine_01, internal, 1 +addon = pi_fighter_power01, internal, 1 +addon = ge_s_scanner_01, internal, 1 +addon = ge_s_tractor_01, internal, 1 +addon = shield01_mark02_lf, HpShield01, 1 +addon = LargeWhiteSpecial, HpHeadlight, 1 +addon = SlowSmallPurple, HpRunningLight01, 1 +addon = SlowSmallPurple, HpRunningLight02, 1 +addon = SlowSmallPurple, HpRunningLight03, 1 +addon = SlowSmallPurple, HpRunningLight04, 1 +addon = SlowSmallPurple, HpRunningLight05, 1 +addon = SlowSmallPurple, HpRunningLight06, 1 +addon = SlowSmallPurple, HpRunningLight07, 1 +addon = DockingLightRedSmall, HpDockLight01, 1 +addon = DockingLightRedSmall, HpDockLight02, 1 + +[Good] +nickname = pe_package +category = ship +hull = pe_hull +addon = ge_pe_engine_01, internal, 1 +addon = pi_elite_power01, internal, 1 +addon = ge_s_scanner_01, internal, 1 +addon = ge_s_tractor_01, internal, 1 +addon = shield01_mark04_hf, HpShield01, 1 +addon = LargeWhiteSpecial, HpHeadlight, 1 +addon = SlowSmallPurple, HpRunningLight01, 1 +addon = SlowSmallPurple, HpRunningLight02, 1 +addon = SlowSmallPurple, HpRunningLight03, 1 +addon = SlowSmallPurple, HpRunningLight04, 1 +addon = SlowSmallPurple, HpRunningLight05, 1 +addon = SlowSmallPurple, HpRunningLight06, 1 +addon = contrail01, HpContrail01, 1 +addon = contrail01, HpContrail02, 1 +addon = DockingLightRedSmall, HpDockLight01, 1 +addon = DockingLightRedSmall, HpDockLight02, 1 + +[Good] +nickname = pfr_package +category = ship +hull = pfr_hull +addon = ge_pfr_engine_01, internal, 1 +addon = pi_freighter_power01, internal, 1 +addon = ge_s_scanner_01, internal, 1 +addon = ge_s_tractor_01, internal, 1 +addon = shield01_mark02_fr, HpShield01, 1 +addon = LargeWhiteSpecial, HpHeadlight, 1 +addon = SlowSmallPurple, HpRunningLight01, 1 +addon = SlowSmallPurple, HpRunningLight02, 1 +addon = SlowSmallPurple, HpRunningLight03, 1 +addon = SlowSmallPurple, HpRunningLight04, 1 +addon = SlowSmallPurple, HpRunningLight05, 1 +addon = SlowSmallPurple, HpRunningLight06, 1 +addon = contrail01, HpContrail01, 1 +addon = contrail01, HpContrail02, 1 +addon = DockingLightRedSmall, HpDockLight01, 1 +addon = DockingLightRedSmall, HpDockLight02, 1 + +[Good] +nickname = bhf_package +category = ship +hull = bhf_hull +addon = ge_bhf_engine_01, internal, 1 +addon = bh_fighter_power01, internal, 1 +addon = ge_s_scanner_01, internal, 1 +addon = ge_s_tractor_01, internal, 1 +addon = shield01_mark02_lf, HpShield01, 1 +addon = LargeWhiteSpecial, HpHeadlight, 1 +addon = SlowSmallBlue, HpRunningLight01, 1 +addon = SlowSmallBlue, HpRunningLight02, 1 +addon = SlowSmallBlue, HpRunningLight03, 1 +addon = SlowSmallBlue, HpRunningLight04, 1 +addon = SlowSmallBlue, HpRunningLight05, 1 +addon = SlowSmallBlue, HpRunningLight06, 1 +addon = contrail01, HpContrail02, 1 +addon = DockingLightRedSmall, HpDockLight01, 1 +addon = DockingLightRedSmall, HpDockLight02, 1 + +[Good] +nickname = bhe_package +category = ship +hull = bhe_hull +addon = ge_bhe_engine_01, internal, 1 +addon = bh_elite_power01, internal, 1 +addon = ge_s_scanner_01, internal, 1 +addon = ge_s_tractor_01, internal, 1 +addon = shield01_mark04_hf, HpShield01, 1 +addon = LargeWhiteSpecial, HpHeadlight, 1 +addon = SlowSmallBlue, HpRunningLight01, 1 +addon = SlowSmallBlue, HpRunningLight02, 1 +addon = SlowSmallBlue, HpRunningLight03, 1 +addon = SlowSmallBlue, HpRunningLight04, 1 +addon = SlowSmallBlue, HpRunningLight05, 1 +addon = SlowSmallBlue, HpRunningLight06, 1 +addon = SlowSmallBlue, HpRunningLight07, 1 +addon = SlowSmallBlue, HpRunningLight08, 1 +addon = SlowSmallBlue, HpRunningLight09, 1 +addon = SlowSmallBlue, HpRunningLight10, 1 +addon = contrail01, HpContrail02, 1 +addon = DockingLightRedSmall, HpDockLight01, 1 +addon = DockingLightRedSmall, HpDockLight02, 1 + +[Good] +nickname = bhe2_package +category = ship +hull = bhe2_hull +addon = ge_bhe2_engine_01, internal, 1 +addon = bh_elite2_power01, internal, 1 +addon = ge_s_scanner_01, internal, 1 +addon = ge_s_tractor_01, internal, 1 +addon = shield01_mark07_hf, HpShield01, 1 +addon = LargeWhiteSpecial, HpHeadlight, 1 +addon = SlowSmallBlue, HpRunningLight01, 1 +addon = SlowSmallBlue, HpRunningLight02, 1 +addon = SlowSmallBlue, HpRunningLight03, 1 +addon = SlowSmallBlue, HpRunningLight04, 1 +addon = SlowSmallBlue, HpRunningLight05, 1 +addon = SlowSmallBlue, HpRunningLight06, 1 +addon = SlowSmallBlue, HpRunningLight07, 1 +addon = SlowSmallBlue, HpRunningLight08, 1 +addon = SlowSmallBlue, HpRunningLight09, 1 +addon = SlowSmallBlue, HpRunningLight10, 1 +addon = contrail01, HpContrail02, 1 +addon = DockingLightRedSmall, HpDockLight01, 1 +addon = DockingLightRedSmall, HpDockLight02, 1 + +[Good] +nickname = oe_package +category = ship +hull = oe_hull +addon = ge_oe_engine_01, internal, 1 +addon = or_elite_power01, internal, 1 +addon = ge_s_scanner_01, internal, 1 +addon = ge_s_tractor_01, internal, 1 +addon = order_shield, HpShield01, 1 +addon = LargeWhiteSpecial, HpHeadlight, 1 +addon = SlowSmallYellow, HpRunningLight01, 1 +addon = SlowSmallYellow, HpRunningLight02, 1 +addon = SlowSmallYellow, HpRunningLight03, 1 +addon = SlowSmallYellow, HpRunningLight04, 1 +addon = SlowSmallYellow, HpRunningLight05, 1 +addon = SlowSmallYellow, HpRunningLight06, 1 +addon = contrail01, HpContrail02, 1 +addon = contrail01, HpContrail03, 1 +addon = DockingLightRedSmall, HpDockLight01, 1 +addon = DockingLightRedSmall, HpDockLight02, 1 + +[Good] +nickname = rm_escape_pod +equipment = rm_escape_pod +category = equipment +price = 1 +combinable = false +item_icon = equipment\models\commodities\nn_icons\INV_escapepod.3db + +[Good] +nickname = rm_fusion_weapon_components +equipment = rm_fusion_weapon_components +category = equipment +price = 3000 +combinable = false + +[Good] +nickname = rm_biotoxic_nanobots +equipment = rm_biotoxic_nanobots +category = equipment +price = 3000 +combinable = false + +[Good] +nickname = rm_anti-personnel_weapons +equipment = rm_anti-personnel_weapons +category = equipment +price = 3000 +combinable = false + +[Good] +nickname = rm_neophage_weapons +equipment = rm_neophage_weapons +category = equipment +price = 3000 +combinable = false + +[Good] +nickname = rm_dangerous_alien_artifacts +equipment = rm_dangerous_alien_artifacts +category = equipment +price = 3000 +combinable = false + +[Good] +nickname = rm_harvested_human_organs +equipment = rm_harvested_human_organs +category = equipment +price = 3000 +combinable = false + +[Good] +nickname = rm_experimental_cloning_materials +equipment = rm_experimental_cloning_materials +category = equipment +price = 3000 +combinable = false + +[Good] +nickname = rm_nerve_toxin +equipment = rm_nerve_toxin +category = equipment +price = 3000 +combinable = false + +[Good] +nickname = rm_old_fashioned_nuclear_devices +equipment = rm_old_fashioned_nuclear_devices +category = equipment +price = 3000 +combinable = false + +[Good] +nickname = rm_heavy_water +equipment = rm_heavy_water +category = equipment +price = 3000 +combinable = false + +[Good] +nickname = rm_genetically_enhanced_bacteria +equipment = rm_genetically_enhanced_bacteria +category = equipment +price = 3000 +combinable = false + +[Good] +nickname = rm_incendiary_planet_bombs +equipment = rm_incendiary_planet_bombs +category = equipment +price = 3000 +combinable = false + +[Good] +nickname = rm_biohazardous_material +equipment = rm_biohazardous_material +category = equipment +price = 3000 +combinable = false + +[Good] +nickname = rm_biowarfare_ampules +equipment = rm_biowarfare_ampules +category = equipment +price = 3000 +combinable = false + +[Good] +nickname = rm_antimatter_bomb_components +equipment = rm_antimatter_bomb_components +category = equipment +price = 3000 +combinable = false + +[Good] +nickname = rm_quantum_bomb_components +equipment = rm_quantum_bomb_components +category = equipment +price = 3000 +combinable = false + +[Good] +nickname = rm_hunter-killer_robots +equipment = rm_hunter-killer_robots +category = equipment +price = 3000 +combinable = false + +[Good] +nickname = rm_unstable_isotopes +equipment = rm_unstable_isotopes +category = equipment +price = 3000 +combinable = false + +[Good] +nickname = rm_blistering_agents +equipment = rm_blistering_agents +category = equipment +price = 3000 +combinable = false + +[Good] +nickname = rm_holstein_sea_serpent_venom +equipment = rm_holstein_sea_serpent_venom +category = equipment +price = 3000 +combinable = false + +[Good] +nickname = rm_poisonous_plants +equipment = rm_poisonous_plants +category = equipment +price = 3000 +combinable = false + +[Good] +nickname = rm_infectious_waste +equipment = rm_infectious_waste +category = equipment +price = 3000 +combinable = false + +[Good] +nickname = rm_carnivorous_insectoids +equipment = rm_carnivorous_insectoids +category = equipment +price = 3000 +combinable = false + +[Good] +nickname = rm_human_bomb_implants +equipment = rm_human_bomb_implants +category = equipment +price = 3000 +combinable = false + +[Good] +nickname = rm_genetically_enhanced_phage +equipment = rm_genetically_enhanced_phage +category = equipment +price = 3000 +combinable = false + +[Good] +nickname = rm_viroids +equipment = rm_viroids +category = equipment +price = 3000 +combinable = false + +[Good] +nickname = rm_hazardous_single_cell_innoculin +equipment = rm_hazardous_single_cell_innoculin +category = equipment +price = 3000 +combinable = false + +[Good] +nickname = rm_mutagens +equipment = rm_mutagens +category = equipment +price = 3000 +combinable = false + +[Good] +nickname = rm_chemical_waste +equipment = rm_chemical_waste +category = equipment +price = 3000 +combinable = false + +[Good] +nickname = rm_water_poisoning_supplies +equipment = rm_water_poisoning_supplies +category = equipment +price = 3000 +combinable = false + +[Good] +nickname = rm_holoviral_counterfeiting_technology +equipment = rm_holoviral_counterfeiting_technology +category = equipment +price = 3000 +combinable = false + +[Good] +nickname = rm_classified_defense_plans +equipment = rm_classified_defense_plans +category = equipment +price = 3000 +combinable = false + +[Good] +nickname = rm_secret_military_codes +equipment = rm_secret_military_codes +category = equipment +price = 3000 +combinable = false + +[Good] +nickname = rm_military_scramble_codes +equipment = rm_military_scramble_codes +category = equipment +price = 3000 +combinable = false + +[Good] +nickname = rm_government_agents_list +equipment = rm_government_agents_list +category = equipment +price = 3000 +combinable = false + +[Good] +nickname = rm_alias_list +equipment = rm_alias_list +category = equipment +price = 3000 +combinable = false + +[Good] +nickname = rm_station_blueprints +equipment = rm_station_blueprints +category = equipment +price = 3000 +combinable = false + +[Good] +nickname = rm_hidden_base_map +equipment = rm_hidden_base_map +category = equipment +price = 3000 +combinable = false + +[Good] +nickname = rm_list_of_double_agents +equipment = rm_list_of_double_agents +category = equipment +price = 3000 +combinable = false + +[Good] +nickname = rm_stolen_industrial_secrets +equipment = rm_stolen_industrial_secrets +category = equipment +price = 3000 +combinable = false + +[Good] +nickname = rm_smuggled_military_secrets +equipment = rm_smuggled_military_secrets +category = equipment +price = 3000 +combinable = false + +[Good] +nickname = rm_classified_alien_research_ +equipment = rm_classified_alien_research_ +category = equipment +price = 3000 +combinable = false + +[Good] +nickname = rm_classified_military_research +equipment = rm_classified_military_research +category = equipment +price = 3000 +combinable = false + +[Good] +nickname = rm_secret_industrial_research +equipment = rm_secret_industrial_research +category = equipment +price = 3000 +combinable = false + +[Good] +nickname = rm_list_of_defense_network_backdoors +equipment = rm_list_of_defense_network_backdoors +category = equipment +price = 3000 +combinable = false + +[Good] +nickname = rm_list_of_civilians_under_surveillance +equipment = rm_list_of_civilians_under_surveillance +category = equipment +price = 3000 +combinable = false + +[Good] +nickname = rm_secret_files_on_government_officials +equipment = rm_secret_files_on_government_officials +category = equipment +price = 3000 +combinable = false + +[Good] +nickname = rm_experimental_ship_research +equipment = rm_experimental_ship_research +category = equipment +price = 3000 +combinable = false + +[Good] +nickname = rm_experimental_weapon_research +equipment = rm_experimental_weapon_research +category = equipment +price = 3000 +combinable = false + +[Good] +nickname = rm_experimental_troop_enhancement_research +equipment = rm_experimental_troop_enhancement_research +category = equipment +price = 3000 +combinable = false + +[Good] +nickname = rm_military_arms_data +equipment = rm_military_arms_data +category = equipment +price = 3000 +combinable = false + +[Good] +nickname = rm_stolen_financial_codes +equipment = rm_stolen_financial_codes +category = equipment +price = 3000 +combinable = false + +[Good] +nickname = rm_commodity_exchange_access_codes +equipment = rm_commodity_exchange_access_codes +category = equipment +price = 3000 +combinable = false + +[Good] +nickname = rm_classified_base_plans +equipment = rm_classified_base_plans +category = equipment +price = 3000 +combinable = false + +[Good] +nickname = rm_classified_battleship_specs +equipment = rm_classified_battleship_specs +category = equipment +price = 3000 +combinable = false + +[Good] +nickname = rm_government_research_on_jump_holes +equipment = rm_government_research_on_jump_holes +category = equipment +price = 3000 +combinable = false + +[Good] +nickname = rm_classified_artifact_reports +equipment = rm_classified_artifact_reports +category = equipment +price = 3000 +combinable = false + +[Good] +nickname = rm_classified_artifact_research +equipment = rm_classified_artifact_research +category = equipment +price = 3000 +combinable = false + +[Good] +nickname = rm_military_troop_assignments +equipment = rm_military_troop_assignments +category = equipment +price = 3000 +combinable = false + +[Good] +nickname = rm_military_threat_assessments +equipment = rm_military_threat_assessments +category = equipment +price = 3000 +combinable = false + +[Good] +nickname = rm_military_defensive_weakness_profiles +equipment = rm_military_defensive_weakness_profiles +category = equipment +price = 3000 +combinable = false + diff --git a/DATA/EQUIPMENT/light_equip.ini b/DATA/EQUIPMENT/light_equip.ini new file mode 100644 index 00000000..bdf363ad --- /dev/null +++ b/DATA/EQUIPMENT/light_equip.ini @@ -0,0 +1,541 @@ +[Light] +nickname = White +bulb_size = 0.2 +glow_size = 1 +color = 255, 255, 255 +flare_cone = 140, 60 +min_color = 0, 0, 0 + +[Light] +nickname = SmallWhite +inherit = White +bulb_size = 0.1 +glow_size = 0.75 +flare_cone = 110, 40 + +[Light] +nickname = SlowSmallWhite +inherit = SmallWhite +avg_delay = 2 +blink_duration = 3 + +[Light] +nickname = MediumWhite +inherit = White +bulb_size = 0.2 +glow_size = 1.5 +flare_cone = 140, 60 + +[Light] +nickname = SlowMediumWhite +inherit = MediumWhite +avg_delay = 2 +blink_duration = 3 + +[Light] +nickname = LargeWhite +inherit = White +bulb_size = 0.2 +glow_size = 3 +flare_cone = 180, 90 + +[Light] +nickname = LargeWhiteStrobe +inherit = White +bulb_size = 1 +glow_size = 16 +flare_cone = 180, 90 +avg_delay = 0.4 +blink_duration = 0.1 + +[Light] +nickname = SlowLargeWhite +inherit = LargeWhite +avg_delay = 2 +blink_duration = 3 + +[Light] +nickname = WhiteCone +inherit = White +glow_color = 255, 255, 255 +color = 255, 220, 150 +bulb_size = 0.4 +glow_size = 4 +flare_cone = 30, 0 +intensity = 950 +lightsource_cone = 60 + +[Light] +nickname = Red +bulb_size = 0.2 +glow_size = 1 +color = 255, 64, 64 +flare_cone = 140, 60 +min_color = 64, 32, 32 + +[Light] +nickname = SmallRed +inherit = Red +bulb_size = 0.1 +glow_size = 0.75 +flare_cone = 110, 40 + +[Light] +nickname = SlowSmallRed +inherit = SmallRed +avg_delay = 2 +blink_duration = 3 + +[Light] +nickname = FastSmallRed +inherit = SmallRed +avg_delay = 0.5 +blink_duration = 0.2 + +[Light] +nickname = MediumRed +inherit = Red +bulb_size = 0.2 +glow_size = 1.5 +flare_cone = 140, 60 + +[Light] +nickname = SlowMediumRed +inherit = MediumRed +avg_delay = 2 +blink_duration = 3 + +[Light] +nickname = LargeRed +inherit = Red +bulb_size = 0.2 +glow_size = 3 +flare_cone = 180, 90 + +[Light] +nickname = FastTrackRed +inherit = Red +bulb_size = 3 +glow_size = 6 +flare_cone = 180, 90 +avg_delay = 0.4 +blink_duration = 0.1 + +[Light] +nickname = LargeRedTrade +inherit = Red +bulb_size = 1 +glow_size = 16 +flare_cone = 180, 90 + +[Light] +nickname = SlowLargeRed +inherit = LargeRed +avg_delay = 2 +blink_duration = 3 + +[Light] +nickname = SlowXLargeRed +inherit = SlowLargeRed +bulb_size = 0.5 +glow_size = 8 + +[Light] +nickname = FastLargeRed +inherit = LargeRed +avg_delay = 0.53 +blink_duration = 0.2 + +[Light] +nickname = Orange +bulb_size = 0.2 +glow_size = 1 +color = 230, 150, 25 +flare_cone = 140, 60 +min_color = 110, 75, 10 + +[Light] +nickname = SmallOrange +inherit = Orange +bulb_size = 0.1 +glow_size = 0.75 +flare_cone = 110, 40 + +[Light] +nickname = SlowSmallOrange +inherit = SmallOrange +avg_delay = 2 +blink_duration = 3 + +[Light] +nickname = MediumOrange +inherit = Orange +bulb_size = 0.2 +glow_size = 1.5 +flare_cone = 140, 60 + +[Light] +nickname = LargeOrange +inherit = Orange +bulb_size = 0.5 +glow_size = 8 +flare_cone = 180, 90 + +[Light] +nickname = LargeOrangeStrobe +inherit = Orange +bulb_size = 6 +glow_size = 16 +flare_cone = 180, 90 +avg_delay = 0.4 +blink_duration = 0.1 + +[Light] +nickname = Yellow +bulb_size = 0.2 +glow_size = 1 +color = 255, 255, 128 +flare_cone = 140, 60 +min_color = 0, 0, 0 + +[Light] +nickname = SmallYellow +inherit = Yellow +bulb_size = 0.1 +glow_size = 0.75 +flare_cone = 110, 40 + +[Light] +nickname = SlowSmallYellow +inherit = SmallYellow +avg_delay = 2 +blink_duration = 3 + +[Light] +nickname = FastSmallYellow +inherit = SmallYellow +avg_delay = 0.5 +blink_duration = 0.2 + +[Light] +nickname = MediumYellow +inherit = Yellow +bulb_size = 0.2 +glow_size = 1.5 +flare_cone = 140, 60 + +[Light] +nickname = SlowMediumYellow +inherit = MediumYellow +avg_delay = 2 +blink_duration = 3 + +[Light] +nickname = LargeYellow +inherit = Yellow +bulb_size = 0.2 +glow_size = 3 +flare_cone = 180, 90 + +[Light] +nickname = SlowLargeYellow +inherit = LargeYellow +avg_delay = 2 +blink_duration = 3 + +[Light] +nickname = Green +bulb_size = 0.2 +glow_size = 1 +color = 128, 255, 128 +flare_cone = 140, 60 +min_color = 32, 64, 32 + +[Light] +nickname = SmallGreen +inherit = Green +bulb_size = 0.1 +glow_size = 0.75 +flare_cone = 110, 40 + +[Light] +nickname = SlowSmallGreen +inherit = SmallGreen +avg_delay = 2 +blink_duration = 3 + +[Light] +nickname = FastSmallGreen +inherit = SmallGreen +avg_delay = 0.5 +blink_duration = 0.2 + +[Light] +nickname = MediumGreen +inherit = Green +bulb_size = 0.2 +glow_size = 1.5 +flare_cone = 140, 60 + +[Light] +nickname = SlowMediumGreen +inherit = MediumGreen +avg_delay = 2 +blink_duration = 3 + +[Light] +nickname = FastMediumGreen +inherit = MediumGreen +avg_delay = 0.4 +blink_duration = 0.2 + +[Light] +nickname = LargeGreen +inherit = Green +bulb_size = 0.2 +glow_size = 3 +flare_cone = 180, 90 + +[Light] +nickname = BuoyGreen +inherit = Green +bulb_size = 15 +glow_size = 200 +flare_cone = 180, 90 + +[Light] +nickname = TrackGreen +inherit = Green +bulb_size = 3 +glow_size = 6 +flare_cone = 180, 90 + +[Light] +nickname = MedTrackGreen +inherit = Green +bulb_size = 0.5 +glow_size = 3 +flare_cone = 180, 90 + +[Light] +nickname = SlowLargeGreen +inherit = LargeGreen +avg_delay = 2 +blink_duration = 3 + +[Light] +nickname = SlowXLargeGreen +inherit = SlowLargeGreen +bulb_size = 0.5 +glow_size = 8 + +[Light] +nickname = TradeLaneGreen +inherit = Green +bulb_size = 10 +glow_size = 75 +flare_cone = 180, 90 +avg_delay = 2 +blink_duration = 2 + +[Light] +nickname = Blue +bulb_size = 0.2 +glow_size = 1 +color = 100, 100, 255 +flare_cone = 140, 60 +min_color = 0, 0, 64 + +[Light] +nickname = SmallBlue +inherit = Blue +bulb_size = 0.1 +glow_size = 0.75 +flare_cone = 110, 40 + +[Light] +nickname = SlowSmallBlue +inherit = SmallBlue +avg_delay = 2 +blink_duration = 3 + +[Light] +nickname = FastSmallBlue +inherit = SmallBlue +avg_delay = 0.5 +blink_duration = 0.2 + +[Light] +nickname = MediumBlue +inherit = Blue +bulb_size = 0.2 +glow_size = 1.5 +flare_cone = 140, 60 + +[Light] +nickname = SlowMediumBlue +inherit = MediumBlue +avg_delay = 2 +blink_duration = 3 + +[Light] +nickname = FastMediumBlue +inherit = MediumBlue +avg_delay = 0.4 +blink_duration = 0.2 + +[Light] +nickname = LargeBlue +inherit = Blue +bulb_size = 0.2 +glow_size = 3 +flare_cone = 180, 90 + +[Light] +nickname = SlowLargeBlue +inherit = LargeBlue +avg_delay = 2 +blink_duration = 3 + +[Light] +nickname = FastLargeBlue +inherit = LargeBlue +avg_delay = 0.53 +blink_duration = 0.2 + +[Light] +nickname = MediumBlueSource +inherit = MediumBlue +flare_cone = 180, 0 +intensity = 50 + +[Light] +nickname = LargeBlueSource +inherit = LargeBlue +flare_cone = 180, 0 +intensity = 120 + +[Light] +nickname = SlowXLargeBlue +inherit = SlowLargeBlue +bulb_size = 0.5 +glow_size = 8 + +[Light] +nickname = SlowSmallPurple +bulb_size = 0.1 +glow_size = 0.75 +flare_cone = 110, 40 +color = 255, 0, 255 +min_color = 0, 0, 0 +avg_delay = 2 +blink_duration = 3 + +[Light] +nickname = LightBlueSpecial +bulb_size = 0.2 +glow_size = 4 +color = 158, 158, 215 +flare_cone = 30, 0 +intensity = 20 + +[Light] +nickname = LargeWhiteSpecial +glow_color = 255, 255, 255 +color = 155, 155, 155 +bulb_size = 0.7 +glow_size = 4 +flare_cone = 30, 0 + +[Light] +nickname = WhiteStationSpecial +inherit = LargeWhite +flare_cone = 180, 0 +intensity = 520 + +[Light] +nickname = LibertyCockpitGlow +inherit = SmallRed +glow_color = 255, 0, 0 +flare_cone = 180, 0 +intensity = 1.3 + +[Light] +nickname = DockingLightRed +always_on = false +docking_light = true +bulb_size = 3 +glow_size = 5 +color = 255, 64, 64 +flare_cone = 120, 90 +min_color = 128, 32, 32 +avg_delay = 4 +blink_duration = 5 + +[Light] +nickname = DockingLightRedSmall +always_on = false +docking_light = true +bulb_size = 2 +glow_size = 3 +color = 255, 64, 64 +flare_cone = 120, 90 +min_color = 128, 32, 32 +avg_delay = 0.5 +blink_duration = 0.5 + +[Light] +nickname = engine_glow_white +min_color = 255, 255, 255 +glow_color = 255, 255, 255 +color = 255, 220, 150 +bulb_size = 0.1 +glow_size = 0.1 +flare_cone = 1, 0 +intensity = 30 +lightsource_cone = 360 + +[Light] +nickname = engine_glow_yellow +min_color = 0, 0, 0 +glow_color = 0, 0, 0 +color = 255, 213, 40 +bulb_size = 0.1 +glow_size = 0.1 +flare_cone = 1, 0 +intensity = 30 +lightsource_cone = 360 + +[Light] +nickname = engine_glow_red +min_color = 0, 0, 0 +glow_color = 0, 0, 0 +color = 250, 150, 150 +bulb_size = 0.1 +glow_size = 0.1 +flare_cone = 1, 0 +intensity = 30 +lightsource_cone = 360 + +[Light] +nickname = engine_glow_blue +min_color = 0, 0, 0 +glow_color = 0, 0, 0 +color = 150, 150, 250 +bulb_size = 0.1 +glow_size = 0.1 +flare_cone = 1, 0 +intensity = 30 +lightsource_cone = 360 + +[Light] +nickname = engine_glow_green +min_color = 0, 0, 0 +glow_color = 0, 0, 0 +color = 120, 250, 120 +bulb_size = 0.1 +glow_size = 0.1 +flare_cone = 1, 0 +intensity = 30 +lightsource_cone = 360 + diff --git a/DATA/EQUIPMENT/market_commodities.ini b/DATA/EQUIPMENT/market_commodities.ini new file mode 100644 index 00000000..ab185660 --- /dev/null +++ b/DATA/EQUIPMENT/market_commodities.ini @@ -0,0 +1,2528 @@ +[BaseGood] +base = Br01_01_base +MarketGood = commodity_gold, 0, -1, 150, 500, 0, 1.08 +MarketGood = commodity_silver, 0, -1, 0, 0, 1, 1.35 +MarketGood = commodity_oxygen, 0, -1, 150, 500, 0, 0.5 +MarketGood = commodity_water, 0, -1, 150, 500, 0, 0.5 +MarketGood = commodity_diamonds, 0, -1, 150, 500, 0, 1.6 +MarketGood = commodity_food, 0, -1, 150, 500, 0, 0.6897 +MarketGood = commodity_alien_artifacts, 0, -1, 0, 0, 1, 4.25 +MarketGood = commodity_luxury_food, 0, -1, 150, 500, 0, 1.2 +MarketGood = commodity_fertilizers, 0, -1, 150, 500, 0, 4 +MarketGood = commodity_mox_fuel, 0, -1, 0, 0, 1, 0.5 +MarketGood = commodity_H_fuel, 0, -1, 150, 500, 0, 1.16 +MarketGood = commodity_basic_alloys, 0, -1, 150, 500, 0, 1.9 +MarketGood = commodity_construction_machinery, 0, -1, 150, 500, 0, 3.5 +MarketGood = commodity_pharm, 0, -1, 150, 500, 0, 1.4737 +MarketGood = commodity_optronics, 0, -1, 150, 500, 0, 5.7333 +MarketGood = commodity_consumer_goods, 0, -1, 150, 500, 0, 3.7 +MarketGood = commodity_luxury_consumer_goods, 0, -1, 150, 500, 0, 3.5 +MarketGood = commodity_engine_components, 0, -1, 150, 500, 0, 5.3333 +MarketGood = commodity_cardamine, 0, -1, 0, 0, 1, 0.88 +MarketGood = commodity_sidearms, 0, -1, 150, 500, 0, 1.25 + +[BaseGood] +base = Br01_02_base +MarketGood = commodity_boron, 0, -1, 0, 0, 1, 5.5 +MarketGood = commodity_gold, 0, -1, 0, 0, 1, 1.12 +MarketGood = commodity_toxic_waste, 0, -1, 150, 500, 0, 55 +MarketGood = commodity_scrap_metal, 0, -1, 150, 500, 0, 11 +MarketGood = commodity_oxygen, 0, -1, 0, 0, 1, 0.6 +MarketGood = commodity_water, 0, -1, 0, 0, 1, 0.6 +MarketGood = commodity_food, 0, -1, 0, 0, 1, 0.7241 +MarketGood = commodity_mox_fuel, 0, -1, 0, 0, 1, 0.4 +MarketGood = commodity_H_fuel, 0, -1, 0, 0, 1, 1.14 +MarketGood = commodity_basic_alloys, 0, -1, 0, 0, 1, 1.8 +MarketGood = commodity_super_alloys, 0, -1, 0, 0, 1, 2 +MarketGood = commodity_high_temp_alloys, 0, -1, 0, 0, 1, 10 +MarketGood = commodity_superconductors, 0, -1, 0, 0, 1, 6 +MarketGood = commodity_optical_chips, 0, -1, 0, 0, 1, 4.5 +MarketGood = commodity_construction_machinery, 0, -1, 0, 0, 1, 3.4 +MarketGood = commodity_pharm, 0, -1, 0, 0, 1, 0.5263 +MarketGood = commodity_ship_hull_panels, 0, -1, 0, 0, 1, 2 +MarketGood = commodity_polymers, 0, -1, 0, 0, 1, 4 +MarketGood = commodity_optronics, 0, -1, 0, 0, 1, 5.6667 +MarketGood = commodity_engine_components, 0, -1, 0, 0, 1, 5.3333 + +[BaseGood] +base = Br01_03_base +MarketGood = commodity_gold, 0, -1, 0, 0, 1, 0.6 +MarketGood = commodity_toxic_waste, 0, -1, 150, 500, 0, 50 +MarketGood = commodity_oxygen, 0, -1, 150, 500, 0, 0.6 +MarketGood = commodity_water, 0, -1, 150, 500, 0, 0.6 +MarketGood = commodity_food, 0, -1, 0, 0, 1, 0.6897 +MarketGood = commodity_mox_fuel, 0, -1, 0, 0, 1, 0.5 +MarketGood = commodity_H_fuel, 0, -1, 150, 500, 0, 1.18 +MarketGood = commodity_pharm, 0, -1, 0, 0, 1, 1.4737 +MarketGood = commodity_sidearms, 0, -1, 0, 0, 1, 1.25 + +[BaseGood] +base = Br01_04_base +MarketGood = commodity_gold, 0, -1, 0, 0, 1, 0.6 +MarketGood = commodity_oxygen, 0, -1, 0, 0, 1, 0.7 +MarketGood = commodity_water, 0, -1, 0, 0, 1, 0.7 +MarketGood = commodity_food, 0, -1, 0, 0, 1, 0.6552 +MarketGood = commodity_mox_fuel, 0, -1, 0, 0, 1, 0.5 +MarketGood = commodity_H_fuel, 0, -1, 0, 0, 1, 1.16 +MarketGood = commodity_pharm, 0, -1, 0, 0, 1, 0.5263 +MarketGood = commodity_tradelane_parts, 0, -1, 150, 500, 0, 5 + +[BaseGood] +base = Br01_05_base +MarketGood = commodity_gold, 0, -1, 0, 0, 1, 0.6 +MarketGood = commodity_silver, 0, -1, 150, 500, 0, 1.3 +MarketGood = commodity_oxygen, 0, -1, 0, 0, 1, 0.8 +MarketGood = commodity_water, 0, -1, 0, 0, 1, 0.8 +MarketGood = commodity_food, 0, -1, 150, 500, 0, 0.6552 +MarketGood = commodity_mox_fuel, 0, -1, 0, 0, 1, 0.5 +MarketGood = commodity_H_fuel, 0, -1, 0, 0, 1, 1.16 +MarketGood = commodity_pharm, 0, -1, 0, 0, 1, 0.5263 + +[BaseGood] +base = Br01_06_base +MarketGood = commodity_gold, 0, -1, 0, 0, 1, 0.6 +MarketGood = commodity_oxygen, 0, -1, 150, 500, 0, 0.6 +MarketGood = commodity_water, 0, -1, 150, 500, 0, 0.6 +MarketGood = commodity_food, 0, -1, 150, 500, 0, 0.6552 +MarketGood = commodity_mox_fuel, 0, -1, 0, 0, 1, 0.5 +MarketGood = commodity_H_fuel, 0, -1, 150, 500, 0, 1.16 +MarketGood = commodity_mining_machinery, 0, -1, 150, 500, 0, 3 +MarketGood = commodity_pharm, 0, -1, 0, 0, 1, 0.5263 + +[BaseGood] +base = Br01_07_base +MarketGood = commodity_beryllium, 0, -1, 150, 500, 0, 1.6 +MarketGood = commodity_gold, 0, -1, 150, 500, 0, 1.08 +MarketGood = commodity_silver, 0, -1, 150, 500, 0, 1.3 +MarketGood = commodity_niobium, 0, -1, 150, 500, 0, 2.15 +MarketGood = commodity_oxygen, 0, -1, 150, 500, 0, 0.7 +MarketGood = commodity_water, 0, -1, 150, 500, 0, 0.7 +MarketGood = commodity_food, 0, -1, 150, 500, 0, 0.7241 +MarketGood = commodity_mox_fuel, 0, -1, 0, 0, 1, 0.5 +MarketGood = commodity_H_fuel, 0, -1, 150, 500, 0, 1.16 +MarketGood = commodity_mining_machinery, 0, -1, 150, 500, 0, 3 +MarketGood = commodity_pharm, 0, -1, 150, 500, 0, 1.4737 +MarketGood = commodity_consumer_goods, 0, -1, 150, 500, 0, 3.6 + +[BaseGood] +base = Br01_08_base +MarketGood = commodity_gold, 0, -1, 150, 500, 0, 0.96 +MarketGood = commodity_scrap_metal, 0, -1, 150, 500, 0, 9 +MarketGood = commodity_oxygen, 0, -1, 150, 500, 0, 0.9 +MarketGood = commodity_water, 0, -1, 150, 500, 0, 0.9 +MarketGood = commodity_food, 0, -1, 150, 500, 0, 0.7931 +MarketGood = commodity_alien_artifacts, 0, -1, 150, 500, 0, 3.5 +MarketGood = commodity_mox_fuel, 0, -1, 0, 0, 1, 0.6 +MarketGood = commodity_H_fuel, 0, -1, 150, 500, 0, 1.2 +MarketGood = commodity_basic_alloys, 0, -1, 150, 500, 0, 2.1 +MarketGood = commodity_construction_machinery, 0, -1, 150, 500, 0, 4.4 +MarketGood = commodity_pharm, 0, -1, 150, 500, 0, 1.5789 +MarketGood = commodity_consumer_goods, 0, -1, 150, 500, 0, 4 +MarketGood = commodity_engine_components, 0, -1, 150, 500, 0, 5.3333 +MarketGood = commodity_cardamine, 0, -1, 150, 500, 0, 0.8 +MarketGood = commodity_sidearms, 0, -1, 150, 500, 0, 1.25 + +[BaseGood] +base = Br02_01_base +MarketGood = commodity_oxygen, 0, -1, 150, 500, 0, 2 +MarketGood = commodity_water, 0, -1, 150, 500, 0, 2 +MarketGood = commodity_food, 0, -1, 0, 0, 1, 0.8276 +MarketGood = commodity_mox_fuel, 0, -1, 0, 0, 1, 0.75 +MarketGood = commodity_H_fuel, 0, -1, 150, 500, 0, 1.3 +MarketGood = commodity_pharm, 0, -1, 0, 0, 1, 1.6316 + +[BaseGood] +base = Br02_02_base +MarketGood = commodity_hydrocarbons, 0, -1, 150, 500, 0, 3 +MarketGood = commodity_oxygen, 0, -1, 150, 500, 0, 1.5 +MarketGood = commodity_water, 0, -1, 150, 500, 0, 1.5 +MarketGood = commodity_food, 0, -1, 0, 0, 1, 0.8276 +MarketGood = commodity_mox_fuel, 0, -1, 0, 0, 1, 0.75 +MarketGood = commodity_H_fuel, 0, -1, 0, 0, 1, 1.32 +MarketGood = commodity_mining_machinery, 0, -1, 0, 0, 1, 3.3333 +MarketGood = commodity_pharm, 0, -1, 0, 0, 1, 0.5263 +MarketGood = commodity_polymers, 0, -1, 150, 500, 0, 3 +MarketGood = commodity_terraforming_gases, 0, -1, 150, 500, 0, 2 + +[BaseGood] +base = Br02_03_base +MarketGood = commodity_boron, 0, -1, 150, 500, 0, 5 +MarketGood = commodity_hydrocarbons, 0, -1, 150, 500, 0, 3.2 +MarketGood = commodity_oxygen, 0, -1, 150, 500, 0, 1.6 +MarketGood = commodity_water, 0, -1, 150, 500, 0, 1.6 +MarketGood = commodity_food, 0, -1, 150, 500, 0, 0.7931 +MarketGood = commodity_mox_fuel, 0, -1, 0, 0, 1, 0.75 +MarketGood = commodity_H_fuel, 0, -1, 150, 500, 0, 1.34 +MarketGood = commodity_optical_chips, 0, -1, 150, 500, 0, 3.7 +MarketGood = commodity_pharm, 0, -1, 150, 500, 0, 1.5789 +MarketGood = commodity_polymers, 0, -1, 150, 500, 0, 3.1 +MarketGood = commodity_consumer_goods, 0, -1, 150, 500, 0, 4.2 +MarketGood = commodity_sidearms, 0, -1, 150, 500, 0, 1 +MarketGood = commodity_tradelane_parts, 0, -1, 0, 0, 1, 4 + +[BaseGood] +base = Br02_04_base +MarketGood = commodity_oxygen, 0, -1, 150, 500, 0, 1.6 +MarketGood = commodity_water, 0, -1, 150, 500, 0, 1.6 +MarketGood = commodity_food, 0, -1, 0, 0, 1, 0.7931 +MarketGood = commodity_mox_fuel, 0, -1, 0, 0, 1, 0.75 +MarketGood = commodity_H_fuel, 0, -1, 150, 500, 0, 1.36 +MarketGood = commodity_pharm, 0, -1, 0, 0, 1, 0.5263 + +[BaseGood] +base = Br02_05_base +MarketGood = commodity_oxygen, 0, -1, 150, 500, 0, 1.7 +MarketGood = commodity_water, 0, -1, 150, 500, 0, 1.7 +MarketGood = commodity_food, 0, -1, 0, 0, 1, 0.7931 +MarketGood = commodity_mox_fuel, 0, -1, 0, 0, 1, 0.75 +MarketGood = commodity_H_fuel, 0, -1, 150, 500, 0, 1.36 +MarketGood = commodity_pharm, 0, -1, 0, 0, 1, 0.5263 + +[BaseGood] +base = Br03_01_base +MarketGood = commodity_beryllium, 0, -1, 0, 0, 1, 0.5 +MarketGood = commodity_gold, 0, -1, 150, 500, 0, 1.28 +MarketGood = commodity_hydrocarbons, 0, -1, 150, 500, 0, 2 +MarketGood = commodity_oxygen, 0, -1, 150, 500, 0, 0.5 +MarketGood = commodity_water, 0, -1, 150, 500, 0, 0.5 +MarketGood = commodity_diamonds, 0, -1, 150, 500, 0, 1.3333 +MarketGood = commodity_food, 0, -1, 150, 500, 0, 0.5172 +MarketGood = commodity_luxury_food, 0, -1, 150, 500, 0, 1 +MarketGood = commodity_fertilizers, 0, -1, 150, 500, 0, 5 +MarketGood = commodity_H_fuel, 0, -1, 150, 500, 0, 1.3 +MarketGood = commodity_basic_alloys, 0, -1, 0, 0, 1, 2.5 +MarketGood = commodity_high_temp_alloys, 0, -1, 150, 500, 0, 8.5 +MarketGood = commodity_optical_chips, 0, -1, 0, 0, 1, 5.2 +MarketGood = commodity_construction_machinery, 0, -1, 0, 0, 1, 4.6 +MarketGood = commodity_pharm, 0, -1, 150, 500, 0, 1.1579 +MarketGood = commodity_polymers, 0, -1, 150, 500, 0, 3 +MarketGood = commodity_optronics, 0, -1, 0, 0, 1, 6.3333 +MarketGood = commodity_consumer_goods, 0, -1, 150, 500, 0, 3.2 +MarketGood = commodity_luxury_consumer_goods, 0, -1, 0, 0, 1, 4.5 +MarketGood = commodity_engine_components, 0, -1, 150, 500, 0, 5.6667 +MarketGood = commodity_sidearms, 0, -1, 0, 0, 1, 1.5 + +[BaseGood] +base = Br03_02_base +MarketGood = commodity_beryllium, 0, -1, 0, 0, 1, 0.5 +MarketGood = commodity_hydrocarbons, 0, -1, 0, 0, 1, 2 +MarketGood = commodity_oxygen, 0, -1, 0, 0, 1, 0.6 +MarketGood = commodity_water, 0, -1, 0, 0, 1, 0.6 +MarketGood = commodity_alien_organisms, 0, -1, 0, 0, 1, 20 +MarketGood = commodity_food, 0, -1, 0, 0, 1, 0.5172 +MarketGood = commodity_H_fuel, 0, -1, 0, 0, 1, 1.3 +MarketGood = commodity_pharm, 0, -1, 150, 500, 0, 1.1579 +MarketGood = commodity_polymers, 0, -1, 0, 0, 1, 3 + +[BaseGood] +base = Br03_03_base +MarketGood = commodity_beryllium, 0, -1, 0, 0, 1, 0.5 +MarketGood = commodity_toxic_waste, 0, -1, 150, 500, 0, 45 +MarketGood = commodity_oxygen, 0, -1, 150, 500, 0, 0.6 +MarketGood = commodity_water, 0, -1, 150, 500, 0, 0.6 +MarketGood = commodity_food, 0, -1, 0, 0, 1, 0.5172 +MarketGood = commodity_mox_fuel, 0, -1, 0, 0, 1, 1.25 +MarketGood = commodity_H_fuel, 0, -1, 150, 500, 0, 1.32 +MarketGood = commodity_pharm, 0, -1, 0, 0, 1, 0.5789 +MarketGood = commodity_sidearms, 0, -1, 0, 0, 1, 1.65 + +[BaseGood] +base = Br03_04_base +MarketGood = commodity_beryllium, 0, -1, 150, 500, 0, 1.2 +MarketGood = commodity_oxygen, 0, -1, 0, 0, 1, 0.7 +MarketGood = commodity_water, 0, -1, 0, 0, 1, 0.7 +MarketGood = commodity_food, 0, -1, 0, 0, 1, 0.5172 +MarketGood = commodity_H_fuel, 0, -1, 0, 0, 1, 1.3 +MarketGood = commodity_mining_machinery, 0, -1, 0, 0, 1, 3.3333 +MarketGood = commodity_pharm, 0, -1, 0, 0, 1, 0.5263 + +[BaseGood] +base = Br04_01_base +MarketGood = commodity_oxygen, 0, -1, 150, 500, 0, 2 +MarketGood = commodity_water, 0, -1, 150, 500, 0, 2 +MarketGood = commodity_diamonds, 0, -1, 0, 0, 1, 1.9333 +MarketGood = commodity_food, 0, -1, 150, 500, 0, 0.8621 +MarketGood = commodity_mox_fuel, 0, -1, 0, 0, 1, 0.35 +MarketGood = commodity_H_fuel, 0, -1, 150, 500, 0, 1 +MarketGood = commodity_basic_alloys, 0, -1, 0, 0, 1, 1.6 +MarketGood = commodity_optical_chips, 0, -1, 0, 0, 1, 5.5 +MarketGood = commodity_mining_machinery, 0, -1, 150, 500, 0, 2.6667 +MarketGood = commodity_construction_machinery, 0, -1, 150, 500, 0, 3 +MarketGood = commodity_pharm, 0, -1, 150, 500, 0, 1.5789 +MarketGood = commodity_polymers, 0, -1, 0, 0, 1, 4 +MarketGood = commodity_optronics, 0, -1, 150, 500, 0, 4.6667 +MarketGood = commodity_consumer_goods, 0, -1, 150, 500, 0, 4.3 +MarketGood = commodity_sidearms, 0, -1, 150, 500, 0, 1.25 + +[BaseGood] +base = Br04_02_base +MarketGood = commodity_boron, 0, -1, 150, 500, 0, 7.5 +MarketGood = commodity_beryllium, 0, -1, 150, 500, 0, 2.5 +MarketGood = commodity_toxic_waste, 0, -1, 150, 500, 0, 60 +MarketGood = commodity_scrap_metal, 0, -1, 0, 0, 1, 14 +MarketGood = commodity_hydrocarbons, 0, -1, 150, 500, 0, 3.5 +MarketGood = commodity_niobium, 0, -1, 150, 500, 0, 2 +MarketGood = commodity_copper, 0, -1, 0, 0, 1, 6 +MarketGood = commodity_oxygen, 0, -1, 0, 0, 1, 2.5 +MarketGood = commodity_water, 0, -1, 0, 0, 1, 2.5 +MarketGood = commodity_food, 0, -1, 0, 0, 1, 0.8621 +MarketGood = commodity_mox_fuel, 0, -1, 0, 0, 1, 0.35 +MarketGood = commodity_H_fuel, 0, -1, 0, 0, 1, 0.94 +MarketGood = commodity_basic_alloys, 0, -1, 150, 500, 0, 1.5 +MarketGood = commodity_super_alloys, 0, -1, 150, 500, 0, 1.8 +MarketGood = commodity_mining_machinery, 0, -1, 0, 0, 1, 2.7333 +MarketGood = commodity_pharm, 0, -1, 0, 0, 1, 0.5263 +MarketGood = commodity_ship_hull_panels, 0, -1, 150, 500, 0, 1 +MarketGood = commodity_polymers, 0, -1, 0, 0, 1, 4.5 +MarketGood = commodity_terraforming_gases, 0, -1, 150, 500, 0, 1 + +[BaseGood] +base = Br04_03_base +MarketGood = commodity_toxic_waste, 0, -1, 150, 500, 0, 61 +MarketGood = commodity_oxygen, 0, -1, 150, 500, 0, 2.5 +MarketGood = commodity_water, 0, -1, 150, 500, 0, 2.5 +MarketGood = commodity_food, 0, -1, 0, 0, 1, 0.8966 +MarketGood = commodity_mox_fuel, 0, -1, 0, 0, 1, 0.3 +MarketGood = commodity_H_fuel, 0, -1, 150, 500, 0, 0.9 +MarketGood = commodity_pharm, 0, -1, 0, 0, 1, 1.6842 +MarketGood = commodity_sidearms, 0, -1, 0, 0, 1, 1.4 + +[BaseGood] +base = Br04_04_base +MarketGood = commodity_oxygen, 0, -1, 0, 0, 1, 2.5 +MarketGood = commodity_water, 0, -1, 0, 0, 1, 2.5 +MarketGood = commodity_alien_organisms, 0, -1, 150, 500, 0, 14 +MarketGood = commodity_food, 0, -1, 0, 0, 1, 0.8966 +MarketGood = commodity_fertilizers, 0, -1, 150, 500, 0, 3 +MarketGood = commodity_mox_fuel, 0, -1, 0, 0, 1, 0.35 +MarketGood = commodity_H_fuel, 0, -1, 150, 500, 0, 0.9 +MarketGood = commodity_pharm, 0, -1, 150, 500, 0, 1.6842 +MarketGood = commodity_optronics, 0, -1, 150, 500, 0, 4.3333 +MarketGood = commodity_consumer_goods, 0, -1, 150, 500, 0, 4.7 +MarketGood = commodity_engine_components, 0, -1, 150, 500, 0, 4.3333 + +[BaseGood] +base = Br04_05_base +MarketGood = commodity_boron, 0, -1, 0, 0, 1, 8 +MarketGood = commodity_beryllium, 0, -1, 0, 0, 1, 3 +MarketGood = commodity_toxic_waste, 0, -1, 0, 0, 1, 62 +MarketGood = commodity_hydrocarbons, 0, -1, 0, 0, 1, 3.8 +MarketGood = commodity_oxygen, 0, -1, 0, 0, 1, 2.8 +MarketGood = commodity_water, 0, -1, 0, 0, 1, 2.8 +MarketGood = commodity_food, 0, -1, 0, 0, 1, 0.8966 +MarketGood = commodity_mox_fuel, 0, -1, 150, 500, 0, 0.3 +MarketGood = commodity_H_fuel, 0, -1, 0, 0, 1, 0.98 +MarketGood = commodity_mining_machinery, 0, -1, 0, 0, 1, 2.8667 +MarketGood = commodity_pharm, 0, -1, 0, 0, 1, 1.8421 + +[BaseGood] +base = Br04_06_base +MarketGood = commodity_oxygen, 0, -1, 150, 500, 0, 2.2 +MarketGood = commodity_water, 0, -1, 150, 500, 0, 2.2 +MarketGood = commodity_food, 0, -1, 0, 0, 1, 0.8276 +MarketGood = commodity_mox_fuel, 0, -1, 0, 0, 1, 0.35 +MarketGood = commodity_H_fuel, 0, -1, 150, 500, 0, 1.04 +MarketGood = commodity_pharm, 0, -1, 0, 0, 1, 0.5263 +MarketGood = commodity_sidearms, 0, -1, 0, 0, 1, 1.5 + +[BaseGood] +base = Br05_01_base +MarketGood = commodity_gold, 0, -1, 150, 500, 0, 0.76 +MarketGood = commodity_oxygen, 0, -1, 150, 500, 0, 2.5 +MarketGood = commodity_water, 0, -1, 150, 500, 0, 2.5 +MarketGood = commodity_food, 0, -1, 150, 500, 0, 0.8621 +MarketGood = commodity_mox_fuel, 0, -1, 0, 0, 1, 0.5 +MarketGood = commodity_H_fuel, 0, -1, 150, 500, 0, 1.4 +MarketGood = commodity_mining_machinery, 0, -1, 150, 500, 0, 3.4667 +MarketGood = commodity_pharm, 0, -1, 0, 0, 1, 1.7368 +MarketGood = commodity_consumer_goods, 0, -1, 150, 500, 0, 5 + +[BaseGood] +base = Br05_03_base +MarketGood = commodity_gold, 0, -1, 150, 500, 0, 0.8 +MarketGood = commodity_oxygen, 0, -1, 0, 0, 1, 2.2 +MarketGood = commodity_water, 0, -1, 0, 0, 1, 2.2 +MarketGood = commodity_food, 0, -1, 0, 0, 1, 0.7931 +MarketGood = commodity_mox_fuel, 0, -1, 0, 0, 1, 0.5 +MarketGood = commodity_H_fuel, 0, -1, 0, 0, 1, 1.3 +MarketGood = commodity_mining_machinery, 0, -1, 0, 0, 1, 3.3333 +MarketGood = commodity_pharm, 0, -1, 0, 0, 1, 0.5263 + +[BaseGood] +base = Br05_04_base +MarketGood = commodity_gold, 0, -1, 0, 0, 1, 0.4 +MarketGood = commodity_toxic_waste, 0, -1, 150, 500, 0, 55 +MarketGood = commodity_oxygen, 0, -1, 150, 500, 0, 2.5 +MarketGood = commodity_water, 0, -1, 150, 500, 0, 2.5 +MarketGood = commodity_food, 0, -1, 0, 0, 1, 0.7931 +MarketGood = commodity_mox_fuel, 0, -1, 0, 0, 1, 0.65 +MarketGood = commodity_H_fuel, 0, -1, 150, 500, 0, 1.3 +MarketGood = commodity_pharm, 0, -1, 0, 0, 1, 1.8421 +MarketGood = commodity_sidearms, 0, -1, 0, 0, 1, 1.5 + +[BaseGood] +base = Br05_05_base +MarketGood = commodity_gold, 0, -1, 150, 500, 0, 0.64 +MarketGood = commodity_scrap_metal, 0, -1, 0, 0, 1, 2 +MarketGood = commodity_oxygen, 0, -1, 0, 0, 1, 3.5 +MarketGood = commodity_water, 0, -1, 0, 0, 1, 3.5 +MarketGood = commodity_food, 0, -1, 0, 0, 1, 1.0345 +MarketGood = commodity_H_fuel, 0, -1, 0, 0, 1, 1.6 +MarketGood = commodity_mining_machinery, 0, -1, 0, 0, 1, 4 +MarketGood = commodity_pharm, 0, -1, 0, 0, 1, 0.5263 +MarketGood = commodity_consumer_goods, 0, -1, 0, 0, 1, 7 +MarketGood = commodity_engine_components, 0, -1, 0, 0, 1, 6.6667 +MarketGood = commodity_sidearms, 0, -1, 0, 0, 1, 2 + +[BaseGood] +base = Br06_01_base +MarketGood = commodity_oxygen, 0, -1, 0, 0, 1, 4 +MarketGood = commodity_water, 0, -1, 0, 0, 1, 0.7 +MarketGood = commodity_food, 0, -1, 150, 500, 0, 1.2069 +MarketGood = commodity_luxury_food, 0, -1, 150, 500, 0, 2 +MarketGood = commodity_mox_fuel, 0, -1, 0, 0, 1, 0.5 +MarketGood = commodity_H_fuel, 0, -1, 0, 0, 1, 1.4 +MarketGood = commodity_pharm, 0, -1, 0, 0, 1, 2 +MarketGood = commodity_consumer_goods, 0, -1, 150, 500, 0, 5.6 +MarketGood = commodity_luxury_consumer_goods, 0, -1, 150, 500, 0, 5.5 + +[BaseGood] +base = Br06_02_base +MarketGood = commodity_oxygen, 0, -1, 150, 500, 0, 3.5 +MarketGood = commodity_water, 0, -1, 150, 500, 0, 0.6 +MarketGood = commodity_food, 0, -1, 0, 0, 1, 1.0345 +MarketGood = commodity_mox_fuel, 0, -1, 0, 0, 1, 0.5 +MarketGood = commodity_H_fuel, 0, -1, 150, 500, 0, 1.28 +MarketGood = commodity_pharm, 0, -1, 0, 0, 1, 0.5263 +MarketGood = commodity_sidearms, 0, -1, 0, 0, 1, 1.5 + +[BaseGood] +base = Br06_03_base +MarketGood = commodity_oxygen, 0, -1, 150, 500, 0, 3.5 +MarketGood = commodity_water, 0, -1, 150, 500, 0, 0.5 +MarketGood = commodity_food, 0, -1, 0, 0, 1, 1.1724 +MarketGood = commodity_mox_fuel, 0, -1, 0, 0, 1, 0.5 +MarketGood = commodity_H_fuel, 0, -1, 0, 0, 1, 1.5 +MarketGood = commodity_pharm, 0, -1, 0, 0, 1, 2.3684 +MarketGood = commodity_consumer_goods, 0, -1, 0, 0, 1, 7 + +[BaseGood] +base = Br06_04_base +MarketGood = commodity_oxygen, 0, -1, 150, 500, 0, 3.2 +MarketGood = commodity_water, 0, -1, 150, 500, 0, 0.5 +MarketGood = commodity_alien_organisms, 0, -1, 0, 0, 1, 17 +MarketGood = commodity_food, 0, -1, 0, 0, 1, 1.0345 +MarketGood = commodity_mox_fuel, 0, -1, 0, 0, 1, 0.5 +MarketGood = commodity_H_fuel, 0, -1, 0, 0, 1, 1.3 +MarketGood = commodity_mining_machinery, 0, -1, 0, 0, 1, 3 +MarketGood = commodity_construction_machinery, 0, -1, 0, 0, 1, 3.8 +MarketGood = commodity_pharm, 0, -1, 0, 0, 1, 0.5263 +MarketGood = commodity_terraforming_gases, 0, -1, 0, 0, 1, 5 + +[BaseGood] +base = Bw01_02_base +MarketGood = commodity_cobalt, 0, -1, 0, 0, 1, 2 +MarketGood = commodity_hydrocarbons, 0, -1, 150, 500, 0, 1.5 +MarketGood = commodity_oxygen, 0, -1, 150, 500, 0, 1.5 +MarketGood = commodity_water, 0, -1, 150, 500, 0, 1.5 +MarketGood = commodity_diamonds, 0, -1, 0, 0, 1, 0.3333 +MarketGood = commodity_food, 0, -1, 150, 500, 0, 1.2069 +MarketGood = commodity_alien_artifacts, 0, -1, 0, 0, 1, 0.5 +MarketGood = commodity_fertilizers, 0, -1, 150, 500, 0, 5.7 +MarketGood = commodity_H_fuel, 0, -1, 150, 500, 0, 1.4 +MarketGood = commodity_mining_machinery, 0, -1, 0, 0, 1, 3.3333 +MarketGood = commodity_pharm, 0, -1, 150, 500, 0, 1.6842 +MarketGood = commodity_polymers, 0, -1, 150, 500, 0, 2 +MarketGood = commodity_consumer_goods, 0, -1, 150, 500, 0, 5.5 +MarketGood = commodity_engine_components, 0, -1, 150, 500, 0, 4.6667 + +[BaseGood] +base = Bw01_03_base +MarketGood = commodity_hydrocarbons, 0, -1, 150, 500, 0, 1 +MarketGood = commodity_oxygen, 0, -1, 0, 0, 1, 2 +MarketGood = commodity_water, 0, -1, 0, 0, 1, 2 +MarketGood = commodity_diamonds, 0, -1, 0, 0, 1, 0.3333 +MarketGood = commodity_food, 0, -1, 0, 0, 1, 1.3793 +MarketGood = commodity_alien_artifacts, 0, -1, 0, 0, 1, 0.5 +MarketGood = commodity_H_fuel, 0, -1, 0, 0, 1, 1.44 +MarketGood = commodity_mining_machinery, 0, -1, 0, 0, 1, 3.6667 +MarketGood = commodity_pharm, 0, -1, 0, 0, 1, 0.5263 +MarketGood = commodity_polymers, 0, -1, 150, 500, 0, 1.8 + +[BaseGood] +base = Bw01_04_base +MarketGood = commodity_hydrocarbons, 0, -1, 150, 500, 0, 1 +MarketGood = commodity_oxygen, 0, -1, 0, 0, 1, 2 +MarketGood = commodity_water, 0, -1, 0, 0, 1, 2 +MarketGood = commodity_diamonds, 0, -1, 0, 0, 1, 0.3333 +MarketGood = commodity_food, 0, -1, 0, 0, 1, 1.5517 +MarketGood = commodity_alien_artifacts, 0, -1, 0, 0, 1, 0.5 +MarketGood = commodity_H_fuel, 0, -1, 0, 0, 1, 1.5 +MarketGood = commodity_mining_machinery, 0, -1, 0, 0, 1, 3.6667 +MarketGood = commodity_pharm, 0, -1, 0, 0, 1, 0.5263 +MarketGood = commodity_polymers, 0, -1, 150, 500, 0, 2 + +[BaseGood] +base = Bw02_01_base +MarketGood = commodity_scrap_metal, 0, -1, 0, 0, 1, 2 +MarketGood = commodity_oxygen, 0, -1, 0, 0, 1, 8 +MarketGood = commodity_water, 0, -1, 0, 0, 1, 7 +MarketGood = commodity_diamonds, 0, -1, 0, 0, 1, 0.2667 +MarketGood = commodity_food, 0, -1, 0, 0, 1, 2.7586 +MarketGood = commodity_alien_artifacts, 0, -1, 150, 500, 0, 0.5 +MarketGood = commodity_H_fuel, 0, -1, 0, 0, 1, 2 +MarketGood = commodity_pharm, 0, -1, 150, 500, 0, 2.2105 +MarketGood = commodity_polymers, 0, -1, 150, 500, 0, 4 +MarketGood = commodity_consumer_goods, 0, -1, 0, 0, 1, 7.5 +MarketGood = commodity_engine_components, 0, -1, 150, 500, 0, 5.3333 +MarketGood = commodity_sidearms, 0, -1, 0, 0, 1, 3 + +[BaseGood] +base = Bw02_02_base +MarketGood = commodity_scrap_metal, 0, -1, 0, 0, 1, 2 +MarketGood = commodity_oxygen, 0, -1, 0, 0, 1, 6 +MarketGood = commodity_water, 0, -1, 0, 0, 1, 5.5 +MarketGood = commodity_diamonds, 0, -1, 150, 500, 0, 0.3 +MarketGood = commodity_food, 0, -1, 0, 0, 1, 1.8966 +MarketGood = commodity_alien_artifacts, 0, -1, 0, 0, 1, 0.25 +MarketGood = commodity_H_fuel, 0, -1, 0, 0, 1, 1.8 +MarketGood = commodity_pharm, 0, -1, 0, 0, 1, 2.8947 +MarketGood = commodity_engine_components, 0, -1, 0, 0, 1, 5 +MarketGood = commodity_sidearms, 0, -1, 0, 0, 1, 3.65 + +[BaseGood] +base = Bw03_01_base +MarketGood = commodity_cobalt, 0, -1, 150, 500, 0, 1 +MarketGood = commodity_silver, 0, -1, 150, 500, 0, 0.5 +MarketGood = commodity_copper, 0, -1, 150, 500, 0, 2 +MarketGood = commodity_oxygen, 0, -1, 150, 500, 0, 2 +MarketGood = commodity_water, 0, -1, 150, 500, 0, 2 +MarketGood = commodity_diamonds, 0, -1, 0, 0, 1, 0.3333 +MarketGood = commodity_food, 0, -1, 150, 500, 0, 0.6897 +MarketGood = commodity_alien_artifacts, 0, -1, 0, 0, 1, 0.5 +MarketGood = commodity_H_fuel, 0, -1, 150, 500, 0, 1.1 +MarketGood = commodity_mining_machinery, 0, -1, 0, 0, 1, 2.6667 +MarketGood = commodity_pharm, 0, -1, 150, 500, 0, 2.1053 +MarketGood = commodity_consumer_goods, 0, -1, 150, 500, 0, 6.5 +MarketGood = commodity_engine_components, 0, -1, 150, 500, 0, 3.6667 +MarketGood = commodity_tradelane_parts, 0, -1, 0, 0, 1, 8 + +[BaseGood] +base = Bw03_02_base +MarketGood = commodity_cobalt, 0, -1, 150, 500, 0, 1.1 +MarketGood = commodity_silver, 0, -1, 0, 0, 1, 0.5 +MarketGood = commodity_copper, 0, -1, 150, 500, 0, 2.5 +MarketGood = commodity_oxygen, 0, -1, 0, 0, 1, 2.5 +MarketGood = commodity_water, 0, -1, 0, 0, 1, 2.5 +MarketGood = commodity_diamonds, 0, -1, 0, 0, 1, 0.3333 +MarketGood = commodity_food, 0, -1, 0, 0, 1, 0.3448 +MarketGood = commodity_alien_artifacts, 0, -1, 0, 0, 1, 0.5 +MarketGood = commodity_H_fuel, 0, -1, 0, 0, 1, 1.3 +MarketGood = commodity_mining_machinery, 0, -1, 0, 0, 1, 2.7333 +MarketGood = commodity_pharm, 0, -1, 0, 0, 1, 0.5263 + +[BaseGood] +base = Bw03_03_base +MarketGood = commodity_silver, 0, -1, 150, 500, 0, 0.55 +MarketGood = commodity_oxygen, 0, -1, 0, 0, 1, 2.5 +MarketGood = commodity_water, 0, -1, 0, 0, 1, 2.5 +MarketGood = commodity_diamonds, 0, -1, 0, 0, 1, 0.3333 +MarketGood = commodity_food, 0, -1, 0, 0, 1, 0.3448 +MarketGood = commodity_alien_artifacts, 0, -1, 0, 0, 1, 0.5 +MarketGood = commodity_H_fuel, 0, -1, 0, 0, 1, 1.3 +MarketGood = commodity_mining_machinery, 0, -1, 0, 0, 1, 2.7333 +MarketGood = commodity_pharm, 0, -1, 0, 0, 1, 0.5263 + +[BaseGood] +base = Bw04_01_base +MarketGood = commodity_oxygen, 0, -1, 0, 0, 1, 5.5 +MarketGood = commodity_water, 0, -1, 0, 0, 1, 6.5 +MarketGood = commodity_diamonds, 0, -1, 150, 500, 0, 0.3333 +MarketGood = commodity_food, 0, -1, 0, 0, 1, 1.5517 +MarketGood = commodity_alien_artifacts, 0, -1, 0, 0, 1, 0.5 +MarketGood = commodity_H_fuel, 0, -1, 0, 0, 1, 1.5 +MarketGood = commodity_mining_machinery, 0, -1, 0, 0, 1, 3.3333 +MarketGood = commodity_pharm, 0, -1, 0, 0, 1, 3.1579 +MarketGood = commodity_consumer_goods, 0, -1, 0, 0, 1, 7.5 + +[BaseGood] +base = Bw04_02_base +MarketGood = commodity_oxygen, 0, -1, 150, 500, 0, 4.5 +MarketGood = commodity_water, 0, -1, 150, 500, 0, 5 +MarketGood = commodity_diamonds, 0, -1, 150, 500, 0, 0.3 +MarketGood = commodity_food, 0, -1, 150, 500, 0, 1.7241 +MarketGood = commodity_alien_artifacts, 0, -1, 0, 0, 1, 0.5 +MarketGood = commodity_H_fuel, 0, -1, 150, 500, 0, 1.6 +MarketGood = commodity_pharm, 0, -1, 150, 500, 0, 2.6316 +MarketGood = commodity_consumer_goods, 0, -1, 150, 500, 0, 8 +MarketGood = commodity_engine_components, 0, -1, 150, 500, 0, 4.6667 +MarketGood = commodity_sidearms, 0, -1, 150, 500, 0, 3.5 + +[BaseGood] +base = Bw05_01_base +MarketGood = commodity_oxygen, 0, -1, 150, 500, 0, 2.5 +MarketGood = commodity_water, 0, -1, 150, 500, 0, 2.5 +MarketGood = commodity_food, 0, -1, 0, 0, 1, 1.5517 +MarketGood = commodity_H_fuel, 0, -1, 150, 500, 0, 0.1 +MarketGood = commodity_pharm, 0, -1, 0, 0, 1, 2.1053 +MarketGood = commodity_consumer_goods, 0, -1, 0, 0, 1, 4 +MarketGood = commodity_cardamine, 0, -1, 0, 0, 1, 0.6 + +[BaseGood] +base = Bw05_02_base +MarketGood = commodity_toxic_waste, 0, -1, 150, 500, 0, 20 +MarketGood = commodity_scrap_metal, 0, -1, 150, 500, 0, 6 +MarketGood = commodity_oxygen, 0, -1, 150, 500, 0, 2.5 +MarketGood = commodity_water, 0, -1, 150, 500, 0, 2.5 +MarketGood = commodity_food, 0, -1, 0, 0, 1, 1.5517 +MarketGood = commodity_H_fuel, 0, -1, 0, 0, 1, 0.22 +MarketGood = commodity_pharm, 0, -1, 0, 0, 1, 0.5263 +MarketGood = commodity_cardamine, 0, -1, 0, 0, 1, 0.6 + +[BaseGood] +base = Bw05_03_base +MarketGood = commodity_scrap_metal, 0, -1, 150, 500, 0, 5 +MarketGood = commodity_oxygen, 0, -1, 150, 500, 0, 2.5 +MarketGood = commodity_water, 0, -1, 150, 500, 0, 2.5 +MarketGood = commodity_food, 0, -1, 0, 0, 1, 1.7241 +MarketGood = commodity_alien_artifacts, 0, -1, 150, 500, 0, 1.3 +MarketGood = commodity_fertilizers, 0, -1, 150, 500, 0, 5.5 +MarketGood = commodity_H_fuel, 0, -1, 150, 500, 0, 0.2 +MarketGood = commodity_basic_alloys, 0, -1, 150, 500, 0, 3.5 +MarketGood = commodity_pharm, 0, -1, 0, 0, 1, 0.5263 +MarketGood = commodity_ship_hull_panels, 0, -1, 150, 500, 0, 3.5 +MarketGood = commodity_optronics, 0, -1, 150, 500, 0, 3 +MarketGood = commodity_consumer_goods, 0, -1, 150, 500, 0, 5.5 +MarketGood = commodity_engine_components, 0, -1, 150, 500, 0, 2.3333 +MarketGood = commodity_terraforming_gases, 0, -1, 150, 500, 0, 8 +MarketGood = commodity_cardamine, 0, -1, 150, 500, 0, 0.68 +MarketGood = commodity_sidearms, 0, -1, 150, 500, 0, 2 + +[BaseGood] +base = Bw06_01_base +MarketGood = commodity_oxygen, 0, -1, 150, 500, 0, 3 +MarketGood = commodity_water, 0, -1, 150, 500, 0, 3 +MarketGood = commodity_alien_organisms, 0, -1, 150, 500, 0, 6 +MarketGood = commodity_food, 0, -1, 0, 0, 1, 2.4138 +MarketGood = commodity_H_fuel, 0, -1, 0, 0, 1, 0.5 +MarketGood = commodity_construction_machinery, 0, -1, 0, 0, 1, 7 +MarketGood = commodity_pharm, 0, -1, 0, 0, 1, 3.1579 +MarketGood = commodity_consumer_goods, 0, -1, 0, 0, 1, 7 +MarketGood = commodity_cardamine, 0, -1, 0, 0, 1, 0.6 + +[BaseGood] +base = Bw06_02_base +MarketGood = commodity_oxygen, 0, -1, 0, 0, 1, 4 +MarketGood = commodity_water, 0, -1, 0, 0, 1, 4 +MarketGood = commodity_alien_organisms, 0, -1, 0, 0, 1, 7 +MarketGood = commodity_food, 0, -1, 0, 0, 1, 2.2414 +MarketGood = commodity_H_fuel, 0, -1, 0, 0, 1, 0.5 +MarketGood = commodity_pharm, 0, -1, 150, 500, 0, 2.7368 +MarketGood = commodity_polymers, 0, -1, 0, 0, 1, 9.5 +MarketGood = commodity_cardamine, 0, -1, 0, 0, 1, 0.6 + +[BaseGood] +base = Bw07_01_base +MarketGood = commodity_oxygen, 0, -1, 0, 0, 1, 1.5 +MarketGood = commodity_water, 0, -1, 0, 0, 1, 1.5 +MarketGood = commodity_food, 0, -1, 0, 0, 1, 1.5517 +MarketGood = commodity_alien_artifacts, 0, -1, 150, 500, 0, 1.35 +MarketGood = commodity_luxury_food, 0, -1, 0, 0, 1, 10 +MarketGood = commodity_H_fuel, 0, -1, 0, 0, 1, 0.1 +MarketGood = commodity_construction_machinery, 0, -1, 0, 0, 1, 5 +MarketGood = commodity_pharm, 0, -1, 0, 0, 1, 2.2105 +MarketGood = commodity_consumer_goods, 0, -1, 0, 0, 1, 5 +MarketGood = commodity_luxury_consumer_goods, 0, -1, 0, 0, 1, 7 +MarketGood = commodity_cardamine, 0, -1, 0, 0, 1, 0.4 + +[BaseGood] +base = Bw07_02_base +MarketGood = commodity_oxygen, 0, -1, 150, 500, 0, 1 +MarketGood = commodity_water, 0, -1, 150, 500, 0, 1 +MarketGood = commodity_food, 0, -1, 0, 0, 1, 1.5517 +MarketGood = commodity_H_fuel, 0, -1, 150, 500, 0, 0.08 +MarketGood = commodity_construction_machinery, 0, -1, 0, 0, 1, 5 +MarketGood = commodity_pharm, 0, -1, 0, 0, 1, 2.0526 +MarketGood = commodity_consumer_goods, 0, -1, 0, 0, 1, 4.5 +MarketGood = commodity_cardamine, 0, -1, 0, 0, 1, 0.4 + +[BaseGood] +base = Bw08_01_base +MarketGood = commodity_niobium, 0, -1, 0, 0, 1, 0.7 +MarketGood = commodity_oxygen, 0, -1, 0, 0, 1, 5 +MarketGood = commodity_water, 0, -1, 0, 0, 1, 5 +MarketGood = commodity_food, 0, -1, 0, 0, 1, 2.069 +MarketGood = commodity_H_fuel, 0, -1, 0, 0, 1, 0.6 +MarketGood = commodity_pharm, 0, -1, 0, 0, 1, 2.6316 +MarketGood = commodity_cardamine, 0, -1, 150, 500, 0, 0.52 +MarketGood = commodity_sidearms, 0, -1, 0, 0, 1, 2 + +[BaseGood] +base = Bw08_02_base +MarketGood = commodity_beryllium, 0, -1, 150, 500, 0, 2.5 +MarketGood = commodity_niobium, 0, -1, 0, 0, 1, 0.7 +MarketGood = commodity_oxygen, 0, -1, 0, 0, 1, 4 +MarketGood = commodity_water, 0, -1, 0, 0, 1, 4 +MarketGood = commodity_food, 0, -1, 0, 0, 1, 1.7241 +MarketGood = commodity_mox_fuel, 0, -1, 0, 0, 1, 1.25 +MarketGood = commodity_H_fuel, 0, -1, 0, 0, 1, 1.2 +MarketGood = commodity_mining_machinery, 0, -1, 0, 0, 1, 4.1333 +MarketGood = commodity_construction_machinery, 0, -1, 0, 0, 1, 6 +MarketGood = commodity_pharm, 0, -1, 0, 0, 1, 0.5263 +MarketGood = commodity_cardamine, 0, -1, 0, 0, 1, 0.4 +MarketGood = commodity_tradelane_parts, 0, -1, 0, 0, 1, 10 + +[BaseGood] +base = Bw08_03_base +MarketGood = commodity_niobium, 0, -1, 150, 500, 0, 0.7 +MarketGood = commodity_oxygen, 0, -1, 0, 0, 1, 5 +MarketGood = commodity_water, 0, -1, 0, 0, 1, 5 +MarketGood = commodity_food, 0, -1, 0, 0, 1, 2.069 +MarketGood = commodity_H_fuel, 0, -1, 0, 0, 1, 1.4 +MarketGood = commodity_mining_machinery, 0, -1, 150, 500, 0, 4.8 +MarketGood = commodity_pharm, 0, -1, 0, 0, 1, 3.1579 +MarketGood = commodity_consumer_goods, 0, -1, 0, 0, 1, 8 +MarketGood = commodity_cardamine, 0, -1, 0, 0, 1, 0.4 + +[BaseGood] +base = Bw09_01_base +MarketGood = commodity_hydrocarbons, 0, -1, 150, 500, 0, 1 +MarketGood = commodity_niobium, 0, -1, 0, 0, 1, 0.9 +MarketGood = commodity_oxygen, 0, -1, 0, 0, 1, 2.5 +MarketGood = commodity_water, 0, -1, 0, 0, 1, 2.5 +MarketGood = commodity_food, 0, -1, 0, 0, 1, 1.5517 +MarketGood = commodity_mox_fuel, 0, -1, 0, 0, 1, 0.75 +MarketGood = commodity_H_fuel, 0, -1, 0, 0, 1, 0.58 +MarketGood = commodity_mining_machinery, 0, -1, 0, 0, 1, 4 +MarketGood = commodity_pharm, 0, -1, 0, 0, 1, 0.5263 +MarketGood = commodity_polymers, 0, -1, 150, 500, 0, 3 +MarketGood = commodity_cardamine, 0, -1, 0, 0, 1, 0.6 + +[BaseGood] +base = Bw09_02_base +MarketGood = commodity_niobium, 0, -1, 0, 0, 1, 0.9 +MarketGood = commodity_oxygen, 0, -1, 0, 0, 1, 2.5 +MarketGood = commodity_water, 0, -1, 0, 0, 1, 2.5 +MarketGood = commodity_food, 0, -1, 0, 0, 1, 1.3793 +MarketGood = commodity_fertilizers, 0, -1, 150, 500, 0, 1.5 +MarketGood = commodity_mox_fuel, 0, -1, 0, 0, 1, 0.75 +MarketGood = commodity_H_fuel, 0, -1, 0, 0, 1, 0.66 +MarketGood = commodity_mining_machinery, 0, -1, 0, 0, 1, 4 +MarketGood = commodity_pharm, 0, -1, 0, 0, 1, 0.5263 +MarketGood = commodity_terraforming_gases, 0, -1, 150, 500, 0, 2 +MarketGood = commodity_cardamine, 0, -1, 0, 0, 1, 0.6 + +[BaseGood] +base = Bw09_03_base +MarketGood = commodity_niobium, 0, -1, 150, 500, 0, 0.9 +MarketGood = commodity_oxygen, 0, -1, 150, 500, 0, 2 +MarketGood = commodity_water, 0, -1, 150, 500, 0, 2 +MarketGood = commodity_alien_organisms, 0, -1, 150, 500, 0, 10 +MarketGood = commodity_food, 0, -1, 150, 500, 0, 1.3793 +MarketGood = commodity_fertilizers, 0, -1, 150, 500, 0, 2 +MarketGood = commodity_mox_fuel, 0, -1, 0, 0, 1, 0.75 +MarketGood = commodity_H_fuel, 0, -1, 150, 500, 0, 0.66 +MarketGood = commodity_basic_alloys, 0, -1, 150, 500, 0, 2.2 +MarketGood = commodity_mining_machinery, 0, -1, 150, 500, 0, 4 +MarketGood = commodity_construction_machinery, 0, -1, 150, 500, 0, 5 +MarketGood = commodity_pharm, 0, -1, 150, 500, 0, 2.1053 +MarketGood = commodity_ship_hull_panels, 0, -1, 150, 500, 0, 3.5 +MarketGood = commodity_polymers, 0, -1, 150, 500, 0, 3.2 +MarketGood = commodity_consumer_goods, 0, -1, 150, 500, 0, 6.5 +MarketGood = commodity_terraforming_gases, 0, -1, 150, 500, 0, 3 +MarketGood = commodity_cardamine, 0, -1, 0, 0, 1, 0.6 + +[BaseGood] +base = Bw10_01_base +MarketGood = commodity_silver, 0, -1, 0, 0, 1, 2 +MarketGood = commodity_oxygen, 0, -1, 150, 500, 0, 1.5 +MarketGood = commodity_water, 0, -1, 150, 500, 0, 1.1 +MarketGood = commodity_alien_organisms, 0, -1, 0, 0, 1, 13 +MarketGood = commodity_food, 0, -1, 150, 500, 0, 1.5517 +MarketGood = commodity_mox_fuel, 0, -1, 0, 0, 1, 0.5 +MarketGood = commodity_H_fuel, 0, -1, 150, 500, 0, 0.9 +MarketGood = commodity_mining_machinery, 0, -1, 0, 0, 1, 3.1333 +MarketGood = commodity_construction_machinery, 0, -1, 0, 0, 1, 4 +MarketGood = commodity_pharm, 0, -1, 0, 0, 1, 2.7368 +MarketGood = commodity_terraforming_gases, 0, -1, 0, 0, 1, 5 +MarketGood = commodity_cardamine, 0, -1, 0, 0, 1, 0.72 + +[BaseGood] +base = Bw10_02_base +MarketGood = commodity_niobium, 0, -1, 150, 500, 0, 1 +MarketGood = commodity_oxygen, 0, -1, 150, 500, 0, 1 +MarketGood = commodity_water, 0, -1, 150, 500, 0, 1 +MarketGood = commodity_food, 0, -1, 150, 500, 0, 1.5517 +MarketGood = commodity_mox_fuel, 0, -1, 0, 0, 1, 0.5 +MarketGood = commodity_H_fuel, 0, -1, 150, 500, 0, 0.8 +MarketGood = commodity_mining_machinery, 0, -1, 150, 500, 0, 3.2 +MarketGood = commodity_construction_machinery, 0, -1, 150, 500, 0, 4 +MarketGood = commodity_pharm, 0, -1, 150, 500, 0, 2.6316 +MarketGood = commodity_consumer_goods, 0, -1, 150, 500, 0, 6 +MarketGood = commodity_cardamine, 0, -1, 0, 0, 1, 0.72 +MarketGood = commodity_tradelane_parts, 0, -1, 150, 500, 0, 7 + +[BaseGood] +base = Ew01_01_base +MarketGood = commodity_niobium, 0, -1, 0, 0, 1, 0.5 +MarketGood = commodity_oxygen, 0, -1, 150, 500, 0, 4 +MarketGood = commodity_water, 0, -1, 150, 500, 0, 6 +MarketGood = commodity_alien_organisms, 0, -1, 150, 500, 0, 6 +MarketGood = commodity_food, 0, -1, 150, 500, 0, 2.069 +MarketGood = commodity_fertilizers, 0, -1, 150, 500, 0, 4.5 +MarketGood = commodity_H_fuel, 0, -1, 150, 500, 0, 1.2 +MarketGood = commodity_basic_alloys, 0, -1, 150, 500, 0, 4.5 +MarketGood = commodity_construction_machinery, 0, -1, 150, 500, 0, 8.8 +MarketGood = commodity_pharm, 0, -1, 150, 500, 0, 4.2105 +MarketGood = commodity_ship_hull_panels, 0, -1, 150, 500, 0, 6 +MarketGood = commodity_polymers, 0, -1, 150, 500, 0, 6 +MarketGood = commodity_consumer_goods, 0, -1, 150, 500, 0, 9 +MarketGood = commodity_terraforming_gases, 0, -1, 0, 0, 1, 8 +MarketGood = commodity_cardamine, 0, -1, 0, 0, 1, 0.4 +MarketGood = commodity_tradelane_parts, 0, -1, 0, 0, 1, 8.5 + +[BaseGood] +base = Ew01_02_base +MarketGood = commodity_niobium, 0, -1, 150, 500, 0, 0.5 +MarketGood = commodity_oxygen, 0, -1, 0, 0, 1, 5 +MarketGood = commodity_water, 0, -1, 0, 0, 1, 7 +MarketGood = commodity_food, 0, -1, 0, 0, 1, 2.4138 +MarketGood = commodity_H_fuel, 0, -1, 0, 0, 1, 1.4 +MarketGood = commodity_mining_machinery, 0, -1, 0, 0, 1, 6 +MarketGood = commodity_pharm, 0, -1, 0, 0, 1, 4.7368 +MarketGood = commodity_consumer_goods, 0, -1, 0, 0, 1, 9.5 +MarketGood = commodity_cardamine, 0, -1, 0, 0, 1, 0.4 + +[BaseGood] +base = Ew02_01_base +MarketGood = commodity_oxygen, 0, -1, 150, 500, 0, 6 +MarketGood = commodity_water, 0, -1, 150, 500, 0, 6 +MarketGood = commodity_alien_organisms, 0, -1, 150, 500, 0, 1 +MarketGood = commodity_food, 0, -1, 0, 0, 1, 1.8966 +MarketGood = commodity_H_fuel, 0, -1, 150, 500, 0, 0.6 +MarketGood = commodity_pharm, 0, -1, 0, 0, 1, 5.2632 +MarketGood = commodity_optronics, 0, -1, 150, 500, 0, 5 +MarketGood = commodity_consumer_goods, 0, -1, 150, 500, 0, 7.5 +MarketGood = commodity_engine_components, 0, -1, 150, 500, 0, 4.3333 +MarketGood = commodity_cardamine, 0, -1, 150, 500, 0, 0.44 +MarketGood = commodity_sidearms, 0, -1, 150, 500, 0, 4 + +[BaseGood] +base = Ew03_01_base +MarketGood = commodity_oxygen, 0, -1, 0, 0, 1, 4 +MarketGood = commodity_water, 0, -1, 0, 0, 1, 8 +MarketGood = commodity_food, 0, -1, 0, 0, 1, 3.1034 +MarketGood = commodity_alien_artifacts, 0, -1, 150, 500, 0, 0.7 +MarketGood = commodity_pharm, 0, -1, 0, 0, 1, 4.7368 +MarketGood = commodity_sidearms, 0, -1, 150, 500, 0, 4.5 + +[BaseGood] +base = Ew03_02_base +MarketGood = commodity_oxygen, 0, -1, 0, 0, 1, 6 +MarketGood = commodity_water, 0, -1, 0, 0, 1, 8 +MarketGood = commodity_food, 0, -1, 0, 0, 1, 3.1034 +MarketGood = commodity_alien_artifacts, 0, -1, 150, 500, 0, 0.75 +MarketGood = commodity_fertilizers, 0, -1, 150, 500, 0, 8 +MarketGood = commodity_pharm, 0, -1, 150, 500, 0, 4.4737 +MarketGood = commodity_polymers, 0, -1, 150, 500, 0, 8 +MarketGood = commodity_consumer_goods, 0, -1, 150, 500, 0, 9 +MarketGood = commodity_engine_components, 0, -1, 150, 500, 0, 5.3333 + +[BaseGood] +base = Ew04_01_base +MarketGood = commodity_oxygen, 0, -1, 0, 0, 1, 6 +MarketGood = commodity_water, 0, -1, 0, 0, 1, 8 +MarketGood = commodity_alien_organisms, 0, -1, 150, 500, 0, 4 +MarketGood = commodity_food, 0, -1, 150, 500, 0, 2.931 +MarketGood = commodity_alien_artifacts, 0, -1, 150, 500, 0, 0.7 +MarketGood = commodity_fertilizers, 0, -1, 150, 500, 0, 8.5 +MarketGood = commodity_H_fuel, 0, -1, 150, 500, 0, 0.8 +MarketGood = commodity_pharm, 0, -1, 150, 500, 0, 3.5789 +MarketGood = commodity_polymers, 0, -1, 150, 500, 0, 9 +MarketGood = commodity_consumer_goods, 0, -1, 150, 500, 0, 8 +MarketGood = commodity_engine_components, 0, -1, 150, 500, 0, 5 +MarketGood = commodity_terraforming_gases, 0, -1, 0, 0, 1, 16 +MarketGood = commodity_sidearms, 0, -1, 150, 500, 0, 3.75 + +[BaseGood] +base = Hi01_01_base +MarketGood = commodity_niobium, 0, -1, 0, 0, 1, 0.5 +MarketGood = commodity_oxygen, 0, -1, 150, 500, 0, 3 +MarketGood = commodity_water, 0, -1, 150, 500, 0, 5 +MarketGood = commodity_alien_organisms, 0, -1, 0, 0, 1, 3 +MarketGood = commodity_food, 0, -1, 150, 500, 0, 1.5517 +MarketGood = commodity_fertilizers, 0, -1, 0, 0, 1, 5.5 +MarketGood = commodity_mox_fuel, 0, -1, 0, 0, 1, 4 +MarketGood = commodity_H_fuel, 0, -1, 0, 0, 1, 0.8 +MarketGood = commodity_basic_alloys, 0, -1, 0, 0, 1, 6 +MarketGood = commodity_construction_machinery, 0, -1, 0, 0, 1, 10 +MarketGood = commodity_pharm, 0, -1, 0, 0, 1, 5.2632 +MarketGood = commodity_ship_hull_panels, 0, -1, 0, 0, 1, 7 +MarketGood = commodity_polymers, 0, -1, 0, 0, 1, 9 +MarketGood = commodity_optronics, 0, -1, 0, 0, 1, 5.6667 +MarketGood = commodity_consumer_goods, 0, -1, 0, 0, 1, 9.2 +MarketGood = commodity_engine_components, 0, -1, 0, 0, 1, 6 +MarketGood = commodity_cardamine, 0, -1, 150, 500, 0, 0.4 +MarketGood = commodity_sidearms, 0, -1, 0, 0, 1, 5 + +[BaseGood] +base = Hi02_01_base +MarketGood = commodity_niobium, 0, -1, 0, 0, 1, 0.5 +MarketGood = commodity_oxygen, 0, -1, 150, 500, 0, 4.5 +MarketGood = commodity_water, 0, -1, 150, 500, 0, 6.5 +MarketGood = commodity_food, 0, -1, 0, 0, 1, 3.2759 +MarketGood = commodity_alien_artifacts, 0, -1, 150, 500, 0, 0.6 +MarketGood = commodity_fertilizers, 0, -1, 0, 0, 1, 9.5 +MarketGood = commodity_construction_machinery, 0, -1, 0, 0, 1, 10 +MarketGood = commodity_pharm, 0, -1, 0, 0, 1, 4.4737 +MarketGood = commodity_polymers, 0, -1, 0, 0, 1, 9.5 +MarketGood = commodity_consumer_goods, 0, -1, 0, 0, 1, 9 +MarketGood = commodity_sidearms, 0, -1, 0, 0, 1, 4.75 + +[BaseGood] +base = Hi02_02_base +MarketGood = commodity_gold, 0, -1, 0, 0, 1, 3.6 +MarketGood = commodity_oxygen, 0, -1, 150, 500, 0, 5.5 +MarketGood = commodity_water, 0, -1, 150, 500, 0, 7.5 +MarketGood = commodity_food, 0, -1, 0, 0, 1, 3.4483 +MarketGood = commodity_alien_artifacts, 0, -1, 0, 0, 1, 0.6 +MarketGood = commodity_mox_fuel, 0, -1, 0, 0, 1, 4 +MarketGood = commodity_H_fuel, 0, -1, 150, 500, 0, 1.1 +MarketGood = commodity_basic_alloys, 0, -1, 0, 0, 1, 7 +MarketGood = commodity_construction_machinery, 0, -1, 0, 0, 1, 10 +MarketGood = commodity_pharm, 0, -1, 0, 0, 1, 0.5263 +MarketGood = commodity_ship_hull_panels, 0, -1, 0, 0, 1, 8 +MarketGood = commodity_polymers, 0, -1, 0, 0, 1, 10 +MarketGood = commodity_optronics, 0, -1, 0, 0, 1, 6 +MarketGood = commodity_engine_components, 0, -1, 0, 0, 1, 5.3333 +MarketGood = commodity_sidearms, 0, -1, 0, 0, 1, 4.75 + +[BaseGood] +base = Iw01_01_base +MarketGood = commodity_oxygen, 0, -1, 0, 0, 1, 3 +MarketGood = commodity_water, 0, -1, 0, 0, 1, 3.5 +MarketGood = commodity_diamonds, 0, -1, 150, 500, 0, 1 +MarketGood = commodity_food, 0, -1, 0, 0, 1, 1.2069 +MarketGood = commodity_H_fuel, 0, -1, 0, 0, 1, 1.2 +MarketGood = commodity_pharm, 0, -1, 0, 0, 1, 1.6316 +MarketGood = commodity_consumer_goods, 0, -1, 0, 0, 1, 2.5 +MarketGood = commodity_sidearms, 0, -1, 0, 0, 1, 1.85 + +[BaseGood] +base = Iw01_02_base +MarketGood = commodity_oxygen, 0, -1, 150, 500, 0, 2 +MarketGood = commodity_water, 0, -1, 150, 500, 0, 2.5 +MarketGood = commodity_food, 0, -1, 150, 500, 0, 0.7931 +MarketGood = commodity_fertilizers, 0, -1, 0, 0, 1, 1.5 +MarketGood = commodity_H_fuel, 0, -1, 150, 500, 0, 1 +MarketGood = commodity_pharm, 0, -1, 150, 500, 0, 1.3158 +MarketGood = commodity_consumer_goods, 0, -1, 150, 500, 0, 2.5 +MarketGood = commodity_sidearms, 0, -1, 150, 500, 0, 1.75 + +[BaseGood] +base = Iw02_01_base +MarketGood = commodity_oxygen, 0, -1, 0, 0, 1, 3.5 +MarketGood = commodity_water, 0, -1, 0, 0, 1, 4 +MarketGood = commodity_food, 0, -1, 0, 0, 1, 1.3793 +MarketGood = commodity_H_fuel, 0, -1, 0, 0, 1, 1.3 +MarketGood = commodity_pharm, 0, -1, 0, 0, 1, 1.7368 +MarketGood = commodity_consumer_goods, 0, -1, 0, 0, 1, 3 +MarketGood = commodity_sidearms, 0, -1, 150, 500, 0, 2.75 + +[BaseGood] +base = Iw02_02_base +MarketGood = commodity_oxygen, 0, -1, 0, 0, 1, 3.5 +MarketGood = commodity_water, 0, -1, 0, 0, 1, 4 +MarketGood = commodity_diamonds, 0, -1, 150, 500, 0, 1.0667 +MarketGood = commodity_food, 0, -1, 0, 0, 1, 1.3793 +MarketGood = commodity_H_fuel, 0, -1, 0, 0, 1, 1.3 +MarketGood = commodity_pharm, 0, -1, 0, 0, 1, 1.5789 +MarketGood = commodity_consumer_goods, 0, -1, 0, 0, 1, 3 +MarketGood = commodity_sidearms, 0, -1, 0, 0, 1, 2.75 + +[BaseGood] +base = Iw03_01_base +MarketGood = commodity_oxygen, 0, -1, 150, 500, 0, 0.6 +MarketGood = commodity_water, 0, -1, 150, 500, 0, 0.6 +MarketGood = commodity_food, 0, -1, 150, 500, 0, 0.8621 +MarketGood = commodity_H_fuel, 0, -1, 150, 500, 0, 1.4 +MarketGood = commodity_mining_machinery, 0, -1, 0, 0, 1, 4.3333 +MarketGood = commodity_pharm, 0, -1, 150, 500, 0, 1.2632 +MarketGood = commodity_consumer_goods, 0, -1, 150, 500, 0, 2.2 +MarketGood = commodity_engine_components, 0, -1, 150, 500, 0, 6 + +[BaseGood] +base = Iw03_02_base +MarketGood = commodity_gold, 0, -1, 150, 500, 0, 1.4 +MarketGood = commodity_oxygen, 0, -1, 0, 0, 1, 0.7 +MarketGood = commodity_water, 0, -1, 0, 0, 1, 0.7 +MarketGood = commodity_food, 0, -1, 0, 0, 1, 1.2069 +MarketGood = commodity_H_fuel, 0, -1, 0, 0, 1, 1.72 +MarketGood = commodity_pharm, 0, -1, 0, 0, 1, 1.4211 +MarketGood = commodity_consumer_goods, 0, -1, 0, 0, 1, 2.7 +MarketGood = commodity_engine_components, 0, -1, 0, 0, 1, 6.3333 +MarketGood = commodity_cardamine, 0, -1, 150, 500, 0, 1.08 + +[BaseGood] +base = Iw04_01_base +MarketGood = commodity_oxygen, 0, -1, 150, 500, 0, 0.2 +MarketGood = commodity_water, 0, -1, 150, 500, 0, 0.5 +MarketGood = commodity_food, 0, -1, 0, 0, 1, 0.8621 +MarketGood = commodity_luxury_food, 0, -1, 0, 0, 1, 5 +MarketGood = commodity_H_fuel, 0, -1, 0, 0, 1, 1.7 +MarketGood = commodity_pharm, 0, -1, 0, 0, 1, 1.2632 +MarketGood = commodity_consumer_goods, 0, -1, 0, 0, 1, 2.2 +MarketGood = commodity_luxury_consumer_goods, 0, -1, 0, 0, 1, 2.2 + +[BaseGood] +base = Iw04_02_base +MarketGood = commodity_gold, 0, -1, 150, 500, 0, 1.48 +MarketGood = commodity_food, 0, -1, 0, 0, 1, 1.0345 +MarketGood = commodity_H_fuel, 0, -1, 0, 0, 1, 1.7 +MarketGood = commodity_pharm, 0, -1, 0, 0, 1, 1.4211 +MarketGood = commodity_consumer_goods, 0, -1, 0, 0, 1, 3 +MarketGood = commodity_engine_components, 0, -1, 0, 0, 1, 6.3333 +MarketGood = commodity_cardamine, 0, -1, 150, 500, 0, 1.12 +MarketGood = commodity_sidearms, 0, -1, 150, 500, 0, 2.5 + +[BaseGood] +base = Iw05_01_base +MarketGood = commodity_oxygen, 0, -1, 150, 500, 0, 2 +MarketGood = commodity_water, 0, -1, 150, 500, 0, 2 +MarketGood = commodity_food, 0, -1, 150, 500, 0, 1.3793 +MarketGood = commodity_H_fuel, 0, -1, 150, 500, 0, 0.8 +MarketGood = commodity_pharm, 0, -1, 150, 500, 0, 0.7895 +MarketGood = commodity_consumer_goods, 0, -1, 150, 500, 0, 1.8 +MarketGood = commodity_engine_components, 0, -1, 150, 500, 0, 2.3333 + +[BaseGood] +base = Iw05_02_base +MarketGood = commodity_oxygen, 0, -1, 150, 500, 0, 3 +MarketGood = commodity_water, 0, -1, 150, 500, 0, 3 +MarketGood = commodity_food, 0, -1, 150, 500, 0, 1.7241 +MarketGood = commodity_H_fuel, 0, -1, 150, 500, 0, 1 +MarketGood = commodity_pharm, 0, -1, 150, 500, 0, 1.0526 +MarketGood = commodity_consumer_goods, 0, -1, 150, 500, 0, 2.3 +MarketGood = commodity_engine_components, 0, -1, 150, 500, 0, 3 +MarketGood = commodity_sidearms, 0, -1, 0, 0, 1, 2.25 + +[BaseGood] +base = Iw06_01_base +MarketGood = commodity_oxygen, 0, -1, 150, 500, 0, 3 +MarketGood = commodity_water, 0, -1, 150, 500, 0, 3 +MarketGood = commodity_food, 0, -1, 150, 500, 0, 1.7241 +MarketGood = commodity_alien_artifacts, 0, -1, 150, 500, 0, 4 +MarketGood = commodity_luxury_food, 0, -1, 0, 0, 1, 7.5 +MarketGood = commodity_H_fuel, 0, -1, 150, 500, 0, 0.8 +MarketGood = commodity_pharm, 0, -1, 150, 500, 0, 1.0526 +MarketGood = commodity_consumer_goods, 0, -1, 150, 500, 0, 2.6 +MarketGood = commodity_engine_components, 0, -1, 150, 500, 0, 3 +MarketGood = commodity_sidearms, 0, -1, 150, 500, 0, 2.5 + +[BaseGood] +base = Iw06_02_base +MarketGood = commodity_oxygen, 0, -1, 0, 0, 1, 3.1 +MarketGood = commodity_water, 0, -1, 0, 0, 1, 3.1 +MarketGood = commodity_food, 0, -1, 0, 0, 1, 1.7586 +MarketGood = commodity_alien_artifacts, 0, -1, 150, 500, 0, 4.05 +MarketGood = commodity_H_fuel, 0, -1, 0, 0, 1, 0.82 +MarketGood = commodity_pharm, 0, -1, 0, 0, 1, 1.0526 +MarketGood = commodity_consumer_goods, 0, -1, 0, 0, 1, 3.3 +MarketGood = commodity_engine_components, 0, -1, 0, 0, 1, 3.0667 +MarketGood = commodity_sidearms, 0, -1, 150, 500, 0, 2.35 + +[BaseGood] +base = Ku01_01_base +MarketGood = commodity_gold, 0, -1, 0, 0, 1, 2.6 +MarketGood = commodity_silver, 0, -1, 0, 0, 1, 3 +MarketGood = commodity_niobium, 0, -1, 150, 500, 0, 1.6 +MarketGood = commodity_oxygen, 0, -1, 150, 500, 0, 0.5 +MarketGood = commodity_water, 0, -1, 150, 500, 0, 0.5 +MarketGood = commodity_diamonds, 0, -1, 0, 0, 1, 2.5 +MarketGood = commodity_food, 0, -1, 150, 500, 0, 1.1379 +MarketGood = commodity_alien_artifacts, 0, -1, 0, 0, 1, 3 +MarketGood = commodity_luxury_food, 0, -1, 150, 500, 0, 7 +MarketGood = commodity_H_fuel, 0, -1, 150, 500, 0, 0.4 +MarketGood = commodity_basic_alloys, 0, -1, 150, 500, 0, 5 +MarketGood = commodity_optical_chips, 0, -1, 150, 500, 0, 1.1 +MarketGood = commodity_construction_machinery, 0, -1, 150, 500, 0, 4.7 +MarketGood = commodity_pharm, 0, -1, 150, 500, 0, 1.4211 +MarketGood = commodity_polymers, 0, -1, 0, 0, 1, 6 +MarketGood = commodity_consumer_goods, 0, -1, 150, 500, 0, 1.8 +MarketGood = commodity_luxury_consumer_goods, 0, -1, 150, 500, 0, 4.5 +MarketGood = commodity_engine_components, 0, -1, 150, 500, 0, 1 +MarketGood = commodity_cardamine, 0, -1, 0, 0, 1, 0.6 +MarketGood = commodity_sidearms, 0, -1, 150, 500, 0, 2.25 + +[BaseGood] +base = Ku01_02_base +MarketGood = commodity_boron, 0, -1, 150, 500, 0, 3.8 +MarketGood = commodity_beryllium, 0, -1, 150, 500, 0, 6.5 +MarketGood = commodity_gold, 0, -1, 150, 500, 0, 2.64 +MarketGood = commodity_silver, 0, -1, 150, 500, 0, 2.85 +MarketGood = commodity_niobium, 0, -1, 150, 500, 0, 1.6 +MarketGood = commodity_oxygen, 0, -1, 0, 0, 1, 0.7 +MarketGood = commodity_water, 0, -1, 0, 0, 1, 0.7 +MarketGood = commodity_food, 0, -1, 0, 0, 1, 1.1379 +MarketGood = commodity_H_fuel, 0, -1, 150, 500, 0, 0.4 +MarketGood = commodity_high_temp_alloys, 0, -1, 150, 500, 0, 7.8 +MarketGood = commodity_pharm, 0, -1, 0, 0, 1, 0.5263 +MarketGood = commodity_optronics, 0, -1, 150, 500, 0, 1 +MarketGood = commodity_engine_components, 0, -1, 150, 500, 0, 1 +MarketGood = commodity_cardamine, 0, -1, 0, 0, 1, 0.2 + +[BaseGood] +base = Ku01_03_base +MarketGood = commodity_boron, 0, -1, 0, 0, 1, 4 +MarketGood = commodity_gold, 0, -1, 0, 0, 1, 2.6 +MarketGood = commodity_toxic_waste, 0, -1, 150, 500, 0, 20 +MarketGood = commodity_scrap_metal, 0, -1, 150, 500, 0, 3 +MarketGood = commodity_oxygen, 0, -1, 150, 500, 0, 0.6 +MarketGood = commodity_water, 0, -1, 150, 500, 0, 0.6 +MarketGood = commodity_food, 0, -1, 0, 0, 1, 1.1379 +MarketGood = commodity_mox_fuel, 0, -1, 150, 500, 0, 1.25 +MarketGood = commodity_H_fuel, 0, -1, 150, 500, 0, 0.42 +MarketGood = commodity_basic_alloys, 0, -1, 0, 0, 1, 5.1 +MarketGood = commodity_super_alloys, 0, -1, 0, 0, 1, 3.6 +MarketGood = commodity_high_temp_alloys, 0, -1, 0, 0, 1, 8 +MarketGood = commodity_superconductors, 0, -1, 0, 0, 1, 3.2 +MarketGood = commodity_optical_chips, 0, -1, 0, 0, 1, 1.1 +MarketGood = commodity_construction_machinery, 0, -1, 0, 0, 1, 4.9 +MarketGood = commodity_pharm, 0, -1, 0, 0, 1, 0.5263 +MarketGood = commodity_ship_hull_panels, 0, -1, 0, 0, 1, 5.5 +MarketGood = commodity_polymers, 0, -1, 0, 0, 1, 6 +MarketGood = commodity_optronics, 0, -1, 0, 0, 1, 1.0667 +MarketGood = commodity_cardamine, 0, -1, 0, 0, 1, 0.2 + +[BaseGood] +base = Ku01_04_base +MarketGood = commodity_oxygen, 0, -1, 0, 0, 1, 0.6 +MarketGood = commodity_water, 0, -1, 0, 0, 1, 0.6 +MarketGood = commodity_food, 0, -1, 150, 500, 0, 1.1379 +MarketGood = commodity_luxury_food, 0, -1, 0, 0, 1, 7 +MarketGood = commodity_H_fuel, 0, -1, 0, 0, 1, 0.4 +MarketGood = commodity_super_alloys, 0, -1, 150, 500, 0, 3.4 +MarketGood = commodity_superconductors, 0, -1, 150, 500, 0, 3 +MarketGood = commodity_construction_machinery, 0, -1, 150, 500, 0, 4.7 +MarketGood = commodity_pharm, 0, -1, 0, 0, 1, 0.5263 +MarketGood = commodity_luxury_consumer_goods, 0, -1, 150, 500, 0, 4.5 +MarketGood = commodity_cardamine, 0, -1, 0, 0, 1, 1.08 +MarketGood = commodity_tradelane_parts, 0, -1, 150, 500, 0, 4 + +[BaseGood] +base = Ku01_05_base +MarketGood = commodity_oxygen, 0, -1, 0, 0, 1, 0.7 +MarketGood = commodity_water, 0, -1, 0, 0, 1, 0.7 +MarketGood = commodity_food, 0, -1, 150, 500, 0, 1.1379 +MarketGood = commodity_H_fuel, 0, -1, 150, 500, 0, 0.36 +MarketGood = commodity_optical_chips, 0, -1, 150, 500, 0, 1 +MarketGood = commodity_pharm, 0, -1, 0, 0, 1, 0.5263 +MarketGood = commodity_polymers, 0, -1, 150, 500, 0, 6.5 +MarketGood = commodity_cardamine, 0, -1, 0, 0, 1, 0.2 + +[BaseGood] +base = Ku01_06_base +MarketGood = commodity_oxygen, 0, -1, 0, 0, 1, 0.7 +MarketGood = commodity_water, 0, -1, 0, 0, 1, 0.7 +MarketGood = commodity_alien_organisms, 0, -1, 150, 500, 0, 11 +MarketGood = commodity_food, 0, -1, 150, 500, 0, 1.1379 +MarketGood = commodity_H_fuel, 0, -1, 150, 500, 0, 0.4 +MarketGood = commodity_pharm, 0, -1, 150, 500, 0, 1.4737 +MarketGood = commodity_consumer_goods, 0, -1, 150, 500, 0, 2 +MarketGood = commodity_cardamine, 0, -1, 0, 0, 1, 0.2 + +[BaseGood] +base = Ku01_07_base +MarketGood = commodity_oxygen, 0, -1, 150, 500, 0, 0.8 +MarketGood = commodity_water, 0, -1, 150, 500, 0, 0.8 +MarketGood = commodity_food, 0, -1, 150, 500, 0, 1.1379 +MarketGood = commodity_alien_artifacts, 0, -1, 150, 500, 0, 2.5 +MarketGood = commodity_H_fuel, 0, -1, 150, 500, 0, 0.5 +MarketGood = commodity_pharm, 0, -1, 150, 500, 0, 1.5263 +MarketGood = commodity_consumer_goods, 0, -1, 150, 500, 0, 2.1 +MarketGood = commodity_cardamine, 0, -1, 0, 0, 1, 0.2 +MarketGood = commodity_sidearms, 0, -1, 150, 500, 0, 2.4 + +[BaseGood] +base = Ku02_01_base +MarketGood = commodity_hydrocarbons, 0, -1, 150, 500, 0, 3 +MarketGood = commodity_oxygen, 0, -1, 150, 500, 0, 1.5 +MarketGood = commodity_water, 0, -1, 150, 500, 0, 1.5 +MarketGood = commodity_food, 0, -1, 0, 0, 1, 1.0345 +MarketGood = commodity_H_fuel, 0, -1, 150, 500, 0, 0.62 +MarketGood = commodity_mining_machinery, 0, -1, 0, 0, 1, 6 +MarketGood = commodity_pharm, 0, -1, 0, 0, 1, 1.1579 +MarketGood = commodity_sidearms, 0, -1, 0, 0, 1, 1.95 + +[BaseGood] +base = Ku02_02_base +MarketGood = commodity_toxic_waste, 0, -1, 150, 500, 0, 10 +MarketGood = commodity_oxygen, 0, -1, 150, 500, 0, 1.2 +MarketGood = commodity_water, 0, -1, 150, 500, 0, 1.2 +MarketGood = commodity_food, 0, -1, 0, 0, 1, 1.0345 +MarketGood = commodity_mox_fuel, 0, -1, 0, 0, 1, 1.75 +MarketGood = commodity_H_fuel, 0, -1, 150, 500, 0, 0.6 +MarketGood = commodity_pharm, 0, -1, 0, 0, 1, 1.1579 +MarketGood = commodity_cardamine, 0, -1, 0, 0, 1, 0.2 +MarketGood = commodity_sidearms, 0, -1, 0, 0, 1, 1.95 + +[BaseGood] +base = Ku02_03_base +MarketGood = commodity_niobium, 0, -1, 150, 500, 0, 1.85 +MarketGood = commodity_oxygen, 0, -1, 150, 500, 0, 1.2 +MarketGood = commodity_water, 0, -1, 150, 500, 0, 1.2 +MarketGood = commodity_food, 0, -1, 150, 500, 0, 1 +MarketGood = commodity_fertilizers, 0, -1, 0, 0, 1, 4 +MarketGood = commodity_H_fuel, 0, -1, 150, 500, 0, 0.6 +MarketGood = commodity_basic_alloys, 0, -1, 0, 0, 1, 6 +MarketGood = commodity_superconductors, 0, -1, 150, 500, 0, 2.2 +MarketGood = commodity_optical_chips, 0, -1, 0, 0, 1, 1.5 +MarketGood = commodity_pharm, 0, -1, 150, 500, 0, 1.1579 +MarketGood = commodity_polymers, 0, -1, 0, 0, 1, 7 +MarketGood = commodity_optronics, 0, -1, 150, 500, 0, 1.3333 +MarketGood = commodity_consumer_goods, 0, -1, 150, 500, 0, 1.5 +MarketGood = commodity_engine_components, 0, -1, 150, 500, 0, 1.5333 +MarketGood = commodity_terraforming_gases, 0, -1, 0, 0, 1, 5 +MarketGood = commodity_sidearms, 0, -1, 150, 500, 0, 1.9 + +[BaseGood] +base = Ku02_04_base +MarketGood = commodity_oxygen, 0, -1, 150, 500, 0, 1 +MarketGood = commodity_water, 0, -1, 150, 500, 0, 1 +MarketGood = commodity_alien_organisms, 0, -1, 0, 0, 1, 13 +MarketGood = commodity_food, 0, -1, 0, 0, 1, 0.5172 +MarketGood = commodity_luxury_food, 0, -1, 150, 500, 0, 6.5 +MarketGood = commodity_H_fuel, 0, -1, 0, 0, 1, 0.54 +MarketGood = commodity_construction_machinery, 0, -1, 0, 0, 1, 5.2 +MarketGood = commodity_pharm, 0, -1, 0, 0, 1, 0.5263 + +[BaseGood] +base = Ku02_05_base +MarketGood = commodity_oxygen, 0, -1, 150, 500, 0, 1.2 +MarketGood = commodity_water, 0, -1, 150, 500, 0, 1.2 +MarketGood = commodity_food, 0, -1, 0, 0, 1, 1.1724 +MarketGood = commodity_H_fuel, 0, -1, 150, 500, 0, 0.5 +MarketGood = commodity_pharm, 0, -1, 0, 0, 1, 0.5263 +MarketGood = commodity_cardamine, 0, -1, 0, 0, 1, 0.2 +MarketGood = commodity_sidearms, 0, -1, 0, 0, 1, 2.1 + +[BaseGood] +base = Ku03_01_base +MarketGood = commodity_niobium, 0, -1, 150, 500, 0, 1.3 +MarketGood = commodity_oxygen, 0, -1, 150, 500, 0, 0.5 +MarketGood = commodity_water, 0, -1, 150, 500, 0, 0.5 +MarketGood = commodity_food, 0, -1, 150, 500, 0, 0.8621 +MarketGood = commodity_fertilizers, 0, -1, 0, 0, 1, 5 +MarketGood = commodity_H_fuel, 0, -1, 150, 500, 0, 0.5 +MarketGood = commodity_pharm, 0, -1, 150, 500, 0, 1.5789 +MarketGood = commodity_consumer_goods, 0, -1, 150, 500, 0, 2.9 +MarketGood = commodity_luxury_consumer_goods, 0, -1, 0, 0, 1, 5.5 +MarketGood = commodity_engine_components, 0, -1, 150, 500, 0, 1.5333 +MarketGood = commodity_cardamine, 0, -1, 0, 0, 1, 0.2 +MarketGood = commodity_sidearms, 0, -1, 0, 0, 1, 2.85 + +[BaseGood] +base = Ku03_02_base +MarketGood = commodity_hydrocarbons, 0, -1, 0, 0, 1, 2.5 +MarketGood = commodity_oxygen, 0, -1, 0, 0, 1, 0.8 +MarketGood = commodity_water, 0, -1, 0, 0, 1, 0.8 +MarketGood = commodity_food, 0, -1, 0, 0, 1, 0.931 +MarketGood = commodity_H_fuel, 0, -1, 0, 0, 1, 0.54 +MarketGood = commodity_pharm, 0, -1, 0, 0, 1, 0.5263 +MarketGood = commodity_polymers, 0, -1, 150, 500, 0, 4.5 +MarketGood = commodity_cardamine, 0, -1, 0, 0, 1, 0.2 + +[BaseGood] +base = Ku03_03_base +MarketGood = commodity_toxic_waste, 0, -1, 150, 500, 0, 10 +MarketGood = commodity_oxygen, 0, -1, 150, 500, 0, 1 +MarketGood = commodity_water, 0, -1, 150, 500, 0, 1 +MarketGood = commodity_food, 0, -1, 0, 0, 1, 0.931 +MarketGood = commodity_mox_fuel, 0, -1, 0, 0, 1, 1.1 +MarketGood = commodity_H_fuel, 0, -1, 150, 500, 0, 0.6 +MarketGood = commodity_pharm, 0, -1, 0, 0, 1, 1.6842 +MarketGood = commodity_cardamine, 0, -1, 0, 0, 1, 0.2 +MarketGood = commodity_sidearms, 0, -1, 0, 0, 1, 2.9 + +[BaseGood] +base = Ku03_04_base +MarketGood = commodity_oxygen, 0, -1, 150, 500, 0, 1 +MarketGood = commodity_water, 0, -1, 150, 500, 0, 1 +MarketGood = commodity_food, 0, -1, 0, 0, 1, 0.9655 +MarketGood = commodity_mox_fuel, 0, -1, 0, 0, 1, 1.05 +MarketGood = commodity_H_fuel, 0, -1, 150, 500, 0, 0.56 +MarketGood = commodity_superconductors, 0, -1, 0, 0, 1, 4.2 +MarketGood = commodity_pharm, 0, -1, 0, 0, 1, 0.5263 +MarketGood = commodity_cardamine, 0, -1, 0, 0, 1, 0.2 + +[BaseGood] +base = Ku03_05_base +MarketGood = commodity_food, 0, -1, 0, 0, 1, 1.2069 +MarketGood = commodity_alien_artifacts, 0, -1, 150, 500, 0, 2.65 +MarketGood = commodity_H_fuel, 0, -1, 0, 0, 1, 0.6 +MarketGood = commodity_pharm, 0, -1, 0, 0, 1, 1.5789 +MarketGood = commodity_consumer_goods, 0, -1, 0, 0, 1, 4 +MarketGood = commodity_cardamine, 0, -1, 0, 0, 1, 0.2 +MarketGood = commodity_sidearms, 0, -1, 0, 0, 1, 2.45 + +[BaseGood] +base = Ku04_01_base +MarketGood = commodity_beryllium, 0, -1, 0, 0, 1, 8 +MarketGood = commodity_gold, 0, -1, 0, 0, 1, 2.8 +MarketGood = commodity_cobalt, 0, -1, 0, 0, 1, 8 +MarketGood = commodity_hydrocarbons, 0, -1, 0, 0, 1, 4 +MarketGood = commodity_niobium, 0, -1, 0, 0, 1, 1.8 +MarketGood = commodity_oxygen, 0, -1, 150, 500, 0, 0.5 +MarketGood = commodity_water, 0, -1, 150, 500, 0, 0.5 +MarketGood = commodity_food, 0, -1, 150, 500, 0, 1.4483 +MarketGood = commodity_luxury_food, 0, -1, 0, 0, 1, 8.5 +MarketGood = commodity_H_fuel, 0, -1, 150, 500, 0, 0.16 +MarketGood = commodity_basic_alloys, 0, -1, 0, 0, 1, 4 +MarketGood = commodity_high_temp_alloys, 0, -1, 0, 0, 1, 7 +MarketGood = commodity_superconductors, 0, -1, 0, 0, 1, 4.4 +MarketGood = commodity_optical_chips, 0, -1, 0, 0, 1, 1.4 +MarketGood = commodity_construction_machinery, 0, -1, 150, 500, 0, 4 +MarketGood = commodity_pharm, 0, -1, 150, 500, 0, 1.5789 +MarketGood = commodity_polymers, 0, -1, 0, 0, 1, 7.5 +MarketGood = commodity_optronics, 0, -1, 150, 500, 0, 0.6667 +MarketGood = commodity_consumer_goods, 0, -1, 150, 500, 0, 2.9 +MarketGood = commodity_luxury_consumer_goods, 0, -1, 0, 0, 1, 5.5 +MarketGood = commodity_engine_components, 0, -1, 150, 500, 0, 0.6667 +MarketGood = commodity_cardamine, 0, -1, 0, 0, 1, 0.2 +MarketGood = commodity_sidearms, 0, -1, 0, 0, 1, 2.5 + +[BaseGood] +base = Ku04_02_base +MarketGood = commodity_oxygen, 0, -1, 150, 500, 0, 0.7 +MarketGood = commodity_water, 0, -1, 150, 500, 0, 0.7 +MarketGood = commodity_food, 0, -1, 0, 0, 1, 1.4828 +MarketGood = commodity_H_fuel, 0, -1, 150, 500, 0, 0.14 +MarketGood = commodity_pharm, 0, -1, 0, 0, 1, 0.5263 +MarketGood = commodity_optronics, 0, -1, 0, 0, 1, 0.6667 +MarketGood = commodity_cardamine, 0, -1, 0, 0, 1, 0.2 + +[BaseGood] +base = Ku04_03_base +MarketGood = commodity_boron, 0, -1, 0, 0, 1, 2.5 +MarketGood = commodity_gold, 0, -1, 0, 0, 1, 2.8 +MarketGood = commodity_toxic_waste, 0, -1, 150, 500, 0, 10 +MarketGood = commodity_scrap_metal, 0, -1, 150, 500, 0, 4 +MarketGood = commodity_oxygen, 0, -1, 0, 0, 1, 0.6 +MarketGood = commodity_water, 0, -1, 0, 0, 1, 0.6 +MarketGood = commodity_food, 0, -1, 0, 0, 1, 1.4828 +MarketGood = commodity_mox_fuel, 0, -1, 0, 0, 1, 1.5 +MarketGood = commodity_H_fuel, 0, -1, 0, 0, 1, 0.14 +MarketGood = commodity_basic_alloys, 0, -1, 0, 0, 1, 4 +MarketGood = commodity_high_temp_alloys, 0, -1, 150, 500, 0, 7 +MarketGood = commodity_superconductors, 0, -1, 150, 500, 0, 4.3 +MarketGood = commodity_optical_chips, 0, -1, 0, 0, 1, 1.3 +MarketGood = commodity_construction_machinery, 0, -1, 0, 0, 1, 4.2 +MarketGood = commodity_pharm, 0, -1, 0, 0, 1, 0.5263 +MarketGood = commodity_ship_hull_panels, 0, -1, 0, 0, 1, 6 +MarketGood = commodity_polymers, 0, -1, 0, 0, 1, 7.2 +MarketGood = commodity_optronics, 0, -1, 0, 0, 1, 0.7333 +MarketGood = commodity_cardamine, 0, -1, 0, 0, 1, 0.2 + +[BaseGood] +base = Ku04_04_base +MarketGood = commodity_oxygen, 0, -1, 150, 500, 0, 0.6 +MarketGood = commodity_water, 0, -1, 150, 500, 0, 0.6 +MarketGood = commodity_food, 0, -1, 0, 0, 1, 1.4828 +MarketGood = commodity_H_fuel, 0, -1, 150, 500, 0, 0.18 +MarketGood = commodity_high_temp_alloys, 0, -1, 0, 0, 1, 7.5 +MarketGood = commodity_superconductors, 0, -1, 0, 0, 1, 4.4 +MarketGood = commodity_pharm, 0, -1, 0, 0, 1, 0.5263 +MarketGood = commodity_optronics, 0, -1, 0, 0, 1, 0.6667 +MarketGood = commodity_cardamine, 0, -1, 0, 0, 1, 0.2 + +[BaseGood] +base = Ku04_05_base +MarketGood = commodity_oxygen, 0, -1, 150, 500, 0, 0.6 +MarketGood = commodity_water, 0, -1, 150, 500, 0, 0.6 +MarketGood = commodity_food, 0, -1, 150, 500, 0, 1.4828 +MarketGood = commodity_H_fuel, 0, -1, 150, 500, 0, 0.12 +MarketGood = commodity_pharm, 0, -1, 150, 500, 0, 1.6316 +MarketGood = commodity_optronics, 0, -1, 0, 0, 1, 0.6667 +MarketGood = commodity_consumer_goods, 0, -1, 150, 500, 0, 3 +MarketGood = commodity_cardamine, 0, -1, 0, 0, 1, 0.2 + +[BaseGood] +base = Ku04_06_base +MarketGood = commodity_oxygen, 0, -1, 150, 500, 0, 0.7 +MarketGood = commodity_water, 0, -1, 150, 500, 0, 0.7 +MarketGood = commodity_food, 0, -1, 0, 0, 1, 1.4828 +MarketGood = commodity_H_fuel, 0, -1, 150, 500, 0, 0.14 +MarketGood = commodity_pharm, 0, -1, 0, 0, 1, 0.5263 +MarketGood = commodity_optronics, 0, -1, 0, 0, 1, 0.6667 +MarketGood = commodity_cardamine, 0, -1, 0, 0, 1, 0.2 +MarketGood = commodity_sidearms, 0, -1, 0, 0, 1, 2.6 + +[BaseGood] +base = Ku05_01_base +MarketGood = commodity_toxic_waste, 0, -1, 150, 500, 0, 5 +MarketGood = commodity_scrap_metal, 0, -1, 0, 0, 1, 2 +MarketGood = commodity_oxygen, 0, -1, 150, 500, 0, 3 +MarketGood = commodity_water, 0, -1, 150, 500, 0, 3 +MarketGood = commodity_food, 0, -1, 0, 0, 1, 1.7241 +MarketGood = commodity_mox_fuel, 0, -1, 150, 500, 0, 2.75 +MarketGood = commodity_H_fuel, 0, -1, 150, 500, 0, 0.4 +MarketGood = commodity_pharm, 0, -1, 0, 0, 1, 2.3684 +MarketGood = commodity_cardamine, 0, -1, 0, 0, 1, 0.2 +MarketGood = commodity_sidearms, 0, -1, 0, 0, 1, 4 + +[BaseGood] +base = Ku05_02_base +MarketGood = commodity_scrap_metal, 0, -1, 0, 0, 1, 2 +MarketGood = commodity_oxygen, 0, -1, 150, 500, 0, 1.5 +MarketGood = commodity_water, 0, -1, 150, 500, 0, 1.5 +MarketGood = commodity_food, 0, -1, 150, 500, 0, 2.4138 +MarketGood = commodity_H_fuel, 0, -1, 150, 500, 0, 0.3 +MarketGood = commodity_pharm, 0, -1, 150, 500, 0, 2.6316 +MarketGood = commodity_consumer_goods, 0, -1, 150, 500, 0, 4.5 +MarketGood = commodity_luxury_consumer_goods, 0, -1, 0, 0, 1, 8 +MarketGood = commodity_engine_components, 0, -1, 150, 500, 0, 2 +MarketGood = commodity_cardamine, 0, -1, 150, 500, 0, 0.64 +MarketGood = commodity_sidearms, 0, -1, 150, 500, 0, 3.5 + +[BaseGood] +base = Ku05_03_base +MarketGood = commodity_scrap_metal, 0, -1, 0, 0, 1, 2 +MarketGood = commodity_oxygen, 0, -1, 150, 500, 0, 3 +MarketGood = commodity_water, 0, -1, 150, 500, 0, 3 +MarketGood = commodity_food, 0, -1, 0, 0, 1, 1.7241 +MarketGood = commodity_mox_fuel, 0, -1, 0, 0, 1, 2.75 +MarketGood = commodity_H_fuel, 0, -1, 150, 500, 0, 0.4 +MarketGood = commodity_construction_machinery, 0, -1, 0, 0, 1, 7 +MarketGood = commodity_pharm, 0, -1, 0, 0, 1, 0.5263 +MarketGood = commodity_cardamine, 0, -1, 0, 0, 1, 0.2 +MarketGood = commodity_tradelane_parts, 0, -1, 0, 0, 1, 8 + +[BaseGood] +base = Ku05_04_base +MarketGood = commodity_scrap_metal, 0, -1, 0, 0, 1, 2 +MarketGood = commodity_oxygen, 0, -1, 150, 500, 0, 1.5 +MarketGood = commodity_water, 0, -1, 150, 500, 0, 1.5 +MarketGood = commodity_food, 0, -1, 0, 0, 1, 1.5517 +MarketGood = commodity_H_fuel, 0, -1, 150, 500, 0, 0.3 +MarketGood = commodity_construction_machinery, 0, -1, 150, 500, 0, 5 +MarketGood = commodity_pharm, 0, -1, 150, 500, 0, 2.1053 +MarketGood = commodity_cardamine, 0, -1, 0, 0, 1, 0.2 +MarketGood = commodity_sidearms, 0, -1, 0, 0, 1, 2.75 + +[BaseGood] +base = Ku06_01_base +MarketGood = commodity_scrap_metal, 0, -1, 0, 0, 1, 2 +MarketGood = commodity_oxygen, 0, -1, 150, 500, 0, 0.7 +MarketGood = commodity_water, 0, -1, 150, 500, 0, 0.7 +MarketGood = commodity_food, 0, -1, 0, 0, 1, 1.7241 +MarketGood = commodity_H_fuel, 0, -1, 150, 500, 0, 0.8 +MarketGood = commodity_pharm, 0, -1, 0, 0, 1, 1.7895 +MarketGood = commodity_consumer_goods, 0, -1, 0, 0, 1, 3.5 +MarketGood = commodity_engine_components, 0, -1, 0, 0, 1, 0.8 +MarketGood = commodity_cardamine, 0, -1, 0, 0, 1, 0.2 +MarketGood = commodity_sidearms, 0, -1, 0, 0, 1, 2.75 + +[BaseGood] +base = Li01_01_base +MarketGood = commodity_boron, 0, -1, 150, 500, 0, 1.3 +MarketGood = commodity_gold, 0, -1, 0, 0, 1, 2 +MarketGood = commodity_silver, 0, -1, 0, 0, 1, 2.25 +MarketGood = commodity_niobium, 0, -1, 0, 0, 1, 2.85 +MarketGood = commodity_oxygen, 0, -1, 150, 500, 0, 0.5 +MarketGood = commodity_water, 0, -1, 150, 500, 0, 0.5 +MarketGood = commodity_diamonds, 0, -1, 0, 0, 1, 1.5 +MarketGood = commodity_food, 0, -1, 150, 500, 0, 0.8621 +MarketGood = commodity_alien_artifacts, 0, -1, 0, 0, 1, 4.75 +MarketGood = commodity_luxury_food, 0, -1, 0, 0, 1, 7.5 +MarketGood = commodity_H_fuel, 0, -1, 150, 500, 0, 1.2 +MarketGood = commodity_construction_machinery, 0, -1, 0, 0, 1, 1.3 +MarketGood = commodity_pharm, 0, -1, 150, 500, 0, 0.7895 +MarketGood = commodity_consumer_goods, 0, -1, 150, 500, 0, 1.1 +MarketGood = commodity_luxury_consumer_goods, 0, -1, 150, 500, 0, 1 +MarketGood = commodity_cardamine, 0, -1, 0, 0, 1, 2 +MarketGood = commodity_sidearms, 0, -1, 0, 0, 1, 0.55 + +[BaseGood] +base = Li01_02_base +MarketGood = commodity_boron, 0, -1, 150, 500, 0, 1 +MarketGood = commodity_oxygen, 0, -1, 0, 0, 1, 0.5 +MarketGood = commodity_H_fuel, 0, -1, 0, 0, 1, 1.14 +MarketGood = commodity_mining_machinery, 0, -1, 0, 0, 1, 2.1333 +MarketGood = commodity_construction_machinery, 0, -1, 0, 0, 1, 1.3 +MarketGood = commodity_pharm, 0, -1, 0, 0, 1, 0.9474 +MarketGood = commodity_consumer_goods, 0, -1, 0, 0, 1, 1.2 +MarketGood = commodity_sidearms, 0, -1, 0, 0, 1, 0.5 + +[BaseGood] +base = Li01_03_base +MarketGood = commodity_toxic_waste, 0, -1, 150, 500, 0, 6 +MarketGood = commodity_oxygen, 0, -1, 150, 500, 0, 0.9 +MarketGood = commodity_water, 0, -1, 150, 500, 0, 0.8 +MarketGood = commodity_food, 0, -1, 0, 0, 1, 0.8966 +MarketGood = commodity_mox_fuel, 0, -1, 0, 0, 1, 1.75 +MarketGood = commodity_H_fuel, 0, -1, 150, 500, 0, 1.12 +MarketGood = commodity_pharm, 0, -1, 0, 0, 1, 0.8421 +MarketGood = commodity_sidearms, 0, -1, 0, 0, 1, 0.65 + +[BaseGood] +base = Li01_04_base +MarketGood = commodity_boron, 0, -1, 0, 0, 1, 0.0083 +MarketGood = commodity_beryllium, 0, -1, 0, 0, 1, 0.0083 +MarketGood = commodity_gold, 0, -1, 0, 0, 1, 0.0024 +MarketGood = commodity_cobalt, 0, -1, 0, 0, 1, 0.0083 +MarketGood = commodity_silver, 0, -1, 0, 0, 1, 0.0036 +MarketGood = commodity_toxic_waste, 0, -1, 0, 0, 1, 0.5 +MarketGood = commodity_scrap_metal, 0, -1, 0, 0, 1, 0.2 +MarketGood = commodity_hydrocarbons, 0, -1, 0, 0, 1, 0.025 +MarketGood = commodity_niobium, 0, -1, 0, 0, 1, 0.0031 +MarketGood = commodity_copper, 0, -1, 0, 0, 1, 0.025 +MarketGood = commodity_oxygen, 0, -1, 0, 0, 1, 0.1 +MarketGood = commodity_water, 0, -1, 0, 0, 1, 0.05 +MarketGood = commodity_diamonds, 0, -1, 0, 0, 1, 0.0015 +MarketGood = commodity_alien_organisms, 0, -1, 0, 0, 1, 0.01 +MarketGood = commodity_food, 0, -1, 0, 0, 1, 0.0172 +MarketGood = commodity_alien_artifacts, 0, -1, 0, 0, 1, 0.0019 +MarketGood = commodity_luxury_food, 0, -1, 0, 0, 1, 0.0062 +MarketGood = commodity_fertilizers, 0, -1, 0, 0, 1, 0.0333 +MarketGood = commodity_mox_fuel, 0, -1, 0, 0, 1, 0.0042 +MarketGood = commodity_H_fuel, 0, -1, 0, 0, 1, 0.0033 +MarketGood = commodity_basic_alloys, 0, -1, 0, 0, 1, 0.025 +MarketGood = commodity_super_alloys, 0, -1, 0, 0, 1, 0.0083 +MarketGood = commodity_high_temp_alloys, 0, -1, 0, 0, 1, 0.0125 +MarketGood = commodity_superconductors, 0, -1, 0, 0, 1, 0.01 +MarketGood = commodity_optical_chips, 0, -1, 0, 0, 1, 0.0125 +MarketGood = commodity_mining_machinery, 0, -1, 0, 0, 1, 0.0067 +MarketGood = commodity_construction_machinery, 0, -1, 0, 0, 1, 0.01 +MarketGood = commodity_pharm, 0, -1, 0, 0, 1, 0.0066 +MarketGood = commodity_ship_hull_panels, 0, -1, 0, 0, 1, 0.0125 +MarketGood = commodity_polymers, 0, -1, 0, 0, 1, 0.0167 +MarketGood = commodity_optronics, 0, -1, 0, 0, 1, 0.0048 +MarketGood = commodity_consumer_goods, 0, -1, 0, 0, 1, 0.0167 +MarketGood = commodity_luxury_consumer_goods, 0, -1, 0, 0, 1, 0.0056 +MarketGood = commodity_engine_components, 0, -1, 0, 0, 1, 0.0044 +MarketGood = commodity_terraforming_gases, 0, -1, 0, 0, 1, 0.2 +MarketGood = commodity_cardamine, 0, -1, 0, 0, 1, 0.0013 +MarketGood = commodity_sidearms, 0, -1, 0, 0, 1, 0.0036 +MarketGood = commodity_tradelane_parts, 0, -1, 0, 0, 1, 0.0071 + +[BaseGood] +base = Li01_05_base +MarketGood = commodity_boron, 0, -1, 0, 0, 1, 0.0083 +MarketGood = commodity_beryllium, 0, -1, 0, 0, 1, 0.0083 +MarketGood = commodity_gold, 0, -1, 0, 0, 1, 0.0024 +MarketGood = commodity_cobalt, 0, -1, 0, 0, 1, 0.0083 +MarketGood = commodity_silver, 0, -1, 0, 0, 1, 0.0036 +MarketGood = commodity_toxic_waste, 0, -1, 0, 0, 1, 0.5 +MarketGood = commodity_scrap_metal, 0, -1, 0, 0, 1, 0.2 +MarketGood = commodity_hydrocarbons, 0, -1, 0, 0, 1, 0.025 +MarketGood = commodity_niobium, 0, -1, 0, 0, 1, 0.0031 +MarketGood = commodity_copper, 0, -1, 0, 0, 1, 0.025 +MarketGood = commodity_oxygen, 0, -1, 0, 0, 1, 0.1 +MarketGood = commodity_water, 0, -1, 0, 0, 1, 0.05 +MarketGood = commodity_diamonds, 0, -1, 0, 0, 1, 0.0015 +MarketGood = commodity_alien_organisms, 0, -1, 0, 0, 1, 0.01 +MarketGood = commodity_food, 0, -1, 0, 0, 1, 0.0172 +MarketGood = commodity_alien_artifacts, 0, -1, 0, 0, 1, 0.0019 +MarketGood = commodity_luxury_food, 0, -1, 0, 0, 1, 0.0062 +MarketGood = commodity_fertilizers, 0, -1, 0, 0, 1, 0.0333 +MarketGood = commodity_mox_fuel, 0, -1, 0, 0, 1, 0.0042 +MarketGood = commodity_H_fuel, 0, -1, 0, 0, 1, 0.0033 +MarketGood = commodity_basic_alloys, 0, -1, 0, 0, 1, 0.025 +MarketGood = commodity_super_alloys, 0, -1, 0, 0, 1, 0.0083 +MarketGood = commodity_high_temp_alloys, 0, -1, 0, 0, 1, 0.0125 +MarketGood = commodity_superconductors, 0, -1, 0, 0, 1, 0.01 +MarketGood = commodity_optical_chips, 0, -1, 0, 0, 1, 0.0125 +MarketGood = commodity_mining_machinery, 0, -1, 0, 0, 1, 0.0067 +MarketGood = commodity_construction_machinery, 0, -1, 0, 0, 1, 0.01 +MarketGood = commodity_pharm, 0, -1, 0, 0, 1, 0.0066 +MarketGood = commodity_ship_hull_panels, 0, -1, 0, 0, 1, 0.0125 +MarketGood = commodity_polymers, 0, -1, 0, 0, 1, 0.0167 +MarketGood = commodity_optronics, 0, -1, 0, 0, 1, 0.0048 +MarketGood = commodity_consumer_goods, 0, -1, 0, 0, 1, 0.0167 +MarketGood = commodity_luxury_consumer_goods, 0, -1, 0, 0, 1, 0.0056 +MarketGood = commodity_engine_components, 0, -1, 0, 0, 1, 0.0044 +MarketGood = commodity_terraforming_gases, 0, -1, 0, 0, 1, 0.2 +MarketGood = commodity_cardamine, 0, -1, 0, 0, 1, 0.0013 +MarketGood = commodity_sidearms, 0, -1, 0, 0, 1, 0.0036 +MarketGood = commodity_tradelane_parts, 0, -1, 0, 0, 1, 0.0071 + +[BaseGood] +base = Li01_06_base +MarketGood = commodity_boron, 0, -1, 150, 500, 0, 1.3 +MarketGood = commodity_oxygen, 0, -1, 0, 0, 1, 0.5 +MarketGood = commodity_water, 0, -1, 0, 0, 1, 0.5 +MarketGood = commodity_food, 0, -1, 150, 500, 0, 0.8621 +MarketGood = commodity_fertilizers, 0, -1, 0, 0, 1, 1.5 +MarketGood = commodity_H_fuel, 0, -1, 0, 0, 1, 1.2 +MarketGood = commodity_basic_alloys, 0, -1, 150, 500, 0, 2.8 +MarketGood = commodity_super_alloys, 0, -1, 150, 500, 0, 1.4 +MarketGood = commodity_superconductors, 0, -1, 150, 500, 0, 1.3 +MarketGood = commodity_optical_chips, 0, -1, 0, 0, 1, 2.5 +MarketGood = commodity_pharm, 0, -1, 0, 0, 1, 0.5263 +MarketGood = commodity_consumer_goods, 0, -1, 0, 0, 1, 1.1 +MarketGood = commodity_sidearms, 0, -1, 150, 500, 0, 0.55 +MarketGood = commodity_tradelane_parts, 0, -1, 150, 500, 0, 1.3 + +[BaseGood] +base = Li01_07_base +MarketGood = commodity_boron, 0, -1, 0, 0, 1, 1.3 +MarketGood = commodity_gold, 0, -1, 0, 0, 1, 2 +MarketGood = commodity_toxic_waste, 0, -1, 150, 500, 0, 5 +MarketGood = commodity_scrap_metal, 0, -1, 150, 500, 0, 3.8 +MarketGood = commodity_oxygen, 0, -1, 0, 0, 1, 0.9 +MarketGood = commodity_water, 0, -1, 0, 0, 1, 0.8 +MarketGood = commodity_food, 0, -1, 0, 0, 1, 0.8966 +MarketGood = commodity_mox_fuel, 0, -1, 0, 0, 1, 1.75 +MarketGood = commodity_H_fuel, 0, -1, 0, 0, 1, 1.2 +MarketGood = commodity_basic_alloys, 0, -1, 0, 0, 1, 2.6 +MarketGood = commodity_super_alloys, 0, -1, 0, 0, 1, 1.5 +MarketGood = commodity_high_temp_alloys, 0, -1, 0, 0, 1, 7.5 +MarketGood = commodity_superconductors, 0, -1, 0, 0, 1, 1.3 +MarketGood = commodity_optical_chips, 0, -1, 0, 0, 1, 2.6 +MarketGood = commodity_construction_machinery, 0, -1, 0, 0, 1, 1.2 +MarketGood = commodity_pharm, 0, -1, 0, 0, 1, 0.5263 +MarketGood = commodity_polymers, 0, -1, 0, 0, 1, 7 +MarketGood = commodity_consumer_goods, 0, -1, 0, 0, 1, 0.8 +MarketGood = commodity_engine_components, 0, -1, 0, 0, 1, 3 +MarketGood = commodity_sidearms, 0, -1, 0, 0, 1, 0.5 + +[BaseGood] +base = Li01_08_base +MarketGood = commodity_boron, 0, -1, 150, 500, 0, 1.3 +MarketGood = commodity_beryllium, 0, -1, 150, 500, 0, 8 +MarketGood = commodity_scrap_metal, 0, -1, 150, 500, 0, 4 +MarketGood = commodity_hydrocarbons, 0, -1, 150, 500, 0, 6 +MarketGood = commodity_oxygen, 0, -1, 0, 0, 1, 0.5 +MarketGood = commodity_water, 0, -1, 0, 0, 1, 0.5 +MarketGood = commodity_alien_organisms, 0, -1, 150, 500, 0, 18.6 +MarketGood = commodity_food, 0, -1, 0, 0, 1, 0.8621 +MarketGood = commodity_H_fuel, 0, -1, 150, 500, 0, 1.2 +MarketGood = commodity_pharm, 0, -1, 0, 0, 1, 0.5263 +MarketGood = commodity_polymers, 0, -1, 150, 500, 0, 6.9 +MarketGood = commodity_consumer_goods, 0, -1, 0, 0, 1, 1.1 +MarketGood = commodity_sidearms, 0, -1, 0, 0, 1, 0.5 + +[BaseGood] +base = Li01_09_base +MarketGood = commodity_oxygen, 0, -1, 150, 500, 0, 0.7 +MarketGood = commodity_water, 0, -1, 150, 500, 0, 0.7 +MarketGood = commodity_food, 0, -1, 0, 0, 1, 0.7931 +MarketGood = commodity_H_fuel, 0, -1, 0, 0, 1, 1.3 +MarketGood = commodity_pharm, 0, -1, 0, 0, 1, 0.9474 +MarketGood = commodity_sidearms, 0, -1, 0, 0, 1, 0.6 + +[BaseGood] +base = Li01_10_base +MarketGood = commodity_oxygen, 0, -1, 0, 0, 1, 0.8 +MarketGood = commodity_water, 0, -1, 0, 0, 1, 0.8 +MarketGood = commodity_food, 0, -1, 0, 0, 1, 0.931 +MarketGood = commodity_H_fuel, 0, -1, 0, 0, 1, 1.3 +MarketGood = commodity_basic_alloys, 0, -1, 0, 0, 1, 2.9 +MarketGood = commodity_pharm, 0, -1, 0, 0, 1, 0.5263 +MarketGood = commodity_consumer_goods, 0, -1, 0, 0, 1, 1.2 +MarketGood = commodity_sidearms, 0, -1, 150, 500, 0, 0.5 + +[BaseGood] +base = Li01_11_base +MarketGood = commodity_boron, 0, -1, 150, 500, 0, 1.2 +MarketGood = commodity_cobalt, 0, -1, 150, 500, 0, 5 +MarketGood = commodity_scrap_metal, 0, -1, 150, 500, 0, 4 +MarketGood = commodity_copper, 0, -1, 150, 500, 0, 9 +MarketGood = commodity_oxygen, 0, -1, 150, 500, 0, 0.7 +MarketGood = commodity_water, 0, -1, 150, 500, 0, 0.7 +MarketGood = commodity_food, 0, -1, 150, 500, 0, 0.931 +MarketGood = commodity_H_fuel, 0, -1, 150, 500, 0, 1.1 +MarketGood = commodity_basic_alloys, 0, -1, 150, 500, 0, 2.7 +MarketGood = commodity_superconductors, 0, -1, 150, 500, 0, 1.2 +MarketGood = commodity_mining_machinery, 0, -1, 150, 500, 0, 2 +MarketGood = commodity_construction_machinery, 0, -1, 150, 500, 0, 1.2 +MarketGood = commodity_pharm, 0, -1, 150, 500, 0, 0.7368 +MarketGood = commodity_optronics, 0, -1, 150, 500, 0, 2.6667 +MarketGood = commodity_consumer_goods, 0, -1, 150, 500, 0, 0.9 +MarketGood = commodity_sidearms, 0, -1, 0, 0, 1, 0.5 + +[BaseGood] +base = Li01_12_base +MarketGood = commodity_gold, 0, -1, 150, 500, 0, 1.76 +MarketGood = commodity_scrap_metal, 0, -1, 150, 500, 0, 4 +MarketGood = commodity_oxygen, 0, -1, 0, 0, 1, 1.3 +MarketGood = commodity_water, 0, -1, 0, 0, 1, 1.4 +MarketGood = commodity_diamonds, 0, -1, 150, 500, 0, 1.2667 +MarketGood = commodity_food, 0, -1, 0, 0, 1, 1.0345 +MarketGood = commodity_mox_fuel, 0, -1, 0, 0, 1, 2 +MarketGood = commodity_H_fuel, 0, -1, 0, 0, 1, 1.48 +MarketGood = commodity_pharm, 0, -1, 0, 0, 1, 1.1053 +MarketGood = commodity_consumer_goods, 0, -1, 0, 0, 1, 0.8 +MarketGood = commodity_engine_components, 0, -1, 0, 0, 1, 3.1333 +MarketGood = commodity_cardamine, 0, -1, 150, 500, 0, 1.64 +MarketGood = commodity_sidearms, 0, -1, 150, 500, 0, 0.7 + +[BaseGood] +base = Li01_13_base +MarketGood = commodity_gold, 0, -1, 150, 500, 0, 1.88 +MarketGood = commodity_scrap_metal, 0, -1, 150, 500, 0, 3.8 +MarketGood = commodity_niobium, 0, -1, 150, 500, 0, 2.75 +MarketGood = commodity_oxygen, 0, -1, 150, 500, 0, 0.9 +MarketGood = commodity_water, 0, -1, 150, 500, 0, 0.9 +MarketGood = commodity_diamonds, 0, -1, 150, 500, 0, 1.4 +MarketGood = commodity_food, 0, -1, 150, 500, 0, 1.1034 +MarketGood = commodity_alien_artifacts, 0, -1, 150, 500, 0, 4.5 +MarketGood = commodity_H_fuel, 0, -1, 150, 500, 0, 1.2 +MarketGood = commodity_pharm, 0, -1, 150, 500, 0, 0.8947 +MarketGood = commodity_consumer_goods, 0, -1, 150, 500, 0, 1.3 +MarketGood = commodity_cardamine, 0, -1, 150, 500, 0, 1.88 +MarketGood = commodity_sidearms, 0, -1, 150, 500, 0, 0.6 + +[BaseGood] +base = Li01_14_base +MarketGood = commodity_gold, 0, -1, 0, 0, 1, 2.04 +MarketGood = commodity_toxic_waste, 0, -1, 150, 500, 0, 5 +MarketGood = commodity_scrap_metal, 0, -1, 150, 500, 0, 3.8 +MarketGood = commodity_oxygen, 0, -1, 0, 0, 1, 0.7 +MarketGood = commodity_water, 0, -1, 0, 0, 1, 0.7 +MarketGood = commodity_food, 0, -1, 0, 0, 1, 0.931 +MarketGood = commodity_mox_fuel, 0, -1, 0, 0, 1, 1.9 +MarketGood = commodity_H_fuel, 0, -1, 0, 0, 1, 1.2 +MarketGood = commodity_basic_alloys, 0, -1, 0, 0, 1, 2.7 +MarketGood = commodity_optical_chips, 0, -1, 0, 0, 1, 2.7 +MarketGood = commodity_construction_machinery, 0, -1, 0, 0, 1, 1.2 +MarketGood = commodity_pharm, 0, -1, 0, 0, 1, 0.5263 +MarketGood = commodity_ship_hull_panels, 0, -1, 0, 0, 1, 7 +MarketGood = commodity_polymers, 0, -1, 0, 0, 1, 7.3 +MarketGood = commodity_optronics, 0, -1, 0, 0, 1, 2.6667 +MarketGood = commodity_engine_components, 0, -1, 0, 0, 1, 3.2 +MarketGood = commodity_sidearms, 0, -1, 0, 0, 1, 0.5 + +[BaseGood] +base = Li02_01_base +MarketGood = commodity_boron, 0, -1, 150, 500, 0, 1.4 +MarketGood = commodity_beryllium, 0, -1, 150, 500, 0, 7 +MarketGood = commodity_gold, 0, -1, 150, 500, 0, 1.8 +MarketGood = commodity_silver, 0, -1, 150, 500, 0, 2.5 +MarketGood = commodity_scrap_metal, 0, -1, 150, 500, 0, 4 +MarketGood = commodity_hydrocarbons, 0, -1, 150, 500, 0, 4.5 +MarketGood = commodity_oxygen, 0, -1, 150, 500, 0, 0.5 +MarketGood = commodity_water, 0, -1, 150, 500, 0, 0.8 +MarketGood = commodity_food, 0, -1, 150, 500, 0, 0.5172 +MarketGood = commodity_luxury_food, 0, -1, 0, 0, 1, 6 +MarketGood = commodity_fertilizers, 0, -1, 0, 0, 1, 2.5 +MarketGood = commodity_H_fuel, 0, -1, 150, 500, 0, 1.4 +MarketGood = commodity_superconductors, 0, -1, 150, 500, 0, 1.8 +MarketGood = commodity_optical_chips, 0, -1, 150, 500, 0, 2 +MarketGood = commodity_construction_machinery, 0, -1, 150, 500, 0, 1.4 +MarketGood = commodity_pharm, 0, -1, 150, 500, 0, 0.9474 +MarketGood = commodity_polymers, 0, -1, 150, 500, 0, 5.5 +MarketGood = commodity_consumer_goods, 0, -1, 150, 500, 0, 1.6 +MarketGood = commodity_luxury_consumer_goods, 0, -1, 150, 500, 0, 1.2 +MarketGood = commodity_engine_components, 0, -1, 150, 500, 0, 4.3333 +MarketGood = commodity_sidearms, 0, -1, 0, 0, 1, 0.7 + +[BaseGood] +base = Li02_02_base +MarketGood = commodity_silver, 0, -1, 0, 0, 1, 2.55 +MarketGood = commodity_oxygen, 0, -1, 150, 500, 0, 0.7 +MarketGood = commodity_water, 0, -1, 150, 500, 0, 0.8 +MarketGood = commodity_alien_organisms, 0, -1, 0, 0, 1, 20 +MarketGood = commodity_food, 0, -1, 0, 0, 1, 0.5517 +MarketGood = commodity_H_fuel, 0, -1, 150, 500, 0, 1.42 +MarketGood = commodity_construction_machinery, 0, -1, 0, 0, 1, 1.4 +MarketGood = commodity_pharm, 0, -1, 0, 0, 1, 0.9474 +MarketGood = commodity_terraforming_gases, 0, -1, 0, 0, 1, 7 +MarketGood = commodity_sidearms, 0, -1, 0, 0, 1, 0.7 + +[BaseGood] +base = Li02_03_base +MarketGood = commodity_toxic_waste, 0, -1, 150, 500, 0, 1 +MarketGood = commodity_oxygen, 0, -1, 150, 500, 0, 0.5 +MarketGood = commodity_water, 0, -1, 150, 500, 0, 0.8 +MarketGood = commodity_food, 0, -1, 0, 0, 1, 0.5862 +MarketGood = commodity_mox_fuel, 0, -1, 0, 0, 1, 2 +MarketGood = commodity_H_fuel, 0, -1, 150, 500, 0, 1.4 +MarketGood = commodity_pharm, 0, -1, 0, 0, 1, 0.9474 +MarketGood = commodity_sidearms, 0, -1, 0, 0, 1, 0.75 + +[BaseGood] +base = Li02_04_base +MarketGood = commodity_oxygen, 0, -1, 150, 500, 0, 0.8 +MarketGood = commodity_water, 0, -1, 150, 500, 0, 0.8 +MarketGood = commodity_alien_organisms, 0, -1, 0, 0, 1, 20 +MarketGood = commodity_food, 0, -1, 0, 0, 1, 0.6897 +MarketGood = commodity_H_fuel, 0, -1, 150, 500, 0, 1.48 +MarketGood = commodity_pharm, 0, -1, 0, 0, 1, 0.5263 +MarketGood = commodity_sidearms, 0, -1, 0, 0, 1, 0.7 + +[BaseGood] +base = Li02_05_base +MarketGood = commodity_oxygen, 0, -1, 150, 500, 0, 0.7 +MarketGood = commodity_water, 0, -1, 150, 500, 0, 0.7 +MarketGood = commodity_food, 0, -1, 0, 0, 1, 0.6897 +MarketGood = commodity_H_fuel, 0, -1, 150, 500, 0, 1.48 +MarketGood = commodity_pharm, 0, -1, 0, 0, 1, 0.5263 +MarketGood = commodity_sidearms, 0, -1, 0, 0, 1, 0.8 + +[BaseGood] +base = Li02_06_base +MarketGood = commodity_gold, 0, -1, 150, 500, 0, 1.68 +MarketGood = commodity_food, 0, -1, 0, 0, 1, 1.2069 +MarketGood = commodity_H_fuel, 0, -1, 0, 0, 1, 1.56 +MarketGood = commodity_pharm, 0, -1, 0, 0, 1, 1.1579 +MarketGood = commodity_consumer_goods, 0, -1, 150, 500, 0, 0.9 +MarketGood = commodity_engine_components, 0, -1, 0, 0, 1, 4 +MarketGood = commodity_cardamine, 0, -1, 150, 500, 0, 1.4 +MarketGood = commodity_sidearms, 0, -1, 150, 500, 0, 0.8 + +[BaseGood] +base = Li03_01_base +MarketGood = commodity_hydrocarbons, 0, -1, 0, 0, 1, 4.5 +MarketGood = commodity_oxygen, 0, -1, 150, 500, 0, 0.5 +MarketGood = commodity_water, 0, -1, 150, 500, 0, 0.5 +MarketGood = commodity_food, 0, -1, 150, 500, 0, 1.2069 +MarketGood = commodity_luxury_food, 0, -1, 0, 0, 1, 8.5 +MarketGood = commodity_fertilizers, 0, -1, 150, 500, 0, 2.5 +MarketGood = commodity_H_fuel, 0, -1, 150, 500, 0, 0.9 +MarketGood = commodity_super_alloys, 0, -1, 150, 500, 0, 1.1 +MarketGood = commodity_superconductors, 0, -1, 150, 500, 0, 1.1 +MarketGood = commodity_construction_machinery, 0, -1, 0, 0, 1, 1.4 +MarketGood = commodity_pharm, 0, -1, 150, 500, 0, 0.5789 +MarketGood = commodity_polymers, 0, -1, 0, 0, 1, 8.2 +MarketGood = commodity_optronics, 0, -1, 150, 500, 0, 2.2 +MarketGood = commodity_consumer_goods, 0, -1, 0, 0, 1, 1.6 +MarketGood = commodity_luxury_consumer_goods, 0, -1, 150, 500, 0, 1.3 +MarketGood = commodity_engine_components, 0, -1, 150, 500, 0, 3.6667 +MarketGood = commodity_sidearms, 0, -1, 0, 0, 1, 0.85 + +[BaseGood] +base = Li03_02_base +MarketGood = commodity_toxic_waste, 0, -1, 150, 500, 0, 1 +MarketGood = commodity_oxygen, 0, -1, 150, 500, 0, 0.7 +MarketGood = commodity_water, 0, -1, 150, 500, 0, 0.7 +MarketGood = commodity_food, 0, -1, 0, 0, 1, 1.2759 +MarketGood = commodity_mox_fuel, 0, -1, 0, 0, 1, 2.25 +MarketGood = commodity_H_fuel, 0, -1, 150, 500, 0, 0.94 +MarketGood = commodity_pharm, 0, -1, 0, 0, 1, 0.6316 +MarketGood = commodity_sidearms, 0, -1, 0, 0, 1, 0.85 + +[BaseGood] +base = Li03_03_base +MarketGood = commodity_oxygen, 0, -1, 0, 0, 1, 0.8 +MarketGood = commodity_water, 0, -1, 0, 0, 1, 0.8 +MarketGood = commodity_food, 0, -1, 0, 0, 1, 1.4483 +MarketGood = commodity_H_fuel, 0, -1, 0, 0, 1, 1.06 +MarketGood = commodity_pharm, 0, -1, 0, 0, 1, 0.6842 +MarketGood = commodity_consumer_goods, 0, -1, 0, 0, 1, 1.8 +MarketGood = commodity_engine_components, 0, -1, 0, 0, 1, 3.8667 +MarketGood = commodity_sidearms, 0, -1, 150, 500, 0, 0.85 + +[BaseGood] +base = Li03_04_base +MarketGood = commodity_boron, 0, -1, 0, 0, 1, 1.4 +MarketGood = commodity_beryllium, 0, -1, 0, 0, 1, 8.5 +MarketGood = commodity_cobalt, 0, -1, 0, 0, 1, 5.4 +MarketGood = commodity_toxic_waste, 0, -1, 150, 500, 0, 2 +MarketGood = commodity_hydrocarbons, 0, -1, 0, 0, 1, 5 +MarketGood = commodity_niobium, 0, -1, 0, 0, 1, 2.5 +MarketGood = commodity_copper, 0, -1, 0, 0, 1, 10 +MarketGood = commodity_food, 0, -1, 0, 0, 1, 1.3793 +MarketGood = commodity_mox_fuel, 0, -1, 0, 0, 1, 2.1 +MarketGood = commodity_basic_alloys, 0, -1, 0, 0, 1, 3 +MarketGood = commodity_super_alloys, 0, -1, 150, 500, 0, 1 +MarketGood = commodity_superconductors, 0, -1, 150, 500, 0, 1 +MarketGood = commodity_pharm, 0, -1, 0, 0, 1, 0.5263 +MarketGood = commodity_polymers, 0, -1, 0, 0, 1, 7.8 +MarketGood = commodity_terraforming_gases, 0, -1, 150, 500, 0, 1 +MarketGood = commodity_sidearms, 0, -1, 0, 0, 1, 0.85 +MarketGood = commodity_tradelane_parts, 0, -1, 150, 500, 0, 1 + +[BaseGood] +base = Li04_01_base +MarketGood = commodity_cobalt, 0, -1, 150, 500, 0, 4.6 +MarketGood = commodity_silver, 0, -1, 150, 500, 0, 2 +MarketGood = commodity_copper, 0, -1, 150, 500, 0, 7.5 +MarketGood = commodity_oxygen, 0, -1, 150, 500, 0, 0.5 +MarketGood = commodity_water, 0, -1, 150, 500, 0, 1.5 +MarketGood = commodity_diamonds, 0, -1, 150, 500, 0, 1.3 +MarketGood = commodity_food, 0, -1, 150, 500, 0, 0.8621 +MarketGood = commodity_fertilizers, 0, -1, 150, 500, 0, 1 +MarketGood = commodity_H_fuel, 0, -1, 150, 500, 0, 1.36 +MarketGood = commodity_basic_alloys, 0, -1, 0, 0, 1, 2.1 +MarketGood = commodity_super_alloys, 0, -1, 150, 500, 0, 1.8 +MarketGood = commodity_high_temp_alloys, 0, -1, 150, 500, 0, 6.5 +MarketGood = commodity_superconductors, 0, -1, 150, 500, 0, 1.8 +MarketGood = commodity_optical_chips, 0, -1, 150, 500, 0, 2.9 +MarketGood = commodity_mining_machinery, 0, -1, 150, 500, 0, 1.7333 +MarketGood = commodity_construction_machinery, 0, -1, 150, 500, 0, 1 +MarketGood = commodity_pharm, 0, -1, 150, 500, 0, 0.9474 +MarketGood = commodity_ship_hull_panels, 0, -1, 150, 500, 0, 5.5 +MarketGood = commodity_polymers, 0, -1, 0, 0, 1, 8 +MarketGood = commodity_optronics, 0, -1, 0, 0, 1, 3.6667 +MarketGood = commodity_consumer_goods, 0, -1, 150, 500, 0, 0.6 +MarketGood = commodity_engine_components, 0, -1, 150, 500, 0, 2.6667 +MarketGood = commodity_cardamine, 0, -1, 0, 0, 1, 1.76 +MarketGood = commodity_sidearms, 0, -1, 150, 500, 0, 0.9 + +[BaseGood] +base = Li04_02_base +MarketGood = commodity_oxygen, 0, -1, 150, 500, 0, 0.6 +MarketGood = commodity_water, 0, -1, 150, 500, 0, 1.6 +MarketGood = commodity_food, 0, -1, 0, 0, 1, 0.8966 +MarketGood = commodity_H_fuel, 0, -1, 150, 500, 0, 1.38 +MarketGood = commodity_pharm, 0, -1, 0, 0, 1, 0.9474 +MarketGood = commodity_consumer_goods, 0, -1, 0, 0, 1, 0.6 +MarketGood = commodity_sidearms, 0, -1, 0, 0, 1, 0.9 + +[BaseGood] +base = Li04_03_base +MarketGood = commodity_toxic_waste, 0, -1, 150, 500, 0, 20 +MarketGood = commodity_oxygen, 0, -1, 150, 500, 0, 0.6 +MarketGood = commodity_water, 0, -1, 150, 500, 0, 1.6 +MarketGood = commodity_food, 0, -1, 0, 0, 1, 0.8621 +MarketGood = commodity_mox_fuel, 0, -1, 0, 0, 1, 1.25 +MarketGood = commodity_H_fuel, 0, -1, 150, 500, 0, 1.36 +MarketGood = commodity_pharm, 0, -1, 0, 0, 1, 0.9474 +MarketGood = commodity_consumer_goods, 0, -1, 0, 0, 1, 0.6 +MarketGood = commodity_sidearms, 0, -1, 0, 0, 1, 0.9 + +[BaseGood] +base = Li04_04_base +MarketGood = commodity_scrap_metal, 0, -1, 150, 500, 0, 10 +MarketGood = commodity_oxygen, 0, -1, 150, 500, 0, 0.7 +MarketGood = commodity_water, 0, -1, 150, 500, 0, 2 +MarketGood = commodity_diamonds, 0, -1, 150, 500, 0, 1.2333 +MarketGood = commodity_food, 0, -1, 150, 500, 0, 1.0345 +MarketGood = commodity_H_fuel, 0, -1, 150, 500, 0, 1.5 +MarketGood = commodity_pharm, 0, -1, 150, 500, 0, 1.1053 +MarketGood = commodity_consumer_goods, 0, -1, 150, 500, 0, 0.7 +MarketGood = commodity_engine_components, 0, -1, 150, 500, 0, 3 +MarketGood = commodity_cardamine, 0, -1, 150, 500, 0, 1.6 +MarketGood = commodity_sidearms, 0, -1, 150, 500, 0, 1 + +[BaseGood] +base = Li04_05_base +MarketGood = commodity_boron, 0, -1, 0, 0, 1, 1.4 +MarketGood = commodity_toxic_waste, 0, -1, 150, 500, 0, 22 +MarketGood = commodity_scrap_metal, 0, -1, 0, 0, 1, 14 +MarketGood = commodity_hydrocarbons, 0, -1, 0, 0, 1, 7 +MarketGood = commodity_copper, 0, -1, 0, 0, 1, 7.5 +MarketGood = commodity_oxygen, 0, -1, 0, 0, 1, 0.7 +MarketGood = commodity_water, 0, -1, 0, 0, 1, 2 +MarketGood = commodity_food, 0, -1, 0, 0, 1, 0.8621 +MarketGood = commodity_mox_fuel, 0, -1, 0, 0, 1, 1.25 +MarketGood = commodity_H_fuel, 0, -1, 0, 0, 1, 1.38 +MarketGood = commodity_basic_alloys, 0, -1, 150, 500, 0, 2 +MarketGood = commodity_mining_machinery, 0, -1, 0, 0, 1, 1.6667 +MarketGood = commodity_consumer_goods, 0, -1, 0, 0, 1, 0.6 + +[BaseGood] +base = Rh01_01_base +MarketGood = commodity_gold, 0, -1, 0, 0, 1, 2.8 +MarketGood = commodity_silver, 0, -1, 150, 500, 0, 1.3 +MarketGood = commodity_oxygen, 0, -1, 150, 500, 0, 0.5 +MarketGood = commodity_water, 0, -1, 150, 500, 0, 0.5 +MarketGood = commodity_diamonds, 0, -1, 150, 500, 0, 0.6 +MarketGood = commodity_food, 0, -1, 150, 500, 0, 0.5172 +MarketGood = commodity_alien_artifacts, 0, -1, 0, 0, 1, 3.75 +MarketGood = commodity_luxury_food, 0, -1, 0, 0, 1, 2 +MarketGood = commodity_mox_fuel, 0, -1, 0, 0, 1, 0.5 +MarketGood = commodity_H_fuel, 0, -1, 150, 500, 0, 0.5 +MarketGood = commodity_basic_alloys, 0, -1, 0, 0, 1, 1.7 +MarketGood = commodity_optical_chips, 0, -1, 0, 0, 1, 5 +MarketGood = commodity_mining_machinery, 0, -1, 150, 500, 0, 0.8 +MarketGood = commodity_construction_machinery, 0, -1, 0, 0, 1, 2.5 +MarketGood = commodity_pharm, 0, -1, 150, 500, 0, 2.1053 +MarketGood = commodity_polymers, 0, -1, 0, 0, 1, 6 +MarketGood = commodity_optronics, 0, -1, 0, 0, 1, 2.3333 +MarketGood = commodity_consumer_goods, 0, -1, 150, 500, 0, 2.5 +MarketGood = commodity_luxury_consumer_goods, 0, -1, 150, 500, 0, 5 +MarketGood = commodity_engine_components, 0, -1, 150, 500, 0, 1 +MarketGood = commodity_cardamine, 0, -1, 0, 0, 1, 1.8 +MarketGood = commodity_sidearms, 0, -1, 150, 500, 0, 1 + +[BaseGood] +base = Rh01_02_base +MarketGood = commodity_boron, 0, -1, 0, 0, 1, 1.2 +MarketGood = commodity_gold, 0, -1, 0, 0, 1, 2.8 +MarketGood = commodity_toxic_waste, 0, -1, 150, 500, 0, 95 +MarketGood = commodity_scrap_metal, 0, -1, 150, 500, 0, 19 +MarketGood = commodity_oxygen, 0, -1, 0, 0, 1, 0.6 +MarketGood = commodity_water, 0, -1, 0, 0, 1, 0.6 +MarketGood = commodity_diamonds, 0, -1, 0, 0, 1, 0.5 +MarketGood = commodity_food, 0, -1, 0, 0, 1, 0.5172 +MarketGood = commodity_mox_fuel, 0, -1, 150, 500, 0, 0.75 +MarketGood = commodity_H_fuel, 0, -1, 0, 0, 1, 0.52 +MarketGood = commodity_basic_alloys, 0, -1, 0, 0, 1, 1.7 +MarketGood = commodity_super_alloys, 0, -1, 0, 0, 1, 8 +MarketGood = commodity_high_temp_alloys, 0, -1, 0, 0, 1, 2.1 +MarketGood = commodity_superconductors, 0, -1, 0, 0, 1, 7 +MarketGood = commodity_optical_chips, 0, -1, 0, 0, 1, 5 +MarketGood = commodity_mining_machinery, 0, -1, 0, 0, 1, 0.6667 +MarketGood = commodity_construction_machinery, 0, -1, 0, 0, 1, 2.5 +MarketGood = commodity_pharm, 0, -1, 0, 0, 1, 0.5263 +MarketGood = commodity_ship_hull_panels, 0, -1, 0, 0, 1, 2.2 +MarketGood = commodity_polymers, 0, -1, 0, 0, 1, 6 + +[BaseGood] +base = Rh01_03_base +MarketGood = commodity_beryllium, 0, -1, 0, 0, 1, 10 +MarketGood = commodity_cobalt, 0, -1, 150, 500, 0, 1.8 +MarketGood = commodity_hydrocarbons, 0, -1, 0, 0, 1, 5 +MarketGood = commodity_niobium, 0, -1, 150, 500, 0, 4.5 +MarketGood = commodity_copper, 0, -1, 150, 500, 0, 3.5 +MarketGood = commodity_oxygen, 0, -1, 0, 0, 1, 0.6 +MarketGood = commodity_water, 0, -1, 0, 0, 1, 0.6 +MarketGood = commodity_diamonds, 0, -1, 0, 0, 1, 0.5 +MarketGood = commodity_food, 0, -1, 0, 0, 1, 0.5172 +MarketGood = commodity_mox_fuel, 0, -1, 0, 0, 1, 0.5 +MarketGood = commodity_H_fuel, 0, -1, 0, 0, 1, 0.52 +MarketGood = commodity_basic_alloys, 0, -1, 0, 0, 1, 1.7 +MarketGood = commodity_high_temp_alloys, 0, -1, 150, 500, 0, 2.1 +MarketGood = commodity_superconductors, 0, -1, 0, 0, 1, 7 +MarketGood = commodity_optical_chips, 0, -1, 0, 0, 1, 5 +MarketGood = commodity_mining_machinery, 0, -1, 0, 0, 1, 0.6667 +MarketGood = commodity_construction_machinery, 0, -1, 150, 500, 0, 2.5 +MarketGood = commodity_pharm, 0, -1, 0, 0, 1, 0.5263 +MarketGood = commodity_polymers, 0, -1, 150, 500, 0, 6 +MarketGood = commodity_optronics, 0, -1, 0, 0, 1, 2.4667 +MarketGood = commodity_engine_components, 0, -1, 150, 500, 0, 1 +MarketGood = commodity_sidearms, 0, -1, 150, 500, 0, 1 + +[BaseGood] +base = Rh01_04_base +MarketGood = commodity_silver, 0, -1, 150, 500, 0, 1.25 +MarketGood = commodity_copper, 0, -1, 150, 500, 0, 3.3 +MarketGood = commodity_oxygen, 0, -1, 0, 0, 1, 0.6 +MarketGood = commodity_water, 0, -1, 0, 0, 1, 0.6 +MarketGood = commodity_diamonds, 0, -1, 0, 0, 1, 0.5 +MarketGood = commodity_food, 0, -1, 150, 500, 0, 0.4483 +MarketGood = commodity_fertilizers, 0, -1, 150, 500, 0, 3.5 +MarketGood = commodity_mox_fuel, 0, -1, 0, 0, 1, 0.5 +MarketGood = commodity_H_fuel, 0, -1, 0, 0, 1, 0.64 +MarketGood = commodity_mining_machinery, 0, -1, 0, 0, 1, 0.6667 +MarketGood = commodity_pharm, 0, -1, 0, 0, 1, 0.5263 +MarketGood = commodity_tradelane_parts, 0, -1, 150, 500, 0, 5.7 + +[BaseGood] +base = Rh01_05_base +MarketGood = commodity_boron, 0, -1, 0, 0, 1, 1.3 +MarketGood = commodity_beryllium, 0, -1, 0, 0, 1, 9.6 +MarketGood = commodity_cobalt, 0, -1, 0, 0, 1, 1.7 +MarketGood = commodity_toxic_waste, 0, -1, 0, 0, 1, 100 +MarketGood = commodity_scrap_metal, 0, -1, 0, 0, 1, 20 +MarketGood = commodity_hydrocarbons, 0, -1, 0, 0, 1, 5 +MarketGood = commodity_niobium, 0, -1, 0, 0, 1, 4.3 +MarketGood = commodity_copper, 0, -1, 0, 0, 1, 3.5 +MarketGood = commodity_oxygen, 0, -1, 0, 0, 1, 0.7 +MarketGood = commodity_water, 0, -1, 0, 0, 1, 0.7 +MarketGood = commodity_diamonds, 0, -1, 0, 0, 1, 0.5 +MarketGood = commodity_food, 0, -1, 0, 0, 1, 0.5517 +MarketGood = commodity_mox_fuel, 0, -1, 150, 500, 0, 0.5 +MarketGood = commodity_H_fuel, 0, -1, 0, 0, 1, 0.56 +MarketGood = commodity_basic_alloys, 0, -1, 150, 500, 0, 1.5 +MarketGood = commodity_high_temp_alloys, 0, -1, 150, 500, 0, 2.5 +MarketGood = commodity_mining_machinery, 0, -1, 0, 0, 1, 0.6667 +MarketGood = commodity_pharm, 0, -1, 0, 0, 1, 0.5263 +MarketGood = commodity_ship_hull_panels, 0, -1, 150, 500, 0, 2 +MarketGood = commodity_polymers, 0, -1, 0, 0, 1, 6 +MarketGood = commodity_terraforming_gases, 0, -1, 150, 500, 0, 1 + +[BaseGood] +base = Rh01_06_base +MarketGood = commodity_oxygen, 0, -1, 0, 0, 1, 0.7 +MarketGood = commodity_water, 0, -1, 0, 0, 1, 0.7 +MarketGood = commodity_diamonds, 0, -1, 0, 0, 1, 0.6667 +MarketGood = commodity_food, 0, -1, 0, 0, 1, 0.5517 +MarketGood = commodity_mox_fuel, 0, -1, 0, 0, 1, 0.5 +MarketGood = commodity_H_fuel, 0, -1, 0, 0, 1, 0.56 +MarketGood = commodity_basic_alloys, 0, -1, 0, 0, 1, 1.7 +MarketGood = commodity_optical_chips, 0, -1, 0, 0, 1, 5.5 +MarketGood = commodity_mining_machinery, 0, -1, 150, 500, 0, 0.8 +MarketGood = commodity_pharm, 0, -1, 0, 0, 1, 0.5263 + +[BaseGood] +base = Rh01_07_base +MarketGood = commodity_oxygen, 0, -1, 150, 500, 0, 0.6 +MarketGood = commodity_water, 0, -1, 150, 500, 0, 0.6 +MarketGood = commodity_diamonds, 0, -1, 0, 0, 1, 0.5 +MarketGood = commodity_food, 0, -1, 0, 0, 1, 0.5517 +MarketGood = commodity_mox_fuel, 0, -1, 0, 0, 1, 0.5 +MarketGood = commodity_H_fuel, 0, -1, 150, 500, 0, 0.56 +MarketGood = commodity_mining_machinery, 0, -1, 0, 0, 1, 0.6667 +MarketGood = commodity_pharm, 0, -1, 0, 0, 1, 0.5263 +MarketGood = commodity_sidearms, 0, -1, 0, 0, 1, 1.05 + +[BaseGood] +base = Rh01_08_base +MarketGood = commodity_scrap_metal, 0, -1, 150, 500, 0, 18 +MarketGood = commodity_oxygen, 0, -1, 150, 500, 0, 0.8 +MarketGood = commodity_water, 0, -1, 150, 500, 0, 0.8 +MarketGood = commodity_diamonds, 0, -1, 150, 500, 0, 0.5667 +MarketGood = commodity_food, 0, -1, 150, 500, 0, 0.6897 +MarketGood = commodity_alien_artifacts, 0, -1, 150, 500, 0, 2.75 +MarketGood = commodity_mox_fuel, 0, -1, 0, 0, 1, 0.5 +MarketGood = commodity_H_fuel, 0, -1, 150, 500, 0, 0.7 +MarketGood = commodity_mining_machinery, 0, -1, 0, 0, 1, 0.6667 +MarketGood = commodity_pharm, 0, -1, 150, 500, 0, 2.2105 +MarketGood = commodity_consumer_goods, 0, -1, 150, 500, 0, 3.2 +MarketGood = commodity_engine_components, 0, -1, 150, 500, 0, 1.3333 +MarketGood = commodity_cardamine, 0, -1, 150, 500, 0, 1.4 +MarketGood = commodity_sidearms, 0, -1, 150, 500, 0, 1.15 + +[BaseGood] +base = Rh02_01_base +MarketGood = commodity_boron, 0, -1, 0, 0, 1, 2.3 +MarketGood = commodity_silver, 0, -1, 150, 500, 0, 1.5 +MarketGood = commodity_oxygen, 0, -1, 150, 500, 0, 0.5 +MarketGood = commodity_water, 0, -1, 150, 500, 0, 0.5 +MarketGood = commodity_diamonds, 0, -1, 150, 500, 0, 0.7333 +MarketGood = commodity_food, 0, -1, 150, 500, 0, 0.5172 +MarketGood = commodity_fertilizers, 0, -1, 150, 500, 0, 2.5 +MarketGood = commodity_mox_fuel, 0, -1, 0, 0, 1, 0.5 +MarketGood = commodity_H_fuel, 0, -1, 150, 500, 0, 0.82 +MarketGood = commodity_mining_machinery, 0, -1, 0, 0, 1, 0.6667 +MarketGood = commodity_pharm, 0, -1, 150, 500, 0, 1.8947 +MarketGood = commodity_consumer_goods, 0, -1, 150, 500, 0, 3.5 +MarketGood = commodity_sidearms, 0, -1, 150, 500, 0, 1.4 + +[BaseGood] +base = Rh02_02_base +MarketGood = commodity_toxic_waste, 0, -1, 150, 500, 0, 80 +MarketGood = commodity_oxygen, 0, -1, 150, 500, 0, 0.7 +MarketGood = commodity_water, 0, -1, 150, 500, 0, 0.7 +MarketGood = commodity_diamonds, 0, -1, 0, 0, 1, 0.6667 +MarketGood = commodity_food, 0, -1, 0, 0, 1, 0.8621 +MarketGood = commodity_mox_fuel, 0, -1, 0, 0, 1, 0.75 +MarketGood = commodity_H_fuel, 0, -1, 150, 500, 0, 0.84 +MarketGood = commodity_mining_machinery, 0, -1, 0, 0, 1, 0.6667 +MarketGood = commodity_pharm, 0, -1, 0, 0, 1, 2.0526 +MarketGood = commodity_sidearms, 0, -1, 0, 0, 1, 1.5 + +[BaseGood] +base = Rh02_03_base +MarketGood = commodity_oxygen, 0, -1, 150, 500, 0, 0.6 +MarketGood = commodity_water, 0, -1, 150, 500, 0, 0.6 +MarketGood = commodity_diamonds, 0, -1, 0, 0, 1, 0.6667 +MarketGood = commodity_food, 0, -1, 0, 0, 1, 0.8966 +MarketGood = commodity_mox_fuel, 0, -1, 0, 0, 1, 0.5 +MarketGood = commodity_H_fuel, 0, -1, 150, 500, 0, 0.8 +MarketGood = commodity_mining_machinery, 0, -1, 0, 0, 1, 0.6667 +MarketGood = commodity_pharm, 0, -1, 0, 0, 1, 1.9474 +MarketGood = commodity_sidearms, 0, -1, 0, 0, 1, 1.5 + +[BaseGood] +base = Rh02_04_base +MarketGood = commodity_boron, 0, -1, 0, 0, 1, 1.6 +MarketGood = commodity_gold, 0, -1, 0, 0, 1, 3 +MarketGood = commodity_toxic_waste, 0, -1, 150, 500, 0, 85 +MarketGood = commodity_scrap_metal, 0, -1, 150, 500, 0, 18 +MarketGood = commodity_oxygen, 0, -1, 0, 0, 1, 0.6 +MarketGood = commodity_water, 0, -1, 0, 0, 1, 0.6 +MarketGood = commodity_diamonds, 0, -1, 0, 0, 1, 0.6667 +MarketGood = commodity_food, 0, -1, 0, 0, 1, 0.8621 +MarketGood = commodity_mox_fuel, 0, -1, 0, 0, 1, 0.6 +MarketGood = commodity_H_fuel, 0, -1, 0, 0, 1, 0.78 +MarketGood = commodity_basic_alloys, 0, -1, 0, 0, 1, 2.6 +MarketGood = commodity_super_alloys, 0, -1, 0, 0, 1, 5 +MarketGood = commodity_superconductors, 0, -1, 0, 0, 1, 4 +MarketGood = commodity_optical_chips, 0, -1, 0, 0, 1, 5 +MarketGood = commodity_mining_machinery, 0, -1, 0, 0, 1, 0.6667 +MarketGood = commodity_construction_machinery, 0, -1, 0, 0, 1, 4 +MarketGood = commodity_pharm, 0, -1, 0, 0, 1, 0.5263 +MarketGood = commodity_ship_hull_panels, 0, -1, 0, 0, 1, 3 +MarketGood = commodity_polymers, 0, -1, 0, 0, 1, 7 +MarketGood = commodity_optronics, 0, -1, 0, 0, 1, 3.3333 +MarketGood = commodity_engine_components, 0, -1, 0, 0, 1, 1.6667 + +[BaseGood] +base = Rh02_05_base +MarketGood = commodity_cobalt, 0, -1, 150, 500, 0, 2.3 +MarketGood = commodity_copper, 0, -1, 150, 500, 0, 4.5 +MarketGood = commodity_oxygen, 0, -1, 0, 0, 1, 0.7 +MarketGood = commodity_water, 0, -1, 0, 0, 1, 0.7 +MarketGood = commodity_diamonds, 0, -1, 0, 0, 1, 0.6667 +MarketGood = commodity_food, 0, -1, 0, 0, 1, 0.8621 +MarketGood = commodity_mox_fuel, 0, -1, 0, 0, 1, 0.5 +MarketGood = commodity_H_fuel, 0, -1, 0, 0, 1, 0.8 +MarketGood = commodity_high_temp_alloys, 0, -1, 150, 500, 0, 3.5 +MarketGood = commodity_mining_machinery, 0, -1, 150, 500, 0, 0.8667 +MarketGood = commodity_pharm, 0, -1, 0, 0, 1, 0.5263 + +[BaseGood] +base = Rh02_06_base +MarketGood = commodity_oxygen, 0, -1, 150, 500, 0, 0.8 +MarketGood = commodity_water, 0, -1, 150, 500, 0, 0.8 +MarketGood = commodity_diamonds, 0, -1, 0, 0, 1, 0.6667 +MarketGood = commodity_food, 0, -1, 0, 0, 1, 0.7586 +MarketGood = commodity_mox_fuel, 0, -1, 0, 0, 1, 0.5 +MarketGood = commodity_H_fuel, 0, -1, 150, 500, 0, 0.74 +MarketGood = commodity_pharm, 0, -1, 0, 0, 1, 0.5263 +MarketGood = commodity_sidearms, 0, -1, 0, 0, 1, 1.45 + +[BaseGood] +base = Rh03_01_base +MarketGood = commodity_oxygen, 0, -1, 150, 500, 0, 0.3 +MarketGood = commodity_water, 0, -1, 150, 500, 0, 0.5 +MarketGood = commodity_diamonds, 0, -1, 0, 0, 1, 0.4667 +MarketGood = commodity_food, 0, -1, 150, 500, 0, 0.1724 +MarketGood = commodity_luxury_food, 0, -1, 150, 500, 0, 1.5 +MarketGood = commodity_fertilizers, 0, -1, 0, 0, 1, 4.5 +MarketGood = commodity_mox_fuel, 0, -1, 0, 0, 1, 0.75 +MarketGood = commodity_H_fuel, 0, -1, 150, 500, 0, 0.8 +MarketGood = commodity_construction_machinery, 0, -1, 0, 0, 1, 4 +MarketGood = commodity_pharm, 0, -1, 150, 500, 0, 2.5263 +MarketGood = commodity_consumer_goods, 0, -1, 150, 500, 0, 4.3 +MarketGood = commodity_terraforming_gases, 0, -1, 0, 0, 1, 4 +MarketGood = commodity_sidearms, 0, -1, 0, 0, 1, 1.5 + +[BaseGood] +base = Rh03_02_base +MarketGood = commodity_oxygen, 0, -1, 150, 500, 0, 0.5 +MarketGood = commodity_water, 0, -1, 150, 500, 0, 0.5 +MarketGood = commodity_diamonds, 0, -1, 0, 0, 1, 0.4667 +MarketGood = commodity_food, 0, -1, 0, 0, 1, 0.2069 +MarketGood = commodity_luxury_food, 0, -1, 0, 0, 1, 1.1 +MarketGood = commodity_mox_fuel, 0, -1, 0, 0, 1, 0.75 +MarketGood = commodity_H_fuel, 0, -1, 0, 0, 1, 0.82 +MarketGood = commodity_pharm, 0, -1, 0, 0, 1, 2.3684 +MarketGood = commodity_consumer_goods, 0, -1, 0, 0, 1, 5 +MarketGood = commodity_luxury_consumer_goods, 0, -1, 0, 0, 1, 7 + +[BaseGood] +base = Rh03_03_base +MarketGood = commodity_beryllium, 0, -1, 150, 500, 0, 7.5 +MarketGood = commodity_gold, 0, -1, 150, 500, 0, 2.4 +MarketGood = commodity_niobium, 0, -1, 150, 500, 0, 3.9 +MarketGood = commodity_oxygen, 0, -1, 150, 500, 0, 0.4 +MarketGood = commodity_water, 0, -1, 150, 500, 0, 0.6 +MarketGood = commodity_diamonds, 0, -1, 150, 500, 0, 0.4667 +MarketGood = commodity_food, 0, -1, 150, 500, 0, 0.2069 +MarketGood = commodity_mox_fuel, 0, -1, 0, 0, 1, 0.75 +MarketGood = commodity_H_fuel, 0, -1, 150, 500, 0, 0.8 +MarketGood = commodity_mining_machinery, 0, -1, 150, 500, 0, 1 +MarketGood = commodity_pharm, 0, -1, 0, 0, 1, 0.5263 +MarketGood = commodity_engine_components, 0, -1, 150, 500, 0, 1.6667 + +[BaseGood] +base = Rh03_04_base +MarketGood = commodity_oxygen, 0, -1, 150, 500, 0, 0.4 +MarketGood = commodity_water, 0, -1, 150, 500, 0, 0.6 +MarketGood = commodity_diamonds, 0, -1, 0, 0, 1, 0.4667 +MarketGood = commodity_food, 0, -1, 0, 0, 1, 0.2414 +MarketGood = commodity_mox_fuel, 0, -1, 0, 0, 1, 0.75 +MarketGood = commodity_H_fuel, 0, -1, 150, 500, 0, 0.84 +MarketGood = commodity_pharm, 0, -1, 0, 0, 1, 0.5263 +MarketGood = commodity_sidearms, 0, -1, 0, 0, 1, 1.6 + +[BaseGood] +base = Rh03_05_base +MarketGood = commodity_oxygen, 0, -1, 150, 500, 0, 0.5 +MarketGood = commodity_water, 0, -1, 150, 500, 0, 0.6 +MarketGood = commodity_diamonds, 0, -1, 0, 0, 1, 0.4667 +MarketGood = commodity_food, 0, -1, 0, 0, 1, 0.2414 +MarketGood = commodity_mox_fuel, 0, -1, 0, 0, 1, 0.75 +MarketGood = commodity_H_fuel, 0, -1, 150, 500, 0, 0.84 +MarketGood = commodity_pharm, 0, -1, 0, 0, 1, 0.5263 +MarketGood = commodity_sidearms, 0, -1, 0, 0, 1, 1.85 + +[BaseGood] +base = Rh03_06_base +MarketGood = commodity_oxygen, 0, -1, 150, 500, 0, 1.7 +MarketGood = commodity_water, 0, -1, 150, 500, 0, 1.7 +MarketGood = commodity_diamonds, 0, -1, 150, 500, 0, 0.4333 +MarketGood = commodity_food, 0, -1, 150, 500, 0, 1.0345 +MarketGood = commodity_mox_fuel, 0, -1, 0, 0, 1, 0.75 +MarketGood = commodity_H_fuel, 0, -1, 150, 500, 0, 1 +MarketGood = commodity_pharm, 0, -1, 150, 500, 0, 2.9474 +MarketGood = commodity_consumer_goods, 0, -1, 150, 500, 0, 4 +MarketGood = commodity_engine_components, 0, -1, 150, 500, 0, 2 +MarketGood = commodity_sidearms, 0, -1, 150, 500, 0, 1.85 + +[BaseGood] +base = Rh04_01_base +MarketGood = commodity_boron, 0, -1, 150, 500, 0, 0.9 +MarketGood = commodity_oxygen, 0, -1, 150, 500, 0, 1 +MarketGood = commodity_water, 0, -1, 150, 500, 0, 1 +MarketGood = commodity_diamonds, 0, -1, 0, 0, 1, 0.6667 +MarketGood = commodity_food, 0, -1, 0, 0, 1, 0.8621 +MarketGood = commodity_mox_fuel, 0, -1, 0, 0, 1, 0.75 +MarketGood = commodity_H_fuel, 0, -1, 0, 0, 1, 0.26 +MarketGood = commodity_construction_machinery, 0, -1, 0, 0, 1, 4 +MarketGood = commodity_pharm, 0, -1, 0, 0, 1, 0.5263 + +[BaseGood] +base = Rh04_02_base +MarketGood = commodity_boron, 0, -1, 150, 500, 0, 0.9 +MarketGood = commodity_cobalt, 0, -1, 150, 500, 0, 2.3 +MarketGood = commodity_silver, 0, -1, 150, 500, 0, 1.9 +MarketGood = commodity_oxygen, 0, -1, 150, 500, 0, 1.2 +MarketGood = commodity_water, 0, -1, 150, 500, 0, 1.2 +MarketGood = commodity_diamonds, 0, -1, 150, 500, 0, 0.7667 +MarketGood = commodity_food, 0, -1, 150, 500, 0, 0.8621 +MarketGood = commodity_fertilizers, 0, -1, 150, 500, 0, 4.5 +MarketGood = commodity_mox_fuel, 0, -1, 0, 0, 1, 0.75 +MarketGood = commodity_H_fuel, 0, -1, 150, 500, 0, 0.24 +MarketGood = commodity_basic_alloys, 0, -1, 150, 500, 0, 2.5 +MarketGood = commodity_high_temp_alloys, 0, -1, 150, 500, 0, 4 +MarketGood = commodity_optical_chips, 0, -1, 150, 500, 0, 4 +MarketGood = commodity_pharm, 0, -1, 150, 500, 0, 2.6316 +MarketGood = commodity_ship_hull_panels, 0, -1, 150, 500, 0, 3 +MarketGood = commodity_optronics, 0, -1, 150, 500, 0, 1.8 +MarketGood = commodity_consumer_goods, 0, -1, 150, 500, 0, 4.8 +MarketGood = commodity_terraforming_gases, 0, -1, 150, 500, 0, 4 + +[BaseGood] +base = Rh04_03_base +MarketGood = commodity_boron, 0, -1, 0, 0, 1, 0.2 +MarketGood = commodity_oxygen, 0, -1, 150, 500, 0, 1 +MarketGood = commodity_water, 0, -1, 150, 500, 0, 1 +MarketGood = commodity_diamonds, 0, -1, 0, 0, 1, 0.6667 +MarketGood = commodity_food, 0, -1, 0, 0, 1, 0.4138 +MarketGood = commodity_mox_fuel, 0, -1, 0, 0, 1, 0.75 +MarketGood = commodity_H_fuel, 0, -1, 150, 500, 0, 0.3 +MarketGood = commodity_mining_machinery, 0, -1, 150, 500, 0, 1 +MarketGood = commodity_pharm, 0, -1, 0, 0, 1, 0.5263 + +[BaseGood] +base = Rh04_04_base +MarketGood = commodity_boron, 0, -1, 0, 0, 1, 0.2 +MarketGood = commodity_oxygen, 0, -1, 150, 500, 0, 1.3 +MarketGood = commodity_water, 0, -1, 150, 500, 0, 1.3 +MarketGood = commodity_diamonds, 0, -1, 0, 0, 1, 0.6667 +MarketGood = commodity_food, 0, -1, 0, 0, 1, 0.8966 +MarketGood = commodity_mox_fuel, 0, -1, 0, 0, 1, 0.75 +MarketGood = commodity_H_fuel, 0, -1, 150, 500, 0, 0.26 +MarketGood = commodity_pharm, 0, -1, 0, 0, 1, 0.5263 +MarketGood = commodity_sidearms, 0, -1, 0, 0, 1, 1.5 + +[BaseGood] +base = Rh04_05_base +MarketGood = commodity_boron, 0, -1, 0, 0, 1, 0.2 +MarketGood = commodity_oxygen, 0, -1, 150, 500, 0, 3 +MarketGood = commodity_water, 0, -1, 150, 500, 0, 3 +MarketGood = commodity_diamonds, 0, -1, 0, 0, 1, 0.6667 +MarketGood = commodity_food, 0, -1, 0, 0, 1, 1.5517 +MarketGood = commodity_mox_fuel, 0, -1, 0, 0, 1, 0.75 +MarketGood = commodity_H_fuel, 0, -1, 150, 500, 0, 0.3 +MarketGood = commodity_pharm, 0, -1, 0, 0, 1, 2.5263 +MarketGood = commodity_consumer_goods, 0, -1, 0, 0, 1, 5 +MarketGood = commodity_sidearms, 0, -1, 0, 0, 1, 1.6 + +[BaseGood] +base = Rh05_01_base +MarketGood = commodity_cobalt, 0, -1, 150, 500, 0, 1.6 +MarketGood = commodity_hydrocarbons, 0, -1, 0, 0, 1, 8 +MarketGood = commodity_niobium, 0, -1, 0, 0, 1, 5 +MarketGood = commodity_copper, 0, -1, 150, 500, 0, 1 +MarketGood = commodity_oxygen, 0, -1, 0, 0, 1, 2 +MarketGood = commodity_water, 0, -1, 0, 0, 1, 2 +MarketGood = commodity_diamonds, 0, -1, 0, 0, 1, 0.3333 +MarketGood = commodity_food, 0, -1, 0, 0, 1, 1.2069 +MarketGood = commodity_H_fuel, 0, -1, 0, 0, 1, 1.1 +MarketGood = commodity_high_temp_alloys, 0, -1, 150, 500, 0, 0.5 +MarketGood = commodity_mining_machinery, 0, -1, 0, 0, 1, 1.4667 +MarketGood = commodity_pharm, 0, -1, 0, 0, 1, 3.1579 +MarketGood = commodity_consumer_goods, 0, -1, 0, 0, 1, 4.5 + +[BaseGood] +base = Rh05_02_base +MarketGood = commodity_oxygen, 0, -1, 0, 0, 1, 1.5 +MarketGood = commodity_water, 0, -1, 0, 0, 1, 1.5 +MarketGood = commodity_diamonds, 0, -1, 150, 500, 0, 0.5 +MarketGood = commodity_food, 0, -1, 0, 0, 1, 1.0345 +MarketGood = commodity_mox_fuel, 0, -1, 0, 0, 1, 0.75 +MarketGood = commodity_high_temp_alloys, 0, -1, 0, 0, 1, 0.5 +MarketGood = commodity_mining_machinery, 0, -1, 0, 0, 1, 1.3333 +MarketGood = commodity_pharm, 0, -1, 0, 0, 1, 0.5263 + +[BaseGood] +base = Rh05_03_base +MarketGood = commodity_oxygen, 0, -1, 150, 500, 0, 1.8 +MarketGood = commodity_water, 0, -1, 150, 500, 0, 1.8 +MarketGood = commodity_diamonds, 0, -1, 0, 0, 1, 0.3333 +MarketGood = commodity_food, 0, -1, 0, 0, 1, 1.1379 +MarketGood = commodity_mox_fuel, 0, -1, 0, 0, 1, 0.75 +MarketGood = commodity_H_fuel, 0, -1, 150, 500, 0, 1.1 +MarketGood = commodity_high_temp_alloys, 0, -1, 0, 0, 1, 0.5 +MarketGood = commodity_mining_machinery, 0, -1, 0, 0, 1, 0.6667 +MarketGood = commodity_pharm, 0, -1, 0, 0, 1, 0.5263 +MarketGood = commodity_sidearms, 0, -1, 0, 0, 1, 1.75 + +[BaseGood] +base = Rh05_04_base +MarketGood = commodity_oxygen, 0, -1, 150, 500, 0, 1.6 +MarketGood = commodity_water, 0, -1, 150, 500, 0, 1.6 +MarketGood = commodity_diamonds, 0, -1, 150, 500, 0, 0.4333 +MarketGood = commodity_food, 0, -1, 150, 500, 0, 0.9655 +MarketGood = commodity_H_fuel, 0, -1, 150, 500, 0, 0.9 +MarketGood = commodity_high_temp_alloys, 0, -1, 0, 0, 1, 0.5 +MarketGood = commodity_mining_machinery, 0, -1, 0, 0, 1, 0.6667 +MarketGood = commodity_pharm, 0, -1, 150, 500, 0, 2.8947 +MarketGood = commodity_consumer_goods, 0, -1, 150, 500, 0, 3.7 +MarketGood = commodity_sidearms, 0, -1, 150, 500, 0, 1.7 + +[BaseGood] +base = br_m_hydrocarbon_miner +MarketGood = commodity_hydrocarbons, 0, -1, 150, 500, 0, 0.1 +MarketGood = commodity_oxygen, 0, -1, 0, 0, 1, 10 +MarketGood = commodity_water, 0, -1, 0, 0, 1, 10 +MarketGood = commodity_diamonds, 0, -1, 0, 0, 1, 0.8333 +MarketGood = commodity_food, 0, -1, 0, 0, 1, 3.4483 +MarketGood = commodity_H_fuel, 0, -1, 0, 0, 1, 2 +MarketGood = commodity_high_temp_alloys, 0, -1, 0, 0, 1, 0.5 +MarketGood = commodity_mining_machinery, 0, -1, 0, 0, 1, 6.6667 +MarketGood = commodity_pharm, 0, -1, 0, 0, 1, 0.5263 + +[BaseGood] +base = br_m_niobium_miner +MarketGood = commodity_niobium, 0, -1, 150, 500, 0, 0.05 +MarketGood = commodity_oxygen, 0, -1, 0, 0, 1, 10 +MarketGood = commodity_water, 0, -1, 0, 0, 1, 10 +MarketGood = commodity_diamonds, 0, -1, 0, 0, 1, 0.8333 +MarketGood = commodity_food, 0, -1, 0, 0, 1, 3.4483 +MarketGood = commodity_H_fuel, 0, -1, 0, 0, 1, 2 +MarketGood = commodity_high_temp_alloys, 0, -1, 0, 0, 1, 0.5 +MarketGood = commodity_mining_machinery, 0, -1, 0, 0, 1, 6.6667 +MarketGood = commodity_pharm, 0, -1, 0, 0, 1, 0.5263 + +[BaseGood] +base = co_ti_water_miner +MarketGood = commodity_water, 0, -1, 150, 500, 0, 0.1 +MarketGood = commodity_diamonds, 0, -1, 0, 0, 1, 0.8333 +MarketGood = commodity_food, 0, -1, 0, 0, 1, 3.4483 +MarketGood = commodity_H_fuel, 0, -1, 0, 0, 1, 2 +MarketGood = commodity_high_temp_alloys, 0, -1, 0, 0, 1, 0.5 +MarketGood = commodity_mining_machinery, 0, -1, 0, 0, 1, 6.6667 +MarketGood = commodity_pharm, 0, -1, 0, 0, 1, 0.5263 + +[BaseGood] +base = co_shi_h-fuel_miner +MarketGood = commodity_water, 0, -1, 0, 0, 1, 10 +MarketGood = commodity_diamonds, 0, -1, 0, 0, 1, 0.8333 +MarketGood = commodity_food, 0, -1, 0, 0, 1, 3.4483 +MarketGood = commodity_H_fuel, 0, -1, 150, 500, 0, 0.02 +MarketGood = commodity_high_temp_alloys, 0, -1, 0, 0, 1, 0.5 +MarketGood = commodity_mining_machinery, 0, -1, 0, 0, 1, 6.6667 +MarketGood = commodity_pharm, 0, -1, 0, 0, 1, 0.5263 + +[BaseGood] +base = co_khc_copper_miner +MarketGood = commodity_copper, 0, -1, 150, 500, 0, 0.1 +MarketGood = commodity_oxygen, 0, -1, 0, 0, 1, 10 +MarketGood = commodity_water, 0, -1, 0, 0, 1, 10 +MarketGood = commodity_diamonds, 0, -1, 0, 0, 1, 0.8333 +MarketGood = commodity_food, 0, -1, 0, 0, 1, 3.4483 +MarketGood = commodity_H_fuel, 0, -1, 0, 0, 1, 2 +MarketGood = commodity_high_temp_alloys, 0, -1, 0, 0, 1, 0.5 +MarketGood = commodity_mining_machinery, 0, -1, 0, 0, 1, 6.6667 +MarketGood = commodity_pharm, 0, -1, 0, 0, 1, 0.5263 + +[BaseGood] +base = co_khc_cobalt_miner +MarketGood = commodity_cobalt, 0, -1, 150, 500, 0, 0.1 +MarketGood = commodity_oxygen, 0, -1, 0, 0, 1, 10 +MarketGood = commodity_water, 0, -1, 0, 0, 1, 10 +MarketGood = commodity_diamonds, 0, -1, 0, 0, 1, 0.8333 +MarketGood = commodity_food, 0, -1, 0, 0, 1, 3.4483 +MarketGood = commodity_H_fuel, 0, -1, 0, 0, 1, 2 +MarketGood = commodity_high_temp_alloys, 0, -1, 0, 0, 1, 0.5 +MarketGood = commodity_mining_machinery, 0, -1, 0, 0, 1, 6.6667 +MarketGood = commodity_pharm, 0, -1, 0, 0, 1, 0.5263 + +[BaseGood] +base = rh_m_diamond_miner +MarketGood = commodity_oxygen, 0, -1, 0, 0, 1, 10 +MarketGood = commodity_water, 0, -1, 0, 0, 1, 10 +MarketGood = commodity_diamonds, 0, -1, 150, 500, 0, 0.0333 +MarketGood = commodity_food, 0, -1, 0, 0, 1, 3.4483 +MarketGood = commodity_H_fuel, 0, -1, 0, 0, 1, 2 +MarketGood = commodity_high_temp_alloys, 0, -1, 0, 0, 1, 0.5 +MarketGood = commodity_mining_machinery, 0, -1, 0, 0, 1, 6.6667 +MarketGood = commodity_pharm, 0, -1, 0, 0, 1, 0.5263 + +[BaseGood] +base = gd_im_silver_miner +MarketGood = commodity_silver, 0, -1, 150, 500, 0, 0.05 +MarketGood = commodity_oxygen, 0, -1, 0, 0, 1, 10 +MarketGood = commodity_water, 0, -1, 0, 0, 1, 10 +MarketGood = commodity_diamonds, 0, -1, 0, 0, 1, 0.8333 +MarketGood = commodity_food, 0, -1, 0, 0, 1, 3.4483 +MarketGood = commodity_H_fuel, 0, -1, 0, 0, 1, 2 +MarketGood = commodity_high_temp_alloys, 0, -1, 0, 0, 1, 0.5 +MarketGood = commodity_mining_machinery, 0, -1, 0, 0, 1, 6.6667 +MarketGood = commodity_pharm, 0, -1, 0, 0, 1, 0.5263 + +[BaseGood] +base = gd_im_copper_miner +MarketGood = commodity_copper, 0, -1, 150, 500, 0, 0.1 +MarketGood = commodity_oxygen, 0, -1, 0, 0, 1, 10 +MarketGood = commodity_water, 0, -1, 0, 0, 1, 10 +MarketGood = commodity_diamonds, 0, -1, 0, 0, 1, 0.8333 +MarketGood = commodity_food, 0, -1, 0, 0, 1, 3.4483 +MarketGood = commodity_H_fuel, 0, -1, 0, 0, 1, 2 +MarketGood = commodity_high_temp_alloys, 0, -1, 0, 0, 1, 0.5 +MarketGood = commodity_mining_machinery, 0, -1, 0, 0, 1, 6.6667 +MarketGood = commodity_pharm, 0, -1, 0, 0, 1, 0.5263 + +[BaseGood] +base = gd_gm_H-fuel_miner +MarketGood = commodity_water, 0, -1, 0, 0, 1, 10 +MarketGood = commodity_diamonds, 0, -1, 0, 0, 1, 0.8333 +MarketGood = commodity_food, 0, -1, 0, 0, 1, 3.4483 +MarketGood = commodity_H_fuel, 0, -1, 150, 500, 0, 0.02 +MarketGood = commodity_high_temp_alloys, 0, -1, 0, 0, 1, 0.5 +MarketGood = commodity_mining_machinery, 0, -1, 0, 0, 1, 6.6667 +MarketGood = commodity_pharm, 0, -1, 0, 0, 1, 0.5263 + +[BaseGood] +base = gd_im_water_miner +MarketGood = commodity_water, 0, -1, 150, 500, 0, 0.1 +MarketGood = commodity_diamonds, 0, -1, 0, 0, 1, 0.8333 +MarketGood = commodity_food, 0, -1, 0, 0, 1, 3.4483 +MarketGood = commodity_H_fuel, 0, -1, 0, 0, 1, 2 +MarketGood = commodity_high_temp_alloys, 0, -1, 0, 0, 1, 0.5 +MarketGood = commodity_mining_machinery, 0, -1, 0, 0, 1, 6.6667 +MarketGood = commodity_pharm, 0, -1, 0, 0, 1, 0.5263 + +[BaseGood] +base = gd_im_oxygen_miner +MarketGood = commodity_oxygen, 0, -1, 150, 500, 0, 0.1 +MarketGood = commodity_water, 0, -1, 0, 0, 1, 10 +MarketGood = commodity_diamonds, 0, -1, 0, 0, 1, 0.8333 +MarketGood = commodity_food, 0, -1, 0, 0, 1, 3.4483 +MarketGood = commodity_H_fuel, 0, -1, 0, 0, 1, 2 +MarketGood = commodity_high_temp_alloys, 0, -1, 0, 0, 1, 0.5 +MarketGood = commodity_mining_machinery, 0, -1, 0, 0, 1, 6.6667 +MarketGood = commodity_pharm, 0, -1, 0, 0, 1, 0.5263 + +[BaseGood] +base = co_shi_water_miner +MarketGood = commodity_water, 0, -1, 150, 500, 0, 0.1 +MarketGood = commodity_diamonds, 0, -1, 0, 0, 1, 0.8333 +MarketGood = commodity_food, 0, -1, 0, 0, 1, 3.4483 +MarketGood = commodity_H_fuel, 0, -1, 0, 0, 1, 2 +MarketGood = commodity_high_temp_alloys, 0, -1, 0, 0, 1, 0.5 +MarketGood = commodity_mining_machinery, 0, -1, 0, 0, 1, 6.6667 +MarketGood = commodity_pharm, 0, -1, 0, 0, 1, 0.5263 + +[BaseGood] +base = co_kt_hydrocarbon_miner +MarketGood = commodity_hydrocarbons, 0, -1, 150, 500, 0, 0.1 +MarketGood = commodity_oxygen, 0, -1, 0, 0, 1, 10 +MarketGood = commodity_water, 0, -1, 0, 0, 1, 10 +MarketGood = commodity_diamonds, 0, -1, 0, 0, 1, 0.8333 +MarketGood = commodity_food, 0, -1, 0, 0, 1, 3.4483 +MarketGood = commodity_H_fuel, 0, -1, 0, 0, 1, 2 +MarketGood = commodity_high_temp_alloys, 0, -1, 0, 0, 1, 0.5 +MarketGood = commodity_mining_machinery, 0, -1, 0, 0, 1, 6.6667 +MarketGood = commodity_pharm, 0, -1, 0, 0, 1, 0.5263 + +[BaseGood] +base = br_m_beryllium_miner +MarketGood = commodity_beryllium, 0, -1, 150, 500, 0, 0.1 +MarketGood = commodity_oxygen, 0, -1, 0, 0, 1, 10 +MarketGood = commodity_water, 0, -1, 0, 0, 1, 10 +MarketGood = commodity_diamonds, 0, -1, 0, 0, 1, 0.8333 +MarketGood = commodity_food, 0, -1, 0, 0, 1, 3.4483 +MarketGood = commodity_H_fuel, 0, -1, 0, 0, 1, 2 +MarketGood = commodity_high_temp_alloys, 0, -1, 0, 0, 1, 0.5 +MarketGood = commodity_mining_machinery, 0, -1, 0, 0, 1, 6.6667 +MarketGood = commodity_pharm, 0, -1, 0, 0, 1, 0.5263 + diff --git a/DATA/EQUIPMENT/market_misc.ini b/DATA/EQUIPMENT/market_misc.ini new file mode 100644 index 00000000..cc6ef1aa --- /dev/null +++ b/DATA/EQUIPMENT/market_misc.ini @@ -0,0 +1,11399 @@ +[BaseGood] +base = Br01_01_base +MarketGood = br_gun01_mark01, 6, -1, 10, 10, 0, 1 +MarketGood = br_gun01_mark02, 10, 0, 10, 10, 0, 1 +MarketGood = br_gun02_mark01, 6, -1, 10, 10, 0, 1 +MarketGood = br_gun02_mark02, 10, 0, 10, 10, 0, 1 +MarketGood = br_turret02_mark01, 6, -1, 10, 10, 0, 1 +MarketGood = br_turret02_mark02, 10, 0, 10, 10, 0, 1 +MarketGood = ge_s_thruster_02, 0, -1, 10, 10, 0, 1 +MarketGood = ge_s_thruster_03, 2, -1, 10, 10, 0, 1 +MarketGood = missile01_mark01, 0, -1, 10, 10, 0, 1 +MarketGood = missile01_mark01_ammo, 0, -1, 50, 50, 0, 1 +MarketGood = missile01_mark02, 2, -0.2, 10, 10, 0, 1 +MarketGood = missile01_mark02_ammo, 2, -1, 50, 50, 0, 1 +MarketGood = missile01_mark03_ammo, 10, -1, 50, 50, 0, 1 +MarketGood = missile01_mark04_ammo, 22, -1, 50, 50, 0, 1 +MarketGood = missile01_mark05_ammo, 30, -1, 50, 50, 0, 1 +MarketGood = missile02_mark01, 0, -1, 10, 10, 0, 1 +MarketGood = missile02_mark01_ammo, 0, -1, 50, 50, 0, 1 +MarketGood = missile02_mark02, 2, -0.2, 10, 10, 0, 1 +MarketGood = missile02_mark02_ammo, 2, -0.2, 50, 50, 0, 1 +MarketGood = missile02_mark03_ammo, 10, 0.2, 50, 50, 0, 1 +MarketGood = missile02_mark04_ammo, 22, 0.4, 50, 50, 0, 1 +MarketGood = missile02_mark05_ammo, 30, 0.75, 50, 50, 0, 1 +MarketGood = missile03_mark01, 0, -1, 10, 10, 0, 1 +MarketGood = missile03_mark01_ammo, 0, -1, 50, 50, 0, 1 +MarketGood = missile03_mark02, 6, -0.2, 10, 10, 0, 1 +MarketGood = missile03_mark02_ammo, 6, -1, 50, 50, 0, 1 +MarketGood = missile03_mark03_ammo, 22, -1, 50, 50, 0, 1 +MarketGood = missile03_mark04_ammo, 30, -1, 50, 50, 0, 1 +MarketGood = cruise_disruptor01_mark01, 2, -1, 10, 10, 0, 1 +MarketGood = cruise_disruptor01_mark01_ammo, 2, -1, 50, 50, 0, 1 +MarketGood = cruise_disruptor01_mark02_ammo, 26, -1, 50, 50, 0, 1 +MarketGood = torpedo01_mark01_ammo, 10, -1, 50, 50, 0, 1 +MarketGood = torpedo01_mark02_ammo, 30, -1, 50, 50, 0, 1 +MarketGood = mine01_mark01, 0, -1, 10, 10, 0, 1 +MarketGood = mine01_mark01_ammo, 0, -1, 50, 50, 0, 1 +MarketGood = mine01_mark02, 2, -0.2, 10, 10, 0, 1 +MarketGood = mine01_mark02_ammo, 2, -1, 50, 50, 0, 1 +MarketGood = mine01_mark03_ammo, 10, -1, 50, 50, 0, 1 +MarketGood = mine01_mark04_ammo, 22, -1, 50, 50, 0, 1 +MarketGood = mine01_mark05_ammo, 30, -1, 50, 50, 0, 1 +MarketGood = mine02_mark01, 0, -1, 10, 10, 0, 1 +MarketGood = mine02_mark01_ammo, 0, -1, 50, 50, 0, 1 +MarketGood = mine02_mark02, 6, -0.2, 10, 10, 0, 1 +MarketGood = mine02_mark02_ammo, 6, -1, 50, 50, 0, 1 +MarketGood = mine02_mark03_ammo, 16, -1, 50, 50, 0, 1 +MarketGood = mine02_mark04_ammo, 26, -1, 50, 50, 0, 1 +MarketGood = mine02_mark05_ammo, 30, -1, 50, 50, 0, 1 +MarketGood = ge_s_repair_01, 0, -1, 100, 100, 0, 1 +MarketGood = ge_s_cm_01_ammo, 0, -1, 50, 50, 0, 1 +MarketGood = ge_s_cm_02, 2, -1, 10, 10, 0, 1 +MarketGood = ge_s_cm_02_ammo, 2, -1, 50, 50, 0, 1 +MarketGood = ge_s_cm_03_ammo, 6, -1, 50, 50, 0, 1 +MarketGood = shield03_mark01_lf, 0, -1, 10, 10, 0, 1 +MarketGood = shield03_mark02_lf, 0, -1, 10, 10, 0, 1 +MarketGood = shield03_mark03_lf, 2, -1, 10, 10, 0, 1 +MarketGood = shield03_mark01_hf, 0, -1, 10, 10, 0, 1 +MarketGood = shield03_mark02_hf, 0, -1, 10, 10, 0, 1 +MarketGood = shield03_mark03_hf, 2, -1, 10, 10, 0, 1 +MarketGood = shield03_mark01_fr, 0, -1, 10, 10, 0, 1 +MarketGood = shield03_mark02_fr, 0, -1, 10, 10, 0, 1 +MarketGood = shield03_mark03_fr, 2, -1, 10, 10, 0, 1 +MarketGood = ge_s_battery_01, 0, -1, 100, 100, 0, 1 + +[BaseGood] +base = Br01_02_base +MarketGood = co_gun01_mark01, 0, -1, 10, 10, 0, 1 +MarketGood = co_gun01_mark02, 0, -0.2, 10, 10, 0, 1 +MarketGood = co_gun01_mark03, 2, 0.1, 10, 10, 0, 1 +MarketGood = co_gun02_mark01, 0, -1, 10, 10, 0, 1 +MarketGood = co_gun02_mark02, 2, -0.2, 10, 10, 0, 1 +MarketGood = co_turret01_mark01, 0, -1, 10, 10, 0, 1 +MarketGood = co_turret01_mark02, 2, -0.2, 10, 10, 0, 1 +MarketGood = co_turret02_mark01, 0, -1, 10, 10, 0, 1 +MarketGood = ge_s_thruster_02, 0, -1, 10, 10, 0, 1 +MarketGood = ge_s_thruster_03, 2, -1, 10, 10, 0, 1 +MarketGood = missile01_mark01, 0, -1, 10, 10, 0, 1 +MarketGood = missile01_mark01_ammo, 0, -1, 50, 50, 0, 1 +MarketGood = missile01_mark02, 2, -0.2, 10, 10, 0, 1 +MarketGood = missile01_mark02_ammo, 2, -1, 50, 50, 0, 1 +MarketGood = missile01_mark03_ammo, 10, -1, 50, 50, 0, 1 +MarketGood = missile01_mark04_ammo, 22, -1, 50, 50, 0, 1 +MarketGood = missile01_mark05_ammo, 30, -1, 50, 50, 0, 1 +MarketGood = missile02_mark01, 0, -1, 10, 10, 0, 1 +MarketGood = missile02_mark01_ammo, 0, -1, 50, 50, 0, 1 +MarketGood = missile02_mark02, 2, -0.2, 10, 10, 0, 1 +MarketGood = missile02_mark02_ammo, 2, -0.2, 50, 50, 0, 1 +MarketGood = missile02_mark03_ammo, 10, 0.2, 50, 50, 0, 1 +MarketGood = missile02_mark04_ammo, 22, 0.4, 50, 50, 0, 1 +MarketGood = missile02_mark05_ammo, 30, 0.75, 50, 50, 0, 1 +MarketGood = missile03_mark01, 0, -1, 10, 10, 0, 1 +MarketGood = missile03_mark01_ammo, 0, -1, 50, 50, 0, 1 +MarketGood = missile03_mark02, 6, -0.2, 10, 10, 0, 1 +MarketGood = missile03_mark02_ammo, 6, -1, 50, 50, 0, 1 +MarketGood = missile03_mark03_ammo, 22, -1, 50, 50, 0, 1 +MarketGood = missile03_mark04_ammo, 30, -1, 50, 50, 0, 1 +MarketGood = cruise_disruptor01_mark01, 2, -1, 10, 10, 0, 1 +MarketGood = cruise_disruptor01_mark01_ammo, 2, -1, 50, 50, 0, 1 +MarketGood = cruise_disruptor01_mark02_ammo, 26, -1, 50, 50, 0, 1 +MarketGood = torpedo01_mark01_ammo, 10, -1, 50, 50, 0, 1 +MarketGood = torpedo01_mark02_ammo, 30, -1, 50, 50, 0, 1 +MarketGood = mine01_mark01, 0, -1, 10, 10, 0, 1 +MarketGood = mine01_mark01_ammo, 0, -1, 50, 50, 0, 1 +MarketGood = mine01_mark02, 2, -0.2, 10, 10, 0, 1 +MarketGood = mine01_mark02_ammo, 2, -1, 50, 50, 0, 1 +MarketGood = mine01_mark03_ammo, 10, -1, 50, 50, 0, 1 +MarketGood = mine01_mark04_ammo, 22, -1, 50, 50, 0, 1 +MarketGood = mine01_mark05_ammo, 30, -1, 50, 50, 0, 1 +MarketGood = mine02_mark01, 0, -1, 10, 10, 0, 1 +MarketGood = mine02_mark01_ammo, 0, -1, 50, 50, 0, 1 +MarketGood = mine02_mark02, 6, -0.2, 10, 10, 0, 1 +MarketGood = mine02_mark02_ammo, 6, -1, 50, 50, 0, 1 +MarketGood = mine02_mark03_ammo, 16, -1, 50, 50, 0, 1 +MarketGood = mine02_mark04_ammo, 26, -1, 50, 50, 0, 1 +MarketGood = mine02_mark05_ammo, 30, -1, 50, 50, 0, 1 +MarketGood = ge_s_repair_01, 0, -1, 100, 100, 0, 1 +MarketGood = ge_s_cm_01_ammo, 0, -1, 50, 50, 0, 1 +MarketGood = ge_s_cm_02, 2, -1, 10, 10, 0, 1 +MarketGood = ge_s_cm_02_ammo, 2, -1, 50, 50, 0, 1 +MarketGood = ge_s_cm_03_ammo, 6, -1, 50, 50, 0, 1 +MarketGood = shield03_mark01_lf, 0, -1, 10, 10, 0, 1 +MarketGood = shield03_mark02_lf, 0, -1, 10, 10, 0, 1 +MarketGood = shield03_mark03_lf, 2, -1, 10, 10, 0, 1 +MarketGood = shield03_mark01_hf, 0, -1, 10, 10, 0, 1 +MarketGood = shield03_mark02_hf, 0, -1, 10, 10, 0, 1 +MarketGood = shield03_mark03_hf, 2, -1, 10, 10, 0, 1 +MarketGood = shield03_mark01_fr, 0, -1, 10, 10, 0, 1 +MarketGood = shield03_mark02_fr, 0, -1, 10, 10, 0, 1 +MarketGood = shield03_mark03_fr, 2, -1, 10, 10, 0, 1 +MarketGood = ge_s_battery_01, 0, -1, 100, 100, 0, 1 + +[BaseGood] +base = Br01_03_base +MarketGood = br_gun01_mark01, 6, -1, 10, 10, 0, 1 +MarketGood = br_gun01_mark02, 10, 0, 10, 10, 0, 1 +MarketGood = br_gun02_mark01, 6, -1, 10, 10, 0, 1 +MarketGood = br_gun02_mark02, 10, 0, 10, 10, 0, 1 +MarketGood = br_turret01_mark01, 6, -1, 10, 10, 0, 1 +MarketGood = br_turret01_mark02, 10, 0, 10, 10, 0, 1 +MarketGood = ge_s_thruster_02, 0, -1, 10, 10, 0, 1 +MarketGood = ge_s_thruster_03, 2, -1, 10, 10, 0, 1 +MarketGood = missile01_mark01, 0, -1, 10, 10, 0, 1 +MarketGood = missile01_mark01_ammo, 0, -1, 50, 50, 0, 1 +MarketGood = missile01_mark02, 2, -0.2, 10, 10, 0, 1 +MarketGood = missile01_mark02_ammo, 2, -1, 50, 50, 0, 1 +MarketGood = missile01_mark03_ammo, 10, -1, 50, 50, 0, 1 +MarketGood = missile01_mark04_ammo, 22, -1, 50, 50, 0, 1 +MarketGood = missile01_mark05_ammo, 30, -1, 50, 50, 0, 1 +MarketGood = missile02_mark01, 0, -1, 10, 10, 0, 1 +MarketGood = missile02_mark01_ammo, 0, -1, 50, 50, 0, 1 +MarketGood = missile02_mark02, 2, -0.2, 10, 10, 0, 1 +MarketGood = missile02_mark02_ammo, 2, -0.2, 50, 50, 0, 1 +MarketGood = missile02_mark03_ammo, 10, 0.2, 50, 50, 0, 1 +MarketGood = missile02_mark04_ammo, 22, 0.4, 50, 50, 0, 1 +MarketGood = missile02_mark05_ammo, 30, 0.75, 50, 50, 0, 1 +MarketGood = missile03_mark01, 0, -1, 10, 10, 0, 1 +MarketGood = missile03_mark01_ammo, 0, -1, 50, 50, 0, 1 +MarketGood = missile03_mark02, 6, -0.2, 10, 10, 0, 1 +MarketGood = missile03_mark02_ammo, 6, -1, 50, 50, 0, 1 +MarketGood = missile03_mark03_ammo, 22, -1, 50, 50, 0, 1 +MarketGood = missile03_mark04_ammo, 30, -1, 50, 50, 0, 1 +MarketGood = cruise_disruptor01_mark01, 2, -1, 10, 10, 0, 1 +MarketGood = cruise_disruptor01_mark01_ammo, 2, -1, 50, 50, 0, 1 +MarketGood = cruise_disruptor01_mark02_ammo, 26, -1, 50, 50, 0, 1 +MarketGood = torpedo01_mark01_ammo, 10, -1, 50, 50, 0, 1 +MarketGood = torpedo01_mark02_ammo, 30, -1, 50, 50, 0, 1 +MarketGood = mine01_mark01, 0, -1, 10, 10, 0, 1 +MarketGood = mine01_mark01_ammo, 0, -1, 50, 50, 0, 1 +MarketGood = mine01_mark02, 2, -0.2, 10, 10, 0, 1 +MarketGood = mine01_mark02_ammo, 2, -1, 50, 50, 0, 1 +MarketGood = mine01_mark03_ammo, 10, -1, 50, 50, 0, 1 +MarketGood = mine01_mark04_ammo, 22, -1, 50, 50, 0, 1 +MarketGood = mine01_mark05_ammo, 30, -1, 50, 50, 0, 1 +MarketGood = mine02_mark01, 0, -1, 10, 10, 0, 1 +MarketGood = mine02_mark01_ammo, 0, -1, 50, 50, 0, 1 +MarketGood = mine02_mark02, 6, -0.2, 10, 10, 0, 1 +MarketGood = mine02_mark02_ammo, 6, -1, 50, 50, 0, 1 +MarketGood = mine02_mark03_ammo, 16, -1, 50, 50, 0, 1 +MarketGood = mine02_mark04_ammo, 26, -1, 50, 50, 0, 1 +MarketGood = mine02_mark05_ammo, 30, -1, 50, 50, 0, 1 +MarketGood = ge_s_repair_01, 0, -1, 100, 100, 0, 1 +MarketGood = ge_s_cm_01_ammo, 0, -1, 50, 50, 0, 1 +MarketGood = ge_s_cm_02, 2, -1, 10, 10, 0, 1 +MarketGood = ge_s_cm_02_ammo, 2, -1, 50, 50, 0, 1 +MarketGood = ge_s_cm_03_ammo, 6, -1, 50, 50, 0, 1 +MarketGood = shield03_mark01_lf, 0, -1, 10, 10, 0, 1 +MarketGood = shield03_mark02_lf, 0, -1, 10, 10, 0, 1 +MarketGood = shield03_mark03_lf, 2, -1, 10, 10, 0, 1 +MarketGood = shield03_mark01_hf, 0, -1, 10, 10, 0, 1 +MarketGood = shield03_mark02_hf, 0, -1, 10, 10, 0, 1 +MarketGood = shield03_mark03_hf, 2, -1, 10, 10, 0, 1 +MarketGood = shield03_mark01_fr, 0, -1, 10, 10, 0, 1 +MarketGood = shield03_mark02_fr, 0, -1, 10, 10, 0, 1 +MarketGood = shield03_mark03_fr, 2, -1, 10, 10, 0, 1 +MarketGood = ge_s_battery_01, 0, -1, 100, 100, 0, 1 + +[BaseGood] +base = Br01_04_base +MarketGood = co_gun01_mark01, 0, -1, 10, 10, 0, 1 +MarketGood = co_gun01_mark02, 0, -0.2, 10, 10, 0, 1 +MarketGood = co_gun01_mark03, 2, 0.1, 10, 10, 0, 1 +MarketGood = co_gun02_mark01, 0, -1, 10, 10, 0, 1 +MarketGood = co_gun02_mark02, 2, -0.2, 10, 10, 0, 1 +MarketGood = co_turret01_mark01, 0, -1, 10, 10, 0, 1 +MarketGood = co_turret01_mark02, 2, -0.2, 10, 10, 0, 1 +MarketGood = co_turret02_mark01, 0, -1, 10, 10, 0, 1 +MarketGood = ge_s_thruster_02, 0, -1, 10, 10, 0, 1 +MarketGood = ge_s_thruster_03, 2, -1, 10, 10, 0, 1 +MarketGood = missile01_mark01, 0, -1, 10, 10, 0, 1 +MarketGood = missile01_mark01_ammo, 0, -1, 50, 50, 0, 1 +MarketGood = missile01_mark02, 2, -0.2, 10, 10, 0, 1 +MarketGood = missile01_mark02_ammo, 2, -1, 50, 50, 0, 1 +MarketGood = missile01_mark03_ammo, 10, -1, 50, 50, 0, 1 +MarketGood = missile01_mark04_ammo, 22, -1, 50, 50, 0, 1 +MarketGood = missile01_mark05_ammo, 30, -1, 50, 50, 0, 1 +MarketGood = missile02_mark01, 0, -1, 10, 10, 0, 1 +MarketGood = missile02_mark01_ammo, 0, -1, 50, 50, 0, 1 +MarketGood = missile02_mark02, 2, -0.2, 10, 10, 0, 1 +MarketGood = missile02_mark02_ammo, 2, -0.2, 50, 50, 0, 1 +MarketGood = missile02_mark03_ammo, 10, 0.2, 50, 50, 0, 1 +MarketGood = missile02_mark04_ammo, 22, 0.4, 50, 50, 0, 1 +MarketGood = missile02_mark05_ammo, 30, 0.75, 50, 50, 0, 1 +MarketGood = missile03_mark01, 0, -1, 10, 10, 0, 1 +MarketGood = missile03_mark01_ammo, 0, -1, 50, 50, 0, 1 +MarketGood = missile03_mark02, 6, -0.2, 10, 10, 0, 1 +MarketGood = missile03_mark02_ammo, 6, -1, 50, 50, 0, 1 +MarketGood = missile03_mark03_ammo, 22, -1, 50, 50, 0, 1 +MarketGood = missile03_mark04_ammo, 30, -1, 50, 50, 0, 1 +MarketGood = cruise_disruptor01_mark01, 2, -1, 10, 10, 0, 1 +MarketGood = cruise_disruptor01_mark01_ammo, 2, -1, 50, 50, 0, 1 +MarketGood = cruise_disruptor01_mark02_ammo, 26, -1, 50, 50, 0, 1 +MarketGood = torpedo01_mark01_ammo, 10, -1, 50, 50, 0, 1 +MarketGood = torpedo01_mark02_ammo, 30, -1, 50, 50, 0, 1 +MarketGood = mine01_mark01, 0, -1, 10, 10, 0, 1 +MarketGood = mine01_mark01_ammo, 0, -1, 50, 50, 0, 1 +MarketGood = mine01_mark02, 2, -0.2, 10, 10, 0, 1 +MarketGood = mine01_mark02_ammo, 2, -1, 50, 50, 0, 1 +MarketGood = mine01_mark03_ammo, 10, -1, 50, 50, 0, 1 +MarketGood = mine01_mark04_ammo, 22, -1, 50, 50, 0, 1 +MarketGood = mine01_mark05_ammo, 30, -1, 50, 50, 0, 1 +MarketGood = mine02_mark01, 0, -1, 10, 10, 0, 1 +MarketGood = mine02_mark01_ammo, 0, -1, 50, 50, 0, 1 +MarketGood = mine02_mark02, 6, -0.2, 10, 10, 0, 1 +MarketGood = mine02_mark02_ammo, 6, -1, 50, 50, 0, 1 +MarketGood = mine02_mark03_ammo, 16, -1, 50, 50, 0, 1 +MarketGood = mine02_mark04_ammo, 26, -1, 50, 50, 0, 1 +MarketGood = mine02_mark05_ammo, 30, -1, 50, 50, 0, 1 +MarketGood = ge_s_repair_01, 0, -1, 100, 100, 0, 1 +MarketGood = ge_s_cm_01_ammo, 0, -1, 50, 50, 0, 1 +MarketGood = ge_s_cm_02, 2, -1, 10, 10, 0, 1 +MarketGood = ge_s_cm_02_ammo, 2, -1, 50, 50, 0, 1 +MarketGood = ge_s_cm_03_ammo, 6, -1, 50, 50, 0, 1 +MarketGood = shield01_mark01_lf, 0, -1, 10, 10, 0, 1 +MarketGood = shield01_mark02_lf, 0, -1, 10, 10, 0, 1 +MarketGood = shield01_mark03_lf, 2, -1, 10, 10, 0, 1 +MarketGood = shield01_mark01_hf, 0, -1, 10, 10, 0, 1 +MarketGood = shield01_mark02_hf, 0, -1, 10, 10, 0, 1 +MarketGood = shield01_mark03_hf, 2, -1, 10, 10, 0, 1 +MarketGood = shield01_mark01_fr, 0, -1, 10, 10, 0, 1 +MarketGood = shield01_mark02_fr, 0, -1, 10, 10, 0, 1 +MarketGood = shield01_mark03_fr, 2, -1, 10, 10, 0, 1 +MarketGood = ge_s_battery_01, 0, -1, 100, 100, 0, 1 + +[BaseGood] +base = Br01_05_base +MarketGood = co_gun01_mark01, 0, -1, 10, 10, 0, 1 +MarketGood = co_gun01_mark02, 0, -0.2, 10, 10, 0, 1 +MarketGood = co_gun01_mark03, 2, 0.1, 10, 10, 0, 1 +MarketGood = co_gun02_mark01, 0, -1, 10, 10, 0, 1 +MarketGood = co_gun02_mark02, 2, -0.2, 10, 10, 0, 1 +MarketGood = co_turret01_mark01, 0, -1, 10, 10, 0, 1 +MarketGood = co_turret01_mark02, 2, -0.2, 10, 10, 0, 1 +MarketGood = co_turret02_mark01, 0, -1, 10, 10, 0, 1 +MarketGood = ge_s_thruster_02, 0, -1, 10, 10, 0, 1 +MarketGood = ge_s_thruster_03, 2, -1, 10, 10, 0, 1 +MarketGood = missile01_mark01, 0, -1, 10, 10, 0, 1 +MarketGood = missile01_mark01_ammo, 0, -1, 50, 50, 0, 1 +MarketGood = missile01_mark02, 2, -0.2, 10, 10, 0, 1 +MarketGood = missile01_mark02_ammo, 2, -1, 50, 50, 0, 1 +MarketGood = missile01_mark03_ammo, 10, -1, 50, 50, 0, 1 +MarketGood = missile01_mark04_ammo, 22, -1, 50, 50, 0, 1 +MarketGood = missile01_mark05_ammo, 30, -1, 50, 50, 0, 1 +MarketGood = missile02_mark01, 0, -1, 10, 10, 0, 1 +MarketGood = missile02_mark01_ammo, 0, -1, 50, 50, 0, 1 +MarketGood = missile02_mark02, 2, -0.2, 10, 10, 0, 1 +MarketGood = missile02_mark02_ammo, 2, -0.2, 50, 50, 0, 1 +MarketGood = missile02_mark03_ammo, 10, 0.2, 50, 50, 0, 1 +MarketGood = missile02_mark04_ammo, 22, 0.4, 50, 50, 0, 1 +MarketGood = missile02_mark05_ammo, 30, 0.75, 50, 50, 0, 1 +MarketGood = missile03_mark01, 0, -1, 10, 10, 0, 1 +MarketGood = missile03_mark01_ammo, 0, -1, 50, 50, 0, 1 +MarketGood = missile03_mark02, 6, -0.2, 10, 10, 0, 1 +MarketGood = missile03_mark02_ammo, 6, -1, 50, 50, 0, 1 +MarketGood = missile03_mark03_ammo, 22, -1, 50, 50, 0, 1 +MarketGood = missile03_mark04_ammo, 30, -1, 50, 50, 0, 1 +MarketGood = cruise_disruptor01_mark01, 2, -1, 10, 10, 0, 1 +MarketGood = cruise_disruptor01_mark01_ammo, 2, -1, 50, 50, 0, 1 +MarketGood = cruise_disruptor01_mark02_ammo, 26, -1, 50, 50, 0, 1 +MarketGood = torpedo01_mark01_ammo, 10, -1, 50, 50, 0, 1 +MarketGood = torpedo01_mark02_ammo, 30, -1, 50, 50, 0, 1 +MarketGood = mine01_mark01, 0, -1, 10, 10, 0, 1 +MarketGood = mine01_mark01_ammo, 0, -1, 50, 50, 0, 1 +MarketGood = mine01_mark02, 2, -0.2, 10, 10, 0, 1 +MarketGood = mine01_mark02_ammo, 2, -1, 50, 50, 0, 1 +MarketGood = mine01_mark03_ammo, 10, -1, 50, 50, 0, 1 +MarketGood = mine01_mark04_ammo, 22, -1, 50, 50, 0, 1 +MarketGood = mine01_mark05_ammo, 30, -1, 50, 50, 0, 1 +MarketGood = mine02_mark01, 0, -1, 10, 10, 0, 1 +MarketGood = mine02_mark01_ammo, 0, -1, 50, 50, 0, 1 +MarketGood = mine02_mark02, 6, -0.2, 10, 10, 0, 1 +MarketGood = mine02_mark02_ammo, 6, -1, 50, 50, 0, 1 +MarketGood = mine02_mark03_ammo, 16, -1, 50, 50, 0, 1 +MarketGood = mine02_mark04_ammo, 26, -1, 50, 50, 0, 1 +MarketGood = mine02_mark05_ammo, 30, -1, 50, 50, 0, 1 +MarketGood = ge_s_repair_01, 0, -1, 100, 100, 0, 1 +MarketGood = ge_s_cm_01_ammo, 0, -1, 50, 50, 0, 1 +MarketGood = ge_s_cm_02, 2, -1, 10, 10, 0, 1 +MarketGood = ge_s_cm_02_ammo, 2, -1, 50, 50, 0, 1 +MarketGood = ge_s_cm_03_ammo, 6, -1, 50, 50, 0, 1 +MarketGood = shield03_mark01_lf, 0, -1, 10, 10, 0, 1 +MarketGood = shield03_mark02_lf, 0, -1, 10, 10, 0, 1 +MarketGood = shield03_mark03_lf, 2, -1, 10, 10, 0, 1 +MarketGood = shield03_mark01_hf, 0, -1, 10, 10, 0, 1 +MarketGood = shield03_mark02_hf, 0, -1, 10, 10, 0, 1 +MarketGood = shield03_mark03_hf, 2, -1, 10, 10, 0, 1 +MarketGood = shield03_mark01_fr, 0, -1, 10, 10, 0, 1 +MarketGood = shield03_mark02_fr, 0, -1, 10, 10, 0, 1 +MarketGood = shield03_mark03_fr, 2, -1, 10, 10, 0, 1 +MarketGood = ge_s_battery_01, 0, -1, 100, 100, 0, 1 + +[BaseGood] +base = Br01_06_base +MarketGood = co_gun01_mark01, 0, -1, 10, 10, 0, 1 +MarketGood = co_gun01_mark02, 0, -0.2, 10, 10, 0, 1 +MarketGood = co_gun01_mark03, 2, 0.1, 10, 10, 0, 1 +MarketGood = co_gun02_mark01, 0, -1, 10, 10, 0, 1 +MarketGood = co_gun02_mark02, 2, -0.2, 10, 10, 0, 1 +MarketGood = co_turret01_mark01, 0, -1, 10, 10, 0, 1 +MarketGood = co_turret01_mark02, 2, -0.2, 10, 10, 0, 1 +MarketGood = co_turret02_mark01, 0, -1, 10, 10, 0, 1 +MarketGood = ge_s_thruster_02, 0, -1, 10, 10, 0, 1 +MarketGood = ge_s_thruster_03, 2, -1, 10, 10, 0, 1 +MarketGood = missile01_mark01, 0, -1, 10, 10, 0, 1 +MarketGood = missile01_mark01_ammo, 0, -1, 50, 50, 0, 1 +MarketGood = missile01_mark02, 2, -0.2, 10, 10, 0, 1 +MarketGood = missile01_mark02_ammo, 2, -1, 50, 50, 0, 1 +MarketGood = missile01_mark03_ammo, 10, -1, 50, 50, 0, 1 +MarketGood = missile01_mark04_ammo, 22, -1, 50, 50, 0, 1 +MarketGood = missile01_mark05_ammo, 30, -1, 50, 50, 0, 1 +MarketGood = missile02_mark01, 0, -1, 10, 10, 0, 1 +MarketGood = missile02_mark01_ammo, 0, -1, 50, 50, 0, 1 +MarketGood = missile02_mark02, 2, -0.2, 10, 10, 0, 1 +MarketGood = missile02_mark02_ammo, 2, -0.2, 50, 50, 0, 1 +MarketGood = missile02_mark03_ammo, 10, 0.2, 50, 50, 0, 1 +MarketGood = missile02_mark04_ammo, 22, 0.4, 50, 50, 0, 1 +MarketGood = missile02_mark05_ammo, 30, 0.75, 50, 50, 0, 1 +MarketGood = missile03_mark01, 0, -1, 10, 10, 0, 1 +MarketGood = missile03_mark01_ammo, 0, -1, 50, 50, 0, 1 +MarketGood = missile03_mark02, 6, -0.2, 10, 10, 0, 1 +MarketGood = missile03_mark02_ammo, 6, -1, 50, 50, 0, 1 +MarketGood = missile03_mark03_ammo, 22, -1, 50, 50, 0, 1 +MarketGood = missile03_mark04_ammo, 30, -1, 50, 50, 0, 1 +MarketGood = cruise_disruptor01_mark01, 2, -1, 10, 10, 0, 1 +MarketGood = cruise_disruptor01_mark01_ammo, 2, -1, 50, 50, 0, 1 +MarketGood = cruise_disruptor01_mark02_ammo, 26, -1, 50, 50, 0, 1 +MarketGood = torpedo01_mark01_ammo, 10, -1, 50, 50, 0, 1 +MarketGood = torpedo01_mark02_ammo, 30, -1, 50, 50, 0, 1 +MarketGood = mine01_mark01, 0, -1, 10, 10, 0, 1 +MarketGood = mine01_mark01_ammo, 0, -1, 50, 50, 0, 1 +MarketGood = mine01_mark02, 2, -0.2, 10, 10, 0, 1 +MarketGood = mine01_mark02_ammo, 2, -1, 50, 50, 0, 1 +MarketGood = mine01_mark03_ammo, 10, -1, 50, 50, 0, 1 +MarketGood = mine01_mark04_ammo, 22, -1, 50, 50, 0, 1 +MarketGood = mine01_mark05_ammo, 30, -1, 50, 50, 0, 1 +MarketGood = mine02_mark01, 0, -1, 10, 10, 0, 1 +MarketGood = mine02_mark01_ammo, 0, -1, 50, 50, 0, 1 +MarketGood = mine02_mark02, 6, -0.2, 10, 10, 0, 1 +MarketGood = mine02_mark02_ammo, 6, -1, 50, 50, 0, 1 +MarketGood = mine02_mark03_ammo, 16, -1, 50, 50, 0, 1 +MarketGood = mine02_mark04_ammo, 26, -1, 50, 50, 0, 1 +MarketGood = mine02_mark05_ammo, 30, -1, 50, 50, 0, 1 +MarketGood = ge_s_repair_01, 0, -1, 100, 100, 0, 1 +MarketGood = ge_s_cm_01_ammo, 0, -1, 50, 50, 0, 1 +MarketGood = ge_s_cm_02, 2, -1, 10, 10, 0, 1 +MarketGood = ge_s_cm_02_ammo, 2, -1, 50, 50, 0, 1 +MarketGood = ge_s_cm_03_ammo, 6, -1, 50, 50, 0, 1 +MarketGood = shield03_mark01_lf, 0, -1, 10, 10, 0, 1 +MarketGood = shield03_mark02_lf, 0, -1, 10, 10, 0, 1 +MarketGood = shield03_mark03_lf, 2, -1, 10, 10, 0, 1 +MarketGood = shield03_mark01_hf, 0, -1, 10, 10, 0, 1 +MarketGood = shield03_mark02_hf, 0, -1, 10, 10, 0, 1 +MarketGood = shield03_mark03_hf, 2, -1, 10, 10, 0, 1 +MarketGood = shield03_mark01_fr, 0, -1, 10, 10, 0, 1 +MarketGood = shield03_mark02_fr, 0, -1, 10, 10, 0, 1 +MarketGood = shield03_mark03_fr, 2, -1, 10, 10, 0, 1 +MarketGood = ge_s_battery_01, 0, -1, 100, 100, 0, 1 + +[BaseGood] +base = Br01_07_base +MarketGood = co_gun01_mark01, 0, -1, 10, 10, 0, 1 +MarketGood = co_gun01_mark02, 0, -0.2, 10, 10, 0, 1 +MarketGood = co_gun01_mark03, 2, 0.1, 10, 10, 0, 1 +MarketGood = co_gun02_mark01, 0, -1, 10, 10, 0, 1 +MarketGood = co_gun02_mark02, 2, -0.2, 10, 10, 0, 1 +MarketGood = co_turret01_mark01, 0, -1, 10, 10, 0, 1 +MarketGood = co_turret01_mark02, 2, -0.2, 10, 10, 0, 1 +MarketGood = co_turret02_mark01, 0, -1, 10, 10, 0, 1 +MarketGood = ge_s_thruster_02, 0, -1, 10, 10, 0, 1 +MarketGood = ge_s_thruster_03, 2, -1, 10, 10, 0, 1 +MarketGood = missile01_mark01, 0, -1, 10, 10, 0, 1 +MarketGood = missile01_mark01_ammo, 0, -1, 50, 50, 0, 1 +MarketGood = missile01_mark02, 2, -0.2, 10, 10, 0, 1 +MarketGood = missile01_mark02_ammo, 2, -1, 50, 50, 0, 1 +MarketGood = missile01_mark03_ammo, 10, -1, 50, 50, 0, 1 +MarketGood = missile01_mark04_ammo, 22, -1, 50, 50, 0, 1 +MarketGood = missile01_mark05_ammo, 30, -1, 50, 50, 0, 1 +MarketGood = missile02_mark01, 0, -1, 10, 10, 0, 1 +MarketGood = missile02_mark01_ammo, 0, -1, 50, 50, 0, 1 +MarketGood = missile02_mark02, 2, -0.2, 10, 10, 0, 1 +MarketGood = missile02_mark02_ammo, 2, -0.2, 50, 50, 0, 1 +MarketGood = missile02_mark03_ammo, 10, 0.2, 50, 50, 0, 1 +MarketGood = missile02_mark04_ammo, 22, 0.4, 50, 50, 0, 1 +MarketGood = missile02_mark05_ammo, 30, 0.75, 50, 50, 0, 1 +MarketGood = missile03_mark01, 0, -1, 10, 10, 0, 1 +MarketGood = missile03_mark01_ammo, 0, -1, 50, 50, 0, 1 +MarketGood = missile03_mark02, 6, -0.2, 10, 10, 0, 1 +MarketGood = missile03_mark02_ammo, 6, -1, 50, 50, 0, 1 +MarketGood = missile03_mark03_ammo, 22, -1, 50, 50, 0, 1 +MarketGood = missile03_mark04_ammo, 30, -1, 50, 50, 0, 1 +MarketGood = cruise_disruptor01_mark01, 2, -1, 10, 10, 0, 1 +MarketGood = cruise_disruptor01_mark01_ammo, 2, -1, 50, 50, 0, 1 +MarketGood = cruise_disruptor01_mark02_ammo, 26, -1, 50, 50, 0, 1 +MarketGood = torpedo01_mark01_ammo, 10, -1, 50, 50, 0, 1 +MarketGood = torpedo01_mark02_ammo, 30, -1, 50, 50, 0, 1 +MarketGood = mine01_mark01, 0, -1, 10, 10, 0, 1 +MarketGood = mine01_mark01_ammo, 0, -1, 50, 50, 0, 1 +MarketGood = mine01_mark02, 2, -0.2, 10, 10, 0, 1 +MarketGood = mine01_mark02_ammo, 2, -1, 50, 50, 0, 1 +MarketGood = mine01_mark03_ammo, 10, -1, 50, 50, 0, 1 +MarketGood = mine01_mark04_ammo, 22, -1, 50, 50, 0, 1 +MarketGood = mine01_mark05_ammo, 30, -1, 50, 50, 0, 1 +MarketGood = mine02_mark01, 0, -1, 10, 10, 0, 1 +MarketGood = mine02_mark01_ammo, 0, -1, 50, 50, 0, 1 +MarketGood = mine02_mark02, 6, -0.2, 10, 10, 0, 1 +MarketGood = mine02_mark02_ammo, 6, -1, 50, 50, 0, 1 +MarketGood = mine02_mark03_ammo, 16, -1, 50, 50, 0, 1 +MarketGood = mine02_mark04_ammo, 26, -1, 50, 50, 0, 1 +MarketGood = mine02_mark05_ammo, 30, -1, 50, 50, 0, 1 +MarketGood = ge_s_repair_01, 0, -1, 100, 100, 0, 1 +MarketGood = ge_s_cm_01_ammo, 0, -1, 50, 50, 0, 1 +MarketGood = ge_s_cm_02, 2, -1, 10, 10, 0, 1 +MarketGood = ge_s_cm_02_ammo, 2, -1, 50, 50, 0, 1 +MarketGood = ge_s_cm_03_ammo, 6, -1, 50, 50, 0, 1 +MarketGood = shield03_mark01_lf, 0, -1, 10, 10, 0, 1 +MarketGood = shield03_mark02_lf, 0, -1, 10, 10, 0, 1 +MarketGood = shield03_mark03_lf, 2, -1, 10, 10, 0, 1 +MarketGood = shield03_mark01_hf, 0, -1, 10, 10, 0, 1 +MarketGood = shield03_mark02_hf, 0, -1, 10, 10, 0, 1 +MarketGood = shield03_mark03_hf, 2, -1, 10, 10, 0, 1 +MarketGood = shield03_mark01_fr, 0, -1, 10, 10, 0, 1 +MarketGood = shield03_mark02_fr, 0, -1, 10, 10, 0, 1 +MarketGood = shield03_mark03_fr, 2, -1, 10, 10, 0, 1 +MarketGood = ge_s_battery_01, 0, -1, 100, 100, 0, 1 + +[BaseGood] +base = Br01_08_base +MarketGood = fc_j_gun01_mark01, 0, -1, 10, 10, 0, 1 +MarketGood = fc_j_gun01_mark02, 6, 0, 10, 10, 0, 1 +MarketGood = fc_j_turret01_mark01, 0, -1, 10, 10, 0, 1 +MarketGood = fc_j_turret01_mark02, 6, 0, 10, 10, 0, 1 +MarketGood = ge_s_thruster_03, 2, -1, 10, 10, 0, 1 +MarketGood = missile01_mark01_ammo, 0, -1, 50, 50, 0, 1 +MarketGood = missile01_mark02, 2, -0.2, 10, 10, 0, 1 +MarketGood = missile01_mark02_ammo, 2, -1, 50, 50, 0, 1 +MarketGood = missile01_mark03, 10, 0, 10, 10, 0, 1 +MarketGood = missile01_mark03_ammo, 10, -1, 50, 50, 0, 1 +MarketGood = missile01_mark04_ammo, 22, -1, 50, 50, 0, 1 +MarketGood = missile01_mark05_ammo, 30, -1, 50, 50, 0, 1 +MarketGood = missile02_mark01, 0, -1, 10, 10, 0, 1 +MarketGood = missile02_mark01_ammo, 0, -1, 50, 50, 0, 1 +MarketGood = missile02_mark02, 2, -0.2, 10, 10, 0, 1 +MarketGood = missile02_mark02_ammo, 2, -0.2, 50, 50, 0, 1 +MarketGood = missile02_mark03_ammo, 10, 0.2, 50, 50, 0, 1 +MarketGood = missile02_mark04_ammo, 22, 0.4, 50, 50, 0, 1 +MarketGood = missile02_mark05_ammo, 30, 0.75, 50, 50, 0, 1 +MarketGood = missile03_mark01_ammo, 0, -1, 50, 50, 0, 1 +MarketGood = missile03_mark02, 6, -0.2, 10, 10, 0, 1 +MarketGood = missile03_mark02_ammo, 6, -1, 50, 50, 0, 1 +MarketGood = missile03_mark03_ammo, 22, -1, 50, 50, 0, 1 +MarketGood = missile03_mark04_ammo, 30, -1, 50, 50, 0, 1 +MarketGood = cruise_disruptor01_mark01, 2, -1, 10, 10, 0, 1 +MarketGood = cruise_disruptor01_mark01_ammo, 2, -1, 50, 50, 0, 1 +MarketGood = cruise_disruptor01_mark02_ammo, 26, -1, 50, 50, 0, 1 +MarketGood = torpedo01_mark01, 10, 0, 10, 10, 0, 1 +MarketGood = torpedo01_mark01_ammo, 10, -1, 50, 50, 0, 1 +MarketGood = torpedo01_mark02_ammo, 30, -1, 50, 50, 0, 1 +MarketGood = mine01_mark01_ammo, 0, -1, 50, 50, 0, 1 +MarketGood = mine01_mark02, 2, -0.2, 10, 10, 0, 1 +MarketGood = mine01_mark02_ammo, 2, -1, 50, 50, 0, 1 +MarketGood = mine01_mark03, 10, 0, 10, 10, 0, 1 +MarketGood = mine01_mark03_ammo, 10, -1, 50, 50, 0, 1 +MarketGood = mine01_mark04_ammo, 22, -1, 50, 50, 0, 1 +MarketGood = mine01_mark05_ammo, 30, -1, 50, 50, 0, 1 +MarketGood = mine02_mark01, 0, -1, 10, 10, 0, 1 +MarketGood = mine02_mark01_ammo, 0, -1, 50, 50, 0, 1 +MarketGood = mine02_mark02, 6, -0.2, 10, 10, 0, 1 +MarketGood = mine02_mark02_ammo, 6, -1, 50, 50, 0, 1 +MarketGood = mine02_mark03_ammo, 16, -1, 50, 50, 0, 1 +MarketGood = mine02_mark04_ammo, 26, -1, 50, 50, 0, 1 +MarketGood = mine02_mark05_ammo, 30, -1, 50, 50, 0, 1 +MarketGood = ge_s_repair_01, 0, -1, 100, 100, 0, 1 +MarketGood = ge_s_cm_01_ammo, 0, -1, 50, 50, 0, 1 +MarketGood = ge_s_cm_02, 2, -1, 10, 10, 0, 1 +MarketGood = ge_s_cm_02_ammo, 2, -1, 50, 50, 0, 1 +MarketGood = ge_s_cm_03_ammo, 6, -1, 50, 50, 0, 1 +MarketGood = shield02_mark02_lf, 0, -1, 10, 10, 0, 1 +MarketGood = shield02_mark03_lf, 2, -1, 10, 10, 0, 1 +MarketGood = shield02_mark04_lf, 6, -1, 10, 10, 0, 1 +MarketGood = shield02_mark05_lf, 10, -1, 10, 10, 0, 1 +MarketGood = shield02_mark02_hf, 0, -1, 10, 10, 0, 1 +MarketGood = shield02_mark03_hf, 2, -1, 10, 10, 0, 1 +MarketGood = shield02_mark04_hf, 6, -1, 10, 10, 0, 1 +MarketGood = shield02_mark05_hf, 10, -1, 10, 10, 0, 1 +MarketGood = shield02_mark02_fr, 0, -1, 10, 10, 0, 1 +MarketGood = shield02_mark03_fr, 2, -1, 10, 10, 0, 1 +MarketGood = shield02_mark04_fr, 6, -1, 10, 10, 0, 1 +MarketGood = shield02_mark05_fr, 10, -1, 10, 10, 0, 1 +MarketGood = ge_s_battery_01, 0, -1, 100, 100, 0, 1 + +[BaseGood] +base = Br02_01_base +MarketGood = br_gun01_mark01, 6, -1, 10, 10, 0, 1 +MarketGood = br_gun01_mark02, 10, 0, 10, 10, 0, 1 +MarketGood = br_gun02_mark01, 6, -1, 10, 10, 0, 1 +MarketGood = br_gun02_mark02, 10, 0, 10, 10, 0, 1 +MarketGood = br_turret02_mark01, 6, -1, 10, 10, 0, 1 +MarketGood = br_turret02_mark02, 10, 0, 10, 10, 0, 1 +MarketGood = ge_s_thruster_03, 2, -1, 10, 10, 0, 1 +MarketGood = missile01_mark01_ammo, 0, -1, 50, 50, 0, 1 +MarketGood = missile01_mark02, 2, -0.2, 10, 10, 0, 1 +MarketGood = missile01_mark02_ammo, 2, -1, 50, 50, 0, 1 +MarketGood = missile01_mark03, 10, 0, 10, 10, 0, 1 +MarketGood = missile01_mark03_ammo, 10, -1, 50, 50, 0, 1 +MarketGood = missile01_mark04_ammo, 22, -1, 50, 50, 0, 1 +MarketGood = missile01_mark05_ammo, 30, -1, 50, 50, 0, 1 +MarketGood = missile02_mark01, 0, -1, 10, 10, 0, 1 +MarketGood = missile02_mark01_ammo, 0, -1, 50, 50, 0, 1 +MarketGood = missile02_mark02, 2, -0.2, 10, 10, 0, 1 +MarketGood = missile02_mark02_ammo, 2, -0.2, 50, 50, 0, 1 +MarketGood = missile02_mark03_ammo, 10, 0.2, 50, 50, 0, 1 +MarketGood = missile02_mark04_ammo, 22, 0.4, 50, 50, 0, 1 +MarketGood = missile02_mark05_ammo, 30, 0.75, 50, 50, 0, 1 +MarketGood = missile03_mark01_ammo, 0, -1, 50, 50, 0, 1 +MarketGood = missile03_mark02, 6, -0.2, 10, 10, 0, 1 +MarketGood = missile03_mark02_ammo, 6, -1, 50, 50, 0, 1 +MarketGood = missile03_mark03_ammo, 22, -1, 50, 50, 0, 1 +MarketGood = missile03_mark04_ammo, 30, -1, 50, 50, 0, 1 +MarketGood = cruise_disruptor01_mark01, 2, -1, 10, 10, 0, 1 +MarketGood = cruise_disruptor01_mark01_ammo, 2, -1, 50, 50, 0, 1 +MarketGood = cruise_disruptor01_mark02_ammo, 26, -1, 50, 50, 0, 1 +MarketGood = torpedo01_mark01, 10, 0, 10, 10, 0, 1 +MarketGood = torpedo01_mark01_ammo, 10, -1, 50, 50, 0, 1 +MarketGood = torpedo01_mark02_ammo, 30, -1, 50, 50, 0, 1 +MarketGood = mine01_mark01_ammo, 0, -1, 50, 50, 0, 1 +MarketGood = mine01_mark02, 2, -0.2, 10, 10, 0, 1 +MarketGood = mine01_mark02_ammo, 2, -1, 50, 50, 0, 1 +MarketGood = mine01_mark03, 10, 0, 10, 10, 0, 1 +MarketGood = mine01_mark03_ammo, 10, -1, 50, 50, 0, 1 +MarketGood = mine01_mark04_ammo, 22, -1, 50, 50, 0, 1 +MarketGood = mine01_mark05_ammo, 30, -1, 50, 50, 0, 1 +MarketGood = mine02_mark01, 0, -1, 10, 10, 0, 1 +MarketGood = mine02_mark01_ammo, 0, -1, 50, 50, 0, 1 +MarketGood = mine02_mark02, 6, -0.2, 10, 10, 0, 1 +MarketGood = mine02_mark02_ammo, 6, -1, 50, 50, 0, 1 +MarketGood = mine02_mark03_ammo, 16, -1, 50, 50, 0, 1 +MarketGood = mine02_mark04_ammo, 26, -1, 50, 50, 0, 1 +MarketGood = mine02_mark05_ammo, 30, -1, 50, 50, 0, 1 +MarketGood = ge_s_repair_01, 0, -1, 100, 100, 0, 1 +MarketGood = ge_s_cm_01_ammo, 0, -1, 50, 50, 0, 1 +MarketGood = ge_s_cm_02, 2, -1, 10, 10, 0, 1 +MarketGood = ge_s_cm_02_ammo, 2, -1, 50, 50, 0, 1 +MarketGood = ge_s_cm_03_ammo, 6, -1, 50, 50, 0, 1 +MarketGood = shield03_mark01_lf, 0, -1, 10, 10, 0, 1 +MarketGood = shield03_mark02_lf, 0, -1, 10, 10, 0, 1 +MarketGood = shield03_mark03_lf, 2, -1, 10, 10, 0, 1 +MarketGood = shield03_mark04_lf, 6, -1, 10, 10, 0, 1 +MarketGood = shield03_mark01_hf, 0, -1, 10, 10, 0, 1 +MarketGood = shield03_mark02_hf, 0, -1, 10, 10, 0, 1 +MarketGood = shield03_mark03_hf, 2, -1, 10, 10, 0, 1 +MarketGood = shield03_mark04_hf, 6, -1, 10, 10, 0, 1 +MarketGood = shield03_mark01_fr, 0, -1, 10, 10, 0, 1 +MarketGood = shield03_mark02_fr, 0, -1, 10, 10, 0, 1 +MarketGood = shield03_mark03_fr, 2, -1, 10, 10, 0, 1 +MarketGood = shield03_mark04_fr, 6, -1, 10, 10, 0, 1 +MarketGood = ge_s_battery_01, 0, -1, 100, 100, 0, 1 + +[BaseGood] +base = Br02_02_base +MarketGood = co_gun01_mark01, 0, -1, 10, 10, 0, 1 +MarketGood = co_gun01_mark02, 0, -0.2, 10, 10, 0, 1 +MarketGood = co_gun01_mark03, 2, 0.1, 10, 10, 0, 1 +MarketGood = co_gun02_mark01, 0, -1, 10, 10, 0, 1 +MarketGood = co_gun02_mark02, 2, -0.2, 10, 10, 0, 1 +MarketGood = co_turret01_mark01, 0, -1, 10, 10, 0, 1 +MarketGood = co_turret01_mark02, 2, -0.2, 10, 10, 0, 1 +MarketGood = co_turret02_mark01, 0, -1, 10, 10, 0, 1 +MarketGood = ge_s_thruster_02, 0, -1, 10, 10, 0, 1 +MarketGood = ge_s_thruster_03, 2, -1, 10, 10, 0, 1 +MarketGood = missile01_mark01, 0, -1, 10, 10, 0, 1 +MarketGood = missile01_mark01_ammo, 0, -1, 50, 50, 0, 1 +MarketGood = missile01_mark02, 2, -0.2, 10, 10, 0, 1 +MarketGood = missile01_mark02_ammo, 2, -1, 50, 50, 0, 1 +MarketGood = missile01_mark03_ammo, 10, -1, 50, 50, 0, 1 +MarketGood = missile01_mark04_ammo, 22, -1, 50, 50, 0, 1 +MarketGood = missile01_mark05_ammo, 30, -1, 50, 50, 0, 1 +MarketGood = missile02_mark01, 0, -1, 10, 10, 0, 1 +MarketGood = missile02_mark01_ammo, 0, -1, 50, 50, 0, 1 +MarketGood = missile02_mark02, 2, -0.2, 10, 10, 0, 1 +MarketGood = missile02_mark02_ammo, 2, -0.2, 50, 50, 0, 1 +MarketGood = missile02_mark03_ammo, 10, 0.2, 50, 50, 0, 1 +MarketGood = missile02_mark04_ammo, 22, 0.4, 50, 50, 0, 1 +MarketGood = missile02_mark05_ammo, 30, 0.75, 50, 50, 0, 1 +MarketGood = missile03_mark01, 0, -1, 10, 10, 0, 1 +MarketGood = missile03_mark01_ammo, 0, -1, 50, 50, 0, 1 +MarketGood = missile03_mark02, 6, -0.2, 10, 10, 0, 1 +MarketGood = missile03_mark02_ammo, 6, -1, 50, 50, 0, 1 +MarketGood = missile03_mark03_ammo, 22, -1, 50, 50, 0, 1 +MarketGood = missile03_mark04_ammo, 30, -1, 50, 50, 0, 1 +MarketGood = cruise_disruptor01_mark01, 2, -1, 10, 10, 0, 1 +MarketGood = cruise_disruptor01_mark01_ammo, 2, -1, 50, 50, 0, 1 +MarketGood = cruise_disruptor01_mark02_ammo, 26, -1, 50, 50, 0, 1 +MarketGood = torpedo01_mark01_ammo, 10, -1, 50, 50, 0, 1 +MarketGood = torpedo01_mark02_ammo, 30, -1, 50, 50, 0, 1 +MarketGood = mine01_mark01, 0, -1, 10, 10, 0, 1 +MarketGood = mine01_mark01_ammo, 0, -1, 50, 50, 0, 1 +MarketGood = mine01_mark02, 2, -0.2, 10, 10, 0, 1 +MarketGood = mine01_mark02_ammo, 2, -1, 50, 50, 0, 1 +MarketGood = mine01_mark03_ammo, 10, -1, 50, 50, 0, 1 +MarketGood = mine01_mark04_ammo, 22, -1, 50, 50, 0, 1 +MarketGood = mine01_mark05_ammo, 30, -1, 50, 50, 0, 1 +MarketGood = mine02_mark01, 0, -1, 10, 10, 0, 1 +MarketGood = mine02_mark01_ammo, 0, -1, 50, 50, 0, 1 +MarketGood = mine02_mark02, 6, -0.2, 10, 10, 0, 1 +MarketGood = mine02_mark02_ammo, 6, -1, 50, 50, 0, 1 +MarketGood = mine02_mark03_ammo, 16, -1, 50, 50, 0, 1 +MarketGood = mine02_mark04_ammo, 26, -1, 50, 50, 0, 1 +MarketGood = mine02_mark05_ammo, 30, -1, 50, 50, 0, 1 +MarketGood = ge_s_repair_01, 0, -1, 100, 100, 0, 1 +MarketGood = ge_s_cm_01_ammo, 0, -1, 50, 50, 0, 1 +MarketGood = ge_s_cm_02, 2, -1, 10, 10, 0, 1 +MarketGood = ge_s_cm_02_ammo, 2, -1, 50, 50, 0, 1 +MarketGood = ge_s_cm_03_ammo, 6, -1, 50, 50, 0, 1 +MarketGood = shield03_mark01_lf, 0, -1, 10, 10, 0, 1 +MarketGood = shield03_mark02_lf, 0, -1, 10, 10, 0, 1 +MarketGood = shield03_mark03_lf, 2, -1, 10, 10, 0, 1 +MarketGood = shield03_mark01_hf, 0, -1, 10, 10, 0, 1 +MarketGood = shield03_mark02_hf, 0, -1, 10, 10, 0, 1 +MarketGood = shield03_mark03_hf, 2, -1, 10, 10, 0, 1 +MarketGood = shield03_mark01_fr, 0, -1, 10, 10, 0, 1 +MarketGood = shield03_mark02_fr, 0, -1, 10, 10, 0, 1 +MarketGood = shield03_mark03_fr, 2, -1, 10, 10, 0, 1 +MarketGood = ge_s_battery_01, 0, -1, 100, 100, 0, 1 + +[BaseGood] +base = Br02_03_base +MarketGood = gd_bh_gun01_mark01, 0, -1, 10, 10, 0, 1 +MarketGood = gd_bh_gun01_mark02, 6, 0, 10, 10, 0, 1 +MarketGood = gd_bh_gun01_mark03, 16, 0.2, 10, 10, 0, 1 +MarketGood = gd_bh_gun02_mark01, 0, -1, 10, 10, 0, 1 +MarketGood = gd_bh_gun02_mark02, 6, 0, 10, 10, 0, 1 +MarketGood = gd_bh_gun02_mark03, 16, 0.2, 10, 10, 0, 1 +MarketGood = gd_bh_turret01_mark01, 0, -1, 10, 10, 0, 1 +MarketGood = gd_bh_turret01_mark02, 6, 0, 10, 10, 0, 1 +MarketGood = gd_bh_turret01_mark03, 16, 0.2, 10, 10, 0, 1 +MarketGood = gd_bh_turret02_mark01, 6, -1, 10, 10, 0, 1 +MarketGood = gd_bh_turret02_mark02, 22, 0.1, 10, 10, 0, 1 +MarketGood = ge_s_thruster_02, 0, -1, 10, 10, 0, 1 +MarketGood = ge_s_thruster_03, 2, -1, 10, 10, 0, 1 +MarketGood = missile01_mark01, 0, -1, 10, 10, 0, 1 +MarketGood = missile01_mark01_ammo, 0, -1, 50, 50, 0, 1 +MarketGood = missile01_mark02, 2, -0.2, 10, 10, 0, 1 +MarketGood = missile01_mark02_ammo, 2, -1, 50, 50, 0, 1 +MarketGood = missile01_mark03_ammo, 10, -1, 50, 50, 0, 1 +MarketGood = missile01_mark04_ammo, 22, -1, 50, 50, 0, 1 +MarketGood = missile01_mark05_ammo, 30, -1, 50, 50, 0, 1 +MarketGood = missile02_mark01, 0, -1, 10, 10, 0, 1 +MarketGood = missile02_mark01_ammo, 0, -1, 50, 50, 0, 1 +MarketGood = missile02_mark02, 2, -0.2, 10, 10, 0, 1 +MarketGood = missile02_mark02_ammo, 2, -0.2, 50, 50, 0, 1 +MarketGood = missile02_mark03_ammo, 10, 0.2, 50, 50, 0, 1 +MarketGood = missile02_mark04_ammo, 22, 0.4, 50, 50, 0, 1 +MarketGood = missile02_mark05_ammo, 30, 0.75, 50, 50, 0, 1 +MarketGood = missile03_mark01, 0, -1, 10, 10, 0, 1 +MarketGood = missile03_mark01_ammo, 0, -1, 50, 50, 0, 1 +MarketGood = missile03_mark02, 6, -0.2, 10, 10, 0, 1 +MarketGood = missile03_mark02_ammo, 6, -1, 50, 50, 0, 1 +MarketGood = missile03_mark03_ammo, 22, -1, 50, 50, 0, 1 +MarketGood = missile03_mark04_ammo, 30, -1, 50, 50, 0, 1 +MarketGood = cruise_disruptor01_mark01, 2, -1, 10, 10, 0, 1 +MarketGood = cruise_disruptor01_mark01_ammo, 2, -1, 50, 50, 0, 1 +MarketGood = cruise_disruptor01_mark02_ammo, 26, -1, 50, 50, 0, 1 +MarketGood = torpedo01_mark01_ammo, 10, -1, 50, 50, 0, 1 +MarketGood = torpedo01_mark02_ammo, 30, -1, 50, 50, 0, 1 +MarketGood = mine01_mark01, 0, -1, 10, 10, 0, 1 +MarketGood = mine01_mark01_ammo, 0, -1, 50, 50, 0, 1 +MarketGood = mine01_mark02, 2, -0.2, 10, 10, 0, 1 +MarketGood = mine01_mark02_ammo, 2, -1, 50, 50, 0, 1 +MarketGood = mine01_mark03_ammo, 10, -1, 50, 50, 0, 1 +MarketGood = mine01_mark04_ammo, 22, -1, 50, 50, 0, 1 +MarketGood = mine01_mark05_ammo, 30, -1, 50, 50, 0, 1 +MarketGood = mine02_mark01, 0, -1, 10, 10, 0, 1 +MarketGood = mine02_mark01_ammo, 0, -1, 50, 50, 0, 1 +MarketGood = mine02_mark02, 6, -0.2, 10, 10, 0, 1 +MarketGood = mine02_mark02_ammo, 6, -1, 50, 50, 0, 1 +MarketGood = mine02_mark03_ammo, 16, -1, 50, 50, 0, 1 +MarketGood = mine02_mark04_ammo, 26, -1, 50, 50, 0, 1 +MarketGood = mine02_mark05_ammo, 30, -1, 50, 50, 0, 1 +MarketGood = ge_s_repair_01, 0, -1, 100, 100, 0, 1 +MarketGood = ge_s_cm_01_ammo, 0, -1, 50, 50, 0, 1 +MarketGood = ge_s_cm_02, 2, -1, 10, 10, 0, 1 +MarketGood = ge_s_cm_02_ammo, 2, -1, 50, 50, 0, 1 +MarketGood = ge_s_cm_03_ammo, 6, -1, 50, 50, 0, 1 +MarketGood = shield02_mark01_lf, 0, -1, 10, 10, 0, 1 +MarketGood = shield02_mark02_lf, 0, -1, 10, 10, 0, 1 +MarketGood = shield02_mark03_lf, 2, -1, 10, 10, 0, 1 +MarketGood = shield02_mark01_hf, 0, -1, 10, 10, 0, 1 +MarketGood = shield02_mark02_hf, 0, -1, 10, 10, 0, 1 +MarketGood = shield02_mark03_hf, 2, -1, 10, 10, 0, 1 +MarketGood = shield02_mark01_fr, 0, -1, 10, 10, 0, 1 +MarketGood = shield02_mark02_fr, 0, -1, 10, 10, 0, 1 +MarketGood = shield02_mark03_fr, 2, -1, 10, 10, 0, 1 +MarketGood = ge_s_battery_01, 0, -1, 100, 100, 0, 1 + +[BaseGood] +base = Br02_04_base +MarketGood = br_gun01_mark01, 6, -1, 10, 10, 0, 1 +MarketGood = br_gun01_mark02, 10, 0, 10, 10, 0, 1 +MarketGood = br_gun02_mark01, 6, -1, 10, 10, 0, 1 +MarketGood = br_gun02_mark02, 10, 0, 10, 10, 0, 1 +MarketGood = br_turret01_mark01, 6, -1, 10, 10, 0, 1 +MarketGood = br_turret01_mark02, 10, 0, 10, 10, 0, 1 +MarketGood = ge_s_thruster_02, 0, -1, 10, 10, 0, 1 +MarketGood = ge_s_thruster_03, 2, -1, 10, 10, 0, 1 +MarketGood = missile01_mark01, 0, -1, 10, 10, 0, 1 +MarketGood = missile01_mark01_ammo, 0, -1, 50, 50, 0, 1 +MarketGood = missile01_mark02, 2, -0.2, 10, 10, 0, 1 +MarketGood = missile01_mark02_ammo, 2, -1, 50, 50, 0, 1 +MarketGood = missile01_mark03_ammo, 10, -1, 50, 50, 0, 1 +MarketGood = missile01_mark04_ammo, 22, -1, 50, 50, 0, 1 +MarketGood = missile01_mark05_ammo, 30, -1, 50, 50, 0, 1 +MarketGood = missile02_mark01, 0, -1, 10, 10, 0, 1 +MarketGood = missile02_mark01_ammo, 0, -1, 50, 50, 0, 1 +MarketGood = missile02_mark02, 2, -0.2, 10, 10, 0, 1 +MarketGood = missile02_mark02_ammo, 2, -0.2, 50, 50, 0, 1 +MarketGood = missile02_mark03_ammo, 10, 0.2, 50, 50, 0, 1 +MarketGood = missile02_mark04_ammo, 22, 0.4, 50, 50, 0, 1 +MarketGood = missile02_mark05_ammo, 30, 0.75, 50, 50, 0, 1 +MarketGood = missile03_mark01, 0, -1, 10, 10, 0, 1 +MarketGood = missile03_mark01_ammo, 0, -1, 50, 50, 0, 1 +MarketGood = missile03_mark02, 6, -0.2, 10, 10, 0, 1 +MarketGood = missile03_mark02_ammo, 6, -1, 50, 50, 0, 1 +MarketGood = missile03_mark03_ammo, 22, -1, 50, 50, 0, 1 +MarketGood = missile03_mark04_ammo, 30, -1, 50, 50, 0, 1 +MarketGood = cruise_disruptor01_mark01, 2, -1, 10, 10, 0, 1 +MarketGood = cruise_disruptor01_mark01_ammo, 2, -1, 50, 50, 0, 1 +MarketGood = cruise_disruptor01_mark02_ammo, 26, -1, 50, 50, 0, 1 +MarketGood = torpedo01_mark01_ammo, 10, -1, 50, 50, 0, 1 +MarketGood = torpedo01_mark02_ammo, 30, -1, 50, 50, 0, 1 +MarketGood = mine01_mark01, 0, -1, 10, 10, 0, 1 +MarketGood = mine01_mark01_ammo, 0, -1, 50, 50, 0, 1 +MarketGood = mine01_mark02, 2, -0.2, 10, 10, 0, 1 +MarketGood = mine01_mark02_ammo, 2, -1, 50, 50, 0, 1 +MarketGood = mine01_mark03_ammo, 10, -1, 50, 50, 0, 1 +MarketGood = mine01_mark04_ammo, 22, -1, 50, 50, 0, 1 +MarketGood = mine01_mark05_ammo, 30, -1, 50, 50, 0, 1 +MarketGood = mine02_mark01, 0, -1, 10, 10, 0, 1 +MarketGood = mine02_mark01_ammo, 0, -1, 50, 50, 0, 1 +MarketGood = mine02_mark02, 6, -0.2, 10, 10, 0, 1 +MarketGood = mine02_mark02_ammo, 6, -1, 50, 50, 0, 1 +MarketGood = mine02_mark03_ammo, 16, -1, 50, 50, 0, 1 +MarketGood = mine02_mark04_ammo, 26, -1, 50, 50, 0, 1 +MarketGood = mine02_mark05_ammo, 30, -1, 50, 50, 0, 1 +MarketGood = ge_s_repair_01, 0, -1, 100, 100, 0, 1 +MarketGood = ge_s_cm_01_ammo, 0, -1, 50, 50, 0, 1 +MarketGood = ge_s_cm_02, 2, -1, 10, 10, 0, 1 +MarketGood = ge_s_cm_02_ammo, 2, -1, 50, 50, 0, 1 +MarketGood = ge_s_cm_03_ammo, 6, -1, 50, 50, 0, 1 +MarketGood = shield03_mark01_lf, 0, -1, 10, 10, 0, 1 +MarketGood = shield03_mark02_lf, 0, -1, 10, 10, 0, 1 +MarketGood = shield03_mark03_lf, 2, -1, 10, 10, 0, 1 +MarketGood = shield03_mark01_hf, 0, -1, 10, 10, 0, 1 +MarketGood = shield03_mark02_hf, 0, -1, 10, 10, 0, 1 +MarketGood = shield03_mark03_hf, 2, -1, 10, 10, 0, 1 +MarketGood = shield03_mark01_fr, 0, -1, 10, 10, 0, 1 +MarketGood = shield03_mark02_fr, 0, -1, 10, 10, 0, 1 +MarketGood = shield03_mark03_fr, 2, -1, 10, 10, 0, 1 +MarketGood = ge_s_battery_01, 0, -1, 100, 100, 0, 1 + +[BaseGood] +base = Br02_05_base +MarketGood = br_gun01_mark01, 6, -1, 10, 10, 0, 1 +MarketGood = br_gun01_mark02, 10, 0, 10, 10, 0, 1 +MarketGood = br_gun02_mark01, 6, -1, 10, 10, 0, 1 +MarketGood = br_gun02_mark02, 10, 0, 10, 10, 0, 1 +MarketGood = br_turret02_mark01, 6, -1, 10, 10, 0, 1 +MarketGood = br_turret02_mark02, 10, 0, 10, 10, 0, 1 +MarketGood = ge_s_thruster_02, 0, -1, 10, 10, 0, 1 +MarketGood = ge_s_thruster_03, 2, -1, 10, 10, 0, 1 +MarketGood = missile01_mark01, 0, -1, 10, 10, 0, 1 +MarketGood = missile01_mark01_ammo, 0, -1, 50, 50, 0, 1 +MarketGood = missile01_mark02, 2, -0.2, 10, 10, 0, 1 +MarketGood = missile01_mark02_ammo, 2, -1, 50, 50, 0, 1 +MarketGood = missile01_mark03_ammo, 10, -1, 50, 50, 0, 1 +MarketGood = missile01_mark04_ammo, 22, -1, 50, 50, 0, 1 +MarketGood = missile01_mark05_ammo, 30, -1, 50, 50, 0, 1 +MarketGood = missile02_mark01, 0, -1, 10, 10, 0, 1 +MarketGood = missile02_mark01_ammo, 0, -1, 50, 50, 0, 1 +MarketGood = missile02_mark02, 2, -0.2, 10, 10, 0, 1 +MarketGood = missile02_mark02_ammo, 2, -0.2, 50, 50, 0, 1 +MarketGood = missile02_mark03_ammo, 10, 0.2, 50, 50, 0, 1 +MarketGood = missile02_mark04_ammo, 22, 0.4, 50, 50, 0, 1 +MarketGood = missile02_mark05_ammo, 30, 0.75, 50, 50, 0, 1 +MarketGood = missile03_mark01, 0, -1, 10, 10, 0, 1 +MarketGood = missile03_mark01_ammo, 0, -1, 50, 50, 0, 1 +MarketGood = missile03_mark02, 6, -0.2, 10, 10, 0, 1 +MarketGood = missile03_mark02_ammo, 6, -1, 50, 50, 0, 1 +MarketGood = missile03_mark03_ammo, 22, -1, 50, 50, 0, 1 +MarketGood = missile03_mark04_ammo, 30, -1, 50, 50, 0, 1 +MarketGood = cruise_disruptor01_mark01, 2, -1, 10, 10, 0, 1 +MarketGood = cruise_disruptor01_mark01_ammo, 2, -1, 50, 50, 0, 1 +MarketGood = cruise_disruptor01_mark02_ammo, 26, -1, 50, 50, 0, 1 +MarketGood = torpedo01_mark01_ammo, 10, -1, 50, 50, 0, 1 +MarketGood = torpedo01_mark02_ammo, 30, -1, 50, 50, 0, 1 +MarketGood = mine01_mark01, 0, -1, 10, 10, 0, 1 +MarketGood = mine01_mark01_ammo, 0, -1, 50, 50, 0, 1 +MarketGood = mine01_mark02, 2, -0.2, 10, 10, 0, 1 +MarketGood = mine01_mark02_ammo, 2, -1, 50, 50, 0, 1 +MarketGood = mine01_mark03_ammo, 10, -1, 50, 50, 0, 1 +MarketGood = mine01_mark04_ammo, 22, -1, 50, 50, 0, 1 +MarketGood = mine01_mark05_ammo, 30, -1, 50, 50, 0, 1 +MarketGood = mine02_mark01, 0, -1, 10, 10, 0, 1 +MarketGood = mine02_mark01_ammo, 0, -1, 50, 50, 0, 1 +MarketGood = mine02_mark02, 6, -0.2, 10, 10, 0, 1 +MarketGood = mine02_mark02_ammo, 6, -1, 50, 50, 0, 1 +MarketGood = mine02_mark03_ammo, 16, -1, 50, 50, 0, 1 +MarketGood = mine02_mark04_ammo, 26, -1, 50, 50, 0, 1 +MarketGood = mine02_mark05_ammo, 30, -1, 50, 50, 0, 1 +MarketGood = ge_s_repair_01, 0, -1, 100, 100, 0, 1 +MarketGood = ge_s_cm_01_ammo, 0, -1, 50, 50, 0, 1 +MarketGood = ge_s_cm_02, 2, -1, 10, 10, 0, 1 +MarketGood = ge_s_cm_02_ammo, 2, -1, 50, 50, 0, 1 +MarketGood = ge_s_cm_03_ammo, 6, -1, 50, 50, 0, 1 +MarketGood = shield03_mark01_lf, 0, -1, 10, 10, 0, 1 +MarketGood = shield03_mark02_lf, 0, -1, 10, 10, 0, 1 +MarketGood = shield03_mark03_lf, 2, -1, 10, 10, 0, 1 +MarketGood = shield03_mark01_hf, 0, -1, 10, 10, 0, 1 +MarketGood = shield03_mark02_hf, 0, -1, 10, 10, 0, 1 +MarketGood = shield03_mark03_hf, 2, -1, 10, 10, 0, 1 +MarketGood = shield03_mark01_fr, 0, -1, 10, 10, 0, 1 +MarketGood = shield03_mark02_fr, 0, -1, 10, 10, 0, 1 +MarketGood = shield03_mark03_fr, 2, -1, 10, 10, 0, 1 +MarketGood = ge_s_battery_01, 0, -1, 100, 100, 0, 1 + +[BaseGood] +base = Br03_01_base +MarketGood = br_gun01_mark01, 6, -1, 10, 10, 0, 1 +MarketGood = br_gun01_mark02, 10, 0, 10, 10, 0, 1 +MarketGood = br_gun01_mark03, 16, 0.2, 10, 10, 0, 1 +MarketGood = br_gun02_mark01, 6, -1, 10, 10, 0, 1 +MarketGood = br_gun02_mark02, 10, 0, 10, 10, 0, 1 +MarketGood = br_gun02_mark03, 16, 0.2, 10, 10, 0, 1 +MarketGood = br_turret01_mark01, 6, -1, 10, 10, 0, 1 +MarketGood = br_turret01_mark02, 10, 0, 10, 10, 0, 1 +MarketGood = br_turret01_mark03, 16, 0.2, 10, 10, 0, 1 +MarketGood = ge_s_thruster_03, 2, -1, 10, 10, 0, 1 +MarketGood = missile01_mark01_ammo, 0, -1, 50, 50, 0, 1 +MarketGood = missile01_mark02, 2, -0.2, 10, 10, 0, 1 +MarketGood = missile01_mark02_ammo, 2, -1, 50, 50, 0, 1 +MarketGood = missile01_mark03, 10, 0, 10, 10, 0, 1 +MarketGood = missile01_mark03_ammo, 10, -1, 50, 50, 0, 1 +MarketGood = missile01_mark04_ammo, 22, -1, 50, 50, 0, 1 +MarketGood = missile01_mark05_ammo, 30, -1, 50, 50, 0, 1 +MarketGood = missile02_mark01, 0, -1, 10, 10, 0, 1 +MarketGood = missile02_mark01_ammo, 0, -1, 50, 50, 0, 1 +MarketGood = missile02_mark02, 2, -0.2, 10, 10, 0, 1 +MarketGood = missile02_mark02_ammo, 2, -0.2, 50, 50, 0, 1 +MarketGood = missile02_mark03_ammo, 10, 0.2, 50, 50, 0, 1 +MarketGood = missile02_mark04_ammo, 22, 0.4, 50, 50, 0, 1 +MarketGood = missile02_mark05_ammo, 30, 0.75, 50, 50, 0, 1 +MarketGood = missile03_mark01_ammo, 0, -1, 50, 50, 0, 1 +MarketGood = missile03_mark02, 6, -0.2, 10, 10, 0, 1 +MarketGood = missile03_mark02_ammo, 6, -1, 50, 50, 0, 1 +MarketGood = missile03_mark03_ammo, 22, -1, 50, 50, 0, 1 +MarketGood = missile03_mark04_ammo, 30, -1, 50, 50, 0, 1 +MarketGood = cruise_disruptor01_mark01, 2, -1, 10, 10, 0, 1 +MarketGood = cruise_disruptor01_mark01_ammo, 2, -1, 50, 50, 0, 1 +MarketGood = cruise_disruptor01_mark02_ammo, 26, -1, 50, 50, 0, 1 +MarketGood = torpedo01_mark01, 10, 0, 10, 10, 0, 1 +MarketGood = torpedo01_mark01_ammo, 10, -1, 50, 50, 0, 1 +MarketGood = torpedo01_mark02_ammo, 30, -1, 50, 50, 0, 1 +MarketGood = mine01_mark01_ammo, 0, -1, 50, 50, 0, 1 +MarketGood = mine01_mark02, 2, -0.2, 10, 10, 0, 1 +MarketGood = mine01_mark02_ammo, 2, -1, 50, 50, 0, 1 +MarketGood = mine01_mark03, 10, 0, 10, 10, 0, 1 +MarketGood = mine01_mark03_ammo, 10, -1, 50, 50, 0, 1 +MarketGood = mine01_mark04_ammo, 22, -1, 50, 50, 0, 1 +MarketGood = mine01_mark05_ammo, 30, -1, 50, 50, 0, 1 +MarketGood = mine02_mark01, 0, -1, 10, 10, 0, 1 +MarketGood = mine02_mark01_ammo, 0, -1, 50, 50, 0, 1 +MarketGood = mine02_mark02, 6, -0.2, 10, 10, 0, 1 +MarketGood = mine02_mark02_ammo, 6, -1, 50, 50, 0, 1 +MarketGood = mine02_mark03_ammo, 16, -1, 50, 50, 0, 1 +MarketGood = mine02_mark04_ammo, 26, -1, 50, 50, 0, 1 +MarketGood = mine02_mark05_ammo, 30, -1, 50, 50, 0, 1 +MarketGood = ge_s_repair_01, 0, -1, 100, 100, 0, 1 +MarketGood = ge_s_cm_01_ammo, 0, -1, 50, 50, 0, 1 +MarketGood = ge_s_cm_02, 2, -1, 10, 10, 0, 1 +MarketGood = ge_s_cm_02_ammo, 2, -1, 50, 50, 0, 1 +MarketGood = ge_s_cm_03_ammo, 6, -1, 50, 50, 0, 1 +MarketGood = shield03_mark01_lf, 0, -1, 10, 10, 0, 1 +MarketGood = shield03_mark02_lf, 0, -1, 10, 10, 0, 1 +MarketGood = shield03_mark03_lf, 2, -1, 10, 10, 0, 1 +MarketGood = shield03_mark04_lf, 6, -1, 10, 10, 0, 1 +MarketGood = shield03_mark01_hf, 0, -1, 10, 10, 0, 1 +MarketGood = shield03_mark02_hf, 0, -1, 10, 10, 0, 1 +MarketGood = shield03_mark03_hf, 2, -1, 10, 10, 0, 1 +MarketGood = shield03_mark04_hf, 6, -1, 10, 10, 0, 1 +MarketGood = shield03_mark01_fr, 0, -1, 10, 10, 0, 1 +MarketGood = shield03_mark02_fr, 0, -1, 10, 10, 0, 1 +MarketGood = shield03_mark03_fr, 2, -1, 10, 10, 0, 1 +MarketGood = shield03_mark04_fr, 6, -1, 10, 10, 0, 1 +MarketGood = ge_s_battery_01, 0, -1, 100, 100, 0, 1 + +[BaseGood] +base = Br03_02_base +MarketGood = co_gun01_mark02, 0, -0.2, 10, 10, 0, 1 +MarketGood = co_gun01_mark03, 2, 0.1, 10, 10, 0, 1 +MarketGood = co_gun02_mark01, 0, -1, 10, 10, 0, 1 +MarketGood = co_gun02_mark02, 2, -0.2, 10, 10, 0, 1 +MarketGood = co_turret01_mark02, 2, -0.2, 10, 10, 0, 1 +MarketGood = co_turret02_mark01, 0, -1, 10, 10, 0, 1 +MarketGood = ge_s_thruster_03, 2, -1, 10, 10, 0, 1 +MarketGood = missile01_mark01_ammo, 0, -1, 50, 50, 0, 1 +MarketGood = missile01_mark02, 2, -0.2, 10, 10, 0, 1 +MarketGood = missile01_mark02_ammo, 2, -1, 50, 50, 0, 1 +MarketGood = missile01_mark03, 10, 0, 10, 10, 0, 1 +MarketGood = missile01_mark03_ammo, 10, -1, 50, 50, 0, 1 +MarketGood = missile01_mark04_ammo, 22, -1, 50, 50, 0, 1 +MarketGood = missile01_mark05_ammo, 30, -1, 50, 50, 0, 1 +MarketGood = missile02_mark01, 0, -1, 10, 10, 0, 1 +MarketGood = missile02_mark01_ammo, 0, -1, 50, 50, 0, 1 +MarketGood = missile02_mark02, 2, -0.2, 10, 10, 0, 1 +MarketGood = missile02_mark02_ammo, 2, -0.2, 50, 50, 0, 1 +MarketGood = missile02_mark03_ammo, 10, 0.2, 50, 50, 0, 1 +MarketGood = missile02_mark04_ammo, 22, 0.4, 50, 50, 0, 1 +MarketGood = missile02_mark05_ammo, 30, 0.75, 50, 50, 0, 1 +MarketGood = missile03_mark01_ammo, 0, -1, 50, 50, 0, 1 +MarketGood = missile03_mark02, 6, -0.2, 10, 10, 0, 1 +MarketGood = missile03_mark02_ammo, 6, -1, 50, 50, 0, 1 +MarketGood = missile03_mark03_ammo, 22, -1, 50, 50, 0, 1 +MarketGood = missile03_mark04_ammo, 30, -1, 50, 50, 0, 1 +MarketGood = cruise_disruptor01_mark01, 2, -1, 10, 10, 0, 1 +MarketGood = cruise_disruptor01_mark01_ammo, 2, -1, 50, 50, 0, 1 +MarketGood = cruise_disruptor01_mark02_ammo, 26, -1, 50, 50, 0, 1 +MarketGood = torpedo01_mark01, 10, 0, 10, 10, 0, 1 +MarketGood = torpedo01_mark01_ammo, 10, -1, 50, 50, 0, 1 +MarketGood = torpedo01_mark02_ammo, 30, -1, 50, 50, 0, 1 +MarketGood = mine01_mark01_ammo, 0, -1, 50, 50, 0, 1 +MarketGood = mine01_mark02, 2, -0.2, 10, 10, 0, 1 +MarketGood = mine01_mark02_ammo, 2, -1, 50, 50, 0, 1 +MarketGood = mine01_mark03, 10, 0, 10, 10, 0, 1 +MarketGood = mine01_mark03_ammo, 10, -1, 50, 50, 0, 1 +MarketGood = mine01_mark04_ammo, 22, -1, 50, 50, 0, 1 +MarketGood = mine01_mark05_ammo, 30, -1, 50, 50, 0, 1 +MarketGood = mine02_mark01, 0, -1, 10, 10, 0, 1 +MarketGood = mine02_mark01_ammo, 0, -1, 50, 50, 0, 1 +MarketGood = mine02_mark02, 6, -0.2, 10, 10, 0, 1 +MarketGood = mine02_mark02_ammo, 6, -1, 50, 50, 0, 1 +MarketGood = mine02_mark03_ammo, 16, -1, 50, 50, 0, 1 +MarketGood = mine02_mark04_ammo, 26, -1, 50, 50, 0, 1 +MarketGood = mine02_mark05_ammo, 30, -1, 50, 50, 0, 1 +MarketGood = ge_s_repair_01, 0, -1, 100, 100, 0, 1 +MarketGood = ge_s_cm_01_ammo, 0, -1, 50, 50, 0, 1 +MarketGood = ge_s_cm_02, 2, -1, 10, 10, 0, 1 +MarketGood = ge_s_cm_02_ammo, 2, -1, 50, 50, 0, 1 +MarketGood = ge_s_cm_03_ammo, 6, -1, 50, 50, 0, 1 +MarketGood = shield01_mark01_lf, 0, -1, 10, 10, 0, 1 +MarketGood = shield01_mark02_lf, 0, -1, 10, 10, 0, 1 +MarketGood = shield01_mark03_lf, 2, -1, 10, 10, 0, 1 +MarketGood = shield01_mark04_lf, 6, -1, 10, 10, 0, 1 +MarketGood = shield01_mark01_hf, 0, -1, 10, 10, 0, 1 +MarketGood = shield01_mark02_hf, 0, -1, 10, 10, 0, 1 +MarketGood = shield01_mark03_hf, 2, -1, 10, 10, 0, 1 +MarketGood = shield01_mark04_hf, 6, -1, 10, 10, 0, 1 +MarketGood = shield01_mark01_fr, 0, -1, 10, 10, 0, 1 +MarketGood = shield01_mark02_fr, 0, -1, 10, 10, 0, 1 +MarketGood = shield01_mark03_fr, 2, -1, 10, 10, 0, 1 +MarketGood = shield01_mark04_fr, 6, -1, 10, 10, 0, 1 +MarketGood = ge_s_battery_01, 0, -1, 100, 100, 0, 1 + +[BaseGood] +base = Br03_03_base +MarketGood = br_gun01_mark01, 6, -1, 10, 10, 0, 1 +MarketGood = br_gun01_mark02, 10, 0, 10, 10, 0, 1 +MarketGood = br_gun01_mark03, 16, 0.2, 10, 10, 0, 1 +MarketGood = br_gun02_mark01, 6, -1, 10, 10, 0, 1 +MarketGood = br_gun02_mark02, 10, 0, 10, 10, 0, 1 +MarketGood = br_gun02_mark03, 16, 0.2, 10, 10, 0, 1 +MarketGood = br_turret02_mark01, 6, -1, 10, 10, 0, 1 +MarketGood = br_turret02_mark02, 10, 0, 10, 10, 0, 1 +MarketGood = br_turret02_mark03, 16, 0.2, 10, 10, 0, 1 +MarketGood = ge_s_thruster_03, 2, -1, 10, 10, 0, 1 +MarketGood = missile01_mark01_ammo, 0, -1, 50, 50, 0, 1 +MarketGood = missile01_mark02, 2, -0.2, 10, 10, 0, 1 +MarketGood = missile01_mark02_ammo, 2, -1, 50, 50, 0, 1 +MarketGood = missile01_mark03, 10, 0, 10, 10, 0, 1 +MarketGood = missile01_mark03_ammo, 10, -1, 50, 50, 0, 1 +MarketGood = missile01_mark04_ammo, 22, -1, 50, 50, 0, 1 +MarketGood = missile01_mark05_ammo, 30, -1, 50, 50, 0, 1 +MarketGood = missile02_mark01, 0, -1, 10, 10, 0, 1 +MarketGood = missile02_mark01_ammo, 0, -1, 50, 50, 0, 1 +MarketGood = missile02_mark02, 2, -0.2, 10, 10, 0, 1 +MarketGood = missile02_mark02_ammo, 2, -0.2, 50, 50, 0, 1 +MarketGood = missile02_mark03_ammo, 10, 0.2, 50, 50, 0, 1 +MarketGood = missile02_mark04_ammo, 22, 0.4, 50, 50, 0, 1 +MarketGood = missile02_mark05_ammo, 30, 0.75, 50, 50, 0, 1 +MarketGood = missile03_mark01_ammo, 0, -1, 50, 50, 0, 1 +MarketGood = missile03_mark02, 6, -0.2, 10, 10, 0, 1 +MarketGood = missile03_mark02_ammo, 6, -1, 50, 50, 0, 1 +MarketGood = missile03_mark03_ammo, 22, -1, 50, 50, 0, 1 +MarketGood = missile03_mark04_ammo, 30, -1, 50, 50, 0, 1 +MarketGood = cruise_disruptor01_mark01, 2, -1, 10, 10, 0, 1 +MarketGood = cruise_disruptor01_mark01_ammo, 2, -1, 50, 50, 0, 1 +MarketGood = cruise_disruptor01_mark02_ammo, 26, -1, 50, 50, 0, 1 +MarketGood = torpedo01_mark01, 10, 0, 10, 10, 0, 1 +MarketGood = torpedo01_mark01_ammo, 10, -1, 50, 50, 0, 1 +MarketGood = torpedo01_mark02_ammo, 30, -1, 50, 50, 0, 1 +MarketGood = mine01_mark01_ammo, 0, -1, 50, 50, 0, 1 +MarketGood = mine01_mark02, 2, -0.2, 10, 10, 0, 1 +MarketGood = mine01_mark02_ammo, 2, -1, 50, 50, 0, 1 +MarketGood = mine01_mark03, 10, 0, 10, 10, 0, 1 +MarketGood = mine01_mark03_ammo, 10, -1, 50, 50, 0, 1 +MarketGood = mine01_mark04_ammo, 22, -1, 50, 50, 0, 1 +MarketGood = mine01_mark05_ammo, 30, -1, 50, 50, 0, 1 +MarketGood = mine02_mark01, 0, -1, 10, 10, 0, 1 +MarketGood = mine02_mark01_ammo, 0, -1, 50, 50, 0, 1 +MarketGood = mine02_mark02, 6, -0.2, 10, 10, 0, 1 +MarketGood = mine02_mark02_ammo, 6, -1, 50, 50, 0, 1 +MarketGood = mine02_mark03_ammo, 16, -1, 50, 50, 0, 1 +MarketGood = mine02_mark04_ammo, 26, -1, 50, 50, 0, 1 +MarketGood = mine02_mark05_ammo, 30, -1, 50, 50, 0, 1 +MarketGood = ge_s_repair_01, 0, -1, 100, 100, 0, 1 +MarketGood = ge_s_cm_01_ammo, 0, -1, 50, 50, 0, 1 +MarketGood = ge_s_cm_02, 2, -1, 10, 10, 0, 1 +MarketGood = ge_s_cm_02_ammo, 2, -1, 50, 50, 0, 1 +MarketGood = ge_s_cm_03_ammo, 6, -1, 50, 50, 0, 1 +MarketGood = shield03_mark01_lf, 0, -1, 10, 10, 0, 1 +MarketGood = shield03_mark02_lf, 0, -1, 10, 10, 0, 1 +MarketGood = shield03_mark03_lf, 2, -1, 10, 10, 0, 1 +MarketGood = shield03_mark04_lf, 6, -1, 10, 10, 0, 1 +MarketGood = shield03_mark01_hf, 0, -1, 10, 10, 0, 1 +MarketGood = shield03_mark02_hf, 0, -1, 10, 10, 0, 1 +MarketGood = shield03_mark03_hf, 2, -1, 10, 10, 0, 1 +MarketGood = shield03_mark04_hf, 6, -1, 10, 10, 0, 1 +MarketGood = shield03_mark01_fr, 0, -1, 10, 10, 0, 1 +MarketGood = shield03_mark02_fr, 0, -1, 10, 10, 0, 1 +MarketGood = shield03_mark03_fr, 2, -1, 10, 10, 0, 1 +MarketGood = shield03_mark04_fr, 6, -1, 10, 10, 0, 1 +MarketGood = ge_s_battery_01, 0, -1, 100, 100, 0, 1 + +[BaseGood] +base = Br03_04_base +MarketGood = gd_im_gun01_mark01, 2, -1, 10, 10, 0, 1 +MarketGood = gd_im_gun01_mark02, 6, 0, 10, 10, 0, 1 +MarketGood = gd_im_gun01_mark03, 16, 0.2, 10, 10, 0, 1 +MarketGood = gd_im_turret01_mark01, 2, -1, 10, 10, 0, 1 +MarketGood = gd_im_turret01_mark02, 16, 0, 10, 10, 0, 1 +MarketGood = ge_s_thruster_03, 2, -1, 10, 10, 0, 1 +MarketGood = missile01_mark01_ammo, 0, -1, 50, 50, 0, 1 +MarketGood = missile01_mark02, 2, -0.2, 10, 10, 0, 1 +MarketGood = missile01_mark02_ammo, 2, -1, 50, 50, 0, 1 +MarketGood = missile01_mark03, 10, 0, 10, 10, 0, 1 +MarketGood = missile01_mark03_ammo, 10, -1, 50, 50, 0, 1 +MarketGood = missile01_mark04_ammo, 22, -1, 50, 50, 0, 1 +MarketGood = missile01_mark05_ammo, 30, -1, 50, 50, 0, 1 +MarketGood = missile02_mark01, 0, -1, 10, 10, 0, 1 +MarketGood = missile02_mark01_ammo, 0, -1, 50, 50, 0, 1 +MarketGood = missile02_mark02, 2, -0.2, 10, 10, 0, 1 +MarketGood = missile02_mark02_ammo, 2, -0.2, 50, 50, 0, 1 +MarketGood = missile02_mark03_ammo, 10, 0.2, 50, 50, 0, 1 +MarketGood = missile02_mark04_ammo, 22, 0.4, 50, 50, 0, 1 +MarketGood = missile02_mark05_ammo, 30, 0.75, 50, 50, 0, 1 +MarketGood = missile03_mark01_ammo, 0, -1, 50, 50, 0, 1 +MarketGood = missile03_mark02, 6, -0.2, 10, 10, 0, 1 +MarketGood = missile03_mark02_ammo, 6, -1, 50, 50, 0, 1 +MarketGood = missile03_mark03_ammo, 22, -1, 50, 50, 0, 1 +MarketGood = missile03_mark04_ammo, 30, -1, 50, 50, 0, 1 +MarketGood = cruise_disruptor01_mark01, 2, -1, 10, 10, 0, 1 +MarketGood = cruise_disruptor01_mark01_ammo, 2, -1, 50, 50, 0, 1 +MarketGood = cruise_disruptor01_mark02_ammo, 26, -1, 50, 50, 0, 1 +MarketGood = torpedo01_mark01, 10, 0, 10, 10, 0, 1 +MarketGood = torpedo01_mark01_ammo, 10, -1, 50, 50, 0, 1 +MarketGood = torpedo01_mark02_ammo, 30, -1, 50, 50, 0, 1 +MarketGood = mine01_mark01_ammo, 0, -1, 50, 50, 0, 1 +MarketGood = mine01_mark02, 2, -0.2, 10, 10, 0, 1 +MarketGood = mine01_mark02_ammo, 2, -1, 50, 50, 0, 1 +MarketGood = mine01_mark03, 10, 0, 10, 10, 0, 1 +MarketGood = mine01_mark03_ammo, 10, -1, 50, 50, 0, 1 +MarketGood = mine01_mark04_ammo, 22, -1, 50, 50, 0, 1 +MarketGood = mine01_mark05_ammo, 30, -1, 50, 50, 0, 1 +MarketGood = mine02_mark01, 0, -1, 10, 10, 0, 1 +MarketGood = mine02_mark01_ammo, 0, -1, 50, 50, 0, 1 +MarketGood = mine02_mark02, 6, -0.2, 10, 10, 0, 1 +MarketGood = mine02_mark02_ammo, 6, -1, 50, 50, 0, 1 +MarketGood = mine02_mark03_ammo, 16, -1, 50, 50, 0, 1 +MarketGood = mine02_mark04_ammo, 26, -1, 50, 50, 0, 1 +MarketGood = mine02_mark05_ammo, 30, -1, 50, 50, 0, 1 +MarketGood = ge_s_repair_01, 0, -1, 100, 100, 0, 1 +MarketGood = ge_s_cm_01_ammo, 0, -1, 50, 50, 0, 1 +MarketGood = ge_s_cm_02, 2, -1, 10, 10, 0, 1 +MarketGood = ge_s_cm_02_ammo, 2, -1, 50, 50, 0, 1 +MarketGood = ge_s_cm_03_ammo, 6, -1, 50, 50, 0, 1 +MarketGood = shield03_mark01_lf, 0, -1, 10, 10, 0, 1 +MarketGood = shield03_mark02_lf, 0, -1, 10, 10, 0, 1 +MarketGood = shield03_mark03_lf, 2, -1, 10, 10, 0, 1 +MarketGood = shield03_mark04_lf, 6, -1, 10, 10, 0, 1 +MarketGood = shield03_mark01_hf, 0, -1, 10, 10, 0, 1 +MarketGood = shield03_mark02_hf, 0, -1, 10, 10, 0, 1 +MarketGood = shield03_mark03_hf, 2, -1, 10, 10, 0, 1 +MarketGood = shield03_mark04_hf, 6, -1, 10, 10, 0, 1 +MarketGood = shield03_mark01_fr, 0, -1, 10, 10, 0, 1 +MarketGood = shield03_mark02_fr, 0, -1, 10, 10, 0, 1 +MarketGood = shield03_mark03_fr, 2, -1, 10, 10, 0, 1 +MarketGood = shield03_mark04_fr, 6, -1, 10, 10, 0, 1 +MarketGood = ge_s_battery_01, 0, -1, 100, 100, 0, 1 + +[BaseGood] +base = Br04_01_base +MarketGood = br_gun01_mark01, 6, -1, 10, 10, 0, 1 +MarketGood = br_gun01_mark02, 10, 0, 10, 10, 0, 1 +MarketGood = br_gun01_mark03, 16, 0.2, 10, 10, 0, 1 +MarketGood = br_gun02_mark01, 6, -1, 10, 10, 0, 1 +MarketGood = br_gun02_mark02, 10, 0, 10, 10, 0, 1 +MarketGood = br_gun02_mark03, 16, 0.2, 10, 10, 0, 1 +MarketGood = br_turret01_mark01, 6, -1, 10, 10, 0, 1 +MarketGood = br_turret01_mark02, 10, 0, 10, 10, 0, 1 +MarketGood = br_turret01_mark03, 16, 0.2, 10, 10, 0, 1 +MarketGood = co_gun01_mark02, 0, -0.2, 10, 10, 0, 1 +MarketGood = co_gun01_mark03, 2, 0.1, 10, 10, 0, 1 +MarketGood = co_gun02_mark01, 0, -1, 10, 10, 0, 1 +MarketGood = co_gun02_mark02, 2, -0.2, 10, 10, 0, 1 +MarketGood = co_turret01_mark02, 2, -0.2, 10, 10, 0, 1 +MarketGood = ge_s_thruster_03, 2, -1, 10, 10, 0, 1 +MarketGood = missile01_mark01_ammo, 0, -1, 50, 50, 0, 1 +MarketGood = missile01_mark02, 2, -0.2, 10, 10, 0, 1 +MarketGood = missile01_mark02_ammo, 2, -1, 50, 50, 0, 1 +MarketGood = missile01_mark03, 10, 0, 10, 10, 0, 1 +MarketGood = missile01_mark03_ammo, 10, -1, 50, 50, 0, 1 +MarketGood = missile01_mark04_ammo, 22, -1, 50, 50, 0, 1 +MarketGood = missile01_mark05_ammo, 30, -1, 50, 50, 0, 1 +MarketGood = missile02_mark01, 0, -1, 10, 10, 0, 1 +MarketGood = missile02_mark01_ammo, 0, -1, 50, 50, 0, 1 +MarketGood = missile02_mark02, 2, -0.2, 10, 10, 0, 1 +MarketGood = missile02_mark02_ammo, 2, -0.2, 50, 50, 0, 1 +MarketGood = missile02_mark03_ammo, 10, 0.2, 50, 50, 0, 1 +MarketGood = missile02_mark04_ammo, 22, 0.4, 50, 50, 0, 1 +MarketGood = missile02_mark05_ammo, 30, 0.75, 50, 50, 0, 1 +MarketGood = missile03_mark01_ammo, 0, -1, 50, 50, 0, 1 +MarketGood = missile03_mark02, 6, -0.2, 10, 10, 0, 1 +MarketGood = missile03_mark02_ammo, 6, -1, 50, 50, 0, 1 +MarketGood = missile03_mark03_ammo, 22, -1, 50, 50, 0, 1 +MarketGood = missile03_mark04_ammo, 30, -1, 50, 50, 0, 1 +MarketGood = cruise_disruptor01_mark01, 2, -1, 10, 10, 0, 1 +MarketGood = cruise_disruptor01_mark01_ammo, 2, -1, 50, 50, 0, 1 +MarketGood = cruise_disruptor01_mark02_ammo, 26, -1, 50, 50, 0, 1 +MarketGood = torpedo01_mark01, 10, 0, 10, 10, 0, 1 +MarketGood = torpedo01_mark01_ammo, 10, -1, 50, 50, 0, 1 +MarketGood = torpedo01_mark02_ammo, 30, -1, 50, 50, 0, 1 +MarketGood = mine01_mark01_ammo, 0, -1, 50, 50, 0, 1 +MarketGood = mine01_mark02, 2, -0.2, 10, 10, 0, 1 +MarketGood = mine01_mark02_ammo, 2, -1, 50, 50, 0, 1 +MarketGood = mine01_mark03, 10, 0, 10, 10, 0, 1 +MarketGood = mine01_mark03_ammo, 10, -1, 50, 50, 0, 1 +MarketGood = mine01_mark04_ammo, 22, -1, 50, 50, 0, 1 +MarketGood = mine01_mark05_ammo, 30, -1, 50, 50, 0, 1 +MarketGood = mine02_mark01, 0, -1, 10, 10, 0, 1 +MarketGood = mine02_mark01_ammo, 0, -1, 50, 50, 0, 1 +MarketGood = mine02_mark02, 6, -0.2, 10, 10, 0, 1 +MarketGood = mine02_mark02_ammo, 6, -1, 50, 50, 0, 1 +MarketGood = mine02_mark03_ammo, 16, -1, 50, 50, 0, 1 +MarketGood = mine02_mark04_ammo, 26, -1, 50, 50, 0, 1 +MarketGood = mine02_mark05_ammo, 30, -1, 50, 50, 0, 1 +MarketGood = ge_s_repair_01, 0, -1, 100, 100, 0, 1 +MarketGood = ge_s_cm_01_ammo, 0, -1, 50, 50, 0, 1 +MarketGood = ge_s_cm_02, 2, -1, 10, 10, 0, 1 +MarketGood = ge_s_cm_02_ammo, 2, -1, 50, 50, 0, 1 +MarketGood = ge_s_cm_03_ammo, 6, -1, 50, 50, 0, 1 +MarketGood = shield03_mark01_lf, 0, -1, 10, 10, 0, 1 +MarketGood = shield03_mark02_lf, 0, -1, 10, 10, 0, 1 +MarketGood = shield03_mark03_lf, 2, -1, 10, 10, 0, 1 +MarketGood = shield03_mark04_lf, 6, -1, 10, 10, 0, 1 +MarketGood = shield03_mark01_hf, 0, -1, 10, 10, 0, 1 +MarketGood = shield03_mark02_hf, 0, -1, 10, 10, 0, 1 +MarketGood = shield03_mark03_hf, 2, -1, 10, 10, 0, 1 +MarketGood = shield03_mark04_hf, 6, -1, 10, 10, 0, 1 +MarketGood = shield03_mark01_fr, 0, -1, 10, 10, 0, 1 +MarketGood = shield03_mark02_fr, 0, -1, 10, 10, 0, 1 +MarketGood = shield03_mark03_fr, 2, -1, 10, 10, 0, 1 +MarketGood = shield03_mark04_fr, 6, -1, 10, 10, 0, 1 +MarketGood = ge_s_battery_01, 0, -1, 100, 100, 0, 1 + +[BaseGood] +base = Br04_02_base +MarketGood = co_gun01_mark02, 0, -0.2, 10, 10, 0, 1 +MarketGood = co_gun01_mark03, 2, 0.1, 10, 10, 0, 1 +MarketGood = co_gun02_mark01, 0, -1, 10, 10, 0, 1 +MarketGood = co_gun02_mark02, 2, -0.2, 10, 10, 0, 1 +MarketGood = co_turret01_mark02, 2, -0.2, 10, 10, 0, 1 +MarketGood = co_turret02_mark01, 0, -1, 10, 10, 0, 1 +MarketGood = ge_s_thruster_03, 2, -1, 10, 10, 0, 1 +MarketGood = missile01_mark01_ammo, 0, -1, 50, 50, 0, 1 +MarketGood = missile01_mark02, 2, -0.2, 10, 10, 0, 1 +MarketGood = missile01_mark02_ammo, 2, -1, 50, 50, 0, 1 +MarketGood = missile01_mark03, 10, 0, 10, 10, 0, 1 +MarketGood = missile01_mark03_ammo, 10, -1, 50, 50, 0, 1 +MarketGood = missile01_mark04_ammo, 22, -1, 50, 50, 0, 1 +MarketGood = missile01_mark05_ammo, 30, -1, 50, 50, 0, 1 +MarketGood = missile02_mark01, 0, -1, 10, 10, 0, 1 +MarketGood = missile02_mark01_ammo, 0, -1, 50, 50, 0, 1 +MarketGood = missile02_mark02, 2, -0.2, 10, 10, 0, 1 +MarketGood = missile02_mark02_ammo, 2, -0.2, 50, 50, 0, 1 +MarketGood = missile02_mark03_ammo, 10, 0.2, 50, 50, 0, 1 +MarketGood = missile02_mark04_ammo, 22, 0.4, 50, 50, 0, 1 +MarketGood = missile02_mark05_ammo, 30, 0.75, 50, 50, 0, 1 +MarketGood = missile03_mark01_ammo, 0, -1, 50, 50, 0, 1 +MarketGood = missile03_mark02, 6, -0.2, 10, 10, 0, 1 +MarketGood = missile03_mark02_ammo, 6, -1, 50, 50, 0, 1 +MarketGood = missile03_mark03_ammo, 22, -1, 50, 50, 0, 1 +MarketGood = missile03_mark04_ammo, 30, -1, 50, 50, 0, 1 +MarketGood = cruise_disruptor01_mark01, 2, -1, 10, 10, 0, 1 +MarketGood = cruise_disruptor01_mark01_ammo, 2, -1, 50, 50, 0, 1 +MarketGood = cruise_disruptor01_mark02_ammo, 26, -1, 50, 50, 0, 1 +MarketGood = torpedo01_mark01, 10, 0, 10, 10, 0, 1 +MarketGood = torpedo01_mark01_ammo, 10, -1, 50, 50, 0, 1 +MarketGood = torpedo01_mark02_ammo, 30, -1, 50, 50, 0, 1 +MarketGood = mine01_mark01_ammo, 0, -1, 50, 50, 0, 1 +MarketGood = mine01_mark02, 2, -0.2, 10, 10, 0, 1 +MarketGood = mine01_mark02_ammo, 2, -1, 50, 50, 0, 1 +MarketGood = mine01_mark03, 10, 0, 10, 10, 0, 1 +MarketGood = mine01_mark03_ammo, 10, -1, 50, 50, 0, 1 +MarketGood = mine01_mark04_ammo, 22, -1, 50, 50, 0, 1 +MarketGood = mine01_mark05_ammo, 30, -1, 50, 50, 0, 1 +MarketGood = mine02_mark01, 0, -1, 10, 10, 0, 1 +MarketGood = mine02_mark01_ammo, 0, -1, 50, 50, 0, 1 +MarketGood = mine02_mark02, 6, -0.2, 10, 10, 0, 1 +MarketGood = mine02_mark02_ammo, 6, -1, 50, 50, 0, 1 +MarketGood = mine02_mark03_ammo, 16, -1, 50, 50, 0, 1 +MarketGood = mine02_mark04_ammo, 26, -1, 50, 50, 0, 1 +MarketGood = mine02_mark05_ammo, 30, -1, 50, 50, 0, 1 +MarketGood = ge_s_repair_01, 0, -1, 100, 100, 0, 1 +MarketGood = ge_s_cm_01_ammo, 0, -1, 50, 50, 0, 1 +MarketGood = ge_s_cm_02, 2, -1, 10, 10, 0, 1 +MarketGood = ge_s_cm_02_ammo, 2, -1, 50, 50, 0, 1 +MarketGood = ge_s_cm_03_ammo, 6, -1, 50, 50, 0, 1 +MarketGood = shield03_mark01_lf, 0, -1, 10, 10, 0, 1 +MarketGood = shield03_mark02_lf, 0, -1, 10, 10, 0, 1 +MarketGood = shield03_mark03_lf, 2, -1, 10, 10, 0, 1 +MarketGood = shield03_mark04_lf, 6, -1, 10, 10, 0, 1 +MarketGood = shield03_mark01_hf, 0, -1, 10, 10, 0, 1 +MarketGood = shield03_mark02_hf, 0, -1, 10, 10, 0, 1 +MarketGood = shield03_mark03_hf, 2, -1, 10, 10, 0, 1 +MarketGood = shield03_mark04_hf, 6, -1, 10, 10, 0, 1 +MarketGood = shield03_mark01_fr, 0, -1, 10, 10, 0, 1 +MarketGood = shield03_mark02_fr, 0, -1, 10, 10, 0, 1 +MarketGood = shield03_mark03_fr, 2, -1, 10, 10, 0, 1 +MarketGood = shield03_mark04_fr, 6, -1, 10, 10, 0, 1 +MarketGood = ge_s_battery_01, 0, -1, 100, 100, 0, 1 + +[BaseGood] +base = Br04_03_base +MarketGood = br_gun01_mark01, 6, -1, 10, 10, 0, 1 +MarketGood = br_gun01_mark02, 10, 0, 10, 10, 0, 1 +MarketGood = br_gun01_mark03, 16, 0.2, 10, 10, 0, 1 +MarketGood = br_gun02_mark01, 6, -1, 10, 10, 0, 1 +MarketGood = br_gun02_mark02, 10, 0, 10, 10, 0, 1 +MarketGood = br_gun02_mark03, 16, 0.2, 10, 10, 0, 1 +MarketGood = br_turret02_mark01, 6, -1, 10, 10, 0, 1 +MarketGood = br_turret02_mark02, 10, 0, 10, 10, 0, 1 +MarketGood = br_turret02_mark03, 16, 0.2, 10, 10, 0, 1 +MarketGood = ge_s_thruster_03, 2, -1, 10, 10, 0, 1 +MarketGood = missile01_mark01_ammo, 0, -1, 50, 50, 0, 1 +MarketGood = missile01_mark02, 2, -0.2, 10, 10, 0, 1 +MarketGood = missile01_mark02_ammo, 2, -1, 50, 50, 0, 1 +MarketGood = missile01_mark03, 10, 0, 10, 10, 0, 1 +MarketGood = missile01_mark03_ammo, 10, -1, 50, 50, 0, 1 +MarketGood = missile01_mark04_ammo, 22, -1, 50, 50, 0, 1 +MarketGood = missile01_mark05_ammo, 30, -1, 50, 50, 0, 1 +MarketGood = missile02_mark01, 0, -1, 10, 10, 0, 1 +MarketGood = missile02_mark01_ammo, 0, -1, 50, 50, 0, 1 +MarketGood = missile02_mark02, 2, -0.2, 10, 10, 0, 1 +MarketGood = missile02_mark02_ammo, 2, -0.2, 50, 50, 0, 1 +MarketGood = missile02_mark03_ammo, 10, 0.2, 50, 50, 0, 1 +MarketGood = missile02_mark04_ammo, 22, 0.4, 50, 50, 0, 1 +MarketGood = missile02_mark05_ammo, 30, 0.75, 50, 50, 0, 1 +MarketGood = missile03_mark01_ammo, 0, -1, 50, 50, 0, 1 +MarketGood = missile03_mark02, 6, -0.2, 10, 10, 0, 1 +MarketGood = missile03_mark02_ammo, 6, -1, 50, 50, 0, 1 +MarketGood = missile03_mark03_ammo, 22, -1, 50, 50, 0, 1 +MarketGood = missile03_mark04_ammo, 30, -1, 50, 50, 0, 1 +MarketGood = cruise_disruptor01_mark01, 2, -1, 10, 10, 0, 1 +MarketGood = cruise_disruptor01_mark01_ammo, 2, -1, 50, 50, 0, 1 +MarketGood = cruise_disruptor01_mark02_ammo, 26, -1, 50, 50, 0, 1 +MarketGood = torpedo01_mark01, 10, 0, 10, 10, 0, 1 +MarketGood = torpedo01_mark01_ammo, 10, -1, 50, 50, 0, 1 +MarketGood = torpedo01_mark02_ammo, 30, -1, 50, 50, 0, 1 +MarketGood = mine01_mark01_ammo, 0, -1, 50, 50, 0, 1 +MarketGood = mine01_mark02, 2, -0.2, 10, 10, 0, 1 +MarketGood = mine01_mark02_ammo, 2, -1, 50, 50, 0, 1 +MarketGood = mine01_mark03, 10, 0, 10, 10, 0, 1 +MarketGood = mine01_mark03_ammo, 10, -1, 50, 50, 0, 1 +MarketGood = mine01_mark04_ammo, 22, -1, 50, 50, 0, 1 +MarketGood = mine01_mark05_ammo, 30, -1, 50, 50, 0, 1 +MarketGood = mine02_mark01, 0, -1, 10, 10, 0, 1 +MarketGood = mine02_mark01_ammo, 0, -1, 50, 50, 0, 1 +MarketGood = mine02_mark02, 6, -0.2, 10, 10, 0, 1 +MarketGood = mine02_mark02_ammo, 6, -1, 50, 50, 0, 1 +MarketGood = mine02_mark03_ammo, 16, -1, 50, 50, 0, 1 +MarketGood = mine02_mark04_ammo, 26, -1, 50, 50, 0, 1 +MarketGood = mine02_mark05_ammo, 30, -1, 50, 50, 0, 1 +MarketGood = ge_s_repair_01, 0, -1, 100, 100, 0, 1 +MarketGood = ge_s_cm_01_ammo, 0, -1, 50, 50, 0, 1 +MarketGood = ge_s_cm_02, 2, -1, 10, 10, 0, 1 +MarketGood = ge_s_cm_02_ammo, 2, -1, 50, 50, 0, 1 +MarketGood = ge_s_cm_03_ammo, 6, -1, 50, 50, 0, 1 +MarketGood = shield03_mark01_lf, 0, -1, 10, 10, 0, 1 +MarketGood = shield03_mark02_lf, 0, -1, 10, 10, 0, 1 +MarketGood = shield03_mark03_lf, 2, -1, 10, 10, 0, 1 +MarketGood = shield03_mark04_lf, 6, -1, 10, 10, 0, 1 +MarketGood = shield03_mark01_hf, 0, -1, 10, 10, 0, 1 +MarketGood = shield03_mark02_hf, 0, -1, 10, 10, 0, 1 +MarketGood = shield03_mark03_hf, 2, -1, 10, 10, 0, 1 +MarketGood = shield03_mark04_hf, 6, -1, 10, 10, 0, 1 +MarketGood = shield03_mark01_fr, 0, -1, 10, 10, 0, 1 +MarketGood = shield03_mark02_fr, 0, -1, 10, 10, 0, 1 +MarketGood = shield03_mark03_fr, 2, -1, 10, 10, 0, 1 +MarketGood = shield03_mark04_fr, 6, -1, 10, 10, 0, 1 +MarketGood = ge_s_battery_01, 0, -1, 100, 100, 0, 1 + +[BaseGood] +base = Br04_04_base +MarketGood = br_gun01_mark02, 10, 0, 10, 10, 0, 1 +MarketGood = br_gun02_mark02, 10, 0, 10, 10, 0, 1 +MarketGood = br_turret01_mark02, 10, 0, 10, 10, 0, 1 +MarketGood = br_turret02_mark02, 10, 0, 10, 10, 0, 1 +MarketGood = co_gun01_mark02, 0, -0.2, 10, 10, 0, 1 +MarketGood = co_gun01_mark03, 2, 0.1, 10, 10, 0, 1 +MarketGood = co_gun02_mark01, 0, -1, 10, 10, 0, 1 +MarketGood = co_gun02_mark02, 2, -0.2, 10, 10, 0, 1 +MarketGood = co_turret01_mark02, 2, -0.2, 10, 10, 0, 1 +MarketGood = co_turret02_mark01, 0, -1, 10, 10, 0, 1 +MarketGood = ge_s_thruster_03, 2, -1, 10, 10, 0, 1 +MarketGood = missile01_mark01_ammo, 0, -1, 50, 50, 0, 1 +MarketGood = missile01_mark02, 2, -0.2, 10, 10, 0, 1 +MarketGood = missile01_mark02_ammo, 2, -1, 50, 50, 0, 1 +MarketGood = missile01_mark03, 10, 0, 10, 10, 0, 1 +MarketGood = missile01_mark03_ammo, 10, -1, 50, 50, 0, 1 +MarketGood = missile01_mark04_ammo, 22, -1, 50, 50, 0, 1 +MarketGood = missile01_mark05_ammo, 30, -1, 50, 50, 0, 1 +MarketGood = missile02_mark01, 0, -1, 10, 10, 0, 1 +MarketGood = missile02_mark01_ammo, 0, -1, 50, 50, 0, 1 +MarketGood = missile02_mark02, 2, -0.2, 10, 10, 0, 1 +MarketGood = missile02_mark02_ammo, 2, -0.2, 50, 50, 0, 1 +MarketGood = missile02_mark03_ammo, 10, 0.2, 50, 50, 0, 1 +MarketGood = missile02_mark04_ammo, 22, 0.4, 50, 50, 0, 1 +MarketGood = missile02_mark05_ammo, 30, 0.75, 50, 50, 0, 1 +MarketGood = missile03_mark01_ammo, 0, -1, 50, 50, 0, 1 +MarketGood = missile03_mark02, 6, -0.2, 10, 10, 0, 1 +MarketGood = missile03_mark02_ammo, 6, -1, 50, 50, 0, 1 +MarketGood = missile03_mark03_ammo, 22, -1, 50, 50, 0, 1 +MarketGood = missile03_mark04_ammo, 30, -1, 50, 50, 0, 1 +MarketGood = cruise_disruptor01_mark01, 2, -1, 10, 10, 0, 1 +MarketGood = cruise_disruptor01_mark01_ammo, 2, -1, 50, 50, 0, 1 +MarketGood = cruise_disruptor01_mark02_ammo, 26, -1, 50, 50, 0, 1 +MarketGood = torpedo01_mark01, 10, 0, 10, 10, 0, 1 +MarketGood = torpedo01_mark01_ammo, 10, -1, 50, 50, 0, 1 +MarketGood = torpedo01_mark02_ammo, 30, -1, 50, 50, 0, 1 +MarketGood = mine01_mark01_ammo, 0, -1, 50, 50, 0, 1 +MarketGood = mine01_mark02, 2, -0.2, 10, 10, 0, 1 +MarketGood = mine01_mark02_ammo, 2, -1, 50, 50, 0, 1 +MarketGood = mine01_mark03, 10, 0, 10, 10, 0, 1 +MarketGood = mine01_mark03_ammo, 10, -1, 50, 50, 0, 1 +MarketGood = mine01_mark04_ammo, 22, -1, 50, 50, 0, 1 +MarketGood = mine01_mark05_ammo, 30, -1, 50, 50, 0, 1 +MarketGood = mine02_mark01, 0, -1, 10, 10, 0, 1 +MarketGood = mine02_mark01_ammo, 0, -1, 50, 50, 0, 1 +MarketGood = mine02_mark02, 6, -0.2, 10, 10, 0, 1 +MarketGood = mine02_mark02_ammo, 6, -1, 50, 50, 0, 1 +MarketGood = mine02_mark03_ammo, 16, -1, 50, 50, 0, 1 +MarketGood = mine02_mark04_ammo, 26, -1, 50, 50, 0, 1 +MarketGood = mine02_mark05_ammo, 30, -1, 50, 50, 0, 1 +MarketGood = ge_s_repair_01, 0, -1, 100, 100, 0, 1 +MarketGood = ge_s_cm_01_ammo, 0, -1, 50, 50, 0, 1 +MarketGood = ge_s_cm_02, 2, -1, 10, 10, 0, 1 +MarketGood = ge_s_cm_02_ammo, 2, -1, 50, 50, 0, 1 +MarketGood = ge_s_cm_03_ammo, 6, -1, 50, 50, 0, 1 +MarketGood = shield03_mark01_lf, 0, -1, 10, 10, 0, 1 +MarketGood = shield03_mark02_lf, 0, -1, 10, 10, 0, 1 +MarketGood = shield03_mark03_lf, 2, -1, 10, 10, 0, 1 +MarketGood = shield03_mark04_lf, 6, -1, 10, 10, 0, 1 +MarketGood = shield03_mark01_hf, 0, -1, 10, 10, 0, 1 +MarketGood = shield03_mark02_hf, 0, -1, 10, 10, 0, 1 +MarketGood = shield03_mark03_hf, 2, -1, 10, 10, 0, 1 +MarketGood = shield03_mark04_hf, 6, -1, 10, 10, 0, 1 +MarketGood = shield03_mark01_fr, 0, -1, 10, 10, 0, 1 +MarketGood = shield03_mark02_fr, 0, -1, 10, 10, 0, 1 +MarketGood = shield03_mark03_fr, 2, -1, 10, 10, 0, 1 +MarketGood = shield03_mark04_fr, 6, -1, 10, 10, 0, 1 +MarketGood = ge_s_battery_01, 0, -1, 100, 100, 0, 1 + +[BaseGood] +base = Br04_05_base +MarketGood = co_gun01_mark02, 0, -0.2, 10, 10, 0, 1 +MarketGood = co_gun01_mark03, 2, 0.1, 10, 10, 0, 1 +MarketGood = co_gun02_mark01, 0, -1, 10, 10, 0, 1 +MarketGood = co_gun02_mark02, 2, -0.2, 10, 10, 0, 1 +MarketGood = co_turret01_mark02, 2, -0.2, 10, 10, 0, 1 +MarketGood = co_turret02_mark01, 0, -1, 10, 10, 0, 1 +MarketGood = ge_s_thruster_03, 2, -1, 10, 10, 0, 1 +MarketGood = missile01_mark01_ammo, 0, -1, 50, 50, 0, 1 +MarketGood = missile01_mark02, 2, -0.2, 10, 10, 0, 1 +MarketGood = missile01_mark02_ammo, 2, -1, 50, 50, 0, 1 +MarketGood = missile01_mark03, 10, 0, 10, 10, 0, 1 +MarketGood = missile01_mark03_ammo, 10, -1, 50, 50, 0, 1 +MarketGood = missile01_mark04_ammo, 22, -1, 50, 50, 0, 1 +MarketGood = missile01_mark05_ammo, 30, -1, 50, 50, 0, 1 +MarketGood = missile02_mark01, 0, -1, 10, 10, 0, 1 +MarketGood = missile02_mark01_ammo, 0, -1, 50, 50, 0, 1 +MarketGood = missile02_mark02, 2, -0.2, 10, 10, 0, 1 +MarketGood = missile02_mark02_ammo, 2, -0.2, 50, 50, 0, 1 +MarketGood = missile02_mark03_ammo, 10, 0.2, 50, 50, 0, 1 +MarketGood = missile02_mark04_ammo, 22, 0.4, 50, 50, 0, 1 +MarketGood = missile02_mark05_ammo, 30, 0.75, 50, 50, 0, 1 +MarketGood = missile03_mark01_ammo, 0, -1, 50, 50, 0, 1 +MarketGood = missile03_mark02, 6, -0.2, 10, 10, 0, 1 +MarketGood = missile03_mark02_ammo, 6, -1, 50, 50, 0, 1 +MarketGood = missile03_mark03_ammo, 22, -1, 50, 50, 0, 1 +MarketGood = missile03_mark04_ammo, 30, -1, 50, 50, 0, 1 +MarketGood = cruise_disruptor01_mark01, 2, -1, 10, 10, 0, 1 +MarketGood = cruise_disruptor01_mark01_ammo, 2, -1, 50, 50, 0, 1 +MarketGood = cruise_disruptor01_mark02_ammo, 26, -1, 50, 50, 0, 1 +MarketGood = torpedo01_mark01, 10, 0, 10, 10, 0, 1 +MarketGood = torpedo01_mark01_ammo, 10, -1, 50, 50, 0, 1 +MarketGood = torpedo01_mark02_ammo, 30, -1, 50, 50, 0, 1 +MarketGood = mine01_mark01_ammo, 0, -1, 50, 50, 0, 1 +MarketGood = mine01_mark02, 2, -0.2, 10, 10, 0, 1 +MarketGood = mine01_mark02_ammo, 2, -1, 50, 50, 0, 1 +MarketGood = mine01_mark03, 10, 0, 10, 10, 0, 1 +MarketGood = mine01_mark03_ammo, 10, -1, 50, 50, 0, 1 +MarketGood = mine01_mark04_ammo, 22, -1, 50, 50, 0, 1 +MarketGood = mine01_mark05_ammo, 30, -1, 50, 50, 0, 1 +MarketGood = mine02_mark01, 0, -1, 10, 10, 0, 1 +MarketGood = mine02_mark01_ammo, 0, -1, 50, 50, 0, 1 +MarketGood = mine02_mark02, 6, -0.2, 10, 10, 0, 1 +MarketGood = mine02_mark02_ammo, 6, -1, 50, 50, 0, 1 +MarketGood = mine02_mark03_ammo, 16, -1, 50, 50, 0, 1 +MarketGood = mine02_mark04_ammo, 26, -1, 50, 50, 0, 1 +MarketGood = mine02_mark05_ammo, 30, -1, 50, 50, 0, 1 +MarketGood = ge_s_repair_01, 0, -1, 100, 100, 0, 1 +MarketGood = ge_s_cm_01_ammo, 0, -1, 50, 50, 0, 1 +MarketGood = ge_s_cm_02, 2, -1, 10, 10, 0, 1 +MarketGood = ge_s_cm_02_ammo, 2, -1, 50, 50, 0, 1 +MarketGood = ge_s_cm_03_ammo, 6, -1, 50, 50, 0, 1 +MarketGood = shield03_mark01_lf, 0, -1, 10, 10, 0, 1 +MarketGood = shield03_mark02_lf, 0, -1, 10, 10, 0, 1 +MarketGood = shield03_mark03_lf, 2, -1, 10, 10, 0, 1 +MarketGood = shield03_mark04_lf, 6, -1, 10, 10, 0, 1 +MarketGood = shield03_mark01_hf, 0, -1, 10, 10, 0, 1 +MarketGood = shield03_mark02_hf, 0, -1, 10, 10, 0, 1 +MarketGood = shield03_mark03_hf, 2, -1, 10, 10, 0, 1 +MarketGood = shield03_mark04_hf, 6, -1, 10, 10, 0, 1 +MarketGood = shield03_mark01_fr, 0, -1, 10, 10, 0, 1 +MarketGood = shield03_mark02_fr, 0, -1, 10, 10, 0, 1 +MarketGood = shield03_mark03_fr, 2, -1, 10, 10, 0, 1 +MarketGood = shield03_mark04_fr, 6, -1, 10, 10, 0, 1 +MarketGood = ge_s_battery_01, 0, -1, 100, 100, 0, 1 + +[BaseGood] +base = Br04_06_base +MarketGood = br_gun01_mark01, 6, -1, 10, 10, 0, 1 +MarketGood = br_gun01_mark02, 10, 0, 10, 10, 0, 1 +MarketGood = br_gun01_mark03, 16, 0.2, 10, 10, 0, 1 +MarketGood = br_gun02_mark01, 6, -1, 10, 10, 0, 1 +MarketGood = br_gun02_mark02, 10, 0, 10, 10, 0, 1 +MarketGood = br_gun02_mark03, 16, 0.2, 10, 10, 0, 1 +MarketGood = br_turret01_mark01, 6, -1, 10, 10, 0, 1 +MarketGood = br_turret01_mark02, 10, 0, 10, 10, 0, 1 +MarketGood = br_turret01_mark03, 16, 0.2, 10, 10, 0, 1 +MarketGood = ge_s_thruster_03, 2, -1, 10, 10, 0, 1 +MarketGood = missile01_mark01_ammo, 0, -1, 50, 50, 0, 1 +MarketGood = missile01_mark02, 2, -0.2, 10, 10, 0, 1 +MarketGood = missile01_mark02_ammo, 2, -1, 50, 50, 0, 1 +MarketGood = missile01_mark03, 10, 0, 10, 10, 0, 1 +MarketGood = missile01_mark03_ammo, 10, -1, 50, 50, 0, 1 +MarketGood = missile01_mark04_ammo, 22, -1, 50, 50, 0, 1 +MarketGood = missile01_mark05_ammo, 30, -1, 50, 50, 0, 1 +MarketGood = missile02_mark01, 0, -1, 10, 10, 0, 1 +MarketGood = missile02_mark01_ammo, 0, -1, 50, 50, 0, 1 +MarketGood = missile02_mark02, 2, -0.2, 10, 10, 0, 1 +MarketGood = missile02_mark02_ammo, 2, -0.2, 50, 50, 0, 1 +MarketGood = missile02_mark03_ammo, 10, 0.2, 50, 50, 0, 1 +MarketGood = missile02_mark04_ammo, 22, 0.4, 50, 50, 0, 1 +MarketGood = missile02_mark05_ammo, 30, 0.75, 50, 50, 0, 1 +MarketGood = missile03_mark01_ammo, 0, -1, 50, 50, 0, 1 +MarketGood = missile03_mark02, 6, -0.2, 10, 10, 0, 1 +MarketGood = missile03_mark02_ammo, 6, -1, 50, 50, 0, 1 +MarketGood = missile03_mark03_ammo, 22, -1, 50, 50, 0, 1 +MarketGood = missile03_mark04_ammo, 30, -1, 50, 50, 0, 1 +MarketGood = cruise_disruptor01_mark01, 2, -1, 10, 10, 0, 1 +MarketGood = cruise_disruptor01_mark01_ammo, 2, -1, 50, 50, 0, 1 +MarketGood = cruise_disruptor01_mark02_ammo, 26, -1, 50, 50, 0, 1 +MarketGood = torpedo01_mark01, 10, 0, 10, 10, 0, 1 +MarketGood = torpedo01_mark01_ammo, 10, -1, 50, 50, 0, 1 +MarketGood = torpedo01_mark02_ammo, 30, -1, 50, 50, 0, 1 +MarketGood = mine01_mark01_ammo, 0, -1, 50, 50, 0, 1 +MarketGood = mine01_mark02, 2, -0.2, 10, 10, 0, 1 +MarketGood = mine01_mark02_ammo, 2, -1, 50, 50, 0, 1 +MarketGood = mine01_mark03, 10, 0, 10, 10, 0, 1 +MarketGood = mine01_mark03_ammo, 10, -1, 50, 50, 0, 1 +MarketGood = mine01_mark04_ammo, 22, -1, 50, 50, 0, 1 +MarketGood = mine01_mark05_ammo, 30, -1, 50, 50, 0, 1 +MarketGood = mine02_mark01, 0, -1, 10, 10, 0, 1 +MarketGood = mine02_mark01_ammo, 0, -1, 50, 50, 0, 1 +MarketGood = mine02_mark02, 6, -0.2, 10, 10, 0, 1 +MarketGood = mine02_mark02_ammo, 6, -1, 50, 50, 0, 1 +MarketGood = mine02_mark03_ammo, 16, -1, 50, 50, 0, 1 +MarketGood = mine02_mark04_ammo, 26, -1, 50, 50, 0, 1 +MarketGood = mine02_mark05_ammo, 30, -1, 50, 50, 0, 1 +MarketGood = ge_s_repair_01, 0, -1, 100, 100, 0, 1 +MarketGood = ge_s_cm_01_ammo, 0, -1, 50, 50, 0, 1 +MarketGood = ge_s_cm_02, 2, -1, 10, 10, 0, 1 +MarketGood = ge_s_cm_02_ammo, 2, -1, 50, 50, 0, 1 +MarketGood = ge_s_cm_03_ammo, 6, -1, 50, 50, 0, 1 +MarketGood = shield03_mark01_lf, 0, -1, 10, 10, 0, 1 +MarketGood = shield03_mark02_lf, 0, -1, 10, 10, 0, 1 +MarketGood = shield03_mark03_lf, 2, -1, 10, 10, 0, 1 +MarketGood = shield03_mark04_lf, 6, -1, 10, 10, 0, 1 +MarketGood = shield03_mark01_hf, 0, -1, 10, 10, 0, 1 +MarketGood = shield03_mark02_hf, 0, -1, 10, 10, 0, 1 +MarketGood = shield03_mark03_hf, 2, -1, 10, 10, 0, 1 +MarketGood = shield03_mark04_hf, 6, -1, 10, 10, 0, 1 +MarketGood = shield03_mark01_fr, 0, -1, 10, 10, 0, 1 +MarketGood = shield03_mark02_fr, 0, -1, 10, 10, 0, 1 +MarketGood = shield03_mark03_fr, 2, -1, 10, 10, 0, 1 +MarketGood = shield03_mark04_fr, 6, -1, 10, 10, 0, 1 +MarketGood = ge_s_battery_01, 0, -1, 100, 100, 0, 1 + +[BaseGood] +base = Br05_01_base +MarketGood = gd_im_gun01_mark02, 6, 0, 10, 10, 0, 1 +MarketGood = gd_im_gun01_mark03, 16, 0.2, 10, 10, 0, 1 +MarketGood = gd_im_turret01_mark02, 16, 0, 10, 10, 0, 1 +MarketGood = br_gun01_mark01, 6, -1, 10, 10, 0, 1 +MarketGood = br_gun01_mark02, 10, 0, 10, 10, 0, 1 +MarketGood = br_gun01_mark03, 16, 0.2, 10, 10, 0, 1 +MarketGood = br_gun02_mark01, 6, -1, 10, 10, 0, 1 +MarketGood = br_gun02_mark02, 10, 0, 10, 10, 0, 1 +MarketGood = br_gun02_mark03, 16, 0.2, 10, 10, 0, 1 +MarketGood = br_turret01_mark02, 10, 0, 10, 10, 0, 1 +MarketGood = br_turret02_mark01, 6, -1, 10, 10, 0, 1 +MarketGood = ge_s_thruster_03, 2, -1, 10, 10, 0, 1 +MarketGood = missile01_mark01_ammo, 0, -1, 50, 50, 0, 1 +MarketGood = missile01_mark02, 2, -0.2, 10, 10, 0, 1 +MarketGood = missile01_mark02_ammo, 2, -1, 50, 50, 0, 1 +MarketGood = missile01_mark03, 10, 0, 10, 10, 0, 1 +MarketGood = missile01_mark03_ammo, 10, -1, 50, 50, 0, 1 +MarketGood = missile01_mark04_ammo, 22, -1, 50, 50, 0, 1 +MarketGood = missile01_mark05_ammo, 30, -1, 50, 50, 0, 1 +MarketGood = missile02_mark01, 0, -1, 10, 10, 0, 1 +MarketGood = missile02_mark01_ammo, 0, -1, 50, 50, 0, 1 +MarketGood = missile02_mark02, 2, -0.2, 10, 10, 0, 1 +MarketGood = missile02_mark02_ammo, 2, -0.2, 50, 50, 0, 1 +MarketGood = missile02_mark03_ammo, 10, 0.2, 50, 50, 0, 1 +MarketGood = missile02_mark04_ammo, 22, 0.4, 50, 50, 0, 1 +MarketGood = missile02_mark05_ammo, 30, 0.75, 50, 50, 0, 1 +MarketGood = missile03_mark01_ammo, 0, -1, 50, 50, 0, 1 +MarketGood = missile03_mark02, 6, -0.2, 10, 10, 0, 1 +MarketGood = missile03_mark02_ammo, 6, -1, 50, 50, 0, 1 +MarketGood = missile03_mark03_ammo, 22, -1, 50, 50, 0, 1 +MarketGood = missile03_mark04_ammo, 30, -1, 50, 50, 0, 1 +MarketGood = cruise_disruptor01_mark01, 2, -1, 10, 10, 0, 1 +MarketGood = cruise_disruptor01_mark01_ammo, 2, -1, 50, 50, 0, 1 +MarketGood = cruise_disruptor01_mark02_ammo, 26, -1, 50, 50, 0, 1 +MarketGood = torpedo01_mark01, 10, 0, 10, 10, 0, 1 +MarketGood = torpedo01_mark01_ammo, 10, -1, 50, 50, 0, 1 +MarketGood = torpedo01_mark02_ammo, 30, -1, 50, 50, 0, 1 +MarketGood = mine01_mark01_ammo, 0, -1, 50, 50, 0, 1 +MarketGood = mine01_mark02, 2, -0.2, 10, 10, 0, 1 +MarketGood = mine01_mark02_ammo, 2, -1, 50, 50, 0, 1 +MarketGood = mine01_mark03, 10, 0, 10, 10, 0, 1 +MarketGood = mine01_mark03_ammo, 10, -1, 50, 50, 0, 1 +MarketGood = mine01_mark04_ammo, 22, -1, 50, 50, 0, 1 +MarketGood = mine01_mark05_ammo, 30, -1, 50, 50, 0, 1 +MarketGood = mine02_mark01, 0, -1, 10, 10, 0, 1 +MarketGood = mine02_mark01_ammo, 0, -1, 50, 50, 0, 1 +MarketGood = mine02_mark02, 6, -0.2, 10, 10, 0, 1 +MarketGood = mine02_mark02_ammo, 6, -1, 50, 50, 0, 1 +MarketGood = mine02_mark03_ammo, 16, -1, 50, 50, 0, 1 +MarketGood = mine02_mark04_ammo, 26, -1, 50, 50, 0, 1 +MarketGood = mine02_mark05_ammo, 30, -1, 50, 50, 0, 1 +MarketGood = ge_s_repair_01, 0, -1, 100, 100, 0, 1 +MarketGood = ge_s_cm_01_ammo, 0, -1, 50, 50, 0, 1 +MarketGood = ge_s_cm_02, 2, -1, 10, 10, 0, 1 +MarketGood = ge_s_cm_02_ammo, 2, -1, 50, 50, 0, 1 +MarketGood = ge_s_cm_03_ammo, 6, -1, 50, 50, 0, 1 +MarketGood = shield03_mark01_lf, 0, -1, 10, 10, 0, 1 +MarketGood = shield03_mark02_lf, 0, -1, 10, 10, 0, 1 +MarketGood = shield03_mark03_lf, 2, -1, 10, 10, 0, 1 +MarketGood = shield03_mark04_lf, 6, -1, 10, 10, 0, 1 +MarketGood = shield03_mark01_hf, 0, -1, 10, 10, 0, 1 +MarketGood = shield03_mark02_hf, 0, -1, 10, 10, 0, 1 +MarketGood = shield03_mark03_hf, 2, -1, 10, 10, 0, 1 +MarketGood = shield03_mark04_hf, 6, -1, 10, 10, 0, 1 +MarketGood = shield03_mark01_fr, 0, -1, 10, 10, 0, 1 +MarketGood = shield03_mark02_fr, 0, -1, 10, 10, 0, 1 +MarketGood = shield03_mark03_fr, 2, -1, 10, 10, 0, 1 +MarketGood = shield03_mark04_fr, 6, -1, 10, 10, 0, 1 +MarketGood = ge_s_battery_01, 0, -1, 100, 100, 0, 1 + +[BaseGood] +base = Br05_02_base +MarketGood = co_gun01_mark02, 0, -0.2, 10, 10, 0, 1 +MarketGood = co_gun01_mark03, 2, 0.1, 10, 10, 0, 1 +MarketGood = co_gun02_mark01, 0, -1, 10, 10, 0, 1 +MarketGood = co_gun02_mark02, 2, -0.2, 10, 10, 0, 1 +MarketGood = co_turret01_mark02, 2, -0.2, 10, 10, 0, 1 +MarketGood = co_turret02_mark01, 0, -1, 10, 10, 0, 1 +MarketGood = ge_s_thruster_03, 2, -1, 10, 10, 0, 1 +MarketGood = missile01_mark01_ammo, 0, -1, 50, 50, 0, 1 +MarketGood = missile01_mark02, 2, -0.2, 10, 10, 0, 1 +MarketGood = missile01_mark02_ammo, 2, -1, 50, 50, 0, 1 +MarketGood = missile01_mark03, 10, 0, 10, 10, 0, 1 +MarketGood = missile01_mark03_ammo, 10, -1, 50, 50, 0, 1 +MarketGood = missile01_mark04_ammo, 22, -1, 50, 50, 0, 1 +MarketGood = missile01_mark05_ammo, 30, -1, 50, 50, 0, 1 +MarketGood = missile02_mark01, 0, -1, 10, 10, 0, 1 +MarketGood = missile02_mark01_ammo, 0, -1, 50, 50, 0, 1 +MarketGood = missile02_mark02, 2, -0.2, 10, 10, 0, 1 +MarketGood = missile02_mark02_ammo, 2, -0.2, 50, 50, 0, 1 +MarketGood = missile02_mark03_ammo, 10, 0.2, 50, 50, 0, 1 +MarketGood = missile02_mark04_ammo, 22, 0.4, 50, 50, 0, 1 +MarketGood = missile02_mark05_ammo, 30, 0.75, 50, 50, 0, 1 +MarketGood = missile03_mark01_ammo, 0, -1, 50, 50, 0, 1 +MarketGood = missile03_mark02, 6, -0.2, 10, 10, 0, 1 +MarketGood = missile03_mark02_ammo, 6, -1, 50, 50, 0, 1 +MarketGood = missile03_mark03_ammo, 22, -1, 50, 50, 0, 1 +MarketGood = missile03_mark04_ammo, 30, -1, 50, 50, 0, 1 +MarketGood = cruise_disruptor01_mark01, 2, -1, 10, 10, 0, 1 +MarketGood = cruise_disruptor01_mark01_ammo, 2, -1, 50, 50, 0, 1 +MarketGood = cruise_disruptor01_mark02_ammo, 26, -1, 50, 50, 0, 1 +MarketGood = torpedo01_mark01, 10, 0, 10, 10, 0, 1 +MarketGood = torpedo01_mark01_ammo, 10, -1, 50, 50, 0, 1 +MarketGood = torpedo01_mark02_ammo, 30, -1, 50, 50, 0, 1 +MarketGood = mine01_mark01_ammo, 0, -1, 50, 50, 0, 1 +MarketGood = mine01_mark02, 2, -0.2, 10, 10, 0, 1 +MarketGood = mine01_mark02_ammo, 2, -1, 50, 50, 0, 1 +MarketGood = mine01_mark03, 10, 0, 10, 10, 0, 1 +MarketGood = mine01_mark03_ammo, 10, -1, 50, 50, 0, 1 +MarketGood = mine01_mark04_ammo, 22, -1, 50, 50, 0, 1 +MarketGood = mine01_mark05_ammo, 30, -1, 50, 50, 0, 1 +MarketGood = mine02_mark01, 0, -1, 10, 10, 0, 1 +MarketGood = mine02_mark01_ammo, 0, -1, 50, 50, 0, 1 +MarketGood = mine02_mark02, 6, -0.2, 10, 10, 0, 1 +MarketGood = mine02_mark02_ammo, 6, -1, 50, 50, 0, 1 +MarketGood = mine02_mark03_ammo, 16, -1, 50, 50, 0, 1 +MarketGood = mine02_mark04_ammo, 26, -1, 50, 50, 0, 1 +MarketGood = mine02_mark05_ammo, 30, -1, 50, 50, 0, 1 +MarketGood = ge_s_repair_01, 0, -1, 100, 100, 0, 1 +MarketGood = ge_s_cm_01_ammo, 0, -1, 50, 50, 0, 1 +MarketGood = ge_s_cm_02, 2, -1, 10, 10, 0, 1 +MarketGood = ge_s_cm_02_ammo, 2, -1, 50, 50, 0, 1 +MarketGood = ge_s_cm_03_ammo, 6, -1, 50, 50, 0, 1 +MarketGood = shield02_mark01_lf, 0, -1, 10, 10, 0, 1 +MarketGood = shield02_mark02_lf, 0, -1, 10, 10, 0, 1 +MarketGood = shield02_mark03_lf, 2, -1, 10, 10, 0, 1 +MarketGood = shield02_mark04_lf, 6, -1, 10, 10, 0, 1 +MarketGood = shield02_mark01_hf, 0, -1, 10, 10, 0, 1 +MarketGood = shield02_mark02_hf, 0, -1, 10, 10, 0, 1 +MarketGood = shield02_mark03_hf, 2, -1, 10, 10, 0, 1 +MarketGood = shield02_mark04_hf, 6, -1, 10, 10, 0, 1 +MarketGood = shield02_mark01_fr, 0, -1, 10, 10, 0, 1 +MarketGood = shield02_mark02_fr, 0, -1, 10, 10, 0, 1 +MarketGood = shield02_mark03_fr, 2, -1, 10, 10, 0, 1 +MarketGood = shield02_mark04_fr, 6, -1, 10, 10, 0, 1 +MarketGood = ge_s_battery_01, 0, -1, 100, 100, 0, 1 + +[BaseGood] +base = Br05_03_base +MarketGood = co_gun01_mark02, 0, -0.2, 10, 10, 0, 1 +MarketGood = co_gun01_mark03, 2, 0.1, 10, 10, 0, 1 +MarketGood = co_gun01_mark05, 22, 0.6, 10, 10, 0, 1 +MarketGood = co_gun02_mark01, 0, -1, 10, 10, 0, 1 +MarketGood = co_gun02_mark02, 2, -0.2, 10, 10, 0, 1 +MarketGood = co_turret01_mark02, 2, -0.2, 10, 10, 0, 1 +MarketGood = co_turret02_mark01, 0, -1, 10, 10, 0, 1 +MarketGood = co_turret02_mark03, 26, 0.4, 10, 10, 0, 1 +MarketGood = ge_s_thruster_03, 2, -1, 10, 10, 0, 1 +MarketGood = missile01_mark01_ammo, 0, -1, 50, 50, 0, 1 +MarketGood = missile01_mark02, 2, -0.2, 10, 10, 0, 1 +MarketGood = missile01_mark02_ammo, 2, -1, 50, 50, 0, 1 +MarketGood = missile01_mark03, 10, 0, 10, 10, 0, 1 +MarketGood = missile01_mark03_ammo, 10, -1, 50, 50, 0, 1 +MarketGood = missile01_mark04_ammo, 22, -1, 50, 50, 0, 1 +MarketGood = missile01_mark05_ammo, 30, -1, 50, 50, 0, 1 +MarketGood = missile02_mark01, 0, -1, 10, 10, 0, 1 +MarketGood = missile02_mark01_ammo, 0, -1, 50, 50, 0, 1 +MarketGood = missile02_mark02, 2, -0.2, 10, 10, 0, 1 +MarketGood = missile02_mark02_ammo, 2, -0.2, 50, 50, 0, 1 +MarketGood = missile02_mark03_ammo, 10, 0.2, 50, 50, 0, 1 +MarketGood = missile02_mark04_ammo, 22, 0.4, 50, 50, 0, 1 +MarketGood = missile02_mark05_ammo, 30, 0.75, 50, 50, 0, 1 +MarketGood = missile03_mark01_ammo, 0, -1, 50, 50, 0, 1 +MarketGood = missile03_mark02, 6, -0.2, 10, 10, 0, 1 +MarketGood = missile03_mark02_ammo, 6, -1, 50, 50, 0, 1 +MarketGood = missile03_mark03_ammo, 22, -1, 50, 50, 0, 1 +MarketGood = missile03_mark04_ammo, 30, -1, 50, 50, 0, 1 +MarketGood = cruise_disruptor01_mark01, 2, -1, 10, 10, 0, 1 +MarketGood = cruise_disruptor01_mark01_ammo, 2, -1, 50, 50, 0, 1 +MarketGood = cruise_disruptor01_mark02_ammo, 26, -1, 50, 50, 0, 1 +MarketGood = torpedo01_mark01, 10, 0, 10, 10, 0, 1 +MarketGood = torpedo01_mark01_ammo, 10, -1, 50, 50, 0, 1 +MarketGood = torpedo01_mark02_ammo, 30, -1, 50, 50, 0, 1 +MarketGood = mine01_mark01_ammo, 0, -1, 50, 50, 0, 1 +MarketGood = mine01_mark02, 2, -0.2, 10, 10, 0, 1 +MarketGood = mine01_mark02_ammo, 2, -1, 50, 50, 0, 1 +MarketGood = mine01_mark03, 10, 0, 10, 10, 0, 1 +MarketGood = mine01_mark03_ammo, 10, -1, 50, 50, 0, 1 +MarketGood = mine01_mark04_ammo, 22, -1, 50, 50, 0, 1 +MarketGood = mine01_mark05_ammo, 30, -1, 50, 50, 0, 1 +MarketGood = mine02_mark01, 0, -1, 10, 10, 0, 1 +MarketGood = mine02_mark01_ammo, 0, -1, 50, 50, 0, 1 +MarketGood = mine02_mark02, 6, -0.2, 10, 10, 0, 1 +MarketGood = mine02_mark02_ammo, 6, -1, 50, 50, 0, 1 +MarketGood = mine02_mark03_ammo, 16, -1, 50, 50, 0, 1 +MarketGood = mine02_mark04_ammo, 26, -1, 50, 50, 0, 1 +MarketGood = mine02_mark05_ammo, 30, -1, 50, 50, 0, 1 +MarketGood = ge_s_repair_01, 0, -1, 100, 100, 0, 1 +MarketGood = ge_s_cm_01_ammo, 0, -1, 50, 50, 0, 1 +MarketGood = ge_s_cm_02, 2, -1, 10, 10, 0, 1 +MarketGood = ge_s_cm_02_ammo, 2, -1, 50, 50, 0, 1 +MarketGood = ge_s_cm_03_ammo, 6, -1, 50, 50, 0, 1 +MarketGood = shield03_mark02_lf, 0, -1, 10, 10, 0, 1 +MarketGood = shield03_mark03_lf, 2, -1, 10, 10, 0, 1 +MarketGood = shield03_mark04_lf, 6, -1, 10, 10, 0, 1 +MarketGood = shield03_mark05_lf, 10, -1, 10, 10, 0, 1 +MarketGood = shield03_mark02_hf, 0, -1, 10, 10, 0, 1 +MarketGood = shield03_mark03_hf, 2, -1, 10, 10, 0, 1 +MarketGood = shield03_mark04_hf, 6, -1, 10, 10, 0, 1 +MarketGood = shield03_mark05_hf, 10, -1, 10, 10, 0, 1 +MarketGood = shield03_mark02_fr, 0, -1, 10, 10, 0, 1 +MarketGood = shield03_mark03_fr, 2, -1, 10, 10, 0, 1 +MarketGood = shield03_mark04_fr, 6, -1, 10, 10, 0, 1 +MarketGood = shield03_mark05_fr, 10, -1, 10, 10, 0, 1 +MarketGood = ge_s_battery_01, 0, -1, 100, 100, 0, 1 + +[BaseGood] +base = Br05_04_base +MarketGood = br_gun01_mark01, 6, -1, 10, 10, 0, 1 +MarketGood = br_gun01_mark02, 10, 0, 10, 10, 0, 1 +MarketGood = br_gun01_mark04, 22, 0.4, 10, 10, 0, 1 +MarketGood = br_gun02_mark01, 6, -1, 10, 10, 0, 1 +MarketGood = br_gun02_mark02, 10, 0, 10, 10, 0, 1 +MarketGood = br_gun02_mark04, 22, 0.4, 10, 10, 0, 1 +MarketGood = br_turret02_mark01, 6, -1, 10, 10, 0, 1 +MarketGood = br_turret02_mark02, 10, 0, 10, 10, 0, 1 +MarketGood = ge_s_thruster_03, 2, -1, 10, 10, 0, 1 +MarketGood = missile01_mark01_ammo, 0, -1, 50, 50, 0, 1 +MarketGood = missile01_mark02, 2, -0.2, 10, 10, 0, 1 +MarketGood = missile01_mark02_ammo, 2, -1, 50, 50, 0, 1 +MarketGood = missile01_mark03, 10, 0, 10, 10, 0, 1 +MarketGood = missile01_mark03_ammo, 10, -1, 50, 50, 0, 1 +MarketGood = missile01_mark04_ammo, 22, -1, 50, 50, 0, 1 +MarketGood = missile01_mark05_ammo, 30, -1, 50, 50, 0, 1 +MarketGood = missile02_mark01, 0, -1, 10, 10, 0, 1 +MarketGood = missile02_mark01_ammo, 0, -1, 50, 50, 0, 1 +MarketGood = missile02_mark02, 2, -0.2, 10, 10, 0, 1 +MarketGood = missile02_mark02_ammo, 2, -0.2, 50, 50, 0, 1 +MarketGood = missile02_mark03_ammo, 10, 0.2, 50, 50, 0, 1 +MarketGood = missile02_mark04_ammo, 22, 0.4, 50, 50, 0, 1 +MarketGood = missile02_mark05_ammo, 30, 0.75, 50, 50, 0, 1 +MarketGood = missile03_mark01_ammo, 0, -1, 50, 50, 0, 1 +MarketGood = missile03_mark02, 6, -0.2, 10, 10, 0, 1 +MarketGood = missile03_mark02_ammo, 6, -1, 50, 50, 0, 1 +MarketGood = missile03_mark03_ammo, 22, -1, 50, 50, 0, 1 +MarketGood = missile03_mark04_ammo, 30, -1, 50, 50, 0, 1 +MarketGood = cruise_disruptor01_mark01, 2, -1, 10, 10, 0, 1 +MarketGood = cruise_disruptor01_mark01_ammo, 2, -1, 50, 50, 0, 1 +MarketGood = cruise_disruptor01_mark02_ammo, 26, -1, 50, 50, 0, 1 +MarketGood = torpedo01_mark01, 10, 0, 10, 10, 0, 1 +MarketGood = torpedo01_mark01_ammo, 10, -1, 50, 50, 0, 1 +MarketGood = torpedo01_mark02_ammo, 30, -1, 50, 50, 0, 1 +MarketGood = mine01_mark01_ammo, 0, -1, 50, 50, 0, 1 +MarketGood = mine01_mark02, 2, -0.2, 10, 10, 0, 1 +MarketGood = mine01_mark02_ammo, 2, -1, 50, 50, 0, 1 +MarketGood = mine01_mark03, 10, 0, 10, 10, 0, 1 +MarketGood = mine01_mark03_ammo, 10, -1, 50, 50, 0, 1 +MarketGood = mine01_mark04_ammo, 22, -1, 50, 50, 0, 1 +MarketGood = mine01_mark05_ammo, 30, -1, 50, 50, 0, 1 +MarketGood = mine02_mark01, 0, -1, 10, 10, 0, 1 +MarketGood = mine02_mark01_ammo, 0, -1, 50, 50, 0, 1 +MarketGood = mine02_mark02, 6, -0.2, 10, 10, 0, 1 +MarketGood = mine02_mark02_ammo, 6, -1, 50, 50, 0, 1 +MarketGood = mine02_mark03_ammo, 16, -1, 50, 50, 0, 1 +MarketGood = mine02_mark04_ammo, 26, -1, 50, 50, 0, 1 +MarketGood = mine02_mark05_ammo, 30, -1, 50, 50, 0, 1 +MarketGood = ge_s_repair_01, 0, -1, 100, 100, 0, 1 +MarketGood = ge_s_cm_01_ammo, 0, -1, 50, 50, 0, 1 +MarketGood = ge_s_cm_02, 2, -1, 10, 10, 0, 1 +MarketGood = ge_s_cm_02_ammo, 2, -1, 50, 50, 0, 1 +MarketGood = ge_s_cm_03_ammo, 6, -1, 50, 50, 0, 1 +MarketGood = shield03_mark02_lf, 0, -1, 10, 10, 0, 1 +MarketGood = shield03_mark03_lf, 2, -1, 10, 10, 0, 1 +MarketGood = shield03_mark04_lf, 6, -1, 10, 10, 0, 1 +MarketGood = shield03_mark05_lf, 10, -1, 10, 10, 0, 1 +MarketGood = shield03_mark02_hf, 0, -1, 10, 10, 0, 1 +MarketGood = shield03_mark03_hf, 2, -1, 10, 10, 0, 1 +MarketGood = shield03_mark04_hf, 6, -1, 10, 10, 0, 1 +MarketGood = shield03_mark05_hf, 10, -1, 10, 10, 0, 1 +MarketGood = shield03_mark02_fr, 0, -1, 10, 10, 0, 1 +MarketGood = shield03_mark03_fr, 2, -1, 10, 10, 0, 1 +MarketGood = shield03_mark04_fr, 6, -1, 10, 10, 0, 1 +MarketGood = shield03_mark05_fr, 10, -1, 10, 10, 0, 1 +MarketGood = ge_s_battery_01, 0, -1, 100, 100, 0, 1 + +[BaseGood] +base = Br05_05_base +MarketGood = fc_m_gun01_mark01, 10, -1, 10, 10, 0, 1 +MarketGood = fc_m_gun01_mark02, 16, 0, 10, 10, 0, 1 +MarketGood = fc_m_gun01_mark03, 22, 0.4, 10, 10, 0, 1 +MarketGood = fc_m_turret01_mark01, 10, -1, 10, 10, 0, 1 +MarketGood = fc_m_turret01_mark02, 22, 0.1, 10, 10, 0, 1 +MarketGood = ge_s_thruster_03, 2, -1, 10, 10, 0, 1 +MarketGood = missile01_mark01_ammo, 0, -1, 50, 50, 0, 1 +MarketGood = missile01_mark02, 2, -0.2, 10, 10, 0, 1 +MarketGood = missile01_mark02_ammo, 2, -1, 50, 50, 0, 1 +MarketGood = missile01_mark03, 10, 0, 10, 10, 0, 1 +MarketGood = missile01_mark03_ammo, 10, -1, 50, 50, 0, 1 +MarketGood = missile01_mark04_ammo, 22, -1, 50, 50, 0, 1 +MarketGood = missile01_mark05_ammo, 30, -1, 50, 50, 0, 1 +MarketGood = missile02_mark01, 0, -1, 10, 10, 0, 1 +MarketGood = missile02_mark01_ammo, 0, -1, 50, 50, 0, 1 +MarketGood = missile02_mark02, 2, -0.2, 10, 10, 0, 1 +MarketGood = missile02_mark02_ammo, 2, -0.2, 50, 50, 0, 1 +MarketGood = missile02_mark03_ammo, 10, 0.2, 50, 50, 0, 1 +MarketGood = missile02_mark04_ammo, 22, 0.4, 50, 50, 0, 1 +MarketGood = missile02_mark05_ammo, 30, 0.75, 50, 50, 0, 1 +MarketGood = missile03_mark01_ammo, 0, -1, 50, 50, 0, 1 +MarketGood = missile03_mark02, 6, -0.2, 10, 10, 0, 1 +MarketGood = missile03_mark02_ammo, 6, -1, 50, 50, 0, 1 +MarketGood = missile03_mark03_ammo, 22, -1, 50, 50, 0, 1 +MarketGood = missile03_mark04_ammo, 30, -1, 50, 50, 0, 1 +MarketGood = cruise_disruptor01_mark01, 2, -1, 10, 10, 0, 1 +MarketGood = cruise_disruptor01_mark01_ammo, 2, -1, 50, 50, 0, 1 +MarketGood = cruise_disruptor01_mark02_ammo, 26, -1, 50, 50, 0, 1 +MarketGood = torpedo01_mark01, 10, 0, 10, 10, 0, 1 +MarketGood = torpedo01_mark01_ammo, 10, -1, 50, 50, 0, 1 +MarketGood = torpedo01_mark02_ammo, 30, -1, 50, 50, 0, 1 +MarketGood = mine01_mark01_ammo, 0, -1, 50, 50, 0, 1 +MarketGood = mine01_mark02, 2, -0.2, 10, 10, 0, 1 +MarketGood = mine01_mark02_ammo, 2, -1, 50, 50, 0, 1 +MarketGood = mine01_mark03, 10, 0, 10, 10, 0, 1 +MarketGood = mine01_mark03_ammo, 10, -1, 50, 50, 0, 1 +MarketGood = mine01_mark04_ammo, 22, -1, 50, 50, 0, 1 +MarketGood = mine01_mark05_ammo, 30, -1, 50, 50, 0, 1 +MarketGood = mine02_mark01, 0, -1, 10, 10, 0, 1 +MarketGood = mine02_mark01_ammo, 0, -1, 50, 50, 0, 1 +MarketGood = mine02_mark02, 6, -0.2, 10, 10, 0, 1 +MarketGood = mine02_mark02_ammo, 6, -1, 50, 50, 0, 1 +MarketGood = mine02_mark03_ammo, 16, -1, 50, 50, 0, 1 +MarketGood = mine02_mark04_ammo, 26, -1, 50, 50, 0, 1 +MarketGood = mine02_mark05_ammo, 30, -1, 50, 50, 0, 1 +MarketGood = ge_s_repair_01, 0, -1, 100, 100, 0, 1 +MarketGood = ge_s_cm_01_ammo, 0, -1, 50, 50, 0, 1 +MarketGood = ge_s_cm_02, 2, -1, 10, 10, 0, 1 +MarketGood = ge_s_cm_02_ammo, 2, -1, 50, 50, 0, 1 +MarketGood = ge_s_cm_03_ammo, 6, -1, 50, 50, 0, 1 +MarketGood = shield01_mark02_lf, 0, -1, 10, 10, 0, 1 +MarketGood = shield01_mark03_lf, 2, -1, 10, 10, 0, 1 +MarketGood = shield01_mark04_lf, 6, -1, 10, 10, 0, 1 +MarketGood = shield01_mark05_lf, 10, -1, 10, 10, 0, 1 +MarketGood = shield01_mark02_hf, 0, -1, 10, 10, 0, 1 +MarketGood = shield01_mark03_hf, 2, -1, 10, 10, 0, 1 +MarketGood = shield01_mark04_hf, 6, -1, 10, 10, 0, 1 +MarketGood = shield01_mark05_hf, 10, -1, 10, 10, 0, 1 +MarketGood = shield01_mark02_fr, 0, -1, 10, 10, 0, 1 +MarketGood = shield01_mark03_fr, 2, -1, 10, 10, 0, 1 +MarketGood = shield01_mark04_fr, 6, -1, 10, 10, 0, 1 +MarketGood = shield01_mark05_fr, 10, -1, 10, 10, 0, 1 +MarketGood = ge_s_battery_01, 0, -1, 100, 100, 0, 1 + +[BaseGood] +base = Br06_01_base +MarketGood = co_gun01_mark02, 0, -0.2, 10, 10, 0, 1 +MarketGood = co_gun01_mark03, 2, 0.1, 10, 10, 0, 1 +MarketGood = co_gun02_mark01, 0, -1, 10, 10, 0, 1 +MarketGood = co_gun02_mark02, 2, -0.2, 10, 10, 0, 1 +MarketGood = co_turret01_mark01, 0, -1, 10, 10, 0, 1 +MarketGood = co_turret01_mark02, 2, -0.2, 10, 10, 0, 1 +MarketGood = co_turret02_mark01, 0, -1, 10, 10, 0, 1 +MarketGood = ge_s_thruster_03, 2, -1, 10, 10, 0, 1 +MarketGood = missile01_mark01_ammo, 0, -1, 50, 50, 0, 1 +MarketGood = missile01_mark02, 2, -0.2, 10, 10, 0, 1 +MarketGood = missile01_mark02_ammo, 2, -1, 50, 50, 0, 1 +MarketGood = missile01_mark03, 10, 0, 10, 10, 0, 1 +MarketGood = missile01_mark03_ammo, 10, -1, 50, 50, 0, 1 +MarketGood = missile01_mark04_ammo, 22, -1, 50, 50, 0, 1 +MarketGood = missile01_mark05_ammo, 30, -1, 50, 50, 0, 1 +MarketGood = missile02_mark01, 0, -1, 10, 10, 0, 1 +MarketGood = missile02_mark01_ammo, 0, -1, 50, 50, 0, 1 +MarketGood = missile02_mark02, 2, -0.2, 10, 10, 0, 1 +MarketGood = missile02_mark02_ammo, 2, -0.2, 50, 50, 0, 1 +MarketGood = missile02_mark03_ammo, 10, 0.2, 50, 50, 0, 1 +MarketGood = missile02_mark04_ammo, 22, 0.4, 50, 50, 0, 1 +MarketGood = missile02_mark05_ammo, 30, 0.75, 50, 50, 0, 1 +MarketGood = missile03_mark01_ammo, 0, -1, 50, 50, 0, 1 +MarketGood = missile03_mark02, 6, -0.2, 10, 10, 0, 1 +MarketGood = missile03_mark02_ammo, 6, -1, 50, 50, 0, 1 +MarketGood = missile03_mark03_ammo, 22, -1, 50, 50, 0, 1 +MarketGood = missile03_mark04_ammo, 30, -1, 50, 50, 0, 1 +MarketGood = cruise_disruptor01_mark01, 2, -1, 10, 10, 0, 1 +MarketGood = cruise_disruptor01_mark01_ammo, 2, -1, 50, 50, 0, 1 +MarketGood = cruise_disruptor01_mark02_ammo, 26, -1, 50, 50, 0, 1 +MarketGood = torpedo01_mark01, 10, 0, 10, 10, 0, 1 +MarketGood = torpedo01_mark01_ammo, 10, -1, 50, 50, 0, 1 +MarketGood = torpedo01_mark02_ammo, 30, -1, 50, 50, 0, 1 +MarketGood = mine01_mark01_ammo, 0, -1, 50, 50, 0, 1 +MarketGood = mine01_mark02, 2, -0.2, 10, 10, 0, 1 +MarketGood = mine01_mark02_ammo, 2, -1, 50, 50, 0, 1 +MarketGood = mine01_mark03, 10, 0, 10, 10, 0, 1 +MarketGood = mine01_mark03_ammo, 10, -1, 50, 50, 0, 1 +MarketGood = mine01_mark04_ammo, 22, -1, 50, 50, 0, 1 +MarketGood = mine01_mark05_ammo, 30, -1, 50, 50, 0, 1 +MarketGood = mine02_mark01, 0, -1, 10, 10, 0, 1 +MarketGood = mine02_mark01_ammo, 0, -1, 50, 50, 0, 1 +MarketGood = mine02_mark02, 6, -0.2, 10, 10, 0, 1 +MarketGood = mine02_mark02_ammo, 6, -1, 50, 50, 0, 1 +MarketGood = mine02_mark03_ammo, 16, -1, 50, 50, 0, 1 +MarketGood = mine02_mark04_ammo, 26, -1, 50, 50, 0, 1 +MarketGood = mine02_mark05_ammo, 30, -1, 50, 50, 0, 1 +MarketGood = ge_s_repair_01, 0, -1, 100, 100, 0, 1 +MarketGood = ge_s_cm_01_ammo, 0, -1, 50, 50, 0, 1 +MarketGood = ge_s_cm_02, 2, -1, 10, 10, 0, 1 +MarketGood = ge_s_cm_02_ammo, 2, -1, 50, 50, 0, 1 +MarketGood = ge_s_cm_03_ammo, 6, -1, 50, 50, 0, 1 +MarketGood = shield01_mark01_lf, 0, -1, 10, 10, 0, 1 +MarketGood = shield01_mark02_lf, 0, -1, 10, 10, 0, 1 +MarketGood = shield01_mark03_lf, 2, -1, 10, 10, 0, 1 +MarketGood = shield01_mark04_lf, 6, -1, 10, 10, 0, 1 +MarketGood = shield01_mark01_hf, 0, -1, 10, 10, 0, 1 +MarketGood = shield01_mark02_hf, 0, -1, 10, 10, 0, 1 +MarketGood = shield01_mark03_hf, 2, -1, 10, 10, 0, 1 +MarketGood = shield01_mark04_hf, 6, -1, 10, 10, 0, 1 +MarketGood = shield01_mark01_fr, 0, -1, 10, 10, 0, 1 +MarketGood = shield01_mark02_fr, 0, -1, 10, 10, 0, 1 +MarketGood = shield01_mark03_fr, 2, -1, 10, 10, 0, 1 +MarketGood = shield01_mark04_fr, 6, -1, 10, 10, 0, 1 +MarketGood = ge_s_battery_01, 0, -1, 100, 100, 0, 1 + +[BaseGood] +base = Br06_02_base +MarketGood = br_gun01_mark01, 6, -1, 10, 10, 0, 1 +MarketGood = br_gun01_mark02, 10, 0, 10, 10, 0, 1 +MarketGood = br_gun01_mark03, 16, 0.2, 10, 10, 0, 1 +MarketGood = br_gun02_mark01, 6, -1, 10, 10, 0, 1 +MarketGood = br_gun02_mark02, 10, 0, 10, 10, 0, 1 +MarketGood = br_gun02_mark03, 16, 0.2, 10, 10, 0, 1 +MarketGood = br_turret01_mark01, 6, -1, 10, 10, 0, 1 +MarketGood = br_turret01_mark02, 10, 0, 10, 10, 0, 1 +MarketGood = br_turret01_mark03, 16, 0.2, 10, 10, 0, 1 +MarketGood = ge_s_thruster_03, 2, -1, 10, 10, 0, 1 +MarketGood = missile01_mark01_ammo, 0, -1, 50, 50, 0, 1 +MarketGood = missile01_mark02, 2, -0.2, 10, 10, 0, 1 +MarketGood = missile01_mark02_ammo, 2, -1, 50, 50, 0, 1 +MarketGood = missile01_mark03, 10, 0, 10, 10, 0, 1 +MarketGood = missile01_mark03_ammo, 10, -1, 50, 50, 0, 1 +MarketGood = missile01_mark04_ammo, 22, -1, 50, 50, 0, 1 +MarketGood = missile01_mark05_ammo, 30, -1, 50, 50, 0, 1 +MarketGood = missile02_mark01, 0, -1, 10, 10, 0, 1 +MarketGood = missile02_mark01_ammo, 0, -1, 50, 50, 0, 1 +MarketGood = missile02_mark02, 2, -0.2, 10, 10, 0, 1 +MarketGood = missile02_mark02_ammo, 2, -0.2, 50, 50, 0, 1 +MarketGood = missile02_mark03_ammo, 10, 0.2, 50, 50, 0, 1 +MarketGood = missile02_mark04_ammo, 22, 0.4, 50, 50, 0, 1 +MarketGood = missile02_mark05_ammo, 30, 0.75, 50, 50, 0, 1 +MarketGood = missile03_mark01_ammo, 0, -1, 50, 50, 0, 1 +MarketGood = missile03_mark02, 6, -0.2, 10, 10, 0, 1 +MarketGood = missile03_mark02_ammo, 6, -1, 50, 50, 0, 1 +MarketGood = missile03_mark03_ammo, 22, -1, 50, 50, 0, 1 +MarketGood = missile03_mark04_ammo, 30, -1, 50, 50, 0, 1 +MarketGood = cruise_disruptor01_mark01, 2, -1, 10, 10, 0, 1 +MarketGood = cruise_disruptor01_mark01_ammo, 2, -1, 50, 50, 0, 1 +MarketGood = cruise_disruptor01_mark02_ammo, 26, -1, 50, 50, 0, 1 +MarketGood = torpedo01_mark01, 10, 0, 10, 10, 0, 1 +MarketGood = torpedo01_mark01_ammo, 10, -1, 50, 50, 0, 1 +MarketGood = torpedo01_mark02_ammo, 30, -1, 50, 50, 0, 1 +MarketGood = mine01_mark01_ammo, 0, -1, 50, 50, 0, 1 +MarketGood = mine01_mark02, 2, -0.2, 10, 10, 0, 1 +MarketGood = mine01_mark02_ammo, 2, -1, 50, 50, 0, 1 +MarketGood = mine01_mark03, 10, 0, 10, 10, 0, 1 +MarketGood = mine01_mark03_ammo, 10, -1, 50, 50, 0, 1 +MarketGood = mine01_mark04_ammo, 22, -1, 50, 50, 0, 1 +MarketGood = mine01_mark05_ammo, 30, -1, 50, 50, 0, 1 +MarketGood = mine02_mark01, 0, -1, 10, 10, 0, 1 +MarketGood = mine02_mark01_ammo, 0, -1, 50, 50, 0, 1 +MarketGood = mine02_mark02, 6, -0.2, 10, 10, 0, 1 +MarketGood = mine02_mark02_ammo, 6, -1, 50, 50, 0, 1 +MarketGood = mine02_mark03_ammo, 16, -1, 50, 50, 0, 1 +MarketGood = mine02_mark04_ammo, 26, -1, 50, 50, 0, 1 +MarketGood = mine02_mark05_ammo, 30, -1, 50, 50, 0, 1 +MarketGood = ge_s_repair_01, 0, -1, 100, 100, 0, 1 +MarketGood = ge_s_cm_01_ammo, 0, -1, 50, 50, 0, 1 +MarketGood = ge_s_cm_02, 2, -1, 10, 10, 0, 1 +MarketGood = ge_s_cm_02_ammo, 2, -1, 50, 50, 0, 1 +MarketGood = ge_s_cm_03_ammo, 6, -1, 50, 50, 0, 1 +MarketGood = shield03_mark01_lf, 0, -1, 10, 10, 0, 1 +MarketGood = shield03_mark02_lf, 0, -1, 10, 10, 0, 1 +MarketGood = shield03_mark03_lf, 2, -1, 10, 10, 0, 1 +MarketGood = shield03_mark04_lf, 6, -1, 10, 10, 0, 1 +MarketGood = shield03_mark01_hf, 0, -1, 10, 10, 0, 1 +MarketGood = shield03_mark02_hf, 0, -1, 10, 10, 0, 1 +MarketGood = shield03_mark03_hf, 2, -1, 10, 10, 0, 1 +MarketGood = shield03_mark04_hf, 6, -1, 10, 10, 0, 1 +MarketGood = shield03_mark01_fr, 0, -1, 10, 10, 0, 1 +MarketGood = shield03_mark02_fr, 0, -1, 10, 10, 0, 1 +MarketGood = shield03_mark03_fr, 2, -1, 10, 10, 0, 1 +MarketGood = shield03_mark04_fr, 6, -1, 10, 10, 0, 1 +MarketGood = ge_s_battery_01, 0, -1, 100, 100, 0, 1 + +[BaseGood] +base = Br06_03_base +MarketGood = fc_g_gun01_mark01, 2, -1, 10, 10, 0, 1 +MarketGood = fc_g_gun01_mark02, 6, 0, 10, 10, 0, 1 +MarketGood = fc_g_gun01_mark03, 10, 0.2, 10, 10, 0, 1 +MarketGood = fc_g_gun01_mark04, 16, 0.4, 10, 10, 0, 1 +MarketGood = ge_s_thruster_03, 2, -1, 10, 10, 0, 1 +MarketGood = missile01_mark01_ammo, 0, -1, 50, 50, 0, 1 +MarketGood = missile01_mark02, 2, -0.2, 10, 10, 0, 1 +MarketGood = missile01_mark02_ammo, 2, -1, 50, 50, 0, 1 +MarketGood = missile01_mark03, 10, 0, 10, 10, 0, 1 +MarketGood = missile01_mark03_ammo, 10, -1, 50, 50, 0, 1 +MarketGood = missile01_mark04_ammo, 22, -1, 50, 50, 0, 1 +MarketGood = missile01_mark05_ammo, 30, -1, 50, 50, 0, 1 +MarketGood = missile02_mark01, 0, -1, 10, 10, 0, 1 +MarketGood = missile02_mark01_ammo, 0, -1, 50, 50, 0, 1 +MarketGood = missile02_mark02, 2, -0.2, 10, 10, 0, 1 +MarketGood = missile02_mark02_ammo, 2, -0.2, 50, 50, 0, 1 +MarketGood = missile02_mark03_ammo, 10, 0.2, 50, 50, 0, 1 +MarketGood = missile02_mark04_ammo, 22, 0.4, 50, 50, 0, 1 +MarketGood = missile02_mark05_ammo, 30, 0.75, 50, 50, 0, 1 +MarketGood = missile03_mark01_ammo, 0, -1, 50, 50, 0, 1 +MarketGood = missile03_mark02, 6, -0.2, 10, 10, 0, 1 +MarketGood = missile03_mark02_ammo, 6, -1, 50, 50, 0, 1 +MarketGood = missile03_mark03_ammo, 22, -1, 50, 50, 0, 1 +MarketGood = missile03_mark04_ammo, 30, -1, 50, 50, 0, 1 +MarketGood = cruise_disruptor01_mark01, 2, -1, 10, 10, 0, 1 +MarketGood = cruise_disruptor01_mark01_ammo, 2, -1, 50, 50, 0, 1 +MarketGood = cruise_disruptor01_mark02_ammo, 26, -1, 50, 50, 0, 1 +MarketGood = torpedo01_mark01, 10, 0, 10, 10, 0, 1 +MarketGood = torpedo01_mark01_ammo, 10, -1, 50, 50, 0, 1 +MarketGood = torpedo01_mark02_ammo, 30, -1, 50, 50, 0, 1 +MarketGood = mine01_mark01_ammo, 0, -1, 50, 50, 0, 1 +MarketGood = mine01_mark02, 2, -0.2, 10, 10, 0, 1 +MarketGood = mine01_mark02_ammo, 2, -1, 50, 50, 0, 1 +MarketGood = mine01_mark03, 10, 0, 10, 10, 0, 1 +MarketGood = mine01_mark03_ammo, 10, -1, 50, 50, 0, 1 +MarketGood = mine01_mark04_ammo, 22, -1, 50, 50, 0, 1 +MarketGood = mine01_mark05_ammo, 30, -1, 50, 50, 0, 1 +MarketGood = mine02_mark01, 0, -1, 10, 10, 0, 1 +MarketGood = mine02_mark01_ammo, 0, -1, 50, 50, 0, 1 +MarketGood = mine02_mark02, 6, -0.2, 10, 10, 0, 1 +MarketGood = mine02_mark02_ammo, 6, -1, 50, 50, 0, 1 +MarketGood = mine02_mark03_ammo, 16, -1, 50, 50, 0, 1 +MarketGood = mine02_mark04_ammo, 26, -1, 50, 50, 0, 1 +MarketGood = mine02_mark05_ammo, 30, -1, 50, 50, 0, 1 +MarketGood = ge_s_repair_01, 0, -1, 100, 100, 0, 1 +MarketGood = ge_s_cm_01_ammo, 0, -1, 50, 50, 0, 1 +MarketGood = ge_s_cm_02, 2, -1, 10, 10, 0, 1 +MarketGood = ge_s_cm_02_ammo, 2, -1, 50, 50, 0, 1 +MarketGood = ge_s_cm_03_ammo, 6, -1, 50, 50, 0, 1 +MarketGood = shield01_mark02_lf, 0, -1, 10, 10, 0, 1 +MarketGood = shield01_mark03_lf, 2, -1, 10, 10, 0, 1 +MarketGood = shield01_mark04_lf, 6, -1, 10, 10, 0, 1 +MarketGood = shield01_mark05_lf, 10, -1, 10, 10, 0, 1 +MarketGood = shield01_mark02_hf, 0, -1, 10, 10, 0, 1 +MarketGood = shield01_mark03_hf, 2, -1, 10, 10, 0, 1 +MarketGood = shield01_mark04_hf, 6, -1, 10, 10, 0, 1 +MarketGood = shield01_mark05_hf, 10, -1, 10, 10, 0, 1 +MarketGood = shield01_mark02_fr, 0, -1, 10, 10, 0, 1 +MarketGood = shield01_mark03_fr, 2, -1, 10, 10, 0, 1 +MarketGood = shield01_mark04_fr, 6, -1, 10, 10, 0, 1 +MarketGood = shield01_mark05_fr, 10, -1, 10, 10, 0, 1 +MarketGood = ge_s_battery_01, 0, -1, 100, 100, 0, 1 + +[BaseGood] +base = Br06_04_base +MarketGood = co_gun01_mark02, 0, -0.2, 10, 10, 0, 1 +MarketGood = co_gun01_mark03, 2, 0.1, 10, 10, 0, 1 +MarketGood = co_gun02_mark01, 0, -1, 10, 10, 0, 1 +MarketGood = co_gun02_mark02, 2, -0.2, 10, 10, 0, 1 +MarketGood = co_turret01_mark01, 0, -1, 10, 10, 0, 1 +MarketGood = co_turret01_mark02, 2, -0.2, 10, 10, 0, 1 +MarketGood = co_turret02_mark01, 0, -1, 10, 10, 0, 1 +MarketGood = ge_s_thruster_03, 2, -1, 10, 10, 0, 1 +MarketGood = missile01_mark01_ammo, 0, -1, 50, 50, 0, 1 +MarketGood = missile01_mark02, 2, -0.2, 10, 10, 0, 1 +MarketGood = missile01_mark02_ammo, 2, -1, 50, 50, 0, 1 +MarketGood = missile01_mark03, 10, 0, 10, 10, 0, 1 +MarketGood = missile01_mark03_ammo, 10, -1, 50, 50, 0, 1 +MarketGood = missile01_mark04_ammo, 22, -1, 50, 50, 0, 1 +MarketGood = missile01_mark05_ammo, 30, -1, 50, 50, 0, 1 +MarketGood = missile02_mark01, 0, -1, 10, 10, 0, 1 +MarketGood = missile02_mark01_ammo, 0, -1, 50, 50, 0, 1 +MarketGood = missile02_mark02, 2, -0.2, 10, 10, 0, 1 +MarketGood = missile02_mark02_ammo, 2, -0.2, 50, 50, 0, 1 +MarketGood = missile02_mark03_ammo, 10, 0.2, 50, 50, 0, 1 +MarketGood = missile02_mark04_ammo, 22, 0.4, 50, 50, 0, 1 +MarketGood = missile02_mark05_ammo, 30, 0.75, 50, 50, 0, 1 +MarketGood = missile03_mark01_ammo, 0, -1, 50, 50, 0, 1 +MarketGood = missile03_mark02, 6, -0.2, 10, 10, 0, 1 +MarketGood = missile03_mark02_ammo, 6, -1, 50, 50, 0, 1 +MarketGood = missile03_mark03_ammo, 22, -1, 50, 50, 0, 1 +MarketGood = missile03_mark04_ammo, 30, -1, 50, 50, 0, 1 +MarketGood = cruise_disruptor01_mark01, 2, -1, 10, 10, 0, 1 +MarketGood = cruise_disruptor01_mark01_ammo, 2, -1, 50, 50, 0, 1 +MarketGood = cruise_disruptor01_mark02_ammo, 26, -1, 50, 50, 0, 1 +MarketGood = torpedo01_mark01, 10, 0, 10, 10, 0, 1 +MarketGood = torpedo01_mark01_ammo, 10, -1, 50, 50, 0, 1 +MarketGood = torpedo01_mark02_ammo, 30, -1, 50, 50, 0, 1 +MarketGood = mine01_mark01_ammo, 0, -1, 50, 50, 0, 1 +MarketGood = mine01_mark02, 2, -0.2, 10, 10, 0, 1 +MarketGood = mine01_mark02_ammo, 2, -1, 50, 50, 0, 1 +MarketGood = mine01_mark03, 10, 0, 10, 10, 0, 1 +MarketGood = mine01_mark03_ammo, 10, -1, 50, 50, 0, 1 +MarketGood = mine01_mark04_ammo, 22, -1, 50, 50, 0, 1 +MarketGood = mine01_mark05_ammo, 30, -1, 50, 50, 0, 1 +MarketGood = mine02_mark01, 0, -1, 10, 10, 0, 1 +MarketGood = mine02_mark01_ammo, 0, -1, 50, 50, 0, 1 +MarketGood = mine02_mark02, 6, -0.2, 10, 10, 0, 1 +MarketGood = mine02_mark02_ammo, 6, -1, 50, 50, 0, 1 +MarketGood = mine02_mark03_ammo, 16, -1, 50, 50, 0, 1 +MarketGood = mine02_mark04_ammo, 26, -1, 50, 50, 0, 1 +MarketGood = mine02_mark05_ammo, 30, -1, 50, 50, 0, 1 +MarketGood = ge_s_repair_01, 0, -1, 100, 100, 0, 1 +MarketGood = ge_s_cm_01_ammo, 0, -1, 50, 50, 0, 1 +MarketGood = ge_s_cm_02, 2, -1, 10, 10, 0, 1 +MarketGood = ge_s_cm_02_ammo, 2, -1, 50, 50, 0, 1 +MarketGood = ge_s_cm_03_ammo, 6, -1, 50, 50, 0, 1 +MarketGood = shield03_mark01_lf, 0, -1, 10, 10, 0, 1 +MarketGood = shield03_mark02_lf, 0, -1, 10, 10, 0, 1 +MarketGood = shield03_mark03_lf, 2, -1, 10, 10, 0, 1 +MarketGood = shield03_mark04_lf, 6, -1, 10, 10, 0, 1 +MarketGood = shield03_mark01_hf, 0, -1, 10, 10, 0, 1 +MarketGood = shield03_mark02_hf, 0, -1, 10, 10, 0, 1 +MarketGood = shield03_mark03_hf, 2, -1, 10, 10, 0, 1 +MarketGood = shield03_mark04_hf, 6, -1, 10, 10, 0, 1 +MarketGood = shield03_mark01_fr, 0, -1, 10, 10, 0, 1 +MarketGood = shield03_mark02_fr, 0, -1, 10, 10, 0, 1 +MarketGood = shield03_mark03_fr, 2, -1, 10, 10, 0, 1 +MarketGood = shield03_mark04_fr, 6, -1, 10, 10, 0, 1 +MarketGood = ge_s_battery_01, 0, -1, 100, 100, 0, 1 + +[BaseGood] +base = Bw01_01_base + +[BaseGood] +base = Bw01_02_base +MarketGood = gd_z_gun01_mark01, 2, -1, 10, 10, 0, 1 +MarketGood = gd_z_gun01_mark02, 6, 0, 10, 10, 0, 1 +MarketGood = gd_z_gun01_mark03, 16, 0.2, 10, 10, 0, 1 +MarketGood = gd_z_turret01_mark01, 6, -1, 10, 10, 0, 1 +MarketGood = gd_z_turret01_mark02, 16, 0, 10, 10, 0, 1 +MarketGood = ge_s_thruster_03, 2, -1, 10, 10, 0, 1 +MarketGood = missile01_mark01_ammo, 0, -1, 50, 50, 0, 1 +MarketGood = missile01_mark02, 2, -0.2, 10, 10, 0, 1 +MarketGood = missile01_mark02_ammo, 2, -1, 50, 50, 0, 1 +MarketGood = missile01_mark03, 10, 0, 10, 10, 0, 1 +MarketGood = missile01_mark03_ammo, 10, -1, 50, 50, 0, 1 +MarketGood = missile01_mark04_ammo, 22, -1, 50, 50, 0, 1 +MarketGood = missile01_mark05_ammo, 30, -1, 50, 50, 0, 1 +MarketGood = missile02_mark01, 0, -1, 10, 10, 0, 1 +MarketGood = missile02_mark01_ammo, 0, -1, 50, 50, 0, 1 +MarketGood = missile02_mark02, 2, -0.2, 10, 10, 0, 1 +MarketGood = missile02_mark02_ammo, 2, -0.2, 50, 50, 0, 1 +MarketGood = missile02_mark03_ammo, 10, 0.2, 50, 50, 0, 1 +MarketGood = missile02_mark04_ammo, 22, 0.4, 50, 50, 0, 1 +MarketGood = missile02_mark05_ammo, 30, 0.75, 50, 50, 0, 1 +MarketGood = missile03_mark01_ammo, 0, -1, 50, 50, 0, 1 +MarketGood = missile03_mark02, 6, -0.2, 10, 10, 0, 1 +MarketGood = missile03_mark02_ammo, 6, -1, 50, 50, 0, 1 +MarketGood = missile03_mark03_ammo, 22, -1, 50, 50, 0, 1 +MarketGood = missile03_mark04_ammo, 30, -1, 50, 50, 0, 1 +MarketGood = cruise_disruptor01_mark01, 2, -1, 10, 10, 0, 1 +MarketGood = cruise_disruptor01_mark01_ammo, 2, -1, 50, 50, 0, 1 +MarketGood = cruise_disruptor01_mark02_ammo, 26, -1, 50, 50, 0, 1 +MarketGood = torpedo01_mark01, 10, 0, 10, 10, 0, 1 +MarketGood = torpedo01_mark01_ammo, 10, -1, 50, 50, 0, 1 +MarketGood = torpedo01_mark02_ammo, 30, -1, 50, 50, 0, 1 +MarketGood = mine01_mark01_ammo, 0, -1, 50, 50, 0, 1 +MarketGood = mine01_mark02, 2, -0.2, 10, 10, 0, 1 +MarketGood = mine01_mark02_ammo, 2, -1, 50, 50, 0, 1 +MarketGood = mine01_mark03, 10, 0, 10, 10, 0, 1 +MarketGood = mine01_mark03_ammo, 10, -1, 50, 50, 0, 1 +MarketGood = mine01_mark04_ammo, 22, -1, 50, 50, 0, 1 +MarketGood = mine01_mark05_ammo, 30, -1, 50, 50, 0, 1 +MarketGood = mine02_mark01, 0, -1, 10, 10, 0, 1 +MarketGood = mine02_mark01_ammo, 0, -1, 50, 50, 0, 1 +MarketGood = mine02_mark02, 6, -0.2, 10, 10, 0, 1 +MarketGood = mine02_mark02_ammo, 6, -1, 50, 50, 0, 1 +MarketGood = mine02_mark03_ammo, 16, -1, 50, 50, 0, 1 +MarketGood = mine02_mark04_ammo, 26, -1, 50, 50, 0, 1 +MarketGood = mine02_mark05_ammo, 30, -1, 50, 50, 0, 1 +MarketGood = ge_s_repair_01, 0, -1, 100, 100, 0, 1 +MarketGood = ge_s_cm_01_ammo, 0, -1, 50, 50, 0, 1 +MarketGood = ge_s_cm_02, 2, -1, 10, 10, 0, 1 +MarketGood = ge_s_cm_02_ammo, 2, -1, 50, 50, 0, 1 +MarketGood = ge_s_cm_03_ammo, 6, -1, 50, 50, 0, 1 +MarketGood = shield02_mark01_lf, 0, -1, 10, 10, 0, 1 +MarketGood = shield02_mark02_lf, 0, -1, 10, 10, 0, 1 +MarketGood = shield02_mark03_lf, 2, -1, 10, 10, 0, 1 +MarketGood = shield02_mark04_lf, 6, -1, 10, 10, 0, 1 +MarketGood = shield02_mark01_hf, 0, -1, 10, 10, 0, 1 +MarketGood = shield02_mark02_hf, 0, -1, 10, 10, 0, 1 +MarketGood = shield02_mark03_hf, 2, -1, 10, 10, 0, 1 +MarketGood = shield02_mark04_hf, 6, -1, 10, 10, 0, 1 +MarketGood = shield02_mark01_fr, 0, -1, 10, 10, 0, 1 +MarketGood = shield02_mark02_fr, 0, -1, 10, 10, 0, 1 +MarketGood = shield02_mark03_fr, 2, -1, 10, 10, 0, 1 +MarketGood = shield02_mark04_fr, 6, -1, 10, 10, 0, 1 +MarketGood = ge_s_battery_01, 0, -1, 100, 100, 0, 1 + +[BaseGood] +base = Bw01_03_base +MarketGood = co_gun01_mark02, 0, -0.2, 10, 10, 0, 1 +MarketGood = co_gun01_mark03, 2, 0.1, 10, 10, 0, 1 +MarketGood = co_gun01_mark05, 22, 0.6, 10, 10, 0, 1 +MarketGood = co_gun02_mark01, 0, -1, 10, 10, 0, 1 +MarketGood = co_gun02_mark02, 2, -0.2, 10, 10, 0, 1 +MarketGood = co_turret01_mark02, 2, -0.2, 10, 10, 0, 1 +MarketGood = co_turret02_mark01, 0, -1, 10, 10, 0, 1 +MarketGood = co_turret02_mark03, 26, 0.4, 10, 10, 0, 1 +MarketGood = ge_s_thruster_03, 2, -1, 10, 10, 0, 1 +MarketGood = missile01_mark01_ammo, 0, -1, 50, 50, 0, 1 +MarketGood = missile01_mark02, 2, -0.2, 10, 10, 0, 1 +MarketGood = missile01_mark02_ammo, 2, -1, 50, 50, 0, 1 +MarketGood = missile01_mark03, 10, 0, 10, 10, 0, 1 +MarketGood = missile01_mark03_ammo, 10, -1, 50, 50, 0, 1 +MarketGood = missile01_mark04_ammo, 22, -1, 50, 50, 0, 1 +MarketGood = missile01_mark05_ammo, 30, -1, 50, 50, 0, 1 +MarketGood = missile02_mark01, 0, -1, 10, 10, 0, 1 +MarketGood = missile02_mark01_ammo, 0, -1, 50, 50, 0, 1 +MarketGood = missile02_mark02, 2, -0.2, 10, 10, 0, 1 +MarketGood = missile02_mark02_ammo, 2, -0.2, 50, 50, 0, 1 +MarketGood = missile02_mark03_ammo, 10, 0.2, 50, 50, 0, 1 +MarketGood = missile02_mark04_ammo, 22, 0.4, 50, 50, 0, 1 +MarketGood = missile02_mark05_ammo, 30, 0.75, 50, 50, 0, 1 +MarketGood = missile03_mark01_ammo, 0, -1, 50, 50, 0, 1 +MarketGood = missile03_mark02, 6, -0.2, 10, 10, 0, 1 +MarketGood = missile03_mark02_ammo, 6, -1, 50, 50, 0, 1 +MarketGood = missile03_mark03_ammo, 22, -1, 50, 50, 0, 1 +MarketGood = missile03_mark04_ammo, 30, -1, 50, 50, 0, 1 +MarketGood = cruise_disruptor01_mark01, 2, -1, 10, 10, 0, 1 +MarketGood = cruise_disruptor01_mark01_ammo, 2, -1, 50, 50, 0, 1 +MarketGood = cruise_disruptor01_mark02_ammo, 26, -1, 50, 50, 0, 1 +MarketGood = torpedo01_mark01, 10, 0, 10, 10, 0, 1 +MarketGood = torpedo01_mark01_ammo, 10, -1, 50, 50, 0, 1 +MarketGood = torpedo01_mark02_ammo, 30, -1, 50, 50, 0, 1 +MarketGood = mine01_mark01_ammo, 0, -1, 50, 50, 0, 1 +MarketGood = mine01_mark02, 2, -0.2, 10, 10, 0, 1 +MarketGood = mine01_mark02_ammo, 2, -1, 50, 50, 0, 1 +MarketGood = mine01_mark03, 10, 0, 10, 10, 0, 1 +MarketGood = mine01_mark03_ammo, 10, -1, 50, 50, 0, 1 +MarketGood = mine01_mark04_ammo, 22, -1, 50, 50, 0, 1 +MarketGood = mine01_mark05_ammo, 30, -1, 50, 50, 0, 1 +MarketGood = mine02_mark01, 0, -1, 10, 10, 0, 1 +MarketGood = mine02_mark01_ammo, 0, -1, 50, 50, 0, 1 +MarketGood = mine02_mark02, 6, -0.2, 10, 10, 0, 1 +MarketGood = mine02_mark02_ammo, 6, -1, 50, 50, 0, 1 +MarketGood = mine02_mark03_ammo, 16, -1, 50, 50, 0, 1 +MarketGood = mine02_mark04_ammo, 26, -1, 50, 50, 0, 1 +MarketGood = mine02_mark05_ammo, 30, -1, 50, 50, 0, 1 +MarketGood = ge_s_repair_01, 0, -1, 100, 100, 0, 1 +MarketGood = ge_s_cm_01_ammo, 0, -1, 50, 50, 0, 1 +MarketGood = ge_s_cm_02, 2, -1, 10, 10, 0, 1 +MarketGood = ge_s_cm_02_ammo, 2, -1, 50, 50, 0, 1 +MarketGood = ge_s_cm_03_ammo, 6, -1, 50, 50, 0, 1 +MarketGood = shield02_mark02_lf, 0, -1, 10, 10, 0, 1 +MarketGood = shield02_mark03_lf, 2, -1, 10, 10, 0, 1 +MarketGood = shield02_mark04_lf, 6, -1, 10, 10, 0, 1 +MarketGood = shield02_mark05_lf, 10, -1, 10, 10, 0, 1 +MarketGood = shield02_mark02_hf, 0, -1, 10, 10, 0, 1 +MarketGood = shield02_mark03_hf, 2, -1, 10, 10, 0, 1 +MarketGood = shield02_mark04_hf, 6, -1, 10, 10, 0, 1 +MarketGood = shield02_mark05_hf, 10, -1, 10, 10, 0, 1 +MarketGood = shield02_mark02_fr, 0, -1, 10, 10, 0, 1 +MarketGood = shield02_mark03_fr, 2, -1, 10, 10, 0, 1 +MarketGood = shield02_mark04_fr, 6, -1, 10, 10, 0, 1 +MarketGood = shield02_mark05_fr, 10, -1, 10, 10, 0, 1 +MarketGood = ge_s_battery_01, 0, -1, 100, 100, 0, 1 + +[BaseGood] +base = Bw01_04_base +MarketGood = co_gun01_mark02, 0, -0.2, 10, 10, 0, 1 +MarketGood = co_gun01_mark03, 2, 0.1, 10, 10, 0, 1 +MarketGood = co_gun01_mark05, 22, 0.6, 10, 10, 0, 1 +MarketGood = co_gun02_mark01, 0, -1, 10, 10, 0, 1 +MarketGood = co_gun02_mark02, 2, -0.2, 10, 10, 0, 1 +MarketGood = co_turret01_mark02, 2, -0.2, 10, 10, 0, 1 +MarketGood = co_turret02_mark01, 0, -1, 10, 10, 0, 1 +MarketGood = co_turret02_mark03, 26, 0.4, 10, 10, 0, 1 +MarketGood = ge_s_thruster_03, 2, -1, 10, 10, 0, 1 +MarketGood = missile01_mark01_ammo, 0, -1, 50, 50, 0, 1 +MarketGood = missile01_mark02, 2, -0.2, 10, 10, 0, 1 +MarketGood = missile01_mark02_ammo, 2, -1, 50, 50, 0, 1 +MarketGood = missile01_mark03, 10, 0, 10, 10, 0, 1 +MarketGood = missile01_mark03_ammo, 10, -1, 50, 50, 0, 1 +MarketGood = missile01_mark04_ammo, 22, -1, 50, 50, 0, 1 +MarketGood = missile01_mark05_ammo, 30, -1, 50, 50, 0, 1 +MarketGood = missile02_mark01, 0, -1, 10, 10, 0, 1 +MarketGood = missile02_mark01_ammo, 0, -1, 50, 50, 0, 1 +MarketGood = missile02_mark02, 2, -0.2, 10, 10, 0, 1 +MarketGood = missile02_mark02_ammo, 2, -0.2, 50, 50, 0, 1 +MarketGood = missile02_mark03_ammo, 10, 0.2, 50, 50, 0, 1 +MarketGood = missile02_mark04_ammo, 22, 0.4, 50, 50, 0, 1 +MarketGood = missile02_mark05_ammo, 30, 0.75, 50, 50, 0, 1 +MarketGood = missile03_mark01_ammo, 0, -1, 50, 50, 0, 1 +MarketGood = missile03_mark02, 6, -0.2, 10, 10, 0, 1 +MarketGood = missile03_mark02_ammo, 6, -1, 50, 50, 0, 1 +MarketGood = missile03_mark03_ammo, 22, -1, 50, 50, 0, 1 +MarketGood = missile03_mark04_ammo, 30, -1, 50, 50, 0, 1 +MarketGood = cruise_disruptor01_mark01, 2, -1, 10, 10, 0, 1 +MarketGood = cruise_disruptor01_mark01_ammo, 2, -1, 50, 50, 0, 1 +MarketGood = cruise_disruptor01_mark02_ammo, 26, -1, 50, 50, 0, 1 +MarketGood = torpedo01_mark01, 10, 0, 10, 10, 0, 1 +MarketGood = torpedo01_mark01_ammo, 10, -1, 50, 50, 0, 1 +MarketGood = torpedo01_mark02_ammo, 30, -1, 50, 50, 0, 1 +MarketGood = mine01_mark01_ammo, 0, -1, 50, 50, 0, 1 +MarketGood = mine01_mark02, 2, -0.2, 10, 10, 0, 1 +MarketGood = mine01_mark02_ammo, 2, -1, 50, 50, 0, 1 +MarketGood = mine01_mark03, 10, 0, 10, 10, 0, 1 +MarketGood = mine01_mark03_ammo, 10, -1, 50, 50, 0, 1 +MarketGood = mine01_mark04_ammo, 22, -1, 50, 50, 0, 1 +MarketGood = mine01_mark05_ammo, 30, -1, 50, 50, 0, 1 +MarketGood = mine02_mark01, 0, -1, 10, 10, 0, 1 +MarketGood = mine02_mark01_ammo, 0, -1, 50, 50, 0, 1 +MarketGood = mine02_mark02, 6, -0.2, 10, 10, 0, 1 +MarketGood = mine02_mark02_ammo, 6, -1, 50, 50, 0, 1 +MarketGood = mine02_mark03_ammo, 16, -1, 50, 50, 0, 1 +MarketGood = mine02_mark04_ammo, 26, -1, 50, 50, 0, 1 +MarketGood = mine02_mark05_ammo, 30, -1, 50, 50, 0, 1 +MarketGood = ge_s_repair_01, 0, -1, 100, 100, 0, 1 +MarketGood = ge_s_cm_01_ammo, 0, -1, 50, 50, 0, 1 +MarketGood = ge_s_cm_02, 2, -1, 10, 10, 0, 1 +MarketGood = ge_s_cm_02_ammo, 2, -1, 50, 50, 0, 1 +MarketGood = ge_s_cm_03_ammo, 6, -1, 50, 50, 0, 1 +MarketGood = shield03_mark02_lf, 0, -1, 10, 10, 0, 1 +MarketGood = shield03_mark03_lf, 2, -1, 10, 10, 0, 1 +MarketGood = shield03_mark04_lf, 6, -1, 10, 10, 0, 1 +MarketGood = shield03_mark05_lf, 10, -1, 10, 10, 0, 1 +MarketGood = shield03_mark02_hf, 0, -1, 10, 10, 0, 1 +MarketGood = shield03_mark03_hf, 2, -1, 10, 10, 0, 1 +MarketGood = shield03_mark04_hf, 6, -1, 10, 10, 0, 1 +MarketGood = shield03_mark05_hf, 10, -1, 10, 10, 0, 1 +MarketGood = shield03_mark02_fr, 0, -1, 10, 10, 0, 1 +MarketGood = shield03_mark03_fr, 2, -1, 10, 10, 0, 1 +MarketGood = shield03_mark04_fr, 6, -1, 10, 10, 0, 1 +MarketGood = shield03_mark05_fr, 10, -1, 10, 10, 0, 1 +MarketGood = ge_s_battery_01, 0, -1, 100, 100, 0, 1 + +[BaseGood] +base = Bw01_05_base +MarketGood = li_gun01_mark02, 0, -0.2, 10, 10, 0, 1 +MarketGood = li_gun01_mark03, 2, 0.1, 10, 10, 0, 1 +MarketGood = li_gun01_mark04, 6, 0.3, 10, 10, 0, 1 +MarketGood = li_gun01_mark05, 10, 0.4, 10, 10, 0, 1 +MarketGood = li_gun02_mark02, 0, -0.2, 10, 10, 0, 1 +MarketGood = li_gun02_mark03, 2, 0.1, 10, 10, 0, 1 +MarketGood = li_gun02_mark04, 6, 0.3, 10, 10, 0, 1 +MarketGood = li_gun02_mark05, 10, 0.4, 10, 10, 0, 1 +MarketGood = li_turret01_mark02, 2, -0.2, 10, 10, 0, 1 +MarketGood = li_turret01_mark03, 10, 0.2, 10, 10, 0, 1 +MarketGood = li_turret02_mark02, 2, -0.2, 10, 10, 0, 1 +MarketGood = li_turret02_mark03, 10, 0.2, 10, 10, 0, 1 +MarketGood = ge_s_thruster_03, 2, -1, 10, 10, 0, 1 +MarketGood = missile01_mark01_ammo, 0, -1, 50, 50, 0, 1 +MarketGood = missile01_mark02, 2, -0.2, 10, 10, 0, 1 +MarketGood = missile01_mark02_ammo, 2, -1, 50, 50, 0, 1 +MarketGood = missile01_mark03, 10, 0, 10, 10, 0, 1 +MarketGood = missile01_mark03_ammo, 10, -1, 50, 50, 0, 1 +MarketGood = missile01_mark04_ammo, 22, -1, 50, 50, 0, 1 +MarketGood = missile01_mark05_ammo, 30, -1, 50, 50, 0, 1 +MarketGood = missile02_mark01, 0, -1, 10, 10, 0, 1 +MarketGood = missile02_mark01_ammo, 0, -1, 50, 50, 0, 1 +MarketGood = missile02_mark02, 2, -0.2, 10, 10, 0, 1 +MarketGood = missile02_mark02_ammo, 2, -0.2, 50, 50, 0, 1 +MarketGood = missile02_mark03_ammo, 10, 0.2, 50, 50, 0, 1 +MarketGood = missile02_mark04_ammo, 22, 0.4, 50, 50, 0, 1 +MarketGood = missile02_mark05_ammo, 30, 0.75, 50, 50, 0, 1 +MarketGood = missile03_mark01_ammo, 0, -1, 50, 50, 0, 1 +MarketGood = missile03_mark02, 6, -0.2, 10, 10, 0, 1 +MarketGood = missile03_mark02_ammo, 6, -1, 50, 50, 0, 1 +MarketGood = missile03_mark03_ammo, 22, -1, 50, 50, 0, 1 +MarketGood = missile03_mark04_ammo, 30, -1, 50, 50, 0, 1 +MarketGood = cruise_disruptor01_mark01, 2, -1, 10, 10, 0, 1 +MarketGood = cruise_disruptor01_mark01_ammo, 2, -1, 50, 50, 0, 1 +MarketGood = cruise_disruptor01_mark02_ammo, 26, -1, 50, 50, 0, 1 +MarketGood = torpedo01_mark01, 10, 0, 10, 10, 0, 1 +MarketGood = torpedo01_mark01_ammo, 10, -1, 50, 50, 0, 1 +MarketGood = torpedo01_mark02_ammo, 30, -1, 50, 50, 0, 1 +MarketGood = mine01_mark01_ammo, 0, -1, 50, 50, 0, 1 +MarketGood = mine01_mark02, 2, -0.2, 10, 10, 0, 1 +MarketGood = mine01_mark02_ammo, 2, -1, 50, 50, 0, 1 +MarketGood = mine01_mark03, 10, 0, 10, 10, 0, 1 +MarketGood = mine01_mark03_ammo, 10, -1, 50, 50, 0, 1 +MarketGood = mine01_mark04_ammo, 22, -1, 50, 50, 0, 1 +MarketGood = mine01_mark05_ammo, 30, -1, 50, 50, 0, 1 +MarketGood = mine02_mark01, 0, -1, 10, 10, 0, 1 +MarketGood = mine02_mark01_ammo, 0, -1, 50, 50, 0, 1 +MarketGood = mine02_mark02, 6, -0.2, 10, 10, 0, 1 +MarketGood = mine02_mark02_ammo, 6, -1, 50, 50, 0, 1 +MarketGood = mine02_mark03_ammo, 16, -1, 50, 50, 0, 1 +MarketGood = mine02_mark04_ammo, 26, -1, 50, 50, 0, 1 +MarketGood = mine02_mark05_ammo, 30, -1, 50, 50, 0, 1 +MarketGood = ge_s_repair_01, 0, -1, 100, 100, 0, 1 +MarketGood = ge_s_cm_01_ammo, 0, -1, 50, 50, 0, 1 +MarketGood = ge_s_cm_02, 2, -1, 10, 10, 0, 1 +MarketGood = ge_s_cm_02_ammo, 2, -1, 50, 50, 0, 1 +MarketGood = ge_s_cm_03_ammo, 6, -1, 50, 50, 0, 1 +MarketGood = shield01_mark02_lf, 0, -1, 10, 10, 0, 1 +MarketGood = shield01_mark03_lf, 2, -1, 10, 10, 0, 1 +MarketGood = shield01_mark04_lf, 6, -1, 10, 10, 0, 1 +MarketGood = shield01_mark05_lf, 10, -1, 10, 10, 0, 1 +MarketGood = shield01_mark02_hf, 0, -1, 10, 10, 0, 1 +MarketGood = shield01_mark03_hf, 2, -1, 10, 10, 0, 1 +MarketGood = shield01_mark04_hf, 6, -1, 10, 10, 0, 1 +MarketGood = shield01_mark05_hf, 10, -1, 10, 10, 0, 1 +MarketGood = shield01_mark02_fr, 0, -1, 10, 10, 0, 1 +MarketGood = shield01_mark03_fr, 2, -1, 10, 10, 0, 1 +MarketGood = shield01_mark04_fr, 6, -1, 10, 10, 0, 1 +MarketGood = shield01_mark05_fr, 10, -1, 10, 10, 0, 1 +MarketGood = ge_s_battery_01, 0, -1, 100, 100, 0, 1 + +[BaseGood] +base = Bw02_01_base +MarketGood = fc_c_gun01_mark01, 10, -1, 10, 10, 0, 1 +MarketGood = fc_c_gun01_mark02, 16, 0, 10, 10, 0, 1 +MarketGood = fc_c_gun01_mark03, 22, 0.4, 10, 10, 0, 1 +MarketGood = fc_c_gun02_mark01, 10, -1, 10, 10, 0, 1 +MarketGood = fc_c_gun02_mark02, 22, 0.1, 10, 10, 0, 1 +MarketGood = fc_c_gun02_mark03, 30, 0.4, 10, 10, 0, 1 +MarketGood = fc_c_turret01_mark01, 10, -1, 10, 10, 0, 1 +MarketGood = fc_c_turret01_mark02, 22, 0.1, 10, 10, 0, 1 +MarketGood = fc_c_turret02_mark01, 16, -1, 10, 10, 0, 1 +MarketGood = ge_s_thruster_04, 6, -1, 10, 10, 0, 1 +MarketGood = missile01_mark01_ammo, 0, -1, 50, 50, 0, 1 +MarketGood = missile01_mark02_ammo, 2, -1, 50, 50, 0, 1 +MarketGood = missile01_mark03, 10, 0, 10, 10, 0, 1 +MarketGood = missile01_mark03_ammo, 10, -1, 50, 50, 0, 1 +MarketGood = missile01_mark04, 22, 0, 10, 10, 0, 1 +MarketGood = missile01_mark04_ammo, 22, -1, 50, 50, 0, 1 +MarketGood = missile01_mark05_ammo, 30, -1, 50, 50, 0, 1 +MarketGood = missile02_mark01_ammo, 0, -1, 50, 50, 0, 1 +MarketGood = missile02_mark02, 2, -0.2, 10, 10, 0, 1 +MarketGood = missile02_mark02_ammo, 2, -0.2, 50, 50, 0, 1 +MarketGood = missile02_mark03, 10, 0.2, 10, 10, 0, 1 +MarketGood = missile02_mark03_ammo, 10, 0.2, 50, 50, 0, 1 +MarketGood = missile02_mark04, 22, 0.4, 10, 10, 0, 1 +MarketGood = missile02_mark04_ammo, 22, 0.4, 50, 50, 0, 1 +MarketGood = missile02_mark05_ammo, 30, 0.75, 50, 50, 0, 1 +MarketGood = missile03_mark01_ammo, 0, -1, 50, 50, 0, 1 +MarketGood = missile03_mark02, 6, -0.2, 10, 10, 0, 1 +MarketGood = missile03_mark02_ammo, 6, -1, 50, 50, 0, 1 +MarketGood = missile03_mark03, 22, 0, 10, 10, 0, 1 +MarketGood = missile03_mark03_ammo, 22, -1, 50, 50, 0, 1 +MarketGood = missile03_mark04_ammo, 30, -1, 50, 50, 0, 1 +MarketGood = cruise_disruptor01_mark01_ammo, 2, -1, 50, 50, 0, 1 +MarketGood = cruise_disruptor01_mark02, 26, 0, 10, 10, 0, 1 +MarketGood = cruise_disruptor01_mark02_ammo, 26, -1, 50, 50, 0, 1 +MarketGood = torpedo01_mark01, 10, 0, 10, 10, 0, 1 +MarketGood = torpedo01_mark01_ammo, 10, -1, 50, 50, 0, 1 +MarketGood = torpedo01_mark02_ammo, 30, -1, 50, 50, 0, 1 +MarketGood = mine01_mark01_ammo, 0, -1, 50, 50, 0, 1 +MarketGood = mine01_mark02_ammo, 2, -1, 50, 50, 0, 1 +MarketGood = mine01_mark03, 10, 0, 10, 10, 0, 1 +MarketGood = mine01_mark03_ammo, 10, -1, 50, 50, 0, 1 +MarketGood = mine01_mark04, 22, 0, 10, 10, 0, 1 +MarketGood = mine01_mark04_ammo, 22, -1, 50, 50, 0, 1 +MarketGood = mine01_mark05_ammo, 30, -1, 50, 50, 0, 1 +MarketGood = mine02_mark01_ammo, 0, -1, 50, 50, 0, 1 +MarketGood = mine02_mark02, 6, -0.2, 10, 10, 0, 1 +MarketGood = mine02_mark02_ammo, 6, -1, 50, 50, 0, 1 +MarketGood = mine02_mark03, 16, 0, 10, 10, 0, 1 +MarketGood = mine02_mark03_ammo, 16, -1, 50, 50, 0, 1 +MarketGood = mine02_mark04_ammo, 26, -1, 50, 50, 0, 1 +MarketGood = mine02_mark05_ammo, 30, -1, 50, 50, 0, 1 +MarketGood = ge_s_repair_01, 0, -1, 100, 100, 0, 1 +MarketGood = ge_s_cm_01_ammo, 0, -1, 50, 50, 0, 1 +MarketGood = ge_s_cm_02_ammo, 2, -1, 50, 50, 0, 1 +MarketGood = ge_s_cm_03, 6, -1, 10, 10, 0, 1 +MarketGood = ge_s_cm_03_ammo, 6, -1, 50, 50, 0, 1 +MarketGood = shield03_mark05_lf, 10, -1, 10, 10, 0, 1 +MarketGood = shield03_mark06_lf, 16, -1, 10, 10, 0, 1 +MarketGood = shield03_mark07_lf, 22, -1, 10, 10, 0, 1 +MarketGood = shield03_mark08_lf, 26, -1, 10, 10, 0, 1 +MarketGood = shield03_mark05_hf, 10, -1, 10, 10, 0, 1 +MarketGood = shield03_mark06_hf, 16, -1, 10, 10, 0, 1 +MarketGood = shield03_mark07_hf, 22, -1, 10, 10, 0, 1 +MarketGood = shield03_mark08_hf, 26, -1, 10, 10, 0, 1 +MarketGood = shield03_mark05_fr, 10, -1, 10, 10, 0, 1 +MarketGood = shield03_mark06_fr, 16, -1, 10, 10, 0, 1 +MarketGood = shield03_mark07_fr, 22, -1, 10, 10, 0, 1 +MarketGood = shield03_mark08_fr, 26, -1, 10, 10, 0, 1 +MarketGood = ge_s_battery_01, 0, -1, 100, 100, 0, 1 + +[BaseGood] +base = Bw02_02_base +MarketGood = fc_rh_gun01_mark01, 10, -1, 10, 10, 0, 1 +MarketGood = fc_rh_gun01_mark02, 16, 0, 10, 10, 0, 1 +MarketGood = fc_rh_gun01_mark03, 22, 0.4, 10, 10, 0, 1 +MarketGood = fc_rh_gun01_mark04, 26, 0.5, 10, 10, 0, 1 +MarketGood = fc_rh_turret01_mark01, 10, -1, 10, 10, 0, 1 +MarketGood = fc_rh_turret01_mark02, 22, 0.1, 10, 10, 0, 1 +MarketGood = ge_s_thruster_04, 6, -1, 10, 10, 0, 1 +MarketGood = missile01_mark01_ammo, 0, -1, 50, 50, 0, 1 +MarketGood = missile01_mark02_ammo, 2, -1, 50, 50, 0, 1 +MarketGood = missile01_mark03, 10, 0, 10, 10, 0, 1 +MarketGood = missile01_mark03_ammo, 10, -1, 50, 50, 0, 1 +MarketGood = missile01_mark04, 22, 0, 10, 10, 0, 1 +MarketGood = missile01_mark04_ammo, 22, -1, 50, 50, 0, 1 +MarketGood = missile01_mark05_ammo, 30, -1, 50, 50, 0, 1 +MarketGood = missile02_mark01_ammo, 0, -1, 50, 50, 0, 1 +MarketGood = missile02_mark02, 2, -0.2, 10, 10, 0, 1 +MarketGood = missile02_mark02_ammo, 2, -0.2, 50, 50, 0, 1 +MarketGood = missile02_mark03, 10, 0.2, 10, 10, 0, 1 +MarketGood = missile02_mark03_ammo, 10, 0.2, 50, 50, 0, 1 +MarketGood = missile02_mark04, 22, 0.4, 10, 10, 0, 1 +MarketGood = missile02_mark04_ammo, 22, 0.4, 50, 50, 0, 1 +MarketGood = missile02_mark05_ammo, 30, 0.75, 50, 50, 0, 1 +MarketGood = missile03_mark01_ammo, 0, -1, 50, 50, 0, 1 +MarketGood = missile03_mark02, 6, -0.2, 10, 10, 0, 1 +MarketGood = missile03_mark02_ammo, 6, -1, 50, 50, 0, 1 +MarketGood = missile03_mark03, 22, 0, 10, 10, 0, 1 +MarketGood = missile03_mark03_ammo, 22, -1, 50, 50, 0, 1 +MarketGood = missile03_mark04_ammo, 30, -1, 50, 50, 0, 1 +MarketGood = cruise_disruptor01_mark01_ammo, 2, -1, 50, 50, 0, 1 +MarketGood = cruise_disruptor01_mark02, 26, 0, 10, 10, 0, 1 +MarketGood = cruise_disruptor01_mark02_ammo, 26, -1, 50, 50, 0, 1 +MarketGood = torpedo01_mark01, 10, 0, 10, 10, 0, 1 +MarketGood = torpedo01_mark01_ammo, 10, -1, 50, 50, 0, 1 +MarketGood = torpedo01_mark02_ammo, 30, -1, 50, 50, 0, 1 +MarketGood = mine01_mark01_ammo, 0, -1, 50, 50, 0, 1 +MarketGood = mine01_mark02_ammo, 2, -1, 50, 50, 0, 1 +MarketGood = mine01_mark03, 10, 0, 10, 10, 0, 1 +MarketGood = mine01_mark03_ammo, 10, -1, 50, 50, 0, 1 +MarketGood = mine01_mark04, 22, 0, 10, 10, 0, 1 +MarketGood = mine01_mark04_ammo, 22, -1, 50, 50, 0, 1 +MarketGood = mine01_mark05_ammo, 30, -1, 50, 50, 0, 1 +MarketGood = mine02_mark01_ammo, 0, -1, 50, 50, 0, 1 +MarketGood = mine02_mark02, 6, -0.2, 10, 10, 0, 1 +MarketGood = mine02_mark02_ammo, 6, -1, 50, 50, 0, 1 +MarketGood = mine02_mark03, 16, 0, 10, 10, 0, 1 +MarketGood = mine02_mark03_ammo, 16, -1, 50, 50, 0, 1 +MarketGood = mine02_mark04_ammo, 26, -1, 50, 50, 0, 1 +MarketGood = mine02_mark05_ammo, 30, -1, 50, 50, 0, 1 +MarketGood = ge_s_repair_01, 0, -1, 100, 100, 0, 1 +MarketGood = ge_s_cm_01_ammo, 0, -1, 50, 50, 0, 1 +MarketGood = ge_s_cm_02_ammo, 2, -1, 50, 50, 0, 1 +MarketGood = ge_s_cm_03, 6, -1, 10, 10, 0, 1 +MarketGood = ge_s_cm_03_ammo, 6, -1, 50, 50, 0, 1 +MarketGood = shield03_mark05_lf, 10, -1, 10, 10, 0, 1 +MarketGood = shield03_mark06_lf, 16, -1, 10, 10, 0, 1 +MarketGood = shield03_mark07_lf, 22, -1, 10, 10, 0, 1 +MarketGood = shield03_mark08_lf, 26, -1, 10, 10, 0, 1 +MarketGood = shield03_mark05_hf, 10, -1, 10, 10, 0, 1 +MarketGood = shield03_mark06_hf, 16, -1, 10, 10, 0, 1 +MarketGood = shield03_mark07_hf, 22, -1, 10, 10, 0, 1 +MarketGood = shield03_mark08_hf, 26, -1, 10, 10, 0, 1 +MarketGood = shield03_mark05_fr, 10, -1, 10, 10, 0, 1 +MarketGood = shield03_mark06_fr, 16, -1, 10, 10, 0, 1 +MarketGood = shield03_mark07_fr, 22, -1, 10, 10, 0, 1 +MarketGood = shield03_mark08_fr, 26, -1, 10, 10, 0, 1 +MarketGood = ge_s_battery_01, 0, -1, 100, 100, 0, 1 + +[BaseGood] +base = Bw03_01_base +MarketGood = gd_im_gun01_mark01, 2, -1, 10, 10, 0, 1 +MarketGood = gd_im_gun01_mark02, 6, 0, 10, 10, 0, 1 +MarketGood = gd_im_gun01_mark03, 16, 0.2, 10, 10, 0, 1 +MarketGood = gd_im_turret01_mark01, 2, -1, 10, 10, 0, 1 +MarketGood = gd_im_turret01_mark02, 16, 0, 10, 10, 0, 1 +MarketGood = ge_s_thruster_04, 6, -1, 10, 10, 0, 1 +MarketGood = missile01_mark01_ammo, 0, -1, 50, 50, 0, 1 +MarketGood = missile01_mark02, 2, -0.2, 10, 10, 0, 1 +MarketGood = missile01_mark02_ammo, 2, -1, 50, 50, 0, 1 +MarketGood = missile01_mark03, 10, 0, 10, 10, 0, 1 +MarketGood = missile01_mark03_ammo, 10, -1, 50, 50, 0, 1 +MarketGood = missile01_mark04_ammo, 22, -1, 50, 50, 0, 1 +MarketGood = missile01_mark05_ammo, 30, -1, 50, 50, 0, 1 +MarketGood = missile02_mark01_ammo, 0, -1, 50, 50, 0, 1 +MarketGood = missile02_mark02, 2, -0.2, 10, 10, 0, 1 +MarketGood = missile02_mark02_ammo, 2, -0.2, 50, 50, 0, 1 +MarketGood = missile02_mark03, 10, 0.2, 10, 10, 0, 1 +MarketGood = missile02_mark03_ammo, 10, 0.2, 50, 50, 0, 1 +MarketGood = missile02_mark04_ammo, 22, 0.4, 50, 50, 0, 1 +MarketGood = missile02_mark05_ammo, 30, 0.75, 50, 50, 0, 1 +MarketGood = missile03_mark01_ammo, 0, -1, 50, 50, 0, 1 +MarketGood = missile03_mark02, 6, -0.2, 10, 10, 0, 1 +MarketGood = missile03_mark02_ammo, 6, -1, 50, 50, 0, 1 +MarketGood = missile03_mark03_ammo, 22, -1, 50, 50, 0, 1 +MarketGood = missile03_mark04_ammo, 30, -1, 50, 50, 0, 1 +MarketGood = cruise_disruptor01_mark01, 2, -1, 10, 10, 0, 1 +MarketGood = cruise_disruptor01_mark01_ammo, 2, -1, 50, 50, 0, 1 +MarketGood = cruise_disruptor01_mark02_ammo, 26, -1, 50, 50, 0, 1 +MarketGood = torpedo01_mark01, 10, 0, 10, 10, 0, 1 +MarketGood = torpedo01_mark01_ammo, 10, -1, 50, 50, 0, 1 +MarketGood = torpedo01_mark02_ammo, 30, -1, 50, 50, 0, 1 +MarketGood = mine01_mark01_ammo, 0, -1, 50, 50, 0, 1 +MarketGood = mine01_mark02, 2, -0.2, 10, 10, 0, 1 +MarketGood = mine01_mark02_ammo, 2, -1, 50, 50, 0, 1 +MarketGood = mine01_mark03, 10, 0, 10, 10, 0, 1 +MarketGood = mine01_mark03_ammo, 10, -1, 50, 50, 0, 1 +MarketGood = mine01_mark04_ammo, 22, -1, 50, 50, 0, 1 +MarketGood = mine01_mark05_ammo, 30, -1, 50, 50, 0, 1 +MarketGood = mine02_mark01_ammo, 0, -1, 50, 50, 0, 1 +MarketGood = mine02_mark02, 6, -0.2, 10, 10, 0, 1 +MarketGood = mine02_mark02_ammo, 6, -1, 50, 50, 0, 1 +MarketGood = mine02_mark03, 16, 0, 10, 10, 0, 1 +MarketGood = mine02_mark03_ammo, 16, -1, 50, 50, 0, 1 +MarketGood = mine02_mark04_ammo, 26, -1, 50, 50, 0, 1 +MarketGood = mine02_mark05_ammo, 30, -1, 50, 50, 0, 1 +MarketGood = ge_s_repair_01, 0, -1, 100, 100, 0, 1 +MarketGood = ge_s_cm_01_ammo, 0, -1, 50, 50, 0, 1 +MarketGood = ge_s_cm_02_ammo, 2, -1, 50, 50, 0, 1 +MarketGood = ge_s_cm_03, 6, -1, 10, 10, 0, 1 +MarketGood = ge_s_cm_03_ammo, 6, -1, 50, 50, 0, 1 +MarketGood = shield03_mark04_lf, 6, -1, 10, 10, 0, 1 +MarketGood = shield03_mark05_lf, 10, -1, 10, 10, 0, 1 +MarketGood = shield03_mark06_lf, 16, -1, 10, 10, 0, 1 +MarketGood = shield03_mark07_lf, 22, -1, 10, 10, 0, 1 +MarketGood = shield03_mark04_hf, 6, -1, 10, 10, 0, 1 +MarketGood = shield03_mark05_hf, 10, -1, 10, 10, 0, 1 +MarketGood = shield03_mark06_hf, 16, -1, 10, 10, 0, 1 +MarketGood = shield03_mark07_hf, 22, -1, 10, 10, 0, 1 +MarketGood = shield03_mark04_fr, 6, -1, 10, 10, 0, 1 +MarketGood = shield03_mark05_fr, 10, -1, 10, 10, 0, 1 +MarketGood = shield03_mark06_fr, 16, -1, 10, 10, 0, 1 +MarketGood = shield03_mark07_fr, 22, -1, 10, 10, 0, 1 +MarketGood = ge_s_battery_01, 0, -1, 100, 100, 0, 1 + +[BaseGood] +base = Bw03_02_base +MarketGood = co_gun01_mark03, 2, 0.1, 10, 10, 0, 1 +MarketGood = co_gun01_mark04, 16, 0.4, 10, 10, 0, 1 +MarketGood = co_gun02_mark02, 2, -0.2, 10, 10, 0, 1 +MarketGood = co_turret01_mark02, 2, -0.2, 10, 10, 0, 1 +MarketGood = co_turret02_mark02, 16, 0, 10, 10, 0, 1 +MarketGood = ge_s_thruster_04, 6, -1, 10, 10, 0, 1 +MarketGood = missile01_mark01_ammo, 0, -1, 50, 50, 0, 1 +MarketGood = missile01_mark02, 2, -0.2, 10, 10, 0, 1 +MarketGood = missile01_mark02_ammo, 2, -1, 50, 50, 0, 1 +MarketGood = missile01_mark03, 10, 0, 10, 10, 0, 1 +MarketGood = missile01_mark03_ammo, 10, -1, 50, 50, 0, 1 +MarketGood = missile01_mark04_ammo, 22, -1, 50, 50, 0, 1 +MarketGood = missile01_mark05_ammo, 30, -1, 50, 50, 0, 1 +MarketGood = missile02_mark01_ammo, 0, -1, 50, 50, 0, 1 +MarketGood = missile02_mark02, 2, -0.2, 10, 10, 0, 1 +MarketGood = missile02_mark02_ammo, 2, -0.2, 50, 50, 0, 1 +MarketGood = missile02_mark03, 10, 0.2, 10, 10, 0, 1 +MarketGood = missile02_mark03_ammo, 10, 0.2, 50, 50, 0, 1 +MarketGood = missile02_mark04_ammo, 22, 0.4, 50, 50, 0, 1 +MarketGood = missile02_mark05_ammo, 30, 0.75, 50, 50, 0, 1 +MarketGood = missile03_mark01_ammo, 0, -1, 50, 50, 0, 1 +MarketGood = missile03_mark02, 6, -0.2, 10, 10, 0, 1 +MarketGood = missile03_mark02_ammo, 6, -1, 50, 50, 0, 1 +MarketGood = missile03_mark03_ammo, 22, -1, 50, 50, 0, 1 +MarketGood = missile03_mark04_ammo, 30, -1, 50, 50, 0, 1 +MarketGood = cruise_disruptor01_mark01, 2, -1, 10, 10, 0, 1 +MarketGood = cruise_disruptor01_mark01_ammo, 2, -1, 50, 50, 0, 1 +MarketGood = cruise_disruptor01_mark02_ammo, 26, -1, 50, 50, 0, 1 +MarketGood = torpedo01_mark01, 10, 0, 10, 10, 0, 1 +MarketGood = torpedo01_mark01_ammo, 10, -1, 50, 50, 0, 1 +MarketGood = torpedo01_mark02_ammo, 30, -1, 50, 50, 0, 1 +MarketGood = mine01_mark01_ammo, 0, -1, 50, 50, 0, 1 +MarketGood = mine01_mark02, 2, -0.2, 10, 10, 0, 1 +MarketGood = mine01_mark02_ammo, 2, -1, 50, 50, 0, 1 +MarketGood = mine01_mark03, 10, 0, 10, 10, 0, 1 +MarketGood = mine01_mark03_ammo, 10, -1, 50, 50, 0, 1 +MarketGood = mine01_mark04_ammo, 22, -1, 50, 50, 0, 1 +MarketGood = mine01_mark05_ammo, 30, -1, 50, 50, 0, 1 +MarketGood = mine02_mark01_ammo, 0, -1, 50, 50, 0, 1 +MarketGood = mine02_mark02, 6, -0.2, 10, 10, 0, 1 +MarketGood = mine02_mark02_ammo, 6, -1, 50, 50, 0, 1 +MarketGood = mine02_mark03, 16, 0, 10, 10, 0, 1 +MarketGood = mine02_mark03_ammo, 16, -1, 50, 50, 0, 1 +MarketGood = mine02_mark04_ammo, 26, -1, 50, 50, 0, 1 +MarketGood = mine02_mark05_ammo, 30, -1, 50, 50, 0, 1 +MarketGood = ge_s_repair_01, 0, -1, 100, 100, 0, 1 +MarketGood = ge_s_cm_01_ammo, 0, -1, 50, 50, 0, 1 +MarketGood = ge_s_cm_02_ammo, 2, -1, 50, 50, 0, 1 +MarketGood = ge_s_cm_03, 6, -1, 10, 10, 0, 1 +MarketGood = ge_s_cm_03_ammo, 6, -1, 50, 50, 0, 1 +MarketGood = shield02_mark04_lf, 6, -1, 10, 10, 0, 1 +MarketGood = shield02_mark05_lf, 10, -1, 10, 10, 0, 1 +MarketGood = shield02_mark06_lf, 16, -1, 10, 10, 0, 1 +MarketGood = shield02_mark07_lf, 22, -1, 10, 10, 0, 1 +MarketGood = shield02_mark04_hf, 6, -1, 10, 10, 0, 1 +MarketGood = shield02_mark05_hf, 10, -1, 10, 10, 0, 1 +MarketGood = shield02_mark06_hf, 16, -1, 10, 10, 0, 1 +MarketGood = shield02_mark07_hf, 22, -1, 10, 10, 0, 1 +MarketGood = shield02_mark04_fr, 6, -1, 10, 10, 0, 1 +MarketGood = shield02_mark05_fr, 10, -1, 10, 10, 0, 1 +MarketGood = shield02_mark06_fr, 16, -1, 10, 10, 0, 1 +MarketGood = shield02_mark07_fr, 22, -1, 10, 10, 0, 1 +MarketGood = ge_s_battery_01, 0, -1, 100, 100, 0, 1 + +[BaseGood] +base = Bw03_03_base +MarketGood = co_gun01_mark03, 2, 0.1, 10, 10, 0, 1 +MarketGood = co_gun01_mark04, 16, 0.4, 10, 10, 0, 1 +MarketGood = co_gun02_mark02, 2, -0.2, 10, 10, 0, 1 +MarketGood = co_turret01_mark02, 2, -0.2, 10, 10, 0, 1 +MarketGood = co_turret02_mark02, 16, 0, 10, 10, 0, 1 +MarketGood = ge_s_thruster_04, 6, -1, 10, 10, 0, 1 +MarketGood = missile01_mark01_ammo, 0, -1, 50, 50, 0, 1 +MarketGood = missile01_mark02, 2, -0.2, 10, 10, 0, 1 +MarketGood = missile01_mark02_ammo, 2, -1, 50, 50, 0, 1 +MarketGood = missile01_mark03, 10, 0, 10, 10, 0, 1 +MarketGood = missile01_mark03_ammo, 10, -1, 50, 50, 0, 1 +MarketGood = missile01_mark04_ammo, 22, -1, 50, 50, 0, 1 +MarketGood = missile01_mark05_ammo, 30, -1, 50, 50, 0, 1 +MarketGood = missile02_mark01_ammo, 0, -1, 50, 50, 0, 1 +MarketGood = missile02_mark02, 2, -0.2, 10, 10, 0, 1 +MarketGood = missile02_mark02_ammo, 2, -0.2, 50, 50, 0, 1 +MarketGood = missile02_mark03, 10, 0.2, 10, 10, 0, 1 +MarketGood = missile02_mark03_ammo, 10, 0.2, 50, 50, 0, 1 +MarketGood = missile02_mark04_ammo, 22, 0.4, 50, 50, 0, 1 +MarketGood = missile02_mark05_ammo, 30, 0.75, 50, 50, 0, 1 +MarketGood = missile03_mark01_ammo, 0, -1, 50, 50, 0, 1 +MarketGood = missile03_mark02, 6, -0.2, 10, 10, 0, 1 +MarketGood = missile03_mark02_ammo, 6, -1, 50, 50, 0, 1 +MarketGood = missile03_mark03_ammo, 22, -1, 50, 50, 0, 1 +MarketGood = missile03_mark04_ammo, 30, -1, 50, 50, 0, 1 +MarketGood = cruise_disruptor01_mark01, 2, -1, 10, 10, 0, 1 +MarketGood = cruise_disruptor01_mark01_ammo, 2, -1, 50, 50, 0, 1 +MarketGood = cruise_disruptor01_mark02_ammo, 26, -1, 50, 50, 0, 1 +MarketGood = torpedo01_mark01, 10, 0, 10, 10, 0, 1 +MarketGood = torpedo01_mark01_ammo, 10, -1, 50, 50, 0, 1 +MarketGood = torpedo01_mark02_ammo, 30, -1, 50, 50, 0, 1 +MarketGood = mine01_mark01_ammo, 0, -1, 50, 50, 0, 1 +MarketGood = mine01_mark02, 2, -0.2, 10, 10, 0, 1 +MarketGood = mine01_mark02_ammo, 2, -1, 50, 50, 0, 1 +MarketGood = mine01_mark03, 10, 0, 10, 10, 0, 1 +MarketGood = mine01_mark03_ammo, 10, -1, 50, 50, 0, 1 +MarketGood = mine01_mark04_ammo, 22, -1, 50, 50, 0, 1 +MarketGood = mine01_mark05_ammo, 30, -1, 50, 50, 0, 1 +MarketGood = mine02_mark01_ammo, 0, -1, 50, 50, 0, 1 +MarketGood = mine02_mark02, 6, -0.2, 10, 10, 0, 1 +MarketGood = mine02_mark02_ammo, 6, -1, 50, 50, 0, 1 +MarketGood = mine02_mark03, 16, 0, 10, 10, 0, 1 +MarketGood = mine02_mark03_ammo, 16, -1, 50, 50, 0, 1 +MarketGood = mine02_mark04_ammo, 26, -1, 50, 50, 0, 1 +MarketGood = mine02_mark05_ammo, 30, -1, 50, 50, 0, 1 +MarketGood = ge_s_repair_01, 0, -1, 100, 100, 0, 1 +MarketGood = ge_s_cm_01_ammo, 0, -1, 50, 50, 0, 1 +MarketGood = ge_s_cm_02_ammo, 2, -1, 50, 50, 0, 1 +MarketGood = ge_s_cm_03, 6, -1, 10, 10, 0, 1 +MarketGood = ge_s_cm_03_ammo, 6, -1, 50, 50, 0, 1 +MarketGood = shield02_mark04_lf, 6, -1, 10, 10, 0, 1 +MarketGood = shield02_mark05_lf, 10, -1, 10, 10, 0, 1 +MarketGood = shield02_mark06_lf, 16, -1, 10, 10, 0, 1 +MarketGood = shield02_mark07_lf, 22, -1, 10, 10, 0, 1 +MarketGood = shield02_mark04_hf, 6, -1, 10, 10, 0, 1 +MarketGood = shield02_mark05_hf, 10, -1, 10, 10, 0, 1 +MarketGood = shield02_mark06_hf, 16, -1, 10, 10, 0, 1 +MarketGood = shield02_mark07_hf, 22, -1, 10, 10, 0, 1 +MarketGood = shield02_mark04_fr, 6, -1, 10, 10, 0, 1 +MarketGood = shield02_mark05_fr, 10, -1, 10, 10, 0, 1 +MarketGood = shield02_mark06_fr, 16, -1, 10, 10, 0, 1 +MarketGood = shield02_mark07_fr, 22, -1, 10, 10, 0, 1 +MarketGood = ge_s_battery_01, 0, -1, 100, 100, 0, 1 + +[BaseGood] +base = Bw04_01_base +MarketGood = co_gun01_mark03, 2, 0.1, 10, 10, 0, 1 +MarketGood = co_gun01_mark04, 16, 0.4, 10, 10, 0, 1 +MarketGood = co_gun02_mark02, 2, -0.2, 10, 10, 0, 1 +MarketGood = co_turret01_mark02, 2, -0.2, 10, 10, 0, 1 +MarketGood = co_turret02_mark02, 16, 0, 10, 10, 0, 1 +MarketGood = ge_s_thruster_04, 6, -1, 10, 10, 0, 1 +MarketGood = missile01_mark01_ammo, 0, -1, 50, 50, 0, 1 +MarketGood = missile01_mark02, 2, -0.2, 10, 10, 0, 1 +MarketGood = missile01_mark02_ammo, 2, -1, 50, 50, 0, 1 +MarketGood = missile01_mark03, 10, 0, 10, 10, 0, 1 +MarketGood = missile01_mark03_ammo, 10, -1, 50, 50, 0, 1 +MarketGood = missile01_mark04_ammo, 22, -1, 50, 50, 0, 1 +MarketGood = missile01_mark05_ammo, 30, -1, 50, 50, 0, 1 +MarketGood = missile02_mark01_ammo, 0, -1, 50, 50, 0, 1 +MarketGood = missile02_mark02, 2, -0.2, 10, 10, 0, 1 +MarketGood = missile02_mark02_ammo, 2, -0.2, 50, 50, 0, 1 +MarketGood = missile02_mark03, 10, 0.2, 10, 10, 0, 1 +MarketGood = missile02_mark03_ammo, 10, 0.2, 50, 50, 0, 1 +MarketGood = missile02_mark04_ammo, 22, 0.4, 50, 50, 0, 1 +MarketGood = missile02_mark05_ammo, 30, 0.75, 50, 50, 0, 1 +MarketGood = missile03_mark01_ammo, 0, -1, 50, 50, 0, 1 +MarketGood = missile03_mark02, 6, -0.2, 10, 10, 0, 1 +MarketGood = missile03_mark02_ammo, 6, -1, 50, 50, 0, 1 +MarketGood = missile03_mark03_ammo, 22, -1, 50, 50, 0, 1 +MarketGood = missile03_mark04_ammo, 30, -1, 50, 50, 0, 1 +MarketGood = cruise_disruptor01_mark01, 2, -1, 10, 10, 0, 1 +MarketGood = cruise_disruptor01_mark01_ammo, 2, -1, 50, 50, 0, 1 +MarketGood = cruise_disruptor01_mark02_ammo, 26, -1, 50, 50, 0, 1 +MarketGood = torpedo01_mark01, 10, 0, 10, 10, 0, 1 +MarketGood = torpedo01_mark01_ammo, 10, -1, 50, 50, 0, 1 +MarketGood = torpedo01_mark02_ammo, 30, -1, 50, 50, 0, 1 +MarketGood = mine01_mark01_ammo, 0, -1, 50, 50, 0, 1 +MarketGood = mine01_mark02, 2, -0.2, 10, 10, 0, 1 +MarketGood = mine01_mark02_ammo, 2, -1, 50, 50, 0, 1 +MarketGood = mine01_mark03, 10, 0, 10, 10, 0, 1 +MarketGood = mine01_mark03_ammo, 10, -1, 50, 50, 0, 1 +MarketGood = mine01_mark04_ammo, 22, -1, 50, 50, 0, 1 +MarketGood = mine01_mark05_ammo, 30, -1, 50, 50, 0, 1 +MarketGood = mine02_mark01_ammo, 0, -1, 50, 50, 0, 1 +MarketGood = mine02_mark02, 6, -0.2, 10, 10, 0, 1 +MarketGood = mine02_mark02_ammo, 6, -1, 50, 50, 0, 1 +MarketGood = mine02_mark03, 16, 0, 10, 10, 0, 1 +MarketGood = mine02_mark03_ammo, 16, -1, 50, 50, 0, 1 +MarketGood = mine02_mark04_ammo, 26, -1, 50, 50, 0, 1 +MarketGood = mine02_mark05_ammo, 30, -1, 50, 50, 0, 1 +MarketGood = ge_s_repair_01, 0, -1, 100, 100, 0, 1 +MarketGood = ge_s_cm_01_ammo, 0, -1, 50, 50, 0, 1 +MarketGood = ge_s_cm_02_ammo, 2, -1, 50, 50, 0, 1 +MarketGood = ge_s_cm_03, 6, -1, 10, 10, 0, 1 +MarketGood = ge_s_cm_03_ammo, 6, -1, 50, 50, 0, 1 +MarketGood = shield02_mark04_lf, 6, -1, 10, 10, 0, 1 +MarketGood = shield02_mark05_lf, 10, -1, 10, 10, 0, 1 +MarketGood = shield02_mark06_lf, 16, -1, 10, 10, 0, 1 +MarketGood = shield02_mark07_lf, 22, -1, 10, 10, 0, 1 +MarketGood = shield02_mark04_hf, 6, -1, 10, 10, 0, 1 +MarketGood = shield02_mark05_hf, 10, -1, 10, 10, 0, 1 +MarketGood = shield02_mark06_hf, 16, -1, 10, 10, 0, 1 +MarketGood = shield02_mark07_hf, 22, -1, 10, 10, 0, 1 +MarketGood = shield02_mark04_fr, 6, -1, 10, 10, 0, 1 +MarketGood = shield02_mark05_fr, 10, -1, 10, 10, 0, 1 +MarketGood = shield02_mark06_fr, 16, -1, 10, 10, 0, 1 +MarketGood = shield02_mark07_fr, 22, -1, 10, 10, 0, 1 +MarketGood = ge_s_battery_01, 0, -1, 100, 100, 0, 1 + +[BaseGood] +base = Bw04_02_base +MarketGood = fc_rh_gun01_mark01, 10, -1, 10, 10, 0, 1 +MarketGood = fc_rh_gun01_mark02, 16, 0, 10, 10, 0, 1 +MarketGood = fc_rh_gun01_mark03, 22, 0.4, 10, 10, 0, 1 +MarketGood = fc_rh_gun01_mark04, 26, 0.5, 10, 10, 0, 1 +MarketGood = fc_rh_turret01_mark01, 10, -1, 10, 10, 0, 1 +MarketGood = fc_rh_turret01_mark02, 22, 0.1, 10, 10, 0, 1 +MarketGood = ge_s_thruster_04, 6, -1, 10, 10, 0, 1 +MarketGood = missile01_mark01_ammo, 0, -1, 50, 50, 0, 1 +MarketGood = missile01_mark02_ammo, 2, -1, 50, 50, 0, 1 +MarketGood = missile01_mark03, 10, 0, 10, 10, 0, 1 +MarketGood = missile01_mark03_ammo, 10, -1, 50, 50, 0, 1 +MarketGood = missile01_mark04, 22, 0, 10, 10, 0, 1 +MarketGood = missile01_mark04_ammo, 22, -1, 50, 50, 0, 1 +MarketGood = missile01_mark05_ammo, 30, -1, 50, 50, 0, 1 +MarketGood = missile02_mark01_ammo, 0, -1, 50, 50, 0, 1 +MarketGood = missile02_mark02, 2, -0.2, 10, 10, 0, 1 +MarketGood = missile02_mark02_ammo, 2, -0.2, 50, 50, 0, 1 +MarketGood = missile02_mark03, 10, 0.2, 10, 10, 0, 1 +MarketGood = missile02_mark03_ammo, 10, 0.2, 50, 50, 0, 1 +MarketGood = missile02_mark04, 22, 0.4, 10, 10, 0, 1 +MarketGood = missile02_mark04_ammo, 22, 0.4, 50, 50, 0, 1 +MarketGood = missile02_mark05_ammo, 30, 0.75, 50, 50, 0, 1 +MarketGood = missile03_mark01_ammo, 0, -1, 50, 50, 0, 1 +MarketGood = missile03_mark02, 6, -0.2, 10, 10, 0, 1 +MarketGood = missile03_mark02_ammo, 6, -1, 50, 50, 0, 1 +MarketGood = missile03_mark03, 22, 0, 10, 10, 0, 1 +MarketGood = missile03_mark03_ammo, 22, -1, 50, 50, 0, 1 +MarketGood = missile03_mark04_ammo, 30, -1, 50, 50, 0, 1 +MarketGood = cruise_disruptor01_mark01_ammo, 2, -1, 50, 50, 0, 1 +MarketGood = cruise_disruptor01_mark02, 26, 0, 10, 10, 0, 1 +MarketGood = cruise_disruptor01_mark02_ammo, 26, -1, 50, 50, 0, 1 +MarketGood = torpedo01_mark01, 10, 0, 10, 10, 0, 1 +MarketGood = torpedo01_mark01_ammo, 10, -1, 50, 50, 0, 1 +MarketGood = torpedo01_mark02_ammo, 30, -1, 50, 50, 0, 1 +MarketGood = mine01_mark01_ammo, 0, -1, 50, 50, 0, 1 +MarketGood = mine01_mark02_ammo, 2, -1, 50, 50, 0, 1 +MarketGood = mine01_mark03, 10, 0, 10, 10, 0, 1 +MarketGood = mine01_mark03_ammo, 10, -1, 50, 50, 0, 1 +MarketGood = mine01_mark04, 22, 0, 10, 10, 0, 1 +MarketGood = mine01_mark04_ammo, 22, -1, 50, 50, 0, 1 +MarketGood = mine01_mark05_ammo, 30, -1, 50, 50, 0, 1 +MarketGood = mine02_mark01_ammo, 0, -1, 50, 50, 0, 1 +MarketGood = mine02_mark02, 6, -0.2, 10, 10, 0, 1 +MarketGood = mine02_mark02_ammo, 6, -1, 50, 50, 0, 1 +MarketGood = mine02_mark03, 16, 0, 10, 10, 0, 1 +MarketGood = mine02_mark03_ammo, 16, -1, 50, 50, 0, 1 +MarketGood = mine02_mark04_ammo, 26, -1, 50, 50, 0, 1 +MarketGood = mine02_mark05_ammo, 30, -1, 50, 50, 0, 1 +MarketGood = ge_s_repair_01, 0, -1, 100, 100, 0, 1 +MarketGood = ge_s_cm_01_ammo, 0, -1, 50, 50, 0, 1 +MarketGood = ge_s_cm_02_ammo, 2, -1, 50, 50, 0, 1 +MarketGood = ge_s_cm_03, 6, -1, 10, 10, 0, 1 +MarketGood = ge_s_cm_03_ammo, 6, -1, 50, 50, 0, 1 +MarketGood = shield03_mark05_lf, 10, -1, 10, 10, 0, 1 +MarketGood = shield03_mark06_lf, 16, -1, 10, 10, 0, 1 +MarketGood = shield03_mark07_lf, 22, -1, 10, 10, 0, 1 +MarketGood = shield03_mark08_lf, 26, -1, 10, 10, 0, 1 +MarketGood = shield03_mark05_hf, 10, -1, 10, 10, 0, 1 +MarketGood = shield03_mark06_hf, 16, -1, 10, 10, 0, 1 +MarketGood = shield03_mark07_hf, 22, -1, 10, 10, 0, 1 +MarketGood = shield03_mark08_hf, 26, -1, 10, 10, 0, 1 +MarketGood = shield03_mark05_fr, 10, -1, 10, 10, 0, 1 +MarketGood = shield03_mark06_fr, 16, -1, 10, 10, 0, 1 +MarketGood = shield03_mark07_fr, 22, -1, 10, 10, 0, 1 +MarketGood = shield03_mark08_fr, 26, -1, 10, 10, 0, 1 +MarketGood = ge_s_battery_01, 0, -1, 100, 100, 0, 1 + +[BaseGood] +base = Bw05_01_base +MarketGood = gd_gm_gun01_mark01, 16, -1, 10, 10, 0, 1 +MarketGood = gd_gm_gun01_mark04, 30, 0.5, 10, 10, 0, 1 +MarketGood = gd_gm_turret01_mark01, 16, -1, 10, 10, 0, 1 +MarketGood = gd_gm_turret01_mark03, 30, 0.4, 10, 10, 0, 1 +MarketGood = ge_s_thruster_04, 6, -1, 10, 10, 0, 1 +MarketGood = missile01_mark01_ammo, 0, -1, 50, 50, 0, 1 +MarketGood = missile01_mark02, 2, -0.2, 10, 10, 0, 1 +MarketGood = missile01_mark02_ammo, 2, -1, 50, 50, 0, 1 +MarketGood = missile01_mark03, 10, 0, 10, 10, 0, 1 +MarketGood = missile01_mark03_ammo, 10, -1, 50, 50, 0, 1 +MarketGood = missile01_mark04_ammo, 22, -1, 50, 50, 0, 1 +MarketGood = missile01_mark05_ammo, 30, -1, 50, 50, 0, 1 +MarketGood = missile02_mark01_ammo, 0, -1, 50, 50, 0, 1 +MarketGood = missile02_mark02, 2, -0.2, 10, 10, 0, 1 +MarketGood = missile02_mark02_ammo, 2, -0.2, 50, 50, 0, 1 +MarketGood = missile02_mark03, 10, 0.2, 10, 10, 0, 1 +MarketGood = missile02_mark03_ammo, 10, 0.2, 50, 50, 0, 1 +MarketGood = missile02_mark04_ammo, 22, 0.4, 50, 50, 0, 1 +MarketGood = missile02_mark05_ammo, 30, 0.75, 50, 50, 0, 1 +MarketGood = missile03_mark01_ammo, 0, -1, 50, 50, 0, 1 +MarketGood = missile03_mark02, 6, -0.2, 10, 10, 0, 1 +MarketGood = missile03_mark02_ammo, 6, -1, 50, 50, 0, 1 +MarketGood = missile03_mark03_ammo, 22, -1, 50, 50, 0, 1 +MarketGood = missile03_mark04_ammo, 30, -1, 50, 50, 0, 1 +MarketGood = cruise_disruptor01_mark01, 2, -1, 10, 10, 0, 1 +MarketGood = cruise_disruptor01_mark01_ammo, 2, -1, 50, 50, 0, 1 +MarketGood = cruise_disruptor01_mark02_ammo, 26, -1, 50, 50, 0, 1 +MarketGood = torpedo01_mark01, 10, 0, 10, 10, 0, 1 +MarketGood = torpedo01_mark01_ammo, 10, -1, 50, 50, 0, 1 +MarketGood = torpedo01_mark02_ammo, 30, -1, 50, 50, 0, 1 +MarketGood = mine01_mark01_ammo, 0, -1, 50, 50, 0, 1 +MarketGood = mine01_mark02, 2, -0.2, 10, 10, 0, 1 +MarketGood = mine01_mark02_ammo, 2, -1, 50, 50, 0, 1 +MarketGood = mine01_mark03, 10, 0, 10, 10, 0, 1 +MarketGood = mine01_mark03_ammo, 10, -1, 50, 50, 0, 1 +MarketGood = mine01_mark04_ammo, 22, -1, 50, 50, 0, 1 +MarketGood = mine01_mark05_ammo, 30, -1, 50, 50, 0, 1 +MarketGood = mine02_mark01_ammo, 0, -1, 50, 50, 0, 1 +MarketGood = mine02_mark02, 6, -0.2, 10, 10, 0, 1 +MarketGood = mine02_mark02_ammo, 6, -1, 50, 50, 0, 1 +MarketGood = mine02_mark03, 16, 0, 10, 10, 0, 1 +MarketGood = mine02_mark03_ammo, 16, -1, 50, 50, 0, 1 +MarketGood = mine02_mark04_ammo, 26, -1, 50, 50, 0, 1 +MarketGood = mine02_mark05_ammo, 30, -1, 50, 50, 0, 1 +MarketGood = ge_s_repair_01, 0, -1, 100, 100, 0, 1 +MarketGood = ge_s_cm_01_ammo, 0, -1, 50, 50, 0, 1 +MarketGood = ge_s_cm_02_ammo, 2, -1, 50, 50, 0, 1 +MarketGood = ge_s_cm_03, 6, -1, 10, 10, 0, 1 +MarketGood = ge_s_cm_03_ammo, 6, -1, 50, 50, 0, 1 +MarketGood = shield01_mark04_lf, 6, -1, 10, 10, 0, 1 +MarketGood = shield01_mark05_lf, 10, -1, 10, 10, 0, 1 +MarketGood = shield01_mark06_lf, 16, -1, 10, 10, 0, 1 +MarketGood = shield01_mark07_lf, 22, -1, 10, 10, 0, 1 +MarketGood = shield01_mark04_hf, 6, -1, 10, 10, 0, 1 +MarketGood = shield01_mark05_hf, 10, -1, 10, 10, 0, 1 +MarketGood = shield01_mark06_hf, 16, -1, 10, 10, 0, 1 +MarketGood = shield01_mark07_hf, 22, -1, 10, 10, 0, 1 +MarketGood = shield01_mark04_fr, 6, -1, 10, 10, 0, 1 +MarketGood = shield01_mark05_fr, 10, -1, 10, 10, 0, 1 +MarketGood = shield01_mark06_fr, 16, -1, 10, 10, 0, 1 +MarketGood = shield01_mark07_fr, 22, -1, 10, 10, 0, 1 +MarketGood = ge_s_battery_01, 0, -1, 100, 100, 0, 1 + +[BaseGood] +base = Bw05_02_base +MarketGood = co_gun01_mark03, 2, 0.1, 10, 10, 0, 1 +MarketGood = co_gun01_mark04, 16, 0.4, 10, 10, 0, 1 +MarketGood = co_gun02_mark02, 2, -0.2, 10, 10, 0, 1 +MarketGood = co_turret01_mark02, 2, -0.2, 10, 10, 0, 1 +MarketGood = co_turret02_mark02, 16, 0, 10, 10, 0, 1 +MarketGood = ge_s_thruster_04, 6, -1, 10, 10, 0, 1 +MarketGood = missile01_mark01_ammo, 0, -1, 50, 50, 0, 1 +MarketGood = missile01_mark02, 2, -0.2, 10, 10, 0, 1 +MarketGood = missile01_mark02_ammo, 2, -1, 50, 50, 0, 1 +MarketGood = missile01_mark03, 10, 0, 10, 10, 0, 1 +MarketGood = missile01_mark03_ammo, 10, -1, 50, 50, 0, 1 +MarketGood = missile01_mark04_ammo, 22, -1, 50, 50, 0, 1 +MarketGood = missile01_mark05_ammo, 30, -1, 50, 50, 0, 1 +MarketGood = missile02_mark01_ammo, 0, -1, 50, 50, 0, 1 +MarketGood = missile02_mark02, 2, -0.2, 10, 10, 0, 1 +MarketGood = missile02_mark02_ammo, 2, -0.2, 50, 50, 0, 1 +MarketGood = missile02_mark03, 10, 0.2, 10, 10, 0, 1 +MarketGood = missile02_mark03_ammo, 10, 0.2, 50, 50, 0, 1 +MarketGood = missile02_mark04_ammo, 22, 0.4, 50, 50, 0, 1 +MarketGood = missile02_mark05_ammo, 30, 0.75, 50, 50, 0, 1 +MarketGood = missile03_mark01_ammo, 0, -1, 50, 50, 0, 1 +MarketGood = missile03_mark02, 6, -0.2, 10, 10, 0, 1 +MarketGood = missile03_mark02_ammo, 6, -1, 50, 50, 0, 1 +MarketGood = missile03_mark03_ammo, 22, -1, 50, 50, 0, 1 +MarketGood = missile03_mark04_ammo, 30, -1, 50, 50, 0, 1 +MarketGood = cruise_disruptor01_mark01, 2, -1, 10, 10, 0, 1 +MarketGood = cruise_disruptor01_mark01_ammo, 2, -1, 50, 50, 0, 1 +MarketGood = cruise_disruptor01_mark02_ammo, 26, -1, 50, 50, 0, 1 +MarketGood = torpedo01_mark01, 10, 0, 10, 10, 0, 1 +MarketGood = torpedo01_mark01_ammo, 10, -1, 50, 50, 0, 1 +MarketGood = torpedo01_mark02_ammo, 30, -1, 50, 50, 0, 1 +MarketGood = mine01_mark01_ammo, 0, -1, 50, 50, 0, 1 +MarketGood = mine01_mark02, 2, -0.2, 10, 10, 0, 1 +MarketGood = mine01_mark02_ammo, 2, -1, 50, 50, 0, 1 +MarketGood = mine01_mark03, 10, 0, 10, 10, 0, 1 +MarketGood = mine01_mark03_ammo, 10, -1, 50, 50, 0, 1 +MarketGood = mine01_mark04_ammo, 22, -1, 50, 50, 0, 1 +MarketGood = mine01_mark05_ammo, 30, -1, 50, 50, 0, 1 +MarketGood = mine02_mark01_ammo, 0, -1, 50, 50, 0, 1 +MarketGood = mine02_mark02, 6, -0.2, 10, 10, 0, 1 +MarketGood = mine02_mark02_ammo, 6, -1, 50, 50, 0, 1 +MarketGood = mine02_mark03, 16, 0, 10, 10, 0, 1 +MarketGood = mine02_mark03_ammo, 16, -1, 50, 50, 0, 1 +MarketGood = mine02_mark04_ammo, 26, -1, 50, 50, 0, 1 +MarketGood = mine02_mark05_ammo, 30, -1, 50, 50, 0, 1 +MarketGood = ge_s_repair_01, 0, -1, 100, 100, 0, 1 +MarketGood = ge_s_cm_01_ammo, 0, -1, 50, 50, 0, 1 +MarketGood = ge_s_cm_02_ammo, 2, -1, 50, 50, 0, 1 +MarketGood = ge_s_cm_03, 6, -1, 10, 10, 0, 1 +MarketGood = ge_s_cm_03_ammo, 6, -1, 50, 50, 0, 1 +MarketGood = shield02_mark04_lf, 6, -1, 10, 10, 0, 1 +MarketGood = shield02_mark05_lf, 10, -1, 10, 10, 0, 1 +MarketGood = shield02_mark06_lf, 16, -1, 10, 10, 0, 1 +MarketGood = shield02_mark07_lf, 22, -1, 10, 10, 0, 1 +MarketGood = shield02_mark04_hf, 6, -1, 10, 10, 0, 1 +MarketGood = shield02_mark05_hf, 10, -1, 10, 10, 0, 1 +MarketGood = shield02_mark06_hf, 16, -1, 10, 10, 0, 1 +MarketGood = shield02_mark07_hf, 22, -1, 10, 10, 0, 1 +MarketGood = shield02_mark04_fr, 6, -1, 10, 10, 0, 1 +MarketGood = shield02_mark05_fr, 10, -1, 10, 10, 0, 1 +MarketGood = shield02_mark06_fr, 16, -1, 10, 10, 0, 1 +MarketGood = shield02_mark07_fr, 22, -1, 10, 10, 0, 1 +MarketGood = ge_s_battery_01, 0, -1, 100, 100, 0, 1 + +[BaseGood] +base = Bw05_03_base +MarketGood = fc_j_gun01_mark02, 6, 0, 10, 10, 0, 1 +MarketGood = fc_j_gun01_mark03, 16, 0.2, 10, 10, 0, 1 +MarketGood = fc_j_turret01_mark02, 6, 0, 10, 10, 0, 1 +MarketGood = fc_j_turret01_mark03, 16, 0.2, 10, 10, 0, 1 +MarketGood = ge_s_thruster_04, 6, -1, 10, 10, 0, 1 +MarketGood = missile01_mark01_ammo, 0, -1, 50, 50, 0, 1 +MarketGood = missile01_mark02, 2, -0.2, 10, 10, 0, 1 +MarketGood = missile01_mark02_ammo, 2, -1, 50, 50, 0, 1 +MarketGood = missile01_mark03, 10, 0, 10, 10, 0, 1 +MarketGood = missile01_mark03_ammo, 10, -1, 50, 50, 0, 1 +MarketGood = missile01_mark04_ammo, 22, -1, 50, 50, 0, 1 +MarketGood = missile01_mark05_ammo, 30, -1, 50, 50, 0, 1 +MarketGood = missile02_mark01_ammo, 0, -1, 50, 50, 0, 1 +MarketGood = missile02_mark02, 2, -0.2, 10, 10, 0, 1 +MarketGood = missile02_mark02_ammo, 2, -0.2, 50, 50, 0, 1 +MarketGood = missile02_mark03, 10, 0.2, 10, 10, 0, 1 +MarketGood = missile02_mark03_ammo, 10, 0.2, 50, 50, 0, 1 +MarketGood = missile02_mark04_ammo, 22, 0.4, 50, 50, 0, 1 +MarketGood = missile02_mark05_ammo, 30, 0.75, 50, 50, 0, 1 +MarketGood = missile03_mark01_ammo, 0, -1, 50, 50, 0, 1 +MarketGood = missile03_mark02, 6, -0.2, 10, 10, 0, 1 +MarketGood = missile03_mark02_ammo, 6, -1, 50, 50, 0, 1 +MarketGood = missile03_mark03_ammo, 22, -1, 50, 50, 0, 1 +MarketGood = missile03_mark04_ammo, 30, -1, 50, 50, 0, 1 +MarketGood = cruise_disruptor01_mark01, 2, -1, 10, 10, 0, 1 +MarketGood = cruise_disruptor01_mark01_ammo, 2, -1, 50, 50, 0, 1 +MarketGood = cruise_disruptor01_mark02_ammo, 26, -1, 50, 50, 0, 1 +MarketGood = torpedo01_mark01, 10, 0, 10, 10, 0, 1 +MarketGood = torpedo01_mark01_ammo, 10, -1, 50, 50, 0, 1 +MarketGood = torpedo01_mark02_ammo, 30, -1, 50, 50, 0, 1 +MarketGood = mine01_mark01_ammo, 0, -1, 50, 50, 0, 1 +MarketGood = mine01_mark02, 2, -0.2, 10, 10, 0, 1 +MarketGood = mine01_mark02_ammo, 2, -1, 50, 50, 0, 1 +MarketGood = mine01_mark03, 10, 0, 10, 10, 0, 1 +MarketGood = mine01_mark03_ammo, 10, -1, 50, 50, 0, 1 +MarketGood = mine01_mark04_ammo, 22, -1, 50, 50, 0, 1 +MarketGood = mine01_mark05_ammo, 30, -1, 50, 50, 0, 1 +MarketGood = mine02_mark01_ammo, 0, -1, 50, 50, 0, 1 +MarketGood = mine02_mark02, 6, -0.2, 10, 10, 0, 1 +MarketGood = mine02_mark02_ammo, 6, -1, 50, 50, 0, 1 +MarketGood = mine02_mark03, 16, 0, 10, 10, 0, 1 +MarketGood = mine02_mark03_ammo, 16, -1, 50, 50, 0, 1 +MarketGood = mine02_mark04_ammo, 26, -1, 50, 50, 0, 1 +MarketGood = mine02_mark05_ammo, 30, -1, 50, 50, 0, 1 +MarketGood = ge_s_repair_01, 0, -1, 100, 100, 0, 1 +MarketGood = ge_s_cm_01_ammo, 0, -1, 50, 50, 0, 1 +MarketGood = ge_s_cm_02_ammo, 2, -1, 50, 50, 0, 1 +MarketGood = ge_s_cm_03, 6, -1, 10, 10, 0, 1 +MarketGood = ge_s_cm_03_ammo, 6, -1, 50, 50, 0, 1 +MarketGood = shield02_mark04_lf, 6, -1, 10, 10, 0, 1 +MarketGood = shield02_mark05_lf, 10, -1, 10, 10, 0, 1 +MarketGood = shield02_mark06_lf, 16, -1, 10, 10, 0, 1 +MarketGood = shield02_mark07_lf, 22, -1, 10, 10, 0, 1 +MarketGood = shield02_mark04_hf, 6, -1, 10, 10, 0, 1 +MarketGood = shield02_mark05_hf, 10, -1, 10, 10, 0, 1 +MarketGood = shield02_mark06_hf, 16, -1, 10, 10, 0, 1 +MarketGood = shield02_mark07_hf, 22, -1, 10, 10, 0, 1 +MarketGood = shield02_mark04_fr, 6, -1, 10, 10, 0, 1 +MarketGood = shield02_mark05_fr, 10, -1, 10, 10, 0, 1 +MarketGood = shield02_mark06_fr, 16, -1, 10, 10, 0, 1 +MarketGood = shield02_mark07_fr, 22, -1, 10, 10, 0, 1 +MarketGood = ge_s_battery_01, 0, -1, 100, 100, 0, 1 + +[BaseGood] +base = Bw06_01_base +MarketGood = co_gun01_mark03, 2, 0.1, 10, 10, 0, 1 +MarketGood = co_gun01_mark04, 16, 0.4, 10, 10, 0, 1 +MarketGood = co_gun02_mark02, 2, -0.2, 10, 10, 0, 1 +MarketGood = co_turret01_mark02, 2, -0.2, 10, 10, 0, 1 +MarketGood = co_turret02_mark02, 16, 0, 10, 10, 0, 1 +MarketGood = ge_s_thruster_04, 6, -1, 10, 10, 0, 1 +MarketGood = missile01_mark01_ammo, 0, -1, 50, 50, 0, 1 +MarketGood = missile01_mark02, 2, -0.2, 10, 10, 0, 1 +MarketGood = missile01_mark02_ammo, 2, -1, 50, 50, 0, 1 +MarketGood = missile01_mark03, 10, 0, 10, 10, 0, 1 +MarketGood = missile01_mark03_ammo, 10, -1, 50, 50, 0, 1 +MarketGood = missile01_mark04_ammo, 22, -1, 50, 50, 0, 1 +MarketGood = missile01_mark05_ammo, 30, -1, 50, 50, 0, 1 +MarketGood = missile02_mark01_ammo, 0, -1, 50, 50, 0, 1 +MarketGood = missile02_mark02, 2, -0.2, 10, 10, 0, 1 +MarketGood = missile02_mark02_ammo, 2, -0.2, 50, 50, 0, 1 +MarketGood = missile02_mark03, 10, 0.2, 10, 10, 0, 1 +MarketGood = missile02_mark03_ammo, 10, 0.2, 50, 50, 0, 1 +MarketGood = missile02_mark04_ammo, 22, 0.4, 50, 50, 0, 1 +MarketGood = missile02_mark05_ammo, 30, 0.75, 50, 50, 0, 1 +MarketGood = missile03_mark01_ammo, 0, -1, 50, 50, 0, 1 +MarketGood = missile03_mark02, 6, -0.2, 10, 10, 0, 1 +MarketGood = missile03_mark02_ammo, 6, -1, 50, 50, 0, 1 +MarketGood = missile03_mark03_ammo, 22, -1, 50, 50, 0, 1 +MarketGood = missile03_mark04_ammo, 30, -1, 50, 50, 0, 1 +MarketGood = cruise_disruptor01_mark01, 2, -1, 10, 10, 0, 1 +MarketGood = cruise_disruptor01_mark01_ammo, 2, -1, 50, 50, 0, 1 +MarketGood = cruise_disruptor01_mark02_ammo, 26, -1, 50, 50, 0, 1 +MarketGood = torpedo01_mark01, 10, 0, 10, 10, 0, 1 +MarketGood = torpedo01_mark01_ammo, 10, -1, 50, 50, 0, 1 +MarketGood = torpedo01_mark02_ammo, 30, -1, 50, 50, 0, 1 +MarketGood = mine01_mark01_ammo, 0, -1, 50, 50, 0, 1 +MarketGood = mine01_mark02, 2, -0.2, 10, 10, 0, 1 +MarketGood = mine01_mark02_ammo, 2, -1, 50, 50, 0, 1 +MarketGood = mine01_mark03, 10, 0, 10, 10, 0, 1 +MarketGood = mine01_mark03_ammo, 10, -1, 50, 50, 0, 1 +MarketGood = mine01_mark04_ammo, 22, -1, 50, 50, 0, 1 +MarketGood = mine01_mark05_ammo, 30, -1, 50, 50, 0, 1 +MarketGood = mine02_mark01_ammo, 0, -1, 50, 50, 0, 1 +MarketGood = mine02_mark02, 6, -0.2, 10, 10, 0, 1 +MarketGood = mine02_mark02_ammo, 6, -1, 50, 50, 0, 1 +MarketGood = mine02_mark03, 16, 0, 10, 10, 0, 1 +MarketGood = mine02_mark03_ammo, 16, -1, 50, 50, 0, 1 +MarketGood = mine02_mark04_ammo, 26, -1, 50, 50, 0, 1 +MarketGood = mine02_mark05_ammo, 30, -1, 50, 50, 0, 1 +MarketGood = ge_s_repair_01, 0, -1, 100, 100, 0, 1 +MarketGood = ge_s_cm_01_ammo, 0, -1, 50, 50, 0, 1 +MarketGood = ge_s_cm_02_ammo, 2, -1, 50, 50, 0, 1 +MarketGood = ge_s_cm_03, 6, -1, 10, 10, 0, 1 +MarketGood = ge_s_cm_03_ammo, 6, -1, 50, 50, 0, 1 +MarketGood = shield01_mark04_lf, 6, -1, 10, 10, 0, 1 +MarketGood = shield01_mark05_lf, 10, -1, 10, 10, 0, 1 +MarketGood = shield01_mark06_lf, 16, -1, 10, 10, 0, 1 +MarketGood = shield01_mark07_lf, 22, -1, 10, 10, 0, 1 +MarketGood = shield01_mark04_hf, 6, -1, 10, 10, 0, 1 +MarketGood = shield01_mark05_hf, 10, -1, 10, 10, 0, 1 +MarketGood = shield01_mark06_hf, 16, -1, 10, 10, 0, 1 +MarketGood = shield01_mark07_hf, 22, -1, 10, 10, 0, 1 +MarketGood = shield01_mark04_fr, 6, -1, 10, 10, 0, 1 +MarketGood = shield01_mark05_fr, 10, -1, 10, 10, 0, 1 +MarketGood = shield01_mark06_fr, 16, -1, 10, 10, 0, 1 +MarketGood = shield01_mark07_fr, 22, -1, 10, 10, 0, 1 +MarketGood = ge_s_battery_01, 0, -1, 100, 100, 0, 1 + +[BaseGood] +base = Bw06_02_base +MarketGood = co_gun01_mark03, 2, 0.1, 10, 10, 0, 1 +MarketGood = co_gun01_mark04, 16, 0.4, 10, 10, 0, 1 +MarketGood = co_gun02_mark02, 2, -0.2, 10, 10, 0, 1 +MarketGood = co_turret01_mark02, 2, -0.2, 10, 10, 0, 1 +MarketGood = co_turret02_mark02, 16, 0, 10, 10, 0, 1 +MarketGood = ge_s_thruster_04, 6, -1, 10, 10, 0, 1 +MarketGood = missile01_mark01_ammo, 0, -1, 50, 50, 0, 1 +MarketGood = missile01_mark02, 2, -0.2, 10, 10, 0, 1 +MarketGood = missile01_mark02_ammo, 2, -1, 50, 50, 0, 1 +MarketGood = missile01_mark03, 10, 0, 10, 10, 0, 1 +MarketGood = missile01_mark03_ammo, 10, -1, 50, 50, 0, 1 +MarketGood = missile01_mark04_ammo, 22, -1, 50, 50, 0, 1 +MarketGood = missile01_mark05_ammo, 30, -1, 50, 50, 0, 1 +MarketGood = missile02_mark01_ammo, 0, -1, 50, 50, 0, 1 +MarketGood = missile02_mark02, 2, -0.2, 10, 10, 0, 1 +MarketGood = missile02_mark02_ammo, 2, -0.2, 50, 50, 0, 1 +MarketGood = missile02_mark03, 10, 0.2, 10, 10, 0, 1 +MarketGood = missile02_mark03_ammo, 10, 0.2, 50, 50, 0, 1 +MarketGood = missile02_mark04_ammo, 22, 0.4, 50, 50, 0, 1 +MarketGood = missile02_mark05_ammo, 30, 0.75, 50, 50, 0, 1 +MarketGood = missile03_mark01_ammo, 0, -1, 50, 50, 0, 1 +MarketGood = missile03_mark02, 6, -0.2, 10, 10, 0, 1 +MarketGood = missile03_mark02_ammo, 6, -1, 50, 50, 0, 1 +MarketGood = missile03_mark03_ammo, 22, -1, 50, 50, 0, 1 +MarketGood = missile03_mark04_ammo, 30, -1, 50, 50, 0, 1 +MarketGood = cruise_disruptor01_mark01, 2, -1, 10, 10, 0, 1 +MarketGood = cruise_disruptor01_mark01_ammo, 2, -1, 50, 50, 0, 1 +MarketGood = cruise_disruptor01_mark02_ammo, 26, -1, 50, 50, 0, 1 +MarketGood = torpedo01_mark01, 10, 0, 10, 10, 0, 1 +MarketGood = torpedo01_mark01_ammo, 10, -1, 50, 50, 0, 1 +MarketGood = torpedo01_mark02_ammo, 30, -1, 50, 50, 0, 1 +MarketGood = mine01_mark01_ammo, 0, -1, 50, 50, 0, 1 +MarketGood = mine01_mark02, 2, -0.2, 10, 10, 0, 1 +MarketGood = mine01_mark02_ammo, 2, -1, 50, 50, 0, 1 +MarketGood = mine01_mark03, 10, 0, 10, 10, 0, 1 +MarketGood = mine01_mark03_ammo, 10, -1, 50, 50, 0, 1 +MarketGood = mine01_mark04_ammo, 22, -1, 50, 50, 0, 1 +MarketGood = mine01_mark05_ammo, 30, -1, 50, 50, 0, 1 +MarketGood = mine02_mark01_ammo, 0, -1, 50, 50, 0, 1 +MarketGood = mine02_mark02, 6, -0.2, 10, 10, 0, 1 +MarketGood = mine02_mark02_ammo, 6, -1, 50, 50, 0, 1 +MarketGood = mine02_mark03, 16, 0, 10, 10, 0, 1 +MarketGood = mine02_mark03_ammo, 16, -1, 50, 50, 0, 1 +MarketGood = mine02_mark04_ammo, 26, -1, 50, 50, 0, 1 +MarketGood = mine02_mark05_ammo, 30, -1, 50, 50, 0, 1 +MarketGood = ge_s_repair_01, 0, -1, 100, 100, 0, 1 +MarketGood = ge_s_cm_01_ammo, 0, -1, 50, 50, 0, 1 +MarketGood = ge_s_cm_02_ammo, 2, -1, 50, 50, 0, 1 +MarketGood = ge_s_cm_03, 6, -1, 10, 10, 0, 1 +MarketGood = ge_s_cm_03_ammo, 6, -1, 50, 50, 0, 1 +MarketGood = shield01_mark04_lf, 6, -1, 10, 10, 0, 1 +MarketGood = shield01_mark05_lf, 10, -1, 10, 10, 0, 1 +MarketGood = shield01_mark06_lf, 16, -1, 10, 10, 0, 1 +MarketGood = shield01_mark07_lf, 22, -1, 10, 10, 0, 1 +MarketGood = shield01_mark04_hf, 6, -1, 10, 10, 0, 1 +MarketGood = shield01_mark05_hf, 10, -1, 10, 10, 0, 1 +MarketGood = shield01_mark06_hf, 16, -1, 10, 10, 0, 1 +MarketGood = shield01_mark07_hf, 22, -1, 10, 10, 0, 1 +MarketGood = shield01_mark04_fr, 6, -1, 10, 10, 0, 1 +MarketGood = shield01_mark05_fr, 10, -1, 10, 10, 0, 1 +MarketGood = shield01_mark06_fr, 16, -1, 10, 10, 0, 1 +MarketGood = shield01_mark07_fr, 22, -1, 10, 10, 0, 1 +MarketGood = ge_s_battery_01, 0, -1, 100, 100, 0, 1 + +[BaseGood] +base = Bw07_01_base +MarketGood = co_gun01_mark03, 2, 0.1, 10, 10, 0, 1 +MarketGood = co_gun01_mark04, 16, 0.4, 10, 10, 0, 1 +MarketGood = co_gun02_mark02, 2, -0.2, 10, 10, 0, 1 +MarketGood = co_turret01_mark02, 2, -0.2, 10, 10, 0, 1 +MarketGood = co_turret02_mark02, 16, 0, 10, 10, 0, 1 +MarketGood = ge_s_thruster_04, 6, -1, 10, 10, 0, 1 +MarketGood = missile01_mark01_ammo, 0, -1, 50, 50, 0, 1 +MarketGood = missile01_mark02, 2, -0.2, 10, 10, 0, 1 +MarketGood = missile01_mark02_ammo, 2, -1, 50, 50, 0, 1 +MarketGood = missile01_mark03, 10, 0, 10, 10, 0, 1 +MarketGood = missile01_mark03_ammo, 10, -1, 50, 50, 0, 1 +MarketGood = missile01_mark04_ammo, 22, -1, 50, 50, 0, 1 +MarketGood = missile01_mark05_ammo, 30, -1, 50, 50, 0, 1 +MarketGood = missile02_mark01_ammo, 0, -1, 50, 50, 0, 1 +MarketGood = missile02_mark02, 2, -0.2, 10, 10, 0, 1 +MarketGood = missile02_mark02_ammo, 2, -0.2, 50, 50, 0, 1 +MarketGood = missile02_mark03, 10, 0.2, 10, 10, 0, 1 +MarketGood = missile02_mark03_ammo, 10, 0.2, 50, 50, 0, 1 +MarketGood = missile02_mark04_ammo, 22, 0.4, 50, 50, 0, 1 +MarketGood = missile02_mark05_ammo, 30, 0.75, 50, 50, 0, 1 +MarketGood = missile03_mark01_ammo, 0, -1, 50, 50, 0, 1 +MarketGood = missile03_mark02, 6, -0.2, 10, 10, 0, 1 +MarketGood = missile03_mark02_ammo, 6, -1, 50, 50, 0, 1 +MarketGood = missile03_mark03_ammo, 22, -1, 50, 50, 0, 1 +MarketGood = missile03_mark04_ammo, 30, -1, 50, 50, 0, 1 +MarketGood = cruise_disruptor01_mark01, 2, -1, 10, 10, 0, 1 +MarketGood = cruise_disruptor01_mark01_ammo, 2, -1, 50, 50, 0, 1 +MarketGood = cruise_disruptor01_mark02_ammo, 26, -1, 50, 50, 0, 1 +MarketGood = torpedo01_mark01, 10, 0, 10, 10, 0, 1 +MarketGood = torpedo01_mark01_ammo, 10, -1, 50, 50, 0, 1 +MarketGood = torpedo01_mark02_ammo, 30, -1, 50, 50, 0, 1 +MarketGood = mine01_mark01_ammo, 0, -1, 50, 50, 0, 1 +MarketGood = mine01_mark02, 2, -0.2, 10, 10, 0, 1 +MarketGood = mine01_mark02_ammo, 2, -1, 50, 50, 0, 1 +MarketGood = mine01_mark03, 10, 0, 10, 10, 0, 1 +MarketGood = mine01_mark03_ammo, 10, -1, 50, 50, 0, 1 +MarketGood = mine01_mark04_ammo, 22, -1, 50, 50, 0, 1 +MarketGood = mine01_mark05_ammo, 30, -1, 50, 50, 0, 1 +MarketGood = mine02_mark01_ammo, 0, -1, 50, 50, 0, 1 +MarketGood = mine02_mark02, 6, -0.2, 10, 10, 0, 1 +MarketGood = mine02_mark02_ammo, 6, -1, 50, 50, 0, 1 +MarketGood = mine02_mark03, 16, 0, 10, 10, 0, 1 +MarketGood = mine02_mark03_ammo, 16, -1, 50, 50, 0, 1 +MarketGood = mine02_mark04_ammo, 26, -1, 50, 50, 0, 1 +MarketGood = mine02_mark05_ammo, 30, -1, 50, 50, 0, 1 +MarketGood = ge_s_repair_01, 0, -1, 100, 100, 0, 1 +MarketGood = ge_s_cm_01_ammo, 0, -1, 50, 50, 0, 1 +MarketGood = ge_s_cm_02_ammo, 2, -1, 50, 50, 0, 1 +MarketGood = ge_s_cm_03, 6, -1, 10, 10, 0, 1 +MarketGood = ge_s_cm_03_ammo, 6, -1, 50, 50, 0, 1 +MarketGood = shield01_mark03_lf, 2, -1, 10, 10, 0, 1 +MarketGood = shield01_mark04_lf, 6, -1, 10, 10, 0, 1 +MarketGood = shield01_mark05_lf, 10, -1, 10, 10, 0, 1 +MarketGood = shield01_mark06_lf, 16, -1, 10, 10, 0, 1 +MarketGood = shield01_mark03_hf, 2, -1, 10, 10, 0, 1 +MarketGood = shield01_mark04_hf, 6, -1, 10, 10, 0, 1 +MarketGood = shield01_mark05_hf, 10, -1, 10, 10, 0, 1 +MarketGood = shield01_mark06_hf, 16, -1, 10, 10, 0, 1 +MarketGood = shield01_mark03_fr, 2, -1, 10, 10, 0, 1 +MarketGood = shield01_mark04_fr, 6, -1, 10, 10, 0, 1 +MarketGood = shield01_mark05_fr, 10, -1, 10, 10, 0, 1 +MarketGood = shield01_mark06_fr, 16, -1, 10, 10, 0, 1 +MarketGood = ge_s_battery_01, 0, -1, 100, 100, 0, 1 + +[BaseGood] +base = Bw07_02_base +MarketGood = gd_gm_gun01_mark01, 16, -1, 10, 10, 0, 1 +MarketGood = gd_gm_gun01_mark03, 26, 0.4, 10, 10, 0, 1 +MarketGood = gd_gm_turret01_mark01, 16, -1, 10, 10, 0, 1 +MarketGood = gd_gm_turret01_mark02, 26, 0.1, 10, 10, 0, 1 +MarketGood = ge_s_thruster_04, 6, -1, 10, 10, 0, 1 +MarketGood = missile01_mark01_ammo, 0, -1, 50, 50, 0, 1 +MarketGood = missile01_mark02, 2, -0.2, 10, 10, 0, 1 +MarketGood = missile01_mark02_ammo, 2, -1, 50, 50, 0, 1 +MarketGood = missile01_mark03, 10, 0, 10, 10, 0, 1 +MarketGood = missile01_mark03_ammo, 10, -1, 50, 50, 0, 1 +MarketGood = missile01_mark04_ammo, 22, -1, 50, 50, 0, 1 +MarketGood = missile01_mark05_ammo, 30, -1, 50, 50, 0, 1 +MarketGood = missile02_mark01_ammo, 0, -1, 50, 50, 0, 1 +MarketGood = missile02_mark02, 2, -0.2, 10, 10, 0, 1 +MarketGood = missile02_mark02_ammo, 2, -0.2, 50, 50, 0, 1 +MarketGood = missile02_mark03, 10, 0.2, 10, 10, 0, 1 +MarketGood = missile02_mark03_ammo, 10, 0.2, 50, 50, 0, 1 +MarketGood = missile02_mark04_ammo, 22, 0.4, 50, 50, 0, 1 +MarketGood = missile02_mark05_ammo, 30, 0.75, 50, 50, 0, 1 +MarketGood = missile03_mark01_ammo, 0, -1, 50, 50, 0, 1 +MarketGood = missile03_mark02, 6, -0.2, 10, 10, 0, 1 +MarketGood = missile03_mark02_ammo, 6, -1, 50, 50, 0, 1 +MarketGood = missile03_mark03_ammo, 22, -1, 50, 50, 0, 1 +MarketGood = missile03_mark04_ammo, 30, -1, 50, 50, 0, 1 +MarketGood = cruise_disruptor01_mark01, 2, -1, 10, 10, 0, 1 +MarketGood = cruise_disruptor01_mark01_ammo, 2, -1, 50, 50, 0, 1 +MarketGood = cruise_disruptor01_mark02_ammo, 26, -1, 50, 50, 0, 1 +MarketGood = torpedo01_mark01, 10, 0, 10, 10, 0, 1 +MarketGood = torpedo01_mark01_ammo, 10, -1, 50, 50, 0, 1 +MarketGood = torpedo01_mark02_ammo, 30, -1, 50, 50, 0, 1 +MarketGood = mine01_mark01_ammo, 0, -1, 50, 50, 0, 1 +MarketGood = mine01_mark02, 2, -0.2, 10, 10, 0, 1 +MarketGood = mine01_mark02_ammo, 2, -1, 50, 50, 0, 1 +MarketGood = mine01_mark03, 10, 0, 10, 10, 0, 1 +MarketGood = mine01_mark03_ammo, 10, -1, 50, 50, 0, 1 +MarketGood = mine01_mark04_ammo, 22, -1, 50, 50, 0, 1 +MarketGood = mine01_mark05_ammo, 30, -1, 50, 50, 0, 1 +MarketGood = mine02_mark01_ammo, 0, -1, 50, 50, 0, 1 +MarketGood = mine02_mark02, 6, -0.2, 10, 10, 0, 1 +MarketGood = mine02_mark02_ammo, 6, -1, 50, 50, 0, 1 +MarketGood = mine02_mark03, 16, 0, 10, 10, 0, 1 +MarketGood = mine02_mark03_ammo, 16, -1, 50, 50, 0, 1 +MarketGood = mine02_mark04_ammo, 26, -1, 50, 50, 0, 1 +MarketGood = mine02_mark05_ammo, 30, -1, 50, 50, 0, 1 +MarketGood = ge_s_repair_01, 0, -1, 100, 100, 0, 1 +MarketGood = ge_s_cm_01_ammo, 0, -1, 50, 50, 0, 1 +MarketGood = ge_s_cm_02_ammo, 2, -1, 50, 50, 0, 1 +MarketGood = ge_s_cm_03, 6, -1, 10, 10, 0, 1 +MarketGood = ge_s_cm_03_ammo, 6, -1, 50, 50, 0, 1 +MarketGood = shield01_mark03_lf, 2, -1, 10, 10, 0, 1 +MarketGood = shield01_mark04_lf, 6, -1, 10, 10, 0, 1 +MarketGood = shield01_mark05_lf, 10, -1, 10, 10, 0, 1 +MarketGood = shield01_mark06_lf, 16, -1, 10, 10, 0, 1 +MarketGood = shield01_mark03_hf, 2, -1, 10, 10, 0, 1 +MarketGood = shield01_mark04_hf, 6, -1, 10, 10, 0, 1 +MarketGood = shield01_mark05_hf, 10, -1, 10, 10, 0, 1 +MarketGood = shield01_mark06_hf, 16, -1, 10, 10, 0, 1 +MarketGood = shield01_mark03_fr, 2, -1, 10, 10, 0, 1 +MarketGood = shield01_mark04_fr, 6, -1, 10, 10, 0, 1 +MarketGood = shield01_mark05_fr, 10, -1, 10, 10, 0, 1 +MarketGood = shield01_mark06_fr, 16, -1, 10, 10, 0, 1 +MarketGood = ge_s_battery_01, 0, -1, 100, 100, 0, 1 + +[BaseGood] +base = Bw08_01_base +MarketGood = fc_ou_gun01_mark01, 6, -1, 10, 10, 0, 1 +MarketGood = fc_ou_gun01_mark02, 10, 0, 10, 10, 0, 1 +MarketGood = fc_ou_gun01_mark03, 16, 0.2, 10, 10, 0, 1 +MarketGood = fc_ou_gun02_mark01, 6, -1, 10, 10, 0, 1 +MarketGood = fc_ou_gun02_mark02, 10, 0, 10, 10, 0, 1 +MarketGood = fc_ou_gun02_mark03, 16, 0.2, 10, 10, 0, 1 +MarketGood = fc_ou_turret01_mark01, 6, -1, 10, 10, 0, 1 +MarketGood = fc_ou_turret01_mark02, 16, 0, 10, 10, 0, 1 +MarketGood = fc_ou_turret02_mark01, 6, -1, 10, 10, 0, 1 +MarketGood = fc_ou_turret02_mark02, 16, 0, 10, 10, 0, 1 +MarketGood = ge_s_thruster_04, 6, -1, 10, 10, 0, 1 +MarketGood = missile01_mark01_ammo, 0, -1, 50, 50, 0, 1 +MarketGood = missile01_mark02, 2, -0.2, 10, 10, 0, 1 +MarketGood = missile01_mark02_ammo, 2, -1, 50, 50, 0, 1 +MarketGood = missile01_mark03, 10, 0, 10, 10, 0, 1 +MarketGood = missile01_mark03_ammo, 10, -1, 50, 50, 0, 1 +MarketGood = missile01_mark04_ammo, 22, -1, 50, 50, 0, 1 +MarketGood = missile01_mark05_ammo, 30, -1, 50, 50, 0, 1 +MarketGood = missile02_mark01_ammo, 0, -1, 50, 50, 0, 1 +MarketGood = missile02_mark02, 2, -0.2, 10, 10, 0, 1 +MarketGood = missile02_mark02_ammo, 2, -0.2, 50, 50, 0, 1 +MarketGood = missile02_mark03, 10, 0.2, 10, 10, 0, 1 +MarketGood = missile02_mark03_ammo, 10, 0.2, 50, 50, 0, 1 +MarketGood = missile02_mark04_ammo, 22, 0.4, 50, 50, 0, 1 +MarketGood = missile02_mark05_ammo, 30, 0.75, 50, 50, 0, 1 +MarketGood = missile03_mark01_ammo, 0, -1, 50, 50, 0, 1 +MarketGood = missile03_mark02, 6, -0.2, 10, 10, 0, 1 +MarketGood = missile03_mark02_ammo, 6, -1, 50, 50, 0, 1 +MarketGood = missile03_mark03_ammo, 22, -1, 50, 50, 0, 1 +MarketGood = missile03_mark04_ammo, 30, -1, 50, 50, 0, 1 +MarketGood = cruise_disruptor01_mark01, 2, -1, 10, 10, 0, 1 +MarketGood = cruise_disruptor01_mark01_ammo, 2, -1, 50, 50, 0, 1 +MarketGood = cruise_disruptor01_mark02_ammo, 26, -1, 50, 50, 0, 1 +MarketGood = torpedo01_mark01, 10, 0, 10, 10, 0, 1 +MarketGood = torpedo01_mark01_ammo, 10, -1, 50, 50, 0, 1 +MarketGood = torpedo01_mark02_ammo, 30, -1, 50, 50, 0, 1 +MarketGood = mine01_mark01_ammo, 0, -1, 50, 50, 0, 1 +MarketGood = mine01_mark02, 2, -0.2, 10, 10, 0, 1 +MarketGood = mine01_mark02_ammo, 2, -1, 50, 50, 0, 1 +MarketGood = mine01_mark03, 10, 0, 10, 10, 0, 1 +MarketGood = mine01_mark03_ammo, 10, -1, 50, 50, 0, 1 +MarketGood = mine01_mark04_ammo, 22, -1, 50, 50, 0, 1 +MarketGood = mine01_mark05_ammo, 30, -1, 50, 50, 0, 1 +MarketGood = mine02_mark01_ammo, 0, -1, 50, 50, 0, 1 +MarketGood = mine02_mark02, 6, -0.2, 10, 10, 0, 1 +MarketGood = mine02_mark02_ammo, 6, -1, 50, 50, 0, 1 +MarketGood = mine02_mark03, 16, 0, 10, 10, 0, 1 +MarketGood = mine02_mark03_ammo, 16, -1, 50, 50, 0, 1 +MarketGood = mine02_mark04_ammo, 26, -1, 50, 50, 0, 1 +MarketGood = mine02_mark05_ammo, 30, -1, 50, 50, 0, 1 +MarketGood = ge_s_repair_01, 0, -1, 100, 100, 0, 1 +MarketGood = ge_s_cm_01_ammo, 0, -1, 50, 50, 0, 1 +MarketGood = ge_s_cm_02_ammo, 2, -1, 50, 50, 0, 1 +MarketGood = ge_s_cm_03, 6, -1, 10, 10, 0, 1 +MarketGood = ge_s_cm_03_ammo, 6, -1, 50, 50, 0, 1 +MarketGood = shield03_mark04_lf, 6, -1, 10, 10, 0, 1 +MarketGood = shield03_mark05_lf, 10, -1, 10, 10, 0, 1 +MarketGood = shield03_mark06_lf, 16, -1, 10, 10, 0, 1 +MarketGood = shield03_mark07_lf, 22, -1, 10, 10, 0, 1 +MarketGood = shield03_mark04_hf, 6, -1, 10, 10, 0, 1 +MarketGood = shield03_mark05_hf, 10, -1, 10, 10, 0, 1 +MarketGood = shield03_mark06_hf, 16, -1, 10, 10, 0, 1 +MarketGood = shield03_mark07_hf, 22, -1, 10, 10, 0, 1 +MarketGood = shield03_mark04_fr, 6, -1, 10, 10, 0, 1 +MarketGood = shield03_mark05_fr, 10, -1, 10, 10, 0, 1 +MarketGood = shield03_mark06_fr, 16, -1, 10, 10, 0, 1 +MarketGood = shield03_mark07_fr, 22, -1, 10, 10, 0, 1 +MarketGood = ge_s_battery_01, 0, -1, 100, 100, 0, 1 + +[BaseGood] +base = Bw08_02_base +MarketGood = co_gun01_mark03, 2, 0.1, 10, 10, 0, 1 +MarketGood = co_gun01_mark04, 16, 0.4, 10, 10, 0, 1 +MarketGood = co_gun02_mark02, 2, -0.2, 10, 10, 0, 1 +MarketGood = co_turret01_mark02, 2, -0.2, 10, 10, 0, 1 +MarketGood = co_turret02_mark02, 16, 0, 10, 10, 0, 1 +MarketGood = ge_s_thruster_04, 6, -1, 10, 10, 0, 1 +MarketGood = missile01_mark01_ammo, 0, -1, 50, 50, 0, 1 +MarketGood = missile01_mark02, 2, -0.2, 10, 10, 0, 1 +MarketGood = missile01_mark02_ammo, 2, -1, 50, 50, 0, 1 +MarketGood = missile01_mark03, 10, 0, 10, 10, 0, 1 +MarketGood = missile01_mark03_ammo, 10, -1, 50, 50, 0, 1 +MarketGood = missile01_mark04_ammo, 22, -1, 50, 50, 0, 1 +MarketGood = missile01_mark05_ammo, 30, -1, 50, 50, 0, 1 +MarketGood = missile02_mark01_ammo, 0, -1, 50, 50, 0, 1 +MarketGood = missile02_mark02, 2, -0.2, 10, 10, 0, 1 +MarketGood = missile02_mark02_ammo, 2, -0.2, 50, 50, 0, 1 +MarketGood = missile02_mark03, 10, 0.2, 10, 10, 0, 1 +MarketGood = missile02_mark03_ammo, 10, 0.2, 50, 50, 0, 1 +MarketGood = missile02_mark04_ammo, 22, 0.4, 50, 50, 0, 1 +MarketGood = missile02_mark05_ammo, 30, 0.75, 50, 50, 0, 1 +MarketGood = missile03_mark01_ammo, 0, -1, 50, 50, 0, 1 +MarketGood = missile03_mark02, 6, -0.2, 10, 10, 0, 1 +MarketGood = missile03_mark02_ammo, 6, -1, 50, 50, 0, 1 +MarketGood = missile03_mark03_ammo, 22, -1, 50, 50, 0, 1 +MarketGood = missile03_mark04_ammo, 30, -1, 50, 50, 0, 1 +MarketGood = cruise_disruptor01_mark01, 2, -1, 10, 10, 0, 1 +MarketGood = cruise_disruptor01_mark01_ammo, 2, -1, 50, 50, 0, 1 +MarketGood = cruise_disruptor01_mark02_ammo, 26, -1, 50, 50, 0, 1 +MarketGood = torpedo01_mark01, 10, 0, 10, 10, 0, 1 +MarketGood = torpedo01_mark01_ammo, 10, -1, 50, 50, 0, 1 +MarketGood = torpedo01_mark02_ammo, 30, -1, 50, 50, 0, 1 +MarketGood = mine01_mark01_ammo, 0, -1, 50, 50, 0, 1 +MarketGood = mine01_mark02, 2, -0.2, 10, 10, 0, 1 +MarketGood = mine01_mark02_ammo, 2, -1, 50, 50, 0, 1 +MarketGood = mine01_mark03, 10, 0, 10, 10, 0, 1 +MarketGood = mine01_mark03_ammo, 10, -1, 50, 50, 0, 1 +MarketGood = mine01_mark04_ammo, 22, -1, 50, 50, 0, 1 +MarketGood = mine01_mark05_ammo, 30, -1, 50, 50, 0, 1 +MarketGood = mine02_mark01_ammo, 0, -1, 50, 50, 0, 1 +MarketGood = mine02_mark02, 6, -0.2, 10, 10, 0, 1 +MarketGood = mine02_mark02_ammo, 6, -1, 50, 50, 0, 1 +MarketGood = mine02_mark03, 16, 0, 10, 10, 0, 1 +MarketGood = mine02_mark03_ammo, 16, -1, 50, 50, 0, 1 +MarketGood = mine02_mark04_ammo, 26, -1, 50, 50, 0, 1 +MarketGood = mine02_mark05_ammo, 30, -1, 50, 50, 0, 1 +MarketGood = ge_s_repair_01, 0, -1, 100, 100, 0, 1 +MarketGood = ge_s_cm_01_ammo, 0, -1, 50, 50, 0, 1 +MarketGood = ge_s_cm_02_ammo, 2, -1, 50, 50, 0, 1 +MarketGood = ge_s_cm_03, 6, -1, 10, 10, 0, 1 +MarketGood = ge_s_cm_03_ammo, 6, -1, 50, 50, 0, 1 +MarketGood = shield03_mark03_lf, 2, -1, 10, 10, 0, 1 +MarketGood = shield03_mark04_lf, 6, -1, 10, 10, 0, 1 +MarketGood = shield03_mark05_lf, 10, -1, 10, 10, 0, 1 +MarketGood = shield03_mark06_lf, 16, -1, 10, 10, 0, 1 +MarketGood = shield03_mark03_hf, 2, -1, 10, 10, 0, 1 +MarketGood = shield03_mark04_hf, 6, -1, 10, 10, 0, 1 +MarketGood = shield03_mark05_hf, 10, -1, 10, 10, 0, 1 +MarketGood = shield03_mark06_hf, 16, -1, 10, 10, 0, 1 +MarketGood = shield03_mark03_fr, 2, -1, 10, 10, 0, 1 +MarketGood = shield03_mark04_fr, 6, -1, 10, 10, 0, 1 +MarketGood = shield03_mark05_fr, 10, -1, 10, 10, 0, 1 +MarketGood = shield03_mark06_fr, 16, -1, 10, 10, 0, 1 +MarketGood = ge_s_battery_01, 0, -1, 100, 100, 0, 1 + +[BaseGood] +base = Bw08_03_base +MarketGood = gd_im_gun01_mark01, 2, -1, 10, 10, 0, 1 +MarketGood = gd_im_gun01_mark02, 6, 0, 10, 10, 0, 1 +MarketGood = gd_im_gun01_mark03, 16, 0.2, 10, 10, 0, 1 +MarketGood = gd_im_turret01_mark02, 16, 0, 10, 10, 0, 1 +MarketGood = gd_im_turret01_mark03, 26, 0.4, 10, 10, 0, 1 +MarketGood = ge_s_thruster_04, 6, -1, 10, 10, 0, 1 +MarketGood = missile01_mark01_ammo, 0, -1, 50, 50, 0, 1 +MarketGood = missile01_mark02, 2, -0.2, 10, 10, 0, 1 +MarketGood = missile01_mark02_ammo, 2, -1, 50, 50, 0, 1 +MarketGood = missile01_mark03, 10, 0, 10, 10, 0, 1 +MarketGood = missile01_mark03_ammo, 10, -1, 50, 50, 0, 1 +MarketGood = missile01_mark04_ammo, 22, -1, 50, 50, 0, 1 +MarketGood = missile01_mark05_ammo, 30, -1, 50, 50, 0, 1 +MarketGood = missile02_mark01_ammo, 0, -1, 50, 50, 0, 1 +MarketGood = missile02_mark02, 2, -0.2, 10, 10, 0, 1 +MarketGood = missile02_mark02_ammo, 2, -0.2, 50, 50, 0, 1 +MarketGood = missile02_mark03, 10, 0.2, 10, 10, 0, 1 +MarketGood = missile02_mark03_ammo, 10, 0.2, 50, 50, 0, 1 +MarketGood = missile02_mark04_ammo, 22, 0.4, 50, 50, 0, 1 +MarketGood = missile02_mark05_ammo, 30, 0.75, 50, 50, 0, 1 +MarketGood = missile03_mark01_ammo, 0, -1, 50, 50, 0, 1 +MarketGood = missile03_mark02, 6, -0.2, 10, 10, 0, 1 +MarketGood = missile03_mark02_ammo, 6, -1, 50, 50, 0, 1 +MarketGood = missile03_mark03_ammo, 22, -1, 50, 50, 0, 1 +MarketGood = missile03_mark04_ammo, 30, -1, 50, 50, 0, 1 +MarketGood = cruise_disruptor01_mark01, 2, -1, 10, 10, 0, 1 +MarketGood = cruise_disruptor01_mark01_ammo, 2, -1, 50, 50, 0, 1 +MarketGood = cruise_disruptor01_mark02_ammo, 26, -1, 50, 50, 0, 1 +MarketGood = torpedo01_mark01, 10, 0, 10, 10, 0, 1 +MarketGood = torpedo01_mark01_ammo, 10, -1, 50, 50, 0, 1 +MarketGood = torpedo01_mark02_ammo, 30, -1, 50, 50, 0, 1 +MarketGood = mine01_mark01_ammo, 0, -1, 50, 50, 0, 1 +MarketGood = mine01_mark02, 2, -0.2, 10, 10, 0, 1 +MarketGood = mine01_mark02_ammo, 2, -1, 50, 50, 0, 1 +MarketGood = mine01_mark03, 10, 0, 10, 10, 0, 1 +MarketGood = mine01_mark03_ammo, 10, -1, 50, 50, 0, 1 +MarketGood = mine01_mark04_ammo, 22, -1, 50, 50, 0, 1 +MarketGood = mine01_mark05_ammo, 30, -1, 50, 50, 0, 1 +MarketGood = mine02_mark01_ammo, 0, -1, 50, 50, 0, 1 +MarketGood = mine02_mark02, 6, -0.2, 10, 10, 0, 1 +MarketGood = mine02_mark02_ammo, 6, -1, 50, 50, 0, 1 +MarketGood = mine02_mark03, 16, 0, 10, 10, 0, 1 +MarketGood = mine02_mark03_ammo, 16, -1, 50, 50, 0, 1 +MarketGood = mine02_mark04_ammo, 26, -1, 50, 50, 0, 1 +MarketGood = mine02_mark05_ammo, 30, -1, 50, 50, 0, 1 +MarketGood = ge_s_repair_01, 0, -1, 100, 100, 0, 1 +MarketGood = ge_s_cm_01_ammo, 0, -1, 50, 50, 0, 1 +MarketGood = ge_s_cm_02_ammo, 2, -1, 50, 50, 0, 1 +MarketGood = ge_s_cm_03, 6, -1, 10, 10, 0, 1 +MarketGood = ge_s_cm_03_ammo, 6, -1, 50, 50, 0, 1 +MarketGood = shield03_mark03_lf, 2, -1, 10, 10, 0, 1 +MarketGood = shield03_mark04_lf, 6, -1, 10, 10, 0, 1 +MarketGood = shield03_mark05_lf, 10, -1, 10, 10, 0, 1 +MarketGood = shield03_mark06_lf, 16, -1, 10, 10, 0, 1 +MarketGood = shield03_mark03_hf, 2, -1, 10, 10, 0, 1 +MarketGood = shield03_mark04_hf, 6, -1, 10, 10, 0, 1 +MarketGood = shield03_mark05_hf, 10, -1, 10, 10, 0, 1 +MarketGood = shield03_mark06_hf, 16, -1, 10, 10, 0, 1 +MarketGood = shield03_mark03_fr, 2, -1, 10, 10, 0, 1 +MarketGood = shield03_mark04_fr, 6, -1, 10, 10, 0, 1 +MarketGood = shield03_mark05_fr, 10, -1, 10, 10, 0, 1 +MarketGood = shield03_mark06_fr, 16, -1, 10, 10, 0, 1 +MarketGood = ge_s_battery_01, 0, -1, 100, 100, 0, 1 + +[BaseGood] +base = Bw09_01_base +MarketGood = co_gun01_mark03, 2, 0.1, 10, 10, 0, 1 +MarketGood = co_gun01_mark04, 16, 0.4, 10, 10, 0, 1 +MarketGood = co_gun02_mark02, 2, -0.2, 10, 10, 0, 1 +MarketGood = co_turret01_mark02, 2, -0.2, 10, 10, 0, 1 +MarketGood = co_turret02_mark02, 16, 0, 10, 10, 0, 1 +MarketGood = ge_s_thruster_04, 6, -1, 10, 10, 0, 1 +MarketGood = missile01_mark01_ammo, 0, -1, 50, 50, 0, 1 +MarketGood = missile01_mark02, 2, -0.2, 10, 10, 0, 1 +MarketGood = missile01_mark02_ammo, 2, -1, 50, 50, 0, 1 +MarketGood = missile01_mark03, 10, 0, 10, 10, 0, 1 +MarketGood = missile01_mark03_ammo, 10, -1, 50, 50, 0, 1 +MarketGood = missile01_mark04_ammo, 22, -1, 50, 50, 0, 1 +MarketGood = missile01_mark05_ammo, 30, -1, 50, 50, 0, 1 +MarketGood = missile02_mark01_ammo, 0, -1, 50, 50, 0, 1 +MarketGood = missile02_mark02, 2, -0.2, 10, 10, 0, 1 +MarketGood = missile02_mark02_ammo, 2, -0.2, 50, 50, 0, 1 +MarketGood = missile02_mark03, 10, 0.2, 10, 10, 0, 1 +MarketGood = missile02_mark03_ammo, 10, 0.2, 50, 50, 0, 1 +MarketGood = missile02_mark04_ammo, 22, 0.4, 50, 50, 0, 1 +MarketGood = missile02_mark05_ammo, 30, 0.75, 50, 50, 0, 1 +MarketGood = missile03_mark01_ammo, 0, -1, 50, 50, 0, 1 +MarketGood = missile03_mark02, 6, -0.2, 10, 10, 0, 1 +MarketGood = missile03_mark02_ammo, 6, -1, 50, 50, 0, 1 +MarketGood = missile03_mark03_ammo, 22, -1, 50, 50, 0, 1 +MarketGood = missile03_mark04_ammo, 30, -1, 50, 50, 0, 1 +MarketGood = cruise_disruptor01_mark01, 2, -1, 10, 10, 0, 1 +MarketGood = cruise_disruptor01_mark01_ammo, 2, -1, 50, 50, 0, 1 +MarketGood = cruise_disruptor01_mark02_ammo, 26, -1, 50, 50, 0, 1 +MarketGood = torpedo01_mark01, 10, 0, 10, 10, 0, 1 +MarketGood = torpedo01_mark01_ammo, 10, -1, 50, 50, 0, 1 +MarketGood = torpedo01_mark02_ammo, 30, -1, 50, 50, 0, 1 +MarketGood = mine01_mark01_ammo, 0, -1, 50, 50, 0, 1 +MarketGood = mine01_mark02, 2, -0.2, 10, 10, 0, 1 +MarketGood = mine01_mark02_ammo, 2, -1, 50, 50, 0, 1 +MarketGood = mine01_mark03, 10, 0, 10, 10, 0, 1 +MarketGood = mine01_mark03_ammo, 10, -1, 50, 50, 0, 1 +MarketGood = mine01_mark04_ammo, 22, -1, 50, 50, 0, 1 +MarketGood = mine01_mark05_ammo, 30, -1, 50, 50, 0, 1 +MarketGood = mine02_mark01_ammo, 0, -1, 50, 50, 0, 1 +MarketGood = mine02_mark02, 6, -0.2, 10, 10, 0, 1 +MarketGood = mine02_mark02_ammo, 6, -1, 50, 50, 0, 1 +MarketGood = mine02_mark03, 16, 0, 10, 10, 0, 1 +MarketGood = mine02_mark03_ammo, 16, -1, 50, 50, 0, 1 +MarketGood = mine02_mark04_ammo, 26, -1, 50, 50, 0, 1 +MarketGood = mine02_mark05_ammo, 30, -1, 50, 50, 0, 1 +MarketGood = ge_s_repair_01, 0, -1, 100, 100, 0, 1 +MarketGood = ge_s_cm_01_ammo, 0, -1, 50, 50, 0, 1 +MarketGood = ge_s_cm_02_ammo, 2, -1, 50, 50, 0, 1 +MarketGood = ge_s_cm_03, 6, -1, 10, 10, 0, 1 +MarketGood = ge_s_cm_03_ammo, 6, -1, 50, 50, 0, 1 +MarketGood = shield01_mark03_lf, 2, -1, 10, 10, 0, 1 +MarketGood = shield01_mark04_lf, 6, -1, 10, 10, 0, 1 +MarketGood = shield01_mark05_lf, 10, -1, 10, 10, 0, 1 +MarketGood = shield01_mark06_lf, 16, -1, 10, 10, 0, 1 +MarketGood = shield01_mark03_hf, 2, -1, 10, 10, 0, 1 +MarketGood = shield01_mark04_hf, 6, -1, 10, 10, 0, 1 +MarketGood = shield01_mark05_hf, 10, -1, 10, 10, 0, 1 +MarketGood = shield01_mark06_hf, 16, -1, 10, 10, 0, 1 +MarketGood = shield01_mark03_fr, 2, -1, 10, 10, 0, 1 +MarketGood = shield01_mark04_fr, 6, -1, 10, 10, 0, 1 +MarketGood = shield01_mark05_fr, 10, -1, 10, 10, 0, 1 +MarketGood = shield01_mark06_fr, 16, -1, 10, 10, 0, 1 +MarketGood = ge_s_battery_01, 0, -1, 100, 100, 0, 1 + +[BaseGood] +base = Bw09_02_base +MarketGood = ku_gun01_mark01, 10, -1, 10, 10, 0, 1 +MarketGood = ku_gun02_mark01, 10, -1, 10, 10, 0, 1 +MarketGood = ku_turret01_mark01, 10, -1, 10, 10, 0, 1 +MarketGood = ku_turret02_mark01, 10, -1, 10, 10, 0, 1 +MarketGood = co_gun01_mark03, 2, 0.1, 10, 10, 0, 1 +MarketGood = co_gun01_mark04, 16, 0.4, 10, 10, 0, 1 +MarketGood = co_gun02_mark02, 2, -0.2, 10, 10, 0, 1 +MarketGood = co_turret01_mark02, 2, -0.2, 10, 10, 0, 1 +MarketGood = co_turret02_mark02, 16, 0, 10, 10, 0, 1 +MarketGood = ge_s_thruster_04, 6, -1, 10, 10, 0, 1 +MarketGood = missile01_mark01_ammo, 0, -1, 50, 50, 0, 1 +MarketGood = missile01_mark02, 2, -0.2, 10, 10, 0, 1 +MarketGood = missile01_mark02_ammo, 2, -1, 50, 50, 0, 1 +MarketGood = missile01_mark03, 10, 0, 10, 10, 0, 1 +MarketGood = missile01_mark03_ammo, 10, -1, 50, 50, 0, 1 +MarketGood = missile01_mark04_ammo, 22, -1, 50, 50, 0, 1 +MarketGood = missile01_mark05_ammo, 30, -1, 50, 50, 0, 1 +MarketGood = missile02_mark01_ammo, 0, -1, 50, 50, 0, 1 +MarketGood = missile02_mark02, 2, -0.2, 10, 10, 0, 1 +MarketGood = missile02_mark02_ammo, 2, -0.2, 50, 50, 0, 1 +MarketGood = missile02_mark03, 10, 0.2, 10, 10, 0, 1 +MarketGood = missile02_mark03_ammo, 10, 0.2, 50, 50, 0, 1 +MarketGood = missile02_mark04_ammo, 22, 0.4, 50, 50, 0, 1 +MarketGood = missile02_mark05_ammo, 30, 0.75, 50, 50, 0, 1 +MarketGood = missile03_mark01_ammo, 0, -1, 50, 50, 0, 1 +MarketGood = missile03_mark02, 6, -0.2, 10, 10, 0, 1 +MarketGood = missile03_mark02_ammo, 6, -1, 50, 50, 0, 1 +MarketGood = missile03_mark03_ammo, 22, -1, 50, 50, 0, 1 +MarketGood = missile03_mark04_ammo, 30, -1, 50, 50, 0, 1 +MarketGood = cruise_disruptor01_mark01, 2, -1, 10, 10, 0, 1 +MarketGood = cruise_disruptor01_mark01_ammo, 2, -1, 50, 50, 0, 1 +MarketGood = cruise_disruptor01_mark02_ammo, 26, -1, 50, 50, 0, 1 +MarketGood = torpedo01_mark01, 10, 0, 10, 10, 0, 1 +MarketGood = torpedo01_mark01_ammo, 10, -1, 50, 50, 0, 1 +MarketGood = torpedo01_mark02_ammo, 30, -1, 50, 50, 0, 1 +MarketGood = mine01_mark01_ammo, 0, -1, 50, 50, 0, 1 +MarketGood = mine01_mark02, 2, -0.2, 10, 10, 0, 1 +MarketGood = mine01_mark02_ammo, 2, -1, 50, 50, 0, 1 +MarketGood = mine01_mark03, 10, 0, 10, 10, 0, 1 +MarketGood = mine01_mark03_ammo, 10, -1, 50, 50, 0, 1 +MarketGood = mine01_mark04_ammo, 22, -1, 50, 50, 0, 1 +MarketGood = mine01_mark05_ammo, 30, -1, 50, 50, 0, 1 +MarketGood = mine02_mark01_ammo, 0, -1, 50, 50, 0, 1 +MarketGood = mine02_mark02, 6, -0.2, 10, 10, 0, 1 +MarketGood = mine02_mark02_ammo, 6, -1, 50, 50, 0, 1 +MarketGood = mine02_mark03, 16, 0, 10, 10, 0, 1 +MarketGood = mine02_mark03_ammo, 16, -1, 50, 50, 0, 1 +MarketGood = mine02_mark04_ammo, 26, -1, 50, 50, 0, 1 +MarketGood = mine02_mark05_ammo, 30, -1, 50, 50, 0, 1 +MarketGood = ge_s_repair_01, 0, -1, 100, 100, 0, 1 +MarketGood = ge_s_cm_01_ammo, 0, -1, 50, 50, 0, 1 +MarketGood = ge_s_cm_02_ammo, 2, -1, 50, 50, 0, 1 +MarketGood = ge_s_cm_03, 6, -1, 10, 10, 0, 1 +MarketGood = ge_s_cm_03_ammo, 6, -1, 50, 50, 0, 1 +MarketGood = shield01_mark03_lf, 2, -1, 10, 10, 0, 1 +MarketGood = shield01_mark04_lf, 6, -1, 10, 10, 0, 1 +MarketGood = shield01_mark05_lf, 10, -1, 10, 10, 0, 1 +MarketGood = shield01_mark06_lf, 16, -1, 10, 10, 0, 1 +MarketGood = shield01_mark03_hf, 2, -1, 10, 10, 0, 1 +MarketGood = shield01_mark04_hf, 6, -1, 10, 10, 0, 1 +MarketGood = shield01_mark05_hf, 10, -1, 10, 10, 0, 1 +MarketGood = shield01_mark06_hf, 16, -1, 10, 10, 0, 1 +MarketGood = shield01_mark03_fr, 2, -1, 10, 10, 0, 1 +MarketGood = shield01_mark04_fr, 6, -1, 10, 10, 0, 1 +MarketGood = shield01_mark05_fr, 10, -1, 10, 10, 0, 1 +MarketGood = shield01_mark06_fr, 16, -1, 10, 10, 0, 1 +MarketGood = ge_s_battery_01, 0, -1, 100, 100, 0, 1 + +[BaseGood] +base = Bw09_03_base +MarketGood = gd_z_gun01_mark01, 2, -1, 10, 10, 0, 1 +MarketGood = gd_z_gun01_mark02, 6, 0, 10, 10, 0, 1 +MarketGood = gd_z_gun01_mark03, 16, 0.2, 10, 10, 0, 1 +MarketGood = gd_z_turret01_mark01, 6, -1, 10, 10, 0, 1 +MarketGood = gd_z_turret01_mark02, 16, 0, 10, 10, 0, 1 +MarketGood = ge_s_thruster_04, 6, -1, 10, 10, 0, 1 +MarketGood = missile01_mark01_ammo, 0, -1, 50, 50, 0, 1 +MarketGood = missile01_mark02, 2, -0.2, 10, 10, 0, 1 +MarketGood = missile01_mark02_ammo, 2, -1, 50, 50, 0, 1 +MarketGood = missile01_mark03, 10, 0, 10, 10, 0, 1 +MarketGood = missile01_mark03_ammo, 10, -1, 50, 50, 0, 1 +MarketGood = missile01_mark04_ammo, 22, -1, 50, 50, 0, 1 +MarketGood = missile01_mark05_ammo, 30, -1, 50, 50, 0, 1 +MarketGood = missile02_mark01_ammo, 0, -1, 50, 50, 0, 1 +MarketGood = missile02_mark02, 2, -0.2, 10, 10, 0, 1 +MarketGood = missile02_mark02_ammo, 2, -0.2, 50, 50, 0, 1 +MarketGood = missile02_mark03, 10, 0.2, 10, 10, 0, 1 +MarketGood = missile02_mark03_ammo, 10, 0.2, 50, 50, 0, 1 +MarketGood = missile02_mark04_ammo, 22, 0.4, 50, 50, 0, 1 +MarketGood = missile02_mark05_ammo, 30, 0.75, 50, 50, 0, 1 +MarketGood = missile03_mark01_ammo, 0, -1, 50, 50, 0, 1 +MarketGood = missile03_mark02, 6, -0.2, 10, 10, 0, 1 +MarketGood = missile03_mark02_ammo, 6, -1, 50, 50, 0, 1 +MarketGood = missile03_mark03_ammo, 22, -1, 50, 50, 0, 1 +MarketGood = missile03_mark04_ammo, 30, -1, 50, 50, 0, 1 +MarketGood = cruise_disruptor01_mark01, 2, -1, 10, 10, 0, 1 +MarketGood = cruise_disruptor01_mark01_ammo, 2, -1, 50, 50, 0, 1 +MarketGood = cruise_disruptor01_mark02_ammo, 26, -1, 50, 50, 0, 1 +MarketGood = torpedo01_mark01, 10, 0, 10, 10, 0, 1 +MarketGood = torpedo01_mark01_ammo, 10, -1, 50, 50, 0, 1 +MarketGood = torpedo01_mark02_ammo, 30, -1, 50, 50, 0, 1 +MarketGood = mine01_mark01_ammo, 0, -1, 50, 50, 0, 1 +MarketGood = mine01_mark02, 2, -0.2, 10, 10, 0, 1 +MarketGood = mine01_mark02_ammo, 2, -1, 50, 50, 0, 1 +MarketGood = mine01_mark03, 10, 0, 10, 10, 0, 1 +MarketGood = mine01_mark03_ammo, 10, -1, 50, 50, 0, 1 +MarketGood = mine01_mark04_ammo, 22, -1, 50, 50, 0, 1 +MarketGood = mine01_mark05_ammo, 30, -1, 50, 50, 0, 1 +MarketGood = mine02_mark01_ammo, 0, -1, 50, 50, 0, 1 +MarketGood = mine02_mark02, 6, -0.2, 10, 10, 0, 1 +MarketGood = mine02_mark02_ammo, 6, -1, 50, 50, 0, 1 +MarketGood = mine02_mark03, 16, 0, 10, 10, 0, 1 +MarketGood = mine02_mark03_ammo, 16, -1, 50, 50, 0, 1 +MarketGood = mine02_mark04_ammo, 26, -1, 50, 50, 0, 1 +MarketGood = mine02_mark05_ammo, 30, -1, 50, 50, 0, 1 +MarketGood = ge_s_repair_01, 0, -1, 100, 100, 0, 1 +MarketGood = ge_s_cm_01_ammo, 0, -1, 50, 50, 0, 1 +MarketGood = ge_s_cm_02_ammo, 2, -1, 50, 50, 0, 1 +MarketGood = ge_s_cm_03, 6, -1, 10, 10, 0, 1 +MarketGood = ge_s_cm_03_ammo, 6, -1, 50, 50, 0, 1 +MarketGood = shield02_mark03_lf, 2, -1, 10, 10, 0, 1 +MarketGood = shield02_mark04_lf, 6, -1, 10, 10, 0, 1 +MarketGood = shield02_mark05_lf, 10, -1, 10, 10, 0, 1 +MarketGood = shield02_mark06_lf, 16, -1, 10, 10, 0, 1 +MarketGood = shield02_mark03_hf, 2, -1, 10, 10, 0, 1 +MarketGood = shield02_mark04_hf, 6, -1, 10, 10, 0, 1 +MarketGood = shield02_mark05_hf, 10, -1, 10, 10, 0, 1 +MarketGood = shield02_mark06_hf, 16, -1, 10, 10, 0, 1 +MarketGood = shield02_mark03_fr, 2, -1, 10, 10, 0, 1 +MarketGood = shield02_mark04_fr, 6, -1, 10, 10, 0, 1 +MarketGood = shield02_mark05_fr, 10, -1, 10, 10, 0, 1 +MarketGood = shield02_mark06_fr, 16, -1, 10, 10, 0, 1 +MarketGood = ge_s_battery_01, 0, -1, 100, 100, 0, 1 + +[BaseGood] +base = Bw10_01_base +MarketGood = co_gun01_mark03, 2, 0.1, 10, 10, 0, 1 +MarketGood = co_gun01_mark04, 16, 0.4, 10, 10, 0, 1 +MarketGood = co_gun02_mark02, 2, -0.2, 10, 10, 0, 1 +MarketGood = co_turret01_mark02, 2, -0.2, 10, 10, 0, 1 +MarketGood = co_turret02_mark02, 16, 0, 10, 10, 0, 1 +MarketGood = ge_s_thruster_04, 6, -1, 10, 10, 0, 1 +MarketGood = missile01_mark01_ammo, 0, -1, 50, 50, 0, 1 +MarketGood = missile01_mark02, 2, -0.2, 10, 10, 0, 1 +MarketGood = missile01_mark02_ammo, 2, -1, 50, 50, 0, 1 +MarketGood = missile01_mark03, 10, 0, 10, 10, 0, 1 +MarketGood = missile01_mark03_ammo, 10, -1, 50, 50, 0, 1 +MarketGood = missile01_mark04_ammo, 22, -1, 50, 50, 0, 1 +MarketGood = missile01_mark05_ammo, 30, -1, 50, 50, 0, 1 +MarketGood = missile02_mark01_ammo, 0, -1, 50, 50, 0, 1 +MarketGood = missile02_mark02, 2, -0.2, 10, 10, 0, 1 +MarketGood = missile02_mark02_ammo, 2, -0.2, 50, 50, 0, 1 +MarketGood = missile02_mark03, 10, 0.2, 10, 10, 0, 1 +MarketGood = missile02_mark03_ammo, 10, 0.2, 50, 50, 0, 1 +MarketGood = missile02_mark04_ammo, 22, 0.4, 50, 50, 0, 1 +MarketGood = missile02_mark05_ammo, 30, 0.75, 50, 50, 0, 1 +MarketGood = missile03_mark01_ammo, 0, -1, 50, 50, 0, 1 +MarketGood = missile03_mark02, 6, -0.2, 10, 10, 0, 1 +MarketGood = missile03_mark02_ammo, 6, -1, 50, 50, 0, 1 +MarketGood = missile03_mark03_ammo, 22, -1, 50, 50, 0, 1 +MarketGood = missile03_mark04_ammo, 30, -1, 50, 50, 0, 1 +MarketGood = cruise_disruptor01_mark01, 2, -1, 10, 10, 0, 1 +MarketGood = cruise_disruptor01_mark01_ammo, 2, -1, 50, 50, 0, 1 +MarketGood = cruise_disruptor01_mark02_ammo, 26, -1, 50, 50, 0, 1 +MarketGood = torpedo01_mark01, 10, 0, 10, 10, 0, 1 +MarketGood = torpedo01_mark01_ammo, 10, -1, 50, 50, 0, 1 +MarketGood = torpedo01_mark02_ammo, 30, -1, 50, 50, 0, 1 +MarketGood = mine01_mark01_ammo, 0, -1, 50, 50, 0, 1 +MarketGood = mine01_mark02, 2, -0.2, 10, 10, 0, 1 +MarketGood = mine01_mark02_ammo, 2, -1, 50, 50, 0, 1 +MarketGood = mine01_mark03, 10, 0, 10, 10, 0, 1 +MarketGood = mine01_mark03_ammo, 10, -1, 50, 50, 0, 1 +MarketGood = mine01_mark04_ammo, 22, -1, 50, 50, 0, 1 +MarketGood = mine01_mark05_ammo, 30, -1, 50, 50, 0, 1 +MarketGood = mine02_mark01_ammo, 0, -1, 50, 50, 0, 1 +MarketGood = mine02_mark02, 6, -0.2, 10, 10, 0, 1 +MarketGood = mine02_mark02_ammo, 6, -1, 50, 50, 0, 1 +MarketGood = mine02_mark03, 16, 0, 10, 10, 0, 1 +MarketGood = mine02_mark03_ammo, 16, -1, 50, 50, 0, 1 +MarketGood = mine02_mark04_ammo, 26, -1, 50, 50, 0, 1 +MarketGood = mine02_mark05_ammo, 30, -1, 50, 50, 0, 1 +MarketGood = ge_s_repair_01, 0, -1, 100, 100, 0, 1 +MarketGood = ge_s_cm_01_ammo, 0, -1, 50, 50, 0, 1 +MarketGood = ge_s_cm_02_ammo, 2, -1, 50, 50, 0, 1 +MarketGood = ge_s_cm_03, 6, -1, 10, 10, 0, 1 +MarketGood = ge_s_cm_03_ammo, 6, -1, 50, 50, 0, 1 +MarketGood = shield03_mark03_lf, 2, -1, 10, 10, 0, 1 +MarketGood = shield03_mark04_lf, 6, -1, 10, 10, 0, 1 +MarketGood = shield03_mark05_lf, 10, -1, 10, 10, 0, 1 +MarketGood = shield03_mark06_lf, 16, -1, 10, 10, 0, 1 +MarketGood = shield03_mark03_hf, 2, -1, 10, 10, 0, 1 +MarketGood = shield03_mark04_hf, 6, -1, 10, 10, 0, 1 +MarketGood = shield03_mark05_hf, 10, -1, 10, 10, 0, 1 +MarketGood = shield03_mark06_hf, 16, -1, 10, 10, 0, 1 +MarketGood = shield03_mark03_fr, 2, -1, 10, 10, 0, 1 +MarketGood = shield03_mark04_fr, 6, -1, 10, 10, 0, 1 +MarketGood = shield03_mark05_fr, 10, -1, 10, 10, 0, 1 +MarketGood = shield03_mark06_fr, 16, -1, 10, 10, 0, 1 +MarketGood = ge_s_battery_01, 0, -1, 100, 100, 0, 1 + +[BaseGood] +base = Bw10_02_base +MarketGood = gd_im_gun01_mark01, 2, -1, 10, 10, 0, 1 +MarketGood = gd_im_gun01_mark02, 6, 0, 10, 10, 0, 1 +MarketGood = gd_im_gun01_mark03, 16, 0.2, 10, 10, 0, 1 +MarketGood = gd_im_gun01_mark05, 26, 0.75, 10, 10, 0, 1 +MarketGood = gd_im_turret01_mark01, 2, -1, 10, 10, 0, 1 +MarketGood = gd_im_turret01_mark02, 16, 0, 10, 10, 0, 1 +MarketGood = gd_im_turret01_mark03, 26, 0.4, 10, 10, 0, 1 +MarketGood = ge_s_thruster_04, 6, -1, 10, 10, 0, 1 +MarketGood = missile01_mark01_ammo, 0, -1, 50, 50, 0, 1 +MarketGood = missile01_mark02, 2, -0.2, 10, 10, 0, 1 +MarketGood = missile01_mark02_ammo, 2, -1, 50, 50, 0, 1 +MarketGood = missile01_mark03, 10, 0, 10, 10, 0, 1 +MarketGood = missile01_mark03_ammo, 10, -1, 50, 50, 0, 1 +MarketGood = missile01_mark04_ammo, 22, -1, 50, 50, 0, 1 +MarketGood = missile01_mark05_ammo, 30, -1, 50, 50, 0, 1 +MarketGood = missile02_mark01_ammo, 0, -1, 50, 50, 0, 1 +MarketGood = missile02_mark02, 2, -0.2, 10, 10, 0, 1 +MarketGood = missile02_mark02_ammo, 2, -0.2, 50, 50, 0, 1 +MarketGood = missile02_mark03, 10, 0.2, 10, 10, 0, 1 +MarketGood = missile02_mark03_ammo, 10, 0.2, 50, 50, 0, 1 +MarketGood = missile02_mark04_ammo, 22, 0.4, 50, 50, 0, 1 +MarketGood = missile02_mark05_ammo, 30, 0.75, 50, 50, 0, 1 +MarketGood = missile03_mark01_ammo, 0, -1, 50, 50, 0, 1 +MarketGood = missile03_mark02, 6, -0.2, 10, 10, 0, 1 +MarketGood = missile03_mark02_ammo, 6, -1, 50, 50, 0, 1 +MarketGood = missile03_mark03_ammo, 22, -1, 50, 50, 0, 1 +MarketGood = missile03_mark04_ammo, 30, -1, 50, 50, 0, 1 +MarketGood = cruise_disruptor01_mark01, 2, -1, 10, 10, 0, 1 +MarketGood = cruise_disruptor01_mark01_ammo, 2, -1, 50, 50, 0, 1 +MarketGood = cruise_disruptor01_mark02_ammo, 26, -1, 50, 50, 0, 1 +MarketGood = torpedo01_mark01, 10, 0, 10, 10, 0, 1 +MarketGood = torpedo01_mark01_ammo, 10, -1, 50, 50, 0, 1 +MarketGood = torpedo01_mark02_ammo, 30, -1, 50, 50, 0, 1 +MarketGood = mine01_mark01_ammo, 0, -1, 50, 50, 0, 1 +MarketGood = mine01_mark02, 2, -0.2, 10, 10, 0, 1 +MarketGood = mine01_mark02_ammo, 2, -1, 50, 50, 0, 1 +MarketGood = mine01_mark03, 10, 0, 10, 10, 0, 1 +MarketGood = mine01_mark03_ammo, 10, -1, 50, 50, 0, 1 +MarketGood = mine01_mark04_ammo, 22, -1, 50, 50, 0, 1 +MarketGood = mine01_mark05_ammo, 30, -1, 50, 50, 0, 1 +MarketGood = mine02_mark01_ammo, 0, -1, 50, 50, 0, 1 +MarketGood = mine02_mark02, 6, -0.2, 10, 10, 0, 1 +MarketGood = mine02_mark02_ammo, 6, -1, 50, 50, 0, 1 +MarketGood = mine02_mark03, 16, 0, 10, 10, 0, 1 +MarketGood = mine02_mark03_ammo, 16, -1, 50, 50, 0, 1 +MarketGood = mine02_mark04_ammo, 26, -1, 50, 50, 0, 1 +MarketGood = mine02_mark05_ammo, 30, -1, 50, 50, 0, 1 +MarketGood = ge_s_repair_01, 0, -1, 100, 100, 0, 1 +MarketGood = ge_s_cm_01_ammo, 0, -1, 50, 50, 0, 1 +MarketGood = ge_s_cm_02_ammo, 2, -1, 50, 50, 0, 1 +MarketGood = ge_s_cm_03, 6, -1, 10, 10, 0, 1 +MarketGood = ge_s_cm_03_ammo, 6, -1, 50, 50, 0, 1 +MarketGood = shield03_mark03_lf, 2, -1, 10, 10, 0, 1 +MarketGood = shield03_mark04_lf, 6, -1, 10, 10, 0, 1 +MarketGood = shield03_mark05_lf, 10, -1, 10, 10, 0, 1 +MarketGood = shield03_mark06_lf, 16, -1, 10, 10, 0, 1 +MarketGood = shield03_mark03_hf, 2, -1, 10, 10, 0, 1 +MarketGood = shield03_mark04_hf, 6, -1, 10, 10, 0, 1 +MarketGood = shield03_mark05_hf, 10, -1, 10, 10, 0, 1 +MarketGood = shield03_mark06_hf, 16, -1, 10, 10, 0, 1 +MarketGood = shield03_mark03_fr, 2, -1, 10, 10, 0, 1 +MarketGood = shield03_mark04_fr, 6, -1, 10, 10, 0, 1 +MarketGood = shield03_mark05_fr, 10, -1, 10, 10, 0, 1 +MarketGood = shield03_mark06_fr, 16, -1, 10, 10, 0, 1 +MarketGood = ge_s_battery_01, 0, -1, 100, 100, 0, 1 + +[BaseGood] +base = Ew01_01_base +MarketGood = gd_z_gun01_mark02, 6, 0, 10, 10, 0, 1 +MarketGood = gd_z_gun01_mark03, 16, 0.2, 10, 10, 0, 1 +MarketGood = gd_z_gun01_mark04, 22, 0.4, 10, 10, 0, 1 +MarketGood = gd_z_gun01_mark05, 26, 0.75, 10, 10, 0, 1 +MarketGood = gd_z_turret01_mark01, 6, -1, 10, 10, 0, 1 +MarketGood = gd_z_turret01_mark02, 16, 0, 10, 10, 0, 1 +MarketGood = gd_z_turret01_mark03, 26, 0.4, 10, 10, 0, 1 +MarketGood = ge_s_thruster_04, 6, -1, 10, 10, 0, 1 +MarketGood = missile01_mark01_ammo, 0, -1, 50, 50, 0, 1 +MarketGood = missile01_mark02_ammo, 2, -1, 50, 50, 0, 1 +MarketGood = missile01_mark03, 10, 0, 10, 10, 0, 1 +MarketGood = missile01_mark03_ammo, 10, -1, 50, 50, 0, 1 +MarketGood = missile01_mark04, 22, 0, 10, 10, 0, 1 +MarketGood = missile01_mark04_ammo, 22, -1, 50, 50, 0, 1 +MarketGood = missile01_mark05_ammo, 30, -1, 50, 50, 0, 1 +MarketGood = missile02_mark01_ammo, 0, -1, 50, 50, 0, 1 +MarketGood = missile02_mark02, 2, -0.2, 10, 10, 0, 1 +MarketGood = missile02_mark02_ammo, 2, -0.2, 50, 50, 0, 1 +MarketGood = missile02_mark03, 10, 0.2, 10, 10, 0, 1 +MarketGood = missile02_mark03_ammo, 10, 0.2, 50, 50, 0, 1 +MarketGood = missile02_mark04_ammo, 22, 0.4, 50, 50, 0, 1 +MarketGood = missile02_mark05_ammo, 30, 0.75, 50, 50, 0, 1 +MarketGood = missile03_mark01_ammo, 0, -1, 50, 50, 0, 1 +MarketGood = missile03_mark02, 6, -0.2, 10, 10, 0, 1 +MarketGood = missile03_mark02_ammo, 6, -1, 50, 50, 0, 1 +MarketGood = missile03_mark03, 22, 0, 10, 10, 0, 1 +MarketGood = missile03_mark03_ammo, 22, -1, 50, 50, 0, 1 +MarketGood = missile03_mark04_ammo, 30, -1, 50, 50, 0, 1 +MarketGood = cruise_disruptor01_mark01_ammo, 2, -1, 50, 50, 0, 1 +MarketGood = cruise_disruptor01_mark02, 26, 0, 10, 10, 0, 1 +MarketGood = cruise_disruptor01_mark02_ammo, 26, -1, 50, 50, 0, 1 +MarketGood = torpedo01_mark01, 10, 0, 10, 10, 0, 1 +MarketGood = torpedo01_mark01_ammo, 10, -1, 50, 50, 0, 1 +MarketGood = torpedo01_mark02_ammo, 30, -1, 50, 50, 0, 1 +MarketGood = mine01_mark01_ammo, 0, -1, 50, 50, 0, 1 +MarketGood = mine01_mark02_ammo, 2, -1, 50, 50, 0, 1 +MarketGood = mine01_mark03, 10, 0, 10, 10, 0, 1 +MarketGood = mine01_mark03_ammo, 10, -1, 50, 50, 0, 1 +MarketGood = mine01_mark04, 22, 0, 10, 10, 0, 1 +MarketGood = mine01_mark04_ammo, 22, -1, 50, 50, 0, 1 +MarketGood = mine01_mark05_ammo, 30, -1, 50, 50, 0, 1 +MarketGood = mine02_mark01_ammo, 0, -1, 50, 50, 0, 1 +MarketGood = mine02_mark02, 6, -0.2, 10, 10, 0, 1 +MarketGood = mine02_mark02_ammo, 6, -1, 50, 50, 0, 1 +MarketGood = mine02_mark03, 16, 0, 10, 10, 0, 1 +MarketGood = mine02_mark03_ammo, 16, -1, 50, 50, 0, 1 +MarketGood = mine02_mark04_ammo, 26, -1, 50, 50, 0, 1 +MarketGood = mine02_mark05_ammo, 30, -1, 50, 50, 0, 1 +MarketGood = ge_s_repair_01, 0, -1, 100, 100, 0, 1 +MarketGood = ge_s_cm_01_ammo, 0, -1, 50, 50, 0, 1 +MarketGood = ge_s_cm_02_ammo, 2, -1, 50, 50, 0, 1 +MarketGood = ge_s_cm_03, 6, -1, 10, 10, 0, 1 +MarketGood = ge_s_cm_03_ammo, 6, -1, 50, 50, 0, 1 +MarketGood = shield02_mark05_lf, 10, -1, 10, 10, 0, 1 +MarketGood = shield02_mark06_lf, 16, -1, 10, 10, 0, 1 +MarketGood = shield02_mark07_lf, 22, -1, 10, 10, 0, 1 +MarketGood = shield02_mark08_lf, 26, -1, 10, 10, 0, 1 +MarketGood = shield02_mark05_hf, 10, -1, 10, 10, 0, 1 +MarketGood = shield02_mark06_hf, 16, -1, 10, 10, 0, 1 +MarketGood = shield02_mark07_hf, 22, -1, 10, 10, 0, 1 +MarketGood = shield02_mark08_hf, 26, -1, 10, 10, 0, 1 +MarketGood = shield02_mark05_fr, 10, -1, 10, 10, 0, 1 +MarketGood = shield02_mark06_fr, 16, -1, 10, 10, 0, 1 +MarketGood = shield02_mark07_fr, 22, -1, 10, 10, 0, 1 +MarketGood = shield02_mark08_fr, 26, -1, 10, 10, 0, 1 +MarketGood = ge_s_battery_01, 0, -1, 100, 100, 0, 1 + +[BaseGood] +base = Ew01_02_base +MarketGood = gd_im_gun01_mark02, 6, 0, 10, 10, 0, 1 +MarketGood = gd_im_gun01_mark03, 16, 0.2, 10, 10, 0, 1 +MarketGood = gd_im_gun01_mark04, 22, 0.4, 10, 10, 0, 1 +MarketGood = gd_im_turret01_mark02, 16, 0, 10, 10, 0, 1 +MarketGood = ge_s_thruster_04, 6, -1, 10, 10, 0, 1 +MarketGood = missile01_mark01_ammo, 0, -1, 50, 50, 0, 1 +MarketGood = missile01_mark02_ammo, 2, -1, 50, 50, 0, 1 +MarketGood = missile01_mark03, 10, 0, 10, 10, 0, 1 +MarketGood = missile01_mark03_ammo, 10, -1, 50, 50, 0, 1 +MarketGood = missile01_mark04, 22, 0, 10, 10, 0, 1 +MarketGood = missile01_mark04_ammo, 22, -1, 50, 50, 0, 1 +MarketGood = missile01_mark05_ammo, 30, -1, 50, 50, 0, 1 +MarketGood = missile02_mark01_ammo, 0, -1, 50, 50, 0, 1 +MarketGood = missile02_mark02, 2, -0.2, 10, 10, 0, 1 +MarketGood = missile02_mark02_ammo, 2, -0.2, 50, 50, 0, 1 +MarketGood = missile02_mark03, 10, 0.2, 10, 10, 0, 1 +MarketGood = missile02_mark03_ammo, 10, 0.2, 50, 50, 0, 1 +MarketGood = missile02_mark04_ammo, 22, 0.4, 50, 50, 0, 1 +MarketGood = missile02_mark05_ammo, 30, 0.75, 50, 50, 0, 1 +MarketGood = missile03_mark01_ammo, 0, -1, 50, 50, 0, 1 +MarketGood = missile03_mark02, 6, -0.2, 10, 10, 0, 1 +MarketGood = missile03_mark02_ammo, 6, -1, 50, 50, 0, 1 +MarketGood = missile03_mark03, 22, 0, 10, 10, 0, 1 +MarketGood = missile03_mark03_ammo, 22, -1, 50, 50, 0, 1 +MarketGood = missile03_mark04_ammo, 30, -1, 50, 50, 0, 1 +MarketGood = cruise_disruptor01_mark01_ammo, 2, -1, 50, 50, 0, 1 +MarketGood = cruise_disruptor01_mark02, 26, 0, 10, 10, 0, 1 +MarketGood = cruise_disruptor01_mark02_ammo, 26, -1, 50, 50, 0, 1 +MarketGood = torpedo01_mark01, 10, 0, 10, 10, 0, 1 +MarketGood = torpedo01_mark01_ammo, 10, -1, 50, 50, 0, 1 +MarketGood = torpedo01_mark02_ammo, 30, -1, 50, 50, 0, 1 +MarketGood = mine01_mark01_ammo, 0, -1, 50, 50, 0, 1 +MarketGood = mine01_mark02_ammo, 2, -1, 50, 50, 0, 1 +MarketGood = mine01_mark03, 10, 0, 10, 10, 0, 1 +MarketGood = mine01_mark03_ammo, 10, -1, 50, 50, 0, 1 +MarketGood = mine01_mark04, 22, 0, 10, 10, 0, 1 +MarketGood = mine01_mark04_ammo, 22, -1, 50, 50, 0, 1 +MarketGood = mine01_mark05_ammo, 30, -1, 50, 50, 0, 1 +MarketGood = mine02_mark01_ammo, 0, -1, 50, 50, 0, 1 +MarketGood = mine02_mark02, 6, -0.2, 10, 10, 0, 1 +MarketGood = mine02_mark02_ammo, 6, -1, 50, 50, 0, 1 +MarketGood = mine02_mark03, 16, 0, 10, 10, 0, 1 +MarketGood = mine02_mark03_ammo, 16, -1, 50, 50, 0, 1 +MarketGood = mine02_mark04_ammo, 26, -1, 50, 50, 0, 1 +MarketGood = mine02_mark05_ammo, 30, -1, 50, 50, 0, 1 +MarketGood = ge_s_repair_01, 0, -1, 100, 100, 0, 1 +MarketGood = ge_s_cm_01_ammo, 0, -1, 50, 50, 0, 1 +MarketGood = ge_s_cm_02_ammo, 2, -1, 50, 50, 0, 1 +MarketGood = ge_s_cm_03, 6, -1, 10, 10, 0, 1 +MarketGood = ge_s_cm_03_ammo, 6, -1, 50, 50, 0, 1 +MarketGood = shield03_mark05_lf, 10, -1, 10, 10, 0, 1 +MarketGood = shield03_mark06_lf, 16, -1, 10, 10, 0, 1 +MarketGood = shield03_mark07_lf, 22, -1, 10, 10, 0, 1 +MarketGood = shield03_mark08_lf, 26, -1, 10, 10, 0, 1 +MarketGood = shield03_mark05_hf, 10, -1, 10, 10, 0, 1 +MarketGood = shield03_mark06_hf, 16, -1, 10, 10, 0, 1 +MarketGood = shield03_mark07_hf, 22, -1, 10, 10, 0, 1 +MarketGood = shield03_mark08_hf, 26, -1, 10, 10, 0, 1 +MarketGood = shield03_mark05_fr, 10, -1, 10, 10, 0, 1 +MarketGood = shield03_mark06_fr, 16, -1, 10, 10, 0, 1 +MarketGood = shield03_mark07_fr, 22, -1, 10, 10, 0, 1 +MarketGood = shield03_mark08_fr, 26, -1, 10, 10, 0, 1 +MarketGood = ge_s_battery_01, 0, -1, 100, 100, 0, 1 + +[BaseGood] +base = Ew02_01_base +MarketGood = fc_ou_gun01_mark01, 6, -1, 10, 10, 0, 1 +MarketGood = fc_ou_gun01_mark02, 10, 0, 10, 10, 0, 1 +MarketGood = fc_ou_gun01_mark03, 16, 0.2, 10, 10, 0, 1 +MarketGood = fc_ou_gun01_mark04, 26, 0.5, 10, 10, 0, 1 +MarketGood = fc_ou_gun02_mark01, 6, -1, 10, 10, 0, 1 +MarketGood = fc_ou_gun02_mark02, 10, 0, 10, 10, 0, 1 +MarketGood = fc_ou_gun02_mark03, 16, 0.2, 10, 10, 0, 1 +MarketGood = fc_ou_gun02_mark04, 26, 0.5, 10, 10, 0, 1 +MarketGood = fc_ou_gun02_mark05, 30, 0.75, 10, 10, 0, 1 +MarketGood = fc_ou_turret01_mark01, 6, -1, 10, 10, 0, 1 +MarketGood = fc_ou_turret01_mark02, 16, 0, 10, 10, 0, 1 +MarketGood = fc_ou_turret01_mark03, 26, 0.4, 10, 10, 0, 1 +MarketGood = fc_ou_turret02_mark01, 6, -1, 10, 10, 0, 1 +MarketGood = fc_ou_turret02_mark02, 16, 0, 10, 10, 0, 1 +MarketGood = fc_ou_turret02_mark03, 26, 0.4, 10, 10, 0, 1 +MarketGood = ge_s_thruster_04, 6, -1, 10, 10, 0, 1 +MarketGood = missile01_mark01_ammo, 0, -1, 50, 50, 0, 1 +MarketGood = missile01_mark02_ammo, 2, -1, 50, 50, 0, 1 +MarketGood = missile01_mark03, 10, 0, 10, 10, 0, 1 +MarketGood = missile01_mark03_ammo, 10, -1, 50, 50, 0, 1 +MarketGood = missile01_mark04, 22, 0, 10, 10, 0, 1 +MarketGood = missile01_mark04_ammo, 22, -1, 50, 50, 0, 1 +MarketGood = missile01_mark05, 30, 0, 10, 10, 0, 1 +MarketGood = missile01_mark05_ammo, 30, -1, 50, 50, 0, 1 +MarketGood = missile02_mark01_ammo, 0, -1, 50, 50, 0, 1 +MarketGood = missile02_mark02, 2, -0.2, 10, 10, 0, 1 +MarketGood = missile02_mark02_ammo, 2, -0.2, 50, 50, 0, 1 +MarketGood = missile02_mark03, 10, 0.2, 10, 10, 0, 1 +MarketGood = missile02_mark03_ammo, 10, 0.2, 50, 50, 0, 1 +MarketGood = missile02_mark04, 22, 0.4, 10, 10, 0, 1 +MarketGood = missile02_mark04_ammo, 22, 0.4, 50, 50, 0, 1 +MarketGood = missile02_mark05_ammo, 30, 0.75, 50, 50, 0, 1 +MarketGood = missile03_mark01_ammo, 0, -1, 50, 50, 0, 1 +MarketGood = missile03_mark02, 6, -0.2, 10, 10, 0, 1 +MarketGood = missile03_mark02_ammo, 6, -1, 50, 50, 0, 1 +MarketGood = missile03_mark03, 22, 0, 10, 10, 0, 1 +MarketGood = missile03_mark03_ammo, 22, -1, 50, 50, 0, 1 +MarketGood = missile03_mark04_ammo, 30, -1, 50, 50, 0, 1 +MarketGood = cruise_disruptor01_mark01_ammo, 2, -1, 50, 50, 0, 1 +MarketGood = cruise_disruptor01_mark02, 26, 0, 10, 10, 0, 1 +MarketGood = cruise_disruptor01_mark02_ammo, 26, -1, 50, 50, 0, 1 +MarketGood = torpedo01_mark01, 10, 0, 10, 10, 0, 1 +MarketGood = torpedo01_mark01_ammo, 10, -1, 50, 50, 0, 1 +MarketGood = torpedo01_mark02_ammo, 30, -1, 50, 50, 0, 1 +MarketGood = mine01_mark01_ammo, 0, -1, 50, 50, 0, 1 +MarketGood = mine01_mark02_ammo, 2, -1, 50, 50, 0, 1 +MarketGood = mine01_mark03, 10, 0, 10, 10, 0, 1 +MarketGood = mine01_mark03_ammo, 10, -1, 50, 50, 0, 1 +MarketGood = mine01_mark04, 22, 0, 10, 10, 0, 1 +MarketGood = mine01_mark04_ammo, 22, -1, 50, 50, 0, 1 +MarketGood = mine01_mark05_ammo, 30, -1, 50, 50, 0, 1 +MarketGood = mine02_mark01_ammo, 0, -1, 50, 50, 0, 1 +MarketGood = mine02_mark02, 6, -0.2, 10, 10, 0, 1 +MarketGood = mine02_mark02_ammo, 6, -1, 50, 50, 0, 1 +MarketGood = mine02_mark03, 16, 0, 10, 10, 0, 1 +MarketGood = mine02_mark03_ammo, 16, -1, 50, 50, 0, 1 +MarketGood = mine02_mark04_ammo, 26, -1, 50, 50, 0, 1 +MarketGood = mine02_mark05_ammo, 30, -1, 50, 50, 0, 1 +MarketGood = ge_s_repair_01, 0, -1, 100, 100, 0, 1 +MarketGood = ge_s_cm_01_ammo, 0, -1, 50, 50, 0, 1 +MarketGood = ge_s_cm_02_ammo, 2, -1, 50, 50, 0, 1 +MarketGood = ge_s_cm_03, 6, -1, 10, 10, 0, 1 +MarketGood = ge_s_cm_03_ammo, 6, -1, 50, 50, 0, 1 +MarketGood = shield03_mark08_lf, 26, -1, 10, 10, 0, 1 +MarketGood = shield03_mark09_lf, 30, -1, 10, 10, 0, 1 +MarketGood = shield03_mark10_lf, 30, -1, 10, 10, 0, 1 +MarketGood = shield03_mark08_hf, 26, -1, 10, 10, 0, 1 +MarketGood = shield03_mark09_hf, 30, -1, 10, 10, 0, 1 +MarketGood = shield03_mark10_hf, 30, -1, 10, 10, 0, 1 +MarketGood = shield03_mark08_fr, 26, -1, 10, 10, 0, 1 +MarketGood = shield03_mark09_fr, 30, -1, 10, 10, 0, 1 +MarketGood = shield03_mark10_fr, 30, -1, 10, 10, 0, 1 +MarketGood = ge_s_battery_01, 0, -1, 100, 100, 0, 1 + +[BaseGood] +base = Ew03_01_base +MarketGood = fc_c_gun01_mark01, 10, -1, 10, 10, 0, 1 +MarketGood = fc_c_gun01_mark02, 16, 0, 10, 10, 0, 1 +MarketGood = fc_c_gun01_mark03, 22, 0.4, 10, 10, 0, 1 +MarketGood = fc_c_gun01_mark04, 26, 0.5, 10, 10, 0, 1 +MarketGood = fc_c_gun02_mark01, 10, -1, 10, 10, 0, 1 +MarketGood = fc_c_gun02_mark02, 22, 0.1, 10, 10, 0, 1 +MarketGood = fc_c_turret01_mark01, 10, -1, 10, 10, 0, 1 +MarketGood = fc_c_turret01_mark02, 22, 0.1, 10, 10, 0, 1 +MarketGood = fc_c_turret01_mark03, 30, 0.4, 10, 10, 0, 1 +MarketGood = fc_c_turret02_mark01, 16, -1, 10, 10, 0, 1 +MarketGood = ge_s_thruster_04, 6, -1, 10, 10, 0, 1 +MarketGood = missile01_mark01_ammo, 0, -1, 50, 50, 0, 1 +MarketGood = missile01_mark02_ammo, 2, -1, 50, 50, 0, 1 +MarketGood = missile01_mark03, 10, 0, 10, 10, 0, 1 +MarketGood = missile01_mark03_ammo, 10, -1, 50, 50, 0, 1 +MarketGood = missile01_mark04, 22, 0, 10, 10, 0, 1 +MarketGood = missile01_mark04_ammo, 22, -1, 50, 50, 0, 1 +MarketGood = missile01_mark05_ammo, 30, -1, 50, 50, 0, 1 +MarketGood = missile02_mark01_ammo, 0, -1, 50, 50, 0, 1 +MarketGood = missile02_mark02, 2, -0.2, 10, 10, 0, 1 +MarketGood = missile02_mark02_ammo, 2, -0.2, 50, 50, 0, 1 +MarketGood = missile02_mark03, 10, 0.2, 10, 10, 0, 1 +MarketGood = missile02_mark03_ammo, 10, 0.2, 50, 50, 0, 1 +MarketGood = missile02_mark04, 22, 0.4, 10, 10, 0, 1 +MarketGood = missile02_mark04_ammo, 22, 0.4, 50, 50, 0, 1 +MarketGood = missile02_mark05_ammo, 30, 0.75, 50, 50, 0, 1 +MarketGood = missile03_mark01_ammo, 0, -1, 50, 50, 0, 1 +MarketGood = missile03_mark02, 6, -0.2, 10, 10, 0, 1 +MarketGood = missile03_mark02_ammo, 6, -1, 50, 50, 0, 1 +MarketGood = missile03_mark03, 22, 0, 10, 10, 0, 1 +MarketGood = missile03_mark03_ammo, 22, -1, 50, 50, 0, 1 +MarketGood = missile03_mark04_ammo, 30, -1, 50, 50, 0, 1 +MarketGood = cruise_disruptor01_mark01_ammo, 2, -1, 50, 50, 0, 1 +MarketGood = cruise_disruptor01_mark02, 26, 0, 10, 10, 0, 1 +MarketGood = cruise_disruptor01_mark02_ammo, 26, -1, 50, 50, 0, 1 +MarketGood = torpedo01_mark01, 10, 0, 10, 10, 0, 1 +MarketGood = torpedo01_mark01_ammo, 10, -1, 50, 50, 0, 1 +MarketGood = torpedo01_mark02_ammo, 30, -1, 50, 50, 0, 1 +MarketGood = mine01_mark01_ammo, 0, -1, 50, 50, 0, 1 +MarketGood = mine01_mark02_ammo, 2, -1, 50, 50, 0, 1 +MarketGood = mine01_mark03, 10, 0, 10, 10, 0, 1 +MarketGood = mine01_mark03_ammo, 10, -1, 50, 50, 0, 1 +MarketGood = mine01_mark04, 22, 0, 10, 10, 0, 1 +MarketGood = mine01_mark04_ammo, 22, -1, 50, 50, 0, 1 +MarketGood = mine01_mark05_ammo, 30, -1, 50, 50, 0, 1 +MarketGood = mine02_mark01_ammo, 0, -1, 50, 50, 0, 1 +MarketGood = mine02_mark02, 6, -0.2, 10, 10, 0, 1 +MarketGood = mine02_mark02_ammo, 6, -1, 50, 50, 0, 1 +MarketGood = mine02_mark03, 16, 0, 10, 10, 0, 1 +MarketGood = mine02_mark03_ammo, 16, -1, 50, 50, 0, 1 +MarketGood = mine02_mark04, 26, 0, 10, 10, 0, 1 +MarketGood = mine02_mark04_ammo, 26, -1, 50, 50, 0, 1 +MarketGood = mine02_mark05_ammo, 30, -1, 50, 50, 0, 1 +MarketGood = ge_s_repair_01, 0, -1, 100, 100, 0, 1 +MarketGood = ge_s_cm_01_ammo, 0, -1, 50, 50, 0, 1 +MarketGood = ge_s_cm_02_ammo, 2, -1, 50, 50, 0, 1 +MarketGood = ge_s_cm_03, 6, -1, 10, 10, 0, 1 +MarketGood = ge_s_cm_03_ammo, 6, -1, 50, 50, 0, 1 +MarketGood = shield03_mark07_lf, 22, -1, 10, 10, 0, 1 +MarketGood = shield03_mark08_lf, 26, -1, 10, 10, 0, 1 +MarketGood = shield03_mark09_lf, 30, -1, 10, 10, 0, 1 +MarketGood = shield03_mark10_lf, 30, -1, 10, 10, 0, 1 +MarketGood = shield03_mark07_hf, 22, -1, 10, 10, 0, 1 +MarketGood = shield03_mark08_hf, 26, -1, 10, 10, 0, 1 +MarketGood = shield03_mark09_hf, 30, -1, 10, 10, 0, 1 +MarketGood = shield03_mark10_hf, 30, -1, 10, 10, 0, 1 +MarketGood = shield03_mark07_fr, 22, -1, 10, 10, 0, 1 +MarketGood = shield03_mark08_fr, 26, -1, 10, 10, 0, 1 +MarketGood = shield03_mark09_fr, 30, -1, 10, 10, 0, 1 +MarketGood = shield03_mark10_fr, 30, -1, 10, 10, 0, 1 +MarketGood = ge_s_battery_01, 0, -1, 100, 100, 0, 1 + +[BaseGood] +base = Ew03_02_base +MarketGood = gd_z_gun01_mark01, 2, -1, 10, 10, 0, 1 +MarketGood = gd_z_gun01_mark02, 6, 0, 10, 10, 0, 1 +MarketGood = gd_z_gun01_mark03, 16, 0.2, 10, 10, 0, 1 +MarketGood = gd_z_gun01_mark04, 22, 0.4, 10, 10, 0, 1 +MarketGood = gd_z_turret01_mark01, 6, -1, 10, 10, 0, 1 +MarketGood = gd_z_turret01_mark02, 16, 0, 10, 10, 0, 1 +MarketGood = ge_s_thruster_04, 6, -1, 10, 10, 0, 1 +MarketGood = missile01_mark01_ammo, 0, -1, 50, 50, 0, 1 +MarketGood = missile01_mark02, 2, -0.2, 10, 10, 0, 1 +MarketGood = missile01_mark02_ammo, 2, -1, 50, 50, 0, 1 +MarketGood = missile01_mark03, 10, 0, 10, 10, 0, 1 +MarketGood = missile01_mark03_ammo, 10, -1, 50, 50, 0, 1 +MarketGood = missile01_mark04, 22, 0, 10, 10, 0, 1 +MarketGood = missile01_mark04_ammo, 22, -1, 50, 50, 0, 1 +MarketGood = missile01_mark05_ammo, 30, -1, 50, 50, 0, 1 +MarketGood = missile02_mark01_ammo, 0, -1, 50, 50, 0, 1 +MarketGood = missile02_mark02, 2, -0.2, 10, 10, 0, 1 +MarketGood = missile02_mark02_ammo, 2, -0.2, 50, 50, 0, 1 +MarketGood = missile02_mark03, 10, 0.2, 10, 10, 0, 1 +MarketGood = missile02_mark03_ammo, 10, 0.2, 50, 50, 0, 1 +MarketGood = missile02_mark04_ammo, 22, 0.4, 50, 50, 0, 1 +MarketGood = missile02_mark05_ammo, 30, 0.75, 50, 50, 0, 1 +MarketGood = missile03_mark01_ammo, 0, -1, 50, 50, 0, 1 +MarketGood = missile03_mark02, 6, -0.2, 10, 10, 0, 1 +MarketGood = missile03_mark02_ammo, 6, -1, 50, 50, 0, 1 +MarketGood = missile03_mark03, 22, 0, 10, 10, 0, 1 +MarketGood = missile03_mark03_ammo, 22, -1, 50, 50, 0, 1 +MarketGood = missile03_mark04_ammo, 30, -1, 50, 50, 0, 1 +MarketGood = cruise_disruptor01_mark01, 2, -1, 10, 10, 0, 1 +MarketGood = cruise_disruptor01_mark01_ammo, 2, -1, 50, 50, 0, 1 +MarketGood = cruise_disruptor01_mark02, 26, 0, 10, 10, 0, 1 +MarketGood = cruise_disruptor01_mark02_ammo, 26, -1, 50, 50, 0, 1 +MarketGood = torpedo01_mark01, 10, 0, 10, 10, 0, 1 +MarketGood = torpedo01_mark01_ammo, 10, -1, 50, 50, 0, 1 +MarketGood = torpedo01_mark02_ammo, 30, -1, 50, 50, 0, 1 +MarketGood = mine01_mark01_ammo, 0, -1, 50, 50, 0, 1 +MarketGood = mine01_mark02, 2, -0.2, 10, 10, 0, 1 +MarketGood = mine01_mark02_ammo, 2, -1, 50, 50, 0, 1 +MarketGood = mine01_mark03, 10, 0, 10, 10, 0, 1 +MarketGood = mine01_mark03_ammo, 10, -1, 50, 50, 0, 1 +MarketGood = mine01_mark04, 22, 0, 10, 10, 0, 1 +MarketGood = mine01_mark04_ammo, 22, -1, 50, 50, 0, 1 +MarketGood = mine01_mark05_ammo, 30, -1, 50, 50, 0, 1 +MarketGood = mine02_mark01_ammo, 0, -1, 50, 50, 0, 1 +MarketGood = mine02_mark02, 6, -0.2, 10, 10, 0, 1 +MarketGood = mine02_mark02_ammo, 6, -1, 50, 50, 0, 1 +MarketGood = mine02_mark03, 16, 0, 10, 10, 0, 1 +MarketGood = mine02_mark03_ammo, 16, -1, 50, 50, 0, 1 +MarketGood = mine02_mark04, 26, 0, 10, 10, 0, 1 +MarketGood = mine02_mark04_ammo, 26, -1, 50, 50, 0, 1 +MarketGood = mine02_mark05_ammo, 30, -1, 50, 50, 0, 1 +MarketGood = ge_s_repair_01, 0, -1, 100, 100, 0, 1 +MarketGood = ge_s_cm_01_ammo, 0, -1, 50, 50, 0, 1 +MarketGood = ge_s_cm_02, 2, -1, 10, 10, 0, 1 +MarketGood = ge_s_cm_02_ammo, 2, -1, 50, 50, 0, 1 +MarketGood = ge_s_cm_03_ammo, 6, -1, 50, 50, 0, 1 +MarketGood = shield02_mark06_lf, 16, -1, 10, 10, 0, 1 +MarketGood = shield02_mark07_lf, 22, -1, 10, 10, 0, 1 +MarketGood = shield02_mark08_lf, 26, -1, 10, 10, 0, 1 +MarketGood = shield02_mark09_lf, 30, -1, 10, 10, 0, 1 +MarketGood = shield02_mark06_hf, 16, -1, 10, 10, 0, 1 +MarketGood = shield02_mark07_hf, 22, -1, 10, 10, 0, 1 +MarketGood = shield02_mark08_hf, 26, -1, 10, 10, 0, 1 +MarketGood = shield02_mark09_hf, 30, -1, 10, 10, 0, 1 +MarketGood = shield02_mark06_fr, 16, -1, 10, 10, 0, 1 +MarketGood = shield02_mark07_fr, 22, -1, 10, 10, 0, 1 +MarketGood = shield02_mark08_fr, 26, -1, 10, 10, 0, 1 +MarketGood = shield02_mark09_fr, 30, -1, 10, 10, 0, 1 +MarketGood = ge_s_battery_01, 0, -1, 100, 100, 0, 1 + +[BaseGood] +base = Ew04_01_base +MarketGood = gd_z_gun01_mark02, 6, 0, 10, 10, 0, 1 +MarketGood = gd_z_gun01_mark03, 16, 0.2, 10, 10, 0, 1 +MarketGood = gd_z_gun01_mark04, 22, 0.4, 10, 10, 0, 1 +MarketGood = gd_z_gun01_mark05, 26, 0.75, 10, 10, 0, 1 +MarketGood = gd_z_turret01_mark01, 6, -1, 10, 10, 0, 1 +MarketGood = gd_z_turret01_mark02, 16, 0, 10, 10, 0, 1 +MarketGood = gd_z_turret01_mark03, 26, 0.4, 10, 10, 0, 1 +MarketGood = ge_s_thruster_04, 6, -1, 10, 10, 0, 1 +MarketGood = missile01_mark01_ammo, 0, -1, 50, 50, 0, 1 +MarketGood = missile01_mark02_ammo, 2, -1, 50, 50, 0, 1 +MarketGood = missile01_mark03, 10, 0, 10, 10, 0, 1 +MarketGood = missile01_mark03_ammo, 10, -1, 50, 50, 0, 1 +MarketGood = missile01_mark04, 22, 0, 10, 10, 0, 1 +MarketGood = missile01_mark04_ammo, 22, -1, 50, 50, 0, 1 +MarketGood = missile01_mark05_ammo, 30, -1, 50, 50, 0, 1 +MarketGood = missile02_mark01_ammo, 0, -1, 50, 50, 0, 1 +MarketGood = missile02_mark02, 2, -0.2, 10, 10, 0, 1 +MarketGood = missile02_mark02_ammo, 2, -0.2, 50, 50, 0, 1 +MarketGood = missile02_mark03, 10, 0.2, 10, 10, 0, 1 +MarketGood = missile02_mark03_ammo, 10, 0.2, 50, 50, 0, 1 +MarketGood = missile02_mark04_ammo, 22, 0.4, 50, 50, 0, 1 +MarketGood = missile02_mark05_ammo, 30, 0.75, 50, 50, 0, 1 +MarketGood = missile03_mark01_ammo, 0, -1, 50, 50, 0, 1 +MarketGood = missile03_mark02, 6, -0.2, 10, 10, 0, 1 +MarketGood = missile03_mark02_ammo, 6, -1, 50, 50, 0, 1 +MarketGood = missile03_mark03, 22, 0, 10, 10, 0, 1 +MarketGood = missile03_mark03_ammo, 22, -1, 50, 50, 0, 1 +MarketGood = missile03_mark04_ammo, 30, -1, 50, 50, 0, 1 +MarketGood = cruise_disruptor01_mark01_ammo, 2, -1, 50, 50, 0, 1 +MarketGood = cruise_disruptor01_mark02, 26, 0, 10, 10, 0, 1 +MarketGood = cruise_disruptor01_mark02_ammo, 26, -1, 50, 50, 0, 1 +MarketGood = torpedo01_mark01, 10, 0, 10, 10, 0, 1 +MarketGood = torpedo01_mark01_ammo, 10, -1, 50, 50, 0, 1 +MarketGood = torpedo01_mark02_ammo, 30, -1, 50, 50, 0, 1 +MarketGood = mine01_mark01_ammo, 0, -1, 50, 50, 0, 1 +MarketGood = mine01_mark02_ammo, 2, -1, 50, 50, 0, 1 +MarketGood = mine01_mark03, 10, 0, 10, 10, 0, 1 +MarketGood = mine01_mark03_ammo, 10, -1, 50, 50, 0, 1 +MarketGood = mine01_mark04, 22, 0, 10, 10, 0, 1 +MarketGood = mine01_mark04_ammo, 22, -1, 50, 50, 0, 1 +MarketGood = mine01_mark05_ammo, 30, -1, 50, 50, 0, 1 +MarketGood = mine02_mark01_ammo, 0, -1, 50, 50, 0, 1 +MarketGood = mine02_mark02, 6, -0.2, 10, 10, 0, 1 +MarketGood = mine02_mark02_ammo, 6, -1, 50, 50, 0, 1 +MarketGood = mine02_mark03, 16, 0, 10, 10, 0, 1 +MarketGood = mine02_mark03_ammo, 16, -1, 50, 50, 0, 1 +MarketGood = mine02_mark04, 26, 0, 10, 10, 0, 1 +MarketGood = mine02_mark04_ammo, 26, -1, 50, 50, 0, 1 +MarketGood = mine02_mark05_ammo, 30, -1, 50, 50, 0, 1 +MarketGood = ge_s_repair_01, 0, -1, 100, 100, 0, 1 +MarketGood = ge_s_cm_01_ammo, 0, -1, 50, 50, 0, 1 +MarketGood = ge_s_cm_02_ammo, 2, -1, 50, 50, 0, 1 +MarketGood = ge_s_cm_03, 6, -1, 10, 10, 0, 1 +MarketGood = ge_s_cm_03_ammo, 6, -1, 50, 50, 0, 1 +MarketGood = shield02_mark06_lf, 16, -1, 10, 10, 0, 1 +MarketGood = shield02_mark07_lf, 22, -1, 10, 10, 0, 1 +MarketGood = shield02_mark08_lf, 26, -1, 10, 10, 0, 1 +MarketGood = shield02_mark09_lf, 30, -1, 10, 10, 0, 1 +MarketGood = shield02_mark06_hf, 16, -1, 10, 10, 0, 1 +MarketGood = shield02_mark07_hf, 22, -1, 10, 10, 0, 1 +MarketGood = shield02_mark08_hf, 26, -1, 10, 10, 0, 1 +MarketGood = shield02_mark09_hf, 30, -1, 10, 10, 0, 1 +MarketGood = shield02_mark06_fr, 16, -1, 10, 10, 0, 1 +MarketGood = shield02_mark07_fr, 22, -1, 10, 10, 0, 1 +MarketGood = shield02_mark08_fr, 26, -1, 10, 10, 0, 1 +MarketGood = shield02_mark09_fr, 30, -1, 10, 10, 0, 1 +MarketGood = ge_s_battery_01, 0, -1, 100, 100, 0, 1 + +[BaseGood] +base = Hi01_01_base +MarketGood = fc_ou_gun01_mark01, 6, -1, 10, 10, 0, 1 +MarketGood = fc_ou_gun01_mark02, 10, 0, 10, 10, 0, 1 +MarketGood = fc_ou_gun01_mark03, 16, 0.2, 10, 10, 0, 1 +MarketGood = fc_ou_gun01_mark04, 26, 0.5, 10, 10, 0, 1 +MarketGood = fc_ou_gun01_mark05, 30, 0.75, 10, 10, 0, 1 +MarketGood = fc_ou_gun02_mark01, 6, -1, 10, 10, 0, 1 +MarketGood = fc_ou_gun02_mark02, 10, 0, 10, 10, 0, 1 +MarketGood = fc_ou_gun02_mark03, 16, 0.2, 10, 10, 0, 1 +MarketGood = fc_ou_gun02_mark04, 26, 0.5, 10, 10, 0, 1 +MarketGood = fc_ou_turret01_mark01, 6, -1, 10, 10, 0, 1 +MarketGood = fc_ou_turret01_mark02, 16, 0, 10, 10, 0, 1 +MarketGood = fc_ou_turret01_mark03, 26, 0.4, 10, 10, 0, 1 +MarketGood = fc_ou_turret02_mark01, 6, -1, 10, 10, 0, 1 +MarketGood = fc_ou_turret02_mark02, 16, 0, 10, 10, 0, 1 +MarketGood = fc_ou_turret02_mark03, 26, 0.4, 10, 10, 0, 1 +MarketGood = ge_s_thruster_04, 6, -1, 10, 10, 0, 1 +MarketGood = missile01_mark01_ammo, 0, -1, 50, 50, 0, 1 +MarketGood = missile01_mark02_ammo, 2, -1, 50, 50, 0, 1 +MarketGood = missile01_mark03, 10, 0, 10, 10, 0, 1 +MarketGood = missile01_mark03_ammo, 10, -1, 50, 50, 0, 1 +MarketGood = missile01_mark04, 22, 0, 10, 10, 0, 1 +MarketGood = missile01_mark04_ammo, 22, -1, 50, 50, 0, 1 +MarketGood = missile01_mark05, 30, 0, 10, 10, 0, 1 +MarketGood = missile01_mark05_ammo, 30, -1, 50, 50, 0, 1 +MarketGood = missile02_mark01_ammo, 0, -1, 50, 50, 0, 1 +MarketGood = missile02_mark02, 2, -0.2, 10, 10, 0, 1 +MarketGood = missile02_mark02_ammo, 2, -0.2, 50, 50, 0, 1 +MarketGood = missile02_mark03, 10, 0.2, 10, 10, 0, 1 +MarketGood = missile02_mark03_ammo, 10, 0.2, 50, 50, 0, 1 +MarketGood = missile02_mark04, 22, 0.4, 10, 10, 0, 1 +MarketGood = missile02_mark04_ammo, 22, 0.4, 50, 50, 0, 1 +MarketGood = missile02_mark05, 30, 0.75, 10, 10, 0, 1 +MarketGood = missile02_mark05_ammo, 30, 0.75, 50, 50, 0, 1 +MarketGood = missile03_mark01_ammo, 0, -1, 50, 50, 0, 1 +MarketGood = missile03_mark02, 6, -0.2, 10, 10, 0, 1 +MarketGood = missile03_mark02_ammo, 6, -1, 50, 50, 0, 1 +MarketGood = missile03_mark03, 22, 0, 10, 10, 0, 1 +MarketGood = missile03_mark03_ammo, 22, -1, 50, 50, 0, 1 +MarketGood = missile03_mark04_ammo, 30, -1, 50, 50, 0, 1 +MarketGood = cruise_disruptor01_mark01_ammo, 2, -1, 50, 50, 0, 1 +MarketGood = cruise_disruptor01_mark02, 26, 0, 10, 10, 0, 1 +MarketGood = cruise_disruptor01_mark02_ammo, 26, -1, 50, 50, 0, 1 +MarketGood = torpedo01_mark01, 10, 0, 10, 10, 0, 1 +MarketGood = torpedo01_mark01_ammo, 10, -1, 50, 50, 0, 1 +MarketGood = torpedo01_mark02_ammo, 30, -1, 50, 50, 0, 1 +MarketGood = mine01_mark01_ammo, 0, -1, 50, 50, 0, 1 +MarketGood = mine01_mark02_ammo, 2, -1, 50, 50, 0, 1 +MarketGood = mine01_mark03, 10, 0, 10, 10, 0, 1 +MarketGood = mine01_mark03_ammo, 10, -1, 50, 50, 0, 1 +MarketGood = mine01_mark04, 22, 0, 10, 10, 0, 1 +MarketGood = mine01_mark04_ammo, 22, -1, 50, 50, 0, 1 +MarketGood = mine01_mark05, 30, 0, 10, 10, 0, 1 +MarketGood = mine01_mark05_ammo, 30, -1, 50, 50, 0, 1 +MarketGood = mine02_mark01_ammo, 0, -1, 50, 50, 0, 1 +MarketGood = mine02_mark02, 6, -0.2, 10, 10, 0, 1 +MarketGood = mine02_mark02_ammo, 6, -1, 50, 50, 0, 1 +MarketGood = mine02_mark03, 16, 0, 10, 10, 0, 1 +MarketGood = mine02_mark03_ammo, 16, -1, 50, 50, 0, 1 +MarketGood = mine02_mark04_ammo, 26, -1, 50, 50, 0, 1 +MarketGood = mine02_mark05_ammo, 30, -1, 50, 50, 0, 1 +MarketGood = ge_s_repair_01, 0, -1, 100, 100, 0, 1 +MarketGood = ge_s_cm_01_ammo, 0, -1, 50, 50, 0, 1 +MarketGood = ge_s_cm_02_ammo, 2, -1, 50, 50, 0, 1 +MarketGood = ge_s_cm_03, 6, -1, 10, 10, 0, 1 +MarketGood = ge_s_cm_03_ammo, 6, -1, 50, 50, 0, 1 +MarketGood = shield03_mark08_lf, 26, -1, 10, 10, 0, 1 +MarketGood = shield03_mark09_lf, 30, -1, 10, 10, 0, 1 +MarketGood = shield03_mark10_lf, 30, -1, 10, 10, 0, 1 +MarketGood = shield03_mark08_hf, 26, -1, 10, 10, 0, 1 +MarketGood = shield03_mark09_hf, 30, -1, 10, 10, 0, 1 +MarketGood = shield03_mark10_hf, 30, -1, 10, 10, 0, 1 +MarketGood = shield03_mark08_fr, 26, -1, 10, 10, 0, 1 +MarketGood = shield03_mark09_fr, 30, -1, 10, 10, 0, 1 +MarketGood = shield03_mark10_fr, 30, -1, 10, 10, 0, 1 +MarketGood = ge_s_battery_01, 0, -1, 100, 100, 0, 1 + +[BaseGood] +base = Hi02_01_base +MarketGood = fc_c_gun01_mark01, 10, -1, 10, 10, 0, 1 +MarketGood = fc_c_gun01_mark02, 16, 0, 10, 10, 0, 1 +MarketGood = fc_c_gun01_mark03, 22, 0.4, 10, 10, 0, 1 +MarketGood = fc_c_gun01_mark05, 30, 0.75, 10, 10, 0, 1 +MarketGood = fc_c_gun02_mark01, 10, -1, 10, 10, 0, 1 +MarketGood = fc_c_gun02_mark02, 22, 0.1, 10, 10, 0, 1 +MarketGood = fc_c_turret01_mark01, 10, -1, 10, 10, 0, 1 +MarketGood = fc_c_turret01_mark02, 22, 0.1, 10, 10, 0, 1 +MarketGood = fc_c_turret02_mark01, 16, -1, 10, 10, 0, 1 +MarketGood = ge_s_thruster_04, 6, -1, 10, 10, 0, 1 +MarketGood = missile01_mark01_ammo, 0, -1, 50, 50, 0, 1 +MarketGood = missile01_mark02_ammo, 2, -1, 50, 50, 0, 1 +MarketGood = missile01_mark03, 10, 0, 10, 10, 0, 1 +MarketGood = missile01_mark03_ammo, 10, -1, 50, 50, 0, 1 +MarketGood = missile01_mark04, 22, 0, 10, 10, 0, 1 +MarketGood = missile01_mark04_ammo, 22, -1, 50, 50, 0, 1 +MarketGood = missile01_mark05, 30, 0, 10, 10, 0, 1 +MarketGood = missile01_mark05_ammo, 30, -1, 50, 50, 0, 1 +MarketGood = missile02_mark01_ammo, 0, -1, 50, 50, 0, 1 +MarketGood = missile02_mark02, 2, -0.2, 10, 10, 0, 1 +MarketGood = missile02_mark02_ammo, 2, -0.2, 50, 50, 0, 1 +MarketGood = missile02_mark03, 10, 0.2, 10, 10, 0, 1 +MarketGood = missile02_mark03_ammo, 10, 0.2, 50, 50, 0, 1 +MarketGood = missile02_mark04, 22, 0.4, 10, 10, 0, 1 +MarketGood = missile02_mark04_ammo, 22, 0.4, 50, 50, 0, 1 +MarketGood = missile02_mark05, 30, 0.75, 10, 10, 0, 1 +MarketGood = missile02_mark05_ammo, 30, 0.75, 50, 50, 0, 1 +MarketGood = missile03_mark01_ammo, 0, -1, 50, 50, 0, 1 +MarketGood = missile03_mark02, 6, -0.2, 10, 10, 0, 1 +MarketGood = missile03_mark02_ammo, 6, -1, 50, 50, 0, 1 +MarketGood = missile03_mark03, 22, 0, 10, 10, 0, 1 +MarketGood = missile03_mark03_ammo, 22, -1, 50, 50, 0, 1 +MarketGood = missile03_mark04_ammo, 30, -1, 50, 50, 0, 1 +MarketGood = cruise_disruptor01_mark01_ammo, 2, -1, 50, 50, 0, 1 +MarketGood = cruise_disruptor01_mark02, 26, 0, 10, 10, 0, 1 +MarketGood = cruise_disruptor01_mark02_ammo, 26, -1, 50, 50, 0, 1 +MarketGood = torpedo01_mark01, 10, 0, 10, 10, 0, 1 +MarketGood = torpedo01_mark01_ammo, 10, -1, 50, 50, 0, 1 +MarketGood = torpedo01_mark02_ammo, 30, -1, 50, 50, 0, 1 +MarketGood = mine01_mark01_ammo, 0, -1, 50, 50, 0, 1 +MarketGood = mine01_mark02_ammo, 2, -1, 50, 50, 0, 1 +MarketGood = mine01_mark03, 10, 0, 10, 10, 0, 1 +MarketGood = mine01_mark03_ammo, 10, -1, 50, 50, 0, 1 +MarketGood = mine01_mark04, 22, 0, 10, 10, 0, 1 +MarketGood = mine01_mark04_ammo, 22, -1, 50, 50, 0, 1 +MarketGood = mine01_mark05, 30, 0, 10, 10, 0, 1 +MarketGood = mine01_mark05_ammo, 30, -1, 50, 50, 0, 1 +MarketGood = mine02_mark01_ammo, 0, -1, 50, 50, 0, 1 +MarketGood = mine02_mark02, 6, -0.2, 10, 10, 0, 1 +MarketGood = mine02_mark02_ammo, 6, -1, 50, 50, 0, 1 +MarketGood = mine02_mark03, 16, 0, 10, 10, 0, 1 +MarketGood = mine02_mark03_ammo, 16, -1, 50, 50, 0, 1 +MarketGood = mine02_mark04_ammo, 26, -1, 50, 50, 0, 1 +MarketGood = mine02_mark05_ammo, 30, -1, 50, 50, 0, 1 +MarketGood = ge_s_repair_01, 0, -1, 100, 100, 0, 1 +MarketGood = ge_s_cm_01_ammo, 0, -1, 50, 50, 0, 1 +MarketGood = ge_s_cm_02_ammo, 2, -1, 50, 50, 0, 1 +MarketGood = ge_s_cm_03, 6, -1, 10, 10, 0, 1 +MarketGood = ge_s_cm_03_ammo, 6, -1, 50, 50, 0, 1 +MarketGood = shield03_mark08_lf, 26, -1, 10, 10, 0, 1 +MarketGood = shield03_mark09_lf, 30, -1, 10, 10, 0, 1 +MarketGood = shield03_mark10_lf, 30, -1, 10, 10, 0, 1 +MarketGood = shield03_mark08_hf, 26, -1, 10, 10, 0, 1 +MarketGood = shield03_mark09_hf, 30, -1, 10, 10, 0, 1 +MarketGood = shield03_mark10_hf, 30, -1, 10, 10, 0, 1 +MarketGood = shield03_mark08_fr, 26, -1, 10, 10, 0, 1 +MarketGood = shield03_mark09_fr, 30, -1, 10, 10, 0, 1 +MarketGood = shield03_mark10_fr, 30, -1, 10, 10, 0, 1 +MarketGood = ge_s_battery_01, 0, -1, 100, 100, 0, 1 + +[BaseGood] +base = Hi02_02_base +MarketGood = fc_c_gun01_mark01, 10, -1, 10, 10, 0, 1 +MarketGood = fc_c_gun01_mark02, 16, 0, 10, 10, 0, 1 +MarketGood = fc_c_gun01_mark03, 22, 0.4, 10, 10, 0, 1 +MarketGood = fc_c_gun01_mark04, 26, 0.5, 10, 10, 0, 1 +MarketGood = fc_c_gun02_mark01, 10, -1, 10, 10, 0, 1 +MarketGood = fc_c_gun02_mark02, 22, 0.1, 10, 10, 0, 1 +MarketGood = fc_c_gun02_mark03, 30, 0.4, 10, 10, 0, 1 +MarketGood = fc_c_turret01_mark01, 10, -1, 10, 10, 0, 1 +MarketGood = fc_c_turret01_mark02, 22, 0.1, 10, 10, 0, 1 +MarketGood = fc_c_turret02_mark01, 16, -1, 10, 10, 0, 1 +MarketGood = fc_c_turret02_mark02, 26, 0.1, 10, 10, 0, 1 +MarketGood = ge_s_thruster_04, 6, -1, 10, 10, 0, 1 +MarketGood = missile01_mark01_ammo, 0, -1, 50, 50, 0, 1 +MarketGood = missile01_mark02_ammo, 2, -1, 50, 50, 0, 1 +MarketGood = missile01_mark03, 10, 0, 10, 10, 0, 1 +MarketGood = missile01_mark03_ammo, 10, -1, 50, 50, 0, 1 +MarketGood = missile01_mark04, 22, 0, 10, 10, 0, 1 +MarketGood = missile01_mark04_ammo, 22, -1, 50, 50, 0, 1 +MarketGood = missile01_mark05, 30, 0, 10, 10, 0, 1 +MarketGood = missile01_mark05_ammo, 30, -1, 50, 50, 0, 1 +MarketGood = missile02_mark01_ammo, 0, -1, 50, 50, 0, 1 +MarketGood = missile02_mark02, 2, -0.2, 10, 10, 0, 1 +MarketGood = missile02_mark02_ammo, 2, -0.2, 50, 50, 0, 1 +MarketGood = missile02_mark03, 10, 0.2, 10, 10, 0, 1 +MarketGood = missile02_mark03_ammo, 10, 0.2, 50, 50, 0, 1 +MarketGood = missile02_mark04, 22, 0.4, 10, 10, 0, 1 +MarketGood = missile02_mark04_ammo, 22, 0.4, 50, 50, 0, 1 +MarketGood = missile02_mark05, 30, 0.75, 10, 10, 0, 1 +MarketGood = missile02_mark05_ammo, 30, 0.75, 50, 50, 0, 1 +MarketGood = missile03_mark01_ammo, 0, -1, 50, 50, 0, 1 +MarketGood = missile03_mark02, 6, -0.2, 10, 10, 0, 1 +MarketGood = missile03_mark02_ammo, 6, -1, 50, 50, 0, 1 +MarketGood = missile03_mark03, 22, 0, 10, 10, 0, 1 +MarketGood = missile03_mark03_ammo, 22, -1, 50, 50, 0, 1 +MarketGood = missile03_mark04_ammo, 30, -1, 50, 50, 0, 1 +MarketGood = cruise_disruptor01_mark01_ammo, 2, -1, 50, 50, 0, 1 +MarketGood = cruise_disruptor01_mark02, 26, 0, 10, 10, 0, 1 +MarketGood = cruise_disruptor01_mark02_ammo, 26, -1, 50, 50, 0, 1 +MarketGood = torpedo01_mark01, 10, 0, 10, 10, 0, 1 +MarketGood = torpedo01_mark01_ammo, 10, -1, 50, 50, 0, 1 +MarketGood = torpedo01_mark02_ammo, 30, -1, 50, 50, 0, 1 +MarketGood = mine01_mark01_ammo, 0, -1, 50, 50, 0, 1 +MarketGood = mine01_mark02_ammo, 2, -1, 50, 50, 0, 1 +MarketGood = mine01_mark03, 10, 0, 10, 10, 0, 1 +MarketGood = mine01_mark03_ammo, 10, -1, 50, 50, 0, 1 +MarketGood = mine01_mark04, 22, 0, 10, 10, 0, 1 +MarketGood = mine01_mark04_ammo, 22, -1, 50, 50, 0, 1 +MarketGood = mine01_mark05, 30, 0, 10, 10, 0, 1 +MarketGood = mine01_mark05_ammo, 30, -1, 50, 50, 0, 1 +MarketGood = mine02_mark01_ammo, 0, -1, 50, 50, 0, 1 +MarketGood = mine02_mark02, 6, -0.2, 10, 10, 0, 1 +MarketGood = mine02_mark02_ammo, 6, -1, 50, 50, 0, 1 +MarketGood = mine02_mark03, 16, 0, 10, 10, 0, 1 +MarketGood = mine02_mark03_ammo, 16, -1, 50, 50, 0, 1 +MarketGood = mine02_mark04_ammo, 26, -1, 50, 50, 0, 1 +MarketGood = mine02_mark05_ammo, 30, -1, 50, 50, 0, 1 +MarketGood = ge_s_repair_01, 0, -1, 100, 100, 0, 1 +MarketGood = ge_s_cm_01_ammo, 0, -1, 50, 50, 0, 1 +MarketGood = ge_s_cm_02_ammo, 2, -1, 50, 50, 0, 1 +MarketGood = ge_s_cm_03, 6, -1, 10, 10, 0, 1 +MarketGood = ge_s_cm_03_ammo, 6, -1, 50, 50, 0, 1 +MarketGood = shield03_mark08_lf, 26, -1, 10, 10, 0, 1 +MarketGood = shield03_mark09_lf, 30, -1, 10, 10, 0, 1 +MarketGood = shield03_mark10_lf, 30, -1, 10, 10, 0, 1 +MarketGood = shield03_mark08_hf, 26, -1, 10, 10, 0, 1 +MarketGood = shield03_mark09_hf, 30, -1, 10, 10, 0, 1 +MarketGood = shield03_mark10_hf, 30, -1, 10, 10, 0, 1 +MarketGood = shield03_mark08_fr, 26, -1, 10, 10, 0, 1 +MarketGood = shield03_mark09_fr, 30, -1, 10, 10, 0, 1 +MarketGood = shield03_mark10_fr, 30, -1, 10, 10, 0, 1 +MarketGood = ge_s_battery_01, 0, -1, 100, 100, 0, 1 + +[BaseGood] +base = Iw01_01_base +MarketGood = fc_u_gun01_mark01, 6, -1, 10, 10, 0, 1 +MarketGood = fc_u_gun01_mark02, 16, 0, 10, 10, 0, 1 +MarketGood = fc_u_gun01_mark03, 26, 0.4, 10, 10, 0, 1 +MarketGood = co_gun01_mark03, 2, 0.1, 10, 10, 0, 1 +MarketGood = co_gun01_mark04, 16, 0.4, 10, 10, 0, 1 +MarketGood = co_gun02_mark02, 2, -0.2, 10, 10, 0, 1 +MarketGood = co_turret01_mark02, 2, -0.2, 10, 10, 0, 1 +MarketGood = co_turret02_mark02, 16, 0, 10, 10, 0, 1 +MarketGood = ge_s_thruster_04, 6, -1, 10, 10, 0, 1 +MarketGood = missile01_mark01_ammo, 0, -1, 50, 50, 0, 1 +MarketGood = missile01_mark02, 2, -0.2, 10, 10, 0, 1 +MarketGood = missile01_mark02_ammo, 2, -1, 50, 50, 0, 1 +MarketGood = missile01_mark03, 10, 0, 10, 10, 0, 1 +MarketGood = missile01_mark03_ammo, 10, -1, 50, 50, 0, 1 +MarketGood = missile01_mark04_ammo, 22, -1, 50, 50, 0, 1 +MarketGood = missile01_mark05_ammo, 30, -1, 50, 50, 0, 1 +MarketGood = missile02_mark01_ammo, 0, -1, 50, 50, 0, 1 +MarketGood = missile02_mark02, 2, -0.2, 10, 10, 0, 1 +MarketGood = missile02_mark02_ammo, 2, -0.2, 50, 50, 0, 1 +MarketGood = missile02_mark03, 10, 0.2, 10, 10, 0, 1 +MarketGood = missile02_mark03_ammo, 10, 0.2, 50, 50, 0, 1 +MarketGood = missile02_mark04_ammo, 22, 0.4, 50, 50, 0, 1 +MarketGood = missile02_mark05_ammo, 30, 0.75, 50, 50, 0, 1 +MarketGood = missile03_mark01_ammo, 0, -1, 50, 50, 0, 1 +MarketGood = missile03_mark02, 6, -0.2, 10, 10, 0, 1 +MarketGood = missile03_mark02_ammo, 6, -1, 50, 50, 0, 1 +MarketGood = missile03_mark03_ammo, 22, -1, 50, 50, 0, 1 +MarketGood = missile03_mark04_ammo, 30, -1, 50, 50, 0, 1 +MarketGood = cruise_disruptor01_mark01, 2, -1, 10, 10, 0, 1 +MarketGood = cruise_disruptor01_mark01_ammo, 2, -1, 50, 50, 0, 1 +MarketGood = cruise_disruptor01_mark02_ammo, 26, -1, 50, 50, 0, 1 +MarketGood = torpedo01_mark01, 10, 0, 10, 10, 0, 1 +MarketGood = torpedo01_mark01_ammo, 10, -1, 50, 50, 0, 1 +MarketGood = torpedo01_mark02_ammo, 30, -1, 50, 50, 0, 1 +MarketGood = mine01_mark01_ammo, 0, -1, 50, 50, 0, 1 +MarketGood = mine01_mark02, 2, -0.2, 10, 10, 0, 1 +MarketGood = mine01_mark02_ammo, 2, -1, 50, 50, 0, 1 +MarketGood = mine01_mark03, 10, 0, 10, 10, 0, 1 +MarketGood = mine01_mark03_ammo, 10, -1, 50, 50, 0, 1 +MarketGood = mine01_mark04_ammo, 22, -1, 50, 50, 0, 1 +MarketGood = mine01_mark05_ammo, 30, -1, 50, 50, 0, 1 +MarketGood = mine02_mark01_ammo, 0, -1, 50, 50, 0, 1 +MarketGood = mine02_mark02, 6, -0.2, 10, 10, 0, 1 +MarketGood = mine02_mark02_ammo, 6, -1, 50, 50, 0, 1 +MarketGood = mine02_mark03, 16, 0, 10, 10, 0, 1 +MarketGood = mine02_mark03_ammo, 16, -1, 50, 50, 0, 1 +MarketGood = mine02_mark04_ammo, 26, -1, 50, 50, 0, 1 +MarketGood = mine02_mark05_ammo, 30, -1, 50, 50, 0, 1 +MarketGood = ge_s_repair_01, 0, -1, 100, 100, 0, 1 +MarketGood = ge_s_cm_01_ammo, 0, -1, 50, 50, 0, 1 +MarketGood = ge_s_cm_02_ammo, 2, -1, 50, 50, 0, 1 +MarketGood = ge_s_cm_03, 6, -1, 10, 10, 0, 1 +MarketGood = ge_s_cm_03_ammo, 6, -1, 50, 50, 0, 1 +MarketGood = shield01_mark04_lf, 6, -1, 10, 10, 0, 1 +MarketGood = shield01_mark05_lf, 10, -1, 10, 10, 0, 1 +MarketGood = shield01_mark06_lf, 16, -1, 10, 10, 0, 1 +MarketGood = shield01_mark07_lf, 22, -1, 10, 10, 0, 1 +MarketGood = shield01_mark04_hf, 6, -1, 10, 10, 0, 1 +MarketGood = shield01_mark05_hf, 10, -1, 10, 10, 0, 1 +MarketGood = shield01_mark06_hf, 16, -1, 10, 10, 0, 1 +MarketGood = shield01_mark07_hf, 22, -1, 10, 10, 0, 1 +MarketGood = shield01_mark04_fr, 6, -1, 10, 10, 0, 1 +MarketGood = shield01_mark05_fr, 10, -1, 10, 10, 0, 1 +MarketGood = shield01_mark06_fr, 16, -1, 10, 10, 0, 1 +MarketGood = shield01_mark07_fr, 22, -1, 10, 10, 0, 1 +MarketGood = ge_s_battery_01, 0, -1, 100, 100, 0, 1 + +[BaseGood] +base = Iw01_02_base +MarketGood = gd_z_gun01_mark01, 2, -1, 10, 10, 0, 1 +MarketGood = gd_z_gun01_mark02, 6, 0, 10, 10, 0, 1 +MarketGood = gd_z_gun01_mark03, 16, 0.2, 10, 10, 0, 1 +MarketGood = gd_z_turret01_mark01, 6, -1, 10, 10, 0, 1 +MarketGood = gd_z_turret01_mark02, 16, 0, 10, 10, 0, 1 +MarketGood = ge_s_thruster_04, 6, -1, 10, 10, 0, 1 +MarketGood = missile01_mark01_ammo, 0, -1, 50, 50, 0, 1 +MarketGood = missile01_mark02, 2, -0.2, 10, 10, 0, 1 +MarketGood = missile01_mark02_ammo, 2, -1, 50, 50, 0, 1 +MarketGood = missile01_mark03, 10, 0, 10, 10, 0, 1 +MarketGood = missile01_mark03_ammo, 10, -1, 50, 50, 0, 1 +MarketGood = missile01_mark04_ammo, 22, -1, 50, 50, 0, 1 +MarketGood = missile01_mark05_ammo, 30, -1, 50, 50, 0, 1 +MarketGood = missile02_mark01_ammo, 0, -1, 50, 50, 0, 1 +MarketGood = missile02_mark02, 2, -0.2, 10, 10, 0, 1 +MarketGood = missile02_mark02_ammo, 2, -0.2, 50, 50, 0, 1 +MarketGood = missile02_mark03, 10, 0.2, 10, 10, 0, 1 +MarketGood = missile02_mark03_ammo, 10, 0.2, 50, 50, 0, 1 +MarketGood = missile02_mark04_ammo, 22, 0.4, 50, 50, 0, 1 +MarketGood = missile02_mark05_ammo, 30, 0.75, 50, 50, 0, 1 +MarketGood = missile03_mark01_ammo, 0, -1, 50, 50, 0, 1 +MarketGood = missile03_mark02, 6, -0.2, 10, 10, 0, 1 +MarketGood = missile03_mark02_ammo, 6, -1, 50, 50, 0, 1 +MarketGood = missile03_mark03_ammo, 22, -1, 50, 50, 0, 1 +MarketGood = missile03_mark04_ammo, 30, -1, 50, 50, 0, 1 +MarketGood = cruise_disruptor01_mark01, 2, -1, 10, 10, 0, 1 +MarketGood = cruise_disruptor01_mark01_ammo, 2, -1, 50, 50, 0, 1 +MarketGood = cruise_disruptor01_mark02_ammo, 26, -1, 50, 50, 0, 1 +MarketGood = torpedo01_mark01, 10, 0, 10, 10, 0, 1 +MarketGood = torpedo01_mark01_ammo, 10, -1, 50, 50, 0, 1 +MarketGood = torpedo01_mark02_ammo, 30, -1, 50, 50, 0, 1 +MarketGood = mine01_mark01_ammo, 0, -1, 50, 50, 0, 1 +MarketGood = mine01_mark02, 2, -0.2, 10, 10, 0, 1 +MarketGood = mine01_mark02_ammo, 2, -1, 50, 50, 0, 1 +MarketGood = mine01_mark03, 10, 0, 10, 10, 0, 1 +MarketGood = mine01_mark03_ammo, 10, -1, 50, 50, 0, 1 +MarketGood = mine01_mark04_ammo, 22, -1, 50, 50, 0, 1 +MarketGood = mine01_mark05_ammo, 30, -1, 50, 50, 0, 1 +MarketGood = mine02_mark01_ammo, 0, -1, 50, 50, 0, 1 +MarketGood = mine02_mark02, 6, -0.2, 10, 10, 0, 1 +MarketGood = mine02_mark02_ammo, 6, -1, 50, 50, 0, 1 +MarketGood = mine02_mark03, 16, 0, 10, 10, 0, 1 +MarketGood = mine02_mark03_ammo, 16, -1, 50, 50, 0, 1 +MarketGood = mine02_mark04_ammo, 26, -1, 50, 50, 0, 1 +MarketGood = mine02_mark05_ammo, 30, -1, 50, 50, 0, 1 +MarketGood = ge_s_repair_01, 0, -1, 100, 100, 0, 1 +MarketGood = ge_s_cm_01_ammo, 0, -1, 50, 50, 0, 1 +MarketGood = ge_s_cm_02_ammo, 2, -1, 50, 50, 0, 1 +MarketGood = ge_s_cm_03, 6, -1, 10, 10, 0, 1 +MarketGood = ge_s_cm_03_ammo, 6, -1, 50, 50, 0, 1 +MarketGood = shield02_mark04_lf, 6, -1, 10, 10, 0, 1 +MarketGood = shield02_mark05_lf, 10, -1, 10, 10, 0, 1 +MarketGood = shield02_mark06_lf, 16, -1, 10, 10, 0, 1 +MarketGood = shield02_mark07_lf, 22, -1, 10, 10, 0, 1 +MarketGood = shield02_mark04_hf, 6, -1, 10, 10, 0, 1 +MarketGood = shield02_mark05_hf, 10, -1, 10, 10, 0, 1 +MarketGood = shield02_mark06_hf, 16, -1, 10, 10, 0, 1 +MarketGood = shield02_mark07_hf, 22, -1, 10, 10, 0, 1 +MarketGood = shield02_mark04_fr, 6, -1, 10, 10, 0, 1 +MarketGood = shield02_mark05_fr, 10, -1, 10, 10, 0, 1 +MarketGood = shield02_mark06_fr, 16, -1, 10, 10, 0, 1 +MarketGood = shield02_mark07_fr, 22, -1, 10, 10, 0, 1 +MarketGood = ge_s_battery_01, 0, -1, 100, 100, 0, 1 + +[BaseGood] +base = Iw02_01_base +MarketGood = fc_x_gun01_mark02, 2, -0.2, 10, 10, 0, 1 +MarketGood = fc_x_gun01_mark03, 10, 0.2, 10, 10, 0, 1 +MarketGood = fc_x_gun01_mark04, 16, 0.4, 10, 10, 0, 1 +MarketGood = co_gun01_mark03, 2, 0.1, 10, 10, 0, 1 +MarketGood = co_gun01_mark04, 16, 0.4, 10, 10, 0, 1 +MarketGood = co_gun02_mark02, 2, -0.2, 10, 10, 0, 1 +MarketGood = co_turret01_mark02, 2, -0.2, 10, 10, 0, 1 +MarketGood = co_turret02_mark02, 16, 0, 10, 10, 0, 1 +MarketGood = ge_s_thruster_04, 6, -1, 10, 10, 0, 1 +MarketGood = missile01_mark01_ammo, 0, -1, 50, 50, 0, 1 +MarketGood = missile01_mark02, 2, -0.2, 10, 10, 0, 1 +MarketGood = missile01_mark02_ammo, 2, -1, 50, 50, 0, 1 +MarketGood = missile01_mark03, 10, 0, 10, 10, 0, 1 +MarketGood = missile01_mark03_ammo, 10, -1, 50, 50, 0, 1 +MarketGood = missile01_mark04_ammo, 22, -1, 50, 50, 0, 1 +MarketGood = missile01_mark05_ammo, 30, -1, 50, 50, 0, 1 +MarketGood = missile02_mark01_ammo, 0, -1, 50, 50, 0, 1 +MarketGood = missile02_mark02, 2, -0.2, 10, 10, 0, 1 +MarketGood = missile02_mark02_ammo, 2, -0.2, 50, 50, 0, 1 +MarketGood = missile02_mark03, 10, 0.2, 10, 10, 0, 1 +MarketGood = missile02_mark03_ammo, 10, 0.2, 50, 50, 0, 1 +MarketGood = missile02_mark04_ammo, 22, 0.4, 50, 50, 0, 1 +MarketGood = missile02_mark05_ammo, 30, 0.75, 50, 50, 0, 1 +MarketGood = missile03_mark01_ammo, 0, -1, 50, 50, 0, 1 +MarketGood = missile03_mark02, 6, -0.2, 10, 10, 0, 1 +MarketGood = missile03_mark02_ammo, 6, -1, 50, 50, 0, 1 +MarketGood = missile03_mark03_ammo, 22, -1, 50, 50, 0, 1 +MarketGood = missile03_mark04_ammo, 30, -1, 50, 50, 0, 1 +MarketGood = cruise_disruptor01_mark01, 2, -1, 10, 10, 0, 1 +MarketGood = cruise_disruptor01_mark01_ammo, 2, -1, 50, 50, 0, 1 +MarketGood = cruise_disruptor01_mark02_ammo, 26, -1, 50, 50, 0, 1 +MarketGood = torpedo01_mark01, 10, 0, 10, 10, 0, 1 +MarketGood = torpedo01_mark01_ammo, 10, -1, 50, 50, 0, 1 +MarketGood = torpedo01_mark02_ammo, 30, -1, 50, 50, 0, 1 +MarketGood = mine01_mark01_ammo, 0, -1, 50, 50, 0, 1 +MarketGood = mine01_mark02, 2, -0.2, 10, 10, 0, 1 +MarketGood = mine01_mark02_ammo, 2, -1, 50, 50, 0, 1 +MarketGood = mine01_mark03, 10, 0, 10, 10, 0, 1 +MarketGood = mine01_mark03_ammo, 10, -1, 50, 50, 0, 1 +MarketGood = mine01_mark04_ammo, 22, -1, 50, 50, 0, 1 +MarketGood = mine01_mark05_ammo, 30, -1, 50, 50, 0, 1 +MarketGood = mine02_mark01_ammo, 0, -1, 50, 50, 0, 1 +MarketGood = mine02_mark02, 6, -0.2, 10, 10, 0, 1 +MarketGood = mine02_mark02_ammo, 6, -1, 50, 50, 0, 1 +MarketGood = mine02_mark03, 16, 0, 10, 10, 0, 1 +MarketGood = mine02_mark03_ammo, 16, -1, 50, 50, 0, 1 +MarketGood = mine02_mark04_ammo, 26, -1, 50, 50, 0, 1 +MarketGood = mine02_mark05_ammo, 30, -1, 50, 50, 0, 1 +MarketGood = ge_s_repair_01, 0, -1, 100, 100, 0, 1 +MarketGood = ge_s_cm_01_ammo, 0, -1, 50, 50, 0, 1 +MarketGood = ge_s_cm_02_ammo, 2, -1, 50, 50, 0, 1 +MarketGood = ge_s_cm_03, 6, -1, 10, 10, 0, 1 +MarketGood = ge_s_cm_03_ammo, 6, -1, 50, 50, 0, 1 +MarketGood = shield02_mark04_lf, 6, -1, 10, 10, 0, 1 +MarketGood = shield02_mark05_lf, 10, -1, 10, 10, 0, 1 +MarketGood = shield02_mark06_lf, 16, -1, 10, 10, 0, 1 +MarketGood = shield02_mark07_lf, 22, -1, 10, 10, 0, 1 +MarketGood = shield02_mark04_hf, 6, -1, 10, 10, 0, 1 +MarketGood = shield02_mark05_hf, 10, -1, 10, 10, 0, 1 +MarketGood = shield02_mark06_hf, 16, -1, 10, 10, 0, 1 +MarketGood = shield02_mark07_hf, 22, -1, 10, 10, 0, 1 +MarketGood = shield02_mark04_fr, 6, -1, 10, 10, 0, 1 +MarketGood = shield02_mark05_fr, 10, -1, 10, 10, 0, 1 +MarketGood = shield02_mark06_fr, 16, -1, 10, 10, 0, 1 +MarketGood = shield02_mark07_fr, 22, -1, 10, 10, 0, 1 +MarketGood = ge_s_battery_01, 0, -1, 100, 100, 0, 1 + +[BaseGood] +base = Iw02_02_base +MarketGood = fc_lr_gun01_mark02, 2, -0.2, 10, 10, 0, 1 +MarketGood = fc_lr_gun01_mark03, 6, 0.1, 10, 10, 0, 1 +MarketGood = fc_lr_gun01_mark04, 10, 0.3, 10, 10, 0, 1 +MarketGood = fc_lr_turret01_mark02, 2, -0.2, 10, 10, 0, 1 +MarketGood = fc_lr_turret01_mark03, 10, 0.2, 10, 10, 0, 1 +MarketGood = ge_s_thruster_04, 6, -1, 10, 10, 0, 1 +MarketGood = missile01_mark01_ammo, 0, -1, 50, 50, 0, 1 +MarketGood = missile01_mark02, 2, -0.2, 10, 10, 0, 1 +MarketGood = missile01_mark02_ammo, 2, -1, 50, 50, 0, 1 +MarketGood = missile01_mark03, 10, 0, 10, 10, 0, 1 +MarketGood = missile01_mark03_ammo, 10, -1, 50, 50, 0, 1 +MarketGood = missile01_mark04_ammo, 22, -1, 50, 50, 0, 1 +MarketGood = missile01_mark05_ammo, 30, -1, 50, 50, 0, 1 +MarketGood = missile02_mark01_ammo, 0, -1, 50, 50, 0, 1 +MarketGood = missile02_mark02, 2, -0.2, 10, 10, 0, 1 +MarketGood = missile02_mark02_ammo, 2, -0.2, 50, 50, 0, 1 +MarketGood = missile02_mark03, 10, 0.2, 10, 10, 0, 1 +MarketGood = missile02_mark03_ammo, 10, 0.2, 50, 50, 0, 1 +MarketGood = missile02_mark04_ammo, 22, 0.4, 50, 50, 0, 1 +MarketGood = missile02_mark05_ammo, 30, 0.75, 50, 50, 0, 1 +MarketGood = missile03_mark01_ammo, 0, -1, 50, 50, 0, 1 +MarketGood = missile03_mark02, 6, -0.2, 10, 10, 0, 1 +MarketGood = missile03_mark02_ammo, 6, -1, 50, 50, 0, 1 +MarketGood = missile03_mark03_ammo, 22, -1, 50, 50, 0, 1 +MarketGood = missile03_mark04_ammo, 30, -1, 50, 50, 0, 1 +MarketGood = cruise_disruptor01_mark01, 2, -1, 10, 10, 0, 1 +MarketGood = cruise_disruptor01_mark01_ammo, 2, -1, 50, 50, 0, 1 +MarketGood = cruise_disruptor01_mark02_ammo, 26, -1, 50, 50, 0, 1 +MarketGood = torpedo01_mark01, 10, 0, 10, 10, 0, 1 +MarketGood = torpedo01_mark01_ammo, 10, -1, 50, 50, 0, 1 +MarketGood = torpedo01_mark02_ammo, 30, -1, 50, 50, 0, 1 +MarketGood = mine01_mark01_ammo, 0, -1, 50, 50, 0, 1 +MarketGood = mine01_mark02, 2, -0.2, 10, 10, 0, 1 +MarketGood = mine01_mark02_ammo, 2, -1, 50, 50, 0, 1 +MarketGood = mine01_mark03, 10, 0, 10, 10, 0, 1 +MarketGood = mine01_mark03_ammo, 10, -1, 50, 50, 0, 1 +MarketGood = mine01_mark04_ammo, 22, -1, 50, 50, 0, 1 +MarketGood = mine01_mark05_ammo, 30, -1, 50, 50, 0, 1 +MarketGood = mine02_mark01_ammo, 0, -1, 50, 50, 0, 1 +MarketGood = mine02_mark02, 6, -0.2, 10, 10, 0, 1 +MarketGood = mine02_mark02_ammo, 6, -1, 50, 50, 0, 1 +MarketGood = mine02_mark03, 16, 0, 10, 10, 0, 1 +MarketGood = mine02_mark03_ammo, 16, -1, 50, 50, 0, 1 +MarketGood = mine02_mark04_ammo, 26, -1, 50, 50, 0, 1 +MarketGood = mine02_mark05_ammo, 30, -1, 50, 50, 0, 1 +MarketGood = ge_s_repair_01, 0, -1, 100, 100, 0, 1 +MarketGood = ge_s_cm_01_ammo, 0, -1, 50, 50, 0, 1 +MarketGood = ge_s_cm_02_ammo, 2, -1, 50, 50, 0, 1 +MarketGood = ge_s_cm_03, 6, -1, 10, 10, 0, 1 +MarketGood = ge_s_cm_03_ammo, 6, -1, 50, 50, 0, 1 +MarketGood = shield02_mark04_lf, 6, -1, 10, 10, 0, 1 +MarketGood = shield02_mark05_lf, 10, -1, 10, 10, 0, 1 +MarketGood = shield02_mark06_lf, 16, -1, 10, 10, 0, 1 +MarketGood = shield02_mark07_lf, 22, -1, 10, 10, 0, 1 +MarketGood = shield02_mark04_hf, 6, -1, 10, 10, 0, 1 +MarketGood = shield02_mark05_hf, 10, -1, 10, 10, 0, 1 +MarketGood = shield02_mark06_hf, 16, -1, 10, 10, 0, 1 +MarketGood = shield02_mark07_hf, 22, -1, 10, 10, 0, 1 +MarketGood = shield02_mark04_fr, 6, -1, 10, 10, 0, 1 +MarketGood = shield02_mark05_fr, 10, -1, 10, 10, 0, 1 +MarketGood = shield02_mark06_fr, 16, -1, 10, 10, 0, 1 +MarketGood = shield02_mark07_fr, 22, -1, 10, 10, 0, 1 +MarketGood = ge_s_battery_01, 0, -1, 100, 100, 0, 1 + +[BaseGood] +base = Iw02_03_base +MarketGood = fc_or_gun01_mark01, 10, -1, 10, 10, 0, 1 +MarketGood = fc_or_gun01_mark02, 16, 0, 10, 10, 0, 1 +MarketGood = fc_or_gun02_mark01, 10, -1, 10, 10, 0, 1 +MarketGood = fc_or_gun02_mark02, 16, 0, 10, 10, 0, 1 +MarketGood = fc_or_turret01_mark01, 10, -1, 10, 10, 0, 1 +MarketGood = fc_or_turret02_mark01, 10, -1, 10, 10, 0, 1 +MarketGood = co_gun01_mark03, 2, 0.1, 10, 10, 0, 1 +MarketGood = co_gun01_mark04, 16, 0.4, 10, 10, 0, 1 +MarketGood = co_gun02_mark02, 2, -0.2, 10, 10, 0, 1 +MarketGood = co_turret01_mark02, 2, -0.2, 10, 10, 0, 1 +MarketGood = co_turret02_mark02, 16, 0, 10, 10, 0, 1 +MarketGood = ge_s_thruster_02, 0, -1, 10, 10, 0, 1 +MarketGood = missile01_mark01_ammo, 0, -1, 50, 50, 0, 1 +MarketGood = missile01_mark02, 2, -0.2, 10, 10, 0, 1 +MarketGood = missile01_mark02_ammo, 2, -1, 50, 50, 0, 1 +MarketGood = missile01_mark03, 10, 0, 10, 10, 0, 1 +MarketGood = missile01_mark03_ammo, 10, -1, 50, 50, 0, 1 +MarketGood = missile01_mark04_ammo, 22, -1, 50, 50, 0, 1 +MarketGood = missile01_mark05_ammo, 30, -1, 50, 50, 0, 1 +MarketGood = missile02_mark01_ammo, 0, -1, 50, 50, 0, 1 +MarketGood = missile02_mark02, 2, -0.2, 10, 10, 0, 1 +MarketGood = missile02_mark02_ammo, 2, -0.2, 50, 50, 0, 1 +MarketGood = missile02_mark03, 10, 0.2, 10, 10, 0, 1 +MarketGood = missile02_mark03_ammo, 10, 0.2, 50, 50, 0, 1 +MarketGood = missile02_mark04_ammo, 22, 0.4, 50, 50, 0, 1 +MarketGood = missile02_mark05_ammo, 30, 0.75, 50, 50, 0, 1 +MarketGood = missile03_mark01_ammo, 0, -1, 50, 50, 0, 1 +MarketGood = missile03_mark02, 6, -0.2, 10, 10, 0, 1 +MarketGood = missile03_mark02_ammo, 6, -1, 50, 50, 0, 1 +MarketGood = missile03_mark03_ammo, 22, -1, 50, 50, 0, 1 +MarketGood = missile03_mark04_ammo, 30, -1, 50, 50, 0, 1 +MarketGood = cruise_disruptor01_mark01, 2, -1, 10, 10, 0, 1 +MarketGood = cruise_disruptor01_mark01_ammo, 2, -1, 50, 50, 0, 1 +MarketGood = cruise_disruptor01_mark02_ammo, 26, -1, 50, 50, 0, 1 +MarketGood = torpedo01_mark01, 10, 0, 10, 10, 0, 1 +MarketGood = torpedo01_mark01_ammo, 10, -1, 50, 50, 0, 1 +MarketGood = torpedo01_mark02_ammo, 30, -1, 50, 50, 0, 1 +MarketGood = mine01_mark01_ammo, 0, -1, 50, 50, 0, 1 +MarketGood = mine01_mark02, 2, -0.2, 10, 10, 0, 1 +MarketGood = mine01_mark02_ammo, 2, -1, 50, 50, 0, 1 +MarketGood = mine01_mark03, 10, 0, 10, 10, 0, 1 +MarketGood = mine01_mark03_ammo, 10, -1, 50, 50, 0, 1 +MarketGood = mine01_mark04_ammo, 22, -1, 50, 50, 0, 1 +MarketGood = mine01_mark05_ammo, 30, -1, 50, 50, 0, 1 +MarketGood = mine02_mark01_ammo, 0, -1, 50, 50, 0, 1 +MarketGood = mine02_mark02, 6, -0.2, 10, 10, 0, 1 +MarketGood = mine02_mark02_ammo, 6, -1, 50, 50, 0, 1 +MarketGood = mine02_mark03, 16, 0, 10, 10, 0, 1 +MarketGood = mine02_mark03_ammo, 16, -1, 50, 50, 0, 1 +MarketGood = mine02_mark04_ammo, 26, -1, 50, 50, 0, 1 +MarketGood = mine02_mark05_ammo, 30, -1, 50, 50, 0, 1 +MarketGood = ge_s_repair_01, 0, -1, 100, 100, 0, 1 +MarketGood = ge_s_cm_01_ammo, 0, -1, 50, 50, 0, 1 +MarketGood = ge_s_cm_02_ammo, 2, -1, 50, 50, 0, 1 +MarketGood = ge_s_cm_03, 6, -1, 10, 10, 0, 1 +MarketGood = ge_s_cm_03_ammo, 6, -1, 50, 50, 0, 1 +MarketGood = shield02_mark06_lf, 16, -1, 10, 10, 0, 1 +MarketGood = shield02_mark06_hf, 16, -1, 10, 10, 0, 1 +MarketGood = shield02_mark06_fr, 16, -1, 10, 10, 0, 1 +MarketGood = order_shield, 16, -1, 3, 3, 0, 1 +MarketGood = order_thruster, 16, -1, 3, 3, 0, 1 +MarketGood = ge_s_battery_01, 0, -1, 100, 100, 0, 1 + +[BaseGood] +base = Iw03_01_base +MarketGood = gd_im_gun01_mark01, 2, -1, 10, 10, 0, 1 +MarketGood = gd_im_gun01_mark02, 6, 0, 10, 10, 0, 1 +MarketGood = gd_im_gun01_mark03, 16, 0.2, 10, 10, 0, 1 +MarketGood = gd_im_turret01_mark01, 2, -1, 10, 10, 0, 1 +MarketGood = gd_im_turret01_mark02, 16, 0, 10, 10, 0, 1 +MarketGood = ge_s_thruster_03, 2, -1, 10, 10, 0, 1 +MarketGood = missile01_mark01_ammo, 0, -1, 50, 50, 0, 1 +MarketGood = missile01_mark02, 2, -0.2, 10, 10, 0, 1 +MarketGood = missile01_mark02_ammo, 2, -1, 50, 50, 0, 1 +MarketGood = missile01_mark03, 10, 0, 10, 10, 0, 1 +MarketGood = missile01_mark03_ammo, 10, -1, 50, 50, 0, 1 +MarketGood = missile01_mark04_ammo, 22, -1, 50, 50, 0, 1 +MarketGood = missile01_mark05_ammo, 30, -1, 50, 50, 0, 1 +MarketGood = missile02_mark01, 0, -1, 10, 10, 0, 1 +MarketGood = missile02_mark01_ammo, 0, -1, 50, 50, 0, 1 +MarketGood = missile02_mark02, 2, -0.2, 10, 10, 0, 1 +MarketGood = missile02_mark02_ammo, 2, -0.2, 50, 50, 0, 1 +MarketGood = missile02_mark03_ammo, 10, 0.2, 50, 50, 0, 1 +MarketGood = missile02_mark04_ammo, 22, 0.4, 50, 50, 0, 1 +MarketGood = missile02_mark05_ammo, 30, 0.75, 50, 50, 0, 1 +MarketGood = missile03_mark01_ammo, 0, -1, 50, 50, 0, 1 +MarketGood = missile03_mark02, 6, -0.2, 10, 10, 0, 1 +MarketGood = missile03_mark02_ammo, 6, -1, 50, 50, 0, 1 +MarketGood = missile03_mark03_ammo, 22, -1, 50, 50, 0, 1 +MarketGood = missile03_mark04_ammo, 30, -1, 50, 50, 0, 1 +MarketGood = cruise_disruptor01_mark01, 2, -1, 10, 10, 0, 1 +MarketGood = cruise_disruptor01_mark01_ammo, 2, -1, 50, 50, 0, 1 +MarketGood = cruise_disruptor01_mark02_ammo, 26, -1, 50, 50, 0, 1 +MarketGood = torpedo01_mark01, 10, 0, 10, 10, 0, 1 +MarketGood = torpedo01_mark01_ammo, 10, -1, 50, 50, 0, 1 +MarketGood = torpedo01_mark02_ammo, 30, -1, 50, 50, 0, 1 +MarketGood = mine01_mark01_ammo, 0, -1, 50, 50, 0, 1 +MarketGood = mine01_mark02, 2, -0.2, 10, 10, 0, 1 +MarketGood = mine01_mark02_ammo, 2, -1, 50, 50, 0, 1 +MarketGood = mine01_mark03, 10, 0, 10, 10, 0, 1 +MarketGood = mine01_mark03_ammo, 10, -1, 50, 50, 0, 1 +MarketGood = mine01_mark04_ammo, 22, -1, 50, 50, 0, 1 +MarketGood = mine01_mark05_ammo, 30, -1, 50, 50, 0, 1 +MarketGood = mine02_mark01, 0, -1, 10, 10, 0, 1 +MarketGood = mine02_mark01_ammo, 0, -1, 50, 50, 0, 1 +MarketGood = mine02_mark02, 6, -0.2, 10, 10, 0, 1 +MarketGood = mine02_mark02_ammo, 6, -1, 50, 50, 0, 1 +MarketGood = mine02_mark03_ammo, 16, -1, 50, 50, 0, 1 +MarketGood = mine02_mark04_ammo, 26, -1, 50, 50, 0, 1 +MarketGood = mine02_mark05_ammo, 30, -1, 50, 50, 0, 1 +MarketGood = ge_s_repair_01, 0, -1, 100, 100, 0, 1 +MarketGood = ge_s_cm_01_ammo, 0, -1, 50, 50, 0, 1 +MarketGood = ge_s_cm_02, 2, -1, 10, 10, 0, 1 +MarketGood = ge_s_cm_02_ammo, 2, -1, 50, 50, 0, 1 +MarketGood = ge_s_cm_03_ammo, 6, -1, 50, 50, 0, 1 +MarketGood = shield03_mark01_lf, 0, -1, 10, 10, 0, 1 +MarketGood = shield03_mark02_lf, 0, -1, 10, 10, 0, 1 +MarketGood = shield03_mark03_lf, 2, -1, 10, 10, 0, 1 +MarketGood = shield03_mark04_lf, 6, -1, 10, 10, 0, 1 +MarketGood = shield03_mark01_hf, 0, -1, 10, 10, 0, 1 +MarketGood = shield03_mark02_hf, 0, -1, 10, 10, 0, 1 +MarketGood = shield03_mark03_hf, 2, -1, 10, 10, 0, 1 +MarketGood = shield03_mark04_hf, 6, -1, 10, 10, 0, 1 +MarketGood = shield03_mark01_fr, 0, -1, 10, 10, 0, 1 +MarketGood = shield03_mark02_fr, 0, -1, 10, 10, 0, 1 +MarketGood = shield03_mark03_fr, 2, -1, 10, 10, 0, 1 +MarketGood = shield03_mark04_fr, 6, -1, 10, 10, 0, 1 +MarketGood = ge_s_battery_01, 0, -1, 100, 100, 0, 1 + +[BaseGood] +base = Iw03_02_base +MarketGood = fc_lh_gun01_mark01, 6, -1, 10, 10, 0, 1 +MarketGood = fc_lh_gun01_mark02, 10, 0, 10, 10, 0, 1 +MarketGood = fc_lh_turret01_mark01, 6, -1, 10, 10, 0, 1 +MarketGood = co_gun01_mark02, 0, -0.2, 10, 10, 0, 1 +MarketGood = co_gun01_mark03, 2, 0.1, 10, 10, 0, 1 +MarketGood = co_gun02_mark01, 0, -1, 10, 10, 0, 1 +MarketGood = co_gun02_mark02, 2, -0.2, 10, 10, 0, 1 +MarketGood = co_turret01_mark02, 2, -0.2, 10, 10, 0, 1 +MarketGood = co_turret02_mark01, 0, -1, 10, 10, 0, 1 +MarketGood = ge_s_thruster_03, 2, -1, 10, 10, 0, 1 +MarketGood = missile01_mark01_ammo, 0, -1, 50, 50, 0, 1 +MarketGood = missile01_mark02, 2, -0.2, 10, 10, 0, 1 +MarketGood = missile01_mark02_ammo, 2, -1, 50, 50, 0, 1 +MarketGood = missile01_mark03, 10, 0, 10, 10, 0, 1 +MarketGood = missile01_mark03_ammo, 10, -1, 50, 50, 0, 1 +MarketGood = missile01_mark04_ammo, 22, -1, 50, 50, 0, 1 +MarketGood = missile01_mark05_ammo, 30, -1, 50, 50, 0, 1 +MarketGood = missile02_mark01, 0, -1, 10, 10, 0, 1 +MarketGood = missile02_mark01_ammo, 0, -1, 50, 50, 0, 1 +MarketGood = missile02_mark02, 2, -0.2, 10, 10, 0, 1 +MarketGood = missile02_mark02_ammo, 2, -0.2, 50, 50, 0, 1 +MarketGood = missile02_mark03_ammo, 10, 0.2, 50, 50, 0, 1 +MarketGood = missile02_mark04_ammo, 22, 0.4, 50, 50, 0, 1 +MarketGood = missile02_mark05_ammo, 30, 0.75, 50, 50, 0, 1 +MarketGood = missile03_mark01_ammo, 0, -1, 50, 50, 0, 1 +MarketGood = missile03_mark02, 6, -0.2, 10, 10, 0, 1 +MarketGood = missile03_mark02_ammo, 6, -1, 50, 50, 0, 1 +MarketGood = missile03_mark03_ammo, 22, -1, 50, 50, 0, 1 +MarketGood = missile03_mark04_ammo, 30, -1, 50, 50, 0, 1 +MarketGood = cruise_disruptor01_mark01, 2, -1, 10, 10, 0, 1 +MarketGood = cruise_disruptor01_mark01_ammo, 2, -1, 50, 50, 0, 1 +MarketGood = cruise_disruptor01_mark02_ammo, 26, -1, 50, 50, 0, 1 +MarketGood = torpedo01_mark01, 10, 0, 10, 10, 0, 1 +MarketGood = torpedo01_mark01_ammo, 10, -1, 50, 50, 0, 1 +MarketGood = torpedo01_mark02_ammo, 30, -1, 50, 50, 0, 1 +MarketGood = mine01_mark01_ammo, 0, -1, 50, 50, 0, 1 +MarketGood = mine01_mark02, 2, -0.2, 10, 10, 0, 1 +MarketGood = mine01_mark02_ammo, 2, -1, 50, 50, 0, 1 +MarketGood = mine01_mark03, 10, 0, 10, 10, 0, 1 +MarketGood = mine01_mark03_ammo, 10, -1, 50, 50, 0, 1 +MarketGood = mine01_mark04_ammo, 22, -1, 50, 50, 0, 1 +MarketGood = mine01_mark05_ammo, 30, -1, 50, 50, 0, 1 +MarketGood = mine02_mark01, 0, -1, 10, 10, 0, 1 +MarketGood = mine02_mark01_ammo, 0, -1, 50, 50, 0, 1 +MarketGood = mine02_mark02, 6, -0.2, 10, 10, 0, 1 +MarketGood = mine02_mark02_ammo, 6, -1, 50, 50, 0, 1 +MarketGood = mine02_mark03_ammo, 16, -1, 50, 50, 0, 1 +MarketGood = mine02_mark04_ammo, 26, -1, 50, 50, 0, 1 +MarketGood = mine02_mark05_ammo, 30, -1, 50, 50, 0, 1 +MarketGood = ge_s_repair_01, 0, -1, 100, 100, 0, 1 +MarketGood = ge_s_cm_01_ammo, 0, -1, 50, 50, 0, 1 +MarketGood = ge_s_cm_02, 2, -1, 10, 10, 0, 1 +MarketGood = ge_s_cm_02_ammo, 2, -1, 50, 50, 0, 1 +MarketGood = ge_s_cm_03_ammo, 6, -1, 50, 50, 0, 1 +MarketGood = shield01_mark02_lf, 0, -1, 10, 10, 0, 1 +MarketGood = shield01_mark03_lf, 2, -1, 10, 10, 0, 1 +MarketGood = shield01_mark04_lf, 6, -1, 10, 10, 0, 1 +MarketGood = shield01_mark05_lf, 10, -1, 10, 10, 0, 1 +MarketGood = shield01_mark02_hf, 0, -1, 10, 10, 0, 1 +MarketGood = shield01_mark03_hf, 2, -1, 10, 10, 0, 1 +MarketGood = shield01_mark04_hf, 6, -1, 10, 10, 0, 1 +MarketGood = shield01_mark05_hf, 10, -1, 10, 10, 0, 1 +MarketGood = shield01_mark02_fr, 0, -1, 10, 10, 0, 1 +MarketGood = shield01_mark03_fr, 2, -1, 10, 10, 0, 1 +MarketGood = shield01_mark04_fr, 6, -1, 10, 10, 0, 1 +MarketGood = shield01_mark05_fr, 10, -1, 10, 10, 0, 1 +MarketGood = ge_s_battery_01, 0, -1, 100, 100, 0, 1 + +[BaseGood] +base = Iw04_01_base +MarketGood = co_gun01_mark02, 0, -0.2, 10, 10, 0, 1 +MarketGood = co_gun01_mark03, 2, 0.1, 10, 10, 0, 1 +MarketGood = co_gun02_mark01, 0, -1, 10, 10, 0, 1 +MarketGood = co_gun02_mark02, 2, -0.2, 10, 10, 0, 1 +MarketGood = co_turret01_mark02, 2, -0.2, 10, 10, 0, 1 +MarketGood = co_turret02_mark01, 0, -1, 10, 10, 0, 1 +MarketGood = ge_s_thruster_03, 2, -1, 10, 10, 0, 1 +MarketGood = missile01_mark01_ammo, 0, -1, 50, 50, 0, 1 +MarketGood = missile01_mark02, 2, -0.2, 10, 10, 0, 1 +MarketGood = missile01_mark02_ammo, 2, -1, 50, 50, 0, 1 +MarketGood = missile01_mark03, 10, 0, 10, 10, 0, 1 +MarketGood = missile01_mark03_ammo, 10, -1, 50, 50, 0, 1 +MarketGood = missile01_mark04_ammo, 22, -1, 50, 50, 0, 1 +MarketGood = missile01_mark05_ammo, 30, -1, 50, 50, 0, 1 +MarketGood = missile02_mark01, 0, -1, 10, 10, 0, 1 +MarketGood = missile02_mark01_ammo, 0, -1, 50, 50, 0, 1 +MarketGood = missile02_mark02, 2, -0.2, 10, 10, 0, 1 +MarketGood = missile02_mark02_ammo, 2, -0.2, 50, 50, 0, 1 +MarketGood = missile02_mark03_ammo, 10, 0.2, 50, 50, 0, 1 +MarketGood = missile02_mark04_ammo, 22, 0.4, 50, 50, 0, 1 +MarketGood = missile02_mark05_ammo, 30, 0.75, 50, 50, 0, 1 +MarketGood = missile03_mark01_ammo, 0, -1, 50, 50, 0, 1 +MarketGood = missile03_mark02, 6, -0.2, 10, 10, 0, 1 +MarketGood = missile03_mark02_ammo, 6, -1, 50, 50, 0, 1 +MarketGood = missile03_mark03_ammo, 22, -1, 50, 50, 0, 1 +MarketGood = missile03_mark04_ammo, 30, -1, 50, 50, 0, 1 +MarketGood = cruise_disruptor01_mark01, 2, -1, 10, 10, 0, 1 +MarketGood = cruise_disruptor01_mark01_ammo, 2, -1, 50, 50, 0, 1 +MarketGood = cruise_disruptor01_mark02_ammo, 26, -1, 50, 50, 0, 1 +MarketGood = torpedo01_mark01, 10, 0, 10, 10, 0, 1 +MarketGood = torpedo01_mark01_ammo, 10, -1, 50, 50, 0, 1 +MarketGood = torpedo01_mark02_ammo, 30, -1, 50, 50, 0, 1 +MarketGood = mine01_mark01_ammo, 0, -1, 50, 50, 0, 1 +MarketGood = mine01_mark02, 2, -0.2, 10, 10, 0, 1 +MarketGood = mine01_mark02_ammo, 2, -1, 50, 50, 0, 1 +MarketGood = mine01_mark03, 10, 0, 10, 10, 0, 1 +MarketGood = mine01_mark03_ammo, 10, -1, 50, 50, 0, 1 +MarketGood = mine01_mark04_ammo, 22, -1, 50, 50, 0, 1 +MarketGood = mine01_mark05_ammo, 30, -1, 50, 50, 0, 1 +MarketGood = mine02_mark01, 0, -1, 10, 10, 0, 1 +MarketGood = mine02_mark01_ammo, 0, -1, 50, 50, 0, 1 +MarketGood = mine02_mark02, 6, -0.2, 10, 10, 0, 1 +MarketGood = mine02_mark02_ammo, 6, -1, 50, 50, 0, 1 +MarketGood = mine02_mark03_ammo, 16, -1, 50, 50, 0, 1 +MarketGood = mine02_mark04_ammo, 26, -1, 50, 50, 0, 1 +MarketGood = mine02_mark05_ammo, 30, -1, 50, 50, 0, 1 +MarketGood = ge_s_repair_01, 0, -1, 100, 100, 0, 1 +MarketGood = ge_s_cm_01_ammo, 0, -1, 50, 50, 0, 1 +MarketGood = ge_s_cm_02, 2, -1, 10, 10, 0, 1 +MarketGood = ge_s_cm_02_ammo, 2, -1, 50, 50, 0, 1 +MarketGood = ge_s_cm_03_ammo, 6, -1, 50, 50, 0, 1 +MarketGood = shield01_mark01_lf, 0, -1, 10, 10, 0, 1 +MarketGood = shield01_mark02_lf, 0, -1, 10, 10, 0, 1 +MarketGood = shield01_mark03_lf, 2, -1, 10, 10, 0, 1 +MarketGood = shield01_mark04_lf, 6, -1, 10, 10, 0, 1 +MarketGood = shield01_mark01_hf, 0, -1, 10, 10, 0, 1 +MarketGood = shield01_mark02_hf, 0, -1, 10, 10, 0, 1 +MarketGood = shield01_mark03_hf, 2, -1, 10, 10, 0, 1 +MarketGood = shield01_mark04_hf, 6, -1, 10, 10, 0, 1 +MarketGood = shield01_mark01_fr, 0, -1, 10, 10, 0, 1 +MarketGood = shield01_mark02_fr, 0, -1, 10, 10, 0, 1 +MarketGood = shield01_mark03_fr, 2, -1, 10, 10, 0, 1 +MarketGood = shield01_mark04_fr, 6, -1, 10, 10, 0, 1 +MarketGood = ge_s_battery_01, 0, -1, 100, 100, 0, 1 + +[BaseGood] +base = Iw04_02_base +MarketGood = fc_lr_gun01_mark02, 2, -0.2, 10, 10, 0, 1 +MarketGood = fc_lr_gun01_mark03, 6, 0.1, 10, 10, 0, 1 +MarketGood = fc_lr_gun01_mark04, 10, 0.3, 10, 10, 0, 1 +MarketGood = fc_lr_turret01_mark02, 2, -0.2, 10, 10, 0, 1 +MarketGood = fc_lr_turret01_mark03, 10, 0.2, 10, 10, 0, 1 +MarketGood = ge_s_thruster_03, 2, -1, 10, 10, 0, 1 +MarketGood = missile01_mark01_ammo, 0, -1, 50, 50, 0, 1 +MarketGood = missile01_mark02, 2, -0.2, 10, 10, 0, 1 +MarketGood = missile01_mark02_ammo, 2, -1, 50, 50, 0, 1 +MarketGood = missile01_mark03, 10, 0, 10, 10, 0, 1 +MarketGood = missile01_mark03_ammo, 10, -1, 50, 50, 0, 1 +MarketGood = missile01_mark04_ammo, 22, -1, 50, 50, 0, 1 +MarketGood = missile01_mark05_ammo, 30, -1, 50, 50, 0, 1 +MarketGood = missile02_mark01, 0, -1, 10, 10, 0, 1 +MarketGood = missile02_mark01_ammo, 0, -1, 50, 50, 0, 1 +MarketGood = missile02_mark02, 2, -0.2, 10, 10, 0, 1 +MarketGood = missile02_mark02_ammo, 2, -0.2, 50, 50, 0, 1 +MarketGood = missile02_mark03_ammo, 10, 0.2, 50, 50, 0, 1 +MarketGood = missile02_mark04_ammo, 22, 0.4, 50, 50, 0, 1 +MarketGood = missile02_mark05_ammo, 30, 0.75, 50, 50, 0, 1 +MarketGood = missile03_mark01_ammo, 0, -1, 50, 50, 0, 1 +MarketGood = missile03_mark02, 6, -0.2, 10, 10, 0, 1 +MarketGood = missile03_mark02_ammo, 6, -1, 50, 50, 0, 1 +MarketGood = missile03_mark03_ammo, 22, -1, 50, 50, 0, 1 +MarketGood = missile03_mark04_ammo, 30, -1, 50, 50, 0, 1 +MarketGood = cruise_disruptor01_mark01, 2, -1, 10, 10, 0, 1 +MarketGood = cruise_disruptor01_mark01_ammo, 2, -1, 50, 50, 0, 1 +MarketGood = cruise_disruptor01_mark02_ammo, 26, -1, 50, 50, 0, 1 +MarketGood = torpedo01_mark01, 10, 0, 10, 10, 0, 1 +MarketGood = torpedo01_mark01_ammo, 10, -1, 50, 50, 0, 1 +MarketGood = torpedo01_mark02_ammo, 30, -1, 50, 50, 0, 1 +MarketGood = mine01_mark01_ammo, 0, -1, 50, 50, 0, 1 +MarketGood = mine01_mark02, 2, -0.2, 10, 10, 0, 1 +MarketGood = mine01_mark02_ammo, 2, -1, 50, 50, 0, 1 +MarketGood = mine01_mark03, 10, 0, 10, 10, 0, 1 +MarketGood = mine01_mark03_ammo, 10, -1, 50, 50, 0, 1 +MarketGood = mine01_mark04_ammo, 22, -1, 50, 50, 0, 1 +MarketGood = mine01_mark05_ammo, 30, -1, 50, 50, 0, 1 +MarketGood = mine02_mark01, 0, -1, 10, 10, 0, 1 +MarketGood = mine02_mark01_ammo, 0, -1, 50, 50, 0, 1 +MarketGood = mine02_mark02, 6, -0.2, 10, 10, 0, 1 +MarketGood = mine02_mark02_ammo, 6, -1, 50, 50, 0, 1 +MarketGood = mine02_mark03_ammo, 16, -1, 50, 50, 0, 1 +MarketGood = mine02_mark04_ammo, 26, -1, 50, 50, 0, 1 +MarketGood = mine02_mark05_ammo, 30, -1, 50, 50, 0, 1 +MarketGood = ge_s_repair_01, 0, -1, 100, 100, 0, 1 +MarketGood = ge_s_cm_01_ammo, 0, -1, 50, 50, 0, 1 +MarketGood = ge_s_cm_02, 2, -1, 10, 10, 0, 1 +MarketGood = ge_s_cm_02_ammo, 2, -1, 50, 50, 0, 1 +MarketGood = ge_s_cm_03_ammo, 6, -1, 50, 50, 0, 1 +MarketGood = shield02_mark02_lf, 0, -1, 10, 10, 0, 1 +MarketGood = shield02_mark03_lf, 2, -1, 10, 10, 0, 1 +MarketGood = shield02_mark04_lf, 6, -1, 10, 10, 0, 1 +MarketGood = shield02_mark05_lf, 10, -1, 10, 10, 0, 1 +MarketGood = shield02_mark02_hf, 0, -1, 10, 10, 0, 1 +MarketGood = shield02_mark03_hf, 2, -1, 10, 10, 0, 1 +MarketGood = shield02_mark04_hf, 6, -1, 10, 10, 0, 1 +MarketGood = shield02_mark05_hf, 10, -1, 10, 10, 0, 1 +MarketGood = shield02_mark02_fr, 0, -1, 10, 10, 0, 1 +MarketGood = shield02_mark03_fr, 2, -1, 10, 10, 0, 1 +MarketGood = shield02_mark04_fr, 6, -1, 10, 10, 0, 1 +MarketGood = shield02_mark05_fr, 10, -1, 10, 10, 0, 1 +MarketGood = ge_s_battery_01, 0, -1, 100, 100, 0, 1 + +[BaseGood] +base = Iw05_01_base +MarketGood = gd_z_gun01_mark01, 2, -1, 10, 10, 0, 1 +MarketGood = gd_z_gun01_mark02, 6, 0, 10, 10, 0, 1 +MarketGood = gd_z_turret01_mark01, 6, -1, 10, 10, 0, 1 +MarketGood = co_gun01_mark02, 0, -0.2, 10, 10, 0, 1 +MarketGood = co_gun01_mark03, 2, 0.1, 10, 10, 0, 1 +MarketGood = co_gun02_mark01, 0, -1, 10, 10, 0, 1 +MarketGood = co_gun02_mark02, 2, -0.2, 10, 10, 0, 1 +MarketGood = co_turret01_mark02, 2, -0.2, 10, 10, 0, 1 +MarketGood = co_turret02_mark01, 0, -1, 10, 10, 0, 1 +MarketGood = ge_s_thruster_03, 2, -1, 10, 10, 0, 1 +MarketGood = missile01_mark01_ammo, 0, -1, 50, 50, 0, 1 +MarketGood = missile01_mark02, 2, -0.2, 10, 10, 0, 1 +MarketGood = missile01_mark02_ammo, 2, -1, 50, 50, 0, 1 +MarketGood = missile01_mark03, 10, 0, 10, 10, 0, 1 +MarketGood = missile01_mark03_ammo, 10, -1, 50, 50, 0, 1 +MarketGood = missile01_mark04_ammo, 22, -1, 50, 50, 0, 1 +MarketGood = missile01_mark05_ammo, 30, -1, 50, 50, 0, 1 +MarketGood = missile02_mark01, 0, -1, 10, 10, 0, 1 +MarketGood = missile02_mark01_ammo, 0, -1, 50, 50, 0, 1 +MarketGood = missile02_mark02, 2, -0.2, 10, 10, 0, 1 +MarketGood = missile02_mark02_ammo, 2, -0.2, 50, 50, 0, 1 +MarketGood = missile02_mark03_ammo, 10, 0.2, 50, 50, 0, 1 +MarketGood = missile02_mark04_ammo, 22, 0.4, 50, 50, 0, 1 +MarketGood = missile02_mark05_ammo, 30, 0.75, 50, 50, 0, 1 +MarketGood = missile03_mark01_ammo, 0, -1, 50, 50, 0, 1 +MarketGood = missile03_mark02, 6, -0.2, 10, 10, 0, 1 +MarketGood = missile03_mark02_ammo, 6, -1, 50, 50, 0, 1 +MarketGood = missile03_mark03_ammo, 22, -1, 50, 50, 0, 1 +MarketGood = missile03_mark04_ammo, 30, -1, 50, 50, 0, 1 +MarketGood = cruise_disruptor01_mark01, 2, -1, 10, 10, 0, 1 +MarketGood = cruise_disruptor01_mark01_ammo, 2, -1, 50, 50, 0, 1 +MarketGood = cruise_disruptor01_mark02_ammo, 26, -1, 50, 50, 0, 1 +MarketGood = torpedo01_mark01, 10, 0, 10, 10, 0, 1 +MarketGood = torpedo01_mark01_ammo, 10, -1, 50, 50, 0, 1 +MarketGood = torpedo01_mark02_ammo, 30, -1, 50, 50, 0, 1 +MarketGood = mine01_mark01_ammo, 0, -1, 50, 50, 0, 1 +MarketGood = mine01_mark02, 2, -0.2, 10, 10, 0, 1 +MarketGood = mine01_mark02_ammo, 2, -1, 50, 50, 0, 1 +MarketGood = mine01_mark03, 10, 0, 10, 10, 0, 1 +MarketGood = mine01_mark03_ammo, 10, -1, 50, 50, 0, 1 +MarketGood = mine01_mark04_ammo, 22, -1, 50, 50, 0, 1 +MarketGood = mine01_mark05_ammo, 30, -1, 50, 50, 0, 1 +MarketGood = mine02_mark01, 0, -1, 10, 10, 0, 1 +MarketGood = mine02_mark01_ammo, 0, -1, 50, 50, 0, 1 +MarketGood = mine02_mark02, 6, -0.2, 10, 10, 0, 1 +MarketGood = mine02_mark02_ammo, 6, -1, 50, 50, 0, 1 +MarketGood = mine02_mark03_ammo, 16, -1, 50, 50, 0, 1 +MarketGood = mine02_mark04_ammo, 26, -1, 50, 50, 0, 1 +MarketGood = mine02_mark05_ammo, 30, -1, 50, 50, 0, 1 +MarketGood = ge_s_repair_01, 0, -1, 100, 100, 0, 1 +MarketGood = ge_s_cm_01_ammo, 0, -1, 50, 50, 0, 1 +MarketGood = ge_s_cm_02, 2, -1, 10, 10, 0, 1 +MarketGood = ge_s_cm_02_ammo, 2, -1, 50, 50, 0, 1 +MarketGood = ge_s_cm_03_ammo, 6, -1, 50, 50, 0, 1 +MarketGood = shield02_mark02_lf, 0, -1, 10, 10, 0, 1 +MarketGood = shield02_mark03_lf, 2, -1, 10, 10, 0, 1 +MarketGood = shield02_mark04_lf, 6, -1, 10, 10, 0, 1 +MarketGood = shield02_mark05_lf, 10, -1, 10, 10, 0, 1 +MarketGood = shield02_mark02_hf, 0, -1, 10, 10, 0, 1 +MarketGood = shield02_mark03_hf, 2, -1, 10, 10, 0, 1 +MarketGood = shield02_mark04_hf, 6, -1, 10, 10, 0, 1 +MarketGood = shield02_mark05_hf, 10, -1, 10, 10, 0, 1 +MarketGood = shield02_mark02_fr, 0, -1, 10, 10, 0, 1 +MarketGood = shield02_mark03_fr, 2, -1, 10, 10, 0, 1 +MarketGood = shield02_mark04_fr, 6, -1, 10, 10, 0, 1 +MarketGood = shield02_mark05_fr, 10, -1, 10, 10, 0, 1 +MarketGood = ge_s_battery_01, 0, -1, 100, 100, 0, 1 + +[BaseGood] +base = Iw05_02_base +MarketGood = fc_x_gun01_mark01, 0, -1, 10, 10, 0, 1 +MarketGood = fc_x_gun01_mark02, 2, -0.2, 10, 10, 0, 1 +MarketGood = fc_x_gun01_mark03, 10, 0.2, 10, 10, 0, 1 +MarketGood = fc_x_gun01_mark04, 16, 0.4, 10, 10, 0, 1 +MarketGood = ge_s_thruster_04, 6, -1, 10, 10, 0, 1 +MarketGood = missile01_mark01_ammo, 0, -1, 50, 50, 0, 1 +MarketGood = missile01_mark02, 2, -0.2, 10, 10, 0, 1 +MarketGood = missile01_mark02_ammo, 2, -1, 50, 50, 0, 1 +MarketGood = missile01_mark03, 10, 0, 10, 10, 0, 1 +MarketGood = missile01_mark03_ammo, 10, -1, 50, 50, 0, 1 +MarketGood = missile01_mark04_ammo, 22, -1, 50, 50, 0, 1 +MarketGood = missile01_mark05_ammo, 30, -1, 50, 50, 0, 1 +MarketGood = missile02_mark01_ammo, 0, -1, 50, 50, 0, 1 +MarketGood = missile02_mark02, 2, -0.2, 10, 10, 0, 1 +MarketGood = missile02_mark02_ammo, 2, -0.2, 50, 50, 0, 1 +MarketGood = missile02_mark03, 10, 0.2, 10, 10, 0, 1 +MarketGood = missile02_mark03_ammo, 10, 0.2, 50, 50, 0, 1 +MarketGood = missile02_mark04_ammo, 22, 0.4, 50, 50, 0, 1 +MarketGood = missile02_mark05_ammo, 30, 0.75, 50, 50, 0, 1 +MarketGood = missile03_mark01_ammo, 0, -1, 50, 50, 0, 1 +MarketGood = missile03_mark02, 6, -0.2, 10, 10, 0, 1 +MarketGood = missile03_mark02_ammo, 6, -1, 50, 50, 0, 1 +MarketGood = missile03_mark03_ammo, 22, -1, 50, 50, 0, 1 +MarketGood = missile03_mark04_ammo, 30, -1, 50, 50, 0, 1 +MarketGood = cruise_disruptor01_mark01, 2, -1, 10, 10, 0, 1 +MarketGood = cruise_disruptor01_mark01_ammo, 2, -1, 50, 50, 0, 1 +MarketGood = cruise_disruptor01_mark02_ammo, 26, -1, 50, 50, 0, 1 +MarketGood = torpedo01_mark01, 10, 0, 10, 10, 0, 1 +MarketGood = torpedo01_mark01_ammo, 10, -1, 50, 50, 0, 1 +MarketGood = torpedo01_mark02_ammo, 30, -1, 50, 50, 0, 1 +MarketGood = mine01_mark01_ammo, 0, -1, 50, 50, 0, 1 +MarketGood = mine01_mark02, 2, -0.2, 10, 10, 0, 1 +MarketGood = mine01_mark02_ammo, 2, -1, 50, 50, 0, 1 +MarketGood = mine01_mark03, 10, 0, 10, 10, 0, 1 +MarketGood = mine01_mark03_ammo, 10, -1, 50, 50, 0, 1 +MarketGood = mine01_mark04_ammo, 22, -1, 50, 50, 0, 1 +MarketGood = mine01_mark05_ammo, 30, -1, 50, 50, 0, 1 +MarketGood = mine02_mark01_ammo, 0, -1, 50, 50, 0, 1 +MarketGood = mine02_mark02, 6, -0.2, 10, 10, 0, 1 +MarketGood = mine02_mark02_ammo, 6, -1, 50, 50, 0, 1 +MarketGood = mine02_mark03, 16, 0, 10, 10, 0, 1 +MarketGood = mine02_mark03_ammo, 16, -1, 50, 50, 0, 1 +MarketGood = mine02_mark04_ammo, 26, -1, 50, 50, 0, 1 +MarketGood = mine02_mark05_ammo, 30, -1, 50, 50, 0, 1 +MarketGood = ge_s_repair_01, 0, -1, 100, 100, 0, 1 +MarketGood = ge_s_cm_01_ammo, 0, -1, 50, 50, 0, 1 +MarketGood = ge_s_cm_02_ammo, 2, -1, 50, 50, 0, 1 +MarketGood = ge_s_cm_03, 6, -1, 10, 10, 0, 1 +MarketGood = ge_s_cm_03_ammo, 6, -1, 50, 50, 0, 1 +MarketGood = shield02_mark03_lf, 2, -1, 10, 10, 0, 1 +MarketGood = shield02_mark04_lf, 6, -1, 10, 10, 0, 1 +MarketGood = shield02_mark05_lf, 10, -1, 10, 10, 0, 1 +MarketGood = shield02_mark06_lf, 16, -1, 10, 10, 0, 1 +MarketGood = shield02_mark03_hf, 2, -1, 10, 10, 0, 1 +MarketGood = shield02_mark04_hf, 6, -1, 10, 10, 0, 1 +MarketGood = shield02_mark05_hf, 10, -1, 10, 10, 0, 1 +MarketGood = shield02_mark06_hf, 16, -1, 10, 10, 0, 1 +MarketGood = shield02_mark03_fr, 2, -1, 10, 10, 0, 1 +MarketGood = shield02_mark04_fr, 6, -1, 10, 10, 0, 1 +MarketGood = shield02_mark05_fr, 10, -1, 10, 10, 0, 1 +MarketGood = shield02_mark06_fr, 16, -1, 10, 10, 0, 1 +MarketGood = ge_s_battery_01, 0, -1, 100, 100, 0, 1 + +[BaseGood] +base = Iw06_01_base +MarketGood = fc_lh_gun01_mark01, 6, -1, 10, 10, 0, 1 +MarketGood = fc_lh_gun01_mark02, 10, 0, 10, 10, 0, 1 +MarketGood = fc_lh_gun01_mark03, 16, 0.2, 10, 10, 0, 1 +MarketGood = fc_lh_turret01_mark01, 6, -1, 10, 10, 0, 1 +MarketGood = fc_lh_turret01_mark02, 16, 0, 10, 10, 0, 1 +MarketGood = ge_s_thruster_04, 6, -1, 10, 10, 0, 1 +MarketGood = missile01_mark01_ammo, 0, -1, 50, 50, 0, 1 +MarketGood = missile01_mark02, 2, -0.2, 10, 10, 0, 1 +MarketGood = missile01_mark02_ammo, 2, -1, 50, 50, 0, 1 +MarketGood = missile01_mark03, 10, 0, 10, 10, 0, 1 +MarketGood = missile01_mark03_ammo, 10, -1, 50, 50, 0, 1 +MarketGood = missile01_mark04_ammo, 22, -1, 50, 50, 0, 1 +MarketGood = missile01_mark05_ammo, 30, -1, 50, 50, 0, 1 +MarketGood = missile02_mark01_ammo, 0, -1, 50, 50, 0, 1 +MarketGood = missile02_mark02, 2, -0.2, 10, 10, 0, 1 +MarketGood = missile02_mark02_ammo, 2, -0.2, 50, 50, 0, 1 +MarketGood = missile02_mark03, 10, 0.2, 10, 10, 0, 1 +MarketGood = missile02_mark03_ammo, 10, 0.2, 50, 50, 0, 1 +MarketGood = missile02_mark04_ammo, 22, 0.4, 50, 50, 0, 1 +MarketGood = missile02_mark05_ammo, 30, 0.75, 50, 50, 0, 1 +MarketGood = missile03_mark01_ammo, 0, -1, 50, 50, 0, 1 +MarketGood = missile03_mark02, 6, -0.2, 10, 10, 0, 1 +MarketGood = missile03_mark02_ammo, 6, -1, 50, 50, 0, 1 +MarketGood = missile03_mark03_ammo, 22, -1, 50, 50, 0, 1 +MarketGood = missile03_mark04_ammo, 30, -1, 50, 50, 0, 1 +MarketGood = cruise_disruptor01_mark01, 2, -1, 10, 10, 0, 1 +MarketGood = cruise_disruptor01_mark01_ammo, 2, -1, 50, 50, 0, 1 +MarketGood = cruise_disruptor01_mark02_ammo, 26, -1, 50, 50, 0, 1 +MarketGood = torpedo01_mark01, 10, 0, 10, 10, 0, 1 +MarketGood = torpedo01_mark01_ammo, 10, -1, 50, 50, 0, 1 +MarketGood = torpedo01_mark02_ammo, 30, -1, 50, 50, 0, 1 +MarketGood = mine01_mark01_ammo, 0, -1, 50, 50, 0, 1 +MarketGood = mine01_mark02, 2, -0.2, 10, 10, 0, 1 +MarketGood = mine01_mark02_ammo, 2, -1, 50, 50, 0, 1 +MarketGood = mine01_mark03, 10, 0, 10, 10, 0, 1 +MarketGood = mine01_mark03_ammo, 10, -1, 50, 50, 0, 1 +MarketGood = mine01_mark04_ammo, 22, -1, 50, 50, 0, 1 +MarketGood = mine01_mark05_ammo, 30, -1, 50, 50, 0, 1 +MarketGood = mine02_mark01_ammo, 0, -1, 50, 50, 0, 1 +MarketGood = mine02_mark02, 6, -0.2, 10, 10, 0, 1 +MarketGood = mine02_mark02_ammo, 6, -1, 50, 50, 0, 1 +MarketGood = mine02_mark03, 16, 0, 10, 10, 0, 1 +MarketGood = mine02_mark03_ammo, 16, -1, 50, 50, 0, 1 +MarketGood = mine02_mark04_ammo, 26, -1, 50, 50, 0, 1 +MarketGood = mine02_mark05_ammo, 30, -1, 50, 50, 0, 1 +MarketGood = ge_s_repair_01, 0, -1, 100, 100, 0, 1 +MarketGood = ge_s_cm_01_ammo, 0, -1, 50, 50, 0, 1 +MarketGood = ge_s_cm_02_ammo, 2, -1, 50, 50, 0, 1 +MarketGood = ge_s_cm_03, 6, -1, 10, 10, 0, 1 +MarketGood = ge_s_cm_03_ammo, 6, -1, 50, 50, 0, 1 +MarketGood = shield01_mark03_lf, 2, -1, 10, 10, 0, 1 +MarketGood = shield01_mark04_lf, 6, -1, 10, 10, 0, 1 +MarketGood = shield01_mark05_lf, 10, -1, 10, 10, 0, 1 +MarketGood = shield01_mark06_lf, 16, -1, 10, 10, 0, 1 +MarketGood = shield01_mark03_hf, 2, -1, 10, 10, 0, 1 +MarketGood = shield01_mark04_hf, 6, -1, 10, 10, 0, 1 +MarketGood = shield01_mark05_hf, 10, -1, 10, 10, 0, 1 +MarketGood = shield01_mark06_hf, 16, -1, 10, 10, 0, 1 +MarketGood = shield01_mark03_fr, 2, -1, 10, 10, 0, 1 +MarketGood = shield01_mark04_fr, 6, -1, 10, 10, 0, 1 +MarketGood = shield01_mark05_fr, 10, -1, 10, 10, 0, 1 +MarketGood = shield01_mark06_fr, 16, -1, 10, 10, 0, 1 +MarketGood = ge_s_battery_01, 0, -1, 100, 100, 0, 1 + +[BaseGood] +base = Iw06_02_base +MarketGood = fc_lr_gun01_mark02, 2, -0.2, 10, 10, 0, 1 +MarketGood = fc_lr_gun01_mark03, 6, 0.1, 10, 10, 0, 1 +MarketGood = fc_lr_gun01_mark04, 10, 0.3, 10, 10, 0, 1 +MarketGood = fc_lr_turret01_mark02, 2, -0.2, 10, 10, 0, 1 +MarketGood = fc_lr_turret01_mark03, 10, 0.2, 10, 10, 0, 1 +MarketGood = ge_s_thruster_04, 6, -1, 10, 10, 0, 1 +MarketGood = missile01_mark01_ammo, 0, -1, 50, 50, 0, 1 +MarketGood = missile01_mark02, 2, -0.2, 10, 10, 0, 1 +MarketGood = missile01_mark02_ammo, 2, -1, 50, 50, 0, 1 +MarketGood = missile01_mark03, 10, 0, 10, 10, 0, 1 +MarketGood = missile01_mark03_ammo, 10, -1, 50, 50, 0, 1 +MarketGood = missile01_mark04_ammo, 22, -1, 50, 50, 0, 1 +MarketGood = missile01_mark05_ammo, 30, -1, 50, 50, 0, 1 +MarketGood = missile02_mark01_ammo, 0, -1, 50, 50, 0, 1 +MarketGood = missile02_mark02, 2, -0.2, 10, 10, 0, 1 +MarketGood = missile02_mark02_ammo, 2, -0.2, 50, 50, 0, 1 +MarketGood = missile02_mark03, 10, 0.2, 10, 10, 0, 1 +MarketGood = missile02_mark03_ammo, 10, 0.2, 50, 50, 0, 1 +MarketGood = missile02_mark04_ammo, 22, 0.4, 50, 50, 0, 1 +MarketGood = missile02_mark05_ammo, 30, 0.75, 50, 50, 0, 1 +MarketGood = missile03_mark01_ammo, 0, -1, 50, 50, 0, 1 +MarketGood = missile03_mark02, 6, -0.2, 10, 10, 0, 1 +MarketGood = missile03_mark02_ammo, 6, -1, 50, 50, 0, 1 +MarketGood = missile03_mark03_ammo, 22, -1, 50, 50, 0, 1 +MarketGood = missile03_mark04_ammo, 30, -1, 50, 50, 0, 1 +MarketGood = cruise_disruptor01_mark01, 2, -1, 10, 10, 0, 1 +MarketGood = cruise_disruptor01_mark01_ammo, 2, -1, 50, 50, 0, 1 +MarketGood = cruise_disruptor01_mark02_ammo, 26, -1, 50, 50, 0, 1 +MarketGood = torpedo01_mark01, 10, 0, 10, 10, 0, 1 +MarketGood = torpedo01_mark01_ammo, 10, -1, 50, 50, 0, 1 +MarketGood = torpedo01_mark02_ammo, 30, -1, 50, 50, 0, 1 +MarketGood = mine01_mark01_ammo, 0, -1, 50, 50, 0, 1 +MarketGood = mine01_mark02, 2, -0.2, 10, 10, 0, 1 +MarketGood = mine01_mark02_ammo, 2, -1, 50, 50, 0, 1 +MarketGood = mine01_mark03, 10, 0, 10, 10, 0, 1 +MarketGood = mine01_mark03_ammo, 10, -1, 50, 50, 0, 1 +MarketGood = mine01_mark04_ammo, 22, -1, 50, 50, 0, 1 +MarketGood = mine01_mark05_ammo, 30, -1, 50, 50, 0, 1 +MarketGood = mine02_mark01_ammo, 0, -1, 50, 50, 0, 1 +MarketGood = mine02_mark02, 6, -0.2, 10, 10, 0, 1 +MarketGood = mine02_mark02_ammo, 6, -1, 50, 50, 0, 1 +MarketGood = mine02_mark03, 16, 0, 10, 10, 0, 1 +MarketGood = mine02_mark03_ammo, 16, -1, 50, 50, 0, 1 +MarketGood = mine02_mark04_ammo, 26, -1, 50, 50, 0, 1 +MarketGood = mine02_mark05_ammo, 30, -1, 50, 50, 0, 1 +MarketGood = ge_s_repair_01, 0, -1, 100, 100, 0, 1 +MarketGood = ge_s_cm_01_ammo, 0, -1, 50, 50, 0, 1 +MarketGood = ge_s_cm_02_ammo, 2, -1, 50, 50, 0, 1 +MarketGood = ge_s_cm_03, 6, -1, 10, 10, 0, 1 +MarketGood = ge_s_cm_03_ammo, 6, -1, 50, 50, 0, 1 +MarketGood = shield02_mark03_lf, 2, -1, 10, 10, 0, 1 +MarketGood = shield02_mark04_lf, 6, -1, 10, 10, 0, 1 +MarketGood = shield02_mark05_lf, 10, -1, 10, 10, 0, 1 +MarketGood = shield02_mark06_lf, 16, -1, 10, 10, 0, 1 +MarketGood = shield02_mark03_hf, 2, -1, 10, 10, 0, 1 +MarketGood = shield02_mark04_hf, 6, -1, 10, 10, 0, 1 +MarketGood = shield02_mark05_hf, 10, -1, 10, 10, 0, 1 +MarketGood = shield02_mark06_hf, 16, -1, 10, 10, 0, 1 +MarketGood = shield02_mark03_fr, 2, -1, 10, 10, 0, 1 +MarketGood = shield02_mark04_fr, 6, -1, 10, 10, 0, 1 +MarketGood = shield02_mark05_fr, 10, -1, 10, 10, 0, 1 +MarketGood = shield02_mark06_fr, 16, -1, 10, 10, 0, 1 +MarketGood = ge_s_battery_01, 0, -1, 100, 100, 0, 1 + +[BaseGood] +base = Ku01_01_base +MarketGood = ku_gun01_mark01, 10, -1, 10, 10, 0, 1 +MarketGood = ku_gun01_mark03, 22, 0.4, 10, 10, 0, 1 +MarketGood = ku_gun02_mark01, 10, -1, 10, 10, 0, 1 +MarketGood = ku_gun02_mark03, 22, 0.4, 10, 10, 0, 1 +MarketGood = ku_turret01_mark01, 10, -1, 10, 10, 0, 1 +MarketGood = ku_turret01_mark03, 22, 0.4, 10, 10, 0, 1 +MarketGood = ge_s_thruster_03, 2, -1, 10, 10, 0, 1 +MarketGood = missile01_mark01_ammo, 0, -1, 50, 50, 0, 1 +MarketGood = missile01_mark02, 2, -0.2, 10, 10, 0, 1 +MarketGood = missile01_mark02_ammo, 2, -1, 50, 50, 0, 1 +MarketGood = missile01_mark03, 10, 0, 10, 10, 0, 1 +MarketGood = missile01_mark03_ammo, 10, -1, 50, 50, 0, 1 +MarketGood = missile01_mark04_ammo, 22, -1, 50, 50, 0, 1 +MarketGood = missile01_mark05_ammo, 30, -1, 50, 50, 0, 1 +MarketGood = missile02_mark01, 0, -1, 10, 10, 0, 1 +MarketGood = missile02_mark01_ammo, 0, -1, 50, 50, 0, 1 +MarketGood = missile02_mark02, 2, -0.2, 10, 10, 0, 1 +MarketGood = missile02_mark02_ammo, 2, -0.2, 50, 50, 0, 1 +MarketGood = missile02_mark03_ammo, 10, 0.2, 50, 50, 0, 1 +MarketGood = missile02_mark04_ammo, 22, 0.4, 50, 50, 0, 1 +MarketGood = missile02_mark05_ammo, 30, 0.75, 50, 50, 0, 1 +MarketGood = missile03_mark01_ammo, 0, -1, 50, 50, 0, 1 +MarketGood = missile03_mark02, 6, -0.2, 10, 10, 0, 1 +MarketGood = missile03_mark02_ammo, 6, -1, 50, 50, 0, 1 +MarketGood = missile03_mark03_ammo, 22, -1, 50, 50, 0, 1 +MarketGood = missile03_mark04_ammo, 30, -1, 50, 50, 0, 1 +MarketGood = cruise_disruptor01_mark01, 2, -1, 10, 10, 0, 1 +MarketGood = cruise_disruptor01_mark01_ammo, 2, -1, 50, 50, 0, 1 +MarketGood = cruise_disruptor01_mark02_ammo, 26, -1, 50, 50, 0, 1 +MarketGood = torpedo01_mark01, 10, 0, 10, 10, 0, 1 +MarketGood = torpedo01_mark01_ammo, 10, -1, 50, 50, 0, 1 +MarketGood = torpedo01_mark02_ammo, 30, -1, 50, 50, 0, 1 +MarketGood = mine01_mark01_ammo, 0, -1, 50, 50, 0, 1 +MarketGood = mine01_mark02, 2, -0.2, 10, 10, 0, 1 +MarketGood = mine01_mark02_ammo, 2, -1, 50, 50, 0, 1 +MarketGood = mine01_mark03, 10, 0, 10, 10, 0, 1 +MarketGood = mine01_mark03_ammo, 10, -1, 50, 50, 0, 1 +MarketGood = mine01_mark04_ammo, 22, -1, 50, 50, 0, 1 +MarketGood = mine01_mark05_ammo, 30, -1, 50, 50, 0, 1 +MarketGood = mine02_mark01, 0, -1, 10, 10, 0, 1 +MarketGood = mine02_mark01_ammo, 0, -1, 50, 50, 0, 1 +MarketGood = mine02_mark02, 6, -0.2, 10, 10, 0, 1 +MarketGood = mine02_mark02_ammo, 6, -1, 50, 50, 0, 1 +MarketGood = mine02_mark03_ammo, 16, -1, 50, 50, 0, 1 +MarketGood = mine02_mark04_ammo, 26, -1, 50, 50, 0, 1 +MarketGood = mine02_mark05_ammo, 30, -1, 50, 50, 0, 1 +MarketGood = ge_s_repair_01, 0, -1, 100, 100, 0, 1 +MarketGood = ge_s_cm_01_ammo, 0, -1, 50, 50, 0, 1 +MarketGood = ge_s_cm_02, 2, -1, 10, 10, 0, 1 +MarketGood = ge_s_cm_02_ammo, 2, -1, 50, 50, 0, 1 +MarketGood = ge_s_cm_03_ammo, 6, -1, 50, 50, 0, 1 +MarketGood = shield01_mark02_lf, 0, -1, 10, 10, 0, 1 +MarketGood = shield01_mark03_lf, 2, -1, 10, 10, 0, 1 +MarketGood = shield01_mark04_lf, 6, -1, 10, 10, 0, 1 +MarketGood = shield01_mark05_lf, 10, -1, 10, 10, 0, 1 +MarketGood = shield01_mark02_hf, 0, -1, 10, 10, 0, 1 +MarketGood = shield01_mark03_hf, 2, -1, 10, 10, 0, 1 +MarketGood = shield01_mark04_hf, 6, -1, 10, 10, 0, 1 +MarketGood = shield01_mark05_hf, 10, -1, 10, 10, 0, 1 +MarketGood = shield01_mark02_fr, 0, -1, 10, 10, 0, 1 +MarketGood = shield01_mark03_fr, 2, -1, 10, 10, 0, 1 +MarketGood = shield01_mark04_fr, 6, -1, 10, 10, 0, 1 +MarketGood = shield01_mark05_fr, 10, -1, 10, 10, 0, 1 +MarketGood = ge_s_battery_01, 0, -1, 100, 100, 0, 1 + +[BaseGood] +base = Ku01_02_base +MarketGood = ku_gun01_mark01, 10, -1, 10, 10, 0, 1 +MarketGood = ku_gun01_mark03, 22, 0.4, 10, 10, 0, 1 +MarketGood = ku_gun02_mark01, 10, -1, 10, 10, 0, 1 +MarketGood = ku_gun02_mark03, 22, 0.4, 10, 10, 0, 1 +MarketGood = ku_turret02_mark01, 10, -1, 10, 10, 0, 1 +MarketGood = ku_turret02_mark03, 22, 0.4, 10, 10, 0, 1 +MarketGood = ge_s_thruster_03, 2, -1, 10, 10, 0, 1 +MarketGood = missile01_mark01_ammo, 0, -1, 50, 50, 0, 1 +MarketGood = missile01_mark02, 2, -0.2, 10, 10, 0, 1 +MarketGood = missile01_mark02_ammo, 2, -1, 50, 50, 0, 1 +MarketGood = missile01_mark03, 10, 0, 10, 10, 0, 1 +MarketGood = missile01_mark03_ammo, 10, -1, 50, 50, 0, 1 +MarketGood = missile01_mark04_ammo, 22, -1, 50, 50, 0, 1 +MarketGood = missile01_mark05_ammo, 30, -1, 50, 50, 0, 1 +MarketGood = missile02_mark01, 0, -1, 10, 10, 0, 1 +MarketGood = missile02_mark01_ammo, 0, -1, 50, 50, 0, 1 +MarketGood = missile02_mark02, 2, -0.2, 10, 10, 0, 1 +MarketGood = missile02_mark02_ammo, 2, -0.2, 50, 50, 0, 1 +MarketGood = missile02_mark03_ammo, 10, 0.2, 50, 50, 0, 1 +MarketGood = missile02_mark04_ammo, 22, 0.4, 50, 50, 0, 1 +MarketGood = missile02_mark05_ammo, 30, 0.75, 50, 50, 0, 1 +MarketGood = missile03_mark01_ammo, 0, -1, 50, 50, 0, 1 +MarketGood = missile03_mark02, 6, -0.2, 10, 10, 0, 1 +MarketGood = missile03_mark02_ammo, 6, -1, 50, 50, 0, 1 +MarketGood = missile03_mark03_ammo, 22, -1, 50, 50, 0, 1 +MarketGood = missile03_mark04_ammo, 30, -1, 50, 50, 0, 1 +MarketGood = cruise_disruptor01_mark01, 2, -1, 10, 10, 0, 1 +MarketGood = cruise_disruptor01_mark01_ammo, 2, -1, 50, 50, 0, 1 +MarketGood = cruise_disruptor01_mark02_ammo, 26, -1, 50, 50, 0, 1 +MarketGood = torpedo01_mark01, 10, 0, 10, 10, 0, 1 +MarketGood = torpedo01_mark01_ammo, 10, -1, 50, 50, 0, 1 +MarketGood = torpedo01_mark02_ammo, 30, -1, 50, 50, 0, 1 +MarketGood = mine01_mark01_ammo, 0, -1, 50, 50, 0, 1 +MarketGood = mine01_mark02, 2, -0.2, 10, 10, 0, 1 +MarketGood = mine01_mark02_ammo, 2, -1, 50, 50, 0, 1 +MarketGood = mine01_mark03, 10, 0, 10, 10, 0, 1 +MarketGood = mine01_mark03_ammo, 10, -1, 50, 50, 0, 1 +MarketGood = mine01_mark04_ammo, 22, -1, 50, 50, 0, 1 +MarketGood = mine01_mark05_ammo, 30, -1, 50, 50, 0, 1 +MarketGood = mine02_mark01, 0, -1, 10, 10, 0, 1 +MarketGood = mine02_mark01_ammo, 0, -1, 50, 50, 0, 1 +MarketGood = mine02_mark02, 6, -0.2, 10, 10, 0, 1 +MarketGood = mine02_mark02_ammo, 6, -1, 50, 50, 0, 1 +MarketGood = mine02_mark03_ammo, 16, -1, 50, 50, 0, 1 +MarketGood = mine02_mark04_ammo, 26, -1, 50, 50, 0, 1 +MarketGood = mine02_mark05_ammo, 30, -1, 50, 50, 0, 1 +MarketGood = ge_s_repair_01, 0, -1, 100, 100, 0, 1 +MarketGood = ge_s_cm_01_ammo, 0, -1, 50, 50, 0, 1 +MarketGood = ge_s_cm_02, 2, -1, 10, 10, 0, 1 +MarketGood = ge_s_cm_02_ammo, 2, -1, 50, 50, 0, 1 +MarketGood = ge_s_cm_03_ammo, 6, -1, 50, 50, 0, 1 +MarketGood = shield01_mark02_lf, 0, -1, 10, 10, 0, 1 +MarketGood = shield01_mark03_lf, 2, -1, 10, 10, 0, 1 +MarketGood = shield01_mark04_lf, 6, -1, 10, 10, 0, 1 +MarketGood = shield01_mark05_lf, 10, -1, 10, 10, 0, 1 +MarketGood = shield01_mark02_hf, 0, -1, 10, 10, 0, 1 +MarketGood = shield01_mark03_hf, 2, -1, 10, 10, 0, 1 +MarketGood = shield01_mark04_hf, 6, -1, 10, 10, 0, 1 +MarketGood = shield01_mark05_hf, 10, -1, 10, 10, 0, 1 +MarketGood = shield01_mark02_fr, 0, -1, 10, 10, 0, 1 +MarketGood = shield01_mark03_fr, 2, -1, 10, 10, 0, 1 +MarketGood = shield01_mark04_fr, 6, -1, 10, 10, 0, 1 +MarketGood = shield01_mark05_fr, 10, -1, 10, 10, 0, 1 +MarketGood = ge_s_battery_01, 0, -1, 100, 100, 0, 1 + +[BaseGood] +base = Ku01_03_base +MarketGood = co_gun01_mark02, 0, -0.2, 10, 10, 0, 1 +MarketGood = co_gun01_mark03, 2, 0.1, 10, 10, 0, 1 +MarketGood = co_gun01_mark05, 22, 0.6, 10, 10, 0, 1 +MarketGood = co_gun01_mark06, 26, 0.6, 10, 10, 0, 1 +MarketGood = co_gun02_mark01, 0, -1, 10, 10, 0, 1 +MarketGood = co_gun02_mark02, 2, -0.2, 10, 10, 0, 1 +MarketGood = co_turret01_mark02, 2, -0.2, 10, 10, 0, 1 +MarketGood = co_turret02_mark01, 0, -1, 10, 10, 0, 1 +MarketGood = co_turret02_mark03, 26, 0.4, 10, 10, 0, 1 +MarketGood = ge_s_thruster_03, 2, -1, 10, 10, 0, 1 +MarketGood = missile01_mark01_ammo, 0, -1, 50, 50, 0, 1 +MarketGood = missile01_mark02, 2, -0.2, 10, 10, 0, 1 +MarketGood = missile01_mark02_ammo, 2, -1, 50, 50, 0, 1 +MarketGood = missile01_mark03, 10, 0, 10, 10, 0, 1 +MarketGood = missile01_mark03_ammo, 10, -1, 50, 50, 0, 1 +MarketGood = missile01_mark04_ammo, 22, -1, 50, 50, 0, 1 +MarketGood = missile01_mark05_ammo, 30, -1, 50, 50, 0, 1 +MarketGood = missile02_mark01, 0, -1, 10, 10, 0, 1 +MarketGood = missile02_mark01_ammo, 0, -1, 50, 50, 0, 1 +MarketGood = missile02_mark02, 2, -0.2, 10, 10, 0, 1 +MarketGood = missile02_mark02_ammo, 2, -0.2, 50, 50, 0, 1 +MarketGood = missile02_mark03_ammo, 10, 0.2, 50, 50, 0, 1 +MarketGood = missile02_mark04_ammo, 22, 0.4, 50, 50, 0, 1 +MarketGood = missile02_mark05_ammo, 30, 0.75, 50, 50, 0, 1 +MarketGood = missile03_mark01_ammo, 0, -1, 50, 50, 0, 1 +MarketGood = missile03_mark02, 6, -0.2, 10, 10, 0, 1 +MarketGood = missile03_mark02_ammo, 6, -1, 50, 50, 0, 1 +MarketGood = missile03_mark03_ammo, 22, -1, 50, 50, 0, 1 +MarketGood = missile03_mark04_ammo, 30, -1, 50, 50, 0, 1 +MarketGood = cruise_disruptor01_mark01, 2, -1, 10, 10, 0, 1 +MarketGood = cruise_disruptor01_mark01_ammo, 2, -1, 50, 50, 0, 1 +MarketGood = cruise_disruptor01_mark02_ammo, 26, -1, 50, 50, 0, 1 +MarketGood = torpedo01_mark01, 10, 0, 10, 10, 0, 1 +MarketGood = torpedo01_mark01_ammo, 10, -1, 50, 50, 0, 1 +MarketGood = torpedo01_mark02_ammo, 30, -1, 50, 50, 0, 1 +MarketGood = mine01_mark01_ammo, 0, -1, 50, 50, 0, 1 +MarketGood = mine01_mark02, 2, -0.2, 10, 10, 0, 1 +MarketGood = mine01_mark02_ammo, 2, -1, 50, 50, 0, 1 +MarketGood = mine01_mark03, 10, 0, 10, 10, 0, 1 +MarketGood = mine01_mark03_ammo, 10, -1, 50, 50, 0, 1 +MarketGood = mine01_mark04_ammo, 22, -1, 50, 50, 0, 1 +MarketGood = mine01_mark05_ammo, 30, -1, 50, 50, 0, 1 +MarketGood = mine02_mark01, 0, -1, 10, 10, 0, 1 +MarketGood = mine02_mark01_ammo, 0, -1, 50, 50, 0, 1 +MarketGood = mine02_mark02, 6, -0.2, 10, 10, 0, 1 +MarketGood = mine02_mark02_ammo, 6, -1, 50, 50, 0, 1 +MarketGood = mine02_mark03_ammo, 16, -1, 50, 50, 0, 1 +MarketGood = mine02_mark04_ammo, 26, -1, 50, 50, 0, 1 +MarketGood = mine02_mark05_ammo, 30, -1, 50, 50, 0, 1 +MarketGood = ge_s_repair_01, 0, -1, 100, 100, 0, 1 +MarketGood = ge_s_cm_01_ammo, 0, -1, 50, 50, 0, 1 +MarketGood = ge_s_cm_02, 2, -1, 10, 10, 0, 1 +MarketGood = ge_s_cm_02_ammo, 2, -1, 50, 50, 0, 1 +MarketGood = ge_s_cm_03_ammo, 6, -1, 50, 50, 0, 1 +MarketGood = shield01_mark02_lf, 0, -1, 10, 10, 0, 1 +MarketGood = shield01_mark03_lf, 2, -1, 10, 10, 0, 1 +MarketGood = shield01_mark04_lf, 6, -1, 10, 10, 0, 1 +MarketGood = shield01_mark05_lf, 10, -1, 10, 10, 0, 1 +MarketGood = shield01_mark02_hf, 0, -1, 10, 10, 0, 1 +MarketGood = shield01_mark03_hf, 2, -1, 10, 10, 0, 1 +MarketGood = shield01_mark04_hf, 6, -1, 10, 10, 0, 1 +MarketGood = shield01_mark05_hf, 10, -1, 10, 10, 0, 1 +MarketGood = shield01_mark02_fr, 0, -1, 10, 10, 0, 1 +MarketGood = shield01_mark03_fr, 2, -1, 10, 10, 0, 1 +MarketGood = shield01_mark04_fr, 6, -1, 10, 10, 0, 1 +MarketGood = shield01_mark05_fr, 10, -1, 10, 10, 0, 1 +MarketGood = ge_s_battery_01, 0, -1, 100, 100, 0, 1 + +[BaseGood] +base = Ku01_04_base +MarketGood = co_gun01_mark02, 0, -0.2, 10, 10, 0, 1 +MarketGood = co_gun01_mark03, 2, 0.1, 10, 10, 0, 1 +MarketGood = co_gun01_mark05, 22, 0.6, 10, 10, 0, 1 +MarketGood = co_gun01_mark06, 26, 0.6, 10, 10, 0, 1 +MarketGood = co_gun02_mark01, 0, -1, 10, 10, 0, 1 +MarketGood = co_gun02_mark02, 2, -0.2, 10, 10, 0, 1 +MarketGood = co_turret01_mark02, 2, -0.2, 10, 10, 0, 1 +MarketGood = co_turret02_mark01, 0, -1, 10, 10, 0, 1 +MarketGood = co_turret02_mark03, 26, 0.4, 10, 10, 0, 1 +MarketGood = ge_s_thruster_03, 2, -1, 10, 10, 0, 1 +MarketGood = missile01_mark01_ammo, 0, -1, 50, 50, 0, 1 +MarketGood = missile01_mark02, 2, -0.2, 10, 10, 0, 1 +MarketGood = missile01_mark02_ammo, 2, -1, 50, 50, 0, 1 +MarketGood = missile01_mark03, 10, 0, 10, 10, 0, 1 +MarketGood = missile01_mark03_ammo, 10, -1, 50, 50, 0, 1 +MarketGood = missile01_mark04_ammo, 22, -1, 50, 50, 0, 1 +MarketGood = missile01_mark05_ammo, 30, -1, 50, 50, 0, 1 +MarketGood = missile02_mark01, 0, -1, 10, 10, 0, 1 +MarketGood = missile02_mark01_ammo, 0, -1, 50, 50, 0, 1 +MarketGood = missile02_mark02, 2, -0.2, 10, 10, 0, 1 +MarketGood = missile02_mark02_ammo, 2, -0.2, 50, 50, 0, 1 +MarketGood = missile02_mark03_ammo, 10, 0.2, 50, 50, 0, 1 +MarketGood = missile02_mark04_ammo, 22, 0.4, 50, 50, 0, 1 +MarketGood = missile02_mark05_ammo, 30, 0.75, 50, 50, 0, 1 +MarketGood = missile03_mark01_ammo, 0, -1, 50, 50, 0, 1 +MarketGood = missile03_mark02, 6, -0.2, 10, 10, 0, 1 +MarketGood = missile03_mark02_ammo, 6, -1, 50, 50, 0, 1 +MarketGood = missile03_mark03_ammo, 22, -1, 50, 50, 0, 1 +MarketGood = missile03_mark04_ammo, 30, -1, 50, 50, 0, 1 +MarketGood = cruise_disruptor01_mark01, 2, -1, 10, 10, 0, 1 +MarketGood = cruise_disruptor01_mark01_ammo, 2, -1, 50, 50, 0, 1 +MarketGood = cruise_disruptor01_mark02_ammo, 26, -1, 50, 50, 0, 1 +MarketGood = torpedo01_mark01, 10, 0, 10, 10, 0, 1 +MarketGood = torpedo01_mark01_ammo, 10, -1, 50, 50, 0, 1 +MarketGood = torpedo01_mark02_ammo, 30, -1, 50, 50, 0, 1 +MarketGood = mine01_mark01_ammo, 0, -1, 50, 50, 0, 1 +MarketGood = mine01_mark02, 2, -0.2, 10, 10, 0, 1 +MarketGood = mine01_mark02_ammo, 2, -1, 50, 50, 0, 1 +MarketGood = mine01_mark03, 10, 0, 10, 10, 0, 1 +MarketGood = mine01_mark03_ammo, 10, -1, 50, 50, 0, 1 +MarketGood = mine01_mark04_ammo, 22, -1, 50, 50, 0, 1 +MarketGood = mine01_mark05_ammo, 30, -1, 50, 50, 0, 1 +MarketGood = mine02_mark01, 0, -1, 10, 10, 0, 1 +MarketGood = mine02_mark01_ammo, 0, -1, 50, 50, 0, 1 +MarketGood = mine02_mark02, 6, -0.2, 10, 10, 0, 1 +MarketGood = mine02_mark02_ammo, 6, -1, 50, 50, 0, 1 +MarketGood = mine02_mark03_ammo, 16, -1, 50, 50, 0, 1 +MarketGood = mine02_mark04_ammo, 26, -1, 50, 50, 0, 1 +MarketGood = mine02_mark05_ammo, 30, -1, 50, 50, 0, 1 +MarketGood = ge_s_repair_01, 0, -1, 100, 100, 0, 1 +MarketGood = ge_s_cm_01_ammo, 0, -1, 50, 50, 0, 1 +MarketGood = ge_s_cm_02, 2, -1, 10, 10, 0, 1 +MarketGood = ge_s_cm_02_ammo, 2, -1, 50, 50, 0, 1 +MarketGood = ge_s_cm_03_ammo, 6, -1, 50, 50, 0, 1 +MarketGood = shield01_mark02_lf, 0, -1, 10, 10, 0, 1 +MarketGood = shield01_mark03_lf, 2, -1, 10, 10, 0, 1 +MarketGood = shield01_mark04_lf, 6, -1, 10, 10, 0, 1 +MarketGood = shield01_mark05_lf, 10, -1, 10, 10, 0, 1 +MarketGood = shield01_mark02_hf, 0, -1, 10, 10, 0, 1 +MarketGood = shield01_mark03_hf, 2, -1, 10, 10, 0, 1 +MarketGood = shield01_mark04_hf, 6, -1, 10, 10, 0, 1 +MarketGood = shield01_mark05_hf, 10, -1, 10, 10, 0, 1 +MarketGood = shield01_mark02_fr, 0, -1, 10, 10, 0, 1 +MarketGood = shield01_mark03_fr, 2, -1, 10, 10, 0, 1 +MarketGood = shield01_mark04_fr, 6, -1, 10, 10, 0, 1 +MarketGood = shield01_mark05_fr, 10, -1, 10, 10, 0, 1 +MarketGood = ge_s_battery_01, 0, -1, 100, 100, 0, 1 + +[BaseGood] +base = Ku01_05_base +MarketGood = co_gun01_mark02, 0, -0.2, 10, 10, 0, 1 +MarketGood = co_gun01_mark03, 2, 0.1, 10, 10, 0, 1 +MarketGood = co_gun01_mark05, 22, 0.6, 10, 10, 0, 1 +MarketGood = co_gun01_mark06, 26, 0.6, 10, 10, 0, 1 +MarketGood = co_gun02_mark01, 0, -1, 10, 10, 0, 1 +MarketGood = co_gun02_mark02, 2, -0.2, 10, 10, 0, 1 +MarketGood = co_turret01_mark02, 2, -0.2, 10, 10, 0, 1 +MarketGood = co_turret02_mark01, 0, -1, 10, 10, 0, 1 +MarketGood = co_turret02_mark03, 26, 0.4, 10, 10, 0, 1 +MarketGood = ge_s_thruster_03, 2, -1, 10, 10, 0, 1 +MarketGood = missile01_mark01_ammo, 0, -1, 50, 50, 0, 1 +MarketGood = missile01_mark02, 2, -0.2, 10, 10, 0, 1 +MarketGood = missile01_mark02_ammo, 2, -1, 50, 50, 0, 1 +MarketGood = missile01_mark03, 10, 0, 10, 10, 0, 1 +MarketGood = missile01_mark03_ammo, 10, -1, 50, 50, 0, 1 +MarketGood = missile01_mark04_ammo, 22, -1, 50, 50, 0, 1 +MarketGood = missile01_mark05_ammo, 30, -1, 50, 50, 0, 1 +MarketGood = missile02_mark01, 0, -1, 10, 10, 0, 1 +MarketGood = missile02_mark01_ammo, 0, -1, 50, 50, 0, 1 +MarketGood = missile02_mark02, 2, -0.2, 10, 10, 0, 1 +MarketGood = missile02_mark02_ammo, 2, -0.2, 50, 50, 0, 1 +MarketGood = missile02_mark03_ammo, 10, 0.2, 50, 50, 0, 1 +MarketGood = missile02_mark04_ammo, 22, 0.4, 50, 50, 0, 1 +MarketGood = missile02_mark05_ammo, 30, 0.75, 50, 50, 0, 1 +MarketGood = missile03_mark01_ammo, 0, -1, 50, 50, 0, 1 +MarketGood = missile03_mark02, 6, -0.2, 10, 10, 0, 1 +MarketGood = missile03_mark02_ammo, 6, -1, 50, 50, 0, 1 +MarketGood = missile03_mark03_ammo, 22, -1, 50, 50, 0, 1 +MarketGood = missile03_mark04_ammo, 30, -1, 50, 50, 0, 1 +MarketGood = cruise_disruptor01_mark01, 2, -1, 10, 10, 0, 1 +MarketGood = cruise_disruptor01_mark01_ammo, 2, -1, 50, 50, 0, 1 +MarketGood = cruise_disruptor01_mark02_ammo, 26, -1, 50, 50, 0, 1 +MarketGood = torpedo01_mark01, 10, 0, 10, 10, 0, 1 +MarketGood = torpedo01_mark01_ammo, 10, -1, 50, 50, 0, 1 +MarketGood = torpedo01_mark02_ammo, 30, -1, 50, 50, 0, 1 +MarketGood = mine01_mark01_ammo, 0, -1, 50, 50, 0, 1 +MarketGood = mine01_mark02, 2, -0.2, 10, 10, 0, 1 +MarketGood = mine01_mark02_ammo, 2, -1, 50, 50, 0, 1 +MarketGood = mine01_mark03, 10, 0, 10, 10, 0, 1 +MarketGood = mine01_mark03_ammo, 10, -1, 50, 50, 0, 1 +MarketGood = mine01_mark04_ammo, 22, -1, 50, 50, 0, 1 +MarketGood = mine01_mark05_ammo, 30, -1, 50, 50, 0, 1 +MarketGood = mine02_mark01, 0, -1, 10, 10, 0, 1 +MarketGood = mine02_mark01_ammo, 0, -1, 50, 50, 0, 1 +MarketGood = mine02_mark02, 6, -0.2, 10, 10, 0, 1 +MarketGood = mine02_mark02_ammo, 6, -1, 50, 50, 0, 1 +MarketGood = mine02_mark03_ammo, 16, -1, 50, 50, 0, 1 +MarketGood = mine02_mark04_ammo, 26, -1, 50, 50, 0, 1 +MarketGood = mine02_mark05_ammo, 30, -1, 50, 50, 0, 1 +MarketGood = ge_s_repair_01, 0, -1, 100, 100, 0, 1 +MarketGood = ge_s_cm_01_ammo, 0, -1, 50, 50, 0, 1 +MarketGood = ge_s_cm_02, 2, -1, 10, 10, 0, 1 +MarketGood = ge_s_cm_02_ammo, 2, -1, 50, 50, 0, 1 +MarketGood = ge_s_cm_03_ammo, 6, -1, 50, 50, 0, 1 +MarketGood = shield01_mark02_lf, 0, -1, 10, 10, 0, 1 +MarketGood = shield01_mark03_lf, 2, -1, 10, 10, 0, 1 +MarketGood = shield01_mark04_lf, 6, -1, 10, 10, 0, 1 +MarketGood = shield01_mark05_lf, 10, -1, 10, 10, 0, 1 +MarketGood = shield01_mark02_hf, 0, -1, 10, 10, 0, 1 +MarketGood = shield01_mark03_hf, 2, -1, 10, 10, 0, 1 +MarketGood = shield01_mark04_hf, 6, -1, 10, 10, 0, 1 +MarketGood = shield01_mark05_hf, 10, -1, 10, 10, 0, 1 +MarketGood = shield01_mark02_fr, 0, -1, 10, 10, 0, 1 +MarketGood = shield01_mark03_fr, 2, -1, 10, 10, 0, 1 +MarketGood = shield01_mark04_fr, 6, -1, 10, 10, 0, 1 +MarketGood = shield01_mark05_fr, 10, -1, 10, 10, 0, 1 +MarketGood = ge_s_battery_01, 0, -1, 100, 100, 0, 1 + +[BaseGood] +base = Ku01_06_base +MarketGood = co_gun01_mark02, 0, -0.2, 10, 10, 0, 1 +MarketGood = co_gun01_mark03, 2, 0.1, 10, 10, 0, 1 +MarketGood = co_gun01_mark05, 22, 0.6, 10, 10, 0, 1 +MarketGood = co_gun01_mark06, 26, 0.6, 10, 10, 0, 1 +MarketGood = co_gun02_mark01, 0, -1, 10, 10, 0, 1 +MarketGood = co_gun02_mark02, 2, -0.2, 10, 10, 0, 1 +MarketGood = co_turret01_mark02, 2, -0.2, 10, 10, 0, 1 +MarketGood = co_turret02_mark01, 0, -1, 10, 10, 0, 1 +MarketGood = co_turret02_mark03, 26, 0.4, 10, 10, 0, 1 +MarketGood = ge_s_thruster_03, 2, -1, 10, 10, 0, 1 +MarketGood = missile01_mark01_ammo, 0, -1, 50, 50, 0, 1 +MarketGood = missile01_mark02, 2, -0.2, 10, 10, 0, 1 +MarketGood = missile01_mark02_ammo, 2, -1, 50, 50, 0, 1 +MarketGood = missile01_mark03, 10, 0, 10, 10, 0, 1 +MarketGood = missile01_mark03_ammo, 10, -1, 50, 50, 0, 1 +MarketGood = missile01_mark04_ammo, 22, -1, 50, 50, 0, 1 +MarketGood = missile01_mark05_ammo, 30, -1, 50, 50, 0, 1 +MarketGood = missile02_mark01, 0, -1, 10, 10, 0, 1 +MarketGood = missile02_mark01_ammo, 0, -1, 50, 50, 0, 1 +MarketGood = missile02_mark02, 2, -0.2, 10, 10, 0, 1 +MarketGood = missile02_mark02_ammo, 2, -0.2, 50, 50, 0, 1 +MarketGood = missile02_mark03_ammo, 10, 0.2, 50, 50, 0, 1 +MarketGood = missile02_mark04_ammo, 22, 0.4, 50, 50, 0, 1 +MarketGood = missile02_mark05_ammo, 30, 0.75, 50, 50, 0, 1 +MarketGood = missile03_mark01_ammo, 0, -1, 50, 50, 0, 1 +MarketGood = missile03_mark02, 6, -0.2, 10, 10, 0, 1 +MarketGood = missile03_mark02_ammo, 6, -1, 50, 50, 0, 1 +MarketGood = missile03_mark03_ammo, 22, -1, 50, 50, 0, 1 +MarketGood = missile03_mark04_ammo, 30, -1, 50, 50, 0, 1 +MarketGood = cruise_disruptor01_mark01, 2, -1, 10, 10, 0, 1 +MarketGood = cruise_disruptor01_mark01_ammo, 2, -1, 50, 50, 0, 1 +MarketGood = cruise_disruptor01_mark02_ammo, 26, -1, 50, 50, 0, 1 +MarketGood = torpedo01_mark01, 10, 0, 10, 10, 0, 1 +MarketGood = torpedo01_mark01_ammo, 10, -1, 50, 50, 0, 1 +MarketGood = torpedo01_mark02_ammo, 30, -1, 50, 50, 0, 1 +MarketGood = mine01_mark01_ammo, 0, -1, 50, 50, 0, 1 +MarketGood = mine01_mark02, 2, -0.2, 10, 10, 0, 1 +MarketGood = mine01_mark02_ammo, 2, -1, 50, 50, 0, 1 +MarketGood = mine01_mark03, 10, 0, 10, 10, 0, 1 +MarketGood = mine01_mark03_ammo, 10, -1, 50, 50, 0, 1 +MarketGood = mine01_mark04_ammo, 22, -1, 50, 50, 0, 1 +MarketGood = mine01_mark05_ammo, 30, -1, 50, 50, 0, 1 +MarketGood = mine02_mark01, 0, -1, 10, 10, 0, 1 +MarketGood = mine02_mark01_ammo, 0, -1, 50, 50, 0, 1 +MarketGood = mine02_mark02, 6, -0.2, 10, 10, 0, 1 +MarketGood = mine02_mark02_ammo, 6, -1, 50, 50, 0, 1 +MarketGood = mine02_mark03_ammo, 16, -1, 50, 50, 0, 1 +MarketGood = mine02_mark04_ammo, 26, -1, 50, 50, 0, 1 +MarketGood = mine02_mark05_ammo, 30, -1, 50, 50, 0, 1 +MarketGood = ge_s_repair_01, 0, -1, 100, 100, 0, 1 +MarketGood = ge_s_cm_01_ammo, 0, -1, 50, 50, 0, 1 +MarketGood = ge_s_cm_02, 2, -1, 10, 10, 0, 1 +MarketGood = ge_s_cm_02_ammo, 2, -1, 50, 50, 0, 1 +MarketGood = ge_s_cm_03_ammo, 6, -1, 50, 50, 0, 1 +MarketGood = shield01_mark02_lf, 0, -1, 10, 10, 0, 1 +MarketGood = shield01_mark03_lf, 2, -1, 10, 10, 0, 1 +MarketGood = shield01_mark04_lf, 6, -1, 10, 10, 0, 1 +MarketGood = shield01_mark05_lf, 10, -1, 10, 10, 0, 1 +MarketGood = shield01_mark02_hf, 0, -1, 10, 10, 0, 1 +MarketGood = shield01_mark03_hf, 2, -1, 10, 10, 0, 1 +MarketGood = shield01_mark04_hf, 6, -1, 10, 10, 0, 1 +MarketGood = shield01_mark05_hf, 10, -1, 10, 10, 0, 1 +MarketGood = shield01_mark02_fr, 0, -1, 10, 10, 0, 1 +MarketGood = shield01_mark03_fr, 2, -1, 10, 10, 0, 1 +MarketGood = shield01_mark04_fr, 6, -1, 10, 10, 0, 1 +MarketGood = shield01_mark05_fr, 10, -1, 10, 10, 0, 1 +MarketGood = ge_s_battery_01, 0, -1, 100, 100, 0, 1 + +[BaseGood] +base = Ku01_07_base +MarketGood = fc_h_gun01_mark01, 16, -1, 10, 10, 0, 1 +MarketGood = fc_h_gun01_mark02, 22, 0.1, 10, 10, 0, 1 +MarketGood = fc_h_gun01_mark03, 26, 0.4, 10, 10, 0, 1 +MarketGood = fc_h_turret01_mark01, 16, -1, 10, 10, 0, 1 +MarketGood = fc_h_turret01_mark02, 26, 0.1, 10, 10, 0, 1 +MarketGood = ge_s_thruster_03, 2, -1, 10, 10, 0, 1 +MarketGood = missile01_mark01_ammo, 0, -1, 50, 50, 0, 1 +MarketGood = missile01_mark02, 2, -0.2, 10, 10, 0, 1 +MarketGood = missile01_mark02_ammo, 2, -1, 50, 50, 0, 1 +MarketGood = missile01_mark03, 10, 0, 10, 10, 0, 1 +MarketGood = missile01_mark03_ammo, 10, -1, 50, 50, 0, 1 +MarketGood = missile01_mark04_ammo, 22, -1, 50, 50, 0, 1 +MarketGood = missile01_mark05_ammo, 30, -1, 50, 50, 0, 1 +MarketGood = missile02_mark01, 0, -1, 10, 10, 0, 1 +MarketGood = missile02_mark01_ammo, 0, -1, 50, 50, 0, 1 +MarketGood = missile02_mark02, 2, -0.2, 10, 10, 0, 1 +MarketGood = missile02_mark02_ammo, 2, -0.2, 50, 50, 0, 1 +MarketGood = missile02_mark03_ammo, 10, 0.2, 50, 50, 0, 1 +MarketGood = missile02_mark04_ammo, 22, 0.4, 50, 50, 0, 1 +MarketGood = missile02_mark05_ammo, 30, 0.75, 50, 50, 0, 1 +MarketGood = missile03_mark01_ammo, 0, -1, 50, 50, 0, 1 +MarketGood = missile03_mark02, 6, -0.2, 10, 10, 0, 1 +MarketGood = missile03_mark02_ammo, 6, -1, 50, 50, 0, 1 +MarketGood = missile03_mark03_ammo, 22, -1, 50, 50, 0, 1 +MarketGood = missile03_mark04_ammo, 30, -1, 50, 50, 0, 1 +MarketGood = cruise_disruptor01_mark01, 2, -1, 10, 10, 0, 1 +MarketGood = cruise_disruptor01_mark01_ammo, 2, -1, 50, 50, 0, 1 +MarketGood = cruise_disruptor01_mark02_ammo, 26, -1, 50, 50, 0, 1 +MarketGood = torpedo01_mark01, 10, 0, 10, 10, 0, 1 +MarketGood = torpedo01_mark01_ammo, 10, -1, 50, 50, 0, 1 +MarketGood = torpedo01_mark02_ammo, 30, -1, 50, 50, 0, 1 +MarketGood = mine01_mark01_ammo, 0, -1, 50, 50, 0, 1 +MarketGood = mine01_mark02, 2, -0.2, 10, 10, 0, 1 +MarketGood = mine01_mark02_ammo, 2, -1, 50, 50, 0, 1 +MarketGood = mine01_mark03, 10, 0, 10, 10, 0, 1 +MarketGood = mine01_mark03_ammo, 10, -1, 50, 50, 0, 1 +MarketGood = mine01_mark04_ammo, 22, -1, 50, 50, 0, 1 +MarketGood = mine01_mark05_ammo, 30, -1, 50, 50, 0, 1 +MarketGood = mine02_mark01, 0, -1, 10, 10, 0, 1 +MarketGood = mine02_mark01_ammo, 0, -1, 50, 50, 0, 1 +MarketGood = mine02_mark02, 6, -0.2, 10, 10, 0, 1 +MarketGood = mine02_mark02_ammo, 6, -1, 50, 50, 0, 1 +MarketGood = mine02_mark03_ammo, 16, -1, 50, 50, 0, 1 +MarketGood = mine02_mark04_ammo, 26, -1, 50, 50, 0, 1 +MarketGood = mine02_mark05_ammo, 30, -1, 50, 50, 0, 1 +MarketGood = ge_s_repair_01, 0, -1, 100, 100, 0, 1 +MarketGood = ge_s_cm_01_ammo, 0, -1, 50, 50, 0, 1 +MarketGood = ge_s_cm_02, 2, -1, 10, 10, 0, 1 +MarketGood = ge_s_cm_02_ammo, 2, -1, 50, 50, 0, 1 +MarketGood = ge_s_cm_03_ammo, 6, -1, 50, 50, 0, 1 +MarketGood = shield02_mark02_lf, 0, -1, 10, 10, 0, 1 +MarketGood = shield02_mark03_lf, 2, -1, 10, 10, 0, 1 +MarketGood = shield02_mark04_lf, 6, -1, 10, 10, 0, 1 +MarketGood = shield02_mark05_lf, 10, -1, 10, 10, 0, 1 +MarketGood = shield02_mark02_hf, 0, -1, 10, 10, 0, 1 +MarketGood = shield02_mark03_hf, 2, -1, 10, 10, 0, 1 +MarketGood = shield02_mark04_hf, 6, -1, 10, 10, 0, 1 +MarketGood = shield02_mark05_hf, 10, -1, 10, 10, 0, 1 +MarketGood = shield02_mark02_fr, 0, -1, 10, 10, 0, 1 +MarketGood = shield02_mark03_fr, 2, -1, 10, 10, 0, 1 +MarketGood = shield02_mark04_fr, 6, -1, 10, 10, 0, 1 +MarketGood = shield02_mark05_fr, 10, -1, 10, 10, 0, 1 +MarketGood = ge_s_battery_01, 0, -1, 100, 100, 0, 1 + +[BaseGood] +base = Ku02_01_base +MarketGood = ku_gun01_mark01, 10, -1, 10, 10, 0, 1 +MarketGood = ku_gun01_mark03, 22, 0.4, 10, 10, 0, 1 +MarketGood = ku_gun02_mark01, 10, -1, 10, 10, 0, 1 +MarketGood = ku_gun02_mark03, 22, 0.4, 10, 10, 0, 1 +MarketGood = ku_turret02_mark01, 10, -1, 10, 10, 0, 1 +MarketGood = ku_turret02_mark03, 22, 0.4, 10, 10, 0, 1 +MarketGood = ge_s_thruster_03, 2, -1, 10, 10, 0, 1 +MarketGood = missile01_mark01_ammo, 0, -1, 50, 50, 0, 1 +MarketGood = missile01_mark02, 2, -0.2, 10, 10, 0, 1 +MarketGood = missile01_mark02_ammo, 2, -1, 50, 50, 0, 1 +MarketGood = missile01_mark03, 10, 0, 10, 10, 0, 1 +MarketGood = missile01_mark03_ammo, 10, -1, 50, 50, 0, 1 +MarketGood = missile01_mark04_ammo, 22, -1, 50, 50, 0, 1 +MarketGood = missile01_mark05_ammo, 30, -1, 50, 50, 0, 1 +MarketGood = missile02_mark01, 0, -1, 10, 10, 0, 1 +MarketGood = missile02_mark01_ammo, 0, -1, 50, 50, 0, 1 +MarketGood = missile02_mark02, 2, -0.2, 10, 10, 0, 1 +MarketGood = missile02_mark02_ammo, 2, -0.2, 50, 50, 0, 1 +MarketGood = missile02_mark03_ammo, 10, 0.2, 50, 50, 0, 1 +MarketGood = missile02_mark04_ammo, 22, 0.4, 50, 50, 0, 1 +MarketGood = missile02_mark05_ammo, 30, 0.75, 50, 50, 0, 1 +MarketGood = missile03_mark01_ammo, 0, -1, 50, 50, 0, 1 +MarketGood = missile03_mark02, 6, -0.2, 10, 10, 0, 1 +MarketGood = missile03_mark02_ammo, 6, -1, 50, 50, 0, 1 +MarketGood = missile03_mark03_ammo, 22, -1, 50, 50, 0, 1 +MarketGood = missile03_mark04_ammo, 30, -1, 50, 50, 0, 1 +MarketGood = cruise_disruptor01_mark01, 2, -1, 10, 10, 0, 1 +MarketGood = cruise_disruptor01_mark01_ammo, 2, -1, 50, 50, 0, 1 +MarketGood = cruise_disruptor01_mark02_ammo, 26, -1, 50, 50, 0, 1 +MarketGood = torpedo01_mark01, 10, 0, 10, 10, 0, 1 +MarketGood = torpedo01_mark01_ammo, 10, -1, 50, 50, 0, 1 +MarketGood = torpedo01_mark02_ammo, 30, -1, 50, 50, 0, 1 +MarketGood = mine01_mark01_ammo, 0, -1, 50, 50, 0, 1 +MarketGood = mine01_mark02, 2, -0.2, 10, 10, 0, 1 +MarketGood = mine01_mark02_ammo, 2, -1, 50, 50, 0, 1 +MarketGood = mine01_mark03, 10, 0, 10, 10, 0, 1 +MarketGood = mine01_mark03_ammo, 10, -1, 50, 50, 0, 1 +MarketGood = mine01_mark04_ammo, 22, -1, 50, 50, 0, 1 +MarketGood = mine01_mark05_ammo, 30, -1, 50, 50, 0, 1 +MarketGood = mine02_mark01, 0, -1, 10, 10, 0, 1 +MarketGood = mine02_mark01_ammo, 0, -1, 50, 50, 0, 1 +MarketGood = mine02_mark02, 6, -0.2, 10, 10, 0, 1 +MarketGood = mine02_mark02_ammo, 6, -1, 50, 50, 0, 1 +MarketGood = mine02_mark03_ammo, 16, -1, 50, 50, 0, 1 +MarketGood = mine02_mark04_ammo, 26, -1, 50, 50, 0, 1 +MarketGood = mine02_mark05_ammo, 30, -1, 50, 50, 0, 1 +MarketGood = ge_s_repair_01, 0, -1, 100, 100, 0, 1 +MarketGood = ge_s_cm_01_ammo, 0, -1, 50, 50, 0, 1 +MarketGood = ge_s_cm_02, 2, -1, 10, 10, 0, 1 +MarketGood = ge_s_cm_02_ammo, 2, -1, 50, 50, 0, 1 +MarketGood = ge_s_cm_03_ammo, 6, -1, 50, 50, 0, 1 +MarketGood = shield01_mark02_lf, 0, -1, 10, 10, 0, 1 +MarketGood = shield01_mark03_lf, 2, -1, 10, 10, 0, 1 +MarketGood = shield01_mark04_lf, 6, -1, 10, 10, 0, 1 +MarketGood = shield01_mark05_lf, 10, -1, 10, 10, 0, 1 +MarketGood = shield01_mark02_hf, 0, -1, 10, 10, 0, 1 +MarketGood = shield01_mark03_hf, 2, -1, 10, 10, 0, 1 +MarketGood = shield01_mark04_hf, 6, -1, 10, 10, 0, 1 +MarketGood = shield01_mark05_hf, 10, -1, 10, 10, 0, 1 +MarketGood = shield01_mark02_fr, 0, -1, 10, 10, 0, 1 +MarketGood = shield01_mark03_fr, 2, -1, 10, 10, 0, 1 +MarketGood = shield01_mark04_fr, 6, -1, 10, 10, 0, 1 +MarketGood = shield01_mark05_fr, 10, -1, 10, 10, 0, 1 +MarketGood = ge_s_battery_01, 0, -1, 100, 100, 0, 1 + +[BaseGood] +base = Ku02_02_base +MarketGood = ku_gun01_mark01, 10, -1, 10, 10, 0, 1 +MarketGood = ku_gun01_mark03, 22, 0.4, 10, 10, 0, 1 +MarketGood = ku_gun02_mark01, 10, -1, 10, 10, 0, 1 +MarketGood = ku_gun02_mark03, 22, 0.4, 10, 10, 0, 1 +MarketGood = ku_turret01_mark01, 10, -1, 10, 10, 0, 1 +MarketGood = ku_turret01_mark03, 22, 0.4, 10, 10, 0, 1 +MarketGood = ge_s_thruster_03, 2, -1, 10, 10, 0, 1 +MarketGood = missile01_mark01_ammo, 0, -1, 50, 50, 0, 1 +MarketGood = missile01_mark02, 2, -0.2, 10, 10, 0, 1 +MarketGood = missile01_mark02_ammo, 2, -1, 50, 50, 0, 1 +MarketGood = missile01_mark03, 10, 0, 10, 10, 0, 1 +MarketGood = missile01_mark03_ammo, 10, -1, 50, 50, 0, 1 +MarketGood = missile01_mark04_ammo, 22, -1, 50, 50, 0, 1 +MarketGood = missile01_mark05_ammo, 30, -1, 50, 50, 0, 1 +MarketGood = missile02_mark01, 0, -1, 10, 10, 0, 1 +MarketGood = missile02_mark01_ammo, 0, -1, 50, 50, 0, 1 +MarketGood = missile02_mark02, 2, -0.2, 10, 10, 0, 1 +MarketGood = missile02_mark02_ammo, 2, -0.2, 50, 50, 0, 1 +MarketGood = missile02_mark03_ammo, 10, 0.2, 50, 50, 0, 1 +MarketGood = missile02_mark04_ammo, 22, 0.4, 50, 50, 0, 1 +MarketGood = missile02_mark05_ammo, 30, 0.75, 50, 50, 0, 1 +MarketGood = missile03_mark01_ammo, 0, -1, 50, 50, 0, 1 +MarketGood = missile03_mark02, 6, -0.2, 10, 10, 0, 1 +MarketGood = missile03_mark02_ammo, 6, -1, 50, 50, 0, 1 +MarketGood = missile03_mark03_ammo, 22, -1, 50, 50, 0, 1 +MarketGood = missile03_mark04_ammo, 30, -1, 50, 50, 0, 1 +MarketGood = cruise_disruptor01_mark01, 2, -1, 10, 10, 0, 1 +MarketGood = cruise_disruptor01_mark01_ammo, 2, -1, 50, 50, 0, 1 +MarketGood = cruise_disruptor01_mark02_ammo, 26, -1, 50, 50, 0, 1 +MarketGood = torpedo01_mark01, 10, 0, 10, 10, 0, 1 +MarketGood = torpedo01_mark01_ammo, 10, -1, 50, 50, 0, 1 +MarketGood = torpedo01_mark02_ammo, 30, -1, 50, 50, 0, 1 +MarketGood = mine01_mark01_ammo, 0, -1, 50, 50, 0, 1 +MarketGood = mine01_mark02, 2, -0.2, 10, 10, 0, 1 +MarketGood = mine01_mark02_ammo, 2, -1, 50, 50, 0, 1 +MarketGood = mine01_mark03, 10, 0, 10, 10, 0, 1 +MarketGood = mine01_mark03_ammo, 10, -1, 50, 50, 0, 1 +MarketGood = mine01_mark04_ammo, 22, -1, 50, 50, 0, 1 +MarketGood = mine01_mark05_ammo, 30, -1, 50, 50, 0, 1 +MarketGood = mine02_mark01, 0, -1, 10, 10, 0, 1 +MarketGood = mine02_mark01_ammo, 0, -1, 50, 50, 0, 1 +MarketGood = mine02_mark02, 6, -0.2, 10, 10, 0, 1 +MarketGood = mine02_mark02_ammo, 6, -1, 50, 50, 0, 1 +MarketGood = mine02_mark03_ammo, 16, -1, 50, 50, 0, 1 +MarketGood = mine02_mark04_ammo, 26, -1, 50, 50, 0, 1 +MarketGood = mine02_mark05_ammo, 30, -1, 50, 50, 0, 1 +MarketGood = ge_s_repair_01, 0, -1, 100, 100, 0, 1 +MarketGood = ge_s_cm_01_ammo, 0, -1, 50, 50, 0, 1 +MarketGood = ge_s_cm_02, 2, -1, 10, 10, 0, 1 +MarketGood = ge_s_cm_02_ammo, 2, -1, 50, 50, 0, 1 +MarketGood = ge_s_cm_03_ammo, 6, -1, 50, 50, 0, 1 +MarketGood = shield01_mark02_lf, 0, -1, 10, 10, 0, 1 +MarketGood = shield01_mark03_lf, 2, -1, 10, 10, 0, 1 +MarketGood = shield01_mark04_lf, 6, -1, 10, 10, 0, 1 +MarketGood = shield01_mark05_lf, 10, -1, 10, 10, 0, 1 +MarketGood = shield01_mark02_hf, 0, -1, 10, 10, 0, 1 +MarketGood = shield01_mark03_hf, 2, -1, 10, 10, 0, 1 +MarketGood = shield01_mark04_hf, 6, -1, 10, 10, 0, 1 +MarketGood = shield01_mark05_hf, 10, -1, 10, 10, 0, 1 +MarketGood = shield01_mark02_fr, 0, -1, 10, 10, 0, 1 +MarketGood = shield01_mark03_fr, 2, -1, 10, 10, 0, 1 +MarketGood = shield01_mark04_fr, 6, -1, 10, 10, 0, 1 +MarketGood = shield01_mark05_fr, 10, -1, 10, 10, 0, 1 +MarketGood = ge_s_battery_01, 0, -1, 100, 100, 0, 1 + +[BaseGood] +base = Ku02_03_base +MarketGood = gd_bh_gun01_mark01, 0, -1, 10, 10, 0, 1 +MarketGood = gd_bh_gun01_mark02, 6, 0, 10, 10, 0, 1 +MarketGood = gd_bh_gun01_mark03, 16, 0.2, 10, 10, 0, 1 +MarketGood = gd_bh_gun01_mark04, 22, 0.4, 10, 10, 0, 1 +MarketGood = gd_bh_gun01_mark05, 26, 0.75, 10, 10, 0, 1 +MarketGood = gd_bh_gun01_mark06, 30, 0.6, 10, 10, 0, 1 +MarketGood = gd_bh_gun02_mark01, 0, -1, 10, 10, 0, 1 +MarketGood = gd_bh_gun02_mark02, 6, 0, 10, 10, 0, 1 +MarketGood = gd_bh_gun02_mark03, 16, 0.2, 10, 10, 0, 1 +MarketGood = gd_bh_gun02_mark04, 22, 0.4, 10, 10, 0, 1 +MarketGood = gd_bh_gun02_mark05, 30, 0.75, 10, 10, 0, 1 +MarketGood = gd_bh_turret01_mark01, 0, -1, 10, 10, 0, 1 +MarketGood = gd_bh_turret01_mark02, 6, 0, 10, 10, 0, 1 +MarketGood = gd_bh_turret01_mark03, 16, 0.2, 10, 10, 0, 1 +MarketGood = gd_bh_turret01_mark04, 26, 0.5, 10, 10, 0, 1 +MarketGood = gd_bh_turret02_mark01, 6, -1, 10, 10, 0, 1 +MarketGood = gd_bh_turret02_mark02, 22, 0.1, 10, 10, 0, 1 +MarketGood = gd_bh_turret02_mark03, 30, 0.4, 10, 10, 0, 1 +MarketGood = ge_s_thruster_03, 2, -1, 10, 10, 0, 1 +MarketGood = missile01_mark01_ammo, 0, -1, 50, 50, 0, 1 +MarketGood = missile01_mark02, 2, -0.2, 10, 10, 0, 1 +MarketGood = missile01_mark02_ammo, 2, -1, 50, 50, 0, 1 +MarketGood = missile01_mark03, 10, 0, 10, 10, 0, 1 +MarketGood = missile01_mark03_ammo, 10, -1, 50, 50, 0, 1 +MarketGood = missile01_mark04_ammo, 22, -1, 50, 50, 0, 1 +MarketGood = missile01_mark05_ammo, 30, -1, 50, 50, 0, 1 +MarketGood = missile02_mark01, 0, -1, 10, 10, 0, 1 +MarketGood = missile02_mark01_ammo, 0, -1, 50, 50, 0, 1 +MarketGood = missile02_mark02, 2, -0.2, 10, 10, 0, 1 +MarketGood = missile02_mark02_ammo, 2, -0.2, 50, 50, 0, 1 +MarketGood = missile02_mark03_ammo, 10, 0.2, 50, 50, 0, 1 +MarketGood = missile02_mark04_ammo, 22, 0.4, 50, 50, 0, 1 +MarketGood = missile02_mark05_ammo, 30, 0.75, 50, 50, 0, 1 +MarketGood = missile03_mark01_ammo, 0, -1, 50, 50, 0, 1 +MarketGood = missile03_mark02, 6, -0.2, 10, 10, 0, 1 +MarketGood = missile03_mark02_ammo, 6, -1, 50, 50, 0, 1 +MarketGood = missile03_mark03_ammo, 22, -1, 50, 50, 0, 1 +MarketGood = missile03_mark04_ammo, 30, -1, 50, 50, 0, 1 +MarketGood = cruise_disruptor01_mark01, 2, -1, 10, 10, 0, 1 +MarketGood = cruise_disruptor01_mark01_ammo, 2, -1, 50, 50, 0, 1 +MarketGood = cruise_disruptor01_mark02_ammo, 26, -1, 50, 50, 0, 1 +MarketGood = torpedo01_mark01, 10, 0, 10, 10, 0, 1 +MarketGood = torpedo01_mark01_ammo, 10, -1, 50, 50, 0, 1 +MarketGood = torpedo01_mark02_ammo, 30, -1, 50, 50, 0, 1 +MarketGood = mine01_mark01_ammo, 0, -1, 50, 50, 0, 1 +MarketGood = mine01_mark02, 2, -0.2, 10, 10, 0, 1 +MarketGood = mine01_mark02_ammo, 2, -1, 50, 50, 0, 1 +MarketGood = mine01_mark03, 10, 0, 10, 10, 0, 1 +MarketGood = mine01_mark03_ammo, 10, -1, 50, 50, 0, 1 +MarketGood = mine01_mark04_ammo, 22, -1, 50, 50, 0, 1 +MarketGood = mine01_mark05_ammo, 30, -1, 50, 50, 0, 1 +MarketGood = mine02_mark01, 0, -1, 10, 10, 0, 1 +MarketGood = mine02_mark01_ammo, 0, -1, 50, 50, 0, 1 +MarketGood = mine02_mark02, 6, -0.2, 10, 10, 0, 1 +MarketGood = mine02_mark02_ammo, 6, -1, 50, 50, 0, 1 +MarketGood = mine02_mark03_ammo, 16, -1, 50, 50, 0, 1 +MarketGood = mine02_mark04_ammo, 26, -1, 50, 50, 0, 1 +MarketGood = mine02_mark05_ammo, 30, -1, 50, 50, 0, 1 +MarketGood = ge_s_repair_01, 0, -1, 100, 100, 0, 1 +MarketGood = ge_s_cm_01_ammo, 0, -1, 50, 50, 0, 1 +MarketGood = ge_s_cm_02, 2, -1, 10, 10, 0, 1 +MarketGood = ge_s_cm_02_ammo, 2, -1, 50, 50, 0, 1 +MarketGood = ge_s_cm_03_ammo, 6, -1, 50, 50, 0, 1 +MarketGood = shield02_mark02_lf, 0, -1, 10, 10, 0, 1 +MarketGood = shield02_mark03_lf, 2, -1, 10, 10, 0, 1 +MarketGood = shield02_mark04_lf, 6, -1, 10, 10, 0, 1 +MarketGood = shield02_mark05_lf, 10, -1, 10, 10, 0, 1 +MarketGood = shield02_mark02_hf, 0, -1, 10, 10, 0, 1 +MarketGood = shield02_mark03_hf, 2, -1, 10, 10, 0, 1 +MarketGood = shield02_mark04_hf, 6, -1, 10, 10, 0, 1 +MarketGood = shield02_mark05_hf, 10, -1, 10, 10, 0, 1 +MarketGood = shield02_mark02_fr, 0, -1, 10, 10, 0, 1 +MarketGood = shield02_mark03_fr, 2, -1, 10, 10, 0, 1 +MarketGood = shield02_mark04_fr, 6, -1, 10, 10, 0, 1 +MarketGood = shield02_mark05_fr, 10, -1, 10, 10, 0, 1 +MarketGood = ge_s_battery_01, 0, -1, 100, 100, 0, 1 + +[BaseGood] +base = Ku02_04_base +MarketGood = ku_gun01_mark01, 10, -1, 10, 10, 0, 1 +MarketGood = ku_gun01_mark03, 22, 0.4, 10, 10, 0, 1 +MarketGood = ku_gun02_mark01, 10, -1, 10, 10, 0, 1 +MarketGood = ku_gun02_mark03, 22, 0.4, 10, 10, 0, 1 +MarketGood = ku_turret01_mark01, 10, -1, 10, 10, 0, 1 +MarketGood = ku_turret01_mark03, 22, 0.4, 10, 10, 0, 1 +MarketGood = ge_s_thruster_03, 2, -1, 10, 10, 0, 1 +MarketGood = missile01_mark01_ammo, 0, -1, 50, 50, 0, 1 +MarketGood = missile01_mark02, 2, -0.2, 10, 10, 0, 1 +MarketGood = missile01_mark02_ammo, 2, -1, 50, 50, 0, 1 +MarketGood = missile01_mark03, 10, 0, 10, 10, 0, 1 +MarketGood = missile01_mark03_ammo, 10, -1, 50, 50, 0, 1 +MarketGood = missile01_mark04_ammo, 22, -1, 50, 50, 0, 1 +MarketGood = missile01_mark05_ammo, 30, -1, 50, 50, 0, 1 +MarketGood = missile02_mark01, 0, -1, 10, 10, 0, 1 +MarketGood = missile02_mark01_ammo, 0, -1, 50, 50, 0, 1 +MarketGood = missile02_mark02, 2, -0.2, 10, 10, 0, 1 +MarketGood = missile02_mark02_ammo, 2, -0.2, 50, 50, 0, 1 +MarketGood = missile02_mark03_ammo, 10, 0.2, 50, 50, 0, 1 +MarketGood = missile02_mark04_ammo, 22, 0.4, 50, 50, 0, 1 +MarketGood = missile02_mark05_ammo, 30, 0.75, 50, 50, 0, 1 +MarketGood = missile03_mark01_ammo, 0, -1, 50, 50, 0, 1 +MarketGood = missile03_mark02, 6, -0.2, 10, 10, 0, 1 +MarketGood = missile03_mark02_ammo, 6, -1, 50, 50, 0, 1 +MarketGood = missile03_mark03_ammo, 22, -1, 50, 50, 0, 1 +MarketGood = missile03_mark04_ammo, 30, -1, 50, 50, 0, 1 +MarketGood = cruise_disruptor01_mark01, 2, -1, 10, 10, 0, 1 +MarketGood = cruise_disruptor01_mark01_ammo, 2, -1, 50, 50, 0, 1 +MarketGood = cruise_disruptor01_mark02_ammo, 26, -1, 50, 50, 0, 1 +MarketGood = torpedo01_mark01, 10, 0, 10, 10, 0, 1 +MarketGood = torpedo01_mark01_ammo, 10, -1, 50, 50, 0, 1 +MarketGood = torpedo01_mark02_ammo, 30, -1, 50, 50, 0, 1 +MarketGood = mine01_mark01_ammo, 0, -1, 50, 50, 0, 1 +MarketGood = mine01_mark02, 2, -0.2, 10, 10, 0, 1 +MarketGood = mine01_mark02_ammo, 2, -1, 50, 50, 0, 1 +MarketGood = mine01_mark03, 10, 0, 10, 10, 0, 1 +MarketGood = mine01_mark03_ammo, 10, -1, 50, 50, 0, 1 +MarketGood = mine01_mark04_ammo, 22, -1, 50, 50, 0, 1 +MarketGood = mine01_mark05_ammo, 30, -1, 50, 50, 0, 1 +MarketGood = mine02_mark01, 0, -1, 10, 10, 0, 1 +MarketGood = mine02_mark01_ammo, 0, -1, 50, 50, 0, 1 +MarketGood = mine02_mark02, 6, -0.2, 10, 10, 0, 1 +MarketGood = mine02_mark02_ammo, 6, -1, 50, 50, 0, 1 +MarketGood = mine02_mark03_ammo, 16, -1, 50, 50, 0, 1 +MarketGood = mine02_mark04_ammo, 26, -1, 50, 50, 0, 1 +MarketGood = mine02_mark05_ammo, 30, -1, 50, 50, 0, 1 +MarketGood = ge_s_repair_01, 0, -1, 100, 100, 0, 1 +MarketGood = ge_s_cm_01_ammo, 0, -1, 50, 50, 0, 1 +MarketGood = ge_s_cm_02, 2, -1, 10, 10, 0, 1 +MarketGood = ge_s_cm_02_ammo, 2, -1, 50, 50, 0, 1 +MarketGood = ge_s_cm_03_ammo, 6, -1, 50, 50, 0, 1 +MarketGood = shield01_mark02_lf, 0, -1, 10, 10, 0, 1 +MarketGood = shield01_mark03_lf, 2, -1, 10, 10, 0, 1 +MarketGood = shield01_mark04_lf, 6, -1, 10, 10, 0, 1 +MarketGood = shield01_mark05_lf, 10, -1, 10, 10, 0, 1 +MarketGood = shield01_mark02_hf, 0, -1, 10, 10, 0, 1 +MarketGood = shield01_mark03_hf, 2, -1, 10, 10, 0, 1 +MarketGood = shield01_mark04_hf, 6, -1, 10, 10, 0, 1 +MarketGood = shield01_mark05_hf, 10, -1, 10, 10, 0, 1 +MarketGood = shield01_mark02_fr, 0, -1, 10, 10, 0, 1 +MarketGood = shield01_mark03_fr, 2, -1, 10, 10, 0, 1 +MarketGood = shield01_mark04_fr, 6, -1, 10, 10, 0, 1 +MarketGood = shield01_mark05_fr, 10, -1, 10, 10, 0, 1 +MarketGood = ge_s_battery_01, 0, -1, 100, 100, 0, 1 + +[BaseGood] +base = Ku02_05_base +MarketGood = ku_gun01_mark01, 10, -1, 10, 10, 0, 1 +MarketGood = ku_gun01_mark03, 22, 0.4, 10, 10, 0, 1 +MarketGood = ku_gun02_mark01, 10, -1, 10, 10, 0, 1 +MarketGood = ku_gun02_mark03, 22, 0.4, 10, 10, 0, 1 +MarketGood = ku_turret02_mark01, 10, -1, 10, 10, 0, 1 +MarketGood = ku_turret02_mark03, 22, 0.4, 10, 10, 0, 1 +MarketGood = ge_s_thruster_03, 2, -1, 10, 10, 0, 1 +MarketGood = missile01_mark01_ammo, 0, -1, 50, 50, 0, 1 +MarketGood = missile01_mark02, 2, -0.2, 10, 10, 0, 1 +MarketGood = missile01_mark02_ammo, 2, -1, 50, 50, 0, 1 +MarketGood = missile01_mark03, 10, 0, 10, 10, 0, 1 +MarketGood = missile01_mark03_ammo, 10, -1, 50, 50, 0, 1 +MarketGood = missile01_mark04_ammo, 22, -1, 50, 50, 0, 1 +MarketGood = missile01_mark05_ammo, 30, -1, 50, 50, 0, 1 +MarketGood = missile02_mark01, 0, -1, 10, 10, 0, 1 +MarketGood = missile02_mark01_ammo, 0, -1, 50, 50, 0, 1 +MarketGood = missile02_mark02, 2, -0.2, 10, 10, 0, 1 +MarketGood = missile02_mark02_ammo, 2, -0.2, 50, 50, 0, 1 +MarketGood = missile02_mark03_ammo, 10, 0.2, 50, 50, 0, 1 +MarketGood = missile02_mark04_ammo, 22, 0.4, 50, 50, 0, 1 +MarketGood = missile02_mark05_ammo, 30, 0.75, 50, 50, 0, 1 +MarketGood = missile03_mark01_ammo, 0, -1, 50, 50, 0, 1 +MarketGood = missile03_mark02, 6, -0.2, 10, 10, 0, 1 +MarketGood = missile03_mark02_ammo, 6, -1, 50, 50, 0, 1 +MarketGood = missile03_mark03_ammo, 22, -1, 50, 50, 0, 1 +MarketGood = missile03_mark04_ammo, 30, -1, 50, 50, 0, 1 +MarketGood = cruise_disruptor01_mark01, 2, -1, 10, 10, 0, 1 +MarketGood = cruise_disruptor01_mark01_ammo, 2, -1, 50, 50, 0, 1 +MarketGood = cruise_disruptor01_mark02_ammo, 26, -1, 50, 50, 0, 1 +MarketGood = torpedo01_mark01, 10, 0, 10, 10, 0, 1 +MarketGood = torpedo01_mark01_ammo, 10, -1, 50, 50, 0, 1 +MarketGood = torpedo01_mark02_ammo, 30, -1, 50, 50, 0, 1 +MarketGood = mine01_mark01_ammo, 0, -1, 50, 50, 0, 1 +MarketGood = mine01_mark02, 2, -0.2, 10, 10, 0, 1 +MarketGood = mine01_mark02_ammo, 2, -1, 50, 50, 0, 1 +MarketGood = mine01_mark03, 10, 0, 10, 10, 0, 1 +MarketGood = mine01_mark03_ammo, 10, -1, 50, 50, 0, 1 +MarketGood = mine01_mark04_ammo, 22, -1, 50, 50, 0, 1 +MarketGood = mine01_mark05_ammo, 30, -1, 50, 50, 0, 1 +MarketGood = mine02_mark01, 0, -1, 10, 10, 0, 1 +MarketGood = mine02_mark01_ammo, 0, -1, 50, 50, 0, 1 +MarketGood = mine02_mark02, 6, -0.2, 10, 10, 0, 1 +MarketGood = mine02_mark02_ammo, 6, -1, 50, 50, 0, 1 +MarketGood = mine02_mark03_ammo, 16, -1, 50, 50, 0, 1 +MarketGood = mine02_mark04_ammo, 26, -1, 50, 50, 0, 1 +MarketGood = mine02_mark05_ammo, 30, -1, 50, 50, 0, 1 +MarketGood = ge_s_repair_01, 0, -1, 100, 100, 0, 1 +MarketGood = ge_s_cm_01_ammo, 0, -1, 50, 50, 0, 1 +MarketGood = ge_s_cm_02, 2, -1, 10, 10, 0, 1 +MarketGood = ge_s_cm_02_ammo, 2, -1, 50, 50, 0, 1 +MarketGood = ge_s_cm_03_ammo, 6, -1, 50, 50, 0, 1 +MarketGood = shield01_mark02_lf, 0, -1, 10, 10, 0, 1 +MarketGood = shield01_mark03_lf, 2, -1, 10, 10, 0, 1 +MarketGood = shield01_mark04_lf, 6, -1, 10, 10, 0, 1 +MarketGood = shield01_mark05_lf, 10, -1, 10, 10, 0, 1 +MarketGood = shield01_mark02_hf, 0, -1, 10, 10, 0, 1 +MarketGood = shield01_mark03_hf, 2, -1, 10, 10, 0, 1 +MarketGood = shield01_mark04_hf, 6, -1, 10, 10, 0, 1 +MarketGood = shield01_mark05_hf, 10, -1, 10, 10, 0, 1 +MarketGood = shield01_mark02_fr, 0, -1, 10, 10, 0, 1 +MarketGood = shield01_mark03_fr, 2, -1, 10, 10, 0, 1 +MarketGood = shield01_mark04_fr, 6, -1, 10, 10, 0, 1 +MarketGood = shield01_mark05_fr, 10, -1, 10, 10, 0, 1 +MarketGood = ge_s_battery_01, 0, -1, 100, 100, 0, 1 + +[BaseGood] +base = Ku03_01_base +MarketGood = ku_gun01_mark01, 10, -1, 10, 10, 0, 1 +MarketGood = ku_gun01_mark03, 22, 0.4, 10, 10, 0, 1 +MarketGood = ku_gun02_mark01, 10, -1, 10, 10, 0, 1 +MarketGood = ku_gun02_mark03, 22, 0.4, 10, 10, 0, 1 +MarketGood = ku_turret01_mark01, 10, -1, 10, 10, 0, 1 +MarketGood = ku_turret01_mark03, 22, 0.4, 10, 10, 0, 1 +MarketGood = ge_s_thruster_03, 2, -1, 10, 10, 0, 1 +MarketGood = missile01_mark01_ammo, 0, -1, 50, 50, 0, 1 +MarketGood = missile01_mark02, 2, -0.2, 10, 10, 0, 1 +MarketGood = missile01_mark02_ammo, 2, -1, 50, 50, 0, 1 +MarketGood = missile01_mark03, 10, 0, 10, 10, 0, 1 +MarketGood = missile01_mark03_ammo, 10, -1, 50, 50, 0, 1 +MarketGood = missile01_mark04_ammo, 22, -1, 50, 50, 0, 1 +MarketGood = missile01_mark05_ammo, 30, -1, 50, 50, 0, 1 +MarketGood = missile02_mark01, 0, -1, 10, 10, 0, 1 +MarketGood = missile02_mark01_ammo, 0, -1, 50, 50, 0, 1 +MarketGood = missile02_mark02, 2, -0.2, 10, 10, 0, 1 +MarketGood = missile02_mark02_ammo, 2, -0.2, 50, 50, 0, 1 +MarketGood = missile02_mark03_ammo, 10, 0.2, 50, 50, 0, 1 +MarketGood = missile02_mark04_ammo, 22, 0.4, 50, 50, 0, 1 +MarketGood = missile02_mark05_ammo, 30, 0.75, 50, 50, 0, 1 +MarketGood = missile03_mark01_ammo, 0, -1, 50, 50, 0, 1 +MarketGood = missile03_mark02, 6, -0.2, 10, 10, 0, 1 +MarketGood = missile03_mark02_ammo, 6, -1, 50, 50, 0, 1 +MarketGood = missile03_mark03_ammo, 22, -1, 50, 50, 0, 1 +MarketGood = missile03_mark04_ammo, 30, -1, 50, 50, 0, 1 +MarketGood = cruise_disruptor01_mark01, 2, -1, 10, 10, 0, 1 +MarketGood = cruise_disruptor01_mark01_ammo, 2, -1, 50, 50, 0, 1 +MarketGood = cruise_disruptor01_mark02_ammo, 26, -1, 50, 50, 0, 1 +MarketGood = torpedo01_mark01, 10, 0, 10, 10, 0, 1 +MarketGood = torpedo01_mark01_ammo, 10, -1, 50, 50, 0, 1 +MarketGood = torpedo01_mark02_ammo, 30, -1, 50, 50, 0, 1 +MarketGood = mine01_mark01_ammo, 0, -1, 50, 50, 0, 1 +MarketGood = mine01_mark02, 2, -0.2, 10, 10, 0, 1 +MarketGood = mine01_mark02_ammo, 2, -1, 50, 50, 0, 1 +MarketGood = mine01_mark03, 10, 0, 10, 10, 0, 1 +MarketGood = mine01_mark03_ammo, 10, -1, 50, 50, 0, 1 +MarketGood = mine01_mark04_ammo, 22, -1, 50, 50, 0, 1 +MarketGood = mine01_mark05_ammo, 30, -1, 50, 50, 0, 1 +MarketGood = mine02_mark01, 0, -1, 10, 10, 0, 1 +MarketGood = mine02_mark01_ammo, 0, -1, 50, 50, 0, 1 +MarketGood = mine02_mark02, 6, -0.2, 10, 10, 0, 1 +MarketGood = mine02_mark02_ammo, 6, -1, 50, 50, 0, 1 +MarketGood = mine02_mark03_ammo, 16, -1, 50, 50, 0, 1 +MarketGood = mine02_mark04_ammo, 26, -1, 50, 50, 0, 1 +MarketGood = mine02_mark05_ammo, 30, -1, 50, 50, 0, 1 +MarketGood = ge_s_repair_01, 0, -1, 100, 100, 0, 1 +MarketGood = ge_s_cm_01_ammo, 0, -1, 50, 50, 0, 1 +MarketGood = ge_s_cm_02, 2, -1, 10, 10, 0, 1 +MarketGood = ge_s_cm_02_ammo, 2, -1, 50, 50, 0, 1 +MarketGood = ge_s_cm_03_ammo, 6, -1, 50, 50, 0, 1 +MarketGood = shield01_mark02_lf, 0, -1, 10, 10, 0, 1 +MarketGood = shield01_mark03_lf, 2, -1, 10, 10, 0, 1 +MarketGood = shield01_mark04_lf, 6, -1, 10, 10, 0, 1 +MarketGood = shield01_mark05_lf, 10, -1, 10, 10, 0, 1 +MarketGood = shield01_mark02_hf, 0, -1, 10, 10, 0, 1 +MarketGood = shield01_mark03_hf, 2, -1, 10, 10, 0, 1 +MarketGood = shield01_mark04_hf, 6, -1, 10, 10, 0, 1 +MarketGood = shield01_mark05_hf, 10, -1, 10, 10, 0, 1 +MarketGood = shield01_mark02_fr, 0, -1, 10, 10, 0, 1 +MarketGood = shield01_mark03_fr, 2, -1, 10, 10, 0, 1 +MarketGood = shield01_mark04_fr, 6, -1, 10, 10, 0, 1 +MarketGood = shield01_mark05_fr, 10, -1, 10, 10, 0, 1 +MarketGood = ge_s_battery_01, 0, -1, 100, 100, 0, 1 + +[BaseGood] +base = Ku03_02_base +MarketGood = co_gun01_mark02, 0, -0.2, 10, 10, 0, 1 +MarketGood = co_gun01_mark03, 2, 0.1, 10, 10, 0, 1 +MarketGood = co_gun01_mark05, 22, 0.6, 10, 10, 0, 1 +MarketGood = co_gun02_mark01, 0, -1, 10, 10, 0, 1 +MarketGood = co_gun02_mark02, 2, -0.2, 10, 10, 0, 1 +MarketGood = co_turret01_mark02, 2, -0.2, 10, 10, 0, 1 +MarketGood = co_turret02_mark01, 0, -1, 10, 10, 0, 1 +MarketGood = co_turret02_mark03, 26, 0.4, 10, 10, 0, 1 +MarketGood = ge_s_thruster_03, 2, -1, 10, 10, 0, 1 +MarketGood = missile01_mark01_ammo, 0, -1, 50, 50, 0, 1 +MarketGood = missile01_mark02, 2, -0.2, 10, 10, 0, 1 +MarketGood = missile01_mark02_ammo, 2, -1, 50, 50, 0, 1 +MarketGood = missile01_mark03, 10, 0, 10, 10, 0, 1 +MarketGood = missile01_mark03_ammo, 10, -1, 50, 50, 0, 1 +MarketGood = missile01_mark04_ammo, 22, -1, 50, 50, 0, 1 +MarketGood = missile01_mark05_ammo, 30, -1, 50, 50, 0, 1 +MarketGood = missile02_mark01, 0, -1, 10, 10, 0, 1 +MarketGood = missile02_mark01_ammo, 0, -1, 50, 50, 0, 1 +MarketGood = missile02_mark02, 2, -0.2, 10, 10, 0, 1 +MarketGood = missile02_mark02_ammo, 2, -0.2, 50, 50, 0, 1 +MarketGood = missile02_mark03_ammo, 10, 0.2, 50, 50, 0, 1 +MarketGood = missile02_mark04_ammo, 22, 0.4, 50, 50, 0, 1 +MarketGood = missile02_mark05_ammo, 30, 0.75, 50, 50, 0, 1 +MarketGood = missile03_mark01_ammo, 0, -1, 50, 50, 0, 1 +MarketGood = missile03_mark02, 6, -0.2, 10, 10, 0, 1 +MarketGood = missile03_mark02_ammo, 6, -1, 50, 50, 0, 1 +MarketGood = missile03_mark03_ammo, 22, -1, 50, 50, 0, 1 +MarketGood = missile03_mark04_ammo, 30, -1, 50, 50, 0, 1 +MarketGood = cruise_disruptor01_mark01, 2, -1, 10, 10, 0, 1 +MarketGood = cruise_disruptor01_mark01_ammo, 2, -1, 50, 50, 0, 1 +MarketGood = cruise_disruptor01_mark02_ammo, 26, -1, 50, 50, 0, 1 +MarketGood = torpedo01_mark01, 10, 0, 10, 10, 0, 1 +MarketGood = torpedo01_mark01_ammo, 10, -1, 50, 50, 0, 1 +MarketGood = torpedo01_mark02_ammo, 30, -1, 50, 50, 0, 1 +MarketGood = mine01_mark01_ammo, 0, -1, 50, 50, 0, 1 +MarketGood = mine01_mark02, 2, -0.2, 10, 10, 0, 1 +MarketGood = mine01_mark02_ammo, 2, -1, 50, 50, 0, 1 +MarketGood = mine01_mark03, 10, 0, 10, 10, 0, 1 +MarketGood = mine01_mark03_ammo, 10, -1, 50, 50, 0, 1 +MarketGood = mine01_mark04_ammo, 22, -1, 50, 50, 0, 1 +MarketGood = mine01_mark05_ammo, 30, -1, 50, 50, 0, 1 +MarketGood = mine02_mark01, 0, -1, 10, 10, 0, 1 +MarketGood = mine02_mark01_ammo, 0, -1, 50, 50, 0, 1 +MarketGood = mine02_mark02, 6, -0.2, 10, 10, 0, 1 +MarketGood = mine02_mark02_ammo, 6, -1, 50, 50, 0, 1 +MarketGood = mine02_mark03_ammo, 16, -1, 50, 50, 0, 1 +MarketGood = mine02_mark04_ammo, 26, -1, 50, 50, 0, 1 +MarketGood = mine02_mark05_ammo, 30, -1, 50, 50, 0, 1 +MarketGood = ge_s_repair_01, 0, -1, 100, 100, 0, 1 +MarketGood = ge_s_cm_01_ammo, 0, -1, 50, 50, 0, 1 +MarketGood = ge_s_cm_02, 2, -1, 10, 10, 0, 1 +MarketGood = ge_s_cm_02_ammo, 2, -1, 50, 50, 0, 1 +MarketGood = ge_s_cm_03_ammo, 6, -1, 50, 50, 0, 1 +MarketGood = shield01_mark02_lf, 0, -1, 10, 10, 0, 1 +MarketGood = shield01_mark03_lf, 2, -1, 10, 10, 0, 1 +MarketGood = shield01_mark04_lf, 6, -1, 10, 10, 0, 1 +MarketGood = shield01_mark05_lf, 10, -1, 10, 10, 0, 1 +MarketGood = shield01_mark02_hf, 0, -1, 10, 10, 0, 1 +MarketGood = shield01_mark03_hf, 2, -1, 10, 10, 0, 1 +MarketGood = shield01_mark04_hf, 6, -1, 10, 10, 0, 1 +MarketGood = shield01_mark05_hf, 10, -1, 10, 10, 0, 1 +MarketGood = shield01_mark02_fr, 0, -1, 10, 10, 0, 1 +MarketGood = shield01_mark03_fr, 2, -1, 10, 10, 0, 1 +MarketGood = shield01_mark04_fr, 6, -1, 10, 10, 0, 1 +MarketGood = shield01_mark05_fr, 10, -1, 10, 10, 0, 1 +MarketGood = ge_s_battery_01, 0, -1, 100, 100, 0, 1 + +[BaseGood] +base = Ku03_03_base +MarketGood = ku_gun01_mark01, 10, -1, 10, 10, 0, 1 +MarketGood = ku_gun01_mark03, 22, 0.4, 10, 10, 0, 1 +MarketGood = ku_gun02_mark01, 10, -1, 10, 10, 0, 1 +MarketGood = ku_gun02_mark03, 22, 0.4, 10, 10, 0, 1 +MarketGood = ku_turret02_mark01, 10, -1, 10, 10, 0, 1 +MarketGood = ku_turret02_mark03, 22, 0.4, 10, 10, 0, 1 +MarketGood = ge_s_thruster_03, 2, -1, 10, 10, 0, 1 +MarketGood = missile01_mark01_ammo, 0, -1, 50, 50, 0, 1 +MarketGood = missile01_mark02, 2, -0.2, 10, 10, 0, 1 +MarketGood = missile01_mark02_ammo, 2, -1, 50, 50, 0, 1 +MarketGood = missile01_mark03, 10, 0, 10, 10, 0, 1 +MarketGood = missile01_mark03_ammo, 10, -1, 50, 50, 0, 1 +MarketGood = missile01_mark04_ammo, 22, -1, 50, 50, 0, 1 +MarketGood = missile01_mark05_ammo, 30, -1, 50, 50, 0, 1 +MarketGood = missile02_mark01, 0, -1, 10, 10, 0, 1 +MarketGood = missile02_mark01_ammo, 0, -1, 50, 50, 0, 1 +MarketGood = missile02_mark02, 2, -0.2, 10, 10, 0, 1 +MarketGood = missile02_mark02_ammo, 2, -0.2, 50, 50, 0, 1 +MarketGood = missile02_mark03_ammo, 10, 0.2, 50, 50, 0, 1 +MarketGood = missile02_mark04_ammo, 22, 0.4, 50, 50, 0, 1 +MarketGood = missile02_mark05_ammo, 30, 0.75, 50, 50, 0, 1 +MarketGood = missile03_mark01_ammo, 0, -1, 50, 50, 0, 1 +MarketGood = missile03_mark02, 6, -0.2, 10, 10, 0, 1 +MarketGood = missile03_mark02_ammo, 6, -1, 50, 50, 0, 1 +MarketGood = missile03_mark03_ammo, 22, -1, 50, 50, 0, 1 +MarketGood = missile03_mark04_ammo, 30, -1, 50, 50, 0, 1 +MarketGood = cruise_disruptor01_mark01, 2, -1, 10, 10, 0, 1 +MarketGood = cruise_disruptor01_mark01_ammo, 2, -1, 50, 50, 0, 1 +MarketGood = cruise_disruptor01_mark02_ammo, 26, -1, 50, 50, 0, 1 +MarketGood = torpedo01_mark01, 10, 0, 10, 10, 0, 1 +MarketGood = torpedo01_mark01_ammo, 10, -1, 50, 50, 0, 1 +MarketGood = torpedo01_mark02_ammo, 30, -1, 50, 50, 0, 1 +MarketGood = mine01_mark01_ammo, 0, -1, 50, 50, 0, 1 +MarketGood = mine01_mark02, 2, -0.2, 10, 10, 0, 1 +MarketGood = mine01_mark02_ammo, 2, -1, 50, 50, 0, 1 +MarketGood = mine01_mark03, 10, 0, 10, 10, 0, 1 +MarketGood = mine01_mark03_ammo, 10, -1, 50, 50, 0, 1 +MarketGood = mine01_mark04_ammo, 22, -1, 50, 50, 0, 1 +MarketGood = mine01_mark05_ammo, 30, -1, 50, 50, 0, 1 +MarketGood = mine02_mark01, 0, -1, 10, 10, 0, 1 +MarketGood = mine02_mark01_ammo, 0, -1, 50, 50, 0, 1 +MarketGood = mine02_mark02, 6, -0.2, 10, 10, 0, 1 +MarketGood = mine02_mark02_ammo, 6, -1, 50, 50, 0, 1 +MarketGood = mine02_mark03_ammo, 16, -1, 50, 50, 0, 1 +MarketGood = mine02_mark04_ammo, 26, -1, 50, 50, 0, 1 +MarketGood = mine02_mark05_ammo, 30, -1, 50, 50, 0, 1 +MarketGood = ge_s_repair_01, 0, -1, 100, 100, 0, 1 +MarketGood = ge_s_cm_01_ammo, 0, -1, 50, 50, 0, 1 +MarketGood = ge_s_cm_02, 2, -1, 10, 10, 0, 1 +MarketGood = ge_s_cm_02_ammo, 2, -1, 50, 50, 0, 1 +MarketGood = ge_s_cm_03_ammo, 6, -1, 50, 50, 0, 1 +MarketGood = shield01_mark02_lf, 0, -1, 10, 10, 0, 1 +MarketGood = shield01_mark03_lf, 2, -1, 10, 10, 0, 1 +MarketGood = shield01_mark04_lf, 6, -1, 10, 10, 0, 1 +MarketGood = shield01_mark05_lf, 10, -1, 10, 10, 0, 1 +MarketGood = shield01_mark02_hf, 0, -1, 10, 10, 0, 1 +MarketGood = shield01_mark03_hf, 2, -1, 10, 10, 0, 1 +MarketGood = shield01_mark04_hf, 6, -1, 10, 10, 0, 1 +MarketGood = shield01_mark05_hf, 10, -1, 10, 10, 0, 1 +MarketGood = shield01_mark02_fr, 0, -1, 10, 10, 0, 1 +MarketGood = shield01_mark03_fr, 2, -1, 10, 10, 0, 1 +MarketGood = shield01_mark04_fr, 6, -1, 10, 10, 0, 1 +MarketGood = shield01_mark05_fr, 10, -1, 10, 10, 0, 1 +MarketGood = ge_s_battery_01, 0, -1, 100, 100, 0, 1 + +[BaseGood] +base = Ku03_04_base +MarketGood = ku_gun01_mark01, 10, -1, 10, 10, 0, 1 +MarketGood = ku_gun01_mark02, 16, 0, 10, 10, 0, 1 +MarketGood = ku_gun01_mark04, 26, 0.5, 10, 10, 0, 1 +MarketGood = ku_gun02_mark01, 10, -1, 10, 10, 0, 1 +MarketGood = ku_gun02_mark02, 16, 0, 10, 10, 0, 1 +MarketGood = ku_gun02_mark04, 26, 0.5, 10, 10, 0, 1 +MarketGood = ku_turret01_mark01, 10, -1, 10, 10, 0, 1 +MarketGood = ku_turret01_mark02, 16, 0, 10, 10, 0, 1 +MarketGood = ge_s_thruster_04, 6, -1, 10, 10, 0, 1 +MarketGood = missile01_mark01_ammo, 0, -1, 50, 50, 0, 1 +MarketGood = missile01_mark02, 2, -0.2, 10, 10, 0, 1 +MarketGood = missile01_mark02_ammo, 2, -1, 50, 50, 0, 1 +MarketGood = missile01_mark03, 10, 0, 10, 10, 0, 1 +MarketGood = missile01_mark03_ammo, 10, -1, 50, 50, 0, 1 +MarketGood = missile01_mark04_ammo, 22, -1, 50, 50, 0, 1 +MarketGood = missile01_mark05_ammo, 30, -1, 50, 50, 0, 1 +MarketGood = missile02_mark01_ammo, 0, -1, 50, 50, 0, 1 +MarketGood = missile02_mark02, 2, -0.2, 10, 10, 0, 1 +MarketGood = missile02_mark02_ammo, 2, -0.2, 50, 50, 0, 1 +MarketGood = missile02_mark03, 10, 0.2, 10, 10, 0, 1 +MarketGood = missile02_mark03_ammo, 10, 0.2, 50, 50, 0, 1 +MarketGood = missile02_mark04_ammo, 22, 0.4, 50, 50, 0, 1 +MarketGood = missile02_mark05_ammo, 30, 0.75, 50, 50, 0, 1 +MarketGood = missile03_mark01_ammo, 0, -1, 50, 50, 0, 1 +MarketGood = missile03_mark02, 6, -0.2, 10, 10, 0, 1 +MarketGood = missile03_mark02_ammo, 6, -1, 50, 50, 0, 1 +MarketGood = missile03_mark03_ammo, 22, -1, 50, 50, 0, 1 +MarketGood = missile03_mark04_ammo, 30, -1, 50, 50, 0, 1 +MarketGood = cruise_disruptor01_mark01, 2, -1, 10, 10, 0, 1 +MarketGood = cruise_disruptor01_mark01_ammo, 2, -1, 50, 50, 0, 1 +MarketGood = cruise_disruptor01_mark02_ammo, 26, -1, 50, 50, 0, 1 +MarketGood = torpedo01_mark01, 10, 0, 10, 10, 0, 1 +MarketGood = torpedo01_mark01_ammo, 10, -1, 50, 50, 0, 1 +MarketGood = torpedo01_mark02_ammo, 30, -1, 50, 50, 0, 1 +MarketGood = mine01_mark01_ammo, 0, -1, 50, 50, 0, 1 +MarketGood = mine01_mark02, 2, -0.2, 10, 10, 0, 1 +MarketGood = mine01_mark02_ammo, 2, -1, 50, 50, 0, 1 +MarketGood = mine01_mark03, 10, 0, 10, 10, 0, 1 +MarketGood = mine01_mark03_ammo, 10, -1, 50, 50, 0, 1 +MarketGood = mine01_mark04_ammo, 22, -1, 50, 50, 0, 1 +MarketGood = mine01_mark05_ammo, 30, -1, 50, 50, 0, 1 +MarketGood = mine02_mark01_ammo, 0, -1, 50, 50, 0, 1 +MarketGood = mine02_mark02, 6, -0.2, 10, 10, 0, 1 +MarketGood = mine02_mark02_ammo, 6, -1, 50, 50, 0, 1 +MarketGood = mine02_mark03, 16, 0, 10, 10, 0, 1 +MarketGood = mine02_mark03_ammo, 16, -1, 50, 50, 0, 1 +MarketGood = mine02_mark04_ammo, 26, -1, 50, 50, 0, 1 +MarketGood = mine02_mark05_ammo, 30, -1, 50, 50, 0, 1 +MarketGood = ge_s_repair_01, 0, -1, 100, 100, 0, 1 +MarketGood = ge_s_cm_01_ammo, 0, -1, 50, 50, 0, 1 +MarketGood = ge_s_cm_02_ammo, 2, -1, 50, 50, 0, 1 +MarketGood = ge_s_cm_03, 6, -1, 10, 10, 0, 1 +MarketGood = ge_s_cm_03_ammo, 6, -1, 50, 50, 0, 1 +MarketGood = shield01_mark03_lf, 2, -1, 10, 10, 0, 1 +MarketGood = shield01_mark04_lf, 6, -1, 10, 10, 0, 1 +MarketGood = shield01_mark05_lf, 10, -1, 10, 10, 0, 1 +MarketGood = shield01_mark06_lf, 16, -1, 10, 10, 0, 1 +MarketGood = shield01_mark03_hf, 2, -1, 10, 10, 0, 1 +MarketGood = shield01_mark04_hf, 6, -1, 10, 10, 0, 1 +MarketGood = shield01_mark05_hf, 10, -1, 10, 10, 0, 1 +MarketGood = shield01_mark06_hf, 16, -1, 10, 10, 0, 1 +MarketGood = shield01_mark03_fr, 2, -1, 10, 10, 0, 1 +MarketGood = shield01_mark04_fr, 6, -1, 10, 10, 0, 1 +MarketGood = shield01_mark05_fr, 10, -1, 10, 10, 0, 1 +MarketGood = shield01_mark06_fr, 16, -1, 10, 10, 0, 1 +MarketGood = ge_s_battery_01, 0, -1, 100, 100, 0, 1 + +[BaseGood] +base = Ku03_05_base +MarketGood = fc_fa_gun01_mark01, 6, -1, 10, 10, 0, 1 +MarketGood = fc_fa_gun01_mark02, 10, 0, 10, 10, 0, 1 +MarketGood = fc_fa_gun01_mark03, 16, 0.2, 10, 10, 0, 1 +MarketGood = co_gun01_mark03, 2, 0.1, 10, 10, 0, 1 +MarketGood = co_gun01_mark04, 16, 0.4, 10, 10, 0, 1 +MarketGood = co_gun02_mark02, 2, -0.2, 10, 10, 0, 1 +MarketGood = co_turret01_mark02, 2, -0.2, 10, 10, 0, 1 +MarketGood = co_turret02_mark02, 16, 0, 10, 10, 0, 1 +MarketGood = ge_s_thruster_04, 6, -1, 10, 10, 0, 1 +MarketGood = missile01_mark01_ammo, 0, -1, 50, 50, 0, 1 +MarketGood = missile01_mark02, 2, -0.2, 10, 10, 0, 1 +MarketGood = missile01_mark02_ammo, 2, -1, 50, 50, 0, 1 +MarketGood = missile01_mark03, 10, 0, 10, 10, 0, 1 +MarketGood = missile01_mark03_ammo, 10, -1, 50, 50, 0, 1 +MarketGood = missile01_mark04_ammo, 22, -1, 50, 50, 0, 1 +MarketGood = missile01_mark05_ammo, 30, -1, 50, 50, 0, 1 +MarketGood = missile02_mark01_ammo, 0, -1, 50, 50, 0, 1 +MarketGood = missile02_mark02, 2, -0.2, 10, 10, 0, 1 +MarketGood = missile02_mark02_ammo, 2, -0.2, 50, 50, 0, 1 +MarketGood = missile02_mark03, 10, 0.2, 10, 10, 0, 1 +MarketGood = missile02_mark03_ammo, 10, 0.2, 50, 50, 0, 1 +MarketGood = missile02_mark04_ammo, 22, 0.4, 50, 50, 0, 1 +MarketGood = missile02_mark05_ammo, 30, 0.75, 50, 50, 0, 1 +MarketGood = missile03_mark01_ammo, 0, -1, 50, 50, 0, 1 +MarketGood = missile03_mark02, 6, -0.2, 10, 10, 0, 1 +MarketGood = missile03_mark02_ammo, 6, -1, 50, 50, 0, 1 +MarketGood = missile03_mark03_ammo, 22, -1, 50, 50, 0, 1 +MarketGood = missile03_mark04_ammo, 30, -1, 50, 50, 0, 1 +MarketGood = cruise_disruptor01_mark01, 2, -1, 10, 10, 0, 1 +MarketGood = cruise_disruptor01_mark01_ammo, 2, -1, 50, 50, 0, 1 +MarketGood = cruise_disruptor01_mark02_ammo, 26, -1, 50, 50, 0, 1 +MarketGood = torpedo01_mark01, 10, 0, 10, 10, 0, 1 +MarketGood = torpedo01_mark01_ammo, 10, -1, 50, 50, 0, 1 +MarketGood = torpedo01_mark02_ammo, 30, -1, 50, 50, 0, 1 +MarketGood = mine01_mark01_ammo, 0, -1, 50, 50, 0, 1 +MarketGood = mine01_mark02, 2, -0.2, 10, 10, 0, 1 +MarketGood = mine01_mark02_ammo, 2, -1, 50, 50, 0, 1 +MarketGood = mine01_mark03, 10, 0, 10, 10, 0, 1 +MarketGood = mine01_mark03_ammo, 10, -1, 50, 50, 0, 1 +MarketGood = mine01_mark04_ammo, 22, -1, 50, 50, 0, 1 +MarketGood = mine01_mark05_ammo, 30, -1, 50, 50, 0, 1 +MarketGood = mine02_mark01_ammo, 0, -1, 50, 50, 0, 1 +MarketGood = mine02_mark02, 6, -0.2, 10, 10, 0, 1 +MarketGood = mine02_mark02_ammo, 6, -1, 50, 50, 0, 1 +MarketGood = mine02_mark03, 16, 0, 10, 10, 0, 1 +MarketGood = mine02_mark03_ammo, 16, -1, 50, 50, 0, 1 +MarketGood = mine02_mark04_ammo, 26, -1, 50, 50, 0, 1 +MarketGood = mine02_mark05_ammo, 30, -1, 50, 50, 0, 1 +MarketGood = ge_s_repair_01, 0, -1, 100, 100, 0, 1 +MarketGood = ge_s_cm_01_ammo, 0, -1, 50, 50, 0, 1 +MarketGood = ge_s_cm_02_ammo, 2, -1, 50, 50, 0, 1 +MarketGood = ge_s_cm_03, 6, -1, 10, 10, 0, 1 +MarketGood = ge_s_cm_03_ammo, 6, -1, 50, 50, 0, 1 +MarketGood = shield01_mark03_lf, 2, -1, 10, 10, 0, 1 +MarketGood = shield01_mark04_lf, 6, -1, 10, 10, 0, 1 +MarketGood = shield01_mark05_lf, 10, -1, 10, 10, 0, 1 +MarketGood = shield01_mark06_lf, 16, -1, 10, 10, 0, 1 +MarketGood = shield01_mark03_hf, 2, -1, 10, 10, 0, 1 +MarketGood = shield01_mark04_hf, 6, -1, 10, 10, 0, 1 +MarketGood = shield01_mark05_hf, 10, -1, 10, 10, 0, 1 +MarketGood = shield01_mark06_hf, 16, -1, 10, 10, 0, 1 +MarketGood = shield01_mark03_fr, 2, -1, 10, 10, 0, 1 +MarketGood = shield01_mark04_fr, 6, -1, 10, 10, 0, 1 +MarketGood = shield01_mark05_fr, 10, -1, 10, 10, 0, 1 +MarketGood = shield01_mark06_fr, 16, -1, 10, 10, 0, 1 +MarketGood = ge_s_battery_01, 0, -1, 100, 100, 0, 1 + +[BaseGood] +base = Ku04_01_base +MarketGood = ku_gun01_mark01, 10, -1, 10, 10, 0, 1 +MarketGood = ku_gun01_mark03, 22, 0.4, 10, 10, 0, 1 +MarketGood = ku_gun02_mark01, 10, -1, 10, 10, 0, 1 +MarketGood = ku_gun02_mark03, 22, 0.4, 10, 10, 0, 1 +MarketGood = ku_turret02_mark01, 10, -1, 10, 10, 0, 1 +MarketGood = ku_turret02_mark03, 22, 0.4, 10, 10, 0, 1 +MarketGood = ge_s_thruster_03, 2, -1, 10, 10, 0, 1 +MarketGood = missile01_mark01_ammo, 0, -1, 50, 50, 0, 1 +MarketGood = missile01_mark02, 2, -0.2, 10, 10, 0, 1 +MarketGood = missile01_mark02_ammo, 2, -1, 50, 50, 0, 1 +MarketGood = missile01_mark03, 10, 0, 10, 10, 0, 1 +MarketGood = missile01_mark03_ammo, 10, -1, 50, 50, 0, 1 +MarketGood = missile01_mark04_ammo, 22, -1, 50, 50, 0, 1 +MarketGood = missile01_mark05_ammo, 30, -1, 50, 50, 0, 1 +MarketGood = missile02_mark01, 0, -1, 10, 10, 0, 1 +MarketGood = missile02_mark01_ammo, 0, -1, 50, 50, 0, 1 +MarketGood = missile02_mark02, 2, -0.2, 10, 10, 0, 1 +MarketGood = missile02_mark02_ammo, 2, -0.2, 50, 50, 0, 1 +MarketGood = missile02_mark03_ammo, 10, 0.2, 50, 50, 0, 1 +MarketGood = missile02_mark04_ammo, 22, 0.4, 50, 50, 0, 1 +MarketGood = missile02_mark05_ammo, 30, 0.75, 50, 50, 0, 1 +MarketGood = missile03_mark01_ammo, 0, -1, 50, 50, 0, 1 +MarketGood = missile03_mark02, 6, -0.2, 10, 10, 0, 1 +MarketGood = missile03_mark02_ammo, 6, -1, 50, 50, 0, 1 +MarketGood = missile03_mark03_ammo, 22, -1, 50, 50, 0, 1 +MarketGood = missile03_mark04_ammo, 30, -1, 50, 50, 0, 1 +MarketGood = cruise_disruptor01_mark01, 2, -1, 10, 10, 0, 1 +MarketGood = cruise_disruptor01_mark01_ammo, 2, -1, 50, 50, 0, 1 +MarketGood = cruise_disruptor01_mark02_ammo, 26, -1, 50, 50, 0, 1 +MarketGood = torpedo01_mark01, 10, 0, 10, 10, 0, 1 +MarketGood = torpedo01_mark01_ammo, 10, -1, 50, 50, 0, 1 +MarketGood = torpedo01_mark02_ammo, 30, -1, 50, 50, 0, 1 +MarketGood = mine01_mark01_ammo, 0, -1, 50, 50, 0, 1 +MarketGood = mine01_mark02, 2, -0.2, 10, 10, 0, 1 +MarketGood = mine01_mark02_ammo, 2, -1, 50, 50, 0, 1 +MarketGood = mine01_mark03, 10, 0, 10, 10, 0, 1 +MarketGood = mine01_mark03_ammo, 10, -1, 50, 50, 0, 1 +MarketGood = mine01_mark04_ammo, 22, -1, 50, 50, 0, 1 +MarketGood = mine01_mark05_ammo, 30, -1, 50, 50, 0, 1 +MarketGood = mine02_mark01, 0, -1, 10, 10, 0, 1 +MarketGood = mine02_mark01_ammo, 0, -1, 50, 50, 0, 1 +MarketGood = mine02_mark02, 6, -0.2, 10, 10, 0, 1 +MarketGood = mine02_mark02_ammo, 6, -1, 50, 50, 0, 1 +MarketGood = mine02_mark03_ammo, 16, -1, 50, 50, 0, 1 +MarketGood = mine02_mark04_ammo, 26, -1, 50, 50, 0, 1 +MarketGood = mine02_mark05_ammo, 30, -1, 50, 50, 0, 1 +MarketGood = ge_s_repair_01, 0, -1, 100, 100, 0, 1 +MarketGood = ge_s_cm_01_ammo, 0, -1, 50, 50, 0, 1 +MarketGood = ge_s_cm_02, 2, -1, 10, 10, 0, 1 +MarketGood = ge_s_cm_02_ammo, 2, -1, 50, 50, 0, 1 +MarketGood = ge_s_cm_03_ammo, 6, -1, 50, 50, 0, 1 +MarketGood = shield01_mark02_lf, 0, -1, 10, 10, 0, 1 +MarketGood = shield01_mark03_lf, 2, -1, 10, 10, 0, 1 +MarketGood = shield01_mark04_lf, 6, -1, 10, 10, 0, 1 +MarketGood = shield01_mark05_lf, 10, -1, 10, 10, 0, 1 +MarketGood = shield01_mark02_hf, 0, -1, 10, 10, 0, 1 +MarketGood = shield01_mark03_hf, 2, -1, 10, 10, 0, 1 +MarketGood = shield01_mark04_hf, 6, -1, 10, 10, 0, 1 +MarketGood = shield01_mark05_hf, 10, -1, 10, 10, 0, 1 +MarketGood = shield01_mark02_fr, 0, -1, 10, 10, 0, 1 +MarketGood = shield01_mark03_fr, 2, -1, 10, 10, 0, 1 +MarketGood = shield01_mark04_fr, 6, -1, 10, 10, 0, 1 +MarketGood = shield01_mark05_fr, 10, -1, 10, 10, 0, 1 +MarketGood = ge_s_battery_01, 0, -1, 100, 100, 0, 1 + +[BaseGood] +base = Ku04_02_base +MarketGood = co_gun01_mark02, 0, -0.2, 10, 10, 0, 1 +MarketGood = co_gun01_mark03, 2, 0.1, 10, 10, 0, 1 +MarketGood = co_gun01_mark05, 22, 0.6, 10, 10, 0, 1 +MarketGood = co_gun02_mark01, 0, -1, 10, 10, 0, 1 +MarketGood = co_gun02_mark02, 2, -0.2, 10, 10, 0, 1 +MarketGood = co_turret01_mark02, 2, -0.2, 10, 10, 0, 1 +MarketGood = co_turret02_mark01, 0, -1, 10, 10, 0, 1 +MarketGood = co_turret02_mark03, 26, 0.4, 10, 10, 0, 1 +MarketGood = ge_s_thruster_03, 2, -1, 10, 10, 0, 1 +MarketGood = missile01_mark01_ammo, 0, -1, 50, 50, 0, 1 +MarketGood = missile01_mark02, 2, -0.2, 10, 10, 0, 1 +MarketGood = missile01_mark02_ammo, 2, -1, 50, 50, 0, 1 +MarketGood = missile01_mark03, 10, 0, 10, 10, 0, 1 +MarketGood = missile01_mark03_ammo, 10, -1, 50, 50, 0, 1 +MarketGood = missile01_mark04_ammo, 22, -1, 50, 50, 0, 1 +MarketGood = missile01_mark05_ammo, 30, -1, 50, 50, 0, 1 +MarketGood = missile02_mark01, 0, -1, 10, 10, 0, 1 +MarketGood = missile02_mark01_ammo, 0, -1, 50, 50, 0, 1 +MarketGood = missile02_mark02, 2, -0.2, 10, 10, 0, 1 +MarketGood = missile02_mark02_ammo, 2, -0.2, 50, 50, 0, 1 +MarketGood = missile02_mark03_ammo, 10, 0.2, 50, 50, 0, 1 +MarketGood = missile02_mark04_ammo, 22, 0.4, 50, 50, 0, 1 +MarketGood = missile02_mark05_ammo, 30, 0.75, 50, 50, 0, 1 +MarketGood = missile03_mark01_ammo, 0, -1, 50, 50, 0, 1 +MarketGood = missile03_mark02, 6, -0.2, 10, 10, 0, 1 +MarketGood = missile03_mark02_ammo, 6, -1, 50, 50, 0, 1 +MarketGood = missile03_mark03_ammo, 22, -1, 50, 50, 0, 1 +MarketGood = missile03_mark04_ammo, 30, -1, 50, 50, 0, 1 +MarketGood = cruise_disruptor01_mark01, 2, -1, 10, 10, 0, 1 +MarketGood = cruise_disruptor01_mark01_ammo, 2, -1, 50, 50, 0, 1 +MarketGood = cruise_disruptor01_mark02_ammo, 26, -1, 50, 50, 0, 1 +MarketGood = torpedo01_mark01, 10, 0, 10, 10, 0, 1 +MarketGood = torpedo01_mark01_ammo, 10, -1, 50, 50, 0, 1 +MarketGood = torpedo01_mark02_ammo, 30, -1, 50, 50, 0, 1 +MarketGood = mine01_mark01_ammo, 0, -1, 50, 50, 0, 1 +MarketGood = mine01_mark02, 2, -0.2, 10, 10, 0, 1 +MarketGood = mine01_mark02_ammo, 2, -1, 50, 50, 0, 1 +MarketGood = mine01_mark03, 10, 0, 10, 10, 0, 1 +MarketGood = mine01_mark03_ammo, 10, -1, 50, 50, 0, 1 +MarketGood = mine01_mark04_ammo, 22, -1, 50, 50, 0, 1 +MarketGood = mine01_mark05_ammo, 30, -1, 50, 50, 0, 1 +MarketGood = mine02_mark01, 0, -1, 10, 10, 0, 1 +MarketGood = mine02_mark01_ammo, 0, -1, 50, 50, 0, 1 +MarketGood = mine02_mark02, 6, -0.2, 10, 10, 0, 1 +MarketGood = mine02_mark02_ammo, 6, -1, 50, 50, 0, 1 +MarketGood = mine02_mark03_ammo, 16, -1, 50, 50, 0, 1 +MarketGood = mine02_mark04_ammo, 26, -1, 50, 50, 0, 1 +MarketGood = mine02_mark05_ammo, 30, -1, 50, 50, 0, 1 +MarketGood = ge_s_repair_01, 0, -1, 100, 100, 0, 1 +MarketGood = ge_s_cm_01_ammo, 0, -1, 50, 50, 0, 1 +MarketGood = ge_s_cm_02, 2, -1, 10, 10, 0, 1 +MarketGood = ge_s_cm_02_ammo, 2, -1, 50, 50, 0, 1 +MarketGood = ge_s_cm_03_ammo, 6, -1, 50, 50, 0, 1 +MarketGood = shield01_mark02_lf, 0, -1, 10, 10, 0, 1 +MarketGood = shield01_mark03_lf, 2, -1, 10, 10, 0, 1 +MarketGood = shield01_mark04_lf, 6, -1, 10, 10, 0, 1 +MarketGood = shield01_mark05_lf, 10, -1, 10, 10, 0, 1 +MarketGood = shield01_mark02_hf, 0, -1, 10, 10, 0, 1 +MarketGood = shield01_mark03_hf, 2, -1, 10, 10, 0, 1 +MarketGood = shield01_mark04_hf, 6, -1, 10, 10, 0, 1 +MarketGood = shield01_mark05_hf, 10, -1, 10, 10, 0, 1 +MarketGood = shield01_mark02_fr, 0, -1, 10, 10, 0, 1 +MarketGood = shield01_mark03_fr, 2, -1, 10, 10, 0, 1 +MarketGood = shield01_mark04_fr, 6, -1, 10, 10, 0, 1 +MarketGood = shield01_mark05_fr, 10, -1, 10, 10, 0, 1 +MarketGood = ge_s_battery_01, 0, -1, 100, 100, 0, 1 + +[BaseGood] +base = Ku04_03_base +MarketGood = co_gun01_mark02, 0, -0.2, 10, 10, 0, 1 +MarketGood = co_gun01_mark03, 2, 0.1, 10, 10, 0, 1 +MarketGood = co_gun01_mark05, 22, 0.6, 10, 10, 0, 1 +MarketGood = co_gun02_mark01, 0, -1, 10, 10, 0, 1 +MarketGood = co_gun02_mark02, 2, -0.2, 10, 10, 0, 1 +MarketGood = co_turret01_mark02, 2, -0.2, 10, 10, 0, 1 +MarketGood = co_turret02_mark01, 0, -1, 10, 10, 0, 1 +MarketGood = co_turret02_mark03, 26, 0.4, 10, 10, 0, 1 +MarketGood = ge_s_thruster_03, 2, -1, 10, 10, 0, 1 +MarketGood = missile01_mark01_ammo, 0, -1, 50, 50, 0, 1 +MarketGood = missile01_mark02, 2, -0.2, 10, 10, 0, 1 +MarketGood = missile01_mark02_ammo, 2, -1, 50, 50, 0, 1 +MarketGood = missile01_mark03, 10, 0, 10, 10, 0, 1 +MarketGood = missile01_mark03_ammo, 10, -1, 50, 50, 0, 1 +MarketGood = missile01_mark04_ammo, 22, -1, 50, 50, 0, 1 +MarketGood = missile01_mark05_ammo, 30, -1, 50, 50, 0, 1 +MarketGood = missile02_mark01, 0, -1, 10, 10, 0, 1 +MarketGood = missile02_mark01_ammo, 0, -1, 50, 50, 0, 1 +MarketGood = missile02_mark02, 2, -0.2, 10, 10, 0, 1 +MarketGood = missile02_mark02_ammo, 2, -0.2, 50, 50, 0, 1 +MarketGood = missile02_mark03_ammo, 10, 0.2, 50, 50, 0, 1 +MarketGood = missile02_mark04_ammo, 22, 0.4, 50, 50, 0, 1 +MarketGood = missile02_mark05_ammo, 30, 0.75, 50, 50, 0, 1 +MarketGood = missile03_mark01_ammo, 0, -1, 50, 50, 0, 1 +MarketGood = missile03_mark02, 6, -0.2, 10, 10, 0, 1 +MarketGood = missile03_mark02_ammo, 6, -1, 50, 50, 0, 1 +MarketGood = missile03_mark03_ammo, 22, -1, 50, 50, 0, 1 +MarketGood = missile03_mark04_ammo, 30, -1, 50, 50, 0, 1 +MarketGood = cruise_disruptor01_mark01, 2, -1, 10, 10, 0, 1 +MarketGood = cruise_disruptor01_mark01_ammo, 2, -1, 50, 50, 0, 1 +MarketGood = cruise_disruptor01_mark02_ammo, 26, -1, 50, 50, 0, 1 +MarketGood = torpedo01_mark01, 10, 0, 10, 10, 0, 1 +MarketGood = torpedo01_mark01_ammo, 10, -1, 50, 50, 0, 1 +MarketGood = torpedo01_mark02_ammo, 30, -1, 50, 50, 0, 1 +MarketGood = mine01_mark01_ammo, 0, -1, 50, 50, 0, 1 +MarketGood = mine01_mark02, 2, -0.2, 10, 10, 0, 1 +MarketGood = mine01_mark02_ammo, 2, -1, 50, 50, 0, 1 +MarketGood = mine01_mark03, 10, 0, 10, 10, 0, 1 +MarketGood = mine01_mark03_ammo, 10, -1, 50, 50, 0, 1 +MarketGood = mine01_mark04_ammo, 22, -1, 50, 50, 0, 1 +MarketGood = mine01_mark05_ammo, 30, -1, 50, 50, 0, 1 +MarketGood = mine02_mark01, 0, -1, 10, 10, 0, 1 +MarketGood = mine02_mark01_ammo, 0, -1, 50, 50, 0, 1 +MarketGood = mine02_mark02, 6, -0.2, 10, 10, 0, 1 +MarketGood = mine02_mark02_ammo, 6, -1, 50, 50, 0, 1 +MarketGood = mine02_mark03_ammo, 16, -1, 50, 50, 0, 1 +MarketGood = mine02_mark04_ammo, 26, -1, 50, 50, 0, 1 +MarketGood = mine02_mark05_ammo, 30, -1, 50, 50, 0, 1 +MarketGood = ge_s_repair_01, 0, -1, 100, 100, 0, 1 +MarketGood = ge_s_cm_01_ammo, 0, -1, 50, 50, 0, 1 +MarketGood = ge_s_cm_02, 2, -1, 10, 10, 0, 1 +MarketGood = ge_s_cm_02_ammo, 2, -1, 50, 50, 0, 1 +MarketGood = ge_s_cm_03_ammo, 6, -1, 50, 50, 0, 1 +MarketGood = shield01_mark02_lf, 0, -1, 10, 10, 0, 1 +MarketGood = shield01_mark03_lf, 2, -1, 10, 10, 0, 1 +MarketGood = shield01_mark04_lf, 6, -1, 10, 10, 0, 1 +MarketGood = shield01_mark05_lf, 10, -1, 10, 10, 0, 1 +MarketGood = shield01_mark02_hf, 0, -1, 10, 10, 0, 1 +MarketGood = shield01_mark03_hf, 2, -1, 10, 10, 0, 1 +MarketGood = shield01_mark04_hf, 6, -1, 10, 10, 0, 1 +MarketGood = shield01_mark05_hf, 10, -1, 10, 10, 0, 1 +MarketGood = shield01_mark02_fr, 0, -1, 10, 10, 0, 1 +MarketGood = shield01_mark03_fr, 2, -1, 10, 10, 0, 1 +MarketGood = shield01_mark04_fr, 6, -1, 10, 10, 0, 1 +MarketGood = shield01_mark05_fr, 10, -1, 10, 10, 0, 1 +MarketGood = ge_s_battery_01, 0, -1, 100, 100, 0, 1 + +[BaseGood] +base = Ku04_04_base +MarketGood = ku_gun01_mark01, 10, -1, 10, 10, 0, 1 +MarketGood = ku_gun01_mark03, 22, 0.4, 10, 10, 0, 1 +MarketGood = ku_gun02_mark01, 10, -1, 10, 10, 0, 1 +MarketGood = ku_gun02_mark03, 22, 0.4, 10, 10, 0, 1 +MarketGood = ku_turret01_mark01, 10, -1, 10, 10, 0, 1 +MarketGood = ku_turret01_mark03, 22, 0.4, 10, 10, 0, 1 +MarketGood = ge_s_thruster_03, 2, -1, 10, 10, 0, 1 +MarketGood = missile01_mark01_ammo, 0, -1, 50, 50, 0, 1 +MarketGood = missile01_mark02, 2, -0.2, 10, 10, 0, 1 +MarketGood = missile01_mark02_ammo, 2, -1, 50, 50, 0, 1 +MarketGood = missile01_mark03, 10, 0, 10, 10, 0, 1 +MarketGood = missile01_mark03_ammo, 10, -1, 50, 50, 0, 1 +MarketGood = missile01_mark04_ammo, 22, -1, 50, 50, 0, 1 +MarketGood = missile01_mark05_ammo, 30, -1, 50, 50, 0, 1 +MarketGood = missile02_mark01, 0, -1, 10, 10, 0, 1 +MarketGood = missile02_mark01_ammo, 0, -1, 50, 50, 0, 1 +MarketGood = missile02_mark02, 2, -0.2, 10, 10, 0, 1 +MarketGood = missile02_mark02_ammo, 2, -0.2, 50, 50, 0, 1 +MarketGood = missile02_mark03_ammo, 10, 0.2, 50, 50, 0, 1 +MarketGood = missile02_mark04_ammo, 22, 0.4, 50, 50, 0, 1 +MarketGood = missile02_mark05_ammo, 30, 0.75, 50, 50, 0, 1 +MarketGood = missile03_mark01_ammo, 0, -1, 50, 50, 0, 1 +MarketGood = missile03_mark02, 6, -0.2, 10, 10, 0, 1 +MarketGood = missile03_mark02_ammo, 6, -1, 50, 50, 0, 1 +MarketGood = missile03_mark03_ammo, 22, -1, 50, 50, 0, 1 +MarketGood = missile03_mark04_ammo, 30, -1, 50, 50, 0, 1 +MarketGood = cruise_disruptor01_mark01, 2, -1, 10, 10, 0, 1 +MarketGood = cruise_disruptor01_mark01_ammo, 2, -1, 50, 50, 0, 1 +MarketGood = cruise_disruptor01_mark02_ammo, 26, -1, 50, 50, 0, 1 +MarketGood = torpedo01_mark01, 10, 0, 10, 10, 0, 1 +MarketGood = torpedo01_mark01_ammo, 10, -1, 50, 50, 0, 1 +MarketGood = torpedo01_mark02_ammo, 30, -1, 50, 50, 0, 1 +MarketGood = mine01_mark01_ammo, 0, -1, 50, 50, 0, 1 +MarketGood = mine01_mark02, 2, -0.2, 10, 10, 0, 1 +MarketGood = mine01_mark02_ammo, 2, -1, 50, 50, 0, 1 +MarketGood = mine01_mark03, 10, 0, 10, 10, 0, 1 +MarketGood = mine01_mark03_ammo, 10, -1, 50, 50, 0, 1 +MarketGood = mine01_mark04_ammo, 22, -1, 50, 50, 0, 1 +MarketGood = mine01_mark05_ammo, 30, -1, 50, 50, 0, 1 +MarketGood = mine02_mark01, 0, -1, 10, 10, 0, 1 +MarketGood = mine02_mark01_ammo, 0, -1, 50, 50, 0, 1 +MarketGood = mine02_mark02, 6, -0.2, 10, 10, 0, 1 +MarketGood = mine02_mark02_ammo, 6, -1, 50, 50, 0, 1 +MarketGood = mine02_mark03_ammo, 16, -1, 50, 50, 0, 1 +MarketGood = mine02_mark04_ammo, 26, -1, 50, 50, 0, 1 +MarketGood = mine02_mark05_ammo, 30, -1, 50, 50, 0, 1 +MarketGood = ge_s_repair_01, 0, -1, 100, 100, 0, 1 +MarketGood = ge_s_cm_01_ammo, 0, -1, 50, 50, 0, 1 +MarketGood = ge_s_cm_02, 2, -1, 10, 10, 0, 1 +MarketGood = ge_s_cm_02_ammo, 2, -1, 50, 50, 0, 1 +MarketGood = ge_s_cm_03_ammo, 6, -1, 50, 50, 0, 1 +MarketGood = shield01_mark02_lf, 0, -1, 10, 10, 0, 1 +MarketGood = shield01_mark03_lf, 2, -1, 10, 10, 0, 1 +MarketGood = shield01_mark04_lf, 6, -1, 10, 10, 0, 1 +MarketGood = shield01_mark05_lf, 10, -1, 10, 10, 0, 1 +MarketGood = shield01_mark02_hf, 0, -1, 10, 10, 0, 1 +MarketGood = shield01_mark03_hf, 2, -1, 10, 10, 0, 1 +MarketGood = shield01_mark04_hf, 6, -1, 10, 10, 0, 1 +MarketGood = shield01_mark05_hf, 10, -1, 10, 10, 0, 1 +MarketGood = shield01_mark02_fr, 0, -1, 10, 10, 0, 1 +MarketGood = shield01_mark03_fr, 2, -1, 10, 10, 0, 1 +MarketGood = shield01_mark04_fr, 6, -1, 10, 10, 0, 1 +MarketGood = shield01_mark05_fr, 10, -1, 10, 10, 0, 1 +MarketGood = ge_s_battery_01, 0, -1, 100, 100, 0, 1 + +[BaseGood] +base = Ku04_05_base +MarketGood = gd_gm_gun01_mark02, 22, 0.1, 10, 10, 0, 1 +MarketGood = gd_gm_gun01_mark03, 26, 0.4, 10, 10, 0, 1 +MarketGood = gd_gm_turret01_mark02, 26, 0.1, 10, 10, 0, 1 +MarketGood = co_gun01_mark02, 0, -0.2, 10, 10, 0, 1 +MarketGood = co_gun01_mark03, 2, 0.1, 10, 10, 0, 1 +MarketGood = co_gun02_mark01, 0, -1, 10, 10, 0, 1 +MarketGood = co_gun02_mark02, 2, -0.2, 10, 10, 0, 1 +MarketGood = co_turret01_mark02, 2, -0.2, 10, 10, 0, 1 +MarketGood = co_turret02_mark01, 0, -1, 10, 10, 0, 1 +MarketGood = ge_s_thruster_03, 2, -1, 10, 10, 0, 1 +MarketGood = missile01_mark01_ammo, 0, -1, 50, 50, 0, 1 +MarketGood = missile01_mark02, 2, -0.2, 10, 10, 0, 1 +MarketGood = missile01_mark02_ammo, 2, -1, 50, 50, 0, 1 +MarketGood = missile01_mark03, 10, 0, 10, 10, 0, 1 +MarketGood = missile01_mark03_ammo, 10, -1, 50, 50, 0, 1 +MarketGood = missile01_mark04_ammo, 22, -1, 50, 50, 0, 1 +MarketGood = missile01_mark05_ammo, 30, -1, 50, 50, 0, 1 +MarketGood = missile02_mark01, 0, -1, 10, 10, 0, 1 +MarketGood = missile02_mark01_ammo, 0, -1, 50, 50, 0, 1 +MarketGood = missile02_mark02, 2, -0.2, 10, 10, 0, 1 +MarketGood = missile02_mark02_ammo, 2, -0.2, 50, 50, 0, 1 +MarketGood = missile02_mark03_ammo, 10, 0.2, 50, 50, 0, 1 +MarketGood = missile02_mark04_ammo, 22, 0.4, 50, 50, 0, 1 +MarketGood = missile02_mark05_ammo, 30, 0.75, 50, 50, 0, 1 +MarketGood = missile03_mark01_ammo, 0, -1, 50, 50, 0, 1 +MarketGood = missile03_mark02, 6, -0.2, 10, 10, 0, 1 +MarketGood = missile03_mark02_ammo, 6, -1, 50, 50, 0, 1 +MarketGood = missile03_mark03_ammo, 22, -1, 50, 50, 0, 1 +MarketGood = missile03_mark04_ammo, 30, -1, 50, 50, 0, 1 +MarketGood = cruise_disruptor01_mark01, 2, -1, 10, 10, 0, 1 +MarketGood = cruise_disruptor01_mark01_ammo, 2, -1, 50, 50, 0, 1 +MarketGood = cruise_disruptor01_mark02_ammo, 26, -1, 50, 50, 0, 1 +MarketGood = torpedo01_mark01, 10, 0, 10, 10, 0, 1 +MarketGood = torpedo01_mark01_ammo, 10, -1, 50, 50, 0, 1 +MarketGood = torpedo01_mark02_ammo, 30, -1, 50, 50, 0, 1 +MarketGood = mine01_mark01_ammo, 0, -1, 50, 50, 0, 1 +MarketGood = mine01_mark02, 2, -0.2, 10, 10, 0, 1 +MarketGood = mine01_mark02_ammo, 2, -1, 50, 50, 0, 1 +MarketGood = mine01_mark03, 10, 0, 10, 10, 0, 1 +MarketGood = mine01_mark03_ammo, 10, -1, 50, 50, 0, 1 +MarketGood = mine01_mark04_ammo, 22, -1, 50, 50, 0, 1 +MarketGood = mine01_mark05_ammo, 30, -1, 50, 50, 0, 1 +MarketGood = mine02_mark01, 0, -1, 10, 10, 0, 1 +MarketGood = mine02_mark01_ammo, 0, -1, 50, 50, 0, 1 +MarketGood = mine02_mark02, 6, -0.2, 10, 10, 0, 1 +MarketGood = mine02_mark02_ammo, 6, -1, 50, 50, 0, 1 +MarketGood = mine02_mark03_ammo, 16, -1, 50, 50, 0, 1 +MarketGood = mine02_mark04_ammo, 26, -1, 50, 50, 0, 1 +MarketGood = mine02_mark05_ammo, 30, -1, 50, 50, 0, 1 +MarketGood = ge_s_repair_01, 0, -1, 100, 100, 0, 1 +MarketGood = ge_s_cm_01_ammo, 0, -1, 50, 50, 0, 1 +MarketGood = ge_s_cm_02, 2, -1, 10, 10, 0, 1 +MarketGood = ge_s_cm_02_ammo, 2, -1, 50, 50, 0, 1 +MarketGood = ge_s_cm_03_ammo, 6, -1, 50, 50, 0, 1 +MarketGood = shield01_mark02_lf, 0, -1, 10, 10, 0, 1 +MarketGood = shield01_mark03_lf, 2, -1, 10, 10, 0, 1 +MarketGood = shield01_mark04_lf, 6, -1, 10, 10, 0, 1 +MarketGood = shield01_mark05_lf, 10, -1, 10, 10, 0, 1 +MarketGood = shield01_mark02_hf, 0, -1, 10, 10, 0, 1 +MarketGood = shield01_mark03_hf, 2, -1, 10, 10, 0, 1 +MarketGood = shield01_mark04_hf, 6, -1, 10, 10, 0, 1 +MarketGood = shield01_mark05_hf, 10, -1, 10, 10, 0, 1 +MarketGood = shield01_mark02_fr, 0, -1, 10, 10, 0, 1 +MarketGood = shield01_mark03_fr, 2, -1, 10, 10, 0, 1 +MarketGood = shield01_mark04_fr, 6, -1, 10, 10, 0, 1 +MarketGood = shield01_mark05_fr, 10, -1, 10, 10, 0, 1 +MarketGood = ge_s_battery_01, 0, -1, 100, 100, 0, 1 + +[BaseGood] +base = Ku04_06_base +MarketGood = ku_gun01_mark01, 10, -1, 10, 10, 0, 1 +MarketGood = ku_gun01_mark03, 22, 0.4, 10, 10, 0, 1 +MarketGood = ku_gun02_mark01, 10, -1, 10, 10, 0, 1 +MarketGood = ku_gun02_mark03, 22, 0.4, 10, 10, 0, 1 +MarketGood = ku_turret02_mark01, 10, -1, 10, 10, 0, 1 +MarketGood = ku_turret02_mark03, 22, 0.4, 10, 10, 0, 1 +MarketGood = ge_s_thruster_03, 2, -1, 10, 10, 0, 1 +MarketGood = missile01_mark01_ammo, 0, -1, 50, 50, 0, 1 +MarketGood = missile01_mark02, 2, -0.2, 10, 10, 0, 1 +MarketGood = missile01_mark02_ammo, 2, -1, 50, 50, 0, 1 +MarketGood = missile01_mark03, 10, 0, 10, 10, 0, 1 +MarketGood = missile01_mark03_ammo, 10, -1, 50, 50, 0, 1 +MarketGood = missile01_mark04_ammo, 22, -1, 50, 50, 0, 1 +MarketGood = missile01_mark05_ammo, 30, -1, 50, 50, 0, 1 +MarketGood = missile02_mark01, 0, -1, 10, 10, 0, 1 +MarketGood = missile02_mark01_ammo, 0, -1, 50, 50, 0, 1 +MarketGood = missile02_mark02, 2, -0.2, 10, 10, 0, 1 +MarketGood = missile02_mark02_ammo, 2, -0.2, 50, 50, 0, 1 +MarketGood = missile02_mark03_ammo, 10, 0.2, 50, 50, 0, 1 +MarketGood = missile02_mark04_ammo, 22, 0.4, 50, 50, 0, 1 +MarketGood = missile02_mark05_ammo, 30, 0.75, 50, 50, 0, 1 +MarketGood = missile03_mark01_ammo, 0, -1, 50, 50, 0, 1 +MarketGood = missile03_mark02, 6, -0.2, 10, 10, 0, 1 +MarketGood = missile03_mark02_ammo, 6, -1, 50, 50, 0, 1 +MarketGood = missile03_mark03_ammo, 22, -1, 50, 50, 0, 1 +MarketGood = missile03_mark04_ammo, 30, -1, 50, 50, 0, 1 +MarketGood = cruise_disruptor01_mark01, 2, -1, 10, 10, 0, 1 +MarketGood = cruise_disruptor01_mark01_ammo, 2, -1, 50, 50, 0, 1 +MarketGood = cruise_disruptor01_mark02_ammo, 26, -1, 50, 50, 0, 1 +MarketGood = torpedo01_mark01, 10, 0, 10, 10, 0, 1 +MarketGood = torpedo01_mark01_ammo, 10, -1, 50, 50, 0, 1 +MarketGood = torpedo01_mark02_ammo, 30, -1, 50, 50, 0, 1 +MarketGood = mine01_mark01_ammo, 0, -1, 50, 50, 0, 1 +MarketGood = mine01_mark02, 2, -0.2, 10, 10, 0, 1 +MarketGood = mine01_mark02_ammo, 2, -1, 50, 50, 0, 1 +MarketGood = mine01_mark03, 10, 0, 10, 10, 0, 1 +MarketGood = mine01_mark03_ammo, 10, -1, 50, 50, 0, 1 +MarketGood = mine01_mark04_ammo, 22, -1, 50, 50, 0, 1 +MarketGood = mine01_mark05_ammo, 30, -1, 50, 50, 0, 1 +MarketGood = mine02_mark01, 0, -1, 10, 10, 0, 1 +MarketGood = mine02_mark01_ammo, 0, -1, 50, 50, 0, 1 +MarketGood = mine02_mark02, 6, -0.2, 10, 10, 0, 1 +MarketGood = mine02_mark02_ammo, 6, -1, 50, 50, 0, 1 +MarketGood = mine02_mark03_ammo, 16, -1, 50, 50, 0, 1 +MarketGood = mine02_mark04_ammo, 26, -1, 50, 50, 0, 1 +MarketGood = mine02_mark05_ammo, 30, -1, 50, 50, 0, 1 +MarketGood = ge_s_repair_01, 0, -1, 100, 100, 0, 1 +MarketGood = ge_s_cm_01_ammo, 0, -1, 50, 50, 0, 1 +MarketGood = ge_s_cm_02, 2, -1, 10, 10, 0, 1 +MarketGood = ge_s_cm_02_ammo, 2, -1, 50, 50, 0, 1 +MarketGood = ge_s_cm_03_ammo, 6, -1, 50, 50, 0, 1 +MarketGood = shield01_mark02_lf, 0, -1, 10, 10, 0, 1 +MarketGood = shield01_mark03_lf, 2, -1, 10, 10, 0, 1 +MarketGood = shield01_mark04_lf, 6, -1, 10, 10, 0, 1 +MarketGood = shield01_mark05_lf, 10, -1, 10, 10, 0, 1 +MarketGood = shield01_mark02_hf, 0, -1, 10, 10, 0, 1 +MarketGood = shield01_mark03_hf, 2, -1, 10, 10, 0, 1 +MarketGood = shield01_mark04_hf, 6, -1, 10, 10, 0, 1 +MarketGood = shield01_mark05_hf, 10, -1, 10, 10, 0, 1 +MarketGood = shield01_mark02_fr, 0, -1, 10, 10, 0, 1 +MarketGood = shield01_mark03_fr, 2, -1, 10, 10, 0, 1 +MarketGood = shield01_mark04_fr, 6, -1, 10, 10, 0, 1 +MarketGood = shield01_mark05_fr, 10, -1, 10, 10, 0, 1 +MarketGood = ge_s_battery_01, 0, -1, 100, 100, 0, 1 + +[BaseGood] +base = Ku05_01_base +MarketGood = ku_gun01_mark01, 10, -1, 10, 10, 0, 1 +MarketGood = ku_gun01_mark02, 16, 0, 10, 10, 0, 1 +MarketGood = ku_gun01_mark04, 26, 0.5, 10, 10, 0, 1 +MarketGood = ku_gun02_mark01, 10, -1, 10, 10, 0, 1 +MarketGood = ku_gun02_mark02, 16, 0, 10, 10, 0, 1 +MarketGood = ku_gun02_mark04, 26, 0.5, 10, 10, 0, 1 +MarketGood = ku_turret01_mark01, 10, -1, 10, 10, 0, 1 +MarketGood = ku_turret01_mark02, 16, 0, 10, 10, 0, 1 +MarketGood = ge_s_thruster_04, 6, -1, 10, 10, 0, 1 +MarketGood = missile01_mark01_ammo, 0, -1, 50, 50, 0, 1 +MarketGood = missile01_mark02, 2, -0.2, 10, 10, 0, 1 +MarketGood = missile01_mark02_ammo, 2, -1, 50, 50, 0, 1 +MarketGood = missile01_mark03, 10, 0, 10, 10, 0, 1 +MarketGood = missile01_mark03_ammo, 10, -1, 50, 50, 0, 1 +MarketGood = missile01_mark04_ammo, 22, -1, 50, 50, 0, 1 +MarketGood = missile01_mark05_ammo, 30, -1, 50, 50, 0, 1 +MarketGood = missile02_mark01_ammo, 0, -1, 50, 50, 0, 1 +MarketGood = missile02_mark02, 2, -0.2, 10, 10, 0, 1 +MarketGood = missile02_mark02_ammo, 2, -0.2, 50, 50, 0, 1 +MarketGood = missile02_mark03, 10, 0.2, 10, 10, 0, 1 +MarketGood = missile02_mark03_ammo, 10, 0.2, 50, 50, 0, 1 +MarketGood = missile02_mark04_ammo, 22, 0.4, 50, 50, 0, 1 +MarketGood = missile02_mark05_ammo, 30, 0.75, 50, 50, 0, 1 +MarketGood = missile03_mark01_ammo, 0, -1, 50, 50, 0, 1 +MarketGood = missile03_mark02, 6, -0.2, 10, 10, 0, 1 +MarketGood = missile03_mark02_ammo, 6, -1, 50, 50, 0, 1 +MarketGood = missile03_mark03_ammo, 22, -1, 50, 50, 0, 1 +MarketGood = missile03_mark04_ammo, 30, -1, 50, 50, 0, 1 +MarketGood = cruise_disruptor01_mark01, 2, -1, 10, 10, 0, 1 +MarketGood = cruise_disruptor01_mark01_ammo, 2, -1, 50, 50, 0, 1 +MarketGood = cruise_disruptor01_mark02_ammo, 26, -1, 50, 50, 0, 1 +MarketGood = torpedo01_mark01, 10, 0, 10, 10, 0, 1 +MarketGood = torpedo01_mark01_ammo, 10, -1, 50, 50, 0, 1 +MarketGood = torpedo01_mark02_ammo, 30, -1, 50, 50, 0, 1 +MarketGood = mine01_mark01_ammo, 0, -1, 50, 50, 0, 1 +MarketGood = mine01_mark02, 2, -0.2, 10, 10, 0, 1 +MarketGood = mine01_mark02_ammo, 2, -1, 50, 50, 0, 1 +MarketGood = mine01_mark03, 10, 0, 10, 10, 0, 1 +MarketGood = mine01_mark03_ammo, 10, -1, 50, 50, 0, 1 +MarketGood = mine01_mark04_ammo, 22, -1, 50, 50, 0, 1 +MarketGood = mine01_mark05_ammo, 30, -1, 50, 50, 0, 1 +MarketGood = mine02_mark01_ammo, 0, -1, 50, 50, 0, 1 +MarketGood = mine02_mark02, 6, -0.2, 10, 10, 0, 1 +MarketGood = mine02_mark02_ammo, 6, -1, 50, 50, 0, 1 +MarketGood = mine02_mark03, 16, 0, 10, 10, 0, 1 +MarketGood = mine02_mark03_ammo, 16, -1, 50, 50, 0, 1 +MarketGood = mine02_mark04_ammo, 26, -1, 50, 50, 0, 1 +MarketGood = mine02_mark05_ammo, 30, -1, 50, 50, 0, 1 +MarketGood = ge_s_repair_01, 0, -1, 100, 100, 0, 1 +MarketGood = ge_s_cm_01_ammo, 0, -1, 50, 50, 0, 1 +MarketGood = ge_s_cm_02_ammo, 2, -1, 50, 50, 0, 1 +MarketGood = ge_s_cm_03, 6, -1, 10, 10, 0, 1 +MarketGood = ge_s_cm_03_ammo, 6, -1, 50, 50, 0, 1 +MarketGood = shield01_mark03_lf, 2, -1, 10, 10, 0, 1 +MarketGood = shield01_mark04_lf, 6, -1, 10, 10, 0, 1 +MarketGood = shield01_mark05_lf, 10, -1, 10, 10, 0, 1 +MarketGood = shield01_mark06_lf, 16, -1, 10, 10, 0, 1 +MarketGood = shield01_mark03_hf, 2, -1, 10, 10, 0, 1 +MarketGood = shield01_mark04_hf, 6, -1, 10, 10, 0, 1 +MarketGood = shield01_mark05_hf, 10, -1, 10, 10, 0, 1 +MarketGood = shield01_mark06_hf, 16, -1, 10, 10, 0, 1 +MarketGood = shield01_mark03_fr, 2, -1, 10, 10, 0, 1 +MarketGood = shield01_mark04_fr, 6, -1, 10, 10, 0, 1 +MarketGood = shield01_mark05_fr, 10, -1, 10, 10, 0, 1 +MarketGood = shield01_mark06_fr, 16, -1, 10, 10, 0, 1 +MarketGood = ge_s_battery_01, 0, -1, 100, 100, 0, 1 + +[BaseGood] +base = Ku05_02_base +MarketGood = fc_gc_gun01_mark01, 6, -1, 10, 10, 0, 1 +MarketGood = fc_gc_gun01_mark02, 16, 0, 10, 10, 0, 1 +MarketGood = fc_gc_gun01_mark03, 26, 0.4, 10, 10, 0, 1 +MarketGood = co_gun01_mark03, 2, 0.1, 10, 10, 0, 1 +MarketGood = co_gun01_mark04, 16, 0.4, 10, 10, 0, 1 +MarketGood = co_gun02_mark02, 2, -0.2, 10, 10, 0, 1 +MarketGood = co_turret01_mark02, 2, -0.2, 10, 10, 0, 1 +MarketGood = co_turret02_mark02, 16, 0, 10, 10, 0, 1 +MarketGood = ge_s_thruster_04, 6, -1, 10, 10, 0, 1 +MarketGood = missile01_mark01_ammo, 0, -1, 50, 50, 0, 1 +MarketGood = missile01_mark02, 2, -0.2, 10, 10, 0, 1 +MarketGood = missile01_mark02_ammo, 2, -1, 50, 50, 0, 1 +MarketGood = missile01_mark03, 10, 0, 10, 10, 0, 1 +MarketGood = missile01_mark03_ammo, 10, -1, 50, 50, 0, 1 +MarketGood = missile01_mark04_ammo, 22, -1, 50, 50, 0, 1 +MarketGood = missile01_mark05_ammo, 30, -1, 50, 50, 0, 1 +MarketGood = missile02_mark01_ammo, 0, -1, 50, 50, 0, 1 +MarketGood = missile02_mark02, 2, -0.2, 10, 10, 0, 1 +MarketGood = missile02_mark02_ammo, 2, -0.2, 50, 50, 0, 1 +MarketGood = missile02_mark03, 10, 0.2, 10, 10, 0, 1 +MarketGood = missile02_mark03_ammo, 10, 0.2, 50, 50, 0, 1 +MarketGood = missile02_mark04_ammo, 22, 0.4, 50, 50, 0, 1 +MarketGood = missile02_mark05_ammo, 30, 0.75, 50, 50, 0, 1 +MarketGood = missile03_mark01_ammo, 0, -1, 50, 50, 0, 1 +MarketGood = missile03_mark02, 6, -0.2, 10, 10, 0, 1 +MarketGood = missile03_mark02_ammo, 6, -1, 50, 50, 0, 1 +MarketGood = missile03_mark03_ammo, 22, -1, 50, 50, 0, 1 +MarketGood = missile03_mark04_ammo, 30, -1, 50, 50, 0, 1 +MarketGood = cruise_disruptor01_mark01, 2, -1, 10, 10, 0, 1 +MarketGood = cruise_disruptor01_mark01_ammo, 2, -1, 50, 50, 0, 1 +MarketGood = cruise_disruptor01_mark02_ammo, 26, -1, 50, 50, 0, 1 +MarketGood = torpedo01_mark01, 10, 0, 10, 10, 0, 1 +MarketGood = torpedo01_mark01_ammo, 10, -1, 50, 50, 0, 1 +MarketGood = torpedo01_mark02_ammo, 30, -1, 50, 50, 0, 1 +MarketGood = mine01_mark01_ammo, 0, -1, 50, 50, 0, 1 +MarketGood = mine01_mark02, 2, -0.2, 10, 10, 0, 1 +MarketGood = mine01_mark02_ammo, 2, -1, 50, 50, 0, 1 +MarketGood = mine01_mark03, 10, 0, 10, 10, 0, 1 +MarketGood = mine01_mark03_ammo, 10, -1, 50, 50, 0, 1 +MarketGood = mine01_mark04_ammo, 22, -1, 50, 50, 0, 1 +MarketGood = mine01_mark05_ammo, 30, -1, 50, 50, 0, 1 +MarketGood = mine02_mark01_ammo, 0, -1, 50, 50, 0, 1 +MarketGood = mine02_mark02, 6, -0.2, 10, 10, 0, 1 +MarketGood = mine02_mark02_ammo, 6, -1, 50, 50, 0, 1 +MarketGood = mine02_mark03, 16, 0, 10, 10, 0, 1 +MarketGood = mine02_mark03_ammo, 16, -1, 50, 50, 0, 1 +MarketGood = mine02_mark04_ammo, 26, -1, 50, 50, 0, 1 +MarketGood = mine02_mark05_ammo, 30, -1, 50, 50, 0, 1 +MarketGood = ge_s_repair_01, 0, -1, 100, 100, 0, 1 +MarketGood = ge_s_cm_01_ammo, 0, -1, 50, 50, 0, 1 +MarketGood = ge_s_cm_02_ammo, 2, -1, 50, 50, 0, 1 +MarketGood = ge_s_cm_03, 6, -1, 10, 10, 0, 1 +MarketGood = ge_s_cm_03_ammo, 6, -1, 50, 50, 0, 1 +MarketGood = shield01_mark04_lf, 6, -1, 10, 10, 0, 1 +MarketGood = shield01_mark05_lf, 10, -1, 10, 10, 0, 1 +MarketGood = shield01_mark06_lf, 16, -1, 10, 10, 0, 1 +MarketGood = shield01_mark07_lf, 22, -1, 10, 10, 0, 1 +MarketGood = shield01_mark04_hf, 6, -1, 10, 10, 0, 1 +MarketGood = shield01_mark05_hf, 10, -1, 10, 10, 0, 1 +MarketGood = shield01_mark06_hf, 16, -1, 10, 10, 0, 1 +MarketGood = shield01_mark07_hf, 22, -1, 10, 10, 0, 1 +MarketGood = shield01_mark04_fr, 6, -1, 10, 10, 0, 1 +MarketGood = shield01_mark05_fr, 10, -1, 10, 10, 0, 1 +MarketGood = shield01_mark06_fr, 16, -1, 10, 10, 0, 1 +MarketGood = shield01_mark07_fr, 22, -1, 10, 10, 0, 1 +MarketGood = ge_s_battery_01, 0, -1, 100, 100, 0, 1 + +[BaseGood] +base = Ku05_03_base +MarketGood = co_gun01_mark03, 2, 0.1, 10, 10, 0, 1 +MarketGood = co_gun01_mark04, 16, 0.4, 10, 10, 0, 1 +MarketGood = co_gun02_mark02, 2, -0.2, 10, 10, 0, 1 +MarketGood = co_turret01_mark02, 2, -0.2, 10, 10, 0, 1 +MarketGood = co_turret02_mark02, 16, 0, 10, 10, 0, 1 +MarketGood = ge_s_thruster_04, 6, -1, 10, 10, 0, 1 +MarketGood = missile01_mark01_ammo, 0, -1, 50, 50, 0, 1 +MarketGood = missile01_mark02, 2, -0.2, 10, 10, 0, 1 +MarketGood = missile01_mark02_ammo, 2, -1, 50, 50, 0, 1 +MarketGood = missile01_mark03, 10, 0, 10, 10, 0, 1 +MarketGood = missile01_mark03_ammo, 10, -1, 50, 50, 0, 1 +MarketGood = missile01_mark04_ammo, 22, -1, 50, 50, 0, 1 +MarketGood = missile01_mark05_ammo, 30, -1, 50, 50, 0, 1 +MarketGood = missile02_mark01_ammo, 0, -1, 50, 50, 0, 1 +MarketGood = missile02_mark02, 2, -0.2, 10, 10, 0, 1 +MarketGood = missile02_mark02_ammo, 2, -0.2, 50, 50, 0, 1 +MarketGood = missile02_mark03, 10, 0.2, 10, 10, 0, 1 +MarketGood = missile02_mark03_ammo, 10, 0.2, 50, 50, 0, 1 +MarketGood = missile02_mark04_ammo, 22, 0.4, 50, 50, 0, 1 +MarketGood = missile02_mark05_ammo, 30, 0.75, 50, 50, 0, 1 +MarketGood = missile03_mark01_ammo, 0, -1, 50, 50, 0, 1 +MarketGood = missile03_mark02, 6, -0.2, 10, 10, 0, 1 +MarketGood = missile03_mark02_ammo, 6, -1, 50, 50, 0, 1 +MarketGood = missile03_mark03_ammo, 22, -1, 50, 50, 0, 1 +MarketGood = missile03_mark04_ammo, 30, -1, 50, 50, 0, 1 +MarketGood = cruise_disruptor01_mark01, 2, -1, 10, 10, 0, 1 +MarketGood = cruise_disruptor01_mark01_ammo, 2, -1, 50, 50, 0, 1 +MarketGood = cruise_disruptor01_mark02_ammo, 26, -1, 50, 50, 0, 1 +MarketGood = torpedo01_mark01, 10, 0, 10, 10, 0, 1 +MarketGood = torpedo01_mark01_ammo, 10, -1, 50, 50, 0, 1 +MarketGood = torpedo01_mark02_ammo, 30, -1, 50, 50, 0, 1 +MarketGood = mine01_mark01_ammo, 0, -1, 50, 50, 0, 1 +MarketGood = mine01_mark02, 2, -0.2, 10, 10, 0, 1 +MarketGood = mine01_mark02_ammo, 2, -1, 50, 50, 0, 1 +MarketGood = mine01_mark03, 10, 0, 10, 10, 0, 1 +MarketGood = mine01_mark03_ammo, 10, -1, 50, 50, 0, 1 +MarketGood = mine01_mark04_ammo, 22, -1, 50, 50, 0, 1 +MarketGood = mine01_mark05_ammo, 30, -1, 50, 50, 0, 1 +MarketGood = mine02_mark01_ammo, 0, -1, 50, 50, 0, 1 +MarketGood = mine02_mark02, 6, -0.2, 10, 10, 0, 1 +MarketGood = mine02_mark02_ammo, 6, -1, 50, 50, 0, 1 +MarketGood = mine02_mark03, 16, 0, 10, 10, 0, 1 +MarketGood = mine02_mark03_ammo, 16, -1, 50, 50, 0, 1 +MarketGood = mine02_mark04_ammo, 26, -1, 50, 50, 0, 1 +MarketGood = mine02_mark05_ammo, 30, -1, 50, 50, 0, 1 +MarketGood = ge_s_repair_01, 0, -1, 100, 100, 0, 1 +MarketGood = ge_s_cm_01_ammo, 0, -1, 50, 50, 0, 1 +MarketGood = ge_s_cm_02_ammo, 2, -1, 50, 50, 0, 1 +MarketGood = ge_s_cm_03, 6, -1, 10, 10, 0, 1 +MarketGood = ge_s_cm_03_ammo, 6, -1, 50, 50, 0, 1 +MarketGood = shield01_mark03_lf, 2, -1, 10, 10, 0, 1 +MarketGood = shield01_mark04_lf, 6, -1, 10, 10, 0, 1 +MarketGood = shield01_mark05_lf, 10, -1, 10, 10, 0, 1 +MarketGood = shield01_mark06_lf, 16, -1, 10, 10, 0, 1 +MarketGood = shield01_mark03_hf, 2, -1, 10, 10, 0, 1 +MarketGood = shield01_mark04_hf, 6, -1, 10, 10, 0, 1 +MarketGood = shield01_mark05_hf, 10, -1, 10, 10, 0, 1 +MarketGood = shield01_mark06_hf, 16, -1, 10, 10, 0, 1 +MarketGood = shield01_mark03_fr, 2, -1, 10, 10, 0, 1 +MarketGood = shield01_mark04_fr, 6, -1, 10, 10, 0, 1 +MarketGood = shield01_mark05_fr, 10, -1, 10, 10, 0, 1 +MarketGood = shield01_mark06_fr, 16, -1, 10, 10, 0, 1 +MarketGood = ge_s_battery_01, 0, -1, 100, 100, 0, 1 + +[BaseGood] +base = Ku05_04_base +MarketGood = ku_gun01_mark01, 10, -1, 10, 10, 0, 1 +MarketGood = ku_gun01_mark02, 16, 0, 10, 10, 0, 1 +MarketGood = ku_gun01_mark04, 26, 0.5, 10, 10, 0, 1 +MarketGood = ku_gun02_mark01, 10, -1, 10, 10, 0, 1 +MarketGood = ku_gun02_mark02, 16, 0, 10, 10, 0, 1 +MarketGood = ku_gun02_mark04, 26, 0.5, 10, 10, 0, 1 +MarketGood = ku_turret02_mark01, 10, -1, 10, 10, 0, 1 +MarketGood = ku_turret02_mark02, 16, 0, 10, 10, 0, 1 +MarketGood = ge_s_thruster_04, 6, -1, 10, 10, 0, 1 +MarketGood = missile01_mark01_ammo, 0, -1, 50, 50, 0, 1 +MarketGood = missile01_mark02, 2, -0.2, 10, 10, 0, 1 +MarketGood = missile01_mark02_ammo, 2, -1, 50, 50, 0, 1 +MarketGood = missile01_mark03, 10, 0, 10, 10, 0, 1 +MarketGood = missile01_mark03_ammo, 10, -1, 50, 50, 0, 1 +MarketGood = missile01_mark04_ammo, 22, -1, 50, 50, 0, 1 +MarketGood = missile01_mark05_ammo, 30, -1, 50, 50, 0, 1 +MarketGood = missile02_mark01_ammo, 0, -1, 50, 50, 0, 1 +MarketGood = missile02_mark02, 2, -0.2, 10, 10, 0, 1 +MarketGood = missile02_mark02_ammo, 2, -0.2, 50, 50, 0, 1 +MarketGood = missile02_mark03, 10, 0.2, 10, 10, 0, 1 +MarketGood = missile02_mark03_ammo, 10, 0.2, 50, 50, 0, 1 +MarketGood = missile02_mark04_ammo, 22, 0.4, 50, 50, 0, 1 +MarketGood = missile02_mark05_ammo, 30, 0.75, 50, 50, 0, 1 +MarketGood = missile03_mark01_ammo, 0, -1, 50, 50, 0, 1 +MarketGood = missile03_mark02, 6, -0.2, 10, 10, 0, 1 +MarketGood = missile03_mark02_ammo, 6, -1, 50, 50, 0, 1 +MarketGood = missile03_mark03_ammo, 22, -1, 50, 50, 0, 1 +MarketGood = missile03_mark04_ammo, 30, -1, 50, 50, 0, 1 +MarketGood = cruise_disruptor01_mark01, 2, -1, 10, 10, 0, 1 +MarketGood = cruise_disruptor01_mark01_ammo, 2, -1, 50, 50, 0, 1 +MarketGood = cruise_disruptor01_mark02_ammo, 26, -1, 50, 50, 0, 1 +MarketGood = torpedo01_mark01, 10, 0, 10, 10, 0, 1 +MarketGood = torpedo01_mark01_ammo, 10, -1, 50, 50, 0, 1 +MarketGood = torpedo01_mark02_ammo, 30, -1, 50, 50, 0, 1 +MarketGood = mine01_mark01_ammo, 0, -1, 50, 50, 0, 1 +MarketGood = mine01_mark02, 2, -0.2, 10, 10, 0, 1 +MarketGood = mine01_mark02_ammo, 2, -1, 50, 50, 0, 1 +MarketGood = mine01_mark03, 10, 0, 10, 10, 0, 1 +MarketGood = mine01_mark03_ammo, 10, -1, 50, 50, 0, 1 +MarketGood = mine01_mark04_ammo, 22, -1, 50, 50, 0, 1 +MarketGood = mine01_mark05_ammo, 30, -1, 50, 50, 0, 1 +MarketGood = mine02_mark01_ammo, 0, -1, 50, 50, 0, 1 +MarketGood = mine02_mark02, 6, -0.2, 10, 10, 0, 1 +MarketGood = mine02_mark02_ammo, 6, -1, 50, 50, 0, 1 +MarketGood = mine02_mark03, 16, 0, 10, 10, 0, 1 +MarketGood = mine02_mark03_ammo, 16, -1, 50, 50, 0, 1 +MarketGood = mine02_mark04_ammo, 26, -1, 50, 50, 0, 1 +MarketGood = mine02_mark05_ammo, 30, -1, 50, 50, 0, 1 +MarketGood = ge_s_repair_01, 0, -1, 100, 100, 0, 1 +MarketGood = ge_s_cm_01_ammo, 0, -1, 50, 50, 0, 1 +MarketGood = ge_s_cm_02_ammo, 2, -1, 50, 50, 0, 1 +MarketGood = ge_s_cm_03, 6, -1, 10, 10, 0, 1 +MarketGood = ge_s_cm_03_ammo, 6, -1, 50, 50, 0, 1 +MarketGood = shield01_mark03_lf, 2, -1, 10, 10, 0, 1 +MarketGood = shield01_mark04_lf, 6, -1, 10, 10, 0, 1 +MarketGood = shield01_mark05_lf, 10, -1, 10, 10, 0, 1 +MarketGood = shield01_mark06_lf, 16, -1, 10, 10, 0, 1 +MarketGood = shield01_mark03_hf, 2, -1, 10, 10, 0, 1 +MarketGood = shield01_mark04_hf, 6, -1, 10, 10, 0, 1 +MarketGood = shield01_mark05_hf, 10, -1, 10, 10, 0, 1 +MarketGood = shield01_mark06_hf, 16, -1, 10, 10, 0, 1 +MarketGood = shield01_mark03_fr, 2, -1, 10, 10, 0, 1 +MarketGood = shield01_mark04_fr, 6, -1, 10, 10, 0, 1 +MarketGood = shield01_mark05_fr, 10, -1, 10, 10, 0, 1 +MarketGood = shield01_mark06_fr, 16, -1, 10, 10, 0, 1 +MarketGood = ge_s_battery_01, 0, -1, 100, 100, 0, 1 + +[BaseGood] +base = Ku06_01_base +MarketGood = fc_bd_gun01_mark01, 10, -1, 10, 10, 0, 1 +MarketGood = fc_bd_gun01_mark02, 16, 0, 10, 10, 0, 1 +MarketGood = fc_bd_gun01_mark03, 22, 0.4, 10, 10, 0, 1 +MarketGood = fc_bd_gun01_mark04, 26, 0.5, 10, 10, 0, 1 +MarketGood = fc_bd_turret01_mark01, 16, -1, 10, 10, 0, 1 +MarketGood = fc_bd_turret01_mark02, 26, 0.1, 10, 10, 0, 1 +MarketGood = co_gun01_mark03, 2, 0.1, 10, 10, 0, 1 +MarketGood = co_gun01_mark04, 16, 0.4, 10, 10, 0, 1 +MarketGood = co_gun02_mark02, 2, -0.2, 10, 10, 0, 1 +MarketGood = co_turret01_mark02, 2, -0.2, 10, 10, 0, 1 +MarketGood = co_turret02_mark02, 16, 0, 10, 10, 0, 1 +MarketGood = ge_s_thruster_03, 2, -1, 10, 10, 0, 1 +MarketGood = ge_s_thruster_04, 6, -1, 10, 10, 0, 1 +MarketGood = missile01_mark01_ammo, 0, -1, 50, 50, 0, 1 +MarketGood = missile01_mark02, 2, -0.2, 10, 10, 0, 1 +MarketGood = missile01_mark02_ammo, 2, -1, 50, 50, 0, 1 +MarketGood = missile01_mark03, 10, 0, 10, 10, 0, 1 +MarketGood = missile01_mark03_ammo, 10, -1, 50, 50, 0, 1 +MarketGood = missile01_mark04_ammo, 22, -1, 50, 50, 0, 1 +MarketGood = missile01_mark05_ammo, 30, -1, 50, 50, 0, 1 +MarketGood = missile02_mark01_ammo, 0, -1, 50, 50, 0, 1 +MarketGood = missile02_mark02, 2, -0.2, 10, 10, 0, 1 +MarketGood = missile02_mark02_ammo, 2, -0.2, 50, 50, 0, 1 +MarketGood = missile02_mark03, 10, 0.2, 10, 10, 0, 1 +MarketGood = missile02_mark03_ammo, 10, 0.2, 50, 50, 0, 1 +MarketGood = missile02_mark04_ammo, 22, 0.4, 50, 50, 0, 1 +MarketGood = missile02_mark05_ammo, 30, 0.75, 50, 50, 0, 1 +MarketGood = missile03_mark01_ammo, 0, -1, 50, 50, 0, 1 +MarketGood = missile03_mark02, 6, -0.2, 10, 10, 0, 1 +MarketGood = missile03_mark02_ammo, 6, -1, 50, 50, 0, 1 +MarketGood = missile03_mark03_ammo, 22, -1, 50, 50, 0, 1 +MarketGood = missile03_mark04_ammo, 30, -1, 50, 50, 0, 1 +MarketGood = cruise_disruptor01_mark01, 2, -1, 10, 10, 0, 1 +MarketGood = cruise_disruptor01_mark01_ammo, 2, -1, 50, 50, 0, 1 +MarketGood = cruise_disruptor01_mark02_ammo, 26, -1, 50, 50, 0, 1 +MarketGood = torpedo01_mark01, 10, 0, 10, 10, 0, 1 +MarketGood = torpedo01_mark01_ammo, 10, -1, 50, 50, 0, 1 +MarketGood = torpedo01_mark02_ammo, 30, -1, 50, 50, 0, 1 +MarketGood = mine01_mark01_ammo, 0, -1, 50, 50, 0, 1 +MarketGood = mine01_mark02, 2, -0.2, 10, 10, 0, 1 +MarketGood = mine01_mark02_ammo, 2, -1, 50, 50, 0, 1 +MarketGood = mine01_mark03, 10, 0, 10, 10, 0, 1 +MarketGood = mine01_mark03_ammo, 10, -1, 50, 50, 0, 1 +MarketGood = mine01_mark04_ammo, 22, -1, 50, 50, 0, 1 +MarketGood = mine01_mark05_ammo, 30, -1, 50, 50, 0, 1 +MarketGood = mine02_mark01_ammo, 0, -1, 50, 50, 0, 1 +MarketGood = mine02_mark02, 6, -0.2, 10, 10, 0, 1 +MarketGood = mine02_mark02_ammo, 6, -1, 50, 50, 0, 1 +MarketGood = mine02_mark03, 16, 0, 10, 10, 0, 1 +MarketGood = mine02_mark03_ammo, 16, -1, 50, 50, 0, 1 +MarketGood = mine02_mark04_ammo, 26, -1, 50, 50, 0, 1 +MarketGood = mine02_mark05_ammo, 30, -1, 50, 50, 0, 1 +MarketGood = ge_s_repair_01, 0, -1, 100, 100, 0, 1 +MarketGood = ge_s_cm_01_ammo, 0, -1, 50, 50, 0, 1 +MarketGood = ge_s_cm_02, 2, -1, 10, 10, 0, 1 +MarketGood = ge_s_cm_02_ammo, 2, -1, 50, 50, 0, 1 +MarketGood = ge_s_cm_03, 6, -1, 10, 10, 0, 1 +MarketGood = ge_s_cm_03_ammo, 6, -1, 50, 50, 0, 1 +MarketGood = shield01_mark03_lf, 2, -1, 10, 10, 0, 1 +MarketGood = shield01_mark04_lf, 6, -1, 10, 10, 0, 1 +MarketGood = shield01_mark05_lf, 10, -1, 10, 10, 0, 1 +MarketGood = shield01_mark06_lf, 16, -1, 10, 10, 0, 1 +MarketGood = shield01_mark03_hf, 2, -1, 10, 10, 0, 1 +MarketGood = shield01_mark04_hf, 6, -1, 10, 10, 0, 1 +MarketGood = shield01_mark05_hf, 10, -1, 10, 10, 0, 1 +MarketGood = shield01_mark06_hf, 16, -1, 10, 10, 0, 1 +MarketGood = shield01_mark03_fr, 2, -1, 10, 10, 0, 1 +MarketGood = shield01_mark04_fr, 6, -1, 10, 10, 0, 1 +MarketGood = shield01_mark05_fr, 10, -1, 10, 10, 0, 1 +MarketGood = shield01_mark06_fr, 16, -1, 10, 10, 0, 1 +MarketGood = ge_s_battery_01, 0, -1, 100, 100, 0, 1 + +[BaseGood] +base = Ku07_01_base + +[BaseGood] +base = Ku07_02_base + +[BaseGood] +base = Li01_01_base +MarketGood = li_gun01_mark01, 0, -1, 10, 10, 0, 1 +MarketGood = li_gun01_mark02, 0, -0.2, 10, 10, 0, 1 +MarketGood = li_gun01_mark03, 2, 0.1, 10, 10, 0, 1 +MarketGood = li_gun01_mark05, 10, 0.4, 10, 10, 0, 1 +MarketGood = li_gun02_mark01, 0, -1, 10, 10, 0, 1 +MarketGood = li_gun02_mark02, 0, -0.2, 10, 10, 0, 1 +MarketGood = li_gun02_mark03, 2, 0.1, 10, 10, 0, 1 +MarketGood = li_gun02_mark05, 10, 0.4, 10, 10, 0, 1 +MarketGood = li_turret01_mark01, 0, -1, 10, 10, 0, 1 +MarketGood = li_turret01_mark02, 2, -0.2, 10, 10, 0, 1 +MarketGood = li_turret01_mark03, 10, 0.2, 10, 10, 0, 1 +MarketGood = li_turret02_mark03, 10, 0.2, 10, 10, 0, 1 +MarketGood = ge_s_thruster_01, 0, -1, 10, 10, 0, 1 +MarketGood = missile01_mark01, 0, -1, 10, 10, 0, 1 +MarketGood = missile01_mark01_ammo, 0, -1, 50, 50, 0, 1 +MarketGood = missile01_mark02_ammo, 2, -1, 50, 50, 0, 1 +MarketGood = missile01_mark03_ammo, 10, -1, 50, 50, 0, 1 +MarketGood = missile01_mark04_ammo, 22, -1, 50, 50, 0, 1 +MarketGood = missile01_mark05_ammo, 30, -1, 50, 50, 0, 1 +MarketGood = missile02_mark01, 0, -1, 10, 10, 0, 1 +MarketGood = missile02_mark01_ammo, 0, -1, 50, 50, 0, 1 +MarketGood = missile02_mark02_ammo, 2, -0.2, 50, 50, 0, 1 +MarketGood = missile02_mark03_ammo, 10, 0.2, 50, 50, 0, 1 +MarketGood = missile02_mark04_ammo, 22, 0.4, 50, 50, 0, 1 +MarketGood = missile02_mark05_ammo, 30, 0.75, 50, 50, 0, 1 +MarketGood = missile03_mark01, 0, -1, 10, 10, 0, 1 +MarketGood = missile03_mark01_ammo, 0, -1, 50, 50, 0, 1 +MarketGood = missile03_mark02_ammo, 6, -1, 50, 50, 0, 1 +MarketGood = missile03_mark03_ammo, 22, -1, 50, 50, 0, 1 +MarketGood = missile03_mark04_ammo, 30, -1, 50, 50, 0, 1 +MarketGood = cruise_disruptor01_mark01_ammo, 2, -1, 50, 50, 0, 1 +MarketGood = cruise_disruptor01_mark02_ammo, 26, -1, 50, 50, 0, 1 +MarketGood = torpedo01_mark01_ammo, 10, -1, 50, 50, 0, 1 +MarketGood = torpedo01_mark02_ammo, 30, -1, 50, 50, 0, 1 +MarketGood = mine01_mark01, 0, -1, 10, 10, 0, 1 +MarketGood = mine01_mark01_ammo, 0, -1, 50, 50, 0, 1 +MarketGood = mine01_mark02_ammo, 2, -1, 50, 50, 0, 1 +MarketGood = mine01_mark03_ammo, 10, -1, 50, 50, 0, 1 +MarketGood = mine01_mark04_ammo, 22, -1, 50, 50, 0, 1 +MarketGood = mine01_mark05_ammo, 30, -1, 50, 50, 0, 1 +MarketGood = mine02_mark01, 0, -1, 10, 10, 0, 1 +MarketGood = mine02_mark01_ammo, 0, -1, 50, 50, 0, 1 +MarketGood = mine02_mark02_ammo, 6, -1, 50, 50, 0, 1 +MarketGood = mine02_mark03_ammo, 16, -1, 50, 50, 0, 1 +MarketGood = mine02_mark04_ammo, 26, -1, 50, 50, 0, 1 +MarketGood = mine02_mark05_ammo, 30, -1, 50, 50, 0, 1 +MarketGood = ge_s_repair_01, 0, -1, 100, 100, 0, 1 +MarketGood = ge_s_cm_01, 0, -1, 10, 10, 0, 1 +MarketGood = ge_s_cm_01_ammo, 0, -1, 50, 50, 0, 1 +MarketGood = ge_s_cm_02_ammo, 2, -1, 50, 50, 0, 1 +MarketGood = ge_s_cm_03_ammo, 6, -1, 50, 50, 0, 1 +MarketGood = shield01_mark01_lf, 0, -1, 10, 10, 0, 1 +MarketGood = shield01_mark02_lf, 0, -1, 10, 10, 0, 1 +MarketGood = shield01_mark01_hf, 0, -1, 10, 10, 0, 1 +MarketGood = shield01_mark02_hf, 0, -1, 10, 10, 0, 1 +MarketGood = shield01_mark01_fr, 0, -1, 10, 10, 0, 1 +MarketGood = shield01_mark02_fr, 0, -1, 10, 10, 0, 1 +MarketGood = ge_s_battery_01, 0, -1, 100, 100, 0, 1 + +[BaseGood] +base = Li01_02_base +MarketGood = co_gun01_mark01, 0, -1, 10, 10, 0, 1 +MarketGood = co_gun01_mark02, 0, -0.2, 10, 10, 0, 1 +MarketGood = co_turret01_mark01, 0, -1, 10, 10, 0, 1 +MarketGood = co_turret02_mark01, 0, -1, 10, 10, 0, 1 +MarketGood = ge_s_thruster_01, 0, -1, 10, 10, 0, 1 +MarketGood = missile01_mark01, 0, -1, 10, 10, 0, 1 +MarketGood = missile01_mark01_ammo, 0, -1, 50, 50, 0, 1 +MarketGood = missile01_mark02_ammo, 2, -1, 50, 50, 0, 1 +MarketGood = missile01_mark03_ammo, 10, -1, 50, 50, 0, 1 +MarketGood = missile01_mark04_ammo, 22, -1, 50, 50, 0, 1 +MarketGood = missile01_mark05_ammo, 30, -1, 50, 50, 0, 1 +MarketGood = missile02_mark01, 0, -1, 10, 10, 0, 1 +MarketGood = missile02_mark01_ammo, 0, -1, 50, 50, 0, 1 +MarketGood = missile02_mark02_ammo, 2, -0.2, 50, 50, 0, 1 +MarketGood = missile02_mark03_ammo, 10, 0.2, 50, 50, 0, 1 +MarketGood = missile02_mark04_ammo, 22, 0.4, 50, 50, 0, 1 +MarketGood = missile02_mark05_ammo, 30, 0.75, 50, 50, 0, 1 +MarketGood = missile03_mark01, 0, -1, 10, 10, 0, 1 +MarketGood = missile03_mark01_ammo, 0, -1, 50, 50, 0, 1 +MarketGood = missile03_mark02_ammo, 6, -1, 50, 50, 0, 1 +MarketGood = missile03_mark03_ammo, 22, -1, 50, 50, 0, 1 +MarketGood = missile03_mark04_ammo, 30, -1, 50, 50, 0, 1 +MarketGood = cruise_disruptor01_mark01_ammo, 2, -1, 50, 50, 0, 1 +MarketGood = cruise_disruptor01_mark02_ammo, 26, -1, 50, 50, 0, 1 +MarketGood = torpedo01_mark01_ammo, 10, -1, 50, 50, 0, 1 +MarketGood = torpedo01_mark02_ammo, 30, -1, 50, 50, 0, 1 +MarketGood = mine01_mark01, 0, -1, 10, 10, 0, 1 +MarketGood = mine01_mark01_ammo, 0, -1, 50, 50, 0, 1 +MarketGood = mine01_mark02_ammo, 2, -1, 50, 50, 0, 1 +MarketGood = mine01_mark03_ammo, 10, -1, 50, 50, 0, 1 +MarketGood = mine01_mark04_ammo, 22, -1, 50, 50, 0, 1 +MarketGood = mine01_mark05_ammo, 30, -1, 50, 50, 0, 1 +MarketGood = mine02_mark01, 0, -1, 10, 10, 0, 1 +MarketGood = mine02_mark01_ammo, 0, -1, 50, 50, 0, 1 +MarketGood = mine02_mark02_ammo, 6, -1, 50, 50, 0, 1 +MarketGood = mine02_mark03_ammo, 16, -1, 50, 50, 0, 1 +MarketGood = mine02_mark04_ammo, 26, -1, 50, 50, 0, 1 +MarketGood = mine02_mark05_ammo, 30, -1, 50, 50, 0, 1 +MarketGood = ge_s_repair_01, 0, -1, 100, 100, 0, 1 +MarketGood = ge_s_cm_01, 0, -1, 10, 10, 0, 1 +MarketGood = ge_s_cm_01_ammo, 0, -1, 50, 50, 0, 1 +MarketGood = ge_s_cm_02_ammo, 2, -1, 50, 50, 0, 1 +MarketGood = ge_s_cm_03_ammo, 6, -1, 50, 50, 0, 1 +MarketGood = shield01_mark01_lf, 0, -1, 10, 10, 0, 1 +MarketGood = shield01_mark02_lf, 0, -1, 10, 10, 0, 1 +MarketGood = shield01_mark01_hf, 0, -1, 10, 10, 0, 1 +MarketGood = shield01_mark02_hf, 0, -1, 10, 10, 0, 1 +MarketGood = shield01_mark01_fr, 0, -1, 10, 10, 0, 1 +MarketGood = shield01_mark02_fr, 0, -1, 10, 10, 0, 1 +MarketGood = ge_s_battery_01, 0, -1, 100, 100, 0, 1 + +[BaseGood] +base = Li01_03_base +MarketGood = li_gun01_mark01, 0, -1, 10, 10, 0, 1 +MarketGood = li_gun01_mark02, 0, -0.2, 10, 10, 0, 1 +MarketGood = li_gun01_mark03, 2, 0.1, 10, 10, 0, 1 +MarketGood = li_gun01_mark04, 6, 0.3, 10, 10, 0, 1 +MarketGood = li_gun02_mark01, 0, -1, 10, 10, 0, 1 +MarketGood = li_gun02_mark02, 0, -0.2, 10, 10, 0, 1 +MarketGood = li_gun02_mark03, 2, 0.1, 10, 10, 0, 1 +MarketGood = li_gun02_mark04, 6, 0.3, 10, 10, 0, 1 +MarketGood = li_turret02_mark01, 0, -1, 10, 10, 0, 1 +MarketGood = li_turret02_mark02, 2, -0.2, 10, 10, 0, 1 +MarketGood = ge_s_thruster_01, 0, -1, 10, 10, 0, 1 +MarketGood = missile01_mark01, 0, -1, 10, 10, 0, 1 +MarketGood = missile01_mark01_ammo, 0, -1, 50, 50, 0, 1 +MarketGood = missile01_mark02_ammo, 2, -1, 50, 50, 0, 1 +MarketGood = missile01_mark03_ammo, 10, -1, 50, 50, 0, 1 +MarketGood = missile01_mark04_ammo, 22, -1, 50, 50, 0, 1 +MarketGood = missile01_mark05_ammo, 30, -1, 50, 50, 0, 1 +MarketGood = missile02_mark01, 0, -1, 10, 10, 0, 1 +MarketGood = missile02_mark01_ammo, 0, -1, 50, 50, 0, 1 +MarketGood = missile02_mark02_ammo, 2, -0.2, 50, 50, 0, 1 +MarketGood = missile02_mark03_ammo, 10, 0.2, 50, 50, 0, 1 +MarketGood = missile02_mark04_ammo, 22, 0.4, 50, 50, 0, 1 +MarketGood = missile02_mark05_ammo, 30, 0.75, 50, 50, 0, 1 +MarketGood = missile03_mark01, 0, -1, 10, 10, 0, 1 +MarketGood = missile03_mark01_ammo, 0, -1, 50, 50, 0, 1 +MarketGood = missile03_mark02_ammo, 6, -1, 50, 50, 0, 1 +MarketGood = missile03_mark03_ammo, 22, -1, 50, 50, 0, 1 +MarketGood = missile03_mark04_ammo, 30, -1, 50, 50, 0, 1 +MarketGood = cruise_disruptor01_mark01_ammo, 2, -1, 50, 50, 0, 1 +MarketGood = cruise_disruptor01_mark02_ammo, 26, -1, 50, 50, 0, 1 +MarketGood = torpedo01_mark01_ammo, 10, -1, 50, 50, 0, 1 +MarketGood = torpedo01_mark02_ammo, 30, -1, 50, 50, 0, 1 +MarketGood = mine01_mark01, 0, -1, 10, 10, 0, 1 +MarketGood = mine01_mark01_ammo, 0, -1, 50, 50, 0, 1 +MarketGood = mine01_mark02_ammo, 2, -1, 50, 50, 0, 1 +MarketGood = mine01_mark03_ammo, 10, -1, 50, 50, 0, 1 +MarketGood = mine01_mark04_ammo, 22, -1, 50, 50, 0, 1 +MarketGood = mine01_mark05_ammo, 30, -1, 50, 50, 0, 1 +MarketGood = mine02_mark01, 0, -1, 10, 10, 0, 1 +MarketGood = mine02_mark01_ammo, 0, -1, 50, 50, 0, 1 +MarketGood = mine02_mark02_ammo, 6, -1, 50, 50, 0, 1 +MarketGood = mine02_mark03_ammo, 16, -1, 50, 50, 0, 1 +MarketGood = mine02_mark04_ammo, 26, -1, 50, 50, 0, 1 +MarketGood = mine02_mark05_ammo, 30, -1, 50, 50, 0, 1 +MarketGood = ge_s_repair_01, 0, -1, 100, 100, 0, 1 +MarketGood = ge_s_cm_01, 0, -1, 10, 10, 0, 1 +MarketGood = ge_s_cm_01_ammo, 0, -1, 50, 50, 0, 1 +MarketGood = ge_s_cm_02_ammo, 2, -1, 50, 50, 0, 1 +MarketGood = ge_s_cm_03_ammo, 6, -1, 50, 50, 0, 1 +MarketGood = shield01_mark01_lf, 0, -1, 10, 10, 0, 1 +MarketGood = shield01_mark02_lf, 0, -1, 10, 10, 0, 1 +MarketGood = shield01_mark01_hf, 0, -1, 10, 10, 0, 1 +MarketGood = shield01_mark02_hf, 0, -1, 10, 10, 0, 1 +MarketGood = shield01_mark01_fr, 0, -1, 10, 10, 0, 1 +MarketGood = shield01_mark02_fr, 0, -1, 10, 10, 0, 1 +MarketGood = ge_s_battery_01, 0, -1, 100, 100, 0, 1 + +[BaseGood] +base = Li01_04_base + +[BaseGood] +base = Li01_05_base + +[BaseGood] +base = Li01_06_base +MarketGood = co_gun01_mark01, 0, -1, 10, 10, 0, 1 +MarketGood = co_gun01_mark02, 0, -0.2, 10, 10, 0, 1 +MarketGood = co_gun02_mark01, 0, -1, 10, 10, 0, 1 +MarketGood = co_gun02_mark02, 2, -0.2, 10, 10, 0, 1 +MarketGood = co_turret01_mark01, 0, -1, 10, 10, 0, 1 +MarketGood = co_turret01_mark02, 2, -0.2, 10, 10, 0, 1 +MarketGood = co_turret02_mark01, 0, -1, 10, 10, 0, 1 +MarketGood = ge_s_thruster_01, 0, -1, 10, 10, 0, 1 +MarketGood = missile01_mark01, 0, -1, 10, 10, 0, 1 +MarketGood = missile01_mark01_ammo, 0, -1, 50, 50, 0, 1 +MarketGood = missile01_mark02_ammo, 2, -1, 50, 50, 0, 1 +MarketGood = missile01_mark03_ammo, 10, -1, 50, 50, 0, 1 +MarketGood = missile01_mark04_ammo, 22, -1, 50, 50, 0, 1 +MarketGood = missile01_mark05_ammo, 30, -1, 50, 50, 0, 1 +MarketGood = missile02_mark01, 0, -1, 10, 10, 0, 1 +MarketGood = missile02_mark01_ammo, 0, -1, 50, 50, 0, 1 +MarketGood = missile02_mark02_ammo, 2, -0.2, 50, 50, 0, 1 +MarketGood = missile02_mark03_ammo, 10, 0.2, 50, 50, 0, 1 +MarketGood = missile02_mark04_ammo, 22, 0.4, 50, 50, 0, 1 +MarketGood = missile02_mark05_ammo, 30, 0.75, 50, 50, 0, 1 +MarketGood = missile03_mark01, 0, -1, 10, 10, 0, 1 +MarketGood = missile03_mark01_ammo, 0, -1, 50, 50, 0, 1 +MarketGood = missile03_mark02_ammo, 6, -1, 50, 50, 0, 1 +MarketGood = missile03_mark03_ammo, 22, -1, 50, 50, 0, 1 +MarketGood = missile03_mark04_ammo, 30, -1, 50, 50, 0, 1 +MarketGood = cruise_disruptor01_mark01_ammo, 2, -1, 50, 50, 0, 1 +MarketGood = cruise_disruptor01_mark02_ammo, 26, -1, 50, 50, 0, 1 +MarketGood = torpedo01_mark01_ammo, 10, -1, 50, 50, 0, 1 +MarketGood = torpedo01_mark02_ammo, 30, -1, 50, 50, 0, 1 +MarketGood = mine01_mark01, 0, -1, 10, 10, 0, 1 +MarketGood = mine01_mark01_ammo, 0, -1, 50, 50, 0, 1 +MarketGood = mine01_mark02_ammo, 2, -1, 50, 50, 0, 1 +MarketGood = mine01_mark03_ammo, 10, -1, 50, 50, 0, 1 +MarketGood = mine01_mark04_ammo, 22, -1, 50, 50, 0, 1 +MarketGood = mine01_mark05_ammo, 30, -1, 50, 50, 0, 1 +MarketGood = mine02_mark01, 0, -1, 10, 10, 0, 1 +MarketGood = mine02_mark01_ammo, 0, -1, 50, 50, 0, 1 +MarketGood = mine02_mark02_ammo, 6, -1, 50, 50, 0, 1 +MarketGood = mine02_mark03_ammo, 16, -1, 50, 50, 0, 1 +MarketGood = mine02_mark04_ammo, 26, -1, 50, 50, 0, 1 +MarketGood = mine02_mark05_ammo, 30, -1, 50, 50, 0, 1 +MarketGood = ge_s_repair_01, 0, -1, 100, 100, 0, 1 +MarketGood = ge_s_cm_01, 0, -1, 10, 10, 0, 1 +MarketGood = ge_s_cm_01_ammo, 0, -1, 50, 50, 0, 1 +MarketGood = ge_s_cm_02_ammo, 2, -1, 50, 50, 0, 1 +MarketGood = ge_s_cm_03_ammo, 6, -1, 50, 50, 0, 1 +MarketGood = shield01_mark01_lf, 0, -1, 10, 10, 0, 1 +MarketGood = shield01_mark02_lf, 0, -1, 10, 10, 0, 1 +MarketGood = shield01_mark01_hf, 0, -1, 10, 10, 0, 1 +MarketGood = shield01_mark02_hf, 0, -1, 10, 10, 0, 1 +MarketGood = shield01_mark01_fr, 0, -1, 10, 10, 0, 1 +MarketGood = shield01_mark02_fr, 0, -1, 10, 10, 0, 1 +MarketGood = ge_s_battery_01, 0, -1, 100, 100, 0, 1 + +[BaseGood] +base = Li01_07_base +MarketGood = li_gun01_mark01, 0, -1, 10, 10, 0, 1 +MarketGood = li_gun01_mark02, 0, -0.2, 10, 10, 0, 1 +MarketGood = li_gun01_mark03, 2, 0.1, 10, 10, 0, 1 +MarketGood = li_gun02_mark01, 0, -1, 10, 10, 0, 1 +MarketGood = li_gun02_mark02, 0, -0.2, 10, 10, 0, 1 +MarketGood = li_gun02_mark03, 2, 0.1, 10, 10, 0, 1 +MarketGood = li_turret01_mark01, 0, -1, 10, 10, 0, 1 +MarketGood = li_turret01_mark02, 2, -0.2, 10, 10, 0, 1 +MarketGood = ge_s_thruster_01, 0, -1, 10, 10, 0, 1 +MarketGood = missile01_mark01, 0, -1, 10, 10, 0, 1 +MarketGood = missile01_mark01_ammo, 0, -1, 50, 50, 0, 1 +MarketGood = missile01_mark02_ammo, 2, -1, 50, 50, 0, 1 +MarketGood = missile01_mark03_ammo, 10, -1, 50, 50, 0, 1 +MarketGood = missile01_mark04_ammo, 22, -1, 50, 50, 0, 1 +MarketGood = missile01_mark05_ammo, 30, -1, 50, 50, 0, 1 +MarketGood = missile02_mark01, 0, -1, 10, 10, 0, 1 +MarketGood = missile02_mark01_ammo, 0, -1, 50, 50, 0, 1 +MarketGood = missile02_mark02_ammo, 2, -0.2, 50, 50, 0, 1 +MarketGood = missile02_mark03_ammo, 10, 0.2, 50, 50, 0, 1 +MarketGood = missile02_mark04_ammo, 22, 0.4, 50, 50, 0, 1 +MarketGood = missile02_mark05_ammo, 30, 0.75, 50, 50, 0, 1 +MarketGood = missile03_mark01, 0, -1, 10, 10, 0, 1 +MarketGood = missile03_mark01_ammo, 0, -1, 50, 50, 0, 1 +MarketGood = missile03_mark02_ammo, 6, -1, 50, 50, 0, 1 +MarketGood = missile03_mark03_ammo, 22, -1, 50, 50, 0, 1 +MarketGood = missile03_mark04_ammo, 30, -1, 50, 50, 0, 1 +MarketGood = cruise_disruptor01_mark01_ammo, 2, -1, 50, 50, 0, 1 +MarketGood = cruise_disruptor01_mark02_ammo, 26, -1, 50, 50, 0, 1 +MarketGood = torpedo01_mark01_ammo, 10, -1, 50, 50, 0, 1 +MarketGood = torpedo01_mark02_ammo, 30, -1, 50, 50, 0, 1 +MarketGood = mine01_mark01, 0, -1, 10, 10, 0, 1 +MarketGood = mine01_mark01_ammo, 0, -1, 50, 50, 0, 1 +MarketGood = mine01_mark02_ammo, 2, -1, 50, 50, 0, 1 +MarketGood = mine01_mark03_ammo, 10, -1, 50, 50, 0, 1 +MarketGood = mine01_mark04_ammo, 22, -1, 50, 50, 0, 1 +MarketGood = mine01_mark05_ammo, 30, -1, 50, 50, 0, 1 +MarketGood = mine02_mark01, 0, -1, 10, 10, 0, 1 +MarketGood = mine02_mark01_ammo, 0, -1, 50, 50, 0, 1 +MarketGood = mine02_mark02_ammo, 6, -1, 50, 50, 0, 1 +MarketGood = mine02_mark03_ammo, 16, -1, 50, 50, 0, 1 +MarketGood = mine02_mark04_ammo, 26, -1, 50, 50, 0, 1 +MarketGood = mine02_mark05_ammo, 30, -1, 50, 50, 0, 1 +MarketGood = ge_s_repair_01, 0, -1, 100, 100, 0, 1 +MarketGood = ge_s_cm_01, 0, -1, 10, 10, 0, 1 +MarketGood = ge_s_cm_01_ammo, 0, -1, 50, 50, 0, 1 +MarketGood = ge_s_cm_02_ammo, 2, -1, 50, 50, 0, 1 +MarketGood = ge_s_cm_03_ammo, 6, -1, 50, 50, 0, 1 +MarketGood = shield01_mark01_lf, 0, -1, 10, 10, 0, 1 +MarketGood = shield01_mark02_lf, 0, -1, 10, 10, 0, 1 +MarketGood = shield01_mark01_hf, 0, -1, 10, 10, 0, 1 +MarketGood = shield01_mark02_hf, 0, -1, 10, 10, 0, 1 +MarketGood = shield01_mark01_fr, 0, -1, 10, 10, 0, 1 +MarketGood = shield01_mark02_fr, 0, -1, 10, 10, 0, 1 +MarketGood = ge_s_battery_01, 0, -1, 100, 100, 0, 1 + +[BaseGood] +base = Li01_08_base +MarketGood = co_gun01_mark01, 0, -1, 10, 10, 0, 1 +MarketGood = co_gun01_mark02, 0, -0.2, 10, 10, 0, 1 +MarketGood = co_gun02_mark01, 0, -1, 10, 10, 0, 1 +MarketGood = co_gun02_mark02, 2, -0.2, 10, 10, 0, 1 +MarketGood = co_turret01_mark01, 0, -1, 10, 10, 0, 1 +MarketGood = co_turret01_mark02, 2, -0.2, 10, 10, 0, 1 +MarketGood = co_turret02_mark01, 0, -1, 10, 10, 0, 1 +MarketGood = ge_s_thruster_01, 0, -1, 10, 10, 0, 1 +MarketGood = missile01_mark01, 0, -1, 10, 10, 0, 1 +MarketGood = missile01_mark01_ammo, 0, -1, 50, 50, 0, 1 +MarketGood = missile01_mark02_ammo, 2, -1, 50, 50, 0, 1 +MarketGood = missile01_mark03_ammo, 10, -1, 50, 50, 0, 1 +MarketGood = missile01_mark04_ammo, 22, -1, 50, 50, 0, 1 +MarketGood = missile01_mark05_ammo, 30, -1, 50, 50, 0, 1 +MarketGood = missile02_mark01, 0, -1, 10, 10, 0, 1 +MarketGood = missile02_mark01_ammo, 0, -1, 50, 50, 0, 1 +MarketGood = missile02_mark02_ammo, 2, -0.2, 50, 50, 0, 1 +MarketGood = missile02_mark03_ammo, 10, 0.2, 50, 50, 0, 1 +MarketGood = missile02_mark04_ammo, 22, 0.4, 50, 50, 0, 1 +MarketGood = missile02_mark05_ammo, 30, 0.75, 50, 50, 0, 1 +MarketGood = missile03_mark01, 0, -1, 10, 10, 0, 1 +MarketGood = missile03_mark01_ammo, 0, -1, 50, 50, 0, 1 +MarketGood = missile03_mark02_ammo, 6, -1, 50, 50, 0, 1 +MarketGood = missile03_mark03_ammo, 22, -1, 50, 50, 0, 1 +MarketGood = missile03_mark04_ammo, 30, -1, 50, 50, 0, 1 +MarketGood = cruise_disruptor01_mark01_ammo, 2, -1, 50, 50, 0, 1 +MarketGood = cruise_disruptor01_mark02_ammo, 26, -1, 50, 50, 0, 1 +MarketGood = torpedo01_mark01_ammo, 10, -1, 50, 50, 0, 1 +MarketGood = torpedo01_mark02_ammo, 30, -1, 50, 50, 0, 1 +MarketGood = mine01_mark01, 0, -1, 10, 10, 0, 1 +MarketGood = mine01_mark01_ammo, 0, -1, 50, 50, 0, 1 +MarketGood = mine01_mark02_ammo, 2, -1, 50, 50, 0, 1 +MarketGood = mine01_mark03_ammo, 10, -1, 50, 50, 0, 1 +MarketGood = mine01_mark04_ammo, 22, -1, 50, 50, 0, 1 +MarketGood = mine01_mark05_ammo, 30, -1, 50, 50, 0, 1 +MarketGood = mine02_mark01, 0, -1, 10, 10, 0, 1 +MarketGood = mine02_mark01_ammo, 0, -1, 50, 50, 0, 1 +MarketGood = mine02_mark02_ammo, 6, -1, 50, 50, 0, 1 +MarketGood = mine02_mark03_ammo, 16, -1, 50, 50, 0, 1 +MarketGood = mine02_mark04_ammo, 26, -1, 50, 50, 0, 1 +MarketGood = mine02_mark05_ammo, 30, -1, 50, 50, 0, 1 +MarketGood = ge_s_repair_01, 0, -1, 100, 100, 0, 1 +MarketGood = ge_s_cm_01, 0, -1, 10, 10, 0, 1 +MarketGood = ge_s_cm_01_ammo, 0, -1, 50, 50, 0, 1 +MarketGood = ge_s_cm_02_ammo, 2, -1, 50, 50, 0, 1 +MarketGood = ge_s_cm_03_ammo, 6, -1, 50, 50, 0, 1 +MarketGood = shield01_mark01_lf, 0, -1, 10, 10, 0, 1 +MarketGood = shield01_mark02_lf, 0, -1, 10, 10, 0, 1 +MarketGood = shield01_mark01_hf, 0, -1, 10, 10, 0, 1 +MarketGood = shield01_mark02_hf, 0, -1, 10, 10, 0, 1 +MarketGood = shield01_mark01_fr, 0, -1, 10, 10, 0, 1 +MarketGood = shield01_mark02_fr, 0, -1, 10, 10, 0, 1 +MarketGood = ge_s_battery_01, 0, -1, 100, 100, 0, 1 + +[BaseGood] +base = Li01_09_base +MarketGood = li_gun01_mark01, 0, -1, 10, 10, 0, 1 +MarketGood = li_gun01_mark02, 0, -0.2, 10, 10, 0, 1 +MarketGood = li_gun01_mark03, 2, 0.1, 10, 10, 0, 1 +MarketGood = li_gun02_mark01, 0, -1, 10, 10, 0, 1 +MarketGood = li_gun02_mark02, 0, -0.2, 10, 10, 0, 1 +MarketGood = li_gun02_mark03, 2, 0.1, 10, 10, 0, 1 +MarketGood = li_turret02_mark01, 0, -1, 10, 10, 0, 1 +MarketGood = li_turret02_mark02, 2, -0.2, 10, 10, 0, 1 +MarketGood = ge_s_thruster_01, 0, -1, 10, 10, 0, 1 +MarketGood = missile01_mark01, 0, -1, 10, 10, 0, 1 +MarketGood = missile01_mark01_ammo, 0, -1, 50, 50, 0, 1 +MarketGood = missile01_mark02_ammo, 2, -1, 50, 50, 0, 1 +MarketGood = missile01_mark03_ammo, 10, -1, 50, 50, 0, 1 +MarketGood = missile01_mark04_ammo, 22, -1, 50, 50, 0, 1 +MarketGood = missile01_mark05_ammo, 30, -1, 50, 50, 0, 1 +MarketGood = missile02_mark01, 0, -1, 10, 10, 0, 1 +MarketGood = missile02_mark01_ammo, 0, -1, 50, 50, 0, 1 +MarketGood = missile02_mark02_ammo, 2, -0.2, 50, 50, 0, 1 +MarketGood = missile02_mark03_ammo, 10, 0.2, 50, 50, 0, 1 +MarketGood = missile02_mark04_ammo, 22, 0.4, 50, 50, 0, 1 +MarketGood = missile02_mark05_ammo, 30, 0.75, 50, 50, 0, 1 +MarketGood = missile03_mark01, 0, -1, 10, 10, 0, 1 +MarketGood = missile03_mark01_ammo, 0, -1, 50, 50, 0, 1 +MarketGood = missile03_mark02_ammo, 6, -1, 50, 50, 0, 1 +MarketGood = missile03_mark03_ammo, 22, -1, 50, 50, 0, 1 +MarketGood = missile03_mark04_ammo, 30, -1, 50, 50, 0, 1 +MarketGood = cruise_disruptor01_mark01_ammo, 2, -1, 50, 50, 0, 1 +MarketGood = cruise_disruptor01_mark02_ammo, 26, -1, 50, 50, 0, 1 +MarketGood = torpedo01_mark01_ammo, 10, -1, 50, 50, 0, 1 +MarketGood = torpedo01_mark02_ammo, 30, -1, 50, 50, 0, 1 +MarketGood = mine01_mark01, 0, -1, 10, 10, 0, 1 +MarketGood = mine01_mark01_ammo, 0, -1, 50, 50, 0, 1 +MarketGood = mine01_mark02_ammo, 2, -1, 50, 50, 0, 1 +MarketGood = mine01_mark03_ammo, 10, -1, 50, 50, 0, 1 +MarketGood = mine01_mark04_ammo, 22, -1, 50, 50, 0, 1 +MarketGood = mine01_mark05_ammo, 30, -1, 50, 50, 0, 1 +MarketGood = mine02_mark01, 0, -1, 10, 10, 0, 1 +MarketGood = mine02_mark01_ammo, 0, -1, 50, 50, 0, 1 +MarketGood = mine02_mark02_ammo, 6, -1, 50, 50, 0, 1 +MarketGood = mine02_mark03_ammo, 16, -1, 50, 50, 0, 1 +MarketGood = mine02_mark04_ammo, 26, -1, 50, 50, 0, 1 +MarketGood = mine02_mark05_ammo, 30, -1, 50, 50, 0, 1 +MarketGood = ge_s_repair_01, 0, -1, 100, 100, 0, 1 +MarketGood = ge_s_cm_01, 0, -1, 10, 10, 0, 1 +MarketGood = ge_s_cm_01_ammo, 0, -1, 50, 50, 0, 1 +MarketGood = ge_s_cm_02_ammo, 2, -1, 50, 50, 0, 1 +MarketGood = ge_s_cm_03_ammo, 6, -1, 50, 50, 0, 1 +MarketGood = shield01_mark01_lf, 0, -1, 10, 10, 0, 1 +MarketGood = shield01_mark02_lf, 0, -1, 10, 10, 0, 1 +MarketGood = shield01_mark01_hf, 0, -1, 10, 10, 0, 1 +MarketGood = shield01_mark02_hf, 0, -1, 10, 10, 0, 1 +MarketGood = shield01_mark01_fr, 0, -1, 10, 10, 0, 1 +MarketGood = shield01_mark02_fr, 0, -1, 10, 10, 0, 1 +MarketGood = ge_s_battery_01, 0, -1, 100, 100, 0, 1 + +[BaseGood] +base = Li01_10_base +MarketGood = co_gun01_mark01, 0, -1, 10, 10, 0, 1 +MarketGood = co_gun01_mark02, 0, -0.2, 10, 10, 0, 1 +MarketGood = co_gun01_mark05, 22, 0.6, 10, 10, 0, 1 +MarketGood = co_gun01_mark06, 26, 0.6, 10, 10, 0, 1 +MarketGood = co_gun02_mark01, 0, -1, 10, 10, 0, 1 +MarketGood = co_gun02_mark02, 2, -0.2, 10, 10, 0, 1 +MarketGood = co_gun02_mark03, 22, 0.4, 10, 10, 0, 1 +MarketGood = co_gun02_mark04, 26, 0.5, 10, 10, 0, 1 +MarketGood = co_turret01_mark01, 0, -1, 10, 10, 0, 1 +MarketGood = co_turret01_mark02, 2, -0.2, 10, 10, 0, 1 +MarketGood = co_turret01_mark03, 22, 0.4, 10, 10, 0, 1 +MarketGood = co_turret02_mark01, 0, -1, 10, 10, 0, 1 +MarketGood = co_turret02_mark03, 26, 0.4, 10, 10, 0, 1 +MarketGood = ge_s_thruster_01, 0, -1, 10, 10, 0, 1 +MarketGood = missile01_mark01, 0, -1, 10, 10, 0, 1 +MarketGood = missile01_mark01_ammo, 0, -1, 50, 50, 0, 1 +MarketGood = missile01_mark02_ammo, 2, -1, 50, 50, 0, 1 +MarketGood = missile01_mark03_ammo, 10, -1, 50, 50, 0, 1 +MarketGood = missile01_mark04_ammo, 22, -1, 50, 50, 0, 1 +MarketGood = missile01_mark05_ammo, 30, -1, 50, 50, 0, 1 +MarketGood = missile02_mark01, 0, -1, 10, 10, 0, 1 +MarketGood = missile02_mark01_ammo, 0, -1, 50, 50, 0, 1 +MarketGood = missile02_mark02_ammo, 2, -0.2, 50, 50, 0, 1 +MarketGood = missile02_mark03_ammo, 10, 0.2, 50, 50, 0, 1 +MarketGood = missile02_mark04_ammo, 22, 0.4, 50, 50, 0, 1 +MarketGood = missile02_mark05_ammo, 30, 0.75, 50, 50, 0, 1 +MarketGood = missile03_mark01, 0, -1, 10, 10, 0, 1 +MarketGood = missile03_mark01_ammo, 0, -1, 50, 50, 0, 1 +MarketGood = missile03_mark02_ammo, 6, -1, 50, 50, 0, 1 +MarketGood = missile03_mark03_ammo, 22, -1, 50, 50, 0, 1 +MarketGood = missile03_mark04_ammo, 30, -1, 50, 50, 0, 1 +MarketGood = cruise_disruptor01_mark01_ammo, 2, -1, 50, 50, 0, 1 +MarketGood = cruise_disruptor01_mark02_ammo, 26, -1, 50, 50, 0, 1 +MarketGood = torpedo01_mark01_ammo, 10, -1, 50, 50, 0, 1 +MarketGood = torpedo01_mark02_ammo, 30, -1, 50, 50, 0, 1 +MarketGood = mine01_mark01, 0, -1, 10, 10, 0, 1 +MarketGood = mine01_mark01_ammo, 0, -1, 50, 50, 0, 1 +MarketGood = mine01_mark02_ammo, 2, -1, 50, 50, 0, 1 +MarketGood = mine01_mark03_ammo, 10, -1, 50, 50, 0, 1 +MarketGood = mine01_mark04_ammo, 22, -1, 50, 50, 0, 1 +MarketGood = mine01_mark05_ammo, 30, -1, 50, 50, 0, 1 +MarketGood = mine02_mark01, 0, -1, 10, 10, 0, 1 +MarketGood = mine02_mark01_ammo, 0, -1, 50, 50, 0, 1 +MarketGood = mine02_mark02_ammo, 6, -1, 50, 50, 0, 1 +MarketGood = mine02_mark03_ammo, 16, -1, 50, 50, 0, 1 +MarketGood = mine02_mark04_ammo, 26, -1, 50, 50, 0, 1 +MarketGood = mine02_mark05_ammo, 30, -1, 50, 50, 0, 1 +MarketGood = ge_s_repair_01, 0, -1, 100, 100, 0, 1 +MarketGood = ge_s_cm_01, 0, -1, 10, 10, 0, 1 +MarketGood = ge_s_cm_01_ammo, 0, -1, 50, 50, 0, 1 +MarketGood = ge_s_cm_02_ammo, 2, -1, 50, 50, 0, 1 +MarketGood = ge_s_cm_03_ammo, 6, -1, 50, 50, 0, 1 +MarketGood = shield01_mark01_lf, 0, -1, 10, 10, 0, 1 +MarketGood = shield01_mark02_lf, 0, -1, 10, 10, 0, 1 +MarketGood = shield01_mark01_hf, 0, -1, 10, 10, 0, 1 +MarketGood = shield01_mark02_hf, 0, -1, 10, 10, 0, 1 +MarketGood = shield01_mark01_fr, 0, -1, 10, 10, 0, 1 +MarketGood = shield01_mark02_fr, 0, -1, 10, 10, 0, 1 +MarketGood = ge_s_battery_01, 0, -1, 100, 100, 0, 1 + +[BaseGood] +base = Li01_11_base +MarketGood = li_gun01_mark01, 0, -1, 10, 10, 0, 1 +MarketGood = li_gun01_mark02, 0, -0.2, 10, 10, 0, 1 +MarketGood = li_gun01_mark03, 2, 0.1, 10, 10, 0, 1 +MarketGood = li_gun02_mark01, 0, -1, 10, 10, 0, 1 +MarketGood = li_gun02_mark02, 0, -0.2, 10, 10, 0, 1 +MarketGood = li_gun02_mark03, 2, 0.1, 10, 10, 0, 1 +MarketGood = li_turret01_mark01, 0, -1, 10, 10, 0, 1 +MarketGood = li_turret01_mark02, 2, -0.2, 10, 10, 0, 1 +MarketGood = ge_s_thruster_01, 0, -1, 10, 10, 0, 1 +MarketGood = missile01_mark01, 0, -1, 10, 10, 0, 1 +MarketGood = missile01_mark01_ammo, 0, -1, 50, 50, 0, 1 +MarketGood = missile01_mark02_ammo, 2, -1, 50, 50, 0, 1 +MarketGood = missile01_mark03_ammo, 10, -1, 50, 50, 0, 1 +MarketGood = missile01_mark04_ammo, 22, -1, 50, 50, 0, 1 +MarketGood = missile01_mark05_ammo, 30, -1, 50, 50, 0, 1 +MarketGood = missile02_mark01, 0, -1, 10, 10, 0, 1 +MarketGood = missile02_mark01_ammo, 0, -1, 50, 50, 0, 1 +MarketGood = missile02_mark02_ammo, 2, -0.2, 50, 50, 0, 1 +MarketGood = missile02_mark03_ammo, 10, 0.2, 50, 50, 0, 1 +MarketGood = missile02_mark04_ammo, 22, 0.4, 50, 50, 0, 1 +MarketGood = missile02_mark05_ammo, 30, 0.75, 50, 50, 0, 1 +MarketGood = missile03_mark01, 0, -1, 10, 10, 0, 1 +MarketGood = missile03_mark01_ammo, 0, -1, 50, 50, 0, 1 +MarketGood = missile03_mark02_ammo, 6, -1, 50, 50, 0, 1 +MarketGood = missile03_mark03_ammo, 22, -1, 50, 50, 0, 1 +MarketGood = missile03_mark04_ammo, 30, -1, 50, 50, 0, 1 +MarketGood = cruise_disruptor01_mark01_ammo, 2, -1, 50, 50, 0, 1 +MarketGood = cruise_disruptor01_mark02_ammo, 26, -1, 50, 50, 0, 1 +MarketGood = torpedo01_mark01_ammo, 10, -1, 50, 50, 0, 1 +MarketGood = torpedo01_mark02_ammo, 30, -1, 50, 50, 0, 1 +MarketGood = mine01_mark01, 0, -1, 10, 10, 0, 1 +MarketGood = mine01_mark01_ammo, 0, -1, 50, 50, 0, 1 +MarketGood = mine01_mark02_ammo, 2, -1, 50, 50, 0, 1 +MarketGood = mine01_mark03_ammo, 10, -1, 50, 50, 0, 1 +MarketGood = mine01_mark04_ammo, 22, -1, 50, 50, 0, 1 +MarketGood = mine01_mark05_ammo, 30, -1, 50, 50, 0, 1 +MarketGood = mine02_mark01, 0, -1, 10, 10, 0, 1 +MarketGood = mine02_mark01_ammo, 0, -1, 50, 50, 0, 1 +MarketGood = mine02_mark02_ammo, 6, -1, 50, 50, 0, 1 +MarketGood = mine02_mark03_ammo, 16, -1, 50, 50, 0, 1 +MarketGood = mine02_mark04_ammo, 26, -1, 50, 50, 0, 1 +MarketGood = mine02_mark05_ammo, 30, -1, 50, 50, 0, 1 +MarketGood = ge_s_repair_01, 0, -1, 100, 100, 0, 1 +MarketGood = ge_s_cm_01, 0, -1, 10, 10, 0, 1 +MarketGood = ge_s_cm_01_ammo, 0, -1, 50, 50, 0, 1 +MarketGood = ge_s_cm_02_ammo, 2, -1, 50, 50, 0, 1 +MarketGood = ge_s_cm_03_ammo, 6, -1, 50, 50, 0, 1 +MarketGood = shield01_mark01_lf, 0, -1, 10, 10, 0, 1 +MarketGood = shield01_mark02_lf, 0, -1, 10, 10, 0, 1 +MarketGood = shield01_mark01_hf, 0, -1, 10, 10, 0, 1 +MarketGood = shield01_mark02_hf, 0, -1, 10, 10, 0, 1 +MarketGood = shield01_mark01_fr, 0, -1, 10, 10, 0, 1 +MarketGood = shield01_mark02_fr, 0, -1, 10, 10, 0, 1 +MarketGood = ge_s_battery_01, 0, -1, 100, 100, 0, 1 + +[BaseGood] +base = Li01_12_base +MarketGood = fc_lr_gun01_mark02, 2, -0.2, 10, 10, 0, 1 +MarketGood = fc_lr_gun01_mark03, 6, 0.1, 10, 10, 0, 1 +MarketGood = fc_lr_gun01_mark04, 10, 0.3, 10, 10, 0, 1 +MarketGood = fc_lr_gun01_mark05, 22, 0.6, 10, 10, 0, 1 +MarketGood = fc_lr_turret01_mark02, 2, -0.2, 10, 10, 0, 1 +MarketGood = fc_lr_turret01_mark03, 10, 0.2, 10, 10, 0, 1 +MarketGood = fc_lr_turret01_mark04, 22, 0.4, 10, 10, 0, 1 +MarketGood = co_gun01_mark04, 16, 0.4, 10, 10, 0, 1 +MarketGood = co_turret02_mark02, 16, 0, 10, 10, 0, 1 +MarketGood = ge_s_thruster_02, 0, -1, 10, 10, 0, 1 +MarketGood = ge_s_thruster_03, 2, -1, 10, 10, 0, 1 +MarketGood = missile01_mark01, 0, -1, 10, 10, 0, 1 +MarketGood = missile01_mark01_ammo, 0, -1, 50, 50, 0, 1 +MarketGood = missile01_mark02, 2, -0.2, 10, 10, 0, 1 +MarketGood = missile01_mark02_ammo, 2, -1, 50, 50, 0, 1 +MarketGood = missile01_mark03_ammo, 10, -1, 50, 50, 0, 1 +MarketGood = missile01_mark04_ammo, 22, -1, 50, 50, 0, 1 +MarketGood = missile01_mark05_ammo, 30, -1, 50, 50, 0, 1 +MarketGood = missile02_mark01, 0, -1, 10, 10, 0, 1 +MarketGood = missile02_mark01_ammo, 0, -1, 50, 50, 0, 1 +MarketGood = missile02_mark02, 2, -0.2, 10, 10, 0, 1 +MarketGood = missile02_mark02_ammo, 2, -0.2, 50, 50, 0, 1 +MarketGood = missile02_mark03, 10, 0.2, 10, 10, 0, 1 +MarketGood = missile02_mark03_ammo, 10, 0.2, 50, 50, 0, 1 +MarketGood = missile02_mark04_ammo, 22, 0.4, 50, 50, 0, 1 +MarketGood = missile02_mark05_ammo, 30, 0.75, 50, 50, 0, 1 +MarketGood = missile03_mark01, 0, -1, 10, 10, 0, 1 +MarketGood = missile03_mark01_ammo, 0, -1, 50, 50, 0, 1 +MarketGood = missile03_mark02, 6, -0.2, 10, 10, 0, 1 +MarketGood = missile03_mark02_ammo, 6, -1, 50, 50, 0, 1 +MarketGood = missile03_mark03_ammo, 22, -1, 50, 50, 0, 1 +MarketGood = missile03_mark04_ammo, 30, -1, 50, 50, 0, 1 +MarketGood = cruise_disruptor01_mark01, 2, -1, 10, 10, 0, 1 +MarketGood = cruise_disruptor01_mark01_ammo, 2, -1, 50, 50, 0, 1 +MarketGood = cruise_disruptor01_mark02_ammo, 26, -1, 50, 50, 0, 1 +MarketGood = torpedo01_mark01, 10, 0, 10, 10, 0, 1 +MarketGood = torpedo01_mark01_ammo, 10, -1, 50, 50, 0, 1 +MarketGood = torpedo01_mark02_ammo, 30, -1, 50, 50, 0, 1 +MarketGood = mine01_mark01, 0, -1, 10, 10, 0, 1 +MarketGood = mine01_mark01_ammo, 0, -1, 50, 50, 0, 1 +MarketGood = mine01_mark02, 2, -0.2, 10, 10, 0, 1 +MarketGood = mine01_mark02_ammo, 2, -1, 50, 50, 0, 1 +MarketGood = mine01_mark03, 10, 0, 10, 10, 0, 1 +MarketGood = mine01_mark03_ammo, 10, -1, 50, 50, 0, 1 +MarketGood = mine01_mark04_ammo, 22, -1, 50, 50, 0, 1 +MarketGood = mine01_mark05_ammo, 30, -1, 50, 50, 0, 1 +MarketGood = mine02_mark01, 0, -1, 10, 10, 0, 1 +MarketGood = mine02_mark01_ammo, 0, -1, 50, 50, 0, 1 +MarketGood = mine02_mark02, 6, -0.2, 10, 10, 0, 1 +MarketGood = mine02_mark02_ammo, 6, -1, 50, 50, 0, 1 +MarketGood = mine02_mark03, 16, 0, 10, 10, 0, 1 +MarketGood = mine02_mark03_ammo, 16, -1, 50, 50, 0, 1 +MarketGood = mine02_mark04_ammo, 26, -1, 50, 50, 0, 1 +MarketGood = mine02_mark05_ammo, 30, -1, 50, 50, 0, 1 +MarketGood = ge_s_repair_01, 0, -1, 100, 100, 0, 1 +MarketGood = ge_s_cm_01_ammo, 0, -1, 50, 50, 0, 1 +MarketGood = ge_s_cm_02, 2, -1, 10, 10, 0, 1 +MarketGood = ge_s_cm_02_ammo, 2, -1, 50, 50, 0, 1 +MarketGood = ge_s_cm_03_ammo, 6, -1, 50, 50, 0, 1 +MarketGood = shield02_mark01_lf, 0, -1, 10, 10, 0, 1 +MarketGood = shield02_mark02_lf, 0, -1, 10, 10, 0, 1 +MarketGood = shield02_mark03_lf, 2, -1, 10, 10, 0, 1 +MarketGood = shield02_mark01_hf, 0, -1, 10, 10, 0, 1 +MarketGood = shield02_mark02_hf, 0, -1, 10, 10, 0, 1 +MarketGood = shield02_mark03_hf, 2, -1, 10, 10, 0, 1 +MarketGood = shield02_mark01_fr, 0, -1, 10, 10, 0, 1 +MarketGood = shield02_mark02_fr, 0, -1, 10, 10, 0, 1 +MarketGood = shield02_mark03_fr, 2, -1, 10, 10, 0, 1 +MarketGood = ge_s_battery_01, 0, -1, 100, 100, 0, 1 + +[BaseGood] +base = Li01_13_base +MarketGood = fc_j_gun01_mark01, 0, -1, 10, 10, 0, 1 +MarketGood = fc_j_gun01_mark02, 6, 0, 10, 10, 0, 1 +MarketGood = fc_j_turret01_mark01, 0, -1, 10, 10, 0, 1 +MarketGood = fc_j_turret01_mark02, 6, 0, 10, 10, 0, 1 +MarketGood = ge_s_thruster_02, 0, -1, 10, 10, 0, 1 +MarketGood = ge_s_thruster_03, 2, -1, 10, 10, 0, 1 +MarketGood = missile01_mark01, 0, -1, 10, 10, 0, 1 +MarketGood = missile01_mark01_ammo, 0, -1, 50, 50, 0, 1 +MarketGood = missile01_mark02, 2, -0.2, 10, 10, 0, 1 +MarketGood = missile01_mark02_ammo, 2, -1, 50, 50, 0, 1 +MarketGood = missile01_mark03_ammo, 10, -1, 50, 50, 0, 1 +MarketGood = missile01_mark04_ammo, 22, -1, 50, 50, 0, 1 +MarketGood = missile01_mark05_ammo, 30, -1, 50, 50, 0, 1 +MarketGood = missile02_mark01, 0, -1, 10, 10, 0, 1 +MarketGood = missile02_mark01_ammo, 0, -1, 50, 50, 0, 1 +MarketGood = missile02_mark02, 2, -0.2, 10, 10, 0, 1 +MarketGood = missile02_mark02_ammo, 2, -0.2, 50, 50, 0, 1 +MarketGood = missile02_mark03_ammo, 10, 0.2, 50, 50, 0, 1 +MarketGood = missile02_mark04_ammo, 22, 0.4, 50, 50, 0, 1 +MarketGood = missile02_mark05_ammo, 30, 0.75, 50, 50, 0, 1 +MarketGood = missile03_mark01, 0, -1, 10, 10, 0, 1 +MarketGood = missile03_mark01_ammo, 0, -1, 50, 50, 0, 1 +MarketGood = missile03_mark02, 6, -0.2, 10, 10, 0, 1 +MarketGood = missile03_mark02_ammo, 6, -1, 50, 50, 0, 1 +MarketGood = missile03_mark03_ammo, 22, -1, 50, 50, 0, 1 +MarketGood = missile03_mark04_ammo, 30, -1, 50, 50, 0, 1 +MarketGood = cruise_disruptor01_mark01, 2, -1, 10, 10, 0, 1 +MarketGood = cruise_disruptor01_mark01_ammo, 2, -1, 50, 50, 0, 1 +MarketGood = cruise_disruptor01_mark02_ammo, 26, -1, 50, 50, 0, 1 +MarketGood = torpedo01_mark01_ammo, 10, -1, 50, 50, 0, 1 +MarketGood = torpedo01_mark02_ammo, 30, -1, 50, 50, 0, 1 +MarketGood = mine01_mark01, 0, -1, 10, 10, 0, 1 +MarketGood = mine01_mark01_ammo, 0, -1, 50, 50, 0, 1 +MarketGood = mine01_mark02, 2, -0.2, 10, 10, 0, 1 +MarketGood = mine01_mark02_ammo, 2, -1, 50, 50, 0, 1 +MarketGood = mine01_mark03_ammo, 10, -1, 50, 50, 0, 1 +MarketGood = mine01_mark04_ammo, 22, -1, 50, 50, 0, 1 +MarketGood = mine01_mark05_ammo, 30, -1, 50, 50, 0, 1 +MarketGood = mine02_mark01, 0, -1, 10, 10, 0, 1 +MarketGood = mine02_mark01_ammo, 0, -1, 50, 50, 0, 1 +MarketGood = mine02_mark02, 6, -0.2, 10, 10, 0, 1 +MarketGood = mine02_mark02_ammo, 6, -1, 50, 50, 0, 1 +MarketGood = mine02_mark03_ammo, 16, -1, 50, 50, 0, 1 +MarketGood = mine02_mark04_ammo, 26, -1, 50, 50, 0, 1 +MarketGood = mine02_mark05_ammo, 30, -1, 50, 50, 0, 1 +MarketGood = ge_s_repair_01, 0, -1, 100, 100, 0, 1 +MarketGood = ge_s_cm_01_ammo, 0, -1, 50, 50, 0, 1 +MarketGood = ge_s_cm_02, 2, -1, 10, 10, 0, 1 +MarketGood = ge_s_cm_02_ammo, 2, -1, 50, 50, 0, 1 +MarketGood = ge_s_cm_03_ammo, 6, -1, 50, 50, 0, 1 +MarketGood = shield02_mark01_lf, 0, -1, 10, 10, 0, 1 +MarketGood = shield02_mark02_lf, 0, -1, 10, 10, 0, 1 +MarketGood = shield02_mark03_lf, 2, -1, 10, 10, 0, 1 +MarketGood = shield02_mark01_hf, 0, -1, 10, 10, 0, 1 +MarketGood = shield02_mark02_hf, 0, -1, 10, 10, 0, 1 +MarketGood = shield02_mark03_hf, 2, -1, 10, 10, 0, 1 +MarketGood = shield02_mark01_fr, 0, -1, 10, 10, 0, 1 +MarketGood = shield02_mark02_fr, 0, -1, 10, 10, 0, 1 +MarketGood = shield02_mark03_fr, 2, -1, 10, 10, 0, 1 +MarketGood = ge_s_battery_01, 0, -1, 100, 100, 0, 1 + +[BaseGood] +base = Li01_14_base +MarketGood = co_gun01_mark01, 0, -1, 10, 10, 0, 1 +MarketGood = co_gun01_mark02, 0, -0.2, 10, 10, 0, 1 +MarketGood = co_gun02_mark01, 0, -1, 10, 10, 0, 1 +MarketGood = co_gun02_mark02, 2, -0.2, 10, 10, 0, 1 +MarketGood = co_turret01_mark01, 0, -1, 10, 10, 0, 1 +MarketGood = co_turret01_mark02, 2, -0.2, 10, 10, 0, 1 +MarketGood = co_turret02_mark01, 0, -1, 10, 10, 0, 1 +MarketGood = ge_s_thruster_01, 0, -1, 10, 10, 0, 1 +MarketGood = missile01_mark01, 0, -1, 10, 10, 0, 1 +MarketGood = missile01_mark01_ammo, 0, -1, 50, 50, 0, 1 +MarketGood = missile01_mark02_ammo, 2, -1, 50, 50, 0, 1 +MarketGood = missile01_mark03_ammo, 10, -1, 50, 50, 0, 1 +MarketGood = missile01_mark04_ammo, 22, -1, 50, 50, 0, 1 +MarketGood = missile01_mark05_ammo, 30, -1, 50, 50, 0, 1 +MarketGood = missile02_mark01, 0, -1, 10, 10, 0, 1 +MarketGood = missile02_mark01_ammo, 0, -1, 50, 50, 0, 1 +MarketGood = missile02_mark02_ammo, 2, -0.2, 50, 50, 0, 1 +MarketGood = missile02_mark03_ammo, 10, 0.2, 50, 50, 0, 1 +MarketGood = missile02_mark04_ammo, 22, 0.4, 50, 50, 0, 1 +MarketGood = missile02_mark05_ammo, 30, 0.75, 50, 50, 0, 1 +MarketGood = missile03_mark01, 0, -1, 10, 10, 0, 1 +MarketGood = missile03_mark01_ammo, 0, -1, 50, 50, 0, 1 +MarketGood = missile03_mark02_ammo, 6, -1, 50, 50, 0, 1 +MarketGood = missile03_mark03_ammo, 22, -1, 50, 50, 0, 1 +MarketGood = missile03_mark04_ammo, 30, -1, 50, 50, 0, 1 +MarketGood = cruise_disruptor01_mark01_ammo, 2, -1, 50, 50, 0, 1 +MarketGood = cruise_disruptor01_mark02_ammo, 26, -1, 50, 50, 0, 1 +MarketGood = torpedo01_mark01_ammo, 10, -1, 50, 50, 0, 1 +MarketGood = torpedo01_mark02_ammo, 30, -1, 50, 50, 0, 1 +MarketGood = mine01_mark01, 0, -1, 10, 10, 0, 1 +MarketGood = mine01_mark01_ammo, 0, -1, 50, 50, 0, 1 +MarketGood = mine01_mark02_ammo, 2, -1, 50, 50, 0, 1 +MarketGood = mine01_mark03_ammo, 10, -1, 50, 50, 0, 1 +MarketGood = mine01_mark04_ammo, 22, -1, 50, 50, 0, 1 +MarketGood = mine01_mark05_ammo, 30, -1, 50, 50, 0, 1 +MarketGood = mine02_mark01, 0, -1, 10, 10, 0, 1 +MarketGood = mine02_mark01_ammo, 0, -1, 50, 50, 0, 1 +MarketGood = mine02_mark02_ammo, 6, -1, 50, 50, 0, 1 +MarketGood = mine02_mark03_ammo, 16, -1, 50, 50, 0, 1 +MarketGood = mine02_mark04_ammo, 26, -1, 50, 50, 0, 1 +MarketGood = mine02_mark05_ammo, 30, -1, 50, 50, 0, 1 +MarketGood = ge_s_repair_01, 0, -1, 100, 100, 0, 1 +MarketGood = ge_s_cm_01, 0, -1, 10, 10, 0, 1 +MarketGood = ge_s_cm_01_ammo, 0, -1, 50, 50, 0, 1 +MarketGood = ge_s_cm_02_ammo, 2, -1, 50, 50, 0, 1 +MarketGood = ge_s_cm_03_ammo, 6, -1, 50, 50, 0, 1 +MarketGood = shield01_mark01_lf, 0, -1, 10, 10, 0, 1 +MarketGood = shield01_mark02_lf, 0, -1, 10, 10, 0, 1 +MarketGood = shield01_mark01_hf, 0, -1, 10, 10, 0, 1 +MarketGood = shield01_mark02_hf, 0, -1, 10, 10, 0, 1 +MarketGood = shield01_mark01_fr, 0, -1, 10, 10, 0, 1 +MarketGood = shield01_mark02_fr, 0, -1, 10, 10, 0, 1 +MarketGood = ge_s_battery_01, 0, -1, 100, 100, 0, 1 + +[BaseGood] +base = Li01_15_base +MarketGood = fc_or_gun01_mark01, 10, -1, 10, 10, 0, 1 +MarketGood = fc_or_gun01_mark02, 16, 0, 10, 10, 0, 1 +MarketGood = fc_or_gun02_mark01, 10, -1, 10, 10, 0, 1 +MarketGood = fc_or_gun02_mark02, 16, 0, 10, 10, 0, 1 +MarketGood = fc_or_turret01_mark01, 10, -1, 10, 10, 0, 1 +MarketGood = fc_or_turret02_mark01, 10, -1, 10, 10, 0, 1 +MarketGood = co_gun01_mark03, 2, 0.1, 10, 10, 0, 1 +MarketGood = co_gun01_mark04, 16, 0.4, 10, 10, 0, 1 +MarketGood = co_gun02_mark02, 2, -0.2, 10, 10, 0, 1 +MarketGood = co_turret01_mark02, 2, -0.2, 10, 10, 0, 1 +MarketGood = co_turret02_mark02, 16, 0, 10, 10, 0, 1 +MarketGood = ge_s_thruster_02, 0, -1, 10, 10, 0, 1 +MarketGood = missile01_mark01_ammo, 0, -1, 50, 50, 0, 1 +MarketGood = missile01_mark02, 2, -0.2, 10, 10, 0, 1 +MarketGood = missile01_mark02_ammo, 2, -1, 50, 50, 0, 1 +MarketGood = missile01_mark03, 10, 0, 10, 10, 0, 1 +MarketGood = missile01_mark03_ammo, 10, -1, 50, 50, 0, 1 +MarketGood = missile01_mark04_ammo, 22, -1, 50, 50, 0, 1 +MarketGood = missile01_mark05_ammo, 30, -1, 50, 50, 0, 1 +MarketGood = missile02_mark01_ammo, 0, -1, 50, 50, 0, 1 +MarketGood = missile02_mark02, 2, -0.2, 10, 10, 0, 1 +MarketGood = missile02_mark02_ammo, 2, -0.2, 50, 50, 0, 1 +MarketGood = missile02_mark03, 10, 0.2, 10, 10, 0, 1 +MarketGood = missile02_mark03_ammo, 10, 0.2, 50, 50, 0, 1 +MarketGood = missile02_mark04_ammo, 22, 0.4, 50, 50, 0, 1 +MarketGood = missile02_mark05_ammo, 30, 0.75, 50, 50, 0, 1 +MarketGood = missile03_mark01_ammo, 0, -1, 50, 50, 0, 1 +MarketGood = missile03_mark02, 6, -0.2, 10, 10, 0, 1 +MarketGood = missile03_mark02_ammo, 6, -1, 50, 50, 0, 1 +MarketGood = missile03_mark03_ammo, 22, -1, 50, 50, 0, 1 +MarketGood = missile03_mark04_ammo, 30, -1, 50, 50, 0, 1 +MarketGood = cruise_disruptor01_mark01, 2, -1, 10, 10, 0, 1 +MarketGood = cruise_disruptor01_mark01_ammo, 2, -1, 50, 50, 0, 1 +MarketGood = cruise_disruptor01_mark02_ammo, 26, -1, 50, 50, 0, 1 +MarketGood = torpedo01_mark01, 10, 0, 10, 10, 0, 1 +MarketGood = torpedo01_mark01_ammo, 10, -1, 50, 50, 0, 1 +MarketGood = torpedo01_mark02_ammo, 30, -1, 50, 50, 0, 1 +MarketGood = mine01_mark01_ammo, 0, -1, 50, 50, 0, 1 +MarketGood = mine01_mark02, 2, -0.2, 10, 10, 0, 1 +MarketGood = mine01_mark02_ammo, 2, -1, 50, 50, 0, 1 +MarketGood = mine01_mark03, 10, 0, 10, 10, 0, 1 +MarketGood = mine01_mark03_ammo, 10, -1, 50, 50, 0, 1 +MarketGood = mine01_mark04_ammo, 22, -1, 50, 50, 0, 1 +MarketGood = mine01_mark05_ammo, 30, -1, 50, 50, 0, 1 +MarketGood = mine02_mark01_ammo, 0, -1, 50, 50, 0, 1 +MarketGood = mine02_mark02, 6, -0.2, 10, 10, 0, 1 +MarketGood = mine02_mark02_ammo, 6, -1, 50, 50, 0, 1 +MarketGood = mine02_mark03, 16, 0, 10, 10, 0, 1 +MarketGood = mine02_mark03_ammo, 16, -1, 50, 50, 0, 1 +MarketGood = mine02_mark04_ammo, 26, -1, 50, 50, 0, 1 +MarketGood = mine02_mark05_ammo, 30, -1, 50, 50, 0, 1 +MarketGood = ge_s_repair_01, 0, -1, 100, 100, 0, 1 +MarketGood = ge_s_cm_01_ammo, 0, -1, 50, 50, 0, 1 +MarketGood = ge_s_cm_02_ammo, 2, -1, 50, 50, 0, 1 +MarketGood = ge_s_cm_03, 6, -1, 10, 10, 0, 1 +MarketGood = ge_s_cm_03_ammo, 6, -1, 50, 50, 0, 1 +MarketGood = shield02_mark06_lf, 16, -1, 10, 10, 0, 1 +MarketGood = shield02_mark06_hf, 16, -1, 10, 10, 0, 1 +MarketGood = shield02_mark06_fr, 16, -1, 10, 10, 0, 1 +MarketGood = order_shield, 16, -1, 3, 3, 0, 1 +MarketGood = order_thruster, 16, -1, 3, 3, 0, 1 +MarketGood = ge_s_battery_01, 0, -1, 100, 100, 0, 1 + +[BaseGood] +base = Li02_01_base +MarketGood = li_gun01_mark01, 0, -1, 10, 10, 0, 1 +MarketGood = li_gun01_mark02, 0, -0.2, 10, 10, 0, 1 +MarketGood = li_gun01_mark03, 2, 0.1, 10, 10, 0, 1 +MarketGood = li_gun01_mark04, 6, 0.3, 10, 10, 0, 1 +MarketGood = li_gun02_mark01, 0, -1, 10, 10, 0, 1 +MarketGood = li_gun02_mark02, 0, -0.2, 10, 10, 0, 1 +MarketGood = li_gun02_mark03, 2, 0.1, 10, 10, 0, 1 +MarketGood = li_gun02_mark04, 6, 0.3, 10, 10, 0, 1 +MarketGood = li_turret02_mark01, 0, -1, 10, 10, 0, 1 +MarketGood = li_turret02_mark02, 2, -0.2, 10, 10, 0, 1 +MarketGood = ge_s_thruster_02, 0, -1, 10, 10, 0, 1 +MarketGood = ge_s_thruster_03, 2, -1, 10, 10, 0, 1 +MarketGood = missile01_mark01, 0, -1, 10, 10, 0, 1 +MarketGood = missile01_mark01_ammo, 0, -1, 50, 50, 0, 1 +MarketGood = missile01_mark02, 2, -0.2, 10, 10, 0, 1 +MarketGood = missile01_mark02_ammo, 2, -1, 50, 50, 0, 1 +MarketGood = missile01_mark03_ammo, 10, -1, 50, 50, 0, 1 +MarketGood = missile01_mark04_ammo, 22, -1, 50, 50, 0, 1 +MarketGood = missile01_mark05_ammo, 30, -1, 50, 50, 0, 1 +MarketGood = missile02_mark01, 0, -1, 10, 10, 0, 1 +MarketGood = missile02_mark01_ammo, 0, -1, 50, 50, 0, 1 +MarketGood = missile02_mark02, 2, -0.2, 10, 10, 0, 1 +MarketGood = missile02_mark02_ammo, 2, -0.2, 50, 50, 0, 1 +MarketGood = missile02_mark03_ammo, 10, 0.2, 50, 50, 0, 1 +MarketGood = missile02_mark04_ammo, 22, 0.4, 50, 50, 0, 1 +MarketGood = missile02_mark05_ammo, 30, 0.75, 50, 50, 0, 1 +MarketGood = missile03_mark01, 0, -1, 10, 10, 0, 1 +MarketGood = missile03_mark01_ammo, 0, -1, 50, 50, 0, 1 +MarketGood = missile03_mark02, 6, -0.2, 10, 10, 0, 1 +MarketGood = missile03_mark02_ammo, 6, -1, 50, 50, 0, 1 +MarketGood = missile03_mark03_ammo, 22, -1, 50, 50, 0, 1 +MarketGood = missile03_mark04_ammo, 30, -1, 50, 50, 0, 1 +MarketGood = cruise_disruptor01_mark01, 2, -1, 10, 10, 0, 1 +MarketGood = cruise_disruptor01_mark01_ammo, 2, -1, 50, 50, 0, 1 +MarketGood = cruise_disruptor01_mark02_ammo, 26, -1, 50, 50, 0, 1 +MarketGood = torpedo01_mark01_ammo, 10, -1, 50, 50, 0, 1 +MarketGood = torpedo01_mark02_ammo, 30, -1, 50, 50, 0, 1 +MarketGood = mine01_mark01, 0, -1, 10, 10, 0, 1 +MarketGood = mine01_mark01_ammo, 0, -1, 50, 50, 0, 1 +MarketGood = mine01_mark02, 2, -0.2, 10, 10, 0, 1 +MarketGood = mine01_mark02_ammo, 2, -1, 50, 50, 0, 1 +MarketGood = mine01_mark03_ammo, 10, -1, 50, 50, 0, 1 +MarketGood = mine01_mark04_ammo, 22, -1, 50, 50, 0, 1 +MarketGood = mine01_mark05_ammo, 30, -1, 50, 50, 0, 1 +MarketGood = mine02_mark01, 0, -1, 10, 10, 0, 1 +MarketGood = mine02_mark01_ammo, 0, -1, 50, 50, 0, 1 +MarketGood = mine02_mark02, 6, -0.2, 10, 10, 0, 1 +MarketGood = mine02_mark02_ammo, 6, -1, 50, 50, 0, 1 +MarketGood = mine02_mark03_ammo, 16, -1, 50, 50, 0, 1 +MarketGood = mine02_mark04_ammo, 26, -1, 50, 50, 0, 1 +MarketGood = mine02_mark05_ammo, 30, -1, 50, 50, 0, 1 +MarketGood = ge_s_repair_01, 0, -1, 100, 100, 0, 1 +MarketGood = ge_s_cm_01_ammo, 0, -1, 50, 50, 0, 1 +MarketGood = ge_s_cm_02, 2, -1, 10, 10, 0, 1 +MarketGood = ge_s_cm_02_ammo, 2, -1, 50, 50, 0, 1 +MarketGood = ge_s_cm_03_ammo, 6, -1, 50, 50, 0, 1 +MarketGood = shield01_mark01_lf, 0, -1, 10, 10, 0, 1 +MarketGood = shield01_mark02_lf, 0, -1, 10, 10, 0, 1 +MarketGood = shield01_mark01_hf, 0, -1, 10, 10, 0, 1 +MarketGood = shield01_mark02_hf, 0, -1, 10, 10, 0, 1 +MarketGood = shield01_mark01_fr, 0, -1, 10, 10, 0, 1 +MarketGood = shield01_mark02_fr, 0, -1, 10, 10, 0, 1 +MarketGood = ge_s_battery_01, 0, -1, 100, 100, 0, 1 + +[BaseGood] +base = Li02_02_base +MarketGood = co_gun01_mark01, 0, -1, 10, 10, 0, 1 +MarketGood = co_gun01_mark02, 0, -0.2, 10, 10, 0, 1 +MarketGood = co_gun01_mark03, 2, 0.1, 10, 10, 0, 1 +MarketGood = co_gun02_mark01, 0, -1, 10, 10, 0, 1 +MarketGood = co_gun02_mark02, 2, -0.2, 10, 10, 0, 1 +MarketGood = co_turret01_mark01, 0, -1, 10, 10, 0, 1 +MarketGood = co_turret01_mark02, 2, -0.2, 10, 10, 0, 1 +MarketGood = co_turret02_mark01, 0, -1, 10, 10, 0, 1 +MarketGood = ge_s_thruster_02, 0, -1, 10, 10, 0, 1 +MarketGood = ge_s_thruster_03, 2, -1, 10, 10, 0, 1 +MarketGood = missile01_mark01, 0, -1, 10, 10, 0, 1 +MarketGood = missile01_mark01_ammo, 0, -1, 50, 50, 0, 1 +MarketGood = missile01_mark02, 2, -0.2, 10, 10, 0, 1 +MarketGood = missile01_mark02_ammo, 2, -1, 50, 50, 0, 1 +MarketGood = missile01_mark03_ammo, 10, -1, 50, 50, 0, 1 +MarketGood = missile01_mark04_ammo, 22, -1, 50, 50, 0, 1 +MarketGood = missile01_mark05_ammo, 30, -1, 50, 50, 0, 1 +MarketGood = missile02_mark01, 0, -1, 10, 10, 0, 1 +MarketGood = missile02_mark01_ammo, 0, -1, 50, 50, 0, 1 +MarketGood = missile02_mark02, 2, -0.2, 10, 10, 0, 1 +MarketGood = missile02_mark02_ammo, 2, -0.2, 50, 50, 0, 1 +MarketGood = missile02_mark03_ammo, 10, 0.2, 50, 50, 0, 1 +MarketGood = missile02_mark04_ammo, 22, 0.4, 50, 50, 0, 1 +MarketGood = missile02_mark05_ammo, 30, 0.75, 50, 50, 0, 1 +MarketGood = missile03_mark01, 0, -1, 10, 10, 0, 1 +MarketGood = missile03_mark01_ammo, 0, -1, 50, 50, 0, 1 +MarketGood = missile03_mark02, 6, -0.2, 10, 10, 0, 1 +MarketGood = missile03_mark02_ammo, 6, -1, 50, 50, 0, 1 +MarketGood = missile03_mark03_ammo, 22, -1, 50, 50, 0, 1 +MarketGood = missile03_mark04_ammo, 30, -1, 50, 50, 0, 1 +MarketGood = cruise_disruptor01_mark01, 2, -1, 10, 10, 0, 1 +MarketGood = cruise_disruptor01_mark01_ammo, 2, -1, 50, 50, 0, 1 +MarketGood = cruise_disruptor01_mark02_ammo, 26, -1, 50, 50, 0, 1 +MarketGood = torpedo01_mark01_ammo, 10, -1, 50, 50, 0, 1 +MarketGood = torpedo01_mark02_ammo, 30, -1, 50, 50, 0, 1 +MarketGood = mine01_mark01, 0, -1, 10, 10, 0, 1 +MarketGood = mine01_mark01_ammo, 0, -1, 50, 50, 0, 1 +MarketGood = mine01_mark02, 2, -0.2, 10, 10, 0, 1 +MarketGood = mine01_mark02_ammo, 2, -1, 50, 50, 0, 1 +MarketGood = mine01_mark03_ammo, 10, -1, 50, 50, 0, 1 +MarketGood = mine01_mark04_ammo, 22, -1, 50, 50, 0, 1 +MarketGood = mine01_mark05_ammo, 30, -1, 50, 50, 0, 1 +MarketGood = mine02_mark01, 0, -1, 10, 10, 0, 1 +MarketGood = mine02_mark01_ammo, 0, -1, 50, 50, 0, 1 +MarketGood = mine02_mark02, 6, -0.2, 10, 10, 0, 1 +MarketGood = mine02_mark02_ammo, 6, -1, 50, 50, 0, 1 +MarketGood = mine02_mark03_ammo, 16, -1, 50, 50, 0, 1 +MarketGood = mine02_mark04_ammo, 26, -1, 50, 50, 0, 1 +MarketGood = mine02_mark05_ammo, 30, -1, 50, 50, 0, 1 +MarketGood = ge_s_repair_01, 0, -1, 100, 100, 0, 1 +MarketGood = ge_s_cm_01_ammo, 0, -1, 50, 50, 0, 1 +MarketGood = ge_s_cm_02, 2, -1, 10, 10, 0, 1 +MarketGood = ge_s_cm_02_ammo, 2, -1, 50, 50, 0, 1 +MarketGood = ge_s_cm_03_ammo, 6, -1, 50, 50, 0, 1 +MarketGood = shield03_mark01_lf, 0, -1, 10, 10, 0, 1 +MarketGood = shield03_mark02_lf, 0, -1, 10, 10, 0, 1 +MarketGood = shield03_mark03_lf, 2, -1, 10, 10, 0, 1 +MarketGood = shield03_mark01_hf, 0, -1, 10, 10, 0, 1 +MarketGood = shield03_mark02_hf, 0, -1, 10, 10, 0, 1 +MarketGood = shield03_mark03_hf, 2, -1, 10, 10, 0, 1 +MarketGood = shield03_mark01_fr, 0, -1, 10, 10, 0, 1 +MarketGood = shield03_mark02_fr, 0, -1, 10, 10, 0, 1 +MarketGood = shield03_mark03_fr, 2, -1, 10, 10, 0, 1 +MarketGood = ge_s_battery_01, 0, -1, 100, 100, 0, 1 + +[BaseGood] +base = Li02_03_base +MarketGood = li_gun01_mark01, 0, -1, 10, 10, 0, 1 +MarketGood = li_gun01_mark02, 0, -0.2, 10, 10, 0, 1 +MarketGood = li_gun01_mark03, 2, 0.1, 10, 10, 0, 1 +MarketGood = li_gun01_mark04, 6, 0.3, 10, 10, 0, 1 +MarketGood = li_gun02_mark01, 0, -1, 10, 10, 0, 1 +MarketGood = li_gun02_mark02, 0, -0.2, 10, 10, 0, 1 +MarketGood = li_gun02_mark03, 2, 0.1, 10, 10, 0, 1 +MarketGood = li_gun02_mark04, 6, 0.3, 10, 10, 0, 1 +MarketGood = li_turret01_mark01, 0, -1, 10, 10, 0, 1 +MarketGood = li_turret01_mark02, 2, -0.2, 10, 10, 0, 1 +MarketGood = ge_s_thruster_02, 0, -1, 10, 10, 0, 1 +MarketGood = ge_s_thruster_03, 2, -1, 10, 10, 0, 1 +MarketGood = missile01_mark01, 0, -1, 10, 10, 0, 1 +MarketGood = missile01_mark01_ammo, 0, -1, 50, 50, 0, 1 +MarketGood = missile01_mark02, 2, -0.2, 10, 10, 0, 1 +MarketGood = missile01_mark02_ammo, 2, -1, 50, 50, 0, 1 +MarketGood = missile01_mark03_ammo, 10, -1, 50, 50, 0, 1 +MarketGood = missile01_mark04_ammo, 22, -1, 50, 50, 0, 1 +MarketGood = missile01_mark05_ammo, 30, -1, 50, 50, 0, 1 +MarketGood = missile02_mark01, 0, -1, 10, 10, 0, 1 +MarketGood = missile02_mark01_ammo, 0, -1, 50, 50, 0, 1 +MarketGood = missile02_mark02, 2, -0.2, 10, 10, 0, 1 +MarketGood = missile02_mark02_ammo, 2, -0.2, 50, 50, 0, 1 +MarketGood = missile02_mark03_ammo, 10, 0.2, 50, 50, 0, 1 +MarketGood = missile02_mark04_ammo, 22, 0.4, 50, 50, 0, 1 +MarketGood = missile02_mark05_ammo, 30, 0.75, 50, 50, 0, 1 +MarketGood = missile03_mark01, 0, -1, 10, 10, 0, 1 +MarketGood = missile03_mark01_ammo, 0, -1, 50, 50, 0, 1 +MarketGood = missile03_mark02, 6, -0.2, 10, 10, 0, 1 +MarketGood = missile03_mark02_ammo, 6, -1, 50, 50, 0, 1 +MarketGood = missile03_mark03_ammo, 22, -1, 50, 50, 0, 1 +MarketGood = missile03_mark04_ammo, 30, -1, 50, 50, 0, 1 +MarketGood = cruise_disruptor01_mark01, 2, -1, 10, 10, 0, 1 +MarketGood = cruise_disruptor01_mark01_ammo, 2, -1, 50, 50, 0, 1 +MarketGood = cruise_disruptor01_mark02_ammo, 26, -1, 50, 50, 0, 1 +MarketGood = torpedo01_mark01_ammo, 10, -1, 50, 50, 0, 1 +MarketGood = torpedo01_mark02_ammo, 30, -1, 50, 50, 0, 1 +MarketGood = mine01_mark01, 0, -1, 10, 10, 0, 1 +MarketGood = mine01_mark01_ammo, 0, -1, 50, 50, 0, 1 +MarketGood = mine01_mark02, 2, -0.2, 10, 10, 0, 1 +MarketGood = mine01_mark02_ammo, 2, -1, 50, 50, 0, 1 +MarketGood = mine01_mark03_ammo, 10, -1, 50, 50, 0, 1 +MarketGood = mine01_mark04_ammo, 22, -1, 50, 50, 0, 1 +MarketGood = mine01_mark05_ammo, 30, -1, 50, 50, 0, 1 +MarketGood = mine02_mark01, 0, -1, 10, 10, 0, 1 +MarketGood = mine02_mark01_ammo, 0, -1, 50, 50, 0, 1 +MarketGood = mine02_mark02, 6, -0.2, 10, 10, 0, 1 +MarketGood = mine02_mark02_ammo, 6, -1, 50, 50, 0, 1 +MarketGood = mine02_mark03_ammo, 16, -1, 50, 50, 0, 1 +MarketGood = mine02_mark04_ammo, 26, -1, 50, 50, 0, 1 +MarketGood = mine02_mark05_ammo, 30, -1, 50, 50, 0, 1 +MarketGood = ge_s_repair_01, 0, -1, 100, 100, 0, 1 +MarketGood = ge_s_cm_01_ammo, 0, -1, 50, 50, 0, 1 +MarketGood = ge_s_cm_02, 2, -1, 10, 10, 0, 1 +MarketGood = ge_s_cm_02_ammo, 2, -1, 50, 50, 0, 1 +MarketGood = ge_s_cm_03_ammo, 6, -1, 50, 50, 0, 1 +MarketGood = shield01_mark01_lf, 0, -1, 10, 10, 0, 1 +MarketGood = shield01_mark02_lf, 0, -1, 10, 10, 0, 1 +MarketGood = shield01_mark01_hf, 0, -1, 10, 10, 0, 1 +MarketGood = shield01_mark02_hf, 0, -1, 10, 10, 0, 1 +MarketGood = shield01_mark01_fr, 0, -1, 10, 10, 0, 1 +MarketGood = shield01_mark02_fr, 0, -1, 10, 10, 0, 1 +MarketGood = ge_s_battery_01, 0, -1, 100, 100, 0, 1 + +[BaseGood] +base = Li02_04_base +MarketGood = li_gun01_mark01, 0, -1, 10, 10, 0, 1 +MarketGood = li_gun01_mark02, 0, -0.2, 10, 10, 0, 1 +MarketGood = li_gun01_mark03, 2, 0.1, 10, 10, 0, 1 +MarketGood = li_gun01_mark04, 6, 0.3, 10, 10, 0, 1 +MarketGood = li_gun01_mark05, 10, 0.4, 10, 10, 0, 1 +MarketGood = li_gun01_mark06, 16, 0.6, 10, 10, 0, 1 +MarketGood = li_gun02_mark01, 0, -1, 10, 10, 0, 1 +MarketGood = li_gun02_mark02, 0, -0.2, 10, 10, 0, 1 +MarketGood = li_gun02_mark03, 2, 0.1, 10, 10, 0, 1 +MarketGood = li_gun02_mark04, 6, 0.3, 10, 10, 0, 1 +MarketGood = li_gun02_mark05, 10, 0.4, 10, 10, 0, 1 +MarketGood = li_gun02_mark06, 16, 0.6, 10, 10, 0, 1 +MarketGood = li_turret01_mark01, 0, -1, 10, 10, 0, 1 +MarketGood = li_turret01_mark02, 2, -0.2, 10, 10, 0, 1 +MarketGood = li_turret01_mark03, 10, 0.2, 10, 10, 0, 1 +MarketGood = li_turret02_mark01, 0, -1, 10, 10, 0, 1 +MarketGood = li_turret02_mark02, 2, -0.2, 10, 10, 0, 1 +MarketGood = li_turret02_mark03, 10, 0.2, 10, 10, 0, 1 +MarketGood = ge_s_thruster_02, 0, -1, 10, 10, 0, 1 +MarketGood = ge_s_thruster_03, 2, -1, 10, 10, 0, 1 +MarketGood = missile01_mark01, 0, -1, 10, 10, 0, 1 +MarketGood = missile01_mark01_ammo, 0, -1, 50, 50, 0, 1 +MarketGood = missile01_mark02, 2, -0.2, 10, 10, 0, 1 +MarketGood = missile01_mark02_ammo, 2, -1, 50, 50, 0, 1 +MarketGood = missile01_mark03_ammo, 10, -1, 50, 50, 0, 1 +MarketGood = missile01_mark04_ammo, 22, -1, 50, 50, 0, 1 +MarketGood = missile01_mark05_ammo, 30, -1, 50, 50, 0, 1 +MarketGood = missile02_mark01, 0, -1, 10, 10, 0, 1 +MarketGood = missile02_mark01_ammo, 0, -1, 50, 50, 0, 1 +MarketGood = missile02_mark02, 2, -0.2, 10, 10, 0, 1 +MarketGood = missile02_mark02_ammo, 2, -0.2, 50, 50, 0, 1 +MarketGood = missile02_mark03_ammo, 10, 0.2, 50, 50, 0, 1 +MarketGood = missile02_mark04_ammo, 22, 0.4, 50, 50, 0, 1 +MarketGood = missile02_mark05_ammo, 30, 0.75, 50, 50, 0, 1 +MarketGood = missile03_mark01, 0, -1, 10, 10, 0, 1 +MarketGood = missile03_mark01_ammo, 0, -1, 50, 50, 0, 1 +MarketGood = missile03_mark02, 6, -0.2, 10, 10, 0, 1 +MarketGood = missile03_mark02_ammo, 6, -1, 50, 50, 0, 1 +MarketGood = missile03_mark03_ammo, 22, -1, 50, 50, 0, 1 +MarketGood = missile03_mark04_ammo, 30, -1, 50, 50, 0, 1 +MarketGood = cruise_disruptor01_mark01, 2, -1, 10, 10, 0, 1 +MarketGood = cruise_disruptor01_mark01_ammo, 2, -1, 50, 50, 0, 1 +MarketGood = cruise_disruptor01_mark02_ammo, 26, -1, 50, 50, 0, 1 +MarketGood = torpedo01_mark01_ammo, 10, -1, 50, 50, 0, 1 +MarketGood = torpedo01_mark02_ammo, 30, -1, 50, 50, 0, 1 +MarketGood = mine01_mark01, 0, -1, 10, 10, 0, 1 +MarketGood = mine01_mark01_ammo, 0, -1, 50, 50, 0, 1 +MarketGood = mine01_mark02, 2, -0.2, 10, 10, 0, 1 +MarketGood = mine01_mark02_ammo, 2, -1, 50, 50, 0, 1 +MarketGood = mine01_mark03_ammo, 10, -1, 50, 50, 0, 1 +MarketGood = mine01_mark04_ammo, 22, -1, 50, 50, 0, 1 +MarketGood = mine01_mark05_ammo, 30, -1, 50, 50, 0, 1 +MarketGood = mine02_mark01, 0, -1, 10, 10, 0, 1 +MarketGood = mine02_mark01_ammo, 0, -1, 50, 50, 0, 1 +MarketGood = mine02_mark02, 6, -0.2, 10, 10, 0, 1 +MarketGood = mine02_mark02_ammo, 6, -1, 50, 50, 0, 1 +MarketGood = mine02_mark03_ammo, 16, -1, 50, 50, 0, 1 +MarketGood = mine02_mark04_ammo, 26, -1, 50, 50, 0, 1 +MarketGood = mine02_mark05_ammo, 30, -1, 50, 50, 0, 1 +MarketGood = ge_s_repair_01, 0, -1, 100, 100, 0, 1 +MarketGood = ge_s_cm_01_ammo, 0, -1, 50, 50, 0, 1 +MarketGood = ge_s_cm_02, 2, -1, 10, 10, 0, 1 +MarketGood = ge_s_cm_02_ammo, 2, -1, 50, 50, 0, 1 +MarketGood = ge_s_cm_03_ammo, 6, -1, 50, 50, 0, 1 +MarketGood = shield01_mark01_lf, 0, -1, 10, 10, 0, 1 +MarketGood = shield01_mark02_lf, 0, -1, 10, 10, 0, 1 +MarketGood = shield01_mark03_lf, 2, -1, 10, 10, 0, 1 +MarketGood = shield01_mark01_hf, 0, -1, 10, 10, 0, 1 +MarketGood = shield01_mark02_hf, 0, -1, 10, 10, 0, 1 +MarketGood = shield01_mark03_hf, 2, -1, 10, 10, 0, 1 +MarketGood = shield01_mark01_fr, 0, -1, 10, 10, 0, 1 +MarketGood = shield01_mark02_fr, 0, -1, 10, 10, 0, 1 +MarketGood = shield01_mark03_fr, 2, -1, 10, 10, 0, 1 +MarketGood = ge_s_battery_01, 0, -1, 100, 100, 0, 1 + +[BaseGood] +base = Li02_05_base +MarketGood = li_gun01_mark01, 0, -1, 10, 10, 0, 1 +MarketGood = li_gun01_mark02, 0, -0.2, 10, 10, 0, 1 +MarketGood = li_gun01_mark03, 2, 0.1, 10, 10, 0, 1 +MarketGood = li_gun01_mark04, 6, 0.3, 10, 10, 0, 1 +MarketGood = li_gun02_mark01, 0, -1, 10, 10, 0, 1 +MarketGood = li_gun02_mark02, 0, -0.2, 10, 10, 0, 1 +MarketGood = li_gun02_mark03, 2, 0.1, 10, 10, 0, 1 +MarketGood = li_gun02_mark04, 6, 0.3, 10, 10, 0, 1 +MarketGood = li_turret01_mark01, 0, -1, 10, 10, 0, 1 +MarketGood = li_turret01_mark02, 2, -0.2, 10, 10, 0, 1 +MarketGood = ge_s_thruster_02, 0, -1, 10, 10, 0, 1 +MarketGood = ge_s_thruster_03, 2, -1, 10, 10, 0, 1 +MarketGood = missile01_mark01, 0, -1, 10, 10, 0, 1 +MarketGood = missile01_mark01_ammo, 0, -1, 50, 50, 0, 1 +MarketGood = missile01_mark02, 2, -0.2, 10, 10, 0, 1 +MarketGood = missile01_mark02_ammo, 2, -1, 50, 50, 0, 1 +MarketGood = missile01_mark03_ammo, 10, -1, 50, 50, 0, 1 +MarketGood = missile01_mark04_ammo, 22, -1, 50, 50, 0, 1 +MarketGood = missile01_mark05_ammo, 30, -1, 50, 50, 0, 1 +MarketGood = missile02_mark01, 0, -1, 10, 10, 0, 1 +MarketGood = missile02_mark01_ammo, 0, -1, 50, 50, 0, 1 +MarketGood = missile02_mark02, 2, -0.2, 10, 10, 0, 1 +MarketGood = missile02_mark02_ammo, 2, -0.2, 50, 50, 0, 1 +MarketGood = missile02_mark03_ammo, 10, 0.2, 50, 50, 0, 1 +MarketGood = missile02_mark04_ammo, 22, 0.4, 50, 50, 0, 1 +MarketGood = missile02_mark05_ammo, 30, 0.75, 50, 50, 0, 1 +MarketGood = missile03_mark01, 0, -1, 10, 10, 0, 1 +MarketGood = missile03_mark01_ammo, 0, -1, 50, 50, 0, 1 +MarketGood = missile03_mark02, 6, -0.2, 10, 10, 0, 1 +MarketGood = missile03_mark02_ammo, 6, -1, 50, 50, 0, 1 +MarketGood = missile03_mark03_ammo, 22, -1, 50, 50, 0, 1 +MarketGood = missile03_mark04_ammo, 30, -1, 50, 50, 0, 1 +MarketGood = cruise_disruptor01_mark01, 2, -1, 10, 10, 0, 1 +MarketGood = cruise_disruptor01_mark01_ammo, 2, -1, 50, 50, 0, 1 +MarketGood = cruise_disruptor01_mark02_ammo, 26, -1, 50, 50, 0, 1 +MarketGood = torpedo01_mark01_ammo, 10, -1, 50, 50, 0, 1 +MarketGood = torpedo01_mark02_ammo, 30, -1, 50, 50, 0, 1 +MarketGood = mine01_mark01, 0, -1, 10, 10, 0, 1 +MarketGood = mine01_mark01_ammo, 0, -1, 50, 50, 0, 1 +MarketGood = mine01_mark02, 2, -0.2, 10, 10, 0, 1 +MarketGood = mine01_mark02_ammo, 2, -1, 50, 50, 0, 1 +MarketGood = mine01_mark03_ammo, 10, -1, 50, 50, 0, 1 +MarketGood = mine01_mark04_ammo, 22, -1, 50, 50, 0, 1 +MarketGood = mine01_mark05_ammo, 30, -1, 50, 50, 0, 1 +MarketGood = mine02_mark01, 0, -1, 10, 10, 0, 1 +MarketGood = mine02_mark01_ammo, 0, -1, 50, 50, 0, 1 +MarketGood = mine02_mark02, 6, -0.2, 10, 10, 0, 1 +MarketGood = mine02_mark02_ammo, 6, -1, 50, 50, 0, 1 +MarketGood = mine02_mark03_ammo, 16, -1, 50, 50, 0, 1 +MarketGood = mine02_mark04_ammo, 26, -1, 50, 50, 0, 1 +MarketGood = mine02_mark05_ammo, 30, -1, 50, 50, 0, 1 +MarketGood = ge_s_repair_01, 0, -1, 100, 100, 0, 1 +MarketGood = ge_s_cm_01_ammo, 0, -1, 50, 50, 0, 1 +MarketGood = ge_s_cm_02, 2, -1, 10, 10, 0, 1 +MarketGood = ge_s_cm_02_ammo, 2, -1, 50, 50, 0, 1 +MarketGood = ge_s_cm_03_ammo, 6, -1, 50, 50, 0, 1 +MarketGood = shield01_mark01_lf, 0, -1, 10, 10, 0, 1 +MarketGood = shield01_mark02_lf, 0, -1, 10, 10, 0, 1 +MarketGood = shield01_mark01_hf, 0, -1, 10, 10, 0, 1 +MarketGood = shield01_mark02_hf, 0, -1, 10, 10, 0, 1 +MarketGood = shield01_mark01_fr, 0, -1, 10, 10, 0, 1 +MarketGood = shield01_mark02_fr, 0, -1, 10, 10, 0, 1 +MarketGood = ge_s_battery_01, 0, -1, 100, 100, 0, 1 + +[BaseGood] +base = Li02_06_base +MarketGood = fc_lr_gun01_mark01, 0, -1, 10, 10, 0, 1 +MarketGood = fc_lr_gun01_mark02, 2, -0.2, 10, 10, 0, 1 +MarketGood = fc_lr_gun01_mark03, 6, 0.1, 10, 10, 0, 1 +MarketGood = fc_lr_turret01_mark01, 0, -1, 10, 10, 0, 1 +MarketGood = fc_lr_turret01_mark02, 2, -0.2, 10, 10, 0, 1 +MarketGood = ge_s_thruster_02, 0, -1, 10, 10, 0, 1 +MarketGood = ge_s_thruster_03, 2, -1, 10, 10, 0, 1 +MarketGood = missile01_mark01, 0, -1, 10, 10, 0, 1 +MarketGood = missile01_mark01_ammo, 0, -1, 50, 50, 0, 1 +MarketGood = missile01_mark02, 2, -0.2, 10, 10, 0, 1 +MarketGood = missile01_mark02_ammo, 2, -1, 50, 50, 0, 1 +MarketGood = missile01_mark03_ammo, 10, -1, 50, 50, 0, 1 +MarketGood = missile01_mark04_ammo, 22, -1, 50, 50, 0, 1 +MarketGood = missile01_mark05_ammo, 30, -1, 50, 50, 0, 1 +MarketGood = missile02_mark01, 0, -1, 10, 10, 0, 1 +MarketGood = missile02_mark01_ammo, 0, -1, 50, 50, 0, 1 +MarketGood = missile02_mark02, 2, -0.2, 10, 10, 0, 1 +MarketGood = missile02_mark02_ammo, 2, -0.2, 50, 50, 0, 1 +MarketGood = missile02_mark03_ammo, 10, 0.2, 50, 50, 0, 1 +MarketGood = missile02_mark04_ammo, 22, 0.4, 50, 50, 0, 1 +MarketGood = missile02_mark05_ammo, 30, 0.75, 50, 50, 0, 1 +MarketGood = missile03_mark01, 0, -1, 10, 10, 0, 1 +MarketGood = missile03_mark01_ammo, 0, -1, 50, 50, 0, 1 +MarketGood = missile03_mark02, 6, -0.2, 10, 10, 0, 1 +MarketGood = missile03_mark02_ammo, 6, -1, 50, 50, 0, 1 +MarketGood = missile03_mark03_ammo, 22, -1, 50, 50, 0, 1 +MarketGood = missile03_mark04_ammo, 30, -1, 50, 50, 0, 1 +MarketGood = cruise_disruptor01_mark01, 2, -1, 10, 10, 0, 1 +MarketGood = cruise_disruptor01_mark01_ammo, 2, -1, 50, 50, 0, 1 +MarketGood = cruise_disruptor01_mark02_ammo, 26, -1, 50, 50, 0, 1 +MarketGood = torpedo01_mark01_ammo, 10, -1, 50, 50, 0, 1 +MarketGood = torpedo01_mark02_ammo, 30, -1, 50, 50, 0, 1 +MarketGood = mine01_mark01, 0, -1, 10, 10, 0, 1 +MarketGood = mine01_mark01_ammo, 0, -1, 50, 50, 0, 1 +MarketGood = mine01_mark02, 2, -0.2, 10, 10, 0, 1 +MarketGood = mine01_mark02_ammo, 2, -1, 50, 50, 0, 1 +MarketGood = mine01_mark03_ammo, 10, -1, 50, 50, 0, 1 +MarketGood = mine01_mark04_ammo, 22, -1, 50, 50, 0, 1 +MarketGood = mine01_mark05_ammo, 30, -1, 50, 50, 0, 1 +MarketGood = mine02_mark01, 0, -1, 10, 10, 0, 1 +MarketGood = mine02_mark01_ammo, 0, -1, 50, 50, 0, 1 +MarketGood = mine02_mark02, 6, -0.2, 10, 10, 0, 1 +MarketGood = mine02_mark02_ammo, 6, -1, 50, 50, 0, 1 +MarketGood = mine02_mark03_ammo, 16, -1, 50, 50, 0, 1 +MarketGood = mine02_mark04_ammo, 26, -1, 50, 50, 0, 1 +MarketGood = mine02_mark05_ammo, 30, -1, 50, 50, 0, 1 +MarketGood = ge_s_repair_01, 0, -1, 100, 100, 0, 1 +MarketGood = ge_s_cm_01_ammo, 0, -1, 50, 50, 0, 1 +MarketGood = ge_s_cm_02, 2, -1, 10, 10, 0, 1 +MarketGood = ge_s_cm_02_ammo, 2, -1, 50, 50, 0, 1 +MarketGood = ge_s_cm_03_ammo, 6, -1, 50, 50, 0, 1 +MarketGood = shield02_mark01_lf, 0, -1, 10, 10, 0, 1 +MarketGood = shield02_mark02_lf, 0, -1, 10, 10, 0, 1 +MarketGood = shield02_mark03_lf, 2, -1, 10, 10, 0, 1 +MarketGood = shield02_mark01_hf, 0, -1, 10, 10, 0, 1 +MarketGood = shield02_mark02_hf, 0, -1, 10, 10, 0, 1 +MarketGood = shield02_mark03_hf, 2, -1, 10, 10, 0, 1 +MarketGood = shield02_mark01_fr, 0, -1, 10, 10, 0, 1 +MarketGood = shield02_mark02_fr, 0, -1, 10, 10, 0, 1 +MarketGood = shield02_mark03_fr, 2, -1, 10, 10, 0, 1 +MarketGood = ge_s_battery_01, 0, -1, 100, 100, 0, 1 + +[BaseGood] +base = Li03_01_base +MarketGood = li_gun01_mark01, 0, -1, 10, 10, 0, 1 +MarketGood = li_gun01_mark02, 0, -0.2, 10, 10, 0, 1 +MarketGood = li_gun01_mark03, 2, 0.1, 10, 10, 0, 1 +MarketGood = li_gun01_mark04, 6, 0.3, 10, 10, 0, 1 +MarketGood = li_gun02_mark01, 0, -1, 10, 10, 0, 1 +MarketGood = li_gun02_mark02, 0, -0.2, 10, 10, 0, 1 +MarketGood = li_gun02_mark03, 2, 0.1, 10, 10, 0, 1 +MarketGood = li_gun02_mark04, 6, 0.3, 10, 10, 0, 1 +MarketGood = li_turret02_mark01, 0, -1, 10, 10, 0, 1 +MarketGood = li_turret02_mark02, 2, -0.2, 10, 10, 0, 1 +MarketGood = ge_s_thruster_02, 0, -1, 10, 10, 0, 1 +MarketGood = ge_s_thruster_03, 2, -1, 10, 10, 0, 1 +MarketGood = missile01_mark01, 0, -1, 10, 10, 0, 1 +MarketGood = missile01_mark01_ammo, 0, -1, 50, 50, 0, 1 +MarketGood = missile01_mark02, 2, -0.2, 10, 10, 0, 1 +MarketGood = missile01_mark02_ammo, 2, -1, 50, 50, 0, 1 +MarketGood = missile01_mark03_ammo, 10, -1, 50, 50, 0, 1 +MarketGood = missile01_mark04_ammo, 22, -1, 50, 50, 0, 1 +MarketGood = missile01_mark05_ammo, 30, -1, 50, 50, 0, 1 +MarketGood = missile02_mark01, 0, -1, 10, 10, 0, 1 +MarketGood = missile02_mark01_ammo, 0, -1, 50, 50, 0, 1 +MarketGood = missile02_mark02, 2, -0.2, 10, 10, 0, 1 +MarketGood = missile02_mark02_ammo, 2, -0.2, 50, 50, 0, 1 +MarketGood = missile02_mark03_ammo, 10, 0.2, 50, 50, 0, 1 +MarketGood = missile02_mark04_ammo, 22, 0.4, 50, 50, 0, 1 +MarketGood = missile02_mark05_ammo, 30, 0.75, 50, 50, 0, 1 +MarketGood = missile03_mark01, 0, -1, 10, 10, 0, 1 +MarketGood = missile03_mark01_ammo, 0, -1, 50, 50, 0, 1 +MarketGood = missile03_mark02, 6, -0.2, 10, 10, 0, 1 +MarketGood = missile03_mark02_ammo, 6, -1, 50, 50, 0, 1 +MarketGood = missile03_mark03_ammo, 22, -1, 50, 50, 0, 1 +MarketGood = missile03_mark04_ammo, 30, -1, 50, 50, 0, 1 +MarketGood = cruise_disruptor01_mark01, 2, -1, 10, 10, 0, 1 +MarketGood = cruise_disruptor01_mark01_ammo, 2, -1, 50, 50, 0, 1 +MarketGood = cruise_disruptor01_mark02_ammo, 26, -1, 50, 50, 0, 1 +MarketGood = torpedo01_mark01_ammo, 10, -1, 50, 50, 0, 1 +MarketGood = torpedo01_mark02_ammo, 30, -1, 50, 50, 0, 1 +MarketGood = mine01_mark01, 0, -1, 10, 10, 0, 1 +MarketGood = mine01_mark01_ammo, 0, -1, 50, 50, 0, 1 +MarketGood = mine01_mark02, 2, -0.2, 10, 10, 0, 1 +MarketGood = mine01_mark02_ammo, 2, -1, 50, 50, 0, 1 +MarketGood = mine01_mark03_ammo, 10, -1, 50, 50, 0, 1 +MarketGood = mine01_mark04_ammo, 22, -1, 50, 50, 0, 1 +MarketGood = mine01_mark05_ammo, 30, -1, 50, 50, 0, 1 +MarketGood = mine02_mark01, 0, -1, 10, 10, 0, 1 +MarketGood = mine02_mark01_ammo, 0, -1, 50, 50, 0, 1 +MarketGood = mine02_mark02, 6, -0.2, 10, 10, 0, 1 +MarketGood = mine02_mark02_ammo, 6, -1, 50, 50, 0, 1 +MarketGood = mine02_mark03_ammo, 16, -1, 50, 50, 0, 1 +MarketGood = mine02_mark04_ammo, 26, -1, 50, 50, 0, 1 +MarketGood = mine02_mark05_ammo, 30, -1, 50, 50, 0, 1 +MarketGood = ge_s_repair_01, 0, -1, 100, 100, 0, 1 +MarketGood = ge_s_cm_01_ammo, 0, -1, 50, 50, 0, 1 +MarketGood = ge_s_cm_02, 2, -1, 10, 10, 0, 1 +MarketGood = ge_s_cm_02_ammo, 2, -1, 50, 50, 0, 1 +MarketGood = ge_s_cm_03_ammo, 6, -1, 50, 50, 0, 1 +MarketGood = shield01_mark01_lf, 0, -1, 10, 10, 0, 1 +MarketGood = shield01_mark02_lf, 0, -1, 10, 10, 0, 1 +MarketGood = shield01_mark01_hf, 0, -1, 10, 10, 0, 1 +MarketGood = shield01_mark02_hf, 0, -1, 10, 10, 0, 1 +MarketGood = shield01_mark01_fr, 0, -1, 10, 10, 0, 1 +MarketGood = shield01_mark02_fr, 0, -1, 10, 10, 0, 1 +MarketGood = ge_s_battery_01, 0, -1, 100, 100, 0, 1 + +[BaseGood] +base = Li03_02_base +MarketGood = li_gun01_mark01, 0, -1, 10, 10, 0, 1 +MarketGood = li_gun01_mark02, 0, -0.2, 10, 10, 0, 1 +MarketGood = li_gun01_mark03, 2, 0.1, 10, 10, 0, 1 +MarketGood = li_gun01_mark04, 6, 0.3, 10, 10, 0, 1 +MarketGood = li_gun02_mark01, 0, -1, 10, 10, 0, 1 +MarketGood = li_gun02_mark02, 0, -0.2, 10, 10, 0, 1 +MarketGood = li_gun02_mark03, 2, 0.1, 10, 10, 0, 1 +MarketGood = li_gun02_mark04, 6, 0.3, 10, 10, 0, 1 +MarketGood = li_turret01_mark01, 0, -1, 10, 10, 0, 1 +MarketGood = li_turret01_mark02, 2, -0.2, 10, 10, 0, 1 +MarketGood = ge_s_thruster_02, 0, -1, 10, 10, 0, 1 +MarketGood = ge_s_thruster_03, 2, -1, 10, 10, 0, 1 +MarketGood = missile01_mark01, 0, -1, 10, 10, 0, 1 +MarketGood = missile01_mark01_ammo, 0, -1, 50, 50, 0, 1 +MarketGood = missile01_mark02, 2, -0.2, 10, 10, 0, 1 +MarketGood = missile01_mark02_ammo, 2, -1, 50, 50, 0, 1 +MarketGood = missile01_mark03_ammo, 10, -1, 50, 50, 0, 1 +MarketGood = missile01_mark04_ammo, 22, -1, 50, 50, 0, 1 +MarketGood = missile01_mark05_ammo, 30, -1, 50, 50, 0, 1 +MarketGood = missile02_mark01, 0, -1, 10, 10, 0, 1 +MarketGood = missile02_mark01_ammo, 0, -1, 50, 50, 0, 1 +MarketGood = missile02_mark02, 2, -0.2, 10, 10, 0, 1 +MarketGood = missile02_mark02_ammo, 2, -0.2, 50, 50, 0, 1 +MarketGood = missile02_mark03_ammo, 10, 0.2, 50, 50, 0, 1 +MarketGood = missile02_mark04_ammo, 22, 0.4, 50, 50, 0, 1 +MarketGood = missile02_mark05_ammo, 30, 0.75, 50, 50, 0, 1 +MarketGood = missile03_mark01, 0, -1, 10, 10, 0, 1 +MarketGood = missile03_mark01_ammo, 0, -1, 50, 50, 0, 1 +MarketGood = missile03_mark02, 6, -0.2, 10, 10, 0, 1 +MarketGood = missile03_mark02_ammo, 6, -1, 50, 50, 0, 1 +MarketGood = missile03_mark03_ammo, 22, -1, 50, 50, 0, 1 +MarketGood = missile03_mark04_ammo, 30, -1, 50, 50, 0, 1 +MarketGood = cruise_disruptor01_mark01, 2, -1, 10, 10, 0, 1 +MarketGood = cruise_disruptor01_mark01_ammo, 2, -1, 50, 50, 0, 1 +MarketGood = cruise_disruptor01_mark02_ammo, 26, -1, 50, 50, 0, 1 +MarketGood = torpedo01_mark01_ammo, 10, -1, 50, 50, 0, 1 +MarketGood = torpedo01_mark02_ammo, 30, -1, 50, 50, 0, 1 +MarketGood = mine01_mark01, 0, -1, 10, 10, 0, 1 +MarketGood = mine01_mark01_ammo, 0, -1, 50, 50, 0, 1 +MarketGood = mine01_mark02, 2, -0.2, 10, 10, 0, 1 +MarketGood = mine01_mark02_ammo, 2, -1, 50, 50, 0, 1 +MarketGood = mine01_mark03_ammo, 10, -1, 50, 50, 0, 1 +MarketGood = mine01_mark04_ammo, 22, -1, 50, 50, 0, 1 +MarketGood = mine01_mark05_ammo, 30, -1, 50, 50, 0, 1 +MarketGood = mine02_mark01, 0, -1, 10, 10, 0, 1 +MarketGood = mine02_mark01_ammo, 0, -1, 50, 50, 0, 1 +MarketGood = mine02_mark02, 6, -0.2, 10, 10, 0, 1 +MarketGood = mine02_mark02_ammo, 6, -1, 50, 50, 0, 1 +MarketGood = mine02_mark03_ammo, 16, -1, 50, 50, 0, 1 +MarketGood = mine02_mark04_ammo, 26, -1, 50, 50, 0, 1 +MarketGood = mine02_mark05_ammo, 30, -1, 50, 50, 0, 1 +MarketGood = ge_s_repair_01, 0, -1, 100, 100, 0, 1 +MarketGood = ge_s_cm_01_ammo, 0, -1, 50, 50, 0, 1 +MarketGood = ge_s_cm_02, 2, -1, 10, 10, 0, 1 +MarketGood = ge_s_cm_02_ammo, 2, -1, 50, 50, 0, 1 +MarketGood = ge_s_cm_03_ammo, 6, -1, 50, 50, 0, 1 +MarketGood = shield01_mark01_lf, 0, -1, 10, 10, 0, 1 +MarketGood = shield01_mark02_lf, 0, -1, 10, 10, 0, 1 +MarketGood = shield01_mark01_hf, 0, -1, 10, 10, 0, 1 +MarketGood = shield01_mark02_hf, 0, -1, 10, 10, 0, 1 +MarketGood = shield01_mark01_fr, 0, -1, 10, 10, 0, 1 +MarketGood = shield01_mark02_fr, 0, -1, 10, 10, 0, 1 +MarketGood = ge_s_battery_01, 0, -1, 100, 100, 0, 1 + +[BaseGood] +base = Li03_03_base +MarketGood = fc_x_gun01_mark01, 0, -1, 10, 10, 0, 1 +MarketGood = fc_x_gun01_mark02, 2, -0.2, 10, 10, 0, 1 +MarketGood = fc_x_gun01_mark03, 10, 0.2, 10, 10, 0, 1 +MarketGood = fc_x_gun01_mark04, 16, 0.4, 10, 10, 0, 1 +MarketGood = ge_s_thruster_02, 0, -1, 10, 10, 0, 1 +MarketGood = ge_s_thruster_03, 2, -1, 10, 10, 0, 1 +MarketGood = missile01_mark01, 0, -1, 10, 10, 0, 1 +MarketGood = missile01_mark01_ammo, 0, -1, 50, 50, 0, 1 +MarketGood = missile01_mark02, 2, -0.2, 10, 10, 0, 1 +MarketGood = missile01_mark02_ammo, 2, -1, 50, 50, 0, 1 +MarketGood = missile01_mark03_ammo, 10, -1, 50, 50, 0, 1 +MarketGood = missile01_mark04_ammo, 22, -1, 50, 50, 0, 1 +MarketGood = missile01_mark05_ammo, 30, -1, 50, 50, 0, 1 +MarketGood = missile02_mark01, 0, -1, 10, 10, 0, 1 +MarketGood = missile02_mark01_ammo, 0, -1, 50, 50, 0, 1 +MarketGood = missile02_mark02, 2, -0.2, 10, 10, 0, 1 +MarketGood = missile02_mark02_ammo, 2, -0.2, 50, 50, 0, 1 +MarketGood = missile02_mark03_ammo, 10, 0.2, 50, 50, 0, 1 +MarketGood = missile02_mark04_ammo, 22, 0.4, 50, 50, 0, 1 +MarketGood = missile02_mark05_ammo, 30, 0.75, 50, 50, 0, 1 +MarketGood = missile03_mark01, 0, -1, 10, 10, 0, 1 +MarketGood = missile03_mark01_ammo, 0, -1, 50, 50, 0, 1 +MarketGood = missile03_mark02, 6, -0.2, 10, 10, 0, 1 +MarketGood = missile03_mark02_ammo, 6, -1, 50, 50, 0, 1 +MarketGood = missile03_mark03_ammo, 22, -1, 50, 50, 0, 1 +MarketGood = missile03_mark04_ammo, 30, -1, 50, 50, 0, 1 +MarketGood = cruise_disruptor01_mark01, 2, -1, 10, 10, 0, 1 +MarketGood = cruise_disruptor01_mark01_ammo, 2, -1, 50, 50, 0, 1 +MarketGood = cruise_disruptor01_mark02_ammo, 26, -1, 50, 50, 0, 1 +MarketGood = torpedo01_mark01_ammo, 10, -1, 50, 50, 0, 1 +MarketGood = torpedo01_mark02_ammo, 30, -1, 50, 50, 0, 1 +MarketGood = mine01_mark01, 0, -1, 10, 10, 0, 1 +MarketGood = mine01_mark01_ammo, 0, -1, 50, 50, 0, 1 +MarketGood = mine01_mark02, 2, -0.2, 10, 10, 0, 1 +MarketGood = mine01_mark02_ammo, 2, -1, 50, 50, 0, 1 +MarketGood = mine01_mark03_ammo, 10, -1, 50, 50, 0, 1 +MarketGood = mine01_mark04_ammo, 22, -1, 50, 50, 0, 1 +MarketGood = mine01_mark05_ammo, 30, -1, 50, 50, 0, 1 +MarketGood = mine02_mark01, 0, -1, 10, 10, 0, 1 +MarketGood = mine02_mark01_ammo, 0, -1, 50, 50, 0, 1 +MarketGood = mine02_mark02, 6, -0.2, 10, 10, 0, 1 +MarketGood = mine02_mark02_ammo, 6, -1, 50, 50, 0, 1 +MarketGood = mine02_mark03_ammo, 16, -1, 50, 50, 0, 1 +MarketGood = mine02_mark04_ammo, 26, -1, 50, 50, 0, 1 +MarketGood = mine02_mark05_ammo, 30, -1, 50, 50, 0, 1 +MarketGood = ge_s_repair_01, 0, -1, 100, 100, 0, 1 +MarketGood = ge_s_cm_01_ammo, 0, -1, 50, 50, 0, 1 +MarketGood = ge_s_cm_02, 2, -1, 10, 10, 0, 1 +MarketGood = ge_s_cm_02_ammo, 2, -1, 50, 50, 0, 1 +MarketGood = ge_s_cm_03_ammo, 6, -1, 50, 50, 0, 1 +MarketGood = shield02_mark01_lf, 0, -1, 10, 10, 0, 1 +MarketGood = shield02_mark02_lf, 0, -1, 10, 10, 0, 1 +MarketGood = shield02_mark03_lf, 2, -1, 10, 10, 0, 1 +MarketGood = shield02_mark01_hf, 0, -1, 10, 10, 0, 1 +MarketGood = shield02_mark02_hf, 0, -1, 10, 10, 0, 1 +MarketGood = shield02_mark03_hf, 2, -1, 10, 10, 0, 1 +MarketGood = shield02_mark01_fr, 0, -1, 10, 10, 0, 1 +MarketGood = shield02_mark02_fr, 0, -1, 10, 10, 0, 1 +MarketGood = shield02_mark03_fr, 2, -1, 10, 10, 0, 1 +MarketGood = ge_s_battery_01, 0, -1, 100, 100, 0, 1 + +[BaseGood] +base = Li03_04_base +MarketGood = co_gun01_mark01, 0, -1, 10, 10, 0, 1 +MarketGood = co_gun01_mark02, 0, -0.2, 10, 10, 0, 1 +MarketGood = co_gun01_mark03, 2, 0.1, 10, 10, 0, 1 +MarketGood = co_gun02_mark01, 0, -1, 10, 10, 0, 1 +MarketGood = co_gun02_mark02, 2, -0.2, 10, 10, 0, 1 +MarketGood = co_gun02_mark03, 22, 0.4, 10, 10, 0, 1 +MarketGood = co_gun02_mark04, 26, 0.5, 10, 10, 0, 1 +MarketGood = co_turret01_mark01, 0, -1, 10, 10, 0, 1 +MarketGood = co_turret01_mark02, 2, -0.2, 10, 10, 0, 1 +MarketGood = co_turret01_mark03, 22, 0.4, 10, 10, 0, 1 +MarketGood = co_turret02_mark01, 0, -1, 10, 10, 0, 1 +MarketGood = ge_s_thruster_02, 0, -1, 10, 10, 0, 1 +MarketGood = ge_s_thruster_03, 2, -1, 10, 10, 0, 1 +MarketGood = missile01_mark01, 0, -1, 10, 10, 0, 1 +MarketGood = missile01_mark01_ammo, 0, -1, 50, 50, 0, 1 +MarketGood = missile01_mark02, 2, -0.2, 10, 10, 0, 1 +MarketGood = missile01_mark02_ammo, 2, -1, 50, 50, 0, 1 +MarketGood = missile01_mark03_ammo, 10, -1, 50, 50, 0, 1 +MarketGood = missile01_mark04_ammo, 22, -1, 50, 50, 0, 1 +MarketGood = missile01_mark05_ammo, 30, -1, 50, 50, 0, 1 +MarketGood = missile02_mark01, 0, -1, 10, 10, 0, 1 +MarketGood = missile02_mark01_ammo, 0, -1, 50, 50, 0, 1 +MarketGood = missile02_mark02, 2, -0.2, 10, 10, 0, 1 +MarketGood = missile02_mark02_ammo, 2, -0.2, 50, 50, 0, 1 +MarketGood = missile02_mark03_ammo, 10, 0.2, 50, 50, 0, 1 +MarketGood = missile02_mark04_ammo, 22, 0.4, 50, 50, 0, 1 +MarketGood = missile02_mark05_ammo, 30, 0.75, 50, 50, 0, 1 +MarketGood = missile03_mark01, 0, -1, 10, 10, 0, 1 +MarketGood = missile03_mark01_ammo, 0, -1, 50, 50, 0, 1 +MarketGood = missile03_mark02, 6, -0.2, 10, 10, 0, 1 +MarketGood = missile03_mark02_ammo, 6, -1, 50, 50, 0, 1 +MarketGood = missile03_mark03_ammo, 22, -1, 50, 50, 0, 1 +MarketGood = missile03_mark04_ammo, 30, -1, 50, 50, 0, 1 +MarketGood = cruise_disruptor01_mark01, 2, -1, 10, 10, 0, 1 +MarketGood = cruise_disruptor01_mark01_ammo, 2, -1, 50, 50, 0, 1 +MarketGood = cruise_disruptor01_mark02_ammo, 26, -1, 50, 50, 0, 1 +MarketGood = torpedo01_mark01_ammo, 10, -1, 50, 50, 0, 1 +MarketGood = torpedo01_mark02_ammo, 30, -1, 50, 50, 0, 1 +MarketGood = mine01_mark01, 0, -1, 10, 10, 0, 1 +MarketGood = mine01_mark01_ammo, 0, -1, 50, 50, 0, 1 +MarketGood = mine01_mark02, 2, -0.2, 10, 10, 0, 1 +MarketGood = mine01_mark02_ammo, 2, -1, 50, 50, 0, 1 +MarketGood = mine01_mark03_ammo, 10, -1, 50, 50, 0, 1 +MarketGood = mine01_mark04_ammo, 22, -1, 50, 50, 0, 1 +MarketGood = mine01_mark05_ammo, 30, -1, 50, 50, 0, 1 +MarketGood = mine02_mark01, 0, -1, 10, 10, 0, 1 +MarketGood = mine02_mark01_ammo, 0, -1, 50, 50, 0, 1 +MarketGood = mine02_mark02, 6, -0.2, 10, 10, 0, 1 +MarketGood = mine02_mark02_ammo, 6, -1, 50, 50, 0, 1 +MarketGood = mine02_mark03_ammo, 16, -1, 50, 50, 0, 1 +MarketGood = mine02_mark04_ammo, 26, -1, 50, 50, 0, 1 +MarketGood = mine02_mark05_ammo, 30, -1, 50, 50, 0, 1 +MarketGood = ge_s_repair_01, 0, -1, 100, 100, 0, 1 +MarketGood = ge_s_cm_01_ammo, 0, -1, 50, 50, 0, 1 +MarketGood = ge_s_cm_02, 2, -1, 10, 10, 0, 1 +MarketGood = ge_s_cm_02_ammo, 2, -1, 50, 50, 0, 1 +MarketGood = ge_s_cm_03_ammo, 6, -1, 50, 50, 0, 1 +MarketGood = shield01_mark01_lf, 0, -1, 10, 10, 0, 1 +MarketGood = shield01_mark02_lf, 0, -1, 10, 10, 0, 1 +MarketGood = shield01_mark01_hf, 0, -1, 10, 10, 0, 1 +MarketGood = shield01_mark02_hf, 0, -1, 10, 10, 0, 1 +MarketGood = shield01_mark01_fr, 0, -1, 10, 10, 0, 1 +MarketGood = shield01_mark02_fr, 0, -1, 10, 10, 0, 1 +MarketGood = ge_s_battery_01, 0, -1, 100, 100, 0, 1 + +[BaseGood] +base = Li04_01_base +MarketGood = li_gun01_mark01, 0, -1, 10, 10, 0, 1 +MarketGood = li_gun01_mark02, 0, -0.2, 10, 10, 0, 1 +MarketGood = li_gun01_mark03, 2, 0.1, 10, 10, 0, 1 +MarketGood = li_gun01_mark04, 6, 0.3, 10, 10, 0, 1 +MarketGood = li_gun02_mark01, 0, -1, 10, 10, 0, 1 +MarketGood = li_gun02_mark02, 0, -0.2, 10, 10, 0, 1 +MarketGood = li_gun02_mark03, 2, 0.1, 10, 10, 0, 1 +MarketGood = li_gun02_mark04, 6, 0.3, 10, 10, 0, 1 +MarketGood = li_turret02_mark01, 0, -1, 10, 10, 0, 1 +MarketGood = li_turret02_mark02, 2, -0.2, 10, 10, 0, 1 +MarketGood = ge_s_thruster_02, 0, -1, 10, 10, 0, 1 +MarketGood = ge_s_thruster_03, 2, -1, 10, 10, 0, 1 +MarketGood = missile01_mark01, 0, -1, 10, 10, 0, 1 +MarketGood = missile01_mark01_ammo, 0, -1, 50, 50, 0, 1 +MarketGood = missile01_mark02, 2, -0.2, 10, 10, 0, 1 +MarketGood = missile01_mark02_ammo, 2, -1, 50, 50, 0, 1 +MarketGood = missile01_mark03_ammo, 10, -1, 50, 50, 0, 1 +MarketGood = missile01_mark04_ammo, 22, -1, 50, 50, 0, 1 +MarketGood = missile01_mark05_ammo, 30, -1, 50, 50, 0, 1 +MarketGood = missile02_mark01, 0, -1, 10, 10, 0, 1 +MarketGood = missile02_mark01_ammo, 0, -1, 50, 50, 0, 1 +MarketGood = missile02_mark02, 2, -0.2, 10, 10, 0, 1 +MarketGood = missile02_mark02_ammo, 2, -0.2, 50, 50, 0, 1 +MarketGood = missile02_mark03_ammo, 10, 0.2, 50, 50, 0, 1 +MarketGood = missile02_mark04_ammo, 22, 0.4, 50, 50, 0, 1 +MarketGood = missile02_mark05_ammo, 30, 0.75, 50, 50, 0, 1 +MarketGood = missile03_mark01, 0, -1, 10, 10, 0, 1 +MarketGood = missile03_mark01_ammo, 0, -1, 50, 50, 0, 1 +MarketGood = missile03_mark02, 6, -0.2, 10, 10, 0, 1 +MarketGood = missile03_mark02_ammo, 6, -1, 50, 50, 0, 1 +MarketGood = missile03_mark03_ammo, 22, -1, 50, 50, 0, 1 +MarketGood = missile03_mark04_ammo, 30, -1, 50, 50, 0, 1 +MarketGood = cruise_disruptor01_mark01, 2, -1, 10, 10, 0, 1 +MarketGood = cruise_disruptor01_mark01_ammo, 2, -1, 50, 50, 0, 1 +MarketGood = cruise_disruptor01_mark02_ammo, 26, -1, 50, 50, 0, 1 +MarketGood = torpedo01_mark01_ammo, 10, -1, 50, 50, 0, 1 +MarketGood = torpedo01_mark02_ammo, 30, -1, 50, 50, 0, 1 +MarketGood = mine01_mark01, 0, -1, 10, 10, 0, 1 +MarketGood = mine01_mark01_ammo, 0, -1, 50, 50, 0, 1 +MarketGood = mine01_mark02, 2, -0.2, 10, 10, 0, 1 +MarketGood = mine01_mark02_ammo, 2, -1, 50, 50, 0, 1 +MarketGood = mine01_mark03_ammo, 10, -1, 50, 50, 0, 1 +MarketGood = mine01_mark04_ammo, 22, -1, 50, 50, 0, 1 +MarketGood = mine01_mark05_ammo, 30, -1, 50, 50, 0, 1 +MarketGood = mine02_mark01, 0, -1, 10, 10, 0, 1 +MarketGood = mine02_mark01_ammo, 0, -1, 50, 50, 0, 1 +MarketGood = mine02_mark02, 6, -0.2, 10, 10, 0, 1 +MarketGood = mine02_mark02_ammo, 6, -1, 50, 50, 0, 1 +MarketGood = mine02_mark03_ammo, 16, -1, 50, 50, 0, 1 +MarketGood = mine02_mark04_ammo, 26, -1, 50, 50, 0, 1 +MarketGood = mine02_mark05_ammo, 30, -1, 50, 50, 0, 1 +MarketGood = ge_s_repair_01, 0, -1, 100, 100, 0, 1 +MarketGood = ge_s_cm_01_ammo, 0, -1, 50, 50, 0, 1 +MarketGood = ge_s_cm_02, 2, -1, 10, 10, 0, 1 +MarketGood = ge_s_cm_02_ammo, 2, -1, 50, 50, 0, 1 +MarketGood = ge_s_cm_03_ammo, 6, -1, 50, 50, 0, 1 +MarketGood = shield01_mark01_lf, 0, -1, 10, 10, 0, 1 +MarketGood = shield01_mark02_lf, 0, -1, 10, 10, 0, 1 +MarketGood = shield01_mark01_hf, 0, -1, 10, 10, 0, 1 +MarketGood = shield01_mark02_hf, 0, -1, 10, 10, 0, 1 +MarketGood = shield01_mark01_fr, 0, -1, 10, 10, 0, 1 +MarketGood = shield01_mark02_fr, 0, -1, 10, 10, 0, 1 +MarketGood = ge_s_battery_01, 0, -1, 100, 100, 0, 1 + +[BaseGood] +base = Li04_02_base +MarketGood = li_gun01_mark01, 0, -1, 10, 10, 0, 1 +MarketGood = li_gun01_mark02, 0, -0.2, 10, 10, 0, 1 +MarketGood = li_gun01_mark03, 2, 0.1, 10, 10, 0, 1 +MarketGood = li_gun01_mark04, 6, 0.3, 10, 10, 0, 1 +MarketGood = li_gun02_mark01, 0, -1, 10, 10, 0, 1 +MarketGood = li_gun02_mark02, 0, -0.2, 10, 10, 0, 1 +MarketGood = li_gun02_mark03, 2, 0.1, 10, 10, 0, 1 +MarketGood = li_gun02_mark04, 6, 0.3, 10, 10, 0, 1 +MarketGood = li_turret01_mark01, 0, -1, 10, 10, 0, 1 +MarketGood = li_turret01_mark02, 2, -0.2, 10, 10, 0, 1 +MarketGood = ge_s_thruster_02, 0, -1, 10, 10, 0, 1 +MarketGood = ge_s_thruster_03, 2, -1, 10, 10, 0, 1 +MarketGood = missile01_mark01, 0, -1, 10, 10, 0, 1 +MarketGood = missile01_mark01_ammo, 0, -1, 50, 50, 0, 1 +MarketGood = missile01_mark02, 2, -0.2, 10, 10, 0, 1 +MarketGood = missile01_mark02_ammo, 2, -1, 50, 50, 0, 1 +MarketGood = missile01_mark03_ammo, 10, -1, 50, 50, 0, 1 +MarketGood = missile01_mark04_ammo, 22, -1, 50, 50, 0, 1 +MarketGood = missile01_mark05_ammo, 30, -1, 50, 50, 0, 1 +MarketGood = missile02_mark01, 0, -1, 10, 10, 0, 1 +MarketGood = missile02_mark01_ammo, 0, -1, 50, 50, 0, 1 +MarketGood = missile02_mark02, 2, -0.2, 10, 10, 0, 1 +MarketGood = missile02_mark02_ammo, 2, -0.2, 50, 50, 0, 1 +MarketGood = missile02_mark03_ammo, 10, 0.2, 50, 50, 0, 1 +MarketGood = missile02_mark04_ammo, 22, 0.4, 50, 50, 0, 1 +MarketGood = missile02_mark05_ammo, 30, 0.75, 50, 50, 0, 1 +MarketGood = missile03_mark01, 0, -1, 10, 10, 0, 1 +MarketGood = missile03_mark01_ammo, 0, -1, 50, 50, 0, 1 +MarketGood = missile03_mark02, 6, -0.2, 10, 10, 0, 1 +MarketGood = missile03_mark02_ammo, 6, -1, 50, 50, 0, 1 +MarketGood = missile03_mark03_ammo, 22, -1, 50, 50, 0, 1 +MarketGood = missile03_mark04_ammo, 30, -1, 50, 50, 0, 1 +MarketGood = cruise_disruptor01_mark01, 2, -1, 10, 10, 0, 1 +MarketGood = cruise_disruptor01_mark01_ammo, 2, -1, 50, 50, 0, 1 +MarketGood = cruise_disruptor01_mark02_ammo, 26, -1, 50, 50, 0, 1 +MarketGood = torpedo01_mark01_ammo, 10, -1, 50, 50, 0, 1 +MarketGood = torpedo01_mark02_ammo, 30, -1, 50, 50, 0, 1 +MarketGood = mine01_mark01, 0, -1, 10, 10, 0, 1 +MarketGood = mine01_mark01_ammo, 0, -1, 50, 50, 0, 1 +MarketGood = mine01_mark02, 2, -0.2, 10, 10, 0, 1 +MarketGood = mine01_mark02_ammo, 2, -1, 50, 50, 0, 1 +MarketGood = mine01_mark03_ammo, 10, -1, 50, 50, 0, 1 +MarketGood = mine01_mark04_ammo, 22, -1, 50, 50, 0, 1 +MarketGood = mine01_mark05_ammo, 30, -1, 50, 50, 0, 1 +MarketGood = mine02_mark01, 0, -1, 10, 10, 0, 1 +MarketGood = mine02_mark01_ammo, 0, -1, 50, 50, 0, 1 +MarketGood = mine02_mark02, 6, -0.2, 10, 10, 0, 1 +MarketGood = mine02_mark02_ammo, 6, -1, 50, 50, 0, 1 +MarketGood = mine02_mark03_ammo, 16, -1, 50, 50, 0, 1 +MarketGood = mine02_mark04_ammo, 26, -1, 50, 50, 0, 1 +MarketGood = mine02_mark05_ammo, 30, -1, 50, 50, 0, 1 +MarketGood = ge_s_repair_01, 0, -1, 100, 100, 0, 1 +MarketGood = ge_s_cm_01_ammo, 0, -1, 50, 50, 0, 1 +MarketGood = ge_s_cm_02, 2, -1, 10, 10, 0, 1 +MarketGood = ge_s_cm_02_ammo, 2, -1, 50, 50, 0, 1 +MarketGood = ge_s_cm_03_ammo, 6, -1, 50, 50, 0, 1 +MarketGood = shield01_mark01_lf, 0, -1, 10, 10, 0, 1 +MarketGood = shield01_mark02_lf, 0, -1, 10, 10, 0, 1 +MarketGood = shield01_mark01_hf, 0, -1, 10, 10, 0, 1 +MarketGood = shield01_mark02_hf, 0, -1, 10, 10, 0, 1 +MarketGood = shield01_mark01_fr, 0, -1, 10, 10, 0, 1 +MarketGood = shield01_mark02_fr, 0, -1, 10, 10, 0, 1 +MarketGood = ge_s_battery_01, 0, -1, 100, 100, 0, 1 + +[BaseGood] +base = Li04_03_base +MarketGood = li_gun01_mark01, 0, -1, 10, 10, 0, 1 +MarketGood = li_gun01_mark02, 0, -0.2, 10, 10, 0, 1 +MarketGood = li_gun01_mark03, 2, 0.1, 10, 10, 0, 1 +MarketGood = li_gun01_mark04, 6, 0.3, 10, 10, 0, 1 +MarketGood = li_gun02_mark01, 0, -1, 10, 10, 0, 1 +MarketGood = li_gun02_mark02, 0, -0.2, 10, 10, 0, 1 +MarketGood = li_gun02_mark03, 2, 0.1, 10, 10, 0, 1 +MarketGood = li_gun02_mark04, 6, 0.3, 10, 10, 0, 1 +MarketGood = li_turret02_mark01, 0, -1, 10, 10, 0, 1 +MarketGood = li_turret02_mark02, 2, -0.2, 10, 10, 0, 1 +MarketGood = ge_s_thruster_02, 0, -1, 10, 10, 0, 1 +MarketGood = ge_s_thruster_03, 2, -1, 10, 10, 0, 1 +MarketGood = missile01_mark01, 0, -1, 10, 10, 0, 1 +MarketGood = missile01_mark01_ammo, 0, -1, 50, 50, 0, 1 +MarketGood = missile01_mark02, 2, -0.2, 10, 10, 0, 1 +MarketGood = missile01_mark02_ammo, 2, -1, 50, 50, 0, 1 +MarketGood = missile01_mark03_ammo, 10, -1, 50, 50, 0, 1 +MarketGood = missile01_mark04_ammo, 22, -1, 50, 50, 0, 1 +MarketGood = missile01_mark05_ammo, 30, -1, 50, 50, 0, 1 +MarketGood = missile02_mark01, 0, -1, 10, 10, 0, 1 +MarketGood = missile02_mark01_ammo, 0, -1, 50, 50, 0, 1 +MarketGood = missile02_mark02, 2, -0.2, 10, 10, 0, 1 +MarketGood = missile02_mark02_ammo, 2, -0.2, 50, 50, 0, 1 +MarketGood = missile02_mark03_ammo, 10, 0.2, 50, 50, 0, 1 +MarketGood = missile02_mark04_ammo, 22, 0.4, 50, 50, 0, 1 +MarketGood = missile02_mark05_ammo, 30, 0.75, 50, 50, 0, 1 +MarketGood = missile03_mark01, 0, -1, 10, 10, 0, 1 +MarketGood = missile03_mark01_ammo, 0, -1, 50, 50, 0, 1 +MarketGood = missile03_mark02, 6, -0.2, 10, 10, 0, 1 +MarketGood = missile03_mark02_ammo, 6, -1, 50, 50, 0, 1 +MarketGood = missile03_mark03_ammo, 22, -1, 50, 50, 0, 1 +MarketGood = missile03_mark04_ammo, 30, -1, 50, 50, 0, 1 +MarketGood = cruise_disruptor01_mark01, 2, -1, 10, 10, 0, 1 +MarketGood = cruise_disruptor01_mark01_ammo, 2, -1, 50, 50, 0, 1 +MarketGood = cruise_disruptor01_mark02_ammo, 26, -1, 50, 50, 0, 1 +MarketGood = torpedo01_mark01_ammo, 10, -1, 50, 50, 0, 1 +MarketGood = torpedo01_mark02_ammo, 30, -1, 50, 50, 0, 1 +MarketGood = mine01_mark01, 0, -1, 10, 10, 0, 1 +MarketGood = mine01_mark01_ammo, 0, -1, 50, 50, 0, 1 +MarketGood = mine01_mark02, 2, -0.2, 10, 10, 0, 1 +MarketGood = mine01_mark02_ammo, 2, -1, 50, 50, 0, 1 +MarketGood = mine01_mark03_ammo, 10, -1, 50, 50, 0, 1 +MarketGood = mine01_mark04_ammo, 22, -1, 50, 50, 0, 1 +MarketGood = mine01_mark05_ammo, 30, -1, 50, 50, 0, 1 +MarketGood = mine02_mark01, 0, -1, 10, 10, 0, 1 +MarketGood = mine02_mark01_ammo, 0, -1, 50, 50, 0, 1 +MarketGood = mine02_mark02, 6, -0.2, 10, 10, 0, 1 +MarketGood = mine02_mark02_ammo, 6, -1, 50, 50, 0, 1 +MarketGood = mine02_mark03_ammo, 16, -1, 50, 50, 0, 1 +MarketGood = mine02_mark04_ammo, 26, -1, 50, 50, 0, 1 +MarketGood = mine02_mark05_ammo, 30, -1, 50, 50, 0, 1 +MarketGood = ge_s_repair_01, 0, -1, 100, 100, 0, 1 +MarketGood = ge_s_cm_01_ammo, 0, -1, 50, 50, 0, 1 +MarketGood = ge_s_cm_02, 2, -1, 10, 10, 0, 1 +MarketGood = ge_s_cm_02_ammo, 2, -1, 50, 50, 0, 1 +MarketGood = ge_s_cm_03_ammo, 6, -1, 50, 50, 0, 1 +MarketGood = shield01_mark01_lf, 0, -1, 10, 10, 0, 1 +MarketGood = shield01_mark02_lf, 0, -1, 10, 10, 0, 1 +MarketGood = shield01_mark01_hf, 0, -1, 10, 10, 0, 1 +MarketGood = shield01_mark02_hf, 0, -1, 10, 10, 0, 1 +MarketGood = shield01_mark01_fr, 0, -1, 10, 10, 0, 1 +MarketGood = shield01_mark02_fr, 0, -1, 10, 10, 0, 1 +MarketGood = ge_s_battery_01, 0, -1, 100, 100, 0, 1 + +[BaseGood] +base = Li04_04_base +MarketGood = fc_j_gun01_mark01, 0, -1, 10, 10, 0, 1 +MarketGood = fc_j_gun01_mark02, 6, 0, 10, 10, 0, 1 +MarketGood = fc_j_turret01_mark01, 0, -1, 10, 10, 0, 1 +MarketGood = fc_j_turret01_mark02, 6, 0, 10, 10, 0, 1 +MarketGood = ge_s_thruster_02, 0, -1, 10, 10, 0, 1 +MarketGood = ge_s_thruster_03, 2, -1, 10, 10, 0, 1 +MarketGood = missile01_mark01, 0, -1, 10, 10, 0, 1 +MarketGood = missile01_mark01_ammo, 0, -1, 50, 50, 0, 1 +MarketGood = missile01_mark02, 2, -0.2, 10, 10, 0, 1 +MarketGood = missile01_mark02_ammo, 2, -1, 50, 50, 0, 1 +MarketGood = missile01_mark03_ammo, 10, -1, 50, 50, 0, 1 +MarketGood = missile01_mark04_ammo, 22, -1, 50, 50, 0, 1 +MarketGood = missile01_mark05_ammo, 30, -1, 50, 50, 0, 1 +MarketGood = missile02_mark01, 0, -1, 10, 10, 0, 1 +MarketGood = missile02_mark01_ammo, 0, -1, 50, 50, 0, 1 +MarketGood = missile02_mark02, 2, -0.2, 10, 10, 0, 1 +MarketGood = missile02_mark02_ammo, 2, -0.2, 50, 50, 0, 1 +MarketGood = missile02_mark03_ammo, 10, 0.2, 50, 50, 0, 1 +MarketGood = missile02_mark04_ammo, 22, 0.4, 50, 50, 0, 1 +MarketGood = missile02_mark05_ammo, 30, 0.75, 50, 50, 0, 1 +MarketGood = missile03_mark01, 0, -1, 10, 10, 0, 1 +MarketGood = missile03_mark01_ammo, 0, -1, 50, 50, 0, 1 +MarketGood = missile03_mark02, 6, -0.2, 10, 10, 0, 1 +MarketGood = missile03_mark02_ammo, 6, -1, 50, 50, 0, 1 +MarketGood = missile03_mark03_ammo, 22, -1, 50, 50, 0, 1 +MarketGood = missile03_mark04_ammo, 30, -1, 50, 50, 0, 1 +MarketGood = cruise_disruptor01_mark01, 2, -1, 10, 10, 0, 1 +MarketGood = cruise_disruptor01_mark01_ammo, 2, -1, 50, 50, 0, 1 +MarketGood = cruise_disruptor01_mark02_ammo, 26, -1, 50, 50, 0, 1 +MarketGood = torpedo01_mark01_ammo, 10, -1, 50, 50, 0, 1 +MarketGood = torpedo01_mark02_ammo, 30, -1, 50, 50, 0, 1 +MarketGood = mine01_mark01, 0, -1, 10, 10, 0, 1 +MarketGood = mine01_mark01_ammo, 0, -1, 50, 50, 0, 1 +MarketGood = mine01_mark02, 2, -0.2, 10, 10, 0, 1 +MarketGood = mine01_mark02_ammo, 2, -1, 50, 50, 0, 1 +MarketGood = mine01_mark03_ammo, 10, -1, 50, 50, 0, 1 +MarketGood = mine01_mark04_ammo, 22, -1, 50, 50, 0, 1 +MarketGood = mine01_mark05_ammo, 30, -1, 50, 50, 0, 1 +MarketGood = mine02_mark01, 0, -1, 10, 10, 0, 1 +MarketGood = mine02_mark01_ammo, 0, -1, 50, 50, 0, 1 +MarketGood = mine02_mark02, 6, -0.2, 10, 10, 0, 1 +MarketGood = mine02_mark02_ammo, 6, -1, 50, 50, 0, 1 +MarketGood = mine02_mark03_ammo, 16, -1, 50, 50, 0, 1 +MarketGood = mine02_mark04_ammo, 26, -1, 50, 50, 0, 1 +MarketGood = mine02_mark05_ammo, 30, -1, 50, 50, 0, 1 +MarketGood = ge_s_repair_01, 0, -1, 100, 100, 0, 1 +MarketGood = ge_s_cm_01_ammo, 0, -1, 50, 50, 0, 1 +MarketGood = ge_s_cm_02, 2, -1, 10, 10, 0, 1 +MarketGood = ge_s_cm_02_ammo, 2, -1, 50, 50, 0, 1 +MarketGood = ge_s_cm_03_ammo, 6, -1, 50, 50, 0, 1 +MarketGood = shield02_mark01_lf, 0, -1, 10, 10, 0, 1 +MarketGood = shield02_mark02_lf, 0, -1, 10, 10, 0, 1 +MarketGood = shield02_mark03_lf, 2, -1, 10, 10, 0, 1 +MarketGood = shield02_mark01_hf, 0, -1, 10, 10, 0, 1 +MarketGood = shield02_mark02_hf, 0, -1, 10, 10, 0, 1 +MarketGood = shield02_mark03_hf, 2, -1, 10, 10, 0, 1 +MarketGood = shield02_mark01_fr, 0, -1, 10, 10, 0, 1 +MarketGood = shield02_mark02_fr, 0, -1, 10, 10, 0, 1 +MarketGood = shield02_mark03_fr, 2, -1, 10, 10, 0, 1 +MarketGood = ge_s_battery_01, 0, -1, 100, 100, 0, 1 + +[BaseGood] +base = Li04_05_base +MarketGood = li_gun01_mark01, 0, -1, 10, 10, 0, 1 +MarketGood = li_gun01_mark02, 0, -0.2, 10, 10, 0, 1 +MarketGood = li_gun01_mark03, 2, 0.1, 10, 10, 0, 1 +MarketGood = li_gun01_mark04, 6, 0.3, 10, 10, 0, 1 +MarketGood = li_gun02_mark01, 0, -1, 10, 10, 0, 1 +MarketGood = li_gun02_mark02, 0, -0.2, 10, 10, 0, 1 +MarketGood = li_gun02_mark03, 2, 0.1, 10, 10, 0, 1 +MarketGood = li_gun02_mark04, 6, 0.3, 10, 10, 0, 1 +MarketGood = li_turret01_mark01, 0, -1, 10, 10, 0, 1 +MarketGood = li_turret01_mark02, 2, -0.2, 10, 10, 0, 1 +MarketGood = ge_s_thruster_02, 0, -1, 10, 10, 0, 1 +MarketGood = ge_s_thruster_03, 2, -1, 10, 10, 0, 1 +MarketGood = missile01_mark01, 0, -1, 10, 10, 0, 1 +MarketGood = missile01_mark01_ammo, 0, -1, 50, 50, 0, 1 +MarketGood = missile01_mark02, 2, -0.2, 10, 10, 0, 1 +MarketGood = missile01_mark02_ammo, 2, -1, 50, 50, 0, 1 +MarketGood = missile01_mark03_ammo, 10, -1, 50, 50, 0, 1 +MarketGood = missile01_mark04_ammo, 22, -1, 50, 50, 0, 1 +MarketGood = missile01_mark05_ammo, 30, -1, 50, 50, 0, 1 +MarketGood = missile02_mark01, 0, -1, 10, 10, 0, 1 +MarketGood = missile02_mark01_ammo, 0, -1, 50, 50, 0, 1 +MarketGood = missile02_mark02, 2, -0.2, 10, 10, 0, 1 +MarketGood = missile02_mark02_ammo, 2, -0.2, 50, 50, 0, 1 +MarketGood = missile02_mark03_ammo, 10, 0.2, 50, 50, 0, 1 +MarketGood = missile02_mark04_ammo, 22, 0.4, 50, 50, 0, 1 +MarketGood = missile02_mark05_ammo, 30, 0.75, 50, 50, 0, 1 +MarketGood = missile03_mark01, 0, -1, 10, 10, 0, 1 +MarketGood = missile03_mark01_ammo, 0, -1, 50, 50, 0, 1 +MarketGood = missile03_mark02, 6, -0.2, 10, 10, 0, 1 +MarketGood = missile03_mark02_ammo, 6, -1, 50, 50, 0, 1 +MarketGood = missile03_mark03_ammo, 22, -1, 50, 50, 0, 1 +MarketGood = missile03_mark04_ammo, 30, -1, 50, 50, 0, 1 +MarketGood = cruise_disruptor01_mark01, 2, -1, 10, 10, 0, 1 +MarketGood = cruise_disruptor01_mark01_ammo, 2, -1, 50, 50, 0, 1 +MarketGood = cruise_disruptor01_mark02_ammo, 26, -1, 50, 50, 0, 1 +MarketGood = torpedo01_mark01_ammo, 10, -1, 50, 50, 0, 1 +MarketGood = torpedo01_mark02_ammo, 30, -1, 50, 50, 0, 1 +MarketGood = mine01_mark01, 0, -1, 10, 10, 0, 1 +MarketGood = mine01_mark01_ammo, 0, -1, 50, 50, 0, 1 +MarketGood = mine01_mark02, 2, -0.2, 10, 10, 0, 1 +MarketGood = mine01_mark02_ammo, 2, -1, 50, 50, 0, 1 +MarketGood = mine01_mark03_ammo, 10, -1, 50, 50, 0, 1 +MarketGood = mine01_mark04_ammo, 22, -1, 50, 50, 0, 1 +MarketGood = mine01_mark05_ammo, 30, -1, 50, 50, 0, 1 +MarketGood = mine02_mark01, 0, -1, 10, 10, 0, 1 +MarketGood = mine02_mark01_ammo, 0, -1, 50, 50, 0, 1 +MarketGood = mine02_mark02, 6, -0.2, 10, 10, 0, 1 +MarketGood = mine02_mark02_ammo, 6, -1, 50, 50, 0, 1 +MarketGood = mine02_mark03_ammo, 16, -1, 50, 50, 0, 1 +MarketGood = mine02_mark04_ammo, 26, -1, 50, 50, 0, 1 +MarketGood = mine02_mark05_ammo, 30, -1, 50, 50, 0, 1 +MarketGood = ge_s_repair_01, 0, -1, 100, 100, 0, 1 +MarketGood = ge_s_cm_01_ammo, 0, -1, 50, 50, 0, 1 +MarketGood = ge_s_cm_02, 2, -1, 10, 10, 0, 1 +MarketGood = ge_s_cm_02_ammo, 2, -1, 50, 50, 0, 1 +MarketGood = ge_s_cm_03_ammo, 6, -1, 50, 50, 0, 1 +MarketGood = shield01_mark01_lf, 0, -1, 10, 10, 0, 1 +MarketGood = shield01_mark02_lf, 0, -1, 10, 10, 0, 1 +MarketGood = shield01_mark01_hf, 0, -1, 10, 10, 0, 1 +MarketGood = shield01_mark02_hf, 0, -1, 10, 10, 0, 1 +MarketGood = shield01_mark01_fr, 0, -1, 10, 10, 0, 1 +MarketGood = shield01_mark02_fr, 0, -1, 10, 10, 0, 1 +MarketGood = ge_s_battery_01, 0, -1, 100, 100, 0, 1 + +[BaseGood] +base = Li04_06_base +MarketGood = fc_or_gun01_mark01, 10, -1, 10, 10, 0, 1 +MarketGood = fc_or_gun01_mark02, 16, 0, 10, 10, 0, 1 +MarketGood = fc_or_gun02_mark01, 10, -1, 10, 10, 0, 1 +MarketGood = fc_or_gun02_mark02, 16, 0, 10, 10, 0, 1 +MarketGood = fc_or_turret01_mark01, 10, -1, 10, 10, 0, 1 +MarketGood = fc_or_turret02_mark01, 10, -1, 10, 10, 0, 1 +MarketGood = co_gun01_mark03, 2, 0.1, 10, 10, 0, 1 +MarketGood = co_gun01_mark04, 16, 0.4, 10, 10, 0, 1 +MarketGood = co_gun02_mark02, 2, -0.2, 10, 10, 0, 1 +MarketGood = co_turret01_mark02, 2, -0.2, 10, 10, 0, 1 +MarketGood = co_turret02_mark02, 16, 0, 10, 10, 0, 1 +MarketGood = ge_s_thruster_02, 0, -1, 10, 10, 0, 1 +MarketGood = missile01_mark01_ammo, 0, -1, 50, 50, 0, 1 +MarketGood = missile01_mark02, 2, -0.2, 10, 10, 0, 1 +MarketGood = missile01_mark02_ammo, 2, -1, 50, 50, 0, 1 +MarketGood = missile01_mark03, 10, 0, 10, 10, 0, 1 +MarketGood = missile01_mark03_ammo, 10, -1, 50, 50, 0, 1 +MarketGood = missile01_mark04_ammo, 22, -1, 50, 50, 0, 1 +MarketGood = missile01_mark05_ammo, 30, -1, 50, 50, 0, 1 +MarketGood = missile02_mark01_ammo, 0, -1, 50, 50, 0, 1 +MarketGood = missile02_mark02, 2, -0.2, 10, 10, 0, 1 +MarketGood = missile02_mark02_ammo, 2, -0.2, 50, 50, 0, 1 +MarketGood = missile02_mark03, 10, 0.2, 10, 10, 0, 1 +MarketGood = missile02_mark03_ammo, 10, 0.2, 50, 50, 0, 1 +MarketGood = missile02_mark04_ammo, 22, 0.4, 50, 50, 0, 1 +MarketGood = missile02_mark05_ammo, 30, 0.75, 50, 50, 0, 1 +MarketGood = missile03_mark01_ammo, 0, -1, 50, 50, 0, 1 +MarketGood = missile03_mark02, 6, -0.2, 10, 10, 0, 1 +MarketGood = missile03_mark02_ammo, 6, -1, 50, 50, 0, 1 +MarketGood = missile03_mark03_ammo, 22, -1, 50, 50, 0, 1 +MarketGood = missile03_mark04_ammo, 30, -1, 50, 50, 0, 1 +MarketGood = cruise_disruptor01_mark01, 2, -1, 10, 10, 0, 1 +MarketGood = cruise_disruptor01_mark01_ammo, 2, -1, 50, 50, 0, 1 +MarketGood = cruise_disruptor01_mark02_ammo, 26, -1, 50, 50, 0, 1 +MarketGood = torpedo01_mark01, 10, 0, 10, 10, 0, 1 +MarketGood = torpedo01_mark01_ammo, 10, -1, 50, 50, 0, 1 +MarketGood = torpedo01_mark02_ammo, 30, -1, 50, 50, 0, 1 +MarketGood = mine01_mark01_ammo, 0, -1, 50, 50, 0, 1 +MarketGood = mine01_mark02, 2, -0.2, 10, 10, 0, 1 +MarketGood = mine01_mark02_ammo, 2, -1, 50, 50, 0, 1 +MarketGood = mine01_mark03, 10, 0, 10, 10, 0, 1 +MarketGood = mine01_mark03_ammo, 10, -1, 50, 50, 0, 1 +MarketGood = mine01_mark04_ammo, 22, -1, 50, 50, 0, 1 +MarketGood = mine01_mark05_ammo, 30, -1, 50, 50, 0, 1 +MarketGood = mine02_mark01_ammo, 0, -1, 50, 50, 0, 1 +MarketGood = mine02_mark02, 6, -0.2, 10, 10, 0, 1 +MarketGood = mine02_mark02_ammo, 6, -1, 50, 50, 0, 1 +MarketGood = mine02_mark03, 16, 0, 10, 10, 0, 1 +MarketGood = mine02_mark03_ammo, 16, -1, 50, 50, 0, 1 +MarketGood = mine02_mark04_ammo, 26, -1, 50, 50, 0, 1 +MarketGood = mine02_mark05_ammo, 30, -1, 50, 50, 0, 1 +MarketGood = ge_s_repair_01, 0, -1, 100, 100, 0, 1 +MarketGood = ge_s_cm_01_ammo, 0, -1, 50, 50, 0, 1 +MarketGood = ge_s_cm_02_ammo, 2, -1, 50, 50, 0, 1 +MarketGood = ge_s_cm_03, 6, -1, 10, 10, 0, 1 +MarketGood = ge_s_cm_03_ammo, 6, -1, 50, 50, 0, 1 +MarketGood = shield02_mark06_lf, 16, -1, 10, 10, 0, 1 +MarketGood = shield02_mark06_hf, 16, -1, 10, 10, 0, 1 +MarketGood = shield02_mark06_fr, 16, -1, 10, 10, 0, 1 +MarketGood = order_shield, 16, -1, 3, 3, 0, 1 +MarketGood = order_thruster, 16, -1, 3, 3, 0, 1 +MarketGood = ge_s_battery_01, 0, -1, 100, 100, 0, 1 + +[BaseGood] +base = Li05_01_base + +[BaseGood] +base = Rh01_01_base +MarketGood = rh_gun01_mark01, 16, -1, 10, 10, 0, 1 +MarketGood = rh_gun01_mark03, 26, 0.4, 10, 10, 0, 1 +MarketGood = rh_gun02_mark01, 16, -1, 10, 10, 0, 1 +MarketGood = rh_gun02_mark03, 26, 0.4, 10, 10, 0, 1 +MarketGood = rh_turret01_mark01, 16, -1, 10, 10, 0, 1 +MarketGood = rh_turret01_mark03, 26, 0.4, 10, 10, 0, 1 +MarketGood = ge_s_thruster_04, 6, -1, 10, 10, 0, 1 +MarketGood = missile01_mark01_ammo, 0, -1, 50, 50, 0, 1 +MarketGood = missile01_mark02, 2, -0.2, 10, 10, 0, 1 +MarketGood = missile01_mark02_ammo, 2, -1, 50, 50, 0, 1 +MarketGood = missile01_mark03, 10, 0, 10, 10, 0, 1 +MarketGood = missile01_mark03_ammo, 10, -1, 50, 50, 0, 1 +MarketGood = missile01_mark04_ammo, 22, -1, 50, 50, 0, 1 +MarketGood = missile01_mark05_ammo, 30, -1, 50, 50, 0, 1 +MarketGood = missile02_mark01_ammo, 0, -1, 50, 50, 0, 1 +MarketGood = missile02_mark02, 2, -0.2, 10, 10, 0, 1 +MarketGood = missile02_mark02_ammo, 2, -0.2, 50, 50, 0, 1 +MarketGood = missile02_mark03, 10, 0.2, 10, 10, 0, 1 +MarketGood = missile02_mark03_ammo, 10, 0.2, 50, 50, 0, 1 +MarketGood = missile02_mark04_ammo, 22, 0.4, 50, 50, 0, 1 +MarketGood = missile02_mark05_ammo, 30, 0.75, 50, 50, 0, 1 +MarketGood = missile03_mark01_ammo, 0, -1, 50, 50, 0, 1 +MarketGood = missile03_mark02, 6, -0.2, 10, 10, 0, 1 +MarketGood = missile03_mark02_ammo, 6, -1, 50, 50, 0, 1 +MarketGood = missile03_mark03_ammo, 22, -1, 50, 50, 0, 1 +MarketGood = missile03_mark04_ammo, 30, -1, 50, 50, 0, 1 +MarketGood = cruise_disruptor01_mark01, 2, -1, 10, 10, 0, 1 +MarketGood = cruise_disruptor01_mark01_ammo, 2, -1, 50, 50, 0, 1 +MarketGood = cruise_disruptor01_mark02_ammo, 26, -1, 50, 50, 0, 1 +MarketGood = torpedo01_mark01, 10, 0, 10, 10, 0, 1 +MarketGood = torpedo01_mark01_ammo, 10, -1, 50, 50, 0, 1 +MarketGood = torpedo01_mark02_ammo, 30, -1, 50, 50, 0, 1 +MarketGood = mine01_mark01_ammo, 0, -1, 50, 50, 0, 1 +MarketGood = mine01_mark02, 2, -0.2, 10, 10, 0, 1 +MarketGood = mine01_mark02_ammo, 2, -1, 50, 50, 0, 1 +MarketGood = mine01_mark03, 10, 0, 10, 10, 0, 1 +MarketGood = mine01_mark03_ammo, 10, -1, 50, 50, 0, 1 +MarketGood = mine01_mark04_ammo, 22, -1, 50, 50, 0, 1 +MarketGood = mine01_mark05_ammo, 30, -1, 50, 50, 0, 1 +MarketGood = mine02_mark01_ammo, 0, -1, 50, 50, 0, 1 +MarketGood = mine02_mark02, 6, -0.2, 10, 10, 0, 1 +MarketGood = mine02_mark02_ammo, 6, -1, 50, 50, 0, 1 +MarketGood = mine02_mark03, 16, 0, 10, 10, 0, 1 +MarketGood = mine02_mark03_ammo, 16, -1, 50, 50, 0, 1 +MarketGood = mine02_mark04_ammo, 26, -1, 50, 50, 0, 1 +MarketGood = mine02_mark05_ammo, 30, -1, 50, 50, 0, 1 +MarketGood = ge_s_repair_01, 0, -1, 100, 100, 0, 1 +MarketGood = ge_s_cm_01_ammo, 0, -1, 50, 50, 0, 1 +MarketGood = ge_s_cm_02_ammo, 2, -1, 50, 50, 0, 1 +MarketGood = ge_s_cm_03, 6, -1, 10, 10, 0, 1 +MarketGood = ge_s_cm_03_ammo, 6, -1, 50, 50, 0, 1 +MarketGood = shield02_mark03_lf, 2, -1, 10, 10, 0, 1 +MarketGood = shield02_mark04_lf, 6, -1, 10, 10, 0, 1 +MarketGood = shield02_mark05_lf, 10, -1, 10, 10, 0, 1 +MarketGood = shield02_mark06_lf, 16, -1, 10, 10, 0, 1 +MarketGood = shield02_mark03_hf, 2, -1, 10, 10, 0, 1 +MarketGood = shield02_mark04_hf, 6, -1, 10, 10, 0, 1 +MarketGood = shield02_mark05_hf, 10, -1, 10, 10, 0, 1 +MarketGood = shield02_mark06_hf, 16, -1, 10, 10, 0, 1 +MarketGood = shield02_mark03_fr, 2, -1, 10, 10, 0, 1 +MarketGood = shield02_mark04_fr, 6, -1, 10, 10, 0, 1 +MarketGood = shield02_mark05_fr, 10, -1, 10, 10, 0, 1 +MarketGood = shield02_mark06_fr, 16, -1, 10, 10, 0, 1 +MarketGood = ge_s_battery_01, 0, -1, 100, 100, 0, 1 + +[BaseGood] +base = Rh01_02_base +MarketGood = rh_gun01_mark01, 16, -1, 10, 10, 0, 1 +MarketGood = rh_gun01_mark03, 26, 0.4, 10, 10, 0, 1 +MarketGood = rh_gun02_mark01, 16, -1, 10, 10, 0, 1 +MarketGood = rh_gun02_mark03, 26, 0.4, 10, 10, 0, 1 +MarketGood = rh_turret02_mark01, 16, -1, 10, 10, 0, 1 +MarketGood = rh_turret02_mark03, 26, 0.4, 10, 10, 0, 1 +MarketGood = ge_s_thruster_04, 6, -1, 10, 10, 0, 1 +MarketGood = missile01_mark01_ammo, 0, -1, 50, 50, 0, 1 +MarketGood = missile01_mark02, 2, -0.2, 10, 10, 0, 1 +MarketGood = missile01_mark02_ammo, 2, -1, 50, 50, 0, 1 +MarketGood = missile01_mark03, 10, 0, 10, 10, 0, 1 +MarketGood = missile01_mark03_ammo, 10, -1, 50, 50, 0, 1 +MarketGood = missile01_mark04_ammo, 22, -1, 50, 50, 0, 1 +MarketGood = missile01_mark05_ammo, 30, -1, 50, 50, 0, 1 +MarketGood = missile02_mark01_ammo, 0, -1, 50, 50, 0, 1 +MarketGood = missile02_mark02, 2, -0.2, 10, 10, 0, 1 +MarketGood = missile02_mark02_ammo, 2, -0.2, 50, 50, 0, 1 +MarketGood = missile02_mark03, 10, 0.2, 10, 10, 0, 1 +MarketGood = missile02_mark03_ammo, 10, 0.2, 50, 50, 0, 1 +MarketGood = missile02_mark04_ammo, 22, 0.4, 50, 50, 0, 1 +MarketGood = missile02_mark05_ammo, 30, 0.75, 50, 50, 0, 1 +MarketGood = missile03_mark01_ammo, 0, -1, 50, 50, 0, 1 +MarketGood = missile03_mark02, 6, -0.2, 10, 10, 0, 1 +MarketGood = missile03_mark02_ammo, 6, -1, 50, 50, 0, 1 +MarketGood = missile03_mark03_ammo, 22, -1, 50, 50, 0, 1 +MarketGood = missile03_mark04_ammo, 30, -1, 50, 50, 0, 1 +MarketGood = cruise_disruptor01_mark01, 2, -1, 10, 10, 0, 1 +MarketGood = cruise_disruptor01_mark01_ammo, 2, -1, 50, 50, 0, 1 +MarketGood = cruise_disruptor01_mark02_ammo, 26, -1, 50, 50, 0, 1 +MarketGood = torpedo01_mark01, 10, 0, 10, 10, 0, 1 +MarketGood = torpedo01_mark01_ammo, 10, -1, 50, 50, 0, 1 +MarketGood = torpedo01_mark02_ammo, 30, -1, 50, 50, 0, 1 +MarketGood = mine01_mark01_ammo, 0, -1, 50, 50, 0, 1 +MarketGood = mine01_mark02, 2, -0.2, 10, 10, 0, 1 +MarketGood = mine01_mark02_ammo, 2, -1, 50, 50, 0, 1 +MarketGood = mine01_mark03, 10, 0, 10, 10, 0, 1 +MarketGood = mine01_mark03_ammo, 10, -1, 50, 50, 0, 1 +MarketGood = mine01_mark04_ammo, 22, -1, 50, 50, 0, 1 +MarketGood = mine01_mark05_ammo, 30, -1, 50, 50, 0, 1 +MarketGood = mine02_mark01_ammo, 0, -1, 50, 50, 0, 1 +MarketGood = mine02_mark02, 6, -0.2, 10, 10, 0, 1 +MarketGood = mine02_mark02_ammo, 6, -1, 50, 50, 0, 1 +MarketGood = mine02_mark03, 16, 0, 10, 10, 0, 1 +MarketGood = mine02_mark03_ammo, 16, -1, 50, 50, 0, 1 +MarketGood = mine02_mark04_ammo, 26, -1, 50, 50, 0, 1 +MarketGood = mine02_mark05_ammo, 30, -1, 50, 50, 0, 1 +MarketGood = ge_s_repair_01, 0, -1, 100, 100, 0, 1 +MarketGood = ge_s_cm_01_ammo, 0, -1, 50, 50, 0, 1 +MarketGood = ge_s_cm_02_ammo, 2, -1, 50, 50, 0, 1 +MarketGood = ge_s_cm_03, 6, -1, 10, 10, 0, 1 +MarketGood = ge_s_cm_03_ammo, 6, -1, 50, 50, 0, 1 +MarketGood = shield02_mark03_lf, 2, -1, 10, 10, 0, 1 +MarketGood = shield02_mark04_lf, 6, -1, 10, 10, 0, 1 +MarketGood = shield02_mark05_lf, 10, -1, 10, 10, 0, 1 +MarketGood = shield02_mark06_lf, 16, -1, 10, 10, 0, 1 +MarketGood = shield02_mark03_hf, 2, -1, 10, 10, 0, 1 +MarketGood = shield02_mark04_hf, 6, -1, 10, 10, 0, 1 +MarketGood = shield02_mark05_hf, 10, -1, 10, 10, 0, 1 +MarketGood = shield02_mark06_hf, 16, -1, 10, 10, 0, 1 +MarketGood = shield02_mark03_fr, 2, -1, 10, 10, 0, 1 +MarketGood = shield02_mark04_fr, 6, -1, 10, 10, 0, 1 +MarketGood = shield02_mark05_fr, 10, -1, 10, 10, 0, 1 +MarketGood = shield02_mark06_fr, 16, -1, 10, 10, 0, 1 +MarketGood = ge_s_battery_01, 0, -1, 100, 100, 0, 1 + +[BaseGood] +base = Rh01_03_base +MarketGood = co_gun01_mark03, 2, 0.1, 10, 10, 0, 1 +MarketGood = co_gun01_mark04, 16, 0.4, 10, 10, 0, 1 +MarketGood = co_gun02_mark02, 2, -0.2, 10, 10, 0, 1 +MarketGood = co_turret01_mark02, 2, -0.2, 10, 10, 0, 1 +MarketGood = co_turret02_mark02, 16, 0, 10, 10, 0, 1 +MarketGood = ge_s_thruster_04, 6, -1, 10, 10, 0, 1 +MarketGood = missile01_mark01_ammo, 0, -1, 50, 50, 0, 1 +MarketGood = missile01_mark02, 2, -0.2, 10, 10, 0, 1 +MarketGood = missile01_mark02_ammo, 2, -1, 50, 50, 0, 1 +MarketGood = missile01_mark03, 10, 0, 10, 10, 0, 1 +MarketGood = missile01_mark03_ammo, 10, -1, 50, 50, 0, 1 +MarketGood = missile01_mark04_ammo, 22, -1, 50, 50, 0, 1 +MarketGood = missile01_mark05_ammo, 30, -1, 50, 50, 0, 1 +MarketGood = missile02_mark01_ammo, 0, -1, 50, 50, 0, 1 +MarketGood = missile02_mark02, 2, -0.2, 10, 10, 0, 1 +MarketGood = missile02_mark02_ammo, 2, -0.2, 50, 50, 0, 1 +MarketGood = missile02_mark03, 10, 0.2, 10, 10, 0, 1 +MarketGood = missile02_mark03_ammo, 10, 0.2, 50, 50, 0, 1 +MarketGood = missile02_mark04_ammo, 22, 0.4, 50, 50, 0, 1 +MarketGood = missile02_mark05_ammo, 30, 0.75, 50, 50, 0, 1 +MarketGood = missile03_mark01_ammo, 0, -1, 50, 50, 0, 1 +MarketGood = missile03_mark02, 6, -0.2, 10, 10, 0, 1 +MarketGood = missile03_mark02_ammo, 6, -1, 50, 50, 0, 1 +MarketGood = missile03_mark03_ammo, 22, -1, 50, 50, 0, 1 +MarketGood = missile03_mark04_ammo, 30, -1, 50, 50, 0, 1 +MarketGood = cruise_disruptor01_mark01, 2, -1, 10, 10, 0, 1 +MarketGood = cruise_disruptor01_mark01_ammo, 2, -1, 50, 50, 0, 1 +MarketGood = cruise_disruptor01_mark02_ammo, 26, -1, 50, 50, 0, 1 +MarketGood = torpedo01_mark01, 10, 0, 10, 10, 0, 1 +MarketGood = torpedo01_mark01_ammo, 10, -1, 50, 50, 0, 1 +MarketGood = torpedo01_mark02_ammo, 30, -1, 50, 50, 0, 1 +MarketGood = mine01_mark01_ammo, 0, -1, 50, 50, 0, 1 +MarketGood = mine01_mark02, 2, -0.2, 10, 10, 0, 1 +MarketGood = mine01_mark02_ammo, 2, -1, 50, 50, 0, 1 +MarketGood = mine01_mark03, 10, 0, 10, 10, 0, 1 +MarketGood = mine01_mark03_ammo, 10, -1, 50, 50, 0, 1 +MarketGood = mine01_mark04_ammo, 22, -1, 50, 50, 0, 1 +MarketGood = mine01_mark05_ammo, 30, -1, 50, 50, 0, 1 +MarketGood = mine02_mark01_ammo, 0, -1, 50, 50, 0, 1 +MarketGood = mine02_mark02, 6, -0.2, 10, 10, 0, 1 +MarketGood = mine02_mark02_ammo, 6, -1, 50, 50, 0, 1 +MarketGood = mine02_mark03, 16, 0, 10, 10, 0, 1 +MarketGood = mine02_mark03_ammo, 16, -1, 50, 50, 0, 1 +MarketGood = mine02_mark04_ammo, 26, -1, 50, 50, 0, 1 +MarketGood = mine02_mark05_ammo, 30, -1, 50, 50, 0, 1 +MarketGood = ge_s_repair_01, 0, -1, 100, 100, 0, 1 +MarketGood = ge_s_cm_01_ammo, 0, -1, 50, 50, 0, 1 +MarketGood = ge_s_cm_02_ammo, 2, -1, 50, 50, 0, 1 +MarketGood = ge_s_cm_03, 6, -1, 10, 10, 0, 1 +MarketGood = ge_s_cm_03_ammo, 6, -1, 50, 50, 0, 1 +MarketGood = shield02_mark03_lf, 2, -1, 10, 10, 0, 1 +MarketGood = shield02_mark04_lf, 6, -1, 10, 10, 0, 1 +MarketGood = shield02_mark05_lf, 10, -1, 10, 10, 0, 1 +MarketGood = shield02_mark06_lf, 16, -1, 10, 10, 0, 1 +MarketGood = shield02_mark03_hf, 2, -1, 10, 10, 0, 1 +MarketGood = shield02_mark04_hf, 6, -1, 10, 10, 0, 1 +MarketGood = shield02_mark05_hf, 10, -1, 10, 10, 0, 1 +MarketGood = shield02_mark06_hf, 16, -1, 10, 10, 0, 1 +MarketGood = shield02_mark03_fr, 2, -1, 10, 10, 0, 1 +MarketGood = shield02_mark04_fr, 6, -1, 10, 10, 0, 1 +MarketGood = shield02_mark05_fr, 10, -1, 10, 10, 0, 1 +MarketGood = shield02_mark06_fr, 16, -1, 10, 10, 0, 1 +MarketGood = ge_s_battery_01, 0, -1, 100, 100, 0, 1 + +[BaseGood] +base = Rh01_04_base +MarketGood = co_gun01_mark03, 2, 0.1, 10, 10, 0, 1 +MarketGood = co_gun01_mark04, 16, 0.4, 10, 10, 0, 1 +MarketGood = co_gun02_mark02, 2, -0.2, 10, 10, 0, 1 +MarketGood = co_turret01_mark02, 2, -0.2, 10, 10, 0, 1 +MarketGood = co_turret02_mark02, 16, 0, 10, 10, 0, 1 +MarketGood = ge_s_thruster_04, 6, -1, 10, 10, 0, 1 +MarketGood = missile01_mark01_ammo, 0, -1, 50, 50, 0, 1 +MarketGood = missile01_mark02, 2, -0.2, 10, 10, 0, 1 +MarketGood = missile01_mark02_ammo, 2, -1, 50, 50, 0, 1 +MarketGood = missile01_mark03, 10, 0, 10, 10, 0, 1 +MarketGood = missile01_mark03_ammo, 10, -1, 50, 50, 0, 1 +MarketGood = missile01_mark04_ammo, 22, -1, 50, 50, 0, 1 +MarketGood = missile01_mark05_ammo, 30, -1, 50, 50, 0, 1 +MarketGood = missile02_mark01_ammo, 0, -1, 50, 50, 0, 1 +MarketGood = missile02_mark02, 2, -0.2, 10, 10, 0, 1 +MarketGood = missile02_mark02_ammo, 2, -0.2, 50, 50, 0, 1 +MarketGood = missile02_mark03, 10, 0.2, 10, 10, 0, 1 +MarketGood = missile02_mark03_ammo, 10, 0.2, 50, 50, 0, 1 +MarketGood = missile02_mark04_ammo, 22, 0.4, 50, 50, 0, 1 +MarketGood = missile02_mark05_ammo, 30, 0.75, 50, 50, 0, 1 +MarketGood = missile03_mark01_ammo, 0, -1, 50, 50, 0, 1 +MarketGood = missile03_mark02, 6, -0.2, 10, 10, 0, 1 +MarketGood = missile03_mark02_ammo, 6, -1, 50, 50, 0, 1 +MarketGood = missile03_mark03_ammo, 22, -1, 50, 50, 0, 1 +MarketGood = missile03_mark04_ammo, 30, -1, 50, 50, 0, 1 +MarketGood = cruise_disruptor01_mark01, 2, -1, 10, 10, 0, 1 +MarketGood = cruise_disruptor01_mark01_ammo, 2, -1, 50, 50, 0, 1 +MarketGood = cruise_disruptor01_mark02_ammo, 26, -1, 50, 50, 0, 1 +MarketGood = torpedo01_mark01, 10, 0, 10, 10, 0, 1 +MarketGood = torpedo01_mark01_ammo, 10, -1, 50, 50, 0, 1 +MarketGood = torpedo01_mark02_ammo, 30, -1, 50, 50, 0, 1 +MarketGood = mine01_mark01_ammo, 0, -1, 50, 50, 0, 1 +MarketGood = mine01_mark02, 2, -0.2, 10, 10, 0, 1 +MarketGood = mine01_mark02_ammo, 2, -1, 50, 50, 0, 1 +MarketGood = mine01_mark03, 10, 0, 10, 10, 0, 1 +MarketGood = mine01_mark03_ammo, 10, -1, 50, 50, 0, 1 +MarketGood = mine01_mark04_ammo, 22, -1, 50, 50, 0, 1 +MarketGood = mine01_mark05_ammo, 30, -1, 50, 50, 0, 1 +MarketGood = mine02_mark01_ammo, 0, -1, 50, 50, 0, 1 +MarketGood = mine02_mark02, 6, -0.2, 10, 10, 0, 1 +MarketGood = mine02_mark02_ammo, 6, -1, 50, 50, 0, 1 +MarketGood = mine02_mark03, 16, 0, 10, 10, 0, 1 +MarketGood = mine02_mark03_ammo, 16, -1, 50, 50, 0, 1 +MarketGood = mine02_mark04_ammo, 26, -1, 50, 50, 0, 1 +MarketGood = mine02_mark05_ammo, 30, -1, 50, 50, 0, 1 +MarketGood = ge_s_repair_01, 0, -1, 100, 100, 0, 1 +MarketGood = ge_s_cm_01_ammo, 0, -1, 50, 50, 0, 1 +MarketGood = ge_s_cm_02_ammo, 2, -1, 50, 50, 0, 1 +MarketGood = ge_s_cm_03, 6, -1, 10, 10, 0, 1 +MarketGood = ge_s_cm_03_ammo, 6, -1, 50, 50, 0, 1 +MarketGood = shield01_mark03_lf, 2, -1, 10, 10, 0, 1 +MarketGood = shield01_mark04_lf, 6, -1, 10, 10, 0, 1 +MarketGood = shield01_mark05_lf, 10, -1, 10, 10, 0, 1 +MarketGood = shield01_mark06_lf, 16, -1, 10, 10, 0, 1 +MarketGood = shield01_mark03_hf, 2, -1, 10, 10, 0, 1 +MarketGood = shield01_mark04_hf, 6, -1, 10, 10, 0, 1 +MarketGood = shield01_mark05_hf, 10, -1, 10, 10, 0, 1 +MarketGood = shield01_mark06_hf, 16, -1, 10, 10, 0, 1 +MarketGood = shield01_mark03_fr, 2, -1, 10, 10, 0, 1 +MarketGood = shield01_mark04_fr, 6, -1, 10, 10, 0, 1 +MarketGood = shield01_mark05_fr, 10, -1, 10, 10, 0, 1 +MarketGood = shield01_mark06_fr, 16, -1, 10, 10, 0, 1 +MarketGood = ge_s_battery_01, 0, -1, 100, 100, 0, 1 + +[BaseGood] +base = Rh01_05_base +MarketGood = co_gun01_mark03, 2, 0.1, 10, 10, 0, 1 +MarketGood = co_gun01_mark04, 16, 0.4, 10, 10, 0, 1 +MarketGood = co_gun02_mark02, 2, -0.2, 10, 10, 0, 1 +MarketGood = co_turret01_mark02, 2, -0.2, 10, 10, 0, 1 +MarketGood = co_turret02_mark02, 16, 0, 10, 10, 0, 1 +MarketGood = ge_s_thruster_04, 6, -1, 10, 10, 0, 1 +MarketGood = missile01_mark01_ammo, 0, -1, 50, 50, 0, 1 +MarketGood = missile01_mark02, 2, -0.2, 10, 10, 0, 1 +MarketGood = missile01_mark02_ammo, 2, -1, 50, 50, 0, 1 +MarketGood = missile01_mark03, 10, 0, 10, 10, 0, 1 +MarketGood = missile01_mark03_ammo, 10, -1, 50, 50, 0, 1 +MarketGood = missile01_mark04_ammo, 22, -1, 50, 50, 0, 1 +MarketGood = missile01_mark05_ammo, 30, -1, 50, 50, 0, 1 +MarketGood = missile02_mark01_ammo, 0, -1, 50, 50, 0, 1 +MarketGood = missile02_mark02, 2, -0.2, 10, 10, 0, 1 +MarketGood = missile02_mark02_ammo, 2, -0.2, 50, 50, 0, 1 +MarketGood = missile02_mark03, 10, 0.2, 10, 10, 0, 1 +MarketGood = missile02_mark03_ammo, 10, 0.2, 50, 50, 0, 1 +MarketGood = missile02_mark04_ammo, 22, 0.4, 50, 50, 0, 1 +MarketGood = missile02_mark05_ammo, 30, 0.75, 50, 50, 0, 1 +MarketGood = missile03_mark01_ammo, 0, -1, 50, 50, 0, 1 +MarketGood = missile03_mark02, 6, -0.2, 10, 10, 0, 1 +MarketGood = missile03_mark02_ammo, 6, -1, 50, 50, 0, 1 +MarketGood = missile03_mark03_ammo, 22, -1, 50, 50, 0, 1 +MarketGood = missile03_mark04_ammo, 30, -1, 50, 50, 0, 1 +MarketGood = cruise_disruptor01_mark01, 2, -1, 10, 10, 0, 1 +MarketGood = cruise_disruptor01_mark01_ammo, 2, -1, 50, 50, 0, 1 +MarketGood = cruise_disruptor01_mark02_ammo, 26, -1, 50, 50, 0, 1 +MarketGood = torpedo01_mark01, 10, 0, 10, 10, 0, 1 +MarketGood = torpedo01_mark01_ammo, 10, -1, 50, 50, 0, 1 +MarketGood = torpedo01_mark02_ammo, 30, -1, 50, 50, 0, 1 +MarketGood = mine01_mark01_ammo, 0, -1, 50, 50, 0, 1 +MarketGood = mine01_mark02, 2, -0.2, 10, 10, 0, 1 +MarketGood = mine01_mark02_ammo, 2, -1, 50, 50, 0, 1 +MarketGood = mine01_mark03, 10, 0, 10, 10, 0, 1 +MarketGood = mine01_mark03_ammo, 10, -1, 50, 50, 0, 1 +MarketGood = mine01_mark04_ammo, 22, -1, 50, 50, 0, 1 +MarketGood = mine01_mark05_ammo, 30, -1, 50, 50, 0, 1 +MarketGood = mine02_mark01_ammo, 0, -1, 50, 50, 0, 1 +MarketGood = mine02_mark02, 6, -0.2, 10, 10, 0, 1 +MarketGood = mine02_mark02_ammo, 6, -1, 50, 50, 0, 1 +MarketGood = mine02_mark03, 16, 0, 10, 10, 0, 1 +MarketGood = mine02_mark03_ammo, 16, -1, 50, 50, 0, 1 +MarketGood = mine02_mark04_ammo, 26, -1, 50, 50, 0, 1 +MarketGood = mine02_mark05_ammo, 30, -1, 50, 50, 0, 1 +MarketGood = ge_s_repair_01, 0, -1, 100, 100, 0, 1 +MarketGood = ge_s_cm_01_ammo, 0, -1, 50, 50, 0, 1 +MarketGood = ge_s_cm_02_ammo, 2, -1, 50, 50, 0, 1 +MarketGood = ge_s_cm_03, 6, -1, 10, 10, 0, 1 +MarketGood = ge_s_cm_03_ammo, 6, -1, 50, 50, 0, 1 +MarketGood = shield02_mark03_lf, 2, -1, 10, 10, 0, 1 +MarketGood = shield02_mark04_lf, 6, -1, 10, 10, 0, 1 +MarketGood = shield02_mark05_lf, 10, -1, 10, 10, 0, 1 +MarketGood = shield02_mark06_lf, 16, -1, 10, 10, 0, 1 +MarketGood = shield02_mark03_hf, 2, -1, 10, 10, 0, 1 +MarketGood = shield02_mark04_hf, 6, -1, 10, 10, 0, 1 +MarketGood = shield02_mark05_hf, 10, -1, 10, 10, 0, 1 +MarketGood = shield02_mark06_hf, 16, -1, 10, 10, 0, 1 +MarketGood = shield02_mark03_fr, 2, -1, 10, 10, 0, 1 +MarketGood = shield02_mark04_fr, 6, -1, 10, 10, 0, 1 +MarketGood = shield02_mark05_fr, 10, -1, 10, 10, 0, 1 +MarketGood = shield02_mark06_fr, 16, -1, 10, 10, 0, 1 +MarketGood = ge_s_battery_01, 0, -1, 100, 100, 0, 1 + +[BaseGood] +base = Rh01_06_base +MarketGood = co_gun01_mark03, 2, 0.1, 10, 10, 0, 1 +MarketGood = co_gun01_mark04, 16, 0.4, 10, 10, 0, 1 +MarketGood = co_gun02_mark02, 2, -0.2, 10, 10, 0, 1 +MarketGood = co_turret01_mark02, 2, -0.2, 10, 10, 0, 1 +MarketGood = co_turret02_mark02, 16, 0, 10, 10, 0, 1 +MarketGood = ge_s_thruster_04, 6, -1, 10, 10, 0, 1 +MarketGood = missile01_mark01_ammo, 0, -1, 50, 50, 0, 1 +MarketGood = missile01_mark02, 2, -0.2, 10, 10, 0, 1 +MarketGood = missile01_mark02_ammo, 2, -1, 50, 50, 0, 1 +MarketGood = missile01_mark03, 10, 0, 10, 10, 0, 1 +MarketGood = missile01_mark03_ammo, 10, -1, 50, 50, 0, 1 +MarketGood = missile01_mark04_ammo, 22, -1, 50, 50, 0, 1 +MarketGood = missile01_mark05_ammo, 30, -1, 50, 50, 0, 1 +MarketGood = missile02_mark01_ammo, 0, -1, 50, 50, 0, 1 +MarketGood = missile02_mark02, 2, -0.2, 10, 10, 0, 1 +MarketGood = missile02_mark02_ammo, 2, -0.2, 50, 50, 0, 1 +MarketGood = missile02_mark03, 10, 0.2, 10, 10, 0, 1 +MarketGood = missile02_mark03_ammo, 10, 0.2, 50, 50, 0, 1 +MarketGood = missile02_mark04_ammo, 22, 0.4, 50, 50, 0, 1 +MarketGood = missile02_mark05_ammo, 30, 0.75, 50, 50, 0, 1 +MarketGood = missile03_mark01_ammo, 0, -1, 50, 50, 0, 1 +MarketGood = missile03_mark02, 6, -0.2, 10, 10, 0, 1 +MarketGood = missile03_mark02_ammo, 6, -1, 50, 50, 0, 1 +MarketGood = missile03_mark03_ammo, 22, -1, 50, 50, 0, 1 +MarketGood = missile03_mark04_ammo, 30, -1, 50, 50, 0, 1 +MarketGood = cruise_disruptor01_mark01, 2, -1, 10, 10, 0, 1 +MarketGood = cruise_disruptor01_mark01_ammo, 2, -1, 50, 50, 0, 1 +MarketGood = cruise_disruptor01_mark02_ammo, 26, -1, 50, 50, 0, 1 +MarketGood = torpedo01_mark01, 10, 0, 10, 10, 0, 1 +MarketGood = torpedo01_mark01_ammo, 10, -1, 50, 50, 0, 1 +MarketGood = torpedo01_mark02_ammo, 30, -1, 50, 50, 0, 1 +MarketGood = mine01_mark01_ammo, 0, -1, 50, 50, 0, 1 +MarketGood = mine01_mark02, 2, -0.2, 10, 10, 0, 1 +MarketGood = mine01_mark02_ammo, 2, -1, 50, 50, 0, 1 +MarketGood = mine01_mark03, 10, 0, 10, 10, 0, 1 +MarketGood = mine01_mark03_ammo, 10, -1, 50, 50, 0, 1 +MarketGood = mine01_mark04_ammo, 22, -1, 50, 50, 0, 1 +MarketGood = mine01_mark05_ammo, 30, -1, 50, 50, 0, 1 +MarketGood = mine02_mark01_ammo, 0, -1, 50, 50, 0, 1 +MarketGood = mine02_mark02, 6, -0.2, 10, 10, 0, 1 +MarketGood = mine02_mark02_ammo, 6, -1, 50, 50, 0, 1 +MarketGood = mine02_mark03, 16, 0, 10, 10, 0, 1 +MarketGood = mine02_mark03_ammo, 16, -1, 50, 50, 0, 1 +MarketGood = mine02_mark04_ammo, 26, -1, 50, 50, 0, 1 +MarketGood = mine02_mark05_ammo, 30, -1, 50, 50, 0, 1 +MarketGood = ge_s_repair_01, 0, -1, 100, 100, 0, 1 +MarketGood = ge_s_cm_01_ammo, 0, -1, 50, 50, 0, 1 +MarketGood = ge_s_cm_02_ammo, 2, -1, 50, 50, 0, 1 +MarketGood = ge_s_cm_03, 6, -1, 10, 10, 0, 1 +MarketGood = ge_s_cm_03_ammo, 6, -1, 50, 50, 0, 1 +MarketGood = shield02_mark03_lf, 2, -1, 10, 10, 0, 1 +MarketGood = shield02_mark04_lf, 6, -1, 10, 10, 0, 1 +MarketGood = shield02_mark05_lf, 10, -1, 10, 10, 0, 1 +MarketGood = shield02_mark06_lf, 16, -1, 10, 10, 0, 1 +MarketGood = shield02_mark03_hf, 2, -1, 10, 10, 0, 1 +MarketGood = shield02_mark04_hf, 6, -1, 10, 10, 0, 1 +MarketGood = shield02_mark05_hf, 10, -1, 10, 10, 0, 1 +MarketGood = shield02_mark06_hf, 16, -1, 10, 10, 0, 1 +MarketGood = shield02_mark03_fr, 2, -1, 10, 10, 0, 1 +MarketGood = shield02_mark04_fr, 6, -1, 10, 10, 0, 1 +MarketGood = shield02_mark05_fr, 10, -1, 10, 10, 0, 1 +MarketGood = shield02_mark06_fr, 16, -1, 10, 10, 0, 1 +MarketGood = ge_s_battery_01, 0, -1, 100, 100, 0, 1 + +[BaseGood] +base = Rh01_07_base +MarketGood = rh_gun01_mark01, 16, -1, 10, 10, 0, 1 +MarketGood = rh_gun01_mark03, 26, 0.4, 10, 10, 0, 1 +MarketGood = rh_gun02_mark01, 16, -1, 10, 10, 0, 1 +MarketGood = rh_gun02_mark03, 26, 0.4, 10, 10, 0, 1 +MarketGood = rh_turret01_mark01, 16, -1, 10, 10, 0, 1 +MarketGood = rh_turret01_mark03, 26, 0.4, 10, 10, 0, 1 +MarketGood = ge_s_thruster_04, 6, -1, 10, 10, 0, 1 +MarketGood = missile01_mark01_ammo, 0, -1, 50, 50, 0, 1 +MarketGood = missile01_mark02, 2, -0.2, 10, 10, 0, 1 +MarketGood = missile01_mark02_ammo, 2, -1, 50, 50, 0, 1 +MarketGood = missile01_mark03, 10, 0, 10, 10, 0, 1 +MarketGood = missile01_mark03_ammo, 10, -1, 50, 50, 0, 1 +MarketGood = missile01_mark04_ammo, 22, -1, 50, 50, 0, 1 +MarketGood = missile01_mark05_ammo, 30, -1, 50, 50, 0, 1 +MarketGood = missile02_mark01_ammo, 0, -1, 50, 50, 0, 1 +MarketGood = missile02_mark02, 2, -0.2, 10, 10, 0, 1 +MarketGood = missile02_mark02_ammo, 2, -0.2, 50, 50, 0, 1 +MarketGood = missile02_mark03, 10, 0.2, 10, 10, 0, 1 +MarketGood = missile02_mark03_ammo, 10, 0.2, 50, 50, 0, 1 +MarketGood = missile02_mark04_ammo, 22, 0.4, 50, 50, 0, 1 +MarketGood = missile02_mark05_ammo, 30, 0.75, 50, 50, 0, 1 +MarketGood = missile03_mark01_ammo, 0, -1, 50, 50, 0, 1 +MarketGood = missile03_mark02, 6, -0.2, 10, 10, 0, 1 +MarketGood = missile03_mark02_ammo, 6, -1, 50, 50, 0, 1 +MarketGood = missile03_mark03_ammo, 22, -1, 50, 50, 0, 1 +MarketGood = missile03_mark04_ammo, 30, -1, 50, 50, 0, 1 +MarketGood = cruise_disruptor01_mark01, 2, -1, 10, 10, 0, 1 +MarketGood = cruise_disruptor01_mark01_ammo, 2, -1, 50, 50, 0, 1 +MarketGood = cruise_disruptor01_mark02_ammo, 26, -1, 50, 50, 0, 1 +MarketGood = torpedo01_mark01, 10, 0, 10, 10, 0, 1 +MarketGood = torpedo01_mark01_ammo, 10, -1, 50, 50, 0, 1 +MarketGood = torpedo01_mark02_ammo, 30, -1, 50, 50, 0, 1 +MarketGood = mine01_mark01_ammo, 0, -1, 50, 50, 0, 1 +MarketGood = mine01_mark02, 2, -0.2, 10, 10, 0, 1 +MarketGood = mine01_mark02_ammo, 2, -1, 50, 50, 0, 1 +MarketGood = mine01_mark03, 10, 0, 10, 10, 0, 1 +MarketGood = mine01_mark03_ammo, 10, -1, 50, 50, 0, 1 +MarketGood = mine01_mark04_ammo, 22, -1, 50, 50, 0, 1 +MarketGood = mine01_mark05_ammo, 30, -1, 50, 50, 0, 1 +MarketGood = mine02_mark01_ammo, 0, -1, 50, 50, 0, 1 +MarketGood = mine02_mark02, 6, -0.2, 10, 10, 0, 1 +MarketGood = mine02_mark02_ammo, 6, -1, 50, 50, 0, 1 +MarketGood = mine02_mark03, 16, 0, 10, 10, 0, 1 +MarketGood = mine02_mark03_ammo, 16, -1, 50, 50, 0, 1 +MarketGood = mine02_mark04_ammo, 26, -1, 50, 50, 0, 1 +MarketGood = mine02_mark05_ammo, 30, -1, 50, 50, 0, 1 +MarketGood = ge_s_repair_01, 0, -1, 100, 100, 0, 1 +MarketGood = ge_s_cm_01_ammo, 0, -1, 50, 50, 0, 1 +MarketGood = ge_s_cm_02_ammo, 2, -1, 50, 50, 0, 1 +MarketGood = ge_s_cm_03, 6, -1, 10, 10, 0, 1 +MarketGood = ge_s_cm_03_ammo, 6, -1, 50, 50, 0, 1 +MarketGood = shield02_mark03_lf, 2, -1, 10, 10, 0, 1 +MarketGood = shield02_mark04_lf, 6, -1, 10, 10, 0, 1 +MarketGood = shield02_mark05_lf, 10, -1, 10, 10, 0, 1 +MarketGood = shield02_mark06_lf, 16, -1, 10, 10, 0, 1 +MarketGood = shield02_mark03_hf, 2, -1, 10, 10, 0, 1 +MarketGood = shield02_mark04_hf, 6, -1, 10, 10, 0, 1 +MarketGood = shield02_mark05_hf, 10, -1, 10, 10, 0, 1 +MarketGood = shield02_mark06_hf, 16, -1, 10, 10, 0, 1 +MarketGood = shield02_mark03_fr, 2, -1, 10, 10, 0, 1 +MarketGood = shield02_mark04_fr, 6, -1, 10, 10, 0, 1 +MarketGood = shield02_mark05_fr, 10, -1, 10, 10, 0, 1 +MarketGood = shield02_mark06_fr, 16, -1, 10, 10, 0, 1 +MarketGood = ge_s_battery_01, 0, -1, 100, 100, 0, 1 + +[BaseGood] +base = Rh01_08_base +MarketGood = fc_j_gun01_mark02, 6, 0, 10, 10, 0, 1 +MarketGood = fc_j_gun01_mark03, 16, 0.2, 10, 10, 0, 1 +MarketGood = fc_j_turret01_mark02, 6, 0, 10, 10, 0, 1 +MarketGood = fc_j_turret01_mark03, 16, 0.2, 10, 10, 0, 1 +MarketGood = ge_s_thruster_04, 6, -1, 10, 10, 0, 1 +MarketGood = missile01_mark01_ammo, 0, -1, 50, 50, 0, 1 +MarketGood = missile01_mark02, 2, -0.2, 10, 10, 0, 1 +MarketGood = missile01_mark02_ammo, 2, -1, 50, 50, 0, 1 +MarketGood = missile01_mark03, 10, 0, 10, 10, 0, 1 +MarketGood = missile01_mark03_ammo, 10, -1, 50, 50, 0, 1 +MarketGood = missile01_mark04_ammo, 22, -1, 50, 50, 0, 1 +MarketGood = missile01_mark05_ammo, 30, -1, 50, 50, 0, 1 +MarketGood = missile02_mark01_ammo, 0, -1, 50, 50, 0, 1 +MarketGood = missile02_mark02, 2, -0.2, 10, 10, 0, 1 +MarketGood = missile02_mark02_ammo, 2, -0.2, 50, 50, 0, 1 +MarketGood = missile02_mark03, 10, 0.2, 10, 10, 0, 1 +MarketGood = missile02_mark03_ammo, 10, 0.2, 50, 50, 0, 1 +MarketGood = missile02_mark04_ammo, 22, 0.4, 50, 50, 0, 1 +MarketGood = missile02_mark05_ammo, 30, 0.75, 50, 50, 0, 1 +MarketGood = missile03_mark01_ammo, 0, -1, 50, 50, 0, 1 +MarketGood = missile03_mark02, 6, -0.2, 10, 10, 0, 1 +MarketGood = missile03_mark02_ammo, 6, -1, 50, 50, 0, 1 +MarketGood = missile03_mark03_ammo, 22, -1, 50, 50, 0, 1 +MarketGood = missile03_mark04_ammo, 30, -1, 50, 50, 0, 1 +MarketGood = cruise_disruptor01_mark01, 2, -1, 10, 10, 0, 1 +MarketGood = cruise_disruptor01_mark01_ammo, 2, -1, 50, 50, 0, 1 +MarketGood = cruise_disruptor01_mark02_ammo, 26, -1, 50, 50, 0, 1 +MarketGood = torpedo01_mark01, 10, 0, 10, 10, 0, 1 +MarketGood = torpedo01_mark01_ammo, 10, -1, 50, 50, 0, 1 +MarketGood = torpedo01_mark02_ammo, 30, -1, 50, 50, 0, 1 +MarketGood = mine01_mark01_ammo, 0, -1, 50, 50, 0, 1 +MarketGood = mine01_mark02, 2, -0.2, 10, 10, 0, 1 +MarketGood = mine01_mark02_ammo, 2, -1, 50, 50, 0, 1 +MarketGood = mine01_mark03, 10, 0, 10, 10, 0, 1 +MarketGood = mine01_mark03_ammo, 10, -1, 50, 50, 0, 1 +MarketGood = mine01_mark04_ammo, 22, -1, 50, 50, 0, 1 +MarketGood = mine01_mark05_ammo, 30, -1, 50, 50, 0, 1 +MarketGood = mine02_mark01_ammo, 0, -1, 50, 50, 0, 1 +MarketGood = mine02_mark02, 6, -0.2, 10, 10, 0, 1 +MarketGood = mine02_mark02_ammo, 6, -1, 50, 50, 0, 1 +MarketGood = mine02_mark03, 16, 0, 10, 10, 0, 1 +MarketGood = mine02_mark03_ammo, 16, -1, 50, 50, 0, 1 +MarketGood = mine02_mark04_ammo, 26, -1, 50, 50, 0, 1 +MarketGood = mine02_mark05_ammo, 30, -1, 50, 50, 0, 1 +MarketGood = ge_s_repair_01, 0, -1, 100, 100, 0, 1 +MarketGood = ge_s_cm_01_ammo, 0, -1, 50, 50, 0, 1 +MarketGood = ge_s_cm_02_ammo, 2, -1, 50, 50, 0, 1 +MarketGood = ge_s_cm_03, 6, -1, 10, 10, 0, 1 +MarketGood = ge_s_cm_03_ammo, 6, -1, 50, 50, 0, 1 +MarketGood = shield02_mark04_lf, 6, -1, 10, 10, 0, 1 +MarketGood = shield02_mark05_lf, 10, -1, 10, 10, 0, 1 +MarketGood = shield02_mark06_lf, 16, -1, 10, 10, 0, 1 +MarketGood = shield02_mark07_lf, 22, -1, 10, 10, 0, 1 +MarketGood = shield02_mark04_hf, 6, -1, 10, 10, 0, 1 +MarketGood = shield02_mark05_hf, 10, -1, 10, 10, 0, 1 +MarketGood = shield02_mark06_hf, 16, -1, 10, 10, 0, 1 +MarketGood = shield02_mark07_hf, 22, -1, 10, 10, 0, 1 +MarketGood = shield02_mark04_fr, 6, -1, 10, 10, 0, 1 +MarketGood = shield02_mark05_fr, 10, -1, 10, 10, 0, 1 +MarketGood = shield02_mark06_fr, 16, -1, 10, 10, 0, 1 +MarketGood = shield02_mark07_fr, 22, -1, 10, 10, 0, 1 +MarketGood = ge_s_battery_01, 0, -1, 100, 100, 0, 1 + +[BaseGood] +base = Rh02_01_base +MarketGood = rh_gun01_mark01, 16, -1, 10, 10, 0, 1 +MarketGood = rh_gun01_mark03, 26, 0.4, 10, 10, 0, 1 +MarketGood = rh_gun02_mark01, 16, -1, 10, 10, 0, 1 +MarketGood = rh_gun02_mark03, 26, 0.4, 10, 10, 0, 1 +MarketGood = rh_turret02_mark01, 16, -1, 10, 10, 0, 1 +MarketGood = rh_turret02_mark03, 26, 0.4, 10, 10, 0, 1 +MarketGood = ge_s_thruster_04, 6, -1, 10, 10, 0, 1 +MarketGood = missile01_mark01_ammo, 0, -1, 50, 50, 0, 1 +MarketGood = missile01_mark02, 2, -0.2, 10, 10, 0, 1 +MarketGood = missile01_mark02_ammo, 2, -1, 50, 50, 0, 1 +MarketGood = missile01_mark03, 10, 0, 10, 10, 0, 1 +MarketGood = missile01_mark03_ammo, 10, -1, 50, 50, 0, 1 +MarketGood = missile01_mark04_ammo, 22, -1, 50, 50, 0, 1 +MarketGood = missile01_mark05_ammo, 30, -1, 50, 50, 0, 1 +MarketGood = missile02_mark01_ammo, 0, -1, 50, 50, 0, 1 +MarketGood = missile02_mark02, 2, -0.2, 10, 10, 0, 1 +MarketGood = missile02_mark02_ammo, 2, -0.2, 50, 50, 0, 1 +MarketGood = missile02_mark03, 10, 0.2, 10, 10, 0, 1 +MarketGood = missile02_mark03_ammo, 10, 0.2, 50, 50, 0, 1 +MarketGood = missile02_mark04_ammo, 22, 0.4, 50, 50, 0, 1 +MarketGood = missile02_mark05_ammo, 30, 0.75, 50, 50, 0, 1 +MarketGood = missile03_mark01_ammo, 0, -1, 50, 50, 0, 1 +MarketGood = missile03_mark02, 6, -0.2, 10, 10, 0, 1 +MarketGood = missile03_mark02_ammo, 6, -1, 50, 50, 0, 1 +MarketGood = missile03_mark03_ammo, 22, -1, 50, 50, 0, 1 +MarketGood = missile03_mark04_ammo, 30, -1, 50, 50, 0, 1 +MarketGood = cruise_disruptor01_mark01, 2, -1, 10, 10, 0, 1 +MarketGood = cruise_disruptor01_mark01_ammo, 2, -1, 50, 50, 0, 1 +MarketGood = cruise_disruptor01_mark02_ammo, 26, -1, 50, 50, 0, 1 +MarketGood = torpedo01_mark01, 10, 0, 10, 10, 0, 1 +MarketGood = torpedo01_mark01_ammo, 10, -1, 50, 50, 0, 1 +MarketGood = torpedo01_mark02_ammo, 30, -1, 50, 50, 0, 1 +MarketGood = mine01_mark01_ammo, 0, -1, 50, 50, 0, 1 +MarketGood = mine01_mark02, 2, -0.2, 10, 10, 0, 1 +MarketGood = mine01_mark02_ammo, 2, -1, 50, 50, 0, 1 +MarketGood = mine01_mark03, 10, 0, 10, 10, 0, 1 +MarketGood = mine01_mark03_ammo, 10, -1, 50, 50, 0, 1 +MarketGood = mine01_mark04_ammo, 22, -1, 50, 50, 0, 1 +MarketGood = mine01_mark05_ammo, 30, -1, 50, 50, 0, 1 +MarketGood = mine02_mark01_ammo, 0, -1, 50, 50, 0, 1 +MarketGood = mine02_mark02, 6, -0.2, 10, 10, 0, 1 +MarketGood = mine02_mark02_ammo, 6, -1, 50, 50, 0, 1 +MarketGood = mine02_mark03, 16, 0, 10, 10, 0, 1 +MarketGood = mine02_mark03_ammo, 16, -1, 50, 50, 0, 1 +MarketGood = mine02_mark04_ammo, 26, -1, 50, 50, 0, 1 +MarketGood = mine02_mark05_ammo, 30, -1, 50, 50, 0, 1 +MarketGood = ge_s_repair_01, 0, -1, 100, 100, 0, 1 +MarketGood = ge_s_cm_01_ammo, 0, -1, 50, 50, 0, 1 +MarketGood = ge_s_cm_02_ammo, 2, -1, 50, 50, 0, 1 +MarketGood = ge_s_cm_03, 6, -1, 10, 10, 0, 1 +MarketGood = ge_s_cm_03_ammo, 6, -1, 50, 50, 0, 1 +MarketGood = shield02_mark03_lf, 2, -1, 10, 10, 0, 1 +MarketGood = shield02_mark04_lf, 6, -1, 10, 10, 0, 1 +MarketGood = shield02_mark05_lf, 10, -1, 10, 10, 0, 1 +MarketGood = shield02_mark06_lf, 16, -1, 10, 10, 0, 1 +MarketGood = shield02_mark03_hf, 2, -1, 10, 10, 0, 1 +MarketGood = shield02_mark04_hf, 6, -1, 10, 10, 0, 1 +MarketGood = shield02_mark05_hf, 10, -1, 10, 10, 0, 1 +MarketGood = shield02_mark06_hf, 16, -1, 10, 10, 0, 1 +MarketGood = shield02_mark03_fr, 2, -1, 10, 10, 0, 1 +MarketGood = shield02_mark04_fr, 6, -1, 10, 10, 0, 1 +MarketGood = shield02_mark05_fr, 10, -1, 10, 10, 0, 1 +MarketGood = shield02_mark06_fr, 16, -1, 10, 10, 0, 1 +MarketGood = ge_s_battery_01, 0, -1, 100, 100, 0, 1 + +[BaseGood] +base = Rh02_02_base +MarketGood = rh_gun01_mark01, 16, -1, 10, 10, 0, 1 +MarketGood = rh_gun01_mark03, 26, 0.4, 10, 10, 0, 1 +MarketGood = rh_gun02_mark01, 16, -1, 10, 10, 0, 1 +MarketGood = rh_gun02_mark03, 26, 0.4, 10, 10, 0, 1 +MarketGood = rh_turret01_mark01, 16, -1, 10, 10, 0, 1 +MarketGood = rh_turret01_mark03, 26, 0.4, 10, 10, 0, 1 +MarketGood = ge_s_thruster_04, 6, -1, 10, 10, 0, 1 +MarketGood = missile01_mark01_ammo, 0, -1, 50, 50, 0, 1 +MarketGood = missile01_mark02, 2, -0.2, 10, 10, 0, 1 +MarketGood = missile01_mark02_ammo, 2, -1, 50, 50, 0, 1 +MarketGood = missile01_mark03, 10, 0, 10, 10, 0, 1 +MarketGood = missile01_mark03_ammo, 10, -1, 50, 50, 0, 1 +MarketGood = missile01_mark04_ammo, 22, -1, 50, 50, 0, 1 +MarketGood = missile01_mark05_ammo, 30, -1, 50, 50, 0, 1 +MarketGood = missile02_mark01_ammo, 0, -1, 50, 50, 0, 1 +MarketGood = missile02_mark02, 2, -0.2, 10, 10, 0, 1 +MarketGood = missile02_mark02_ammo, 2, -0.2, 50, 50, 0, 1 +MarketGood = missile02_mark03, 10, 0.2, 10, 10, 0, 1 +MarketGood = missile02_mark03_ammo, 10, 0.2, 50, 50, 0, 1 +MarketGood = missile02_mark04_ammo, 22, 0.4, 50, 50, 0, 1 +MarketGood = missile02_mark05_ammo, 30, 0.75, 50, 50, 0, 1 +MarketGood = missile03_mark01_ammo, 0, -1, 50, 50, 0, 1 +MarketGood = missile03_mark02, 6, -0.2, 10, 10, 0, 1 +MarketGood = missile03_mark02_ammo, 6, -1, 50, 50, 0, 1 +MarketGood = missile03_mark03_ammo, 22, -1, 50, 50, 0, 1 +MarketGood = missile03_mark04_ammo, 30, -1, 50, 50, 0, 1 +MarketGood = cruise_disruptor01_mark01, 2, -1, 10, 10, 0, 1 +MarketGood = cruise_disruptor01_mark01_ammo, 2, -1, 50, 50, 0, 1 +MarketGood = cruise_disruptor01_mark02_ammo, 26, -1, 50, 50, 0, 1 +MarketGood = torpedo01_mark01, 10, 0, 10, 10, 0, 1 +MarketGood = torpedo01_mark01_ammo, 10, -1, 50, 50, 0, 1 +MarketGood = torpedo01_mark02_ammo, 30, -1, 50, 50, 0, 1 +MarketGood = mine01_mark01_ammo, 0, -1, 50, 50, 0, 1 +MarketGood = mine01_mark02, 2, -0.2, 10, 10, 0, 1 +MarketGood = mine01_mark02_ammo, 2, -1, 50, 50, 0, 1 +MarketGood = mine01_mark03, 10, 0, 10, 10, 0, 1 +MarketGood = mine01_mark03_ammo, 10, -1, 50, 50, 0, 1 +MarketGood = mine01_mark04_ammo, 22, -1, 50, 50, 0, 1 +MarketGood = mine01_mark05_ammo, 30, -1, 50, 50, 0, 1 +MarketGood = mine02_mark01_ammo, 0, -1, 50, 50, 0, 1 +MarketGood = mine02_mark02, 6, -0.2, 10, 10, 0, 1 +MarketGood = mine02_mark02_ammo, 6, -1, 50, 50, 0, 1 +MarketGood = mine02_mark03, 16, 0, 10, 10, 0, 1 +MarketGood = mine02_mark03_ammo, 16, -1, 50, 50, 0, 1 +MarketGood = mine02_mark04_ammo, 26, -1, 50, 50, 0, 1 +MarketGood = mine02_mark05_ammo, 30, -1, 50, 50, 0, 1 +MarketGood = ge_s_repair_01, 0, -1, 100, 100, 0, 1 +MarketGood = ge_s_cm_01_ammo, 0, -1, 50, 50, 0, 1 +MarketGood = ge_s_cm_02_ammo, 2, -1, 50, 50, 0, 1 +MarketGood = ge_s_cm_03, 6, -1, 10, 10, 0, 1 +MarketGood = ge_s_cm_03_ammo, 6, -1, 50, 50, 0, 1 +MarketGood = shield02_mark03_lf, 2, -1, 10, 10, 0, 1 +MarketGood = shield02_mark04_lf, 6, -1, 10, 10, 0, 1 +MarketGood = shield02_mark05_lf, 10, -1, 10, 10, 0, 1 +MarketGood = shield02_mark06_lf, 16, -1, 10, 10, 0, 1 +MarketGood = shield02_mark03_hf, 2, -1, 10, 10, 0, 1 +MarketGood = shield02_mark04_hf, 6, -1, 10, 10, 0, 1 +MarketGood = shield02_mark05_hf, 10, -1, 10, 10, 0, 1 +MarketGood = shield02_mark06_hf, 16, -1, 10, 10, 0, 1 +MarketGood = shield02_mark03_fr, 2, -1, 10, 10, 0, 1 +MarketGood = shield02_mark04_fr, 6, -1, 10, 10, 0, 1 +MarketGood = shield02_mark05_fr, 10, -1, 10, 10, 0, 1 +MarketGood = shield02_mark06_fr, 16, -1, 10, 10, 0, 1 +MarketGood = ge_s_battery_01, 0, -1, 100, 100, 0, 1 + +[BaseGood] +base = Rh02_03_base +MarketGood = rh_gun01_mark01, 16, -1, 10, 10, 0, 1 +MarketGood = rh_gun01_mark03, 26, 0.4, 10, 10, 0, 1 +MarketGood = rh_gun02_mark01, 16, -1, 10, 10, 0, 1 +MarketGood = rh_gun02_mark03, 26, 0.4, 10, 10, 0, 1 +MarketGood = rh_turret02_mark01, 16, -1, 10, 10, 0, 1 +MarketGood = rh_turret02_mark03, 26, 0.4, 10, 10, 0, 1 +MarketGood = ge_s_thruster_04, 6, -1, 10, 10, 0, 1 +MarketGood = missile01_mark01_ammo, 0, -1, 50, 50, 0, 1 +MarketGood = missile01_mark02, 2, -0.2, 10, 10, 0, 1 +MarketGood = missile01_mark02_ammo, 2, -1, 50, 50, 0, 1 +MarketGood = missile01_mark03, 10, 0, 10, 10, 0, 1 +MarketGood = missile01_mark03_ammo, 10, -1, 50, 50, 0, 1 +MarketGood = missile01_mark04_ammo, 22, -1, 50, 50, 0, 1 +MarketGood = missile01_mark05_ammo, 30, -1, 50, 50, 0, 1 +MarketGood = missile02_mark01_ammo, 0, -1, 50, 50, 0, 1 +MarketGood = missile02_mark02, 2, -0.2, 10, 10, 0, 1 +MarketGood = missile02_mark02_ammo, 2, -0.2, 50, 50, 0, 1 +MarketGood = missile02_mark03, 10, 0.2, 10, 10, 0, 1 +MarketGood = missile02_mark03_ammo, 10, 0.2, 50, 50, 0, 1 +MarketGood = missile02_mark04_ammo, 22, 0.4, 50, 50, 0, 1 +MarketGood = missile02_mark05_ammo, 30, 0.75, 50, 50, 0, 1 +MarketGood = missile03_mark01_ammo, 0, -1, 50, 50, 0, 1 +MarketGood = missile03_mark02, 6, -0.2, 10, 10, 0, 1 +MarketGood = missile03_mark02_ammo, 6, -1, 50, 50, 0, 1 +MarketGood = missile03_mark03_ammo, 22, -1, 50, 50, 0, 1 +MarketGood = missile03_mark04_ammo, 30, -1, 50, 50, 0, 1 +MarketGood = cruise_disruptor01_mark01, 2, -1, 10, 10, 0, 1 +MarketGood = cruise_disruptor01_mark01_ammo, 2, -1, 50, 50, 0, 1 +MarketGood = cruise_disruptor01_mark02_ammo, 26, -1, 50, 50, 0, 1 +MarketGood = torpedo01_mark01, 10, 0, 10, 10, 0, 1 +MarketGood = torpedo01_mark01_ammo, 10, -1, 50, 50, 0, 1 +MarketGood = torpedo01_mark02_ammo, 30, -1, 50, 50, 0, 1 +MarketGood = mine01_mark01_ammo, 0, -1, 50, 50, 0, 1 +MarketGood = mine01_mark02, 2, -0.2, 10, 10, 0, 1 +MarketGood = mine01_mark02_ammo, 2, -1, 50, 50, 0, 1 +MarketGood = mine01_mark03, 10, 0, 10, 10, 0, 1 +MarketGood = mine01_mark03_ammo, 10, -1, 50, 50, 0, 1 +MarketGood = mine01_mark04_ammo, 22, -1, 50, 50, 0, 1 +MarketGood = mine01_mark05_ammo, 30, -1, 50, 50, 0, 1 +MarketGood = mine02_mark01_ammo, 0, -1, 50, 50, 0, 1 +MarketGood = mine02_mark02, 6, -0.2, 10, 10, 0, 1 +MarketGood = mine02_mark02_ammo, 6, -1, 50, 50, 0, 1 +MarketGood = mine02_mark03, 16, 0, 10, 10, 0, 1 +MarketGood = mine02_mark03_ammo, 16, -1, 50, 50, 0, 1 +MarketGood = mine02_mark04_ammo, 26, -1, 50, 50, 0, 1 +MarketGood = mine02_mark05_ammo, 30, -1, 50, 50, 0, 1 +MarketGood = ge_s_repair_01, 0, -1, 100, 100, 0, 1 +MarketGood = ge_s_cm_01_ammo, 0, -1, 50, 50, 0, 1 +MarketGood = ge_s_cm_02_ammo, 2, -1, 50, 50, 0, 1 +MarketGood = ge_s_cm_03, 6, -1, 10, 10, 0, 1 +MarketGood = ge_s_cm_03_ammo, 6, -1, 50, 50, 0, 1 +MarketGood = shield02_mark03_lf, 2, -1, 10, 10, 0, 1 +MarketGood = shield02_mark04_lf, 6, -1, 10, 10, 0, 1 +MarketGood = shield02_mark05_lf, 10, -1, 10, 10, 0, 1 +MarketGood = shield02_mark06_lf, 16, -1, 10, 10, 0, 1 +MarketGood = shield02_mark03_hf, 2, -1, 10, 10, 0, 1 +MarketGood = shield02_mark04_hf, 6, -1, 10, 10, 0, 1 +MarketGood = shield02_mark05_hf, 10, -1, 10, 10, 0, 1 +MarketGood = shield02_mark06_hf, 16, -1, 10, 10, 0, 1 +MarketGood = shield02_mark03_fr, 2, -1, 10, 10, 0, 1 +MarketGood = shield02_mark04_fr, 6, -1, 10, 10, 0, 1 +MarketGood = shield02_mark05_fr, 10, -1, 10, 10, 0, 1 +MarketGood = shield02_mark06_fr, 16, -1, 10, 10, 0, 1 +MarketGood = ge_s_battery_01, 0, -1, 100, 100, 0, 1 + +[BaseGood] +base = Rh02_04_base +MarketGood = co_gun01_mark03, 2, 0.1, 10, 10, 0, 1 +MarketGood = co_gun01_mark04, 16, 0.4, 10, 10, 0, 1 +MarketGood = co_gun02_mark02, 2, -0.2, 10, 10, 0, 1 +MarketGood = co_turret01_mark02, 2, -0.2, 10, 10, 0, 1 +MarketGood = co_turret02_mark02, 16, 0, 10, 10, 0, 1 +MarketGood = ge_s_thruster_04, 6, -1, 10, 10, 0, 1 +MarketGood = missile01_mark01_ammo, 0, -1, 50, 50, 0, 1 +MarketGood = missile01_mark02, 2, -0.2, 10, 10, 0, 1 +MarketGood = missile01_mark02_ammo, 2, -1, 50, 50, 0, 1 +MarketGood = missile01_mark03, 10, 0, 10, 10, 0, 1 +MarketGood = missile01_mark03_ammo, 10, -1, 50, 50, 0, 1 +MarketGood = missile01_mark04_ammo, 22, -1, 50, 50, 0, 1 +MarketGood = missile01_mark05_ammo, 30, -1, 50, 50, 0, 1 +MarketGood = missile02_mark01_ammo, 0, -1, 50, 50, 0, 1 +MarketGood = missile02_mark02, 2, -0.2, 10, 10, 0, 1 +MarketGood = missile02_mark02_ammo, 2, -0.2, 50, 50, 0, 1 +MarketGood = missile02_mark03, 10, 0.2, 10, 10, 0, 1 +MarketGood = missile02_mark03_ammo, 10, 0.2, 50, 50, 0, 1 +MarketGood = missile02_mark04_ammo, 22, 0.4, 50, 50, 0, 1 +MarketGood = missile02_mark05_ammo, 30, 0.75, 50, 50, 0, 1 +MarketGood = missile03_mark01_ammo, 0, -1, 50, 50, 0, 1 +MarketGood = missile03_mark02, 6, -0.2, 10, 10, 0, 1 +MarketGood = missile03_mark02_ammo, 6, -1, 50, 50, 0, 1 +MarketGood = missile03_mark03_ammo, 22, -1, 50, 50, 0, 1 +MarketGood = missile03_mark04_ammo, 30, -1, 50, 50, 0, 1 +MarketGood = cruise_disruptor01_mark01, 2, -1, 10, 10, 0, 1 +MarketGood = cruise_disruptor01_mark01_ammo, 2, -1, 50, 50, 0, 1 +MarketGood = cruise_disruptor01_mark02_ammo, 26, -1, 50, 50, 0, 1 +MarketGood = torpedo01_mark01, 10, 0, 10, 10, 0, 1 +MarketGood = torpedo01_mark01_ammo, 10, -1, 50, 50, 0, 1 +MarketGood = torpedo01_mark02_ammo, 30, -1, 50, 50, 0, 1 +MarketGood = mine01_mark01_ammo, 0, -1, 50, 50, 0, 1 +MarketGood = mine01_mark02, 2, -0.2, 10, 10, 0, 1 +MarketGood = mine01_mark02_ammo, 2, -1, 50, 50, 0, 1 +MarketGood = mine01_mark03, 10, 0, 10, 10, 0, 1 +MarketGood = mine01_mark03_ammo, 10, -1, 50, 50, 0, 1 +MarketGood = mine01_mark04_ammo, 22, -1, 50, 50, 0, 1 +MarketGood = mine01_mark05_ammo, 30, -1, 50, 50, 0, 1 +MarketGood = mine02_mark01_ammo, 0, -1, 50, 50, 0, 1 +MarketGood = mine02_mark02, 6, -0.2, 10, 10, 0, 1 +MarketGood = mine02_mark02_ammo, 6, -1, 50, 50, 0, 1 +MarketGood = mine02_mark03, 16, 0, 10, 10, 0, 1 +MarketGood = mine02_mark03_ammo, 16, -1, 50, 50, 0, 1 +MarketGood = mine02_mark04_ammo, 26, -1, 50, 50, 0, 1 +MarketGood = mine02_mark05_ammo, 30, -1, 50, 50, 0, 1 +MarketGood = ge_s_repair_01, 0, -1, 100, 100, 0, 1 +MarketGood = ge_s_cm_01_ammo, 0, -1, 50, 50, 0, 1 +MarketGood = ge_s_cm_02_ammo, 2, -1, 50, 50, 0, 1 +MarketGood = ge_s_cm_03, 6, -1, 10, 10, 0, 1 +MarketGood = ge_s_cm_03_ammo, 6, -1, 50, 50, 0, 1 +MarketGood = shield02_mark03_lf, 2, -1, 10, 10, 0, 1 +MarketGood = shield02_mark04_lf, 6, -1, 10, 10, 0, 1 +MarketGood = shield02_mark05_lf, 10, -1, 10, 10, 0, 1 +MarketGood = shield02_mark06_lf, 16, -1, 10, 10, 0, 1 +MarketGood = shield02_mark03_hf, 2, -1, 10, 10, 0, 1 +MarketGood = shield02_mark04_hf, 6, -1, 10, 10, 0, 1 +MarketGood = shield02_mark05_hf, 10, -1, 10, 10, 0, 1 +MarketGood = shield02_mark06_hf, 16, -1, 10, 10, 0, 1 +MarketGood = shield02_mark03_fr, 2, -1, 10, 10, 0, 1 +MarketGood = shield02_mark04_fr, 6, -1, 10, 10, 0, 1 +MarketGood = shield02_mark05_fr, 10, -1, 10, 10, 0, 1 +MarketGood = shield02_mark06_fr, 16, -1, 10, 10, 0, 1 +MarketGood = ge_s_battery_01, 0, -1, 100, 100, 0, 1 + +[BaseGood] +base = Rh02_05_base +MarketGood = co_gun01_mark03, 2, 0.1, 10, 10, 0, 1 +MarketGood = co_gun01_mark04, 16, 0.4, 10, 10, 0, 1 +MarketGood = co_gun02_mark02, 2, -0.2, 10, 10, 0, 1 +MarketGood = co_turret01_mark02, 2, -0.2, 10, 10, 0, 1 +MarketGood = co_turret02_mark02, 16, 0, 10, 10, 0, 1 +MarketGood = ge_s_thruster_04, 6, -1, 10, 10, 0, 1 +MarketGood = missile01_mark01_ammo, 0, -1, 50, 50, 0, 1 +MarketGood = missile01_mark02, 2, -0.2, 10, 10, 0, 1 +MarketGood = missile01_mark02_ammo, 2, -1, 50, 50, 0, 1 +MarketGood = missile01_mark03, 10, 0, 10, 10, 0, 1 +MarketGood = missile01_mark03_ammo, 10, -1, 50, 50, 0, 1 +MarketGood = missile01_mark04_ammo, 22, -1, 50, 50, 0, 1 +MarketGood = missile01_mark05_ammo, 30, -1, 50, 50, 0, 1 +MarketGood = missile02_mark01_ammo, 0, -1, 50, 50, 0, 1 +MarketGood = missile02_mark02, 2, -0.2, 10, 10, 0, 1 +MarketGood = missile02_mark02_ammo, 2, -0.2, 50, 50, 0, 1 +MarketGood = missile02_mark03, 10, 0.2, 10, 10, 0, 1 +MarketGood = missile02_mark03_ammo, 10, 0.2, 50, 50, 0, 1 +MarketGood = missile02_mark04_ammo, 22, 0.4, 50, 50, 0, 1 +MarketGood = missile02_mark05_ammo, 30, 0.75, 50, 50, 0, 1 +MarketGood = missile03_mark01_ammo, 0, -1, 50, 50, 0, 1 +MarketGood = missile03_mark02, 6, -0.2, 10, 10, 0, 1 +MarketGood = missile03_mark02_ammo, 6, -1, 50, 50, 0, 1 +MarketGood = missile03_mark03_ammo, 22, -1, 50, 50, 0, 1 +MarketGood = missile03_mark04_ammo, 30, -1, 50, 50, 0, 1 +MarketGood = cruise_disruptor01_mark01, 2, -1, 10, 10, 0, 1 +MarketGood = cruise_disruptor01_mark01_ammo, 2, -1, 50, 50, 0, 1 +MarketGood = cruise_disruptor01_mark02_ammo, 26, -1, 50, 50, 0, 1 +MarketGood = torpedo01_mark01, 10, 0, 10, 10, 0, 1 +MarketGood = torpedo01_mark01_ammo, 10, -1, 50, 50, 0, 1 +MarketGood = torpedo01_mark02_ammo, 30, -1, 50, 50, 0, 1 +MarketGood = mine01_mark01_ammo, 0, -1, 50, 50, 0, 1 +MarketGood = mine01_mark02, 2, -0.2, 10, 10, 0, 1 +MarketGood = mine01_mark02_ammo, 2, -1, 50, 50, 0, 1 +MarketGood = mine01_mark03, 10, 0, 10, 10, 0, 1 +MarketGood = mine01_mark03_ammo, 10, -1, 50, 50, 0, 1 +MarketGood = mine01_mark04_ammo, 22, -1, 50, 50, 0, 1 +MarketGood = mine01_mark05_ammo, 30, -1, 50, 50, 0, 1 +MarketGood = mine02_mark01_ammo, 0, -1, 50, 50, 0, 1 +MarketGood = mine02_mark02, 6, -0.2, 10, 10, 0, 1 +MarketGood = mine02_mark02_ammo, 6, -1, 50, 50, 0, 1 +MarketGood = mine02_mark03, 16, 0, 10, 10, 0, 1 +MarketGood = mine02_mark03_ammo, 16, -1, 50, 50, 0, 1 +MarketGood = mine02_mark04_ammo, 26, -1, 50, 50, 0, 1 +MarketGood = mine02_mark05_ammo, 30, -1, 50, 50, 0, 1 +MarketGood = ge_s_repair_01, 0, -1, 100, 100, 0, 1 +MarketGood = ge_s_cm_01_ammo, 0, -1, 50, 50, 0, 1 +MarketGood = ge_s_cm_02_ammo, 2, -1, 50, 50, 0, 1 +MarketGood = ge_s_cm_03, 6, -1, 10, 10, 0, 1 +MarketGood = ge_s_cm_03_ammo, 6, -1, 50, 50, 0, 1 +MarketGood = shield02_mark03_lf, 2, -1, 10, 10, 0, 1 +MarketGood = shield02_mark04_lf, 6, -1, 10, 10, 0, 1 +MarketGood = shield02_mark05_lf, 10, -1, 10, 10, 0, 1 +MarketGood = shield02_mark06_lf, 16, -1, 10, 10, 0, 1 +MarketGood = shield02_mark03_hf, 2, -1, 10, 10, 0, 1 +MarketGood = shield02_mark04_hf, 6, -1, 10, 10, 0, 1 +MarketGood = shield02_mark05_hf, 10, -1, 10, 10, 0, 1 +MarketGood = shield02_mark06_hf, 16, -1, 10, 10, 0, 1 +MarketGood = shield02_mark03_fr, 2, -1, 10, 10, 0, 1 +MarketGood = shield02_mark04_fr, 6, -1, 10, 10, 0, 1 +MarketGood = shield02_mark05_fr, 10, -1, 10, 10, 0, 1 +MarketGood = shield02_mark06_fr, 16, -1, 10, 10, 0, 1 +MarketGood = ge_s_battery_01, 0, -1, 100, 100, 0, 1 + +[BaseGood] +base = Rh02_06_base +MarketGood = rh_gun01_mark01, 16, -1, 10, 10, 0, 1 +MarketGood = rh_gun01_mark03, 26, 0.4, 10, 10, 0, 1 +MarketGood = rh_gun02_mark01, 16, -1, 10, 10, 0, 1 +MarketGood = rh_gun02_mark03, 26, 0.4, 10, 10, 0, 1 +MarketGood = rh_turret01_mark01, 16, -1, 10, 10, 0, 1 +MarketGood = rh_turret01_mark03, 26, 0.4, 10, 10, 0, 1 +MarketGood = ge_s_thruster_04, 6, -1, 10, 10, 0, 1 +MarketGood = missile01_mark01_ammo, 0, -1, 50, 50, 0, 1 +MarketGood = missile01_mark02, 2, -0.2, 10, 10, 0, 1 +MarketGood = missile01_mark02_ammo, 2, -1, 50, 50, 0, 1 +MarketGood = missile01_mark03, 10, 0, 10, 10, 0, 1 +MarketGood = missile01_mark03_ammo, 10, -1, 50, 50, 0, 1 +MarketGood = missile01_mark04_ammo, 22, -1, 50, 50, 0, 1 +MarketGood = missile01_mark05_ammo, 30, -1, 50, 50, 0, 1 +MarketGood = missile02_mark01_ammo, 0, -1, 50, 50, 0, 1 +MarketGood = missile02_mark02, 2, -0.2, 10, 10, 0, 1 +MarketGood = missile02_mark02_ammo, 2, -0.2, 50, 50, 0, 1 +MarketGood = missile02_mark03, 10, 0.2, 10, 10, 0, 1 +MarketGood = missile02_mark03_ammo, 10, 0.2, 50, 50, 0, 1 +MarketGood = missile02_mark04_ammo, 22, 0.4, 50, 50, 0, 1 +MarketGood = missile02_mark05_ammo, 30, 0.75, 50, 50, 0, 1 +MarketGood = missile03_mark01_ammo, 0, -1, 50, 50, 0, 1 +MarketGood = missile03_mark02, 6, -0.2, 10, 10, 0, 1 +MarketGood = missile03_mark02_ammo, 6, -1, 50, 50, 0, 1 +MarketGood = missile03_mark03_ammo, 22, -1, 50, 50, 0, 1 +MarketGood = missile03_mark04_ammo, 30, -1, 50, 50, 0, 1 +MarketGood = cruise_disruptor01_mark01, 2, -1, 10, 10, 0, 1 +MarketGood = cruise_disruptor01_mark01_ammo, 2, -1, 50, 50, 0, 1 +MarketGood = cruise_disruptor01_mark02_ammo, 26, -1, 50, 50, 0, 1 +MarketGood = torpedo01_mark01, 10, 0, 10, 10, 0, 1 +MarketGood = torpedo01_mark01_ammo, 10, -1, 50, 50, 0, 1 +MarketGood = torpedo01_mark02_ammo, 30, -1, 50, 50, 0, 1 +MarketGood = mine01_mark01_ammo, 0, -1, 50, 50, 0, 1 +MarketGood = mine01_mark02, 2, -0.2, 10, 10, 0, 1 +MarketGood = mine01_mark02_ammo, 2, -1, 50, 50, 0, 1 +MarketGood = mine01_mark03, 10, 0, 10, 10, 0, 1 +MarketGood = mine01_mark03_ammo, 10, -1, 50, 50, 0, 1 +MarketGood = mine01_mark04_ammo, 22, -1, 50, 50, 0, 1 +MarketGood = mine01_mark05_ammo, 30, -1, 50, 50, 0, 1 +MarketGood = mine02_mark01_ammo, 0, -1, 50, 50, 0, 1 +MarketGood = mine02_mark02, 6, -0.2, 10, 10, 0, 1 +MarketGood = mine02_mark02_ammo, 6, -1, 50, 50, 0, 1 +MarketGood = mine02_mark03, 16, 0, 10, 10, 0, 1 +MarketGood = mine02_mark03_ammo, 16, -1, 50, 50, 0, 1 +MarketGood = mine02_mark04_ammo, 26, -1, 50, 50, 0, 1 +MarketGood = mine02_mark05_ammo, 30, -1, 50, 50, 0, 1 +MarketGood = ge_s_repair_01, 0, -1, 100, 100, 0, 1 +MarketGood = ge_s_cm_01_ammo, 0, -1, 50, 50, 0, 1 +MarketGood = ge_s_cm_02_ammo, 2, -1, 50, 50, 0, 1 +MarketGood = ge_s_cm_03, 6, -1, 10, 10, 0, 1 +MarketGood = ge_s_cm_03_ammo, 6, -1, 50, 50, 0, 1 +MarketGood = shield02_mark03_lf, 2, -1, 10, 10, 0, 1 +MarketGood = shield02_mark04_lf, 6, -1, 10, 10, 0, 1 +MarketGood = shield02_mark05_lf, 10, -1, 10, 10, 0, 1 +MarketGood = shield02_mark06_lf, 16, -1, 10, 10, 0, 1 +MarketGood = shield02_mark03_hf, 2, -1, 10, 10, 0, 1 +MarketGood = shield02_mark04_hf, 6, -1, 10, 10, 0, 1 +MarketGood = shield02_mark05_hf, 10, -1, 10, 10, 0, 1 +MarketGood = shield02_mark06_hf, 16, -1, 10, 10, 0, 1 +MarketGood = shield02_mark03_fr, 2, -1, 10, 10, 0, 1 +MarketGood = shield02_mark04_fr, 6, -1, 10, 10, 0, 1 +MarketGood = shield02_mark05_fr, 10, -1, 10, 10, 0, 1 +MarketGood = shield02_mark06_fr, 16, -1, 10, 10, 0, 1 +MarketGood = ge_s_battery_01, 0, -1, 100, 100, 0, 1 + +[BaseGood] +base = Rh02_07_base +MarketGood = fc_or_gun01_mark01, 10, -1, 10, 10, 0, 1 +MarketGood = fc_or_gun01_mark02, 16, 0, 10, 10, 0, 1 +MarketGood = fc_or_gun02_mark01, 10, -1, 10, 10, 0, 1 +MarketGood = fc_or_gun02_mark02, 16, 0, 10, 10, 0, 1 +MarketGood = fc_or_turret01_mark01, 10, -1, 10, 10, 0, 1 +MarketGood = fc_or_turret02_mark01, 10, -1, 10, 10, 0, 1 +MarketGood = co_gun01_mark03, 2, 0.1, 10, 10, 0, 1 +MarketGood = co_gun01_mark04, 16, 0.4, 10, 10, 0, 1 +MarketGood = co_gun02_mark02, 2, -0.2, 10, 10, 0, 1 +MarketGood = co_turret01_mark02, 2, -0.2, 10, 10, 0, 1 +MarketGood = co_turret02_mark02, 16, 0, 10, 10, 0, 1 +MarketGood = ge_s_thruster_02, 0, -1, 10, 10, 0, 1 +MarketGood = missile01_mark01_ammo, 0, -1, 50, 50, 0, 1 +MarketGood = missile01_mark02, 2, -0.2, 10, 10, 0, 1 +MarketGood = missile01_mark02_ammo, 2, -1, 50, 50, 0, 1 +MarketGood = missile01_mark03, 10, 0, 10, 10, 0, 1 +MarketGood = missile01_mark03_ammo, 10, -1, 50, 50, 0, 1 +MarketGood = missile01_mark04_ammo, 22, -1, 50, 50, 0, 1 +MarketGood = missile01_mark05_ammo, 30, -1, 50, 50, 0, 1 +MarketGood = missile02_mark01_ammo, 0, -1, 50, 50, 0, 1 +MarketGood = missile02_mark02, 2, -0.2, 10, 10, 0, 1 +MarketGood = missile02_mark02_ammo, 2, -0.2, 50, 50, 0, 1 +MarketGood = missile02_mark03, 10, 0.2, 10, 10, 0, 1 +MarketGood = missile02_mark03_ammo, 10, 0.2, 50, 50, 0, 1 +MarketGood = missile02_mark04_ammo, 22, 0.4, 50, 50, 0, 1 +MarketGood = missile02_mark05_ammo, 30, 0.75, 50, 50, 0, 1 +MarketGood = missile03_mark01_ammo, 0, -1, 50, 50, 0, 1 +MarketGood = missile03_mark02, 6, -0.2, 10, 10, 0, 1 +MarketGood = missile03_mark02_ammo, 6, -1, 50, 50, 0, 1 +MarketGood = missile03_mark03_ammo, 22, -1, 50, 50, 0, 1 +MarketGood = missile03_mark04_ammo, 30, -1, 50, 50, 0, 1 +MarketGood = cruise_disruptor01_mark01, 2, -1, 10, 10, 0, 1 +MarketGood = cruise_disruptor01_mark01_ammo, 2, -1, 50, 50, 0, 1 +MarketGood = cruise_disruptor01_mark02_ammo, 26, -1, 50, 50, 0, 1 +MarketGood = torpedo01_mark01, 10, 0, 10, 10, 0, 1 +MarketGood = torpedo01_mark01_ammo, 10, -1, 50, 50, 0, 1 +MarketGood = torpedo01_mark02_ammo, 30, -1, 50, 50, 0, 1 +MarketGood = mine01_mark01_ammo, 0, -1, 50, 50, 0, 1 +MarketGood = mine01_mark02, 2, -0.2, 10, 10, 0, 1 +MarketGood = mine01_mark02_ammo, 2, -1, 50, 50, 0, 1 +MarketGood = mine01_mark03, 10, 0, 10, 10, 0, 1 +MarketGood = mine01_mark03_ammo, 10, -1, 50, 50, 0, 1 +MarketGood = mine01_mark04_ammo, 22, -1, 50, 50, 0, 1 +MarketGood = mine01_mark05_ammo, 30, -1, 50, 50, 0, 1 +MarketGood = mine02_mark01_ammo, 0, -1, 50, 50, 0, 1 +MarketGood = mine02_mark02, 6, -0.2, 10, 10, 0, 1 +MarketGood = mine02_mark02_ammo, 6, -1, 50, 50, 0, 1 +MarketGood = mine02_mark03, 16, 0, 10, 10, 0, 1 +MarketGood = mine02_mark03_ammo, 16, -1, 50, 50, 0, 1 +MarketGood = mine02_mark04_ammo, 26, -1, 50, 50, 0, 1 +MarketGood = mine02_mark05_ammo, 30, -1, 50, 50, 0, 1 +MarketGood = ge_s_repair_01, 0, -1, 100, 100, 0, 1 +MarketGood = ge_s_cm_01_ammo, 0, -1, 50, 50, 0, 1 +MarketGood = ge_s_cm_02_ammo, 2, -1, 50, 50, 0, 1 +MarketGood = ge_s_cm_03, 6, -1, 10, 10, 0, 1 +MarketGood = ge_s_cm_03_ammo, 6, -1, 50, 50, 0, 1 +MarketGood = shield02_mark06_lf, 16, -1, 10, 10, 0, 1 +MarketGood = shield02_mark06_hf, 16, -1, 10, 10, 0, 1 +MarketGood = shield02_mark06_fr, 16, -1, 10, 10, 0, 1 +MarketGood = order_shield, 16, -1, 3, 3, 0, 1 +MarketGood = order_thruster, 16, -1, 3, 3, 0, 1 +MarketGood = ge_s_battery_01, 0, -1, 100, 100, 0, 1 + +[BaseGood] +base = Rh03_01_base +MarketGood = rh_gun01_mark01, 16, -1, 10, 10, 0, 1 +MarketGood = rh_gun01_mark03, 26, 0.4, 10, 10, 0, 1 +MarketGood = rh_gun02_mark01, 16, -1, 10, 10, 0, 1 +MarketGood = rh_gun02_mark03, 26, 0.4, 10, 10, 0, 1 +MarketGood = rh_turret02_mark01, 16, -1, 10, 10, 0, 1 +MarketGood = rh_turret02_mark03, 26, 0.4, 10, 10, 0, 1 +MarketGood = ge_s_thruster_04, 6, -1, 10, 10, 0, 1 +MarketGood = missile01_mark01_ammo, 0, -1, 50, 50, 0, 1 +MarketGood = missile01_mark02, 2, -0.2, 10, 10, 0, 1 +MarketGood = missile01_mark02_ammo, 2, -1, 50, 50, 0, 1 +MarketGood = missile01_mark03, 10, 0, 10, 10, 0, 1 +MarketGood = missile01_mark03_ammo, 10, -1, 50, 50, 0, 1 +MarketGood = missile01_mark04_ammo, 22, -1, 50, 50, 0, 1 +MarketGood = missile01_mark05_ammo, 30, -1, 50, 50, 0, 1 +MarketGood = missile02_mark01_ammo, 0, -1, 50, 50, 0, 1 +MarketGood = missile02_mark02, 2, -0.2, 10, 10, 0, 1 +MarketGood = missile02_mark02_ammo, 2, -0.2, 50, 50, 0, 1 +MarketGood = missile02_mark03, 10, 0.2, 10, 10, 0, 1 +MarketGood = missile02_mark03_ammo, 10, 0.2, 50, 50, 0, 1 +MarketGood = missile02_mark04_ammo, 22, 0.4, 50, 50, 0, 1 +MarketGood = missile02_mark05_ammo, 30, 0.75, 50, 50, 0, 1 +MarketGood = missile03_mark01_ammo, 0, -1, 50, 50, 0, 1 +MarketGood = missile03_mark02, 6, -0.2, 10, 10, 0, 1 +MarketGood = missile03_mark02_ammo, 6, -1, 50, 50, 0, 1 +MarketGood = missile03_mark03_ammo, 22, -1, 50, 50, 0, 1 +MarketGood = missile03_mark04_ammo, 30, -1, 50, 50, 0, 1 +MarketGood = cruise_disruptor01_mark01, 2, -1, 10, 10, 0, 1 +MarketGood = cruise_disruptor01_mark01_ammo, 2, -1, 50, 50, 0, 1 +MarketGood = cruise_disruptor01_mark02_ammo, 26, -1, 50, 50, 0, 1 +MarketGood = torpedo01_mark01, 10, 0, 10, 10, 0, 1 +MarketGood = torpedo01_mark01_ammo, 10, -1, 50, 50, 0, 1 +MarketGood = torpedo01_mark02_ammo, 30, -1, 50, 50, 0, 1 +MarketGood = mine01_mark01_ammo, 0, -1, 50, 50, 0, 1 +MarketGood = mine01_mark02, 2, -0.2, 10, 10, 0, 1 +MarketGood = mine01_mark02_ammo, 2, -1, 50, 50, 0, 1 +MarketGood = mine01_mark03, 10, 0, 10, 10, 0, 1 +MarketGood = mine01_mark03_ammo, 10, -1, 50, 50, 0, 1 +MarketGood = mine01_mark04_ammo, 22, -1, 50, 50, 0, 1 +MarketGood = mine01_mark05_ammo, 30, -1, 50, 50, 0, 1 +MarketGood = mine02_mark01_ammo, 0, -1, 50, 50, 0, 1 +MarketGood = mine02_mark02, 6, -0.2, 10, 10, 0, 1 +MarketGood = mine02_mark02_ammo, 6, -1, 50, 50, 0, 1 +MarketGood = mine02_mark03, 16, 0, 10, 10, 0, 1 +MarketGood = mine02_mark03_ammo, 16, -1, 50, 50, 0, 1 +MarketGood = mine02_mark04_ammo, 26, -1, 50, 50, 0, 1 +MarketGood = mine02_mark05_ammo, 30, -1, 50, 50, 0, 1 +MarketGood = ge_s_repair_01, 0, -1, 100, 100, 0, 1 +MarketGood = ge_s_cm_01_ammo, 0, -1, 50, 50, 0, 1 +MarketGood = ge_s_cm_02_ammo, 2, -1, 50, 50, 0, 1 +MarketGood = ge_s_cm_03, 6, -1, 10, 10, 0, 1 +MarketGood = ge_s_cm_03_ammo, 6, -1, 50, 50, 0, 1 +MarketGood = shield02_mark03_lf, 2, -1, 10, 10, 0, 1 +MarketGood = shield02_mark04_lf, 6, -1, 10, 10, 0, 1 +MarketGood = shield02_mark05_lf, 10, -1, 10, 10, 0, 1 +MarketGood = shield02_mark06_lf, 16, -1, 10, 10, 0, 1 +MarketGood = shield02_mark03_hf, 2, -1, 10, 10, 0, 1 +MarketGood = shield02_mark04_hf, 6, -1, 10, 10, 0, 1 +MarketGood = shield02_mark05_hf, 10, -1, 10, 10, 0, 1 +MarketGood = shield02_mark06_hf, 16, -1, 10, 10, 0, 1 +MarketGood = shield02_mark03_fr, 2, -1, 10, 10, 0, 1 +MarketGood = shield02_mark04_fr, 6, -1, 10, 10, 0, 1 +MarketGood = shield02_mark05_fr, 10, -1, 10, 10, 0, 1 +MarketGood = shield02_mark06_fr, 16, -1, 10, 10, 0, 1 +MarketGood = ge_s_battery_01, 0, -1, 100, 100, 0, 1 + +[BaseGood] +base = Rh03_02_base +MarketGood = co_gun01_mark03, 2, 0.1, 10, 10, 0, 1 +MarketGood = co_gun01_mark04, 16, 0.4, 10, 10, 0, 1 +MarketGood = co_gun02_mark02, 2, -0.2, 10, 10, 0, 1 +MarketGood = co_turret01_mark02, 2, -0.2, 10, 10, 0, 1 +MarketGood = co_turret02_mark02, 16, 0, 10, 10, 0, 1 +MarketGood = ge_s_thruster_04, 6, -1, 10, 10, 0, 1 +MarketGood = missile01_mark01_ammo, 0, -1, 50, 50, 0, 1 +MarketGood = missile01_mark02, 2, -0.2, 10, 10, 0, 1 +MarketGood = missile01_mark02_ammo, 2, -1, 50, 50, 0, 1 +MarketGood = missile01_mark03, 10, 0, 10, 10, 0, 1 +MarketGood = missile01_mark03_ammo, 10, -1, 50, 50, 0, 1 +MarketGood = missile01_mark04_ammo, 22, -1, 50, 50, 0, 1 +MarketGood = missile01_mark05_ammo, 30, -1, 50, 50, 0, 1 +MarketGood = missile02_mark01_ammo, 0, -1, 50, 50, 0, 1 +MarketGood = missile02_mark02, 2, -0.2, 10, 10, 0, 1 +MarketGood = missile02_mark02_ammo, 2, -0.2, 50, 50, 0, 1 +MarketGood = missile02_mark03, 10, 0.2, 10, 10, 0, 1 +MarketGood = missile02_mark03_ammo, 10, 0.2, 50, 50, 0, 1 +MarketGood = missile02_mark04_ammo, 22, 0.4, 50, 50, 0, 1 +MarketGood = missile02_mark05_ammo, 30, 0.75, 50, 50, 0, 1 +MarketGood = missile03_mark01_ammo, 0, -1, 50, 50, 0, 1 +MarketGood = missile03_mark02, 6, -0.2, 10, 10, 0, 1 +MarketGood = missile03_mark02_ammo, 6, -1, 50, 50, 0, 1 +MarketGood = missile03_mark03_ammo, 22, -1, 50, 50, 0, 1 +MarketGood = missile03_mark04_ammo, 30, -1, 50, 50, 0, 1 +MarketGood = cruise_disruptor01_mark01, 2, -1, 10, 10, 0, 1 +MarketGood = cruise_disruptor01_mark01_ammo, 2, -1, 50, 50, 0, 1 +MarketGood = cruise_disruptor01_mark02_ammo, 26, -1, 50, 50, 0, 1 +MarketGood = torpedo01_mark01, 10, 0, 10, 10, 0, 1 +MarketGood = torpedo01_mark01_ammo, 10, -1, 50, 50, 0, 1 +MarketGood = torpedo01_mark02_ammo, 30, -1, 50, 50, 0, 1 +MarketGood = mine01_mark01_ammo, 0, -1, 50, 50, 0, 1 +MarketGood = mine01_mark02, 2, -0.2, 10, 10, 0, 1 +MarketGood = mine01_mark02_ammo, 2, -1, 50, 50, 0, 1 +MarketGood = mine01_mark03, 10, 0, 10, 10, 0, 1 +MarketGood = mine01_mark03_ammo, 10, -1, 50, 50, 0, 1 +MarketGood = mine01_mark04_ammo, 22, -1, 50, 50, 0, 1 +MarketGood = mine01_mark05_ammo, 30, -1, 50, 50, 0, 1 +MarketGood = mine02_mark01_ammo, 0, -1, 50, 50, 0, 1 +MarketGood = mine02_mark02, 6, -0.2, 10, 10, 0, 1 +MarketGood = mine02_mark02_ammo, 6, -1, 50, 50, 0, 1 +MarketGood = mine02_mark03, 16, 0, 10, 10, 0, 1 +MarketGood = mine02_mark03_ammo, 16, -1, 50, 50, 0, 1 +MarketGood = mine02_mark04_ammo, 26, -1, 50, 50, 0, 1 +MarketGood = mine02_mark05_ammo, 30, -1, 50, 50, 0, 1 +MarketGood = ge_s_repair_01, 0, -1, 100, 100, 0, 1 +MarketGood = ge_s_cm_01_ammo, 0, -1, 50, 50, 0, 1 +MarketGood = ge_s_cm_02_ammo, 2, -1, 50, 50, 0, 1 +MarketGood = ge_s_cm_03, 6, -1, 10, 10, 0, 1 +MarketGood = ge_s_cm_03_ammo, 6, -1, 50, 50, 0, 1 +MarketGood = shield01_mark03_lf, 2, -1, 10, 10, 0, 1 +MarketGood = shield01_mark04_lf, 6, -1, 10, 10, 0, 1 +MarketGood = shield01_mark05_lf, 10, -1, 10, 10, 0, 1 +MarketGood = shield01_mark06_lf, 16, -1, 10, 10, 0, 1 +MarketGood = shield01_mark03_hf, 2, -1, 10, 10, 0, 1 +MarketGood = shield01_mark04_hf, 6, -1, 10, 10, 0, 1 +MarketGood = shield01_mark05_hf, 10, -1, 10, 10, 0, 1 +MarketGood = shield01_mark06_hf, 16, -1, 10, 10, 0, 1 +MarketGood = shield01_mark03_fr, 2, -1, 10, 10, 0, 1 +MarketGood = shield01_mark04_fr, 6, -1, 10, 10, 0, 1 +MarketGood = shield01_mark05_fr, 10, -1, 10, 10, 0, 1 +MarketGood = shield01_mark06_fr, 16, -1, 10, 10, 0, 1 +MarketGood = ge_s_battery_01, 0, -1, 100, 100, 0, 1 + +[BaseGood] +base = Rh03_03_base +MarketGood = co_gun01_mark03, 2, 0.1, 10, 10, 0, 1 +MarketGood = co_gun01_mark04, 16, 0.4, 10, 10, 0, 1 +MarketGood = co_gun02_mark02, 2, -0.2, 10, 10, 0, 1 +MarketGood = co_turret01_mark02, 2, -0.2, 10, 10, 0, 1 +MarketGood = co_turret02_mark02, 16, 0, 10, 10, 0, 1 +MarketGood = ge_s_thruster_04, 6, -1, 10, 10, 0, 1 +MarketGood = missile01_mark01_ammo, 0, -1, 50, 50, 0, 1 +MarketGood = missile01_mark02, 2, -0.2, 10, 10, 0, 1 +MarketGood = missile01_mark02_ammo, 2, -1, 50, 50, 0, 1 +MarketGood = missile01_mark03, 10, 0, 10, 10, 0, 1 +MarketGood = missile01_mark03_ammo, 10, -1, 50, 50, 0, 1 +MarketGood = missile01_mark04_ammo, 22, -1, 50, 50, 0, 1 +MarketGood = missile01_mark05_ammo, 30, -1, 50, 50, 0, 1 +MarketGood = missile02_mark01_ammo, 0, -1, 50, 50, 0, 1 +MarketGood = missile02_mark02, 2, -0.2, 10, 10, 0, 1 +MarketGood = missile02_mark02_ammo, 2, -0.2, 50, 50, 0, 1 +MarketGood = missile02_mark03, 10, 0.2, 10, 10, 0, 1 +MarketGood = missile02_mark03_ammo, 10, 0.2, 50, 50, 0, 1 +MarketGood = missile02_mark04_ammo, 22, 0.4, 50, 50, 0, 1 +MarketGood = missile02_mark05_ammo, 30, 0.75, 50, 50, 0, 1 +MarketGood = missile03_mark01_ammo, 0, -1, 50, 50, 0, 1 +MarketGood = missile03_mark02, 6, -0.2, 10, 10, 0, 1 +MarketGood = missile03_mark02_ammo, 6, -1, 50, 50, 0, 1 +MarketGood = missile03_mark03_ammo, 22, -1, 50, 50, 0, 1 +MarketGood = missile03_mark04_ammo, 30, -1, 50, 50, 0, 1 +MarketGood = cruise_disruptor01_mark01, 2, -1, 10, 10, 0, 1 +MarketGood = cruise_disruptor01_mark01_ammo, 2, -1, 50, 50, 0, 1 +MarketGood = cruise_disruptor01_mark02_ammo, 26, -1, 50, 50, 0, 1 +MarketGood = torpedo01_mark01, 10, 0, 10, 10, 0, 1 +MarketGood = torpedo01_mark01_ammo, 10, -1, 50, 50, 0, 1 +MarketGood = torpedo01_mark02_ammo, 30, -1, 50, 50, 0, 1 +MarketGood = mine01_mark01_ammo, 0, -1, 50, 50, 0, 1 +MarketGood = mine01_mark02, 2, -0.2, 10, 10, 0, 1 +MarketGood = mine01_mark02_ammo, 2, -1, 50, 50, 0, 1 +MarketGood = mine01_mark03, 10, 0, 10, 10, 0, 1 +MarketGood = mine01_mark03_ammo, 10, -1, 50, 50, 0, 1 +MarketGood = mine01_mark04_ammo, 22, -1, 50, 50, 0, 1 +MarketGood = mine01_mark05_ammo, 30, -1, 50, 50, 0, 1 +MarketGood = mine02_mark01_ammo, 0, -1, 50, 50, 0, 1 +MarketGood = mine02_mark02, 6, -0.2, 10, 10, 0, 1 +MarketGood = mine02_mark02_ammo, 6, -1, 50, 50, 0, 1 +MarketGood = mine02_mark03, 16, 0, 10, 10, 0, 1 +MarketGood = mine02_mark03_ammo, 16, -1, 50, 50, 0, 1 +MarketGood = mine02_mark04_ammo, 26, -1, 50, 50, 0, 1 +MarketGood = mine02_mark05_ammo, 30, -1, 50, 50, 0, 1 +MarketGood = ge_s_repair_01, 0, -1, 100, 100, 0, 1 +MarketGood = ge_s_cm_01_ammo, 0, -1, 50, 50, 0, 1 +MarketGood = ge_s_cm_02_ammo, 2, -1, 50, 50, 0, 1 +MarketGood = ge_s_cm_03, 6, -1, 10, 10, 0, 1 +MarketGood = ge_s_cm_03_ammo, 6, -1, 50, 50, 0, 1 +MarketGood = shield02_mark03_lf, 2, -1, 10, 10, 0, 1 +MarketGood = shield02_mark04_lf, 6, -1, 10, 10, 0, 1 +MarketGood = shield02_mark05_lf, 10, -1, 10, 10, 0, 1 +MarketGood = shield02_mark06_lf, 16, -1, 10, 10, 0, 1 +MarketGood = shield02_mark03_hf, 2, -1, 10, 10, 0, 1 +MarketGood = shield02_mark04_hf, 6, -1, 10, 10, 0, 1 +MarketGood = shield02_mark05_hf, 10, -1, 10, 10, 0, 1 +MarketGood = shield02_mark06_hf, 16, -1, 10, 10, 0, 1 +MarketGood = shield02_mark03_fr, 2, -1, 10, 10, 0, 1 +MarketGood = shield02_mark04_fr, 6, -1, 10, 10, 0, 1 +MarketGood = shield02_mark05_fr, 10, -1, 10, 10, 0, 1 +MarketGood = shield02_mark06_fr, 16, -1, 10, 10, 0, 1 +MarketGood = ge_s_battery_01, 0, -1, 100, 100, 0, 1 + +[BaseGood] +base = Rh03_04_base +MarketGood = rh_gun01_mark01, 16, -1, 10, 10, 0, 1 +MarketGood = rh_gun01_mark03, 26, 0.4, 10, 10, 0, 1 +MarketGood = rh_gun02_mark01, 16, -1, 10, 10, 0, 1 +MarketGood = rh_gun02_mark03, 26, 0.4, 10, 10, 0, 1 +MarketGood = rh_turret01_mark01, 16, -1, 10, 10, 0, 1 +MarketGood = rh_turret01_mark03, 26, 0.4, 10, 10, 0, 1 +MarketGood = ge_s_thruster_04, 6, -1, 10, 10, 0, 1 +MarketGood = missile01_mark01_ammo, 0, -1, 50, 50, 0, 1 +MarketGood = missile01_mark02, 2, -0.2, 10, 10, 0, 1 +MarketGood = missile01_mark02_ammo, 2, -1, 50, 50, 0, 1 +MarketGood = missile01_mark03, 10, 0, 10, 10, 0, 1 +MarketGood = missile01_mark03_ammo, 10, -1, 50, 50, 0, 1 +MarketGood = missile01_mark04_ammo, 22, -1, 50, 50, 0, 1 +MarketGood = missile01_mark05_ammo, 30, -1, 50, 50, 0, 1 +MarketGood = missile02_mark01_ammo, 0, -1, 50, 50, 0, 1 +MarketGood = missile02_mark02, 2, -0.2, 10, 10, 0, 1 +MarketGood = missile02_mark02_ammo, 2, -0.2, 50, 50, 0, 1 +MarketGood = missile02_mark03, 10, 0.2, 10, 10, 0, 1 +MarketGood = missile02_mark03_ammo, 10, 0.2, 50, 50, 0, 1 +MarketGood = missile02_mark04_ammo, 22, 0.4, 50, 50, 0, 1 +MarketGood = missile02_mark05_ammo, 30, 0.75, 50, 50, 0, 1 +MarketGood = missile03_mark01_ammo, 0, -1, 50, 50, 0, 1 +MarketGood = missile03_mark02, 6, -0.2, 10, 10, 0, 1 +MarketGood = missile03_mark02_ammo, 6, -1, 50, 50, 0, 1 +MarketGood = missile03_mark03_ammo, 22, -1, 50, 50, 0, 1 +MarketGood = missile03_mark04_ammo, 30, -1, 50, 50, 0, 1 +MarketGood = cruise_disruptor01_mark01, 2, -1, 10, 10, 0, 1 +MarketGood = cruise_disruptor01_mark01_ammo, 2, -1, 50, 50, 0, 1 +MarketGood = cruise_disruptor01_mark02_ammo, 26, -1, 50, 50, 0, 1 +MarketGood = torpedo01_mark01, 10, 0, 10, 10, 0, 1 +MarketGood = torpedo01_mark01_ammo, 10, -1, 50, 50, 0, 1 +MarketGood = torpedo01_mark02_ammo, 30, -1, 50, 50, 0, 1 +MarketGood = mine01_mark01_ammo, 0, -1, 50, 50, 0, 1 +MarketGood = mine01_mark02, 2, -0.2, 10, 10, 0, 1 +MarketGood = mine01_mark02_ammo, 2, -1, 50, 50, 0, 1 +MarketGood = mine01_mark03, 10, 0, 10, 10, 0, 1 +MarketGood = mine01_mark03_ammo, 10, -1, 50, 50, 0, 1 +MarketGood = mine01_mark04_ammo, 22, -1, 50, 50, 0, 1 +MarketGood = mine01_mark05_ammo, 30, -1, 50, 50, 0, 1 +MarketGood = mine02_mark01_ammo, 0, -1, 50, 50, 0, 1 +MarketGood = mine02_mark02, 6, -0.2, 10, 10, 0, 1 +MarketGood = mine02_mark02_ammo, 6, -1, 50, 50, 0, 1 +MarketGood = mine02_mark03, 16, 0, 10, 10, 0, 1 +MarketGood = mine02_mark03_ammo, 16, -1, 50, 50, 0, 1 +MarketGood = mine02_mark04_ammo, 26, -1, 50, 50, 0, 1 +MarketGood = mine02_mark05_ammo, 30, -1, 50, 50, 0, 1 +MarketGood = ge_s_repair_01, 0, -1, 100, 100, 0, 1 +MarketGood = ge_s_cm_01_ammo, 0, -1, 50, 50, 0, 1 +MarketGood = ge_s_cm_02_ammo, 2, -1, 50, 50, 0, 1 +MarketGood = ge_s_cm_03, 6, -1, 10, 10, 0, 1 +MarketGood = ge_s_cm_03_ammo, 6, -1, 50, 50, 0, 1 +MarketGood = shield02_mark03_lf, 2, -1, 10, 10, 0, 1 +MarketGood = shield02_mark04_lf, 6, -1, 10, 10, 0, 1 +MarketGood = shield02_mark05_lf, 10, -1, 10, 10, 0, 1 +MarketGood = shield02_mark06_lf, 16, -1, 10, 10, 0, 1 +MarketGood = shield02_mark03_hf, 2, -1, 10, 10, 0, 1 +MarketGood = shield02_mark04_hf, 6, -1, 10, 10, 0, 1 +MarketGood = shield02_mark05_hf, 10, -1, 10, 10, 0, 1 +MarketGood = shield02_mark06_hf, 16, -1, 10, 10, 0, 1 +MarketGood = shield02_mark03_fr, 2, -1, 10, 10, 0, 1 +MarketGood = shield02_mark04_fr, 6, -1, 10, 10, 0, 1 +MarketGood = shield02_mark05_fr, 10, -1, 10, 10, 0, 1 +MarketGood = shield02_mark06_fr, 16, -1, 10, 10, 0, 1 +MarketGood = ge_s_battery_01, 0, -1, 100, 100, 0, 1 + +[BaseGood] +base = Rh03_05_base +MarketGood = rh_gun01_mark01, 16, -1, 10, 10, 0, 1 +MarketGood = rh_gun01_mark03, 26, 0.4, 10, 10, 0, 1 +MarketGood = rh_gun02_mark01, 16, -1, 10, 10, 0, 1 +MarketGood = rh_gun02_mark03, 26, 0.4, 10, 10, 0, 1 +MarketGood = rh_turret02_mark01, 16, -1, 10, 10, 0, 1 +MarketGood = rh_turret02_mark03, 26, 0.4, 10, 10, 0, 1 +MarketGood = ge_s_thruster_04, 6, -1, 10, 10, 0, 1 +MarketGood = missile01_mark01_ammo, 0, -1, 50, 50, 0, 1 +MarketGood = missile01_mark02, 2, -0.2, 10, 10, 0, 1 +MarketGood = missile01_mark02_ammo, 2, -1, 50, 50, 0, 1 +MarketGood = missile01_mark03, 10, 0, 10, 10, 0, 1 +MarketGood = missile01_mark03_ammo, 10, -1, 50, 50, 0, 1 +MarketGood = missile01_mark04_ammo, 22, -1, 50, 50, 0, 1 +MarketGood = missile01_mark05_ammo, 30, -1, 50, 50, 0, 1 +MarketGood = missile02_mark01_ammo, 0, -1, 50, 50, 0, 1 +MarketGood = missile02_mark02, 2, -0.2, 10, 10, 0, 1 +MarketGood = missile02_mark02_ammo, 2, -0.2, 50, 50, 0, 1 +MarketGood = missile02_mark03, 10, 0.2, 10, 10, 0, 1 +MarketGood = missile02_mark03_ammo, 10, 0.2, 50, 50, 0, 1 +MarketGood = missile02_mark04_ammo, 22, 0.4, 50, 50, 0, 1 +MarketGood = missile02_mark05_ammo, 30, 0.75, 50, 50, 0, 1 +MarketGood = missile03_mark01_ammo, 0, -1, 50, 50, 0, 1 +MarketGood = missile03_mark02, 6, -0.2, 10, 10, 0, 1 +MarketGood = missile03_mark02_ammo, 6, -1, 50, 50, 0, 1 +MarketGood = missile03_mark03_ammo, 22, -1, 50, 50, 0, 1 +MarketGood = missile03_mark04_ammo, 30, -1, 50, 50, 0, 1 +MarketGood = cruise_disruptor01_mark01, 2, -1, 10, 10, 0, 1 +MarketGood = cruise_disruptor01_mark01_ammo, 2, -1, 50, 50, 0, 1 +MarketGood = cruise_disruptor01_mark02_ammo, 26, -1, 50, 50, 0, 1 +MarketGood = torpedo01_mark01, 10, 0, 10, 10, 0, 1 +MarketGood = torpedo01_mark01_ammo, 10, -1, 50, 50, 0, 1 +MarketGood = torpedo01_mark02_ammo, 30, -1, 50, 50, 0, 1 +MarketGood = mine01_mark01_ammo, 0, -1, 50, 50, 0, 1 +MarketGood = mine01_mark02, 2, -0.2, 10, 10, 0, 1 +MarketGood = mine01_mark02_ammo, 2, -1, 50, 50, 0, 1 +MarketGood = mine01_mark03, 10, 0, 10, 10, 0, 1 +MarketGood = mine01_mark03_ammo, 10, -1, 50, 50, 0, 1 +MarketGood = mine01_mark04_ammo, 22, -1, 50, 50, 0, 1 +MarketGood = mine01_mark05_ammo, 30, -1, 50, 50, 0, 1 +MarketGood = mine02_mark01_ammo, 0, -1, 50, 50, 0, 1 +MarketGood = mine02_mark02, 6, -0.2, 10, 10, 0, 1 +MarketGood = mine02_mark02_ammo, 6, -1, 50, 50, 0, 1 +MarketGood = mine02_mark03, 16, 0, 10, 10, 0, 1 +MarketGood = mine02_mark03_ammo, 16, -1, 50, 50, 0, 1 +MarketGood = mine02_mark04_ammo, 26, -1, 50, 50, 0, 1 +MarketGood = mine02_mark05_ammo, 30, -1, 50, 50, 0, 1 +MarketGood = ge_s_repair_01, 0, -1, 100, 100, 0, 1 +MarketGood = ge_s_cm_01_ammo, 0, -1, 50, 50, 0, 1 +MarketGood = ge_s_cm_02_ammo, 2, -1, 50, 50, 0, 1 +MarketGood = ge_s_cm_03, 6, -1, 10, 10, 0, 1 +MarketGood = ge_s_cm_03_ammo, 6, -1, 50, 50, 0, 1 +MarketGood = shield02_mark03_lf, 2, -1, 10, 10, 0, 1 +MarketGood = shield02_mark04_lf, 6, -1, 10, 10, 0, 1 +MarketGood = shield02_mark05_lf, 10, -1, 10, 10, 0, 1 +MarketGood = shield02_mark06_lf, 16, -1, 10, 10, 0, 1 +MarketGood = shield02_mark03_hf, 2, -1, 10, 10, 0, 1 +MarketGood = shield02_mark04_hf, 6, -1, 10, 10, 0, 1 +MarketGood = shield02_mark05_hf, 10, -1, 10, 10, 0, 1 +MarketGood = shield02_mark06_hf, 16, -1, 10, 10, 0, 1 +MarketGood = shield02_mark03_fr, 2, -1, 10, 10, 0, 1 +MarketGood = shield02_mark04_fr, 6, -1, 10, 10, 0, 1 +MarketGood = shield02_mark05_fr, 10, -1, 10, 10, 0, 1 +MarketGood = shield02_mark06_fr, 16, -1, 10, 10, 0, 1 +MarketGood = ge_s_battery_01, 0, -1, 100, 100, 0, 1 + +[BaseGood] +base = Rh03_06_base +MarketGood = fc_lwb_gun01_mark01, 10, -1, 10, 10, 0, 1 +MarketGood = fc_lwb_gun01_mark02, 16, 0, 10, 10, 0, 1 +MarketGood = fc_lwb_gun01_mark03, 22, 0.4, 10, 10, 0, 1 +MarketGood = fc_lwb_gun01_mark04, 26, 0.5, 10, 10, 0, 1 +MarketGood = ge_s_thruster_04, 6, -1, 10, 10, 0, 1 +MarketGood = missile01_mark01_ammo, 0, -1, 50, 50, 0, 1 +MarketGood = missile01_mark02, 2, -0.2, 10, 10, 0, 1 +MarketGood = missile01_mark02_ammo, 2, -1, 50, 50, 0, 1 +MarketGood = missile01_mark03, 10, 0, 10, 10, 0, 1 +MarketGood = missile01_mark03_ammo, 10, -1, 50, 50, 0, 1 +MarketGood = missile01_mark04_ammo, 22, -1, 50, 50, 0, 1 +MarketGood = missile01_mark05_ammo, 30, -1, 50, 50, 0, 1 +MarketGood = missile02_mark01_ammo, 0, -1, 50, 50, 0, 1 +MarketGood = missile02_mark02, 2, -0.2, 10, 10, 0, 1 +MarketGood = missile02_mark02_ammo, 2, -0.2, 50, 50, 0, 1 +MarketGood = missile02_mark03, 10, 0.2, 10, 10, 0, 1 +MarketGood = missile02_mark03_ammo, 10, 0.2, 50, 50, 0, 1 +MarketGood = missile02_mark04_ammo, 22, 0.4, 50, 50, 0, 1 +MarketGood = missile02_mark05_ammo, 30, 0.75, 50, 50, 0, 1 +MarketGood = missile03_mark01_ammo, 0, -1, 50, 50, 0, 1 +MarketGood = missile03_mark02, 6, -0.2, 10, 10, 0, 1 +MarketGood = missile03_mark02_ammo, 6, -1, 50, 50, 0, 1 +MarketGood = missile03_mark03_ammo, 22, -1, 50, 50, 0, 1 +MarketGood = missile03_mark04_ammo, 30, -1, 50, 50, 0, 1 +MarketGood = cruise_disruptor01_mark01, 2, -1, 10, 10, 0, 1 +MarketGood = cruise_disruptor01_mark01_ammo, 2, -1, 50, 50, 0, 1 +MarketGood = cruise_disruptor01_mark02_ammo, 26, -1, 50, 50, 0, 1 +MarketGood = torpedo01_mark01, 10, 0, 10, 10, 0, 1 +MarketGood = torpedo01_mark01_ammo, 10, -1, 50, 50, 0, 1 +MarketGood = torpedo01_mark02_ammo, 30, -1, 50, 50, 0, 1 +MarketGood = mine01_mark01_ammo, 0, -1, 50, 50, 0, 1 +MarketGood = mine01_mark02, 2, -0.2, 10, 10, 0, 1 +MarketGood = mine01_mark02_ammo, 2, -1, 50, 50, 0, 1 +MarketGood = mine01_mark03, 10, 0, 10, 10, 0, 1 +MarketGood = mine01_mark03_ammo, 10, -1, 50, 50, 0, 1 +MarketGood = mine01_mark04_ammo, 22, -1, 50, 50, 0, 1 +MarketGood = mine01_mark05_ammo, 30, -1, 50, 50, 0, 1 +MarketGood = mine02_mark01_ammo, 0, -1, 50, 50, 0, 1 +MarketGood = mine02_mark02, 6, -0.2, 10, 10, 0, 1 +MarketGood = mine02_mark02_ammo, 6, -1, 50, 50, 0, 1 +MarketGood = mine02_mark03, 16, 0, 10, 10, 0, 1 +MarketGood = mine02_mark03_ammo, 16, -1, 50, 50, 0, 1 +MarketGood = mine02_mark04_ammo, 26, -1, 50, 50, 0, 1 +MarketGood = mine02_mark05_ammo, 30, -1, 50, 50, 0, 1 +MarketGood = ge_s_repair_01, 0, -1, 100, 100, 0, 1 +MarketGood = ge_s_cm_01_ammo, 0, -1, 50, 50, 0, 1 +MarketGood = ge_s_cm_02_ammo, 2, -1, 50, 50, 0, 1 +MarketGood = ge_s_cm_03, 6, -1, 10, 10, 0, 1 +MarketGood = ge_s_cm_03_ammo, 6, -1, 50, 50, 0, 1 +MarketGood = shield01_mark04_lf, 6, -1, 10, 10, 0, 1 +MarketGood = shield01_mark05_lf, 10, -1, 10, 10, 0, 1 +MarketGood = shield01_mark06_lf, 16, -1, 10, 10, 0, 1 +MarketGood = shield01_mark07_lf, 22, -1, 10, 10, 0, 1 +MarketGood = shield01_mark04_hf, 6, -1, 10, 10, 0, 1 +MarketGood = shield01_mark05_hf, 10, -1, 10, 10, 0, 1 +MarketGood = shield01_mark06_hf, 16, -1, 10, 10, 0, 1 +MarketGood = shield01_mark07_hf, 22, -1, 10, 10, 0, 1 +MarketGood = shield01_mark04_fr, 6, -1, 10, 10, 0, 1 +MarketGood = shield01_mark05_fr, 10, -1, 10, 10, 0, 1 +MarketGood = shield01_mark06_fr, 16, -1, 10, 10, 0, 1 +MarketGood = shield01_mark07_fr, 22, -1, 10, 10, 0, 1 +MarketGood = ge_s_battery_01, 0, -1, 100, 100, 0, 1 + +[BaseGood] +base = Rh04_01_base +MarketGood = co_gun01_mark03, 2, 0.1, 10, 10, 0, 1 +MarketGood = co_gun01_mark04, 16, 0.4, 10, 10, 0, 1 +MarketGood = co_gun02_mark02, 2, -0.2, 10, 10, 0, 1 +MarketGood = co_turret01_mark02, 2, -0.2, 10, 10, 0, 1 +MarketGood = co_turret02_mark02, 16, 0, 10, 10, 0, 1 +MarketGood = ge_s_thruster_04, 6, -1, 10, 10, 0, 1 +MarketGood = missile01_mark01_ammo, 0, -1, 50, 50, 0, 1 +MarketGood = missile01_mark02, 2, -0.2, 10, 10, 0, 1 +MarketGood = missile01_mark02_ammo, 2, -1, 50, 50, 0, 1 +MarketGood = missile01_mark03, 10, 0, 10, 10, 0, 1 +MarketGood = missile01_mark03_ammo, 10, -1, 50, 50, 0, 1 +MarketGood = missile01_mark04_ammo, 22, -1, 50, 50, 0, 1 +MarketGood = missile01_mark05_ammo, 30, -1, 50, 50, 0, 1 +MarketGood = missile02_mark01_ammo, 0, -1, 50, 50, 0, 1 +MarketGood = missile02_mark02, 2, -0.2, 10, 10, 0, 1 +MarketGood = missile02_mark02_ammo, 2, -0.2, 50, 50, 0, 1 +MarketGood = missile02_mark03, 10, 0.2, 10, 10, 0, 1 +MarketGood = missile02_mark03_ammo, 10, 0.2, 50, 50, 0, 1 +MarketGood = missile02_mark04_ammo, 22, 0.4, 50, 50, 0, 1 +MarketGood = missile02_mark05_ammo, 30, 0.75, 50, 50, 0, 1 +MarketGood = missile03_mark01_ammo, 0, -1, 50, 50, 0, 1 +MarketGood = missile03_mark02, 6, -0.2, 10, 10, 0, 1 +MarketGood = missile03_mark02_ammo, 6, -1, 50, 50, 0, 1 +MarketGood = missile03_mark03_ammo, 22, -1, 50, 50, 0, 1 +MarketGood = missile03_mark04_ammo, 30, -1, 50, 50, 0, 1 +MarketGood = cruise_disruptor01_mark01, 2, -1, 10, 10, 0, 1 +MarketGood = cruise_disruptor01_mark01_ammo, 2, -1, 50, 50, 0, 1 +MarketGood = cruise_disruptor01_mark02_ammo, 26, -1, 50, 50, 0, 1 +MarketGood = torpedo01_mark01, 10, 0, 10, 10, 0, 1 +MarketGood = torpedo01_mark01_ammo, 10, -1, 50, 50, 0, 1 +MarketGood = torpedo01_mark02_ammo, 30, -1, 50, 50, 0, 1 +MarketGood = mine01_mark01_ammo, 0, -1, 50, 50, 0, 1 +MarketGood = mine01_mark02, 2, -0.2, 10, 10, 0, 1 +MarketGood = mine01_mark02_ammo, 2, -1, 50, 50, 0, 1 +MarketGood = mine01_mark03, 10, 0, 10, 10, 0, 1 +MarketGood = mine01_mark03_ammo, 10, -1, 50, 50, 0, 1 +MarketGood = mine01_mark04_ammo, 22, -1, 50, 50, 0, 1 +MarketGood = mine01_mark05_ammo, 30, -1, 50, 50, 0, 1 +MarketGood = mine02_mark01_ammo, 0, -1, 50, 50, 0, 1 +MarketGood = mine02_mark02, 6, -0.2, 10, 10, 0, 1 +MarketGood = mine02_mark02_ammo, 6, -1, 50, 50, 0, 1 +MarketGood = mine02_mark03, 16, 0, 10, 10, 0, 1 +MarketGood = mine02_mark03_ammo, 16, -1, 50, 50, 0, 1 +MarketGood = mine02_mark04_ammo, 26, -1, 50, 50, 0, 1 +MarketGood = mine02_mark05_ammo, 30, -1, 50, 50, 0, 1 +MarketGood = ge_s_repair_01, 0, -1, 100, 100, 0, 1 +MarketGood = ge_s_cm_01_ammo, 0, -1, 50, 50, 0, 1 +MarketGood = ge_s_cm_02_ammo, 2, -1, 50, 50, 0, 1 +MarketGood = ge_s_cm_03, 6, -1, 10, 10, 0, 1 +MarketGood = ge_s_cm_03_ammo, 6, -1, 50, 50, 0, 1 +MarketGood = shield02_mark03_lf, 2, -1, 10, 10, 0, 1 +MarketGood = shield02_mark04_lf, 6, -1, 10, 10, 0, 1 +MarketGood = shield02_mark05_lf, 10, -1, 10, 10, 0, 1 +MarketGood = shield02_mark06_lf, 16, -1, 10, 10, 0, 1 +MarketGood = shield02_mark03_hf, 2, -1, 10, 10, 0, 1 +MarketGood = shield02_mark04_hf, 6, -1, 10, 10, 0, 1 +MarketGood = shield02_mark05_hf, 10, -1, 10, 10, 0, 1 +MarketGood = shield02_mark06_hf, 16, -1, 10, 10, 0, 1 +MarketGood = shield02_mark03_fr, 2, -1, 10, 10, 0, 1 +MarketGood = shield02_mark04_fr, 6, -1, 10, 10, 0, 1 +MarketGood = shield02_mark05_fr, 10, -1, 10, 10, 0, 1 +MarketGood = shield02_mark06_fr, 16, -1, 10, 10, 0, 1 +MarketGood = ge_s_battery_01, 0, -1, 100, 100, 0, 1 + +[BaseGood] +base = Rh04_02_base +MarketGood = co_gun01_mark03, 2, 0.1, 10, 10, 0, 1 +MarketGood = co_gun01_mark04, 16, 0.4, 10, 10, 0, 1 +MarketGood = co_gun02_mark02, 2, -0.2, 10, 10, 0, 1 +MarketGood = co_turret01_mark02, 2, -0.2, 10, 10, 0, 1 +MarketGood = co_turret02_mark02, 16, 0, 10, 10, 0, 1 +MarketGood = ge_s_thruster_04, 6, -1, 10, 10, 0, 1 +MarketGood = missile01_mark01_ammo, 0, -1, 50, 50, 0, 1 +MarketGood = missile01_mark02, 2, -0.2, 10, 10, 0, 1 +MarketGood = missile01_mark02_ammo, 2, -1, 50, 50, 0, 1 +MarketGood = missile01_mark03, 10, 0, 10, 10, 0, 1 +MarketGood = missile01_mark03_ammo, 10, -1, 50, 50, 0, 1 +MarketGood = missile01_mark04_ammo, 22, -1, 50, 50, 0, 1 +MarketGood = missile01_mark05_ammo, 30, -1, 50, 50, 0, 1 +MarketGood = missile02_mark01_ammo, 0, -1, 50, 50, 0, 1 +MarketGood = missile02_mark02, 2, -0.2, 10, 10, 0, 1 +MarketGood = missile02_mark02_ammo, 2, -0.2, 50, 50, 0, 1 +MarketGood = missile02_mark03, 10, 0.2, 10, 10, 0, 1 +MarketGood = missile02_mark03_ammo, 10, 0.2, 50, 50, 0, 1 +MarketGood = missile02_mark04_ammo, 22, 0.4, 50, 50, 0, 1 +MarketGood = missile02_mark05_ammo, 30, 0.75, 50, 50, 0, 1 +MarketGood = missile03_mark01_ammo, 0, -1, 50, 50, 0, 1 +MarketGood = missile03_mark02, 6, -0.2, 10, 10, 0, 1 +MarketGood = missile03_mark02_ammo, 6, -1, 50, 50, 0, 1 +MarketGood = missile03_mark03_ammo, 22, -1, 50, 50, 0, 1 +MarketGood = missile03_mark04_ammo, 30, -1, 50, 50, 0, 1 +MarketGood = cruise_disruptor01_mark01, 2, -1, 10, 10, 0, 1 +MarketGood = cruise_disruptor01_mark01_ammo, 2, -1, 50, 50, 0, 1 +MarketGood = cruise_disruptor01_mark02_ammo, 26, -1, 50, 50, 0, 1 +MarketGood = torpedo01_mark01, 10, 0, 10, 10, 0, 1 +MarketGood = torpedo01_mark01_ammo, 10, -1, 50, 50, 0, 1 +MarketGood = torpedo01_mark02_ammo, 30, -1, 50, 50, 0, 1 +MarketGood = mine01_mark01_ammo, 0, -1, 50, 50, 0, 1 +MarketGood = mine01_mark02, 2, -0.2, 10, 10, 0, 1 +MarketGood = mine01_mark02_ammo, 2, -1, 50, 50, 0, 1 +MarketGood = mine01_mark03, 10, 0, 10, 10, 0, 1 +MarketGood = mine01_mark03_ammo, 10, -1, 50, 50, 0, 1 +MarketGood = mine01_mark04_ammo, 22, -1, 50, 50, 0, 1 +MarketGood = mine01_mark05_ammo, 30, -1, 50, 50, 0, 1 +MarketGood = mine02_mark01_ammo, 0, -1, 50, 50, 0, 1 +MarketGood = mine02_mark02, 6, -0.2, 10, 10, 0, 1 +MarketGood = mine02_mark02_ammo, 6, -1, 50, 50, 0, 1 +MarketGood = mine02_mark03, 16, 0, 10, 10, 0, 1 +MarketGood = mine02_mark03_ammo, 16, -1, 50, 50, 0, 1 +MarketGood = mine02_mark04_ammo, 26, -1, 50, 50, 0, 1 +MarketGood = mine02_mark05_ammo, 30, -1, 50, 50, 0, 1 +MarketGood = ge_s_repair_01, 0, -1, 100, 100, 0, 1 +MarketGood = ge_s_cm_01_ammo, 0, -1, 50, 50, 0, 1 +MarketGood = ge_s_cm_02_ammo, 2, -1, 50, 50, 0, 1 +MarketGood = ge_s_cm_03, 6, -1, 10, 10, 0, 1 +MarketGood = ge_s_cm_03_ammo, 6, -1, 50, 50, 0, 1 +MarketGood = shield02_mark03_lf, 2, -1, 10, 10, 0, 1 +MarketGood = shield02_mark04_lf, 6, -1, 10, 10, 0, 1 +MarketGood = shield02_mark05_lf, 10, -1, 10, 10, 0, 1 +MarketGood = shield02_mark06_lf, 16, -1, 10, 10, 0, 1 +MarketGood = shield02_mark03_hf, 2, -1, 10, 10, 0, 1 +MarketGood = shield02_mark04_hf, 6, -1, 10, 10, 0, 1 +MarketGood = shield02_mark05_hf, 10, -1, 10, 10, 0, 1 +MarketGood = shield02_mark06_hf, 16, -1, 10, 10, 0, 1 +MarketGood = shield02_mark03_fr, 2, -1, 10, 10, 0, 1 +MarketGood = shield02_mark04_fr, 6, -1, 10, 10, 0, 1 +MarketGood = shield02_mark05_fr, 10, -1, 10, 10, 0, 1 +MarketGood = shield02_mark06_fr, 16, -1, 10, 10, 0, 1 +MarketGood = ge_s_battery_01, 0, -1, 100, 100, 0, 1 + +[BaseGood] +base = Rh04_03_base +MarketGood = co_gun01_mark03, 2, 0.1, 10, 10, 0, 1 +MarketGood = co_gun01_mark04, 16, 0.4, 10, 10, 0, 1 +MarketGood = co_gun02_mark02, 2, -0.2, 10, 10, 0, 1 +MarketGood = co_turret01_mark02, 2, -0.2, 10, 10, 0, 1 +MarketGood = co_turret02_mark02, 16, 0, 10, 10, 0, 1 +MarketGood = ge_s_thruster_04, 6, -1, 10, 10, 0, 1 +MarketGood = missile01_mark01_ammo, 0, -1, 50, 50, 0, 1 +MarketGood = missile01_mark02, 2, -0.2, 10, 10, 0, 1 +MarketGood = missile01_mark02_ammo, 2, -1, 50, 50, 0, 1 +MarketGood = missile01_mark03, 10, 0, 10, 10, 0, 1 +MarketGood = missile01_mark03_ammo, 10, -1, 50, 50, 0, 1 +MarketGood = missile01_mark04_ammo, 22, -1, 50, 50, 0, 1 +MarketGood = missile01_mark05_ammo, 30, -1, 50, 50, 0, 1 +MarketGood = missile02_mark01_ammo, 0, -1, 50, 50, 0, 1 +MarketGood = missile02_mark02, 2, -0.2, 10, 10, 0, 1 +MarketGood = missile02_mark02_ammo, 2, -0.2, 50, 50, 0, 1 +MarketGood = missile02_mark03, 10, 0.2, 10, 10, 0, 1 +MarketGood = missile02_mark03_ammo, 10, 0.2, 50, 50, 0, 1 +MarketGood = missile02_mark04_ammo, 22, 0.4, 50, 50, 0, 1 +MarketGood = missile02_mark05_ammo, 30, 0.75, 50, 50, 0, 1 +MarketGood = missile03_mark01_ammo, 0, -1, 50, 50, 0, 1 +MarketGood = missile03_mark02, 6, -0.2, 10, 10, 0, 1 +MarketGood = missile03_mark02_ammo, 6, -1, 50, 50, 0, 1 +MarketGood = missile03_mark03_ammo, 22, -1, 50, 50, 0, 1 +MarketGood = missile03_mark04_ammo, 30, -1, 50, 50, 0, 1 +MarketGood = cruise_disruptor01_mark01, 2, -1, 10, 10, 0, 1 +MarketGood = cruise_disruptor01_mark01_ammo, 2, -1, 50, 50, 0, 1 +MarketGood = cruise_disruptor01_mark02_ammo, 26, -1, 50, 50, 0, 1 +MarketGood = torpedo01_mark01, 10, 0, 10, 10, 0, 1 +MarketGood = torpedo01_mark01_ammo, 10, -1, 50, 50, 0, 1 +MarketGood = torpedo01_mark02_ammo, 30, -1, 50, 50, 0, 1 +MarketGood = mine01_mark01_ammo, 0, -1, 50, 50, 0, 1 +MarketGood = mine01_mark02, 2, -0.2, 10, 10, 0, 1 +MarketGood = mine01_mark02_ammo, 2, -1, 50, 50, 0, 1 +MarketGood = mine01_mark03, 10, 0, 10, 10, 0, 1 +MarketGood = mine01_mark03_ammo, 10, -1, 50, 50, 0, 1 +MarketGood = mine01_mark04_ammo, 22, -1, 50, 50, 0, 1 +MarketGood = mine01_mark05_ammo, 30, -1, 50, 50, 0, 1 +MarketGood = mine02_mark01_ammo, 0, -1, 50, 50, 0, 1 +MarketGood = mine02_mark02, 6, -0.2, 10, 10, 0, 1 +MarketGood = mine02_mark02_ammo, 6, -1, 50, 50, 0, 1 +MarketGood = mine02_mark03, 16, 0, 10, 10, 0, 1 +MarketGood = mine02_mark03_ammo, 16, -1, 50, 50, 0, 1 +MarketGood = mine02_mark04_ammo, 26, -1, 50, 50, 0, 1 +MarketGood = mine02_mark05_ammo, 30, -1, 50, 50, 0, 1 +MarketGood = ge_s_repair_01, 0, -1, 100, 100, 0, 1 +MarketGood = ge_s_cm_01_ammo, 0, -1, 50, 50, 0, 1 +MarketGood = ge_s_cm_02_ammo, 2, -1, 50, 50, 0, 1 +MarketGood = ge_s_cm_03, 6, -1, 10, 10, 0, 1 +MarketGood = ge_s_cm_03_ammo, 6, -1, 50, 50, 0, 1 +MarketGood = shield02_mark03_lf, 2, -1, 10, 10, 0, 1 +MarketGood = shield02_mark04_lf, 6, -1, 10, 10, 0, 1 +MarketGood = shield02_mark05_lf, 10, -1, 10, 10, 0, 1 +MarketGood = shield02_mark06_lf, 16, -1, 10, 10, 0, 1 +MarketGood = shield02_mark03_hf, 2, -1, 10, 10, 0, 1 +MarketGood = shield02_mark04_hf, 6, -1, 10, 10, 0, 1 +MarketGood = shield02_mark05_hf, 10, -1, 10, 10, 0, 1 +MarketGood = shield02_mark06_hf, 16, -1, 10, 10, 0, 1 +MarketGood = shield02_mark03_fr, 2, -1, 10, 10, 0, 1 +MarketGood = shield02_mark04_fr, 6, -1, 10, 10, 0, 1 +MarketGood = shield02_mark05_fr, 10, -1, 10, 10, 0, 1 +MarketGood = shield02_mark06_fr, 16, -1, 10, 10, 0, 1 +MarketGood = ge_s_battery_01, 0, -1, 100, 100, 0, 1 + +[BaseGood] +base = Rh04_04_base +MarketGood = rh_gun01_mark01, 16, -1, 10, 10, 0, 1 +MarketGood = rh_gun01_mark03, 26, 0.4, 10, 10, 0, 1 +MarketGood = rh_gun02_mark01, 16, -1, 10, 10, 0, 1 +MarketGood = rh_gun02_mark03, 26, 0.4, 10, 10, 0, 1 +MarketGood = rh_turret01_mark01, 16, -1, 10, 10, 0, 1 +MarketGood = rh_turret01_mark03, 26, 0.4, 10, 10, 0, 1 +MarketGood = ge_s_thruster_04, 6, -1, 10, 10, 0, 1 +MarketGood = missile01_mark01_ammo, 0, -1, 50, 50, 0, 1 +MarketGood = missile01_mark02, 2, -0.2, 10, 10, 0, 1 +MarketGood = missile01_mark02_ammo, 2, -1, 50, 50, 0, 1 +MarketGood = missile01_mark03, 10, 0, 10, 10, 0, 1 +MarketGood = missile01_mark03_ammo, 10, -1, 50, 50, 0, 1 +MarketGood = missile01_mark04_ammo, 22, -1, 50, 50, 0, 1 +MarketGood = missile01_mark05_ammo, 30, -1, 50, 50, 0, 1 +MarketGood = missile02_mark01_ammo, 0, -1, 50, 50, 0, 1 +MarketGood = missile02_mark02, 2, -0.2, 10, 10, 0, 1 +MarketGood = missile02_mark02_ammo, 2, -0.2, 50, 50, 0, 1 +MarketGood = missile02_mark03, 10, 0.2, 10, 10, 0, 1 +MarketGood = missile02_mark03_ammo, 10, 0.2, 50, 50, 0, 1 +MarketGood = missile02_mark04_ammo, 22, 0.4, 50, 50, 0, 1 +MarketGood = missile02_mark05_ammo, 30, 0.75, 50, 50, 0, 1 +MarketGood = missile03_mark01_ammo, 0, -1, 50, 50, 0, 1 +MarketGood = missile03_mark02, 6, -0.2, 10, 10, 0, 1 +MarketGood = missile03_mark02_ammo, 6, -1, 50, 50, 0, 1 +MarketGood = missile03_mark03_ammo, 22, -1, 50, 50, 0, 1 +MarketGood = missile03_mark04_ammo, 30, -1, 50, 50, 0, 1 +MarketGood = cruise_disruptor01_mark01, 2, -1, 10, 10, 0, 1 +MarketGood = cruise_disruptor01_mark01_ammo, 2, -1, 50, 50, 0, 1 +MarketGood = cruise_disruptor01_mark02_ammo, 26, -1, 50, 50, 0, 1 +MarketGood = torpedo01_mark01, 10, 0, 10, 10, 0, 1 +MarketGood = torpedo01_mark01_ammo, 10, -1, 50, 50, 0, 1 +MarketGood = torpedo01_mark02_ammo, 30, -1, 50, 50, 0, 1 +MarketGood = mine01_mark01_ammo, 0, -1, 50, 50, 0, 1 +MarketGood = mine01_mark02, 2, -0.2, 10, 10, 0, 1 +MarketGood = mine01_mark02_ammo, 2, -1, 50, 50, 0, 1 +MarketGood = mine01_mark03, 10, 0, 10, 10, 0, 1 +MarketGood = mine01_mark03_ammo, 10, -1, 50, 50, 0, 1 +MarketGood = mine01_mark04_ammo, 22, -1, 50, 50, 0, 1 +MarketGood = mine01_mark05_ammo, 30, -1, 50, 50, 0, 1 +MarketGood = mine02_mark01_ammo, 0, -1, 50, 50, 0, 1 +MarketGood = mine02_mark02, 6, -0.2, 10, 10, 0, 1 +MarketGood = mine02_mark02_ammo, 6, -1, 50, 50, 0, 1 +MarketGood = mine02_mark03, 16, 0, 10, 10, 0, 1 +MarketGood = mine02_mark03_ammo, 16, -1, 50, 50, 0, 1 +MarketGood = mine02_mark04_ammo, 26, -1, 50, 50, 0, 1 +MarketGood = mine02_mark05_ammo, 30, -1, 50, 50, 0, 1 +MarketGood = ge_s_repair_01, 0, -1, 100, 100, 0, 1 +MarketGood = ge_s_cm_01_ammo, 0, -1, 50, 50, 0, 1 +MarketGood = ge_s_cm_02_ammo, 2, -1, 50, 50, 0, 1 +MarketGood = ge_s_cm_03, 6, -1, 10, 10, 0, 1 +MarketGood = ge_s_cm_03_ammo, 6, -1, 50, 50, 0, 1 +MarketGood = shield02_mark03_lf, 2, -1, 10, 10, 0, 1 +MarketGood = shield02_mark04_lf, 6, -1, 10, 10, 0, 1 +MarketGood = shield02_mark05_lf, 10, -1, 10, 10, 0, 1 +MarketGood = shield02_mark06_lf, 16, -1, 10, 10, 0, 1 +MarketGood = shield02_mark03_hf, 2, -1, 10, 10, 0, 1 +MarketGood = shield02_mark04_hf, 6, -1, 10, 10, 0, 1 +MarketGood = shield02_mark05_hf, 10, -1, 10, 10, 0, 1 +MarketGood = shield02_mark06_hf, 16, -1, 10, 10, 0, 1 +MarketGood = shield02_mark03_fr, 2, -1, 10, 10, 0, 1 +MarketGood = shield02_mark04_fr, 6, -1, 10, 10, 0, 1 +MarketGood = shield02_mark05_fr, 10, -1, 10, 10, 0, 1 +MarketGood = shield02_mark06_fr, 16, -1, 10, 10, 0, 1 +MarketGood = ge_s_battery_01, 0, -1, 100, 100, 0, 1 + +[BaseGood] +base = Rh04_05_base +MarketGood = fc_b_gun01_mark01, 16, -1, 10, 10, 0, 1 +MarketGood = fc_b_gun01_mark02, 22, 0.1, 10, 10, 0, 1 +MarketGood = fc_b_gun01_mark03, 26, 0.4, 10, 10, 0, 1 +MarketGood = fc_b_turret01_mark01, 16, -1, 10, 10, 0, 1 +MarketGood = fc_b_turret01_mark02, 26, 0.1, 10, 10, 0, 1 +MarketGood = co_gun01_mark04, 16, 0.4, 10, 10, 0, 1 +MarketGood = co_gun01_mark05, 22, 0.6, 10, 10, 0, 1 +MarketGood = ge_s_thruster_04, 6, -1, 10, 10, 0, 1 +MarketGood = missile01_mark01_ammo, 0, -1, 50, 50, 0, 1 +MarketGood = missile01_mark02, 2, -0.2, 10, 10, 0, 1 +MarketGood = missile01_mark02_ammo, 2, -1, 50, 50, 0, 1 +MarketGood = missile01_mark03, 10, 0, 10, 10, 0, 1 +MarketGood = missile01_mark03_ammo, 10, -1, 50, 50, 0, 1 +MarketGood = missile01_mark04_ammo, 22, -1, 50, 50, 0, 1 +MarketGood = missile01_mark05_ammo, 30, -1, 50, 50, 0, 1 +MarketGood = missile02_mark01_ammo, 0, -1, 50, 50, 0, 1 +MarketGood = missile02_mark02, 2, -0.2, 10, 10, 0, 1 +MarketGood = missile02_mark02_ammo, 2, -0.2, 50, 50, 0, 1 +MarketGood = missile02_mark03, 10, 0.2, 10, 10, 0, 1 +MarketGood = missile02_mark03_ammo, 10, 0.2, 50, 50, 0, 1 +MarketGood = missile02_mark04_ammo, 22, 0.4, 50, 50, 0, 1 +MarketGood = missile02_mark05_ammo, 30, 0.75, 50, 50, 0, 1 +MarketGood = missile03_mark01_ammo, 0, -1, 50, 50, 0, 1 +MarketGood = missile03_mark02, 6, -0.2, 10, 10, 0, 1 +MarketGood = missile03_mark02_ammo, 6, -1, 50, 50, 0, 1 +MarketGood = missile03_mark03_ammo, 22, -1, 50, 50, 0, 1 +MarketGood = missile03_mark04_ammo, 30, -1, 50, 50, 0, 1 +MarketGood = cruise_disruptor01_mark01, 2, -1, 10, 10, 0, 1 +MarketGood = cruise_disruptor01_mark01_ammo, 2, -1, 50, 50, 0, 1 +MarketGood = cruise_disruptor01_mark02_ammo, 26, -1, 50, 50, 0, 1 +MarketGood = torpedo01_mark01, 10, 0, 10, 10, 0, 1 +MarketGood = torpedo01_mark01_ammo, 10, -1, 50, 50, 0, 1 +MarketGood = torpedo01_mark02, 30, 0, 10, 10, 0, 1 +MarketGood = torpedo01_mark02_ammo, 30, -1, 50, 50, 0, 1 +MarketGood = mine01_mark01_ammo, 0, -1, 50, 50, 0, 1 +MarketGood = mine01_mark02, 2, -0.2, 10, 10, 0, 1 +MarketGood = mine01_mark02_ammo, 2, -1, 50, 50, 0, 1 +MarketGood = mine01_mark03, 10, 0, 10, 10, 0, 1 +MarketGood = mine01_mark03_ammo, 10, -1, 50, 50, 0, 1 +MarketGood = mine01_mark04_ammo, 22, -1, 50, 50, 0, 1 +MarketGood = mine01_mark05_ammo, 30, -1, 50, 50, 0, 1 +MarketGood = mine02_mark01_ammo, 0, -1, 50, 50, 0, 1 +MarketGood = mine02_mark02, 6, -0.2, 10, 10, 0, 1 +MarketGood = mine02_mark02_ammo, 6, -1, 50, 50, 0, 1 +MarketGood = mine02_mark03, 16, 0, 10, 10, 0, 1 +MarketGood = mine02_mark03_ammo, 16, -1, 50, 50, 0, 1 +MarketGood = mine02_mark04_ammo, 26, -1, 50, 50, 0, 1 +MarketGood = mine02_mark05_ammo, 30, -1, 50, 50, 0, 1 +MarketGood = ge_s_repair_01, 0, -1, 100, 100, 0, 1 +MarketGood = ge_s_cm_01_ammo, 0, -1, 50, 50, 0, 1 +MarketGood = ge_s_cm_02_ammo, 2, -1, 50, 50, 0, 1 +MarketGood = ge_s_cm_03, 6, -1, 10, 10, 0, 1 +MarketGood = ge_s_cm_03_ammo, 6, -1, 50, 50, 0, 1 +MarketGood = shield02_mark04_lf, 6, -1, 10, 10, 0, 1 +MarketGood = shield02_mark05_lf, 10, -1, 10, 10, 0, 1 +MarketGood = shield02_mark06_lf, 16, -1, 10, 10, 0, 1 +MarketGood = shield02_mark07_lf, 22, -1, 10, 10, 0, 1 +MarketGood = shield02_mark04_hf, 6, -1, 10, 10, 0, 1 +MarketGood = shield02_mark05_hf, 10, -1, 10, 10, 0, 1 +MarketGood = shield02_mark06_hf, 16, -1, 10, 10, 0, 1 +MarketGood = shield02_mark07_hf, 22, -1, 10, 10, 0, 1 +MarketGood = shield02_mark04_fr, 6, -1, 10, 10, 0, 1 +MarketGood = shield02_mark05_fr, 10, -1, 10, 10, 0, 1 +MarketGood = shield02_mark06_fr, 16, -1, 10, 10, 0, 1 +MarketGood = shield02_mark07_fr, 22, -1, 10, 10, 0, 1 +MarketGood = ge_s_battery_01, 0, -1, 100, 100, 0, 1 + +[BaseGood] +base = Rh05_01_base +MarketGood = co_gun01_mark03, 2, 0.1, 10, 10, 0, 1 +MarketGood = co_gun01_mark04, 16, 0.4, 10, 10, 0, 1 +MarketGood = co_gun02_mark02, 2, -0.2, 10, 10, 0, 1 +MarketGood = co_turret01_mark02, 2, -0.2, 10, 10, 0, 1 +MarketGood = co_turret02_mark02, 16, 0, 10, 10, 0, 1 +MarketGood = ge_s_thruster_04, 6, -1, 10, 10, 0, 1 +MarketGood = missile01_mark01_ammo, 0, -1, 50, 50, 0, 1 +MarketGood = missile01_mark02, 2, -0.2, 10, 10, 0, 1 +MarketGood = missile01_mark02_ammo, 2, -1, 50, 50, 0, 1 +MarketGood = missile01_mark03, 10, 0, 10, 10, 0, 1 +MarketGood = missile01_mark03_ammo, 10, -1, 50, 50, 0, 1 +MarketGood = missile01_mark04_ammo, 22, -1, 50, 50, 0, 1 +MarketGood = missile01_mark05_ammo, 30, -1, 50, 50, 0, 1 +MarketGood = missile02_mark01_ammo, 0, -1, 50, 50, 0, 1 +MarketGood = missile02_mark02, 2, -0.2, 10, 10, 0, 1 +MarketGood = missile02_mark02_ammo, 2, -0.2, 50, 50, 0, 1 +MarketGood = missile02_mark03, 10, 0.2, 10, 10, 0, 1 +MarketGood = missile02_mark03_ammo, 10, 0.2, 50, 50, 0, 1 +MarketGood = missile02_mark04_ammo, 22, 0.4, 50, 50, 0, 1 +MarketGood = missile02_mark05_ammo, 30, 0.75, 50, 50, 0, 1 +MarketGood = missile03_mark01_ammo, 0, -1, 50, 50, 0, 1 +MarketGood = missile03_mark02, 6, -0.2, 10, 10, 0, 1 +MarketGood = missile03_mark02_ammo, 6, -1, 50, 50, 0, 1 +MarketGood = missile03_mark03_ammo, 22, -1, 50, 50, 0, 1 +MarketGood = missile03_mark04_ammo, 30, -1, 50, 50, 0, 1 +MarketGood = cruise_disruptor01_mark01, 2, -1, 10, 10, 0, 1 +MarketGood = cruise_disruptor01_mark01_ammo, 2, -1, 50, 50, 0, 1 +MarketGood = cruise_disruptor01_mark02_ammo, 26, -1, 50, 50, 0, 1 +MarketGood = torpedo01_mark01, 10, 0, 10, 10, 0, 1 +MarketGood = torpedo01_mark01_ammo, 10, -1, 50, 50, 0, 1 +MarketGood = torpedo01_mark02_ammo, 30, -1, 50, 50, 0, 1 +MarketGood = mine01_mark01_ammo, 0, -1, 50, 50, 0, 1 +MarketGood = mine01_mark02, 2, -0.2, 10, 10, 0, 1 +MarketGood = mine01_mark02_ammo, 2, -1, 50, 50, 0, 1 +MarketGood = mine01_mark03, 10, 0, 10, 10, 0, 1 +MarketGood = mine01_mark03_ammo, 10, -1, 50, 50, 0, 1 +MarketGood = mine01_mark04_ammo, 22, -1, 50, 50, 0, 1 +MarketGood = mine01_mark05_ammo, 30, -1, 50, 50, 0, 1 +MarketGood = mine02_mark01_ammo, 0, -1, 50, 50, 0, 1 +MarketGood = mine02_mark02, 6, -0.2, 10, 10, 0, 1 +MarketGood = mine02_mark02_ammo, 6, -1, 50, 50, 0, 1 +MarketGood = mine02_mark03, 16, 0, 10, 10, 0, 1 +MarketGood = mine02_mark03_ammo, 16, -1, 50, 50, 0, 1 +MarketGood = mine02_mark04_ammo, 26, -1, 50, 50, 0, 1 +MarketGood = mine02_mark05_ammo, 30, -1, 50, 50, 0, 1 +MarketGood = ge_s_repair_01, 0, -1, 100, 100, 0, 1 +MarketGood = ge_s_cm_01_ammo, 0, -1, 50, 50, 0, 1 +MarketGood = ge_s_cm_02_ammo, 2, -1, 50, 50, 0, 1 +MarketGood = ge_s_cm_03, 6, -1, 10, 10, 0, 1 +MarketGood = ge_s_cm_03_ammo, 6, -1, 50, 50, 0, 1 +MarketGood = shield02_mark04_lf, 6, -1, 10, 10, 0, 1 +MarketGood = shield02_mark05_lf, 10, -1, 10, 10, 0, 1 +MarketGood = shield02_mark06_lf, 16, -1, 10, 10, 0, 1 +MarketGood = shield02_mark07_lf, 22, -1, 10, 10, 0, 1 +MarketGood = shield02_mark04_hf, 6, -1, 10, 10, 0, 1 +MarketGood = shield02_mark05_hf, 10, -1, 10, 10, 0, 1 +MarketGood = shield02_mark06_hf, 16, -1, 10, 10, 0, 1 +MarketGood = shield02_mark07_hf, 22, -1, 10, 10, 0, 1 +MarketGood = shield02_mark04_fr, 6, -1, 10, 10, 0, 1 +MarketGood = shield02_mark05_fr, 10, -1, 10, 10, 0, 1 +MarketGood = shield02_mark06_fr, 16, -1, 10, 10, 0, 1 +MarketGood = shield02_mark07_fr, 22, -1, 10, 10, 0, 1 +MarketGood = ge_s_battery_01, 0, -1, 100, 100, 0, 1 + +[BaseGood] +base = Rh05_02_base +MarketGood = co_gun01_mark03, 2, 0.1, 10, 10, 0, 1 +MarketGood = co_gun01_mark04, 16, 0.4, 10, 10, 0, 1 +MarketGood = co_gun02_mark02, 2, -0.2, 10, 10, 0, 1 +MarketGood = co_turret01_mark02, 2, -0.2, 10, 10, 0, 1 +MarketGood = co_turret02_mark02, 16, 0, 10, 10, 0, 1 +MarketGood = ge_s_thruster_04, 6, -1, 10, 10, 0, 1 +MarketGood = missile01_mark01_ammo, 0, -1, 50, 50, 0, 1 +MarketGood = missile01_mark02, 2, -0.2, 10, 10, 0, 1 +MarketGood = missile01_mark02_ammo, 2, -1, 50, 50, 0, 1 +MarketGood = missile01_mark03, 10, 0, 10, 10, 0, 1 +MarketGood = missile01_mark03_ammo, 10, -1, 50, 50, 0, 1 +MarketGood = missile01_mark04_ammo, 22, -1, 50, 50, 0, 1 +MarketGood = missile01_mark05_ammo, 30, -1, 50, 50, 0, 1 +MarketGood = missile02_mark01_ammo, 0, -1, 50, 50, 0, 1 +MarketGood = missile02_mark02, 2, -0.2, 10, 10, 0, 1 +MarketGood = missile02_mark02_ammo, 2, -0.2, 50, 50, 0, 1 +MarketGood = missile02_mark03, 10, 0.2, 10, 10, 0, 1 +MarketGood = missile02_mark03_ammo, 10, 0.2, 50, 50, 0, 1 +MarketGood = missile02_mark04_ammo, 22, 0.4, 50, 50, 0, 1 +MarketGood = missile02_mark05_ammo, 30, 0.75, 50, 50, 0, 1 +MarketGood = missile03_mark01_ammo, 0, -1, 50, 50, 0, 1 +MarketGood = missile03_mark02, 6, -0.2, 10, 10, 0, 1 +MarketGood = missile03_mark02_ammo, 6, -1, 50, 50, 0, 1 +MarketGood = missile03_mark03_ammo, 22, -1, 50, 50, 0, 1 +MarketGood = missile03_mark04_ammo, 30, -1, 50, 50, 0, 1 +MarketGood = cruise_disruptor01_mark01, 2, -1, 10, 10, 0, 1 +MarketGood = cruise_disruptor01_mark01_ammo, 2, -1, 50, 50, 0, 1 +MarketGood = cruise_disruptor01_mark02_ammo, 26, -1, 50, 50, 0, 1 +MarketGood = torpedo01_mark01, 10, 0, 10, 10, 0, 1 +MarketGood = torpedo01_mark01_ammo, 10, -1, 50, 50, 0, 1 +MarketGood = torpedo01_mark02_ammo, 30, -1, 50, 50, 0, 1 +MarketGood = mine01_mark01_ammo, 0, -1, 50, 50, 0, 1 +MarketGood = mine01_mark02, 2, -0.2, 10, 10, 0, 1 +MarketGood = mine01_mark02_ammo, 2, -1, 50, 50, 0, 1 +MarketGood = mine01_mark03, 10, 0, 10, 10, 0, 1 +MarketGood = mine01_mark03_ammo, 10, -1, 50, 50, 0, 1 +MarketGood = mine01_mark04_ammo, 22, -1, 50, 50, 0, 1 +MarketGood = mine01_mark05_ammo, 30, -1, 50, 50, 0, 1 +MarketGood = mine02_mark01_ammo, 0, -1, 50, 50, 0, 1 +MarketGood = mine02_mark02, 6, -0.2, 10, 10, 0, 1 +MarketGood = mine02_mark02_ammo, 6, -1, 50, 50, 0, 1 +MarketGood = mine02_mark03, 16, 0, 10, 10, 0, 1 +MarketGood = mine02_mark03_ammo, 16, -1, 50, 50, 0, 1 +MarketGood = mine02_mark04_ammo, 26, -1, 50, 50, 0, 1 +MarketGood = mine02_mark05_ammo, 30, -1, 50, 50, 0, 1 +MarketGood = ge_s_repair_01, 0, -1, 100, 100, 0, 1 +MarketGood = ge_s_cm_01_ammo, 0, -1, 50, 50, 0, 1 +MarketGood = ge_s_cm_02_ammo, 2, -1, 50, 50, 0, 1 +MarketGood = ge_s_cm_03, 6, -1, 10, 10, 0, 1 +MarketGood = ge_s_cm_03_ammo, 6, -1, 50, 50, 0, 1 +MarketGood = shield02_mark04_lf, 6, -1, 10, 10, 0, 1 +MarketGood = shield02_mark05_lf, 10, -1, 10, 10, 0, 1 +MarketGood = shield02_mark06_lf, 16, -1, 10, 10, 0, 1 +MarketGood = shield02_mark07_lf, 22, -1, 10, 10, 0, 1 +MarketGood = shield02_mark04_hf, 6, -1, 10, 10, 0, 1 +MarketGood = shield02_mark05_hf, 10, -1, 10, 10, 0, 1 +MarketGood = shield02_mark06_hf, 16, -1, 10, 10, 0, 1 +MarketGood = shield02_mark07_hf, 22, -1, 10, 10, 0, 1 +MarketGood = shield02_mark04_fr, 6, -1, 10, 10, 0, 1 +MarketGood = shield02_mark05_fr, 10, -1, 10, 10, 0, 1 +MarketGood = shield02_mark06_fr, 16, -1, 10, 10, 0, 1 +MarketGood = shield02_mark07_fr, 22, -1, 10, 10, 0, 1 +MarketGood = ge_s_battery_01, 0, -1, 100, 100, 0, 1 + +[BaseGood] +base = Rh05_03_base +MarketGood = rh_gun01_mark01, 16, -1, 10, 10, 0, 1 +MarketGood = rh_gun01_mark02, 22, 0.1, 10, 10, 0, 1 +MarketGood = rh_gun01_mark04, 30, 0.5, 10, 10, 0, 1 +MarketGood = rh_gun02_mark01, 16, -1, 10, 10, 0, 1 +MarketGood = rh_gun02_mark02, 22, 0.1, 10, 10, 0, 1 +MarketGood = rh_gun02_mark04, 30, 0.5, 10, 10, 0, 1 +MarketGood = rh_turret01_mark01, 16, -1, 10, 10, 0, 1 +MarketGood = rh_turret01_mark02, 22, 0.1, 10, 10, 0, 1 +MarketGood = rh_turret02_mark01, 16, -1, 10, 10, 0, 1 +MarketGood = rh_turret02_mark02, 22, 0.1, 10, 10, 0, 1 +MarketGood = ge_s_thruster_04, 6, -1, 10, 10, 0, 1 +MarketGood = missile01_mark01_ammo, 0, -1, 50, 50, 0, 1 +MarketGood = missile01_mark02, 2, -0.2, 10, 10, 0, 1 +MarketGood = missile01_mark02_ammo, 2, -1, 50, 50, 0, 1 +MarketGood = missile01_mark03, 10, 0, 10, 10, 0, 1 +MarketGood = missile01_mark03_ammo, 10, -1, 50, 50, 0, 1 +MarketGood = missile01_mark04_ammo, 22, -1, 50, 50, 0, 1 +MarketGood = missile01_mark05_ammo, 30, -1, 50, 50, 0, 1 +MarketGood = missile02_mark01_ammo, 0, -1, 50, 50, 0, 1 +MarketGood = missile02_mark02, 2, -0.2, 10, 10, 0, 1 +MarketGood = missile02_mark02_ammo, 2, -0.2, 50, 50, 0, 1 +MarketGood = missile02_mark03, 10, 0.2, 10, 10, 0, 1 +MarketGood = missile02_mark03_ammo, 10, 0.2, 50, 50, 0, 1 +MarketGood = missile02_mark04_ammo, 22, 0.4, 50, 50, 0, 1 +MarketGood = missile02_mark05_ammo, 30, 0.75, 50, 50, 0, 1 +MarketGood = missile03_mark01_ammo, 0, -1, 50, 50, 0, 1 +MarketGood = missile03_mark02, 6, -0.2, 10, 10, 0, 1 +MarketGood = missile03_mark02_ammo, 6, -1, 50, 50, 0, 1 +MarketGood = missile03_mark03_ammo, 22, -1, 50, 50, 0, 1 +MarketGood = missile03_mark04_ammo, 30, -1, 50, 50, 0, 1 +MarketGood = cruise_disruptor01_mark01, 2, -1, 10, 10, 0, 1 +MarketGood = cruise_disruptor01_mark01_ammo, 2, -1, 50, 50, 0, 1 +MarketGood = cruise_disruptor01_mark02_ammo, 26, -1, 50, 50, 0, 1 +MarketGood = torpedo01_mark01, 10, 0, 10, 10, 0, 1 +MarketGood = torpedo01_mark01_ammo, 10, -1, 50, 50, 0, 1 +MarketGood = torpedo01_mark02_ammo, 30, -1, 50, 50, 0, 1 +MarketGood = mine01_mark01_ammo, 0, -1, 50, 50, 0, 1 +MarketGood = mine01_mark02, 2, -0.2, 10, 10, 0, 1 +MarketGood = mine01_mark02_ammo, 2, -1, 50, 50, 0, 1 +MarketGood = mine01_mark03, 10, 0, 10, 10, 0, 1 +MarketGood = mine01_mark03_ammo, 10, -1, 50, 50, 0, 1 +MarketGood = mine01_mark04_ammo, 22, -1, 50, 50, 0, 1 +MarketGood = mine01_mark05_ammo, 30, -1, 50, 50, 0, 1 +MarketGood = mine02_mark01_ammo, 0, -1, 50, 50, 0, 1 +MarketGood = mine02_mark02, 6, -0.2, 10, 10, 0, 1 +MarketGood = mine02_mark02_ammo, 6, -1, 50, 50, 0, 1 +MarketGood = mine02_mark03, 16, 0, 10, 10, 0, 1 +MarketGood = mine02_mark03_ammo, 16, -1, 50, 50, 0, 1 +MarketGood = mine02_mark04_ammo, 26, -1, 50, 50, 0, 1 +MarketGood = mine02_mark05_ammo, 30, -1, 50, 50, 0, 1 +MarketGood = ge_s_repair_01, 0, -1, 100, 100, 0, 1 +MarketGood = ge_s_cm_01_ammo, 0, -1, 50, 50, 0, 1 +MarketGood = ge_s_cm_02_ammo, 2, -1, 50, 50, 0, 1 +MarketGood = ge_s_cm_03, 6, -1, 10, 10, 0, 1 +MarketGood = ge_s_cm_03_ammo, 6, -1, 50, 50, 0, 1 +MarketGood = shield02_mark04_lf, 6, -1, 10, 10, 0, 1 +MarketGood = shield02_mark05_lf, 10, -1, 10, 10, 0, 1 +MarketGood = shield02_mark06_lf, 16, -1, 10, 10, 0, 1 +MarketGood = shield02_mark07_lf, 22, -1, 10, 10, 0, 1 +MarketGood = shield02_mark04_hf, 6, -1, 10, 10, 0, 1 +MarketGood = shield02_mark05_hf, 10, -1, 10, 10, 0, 1 +MarketGood = shield02_mark06_hf, 16, -1, 10, 10, 0, 1 +MarketGood = shield02_mark07_hf, 22, -1, 10, 10, 0, 1 +MarketGood = shield02_mark04_fr, 6, -1, 10, 10, 0, 1 +MarketGood = shield02_mark05_fr, 10, -1, 10, 10, 0, 1 +MarketGood = shield02_mark06_fr, 16, -1, 10, 10, 0, 1 +MarketGood = shield02_mark07_fr, 22, -1, 10, 10, 0, 1 +MarketGood = ge_s_battery_01, 0, -1, 100, 100, 0, 1 + +[BaseGood] +base = Rh05_04_base +MarketGood = fc_rh_gun01_mark01, 10, -1, 10, 10, 0, 1 +MarketGood = fc_rh_gun01_mark02, 16, 0, 10, 10, 0, 1 +MarketGood = fc_rh_gun01_mark03, 22, 0.4, 10, 10, 0, 1 +MarketGood = fc_rh_turret01_mark01, 10, -1, 10, 10, 0, 1 +MarketGood = fc_rh_turret01_mark02, 22, 0.1, 10, 10, 0, 1 +MarketGood = ge_s_thruster_04, 6, -1, 10, 10, 0, 1 +MarketGood = missile01_mark01_ammo, 0, -1, 50, 50, 0, 1 +MarketGood = missile01_mark02, 2, -0.2, 10, 10, 0, 1 +MarketGood = missile01_mark02_ammo, 2, -1, 50, 50, 0, 1 +MarketGood = missile01_mark03, 10, 0, 10, 10, 0, 1 +MarketGood = missile01_mark03_ammo, 10, -1, 50, 50, 0, 1 +MarketGood = missile01_mark04_ammo, 22, -1, 50, 50, 0, 1 +MarketGood = missile01_mark05_ammo, 30, -1, 50, 50, 0, 1 +MarketGood = missile02_mark01_ammo, 0, -1, 50, 50, 0, 1 +MarketGood = missile02_mark02, 2, -0.2, 10, 10, 0, 1 +MarketGood = missile02_mark02_ammo, 2, -0.2, 50, 50, 0, 1 +MarketGood = missile02_mark03, 10, 0.2, 10, 10, 0, 1 +MarketGood = missile02_mark03_ammo, 10, 0.2, 50, 50, 0, 1 +MarketGood = missile02_mark04_ammo, 22, 0.4, 50, 50, 0, 1 +MarketGood = missile02_mark05_ammo, 30, 0.75, 50, 50, 0, 1 +MarketGood = missile03_mark01_ammo, 0, -1, 50, 50, 0, 1 +MarketGood = missile03_mark02, 6, -0.2, 10, 10, 0, 1 +MarketGood = missile03_mark02_ammo, 6, -1, 50, 50, 0, 1 +MarketGood = missile03_mark03_ammo, 22, -1, 50, 50, 0, 1 +MarketGood = missile03_mark04_ammo, 30, -1, 50, 50, 0, 1 +MarketGood = cruise_disruptor01_mark01, 2, -1, 10, 10, 0, 1 +MarketGood = cruise_disruptor01_mark01_ammo, 2, -1, 50, 50, 0, 1 +MarketGood = cruise_disruptor01_mark02_ammo, 26, -1, 50, 50, 0, 1 +MarketGood = torpedo01_mark01, 10, 0, 10, 10, 0, 1 +MarketGood = torpedo01_mark01_ammo, 10, -1, 50, 50, 0, 1 +MarketGood = torpedo01_mark02_ammo, 30, -1, 50, 50, 0, 1 +MarketGood = mine01_mark01_ammo, 0, -1, 50, 50, 0, 1 +MarketGood = mine01_mark02, 2, -0.2, 10, 10, 0, 1 +MarketGood = mine01_mark02_ammo, 2, -1, 50, 50, 0, 1 +MarketGood = mine01_mark03, 10, 0, 10, 10, 0, 1 +MarketGood = mine01_mark03_ammo, 10, -1, 50, 50, 0, 1 +MarketGood = mine01_mark04_ammo, 22, -1, 50, 50, 0, 1 +MarketGood = mine01_mark05_ammo, 30, -1, 50, 50, 0, 1 +MarketGood = mine02_mark01_ammo, 0, -1, 50, 50, 0, 1 +MarketGood = mine02_mark02, 6, -0.2, 10, 10, 0, 1 +MarketGood = mine02_mark02_ammo, 6, -1, 50, 50, 0, 1 +MarketGood = mine02_mark03, 16, 0, 10, 10, 0, 1 +MarketGood = mine02_mark03_ammo, 16, -1, 50, 50, 0, 1 +MarketGood = mine02_mark04_ammo, 26, -1, 50, 50, 0, 1 +MarketGood = mine02_mark05_ammo, 30, -1, 50, 50, 0, 1 +MarketGood = ge_s_repair_01, 0, -1, 100, 100, 0, 1 +MarketGood = ge_s_cm_01_ammo, 0, -1, 50, 50, 0, 1 +MarketGood = ge_s_cm_02_ammo, 2, -1, 50, 50, 0, 1 +MarketGood = ge_s_cm_03, 6, -1, 10, 10, 0, 1 +MarketGood = ge_s_cm_03_ammo, 6, -1, 50, 50, 0, 1 +MarketGood = shield03_mark05_lf, 10, -1, 10, 10, 0, 1 +MarketGood = shield03_mark06_lf, 16, -1, 10, 10, 0, 1 +MarketGood = shield03_mark07_lf, 22, -1, 10, 10, 0, 1 +MarketGood = shield03_mark08_lf, 26, -1, 10, 10, 0, 1 +MarketGood = shield03_mark05_hf, 10, -1, 10, 10, 0, 1 +MarketGood = shield03_mark06_hf, 16, -1, 10, 10, 0, 1 +MarketGood = shield03_mark07_hf, 22, -1, 10, 10, 0, 1 +MarketGood = shield03_mark08_hf, 26, -1, 10, 10, 0, 1 +MarketGood = shield03_mark05_fr, 10, -1, 10, 10, 0, 1 +MarketGood = shield03_mark06_fr, 16, -1, 10, 10, 0, 1 +MarketGood = shield03_mark07_fr, 22, -1, 10, 10, 0, 1 +MarketGood = shield03_mark08_fr, 26, -1, 10, 10, 0, 1 +MarketGood = ge_s_battery_01, 0, -1, 100, 100, 0, 1 + +[BaseGood] +base = St01_01_base +MarketGood = fc_or_gun01_mark01, 10, -1, 10, 10, 0, 1 +MarketGood = fc_or_gun01_mark02, 16, 0, 10, 10, 0, 1 +MarketGood = fc_or_gun02_mark01, 10, -1, 10, 10, 0, 1 +MarketGood = fc_or_gun02_mark02, 16, 0, 10, 10, 0, 1 +MarketGood = fc_or_turret01_mark01, 10, -1, 10, 10, 0, 1 +MarketGood = fc_or_turret02_mark01, 10, -1, 10, 10, 0, 1 +MarketGood = co_gun01_mark03, 2, 0.1, 10, 10, 0, 1 +MarketGood = co_gun01_mark04, 16, 0.4, 10, 10, 0, 1 +MarketGood = co_gun02_mark02, 2, -0.2, 10, 10, 0, 1 +MarketGood = co_turret01_mark02, 2, -0.2, 10, 10, 0, 1 +MarketGood = co_turret02_mark02, 16, 0, 10, 10, 0, 1 +MarketGood = ge_s_thruster_02, 0, -1, 10, 10, 0, 1 +MarketGood = missile01_mark01_ammo, 0, -1, 50, 50, 0, 1 +MarketGood = missile01_mark02, 2, -0.2, 10, 10, 0, 1 +MarketGood = missile01_mark02_ammo, 2, -1, 50, 50, 0, 1 +MarketGood = missile01_mark03, 10, 0, 10, 10, 0, 1 +MarketGood = missile01_mark03_ammo, 10, -1, 50, 50, 0, 1 +MarketGood = missile01_mark04_ammo, 22, -1, 50, 50, 0, 1 +MarketGood = missile01_mark05_ammo, 30, -1, 50, 50, 0, 1 +MarketGood = missile02_mark01_ammo, 0, -1, 50, 50, 0, 1 +MarketGood = missile02_mark02, 2, -0.2, 10, 10, 0, 1 +MarketGood = missile02_mark02_ammo, 2, -0.2, 50, 50, 0, 1 +MarketGood = missile02_mark03, 10, 0.2, 10, 10, 0, 1 +MarketGood = missile02_mark03_ammo, 10, 0.2, 50, 50, 0, 1 +MarketGood = missile02_mark04_ammo, 22, 0.4, 50, 50, 0, 1 +MarketGood = missile02_mark05_ammo, 30, 0.75, 50, 50, 0, 1 +MarketGood = missile03_mark01_ammo, 0, -1, 50, 50, 0, 1 +MarketGood = missile03_mark02, 6, -0.2, 10, 10, 0, 1 +MarketGood = missile03_mark02_ammo, 6, -1, 50, 50, 0, 1 +MarketGood = missile03_mark03_ammo, 22, -1, 50, 50, 0, 1 +MarketGood = missile03_mark04_ammo, 30, -1, 50, 50, 0, 1 +MarketGood = cruise_disruptor01_mark01, 2, -1, 10, 10, 0, 1 +MarketGood = cruise_disruptor01_mark01_ammo, 2, -1, 50, 50, 0, 1 +MarketGood = cruise_disruptor01_mark02_ammo, 26, -1, 50, 50, 0, 1 +MarketGood = torpedo01_mark01, 10, 0, 10, 10, 0, 1 +MarketGood = torpedo01_mark01_ammo, 10, -1, 50, 50, 0, 1 +MarketGood = torpedo01_mark02_ammo, 30, -1, 50, 50, 0, 1 +MarketGood = mine01_mark01_ammo, 0, -1, 50, 50, 0, 1 +MarketGood = mine01_mark02, 2, -0.2, 10, 10, 0, 1 +MarketGood = mine01_mark02_ammo, 2, -1, 50, 50, 0, 1 +MarketGood = mine01_mark03, 10, 0, 10, 10, 0, 1 +MarketGood = mine01_mark03_ammo, 10, -1, 50, 50, 0, 1 +MarketGood = mine01_mark04_ammo, 22, -1, 50, 50, 0, 1 +MarketGood = mine01_mark05_ammo, 30, -1, 50, 50, 0, 1 +MarketGood = mine02_mark01_ammo, 0, -1, 50, 50, 0, 1 +MarketGood = mine02_mark02, 6, -0.2, 10, 10, 0, 1 +MarketGood = mine02_mark02_ammo, 6, -1, 50, 50, 0, 1 +MarketGood = mine02_mark03, 16, 0, 10, 10, 0, 1 +MarketGood = mine02_mark03_ammo, 16, -1, 50, 50, 0, 1 +MarketGood = mine02_mark04_ammo, 26, -1, 50, 50, 0, 1 +MarketGood = mine02_mark05_ammo, 30, -1, 50, 50, 0, 1 +MarketGood = ge_s_repair_01, 0, -1, 100, 100, 0, 1 +MarketGood = ge_s_cm_01_ammo, 0, -1, 50, 50, 0, 1 +MarketGood = ge_s_cm_02_ammo, 2, -1, 50, 50, 0, 1 +MarketGood = ge_s_cm_03, 6, -1, 10, 10, 0, 1 +MarketGood = ge_s_cm_03_ammo, 6, -1, 50, 50, 0, 1 +MarketGood = shield02_mark06_lf, 16, -1, 10, 10, 0, 1 +MarketGood = shield02_mark06_hf, 16, -1, 10, 10, 0, 1 +MarketGood = shield02_mark06_fr, 16, -1, 10, 10, 0, 1 +MarketGood = order_shield, 16, -1, 3, 3, 0, 1 +MarketGood = order_thruster, 16, -1, 3, 3, 0, 1 +MarketGood = ge_s_battery_01, 0, -1, 100, 100, 0, 1 + +[BaseGood] +base = St02_01_Base +MarketGood = fc_or_gun01_mark01, 10, -1, 10, 10, 0, 1 +MarketGood = fc_or_gun01_mark02, 16, 0, 10, 10, 0, 1 +MarketGood = fc_or_gun02_mark01, 10, -1, 10, 10, 0, 1 +MarketGood = fc_or_gun02_mark02, 16, 0, 10, 10, 0, 1 +MarketGood = fc_or_turret01_mark01, 10, -1, 10, 10, 0, 1 +MarketGood = fc_or_turret02_mark01, 10, -1, 10, 10, 0, 1 +MarketGood = ge_s_thruster_02, 0, -1, 10, 10, 0, 1 +MarketGood = missile01_mark01_ammo, 0, -1, 50, 50, 0, 1 +MarketGood = missile01_mark02, 2, -0.2, 10, 10, 0, 1 +MarketGood = missile01_mark02_ammo, 2, -1, 50, 50, 0, 1 +MarketGood = missile01_mark03, 10, 0, 10, 10, 0, 1 +MarketGood = missile01_mark03_ammo, 10, -1, 50, 50, 0, 1 +MarketGood = missile01_mark04_ammo, 22, -1, 50, 50, 0, 1 +MarketGood = missile01_mark05_ammo, 30, -1, 50, 50, 0, 1 +MarketGood = missile02_mark01_ammo, 0, -1, 50, 50, 0, 1 +MarketGood = missile02_mark02, 2, -0.2, 10, 10, 0, 1 +MarketGood = missile02_mark02_ammo, 2, -0.2, 50, 50, 0, 1 +MarketGood = missile02_mark03, 10, 0.2, 10, 10, 0, 1 +MarketGood = missile02_mark03_ammo, 10, 0.2, 50, 50, 0, 1 +MarketGood = missile02_mark04_ammo, 22, 0.4, 50, 50, 0, 1 +MarketGood = missile02_mark05_ammo, 30, 0.75, 50, 50, 0, 1 +MarketGood = missile03_mark01_ammo, 0, -1, 50, 50, 0, 1 +MarketGood = missile03_mark02, 6, -0.2, 10, 10, 0, 1 +MarketGood = missile03_mark02_ammo, 6, -1, 50, 50, 0, 1 +MarketGood = missile03_mark03_ammo, 22, -1, 50, 50, 0, 1 +MarketGood = missile03_mark04_ammo, 30, -1, 50, 50, 0, 1 +MarketGood = cruise_disruptor01_mark01, 2, -1, 10, 10, 0, 1 +MarketGood = cruise_disruptor01_mark01_ammo, 2, -1, 50, 50, 0, 1 +MarketGood = cruise_disruptor01_mark02_ammo, 26, -1, 50, 50, 0, 1 +MarketGood = torpedo01_mark01, 10, 0, 10, 10, 0, 1 +MarketGood = torpedo01_mark01_ammo, 10, -1, 50, 50, 0, 1 +MarketGood = torpedo01_mark02_ammo, 30, -1, 50, 50, 0, 1 +MarketGood = mine01_mark01_ammo, 0, -1, 50, 50, 0, 1 +MarketGood = mine01_mark02, 2, -0.2, 10, 10, 0, 1 +MarketGood = mine01_mark02_ammo, 2, -1, 50, 50, 0, 1 +MarketGood = mine01_mark03, 10, 0, 10, 10, 0, 1 +MarketGood = mine01_mark03_ammo, 10, -1, 50, 50, 0, 1 +MarketGood = mine01_mark04_ammo, 22, -1, 50, 50, 0, 1 +MarketGood = mine01_mark05_ammo, 30, -1, 50, 50, 0, 1 +MarketGood = mine02_mark01_ammo, 0, -1, 50, 50, 0, 1 +MarketGood = mine02_mark02, 6, -0.2, 10, 10, 0, 1 +MarketGood = mine02_mark02_ammo, 6, -1, 50, 50, 0, 1 +MarketGood = mine02_mark03, 16, 0, 10, 10, 0, 1 +MarketGood = mine02_mark03_ammo, 16, -1, 50, 50, 0, 1 +MarketGood = mine02_mark04_ammo, 26, -1, 50, 50, 0, 1 +MarketGood = mine02_mark05_ammo, 30, -1, 50, 50, 0, 1 +MarketGood = ge_s_repair_01, 0, -1, 100, 100, 0, 1 +MarketGood = ge_s_cm_01_ammo, 0, -1, 50, 50, 0, 1 +MarketGood = ge_s_cm_02_ammo, 2, -1, 50, 50, 0, 1 +MarketGood = ge_s_cm_03, 6, -1, 10, 10, 0, 1 +MarketGood = ge_s_cm_03_ammo, 6, -1, 50, 50, 0, 1 +MarketGood = shield02_mark06_lf, 16, -1, 10, 10, 0, 1 +MarketGood = shield02_mark06_hf, 16, -1, 10, 10, 0, 1 +MarketGood = shield02_mark06_fr, 16, -1, 10, 10, 0, 1 +MarketGood = order_shield, 16, -1, 3, 3, 0, 1 +MarketGood = order_thruster, 16, -1, 3, 3, 0, 1 +MarketGood = ge_s_battery_01, 0, -1, 100, 100, 0, 1 + +[BaseGood] +base = St01_02_Base +MarketGood = fc_or_gun01_mark01, 10, -1, 10, 10, 0, 1 +MarketGood = fc_or_gun01_mark02, 16, 0, 10, 10, 0, 1 +MarketGood = fc_or_gun02_mark01, 10, -1, 10, 10, 0, 1 +MarketGood = fc_or_gun02_mark02, 16, 0, 10, 10, 0, 1 +MarketGood = fc_or_turret01_mark01, 10, -1, 10, 10, 0, 1 +MarketGood = fc_or_turret02_mark01, 10, -1, 10, 10, 0, 1 +MarketGood = ge_s_thruster_02, 0, -1, 10, 10, 0, 1 +MarketGood = missile01_mark01_ammo, 0, -1, 50, 50, 0, 1 +MarketGood = missile01_mark02, 2, -0.2, 10, 10, 0, 1 +MarketGood = missile01_mark02_ammo, 2, -1, 50, 50, 0, 1 +MarketGood = missile01_mark03, 10, 0, 10, 10, 0, 1 +MarketGood = missile01_mark03_ammo, 10, -1, 50, 50, 0, 1 +MarketGood = missile01_mark04_ammo, 22, -1, 50, 50, 0, 1 +MarketGood = missile01_mark05_ammo, 30, -1, 50, 50, 0, 1 +MarketGood = missile02_mark01_ammo, 0, -1, 50, 50, 0, 1 +MarketGood = missile02_mark02, 2, -0.2, 10, 10, 0, 1 +MarketGood = missile02_mark02_ammo, 2, -0.2, 50, 50, 0, 1 +MarketGood = missile02_mark03, 10, 0.2, 10, 10, 0, 1 +MarketGood = missile02_mark03_ammo, 10, 0.2, 50, 50, 0, 1 +MarketGood = missile02_mark04_ammo, 22, 0.4, 50, 50, 0, 1 +MarketGood = missile02_mark05_ammo, 30, 0.75, 50, 50, 0, 1 +MarketGood = missile03_mark01_ammo, 0, -1, 50, 50, 0, 1 +MarketGood = missile03_mark02, 6, -0.2, 10, 10, 0, 1 +MarketGood = missile03_mark02_ammo, 6, -1, 50, 50, 0, 1 +MarketGood = missile03_mark03_ammo, 22, -1, 50, 50, 0, 1 +MarketGood = missile03_mark04_ammo, 30, -1, 50, 50, 0, 1 +MarketGood = cruise_disruptor01_mark01, 2, -1, 10, 10, 0, 1 +MarketGood = cruise_disruptor01_mark01_ammo, 2, -1, 50, 50, 0, 1 +MarketGood = cruise_disruptor01_mark02_ammo, 26, -1, 50, 50, 0, 1 +MarketGood = torpedo01_mark01, 10, 0, 10, 10, 0, 1 +MarketGood = torpedo01_mark01_ammo, 10, -1, 50, 50, 0, 1 +MarketGood = torpedo01_mark02_ammo, 30, -1, 50, 50, 0, 1 +MarketGood = mine01_mark01_ammo, 0, -1, 50, 50, 0, 1 +MarketGood = mine01_mark02, 2, -0.2, 10, 10, 0, 1 +MarketGood = mine01_mark02_ammo, 2, -1, 50, 50, 0, 1 +MarketGood = mine01_mark03, 10, 0, 10, 10, 0, 1 +MarketGood = mine01_mark03_ammo, 10, -1, 50, 50, 0, 1 +MarketGood = mine01_mark04_ammo, 22, -1, 50, 50, 0, 1 +MarketGood = mine01_mark05_ammo, 30, -1, 50, 50, 0, 1 +MarketGood = mine02_mark01_ammo, 0, -1, 50, 50, 0, 1 +MarketGood = mine02_mark02, 6, -0.2, 10, 10, 0, 1 +MarketGood = mine02_mark02_ammo, 6, -1, 50, 50, 0, 1 +MarketGood = mine02_mark03, 16, 0, 10, 10, 0, 1 +MarketGood = mine02_mark03_ammo, 16, -1, 50, 50, 0, 1 +MarketGood = mine02_mark04_ammo, 26, -1, 50, 50, 0, 1 +MarketGood = mine02_mark05_ammo, 30, -1, 50, 50, 0, 1 +MarketGood = ge_s_repair_01, 0, -1, 100, 100, 0, 1 +MarketGood = ge_s_cm_01_ammo, 0, -1, 50, 50, 0, 1 +MarketGood = ge_s_cm_02_ammo, 2, -1, 50, 50, 0, 1 +MarketGood = ge_s_cm_03, 6, -1, 10, 10, 0, 1 +MarketGood = ge_s_cm_03_ammo, 6, -1, 50, 50, 0, 1 +MarketGood = shield02_mark06_lf, 16, -1, 10, 10, 0, 1 +MarketGood = shield02_mark06_hf, 16, -1, 10, 10, 0, 1 +MarketGood = shield02_mark06_fr, 16, -1, 10, 10, 0, 1 +MarketGood = order_shield, 16, -1, 3, 3, 0, 1 +MarketGood = order_thruster, 16, -1, 3, 3, 0, 1 +MarketGood = ge_s_battery_01, 0, -1, 100, 100, 0, 1 + diff --git a/DATA/EQUIPMENT/market_ships.ini b/DATA/EQUIPMENT/market_ships.ini new file mode 100644 index 00000000..354a1ba2 --- /dev/null +++ b/DATA/EQUIPMENT/market_ships.ini @@ -0,0 +1,258 @@ +[BaseGood] +base = Br01_01_base +marketgood = bf_package, 6, -1, 1, 1, 0, 1, 1 +marketgood = bfr_package, 4, -1, 1, 1, 0, 1, 1 +marketgood = bhf_package, 4, -1, 1, 1, 0, 1, 1 + +[BaseGood] +base = Br01_03_base +marketgood = be_package, 8, -1, 1, 1, 0, 1, 1 + +[BaseGood] +base = Br01_08_base +marketgood = cof_package, 8, -1, 1, 1, 0, 1, 1 + +[BaseGood] +base = Br02_03_base +marketgood = bhf_package, 4, -1, 1, 1, 0, 1, 1 + +[BaseGood] +base = Br03_01_base +marketgood = bf_package, 6, -1, 1, 1, 0, 1, 1 +marketgood = bfr_package, 4, -1, 1, 1, 0, 1, 1 +marketgood = bhf_package, 4, -1, 1, 1, 0, 1, 1 + +[BaseGood] +base = Br03_03_base +marketgood = be_package, 8, -1, 1, 1, 0, 1, 1 + +[BaseGood] +base = Br04_01_base +marketgood = bf_package, 6, -1, 1, 1, 0, 1, 1 +marketgood = bfr_package, 4, -1, 1, 1, 0, 1, 1 +marketgood = bhf_package, 4, -1, 1, 1, 0, 1, 1 + +[BaseGood] +base = Br04_03_base +marketgood = be_package, 8, -1, 1, 1, 0, 1, 1 + +[BaseGood] +base = Br05_01_base +marketgood = bf_package, 6, -1, 1, 1, 0, 1, 1 + +[BaseGood] +base = Br05_04_base +marketgood = be_package, 8, -1, 1, 1, 0, 1, 1 + +[BaseGood] +base = Br05_05_base +marketgood = pe_package, 13, -1, 1, 1, 0, 1, 1 + +[BaseGood] +base = Bw02_01_base +marketgood = coe_package, 28, -1, 1, 1, 0, 1, 1 + +[BaseGood] +base = Bw03_01_base +marketgood = bhe2_package, 26, -1, 1, 1, 0, 1, 1 + +[BaseGood] +base = Bw06_01_base +marketgood = gf5_package, 24, -1, 1, 1, 0, 1, 1 + +[BaseGood] +base = Bw10_01_base +marketgood = rfr_package, 20, -1, 1, 1, 0, 1, 1 + +[BaseGood] +base = Ew03_01_base +marketgood = coe2_package, 32, -1, 1, 1, 0, 1, 1 + +[BaseGood] +base = Ew04_01_base +marketgood = gf6_package, 30, -1, 1, 1, 0, 1, 1 + +[BaseGood] +base = Hi01_01_base +marketgood = bwe2_package, 30, -1, 1, 1, 0, 1, 1 + +[BaseGood] +base = Hi02_01_base +marketgood = coe2_package, 32, -1, 1, 1, 0, 1, 1 + +[BaseGood] +base = Iw02_03_base +marketgood = oe_package, 16, -1, 1, 1, 0, 1, 1 + +[BaseGood] +base = Iw03_02_base +marketgood = bwfr_package, 10, -1, 1, 1, 0, 1, 1 + +[BaseGood] +base = Iw04_01_base +marketgood = bhe_package, 13, -1, 1, 1, 0, 1, 1 + +[BaseGood] +base = Iw04_02_base +marketgood = pe_package, 13, -1, 1, 1, 0, 1, 1 + +[BaseGood] +base = Ku01_01_base +marketgood = kf_package, 10, -1, 1, 1, 0, 1, 1 +marketgood = kfr_package, 10, -1, 1, 1, 0, 1, 1 +marketgood = bhe_package, 13, -1, 1, 1, 0, 1, 1 + +[BaseGood] +base = Ku02_02_base +marketgood = ke_package, 13, -1, 1, 1, 0, 1, 1 + +[BaseGood] +base = Ku02_04_base +marketgood = kfr_package, 10, -1, 1, 1, 0, 1, 1 + +[BaseGood] +base = Ku03_01_base +marketgood = gf4_package, 13, -1, 1, 1, 0, 1, 1 +marketgood = kf_package, 10, -1, 1, 1, 0, 1, 1 +marketgood = bhe_package, 13, -1, 1, 1, 0, 1, 1 + +[BaseGood] +base = Ku03_03_base +marketgood = ke_package, 13, -1, 1, 1, 0, 1, 1 + +[BaseGood] +base = Ku04_01_base +marketgood = gf4_package, 13, -1, 1, 1, 0, 1, 1 +marketgood = kf_package, 10, -1, 1, 1, 0, 1, 1 +marketgood = bhe_package, 13, -1, 1, 1, 0, 1, 1 + +[BaseGood] +base = Ku05_01_base +marketgood = ke_package, 13, -1, 1, 1, 0, 1, 1 + +[BaseGood] +base = Ku06_01_base +marketgood = gf4_package, 13, -1, 1, 1, 0, 1, 1 + +[BaseGood] +base = Li01_01_base +marketgood = gf2_package, 4, -1, 1, 1, 0, 1, 1 +marketgood = lf_package, 1, -1, 1, 1, 0, 1, 1 +marketgood = lfr_package, 1, -1, 1, 1, 0, 1, 1 + +[BaseGood] +base = Li01_02_base +marketgood = lfr_package, 1, -1, 1, 1, 0, 1, 1 + +[BaseGood] +base = Li01_03_base +marketgood = le_package, 2, -1, 1, 1, 0, 1, 1 + +[BaseGood] +base = Li01_12_base +marketgood = bwf_package, 4, -1, 1, 1, 0, 1, 1 + +[BaseGood] +base = Li01_13_base +marketgood = pf_package, 2, -1, 1, 1, 0, 1, 1 + +[BaseGood] +base = Li01_15_base +marketgood = oe_package, 16, -1, 1, 1, 0, 1, 1 + +[BaseGood] +base = Li02_01_base +marketgood = gf2_package, 4, -1, 1, 1, 0, 1, 1 +marketgood = lf_package, 1, -1, 1, 1, 0, 1, 1 +marketgood = lfr_package, 1, -1, 1, 1, 0, 1, 1 + +[BaseGood] +base = Li02_02_base +marketgood = lf_package, 1, -1, 1, 1, 0, 1, 1 + +[BaseGood] +base = Li02_03_base +marketgood = le_package, 2, -1, 1, 1, 0, 1, 1 + +[BaseGood] +base = Li02_06_base +marketgood = pfr_package, 4, -1, 1, 1, 0, 1, 1 + +[BaseGood] +base = Li03_01_base +marketgood = gf2_package, 4, -1, 1, 1, 0, 1, 1 +marketgood = lf_package, 1, -1, 1, 1, 0, 1, 1 +marketgood = lfr_package, 1, -1, 1, 1, 0, 1, 1 + +[BaseGood] +base = Li03_02_base +marketgood = le_package, 2, -1, 1, 1, 0, 1, 1 + +[BaseGood] +base = Li04_01_base +marketgood = gf2_package, 4, -1, 1, 1, 0, 1, 1 +marketgood = lf_package, 1, -1, 1, 1, 0, 1, 1 +marketgood = lfr_package, 1, -1, 1, 1, 0, 1, 1 + +[BaseGood] +base = Li04_03_base +marketgood = le_package, 2, -1, 1, 1, 0, 1, 1 + +[BaseGood] +base = Li04_06_base +marketgood = oe_package, 16, -1, 1, 1, 0, 1, 1 + +[BaseGood] +base = Rh01_01_base +marketgood = gf5_package, 24, -1, 1, 1, 0, 1, 1 +marketgood = rf_package, 20, -1, 1, 1, 0, 1, 1 +marketgood = rfr_package, 20, -1, 1, 1, 0, 1, 1 + +[BaseGood] +base = Rh02_01_base +marketgood = gf5_package, 24, -1, 1, 1, 0, 1, 1 +marketgood = rf_package, 20, -1, 1, 1, 0, 1, 1 +marketgood = rfr_package, 20, -1, 1, 1, 0, 1, 1 + +[BaseGood] +base = Rh02_02_base +marketgood = re_package, 22, -1, 1, 1, 0, 1, 1 + +[BaseGood] +base = Rh02_07_base +marketgood = oe_package, 16, -1, 1, 1, 0, 1, 1 + +[BaseGood] +base = Rh03_01_base +marketgood = gf5_package, 24, -1, 1, 1, 0, 1, 1 +marketgood = rf_package, 20, -1, 1, 1, 0, 1, 1 +marketgood = rfr_package, 20, -1, 1, 1, 0, 1, 1 + +[BaseGood] +base = Rh03_02_base +marketgood = gf5_package, 24, -1, 1, 1, 0, 1, 1 + +[BaseGood] +base = Rh04_01_base +marketgood = rfr_package, 20, -1, 1, 1, 0, 1, 1 + +[BaseGood] +base = Rh04_05_base +marketgood = bwe_package, 20, -1, 1, 1, 0, 1, 1 + +[BaseGood] +base = Rh05_04_base +marketgood = bwe2_package, 30, -1, 1, 1, 0, 1, 1 + +[BaseGood] +base = St01_01_base +marketgood = oe_package, 16, -1, 1, 1, 0, 1, 1 + +[BaseGood] +base = St01_02_base +marketgood = oe_package, 16, -1, 1, 1, 0, 1, 1 + +[BaseGood] +base = St02_01_base +marketgood = oe_package, 16, -1, 1, 1, 0, 1, 1 + diff --git a/DATA/EQUIPMENT/misc_equip.ini b/DATA/EQUIPMENT/misc_equip.ini new file mode 100644 index 00000000..b74b1dc1 --- /dev/null +++ b/DATA/EQUIPMENT/misc_equip.ini @@ -0,0 +1,681 @@ +[Power] +nickname = infinite_power +ids_name = 263704 +ids_info = 264704 +volume = 0 +mass = 10 +DA_archetype = equipment\models\hardware\li_fusion_reactor.3db +material_library = equipment\models\hardware.mat +capacity = 50000 +charge_rate = 50000 +thrust_capacity = 1000 +thrust_charge_rate = 1000 +lootable = false + +[Power] +nickname = ge_fighter_power01 +ids_name = 263705 +ids_info = 264705 +volume = 0 +mass = 10 +DA_archetype = equipment\models\hardware\li_fusion_reactor.3db +material_library = equipment\models\hardware.mat +capacity = 1000 +charge_rate = 95 +thrust_capacity = 1000 +thrust_charge_rate = 100 +lootable = false + +[Power] +nickname = ge_fighter2_power01 +ids_name = 263706 +ids_info = 264706 +volume = 0 +mass = 10 +DA_archetype = equipment\models\hardware\li_fusion_reactor.3db +material_library = equipment\models\hardware.mat +capacity = 1800 +charge_rate = 183 +thrust_capacity = 1000 +thrust_charge_rate = 100 +lootable = false + +[Power] +nickname = ge_fighter4_power01 +ids_name = 263707 +ids_info = 264707 +volume = 0 +mass = 10 +DA_archetype = equipment\models\hardware\li_fusion_reactor.3db +material_library = equipment\models\hardware.mat +capacity = 3400 +charge_rate = 345 +thrust_capacity = 1000 +thrust_charge_rate = 100 +lootable = false + +[Power] +nickname = ge_fighter5_power01 +ids_name = 263708 +ids_info = 264708 +volume = 0 +mass = 10 +DA_archetype = equipment\models\hardware\li_fusion_reactor.3db +material_library = equipment\models\hardware.mat +capacity = 6400 +charge_rate = 645 +thrust_capacity = 1000 +thrust_charge_rate = 100 +lootable = false + +[Power] +nickname = ge_fighter6_power01 +ids_name = 263709 +ids_info = 264709 +volume = 0 +mass = 10 +DA_archetype = equipment\models\hardware\li_fusion_reactor.3db +material_library = equipment\models\hardware.mat +capacity = 10400 +charge_rate = 1040 +thrust_capacity = 1000 +thrust_charge_rate = 100 +lootable = false + +[Power] +nickname = bw_fighter_power01 +ids_name = 263710 +ids_info = 264710 +volume = 0 +mass = 10 +DA_archetype = equipment\models\hardware\li_fusion_reactor.3db +material_library = equipment\models\hardware.mat +capacity = 1800 +charge_rate = 183 +thrust_capacity = 1000 +thrust_charge_rate = 100 +lootable = false + +[Power] +nickname = bw_elite_power01 +ids_name = 263711 +ids_info = 264711 +volume = 0 +mass = 10 +DA_archetype = equipment\models\hardware\li_fusion_reactor.3db +material_library = equipment\models\hardware.mat +capacity = 4700 +charge_rate = 465 +thrust_capacity = 1000 +thrust_charge_rate = 100 +lootable = false + +[Power] +nickname = bw_elite2_power01 +ids_name = 263712 +ids_info = 264712 +volume = 0 +mass = 10 +DA_archetype = equipment\models\hardware\li_fusion_reactor.3db +material_library = equipment\models\hardware.mat +capacity = 10400 +charge_rate = 1040 +thrust_capacity = 1000 +thrust_charge_rate = 100 +lootable = false + +[Power] +nickname = bw_freighter_power01 +ids_name = 263713 +ids_info = 264713 +volume = 0 +mass = 10 +DA_archetype = equipment\models\hardware\li_fusion_reactor.3db +material_library = equipment\models\hardware.mat +capacity = 2900 +charge_rate = 290 +thrust_capacity = 1000 +thrust_charge_rate = 100 +lootable = false + +[Power] +nickname = co_fighter_power01 +ids_name = 263714 +ids_info = 264714 +volume = 0 +mass = 10 +DA_archetype = equipment\models\hardware\li_fusion_reactor.3db +material_library = equipment\models\hardware.mat +capacity = 2500 +charge_rate = 248 +thrust_capacity = 1000 +thrust_charge_rate = 100 +lootable = false + +[Power] +nickname = co_elite_power01 +ids_name = 263715 +ids_info = 264715 +volume = 0 +mass = 10 +DA_archetype = equipment\models\hardware\li_fusion_reactor.3db +material_library = equipment\models\hardware.mat +capacity = 8900 +charge_rate = 890 +thrust_capacity = 1000 +thrust_charge_rate = 100 +lootable = false + +[Power] +nickname = co_elite2_power01 +ids_name = 263716 +ids_info = 264716 +volume = 0 +mass = 10 +DA_archetype = equipment\models\hardware\li_fusion_reactor.3db +material_library = equipment\models\hardware.mat +capacity = 11900 +charge_rate = 1190 +thrust_capacity = 1000 +thrust_charge_rate = 100 +lootable = false + +[Power] +nickname = bh_fighter_power01 +ids_name = 263717 +ids_info = 264717 +volume = 0 +mass = 10 +DA_archetype = equipment\models\hardware\li_fusion_reactor.3db +material_library = equipment\models\hardware.mat +capacity = 1800 +charge_rate = 183 +thrust_capacity = 1000 +thrust_charge_rate = 100 +lootable = false + +[Power] +nickname = bh_elite_power01 +ids_name = 263718 +ids_info = 264718 +volume = 0 +mass = 10 +DA_archetype = equipment\models\hardware\li_fusion_reactor.3db +material_library = equipment\models\hardware.mat +capacity = 3400 +charge_rate = 345 +thrust_capacity = 1000 +thrust_charge_rate = 100 +lootable = false + +[Power] +nickname = bh_elite2_power01 +ids_name = 263719 +ids_info = 264719 +volume = 0 +mass = 10 +DA_archetype = equipment\models\hardware\li_fusion_reactor.3db +material_library = equipment\models\hardware.mat +capacity = 7400 +charge_rate = 750 +thrust_capacity = 1000 +thrust_charge_rate = 100 +lootable = false + +[Power] +nickname = li_fighter_power01 +ids_name = 263720 +ids_info = 264720 +volume = 0 +mass = 10 +DA_archetype = equipment\models\hardware\li_fusion_reactor.3db +material_library = equipment\models\hardware.mat +capacity = 1300 +charge_rate = 126 +thrust_capacity = 1000 +thrust_charge_rate = 100 +lootable = false + +[Power] +nickname = li_elite_power01 +ids_name = 263721 +ids_info = 264721 +volume = 0 +mass = 10 +DA_archetype = equipment\models\hardware\li_fusion_reactor.3db +material_library = equipment\models\hardware.mat +capacity = 1500 +charge_rate = 157 +thrust_capacity = 1000 +thrust_charge_rate = 100 +lootable = false + +[Power] +nickname = li_freighter_power01 +ids_name = 263722 +ids_info = 264722 +volume = 0 +mass = 10 +DA_archetype = equipment\models\hardware\li_fusion_reactor.3db +material_library = equipment\models\hardware.mat +capacity = 1300 +charge_rate = 126 +thrust_capacity = 1000 +thrust_charge_rate = 100 +lootable = false + +[Power] +nickname = br_fighter_power01 +ids_name = 263723 +ids_info = 264723 +volume = 0 +mass = 10 +DA_archetype = equipment\models\hardware\li_fusion_reactor.3db +material_library = equipment\models\hardware.mat +capacity = 2100 +charge_rate = 213 +thrust_capacity = 1000 +thrust_charge_rate = 100 +lootable = false + +[Power] +nickname = br_elite_power01 +ids_name = 263724 +ids_info = 264724 +volume = 0 +mass = 10 +DA_archetype = equipment\models\hardware\li_fusion_reactor.3db +material_library = equipment\models\hardware.mat +capacity = 2500 +charge_rate = 248 +thrust_capacity = 1000 +thrust_charge_rate = 100 +lootable = false + +[Power] +nickname = br_freighter_power01 +ids_name = 263725 +ids_info = 264725 +volume = 0 +mass = 10 +DA_archetype = equipment\models\hardware\li_fusion_reactor.3db +material_library = equipment\models\hardware.mat +capacity = 1800 +charge_rate = 183 +thrust_capacity = 1000 +thrust_charge_rate = 100 +lootable = false + +[Power] +nickname = ku_fighter_power01 +ids_name = 263726 +ids_info = 264726 +volume = 0 +mass = 10 +DA_archetype = equipment\models\hardware\li_fusion_reactor.3db +material_library = equipment\models\hardware.mat +capacity = 2900 +charge_rate = 290 +thrust_capacity = 1000 +thrust_charge_rate = 100 +lootable = false + +[Power] +nickname = ku_elite_power01 +ids_name = 263727 +ids_info = 264727 +volume = 0 +mass = 10 +DA_archetype = equipment\models\hardware\li_fusion_reactor.3db +material_library = equipment\models\hardware.mat +capacity = 3400 +charge_rate = 345 +thrust_capacity = 1000 +thrust_charge_rate = 100 +lootable = false + +[Power] +nickname = ku_freighter_power01 +ids_name = 263728 +ids_info = 264728 +volume = 0 +mass = 10 +DA_archetype = equipment\models\hardware\li_fusion_reactor.3db +material_library = equipment\models\hardware.mat +capacity = 2700 +charge_rate = 265 +thrust_capacity = 1000 +thrust_charge_rate = 100 +lootable = false + +[Power] +nickname = rh_fighter_power01 +ids_name = 263729 +ids_info = 264729 +volume = 0 +mass = 10 +DA_archetype = equipment\models\hardware\li_fusion_reactor.3db +material_library = equipment\models\hardware.mat +capacity = 4700 +charge_rate = 465 +thrust_capacity = 1000 +thrust_charge_rate = 100 +lootable = false + +[Power] +nickname = rh_elite_power01 +ids_name = 263730 +ids_info = 264730 +volume = 0 +mass = 10 +DA_archetype = equipment\models\hardware\li_fusion_reactor.3db +material_library = equipment\models\hardware.mat +capacity = 5400 +charge_rate = 545 +thrust_capacity = 1000 +thrust_charge_rate = 100 +lootable = false + +[Power] +nickname = rh_freighter_power01 +ids_name = 263731 +ids_info = 264731 +volume = 0 +mass = 10 +DA_archetype = equipment\models\hardware\li_fusion_reactor.3db +material_library = equipment\models\hardware.mat +capacity = 4700 +charge_rate = 465 +thrust_capacity = 1000 +thrust_charge_rate = 100 +lootable = false + +[Power] +nickname = pi_fighter_power01 +ids_name = 263732 +ids_info = 264732 +volume = 0 +mass = 10 +DA_archetype = equipment\models\hardware\li_fusion_reactor.3db +material_library = equipment\models\hardware.mat +capacity = 1500 +charge_rate = 157 +thrust_capacity = 1000 +thrust_charge_rate = 100 +lootable = false + +[Power] +nickname = pi_elite_power01 +ids_name = 263733 +ids_info = 264733 +volume = 0 +mass = 10 +DA_archetype = equipment\models\hardware\li_fusion_reactor.3db +material_library = equipment\models\hardware.mat +capacity = 3400 +charge_rate = 345 +thrust_capacity = 1000 +thrust_charge_rate = 100 +lootable = false + +[Power] +nickname = pi_freighter_power01 +ids_name = 263734 +ids_info = 264734 +volume = 0 +mass = 10 +DA_archetype = equipment\models\hardware\li_fusion_reactor.3db +material_library = equipment\models\hardware.mat +capacity = 1800 +charge_rate = 183 +thrust_capacity = 1000 +thrust_charge_rate = 100 +lootable = false + +[Power] +nickname = or_elite_power01 +ids_name = 263735 +ids_info = 264735 +volume = 0 +mass = 10 +DA_archetype = equipment\models\hardware\li_fusion_reactor.3db +material_library = equipment\models\hardware.mat +capacity = 4000 +charge_rate = 395 +thrust_capacity = 1000 +thrust_charge_rate = 100 +lootable = false + +[Scanner] +nickname = ge_s_scanner_01 +ids_name = 263750 +ids_info = 264750 +volume = 0 +mass = 10 +range = 2500 +cargo_scan_range = 2000 +lootable = false + +[Scanner] +nickname = ge_s_scanner_02 +ids_name = 263751 +ids_info = 264751 +volume = 0 +mass = 10 +range = 5000 +cargo_scan_range = 2000 +lootable = false + +[Tractor] +nickname = ge_s_tractor_01 +ids_name = 263744 +ids_info = 264744 +volume = 0 +mass = 10 +max_length = 1500 +reach_speed = 2000 +color = 179, 179, 255 +operating_effect = tractor_beam +tractor_complete_snd = tractor_complete +lootable = false + +[LootCrate] +nickname = ge_s_repair_01_loot +DA_archetype = equipment\models\commodities\crates\crate_grey.3db +LODranges = 0, 999999 +hit_pts = 250 +mass = 10 +explosion_arch = debris_normal + +[RepairKit] +nickname = ge_s_repair_01 +ids_name = 263746 +ids_info = 264746 +volume = 0 +mass = 10 +hit_pts = 600 +loot_appearance = ge_s_repair_01_loot +units_per_container = 15 +lootable = true + +[LootCrate] +nickname = ge_s_cm_01_ammo_crate +DA_archetype = equipment\models\commodities\crates\crate_grey.3db +LODranges = 0, 999999 +hit_pts = 250 +mass = 10 +explosion_arch = debris_normal + +[CounterMeasure] +nickname = ge_s_cm_01_ammo +hit_pts = 2 +loot_appearance = ge_s_cm_01_ammo_crate +units_per_container = 10 +one_shot_sound = fire_countermeasure +const_effect = li_countermeasures +lifetime = 3 +DA_archetype = equipment\models\countermeasures\ge_cm_mark1.cmp +material_library = equipment\models\ge_equip.mat +ids_name = 265753 +ids_info = 266753 +mass = 1 +volume = 0 +owner_safe_time = 2 +force_gun_ori = true +requires_ammo = true +linear_drag = 0.5 +range = 1000 +diversion_pctg = 70 + +[CounterMeasureDropper] +nickname = ge_s_cm_01 +ids_name = 263753 +ids_info = 264753 +DA_archetype = equipment\models\weapons\li_cm_dropper01.cmp +material_library = equipment\models\li_equip.mat +HP_child = HpConnect +hit_pts = 1000 +explosion_resistance = 0.5 +debris_type = debris_normal +parent_impulse = 20 +child_impulse = 80 +volume = 0 +mass = 10 +power_usage = 1.88 +refire_delay = 0.25 +muzzle_velocity = 10 +flash_particle_name = li_laser_01_flash +flash_radius = 15 +light_anim = l_gun01_flash +projectile_archetype = ge_s_cm_01_ammo +separation_explosion = sever_debris +AI_range = 999 +lootable = true + +[LootCrate] +nickname = ge_s_cm_02_ammo_crate +DA_archetype = equipment\models\commodities\crates\crate_grey.3db +LODranges = 0, 999999 +hit_pts = 250 +mass = 10 +explosion_arch = debris_normal + +[CounterMeasure] +nickname = ge_s_cm_02_ammo +hit_pts = 2 +loot_appearance = ge_s_cm_02_ammo_crate +units_per_container = 10 +one_shot_sound = fire_countermeasure +const_effect = br_countermeasures +lifetime = 3 +DA_archetype = equipment\models\countermeasures\ge_cm_mark2.cmp +material_library = equipment\models\ge_equip.mat +ids_name = 265754 +ids_info = 266754 +mass = 1 +volume = 0 +owner_safe_time = 2 +force_gun_ori = true +requires_ammo = true +linear_drag = 0.5 +range = 1000 +diversion_pctg = 80 + +[CounterMeasureDropper] +nickname = ge_s_cm_02 +ids_name = 263754 +ids_info = 264754 +DA_archetype = equipment\models\weapons\li_cm_dropper01.cmp +material_library = equipment\models\li_equip.mat +HP_child = HpConnect +hit_pts = 1000 +explosion_resistance = 0.5 +debris_type = debris_normal +parent_impulse = 20 +child_impulse = 80 +volume = 0 +mass = 10 +power_usage = 1.88 +refire_delay = 0.25 +muzzle_velocity = 10 +flash_particle_name = li_laser_01_flash +flash_radius = 15 +light_anim = l_gun01_flash +projectile_archetype = ge_s_cm_02_ammo +separation_explosion = sever_debris +AI_range = 999 +lootable = true + +[LootCrate] +nickname = ge_s_cm_03_ammo_crate +DA_archetype = equipment\models\commodities\crates\crate_grey.3db +LODranges = 0, 999999 +hit_pts = 250 +mass = 10 +explosion_arch = debris_normal + +[CounterMeasure] +nickname = ge_s_cm_03_ammo +hit_pts = 2 +loot_appearance = ge_s_cm_03_ammo_crate +units_per_container = 10 +one_shot_sound = fire_countermeasure +const_effect = ku_countermeasures +lifetime = 3 +DA_archetype = equipment\models\countermeasures\ge_cm_mark3.cmp +material_library = equipment\models\ge_equip.mat +ids_name = 265755 +ids_info = 266755 +mass = 1 +volume = 0 +owner_safe_time = 2 +force_gun_ori = true +requires_ammo = true +linear_drag = 0.5 +range = 1000 +diversion_pctg = 90 + +[CounterMeasureDropper] +nickname = ge_s_cm_03 +ids_name = 263755 +ids_info = 264755 +DA_archetype = equipment\models\weapons\li_cm_dropper01.cmp +material_library = equipment\models\li_equip.mat +HP_child = HpConnect +hit_pts = 1000 +explosion_resistance = 0.5 +debris_type = debris_normal +parent_impulse = 20 +child_impulse = 80 +volume = 0 +mass = 10 +power_usage = 1.88 +refire_delay = 0.25 +muzzle_velocity = 10 +flash_particle_name = li_laser_01_flash +flash_radius = 15 +light_anim = l_gun01_flash +projectile_archetype = ge_s_cm_03_ammo +separation_explosion = sever_debris +AI_range = 999 +lootable = true + +[LootCrate] +nickname = ge_s_battery_01_loot +DA_archetype = equipment\models\commodities\crates\crate_grey.3db +LODranges = 0, 999999 +hit_pts = 250 +mass = 10 +explosion_arch = debris_normal + +[ShieldBattery] +nickname = ge_s_battery_01 +ids_name = 263748 +ids_info = 264748 +volume = 0 +mass = 10 +hit_pts = 300 +loot_appearance = ge_s_battery_01_loot +units_per_container = 15 +lootable = true + diff --git a/DATA/EQUIPMENT/misc_good.ini b/DATA/EQUIPMENT/misc_good.ini new file mode 100644 index 00000000..5ea0ab0e --- /dev/null +++ b/DATA/EQUIPMENT/misc_good.ini @@ -0,0 +1,91 @@ +[Good] +nickname = ge_s_repair_01 +equipment = ge_s_repair_01 +category = equipment +price = 200 +item_icon = equipment\models\commodities\nn_icons\EQUIPICON_nanobots.3db +combinable = true +ids_name = 263746 +ids_info = 264746 +shop_archetype = equipment\models\commodities\crates\crate_grey.3db + +[Good] +nickname = ge_s_cm_01 +equipment = ge_s_cm_01 +category = equipment +price = 500 +item_icon = equipment\models\commodities\nn_icons\EQUIPICON_cmdropper.3db +combinable = false +free_ammo = ge_s_cm_01_ammo, 20 +ids_name = 263753 +ids_info = 264753 +shop_archetype = equipment\models\weapons\li_cm_dropper01.cmp +material_library = equipment\models\li_equip.mat + +[Good] +nickname = ge_s_cm_01_ammo +equipment = ge_s_cm_01_ammo +shop_archetype = equipment\models\countermeasures\ge_cm_mark1.cmp +material_library = equipment\models\ge_equip.mat +category = equipment +price = 25 +item_icon = equipment\models\commodities\nn_icons\EQUIPICON_countermeasures.3db +combinable = true + +[Good] +nickname = ge_s_cm_02 +equipment = ge_s_cm_02 +category = equipment +price = 1500 +item_icon = equipment\models\commodities\nn_icons\EQUIPICON_cmdropper.3db +combinable = false +free_ammo = ge_s_cm_02_ammo, 20 +ids_name = 263754 +ids_info = 264754 +shop_archetype = equipment\models\weapons\li_cm_dropper01.cmp +material_library = equipment\models\li_equip.mat + +[Good] +nickname = ge_s_cm_02_ammo +equipment = ge_s_cm_02_ammo +shop_archetype = equipment\models\countermeasures\ge_cm_mark2.cmp +material_library = equipment\models\ge_equip.mat +category = equipment +price = 30 +item_icon = equipment\models\commodities\nn_icons\EQUIPICON_countermeasures.3db +combinable = true + +[Good] +nickname = ge_s_cm_03 +equipment = ge_s_cm_03 +category = equipment +price = 2500 +item_icon = equipment\models\commodities\nn_icons\EQUIPICON_cmdropper.3db +combinable = false +free_ammo = ge_s_cm_03_ammo, 20 +ids_name = 263755 +ids_info = 264755 +shop_archetype = equipment\models\weapons\li_cm_dropper01.cmp +material_library = equipment\models\li_equip.mat + +[Good] +nickname = ge_s_cm_03_ammo +equipment = ge_s_cm_03_ammo +shop_archetype = equipment\models\countermeasures\ge_cm_mark3.cmp +material_library = equipment\models\ge_equip.mat +category = equipment +price = 40 +item_icon = equipment\models\commodities\nn_icons\EQUIPICON_countermeasures.3db +combinable = true + +[Good] +nickname = ge_s_battery_01 +equipment = ge_s_battery_01 +category = equipment +price = 200 +item_icon = equipment\models\commodities\nn_icons\EQUIPICON_shieldbatteries.3db +combinable = true +ids_name = 263748 +ids_info = 264748 +shop_archetype = equipment\models\commodities\crates\crate_grey.3db + diff --git a/DATA/EQUIPMENT/prop_equip.ini b/DATA/EQUIPMENT/prop_equip.ini new file mode 100644 index 00000000..2491da04 --- /dev/null +++ b/DATA/EQUIPMENT/prop_equip.ini @@ -0,0 +1,1185 @@ +[Power] +nickname = food_1 +DA_archetype = Equipment\models\commodities\crates\cargo_food.3db +hit_pts = 40 +mass = 10 +volume = 3 +capacity = 1 +charge_rate = 1 + +[Power] +nickname = food_2 +DA_archetype = Equipment\models\commodities\crates\cargo_food.3db +hit_pts = 40 +mass = 10 +volume = 3 +capacity = 1 +charge_rate = 1 + +[Power] +nickname = Food_3 +DA_archetype = Equipment\models\commodities\crates\cargo_food.3db +hit_pts = 40 +mass = 10 +volume = 3 +capacity = 1 +charge_rate = 1 + +[Power] +nickname = hightech_1 +DA_archetype = Equipment\models\commodities\crates\cargo_consumer.3db +hit_pts = 40 +mass = 10 +volume = 1 +capacity = 1 +charge_rate = 1 + +[Power] +nickname = hightech_2 +DA_archetype = Equipment\models\commodities\crates\cargo_consumer.3db +hit_pts = 40 +mass = 10 +volume = 1 +capacity = 1 +charge_rate = 1 + +[Power] +nickname = hightech_3 +DA_archetype = Equipment\models\commodities\crates\cargo_consumer.3db +hit_pts = 40 +mass = 10 +volume = 1 +capacity = 1 +charge_rate = 1 + +[Power] +nickname = medical_1 +DA_archetype = Equipment\models\commodities\crates\cargo_food.3db +hit_pts = 40 +mass = 10 +volume = 2 +capacity = 1 +charge_rate = 1 + +[Power] +nickname = medical_2 +DA_archetype = Equipment\models\commodities\crates\cargo_food.3db +hit_pts = 40 +mass = 10 +volume = 2 +capacity = 1 +charge_rate = 1 + +[Power] +nickname = medical_3 +DA_archetype = Equipment\models\commodities\crates\cargo_food.3db +hit_pts = 40 +mass = 10 +volume = 2 +capacity = 1 +charge_rate = 1 + +[Power] +nickname = industrial_1 +DA_archetype = Equipment\models\commodities\crates\cargo_consumer.3db +hit_pts = 40 +mass = 10 +volume = 4 +capacity = 1 +charge_rate = 1 + +[Power] +nickname = industrial_2 +DA_archetype = Equipment\models\commodities\crates\cargo_consumer.3db +hit_pts = 40 +mass = 10 +volume = 5 +capacity = 1 +charge_rate = 1 + +[Power] +nickname = industrial_3 +DA_archetype = Equipment\models\commodities\crates\cargo_consumer.3db +hit_pts = 40 +mass = 10 +volume = 6 +capacity = 1 +charge_rate = 1 + +[Power] +nickname = munitions_1 +DA_archetype = Equipment\models\commodities\crates\cargo_consumer.3db +hit_pts = 40 +mass = 10 +volume = 4 +capacity = 1 +charge_rate = 1 + +[Power] +nickname = munitions_2 +DA_archetype = Equipment\models\commodities\crates\cargo_consumer.3db +hit_pts = 40 +mass = 10 +volume = 5 +capacity = 1 +charge_rate = 1 + +[Power] +nickname = munitions_3 +DA_archetype = Equipment\models\commodities\crates\cargo_consumer.3db +hit_pts = 40 +mass = 10 +volume = 7 +capacity = 1 +charge_rate = 1 + +[Power] +nickname = transportation_1 +DA_archetype = Equipment\models\commodities\crates\cargo_food.3db +hit_pts = 40 +mass = 10 +volume = 4 +capacity = 1 +charge_rate = 1 + +[Power] +nickname = transportation_2 +DA_archetype = Equipment\models\commodities\crates\cargo_food.3db +hit_pts = 40 +mass = 10 +volume = 4 +capacity = 1 +charge_rate = 1 + +[Power] +nickname = transportation_3 +DA_archetype = Equipment\models\commodities\crates\cargo_food.3db +hit_pts = 40 +mass = 10 +volume = 5 +capacity = 1 +charge_rate = 1 + +[Power] +nickname = consumer_1 +DA_archetype = Equipment\models\commodities\crates\cargo_consumer.3db +hit_pts = 40 +mass = 10 +volume = 2 +capacity = 1 +charge_rate = 1 + +[Power] +nickname = consumer_2 +DA_archetype = Equipment\models\commodities\crates\cargo_consumer.3db +hit_pts = 40 +mass = 10 +volume = 1 +capacity = 1 +charge_rate = 1 + +[Power] +nickname = consumer_3 +DA_archetype = Equipment\models\commodities\crates\cargo_consumer.3db +hit_pts = 40 +mass = 10 +volume = 4 +capacity = 1 +charge_rate = 1 + +[Power] +nickname = refined_1 +DA_archetype = Equipment\models\commodities\crates\cargo_food.3db +hit_pts = 40 +mass = 10 +volume = 4 +capacity = 1 +charge_rate = 1 + +[Power] +nickname = refined_2 +DA_archetype = Equipment\models\commodities\crates\cargo_food.3db +hit_pts = 40 +mass = 10 +volume = 4 +capacity = 1 +charge_rate = 1 + +[Power] +nickname = refined_3 +DA_archetype = Equipment\models\commodities\crates\cargo_food.3db +hit_pts = 40 +mass = 10 +volume = 5 +capacity = 1 +charge_rate = 1 + +[Power] +nickname = electronics_1 +DA_archetype = Equipment\models\commodities\crates\cargo_food.3db +hit_pts = 40 +mass = 10 +volume = 2 +capacity = 1 +charge_rate = 1 + +[Power] +nickname = electronics_2 +DA_archetype = Equipment\models\commodities\crates\cargo_food.3db +hit_pts = 40 +mass = 10 +volume = 3 +capacity = 1 +charge_rate = 1 + +[Power] +nickname = electronics_3 +DA_archetype = Equipment\models\commodities\crates\cargo_food.3db +hit_pts = 40 +mass = 10 +volume = 4 +capacity = 1 +charge_rate = 1 + +[Power] +nickname = machines_1 +DA_archetype = Equipment\models\commodities\crates\cargo_consumer.3db +hit_pts = 40 +mass = 10 +volume = 4 +capacity = 1 +charge_rate = 1 + +[Power] +nickname = machines_2 +DA_archetype = Equipment\models\commodities\crates\cargo_consumer.3db +hit_pts = 40 +mass = 10 +volume = 4 +capacity = 1 +charge_rate = 1 + +[Power] +nickname = machines_3 +DA_archetype = Equipment\models\commodities\crates\cargo_consumer.3db +hit_pts = 40 +mass = 10 +volume = 8 +capacity = 1 +charge_rate = 1 + +[Power] +nickname = Crude_1 +DA_archetype = Equipment\models\commodities\crates\cargo_consumer.3db +hit_pts = 40 +mass = 10 +volume = 5 +capacity = 1 +charge_rate = 1 + +[Power] +nickname = Crude_2 +DA_archetype = Equipment\models\commodities\crates\cargo_consumer.3db +hit_pts = 4 +mass = 10 +volume = 10 +capacity = 1 +charge_rate = 1 + +[Power] +nickname = Crude_3 +DA_archetype = Equipment\models\commodities\crates\cargo_consumer.3db +hit_pts = 4 +mass = 10 +volume = 10 +capacity = 1 +charge_rate = 1 + +[Power] +nickname = contraband_1 +DA_archetype = Equipment\models\commodities\crates\cargo_food.3db +hit_pts = 40 +mass = 10 +volume = 2 +capacity = 1 +charge_rate = 1 + +[Power] +nickname = contraband_2 +DA_archetype = Equipment\models\commodities\crates\cargo_food.3db +hit_pts = 40 +mass = 10 +volume = 4 +capacity = 1 +charge_rate = 1 + +[Power] +nickname = contraband_3 +DA_archetype = Equipment\models\commodities\crates\cargo_food.3db +hit_pts = 40 +mass = 10 +volume = 2 +capacity = 1 +charge_rate = 1 + +[Power] +nickname = artifacts_1 +DA_archetype = Equipment\models\commodities\crates\cargo_food.3db +hit_pts = 40 +mass = 10 +volume = 2 +capacity = 1 +charge_rate = 1 + +[Power] +nickname = artifacts_2 +DA_archetype = Equipment\models\commodities\crates\cargo_food.3db +hit_pts = 40 +mass = 10 +volume = 2 +capacity = 1 +charge_rate = 1 + +[Power] +nickname = artifacts_3 +DA_archetype = Equipment\models\commodities\crates\cargo_food.3db +hit_pts = 40 +mass = 10 +volume = 2 +capacity = 1 +charge_rate = 1 + +[Power] +nickname = rtcprop_hardware_br_fission_generator +volume = 0.1 +mass = 10 +capacity = 1 +charge_rate = 1 +DA_archetype = Equipment\models\hardware\br_fission_generator.3db +material_library = Equipment\models\hardware.mat + +[Power] +nickname = rtcprop_hardware_br_protective_armor +volume = 0.1 +mass = 10 +capacity = 1 +charge_rate = 1 +DA_archetype = Equipment\models\hardware\br_protective_armor.3db +material_library = Equipment\models\hardware.mat + +[Power] +nickname = rtcprop_hardware_br_radar_jammer1 +volume = 0.1 +mass = 10 +capacity = 1 +charge_rate = 1 +DA_archetype = Equipment\models\hardware\br_radar_jammer1.cmp +material_library = Equipment\models\hardware.mat + +[Power] +nickname = rtcprop_hardware_br_stealth_armor +volume = 0.1 +mass = 10 +capacity = 1 +charge_rate = 1 +DA_archetype = Equipment\models\hardware\br_stealth_armor.3db +material_library = Equipment\models\hardware.mat + +[Power] +nickname = rtcprop_hardware_br_xenon_ion_drive +volume = 0.1 +mass = 10 +capacity = 1 +charge_rate = 1 +DA_archetype = Equipment\models\hardware\br_xenon_ion_drive.3db +material_library = Equipment\models\hardware.mat + +[Power] +nickname = rtcprop_hardware_co_compact_toroidal_nuclear_drive +volume = 0.1 +mass = 10 +capacity = 1 +charge_rate = 1 +DA_archetype = Equipment\models\hardware\co_compact_toroidal_nuclear_drive.3db +material_library = Equipment\models\hardware.mat + +[Power] +nickname = rtcprop_hardware_co_radar_jammer2 +volume = 0.1 +mass = 10 +capacity = 1 +charge_rate = 1 +DA_archetype = Equipment\models\hardware\co_radar_jammer2.cmp +material_library = Equipment\models\hardware.mat + +[Power] +nickname = rtcprop_hardware_co_stealth1 +volume = 0.1 +mass = 10 +capacity = 1 +charge_rate = 1 +DA_archetype = Equipment\models\hardware\co_stealth1.3db +material_library = Equipment\models\hardware.mat + +[Power] +nickname = rtcprop_hardware_co_stealth2 +volume = 0.1 +mass = 10 +capacity = 1 +charge_rate = 1 +DA_archetype = Equipment\models\hardware\co_stealth2.3db +material_library = Equipment\models\hardware.mat + +[Power] +nickname = rtcprop_hardware_ge_blueprinting +volume = 0.1 +mass = 10 +capacity = 1 +charge_rate = 1 +DA_archetype = Equipment\models\hardware\ge_blueprinting.3db +material_library = Equipment\models\hardware.mat + +[Power] +nickname = rtcprop_hardware_ge_chemical_storage_cells +volume = 0.1 +mass = 10 +capacity = 1 +charge_rate = 1 +DA_archetype = Equipment\models\hardware\ge_chemical_storage_cells.3db +material_library = Equipment\models\hardware.mat + +[Power] +nickname = rtcprop_hardware_ge_engine_reheater +volume = 0.1 +mass = 10 +capacity = 1 +charge_rate = 1 +DA_archetype = Equipment\models\hardware\ge_engine_reheater.3db +material_library = Equipment\models\hardware.mat + +[Power] +nickname = rtcprop_hardware_ge_engine_supercooler +volume = 0.1 +mass = 10 +capacity = 1 +charge_rate = 1 +DA_archetype = Equipment\models\hardware\ge_engine_supercooler.3db +material_library = Equipment\models\hardware.mat + +[Power] +nickname = rtcprop_hardware_ge_exhaust_dampening_field +volume = 0.1 +mass = 10 +capacity = 1 +charge_rate = 1 +DA_archetype = Equipment\models\hardware\ge_exhaust_dampening_field.3db +material_library = Equipment\models\hardware.mat + +[Power] +nickname = rtcprop_hardware_ge_field_magnifier_coils +volume = 0.1 +mass = 10 +capacity = 1 +charge_rate = 1 +DA_archetype = Equipment\models\hardware\ge_field_magnifier_coils.3db +material_library = Equipment\models\hardware.mat + +[Power] +nickname = rtcprop_hardware_ge_heavy_power_converter +volume = 0.1 +mass = 10 +capacity = 1 +charge_rate = 1 +DA_archetype = Equipment\models\hardware\ge_heavy_power_converter.3db +material_library = Equipment\models\hardware.mat + +[Power] +nickname = rtcprop_hardware_ge_heavy_tractor_beam +volume = 0.1 +mass = 10 +capacity = 1 +charge_rate = 1 +DA_archetype = Equipment\models\hardware\ge_heavy_tractor_beam.3db +material_library = Equipment\models\hardware.mat + +[Power] +nickname = rtcprop_hardware_ge_high_temp_nuclear_core +volume = 0.1 +mass = 10 +capacity = 1 +charge_rate = 1 +DA_archetype = Equipment\models\hardware\ge_high_temp_nuclear_core.3db +material_library = Equipment\models\hardware.mat + +[Power] +nickname = rtcprop_hardware_ge_nano_weavers1 +volume = 0.1 +mass = 10 +capacity = 1 +charge_rate = 1 +DA_archetype = Equipment\models\hardware\ge_nano_weavers1.3db +material_library = Equipment\models\hardware.mat + +[Power] +nickname = rtcprop_hardware_ge_shield_capacitor +volume = 0.1 +mass = 10 +capacity = 1 +charge_rate = 1 +DA_archetype = Equipment\models\hardware\ge_shield_capacitor.3db +material_library = Equipment\models\hardware.mat + +[Power] +nickname = rtcprop_hardware_ge_tractor_beam +volume = 0.1 +mass = 10 +capacity = 1 +charge_rate = 1 +DA_archetype = Equipment\models\hardware\ge_tractor_beam.3db +material_library = Equipment\models\hardware.mat + +[Power] +nickname = rtcprop_hardware_ge_weapon_cooler +volume = 0.1 +mass = 10 +capacity = 1 +charge_rate = 1 +DA_archetype = Equipment\models\hardware\ge_weapon_cooler.3db +material_library = Equipment\models\hardware.mat + +[Power] +nickname = rtcprop_hardware_ku_cylindrical_nuclear_drive +volume = 0.1 +mass = 10 +capacity = 1 +charge_rate = 1 +DA_archetype = Equipment\models\hardware\ku_cylindrical_nuclear_drive.3db +material_library = Equipment\models\hardware.mat + +[Power] +nickname = rtcprop_hardware_ku_guard_armor +volume = 0.1 +mass = 10 +capacity = 1 +charge_rate = 1 +DA_archetype = Equipment\models\hardware\ku_guard_armor.3db +material_library = Equipment\models\hardware.mat + +[Power] +nickname = rtcprop_hardware_ku_phase_wave_generator +volume = 0.1 +mass = 10 +capacity = 1 +charge_rate = 1 +DA_archetype = Equipment\models\hardware\ku_phase_wave_generator.3db +material_library = Equipment\models\hardware.mat + +[Power] +nickname = rtcprop_hardware_ku_stealth3 +volume = 0.1 +mass = 10 +capacity = 1 +charge_rate = 1 +DA_archetype = Equipment\models\hardware\ku_stealth3.3db +material_library = Equipment\models\hardware.mat + +[Power] +nickname = rtcprop_hardware_li_free_flow_ion_drive +volume = 0.1 +mass = 10 +capacity = 1 +charge_rate = 1 +DA_archetype = Equipment\models\hardware\li_free_flow_ion_drive.3db +material_library = Equipment\models\hardware.mat + +[Power] +nickname = rtcprop_hardware_li_fusion_reactor +volume = 0.1 +mass = 10 +capacity = 1 +charge_rate = 1 +DA_archetype = Equipment\models\hardware\li_fusion_reactor.3db +material_library = Equipment\models\hardware.mat + +[Power] +nickname = rtcprop_hardware_li_policing_armor +volume = 0.1 +mass = 10 +capacity = 1 +charge_rate = 1 +DA_archetype = Equipment\models\hardware\li_policing_armor.3db +material_library = Equipment\models\hardware.mat + +[Power] +nickname = rtcprop_hardware_no_cargo_extender +volume = 0.1 +mass = 10 +capacity = 1 +charge_rate = 1 +DA_archetype = Equipment\models\hardware\no_cargo_extender.3db +material_library = Equipment\models\hardware.mat + +[Power] +nickname = rtcprop_hardware_no_invulnerability +volume = 0.1 +mass = 10 +capacity = 1 +charge_rate = 1 +DA_archetype = Equipment\models\hardware\no_invulnerability.3db +material_library = Equipment\models\hardware.mat + +[Power] +nickname = rtcprop_hardware_no_key +volume = 0.1 +mass = 10 +capacity = 1 +charge_rate = 1 +DA_archetype = Equipment\models\hardware\no_key.3db +material_library = Equipment\models\hardware.mat + +[Power] +nickname = rtcprop_hardware_no_power_boost +volume = 0.1 +mass = 10 +capacity = 1 +charge_rate = 1 +DA_archetype = Equipment\models\hardware\no_power_boost.3db +material_library = Equipment\models\hardware.mat + +[Power] +nickname = rtcprop_hardware_rh_coaxial_nuclear_drive +volume = 0.1 +mass = 10 +capacity = 1 +charge_rate = 1 +DA_archetype = Equipment\models\hardware\rh_coaxial_nuclear_drive.3db +material_library = Equipment\models\hardware.mat + +[Power] +nickname = rtcprop_hardware_rh_combat_armor +volume = 0.1 +mass = 10 +capacity = 1 +charge_rate = 1 +DA_archetype = Equipment\models\hardware\rh_combat_armor.3db +material_library = Equipment\models\hardware.mat + +[Power] +nickname = rtcprop_hardware_rh_he4_fusion_reactor +volume = 0.1 +mass = 10 +capacity = 1 +charge_rate = 1 +DA_archetype = Equipment\models\hardware\rh_he4_fusion_reactor.3db +material_library = Equipment\models\hardware.mat + +[Power] +nickname = rtcprop_hardware_rh_nano_weavers2 +volume = 0.1 +mass = 10 +capacity = 1 +charge_rate = 1 +DA_archetype = Equipment\models\hardware\rh_nano_weavers2.3db +material_library = Equipment\models\hardware.mat + +[Power] +nickname = rtcprop_hardware_rh_toroidal_nuclear_drive +volume = 0.1 +mass = 10 +capacity = 1 +charge_rate = 1 +DA_archetype = Equipment\models\hardware\rh_toroidal_nuclear_drive.3db +material_library = Equipment\models\hardware.mat + +[Power] +nickname = rtcprop_mines_br_plasma_mine +volume = 0.1 +mass = 10 +capacity = 1 +charge_rate = 1 +DA_archetype = Equipment\models\mines\br_plasma_mine.3db +material_library = Equipment\models\br_equip.mat + +[Power] +nickname = rtcprop_mines_co_beartrap +volume = 0.1 +mass = 10 +capacity = 1 +charge_rate = 1 +DA_archetype = Equipment\models\mines\co_beartrap.3db +material_library = Equipment\models\ge_equip.mat + +[Power] +nickname = rtcprop_mines_ge_explosive_mine +volume = 0.1 +mass = 10 +capacity = 1 +charge_rate = 1 +DA_archetype = Equipment\models\mines\ge_explosive_mine.3db +material_library = Equipment\models\ge_equip.mat + +[Power] +nickname = rtcprop_pilot_li_pilot +volume = 0.1 +mass = 10 +capacity = 1 +charge_rate = 1 +DA_archetype = Equipment\models\pilot\ship_pilot.3db + +[Power] +nickname = rtcprop_st_br_conversion_shield +volume = 0.1 +mass = 10 +capacity = 1 +charge_rate = 1 +DA_archetype = Equipment\models\st\br_conversion_shield.3db +material_library = Equipment\models\br_equip.mat + +[Power] +nickname = rtcprop_st_br_thruster +volume = 0.1 +mass = 10 +capacity = 1 +charge_rate = 1 +DA_archetype = Equipment\models\st\br_thruster.3db +material_library = Equipment\models\br_equip.mat + +[Power] +nickname = rtcprop_st_ku_advanced_thruster +volume = 0.1 +mass = 10 +capacity = 1 +charge_rate = 1 +DA_archetype = Equipment\models\st\ku_advanced_thruster.3db +material_library = Equipment\models\ku_equip.mat + +[Power] +nickname = rtcprop_st_ku_displacement_shield +volume = 0.1 +mass = 10 +capacity = 1 +charge_rate = 1 +DA_archetype = Equipment\models\st\ku_displacement_shield.3db +material_library = Equipment\models\ku_equip.mat + +[Power] +nickname = rtcprop_st_ku_thruster +volume = 0.1 +mass = 10 +capacity = 1 +charge_rate = 1 +DA_archetype = Equipment\models\st\ku_thruster.3db +material_library = Equipment\models\ku_equip.mat + +[Power] +nickname = rtcprop_st_li_disruptor_shield +volume = 0.1 +mass = 10 +capacity = 1 +charge_rate = 1 +DA_archetype = Equipment\models\st\li_disruptor_shield.3db +material_library = Equipment\models\li_equip.mat + +[Power] +nickname = rtcprop_st_li_refractor_shield +volume = 0.1 +mass = 10 +capacity = 1 +charge_rate = 1 +DA_archetype = Equipment\models\st\li_refractor_shield.3db +material_library = Equipment\models\li_equip.mat + +[Power] +nickname = rtcprop_st_li_thruster +volume = 0.1 +mass = 10 +capacity = 1 +charge_rate = 1 +DA_archetype = Equipment\models\st\li_thruster.3db +material_library = Equipment\models\li_equip.mat + +[Power] +nickname = rtcprop_st_rh_radiation_shield +volume = 0.1 +mass = 10 +capacity = 1 +charge_rate = 1 +DA_archetype = Equipment\models\st\rh_radiation_shield.3db +material_library = Equipment\models\rh_equip.mat + +[Power] +nickname = rtcprop_st_rh_thruster +volume = 0.1 +mass = 10 +capacity = 1 +charge_rate = 1 +DA_archetype = Equipment\models\st\rh_thruster.3db +material_library = Equipment\models\rh_equip.mat + +[Power] +nickname = rtcprop_st_TLR_sheild +volume = 0.1 +mass = 10 +capacity = 1 +charge_rate = 1 +DA_archetype = Equipment\models\st\TLR_sheild.3db + +[Power] +nickname = rtcprop_st_TLR_sheild_gen +volume = 0.1 +mass = 10 +capacity = 1 +charge_rate = 1 +DA_archetype = Equipment\models\st\TLR_sheild.3db + +[Power] +nickname = rtcprop_torpedoes_ge_torpedo +volume = 0.1 +mass = 10 +capacity = 1 +charge_rate = 1 +DA_archetype = Equipment\models\torpedoes\ge_torpedo.3db +material_library = Equipment\models\ge_equip.mat + +[Power] +nickname = rtcprop_torpedoes_ku_dragon_torpedo +volume = 0.1 +mass = 10 +capacity = 1 +charge_rate = 1 +DA_archetype = Equipment\models\torpedoes\ku_dragon_torpedo.3db +material_library = Equipment\models\ku_equip.mat + +[Power] +nickname = rtcprop_torpedoes_li_plasma_torpedo +volume = 0.1 +mass = 10 +capacity = 1 +charge_rate = 1 +DA_archetype = Equipment\models\torpedoes\li_plasma_torpedo.3db +material_library = Equipment\models\li_equip.mat + +[Power] +nickname = rtcprop_torpedoes_rh_micro_nuke_torpedo +volume = 0.1 +mass = 10 +capacity = 1 +charge_rate = 1 +DA_archetype = Equipment\models\torpedoes\rh_micro_nuke_torpedo.3db +material_library = Equipment\models\rh_equip.mat + +[Power] +nickname = rtcprop_weapons_br_auto_shotgun +volume = 0.1 +mass = 10 +capacity = 1 +charge_rate = 1 +DA_archetype = Equipment\models\weapons\br_auto_shotgun.cmp +material_library = Equipment\models\br_equip.mat + +[Power] +nickname = rtcprop_weapons_br_mass_driver +volume = 0.1 +mass = 10 +capacity = 1 +charge_rate = 1 +DA_archetype = Equipment\models\weapons\br_mass_driver.cmp +material_library = Equipment\models\br_equip.mat + +[Power] +nickname = rtcprop_weapons_br_railgun +volume = 0.1 +mass = 10 +capacity = 1 +charge_rate = 1 +DA_archetype = Equipment\models\weapons\br_railgun.cmp +material_library = Equipment\models\br_equip.mat + +[Power] +nickname = rtcprop_weapons_br_slugger_launcher +volume = 0.1 +mass = 10 +capacity = 1 +charge_rate = 1 +DA_archetype = Equipment\models\weapons\br_slugger_launcher.cmp +material_library = Equipment\models\br_equip.mat + +[Power] +nickname = rtcprop_weapons_br_slugger_missile +volume = 0.1 +mass = 10 +capacity = 1 +charge_rate = 1 +DA_archetype = Equipment\models\weapons\br_slugger_missile.3db +material_library = Equipment\models\br_equip.mat + +[Power] +nickname = rtcprop_weapons_co_proton_cooker +volume = 0.1 +mass = 10 +capacity = 1 +charge_rate = 1 +DA_archetype = Equipment\models\weapons\co_proton_cooker.cmp +material_library = Equipment\models\ge_equip.mat + +[Power] +nickname = rtcprop_weapons_co_raildaddy +volume = 0.1 +mass = 10 +capacity = 1 +charge_rate = 1 +DA_archetype = Equipment\models\weapons\co_raildaddy.cmp +material_library = Equipment\models\ge_equip.mat + +[Power] +nickname = rtcprop_weapons_co_shock_therapy +volume = 0.1 +mass = 10 +capacity = 1 +charge_rate = 1 +DA_archetype = Equipment\models\weapons\co_shock_therapy.cmp +material_library = Equipment\models\ge_equip.mat + +[Power] +nickname = rtcprop_weapons_ge_shredder_shotgun +volume = 0.1 +mass = 10 +capacity = 1 +charge_rate = 1 +DA_archetype = Equipment\models\weapons\ge_shredder_shotgun.cmp +material_library = Equipment\models\ge_equip.mat + +[Power] +nickname = rtcprop_weapons_ku_auto_tesla +volume = 0.1 +mass = 10 +capacity = 1 +charge_rate = 1 +DA_archetype = Equipment\models\weapons\ku_auto_tesla.cmp +material_library = Equipment\models\ku_equip.mat + +[Power] +nickname = rtcprop_weapons_ku_hornet_launcher +volume = 0.1 +mass = 10 +capacity = 1 +charge_rate = 1 +DA_archetype = Equipment\models\weapons\ku_hornet_launcher.cmp +material_library = Equipment\models\ku_equip.mat + +[Power] +nickname = rtcprop_weapons_ku_hornet_missile +volume = 0.1 +mass = 10 +capacity = 1 +charge_rate = 1 +DA_archetype = Equipment\models\weapons\ku_hornet_missile.3db +material_library = Equipment\models\ku_equip.mat + +[Power] +nickname = rtcprop_weapons_ku_hornet_round +volume = 0.1 +mass = 10 +capacity = 1 +charge_rate = 1 +DA_archetype = Equipment\models\weapons\ku_hornet_round.3db +material_library = Equipment\models\ku_equip.mat + +[Power] +nickname = rtcprop_weapons_ku_ion_blaster +volume = 0.1 +mass = 10 +capacity = 1 +charge_rate = 1 +DA_archetype = Equipment\models\weapons\ku_ion_blaster.cmp +material_library = Equipment\models\ku_equip.mat + +[Power] +nickname = rtcprop_weapons_ku_recognizer_launcher +volume = 0.1 +mass = 10 +capacity = 1 +charge_rate = 1 +DA_archetype = Equipment\models\weapons\ku_recognizer_launcher.cmp +material_library = Equipment\models\ku_equip.mat + +[Power] +nickname = rtcprop_weapons_ku_recognizer_missile +volume = 0.1 +mass = 10 +capacity = 1 +charge_rate = 1 +DA_archetype = Equipment\models\weapons\ku_recognizer_missile.3db +material_library = Equipment\models\ku_equip.mat + +[Power] +nickname = rtcprop_weapons_li_auto_cannon +volume = 0.1 +mass = 10 +capacity = 1 +charge_rate = 1 +DA_archetype = Equipment\models\weapons\li_auto_cannon.cmp +material_library = Equipment\models\li_equip.mat + +[Power] +nickname = rtcprop_weapons_li_heavy_ion_blaster +volume = 0.1 +mass = 10 +capacity = 1 +charge_rate = 1 +DA_archetype = Equipment\models\weapons\li_heavy_ion_blaster.cmp +material_library = Equipment\models\li_equip.mat + +[Power] +nickname = rtcprop_weapons_li_laser_beam +volume = 0.1 +mass = 10 +capacity = 1 +charge_rate = 1 +DA_archetype = Equipment\models\weapons\li_laser_beam.cmp +material_library = Equipment\models\li_equip.mat + +[Power] +nickname = rtcprop_weapons_li_plasma_blaster +volume = 0.1 +mass = 10 +capacity = 1 +charge_rate = 1 +DA_archetype = Equipment\models\weapons\li_plasma_blaster.cmp +material_library = Equipment\models\li_equip.mat + +[Power] +nickname = rtcprop_weapons_li_rad_launcher +volume = 0.1 +mass = 10 +capacity = 1 +charge_rate = 1 +DA_archetype = Equipment\models\weapons\li_rad_launcher.cmp +material_library = Equipment\models\li_equip.mat + +[Power] +nickname = rtcprop_weapons_li_rad_missile +volume = 0.1 +mass = 10 +capacity = 1 +charge_rate = 1 +DA_archetype = Equipment\models\weapons\li_rad_missile.3db +material_library = Equipment\models\li_equip.mat + +[Power] +nickname = rtcprop_weapons_rh_gamma_beamer +volume = 0.1 +mass = 10 +capacity = 1 +charge_rate = 1 +DA_archetype = Equipment\models\weapons\rh_gamma_beamer.cmp +material_library = Equipment\models\rh_equip.mat + +[Power] +nickname = rtcprop_weapons_rh_plasma_gat_cannon +volume = 0.1 +mass = 10 +capacity = 1 +charge_rate = 1 +DA_archetype = Equipment\models\weapons\rh_plasma_gat_cannon.cmp +material_library = Equipment\models\rh_equip.mat + +[Power] +nickname = rtcprop_weapons_rh_proton_blaster +volume = 0.1 +mass = 10 +capacity = 1 +charge_rate = 1 +DA_archetype = Equipment\models\weapons\rh_proton_blaster.cmp +material_library = Equipment\models\rh_equip.mat + +[Power] +nickname = rtcprop_weapons_rh_seeker_launcher +volume = 0.1 +mass = 10 +capacity = 1 +charge_rate = 1 +DA_archetype = Equipment\models\weapons\rh_seeker_launcher.cmp +material_library = Equipment\models\rh_equip.mat + +[Power] +nickname = rtcprop_weapons_rh_seeker_missile +volume = 0.1 +mass = 10 +capacity = 1 +charge_rate = 1 +DA_archetype = Equipment\models\weapons\rh_seeker_missile.3db +material_library = Equipment\models\rh_equip.mat + +[Power] +nickname = rtcprop_weapons_rh_seeker_round +volume = 0.1 +mass = 10 +capacity = 1 +charge_rate = 1 +DA_archetype = Equipment\models\weapons\rh_seeker_round.cmp +material_library = Equipment\models\rh_equip.mat + +[Power] +nickname = StackBlue_manufgoods +DA_archetype = Equipment\models\commodities\crates\stack_blue.3db +hit_pts = 40 +mass = 10 +volume = 4 +capacity = 1 +charge_rate = 1 + +[Power] +nickname = StackGreen_Refgoods +DA_archetype = Equipment\models\commodities\crates\stack_green.3db +hit_pts = 40 +mass = 10 +volume = 4 +capacity = 1 +charge_rate = 1 + +[Power] +nickname = Stackyellow_Radioactive +DA_archetype = Equipment\models\commodities\crates\stack_yellow.3db +hit_pts = 40 +mass = 10 +volume = 4 +capacity = 1 +charge_rate = 1 + +[Power] +nickname = Stackred_lightgoods +DA_archetype = Equipment\models\commodities\crates\stack_red.3db +hit_pts = 40 +mass = 10 +volume = 2 +capacity = 1 +charge_rate = 1 + +[Power] +nickname = StackGrey_hivalue +DA_archetype = Equipment\models\commodities\crates\stack_grey.3db +hit_pts = 40 +mass = 10 +volume = 2 +capacity = 1 +charge_rate = 1 + +[Power] +nickname = Stackwhite_liquidgas +DA_archetype = Equipment\models\commodities\crates\stack_white.3db +hit_pts = 40 +mass = 10 +volume = 2 +capacity = 1 +charge_rate = 1 + +[Power] +nickname = Stackdrab_oremetals +DA_archetype = Equipment\models\commodities\crates\stack_drab.3db +hit_pts = 40 +mass = 10 +volume = 2 +capacity = 1 +charge_rate = 1 + diff --git a/DATA/EQUIPMENT/select_equip.ini b/DATA/EQUIPMENT/select_equip.ini new file mode 100644 index 00000000..fdfa4feb --- /dev/null +++ b/DATA/EQUIPMENT/select_equip.ini @@ -0,0 +1,2227 @@ +[Armor] +nickname = MSN_battleship_armor +hit_pts_scale = 2.886 + +[Armor] +nickname = MSN11_armor_scale_wplatform +hit_pts_scale = 30 + +[Armor] +nickname = armor_scale_invincible +hit_pts_scale = 1e30 + +[Armor] +nickname = armor_scale_-5 +hit_pts_scale = 0.25 + +[Armor] +nickname = armor_scale_-4 +hit_pts_scale = 0.53365 + +[Armor] +nickname = armor_scale_-3 +hit_pts_scale = 0.624371 + +[Armor] +nickname = armor_scale_-2 +hit_pts_scale = 0.730514 + +[Armor] +nickname = armor_scale_-1 +hit_pts_scale = 0.854701 + +[Armor] +nickname = armor_scale_0 +hit_pts_scale = 1 + +[Armor] +nickname = armor_scale_1 +hit_pts_scale = 1.17 + +[Armor] +nickname = armor_scale_2 +hit_pts_scale = 1.3689 + +[Armor] +nickname = armor_scale_3 +hit_pts_scale = 1.60161 + +[Armor] +nickname = armor_scale_4 +hit_pts_scale = 1.87389 + +[Armor] +nickname = armor_scale_5 +hit_pts_scale = 2.19245 + +[Armor] +nickname = armor_scale_6 +hit_pts_scale = 2.56516 + +[Armor] +nickname = armor_scale_7 +hit_pts_scale = 3.00124 + +[Armor] +nickname = armor_scale_8 +hit_pts_scale = 3.51145 + +[Armor] +nickname = armor_scale_9 +hit_pts_scale = 4.1084 + +[Armor] +nickname = armor_scale_10 +hit_pts_scale = 4.80683 + +[Armor] +nickname = armor_scale_11 +hit_pts_scale = 5.62399 + +[Armor] +nickname = armor_scale_12 +hit_pts_scale = 6.58007 + +[Armor] +nickname = armor_scale_13 +hit_pts_scale = 7.69868 + +[Armor] +nickname = armor_scale_17 +hit_pts_scale = 14.4265 + +[Armor] +nickname = armor_scale_21 +hit_pts_scale = 27.0336 + +[CargoPod] +nickname = attached_research +LODranges = 0, 999999 +DA_archetype = solar\misc\space_research.3db +material_library = solar\Solar_mat_tink.mat +hit_pts = -294967296 +mass = 25 +HP_child = HpConnect01 +parent_impulse = 200 +child_impulse = 200 +debris_type = debris_research + +[CargoPod] +nickname = attached_shipyard +LODranges = 0, 999999 +DA_archetype = solar\dockable\shipyard_a.3db +material_library = solar\Solar_mat_tink.mat +hit_pts = -294967296 +mass = 25 +HP_child = HpConnect01 +parent_impulse = 200 +child_impulse = 100 +debris_type = cap_ship_piece + +[CargoPod] +nickname = attached_shipyard2 +LODranges = 0, 999999 +DA_archetype = solar\dockable\shipyard_a.3db +material_library = solar\Solar_mat_tink.mat +hit_pts = -294967296 +mass = 25 +HP_child = HpConnect01 +parent_impulse = 0.01 +child_impulse = 0.01 +debris_type = debris_shipyard + +[CargoPod] +nickname = attached_space_dome01 +LODranges = 0, 999999 +DA_archetype = solar\misc\space_dome.cmp +material_library = solar\Solar_mat_dockable03.mat +hit_pts = 40000000 +mass = 25 +HP_child = HpConnect02 +explosion_arch = explosion_large_debris +parent_impulse = 200 +child_impulse = 200 +debris_type = cap_ship_piece + +[CargoPod] +nickname = attached_space_tanks2 +LODranges = 0, 999999 +DA_archetype = solar\misc\space_tanks4.3db +material_library = solar\Solar_mat_space_tank.mat +hit_pts = 40000000 +mass = 5 +HP_child = HpConnect01 +explosion_arch = explosion_large_debris +parent_impulse = 100 +child_impulse = 100 +debris_type = cap_ship_piece + +[CargoPod] +nickname = attached_space_tankl2x2 +LODranges = 0, 999999 +DA_archetype = solar\misc\space_tankl2x2.3db +material_library = solar\Solar_mat_space_tank.mat +hit_pts = 40000000 +mass = 5 +HP_child = HpConnect01 +explosion_arch = explosion_large_debris +parent_impulse = 100 +child_impulse = 100 +debris_type = cap_ship_piece + +[CargoPod] +nickname = attached_escape_pod +LODranges = 0, 999999 +DA_archetype = equipment\models\turret\li_turret01.cmp +material_library = equipment\models\li_turret.mat +HP_child = HpConnect +hit_pts = 40000000 +mass = 25 +explosion_arch = explosion_large_debris +parent_impulse = 0.1 +child_impulse = 0.1 +debris_type = cap_ship_piece + +[CargoPod] +nickname = cargopod_hanging +DA_archetype = solar\dockable\space_depot_crate.3db +hit_pts = 4000 +mass = 2000 +HP_child = HpConnect +explosion_arch = explosion_large_debris + +[CargoPod] +nickname = cargopod_blue +DA_archetype = Equipment\models\commodities\crates\pod_blue.3db +material_library = Equipment\models\cargo_pods.mat +LODranges = 0, 999999 +HP_child = HpConnect +hit_pts = 4000 +mass = 2000 +explosion_arch = explosion_pod_blue +debris_type = debris_pod_blue + +[CargoPod] +nickname = cargopod_green +DA_archetype = Equipment\models\commodities\crates\pod_green.3db +material_library = Equipment\models\cargo_pods.mat +LODranges = 0, 999999 +HP_child = HpConnect +hit_pts = 4000 +mass = 2000 +explosion_arch = explosion_pod_green +debris_type = debris_pod_green + +[CargoPod] +nickname = cargopod_yellow +DA_archetype = Equipment\models\commodities\crates\pod_yellow.3db +material_library = Equipment\models\cargo_pods.mat +LODranges = 0, 999999 +HP_child = HpConnect +hit_pts = 4000 +mass = 2000 +explosion_arch = explosion_pod_yellow +debris_type = debris_pod_yellow + +[CargoPod] +nickname = cargopod_red +DA_archetype = Equipment\models\commodities\crates\pod_red.3db +material_library = Equipment\models\cargo_pods.mat +LODranges = 0, 999999 +HP_child = HpConnect +hit_pts = 4000 +mass = 2000 +explosion_arch = explosion_pod_red +debris_type = debris_pod_red + +[CargoPod] +nickname = cargopod_grey +DA_archetype = Equipment\models\commodities\crates\pod_grey.3db +material_library = Equipment\models\cargo_pods.mat +LODranges = 0, 999999 +HP_child = HpConnect +hit_pts = 4000 +mass = 2000 +explosion_arch = explosion_pod_grey +debris_type = debris_pod_grey + +[CargoPod] +nickname = cargopod_white +DA_archetype = Equipment\models\commodities\crates\pod_white.3db +material_library = Equipment\models\cargo_pods.mat +LODranges = 0, 999999 +HP_child = HpConnect +hit_pts = 4000 +mass = 2000 +explosion_arch = explosion_pod_white +debris_type = debris_pod_white + +[CargoPod] +nickname = cargopod_drab +DA_archetype = Equipment\models\commodities\crates\pod_drab.3db +material_library = Equipment\models\cargo_pods.mat +LODranges = 0, 999999 +HP_child = HpConnect +hit_pts = 4000 +mass = 2000 +explosion_arch = explosion_pod_drab +debris_type = debris_pod_drab + +[LootCrate] +nickname = lootcrate_blue +DA_archetype = Equipment\models\commodities\crates\crate_blue.3db +LODranges = 0, 999999 +hit_pts = 250 +mass = 10 +explosion_arch = debris_normal + +[LootCrate] +nickname = lootcrate_green +DA_archetype = Equipment\models\commodities\crates\crate_green.3db +LODranges = 0, 999999 +hit_pts = 250 +mass = 10 +explosion_arch = debris_normal + +[LootCrate] +nickname = lootcrate_yellow +DA_archetype = Equipment\models\commodities\crates\crate_yellow.3db +LODranges = 0, 999999 +hit_pts = 25 +mass = 10 +explosion_arch = debris_normal + +[LootCrate] +nickname = lootcrate_red +DA_archetype = Equipment\models\commodities\crates\crate_red.3db +LODranges = 0, 999999 +hit_pts = 250 +mass = 10 +explosion_arch = debris_normal + +[LootCrate] +nickname = lootcrate_grey +DA_archetype = Equipment\models\commodities\crates\crate_grey.3db +LODranges = 0, 999999 +hit_pts = 250 +mass = 10 +explosion_arch = debris_normal + +[LootCrate] +nickname = lootcrate_white +DA_archetype = Equipment\models\commodities\crates\crate_white.3db +LODranges = 0, 999999 +hit_pts = 250 +mass = 10 +explosion_arch = debris_normal + +[LootCrate] +nickname = lootcrate_drab +DA_archetype = Equipment\models\commodities\crates\crate_drab.3db +LODranges = 0, 999999 +hit_pts = 250 +mass = 10 +explosion_arch = debris_normal + +[LootCrate] +nickname = lootcrate_lair_power_cell +DA_archetype = Solar\Dockable\nomad_power_cell.3db +material_library = ships\nomad\nomad_fx.txm +LODranges = 0, 999999 +hit_pts = 1000 +mass = 10 +explosion_arch = debris_normal + +[LootCrate] +nickname = lootcrate_escape_pod +DA_archetype = Ships\utility\escape_pod\esc_pod.3db +material_library = ships\utility\utility_misc.mat +LODranges = 0, 999999 +hit_pts = 1000 +mass = 10 +explosion_arch = debris_normal + +[LootCrate] +nickname = lootcrate_lifeboat +DA_archetype = Solar\misc\space_lifeboat.3db +material_library = Solar\Solar_mat_space_dmg.mat +LODranges = 0, 999999 +hit_pts = 1000 +mass = 10 +explosion_arch = debris_normal + +[LootCrate] +nickname = lootcrate_ast_loot_beryl +DA_archetype = solar\asteroids\models\ast_loot_beryl.3db +material_library = solar\ast_loot.mat +hit_pts = 250 +mass = 10 +explosion_arch = debris_normal + +[LootCrate] +nickname = lootcrate_ast_loot_organisms +DA_archetype = solar\asteroids\models\ast_loot_organism.3db +material_library = solar\ast_loot.mat +hit_pts = 250 +mass = 10 +explosion_arch = debris_normal + +[LootCrate] +nickname = lootcrate_ast_loot_diamonds +DA_archetype = solar\asteroids\models\ast_loot_diamonds.3db +material_library = solar\ast_loot.mat +hit_pts = 250 +mass = 10 +explosion_arch = debris_normal + +[LootCrate] +nickname = lootcrate_ast_loot_copper +DA_archetype = solar\asteroids\models\ast_loot_copper.3db +material_library = solar\ast_loot.mat +hit_pts = 250 +mass = 10 +explosion_arch = debris_normal + +[LootCrate] +nickname = lootcrate_ast_loot_cobalt +DA_archetype = solar\asteroids\models\ast_loot_cobalt.3db +material_library = solar\ast_loot.mat +hit_pts = 250 +mass = 10 +explosion_arch = debris_normal + +[LootCrate] +nickname = lootcrate_ast_loot_artifacts +DA_archetype = solar\asteroids\models\ast_loot_artifact.3db +material_library = solar\ast_loot.mat +hit_pts = 250 +mass = 10 +explosion_arch = debris_normal + +[LootCrate] +nickname = lootcrate_ast_loot_silver +DA_archetype = solar\asteroids\models\ast_loot_silver.3db +material_library = solar\ast_loot.mat +hit_pts = 250 +mass = 10 +explosion_arch = debris_normal + +[LootCrate] +nickname = lootcrate_ast_loot_coal +DA_archetype = solar\asteroids\models\ast_loot_coal.3db +material_library = solar\ast_loot.mat +hit_pts = 250 +mass = 10 +explosion_arch = debris_normal + +[LootCrate] +nickname = lootcrate_ast_loot_gold +DA_archetype = solar\asteroids\models\ast_loot_gold.3db +material_library = solar\ast_loot.mat +hit_pts = 250 +mass = 10 +explosion_arch = debris_normal + +[LootCrate] +nickname = lootcrate_ast_loot_metal +DA_archetype = solar\asteroids\models\ast_loot_metal.3db +material_library = solar\ast_loot.mat +hit_pts = 250 +mass = 10 +explosion_arch = debris_normal + +[LootCrate] +nickname = lootcrate_ast_loot_niobium +DA_archetype = solar\asteroids\models\ast_loot_niobium.3db +material_library = solar\ast_loot.mat +hit_pts = 250 +mass = 10 +explosion_arch = debris_normal + +[LootCrate] +nickname = lootcrate_ast_loot_oxygen +DA_archetype = solar\asteroids\models\ast_loot_oxygen.3db +material_library = solar\ast_loot.mat +hit_pts = 250 +mass = 10 +explosion_arch = debris_normal + +[LootCrate] +nickname = lootcrate_ast_loot_water +DA_archetype = solar\asteroids\models\ast_loot_water.3db +material_library = solar\ast_loot.mat +hit_pts = 250 +mass = 10 +explosion_arch = debris_normal + +[Commodity] +nickname = lair_power_cell +ids_name = 217200 +ids_info = 217200 +units_per_container = 1 +loot_appearance = lootcrate_lair_power_cell +decay_per_second = 0 +volume = 0 +hit_pts = 250 + +[Commodity] +nickname = escape_pod +ids_name = 216207 +ids_info = 216207 +units_per_container = 1 +loot_appearance = lootcrate_escape_pod +decay_per_second = 0 +volume = 0 +hit_pts = 250 + +[Commodity] +nickname = escape_lifeboat +ids_name = 216207 +ids_info = 216207 +units_per_container = 1 +loot_appearance = lootcrate_lifeboat +decay_per_second = 0 +volume = 0 +hit_pts = 250 + +[Commodity] +nickname = commodity_vips +ids_name = 261647 +ids_info = 65887 +units_per_container = 5 +pod_appearance = cargopod_drab +loot_appearance = lootcrate_drab +decay_per_second = 0 +volume = 1 +hit_pts = 250 + +[Commodity] +nickname = commodity_prisoners +ids_name = 261646 +ids_info = 65887 +units_per_container = 5 +pod_appearance = cargopod_drab +loot_appearance = lootcrate_drab +decay_per_second = 0 +volume = 1 +hit_pts = 250 + +[Commodity] +nickname = commodity_boron +ids_name = 261608 +ids_info = 65887 +units_per_container = 20 +pod_appearance = cargopod_drab +loot_appearance = lootcrate_drab +decay_per_second = 0 +volume = 1 +hit_pts = 250 + +[Commodity] +nickname = commodity_beryllium +ids_name = 261609 +ids_info = 65886 +units_per_container = 30 +pod_appearance = cargopod_drab +loot_appearance = lootcrate_drab +decay_per_second = 0 +volume = 1 +hit_pts = 250 + +[Commodity] +nickname = commodity_gold +ids_name = 261610 +ids_info = 65898 +units_per_container = 20 +pod_appearance = cargopod_grey +loot_appearance = lootcrate_grey +decay_per_second = 0 +volume = 1 +hit_pts = 250 + +[Commodity] +nickname = commodity_cobalt +ids_name = 261611 +ids_info = 65889 +units_per_container = 30 +pod_appearance = cargopod_drab +loot_appearance = lootcrate_drab +decay_per_second = 0 +volume = 1 +hit_pts = 250 + +[Commodity] +nickname = commodity_silver +ids_name = 261612 +ids_info = 65916 +units_per_container = 30 +pod_appearance = cargopod_grey +loot_appearance = lootcrate_grey +decay_per_second = 0 +volume = 1 +hit_pts = 250 + +[Commodity] +nickname = commodity_toxic_waste +ids_name = 261613 +ids_info = 65920 +units_per_container = 5 +pod_appearance = cargopod_yellow +loot_appearance = lootcrate_yellow +decay_per_second = 0 +volume = 1 +hit_pts = 100 + +[Commodity] +nickname = commodity_scrap_metal +ids_name = 261614 +ids_info = 65915 +units_per_container = 30 +pod_appearance = cargopod_drab +loot_appearance = lootcrate_drab +decay_per_second = 0 +volume = 1 +hit_pts = 250 + +[Commodity] +nickname = commodity_hydrocarbons +ids_name = 261615 +ids_info = 65902 +units_per_container = 30 +pod_appearance = cargopod_drab +loot_appearance = lootcrate_drab +decay_per_second = 0 +volume = 1 +hit_pts = 250 + +[Commodity] +nickname = commodity_niobium +ids_name = 261616 +ids_info = 65909 +units_per_container = 30 +pod_appearance = cargopod_grey +loot_appearance = lootcrate_grey +decay_per_second = 0 +volume = 1 +hit_pts = 250 + +[Commodity] +nickname = commodity_copper +ids_name = 261617 +ids_info = 65892 +units_per_container = 30 +pod_appearance = cargopod_drab +loot_appearance = lootcrate_drab +decay_per_second = 0 +volume = 1 +hit_pts = 250 + +[Commodity] +nickname = commodity_oxygen +ids_name = 261618 +ids_info = 65897 +units_per_container = 30 +pod_appearance = cargopod_white +loot_appearance = lootcrate_white +decay_per_second = 0 +volume = 1 +hit_pts = 250 + +[Commodity] +nickname = commodity_water +ids_name = 261619 +ids_info = 65921 +units_per_container = 30 +pod_appearance = cargopod_white +loot_appearance = lootcrate_white +decay_per_second = 0 +volume = 1 +hit_pts = 250 + +[Commodity] +nickname = commodity_diamonds +ids_name = 261620 +ids_info = 65893 +units_per_container = 18 +pod_appearance = cargopod_grey +loot_appearance = lootcrate_grey +decay_per_second = 0 +volume = 1 +hit_pts = 250 + +[Commodity] +nickname = commodity_alien_organisms +ids_name = 261621 +ids_info = 65910 +units_per_container = 30 +pod_appearance = cargopod_red +loot_appearance = lootcrate_red +decay_per_second = 1 +volume = 1 +hit_pts = 100 + +[Commodity] +nickname = commodity_food +ids_name = 261622 +ids_info = 65896 +units_per_container = 30 +pod_appearance = cargopod_red +loot_appearance = lootcrate_red +decay_per_second = 0 +volume = 1 +hit_pts = 250 + +[Commodity] +nickname = commodity_luxury_food +ids_name = 261623 +ids_info = 65906 +units_per_container = 17 +pod_appearance = cargopod_red +loot_appearance = lootcrate_red +decay_per_second = 1 +volume = 1 +hit_pts = 100 + +[Commodity] +nickname = commodity_fertilizers +ids_name = 261624 +ids_info = 65895 +units_per_container = 30 +pod_appearance = cargopod_drab +loot_appearance = lootcrate_drab +decay_per_second = 0 +volume = 1 +hit_pts = 250 + +[Commodity] +nickname = commodity_H_fuel +ids_name = 261625 +ids_info = 65899 +units_per_container = 30 +pod_appearance = cargopod_white +loot_appearance = lootcrate_white +decay_per_second = 0 +volume = 1 +hit_pts = 250 + +[Commodity] +nickname = commodity_mox_fuel +ids_name = 261626 +ids_info = 65908 +units_per_container = 30 +pod_appearance = cargopod_yellow +loot_appearance = lootcrate_yellow +decay_per_second = 1 +volume = 1 +hit_pts = 200 + +[Commodity] +nickname = commodity_basic_alloys +ids_name = 261627 +ids_info = 65885 +units_per_container = 30 +pod_appearance = cargopod_green +loot_appearance = lootcrate_green +decay_per_second = 0 +volume = 1 +hit_pts = 250 + +[Commodity] +nickname = commodity_super_alloys +ids_name = 261628 +ids_info = 65917 +units_per_container = 30 +pod_appearance = cargopod_green +loot_appearance = lootcrate_green +decay_per_second = 0 +volume = 1 +hit_pts = 250 + +[Commodity] +nickname = commodity_high_temp_alloys +ids_name = 261629 +ids_info = 65900 +units_per_container = 30 +pod_appearance = cargopod_green +loot_appearance = lootcrate_green +decay_per_second = 0 +volume = 1 +hit_pts = 250 + +[Commodity] +nickname = commodity_superconductors +ids_name = 261630 +ids_info = 65918 +units_per_container = 30 +pod_appearance = cargopod_green +loot_appearance = lootcrate_green +decay_per_second = 0 +volume = 1 +hit_pts = 250 + +[Commodity] +nickname = commodity_optical_chips +ids_name = 261631 +ids_info = 65911 +units_per_container = 30 +pod_appearance = cargopod_blue +loot_appearance = lootcrate_blue +decay_per_second = 0 +volume = 1 +hit_pts = 250 + +[Commodity] +nickname = commodity_mining_machinery +ids_name = 261632 +ids_info = 65907 +units_per_container = 30 +pod_appearance = cargopod_blue +loot_appearance = lootcrate_blue +decay_per_second = 0 +volume = 1 +hit_pts = 250 + +[Commodity] +nickname = commodity_construction_machinery +ids_name = 261633 +ids_info = 65890 +units_per_container = 30 +pod_appearance = cargopod_blue +loot_appearance = lootcrate_blue +decay_per_second = 0 +volume = 1 +hit_pts = 250 + +[Commodity] +nickname = commodity_pharm +ids_name = 261634 +ids_info = 65913 +units_per_container = 30 +pod_appearance = cargopod_red +loot_appearance = lootcrate_red +decay_per_second = 0 +volume = 1 +hit_pts = 250 + +[Commodity] +nickname = commodity_ship_hull_panels +ids_name = 261635 +ids_info = 65901 +units_per_container = 30 +pod_appearance = cargopod_green +loot_appearance = lootcrate_green +decay_per_second = 0 +volume = 1 +hit_pts = 250 + +[Commodity] +nickname = commodity_polymers +ids_name = 261636 +ids_info = 65914 +units_per_container = 30 +pod_appearance = cargopod_green +loot_appearance = lootcrate_green +decay_per_second = 0 +volume = 1 +hit_pts = 250 + +[Commodity] +nickname = commodity_optronics +ids_name = 261637 +ids_info = 65912 +units_per_container = 30 +pod_appearance = cargopod_grey +loot_appearance = lootcrate_grey +decay_per_second = 0 +volume = 1 +hit_pts = 250 + +[Commodity] +nickname = commodity_consumer_goods +ids_name = 261638 +ids_info = 65891 +units_per_container = 30 +pod_appearance = cargopod_red +loot_appearance = lootcrate_red +decay_per_second = 0 +volume = 1 +hit_pts = 250 + +[Commodity] +nickname = commodity_luxury_consumer_goods +ids_name = 261639 +ids_info = 65905 +units_per_container = 19 +pod_appearance = cargopod_red +loot_appearance = lootcrate_red +decay_per_second = 0 +volume = 1 +hit_pts = 250 + +[Commodity] +nickname = commodity_engine_components +ids_name = 261640 +ids_info = 65894 +units_per_container = 19 +pod_appearance = cargopod_blue +loot_appearance = lootcrate_blue +decay_per_second = 0 +volume = 1 +hit_pts = 250 + +[Commodity] +nickname = commodity_terraforming_gases +ids_name = 261641 +ids_info = 65919 +units_per_container = 30 +pod_appearance = cargopod_white +loot_appearance = lootcrate_white +decay_per_second = 0 +volume = 1 +hit_pts = 250 + +[Commodity] +nickname = commodity_cardamine +ids_name = 261642 +ids_info = 65888 +units_per_container = 14 +pod_appearance = cargopod_red +loot_appearance = lootcrate_red +decay_per_second = 0 +volume = 1 +hit_pts = 250 + +[Commodity] +nickname = commodity_alien_artifacts +ids_name = 261643 +ids_info = 65884 +units_per_container = 18 +pod_appearance = cargopod_red +loot_appearance = lootcrate_red +decay_per_second = 0 +volume = 1 +hit_pts = 250 + +[Commodity] +nickname = commodity_sidearms +ids_name = 261644 +ids_info = 65904 +units_per_container = 30 +pod_appearance = cargopod_grey +loot_appearance = lootcrate_grey +decay_per_second = 0 +volume = 1 +hit_pts = 250 + +[Commodity] +nickname = commodity_tradelane_parts +ids_name = 261645 +ids_info = 65903 +units_per_container = 18 +pod_appearance = cargopod_blue +loot_appearance = lootcrate_blue +decay_per_second = 0 +volume = 1 +hit_pts = 250 + +[Commodity] +nickname = rm_escape_pod +ids_name = 330680 +ids_info = 330680 +units_per_container = 1 +pod_appearance = cargopod_blue +loot_appearance = lootcrate_escape_pod +decay_per_second = 0 +volume = 0 +hit_pts = 250 + +[Commodity] +nickname = rm_fusion_weapon_components +ids_name = 330681 +ids_info = 330681 +units_per_container = 1 +pod_appearance = cargopod_blue +loot_appearance = lootcrate_blue +decay_per_second = 0 +volume = 0 +hit_pts = 250 + +[Commodity] +nickname = rm_biotoxic_nanobots +ids_name = 330682 +ids_info = 330682 +units_per_container = 1 +pod_appearance = cargopod_blue +loot_appearance = lootcrate_blue +decay_per_second = 0 +volume = 0 +hit_pts = 250 + +[Commodity] +nickname = rm_anti-personnel_weapons +ids_name = 330683 +ids_info = 330683 +units_per_container = 1 +pod_appearance = cargopod_blue +loot_appearance = lootcrate_blue +decay_per_second = 0 +volume = 0 +hit_pts = 250 + +[Commodity] +nickname = rm_neophage_weapons +ids_name = 330684 +ids_info = 330684 +units_per_container = 1 +pod_appearance = cargopod_blue +loot_appearance = lootcrate_blue +decay_per_second = 0 +volume = 0 +hit_pts = 250 + +[Commodity] +nickname = rm_dangerous_alien_artifacts +ids_name = 330685 +ids_info = 330685 +units_per_container = 1 +pod_appearance = cargopod_blue +loot_appearance = lootcrate_blue +decay_per_second = 0 +volume = 0 +hit_pts = 250 + +[Commodity] +nickname = rm_harvested_human_organs +ids_name = 330686 +ids_info = 330686 +units_per_container = 1 +pod_appearance = cargopod_blue +loot_appearance = lootcrate_blue +decay_per_second = 0 +volume = 0 +hit_pts = 250 + +[Commodity] +nickname = rm_experimental_cloning_materials +ids_name = 330687 +ids_info = 330687 +units_per_container = 1 +pod_appearance = cargopod_blue +loot_appearance = lootcrate_blue +decay_per_second = 0 +volume = 0 +hit_pts = 250 + +[Commodity] +nickname = rm_nerve_toxin +ids_name = 330688 +ids_info = 330688 +units_per_container = 1 +pod_appearance = cargopod_blue +loot_appearance = lootcrate_blue +decay_per_second = 0 +volume = 0 +hit_pts = 250 + +[Commodity] +nickname = rm_old_fashioned_nuclear_devices +ids_name = 330689 +ids_info = 330689 +units_per_container = 1 +pod_appearance = cargopod_blue +loot_appearance = lootcrate_blue +decay_per_second = 0 +volume = 0 +hit_pts = 250 + +[Commodity] +nickname = rm_heavy_water +ids_name = 330690 +ids_info = 330690 +units_per_container = 1 +pod_appearance = cargopod_blue +loot_appearance = lootcrate_blue +decay_per_second = 0 +volume = 0 +hit_pts = 250 + +[Commodity] +nickname = rm_genetically_enhanced_bacteria +ids_name = 330691 +ids_info = 330691 +units_per_container = 1 +pod_appearance = cargopod_blue +loot_appearance = lootcrate_blue +decay_per_second = 0 +volume = 0 +hit_pts = 250 + +[Commodity] +nickname = rm_incendiary_planet_bombs +ids_name = 330692 +ids_info = 330692 +units_per_container = 1 +pod_appearance = cargopod_blue +loot_appearance = lootcrate_blue +decay_per_second = 0 +volume = 0 +hit_pts = 250 + +[Commodity] +nickname = rm_biohazardous_material +ids_name = 330693 +ids_info = 330693 +units_per_container = 1 +pod_appearance = cargopod_blue +loot_appearance = lootcrate_blue +decay_per_second = 0 +volume = 0 +hit_pts = 250 + +[Commodity] +nickname = rm_biowarfare_ampules +ids_name = 330694 +ids_info = 330694 +units_per_container = 1 +pod_appearance = cargopod_blue +loot_appearance = lootcrate_blue +decay_per_second = 0 +volume = 0 +hit_pts = 250 + +[Commodity] +nickname = rm_antimatter_bomb_components +ids_name = 330695 +ids_info = 330695 +units_per_container = 1 +pod_appearance = cargopod_blue +loot_appearance = lootcrate_blue +decay_per_second = 0 +volume = 0 +hit_pts = 250 + +[Commodity] +nickname = rm_quantum_bomb_components +ids_name = 330696 +ids_info = 330696 +units_per_container = 1 +pod_appearance = cargopod_blue +loot_appearance = lootcrate_blue +decay_per_second = 0 +volume = 0 +hit_pts = 250 + +[Commodity] +nickname = rm_hunter-killer_robots +ids_name = 330697 +ids_info = 330697 +units_per_container = 1 +pod_appearance = cargopod_blue +loot_appearance = lootcrate_blue +decay_per_second = 0 +volume = 0 +hit_pts = 250 + +[Commodity] +nickname = rm_unstable_isotopes +ids_name = 330698 +ids_info = 330698 +units_per_container = 1 +pod_appearance = cargopod_blue +loot_appearance = lootcrate_blue +decay_per_second = 0 +volume = 0 +hit_pts = 250 + +[Commodity] +nickname = rm_blistering_agents +ids_name = 330699 +ids_info = 330699 +units_per_container = 1 +pod_appearance = cargopod_blue +loot_appearance = lootcrate_blue +decay_per_second = 0 +volume = 0 +hit_pts = 250 + +[Commodity] +nickname = rm_holstein_sea_serpent_venom +ids_name = 330700 +ids_info = 330700 +units_per_container = 1 +pod_appearance = cargopod_blue +loot_appearance = lootcrate_blue +decay_per_second = 0 +volume = 0 +hit_pts = 250 + +[Commodity] +nickname = rm_poisonous_plants +ids_name = 330701 +ids_info = 330701 +units_per_container = 1 +pod_appearance = cargopod_blue +loot_appearance = lootcrate_blue +decay_per_second = 0 +volume = 0 +hit_pts = 250 + +[Commodity] +nickname = rm_infectious_waste +ids_name = 330702 +ids_info = 330702 +units_per_container = 1 +pod_appearance = cargopod_blue +loot_appearance = lootcrate_blue +decay_per_second = 0 +volume = 0 +hit_pts = 250 + +[Commodity] +nickname = rm_carnivorous_insectoids +ids_name = 330703 +ids_info = 330703 +units_per_container = 1 +pod_appearance = cargopod_blue +loot_appearance = lootcrate_blue +decay_per_second = 0 +volume = 0 +hit_pts = 250 + +[Commodity] +nickname = rm_human_bomb_implants +ids_name = 330704 +ids_info = 330704 +units_per_container = 1 +pod_appearance = cargopod_blue +loot_appearance = lootcrate_blue +decay_per_second = 0 +volume = 0 +hit_pts = 250 + +[Commodity] +nickname = rm_genetically_enhanced_phage +ids_name = 330705 +ids_info = 330705 +units_per_container = 1 +pod_appearance = cargopod_blue +loot_appearance = lootcrate_blue +decay_per_second = 0 +volume = 0 +hit_pts = 250 + +[Commodity] +nickname = rm_viroids +ids_name = 330706 +ids_info = 330706 +units_per_container = 1 +pod_appearance = cargopod_blue +loot_appearance = lootcrate_blue +decay_per_second = 0 +volume = 0 +hit_pts = 250 + +[Commodity] +nickname = rm_hazardous_single_cell_innoculin +ids_name = 330707 +ids_info = 330707 +units_per_container = 1 +pod_appearance = cargopod_blue +loot_appearance = lootcrate_blue +decay_per_second = 0 +volume = 0 +hit_pts = 250 + +[Commodity] +nickname = rm_mutagens +ids_name = 330708 +ids_info = 330708 +units_per_container = 1 +pod_appearance = cargopod_blue +loot_appearance = lootcrate_blue +decay_per_second = 0 +volume = 0 +hit_pts = 250 + +[Commodity] +nickname = rm_chemical_waste +ids_name = 330709 +ids_info = 330709 +units_per_container = 1 +pod_appearance = cargopod_blue +loot_appearance = lootcrate_blue +decay_per_second = 0 +volume = 0 +hit_pts = 250 + +[Commodity] +nickname = rm_water_poisoning_supplies +ids_name = 330710 +ids_info = 330710 +units_per_container = 1 +pod_appearance = cargopod_blue +loot_appearance = lootcrate_blue +decay_per_second = 0 +volume = 0 +hit_pts = 250 + +[Commodity] +nickname = rm_holoviral_counterfeiting_technology +ids_name = 330711 +ids_info = 330711 +units_per_container = 1 +pod_appearance = cargopod_blue +loot_appearance = lootcrate_blue +decay_per_second = 0 +volume = 0 +hit_pts = 250 + +[Commodity] +nickname = rm_classified_defense_plans +ids_name = 330712 +ids_info = 330712 +units_per_container = 1 +pod_appearance = cargopod_blue +loot_appearance = lootcrate_blue +decay_per_second = 0 +volume = 0 +hit_pts = 250 + +[Commodity] +nickname = rm_secret_military_codes +ids_name = 330713 +ids_info = 330713 +units_per_container = 1 +pod_appearance = cargopod_blue +loot_appearance = lootcrate_blue +decay_per_second = 0 +volume = 0 +hit_pts = 250 + +[Commodity] +nickname = rm_military_scramble_codes +ids_name = 330714 +ids_info = 330714 +units_per_container = 1 +pod_appearance = cargopod_blue +loot_appearance = lootcrate_blue +decay_per_second = 0 +volume = 0 +hit_pts = 250 + +[Commodity] +nickname = rm_government_agents_list +ids_name = 330715 +ids_info = 330715 +units_per_container = 1 +pod_appearance = cargopod_blue +loot_appearance = lootcrate_blue +decay_per_second = 0 +volume = 0 +hit_pts = 250 + +[Commodity] +nickname = rm_alias_list +ids_name = 330716 +ids_info = 330716 +units_per_container = 1 +pod_appearance = cargopod_blue +loot_appearance = lootcrate_blue +decay_per_second = 0 +volume = 0 +hit_pts = 250 + +[Commodity] +nickname = rm_station_blueprints +ids_name = 330717 +ids_info = 330717 +units_per_container = 1 +pod_appearance = cargopod_blue +loot_appearance = lootcrate_blue +decay_per_second = 0 +volume = 0 +hit_pts = 250 + +[Commodity] +nickname = rm_hidden_base_map +ids_name = 330718 +ids_info = 330718 +units_per_container = 1 +pod_appearance = cargopod_blue +loot_appearance = lootcrate_blue +decay_per_second = 0 +volume = 0 +hit_pts = 250 + +[Commodity] +nickname = rm_list_of_double_agents +ids_name = 330719 +ids_info = 330719 +units_per_container = 1 +pod_appearance = cargopod_blue +loot_appearance = lootcrate_blue +decay_per_second = 0 +volume = 0 +hit_pts = 250 + +[Commodity] +nickname = rm_stolen_industrial_secrets +ids_name = 330720 +ids_info = 330720 +units_per_container = 1 +pod_appearance = cargopod_blue +loot_appearance = lootcrate_blue +decay_per_second = 0 +volume = 0 +hit_pts = 250 + +[Commodity] +nickname = rm_smuggled_military_secrets +ids_name = 330721 +ids_info = 330721 +units_per_container = 1 +pod_appearance = cargopod_blue +loot_appearance = lootcrate_blue +decay_per_second = 0 +volume = 0 +hit_pts = 250 + +[Commodity] +nickname = rm_classified_alien_research_ +ids_name = 330722 +ids_info = 330722 +units_per_container = 1 +pod_appearance = cargopod_blue +loot_appearance = lootcrate_blue +decay_per_second = 0 +volume = 0 +hit_pts = 250 + +[Commodity] +nickname = rm_classified_military_research +ids_name = 330723 +ids_info = 330723 +units_per_container = 1 +pod_appearance = cargopod_blue +loot_appearance = lootcrate_blue +decay_per_second = 0 +volume = 0 +hit_pts = 250 + +[Commodity] +nickname = rm_secret_industrial_research +ids_name = 330724 +ids_info = 330724 +units_per_container = 1 +pod_appearance = cargopod_blue +loot_appearance = lootcrate_blue +decay_per_second = 0 +volume = 0 +hit_pts = 250 + +[Commodity] +nickname = rm_list_of_defense_network_backdoors +ids_name = 330725 +ids_info = 330725 +units_per_container = 1 +pod_appearance = cargopod_blue +loot_appearance = lootcrate_blue +decay_per_second = 0 +volume = 0 +hit_pts = 250 + +[Commodity] +nickname = rm_list_of_civilians_under_surveillance +ids_name = 330726 +ids_info = 330726 +units_per_container = 1 +pod_appearance = cargopod_blue +loot_appearance = lootcrate_blue +decay_per_second = 0 +volume = 0 +hit_pts = 250 + +[Commodity] +nickname = rm_secret_files_on_government_officials +ids_name = 330727 +ids_info = 330727 +units_per_container = 1 +pod_appearance = cargopod_blue +loot_appearance = lootcrate_blue +decay_per_second = 0 +volume = 0 +hit_pts = 250 + +[Commodity] +nickname = rm_experimental_ship_research +ids_name = 330728 +ids_info = 330728 +units_per_container = 1 +pod_appearance = cargopod_blue +loot_appearance = lootcrate_blue +decay_per_second = 0 +volume = 0 +hit_pts = 250 + +[Commodity] +nickname = rm_experimental_weapon_research +ids_name = 330729 +ids_info = 330729 +units_per_container = 1 +pod_appearance = cargopod_blue +loot_appearance = lootcrate_blue +decay_per_second = 0 +volume = 0 +hit_pts = 250 + +[Commodity] +nickname = rm_experimental_troop_enhancement_research +ids_name = 330730 +ids_info = 330730 +units_per_container = 1 +pod_appearance = cargopod_blue +loot_appearance = lootcrate_blue +decay_per_second = 0 +volume = 0 +hit_pts = 250 + +[Commodity] +nickname = rm_military_arms_data +ids_name = 330731 +ids_info = 330731 +units_per_container = 1 +pod_appearance = cargopod_blue +loot_appearance = lootcrate_blue +decay_per_second = 0 +volume = 0 +hit_pts = 250 + +[Commodity] +nickname = rm_stolen_financial_codes +ids_name = 330732 +ids_info = 330732 +units_per_container = 1 +pod_appearance = cargopod_blue +loot_appearance = lootcrate_blue +decay_per_second = 0 +volume = 0 +hit_pts = 250 + +[Commodity] +nickname = rm_commodity_exchange_access_codes +ids_name = 330733 +ids_info = 330733 +units_per_container = 1 +pod_appearance = cargopod_blue +loot_appearance = lootcrate_blue +decay_per_second = 0 +volume = 0 +hit_pts = 250 + +[Commodity] +nickname = rm_classified_base_plans +ids_name = 330734 +ids_info = 330734 +units_per_container = 1 +pod_appearance = cargopod_blue +loot_appearance = lootcrate_blue +decay_per_second = 0 +volume = 0 +hit_pts = 250 + +[Commodity] +nickname = rm_classified_battleship_specs +ids_name = 330735 +ids_info = 330735 +units_per_container = 1 +pod_appearance = cargopod_blue +loot_appearance = lootcrate_blue +decay_per_second = 0 +volume = 0 +hit_pts = 250 + +[Commodity] +nickname = rm_government_research_on_jump_holes +ids_name = 330736 +ids_info = 330736 +units_per_container = 1 +pod_appearance = cargopod_blue +loot_appearance = lootcrate_blue +decay_per_second = 0 +volume = 0 +hit_pts = 250 + +[Commodity] +nickname = rm_classified_artifact_reports +ids_name = 330737 +ids_info = 330737 +units_per_container = 1 +pod_appearance = cargopod_blue +loot_appearance = lootcrate_blue +decay_per_second = 0 +volume = 0 +hit_pts = 250 + +[Commodity] +nickname = rm_classified_artifact_research +ids_name = 330738 +ids_info = 330738 +units_per_container = 1 +pod_appearance = cargopod_blue +loot_appearance = lootcrate_blue +decay_per_second = 0 +volume = 0 +hit_pts = 250 + +[Commodity] +nickname = rm_military_troop_assignments +ids_name = 330739 +ids_info = 330739 +units_per_container = 1 +pod_appearance = cargopod_blue +loot_appearance = lootcrate_blue +decay_per_second = 0 +volume = 0 +hit_pts = 250 + +[Commodity] +nickname = rm_military_threat_assessments +ids_name = 330740 +ids_info = 330740 +units_per_container = 1 +pod_appearance = cargopod_blue +loot_appearance = lootcrate_blue +decay_per_second = 0 +volume = 0 +hit_pts = 250 + +[Commodity] +nickname = rm_military_defensive_weakness_profiles +ids_name = 330741 +ids_info = 330741 +units_per_container = 1 +pod_appearance = cargopod_blue +loot_appearance = lootcrate_blue +decay_per_second = 0 +volume = 0 +hit_pts = 250 + +[TradeLane] +nickname = basic_trade_lane_eq +tl_ship_enter = basic_tl_ship_enter +tl_ship_travel = basic_tl_ship_travel +tl_ship_exit = basic_tl_ship_successful +tl_ship_disrupt = basic_tl_ship_traumatic +tl_player_travel = basic_tl_player_travel +tl_player_splash = basic_tl_player_splash +secs_before_enter = 2 +secs_before_splash = 0.2 +secs_before_exit = 0.3 +tl_ring_active = basic_tl_ring_active +spin_max = 50 +spin_accel = 15 +activation_start = 750 +activation_end = 500 + +[InternalFX] +nickname = sfx_rumble_battleship +use_sound = rumble_battleship + +[InternalFX] +nickname = sfx_rumble_destroyer +use_sound = rumble_cruiser + +[InternalFX] +nickname = sfx_rumble_gunvessel +use_sound = rumble_gunboat + +[InternalFX] +nickname = sfx_rumble_cruiser +use_sound = rumble_cruiser + +[InternalFX] +nickname = sfx_rumble_ut_large +use_sound = rumble_cruiser + +[InternalFX] +nickname = sfx_rumble_ut_small +use_sound = rumble_transport + +[InternalFX] +nickname = sfx_rumble_ut_miner +use_sound = rumble_miner + +[InternalFX] +nickname = sfx_rumble_lifter +use_sound = rumble_lifter + +[InternalFX] +nickname = sfx_rumble_liner +use_sound = rumble_liner + +[InternalFX] +nickname = sfx_rumble_nomad +use_sound = rumble_nomad + +[InternalFX] +nickname = sfx_rumble_train +use_sound = rumble_transport + +[InternalFX] +nickname = sfx_rumble_gas_miner +use_sound = rumble_gas_miner + +[InternalFX] +nickname = sfx_rumble_platform +use_sound = rumble_manufac_platform + +[InternalFX] +nickname = sfx_rumble_station_small +use_sound = rumble_station_small + +[InternalFX] +nickname = sfx_rumble_station_large +use_sound = rumble_station_large + +[InternalFX] +nickname = sfx_rumble_trading_depot +use_sound = rumble_trading_depot + +[InternalFX] +nickname = sfx_rumble_trading_outpost +use_sound = rumble_trading_outpost + +[InternalFX] +nickname = sfx_rumble_gas_collector +use_sound = rumble_gas_collector + +[InternalFX] +nickname = sfx_rumble_solar_plant +use_sound = rumble_solar_plant + +[InternalFX] +nickname = RTC_Lifeboat_Tumble +use_animation = Sc_space_lifeboat + +[InternalFX] +nickname = lair_chamber_animate +use_animation = Sc_nomad_lair_core + +[AttachedFX] +nickname = contrail01 +particles = li_contrail +use_throttle = true + +[AttachedFX] +nickname = gravity_well +particles = GravityWell1020 + +[InternalFX] +nickname = weapon_platform_tower1 + +[InternalFX] +nickname = weapon_platform_tower2 + +[InternalFX] +nickname = weapon_platform_radar1 + +[InternalFX] +nickname = weapon_platform_radar2 + +[InternalFX] +nickname = smallstation_animate1 +use_animation = Sc_rotate tower + +[InternalFX] +nickname = gas_collector_animate1 +use_animation = Sc_rotate main probe + +[InternalFX] +nickname = smallstation_animate2 +use_sound = rumble_station_small +use_animation = Sc_rotate ring + +[InternalFX] +nickname = mplatform_animate1 +use_sound = rumble_station_small +use_animation = Sc_rotate living quarters + +[InternalFX] +nickname = extend +use_animation = Sc_extend arm + +[InternalFX] +nickname = Gas_miner +use_sound = rumble_solar_medium + +[InternalFX] +nickname = trading_outpost +use_sound = rumble_solar_small + +[InternalFX] +nickname = depot_wallah +use_sound = depot_wallah + +[InternalFX] +nickname = outpost_wallah +use_sound = outpost_wallah + +[AttachedFX] +nickname = Small_Station_E3_2001 +particles = gf_misc_gasexhaust + +[InternalFX] +nickname = Conveyor +use_sound = conveyor_operating + +[AttachedFX] +nickname = mining_ship_enhaust +particles = gf_misc_miningship_exhaustsmoke + +[AttachedFX] +nickname = mining_ship_dust01 +particles = gf_misc_miningship_arms01 + +[AttachedFX] +nickname = mining_ship_dust02 +particles = gf_misc_miningship_arms02 + +[AttachedFX] +nickname = mining_ship_armhit01 +particles = gf_misc_miningship_electricity01 + +[AttachedFX] +nickname = mining_ship_armhit02 +particles = gf_misc_miningship_electricity02 + +[AttachedFX] +nickname = mining_ship_hitsparks +particles = gf_misc_miningship_sparks + +[AttachedFX] +nickname = mining_ship_sucking01 +particles = gf_misc_miningship_suck01 + +[AttachedFX] +nickname = mining_ship_sucking02 +particles = gf_misc_miningship_suck02 + +[InternalFX] +nickname = mining_ship_engine_sound +use_sound = rumble_miner + +[InternalFX] +nickname = mining_ship_arms +use_animation = Sc_loop + +[AttachedFX] +nickname = fx_nomadlair_shieldgen +particles = gf_nomadlair_shieldgen + +[AttachedFX] +nickname = fx_dyson_shieldgen +particles = gf_dyson_shieldgen + +[AttachedFX] +nickname = fx_dysonscape_shield +particles = gf_dysonscape_shield + +[AttachedFX] +nickname = fx_nomadlair_shield +particles = gf_nomadlair_shield + +[AttachedFX] +nickname = fx_nomadlair_powersource +particles = gf_nomadlair_powersource + +[AttachedFX] +nickname = fx_nomadwormhole +particles = gf_nomadwormhole + +[AttachedFX] +nickname = fx_Nomad_battleship_engine +particles = gf_no_largeengine02 + +[AttachedFX] +nickname = fx_dyson_city_reactorglow +particles = dyson_city_reactorglow + +[AttachedFX] +nickname = fx_dyson_city_platformglow +particles = dyson_city_platformglow + +[AttachedFX] +nickname = fx_dyson_city_shield +particles = dyson_city_shield + +[AttachedFX] +nickname = fx_dyson_city_beam +particles = dyson_city_beam + +[AttachedFX] +nickname = fx_dyson_city_mainbeam +particles = dyson_city_mainbeam + +[AttachedFX] +nickname = outer_sanctum_lightning +particles = outer_sanctum_lightning + +[AttachedFX] +nickname = outer_sanctum_shield +particles = outer_sanctum_shield + +[AttachedFX] +nickname = outer_sanctum_shieldgen +particles = outer_sanctum_shieldgen + +[AttachedFX] +nickname = planet_storm_5000 +particles = planetstorm + +[AttachedFX] +nickname = neutron_star +particles = gf_neutronstar + +[AttachedFX] +nickname = jumphole_effect +particles = gf_wormhole_01 + +[AttachedFX] +nickname = jumphole_effect_green +particles = gf_wormhole_green + +[AttachedFX] +nickname = jumphole_effect_orange +particles = gf_wormhole_orange + +[AttachedFX] +nickname = jumphole_effect_red +particles = gf_wormhole_red + +[AttachedFX] +nickname = jumphole_effect_light +particles = gf_wormhole_light + +[AttachedFX] +nickname = mplatform_smoke_green +particles = gf_manufacturingplatformgreen + +[AttachedFX] +nickname = mplatform_smoke_black +particles = gf_manufacturingplatformblack + +[AttachedFX] +nickname = mplatform_smoke_white +particles = gf_manufacturingplatformwhite + +[AttachedFX] +nickname = mplatform_smoke_red +particles = gf_manufacturingplatformred + +[AttachedFX] +nickname = blhazard_effect +particles = gf_blhazard_01 + +[AttachedFX] +nickname = rtc_mis5view_effect +particles = rtc_mis5view + +[AttachedFX] +nickname = mission01_prison_smoke +particles = gf_prisonattack_smallsmoke + +[AttachedFX] +nickname = mission02_derelict_engine01 +particles = gf_derelictflash + +[AttachedFX] +nickname = mission02_derelict_engine02 +particles = gf_derelictflash#1 + +[AttachedFX] +nickname = mission02_derelict_electric +particles = gf_derelictelectric + +[AttachedFX] +nickname = mission02_derelict_sparks +particles = gf_derelictsparks#1 + +[AttachedFX] +nickname = mission02_derelict_smoke +particles = gf_derelictsmoke + +[AttachedFX] +nickname = mission02_derelict2_sparks +particles = gf_derelict2_esparks + +[AttachedFX] +nickname = mission02_derelict2_tail_sparks +particles = gf_derelict2_tail_sparks + +[AttachedFX] +nickname = mission02_derelict2_smoke +particles = gf_derelictflash#3 + +[AttachedFX] +nickname = mission02_derelict2_fire +particles = gf_derelictflash#2 + +[AttachedFX] +nickname = mission02_derelict2_smallfires +particles = gf_derelict2_smallfires + +[AttachedFX] +nickname = gasminer_exhaust +particles = gf_gasminer_exhaust + +[AttachedFX] +nickname = gasminer_intake +particles = gf_gasminer_intake + +[ShieldGenerator] +nickname = TLR_shield_gen01 +DA_archetype = solar\dockable\TLR_shield.3db +material_library = solar\Solar_mat_TLR.mat +LODranges = 0, 999999 +ids_name = 0 +ids_info = 0 +mass = 0 +volume = 2 +hit_pts = 500000000 +HP_child = HpConnect +debris_type = debris_normal +regeneration_rate = 10 +constant_power_draw = 0 +rebuild_power_draw = 20 +max_capacity = 1000 +offline_rebuild_time = 30 +offline_threshold = 0.3 +shield_hit_effects = 0, gf_TLR_shield01 +shield_collapse_sound = tl_disrupt +shield_collapse_particle = gf_TLR_powerout +shield_rebuilt_sound = tl_regenerate + +[Shield] +nickname = TLR_shield01 +DA_archetype = solar\dockable\TLR_shield_bubble.3db +HP_child = SpConnect + +[ShieldGenerator] +nickname = dyson_city_shield_gen01 +DA_archetype = solar\misc\dyson_platform.3db +material_library = solar\solar_mat_dyson_city.mat +ids_name = 0 +ids_info = 0 +mass = 0 +volume = 2 +hit_pts = 500000000 +HP_child = HpFx01 +debris_type = debris_normal +regeneration_rate = 1000000 +constant_power_draw = 0 +rebuild_power_draw = 0 +max_capacity = 1000000000 +offline_rebuild_time = 0.001 +offline_threshold = 0.001 +shield_hit_effects = 0, gf_TLR_shield01 +shield_collapse_sound = tl_disrupt +shield_collapse_particle = gf_TLR_powerout +shield_rebuilt_sound = tl_regenerate + +[Shield] +nickname = dyson_city_shield01 +DA_archetype = solar\misc\dyson_city_shield.3db +HP_child = SpConnect + +[ShieldGenerator] +nickname = space_arch_shield_gen01 +DA_archetype = solar\asteroids\models\mine_radiate1.3db +material_library = solar\ast_mines.mat +ids_name = 0 +ids_info = 0 +mass = 0 +volume = 2 +hit_pts = 500000000 +HP_child = HpFx01 +debris_type = debris_normal +regeneration_rate = 1000000 +constant_power_draw = 0 +rebuild_power_draw = 0 +max_capacity = 1000000000 +offline_rebuild_time = 0.001 +offline_threshold = 0.001 +shield_hit_effects = 0, gf_TLR_shield01 +shield_collapse_sound = tl_disrupt +shield_collapse_particle = gf_TLR_powerout +shield_rebuilt_sound = tl_regenerate + +[Shield] +nickname = space_arch_shield01 +DA_archetype = solar\dockable\space_arch_shield.3db +HP_child = SpConnect + +[Shield] +nickname = b_fighter_shield01 +DA_archetype = Ships\bretonia\br_fighter\br_fighter_shield.3db +HP_child = SpConnect + +[Shield] +nickname = b_elite_shield01 +DA_archetype = Ships\bretonia\br_elite\br_elite_shield.3db +HP_child = SpConnect + +[Shield] +nickname = b_freighter_shield01 +DA_archetype = Ships\bretonia\br_freighter\br_freighter_shield.3db +HP_child = SpConnect + +[Shield] +nickname = k_fighter_shield01 +DA_archetype = Ships\kusari\ku_fighter\ku_fighter_shield.3db +HP_child = SpConnect + +[Shield] +nickname = k_elite_shield01 +DA_archetype = Ships\kusari\ku_elite\ku_elite_shield.3db +HP_child = SpConnect + +[Shield] +nickname = k_freighter_shield01 +DA_archetype = Ships\kusari\ku_freighter\ku_freighter_shield.3db +HP_child = SpConnect + +[Shield] +nickname = l_fighter_shield01 +DA_archetype = Ships\liberty\li_fighter\li_fighter_shield.3db +HP_child = SpConnect + +[Shield] +nickname = l_elite_shield01 +DA_archetype = Ships\liberty\li_elite\li_elite_shield.3db +HP_child = SpConnect + +[Shield] +nickname = l_elite2_shield01 +DA_archetype = Ships\liberty\li_elite2\li_elite2_shield.3db +HP_child = SpConnect + +[Shield] +nickname = l_freighter_shield01 +DA_archetype = Ships\liberty\li_freighter\li_freighter_shield.3db +HP_child = SpConnect + +[Shield] +nickname = r_fighter_shield01 +DA_archetype = Ships\rheinland\rh_fighter\rh_fighter_shield.3db +HP_child = SpConnect + +[Shield] +nickname = r_elite_shield01 +DA_archetype = Ships\rheinland\rh_elite\rh_elite_shield.3db +HP_child = SpConnect + +[Shield] +nickname = r_freighter_shield01 +DA_archetype = Ships\rheinland\rh_freighter\rh_freighter_shield.3db +HP_child = SpConnect + +[Shield] +nickname = pi_fighter_shield01 +DA_archetype = Ships\corsair\co_fighter\co_fighter_shield.3db +HP_child = SpConnect + +[Shield] +nickname = pi_elite_shield01 +DA_archetype = Ships\corsair\co_elite\co_elite_shield.3db +HP_child = SpConnect + +[Shield] +nickname = pi_freighter_shield01 +DA_archetype = Ships\corsair\co_freighter\co_freighter_shield.3db +HP_child = SpConnect + +[Shield] +nickname = cv_fighter_shield01 +DA_archetype = ships\civilian\cv_starflier\cv_starflier_shield.3db +HP_child = SpConnect + +[Shield] +nickname = cv_elite_shield01 +DA_archetype = ships\civilian\cv_startracker\cv_startracker_shield.3db +HP_child = SpConnect + +[Shield] +nickname = cv_freighter_shield01 +DA_archetype = ships\civilian\cv_starblazer\cv_starblazer_shield.3db +HP_child = SpConnect + +[Shield] +nickname = cv_fighter4_shield01 +DA_archetype = ships\civilian\cv_fighter\cv_fighter_shield.3db +HP_child = SpConnect + +[Shield] +nickname = cv_fighter5_shield01 +DA_archetype = ships\civilian\cv_elite\cv_elite_shield.3db +HP_child = SpConnect + +[Shield] +nickname = cv_fighter6_shield01 +DA_archetype = ships\civilian\cv_vheavy_fighter\cv_vheavy_fighter_shield.3db +HP_child = SpConnect + +[Shield] +nickname = bw_fighter_shield01 +DA_archetype = Ships\border_world\bw_fighter\bw_fighter_shield.3db +HP_child = SpConnect + +[Shield] +nickname = bw_elite_shield01 +DA_archetype = Ships\border_world\bw_elite\bw_elite_shield.3db +HP_child = SpConnect + +[Shield] +nickname = bw_freighter_shield01 +DA_archetype = Ships\border_world\bw_freighter\bw_freighter_shield.3db +HP_child = SpConnect + +[Shield] +nickname = bw_vheavy_shield01 +DA_archetype = Ships\border_world\bw_vheavy_fighter\bw_vheavy_fighter_shield.3db +HP_child = SpConnect + +[Shield] +nickname = bh_fighter_shield01 +DA_archetype = Ships\bounty_hunter\bh_fighter\bh_fighter_shield.3db +HP_child = SpConnect + +[Shield] +nickname = bh_elite_shield01 +DA_archetype = Ships\bounty_hunter\bh_elite\bh_elite_shield.3db +HP_child = SpConnect + +[Shield] +nickname = co_fighter_shield01 +DA_archetype = Ships\pirate\pi_fighter\pi_fighter_sheild.3db +HP_child = SpConnect + +[Shield] +nickname = co_elite_shield01 +DA_archetype = Ships\pirate\pi_elite\pi_elite_shield.3db +HP_child = SpConnect + +[Shield] +nickname = co_elite2_shield01 +DA_archetype = Ships\pirate\pi_vheavy_fighter\pi_vheavy_fighter_sheild.3db +HP_child = SpConnect + +[Shield] +nickname = or_elite_shield01 +DA_archetype = Ships\order\or_elite\or_elite_shield.3db +HP_child = SpConnect + +[Shield] +nickname = csv_shield01 +DA_archetype = ships\utility\csv\csv_shield.3db +HP_child = SpConnect + diff --git a/DATA/EQUIPMENT/st_equip.ini b/DATA/EQUIPMENT/st_equip.ini new file mode 100644 index 00000000..14d4e30a --- /dev/null +++ b/DATA/EQUIPMENT/st_equip.ini @@ -0,0 +1,4065 @@ +[Thruster] +nickname = ge_s_thruster_01 +ids_name = 263737 +ids_info = 264737 +DA_archetype = equipment\models\st\ku_thruster.3db +material_library = equipment\models\ku_equip.mat +HP_child = HpConnect +hit_pts = 1000 +explosion_resistance = 0.5 +debris_type = debris_normal +parent_impulse = 20 +child_impulse = 80 +volume = 0 +mass = 10 +max_force = 72000 +particles = gf_ge_s_thruster_01 +hp_particles = hpthrust +power_usage = 165 +lootable = true +separation_explosion = sever_debris +LODranges = 0, 999999 + +[Thruster] +nickname = ge_s_thruster_02 +ids_name = 263738 +ids_info = 264738 +DA_archetype = equipment\models\st\ku_thruster.3db +material_library = equipment\models\ku_equip.mat +HP_child = HpConnect +hit_pts = 2000 +explosion_resistance = 0.5 +debris_type = debris_normal +parent_impulse = 20 +child_impulse = 80 +volume = 0 +mass = 10 +max_force = 72000 +particles = gf_ge_s_thruster_01 +hp_particles = hpthrust +power_usage = 150 +lootable = true +separation_explosion = sever_debris +LODranges = 0, 999999 + +[Thruster] +nickname = ge_s_thruster_03 +ids_name = 263739 +ids_info = 264739 +DA_archetype = equipment\models\st\ku_thruster.3db +material_library = equipment\models\ku_equip.mat +HP_child = HpConnect +hit_pts = 4000 +explosion_resistance = 0.5 +debris_type = debris_normal +parent_impulse = 20 +child_impulse = 80 +volume = 0 +mass = 10 +max_force = 72000 +particles = gf_ge_s_thruster_01 +hp_particles = hpthrust +power_usage = 133 +lootable = true +separation_explosion = sever_debris +LODranges = 0, 999999 + +[Thruster] +nickname = ge_s_thruster_04 +ids_name = 263740 +ids_info = 264740 +DA_archetype = equipment\models\st\ku_thruster.3db +material_library = equipment\models\ku_equip.mat +HP_child = HpConnect +hit_pts = 8000 +explosion_resistance = 0.5 +debris_type = debris_normal +parent_impulse = 20 +child_impulse = 80 +volume = 0 +mass = 10 +max_force = 72000 +particles = gf_ge_s_thruster_01 +hp_particles = hpthrust +power_usage = 125 +lootable = true +separation_explosion = sever_debris +LODranges = 0, 999999 + +[Thruster] +nickname = order_thruster +ids_name = 263741 +ids_info = 264741 +DA_archetype = equipment\models\st\ku_thruster.3db +material_library = equipment\models\ku_equip.mat +HP_child = HpConnect +hit_pts = 2000 +explosion_resistance = 0.5 +debris_type = debris_normal +parent_impulse = 20 +child_impulse = 80 +volume = 0 +mass = 10 +max_force = 72000 +particles = gf_ge_s_thruster_01 +hp_particles = hpthrust +power_usage = 150 +lootable = true +separation_explosion = sever_debris +LODranges = 0, 999999 + +[Thruster] +nickname = no_thruster +ids_name = 263742 +ids_info = 264742 +DA_archetype = equipment\models\st\no_thruster.3db +HP_child = HpConnect +hit_pts = 8000 +explosion_resistance = 0.5 +debris_type = debris_normal +parent_impulse = 20 +child_impulse = 80 +volume = 0 +mass = 10 +max_force = 72000 +particles = gf_ge_s_thruster_01 +hp_particles = hpthrust +power_usage = 125 +lootable = true +separation_explosion = sever_debris +LODranges = 0, 999999 + +[ShieldGenerator] +nickname = light_fighter_invulnerable_shield +ids_name = 263757 +ids_info = 264757 +DA_archetype = equipment\models\st\li_refractor_shield.3db +material_library = equipment\models\li_equip.mat +HP_child = HpConnect +hit_pts = 2000 +explosion_resistance = 0.5 +debris_type = debris_normal +parent_impulse = 20 +child_impulse = 80 +volume = 0 +mass = 10 +regeneration_rate = 100000 +max_capacity = 1000000 +toughness = 10000 +hp_type = hp_fighter_shield_generator +offline_rebuild_time = 12 +offline_threshold = 0.15 +constant_power_draw = 0 +rebuild_power_draw = 10 +shield_collapse_sound = shield_offline +shield_rebuilt_sound = shield_rebuilt +shield_hit_effects = 0, gf_li_shield01 +shield_hit_effects = 100, gf_li_shield02 +shield_hit_effects = 500, gf_li_shield03 +separation_explosion = sever_debris +LODranges = 0, 999999 +lootable = false + +[ShieldGenerator] +nickname = heavy_fighter_invulnerable_shield +ids_name = 263758 +ids_info = 264758 +DA_archetype = equipment\models\st\li_refractor_shield.3db +material_library = equipment\models\li_equip.mat +HP_child = HpConnect +hit_pts = 2000 +explosion_resistance = 0.5 +debris_type = debris_normal +parent_impulse = 20 +child_impulse = 80 +volume = 0 +mass = 10 +regeneration_rate = 100000 +max_capacity = 1000000 +toughness = 10000 +hp_type = hp_elite_shield_generator +offline_rebuild_time = 12 +offline_threshold = 0.15 +constant_power_draw = 0 +rebuild_power_draw = 10 +shield_collapse_sound = shield_offline +shield_rebuilt_sound = shield_rebuilt +shield_hit_effects = 0, gf_li_shield01 +shield_hit_effects = 100, gf_li_shield02 +shield_hit_effects = 500, gf_li_shield03 +separation_explosion = sever_debris +LODranges = 0, 999999 +lootable = false + +[ShieldGenerator] +nickname = npc_shield01_mark01 +ids_name = 263759 +ids_info = 264759 +DA_archetype = equipment\models\st\li_refractor_shield.3db +material_library = equipment\models\li_equip.mat +HP_child = HpConnect +hit_pts = 400 +explosion_resistance = 0.5 +debris_type = debris_normal +parent_impulse = 20 +child_impulse = 80 +volume = 0 +mass = 10 +regeneration_rate = 1 +max_capacity = 600 +toughness = 6 +hp_type = hp_fighter_shield_special_1 +offline_rebuild_time = 12 +offline_threshold = 0.15 +constant_power_draw = 0 +rebuild_power_draw = 10 +shield_type = S_Graviton01 +shield_collapse_sound = shield_offline +shield_rebuilt_sound = shield_rebuilt +shield_hit_effects = 0, gf_li_shield01 +shield_hit_effects = 100, gf_li_shield02 +shield_hit_effects = 500, gf_li_shield03 +separation_explosion = sever_debris +LODranges = 0, 999999 +lootable = false + +[ShieldGenerator] +nickname = npc_shield01_mark02 +ids_name = 263760 +ids_info = 264760 +DA_archetype = equipment\models\st\li_refractor_shield.3db +material_library = equipment\models\li_equip.mat +HP_child = HpConnect +hit_pts = 548 +explosion_resistance = 0.5 +debris_type = debris_normal +parent_impulse = 20 +child_impulse = 80 +volume = 0 +mass = 10 +regeneration_rate = 1 +max_capacity = 821 +toughness = 8.2 +hp_type = hp_fighter_shield_special_2 +offline_rebuild_time = 12 +offline_threshold = 0.15 +constant_power_draw = 0 +rebuild_power_draw = 10 +shield_type = S_Graviton01 +shield_collapse_sound = shield_offline +shield_rebuilt_sound = shield_rebuilt +shield_hit_effects = 0, gf_li_shield01 +shield_hit_effects = 100, gf_li_shield02 +shield_hit_effects = 500, gf_li_shield03 +separation_explosion = sever_debris +LODranges = 0, 999999 +lootable = false + +[ShieldGenerator] +nickname = npc_shield01_mark03 +ids_name = 263761 +ids_info = 264761 +DA_archetype = equipment\models\st\li_refractor_shield.3db +material_library = equipment\models\li_equip.mat +HP_child = HpConnect +hit_pts = 750 +explosion_resistance = 0.5 +debris_type = debris_normal +parent_impulse = 20 +child_impulse = 80 +volume = 0 +mass = 10 +regeneration_rate = 1 +max_capacity = 1124 +toughness = 11.2 +hp_type = hp_fighter_shield_special_3 +offline_rebuild_time = 12 +offline_threshold = 0.15 +constant_power_draw = 0 +rebuild_power_draw = 10 +shield_type = S_Graviton01 +shield_collapse_sound = shield_offline +shield_rebuilt_sound = shield_rebuilt +shield_hit_effects = 0, gf_br_shield01 +shield_hit_effects = 100, gf_br_shield02 +shield_hit_effects = 500, gf_br_shield03 +separation_explosion = sever_debris +LODranges = 0, 999999 +lootable = false + +[ShieldGenerator] +nickname = npc_shield01_mark04 +ids_name = 263762 +ids_info = 264762 +DA_archetype = equipment\models\st\li_refractor_shield.3db +material_library = equipment\models\li_equip.mat +HP_child = HpConnect +hit_pts = 1026 +explosion_resistance = 0.5 +debris_type = debris_normal +parent_impulse = 20 +child_impulse = 80 +volume = 0 +mass = 10 +regeneration_rate = 1 +max_capacity = 1539 +toughness = 15.4 +hp_type = hp_fighter_shield_special_4 +offline_rebuild_time = 12 +offline_threshold = 0.15 +constant_power_draw = 0 +rebuild_power_draw = 10 +shield_type = S_Graviton01 +shield_collapse_sound = shield_offline +shield_rebuilt_sound = shield_rebuilt +shield_hit_effects = 0, gf_br_shield01 +shield_hit_effects = 100, gf_br_shield02 +shield_hit_effects = 500, gf_br_shield03 +separation_explosion = sever_debris +LODranges = 0, 999999 +lootable = false + +[ShieldGenerator] +nickname = npc_shield01_mark05 +ids_name = 263763 +ids_info = 264763 +DA_archetype = equipment\models\st\li_refractor_shield.3db +material_library = equipment\models\li_equip.mat +HP_child = HpConnect +hit_pts = 1405 +explosion_resistance = 0.5 +debris_type = debris_normal +parent_impulse = 20 +child_impulse = 80 +volume = 0 +mass = 10 +regeneration_rate = 1 +max_capacity = 2107 +toughness = 21.1 +hp_type = hp_fighter_shield_special_5 +offline_rebuild_time = 12 +offline_threshold = 0.15 +constant_power_draw = 0 +rebuild_power_draw = 10 +shield_type = S_Graviton01 +shield_collapse_sound = shield_offline +shield_rebuilt_sound = shield_rebuilt +shield_hit_effects = 0, gf_ku_shield01 +shield_hit_effects = 100, gf_ku_shield02 +shield_hit_effects = 500, gf_ku_shield03 +separation_explosion = sever_debris +LODranges = 0, 999999 +lootable = false + +[ShieldGenerator] +nickname = npc_shield01_mark06 +ids_name = 263764 +ids_info = 264764 +DA_archetype = equipment\models\st\li_refractor_shield.3db +material_library = equipment\models\li_equip.mat +HP_child = HpConnect +hit_pts = 1923 +explosion_resistance = 0.5 +debris_type = debris_normal +parent_impulse = 20 +child_impulse = 80 +volume = 0 +mass = 10 +regeneration_rate = 1 +max_capacity = 2884 +toughness = 28.8 +hp_type = hp_fighter_shield_special_6 +offline_rebuild_time = 12 +offline_threshold = 0.15 +constant_power_draw = 0 +rebuild_power_draw = 10 +shield_type = S_Graviton01 +shield_collapse_sound = shield_offline +shield_rebuilt_sound = shield_rebuilt +shield_hit_effects = 0, gf_ku_shield01 +shield_hit_effects = 100, gf_ku_shield02 +shield_hit_effects = 500, gf_ku_shield03 +separation_explosion = sever_debris +LODranges = 0, 999999 +lootable = false + +[ShieldGenerator] +nickname = npc_shield01_mark07 +ids_name = 263765 +ids_info = 264765 +DA_archetype = equipment\models\st\li_refractor_shield.3db +material_library = equipment\models\li_equip.mat +HP_child = HpConnect +hit_pts = 2632 +explosion_resistance = 0.5 +debris_type = debris_normal +parent_impulse = 20 +child_impulse = 80 +volume = 0 +mass = 10 +regeneration_rate = 1 +max_capacity = 3948 +toughness = 39.5 +hp_type = hp_fighter_shield_special_7 +offline_rebuild_time = 12 +offline_threshold = 0.15 +constant_power_draw = 0 +rebuild_power_draw = 10 +shield_type = S_Graviton01 +shield_collapse_sound = shield_offline +shield_rebuilt_sound = shield_rebuilt +shield_hit_effects = 0, gf_rh_shield01 +shield_hit_effects = 100, gf_rh_shield02 +shield_hit_effects = 500, gf_rh_shield03 +separation_explosion = sever_debris +LODranges = 0, 999999 +lootable = false + +[ShieldGenerator] +nickname = npc_shield01_mark08 +ids_name = 263766 +ids_info = 264766 +DA_archetype = equipment\models\st\li_refractor_shield.3db +material_library = equipment\models\li_equip.mat +HP_child = HpConnect +hit_pts = 4215 +explosion_resistance = 0.5 +debris_type = debris_normal +parent_impulse = 20 +child_impulse = 80 +volume = 0 +mass = 10 +regeneration_rate = 1 +max_capacity = 5404 +toughness = 54 +hp_type = hp_fighter_shield_special_8 +offline_rebuild_time = 12 +offline_threshold = 0.15 +constant_power_draw = 0 +rebuild_power_draw = 10 +shield_type = S_Graviton01 +shield_collapse_sound = shield_offline +shield_rebuilt_sound = shield_rebuilt +shield_hit_effects = 0, gf_rh_shield01 +shield_hit_effects = 100, gf_rh_shield02 +shield_hit_effects = 500, gf_rh_shield03 +separation_explosion = sever_debris +LODranges = 0, 999999 +lootable = false + +[ShieldGenerator] +nickname = npc_shield01_mark09 +ids_name = 263767 +ids_info = 264767 +DA_archetype = equipment\models\st\li_refractor_shield.3db +material_library = equipment\models\li_equip.mat +HP_child = HpConnect +hit_pts = 6752 +explosion_resistance = 0.5 +debris_type = debris_normal +parent_impulse = 20 +child_impulse = 80 +volume = 0 +mass = 10 +regeneration_rate = 1 +max_capacity = 7398 +toughness = 74 +hp_type = hp_fighter_shield_special_9 +offline_rebuild_time = 12 +offline_threshold = 0.15 +constant_power_draw = 0 +rebuild_power_draw = 10 +shield_type = S_Graviton01 +shield_collapse_sound = shield_offline +shield_rebuilt_sound = shield_rebuilt +shield_hit_effects = 0, gf_pi_shield01 +shield_hit_effects = 100, gf_pi_shield02 +shield_hit_effects = 500, gf_pi_shield03 +separation_explosion = sever_debris +LODranges = 0, 999999 +lootable = false + +[ShieldGenerator] +nickname = npc_shield01_mark10 +ids_name = 263768 +ids_info = 264768 +DA_archetype = equipment\models\st\li_refractor_shield.3db +material_library = equipment\models\li_equip.mat +HP_child = HpConnect +hit_pts = 6752 +explosion_resistance = 0.5 +debris_type = debris_normal +parent_impulse = 20 +child_impulse = 80 +volume = 0 +mass = 10 +regeneration_rate = 1 +max_capacity = 10127 +toughness = 101.3 +hp_type = hp_fighter_shield_special_10 +offline_rebuild_time = 12 +offline_threshold = 0.15 +constant_power_draw = 0 +rebuild_power_draw = 10 +shield_type = S_Graviton01 +shield_collapse_sound = shield_offline +shield_rebuilt_sound = shield_rebuilt +shield_hit_effects = 0, gf_pi_shield01 +shield_hit_effects = 100, gf_pi_shield02 +shield_hit_effects = 500, gf_pi_shield03 +separation_explosion = sever_debris +LODranges = 0, 999999 +lootable = false + +[ShieldGenerator] +nickname = npc_shield02_mark01 +ids_name = 263769 +ids_info = 264769 +DA_archetype = equipment\models\st\li_refractor_shield.3db +material_library = equipment\models\li_equip.mat +HP_child = HpConnect +hit_pts = 400 +explosion_resistance = 0.5 +debris_type = debris_normal +parent_impulse = 20 +child_impulse = 80 +volume = 0 +mass = 10 +regeneration_rate = 1 +max_capacity = 600 +toughness = 6 +hp_type = hp_fighter_shield_special_1 +offline_rebuild_time = 12 +offline_threshold = 0.15 +constant_power_draw = 0 +rebuild_power_draw = 10 +shield_type = S_Molecular01 +shield_collapse_sound = shield_offline +shield_rebuilt_sound = shield_rebuilt +shield_hit_effects = 0, gf_li_shield01 +shield_hit_effects = 100, gf_li_shield02 +shield_hit_effects = 500, gf_li_shield03 +separation_explosion = sever_debris +LODranges = 0, 999999 +lootable = false + +[ShieldGenerator] +nickname = npc_shield02_mark02 +ids_name = 263770 +ids_info = 264770 +DA_archetype = equipment\models\st\li_refractor_shield.3db +material_library = equipment\models\li_equip.mat +HP_child = HpConnect +hit_pts = 548 +explosion_resistance = 0.5 +debris_type = debris_normal +parent_impulse = 20 +child_impulse = 80 +volume = 0 +mass = 10 +regeneration_rate = 1 +max_capacity = 821 +toughness = 8.2 +hp_type = hp_fighter_shield_special_2 +offline_rebuild_time = 12 +offline_threshold = 0.15 +constant_power_draw = 0 +rebuild_power_draw = 10 +shield_type = S_Molecular01 +shield_collapse_sound = shield_offline +shield_rebuilt_sound = shield_rebuilt +shield_hit_effects = 0, gf_li_shield01 +shield_hit_effects = 100, gf_li_shield02 +shield_hit_effects = 500, gf_li_shield03 +separation_explosion = sever_debris +LODranges = 0, 999999 +lootable = false + +[ShieldGenerator] +nickname = npc_shield02_mark03 +ids_name = 263771 +ids_info = 264771 +DA_archetype = equipment\models\st\li_refractor_shield.3db +material_library = equipment\models\li_equip.mat +HP_child = HpConnect +hit_pts = 750 +explosion_resistance = 0.5 +debris_type = debris_normal +parent_impulse = 20 +child_impulse = 80 +volume = 0 +mass = 10 +regeneration_rate = 1 +max_capacity = 1124 +toughness = 11.2 +hp_type = hp_fighter_shield_special_3 +offline_rebuild_time = 12 +offline_threshold = 0.15 +constant_power_draw = 0 +rebuild_power_draw = 10 +shield_type = S_Molecular01 +shield_collapse_sound = shield_offline +shield_rebuilt_sound = shield_rebuilt +shield_hit_effects = 0, gf_br_shield01 +shield_hit_effects = 100, gf_br_shield02 +shield_hit_effects = 500, gf_br_shield03 +separation_explosion = sever_debris +LODranges = 0, 999999 +lootable = false + +[ShieldGenerator] +nickname = npc_shield02_mark04 +ids_name = 263772 +ids_info = 264772 +DA_archetype = equipment\models\st\li_refractor_shield.3db +material_library = equipment\models\li_equip.mat +HP_child = HpConnect +hit_pts = 1026 +explosion_resistance = 0.5 +debris_type = debris_normal +parent_impulse = 20 +child_impulse = 80 +volume = 0 +mass = 10 +regeneration_rate = 1 +max_capacity = 1539 +toughness = 15.4 +hp_type = hp_fighter_shield_special_4 +offline_rebuild_time = 12 +offline_threshold = 0.15 +constant_power_draw = 0 +rebuild_power_draw = 10 +shield_type = S_Molecular01 +shield_collapse_sound = shield_offline +shield_rebuilt_sound = shield_rebuilt +shield_hit_effects = 0, gf_br_shield01 +shield_hit_effects = 100, gf_br_shield02 +shield_hit_effects = 500, gf_br_shield03 +separation_explosion = sever_debris +LODranges = 0, 999999 +lootable = false + +[ShieldGenerator] +nickname = npc_shield02_mark05 +ids_name = 263773 +ids_info = 264773 +DA_archetype = equipment\models\st\li_refractor_shield.3db +material_library = equipment\models\li_equip.mat +HP_child = HpConnect +hit_pts = 1405 +explosion_resistance = 0.5 +debris_type = debris_normal +parent_impulse = 20 +child_impulse = 80 +volume = 0 +mass = 10 +regeneration_rate = 1 +max_capacity = 2107 +toughness = 21.1 +hp_type = hp_fighter_shield_special_5 +offline_rebuild_time = 12 +offline_threshold = 0.15 +constant_power_draw = 0 +rebuild_power_draw = 10 +shield_type = S_Molecular01 +shield_collapse_sound = shield_offline +shield_rebuilt_sound = shield_rebuilt +shield_hit_effects = 0, gf_ku_shield01 +shield_hit_effects = 100, gf_ku_shield02 +shield_hit_effects = 500, gf_ku_shield03 +separation_explosion = sever_debris +LODranges = 0, 999999 +lootable = false + +[ShieldGenerator] +nickname = npc_shield02_mark06 +ids_name = 263774 +ids_info = 264774 +DA_archetype = equipment\models\st\li_refractor_shield.3db +material_library = equipment\models\li_equip.mat +HP_child = HpConnect +hit_pts = 1923 +explosion_resistance = 0.5 +debris_type = debris_normal +parent_impulse = 20 +child_impulse = 80 +volume = 0 +mass = 10 +regeneration_rate = 1 +max_capacity = 2884 +toughness = 28.8 +hp_type = hp_fighter_shield_special_6 +offline_rebuild_time = 12 +offline_threshold = 0.15 +constant_power_draw = 0 +rebuild_power_draw = 10 +shield_type = S_Molecular01 +shield_collapse_sound = shield_offline +shield_rebuilt_sound = shield_rebuilt +shield_hit_effects = 0, gf_ku_shield01 +shield_hit_effects = 100, gf_ku_shield02 +shield_hit_effects = 500, gf_ku_shield03 +separation_explosion = sever_debris +LODranges = 0, 999999 +lootable = false + +[ShieldGenerator] +nickname = npc_shield02_mark07 +ids_name = 263775 +ids_info = 264775 +DA_archetype = equipment\models\st\li_refractor_shield.3db +material_library = equipment\models\li_equip.mat +HP_child = HpConnect +hit_pts = 2632 +explosion_resistance = 0.5 +debris_type = debris_normal +parent_impulse = 20 +child_impulse = 80 +volume = 0 +mass = 10 +regeneration_rate = 1 +max_capacity = 3948 +toughness = 39.5 +hp_type = hp_fighter_shield_special_7 +offline_rebuild_time = 12 +offline_threshold = 0.15 +constant_power_draw = 0 +rebuild_power_draw = 10 +shield_type = S_Molecular01 +shield_collapse_sound = shield_offline +shield_rebuilt_sound = shield_rebuilt +shield_hit_effects = 0, gf_rh_shield01 +shield_hit_effects = 100, gf_rh_shield02 +shield_hit_effects = 500, gf_rh_shield03 +separation_explosion = sever_debris +LODranges = 0, 999999 +lootable = false + +[ShieldGenerator] +nickname = npc_shield02_mark08 +ids_name = 263776 +ids_info = 264776 +DA_archetype = equipment\models\st\li_refractor_shield.3db +material_library = equipment\models\li_equip.mat +HP_child = HpConnect +hit_pts = 4215 +explosion_resistance = 0.5 +debris_type = debris_normal +parent_impulse = 20 +child_impulse = 80 +volume = 0 +mass = 10 +regeneration_rate = 1 +max_capacity = 5404 +toughness = 54 +hp_type = hp_fighter_shield_special_8 +offline_rebuild_time = 12 +offline_threshold = 0.15 +constant_power_draw = 0 +rebuild_power_draw = 10 +shield_type = S_Molecular01 +shield_collapse_sound = shield_offline +shield_rebuilt_sound = shield_rebuilt +shield_hit_effects = 0, gf_rh_shield01 +shield_hit_effects = 100, gf_rh_shield02 +shield_hit_effects = 500, gf_rh_shield03 +separation_explosion = sever_debris +LODranges = 0, 999999 +lootable = false + +[ShieldGenerator] +nickname = npc_shield02_mark09 +ids_name = 263777 +ids_info = 264777 +DA_archetype = equipment\models\st\li_refractor_shield.3db +material_library = equipment\models\li_equip.mat +HP_child = HpConnect +hit_pts = 6752 +explosion_resistance = 0.5 +debris_type = debris_normal +parent_impulse = 20 +child_impulse = 80 +volume = 0 +mass = 10 +regeneration_rate = 1 +max_capacity = 7398 +toughness = 74 +hp_type = hp_fighter_shield_special_9 +offline_rebuild_time = 12 +offline_threshold = 0.15 +constant_power_draw = 0 +rebuild_power_draw = 10 +shield_type = S_Molecular01 +shield_collapse_sound = shield_offline +shield_rebuilt_sound = shield_rebuilt +shield_hit_effects = 0, gf_pi_shield01 +shield_hit_effects = 100, gf_pi_shield02 +shield_hit_effects = 500, gf_pi_shield03 +separation_explosion = sever_debris +LODranges = 0, 999999 +lootable = false + +[ShieldGenerator] +nickname = npc_shield02_mark10 +ids_name = 263778 +ids_info = 264778 +DA_archetype = equipment\models\st\li_refractor_shield.3db +material_library = equipment\models\li_equip.mat +HP_child = HpConnect +hit_pts = 6752 +explosion_resistance = 0.5 +debris_type = debris_normal +parent_impulse = 20 +child_impulse = 80 +volume = 0 +mass = 10 +regeneration_rate = 1 +max_capacity = 10127 +toughness = 101.3 +hp_type = hp_fighter_shield_special_10 +offline_rebuild_time = 12 +offline_threshold = 0.15 +constant_power_draw = 0 +rebuild_power_draw = 10 +shield_type = S_Molecular01 +shield_collapse_sound = shield_offline +shield_rebuilt_sound = shield_rebuilt +shield_hit_effects = 0, gf_pi_shield01 +shield_hit_effects = 100, gf_pi_shield02 +shield_hit_effects = 500, gf_pi_shield03 +separation_explosion = sever_debris +LODranges = 0, 999999 +lootable = false + +[ShieldGenerator] +nickname = npc_shield03_mark01 +ids_name = 263779 +ids_info = 264779 +DA_archetype = equipment\models\st\li_refractor_shield.3db +material_library = equipment\models\li_equip.mat +HP_child = HpConnect +hit_pts = 400 +explosion_resistance = 0.5 +debris_type = debris_normal +parent_impulse = 20 +child_impulse = 80 +volume = 0 +mass = 10 +regeneration_rate = 1 +max_capacity = 600 +toughness = 6 +hp_type = hp_fighter_shield_special_1 +offline_rebuild_time = 12 +offline_threshold = 0.15 +constant_power_draw = 0 +rebuild_power_draw = 10 +shield_type = S_Positron01 +shield_collapse_sound = shield_offline +shield_rebuilt_sound = shield_rebuilt +shield_hit_effects = 0, gf_li_shield01 +shield_hit_effects = 100, gf_li_shield02 +shield_hit_effects = 500, gf_li_shield03 +separation_explosion = sever_debris +LODranges = 0, 999999 +lootable = false + +[ShieldGenerator] +nickname = npc_shield03_mark02 +ids_name = 263780 +ids_info = 264780 +DA_archetype = equipment\models\st\li_refractor_shield.3db +material_library = equipment\models\li_equip.mat +HP_child = HpConnect +hit_pts = 548 +explosion_resistance = 0.5 +debris_type = debris_normal +parent_impulse = 20 +child_impulse = 80 +volume = 0 +mass = 10 +regeneration_rate = 1 +max_capacity = 821 +toughness = 8.2 +hp_type = hp_fighter_shield_special_2 +offline_rebuild_time = 12 +offline_threshold = 0.15 +constant_power_draw = 0 +rebuild_power_draw = 10 +shield_type = S_Positron01 +shield_collapse_sound = shield_offline +shield_rebuilt_sound = shield_rebuilt +shield_hit_effects = 0, gf_li_shield01 +shield_hit_effects = 100, gf_li_shield02 +shield_hit_effects = 500, gf_li_shield03 +separation_explosion = sever_debris +LODranges = 0, 999999 +lootable = false + +[ShieldGenerator] +nickname = npc_shield03_mark03 +ids_name = 263781 +ids_info = 264781 +DA_archetype = equipment\models\st\li_refractor_shield.3db +material_library = equipment\models\li_equip.mat +HP_child = HpConnect +hit_pts = 750 +explosion_resistance = 0.5 +debris_type = debris_normal +parent_impulse = 20 +child_impulse = 80 +volume = 0 +mass = 10 +regeneration_rate = 1 +max_capacity = 1124 +toughness = 11.2 +hp_type = hp_fighter_shield_special_3 +offline_rebuild_time = 12 +offline_threshold = 0.15 +constant_power_draw = 0 +rebuild_power_draw = 10 +shield_type = S_Positron01 +shield_collapse_sound = shield_offline +shield_rebuilt_sound = shield_rebuilt +shield_hit_effects = 0, gf_br_shield01 +shield_hit_effects = 100, gf_br_shield02 +shield_hit_effects = 500, gf_br_shield03 +separation_explosion = sever_debris +LODranges = 0, 999999 +lootable = false + +[ShieldGenerator] +nickname = npc_shield03_mark04 +ids_name = 263782 +ids_info = 264782 +DA_archetype = equipment\models\st\li_refractor_shield.3db +material_library = equipment\models\li_equip.mat +HP_child = HpConnect +hit_pts = 1026 +explosion_resistance = 0.5 +debris_type = debris_normal +parent_impulse = 20 +child_impulse = 80 +volume = 0 +mass = 10 +regeneration_rate = 1 +max_capacity = 1539 +toughness = 15.4 +hp_type = hp_fighter_shield_special_4 +offline_rebuild_time = 12 +offline_threshold = 0.15 +constant_power_draw = 0 +rebuild_power_draw = 10 +shield_type = S_Positron01 +shield_collapse_sound = shield_offline +shield_rebuilt_sound = shield_rebuilt +shield_hit_effects = 0, gf_br_shield01 +shield_hit_effects = 100, gf_br_shield02 +shield_hit_effects = 500, gf_br_shield03 +separation_explosion = sever_debris +LODranges = 0, 999999 +lootable = false + +[ShieldGenerator] +nickname = npc_shield03_mark05 +ids_name = 263783 +ids_info = 264783 +DA_archetype = equipment\models\st\li_refractor_shield.3db +material_library = equipment\models\li_equip.mat +HP_child = HpConnect +hit_pts = 1405 +explosion_resistance = 0.5 +debris_type = debris_normal +parent_impulse = 20 +child_impulse = 80 +volume = 0 +mass = 10 +regeneration_rate = 1 +max_capacity = 2107 +toughness = 21.1 +hp_type = hp_fighter_shield_special_5 +offline_rebuild_time = 12 +offline_threshold = 0.15 +constant_power_draw = 0 +rebuild_power_draw = 10 +shield_type = S_Positron01 +shield_collapse_sound = shield_offline +shield_rebuilt_sound = shield_rebuilt +shield_hit_effects = 0, gf_ku_shield01 +shield_hit_effects = 100, gf_ku_shield02 +shield_hit_effects = 500, gf_ku_shield03 +separation_explosion = sever_debris +LODranges = 0, 999999 +lootable = false + +[ShieldGenerator] +nickname = npc_shield03_mark06 +ids_name = 263784 +ids_info = 264784 +DA_archetype = equipment\models\st\li_refractor_shield.3db +material_library = equipment\models\li_equip.mat +HP_child = HpConnect +hit_pts = 1923 +explosion_resistance = 0.5 +debris_type = debris_normal +parent_impulse = 20 +child_impulse = 80 +volume = 0 +mass = 10 +regeneration_rate = 1 +max_capacity = 2884 +toughness = 28.8 +hp_type = hp_fighter_shield_special_6 +offline_rebuild_time = 12 +offline_threshold = 0.15 +constant_power_draw = 0 +rebuild_power_draw = 10 +shield_type = S_Positron01 +shield_collapse_sound = shield_offline +shield_rebuilt_sound = shield_rebuilt +shield_hit_effects = 0, gf_ku_shield01 +shield_hit_effects = 100, gf_ku_shield02 +shield_hit_effects = 500, gf_ku_shield03 +separation_explosion = sever_debris +LODranges = 0, 999999 +lootable = false + +[ShieldGenerator] +nickname = npc_shield03_mark07 +ids_name = 263785 +ids_info = 264785 +DA_archetype = equipment\models\st\li_refractor_shield.3db +material_library = equipment\models\li_equip.mat +HP_child = HpConnect +hit_pts = 2632 +explosion_resistance = 0.5 +debris_type = debris_normal +parent_impulse = 20 +child_impulse = 80 +volume = 0 +mass = 10 +regeneration_rate = 1 +max_capacity = 3948 +toughness = 39.5 +hp_type = hp_fighter_shield_special_7 +offline_rebuild_time = 12 +offline_threshold = 0.15 +constant_power_draw = 0 +rebuild_power_draw = 10 +shield_type = S_Positron01 +shield_collapse_sound = shield_offline +shield_rebuilt_sound = shield_rebuilt +shield_hit_effects = 0, gf_rh_shield01 +shield_hit_effects = 100, gf_rh_shield02 +shield_hit_effects = 500, gf_rh_shield03 +separation_explosion = sever_debris +LODranges = 0, 999999 +lootable = false + +[ShieldGenerator] +nickname = npc_shield03_mark08 +ids_name = 263786 +ids_info = 264786 +DA_archetype = equipment\models\st\li_refractor_shield.3db +material_library = equipment\models\li_equip.mat +HP_child = HpConnect +hit_pts = 4215 +explosion_resistance = 0.5 +debris_type = debris_normal +parent_impulse = 20 +child_impulse = 80 +volume = 0 +mass = 10 +regeneration_rate = 1 +max_capacity = 5404 +toughness = 54 +hp_type = hp_fighter_shield_special_8 +offline_rebuild_time = 12 +offline_threshold = 0.15 +constant_power_draw = 0 +rebuild_power_draw = 10 +shield_type = S_Positron01 +shield_collapse_sound = shield_offline +shield_rebuilt_sound = shield_rebuilt +shield_hit_effects = 0, gf_rh_shield01 +shield_hit_effects = 100, gf_rh_shield02 +shield_hit_effects = 500, gf_rh_shield03 +separation_explosion = sever_debris +LODranges = 0, 999999 +lootable = false + +[ShieldGenerator] +nickname = npc_shield03_mark09 +ids_name = 263787 +ids_info = 264787 +DA_archetype = equipment\models\st\li_refractor_shield.3db +material_library = equipment\models\li_equip.mat +HP_child = HpConnect +hit_pts = 6752 +explosion_resistance = 0.5 +debris_type = debris_normal +parent_impulse = 20 +child_impulse = 80 +volume = 0 +mass = 10 +regeneration_rate = 1 +max_capacity = 7398 +toughness = 74 +hp_type = hp_fighter_shield_special_9 +offline_rebuild_time = 12 +offline_threshold = 0.15 +constant_power_draw = 0 +rebuild_power_draw = 10 +shield_type = S_Positron01 +shield_collapse_sound = shield_offline +shield_rebuilt_sound = shield_rebuilt +shield_hit_effects = 0, gf_pi_shield01 +shield_hit_effects = 100, gf_pi_shield02 +shield_hit_effects = 500, gf_pi_shield03 +separation_explosion = sever_debris +LODranges = 0, 999999 +lootable = false + +[ShieldGenerator] +nickname = npc_shield03_mark10 +ids_name = 263788 +ids_info = 264788 +DA_archetype = equipment\models\st\li_refractor_shield.3db +material_library = equipment\models\li_equip.mat +HP_child = HpConnect +hit_pts = 6752 +explosion_resistance = 0.5 +debris_type = debris_normal +parent_impulse = 20 +child_impulse = 80 +volume = 0 +mass = 10 +regeneration_rate = 1 +max_capacity = 10127 +toughness = 101.3 +hp_type = hp_fighter_shield_special_10 +offline_rebuild_time = 12 +offline_threshold = 0.15 +constant_power_draw = 0 +rebuild_power_draw = 10 +shield_type = S_Positron01 +shield_collapse_sound = shield_offline +shield_rebuilt_sound = shield_rebuilt +shield_hit_effects = 0, gf_pi_shield01 +shield_hit_effects = 100, gf_pi_shield02 +shield_hit_effects = 500, gf_pi_shield03 +separation_explosion = sever_debris +LODranges = 0, 999999 +lootable = false + +[ShieldGenerator] +nickname = shield01_mark01_lf +ids_name = 263789 +ids_info = 264789 +DA_archetype = equipment\models\st\li_refractor_shield.3db +material_library = equipment\models\li_equip.mat +HP_child = HpConnect +hit_pts = 400 +explosion_resistance = 0.5 +debris_type = debris_normal +parent_impulse = 20 +child_impulse = 80 +volume = 0 +mass = 10 +regeneration_rate = 13.3 +max_capacity = 600 +toughness = 6 +hp_type = hp_fighter_shield_special_1 +offline_rebuild_time = 12 +offline_threshold = 0.15 +constant_power_draw = 0 +rebuild_power_draw = 10 +shield_type = S_Graviton01 +shield_collapse_sound = shield_offline +shield_rebuilt_sound = shield_rebuilt +shield_hit_effects = 0, gf_li_shield01 +shield_hit_effects = 100, gf_li_shield02 +shield_hit_effects = 500, gf_li_shield03 +separation_explosion = sever_debris +LODranges = 0, 999999 +lootable = true + +[ShieldGenerator] +nickname = shield01_mark02_lf +ids_name = 263790 +ids_info = 264790 +DA_archetype = equipment\models\st\li_refractor_shield.3db +material_library = equipment\models\li_equip.mat +HP_child = HpConnect +hit_pts = 548 +explosion_resistance = 0.5 +debris_type = debris_normal +parent_impulse = 20 +child_impulse = 80 +volume = 0 +mass = 10 +regeneration_rate = 18.2 +max_capacity = 821 +toughness = 8.2 +hp_type = hp_fighter_shield_special_2 +offline_rebuild_time = 12 +offline_threshold = 0.15 +constant_power_draw = 0 +rebuild_power_draw = 10 +shield_type = S_Graviton01 +shield_collapse_sound = shield_offline +shield_rebuilt_sound = shield_rebuilt +shield_hit_effects = 0, gf_li_shield01 +shield_hit_effects = 100, gf_li_shield02 +shield_hit_effects = 500, gf_li_shield03 +separation_explosion = sever_debris +LODranges = 0, 999999 +lootable = true + +[ShieldGenerator] +nickname = shield01_mark03_lf +ids_name = 263791 +ids_info = 264791 +DA_archetype = equipment\models\st\li_refractor_shield.3db +material_library = equipment\models\li_equip.mat +HP_child = HpConnect +hit_pts = 750 +explosion_resistance = 0.5 +debris_type = debris_normal +parent_impulse = 20 +child_impulse = 80 +volume = 0 +mass = 10 +regeneration_rate = 25 +max_capacity = 1124 +toughness = 11.2 +hp_type = hp_fighter_shield_special_3 +offline_rebuild_time = 12 +offline_threshold = 0.15 +constant_power_draw = 0 +rebuild_power_draw = 10 +shield_type = S_Graviton01 +shield_collapse_sound = shield_offline +shield_rebuilt_sound = shield_rebuilt +shield_hit_effects = 0, gf_br_shield01 +shield_hit_effects = 100, gf_br_shield02 +shield_hit_effects = 500, gf_br_shield03 +separation_explosion = sever_debris +LODranges = 0, 999999 +lootable = true + +[ShieldGenerator] +nickname = shield01_mark04_lf +ids_name = 263792 +ids_info = 264792 +DA_archetype = equipment\models\st\li_refractor_shield.3db +material_library = equipment\models\li_equip.mat +HP_child = HpConnect +hit_pts = 1026 +explosion_resistance = 0.5 +debris_type = debris_normal +parent_impulse = 20 +child_impulse = 80 +volume = 0 +mass = 10 +regeneration_rate = 34.2 +max_capacity = 1539 +toughness = 15.4 +hp_type = hp_fighter_shield_special_4 +offline_rebuild_time = 12 +offline_threshold = 0.15 +constant_power_draw = 0 +rebuild_power_draw = 10 +shield_type = S_Graviton01 +shield_collapse_sound = shield_offline +shield_rebuilt_sound = shield_rebuilt +shield_hit_effects = 0, gf_br_shield01 +shield_hit_effects = 100, gf_br_shield02 +shield_hit_effects = 500, gf_br_shield03 +separation_explosion = sever_debris +LODranges = 0, 999999 +lootable = true + +[ShieldGenerator] +nickname = shield01_mark05_lf +ids_name = 263793 +ids_info = 264793 +DA_archetype = equipment\models\st\li_refractor_shield.3db +material_library = equipment\models\li_equip.mat +HP_child = HpConnect +hit_pts = 1405 +explosion_resistance = 0.5 +debris_type = debris_normal +parent_impulse = 20 +child_impulse = 80 +volume = 0 +mass = 10 +regeneration_rate = 46.8 +max_capacity = 2107 +toughness = 21.1 +hp_type = hp_fighter_shield_special_5 +offline_rebuild_time = 12 +offline_threshold = 0.15 +constant_power_draw = 0 +rebuild_power_draw = 10 +shield_type = S_Graviton01 +shield_collapse_sound = shield_offline +shield_rebuilt_sound = shield_rebuilt +shield_hit_effects = 0, gf_ku_shield01 +shield_hit_effects = 100, gf_ku_shield02 +shield_hit_effects = 500, gf_ku_shield03 +separation_explosion = sever_debris +LODranges = 0, 999999 +lootable = true + +[ShieldGenerator] +nickname = shield01_mark06_lf +ids_name = 263794 +ids_info = 264794 +DA_archetype = equipment\models\st\li_refractor_shield.3db +material_library = equipment\models\li_equip.mat +HP_child = HpConnect +hit_pts = 1923 +explosion_resistance = 0.5 +debris_type = debris_normal +parent_impulse = 20 +child_impulse = 80 +volume = 0 +mass = 10 +regeneration_rate = 64.1 +max_capacity = 2884 +toughness = 28.8 +hp_type = hp_fighter_shield_special_6 +offline_rebuild_time = 12 +offline_threshold = 0.15 +constant_power_draw = 0 +rebuild_power_draw = 10 +shield_type = S_Graviton01 +shield_collapse_sound = shield_offline +shield_rebuilt_sound = shield_rebuilt +shield_hit_effects = 0, gf_ku_shield01 +shield_hit_effects = 100, gf_ku_shield02 +shield_hit_effects = 500, gf_ku_shield03 +separation_explosion = sever_debris +LODranges = 0, 999999 +lootable = true + +[ShieldGenerator] +nickname = shield01_mark07_lf +ids_name = 263795 +ids_info = 264795 +DA_archetype = equipment\models\st\li_refractor_shield.3db +material_library = equipment\models\li_equip.mat +HP_child = HpConnect +hit_pts = 2632 +explosion_resistance = 0.5 +debris_type = debris_normal +parent_impulse = 20 +child_impulse = 80 +volume = 0 +mass = 10 +regeneration_rate = 87.7 +max_capacity = 3948 +toughness = 39.5 +hp_type = hp_fighter_shield_special_7 +offline_rebuild_time = 12 +offline_threshold = 0.15 +constant_power_draw = 0 +rebuild_power_draw = 10 +shield_type = S_Graviton01 +shield_collapse_sound = shield_offline +shield_rebuilt_sound = shield_rebuilt +shield_hit_effects = 0, gf_rh_shield01 +shield_hit_effects = 100, gf_rh_shield02 +shield_hit_effects = 500, gf_rh_shield03 +separation_explosion = sever_debris +LODranges = 0, 999999 +lootable = true + +[ShieldGenerator] +nickname = shield01_mark08_lf +ids_name = 263796 +ids_info = 264796 +DA_archetype = equipment\models\st\li_refractor_shield.3db +material_library = equipment\models\li_equip.mat +HP_child = HpConnect +hit_pts = 4215 +explosion_resistance = 0.5 +debris_type = debris_normal +parent_impulse = 20 +child_impulse = 80 +volume = 0 +mass = 10 +regeneration_rate = 120.1 +max_capacity = 5404 +toughness = 54 +hp_type = hp_fighter_shield_special_8 +offline_rebuild_time = 12 +offline_threshold = 0.15 +constant_power_draw = 0 +rebuild_power_draw = 10 +shield_type = S_Graviton01 +shield_collapse_sound = shield_offline +shield_rebuilt_sound = shield_rebuilt +shield_hit_effects = 0, gf_rh_shield01 +shield_hit_effects = 100, gf_rh_shield02 +shield_hit_effects = 500, gf_rh_shield03 +separation_explosion = sever_debris +LODranges = 0, 999999 +lootable = true + +[ShieldGenerator] +nickname = shield01_mark09_lf +ids_name = 263797 +ids_info = 264797 +DA_archetype = equipment\models\st\li_refractor_shield.3db +material_library = equipment\models\li_equip.mat +HP_child = HpConnect +hit_pts = 6752 +explosion_resistance = 0.5 +debris_type = debris_normal +parent_impulse = 20 +child_impulse = 80 +volume = 0 +mass = 10 +regeneration_rate = 164.4 +max_capacity = 7398 +toughness = 74 +hp_type = hp_fighter_shield_special_9 +offline_rebuild_time = 12 +offline_threshold = 0.15 +constant_power_draw = 0 +rebuild_power_draw = 10 +shield_type = S_Graviton01 +shield_collapse_sound = shield_offline +shield_rebuilt_sound = shield_rebuilt +shield_hit_effects = 0, gf_pi_shield01 +shield_hit_effects = 100, gf_pi_shield02 +shield_hit_effects = 500, gf_pi_shield03 +separation_explosion = sever_debris +LODranges = 0, 999999 +lootable = true + +[ShieldGenerator] +nickname = shield01_mark10_lf +ids_name = 263798 +ids_info = 264798 +DA_archetype = equipment\models\st\li_refractor_shield.3db +material_library = equipment\models\li_equip.mat +HP_child = HpConnect +hit_pts = 6752 +explosion_resistance = 0.5 +debris_type = debris_normal +parent_impulse = 20 +child_impulse = 80 +volume = 0 +mass = 10 +regeneration_rate = 225 +max_capacity = 10127 +toughness = 101.3 +hp_type = hp_fighter_shield_special_10 +offline_rebuild_time = 12 +offline_threshold = 0.15 +constant_power_draw = 0 +rebuild_power_draw = 10 +shield_type = S_Graviton01 +shield_collapse_sound = shield_offline +shield_rebuilt_sound = shield_rebuilt +shield_hit_effects = 0, gf_pi_shield01 +shield_hit_effects = 100, gf_pi_shield02 +shield_hit_effects = 500, gf_pi_shield03 +separation_explosion = sever_debris +LODranges = 0, 999999 +lootable = true + +[ShieldGenerator] +nickname = shield01_mark01_hf +ids_name = 263799 +ids_info = 264799 +DA_archetype = equipment\models\st\li_refractor_shield.3db +material_library = equipment\models\li_equip.mat +HP_child = HpConnect +hit_pts = 400 +explosion_resistance = 0.5 +debris_type = debris_normal +parent_impulse = 20 +child_impulse = 80 +volume = 0 +mass = 10 +regeneration_rate = 14.5 +max_capacity = 654 +toughness = 6.5 +hp_type = hp_elite_shield_special_1 +offline_rebuild_time = 12 +offline_threshold = 0.15 +constant_power_draw = 0 +rebuild_power_draw = 10 +shield_type = S_Graviton01 +shield_collapse_sound = shield_offline +shield_rebuilt_sound = shield_rebuilt +shield_hit_effects = 0, gf_li_shield01 +shield_hit_effects = 100, gf_li_shield02 +shield_hit_effects = 500, gf_li_shield03 +separation_explosion = sever_debris +LODranges = 0, 999999 +lootable = true + +[ShieldGenerator] +nickname = shield01_mark02_hf +ids_name = 263800 +ids_info = 264800 +DA_archetype = equipment\models\st\li_refractor_shield.3db +material_library = equipment\models\li_equip.mat +HP_child = HpConnect +hit_pts = 548 +explosion_resistance = 0.5 +debris_type = debris_normal +parent_impulse = 20 +child_impulse = 80 +volume = 0 +mass = 10 +regeneration_rate = 19.9 +max_capacity = 894.89 +toughness = 8.9 +hp_type = hp_elite_shield_special_2 +offline_rebuild_time = 12 +offline_threshold = 0.15 +constant_power_draw = 0 +rebuild_power_draw = 10 +shield_type = S_Graviton01 +shield_collapse_sound = shield_offline +shield_rebuilt_sound = shield_rebuilt +shield_hit_effects = 0, gf_li_shield01 +shield_hit_effects = 100, gf_li_shield02 +shield_hit_effects = 500, gf_li_shield03 +separation_explosion = sever_debris +LODranges = 0, 999999 +lootable = true + +[ShieldGenerator] +nickname = shield01_mark03_hf +ids_name = 263801 +ids_info = 264801 +DA_archetype = equipment\models\st\li_refractor_shield.3db +material_library = equipment\models\li_equip.mat +HP_child = HpConnect +hit_pts = 750 +explosion_resistance = 0.5 +debris_type = debris_normal +parent_impulse = 20 +child_impulse = 80 +volume = 0 +mass = 10 +regeneration_rate = 27.2 +max_capacity = 1225.16 +toughness = 12.3 +hp_type = hp_elite_shield_special_3 +offline_rebuild_time = 12 +offline_threshold = 0.15 +constant_power_draw = 0 +rebuild_power_draw = 10 +shield_type = S_Graviton01 +shield_collapse_sound = shield_offline +shield_rebuilt_sound = shield_rebuilt +shield_hit_effects = 0, gf_br_shield01 +shield_hit_effects = 100, gf_br_shield02 +shield_hit_effects = 500, gf_br_shield03 +separation_explosion = sever_debris +LODranges = 0, 999999 +lootable = true + +[ShieldGenerator] +nickname = shield01_mark04_hf +ids_name = 263802 +ids_info = 264802 +DA_archetype = equipment\models\st\li_refractor_shield.3db +material_library = equipment\models\li_equip.mat +HP_child = HpConnect +hit_pts = 1026 +explosion_resistance = 0.5 +debris_type = debris_normal +parent_impulse = 20 +child_impulse = 80 +volume = 0 +mass = 10 +regeneration_rate = 37.3 +max_capacity = 1677.51 +toughness = 16.8 +hp_type = hp_elite_shield_special_4 +offline_rebuild_time = 12 +offline_threshold = 0.15 +constant_power_draw = 0 +rebuild_power_draw = 10 +shield_type = S_Graviton01 +shield_collapse_sound = shield_offline +shield_rebuilt_sound = shield_rebuilt +shield_hit_effects = 0, gf_br_shield01 +shield_hit_effects = 100, gf_br_shield02 +shield_hit_effects = 500, gf_br_shield03 +separation_explosion = sever_debris +LODranges = 0, 999999 +lootable = true + +[ShieldGenerator] +nickname = shield01_mark05_hf +ids_name = 263803 +ids_info = 264803 +DA_archetype = equipment\models\st\li_refractor_shield.3db +material_library = equipment\models\li_equip.mat +HP_child = HpConnect +hit_pts = 1405 +explosion_resistance = 0.5 +debris_type = debris_normal +parent_impulse = 20 +child_impulse = 80 +volume = 0 +mass = 10 +regeneration_rate = 51 +max_capacity = 2296.63 +toughness = 23 +hp_type = hp_elite_shield_special_5 +offline_rebuild_time = 12 +offline_threshold = 0.15 +constant_power_draw = 0 +rebuild_power_draw = 10 +shield_type = S_Graviton01 +shield_collapse_sound = shield_offline +shield_rebuilt_sound = shield_rebuilt +shield_hit_effects = 0, gf_ku_shield01 +shield_hit_effects = 100, gf_ku_shield02 +shield_hit_effects = 500, gf_ku_shield03 +separation_explosion = sever_debris +LODranges = 0, 999999 +lootable = true + +[ShieldGenerator] +nickname = shield01_mark06_hf +ids_name = 263804 +ids_info = 264804 +DA_archetype = equipment\models\st\li_refractor_shield.3db +material_library = equipment\models\li_equip.mat +HP_child = HpConnect +hit_pts = 1923 +explosion_resistance = 0.5 +debris_type = debris_normal +parent_impulse = 20 +child_impulse = 80 +volume = 0 +mass = 10 +regeneration_rate = 69.9 +max_capacity = 3143.56 +toughness = 31.4 +hp_type = hp_elite_shield_special_6 +offline_rebuild_time = 12 +offline_threshold = 0.15 +constant_power_draw = 0 +rebuild_power_draw = 10 +shield_type = S_Graviton01 +shield_collapse_sound = shield_offline +shield_rebuilt_sound = shield_rebuilt +shield_hit_effects = 0, gf_ku_shield01 +shield_hit_effects = 100, gf_ku_shield02 +shield_hit_effects = 500, gf_ku_shield03 +separation_explosion = sever_debris +LODranges = 0, 999999 +lootable = true + +[ShieldGenerator] +nickname = shield01_mark07_hf +ids_name = 263805 +ids_info = 264805 +DA_archetype = equipment\models\st\li_refractor_shield.3db +material_library = equipment\models\li_equip.mat +HP_child = HpConnect +hit_pts = 2632 +explosion_resistance = 0.5 +debris_type = debris_normal +parent_impulse = 20 +child_impulse = 80 +volume = 0 +mass = 10 +regeneration_rate = 95.6 +max_capacity = 4303.32 +toughness = 43 +hp_type = hp_elite_shield_special_7 +offline_rebuild_time = 12 +offline_threshold = 0.15 +constant_power_draw = 0 +rebuild_power_draw = 10 +shield_type = S_Graviton01 +shield_collapse_sound = shield_offline +shield_rebuilt_sound = shield_rebuilt +shield_hit_effects = 0, gf_rh_shield01 +shield_hit_effects = 100, gf_rh_shield02 +shield_hit_effects = 500, gf_rh_shield03 +separation_explosion = sever_debris +LODranges = 0, 999999 +lootable = true + +[ShieldGenerator] +nickname = shield01_mark08_hf +ids_name = 263806 +ids_info = 264806 +DA_archetype = equipment\models\st\li_refractor_shield.3db +material_library = equipment\models\li_equip.mat +HP_child = HpConnect +hit_pts = 4215 +explosion_resistance = 0.5 +debris_type = debris_normal +parent_impulse = 20 +child_impulse = 80 +volume = 0 +mass = 10 +regeneration_rate = 130.9 +max_capacity = 5890.36 +toughness = 58.9 +hp_type = hp_elite_shield_special_8 +offline_rebuild_time = 12 +offline_threshold = 0.15 +constant_power_draw = 0 +rebuild_power_draw = 10 +shield_type = S_Graviton01 +shield_collapse_sound = shield_offline +shield_rebuilt_sound = shield_rebuilt +shield_hit_effects = 0, gf_rh_shield01 +shield_hit_effects = 100, gf_rh_shield02 +shield_hit_effects = 500, gf_rh_shield03 +separation_explosion = sever_debris +LODranges = 0, 999999 +lootable = true + +[ShieldGenerator] +nickname = shield01_mark09_hf +ids_name = 263807 +ids_info = 264807 +DA_archetype = equipment\models\st\li_refractor_shield.3db +material_library = equipment\models\li_equip.mat +HP_child = HpConnect +hit_pts = 6752 +explosion_resistance = 0.5 +debris_type = debris_normal +parent_impulse = 20 +child_impulse = 80 +volume = 0 +mass = 10 +regeneration_rate = 179.2 +max_capacity = 8063.82 +toughness = 80.6 +hp_type = hp_elite_shield_special_9 +offline_rebuild_time = 12 +offline_threshold = 0.15 +constant_power_draw = 0 +rebuild_power_draw = 10 +shield_type = S_Graviton01 +shield_collapse_sound = shield_offline +shield_rebuilt_sound = shield_rebuilt +shield_hit_effects = 0, gf_pi_shield01 +shield_hit_effects = 100, gf_pi_shield02 +shield_hit_effects = 500, gf_pi_shield03 +separation_explosion = sever_debris +LODranges = 0, 999999 +lootable = true + +[ShieldGenerator] +nickname = shield01_mark10_hf +ids_name = 263808 +ids_info = 264808 +DA_archetype = equipment\models\st\li_refractor_shield.3db +material_library = equipment\models\li_equip.mat +HP_child = HpConnect +hit_pts = 6752 +explosion_resistance = 0.5 +debris_type = debris_normal +parent_impulse = 20 +child_impulse = 80 +volume = 0 +mass = 10 +regeneration_rate = 245.3 +max_capacity = 11038.4 +toughness = 110.4 +hp_type = hp_elite_shield_special_10 +offline_rebuild_time = 12 +offline_threshold = 0.15 +constant_power_draw = 0 +rebuild_power_draw = 10 +shield_type = S_Graviton01 +shield_collapse_sound = shield_offline +shield_rebuilt_sound = shield_rebuilt +shield_hit_effects = 0, gf_pi_shield01 +shield_hit_effects = 100, gf_pi_shield02 +shield_hit_effects = 500, gf_pi_shield03 +separation_explosion = sever_debris +LODranges = 0, 999999 +lootable = true + +[ShieldGenerator] +nickname = shield01_mark01_fr +ids_name = 263809 +ids_info = 264809 +DA_archetype = equipment\models\st\li_refractor_shield.3db +material_library = equipment\models\li_equip.mat +HP_child = HpConnect +hit_pts = 400 +explosion_resistance = 0.5 +debris_type = debris_normal +parent_impulse = 20 +child_impulse = 80 +volume = 0 +mass = 10 +regeneration_rate = 17 +max_capacity = 765.18 +toughness = 7.7 +hp_type = hp_freighter_shield_special_1 +offline_rebuild_time = 12 +offline_threshold = 0.15 +constant_power_draw = 0 +rebuild_power_draw = 10 +shield_type = S_Graviton01 +shield_collapse_sound = shield_offline +shield_rebuilt_sound = shield_rebuilt +shield_hit_effects = 0, gf_li_shield01 +shield_hit_effects = 100, gf_li_shield02 +shield_hit_effects = 500, gf_li_shield03 +separation_explosion = sever_debris +LODranges = 0, 999999 +lootable = true + +[ShieldGenerator] +nickname = shield01_mark02_fr +ids_name = 263810 +ids_info = 264810 +DA_archetype = equipment\models\st\li_refractor_shield.3db +material_library = equipment\models\li_equip.mat +HP_child = HpConnect +hit_pts = 548 +explosion_resistance = 0.5 +debris_type = debris_normal +parent_impulse = 20 +child_impulse = 80 +volume = 0 +mass = 10 +regeneration_rate = 23.3 +max_capacity = 1047.02 +toughness = 10.5 +hp_type = hp_freighter_shield_special_2 +offline_rebuild_time = 12 +offline_threshold = 0.15 +constant_power_draw = 0 +rebuild_power_draw = 10 +shield_type = S_Graviton01 +shield_collapse_sound = shield_offline +shield_rebuilt_sound = shield_rebuilt +shield_hit_effects = 0, gf_li_shield01 +shield_hit_effects = 100, gf_li_shield02 +shield_hit_effects = 500, gf_li_shield03 +separation_explosion = sever_debris +LODranges = 0, 999999 +lootable = true + +[ShieldGenerator] +nickname = shield01_mark03_fr +ids_name = 263811 +ids_info = 264811 +DA_archetype = equipment\models\st\li_refractor_shield.3db +material_library = equipment\models\li_equip.mat +HP_child = HpConnect +hit_pts = 750 +explosion_resistance = 0.5 +debris_type = debris_normal +parent_impulse = 20 +child_impulse = 80 +volume = 0 +mass = 10 +regeneration_rate = 31.9 +max_capacity = 1433.44 +toughness = 14.3 +hp_type = hp_freighter_shield_special_3 +offline_rebuild_time = 12 +offline_threshold = 0.15 +constant_power_draw = 0 +rebuild_power_draw = 10 +shield_type = S_Graviton01 +shield_collapse_sound = shield_offline +shield_rebuilt_sound = shield_rebuilt +shield_hit_effects = 0, gf_br_shield01 +shield_hit_effects = 100, gf_br_shield02 +shield_hit_effects = 500, gf_br_shield03 +separation_explosion = sever_debris +LODranges = 0, 999999 +lootable = true + +[ShieldGenerator] +nickname = shield01_mark04_fr +ids_name = 263812 +ids_info = 264812 +DA_archetype = equipment\models\st\li_refractor_shield.3db +material_library = equipment\models\li_equip.mat +HP_child = HpConnect +hit_pts = 1026 +explosion_resistance = 0.5 +debris_type = debris_normal +parent_impulse = 20 +child_impulse = 80 +volume = 0 +mass = 10 +regeneration_rate = 43.6 +max_capacity = 1962.69 +toughness = 19.6 +hp_type = hp_freighter_shield_special_4 +offline_rebuild_time = 12 +offline_threshold = 0.15 +constant_power_draw = 0 +rebuild_power_draw = 10 +shield_type = S_Graviton01 +shield_collapse_sound = shield_offline +shield_rebuilt_sound = shield_rebuilt +shield_hit_effects = 0, gf_br_shield01 +shield_hit_effects = 100, gf_br_shield02 +shield_hit_effects = 500, gf_br_shield03 +separation_explosion = sever_debris +LODranges = 0, 999999 +lootable = true + +[ShieldGenerator] +nickname = shield01_mark05_fr +ids_name = 263813 +ids_info = 264813 +DA_archetype = equipment\models\st\li_refractor_shield.3db +material_library = equipment\models\li_equip.mat +HP_child = HpConnect +hit_pts = 1405 +explosion_resistance = 0.5 +debris_type = debris_normal +parent_impulse = 20 +child_impulse = 80 +volume = 0 +mass = 10 +regeneration_rate = 59.7 +max_capacity = 2687.06 +toughness = 26.9 +hp_type = hp_freighter_shield_special_5 +offline_rebuild_time = 12 +offline_threshold = 0.15 +constant_power_draw = 0 +rebuild_power_draw = 10 +shield_type = S_Graviton01 +shield_collapse_sound = shield_offline +shield_rebuilt_sound = shield_rebuilt +shield_hit_effects = 0, gf_ku_shield01 +shield_hit_effects = 100, gf_ku_shield02 +shield_hit_effects = 500, gf_ku_shield03 +separation_explosion = sever_debris +LODranges = 0, 999999 +lootable = true + +[ShieldGenerator] +nickname = shield01_mark06_fr +ids_name = 263814 +ids_info = 264814 +DA_archetype = equipment\models\st\li_refractor_shield.3db +material_library = equipment\models\li_equip.mat +HP_child = HpConnect +hit_pts = 1923 +explosion_resistance = 0.5 +debris_type = debris_normal +parent_impulse = 20 +child_impulse = 80 +volume = 0 +mass = 10 +regeneration_rate = 81.7 +max_capacity = 3677.97 +toughness = 36.8 +hp_type = hp_freighter_shield_special_6 +offline_rebuild_time = 12 +offline_threshold = 0.15 +constant_power_draw = 0 +rebuild_power_draw = 10 +shield_type = S_Graviton01 +shield_collapse_sound = shield_offline +shield_rebuilt_sound = shield_rebuilt +shield_hit_effects = 0, gf_ku_shield01 +shield_hit_effects = 100, gf_ku_shield02 +shield_hit_effects = 500, gf_ku_shield03 +separation_explosion = sever_debris +LODranges = 0, 999999 +lootable = true + +[ShieldGenerator] +nickname = shield01_mark07_fr +ids_name = 263815 +ids_info = 264815 +DA_archetype = equipment\models\st\li_refractor_shield.3db +material_library = equipment\models\li_equip.mat +HP_child = HpConnect +hit_pts = 2632 +explosion_resistance = 0.5 +debris_type = debris_normal +parent_impulse = 20 +child_impulse = 80 +volume = 0 +mass = 10 +regeneration_rate = 111.9 +max_capacity = 5034.88 +toughness = 50.3 +hp_type = hp_freighter_shield_special_7 +offline_rebuild_time = 12 +offline_threshold = 0.15 +constant_power_draw = 0 +rebuild_power_draw = 10 +shield_type = S_Graviton01 +shield_collapse_sound = shield_offline +shield_rebuilt_sound = shield_rebuilt +shield_hit_effects = 0, gf_rh_shield01 +shield_hit_effects = 100, gf_rh_shield02 +shield_hit_effects = 500, gf_rh_shield03 +separation_explosion = sever_debris +LODranges = 0, 999999 +lootable = true + +[ShieldGenerator] +nickname = shield01_mark08_fr +ids_name = 263816 +ids_info = 264816 +DA_archetype = equipment\models\st\li_refractor_shield.3db +material_library = equipment\models\li_equip.mat +HP_child = HpConnect +hit_pts = 4215 +explosion_resistance = 0.5 +debris_type = debris_normal +parent_impulse = 20 +child_impulse = 80 +volume = 0 +mass = 10 +regeneration_rate = 153.1 +max_capacity = 6891.72 +toughness = 68.9 +hp_type = hp_freighter_shield_special_8 +offline_rebuild_time = 12 +offline_threshold = 0.15 +constant_power_draw = 0 +rebuild_power_draw = 10 +shield_type = S_Graviton01 +shield_collapse_sound = shield_offline +shield_rebuilt_sound = shield_rebuilt +shield_hit_effects = 0, gf_rh_shield01 +shield_hit_effects = 100, gf_rh_shield02 +shield_hit_effects = 500, gf_rh_shield03 +separation_explosion = sever_debris +LODranges = 0, 999999 +lootable = true + +[ShieldGenerator] +nickname = shield01_mark09_fr +ids_name = 263817 +ids_info = 264817 +DA_archetype = equipment\models\st\li_refractor_shield.3db +material_library = equipment\models\li_equip.mat +HP_child = HpConnect +hit_pts = 6752 +explosion_resistance = 0.5 +debris_type = debris_normal +parent_impulse = 20 +child_impulse = 80 +volume = 0 +mass = 10 +regeneration_rate = 209.7 +max_capacity = 9434.67 +toughness = 94.3 +hp_type = hp_freighter_shield_special_9 +offline_rebuild_time = 12 +offline_threshold = 0.15 +constant_power_draw = 0 +rebuild_power_draw = 10 +shield_type = S_Graviton01 +shield_collapse_sound = shield_offline +shield_rebuilt_sound = shield_rebuilt +shield_hit_effects = 0, gf_pi_shield01 +shield_hit_effects = 100, gf_pi_shield02 +shield_hit_effects = 500, gf_pi_shield03 +separation_explosion = sever_debris +LODranges = 0, 999999 +lootable = true + +[ShieldGenerator] +nickname = shield01_mark10_fr +ids_name = 263818 +ids_info = 264818 +DA_archetype = equipment\models\st\li_refractor_shield.3db +material_library = equipment\models\li_equip.mat +HP_child = HpConnect +hit_pts = 6752 +explosion_resistance = 0.5 +debris_type = debris_normal +parent_impulse = 20 +child_impulse = 80 +volume = 0 +mass = 10 +regeneration_rate = 287 +max_capacity = 12915 +toughness = 129.1 +hp_type = hp_freighter_shield_special_10 +offline_rebuild_time = 12 +offline_threshold = 0.15 +constant_power_draw = 0 +rebuild_power_draw = 10 +shield_type = S_Graviton01 +shield_collapse_sound = shield_offline +shield_rebuilt_sound = shield_rebuilt +shield_hit_effects = 0, gf_pi_shield01 +shield_hit_effects = 100, gf_pi_shield02 +shield_hit_effects = 500, gf_pi_shield03 +separation_explosion = sever_debris +LODranges = 0, 999999 +lootable = true + +[ShieldGenerator] +nickname = shield02_mark01_lf +ids_name = 263819 +ids_info = 264819 +DA_archetype = equipment\models\st\li_refractor_shield.3db +material_library = equipment\models\li_equip.mat +HP_child = HpConnect +hit_pts = 400 +explosion_resistance = 0.5 +debris_type = debris_normal +parent_impulse = 20 +child_impulse = 80 +volume = 0 +mass = 10 +regeneration_rate = 10 +max_capacity = 450 +toughness = 4.5 +hp_type = hp_fighter_shield_special_1 +offline_rebuild_time = 12 +offline_threshold = 0.15 +constant_power_draw = 0 +rebuild_power_draw = 10 +shield_type = S_Molecular01 +shield_collapse_sound = shield_offline +shield_rebuilt_sound = shield_rebuilt +shield_hit_effects = 0, gf_li_shield01 +shield_hit_effects = 100, gf_li_shield02 +shield_hit_effects = 500, gf_li_shield03 +separation_explosion = sever_debris +LODranges = 0, 999999 +lootable = true + +[ShieldGenerator] +nickname = shield02_mark02_lf +ids_name = 263820 +ids_info = 264820 +DA_archetype = equipment\models\st\li_refractor_shield.3db +material_library = equipment\models\li_equip.mat +HP_child = HpConnect +hit_pts = 548 +explosion_resistance = 0.5 +debris_type = debris_normal +parent_impulse = 20 +child_impulse = 80 +volume = 0 +mass = 10 +regeneration_rate = 13.8 +max_capacity = 620 +toughness = 6.2 +hp_type = hp_fighter_shield_special_2 +offline_rebuild_time = 12 +offline_threshold = 0.15 +constant_power_draw = 0 +rebuild_power_draw = 10 +shield_type = S_Molecular01 +shield_collapse_sound = shield_offline +shield_rebuilt_sound = shield_rebuilt +shield_hit_effects = 0, gf_li_shield01 +shield_hit_effects = 100, gf_li_shield02 +shield_hit_effects = 500, gf_li_shield03 +separation_explosion = sever_debris +LODranges = 0, 999999 +lootable = true + +[ShieldGenerator] +nickname = shield02_mark03_lf +ids_name = 263821 +ids_info = 264821 +DA_archetype = equipment\models\st\li_refractor_shield.3db +material_library = equipment\models\li_equip.mat +HP_child = HpConnect +hit_pts = 750 +explosion_resistance = 0.5 +debris_type = debris_normal +parent_impulse = 20 +child_impulse = 80 +volume = 0 +mass = 10 +regeneration_rate = 18.7 +max_capacity = 840 +toughness = 8.4 +hp_type = hp_fighter_shield_special_3 +offline_rebuild_time = 12 +offline_threshold = 0.15 +constant_power_draw = 0 +rebuild_power_draw = 10 +shield_type = S_Molecular01 +shield_collapse_sound = shield_offline +shield_rebuilt_sound = shield_rebuilt +shield_hit_effects = 0, gf_br_shield01 +shield_hit_effects = 100, gf_br_shield02 +shield_hit_effects = 500, gf_br_shield03 +separation_explosion = sever_debris +LODranges = 0, 999999 +lootable = true + +[ShieldGenerator] +nickname = shield02_mark04_lf +ids_name = 263822 +ids_info = 264822 +DA_archetype = equipment\models\st\li_refractor_shield.3db +material_library = equipment\models\li_equip.mat +HP_child = HpConnect +hit_pts = 1026 +explosion_resistance = 0.5 +debris_type = debris_normal +parent_impulse = 20 +child_impulse = 80 +volume = 0 +mass = 10 +regeneration_rate = 25.6 +max_capacity = 1150 +toughness = 11.5 +hp_type = hp_fighter_shield_special_4 +offline_rebuild_time = 12 +offline_threshold = 0.15 +constant_power_draw = 0 +rebuild_power_draw = 10 +shield_type = S_Molecular01 +shield_collapse_sound = shield_offline +shield_rebuilt_sound = shield_rebuilt +shield_hit_effects = 0, gf_br_shield01 +shield_hit_effects = 100, gf_br_shield02 +shield_hit_effects = 500, gf_br_shield03 +separation_explosion = sever_debris +LODranges = 0, 999999 +lootable = true + +[ShieldGenerator] +nickname = shield02_mark05_lf +ids_name = 263823 +ids_info = 264823 +DA_archetype = equipment\models\st\li_refractor_shield.3db +material_library = equipment\models\li_equip.mat +HP_child = HpConnect +hit_pts = 1405 +explosion_resistance = 0.5 +debris_type = debris_normal +parent_impulse = 20 +child_impulse = 80 +volume = 0 +mass = 10 +regeneration_rate = 35.1 +max_capacity = 1580 +toughness = 15.8 +hp_type = hp_fighter_shield_special_5 +offline_rebuild_time = 12 +offline_threshold = 0.15 +constant_power_draw = 0 +rebuild_power_draw = 10 +shield_type = S_Molecular01 +shield_collapse_sound = shield_offline +shield_rebuilt_sound = shield_rebuilt +shield_hit_effects = 0, gf_ku_shield01 +shield_hit_effects = 100, gf_ku_shield02 +shield_hit_effects = 500, gf_ku_shield03 +separation_explosion = sever_debris +LODranges = 0, 999999 +lootable = true + +[ShieldGenerator] +nickname = shield02_mark06_lf +ids_name = 263824 +ids_info = 264824 +DA_archetype = equipment\models\st\li_refractor_shield.3db +material_library = equipment\models\li_equip.mat +HP_child = HpConnect +hit_pts = 1923 +explosion_resistance = 0.5 +debris_type = debris_normal +parent_impulse = 20 +child_impulse = 80 +volume = 0 +mass = 10 +regeneration_rate = 48 +max_capacity = 2160 +toughness = 21.6 +hp_type = hp_fighter_shield_special_6 +offline_rebuild_time = 12 +offline_threshold = 0.15 +constant_power_draw = 0 +rebuild_power_draw = 10 +shield_type = S_Molecular01 +shield_collapse_sound = shield_offline +shield_rebuilt_sound = shield_rebuilt +shield_hit_effects = 0, gf_ku_shield01 +shield_hit_effects = 100, gf_ku_shield02 +shield_hit_effects = 500, gf_ku_shield03 +separation_explosion = sever_debris +LODranges = 0, 999999 +lootable = true + +[ShieldGenerator] +nickname = shield02_mark07_lf +ids_name = 263825 +ids_info = 264825 +DA_archetype = equipment\models\st\li_refractor_shield.3db +material_library = equipment\models\li_equip.mat +HP_child = HpConnect +hit_pts = 2632 +explosion_resistance = 0.5 +debris_type = debris_normal +parent_impulse = 20 +child_impulse = 80 +volume = 0 +mass = 10 +regeneration_rate = 65.8 +max_capacity = 2960 +toughness = 29.6 +hp_type = hp_fighter_shield_special_7 +offline_rebuild_time = 12 +offline_threshold = 0.15 +constant_power_draw = 0 +rebuild_power_draw = 10 +shield_type = S_Molecular01 +shield_collapse_sound = shield_offline +shield_rebuilt_sound = shield_rebuilt +shield_hit_effects = 0, gf_rh_shield01 +shield_hit_effects = 100, gf_rh_shield02 +shield_hit_effects = 500, gf_rh_shield03 +separation_explosion = sever_debris +LODranges = 0, 999999 +lootable = true + +[ShieldGenerator] +nickname = shield02_mark08_lf +ids_name = 263826 +ids_info = 264826 +DA_archetype = equipment\models\st\li_refractor_shield.3db +material_library = equipment\models\li_equip.mat +HP_child = HpConnect +hit_pts = 4215 +explosion_resistance = 0.5 +debris_type = debris_normal +parent_impulse = 20 +child_impulse = 80 +volume = 0 +mass = 10 +regeneration_rate = 90 +max_capacity = 4050 +toughness = 40.5 +hp_type = hp_fighter_shield_special_8 +offline_rebuild_time = 12 +offline_threshold = 0.15 +constant_power_draw = 0 +rebuild_power_draw = 10 +shield_type = S_Molecular01 +shield_collapse_sound = shield_offline +shield_rebuilt_sound = shield_rebuilt +shield_hit_effects = 0, gf_rh_shield01 +shield_hit_effects = 100, gf_rh_shield02 +shield_hit_effects = 500, gf_rh_shield03 +separation_explosion = sever_debris +LODranges = 0, 999999 +lootable = true + +[ShieldGenerator] +nickname = shield02_mark09_lf +ids_name = 263827 +ids_info = 264827 +DA_archetype = equipment\models\st\li_refractor_shield.3db +material_library = equipment\models\li_equip.mat +HP_child = HpConnect +hit_pts = 6752 +explosion_resistance = 0.5 +debris_type = debris_normal +parent_impulse = 20 +child_impulse = 80 +volume = 0 +mass = 10 +regeneration_rate = 123.3 +max_capacity = 5550 +toughness = 55.5 +hp_type = hp_fighter_shield_special_9 +offline_rebuild_time = 12 +offline_threshold = 0.15 +constant_power_draw = 0 +rebuild_power_draw = 10 +shield_type = S_Molecular01 +shield_collapse_sound = shield_offline +shield_rebuilt_sound = shield_rebuilt +shield_hit_effects = 0, gf_pi_shield01 +shield_hit_effects = 100, gf_pi_shield02 +shield_hit_effects = 500, gf_pi_shield03 +separation_explosion = sever_debris +LODranges = 0, 999999 +lootable = true + +[ShieldGenerator] +nickname = shield02_mark10_lf +ids_name = 263828 +ids_info = 264828 +DA_archetype = equipment\models\st\li_refractor_shield.3db +material_library = equipment\models\li_equip.mat +HP_child = HpConnect +hit_pts = 6752 +explosion_resistance = 0.5 +debris_type = debris_normal +parent_impulse = 20 +child_impulse = 80 +volume = 0 +mass = 10 +regeneration_rate = 168.9 +max_capacity = 7600 +toughness = 76 +hp_type = hp_fighter_shield_special_10 +offline_rebuild_time = 12 +offline_threshold = 0.15 +constant_power_draw = 0 +rebuild_power_draw = 10 +shield_type = S_Molecular01 +shield_collapse_sound = shield_offline +shield_rebuilt_sound = shield_rebuilt +shield_hit_effects = 0, gf_pi_shield01 +shield_hit_effects = 100, gf_pi_shield02 +shield_hit_effects = 500, gf_pi_shield03 +separation_explosion = sever_debris +LODranges = 0, 999999 +lootable = true + +[ShieldGenerator] +nickname = shield02_mark01_hf +ids_name = 263829 +ids_info = 264829 +DA_archetype = equipment\models\st\li_refractor_shield.3db +material_library = equipment\models\li_equip.mat +HP_child = HpConnect +hit_pts = 400 +explosion_resistance = 0.5 +debris_type = debris_normal +parent_impulse = 20 +child_impulse = 80 +volume = 0 +mass = 10 +regeneration_rate = 10.9 +max_capacity = 490 +toughness = 4.9 +hp_type = hp_elite_shield_special_1 +offline_rebuild_time = 12 +offline_threshold = 0.15 +constant_power_draw = 0 +rebuild_power_draw = 10 +shield_type = S_Molecular01 +shield_collapse_sound = shield_offline +shield_rebuilt_sound = shield_rebuilt +shield_hit_effects = 0, gf_li_shield01 +shield_hit_effects = 100, gf_li_shield02 +shield_hit_effects = 500, gf_li_shield03 +separation_explosion = sever_debris +LODranges = 0, 999999 +lootable = true + +[ShieldGenerator] +nickname = shield02_mark02_hf +ids_name = 263830 +ids_info = 264830 +DA_archetype = equipment\models\st\li_refractor_shield.3db +material_library = equipment\models\li_equip.mat +HP_child = HpConnect +hit_pts = 548 +explosion_resistance = 0.5 +debris_type = debris_normal +parent_impulse = 20 +child_impulse = 80 +volume = 0 +mass = 10 +regeneration_rate = 14.9 +max_capacity = 670 +toughness = 6.7 +hp_type = hp_elite_shield_special_2 +offline_rebuild_time = 12 +offline_threshold = 0.15 +constant_power_draw = 0 +rebuild_power_draw = 10 +shield_type = S_Molecular01 +shield_collapse_sound = shield_offline +shield_rebuilt_sound = shield_rebuilt +shield_hit_effects = 0, gf_li_shield01 +shield_hit_effects = 100, gf_li_shield02 +shield_hit_effects = 500, gf_li_shield03 +separation_explosion = sever_debris +LODranges = 0, 999999 +lootable = true + +[ShieldGenerator] +nickname = shield02_mark03_hf +ids_name = 263831 +ids_info = 264831 +DA_archetype = equipment\models\st\li_refractor_shield.3db +material_library = equipment\models\li_equip.mat +HP_child = HpConnect +hit_pts = 750 +explosion_resistance = 0.5 +debris_type = debris_normal +parent_impulse = 20 +child_impulse = 80 +volume = 0 +mass = 10 +regeneration_rate = 20.4 +max_capacity = 920 +toughness = 9.2 +hp_type = hp_elite_shield_special_3 +offline_rebuild_time = 12 +offline_threshold = 0.15 +constant_power_draw = 0 +rebuild_power_draw = 10 +shield_type = S_Molecular01 +shield_collapse_sound = shield_offline +shield_rebuilt_sound = shield_rebuilt +shield_hit_effects = 0, gf_br_shield01 +shield_hit_effects = 100, gf_br_shield02 +shield_hit_effects = 500, gf_br_shield03 +separation_explosion = sever_debris +LODranges = 0, 999999 +lootable = true + +[ShieldGenerator] +nickname = shield02_mark04_hf +ids_name = 263832 +ids_info = 264832 +DA_archetype = equipment\models\st\li_refractor_shield.3db +material_library = equipment\models\li_equip.mat +HP_child = HpConnect +hit_pts = 1026 +explosion_resistance = 0.5 +debris_type = debris_normal +parent_impulse = 20 +child_impulse = 80 +volume = 0 +mass = 10 +regeneration_rate = 28 +max_capacity = 1260 +toughness = 12.6 +hp_type = hp_elite_shield_special_4 +offline_rebuild_time = 12 +offline_threshold = 0.15 +constant_power_draw = 0 +rebuild_power_draw = 10 +shield_type = S_Molecular01 +shield_collapse_sound = shield_offline +shield_rebuilt_sound = shield_rebuilt +shield_hit_effects = 0, gf_br_shield01 +shield_hit_effects = 100, gf_br_shield02 +shield_hit_effects = 500, gf_br_shield03 +separation_explosion = sever_debris +LODranges = 0, 999999 +lootable = true + +[ShieldGenerator] +nickname = shield02_mark05_hf +ids_name = 263833 +ids_info = 264833 +DA_archetype = equipment\models\st\li_refractor_shield.3db +material_library = equipment\models\li_equip.mat +HP_child = HpConnect +hit_pts = 1405 +explosion_resistance = 0.5 +debris_type = debris_normal +parent_impulse = 20 +child_impulse = 80 +volume = 0 +mass = 10 +regeneration_rate = 38.2 +max_capacity = 1720 +toughness = 17.2 +hp_type = hp_elite_shield_special_5 +offline_rebuild_time = 12 +offline_threshold = 0.15 +constant_power_draw = 0 +rebuild_power_draw = 10 +shield_type = S_Molecular01 +shield_collapse_sound = shield_offline +shield_rebuilt_sound = shield_rebuilt +shield_hit_effects = 0, gf_ku_shield01 +shield_hit_effects = 100, gf_ku_shield02 +shield_hit_effects = 500, gf_ku_shield03 +separation_explosion = sever_debris +LODranges = 0, 999999 +lootable = true + +[ShieldGenerator] +nickname = shield02_mark06_hf +ids_name = 263834 +ids_info = 264834 +DA_archetype = equipment\models\st\li_refractor_shield.3db +material_library = equipment\models\li_equip.mat +HP_child = HpConnect +hit_pts = 1923 +explosion_resistance = 0.5 +debris_type = debris_normal +parent_impulse = 20 +child_impulse = 80 +volume = 0 +mass = 10 +regeneration_rate = 52.4 +max_capacity = 2360 +toughness = 23.6 +hp_type = hp_elite_shield_special_6 +offline_rebuild_time = 12 +offline_threshold = 0.15 +constant_power_draw = 0 +rebuild_power_draw = 10 +shield_type = S_Molecular01 +shield_collapse_sound = shield_offline +shield_rebuilt_sound = shield_rebuilt +shield_hit_effects = 0, gf_ku_shield01 +shield_hit_effects = 100, gf_ku_shield02 +shield_hit_effects = 500, gf_ku_shield03 +separation_explosion = sever_debris +LODranges = 0, 999999 +lootable = true + +[ShieldGenerator] +nickname = shield02_mark07_hf +ids_name = 263835 +ids_info = 264835 +DA_archetype = equipment\models\st\li_refractor_shield.3db +material_library = equipment\models\li_equip.mat +HP_child = HpConnect +hit_pts = 2632 +explosion_resistance = 0.5 +debris_type = debris_normal +parent_impulse = 20 +child_impulse = 80 +volume = 0 +mass = 10 +regeneration_rate = 71.8 +max_capacity = 3230 +toughness = 32.3 +hp_type = hp_elite_shield_special_7 +offline_rebuild_time = 12 +offline_threshold = 0.15 +constant_power_draw = 0 +rebuild_power_draw = 10 +shield_type = S_Molecular01 +shield_collapse_sound = shield_offline +shield_rebuilt_sound = shield_rebuilt +shield_hit_effects = 0, gf_rh_shield01 +shield_hit_effects = 100, gf_rh_shield02 +shield_hit_effects = 500, gf_rh_shield03 +separation_explosion = sever_debris +LODranges = 0, 999999 +lootable = true + +[ShieldGenerator] +nickname = shield02_mark08_hf +ids_name = 263836 +ids_info = 264836 +DA_archetype = equipment\models\st\li_refractor_shield.3db +material_library = equipment\models\li_equip.mat +HP_child = HpConnect +hit_pts = 4215 +explosion_resistance = 0.5 +debris_type = debris_normal +parent_impulse = 20 +child_impulse = 80 +volume = 0 +mass = 10 +regeneration_rate = 98.2 +max_capacity = 4420 +toughness = 44.2 +hp_type = hp_elite_shield_special_8 +offline_rebuild_time = 12 +offline_threshold = 0.15 +constant_power_draw = 0 +rebuild_power_draw = 10 +shield_type = S_Molecular01 +shield_collapse_sound = shield_offline +shield_rebuilt_sound = shield_rebuilt +shield_hit_effects = 0, gf_rh_shield01 +shield_hit_effects = 100, gf_rh_shield02 +shield_hit_effects = 500, gf_rh_shield03 +separation_explosion = sever_debris +LODranges = 0, 999999 +lootable = true + +[ShieldGenerator] +nickname = shield02_mark09_hf +ids_name = 263837 +ids_info = 264837 +DA_archetype = equipment\models\st\li_refractor_shield.3db +material_library = equipment\models\li_equip.mat +HP_child = HpConnect +hit_pts = 6752 +explosion_resistance = 0.5 +debris_type = debris_normal +parent_impulse = 20 +child_impulse = 80 +volume = 0 +mass = 10 +regeneration_rate = 134.4 +max_capacity = 6050 +toughness = 60.5 +hp_type = hp_elite_shield_special_9 +offline_rebuild_time = 12 +offline_threshold = 0.15 +constant_power_draw = 0 +rebuild_power_draw = 10 +shield_type = S_Molecular01 +shield_collapse_sound = shield_offline +shield_rebuilt_sound = shield_rebuilt +shield_hit_effects = 0, gf_pi_shield01 +shield_hit_effects = 100, gf_pi_shield02 +shield_hit_effects = 500, gf_pi_shield03 +separation_explosion = sever_debris +LODranges = 0, 999999 +lootable = true + +[ShieldGenerator] +nickname = shield02_mark10_hf +ids_name = 263838 +ids_info = 264838 +DA_archetype = equipment\models\st\li_refractor_shield.3db +material_library = equipment\models\li_equip.mat +HP_child = HpConnect +hit_pts = 6752 +explosion_resistance = 0.5 +debris_type = debris_normal +parent_impulse = 20 +child_impulse = 80 +volume = 0 +mass = 10 +regeneration_rate = 184 +max_capacity = 8280 +toughness = 82.8 +hp_type = hp_elite_shield_special_10 +offline_rebuild_time = 12 +offline_threshold = 0.15 +constant_power_draw = 0 +rebuild_power_draw = 10 +shield_type = S_Molecular01 +shield_collapse_sound = shield_offline +shield_rebuilt_sound = shield_rebuilt +shield_hit_effects = 0, gf_pi_shield01 +shield_hit_effects = 100, gf_pi_shield02 +shield_hit_effects = 500, gf_pi_shield03 +separation_explosion = sever_debris +LODranges = 0, 999999 +lootable = true + +[ShieldGenerator] +nickname = shield02_mark01_fr +ids_name = 263839 +ids_info = 264839 +DA_archetype = equipment\models\st\li_refractor_shield.3db +material_library = equipment\models\li_equip.mat +HP_child = HpConnect +hit_pts = 400 +explosion_resistance = 0.5 +debris_type = debris_normal +parent_impulse = 20 +child_impulse = 80 +volume = 0 +mass = 10 +regeneration_rate = 12.7 +max_capacity = 570 +toughness = 5.7 +hp_type = hp_freighter_shield_special_1 +offline_rebuild_time = 12 +offline_threshold = 0.15 +constant_power_draw = 0 +rebuild_power_draw = 10 +shield_type = S_Molecular01 +shield_collapse_sound = shield_offline +shield_rebuilt_sound = shield_rebuilt +shield_hit_effects = 0, gf_li_shield01 +shield_hit_effects = 100, gf_li_shield02 +shield_hit_effects = 500, gf_li_shield03 +separation_explosion = sever_debris +LODranges = 0, 999999 +lootable = true + +[ShieldGenerator] +nickname = shield02_mark02_fr +ids_name = 263840 +ids_info = 264840 +DA_archetype = equipment\models\st\li_refractor_shield.3db +material_library = equipment\models\li_equip.mat +HP_child = HpConnect +hit_pts = 548 +explosion_resistance = 0.5 +debris_type = debris_normal +parent_impulse = 20 +child_impulse = 80 +volume = 0 +mass = 10 +regeneration_rate = 17.6 +max_capacity = 790 +toughness = 7.9 +hp_type = hp_freighter_shield_special_2 +offline_rebuild_time = 12 +offline_threshold = 0.15 +constant_power_draw = 0 +rebuild_power_draw = 10 +shield_type = S_Molecular01 +shield_collapse_sound = shield_offline +shield_rebuilt_sound = shield_rebuilt +shield_hit_effects = 0, gf_li_shield01 +shield_hit_effects = 100, gf_li_shield02 +shield_hit_effects = 500, gf_li_shield03 +separation_explosion = sever_debris +LODranges = 0, 999999 +lootable = true + +[ShieldGenerator] +nickname = shield02_mark03_fr +ids_name = 263841 +ids_info = 264841 +DA_archetype = equipment\models\st\li_refractor_shield.3db +material_library = equipment\models\li_equip.mat +HP_child = HpConnect +hit_pts = 750 +explosion_resistance = 0.5 +debris_type = debris_normal +parent_impulse = 20 +child_impulse = 80 +volume = 0 +mass = 10 +regeneration_rate = 24 +max_capacity = 1080 +toughness = 10.8 +hp_type = hp_freighter_shield_special_3 +offline_rebuild_time = 12 +offline_threshold = 0.15 +constant_power_draw = 0 +rebuild_power_draw = 10 +shield_type = S_Molecular01 +shield_collapse_sound = shield_offline +shield_rebuilt_sound = shield_rebuilt +shield_hit_effects = 0, gf_br_shield01 +shield_hit_effects = 100, gf_br_shield02 +shield_hit_effects = 500, gf_br_shield03 +separation_explosion = sever_debris +LODranges = 0, 999999 +lootable = true + +[ShieldGenerator] +nickname = shield02_mark04_fr +ids_name = 263842 +ids_info = 264842 +DA_archetype = equipment\models\st\li_refractor_shield.3db +material_library = equipment\models\li_equip.mat +HP_child = HpConnect +hit_pts = 1026 +explosion_resistance = 0.5 +debris_type = debris_normal +parent_impulse = 20 +child_impulse = 80 +volume = 0 +mass = 10 +regeneration_rate = 32.7 +max_capacity = 1470 +toughness = 14.7 +hp_type = hp_freighter_shield_special_4 +offline_rebuild_time = 12 +offline_threshold = 0.15 +constant_power_draw = 0 +rebuild_power_draw = 10 +shield_type = S_Molecular01 +shield_collapse_sound = shield_offline +shield_rebuilt_sound = shield_rebuilt +shield_hit_effects = 0, gf_br_shield01 +shield_hit_effects = 100, gf_br_shield02 +shield_hit_effects = 500, gf_br_shield03 +separation_explosion = sever_debris +LODranges = 0, 999999 +lootable = true + +[ShieldGenerator] +nickname = shield02_mark05_fr +ids_name = 263843 +ids_info = 264843 +DA_archetype = equipment\models\st\li_refractor_shield.3db +material_library = equipment\models\li_equip.mat +HP_child = HpConnect +hit_pts = 1405 +explosion_resistance = 0.5 +debris_type = debris_normal +parent_impulse = 20 +child_impulse = 80 +volume = 0 +mass = 10 +regeneration_rate = 44.9 +max_capacity = 2020 +toughness = 20.2 +hp_type = hp_freighter_shield_special_5 +offline_rebuild_time = 12 +offline_threshold = 0.15 +constant_power_draw = 0 +rebuild_power_draw = 10 +shield_type = S_Molecular01 +shield_collapse_sound = shield_offline +shield_rebuilt_sound = shield_rebuilt +shield_hit_effects = 0, gf_ku_shield01 +shield_hit_effects = 100, gf_ku_shield02 +shield_hit_effects = 500, gf_ku_shield03 +separation_explosion = sever_debris +LODranges = 0, 999999 +lootable = true + +[ShieldGenerator] +nickname = shield02_mark06_fr +ids_name = 263844 +ids_info = 264844 +DA_archetype = equipment\models\st\li_refractor_shield.3db +material_library = equipment\models\li_equip.mat +HP_child = HpConnect +hit_pts = 1923 +explosion_resistance = 0.5 +debris_type = debris_normal +parent_impulse = 20 +child_impulse = 80 +volume = 0 +mass = 10 +regeneration_rate = 61.3 +max_capacity = 2760 +toughness = 27.6 +hp_type = hp_freighter_shield_special_6 +offline_rebuild_time = 12 +offline_threshold = 0.15 +constant_power_draw = 0 +rebuild_power_draw = 10 +shield_type = S_Molecular01 +shield_collapse_sound = shield_offline +shield_rebuilt_sound = shield_rebuilt +shield_hit_effects = 0, gf_ku_shield01 +shield_hit_effects = 100, gf_ku_shield02 +shield_hit_effects = 500, gf_ku_shield03 +separation_explosion = sever_debris +LODranges = 0, 999999 +lootable = true + +[ShieldGenerator] +nickname = shield02_mark07_fr +ids_name = 263845 +ids_info = 264845 +DA_archetype = equipment\models\st\li_refractor_shield.3db +material_library = equipment\models\li_equip.mat +HP_child = HpConnect +hit_pts = 2632 +explosion_resistance = 0.5 +debris_type = debris_normal +parent_impulse = 20 +child_impulse = 80 +volume = 0 +mass = 10 +regeneration_rate = 84 +max_capacity = 3780 +toughness = 37.8 +hp_type = hp_freighter_shield_special_7 +offline_rebuild_time = 12 +offline_threshold = 0.15 +constant_power_draw = 0 +rebuild_power_draw = 10 +shield_type = S_Molecular01 +shield_collapse_sound = shield_offline +shield_rebuilt_sound = shield_rebuilt +shield_hit_effects = 0, gf_rh_shield01 +shield_hit_effects = 100, gf_rh_shield02 +shield_hit_effects = 500, gf_rh_shield03 +separation_explosion = sever_debris +LODranges = 0, 999999 +lootable = true + +[ShieldGenerator] +nickname = shield02_mark08_fr +ids_name = 263846 +ids_info = 264846 +DA_archetype = equipment\models\st\li_refractor_shield.3db +material_library = equipment\models\li_equip.mat +HP_child = HpConnect +hit_pts = 4215 +explosion_resistance = 0.5 +debris_type = debris_normal +parent_impulse = 20 +child_impulse = 80 +volume = 0 +mass = 10 +regeneration_rate = 114.9 +max_capacity = 5170 +toughness = 51.7 +hp_type = hp_freighter_shield_special_8 +offline_rebuild_time = 12 +offline_threshold = 0.15 +constant_power_draw = 0 +rebuild_power_draw = 10 +shield_type = S_Molecular01 +shield_collapse_sound = shield_offline +shield_rebuilt_sound = shield_rebuilt +shield_hit_effects = 0, gf_rh_shield01 +shield_hit_effects = 100, gf_rh_shield02 +shield_hit_effects = 500, gf_rh_shield03 +separation_explosion = sever_debris +LODranges = 0, 999999 +lootable = true + +[ShieldGenerator] +nickname = shield02_mark09_fr +ids_name = 263847 +ids_info = 264847 +DA_archetype = equipment\models\st\li_refractor_shield.3db +material_library = equipment\models\li_equip.mat +HP_child = HpConnect +hit_pts = 6752 +explosion_resistance = 0.5 +debris_type = debris_normal +parent_impulse = 20 +child_impulse = 80 +volume = 0 +mass = 10 +regeneration_rate = 157.3 +max_capacity = 7080 +toughness = 70.8 +hp_type = hp_freighter_shield_special_9 +offline_rebuild_time = 12 +offline_threshold = 0.15 +constant_power_draw = 0 +rebuild_power_draw = 10 +shield_type = S_Molecular01 +shield_collapse_sound = shield_offline +shield_rebuilt_sound = shield_rebuilt +shield_hit_effects = 0, gf_pi_shield01 +shield_hit_effects = 100, gf_pi_shield02 +shield_hit_effects = 500, gf_pi_shield03 +separation_explosion = sever_debris +LODranges = 0, 999999 +lootable = true + +[ShieldGenerator] +nickname = shield02_mark10_fr +ids_name = 263848 +ids_info = 264848 +DA_archetype = equipment\models\st\li_refractor_shield.3db +material_library = equipment\models\li_equip.mat +HP_child = HpConnect +hit_pts = 6752 +explosion_resistance = 0.5 +debris_type = debris_normal +parent_impulse = 20 +child_impulse = 80 +volume = 0 +mass = 10 +regeneration_rate = 215.3 +max_capacity = 9690 +toughness = 96.9 +hp_type = hp_freighter_shield_special_10 +offline_rebuild_time = 12 +offline_threshold = 0.15 +constant_power_draw = 0 +rebuild_power_draw = 10 +shield_type = S_Molecular01 +shield_collapse_sound = shield_offline +shield_rebuilt_sound = shield_rebuilt +shield_hit_effects = 0, gf_pi_shield01 +shield_hit_effects = 100, gf_pi_shield02 +shield_hit_effects = 500, gf_pi_shield03 +separation_explosion = sever_debris +LODranges = 0, 999999 +lootable = true + +[ShieldGenerator] +nickname = shield03_mark01_lf +ids_name = 263849 +ids_info = 264849 +DA_archetype = equipment\models\st\li_refractor_shield.3db +material_library = equipment\models\li_equip.mat +HP_child = HpConnect +hit_pts = 400 +explosion_resistance = 0.5 +debris_type = debris_normal +parent_impulse = 20 +child_impulse = 80 +volume = 0 +mass = 10 +regeneration_rate = 10 +max_capacity = 450 +toughness = 4.5 +hp_type = hp_fighter_shield_special_1 +offline_rebuild_time = 12 +offline_threshold = 0.15 +constant_power_draw = 0 +rebuild_power_draw = 10 +shield_type = S_Positron01 +shield_collapse_sound = shield_offline +shield_rebuilt_sound = shield_rebuilt +shield_hit_effects = 0, gf_li_shield01 +shield_hit_effects = 100, gf_li_shield02 +shield_hit_effects = 500, gf_li_shield03 +separation_explosion = sever_debris +LODranges = 0, 999999 +lootable = true + +[ShieldGenerator] +nickname = shield03_mark02_lf +ids_name = 263850 +ids_info = 264850 +DA_archetype = equipment\models\st\li_refractor_shield.3db +material_library = equipment\models\li_equip.mat +HP_child = HpConnect +hit_pts = 548 +explosion_resistance = 0.5 +debris_type = debris_normal +parent_impulse = 20 +child_impulse = 80 +volume = 0 +mass = 10 +regeneration_rate = 13.8 +max_capacity = 620 +toughness = 6.2 +hp_type = hp_fighter_shield_special_2 +offline_rebuild_time = 12 +offline_threshold = 0.15 +constant_power_draw = 0 +rebuild_power_draw = 10 +shield_type = S_Positron01 +shield_collapse_sound = shield_offline +shield_rebuilt_sound = shield_rebuilt +shield_hit_effects = 0, gf_li_shield01 +shield_hit_effects = 100, gf_li_shield02 +shield_hit_effects = 500, gf_li_shield03 +separation_explosion = sever_debris +LODranges = 0, 999999 +lootable = true + +[ShieldGenerator] +nickname = shield03_mark03_lf +ids_name = 263851 +ids_info = 264851 +DA_archetype = equipment\models\st\li_refractor_shield.3db +material_library = equipment\models\li_equip.mat +HP_child = HpConnect +hit_pts = 750 +explosion_resistance = 0.5 +debris_type = debris_normal +parent_impulse = 20 +child_impulse = 80 +volume = 0 +mass = 10 +regeneration_rate = 18.7 +max_capacity = 840 +toughness = 8.4 +hp_type = hp_fighter_shield_special_3 +offline_rebuild_time = 12 +offline_threshold = 0.15 +constant_power_draw = 0 +rebuild_power_draw = 10 +shield_type = S_Positron01 +shield_collapse_sound = shield_offline +shield_rebuilt_sound = shield_rebuilt +shield_hit_effects = 0, gf_br_shield01 +shield_hit_effects = 100, gf_br_shield02 +shield_hit_effects = 500, gf_br_shield03 +separation_explosion = sever_debris +LODranges = 0, 999999 +lootable = true + +[ShieldGenerator] +nickname = shield03_mark04_lf +ids_name = 263852 +ids_info = 264852 +DA_archetype = equipment\models\st\li_refractor_shield.3db +material_library = equipment\models\li_equip.mat +HP_child = HpConnect +hit_pts = 1026 +explosion_resistance = 0.5 +debris_type = debris_normal +parent_impulse = 20 +child_impulse = 80 +volume = 0 +mass = 10 +regeneration_rate = 25.6 +max_capacity = 1150 +toughness = 11.5 +hp_type = hp_fighter_shield_special_4 +offline_rebuild_time = 12 +offline_threshold = 0.15 +constant_power_draw = 0 +rebuild_power_draw = 10 +shield_type = S_Positron01 +shield_collapse_sound = shield_offline +shield_rebuilt_sound = shield_rebuilt +shield_hit_effects = 0, gf_br_shield01 +shield_hit_effects = 100, gf_br_shield02 +shield_hit_effects = 500, gf_br_shield03 +separation_explosion = sever_debris +LODranges = 0, 999999 +lootable = true + +[ShieldGenerator] +nickname = shield03_mark05_lf +ids_name = 263853 +ids_info = 264853 +DA_archetype = equipment\models\st\li_refractor_shield.3db +material_library = equipment\models\li_equip.mat +HP_child = HpConnect +hit_pts = 1405 +explosion_resistance = 0.5 +debris_type = debris_normal +parent_impulse = 20 +child_impulse = 80 +volume = 0 +mass = 10 +regeneration_rate = 35.1 +max_capacity = 1580 +toughness = 15.8 +hp_type = hp_fighter_shield_special_5 +offline_rebuild_time = 12 +offline_threshold = 0.15 +constant_power_draw = 0 +rebuild_power_draw = 10 +shield_type = S_Positron01 +shield_collapse_sound = shield_offline +shield_rebuilt_sound = shield_rebuilt +shield_hit_effects = 0, gf_ku_shield01 +shield_hit_effects = 100, gf_ku_shield02 +shield_hit_effects = 500, gf_ku_shield03 +separation_explosion = sever_debris +LODranges = 0, 999999 +lootable = true + +[ShieldGenerator] +nickname = shield03_mark06_lf +ids_name = 263854 +ids_info = 264854 +DA_archetype = equipment\models\st\li_refractor_shield.3db +material_library = equipment\models\li_equip.mat +HP_child = HpConnect +hit_pts = 1923 +explosion_resistance = 0.5 +debris_type = debris_normal +parent_impulse = 20 +child_impulse = 80 +volume = 0 +mass = 10 +regeneration_rate = 48 +max_capacity = 2160 +toughness = 21.6 +hp_type = hp_fighter_shield_special_6 +offline_rebuild_time = 12 +offline_threshold = 0.15 +constant_power_draw = 0 +rebuild_power_draw = 10 +shield_type = S_Positron01 +shield_collapse_sound = shield_offline +shield_rebuilt_sound = shield_rebuilt +shield_hit_effects = 0, gf_ku_shield01 +shield_hit_effects = 100, gf_ku_shield02 +shield_hit_effects = 500, gf_ku_shield03 +separation_explosion = sever_debris +LODranges = 0, 999999 +lootable = true + +[ShieldGenerator] +nickname = shield03_mark07_lf +ids_name = 263855 +ids_info = 264855 +DA_archetype = equipment\models\st\li_refractor_shield.3db +material_library = equipment\models\li_equip.mat +HP_child = HpConnect +hit_pts = 2632 +explosion_resistance = 0.5 +debris_type = debris_normal +parent_impulse = 20 +child_impulse = 80 +volume = 0 +mass = 10 +regeneration_rate = 65.8 +max_capacity = 2960 +toughness = 29.6 +hp_type = hp_fighter_shield_special_7 +offline_rebuild_time = 12 +offline_threshold = 0.15 +constant_power_draw = 0 +rebuild_power_draw = 10 +shield_type = S_Positron01 +shield_collapse_sound = shield_offline +shield_rebuilt_sound = shield_rebuilt +shield_hit_effects = 0, gf_rh_shield01 +shield_hit_effects = 100, gf_rh_shield02 +shield_hit_effects = 500, gf_rh_shield03 +separation_explosion = sever_debris +LODranges = 0, 999999 +lootable = true + +[ShieldGenerator] +nickname = shield03_mark08_lf +ids_name = 263856 +ids_info = 264856 +DA_archetype = equipment\models\st\li_refractor_shield.3db +material_library = equipment\models\li_equip.mat +HP_child = HpConnect +hit_pts = 4215 +explosion_resistance = 0.5 +debris_type = debris_normal +parent_impulse = 20 +child_impulse = 80 +volume = 0 +mass = 10 +regeneration_rate = 90 +max_capacity = 4050 +toughness = 40.5 +hp_type = hp_fighter_shield_special_8 +offline_rebuild_time = 12 +offline_threshold = 0.15 +constant_power_draw = 0 +rebuild_power_draw = 10 +shield_type = S_Positron01 +shield_collapse_sound = shield_offline +shield_rebuilt_sound = shield_rebuilt +shield_hit_effects = 0, gf_rh_shield01 +shield_hit_effects = 100, gf_rh_shield02 +shield_hit_effects = 500, gf_rh_shield03 +separation_explosion = sever_debris +LODranges = 0, 999999 +lootable = true + +[ShieldGenerator] +nickname = shield03_mark09_lf +ids_name = 263857 +ids_info = 264857 +DA_archetype = equipment\models\st\li_refractor_shield.3db +material_library = equipment\models\li_equip.mat +HP_child = HpConnect +hit_pts = 6752 +explosion_resistance = 0.5 +debris_type = debris_normal +parent_impulse = 20 +child_impulse = 80 +volume = 0 +mass = 10 +regeneration_rate = 123.3 +max_capacity = 5550 +toughness = 55.5 +hp_type = hp_fighter_shield_special_9 +offline_rebuild_time = 12 +offline_threshold = 0.15 +constant_power_draw = 0 +rebuild_power_draw = 10 +shield_type = S_Positron01 +shield_collapse_sound = shield_offline +shield_rebuilt_sound = shield_rebuilt +shield_hit_effects = 0, gf_pi_shield01 +shield_hit_effects = 100, gf_pi_shield02 +shield_hit_effects = 500, gf_pi_shield03 +separation_explosion = sever_debris +LODranges = 0, 999999 +lootable = true + +[ShieldGenerator] +nickname = shield03_mark10_lf +ids_name = 263858 +ids_info = 264858 +DA_archetype = equipment\models\st\li_refractor_shield.3db +material_library = equipment\models\li_equip.mat +HP_child = HpConnect +hit_pts = 6752 +explosion_resistance = 0.5 +debris_type = debris_normal +parent_impulse = 20 +child_impulse = 80 +volume = 0 +mass = 10 +regeneration_rate = 168.9 +max_capacity = 7600 +toughness = 76 +hp_type = hp_fighter_shield_special_10 +offline_rebuild_time = 12 +offline_threshold = 0.15 +constant_power_draw = 0 +rebuild_power_draw = 10 +shield_type = S_Positron01 +shield_collapse_sound = shield_offline +shield_rebuilt_sound = shield_rebuilt +shield_hit_effects = 0, gf_pi_shield01 +shield_hit_effects = 100, gf_pi_shield02 +shield_hit_effects = 500, gf_pi_shield03 +separation_explosion = sever_debris +LODranges = 0, 999999 +lootable = true + +[ShieldGenerator] +nickname = shield03_mark01_hf +ids_name = 263859 +ids_info = 264859 +DA_archetype = equipment\models\st\li_refractor_shield.3db +material_library = equipment\models\li_equip.mat +HP_child = HpConnect +hit_pts = 400 +explosion_resistance = 0.5 +debris_type = debris_normal +parent_impulse = 20 +child_impulse = 80 +volume = 0 +mass = 10 +regeneration_rate = 10.9 +max_capacity = 490 +toughness = 4.9 +hp_type = hp_elite_shield_special_1 +offline_rebuild_time = 12 +offline_threshold = 0.15 +constant_power_draw = 0 +rebuild_power_draw = 10 +shield_type = S_Positron01 +shield_collapse_sound = shield_offline +shield_rebuilt_sound = shield_rebuilt +shield_hit_effects = 0, gf_li_shield01 +shield_hit_effects = 100, gf_li_shield02 +shield_hit_effects = 500, gf_li_shield03 +separation_explosion = sever_debris +LODranges = 0, 999999 +lootable = true + +[ShieldGenerator] +nickname = shield03_mark02_hf +ids_name = 263860 +ids_info = 264860 +DA_archetype = equipment\models\st\li_refractor_shield.3db +material_library = equipment\models\li_equip.mat +HP_child = HpConnect +hit_pts = 548 +explosion_resistance = 0.5 +debris_type = debris_normal +parent_impulse = 20 +child_impulse = 80 +volume = 0 +mass = 10 +regeneration_rate = 14.9 +max_capacity = 670 +toughness = 6.7 +hp_type = hp_elite_shield_special_2 +offline_rebuild_time = 12 +offline_threshold = 0.15 +constant_power_draw = 0 +rebuild_power_draw = 10 +shield_type = S_Positron01 +shield_collapse_sound = shield_offline +shield_rebuilt_sound = shield_rebuilt +shield_hit_effects = 0, gf_li_shield01 +shield_hit_effects = 100, gf_li_shield02 +shield_hit_effects = 500, gf_li_shield03 +separation_explosion = sever_debris +LODranges = 0, 999999 +lootable = true + +[ShieldGenerator] +nickname = shield03_mark03_hf +ids_name = 263861 +ids_info = 264861 +DA_archetype = equipment\models\st\li_refractor_shield.3db +material_library = equipment\models\li_equip.mat +HP_child = HpConnect +hit_pts = 750 +explosion_resistance = 0.5 +debris_type = debris_normal +parent_impulse = 20 +child_impulse = 80 +volume = 0 +mass = 10 +regeneration_rate = 20.4 +max_capacity = 920 +toughness = 9.2 +hp_type = hp_elite_shield_special_3 +offline_rebuild_time = 12 +offline_threshold = 0.15 +constant_power_draw = 0 +rebuild_power_draw = 10 +shield_type = S_Positron01 +shield_collapse_sound = shield_offline +shield_rebuilt_sound = shield_rebuilt +shield_hit_effects = 0, gf_br_shield01 +shield_hit_effects = 100, gf_br_shield02 +shield_hit_effects = 500, gf_br_shield03 +separation_explosion = sever_debris +LODranges = 0, 999999 +lootable = true + +[ShieldGenerator] +nickname = shield03_mark04_hf +ids_name = 263862 +ids_info = 264862 +DA_archetype = equipment\models\st\li_refractor_shield.3db +material_library = equipment\models\li_equip.mat +HP_child = HpConnect +hit_pts = 1026 +explosion_resistance = 0.5 +debris_type = debris_normal +parent_impulse = 20 +child_impulse = 80 +volume = 0 +mass = 10 +regeneration_rate = 28 +max_capacity = 1260 +toughness = 12.6 +hp_type = hp_elite_shield_special_4 +offline_rebuild_time = 12 +offline_threshold = 0.15 +constant_power_draw = 0 +rebuild_power_draw = 10 +shield_type = S_Positron01 +shield_collapse_sound = shield_offline +shield_rebuilt_sound = shield_rebuilt +shield_hit_effects = 0, gf_br_shield01 +shield_hit_effects = 100, gf_br_shield02 +shield_hit_effects = 500, gf_br_shield03 +separation_explosion = sever_debris +LODranges = 0, 999999 +lootable = true + +[ShieldGenerator] +nickname = shield03_mark05_hf +ids_name = 263863 +ids_info = 264863 +DA_archetype = equipment\models\st\li_refractor_shield.3db +material_library = equipment\models\li_equip.mat +HP_child = HpConnect +hit_pts = 1405 +explosion_resistance = 0.5 +debris_type = debris_normal +parent_impulse = 20 +child_impulse = 80 +volume = 0 +mass = 10 +regeneration_rate = 38.2 +max_capacity = 1720 +toughness = 17.2 +hp_type = hp_elite_shield_special_5 +offline_rebuild_time = 12 +offline_threshold = 0.15 +constant_power_draw = 0 +rebuild_power_draw = 10 +shield_type = S_Positron01 +shield_collapse_sound = shield_offline +shield_rebuilt_sound = shield_rebuilt +shield_hit_effects = 0, gf_ku_shield01 +shield_hit_effects = 100, gf_ku_shield02 +shield_hit_effects = 500, gf_ku_shield03 +separation_explosion = sever_debris +LODranges = 0, 999999 +lootable = true + +[ShieldGenerator] +nickname = shield03_mark06_hf +ids_name = 263864 +ids_info = 264864 +DA_archetype = equipment\models\st\li_refractor_shield.3db +material_library = equipment\models\li_equip.mat +HP_child = HpConnect +hit_pts = 1923 +explosion_resistance = 0.5 +debris_type = debris_normal +parent_impulse = 20 +child_impulse = 80 +volume = 0 +mass = 10 +regeneration_rate = 52.4 +max_capacity = 2360 +toughness = 23.6 +hp_type = hp_elite_shield_special_6 +offline_rebuild_time = 12 +offline_threshold = 0.15 +constant_power_draw = 0 +rebuild_power_draw = 10 +shield_type = S_Positron01 +shield_collapse_sound = shield_offline +shield_rebuilt_sound = shield_rebuilt +shield_hit_effects = 0, gf_ku_shield01 +shield_hit_effects = 100, gf_ku_shield02 +shield_hit_effects = 500, gf_ku_shield03 +separation_explosion = sever_debris +LODranges = 0, 999999 +lootable = true + +[ShieldGenerator] +nickname = shield03_mark07_hf +ids_name = 263865 +ids_info = 264865 +DA_archetype = equipment\models\st\li_refractor_shield.3db +material_library = equipment\models\li_equip.mat +HP_child = HpConnect +hit_pts = 2632 +explosion_resistance = 0.5 +debris_type = debris_normal +parent_impulse = 20 +child_impulse = 80 +volume = 0 +mass = 10 +regeneration_rate = 71.8 +max_capacity = 3230 +toughness = 32.3 +hp_type = hp_elite_shield_special_7 +offline_rebuild_time = 12 +offline_threshold = 0.15 +constant_power_draw = 0 +rebuild_power_draw = 10 +shield_type = S_Positron01 +shield_collapse_sound = shield_offline +shield_rebuilt_sound = shield_rebuilt +shield_hit_effects = 0, gf_rh_shield01 +shield_hit_effects = 100, gf_rh_shield02 +shield_hit_effects = 500, gf_rh_shield03 +separation_explosion = sever_debris +LODranges = 0, 999999 +lootable = true + +[ShieldGenerator] +nickname = shield03_mark08_hf +ids_name = 263866 +ids_info = 264866 +DA_archetype = equipment\models\st\li_refractor_shield.3db +material_library = equipment\models\li_equip.mat +HP_child = HpConnect +hit_pts = 4215 +explosion_resistance = 0.5 +debris_type = debris_normal +parent_impulse = 20 +child_impulse = 80 +volume = 0 +mass = 10 +regeneration_rate = 98.2 +max_capacity = 4420 +toughness = 44.2 +hp_type = hp_elite_shield_special_8 +offline_rebuild_time = 12 +offline_threshold = 0.15 +constant_power_draw = 0 +rebuild_power_draw = 10 +shield_type = S_Positron01 +shield_collapse_sound = shield_offline +shield_rebuilt_sound = shield_rebuilt +shield_hit_effects = 0, gf_rh_shield01 +shield_hit_effects = 100, gf_rh_shield02 +shield_hit_effects = 500, gf_rh_shield03 +separation_explosion = sever_debris +LODranges = 0, 999999 +lootable = true + +[ShieldGenerator] +nickname = shield03_mark09_hf +ids_name = 263867 +ids_info = 264867 +DA_archetype = equipment\models\st\li_refractor_shield.3db +material_library = equipment\models\li_equip.mat +HP_child = HpConnect +hit_pts = 6752 +explosion_resistance = 0.5 +debris_type = debris_normal +parent_impulse = 20 +child_impulse = 80 +volume = 0 +mass = 10 +regeneration_rate = 134.4 +max_capacity = 6050 +toughness = 60.5 +hp_type = hp_elite_shield_special_9 +offline_rebuild_time = 12 +offline_threshold = 0.15 +constant_power_draw = 0 +rebuild_power_draw = 10 +shield_type = S_Positron01 +shield_collapse_sound = shield_offline +shield_rebuilt_sound = shield_rebuilt +shield_hit_effects = 0, gf_pi_shield01 +shield_hit_effects = 100, gf_pi_shield02 +shield_hit_effects = 500, gf_pi_shield03 +separation_explosion = sever_debris +LODranges = 0, 999999 +lootable = true + +[ShieldGenerator] +nickname = shield03_mark10_hf +ids_name = 263868 +ids_info = 264868 +DA_archetype = equipment\models\st\li_refractor_shield.3db +material_library = equipment\models\li_equip.mat +HP_child = HpConnect +hit_pts = 6752 +explosion_resistance = 0.5 +debris_type = debris_normal +parent_impulse = 20 +child_impulse = 80 +volume = 0 +mass = 10 +regeneration_rate = 184 +max_capacity = 8280 +toughness = 82.8 +hp_type = hp_elite_shield_special_10 +offline_rebuild_time = 12 +offline_threshold = 0.15 +constant_power_draw = 0 +rebuild_power_draw = 10 +shield_type = S_Positron01 +shield_collapse_sound = shield_offline +shield_rebuilt_sound = shield_rebuilt +shield_hit_effects = 0, gf_pi_shield01 +shield_hit_effects = 100, gf_pi_shield02 +shield_hit_effects = 500, gf_pi_shield03 +separation_explosion = sever_debris +LODranges = 0, 999999 +lootable = true + +[ShieldGenerator] +nickname = shield03_mark01_fr +ids_name = 263869 +ids_info = 264869 +DA_archetype = equipment\models\st\li_refractor_shield.3db +material_library = equipment\models\li_equip.mat +HP_child = HpConnect +hit_pts = 400 +explosion_resistance = 0.5 +debris_type = debris_normal +parent_impulse = 20 +child_impulse = 80 +volume = 0 +mass = 10 +regeneration_rate = 12.7 +max_capacity = 570 +toughness = 5.7 +hp_type = hp_freighter_shield_special_1 +offline_rebuild_time = 12 +offline_threshold = 0.15 +constant_power_draw = 0 +rebuild_power_draw = 10 +shield_type = S_Positron01 +shield_collapse_sound = shield_offline +shield_rebuilt_sound = shield_rebuilt +shield_hit_effects = 0, gf_li_shield01 +shield_hit_effects = 100, gf_li_shield02 +shield_hit_effects = 500, gf_li_shield03 +separation_explosion = sever_debris +LODranges = 0, 999999 +lootable = true + +[ShieldGenerator] +nickname = shield03_mark02_fr +ids_name = 263870 +ids_info = 264870 +DA_archetype = equipment\models\st\li_refractor_shield.3db +material_library = equipment\models\li_equip.mat +HP_child = HpConnect +hit_pts = 548 +explosion_resistance = 0.5 +debris_type = debris_normal +parent_impulse = 20 +child_impulse = 80 +volume = 0 +mass = 10 +regeneration_rate = 17.6 +max_capacity = 790 +toughness = 7.9 +hp_type = hp_freighter_shield_special_2 +offline_rebuild_time = 12 +offline_threshold = 0.15 +constant_power_draw = 0 +rebuild_power_draw = 10 +shield_type = S_Positron01 +shield_collapse_sound = shield_offline +shield_rebuilt_sound = shield_rebuilt +shield_hit_effects = 0, gf_li_shield01 +shield_hit_effects = 100, gf_li_shield02 +shield_hit_effects = 500, gf_li_shield03 +separation_explosion = sever_debris +LODranges = 0, 999999 +lootable = true + +[ShieldGenerator] +nickname = shield03_mark03_fr +ids_name = 263871 +ids_info = 264871 +DA_archetype = equipment\models\st\li_refractor_shield.3db +material_library = equipment\models\li_equip.mat +HP_child = HpConnect +hit_pts = 750 +explosion_resistance = 0.5 +debris_type = debris_normal +parent_impulse = 20 +child_impulse = 80 +volume = 0 +mass = 10 +regeneration_rate = 24 +max_capacity = 1080 +toughness = 10.8 +hp_type = hp_freighter_shield_special_3 +offline_rebuild_time = 12 +offline_threshold = 0.15 +constant_power_draw = 0 +rebuild_power_draw = 10 +shield_type = S_Positron01 +shield_collapse_sound = shield_offline +shield_rebuilt_sound = shield_rebuilt +shield_hit_effects = 0, gf_br_shield01 +shield_hit_effects = 100, gf_br_shield02 +shield_hit_effects = 500, gf_br_shield03 +separation_explosion = sever_debris +LODranges = 0, 999999 +lootable = true + +[ShieldGenerator] +nickname = shield03_mark04_fr +ids_name = 263872 +ids_info = 264872 +DA_archetype = equipment\models\st\li_refractor_shield.3db +material_library = equipment\models\li_equip.mat +HP_child = HpConnect +hit_pts = 1026 +explosion_resistance = 0.5 +debris_type = debris_normal +parent_impulse = 20 +child_impulse = 80 +volume = 0 +mass = 10 +regeneration_rate = 32.7 +max_capacity = 1470 +toughness = 14.7 +hp_type = hp_freighter_shield_special_4 +offline_rebuild_time = 12 +offline_threshold = 0.15 +constant_power_draw = 0 +rebuild_power_draw = 10 +shield_type = S_Positron01 +shield_collapse_sound = shield_offline +shield_rebuilt_sound = shield_rebuilt +shield_hit_effects = 0, gf_br_shield01 +shield_hit_effects = 100, gf_br_shield02 +shield_hit_effects = 500, gf_br_shield03 +separation_explosion = sever_debris +LODranges = 0, 999999 +lootable = true + +[ShieldGenerator] +nickname = shield03_mark05_fr +ids_name = 263873 +ids_info = 264873 +DA_archetype = equipment\models\st\li_refractor_shield.3db +material_library = equipment\models\li_equip.mat +HP_child = HpConnect +hit_pts = 1405 +explosion_resistance = 0.5 +debris_type = debris_normal +parent_impulse = 20 +child_impulse = 80 +volume = 0 +mass = 10 +regeneration_rate = 44.9 +max_capacity = 2020 +toughness = 20.2 +hp_type = hp_freighter_shield_special_5 +offline_rebuild_time = 12 +offline_threshold = 0.15 +constant_power_draw = 0 +rebuild_power_draw = 10 +shield_type = S_Positron01 +shield_collapse_sound = shield_offline +shield_rebuilt_sound = shield_rebuilt +shield_hit_effects = 0, gf_ku_shield01 +shield_hit_effects = 100, gf_ku_shield02 +shield_hit_effects = 500, gf_ku_shield03 +separation_explosion = sever_debris +LODranges = 0, 999999 +lootable = true + +[ShieldGenerator] +nickname = shield03_mark06_fr +ids_name = 263874 +ids_info = 264874 +DA_archetype = equipment\models\st\li_refractor_shield.3db +material_library = equipment\models\li_equip.mat +HP_child = HpConnect +hit_pts = 1923 +explosion_resistance = 0.5 +debris_type = debris_normal +parent_impulse = 20 +child_impulse = 80 +volume = 0 +mass = 10 +regeneration_rate = 61.3 +max_capacity = 2760 +toughness = 27.6 +hp_type = hp_freighter_shield_special_6 +offline_rebuild_time = 12 +offline_threshold = 0.15 +constant_power_draw = 0 +rebuild_power_draw = 10 +shield_type = S_Positron01 +shield_collapse_sound = shield_offline +shield_rebuilt_sound = shield_rebuilt +shield_hit_effects = 0, gf_ku_shield01 +shield_hit_effects = 100, gf_ku_shield02 +shield_hit_effects = 500, gf_ku_shield03 +separation_explosion = sever_debris +LODranges = 0, 999999 +lootable = true + +[ShieldGenerator] +nickname = shield03_mark07_fr +ids_name = 263875 +ids_info = 264875 +DA_archetype = equipment\models\st\li_refractor_shield.3db +material_library = equipment\models\li_equip.mat +HP_child = HpConnect +hit_pts = 2632 +explosion_resistance = 0.5 +debris_type = debris_normal +parent_impulse = 20 +child_impulse = 80 +volume = 0 +mass = 10 +regeneration_rate = 84 +max_capacity = 3780 +toughness = 37.8 +hp_type = hp_freighter_shield_special_7 +offline_rebuild_time = 12 +offline_threshold = 0.15 +constant_power_draw = 0 +rebuild_power_draw = 10 +shield_type = S_Positron01 +shield_collapse_sound = shield_offline +shield_rebuilt_sound = shield_rebuilt +shield_hit_effects = 0, gf_rh_shield01 +shield_hit_effects = 100, gf_rh_shield02 +shield_hit_effects = 500, gf_rh_shield03 +separation_explosion = sever_debris +LODranges = 0, 999999 +lootable = true + +[ShieldGenerator] +nickname = shield03_mark08_fr +ids_name = 263876 +ids_info = 264876 +DA_archetype = equipment\models\st\li_refractor_shield.3db +material_library = equipment\models\li_equip.mat +HP_child = HpConnect +hit_pts = 4215 +explosion_resistance = 0.5 +debris_type = debris_normal +parent_impulse = 20 +child_impulse = 80 +volume = 0 +mass = 10 +regeneration_rate = 114.9 +max_capacity = 5170 +toughness = 51.7 +hp_type = hp_freighter_shield_special_8 +offline_rebuild_time = 12 +offline_threshold = 0.15 +constant_power_draw = 0 +rebuild_power_draw = 10 +shield_type = S_Positron01 +shield_collapse_sound = shield_offline +shield_rebuilt_sound = shield_rebuilt +shield_hit_effects = 0, gf_rh_shield01 +shield_hit_effects = 100, gf_rh_shield02 +shield_hit_effects = 500, gf_rh_shield03 +separation_explosion = sever_debris +LODranges = 0, 999999 +lootable = true + +[ShieldGenerator] +nickname = shield03_mark09_fr +ids_name = 263877 +ids_info = 264877 +DA_archetype = equipment\models\st\li_refractor_shield.3db +material_library = equipment\models\li_equip.mat +HP_child = HpConnect +hit_pts = 6752 +explosion_resistance = 0.5 +debris_type = debris_normal +parent_impulse = 20 +child_impulse = 80 +volume = 0 +mass = 10 +regeneration_rate = 157.3 +max_capacity = 7080 +toughness = 70.8 +hp_type = hp_freighter_shield_special_9 +offline_rebuild_time = 12 +offline_threshold = 0.15 +constant_power_draw = 0 +rebuild_power_draw = 10 +shield_type = S_Positron01 +shield_collapse_sound = shield_offline +shield_rebuilt_sound = shield_rebuilt +shield_hit_effects = 0, gf_pi_shield01 +shield_hit_effects = 100, gf_pi_shield02 +shield_hit_effects = 500, gf_pi_shield03 +separation_explosion = sever_debris +LODranges = 0, 999999 +lootable = true + +[ShieldGenerator] +nickname = shield03_mark10_fr +ids_name = 263878 +ids_info = 264878 +DA_archetype = equipment\models\st\li_refractor_shield.3db +material_library = equipment\models\li_equip.mat +HP_child = HpConnect +hit_pts = 6752 +explosion_resistance = 0.5 +debris_type = debris_normal +parent_impulse = 20 +child_impulse = 80 +volume = 0 +mass = 10 +regeneration_rate = 215.3 +max_capacity = 9690 +toughness = 96.9 +hp_type = hp_freighter_shield_special_10 +offline_rebuild_time = 12 +offline_threshold = 0.15 +constant_power_draw = 0 +rebuild_power_draw = 10 +shield_type = S_Positron01 +shield_collapse_sound = shield_offline +shield_rebuilt_sound = shield_rebuilt +shield_hit_effects = 0, gf_pi_shield01 +shield_hit_effects = 100, gf_pi_shield02 +shield_hit_effects = 500, gf_pi_shield03 +separation_explosion = sever_debris +LODranges = 0, 999999 +lootable = true + +[ShieldGenerator] +nickname = order_shield +ids_name = 263879 +ids_info = 264879 +DA_archetype = equipment\models\st\li_refractor_shield.3db +material_library = equipment\models\li_equip.mat +HP_child = HpConnect +hit_pts = 1923 +explosion_resistance = 0.5 +debris_type = debris_normal +parent_impulse = 20 +child_impulse = 80 +volume = 0 +mass = 10 +regeneration_rate = 69.9 +max_capacity = 3143.56 +toughness = 31.4 +hp_type = hp_elite_shield_special_6 +offline_rebuild_time = 12 +offline_threshold = 0.15 +constant_power_draw = 0 +rebuild_power_draw = 10 +shield_type = S_Graviton01 +shield_collapse_sound = shield_offline +shield_rebuilt_sound = shield_rebuilt +shield_hit_effects = 0, gf_ku_shield01 +shield_hit_effects = 100, gf_ku_shield02 +shield_hit_effects = 500, gf_ku_shield03 +separation_explosion = sever_debris +LODranges = 0, 999999 +lootable = true + diff --git a/DATA/EQUIPMENT/st_good.ini b/DATA/EQUIPMENT/st_good.ini new file mode 100644 index 00000000..6132a4df --- /dev/null +++ b/DATA/EQUIPMENT/st_good.ini @@ -0,0 +1,1523 @@ +[Good] +nickname = ge_s_thruster_01 +equipment = ge_s_thruster_01 +category = equipment +price = 500 +item_icon = equipment\models\commodities\nn_icons\EQUIPICON_thruster.3db +combinable = false +ids_name = 263737 +ids_info = 264737 +shop_archetype = equipment\models\st\ku_thruster.3db +material_library = equipment\models\ku_equip.mat + +[Good] +nickname = ge_s_thruster_02 +equipment = ge_s_thruster_02 +category = equipment +price = 3000 +item_icon = equipment\models\commodities\nn_icons\EQUIPICON_thruster.3db +combinable = false +ids_name = 263738 +ids_info = 264738 +shop_archetype = equipment\models\st\ku_thruster.3db +material_library = equipment\models\ku_equip.mat + +[Good] +nickname = ge_s_thruster_03 +equipment = ge_s_thruster_03 +category = equipment +price = 5000 +item_icon = equipment\models\commodities\nn_icons\EQUIPICON_thruster.3db +combinable = false +ids_name = 263739 +ids_info = 264739 +shop_archetype = equipment\models\st\ku_thruster.3db +material_library = equipment\models\ku_equip.mat + +[Good] +nickname = ge_s_thruster_04 +equipment = ge_s_thruster_04 +category = equipment +price = 6000 +item_icon = equipment\models\commodities\nn_icons\EQUIPICON_thruster.3db +combinable = false +ids_name = 263740 +ids_info = 264740 +shop_archetype = equipment\models\st\ku_thruster.3db +material_library = equipment\models\ku_equip.mat + +[Good] +nickname = order_thruster +equipment = order_thruster +category = equipment +price = 100 +item_icon = equipment\models\commodities\nn_icons\EQUIPICON_thruster.3db +combinable = false +ids_name = 263741 +ids_info = 264741 +shop_archetype = equipment\models\st\ku_thruster.3db +material_library = equipment\models\ku_equip.mat + +[Good] +nickname = no_thruster +equipment = no_thruster +category = equipment +price = 6000 +item_icon = equipment\models\commodities\nn_icons\EQUIPICON_thruster.3db +combinable = false +ids_name = 263742 +ids_info = 264742 +shop_archetype = equipment\models\st\no_thruster.3db + +[Good] +nickname = npc_shield01_mark01 +equipment = npc_shield01_mark01 +category = equipment +price = 10 +item_icon = equipment\models\commodities\nn_icons\EQUIPICON_shieldgen.3db +combinable = false +ids_name = 263759 +ids_info = 264759 +shop_archetype = equipment\models\st\li_refractor_shield.3db +material_library = equipment\models\li_equip.mat + +[Good] +nickname = npc_shield01_mark02 +equipment = npc_shield01_mark02 +category = equipment +price = 10 +item_icon = equipment\models\commodities\nn_icons\EQUIPICON_shieldgen.3db +combinable = false +ids_name = 263760 +ids_info = 264760 +shop_archetype = equipment\models\st\li_refractor_shield.3db +material_library = equipment\models\li_equip.mat + +[Good] +nickname = npc_shield01_mark03 +equipment = npc_shield01_mark03 +category = equipment +price = 10 +item_icon = equipment\models\commodities\nn_icons\EQUIPICON_shieldgen.3db +combinable = false +ids_name = 263761 +ids_info = 264761 +shop_archetype = equipment\models\st\li_refractor_shield.3db +material_library = equipment\models\li_equip.mat + +[Good] +nickname = npc_shield01_mark04 +equipment = npc_shield01_mark04 +category = equipment +price = 10 +item_icon = equipment\models\commodities\nn_icons\EQUIPICON_shieldgen.3db +combinable = false +ids_name = 263762 +ids_info = 264762 +shop_archetype = equipment\models\st\li_refractor_shield.3db +material_library = equipment\models\li_equip.mat + +[Good] +nickname = npc_shield01_mark05 +equipment = npc_shield01_mark05 +category = equipment +price = 10 +item_icon = equipment\models\commodities\nn_icons\EQUIPICON_shieldgen.3db +combinable = false +ids_name = 263763 +ids_info = 264763 +shop_archetype = equipment\models\st\li_refractor_shield.3db +material_library = equipment\models\li_equip.mat + +[Good] +nickname = npc_shield01_mark06 +equipment = npc_shield01_mark06 +category = equipment +price = 10 +item_icon = equipment\models\commodities\nn_icons\EQUIPICON_shieldgen.3db +combinable = false +ids_name = 263764 +ids_info = 264764 +shop_archetype = equipment\models\st\li_refractor_shield.3db +material_library = equipment\models\li_equip.mat + +[Good] +nickname = npc_shield01_mark07 +equipment = npc_shield01_mark07 +category = equipment +price = 10 +item_icon = equipment\models\commodities\nn_icons\EQUIPICON_shieldgen.3db +combinable = false +ids_name = 263765 +ids_info = 264765 +shop_archetype = equipment\models\st\li_refractor_shield.3db +material_library = equipment\models\li_equip.mat + +[Good] +nickname = npc_shield01_mark08 +equipment = npc_shield01_mark08 +category = equipment +price = 10 +item_icon = equipment\models\commodities\nn_icons\EQUIPICON_shieldgen.3db +combinable = false +ids_name = 263766 +ids_info = 264766 +shop_archetype = equipment\models\st\li_refractor_shield.3db +material_library = equipment\models\li_equip.mat + +[Good] +nickname = npc_shield01_mark09 +equipment = npc_shield01_mark09 +category = equipment +price = 10 +item_icon = equipment\models\commodities\nn_icons\EQUIPICON_shieldgen.3db +combinable = false +ids_name = 263767 +ids_info = 264767 +shop_archetype = equipment\models\st\li_refractor_shield.3db +material_library = equipment\models\li_equip.mat + +[Good] +nickname = npc_shield01_mark10 +equipment = npc_shield01_mark10 +category = equipment +price = 10 +item_icon = equipment\models\commodities\nn_icons\EQUIPICON_shieldgen.3db +combinable = false +ids_name = 263768 +ids_info = 264768 +shop_archetype = equipment\models\st\li_refractor_shield.3db +material_library = equipment\models\li_equip.mat + +[Good] +nickname = npc_shield02_mark01 +equipment = npc_shield02_mark01 +category = equipment +price = 10 +item_icon = equipment\models\commodities\nn_icons\EQUIPICON_shieldgen.3db +combinable = false +ids_name = 263769 +ids_info = 264769 +shop_archetype = equipment\models\st\li_refractor_shield.3db +material_library = equipment\models\li_equip.mat + +[Good] +nickname = npc_shield02_mark02 +equipment = npc_shield02_mark02 +category = equipment +price = 10 +item_icon = equipment\models\commodities\nn_icons\EQUIPICON_shieldgen.3db +combinable = false +ids_name = 263770 +ids_info = 264770 +shop_archetype = equipment\models\st\li_refractor_shield.3db +material_library = equipment\models\li_equip.mat + +[Good] +nickname = npc_shield02_mark03 +equipment = npc_shield02_mark03 +category = equipment +price = 10 +item_icon = equipment\models\commodities\nn_icons\EQUIPICON_shieldgen.3db +combinable = false +ids_name = 263771 +ids_info = 264771 +shop_archetype = equipment\models\st\li_refractor_shield.3db +material_library = equipment\models\li_equip.mat + +[Good] +nickname = npc_shield02_mark04 +equipment = npc_shield02_mark04 +category = equipment +price = 10 +item_icon = equipment\models\commodities\nn_icons\EQUIPICON_shieldgen.3db +combinable = false +ids_name = 263772 +ids_info = 264772 +shop_archetype = equipment\models\st\li_refractor_shield.3db +material_library = equipment\models\li_equip.mat + +[Good] +nickname = npc_shield02_mark05 +equipment = npc_shield02_mark05 +category = equipment +price = 10 +item_icon = equipment\models\commodities\nn_icons\EQUIPICON_shieldgen.3db +combinable = false +ids_name = 263773 +ids_info = 264773 +shop_archetype = equipment\models\st\li_refractor_shield.3db +material_library = equipment\models\li_equip.mat + +[Good] +nickname = npc_shield02_mark06 +equipment = npc_shield02_mark06 +category = equipment +price = 10 +item_icon = equipment\models\commodities\nn_icons\EQUIPICON_shieldgen.3db +combinable = false +ids_name = 263774 +ids_info = 264774 +shop_archetype = equipment\models\st\li_refractor_shield.3db +material_library = equipment\models\li_equip.mat + +[Good] +nickname = npc_shield02_mark07 +equipment = npc_shield02_mark07 +category = equipment +price = 10 +item_icon = equipment\models\commodities\nn_icons\EQUIPICON_shieldgen.3db +combinable = false +ids_name = 263775 +ids_info = 264775 +shop_archetype = equipment\models\st\li_refractor_shield.3db +material_library = equipment\models\li_equip.mat + +[Good] +nickname = npc_shield02_mark08 +equipment = npc_shield02_mark08 +category = equipment +price = 10 +item_icon = equipment\models\commodities\nn_icons\EQUIPICON_shieldgen.3db +combinable = false +ids_name = 263776 +ids_info = 264776 +shop_archetype = equipment\models\st\li_refractor_shield.3db +material_library = equipment\models\li_equip.mat + +[Good] +nickname = npc_shield02_mark09 +equipment = npc_shield02_mark09 +category = equipment +price = 10 +item_icon = equipment\models\commodities\nn_icons\EQUIPICON_shieldgen.3db +combinable = false +ids_name = 263777 +ids_info = 264777 +shop_archetype = equipment\models\st\li_refractor_shield.3db +material_library = equipment\models\li_equip.mat + +[Good] +nickname = npc_shield02_mark10 +equipment = npc_shield02_mark10 +category = equipment +price = 10 +item_icon = equipment\models\commodities\nn_icons\EQUIPICON_shieldgen.3db +combinable = false +ids_name = 263778 +ids_info = 264778 +shop_archetype = equipment\models\st\li_refractor_shield.3db +material_library = equipment\models\li_equip.mat + +[Good] +nickname = npc_shield03_mark01 +equipment = npc_shield03_mark01 +category = equipment +price = 10 +item_icon = equipment\models\commodities\nn_icons\EQUIPICON_shieldgen.3db +combinable = false +ids_name = 263779 +ids_info = 264779 +shop_archetype = equipment\models\st\li_refractor_shield.3db +material_library = equipment\models\li_equip.mat + +[Good] +nickname = npc_shield03_mark02 +equipment = npc_shield03_mark02 +category = equipment +price = 10 +item_icon = equipment\models\commodities\nn_icons\EQUIPICON_shieldgen.3db +combinable = false +ids_name = 263780 +ids_info = 264780 +shop_archetype = equipment\models\st\li_refractor_shield.3db +material_library = equipment\models\li_equip.mat + +[Good] +nickname = npc_shield03_mark03 +equipment = npc_shield03_mark03 +category = equipment +price = 10 +item_icon = equipment\models\commodities\nn_icons\EQUIPICON_shieldgen.3db +combinable = false +ids_name = 263781 +ids_info = 264781 +shop_archetype = equipment\models\st\li_refractor_shield.3db +material_library = equipment\models\li_equip.mat + +[Good] +nickname = npc_shield03_mark04 +equipment = npc_shield03_mark04 +category = equipment +price = 10 +item_icon = equipment\models\commodities\nn_icons\EQUIPICON_shieldgen.3db +combinable = false +ids_name = 263782 +ids_info = 264782 +shop_archetype = equipment\models\st\li_refractor_shield.3db +material_library = equipment\models\li_equip.mat + +[Good] +nickname = npc_shield03_mark05 +equipment = npc_shield03_mark05 +category = equipment +price = 10 +item_icon = equipment\models\commodities\nn_icons\EQUIPICON_shieldgen.3db +combinable = false +ids_name = 263783 +ids_info = 264783 +shop_archetype = equipment\models\st\li_refractor_shield.3db +material_library = equipment\models\li_equip.mat + +[Good] +nickname = npc_shield03_mark06 +equipment = npc_shield03_mark06 +category = equipment +price = 10 +item_icon = equipment\models\commodities\nn_icons\EQUIPICON_shieldgen.3db +combinable = false +ids_name = 263784 +ids_info = 264784 +shop_archetype = equipment\models\st\li_refractor_shield.3db +material_library = equipment\models\li_equip.mat + +[Good] +nickname = npc_shield03_mark07 +equipment = npc_shield03_mark07 +category = equipment +price = 10 +item_icon = equipment\models\commodities\nn_icons\EQUIPICON_shieldgen.3db +combinable = false +ids_name = 263785 +ids_info = 264785 +shop_archetype = equipment\models\st\li_refractor_shield.3db +material_library = equipment\models\li_equip.mat + +[Good] +nickname = npc_shield03_mark08 +equipment = npc_shield03_mark08 +category = equipment +price = 10 +item_icon = equipment\models\commodities\nn_icons\EQUIPICON_shieldgen.3db +combinable = false +ids_name = 263786 +ids_info = 264786 +shop_archetype = equipment\models\st\li_refractor_shield.3db +material_library = equipment\models\li_equip.mat + +[Good] +nickname = npc_shield03_mark09 +equipment = npc_shield03_mark09 +category = equipment +price = 10 +item_icon = equipment\models\commodities\nn_icons\EQUIPICON_shieldgen.3db +combinable = false +ids_name = 263787 +ids_info = 264787 +shop_archetype = equipment\models\st\li_refractor_shield.3db +material_library = equipment\models\li_equip.mat + +[Good] +nickname = npc_shield03_mark10 +equipment = npc_shield03_mark10 +category = equipment +price = 10 +item_icon = equipment\models\commodities\nn_icons\EQUIPICON_shieldgen.3db +combinable = false +ids_name = 263788 +ids_info = 264788 +shop_archetype = equipment\models\st\li_refractor_shield.3db +material_library = equipment\models\li_equip.mat + +[Good] +nickname = shield01_mark01_lf +equipment = shield01_mark01_lf +category = equipment +price = 1000 +item_icon = equipment\models\commodities\nn_icons\EQUIPICON_shieldgen.3db +combinable = false +ids_name = 263789 +ids_info = 264789 +shop_archetype = equipment\models\st\li_refractor_shield.3db +material_library = equipment\models\li_equip.mat + +[Good] +nickname = shield01_mark02_lf +equipment = shield01_mark02_lf +category = equipment +price = 1720 +item_icon = equipment\models\commodities\nn_icons\EQUIPICON_shieldgen.3db +combinable = false +ids_name = 263790 +ids_info = 264790 +shop_archetype = equipment\models\st\li_refractor_shield.3db +material_library = equipment\models\li_equip.mat + +[Good] +nickname = shield01_mark03_lf +equipment = shield01_mark03_lf +category = equipment +price = 3660 +item_icon = equipment\models\commodities\nn_icons\EQUIPICON_shieldgen.3db +combinable = false +ids_name = 263791 +ids_info = 264791 +shop_archetype = equipment\models\st\li_refractor_shield.3db +material_library = equipment\models\li_equip.mat + +[Good] +nickname = shield01_mark04_lf +equipment = shield01_mark04_lf +category = equipment +price = 7420 +item_icon = equipment\models\commodities\nn_icons\EQUIPICON_shieldgen.3db +combinable = false +ids_name = 263792 +ids_info = 264792 +shop_archetype = equipment\models\st\li_refractor_shield.3db +material_library = equipment\models\li_equip.mat + +[Good] +nickname = shield01_mark05_lf +equipment = shield01_mark05_lf +category = equipment +price = 14920 +item_icon = equipment\models\commodities\nn_icons\EQUIPICON_shieldgen.3db +combinable = false +ids_name = 263793 +ids_info = 264793 +shop_archetype = equipment\models\st\li_refractor_shield.3db +material_library = equipment\models\li_equip.mat + +[Good] +nickname = shield01_mark06_lf +equipment = shield01_mark06_lf +category = equipment +price = 28590 +item_icon = equipment\models\commodities\nn_icons\EQUIPICON_shieldgen.3db +combinable = false +ids_name = 263794 +ids_info = 264794 +shop_archetype = equipment\models\st\li_refractor_shield.3db +material_library = equipment\models\li_equip.mat + +[Good] +nickname = shield01_mark07_lf +equipment = shield01_mark07_lf +category = equipment +price = 49580 +item_icon = equipment\models\commodities\nn_icons\EQUIPICON_shieldgen.3db +combinable = false +ids_name = 263795 +ids_info = 264795 +shop_archetype = equipment\models\st\li_refractor_shield.3db +material_library = equipment\models\li_equip.mat + +[Good] +nickname = shield01_mark08_lf +equipment = shield01_mark08_lf +category = equipment +price = 109610 +item_icon = equipment\models\commodities\nn_icons\EQUIPICON_shieldgen.3db +combinable = false +ids_name = 263796 +ids_info = 264796 +shop_archetype = equipment\models\st\li_refractor_shield.3db +material_library = equipment\models\li_equip.mat + +[Good] +nickname = shield01_mark09_lf +equipment = shield01_mark09_lf +category = equipment +price = 240960 +item_icon = equipment\models\commodities\nn_icons\EQUIPICON_shieldgen.3db +combinable = false +ids_name = 263797 +ids_info = 264797 +shop_archetype = equipment\models\st\li_refractor_shield.3db +material_library = equipment\models\li_equip.mat + +[Good] +nickname = shield01_mark10_lf +equipment = shield01_mark10_lf +category = equipment +price = 289150 +item_icon = equipment\models\commodities\nn_icons\EQUIPICON_shieldgen.3db +combinable = false +ids_name = 263798 +ids_info = 264798 +shop_archetype = equipment\models\st\li_refractor_shield.3db +material_library = equipment\models\li_equip.mat + +[Good] +nickname = shield01_mark01_hf +equipment = shield01_mark01_hf +category = equipment +price = 1080 +item_icon = equipment\models\commodities\nn_icons\EQUIPICON_shieldgen.3db +combinable = false +ids_name = 263799 +ids_info = 264799 +shop_archetype = equipment\models\st\li_refractor_shield.3db +material_library = equipment\models\li_equip.mat + +[Good] +nickname = shield01_mark02_hf +equipment = shield01_mark02_hf +category = equipment +price = 1860 +item_icon = equipment\models\commodities\nn_icons\EQUIPICON_shieldgen.3db 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equipment\models\commodities\nn_icons\EQUIPICON_shieldgen.3db +combinable = false +ids_name = 263803 +ids_info = 264803 +shop_archetype = equipment\models\st\li_refractor_shield.3db +material_library = equipment\models\li_equip.mat + +[Good] +nickname = shield01_mark06_hf +equipment = shield01_mark06_hf +category = equipment +price = 30880 +item_icon = equipment\models\commodities\nn_icons\EQUIPICON_shieldgen.3db +combinable = false +ids_name = 263804 +ids_info = 264804 +shop_archetype = equipment\models\st\li_refractor_shield.3db +material_library = equipment\models\li_equip.mat + +[Good] +nickname = shield01_mark07_hf +equipment = shield01_mark07_hf +category = equipment +price = 53550 +item_icon = equipment\models\commodities\nn_icons\EQUIPICON_shieldgen.3db +combinable = false +ids_name = 263805 +ids_info = 264805 +shop_archetype = equipment\models\st\li_refractor_shield.3db +material_library = equipment\models\li_equip.mat + +[Good] +nickname = shield01_mark08_hf +equipment = shield01_mark08_hf +category = equipment +price = 118380 +item_icon = equipment\models\commodities\nn_icons\EQUIPICON_shieldgen.3db +combinable = false +ids_name = 263806 +ids_info = 264806 +shop_archetype = equipment\models\st\li_refractor_shield.3db +material_library = equipment\models\li_equip.mat + +[Good] +nickname = shield01_mark09_hf +equipment = shield01_mark09_hf +category = equipment +price = 260240 +item_icon = equipment\models\commodities\nn_icons\EQUIPICON_shieldgen.3db +combinable = false +ids_name = 263807 +ids_info = 264807 +shop_archetype = equipment\models\st\li_refractor_shield.3db +material_library = equipment\models\li_equip.mat + +[Good] +nickname = shield01_mark10_hf +equipment = shield01_mark10_hf +category = equipment +price = 312280 +item_icon = equipment\models\commodities\nn_icons\EQUIPICON_shieldgen.3db +combinable = false +ids_name = 263808 +ids_info = 264808 +shop_archetype = equipment\models\st\li_refractor_shield.3db +material_library = equipment\models\li_equip.mat + +[Good] +nickname = shield01_mark01_fr +equipment = shield01_mark01_fr +category = equipment +price = 1270 +item_icon = equipment\models\commodities\nn_icons\EQUIPICON_shieldgen.3db +combinable = false +ids_name = 263809 +ids_info = 264809 +shop_archetype = equipment\models\st\li_refractor_shield.3db +material_library = equipment\models\li_equip.mat + +[Good] +nickname = shield01_mark02_fr +equipment = shield01_mark02_fr +category = equipment +price = 2190 +item_icon = equipment\models\commodities\nn_icons\EQUIPICON_shieldgen.3db +combinable = false +ids_name = 263810 +ids_info = 264810 +shop_archetype = equipment\models\st\li_refractor_shield.3db +material_library = equipment\models\li_equip.mat + +[Good] +nickname = shield01_mark03_fr +equipment = shield01_mark03_fr +category = equipment +price = 4650 +item_icon = equipment\models\commodities\nn_icons\EQUIPICON_shieldgen.3db +combinable = false +ids_name = 263811 +ids_info = 264811 +shop_archetype = equipment\models\st\li_refractor_shield.3db +material_library = equipment\models\li_equip.mat + +[Good] +nickname = shield01_mark04_fr +equipment = shield01_mark04_fr +category = equipment +price = 9420 +item_icon = equipment\models\commodities\nn_icons\EQUIPICON_shieldgen.3db +combinable = false +ids_name = 263812 +ids_info = 264812 +shop_archetype = equipment\models\st\li_refractor_shield.3db +material_library = equipment\models\li_equip.mat + +[Good] +nickname = shield01_mark05_fr +equipment = shield01_mark05_fr +category = equipment +price = 18940 +item_icon = equipment\models\commodities\nn_icons\EQUIPICON_shieldgen.3db +combinable = false +ids_name = 263813 +ids_info = 264813 +shop_archetype = equipment\models\st\li_refractor_shield.3db +material_library = equipment\models\li_equip.mat + +[Good] +nickname = shield01_mark06_fr +equipment = shield01_mark06_fr +category = equipment +price = 36310 +item_icon = equipment\models\commodities\nn_icons\EQUIPICON_shieldgen.3db +combinable = false +ids_name = 263814 +ids_info = 264814 +shop_archetype = equipment\models\st\li_refractor_shield.3db +material_library = equipment\models\li_equip.mat + +[Good] +nickname = shield01_mark07_fr +equipment = shield01_mark07_fr +category = equipment +price = 62970 +item_icon = equipment\models\commodities\nn_icons\EQUIPICON_shieldgen.3db +combinable = false +ids_name = 263815 +ids_info = 264815 +shop_archetype = equipment\models\st\li_refractor_shield.3db +material_library = equipment\models\li_equip.mat + +[Good] +nickname = shield01_mark08_fr +equipment = shield01_mark08_fr +category = equipment +price = 139200 +item_icon = equipment\models\commodities\nn_icons\EQUIPICON_shieldgen.3db +combinable = false +ids_name = 263816 +ids_info = 264816 +shop_archetype = equipment\models\st\li_refractor_shield.3db +material_library = equipment\models\li_equip.mat + +[Good] +nickname = shield01_mark09_fr +equipment = shield01_mark09_fr +category = equipment +price = 306020 +item_icon = 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equipment\models\li_equip.mat + +[Good] +nickname = shield02_mark05_lf +equipment = shield02_mark05_lf +category = equipment +price = 14920 +item_icon = equipment\models\commodities\nn_icons\EQUIPICON_shieldgen.3db +combinable = false +ids_name = 263823 +ids_info = 264823 +shop_archetype = equipment\models\st\li_refractor_shield.3db +material_library = equipment\models\li_equip.mat + +[Good] +nickname = shield02_mark06_lf +equipment = shield02_mark06_lf +category = equipment +price = 28590 +item_icon = equipment\models\commodities\nn_icons\EQUIPICON_shieldgen.3db +combinable = false +ids_name = 263824 +ids_info = 264824 +shop_archetype = equipment\models\st\li_refractor_shield.3db +material_library = equipment\models\li_equip.mat + +[Good] +nickname = shield02_mark07_lf +equipment = shield02_mark07_lf +category = equipment +price = 49580 +item_icon = equipment\models\commodities\nn_icons\EQUIPICON_shieldgen.3db +combinable = false +ids_name = 263825 +ids_info = 264825 +shop_archetype = 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shield02_mark06_hf +category = equipment +price = 30880 +item_icon = equipment\models\commodities\nn_icons\EQUIPICON_shieldgen.3db +combinable = false +ids_name = 263834 +ids_info = 264834 +shop_archetype = equipment\models\st\li_refractor_shield.3db +material_library = equipment\models\li_equip.mat + +[Good] +nickname = shield02_mark07_hf +equipment = shield02_mark07_hf +category = equipment +price = 53550 +item_icon = equipment\models\commodities\nn_icons\EQUIPICON_shieldgen.3db +combinable = false +ids_name = 263835 +ids_info = 264835 +shop_archetype = equipment\models\st\li_refractor_shield.3db +material_library = equipment\models\li_equip.mat + +[Good] +nickname = shield02_mark08_hf +equipment = shield02_mark08_hf +category = equipment +price = 118380 +item_icon = equipment\models\commodities\nn_icons\EQUIPICON_shieldgen.3db +combinable = false +ids_name = 263836 +ids_info = 264836 +shop_archetype = equipment\models\st\li_refractor_shield.3db +material_library = equipment\models\li_equip.mat + +[Good] +nickname = shield02_mark09_hf +equipment = shield02_mark09_hf +category = equipment +price = 260240 +item_icon = equipment\models\commodities\nn_icons\EQUIPICON_shieldgen.3db +combinable = false +ids_name = 263837 +ids_info = 264837 +shop_archetype = equipment\models\st\li_refractor_shield.3db +material_library = equipment\models\li_equip.mat + +[Good] +nickname = shield02_mark10_hf +equipment = shield02_mark10_hf +category = equipment +price = 312280 +item_icon = equipment\models\commodities\nn_icons\EQUIPICON_shieldgen.3db +combinable = false +ids_name = 263838 +ids_info = 264838 +shop_archetype = equipment\models\st\li_refractor_shield.3db +material_library = equipment\models\li_equip.mat + +[Good] +nickname = shield02_mark01_fr +equipment = shield02_mark01_fr +category = equipment +price = 1270 +item_icon = equipment\models\commodities\nn_icons\EQUIPICON_shieldgen.3db +combinable = false +ids_name = 263839 +ids_info = 264839 +shop_archetype = equipment\models\st\li_refractor_shield.3db +material_library = equipment\models\li_equip.mat + +[Good] +nickname = shield02_mark02_fr +equipment = shield02_mark02_fr +category = equipment +price = 2190 +item_icon = equipment\models\commodities\nn_icons\EQUIPICON_shieldgen.3db +combinable = false +ids_name = 263840 +ids_info = 264840 +shop_archetype = equipment\models\st\li_refractor_shield.3db +material_library = equipment\models\li_equip.mat + +[Good] +nickname = shield02_mark03_fr +equipment = shield02_mark03_fr +category = equipment +price = 4650 +item_icon = equipment\models\commodities\nn_icons\EQUIPICON_shieldgen.3db +combinable = false +ids_name = 263841 +ids_info = 264841 +shop_archetype = equipment\models\st\li_refractor_shield.3db +material_library = equipment\models\li_equip.mat + +[Good] +nickname = shield02_mark04_fr +equipment = shield02_mark04_fr +category = equipment +price = 9420 +item_icon = equipment\models\commodities\nn_icons\EQUIPICON_shieldgen.3db +combinable = false +ids_name = 263842 +ids_info = 264842 +shop_archetype = equipment\models\st\li_refractor_shield.3db +material_library = equipment\models\li_equip.mat + +[Good] +nickname = shield02_mark05_fr +equipment = shield02_mark05_fr +category = equipment +price = 18940 +item_icon = equipment\models\commodities\nn_icons\EQUIPICON_shieldgen.3db +combinable = false +ids_name = 263843 +ids_info = 264843 +shop_archetype = equipment\models\st\li_refractor_shield.3db +material_library = equipment\models\li_equip.mat + +[Good] +nickname = shield02_mark06_fr +equipment = shield02_mark06_fr +category = equipment +price = 36310 +item_icon = equipment\models\commodities\nn_icons\EQUIPICON_shieldgen.3db +combinable = false +ids_name = 263844 +ids_info = 264844 +shop_archetype = equipment\models\st\li_refractor_shield.3db +material_library = equipment\models\li_equip.mat + +[Good] +nickname = shield02_mark07_fr +equipment = shield02_mark07_fr +category = equipment +price = 62970 +item_icon = equipment\models\commodities\nn_icons\EQUIPICON_shieldgen.3db +combinable = false +ids_name = 263845 +ids_info = 264845 +shop_archetype = equipment\models\st\li_refractor_shield.3db +material_library = equipment\models\li_equip.mat + +[Good] +nickname = shield02_mark08_fr +equipment = shield02_mark08_fr +category = equipment +price = 139200 +item_icon = equipment\models\commodities\nn_icons\EQUIPICON_shieldgen.3db +combinable = false +ids_name = 263846 +ids_info = 264846 +shop_archetype = equipment\models\st\li_refractor_shield.3db +material_library = equipment\models\li_equip.mat + +[Good] +nickname = shield02_mark09_fr +equipment = shield02_mark09_fr +category = equipment +price = 306020 +item_icon = equipment\models\commodities\nn_icons\EQUIPICON_shieldgen.3db +combinable = false +ids_name = 263847 +ids_info = 264847 +shop_archetype = equipment\models\st\li_refractor_shield.3db +material_library = equipment\models\li_equip.mat + +[Good] +nickname = shield02_mark10_fr +equipment = shield02_mark10_fr +category = equipment +price = 367220 +item_icon = equipment\models\commodities\nn_icons\EQUIPICON_shieldgen.3db +combinable = false +ids_name = 263848 +ids_info = 264848 +shop_archetype = equipment\models\st\li_refractor_shield.3db +material_library = equipment\models\li_equip.mat + +[Good] +nickname = shield03_mark01_lf +equipment = shield03_mark01_lf +category = equipment +price = 1000 +item_icon = equipment\models\commodities\nn_icons\EQUIPICON_shieldgen.3db +combinable = false +ids_name = 263849 +ids_info = 264849 +shop_archetype = equipment\models\st\li_refractor_shield.3db +material_library = equipment\models\li_equip.mat + +[Good] +nickname = shield03_mark02_lf +equipment = shield03_mark02_lf +category = equipment +price = 1720 +item_icon = equipment\models\commodities\nn_icons\EQUIPICON_shieldgen.3db +combinable = false +ids_name = 263850 +ids_info = 264850 +shop_archetype = equipment\models\st\li_refractor_shield.3db +material_library = equipment\models\li_equip.mat + +[Good] +nickname = shield03_mark03_lf +equipment = shield03_mark03_lf +category = equipment +price = 3660 +item_icon = equipment\models\commodities\nn_icons\EQUIPICON_shieldgen.3db +combinable = false +ids_name = 263851 +ids_info = 264851 +shop_archetype = equipment\models\st\li_refractor_shield.3db +material_library = equipment\models\li_equip.mat + +[Good] +nickname = shield03_mark04_lf +equipment = shield03_mark04_lf +category = equipment +price = 7420 +item_icon = equipment\models\commodities\nn_icons\EQUIPICON_shieldgen.3db +combinable = false +ids_name = 263852 +ids_info = 264852 +shop_archetype = equipment\models\st\li_refractor_shield.3db +material_library = equipment\models\li_equip.mat + +[Good] +nickname = shield03_mark05_lf +equipment = shield03_mark05_lf +category = equipment +price = 14920 +item_icon = equipment\models\commodities\nn_icons\EQUIPICON_shieldgen.3db +combinable = false +ids_name = 263853 +ids_info = 264853 +shop_archetype = equipment\models\st\li_refractor_shield.3db +material_library = equipment\models\li_equip.mat + +[Good] +nickname = shield03_mark06_lf +equipment = shield03_mark06_lf +category = equipment +price = 28590 +item_icon = equipment\models\commodities\nn_icons\EQUIPICON_shieldgen.3db +combinable = false +ids_name = 263854 +ids_info = 264854 +shop_archetype = equipment\models\st\li_refractor_shield.3db +material_library = equipment\models\li_equip.mat + +[Good] +nickname = shield03_mark07_lf +equipment = shield03_mark07_lf +category = equipment +price = 49580 +item_icon = equipment\models\commodities\nn_icons\EQUIPICON_shieldgen.3db +combinable = false +ids_name = 263855 +ids_info = 264855 +shop_archetype = equipment\models\st\li_refractor_shield.3db +material_library = equipment\models\li_equip.mat + +[Good] +nickname = shield03_mark08_lf +equipment = shield03_mark08_lf +category = equipment +price = 109610 +item_icon = equipment\models\commodities\nn_icons\EQUIPICON_shieldgen.3db +combinable = false +ids_name = 263856 +ids_info = 264856 +shop_archetype = equipment\models\st\li_refractor_shield.3db +material_library = equipment\models\li_equip.mat + +[Good] +nickname = shield03_mark09_lf +equipment = shield03_mark09_lf +category = equipment +price = 240960 +item_icon = equipment\models\commodities\nn_icons\EQUIPICON_shieldgen.3db +combinable = false +ids_name = 263857 +ids_info = 264857 +shop_archetype = equipment\models\st\li_refractor_shield.3db +material_library = equipment\models\li_equip.mat + +[Good] +nickname = shield03_mark10_lf +equipment = shield03_mark10_lf +category = equipment +price = 289150 +item_icon = equipment\models\commodities\nn_icons\EQUIPICON_shieldgen.3db +combinable = false +ids_name = 263858 +ids_info = 264858 +shop_archetype = equipment\models\st\li_refractor_shield.3db +material_library = equipment\models\li_equip.mat + +[Good] +nickname = shield03_mark01_hf +equipment = shield03_mark01_hf +category = equipment +price = 1080 +item_icon = equipment\models\commodities\nn_icons\EQUIPICON_shieldgen.3db +combinable = false +ids_name = 263859 +ids_info = 264859 +shop_archetype = equipment\models\st\li_refractor_shield.3db +material_library = equipment\models\li_equip.mat + +[Good] +nickname = shield03_mark02_hf +equipment = shield03_mark02_hf +category = equipment +price = 1860 +item_icon = equipment\models\commodities\nn_icons\EQUIPICON_shieldgen.3db +combinable = false +ids_name = 263860 +ids_info = 264860 +shop_archetype = equipment\models\st\li_refractor_shield.3db +material_library = equipment\models\li_equip.mat + +[Good] +nickname = shield03_mark03_hf +equipment = shield03_mark03_hf +category = equipment +price = 3950 +item_icon = equipment\models\commodities\nn_icons\EQUIPICON_shieldgen.3db +combinable = false +ids_name = 263861 +ids_info = 264861 +shop_archetype = equipment\models\st\li_refractor_shield.3db +material_library = equipment\models\li_equip.mat + +[Good] +nickname = shield03_mark04_hf +equipment = shield03_mark04_hf +category = equipment +price = 8010 +item_icon = equipment\models\commodities\nn_icons\EQUIPICON_shieldgen.3db +combinable = false +ids_name = 263862 +ids_info = 264862 +shop_archetype = equipment\models\st\li_refractor_shield.3db +material_library = equipment\models\li_equip.mat + +[Good] +nickname = shield03_mark05_hf +equipment = shield03_mark05_hf +category = equipment +price = 16110 +item_icon = equipment\models\commodities\nn_icons\EQUIPICON_shieldgen.3db +combinable = false +ids_name = 263863 +ids_info = 264863 +shop_archetype = equipment\models\st\li_refractor_shield.3db +material_library = equipment\models\li_equip.mat + +[Good] +nickname = shield03_mark06_hf +equipment = shield03_mark06_hf +category = equipment +price = 30880 +item_icon = equipment\models\commodities\nn_icons\EQUIPICON_shieldgen.3db +combinable = false +ids_name = 263864 +ids_info = 264864 +shop_archetype = equipment\models\st\li_refractor_shield.3db +material_library = equipment\models\li_equip.mat + +[Good] +nickname = shield03_mark07_hf +equipment = shield03_mark07_hf +category = equipment +price = 53550 +item_icon = equipment\models\commodities\nn_icons\EQUIPICON_shieldgen.3db +combinable = false +ids_name = 263865 +ids_info = 264865 +shop_archetype = equipment\models\st\li_refractor_shield.3db +material_library = equipment\models\li_equip.mat + +[Good] +nickname = shield03_mark08_hf +equipment = shield03_mark08_hf +category = equipment +price = 118380 +item_icon = equipment\models\commodities\nn_icons\EQUIPICON_shieldgen.3db +combinable = false +ids_name = 263866 +ids_info = 264866 +shop_archetype = equipment\models\st\li_refractor_shield.3db +material_library = equipment\models\li_equip.mat + +[Good] +nickname = shield03_mark09_hf +equipment = shield03_mark09_hf +category = equipment +price = 260240 +item_icon = equipment\models\commodities\nn_icons\EQUIPICON_shieldgen.3db +combinable = false +ids_name = 263867 +ids_info = 264867 +shop_archetype = equipment\models\st\li_refractor_shield.3db +material_library = equipment\models\li_equip.mat + +[Good] +nickname = shield03_mark10_hf +equipment = shield03_mark10_hf +category = equipment +price = 312280 +item_icon = equipment\models\commodities\nn_icons\EQUIPICON_shieldgen.3db +combinable = false +ids_name = 263868 +ids_info = 264868 +shop_archetype = equipment\models\st\li_refractor_shield.3db +material_library = equipment\models\li_equip.mat + +[Good] +nickname = shield03_mark01_fr +equipment = shield03_mark01_fr +category = equipment +price = 1270 +item_icon = equipment\models\commodities\nn_icons\EQUIPICON_shieldgen.3db +combinable = false +ids_name = 263869 +ids_info = 264869 +shop_archetype = equipment\models\st\li_refractor_shield.3db +material_library = equipment\models\li_equip.mat + +[Good] +nickname = shield03_mark02_fr +equipment = shield03_mark02_fr +category = equipment +price = 2190 +item_icon = equipment\models\commodities\nn_icons\EQUIPICON_shieldgen.3db +combinable = false +ids_name = 263870 +ids_info = 264870 +shop_archetype = equipment\models\st\li_refractor_shield.3db +material_library = equipment\models\li_equip.mat + +[Good] +nickname = shield03_mark03_fr +equipment = shield03_mark03_fr +category = equipment +price = 4650 +item_icon = equipment\models\commodities\nn_icons\EQUIPICON_shieldgen.3db +combinable = false +ids_name = 263871 +ids_info = 264871 +shop_archetype = equipment\models\st\li_refractor_shield.3db +material_library = equipment\models\li_equip.mat + +[Good] +nickname = shield03_mark04_fr +equipment = shield03_mark04_fr +category = equipment +price = 9420 +item_icon = equipment\models\commodities\nn_icons\EQUIPICON_shieldgen.3db +combinable = false +ids_name = 263872 +ids_info = 264872 +shop_archetype = equipment\models\st\li_refractor_shield.3db +material_library = equipment\models\li_equip.mat + +[Good] +nickname = shield03_mark05_fr +equipment = shield03_mark05_fr +category = equipment +price = 18940 +item_icon = equipment\models\commodities\nn_icons\EQUIPICON_shieldgen.3db +combinable = false +ids_name = 263873 +ids_info = 264873 +shop_archetype = equipment\models\st\li_refractor_shield.3db +material_library = equipment\models\li_equip.mat + +[Good] +nickname = shield03_mark06_fr +equipment = shield03_mark06_fr +category = equipment +price = 36310 +item_icon = equipment\models\commodities\nn_icons\EQUIPICON_shieldgen.3db +combinable = false +ids_name = 263874 +ids_info = 264874 +shop_archetype = equipment\models\st\li_refractor_shield.3db +material_library = equipment\models\li_equip.mat + +[Good] +nickname = shield03_mark07_fr +equipment = shield03_mark07_fr +category = equipment +price = 62970 +item_icon = equipment\models\commodities\nn_icons\EQUIPICON_shieldgen.3db +combinable = false +ids_name = 263875 +ids_info = 264875 +shop_archetype = equipment\models\st\li_refractor_shield.3db +material_library = equipment\models\li_equip.mat + +[Good] +nickname = shield03_mark08_fr +equipment = shield03_mark08_fr +category = equipment +price = 139200 +item_icon = equipment\models\commodities\nn_icons\EQUIPICON_shieldgen.3db +combinable = false +ids_name = 263876 +ids_info = 264876 +shop_archetype = equipment\models\st\li_refractor_shield.3db +material_library = equipment\models\li_equip.mat + +[Good] +nickname = shield03_mark09_fr +equipment = shield03_mark09_fr +category = equipment +price = 306020 +item_icon = equipment\models\commodities\nn_icons\EQUIPICON_shieldgen.3db +combinable = false +ids_name = 263877 +ids_info = 264877 +shop_archetype = equipment\models\st\li_refractor_shield.3db +material_library = equipment\models\li_equip.mat + +[Good] +nickname = shield03_mark10_fr +equipment = shield03_mark10_fr +category = equipment +price = 367220 +item_icon = equipment\models\commodities\nn_icons\EQUIPICON_shieldgen.3db +combinable = false +ids_name = 263878 +ids_info = 264878 +shop_archetype = equipment\models\st\li_refractor_shield.3db +material_library = equipment\models\li_equip.mat + +[Good] +nickname = order_shield +equipment = order_shield +category = equipment +price = 100 +item_icon = equipment\models\commodities\nn_icons\EQUIPICON_shieldgen.3db +combinable = false +ids_name = 263879 +ids_info = 264879 +shop_archetype = equipment\models\st\li_refractor_shield.3db +material_library = equipment\models\li_equip.mat + diff --git a/DATA/EQUIPMENT/weapon_equip.ini b/DATA/EQUIPMENT/weapon_equip.ini new file mode 100644 index 00000000..69cf8a82 --- /dev/null +++ b/DATA/EQUIPMENT/weapon_equip.ini @@ -0,0 +1,27175 @@ +[LootCrate] +nickname = ammo_crate +DA_archetype = Equipment\models\commodities\crates\crate_grey.3db +LODranges = 0, 999999 +hit_pts = 25 +mass = 10 +explosion_arch = debris_normal + +[CloakingDevice] +nickname = cloak_fighter +ids_name = 1 +ids_info = 1 +hit_pts = 1000000000 +DA_archetype = Equipment\models\weapons\no_fighter_gun.cmp +material_library = Equipment\models\hardware.mat +material_library = Ships\nomad\nomad_fx.txm +HP_child = HPConnect +mass = 1 +volume = 2 +power_usage = 0 +cloakin_time = 4 +cloakout_time = 4 +cloakin_fx = no_cloakeffect01 +cloakout_fx = no_cloakeffect01 +debris_type = debris_normal + +[CloakingDevice] +nickname = cloak_nomad +ids_name = 1 +ids_info = 1 +hit_pts = 1000000000 +DA_archetype = Equipment\models\weapons\no_fighter_gun.cmp +material_library = Equipment\models\hardware.mat +material_library = Ships\nomad\nomad_fx.txm +HP_child = HPConnect +mass = 1 +volume = 2 +power_usage = 0 +cloakin_time = 4 +cloakout_time = 4 +cloakin_fx = no_cloakeffect05 +cloakout_fx = no_cloakeffect05 +debris_type = debris_normal + +[CloakingDevice] +nickname = cloak_nomad_srtc +ids_name = 1 +ids_info = 1 +hit_pts = 1000000000 +DA_archetype = Equipment\models\weapons\no_fighter_gun.cmp +material_library = Equipment\models\hardware.mat +material_library = Ships\nomad\nomad_fx.txm +HP_child = HPConnect +mass = 1 +volume = 2 +power_usage = 0 +cloakin_time = 4 +cloakout_time = 4 +cloakin_fx = no_cloakeffect05srtc +cloakout_fx = no_cloakeffect05srtc +debris_type = debris_normal + +[CloakingDevice] +nickname = cloak_gunboat +ids_name = 1 +ids_info = 1 +hit_pts = 1000000000 +DA_archetype = Equipment\models\weapons\no_fighter_gun.cmp +material_library = Equipment\models\hardware.mat +material_library = Ships\nomad\nomad_fx.txm +HP_child = HPConnect +mass = 1 +volume = 2 +power_usage = 0 +cloakin_time = 10 +cloakout_time = 10 +cloakin_fx = no_cloakeffect02 +cloakout_fx = no_cloakeffect02 +debris_type = debris_normal + +[CloakingDevice] +nickname = cloak_cruiser +ids_name = 1 +ids_info = 1 +hit_pts = 1000000000 +DA_archetype = Equipment\models\weapons\no_fighter_gun.cmp +material_library = Equipment\models\hardware.mat +material_library = Ships\nomad\nomad_fx.txm +HP_child = HPConnect +mass = 1 +volume = 2 +power_usage = 0 +cloakin_time = 10 +cloakout_time = 10 +cloakin_fx = no_cloakeffect03 +cloakout_fx = no_cloakeffect03 +debris_type = debris_normal + +[CloakingDevice] +nickname = cloak_battleship +ids_name = 1 +ids_info = 1 +hit_pts = 1000000000 +DA_archetype = Equipment\models\weapons\no_fighter_gun.cmp +material_library = Equipment\models\hardware.mat +material_library = Ships\nomad\nomad_fx.txm +HP_child = HPConnect +mass = 1 +volume = 2 +power_usage = 0 +cloakin_time = 10 +cloakout_time = 10 +cloakin_fx = no_cloakeffect04 +cloakout_fx = no_cloakeffect04 +debris_type = debris_normal + +[CloakingDevice] +nickname = cloak_nomad_gunboat +ids_name = 1 +ids_info = 1 +hit_pts = 1000000000 +DA_archetype = Equipment\models\weapons\no_fighter_gun.cmp +material_library = Equipment\models\hardware.mat +material_library = Ships\nomad\nomad_fx.txm +HP_child = HPConnect +mass = 1 +volume = 2 +power_usage = 0 +cloakin_time = 10 +cloakout_time = 10 +cloakin_fx = no_cloakeffect_gunboat +cloakout_fx = no_cloakeffect_gunboat +debris_type = debris_normal + +[CloakingDevice] +nickname = cloak_nomad_battleship +ids_name = 1 +ids_info = 1 +hit_pts = 1000000000 +DA_archetype = Equipment\models\weapons\no_fighter_gun.cmp +material_library = Equipment\models\hardware.mat +material_library = Ships\nomad\nomad_fx.txm +HP_child = HPConnect +mass = 1 +volume = 2 +power_usage = 0 +cloakin_time = 10 +cloakout_time = 10 +cloakin_fx = no_cloakeffect_battleship +cloakout_fx = no_cloakeffect_battleship +debris_type = debris_normal + +[CloakingDevice] +nickname = cloak_osiris +ids_name = 1 +ids_info = 1 +hit_pts = 1000000000 +DA_archetype = Equipment\models\weapons\no_fighter_gun.cmp +material_library = Equipment\models\hardware.mat +material_library = Ships\nomad\nomad_fx.txm +HP_child = HPConnect +mass = 1 +volume = 2 +power_usage = 0 +cloakin_time = 5 +cloakout_time = 5 +cloakin_fx = no_cloakeffect06 +cloakout_fx = no_cloakeffect06 +debris_type = debris_normal + +[Motor] +nickname = missile01_mark01_rtc_motor +lifetime = 1.25 +accel = 106.667 +delay = 0 + +[Explosion] +nickname = missile01_mark01_rtc_explosion +effect = li_missile02_impact +lifetime = 0, 0 +process = disappear +strength = 100 +radius = 16 +hull_damage = 489 +energy_damage = 0 +impulse = 0 + +[Munition] +nickname = missile01_mark01_rtc_ammo +explosion_arch = missile01_mark01_rtc_explosion +loot_appearance = ammo_crate +units_per_container = 10 +hp_type = hp_gun +requires_ammo = true +hit_pts = 2 +one_shot_sound = fire_missile_regular +detonation_dist = 4 +lifetime = 6.25 +Motor = missile01_mark01_rtc_motor +force_gun_ori = false +const_effect = li_missile02_drive +HP_trail_parent = HPExhaust +seeker = LOCK +time_to_lock = 0 +seeker_range = 1000 +seeker_fov_deg = 35 +max_angular_velocity = 2.90333 +DA_archetype = equipment\models\weapons\li_rad_missile.3db +material_library = equipment\models\li_equip.mat +ids_name = 265146 +ids_info = 266146 +mass = 1 +volume = 0 + +[Gun] +nickname = missile01_mark01_rtc +ids_name = 263146 +ids_info = 264146 +DA_archetype = equipment\models\weapons\li_rad_launcher.cmp +material_library = equipment\models\li_equip.mat +HP_child = HPConnect +hit_pts = 400 +explosion_resistance = 1 +debris_type = debris_normal +parent_impulse = 20 +child_impulse = 80 +volume = 0 +mass = 10 +hp_gun_type = hp_gun_special_1 +damage_per_fire = 0 +power_usage = 0 +refire_delay = 2 +muzzle_velocity = 66.7 +toughness = 2.4 +projectile_archetype = missile01_mark01_rtc_ammo +dry_fire_sound = fire_dry +separation_explosion = sever_debris +auto_turret = false +turn_rate = 90 +lootable = true +LODranges = 0, 999999 + +[Motor] +nickname = missile01_mark01_motor +lifetime = 2.75 +accel = 22.0386 +delay = 0 + +[Explosion] +nickname = missile01_mark01_explosion +effect = li_missile02_impact +lifetime = 0, 0 +process = disappear +strength = 100 +radius = 16 +hull_damage = 489 +energy_damage = 0 +impulse = 0 + +[Munition] +nickname = missile01_mark01_ammo +explosion_arch = missile01_mark01_explosion +loot_appearance = ammo_crate +units_per_container = 10 +hp_type = hp_gun +requires_ammo = true +hit_pts = 2 +one_shot_sound = fire_missile_regular +detonation_dist = 4 +lifetime = 13.75 +Motor = missile01_mark01_motor +force_gun_ori = false +const_effect = li_missile02_drive +HP_trail_parent = HPExhaust +seeker = LOCK +time_to_lock = 0 +seeker_range = 1000 +seeker_fov_deg = 35 +max_angular_velocity = 2.90333 +DA_archetype = equipment\models\weapons\li_rad_missile.3db +material_library = equipment\models\li_equip.mat +ids_name = 265147 +ids_info = 266147 +mass = 1 +volume = 0 + +[Gun] +nickname = missile01_mark01 +ids_name = 263147 +ids_info = 264147 +DA_archetype = equipment\models\weapons\li_rad_launcher.cmp +material_library = equipment\models\li_equip.mat +HP_child = HPConnect +hit_pts = 400 +explosion_resistance = 1 +debris_type = debris_normal +parent_impulse = 20 +child_impulse = 80 +volume = 0 +mass = 10 +hp_gun_type = hp_gun_special_1 +damage_per_fire = 0 +power_usage = 0 +refire_delay = 2 +muzzle_velocity = 30.3 +toughness = 2.4 +projectile_archetype = missile01_mark01_ammo +dry_fire_sound = fire_dry +separation_explosion = sever_debris +auto_turret = false +turn_rate = 90 +lootable = true +LODranges = 0, 999999 + +[Motor] +nickname = missile01_mark02_motor +lifetime = 2.75 +accel = 22.0386 +delay = 0 + +[Explosion] +nickname = missile01_mark02_explosion +effect = br_missile02_impact +lifetime = 0, 0 +process = disappear +strength = 100 +radius = 16 +hull_damage = 747 +energy_damage = 0 +impulse = 0 + +[Munition] +nickname = missile01_mark02_ammo +explosion_arch = missile01_mark02_explosion +loot_appearance = ammo_crate +units_per_container = 10 +hp_type = hp_gun +requires_ammo = true +hit_pts = 2 +one_shot_sound = fire_missile_regular +detonation_dist = 4 +lifetime = 13.75 +Motor = missile01_mark02_motor +force_gun_ori = false +const_effect = br_missile02_drive +HP_trail_parent = HPExhaust +seeker = LOCK +time_to_lock = 0 +seeker_range = 1000 +seeker_fov_deg = 35 +max_angular_velocity = 2.90333 +DA_archetype = equipment\models\weapons\li_rad_missile.3db +material_library = equipment\models\li_equip.mat +ids_name = 265148 +ids_info = 266148 +mass = 1 +volume = 0 + +[Gun] +nickname = missile01_mark02 +ids_name = 263148 +ids_info = 264148 +DA_archetype = equipment\models\weapons\li_rad_launcher.cmp +material_library = equipment\models\li_equip.mat +HP_child = HPConnect +hit_pts = 750 +explosion_resistance = 1 +debris_type = debris_normal +parent_impulse = 20 +child_impulse = 80 +volume = 0 +mass = 10 +hp_gun_type = hp_gun_special_3 +damage_per_fire = 0 +power_usage = 0 +refire_delay = 2 +muzzle_velocity = 30.3 +toughness = 3.7 +projectile_archetype = missile01_mark02_ammo +dry_fire_sound = fire_dry +separation_explosion = sever_debris +auto_turret = false +turn_rate = 90 +lootable = true +LODranges = 0, 999999 + +[Motor] +nickname = missile01_mark03_motor +lifetime = 2.75 +accel = 22.0386 +delay = 0 + +[Explosion] +nickname = missile01_mark03_explosion +effect = ku_missile02_impact +lifetime = 0, 0 +process = disappear +strength = 100 +radius = 16 +hull_damage = 1212 +energy_damage = 0 +impulse = 0 + +[Munition] +nickname = missile01_mark03_ammo +explosion_arch = missile01_mark03_explosion +loot_appearance = ammo_crate +units_per_container = 10 +hp_type = hp_gun +requires_ammo = true +hit_pts = 2 +one_shot_sound = fire_missile_regular +detonation_dist = 4 +lifetime = 13.75 +Motor = missile01_mark03_motor +force_gun_ori = false +const_effect = ku_missile02_drive +HP_trail_parent = HPExhaust +seeker = LOCK +time_to_lock = 0 +seeker_range = 1000 +seeker_fov_deg = 35 +max_angular_velocity = 2.90333 +DA_archetype = equipment\models\weapons\li_rad_missile.3db +material_library = equipment\models\li_equip.mat +ids_name = 265149 +ids_info = 266149 +mass = 1 +volume = 0 + +[Gun] +nickname = missile01_mark03 +ids_name = 263149 +ids_info = 264149 +DA_archetype = equipment\models\weapons\li_rad_launcher.cmp +material_library = equipment\models\li_equip.mat +HP_child = HPConnect +hit_pts = 1405 +explosion_resistance = 1 +debris_type = debris_normal +parent_impulse = 20 +child_impulse = 80 +volume = 0 +mass = 10 +hp_gun_type = hp_gun_special_5 +damage_per_fire = 0 +power_usage = 0 +refire_delay = 2 +muzzle_velocity = 30.3 +toughness = 6.1 +projectile_archetype = missile01_mark03_ammo +dry_fire_sound = fire_dry +separation_explosion = sever_debris +auto_turret = false +turn_rate = 90 +lootable = true +LODranges = 0, 999999 + +[Motor] +nickname = missile01_mark04_motor +lifetime = 2.75 +accel = 22.0386 +delay = 0 + +[Explosion] +nickname = missile01_mark04_explosion +effect = rh_missile02_impact +lifetime = 0, 0 +process = disappear +strength = 100 +radius = 16 +hull_damage = 2091 +energy_damage = 0 +impulse = 0 + +[Munition] +nickname = missile01_mark04_ammo +explosion_arch = missile01_mark04_explosion +loot_appearance = ammo_crate +units_per_container = 10 +hp_type = hp_gun +requires_ammo = true +hit_pts = 2 +one_shot_sound = fire_missile_regular +detonation_dist = 4 +lifetime = 13.75 +Motor = missile01_mark04_motor +force_gun_ori = false +const_effect = rh_missile02_drive +HP_trail_parent = HPExhaust +seeker = LOCK +time_to_lock = 0 +seeker_range = 1000 +seeker_fov_deg = 35 +max_angular_velocity = 2.90333 +DA_archetype = equipment\models\weapons\li_rad_missile.3db +material_library = equipment\models\li_equip.mat +ids_name = 265150 +ids_info = 266150 +mass = 1 +volume = 0 + +[Gun] +nickname = missile01_mark04 +ids_name = 263150 +ids_info = 264150 +DA_archetype = equipment\models\weapons\li_rad_launcher.cmp +material_library = equipment\models\li_equip.mat +HP_child = HPConnect +hit_pts = 2632 +explosion_resistance = 1 +debris_type = debris_normal +parent_impulse = 20 +child_impulse = 80 +volume = 0 +mass = 10 +hp_gun_type = hp_gun_special_7 +damage_per_fire = 0 +power_usage = 0 +refire_delay = 2 +muzzle_velocity = 30.3 +toughness = 10.5 +projectile_archetype = missile01_mark04_ammo +dry_fire_sound = fire_dry +separation_explosion = sever_debris +auto_turret = false +turn_rate = 90 +lootable = true +LODranges = 0, 999999 + +[Motor] +nickname = missile01_mark05_motor +lifetime = 2.75 +accel = 22.0386 +delay = 0 + +[Explosion] +nickname = missile01_mark05_explosion +effect = pi_missile02_impact +lifetime = 0, 0 +process = disappear +strength = 100 +radius = 16 +hull_damage = 4890 +energy_damage = 0 +impulse = 0 + +[Munition] +nickname = missile01_mark05_ammo +explosion_arch = missile01_mark05_explosion +loot_appearance = ammo_crate +units_per_container = 10 +hp_type = hp_gun +requires_ammo = true +hit_pts = 2 +one_shot_sound = fire_missile_regular +detonation_dist = 4 +lifetime = 13.75 +Motor = missile01_mark05_motor +force_gun_ori = false +const_effect = pi_missile02_drive +HP_trail_parent = HPExhaust +seeker = LOCK +time_to_lock = 0 +seeker_range = 1000 +seeker_fov_deg = 35 +max_angular_velocity = 2.90333 +DA_archetype = equipment\models\weapons\li_rad_missile.3db +material_library = equipment\models\li_equip.mat +ids_name = 265151 +ids_info = 266151 +mass = 1 +volume = 0 + +[Gun] +nickname = missile01_mark05 +ids_name = 263151 +ids_info = 264151 +DA_archetype = equipment\models\weapons\li_rad_launcher.cmp +material_library = equipment\models\li_equip.mat +HP_child = HPConnect +hit_pts = 6752 +explosion_resistance = 1 +debris_type = debris_normal +parent_impulse = 20 +child_impulse = 80 +volume = 0 +mass = 10 +hp_gun_type = hp_gun_special_9 +damage_per_fire = 0 +power_usage = 0 +refire_delay = 2 +muzzle_velocity = 30.3 +toughness = 24.5 +projectile_archetype = missile01_mark05_ammo +dry_fire_sound = fire_dry +separation_explosion = sever_debris +auto_turret = false +turn_rate = 90 +lootable = true +LODranges = 0, 999999 + +[Motor] +nickname = missile02_mark01_motor +lifetime = 2.5 +accel = 26.6667 +delay = 0 + +[Explosion] +nickname = missile02_mark01_explosion +effect = li_missile01_impact +lifetime = 0, 0 +process = disappear +strength = 100 +radius = 16 +hull_damage = 244.5 +energy_damage = 0 +impulse = 0 + +[Munition] +nickname = missile02_mark01_ammo +explosion_arch = missile02_mark01_explosion +loot_appearance = ammo_crate +units_per_container = 10 +hp_type = hp_gun +requires_ammo = true +hit_pts = 2 +one_shot_sound = fire_missile_homing +detonation_dist = 4 +lifetime = 12.5 +Motor = missile02_mark01_motor +force_gun_ori = false +const_effect = li_missile01_drive +HP_trail_parent = HPExhaust +seeker = LOCK +time_to_lock = 0 +seeker_range = 1000 +seeker_fov_deg = 35 +max_angular_velocity = 4.355 +DA_archetype = equipment\models\weapons\li_rad_missile.3db +material_library = equipment\models\li_equip.mat +ids_name = 265152 +ids_info = 266152 +mass = 1 +volume = 0 + +[Gun] +nickname = missile02_mark01 +ids_name = 263152 +ids_info = 264152 +DA_archetype = equipment\models\weapons\li_rad_launcher.cmp +material_library = equipment\models\li_equip.mat +HP_child = HPConnect +hit_pts = 400 +explosion_resistance = 1 +debris_type = debris_normal +parent_impulse = 20 +child_impulse = 80 +volume = 0 +mass = 10 +hp_gun_type = hp_gun_special_1 +damage_per_fire = 0 +power_usage = 0 +refire_delay = 1 +muzzle_velocity = 33.3 +toughness = 2.4 +projectile_archetype = missile02_mark01_ammo +dry_fire_sound = fire_dry +separation_explosion = sever_debris +auto_turret = false +turn_rate = 90 +lootable = true +LODranges = 0, 999999 + +[Motor] +nickname = missile02_mark02_motor +lifetime = 2.5 +accel = 26.6667 +delay = 0 + +[Explosion] +nickname = missile02_mark02_explosion +effect = br_missile01_impact +lifetime = 0, 0 +process = disappear +strength = 100 +radius = 16 +hull_damage = 373.5 +energy_damage = 0 +impulse = 0 + +[Munition] +nickname = missile02_mark02_ammo +explosion_arch = missile02_mark02_explosion +loot_appearance = ammo_crate +units_per_container = 10 +hp_type = hp_gun +requires_ammo = true +hit_pts = 2 +one_shot_sound = fire_missile_homing +detonation_dist = 4 +lifetime = 12.5 +Motor = missile02_mark02_motor +force_gun_ori = false +const_effect = br_missile01_drive +HP_trail_parent = HPExhaust +seeker = LOCK +time_to_lock = 0 +seeker_range = 1000 +seeker_fov_deg = 35 +max_angular_velocity = 4.355 +DA_archetype = equipment\models\weapons\li_rad_missile.3db +material_library = equipment\models\li_equip.mat +ids_name = 265153 +ids_info = 266153 +mass = 1 +volume = 0 + +[Gun] +nickname = missile02_mark02 +ids_name = 263153 +ids_info = 264153 +DA_archetype = equipment\models\weapons\li_rad_launcher.cmp +material_library = equipment\models\li_equip.mat +HP_child = HPConnect +hit_pts = 750 +explosion_resistance = 1 +debris_type = debris_normal +parent_impulse = 20 +child_impulse = 80 +volume = 0 +mass = 10 +hp_gun_type = hp_gun_special_3 +damage_per_fire = 0 +power_usage = 0 +refire_delay = 1 +muzzle_velocity = 33.3 +toughness = 3.7 +projectile_archetype = missile02_mark02_ammo +dry_fire_sound = fire_dry +separation_explosion = sever_debris +auto_turret = false +turn_rate = 90 +lootable = true +LODranges = 0, 999999 + +[Motor] +nickname = missile02_mark03_motor +lifetime = 2.5 +accel = 26.6667 +delay = 0 + +[Explosion] +nickname = missile02_mark03_explosion +effect = ku_missile01_impact +lifetime = 0, 0 +process = disappear +strength = 100 +radius = 16 +hull_damage = 606 +energy_damage = 0 +impulse = 0 + +[Munition] +nickname = missile02_mark03_ammo +explosion_arch = missile02_mark03_explosion +loot_appearance = ammo_crate +units_per_container = 10 +hp_type = hp_gun +requires_ammo = true +hit_pts = 2 +one_shot_sound = fire_missile_homing +detonation_dist = 4 +lifetime = 12.5 +Motor = missile02_mark03_motor +force_gun_ori = false +const_effect = ku_missile01_drive +HP_trail_parent = HPExhaust +seeker = LOCK +time_to_lock = 0 +seeker_range = 1000 +seeker_fov_deg = 35 +max_angular_velocity = 4.355 +DA_archetype = equipment\models\weapons\li_rad_missile.3db +material_library = equipment\models\li_equip.mat +ids_name = 265154 +ids_info = 266154 +mass = 1 +volume = 0 + +[Gun] +nickname = missile02_mark03 +ids_name = 263154 +ids_info = 264154 +DA_archetype = equipment\models\weapons\li_rad_launcher.cmp +material_library = equipment\models\li_equip.mat +HP_child = HPConnect +hit_pts = 1405 +explosion_resistance = 1 +debris_type = debris_normal +parent_impulse = 20 +child_impulse = 80 +volume = 0 +mass = 10 +hp_gun_type = hp_gun_special_5 +damage_per_fire = 0 +power_usage = 0 +refire_delay = 1 +muzzle_velocity = 33.3 +toughness = 6.1 +projectile_archetype = missile02_mark03_ammo +dry_fire_sound = fire_dry +separation_explosion = sever_debris +auto_turret = false +turn_rate = 90 +lootable = true +LODranges = 0, 999999 + +[Motor] +nickname = missile02_mark04_motor +lifetime = 2.5 +accel = 26.6667 +delay = 0 + +[Explosion] +nickname = missile02_mark04_explosion +effect = rh_missile01_impact +lifetime = 0, 0 +process = disappear +strength = 100 +radius = 16 +hull_damage = 1045.5 +energy_damage = 0 +impulse = 0 + +[Munition] +nickname = missile02_mark04_ammo +explosion_arch = missile02_mark04_explosion +loot_appearance = ammo_crate +units_per_container = 10 +hp_type = hp_gun +requires_ammo = true +hit_pts = 2 +one_shot_sound = fire_missile_homing +detonation_dist = 4 +lifetime = 12.5 +Motor = missile02_mark04_motor +force_gun_ori = false +const_effect = rh_missile01_drive +HP_trail_parent = HPExhaust +seeker = LOCK +time_to_lock = 0 +seeker_range = 1000 +seeker_fov_deg = 35 +max_angular_velocity = 4.355 +DA_archetype = equipment\models\weapons\li_rad_missile.3db +material_library = equipment\models\li_equip.mat +ids_name = 265155 +ids_info = 266155 +mass = 1 +volume = 0 + +[Gun] +nickname = missile02_mark04 +ids_name = 263155 +ids_info = 264155 +DA_archetype = equipment\models\weapons\li_rad_launcher.cmp +material_library = equipment\models\li_equip.mat +HP_child = HPConnect +hit_pts = 2632 +explosion_resistance = 1 +debris_type = debris_normal +parent_impulse = 20 +child_impulse = 80 +volume = 0 +mass = 10 +hp_gun_type = hp_gun_special_7 +damage_per_fire = 0 +power_usage = 0 +refire_delay = 1 +muzzle_velocity = 33.3 +toughness = 10.5 +projectile_archetype = missile02_mark04_ammo +dry_fire_sound = fire_dry +separation_explosion = sever_debris +auto_turret = false +turn_rate = 90 +lootable = true +LODranges = 0, 999999 + +[Motor] +nickname = missile02_mark05_motor +lifetime = 2.5 +accel = 26.6667 +delay = 0 + +[Explosion] +nickname = missile02_mark05_explosion +effect = pi_missile01_impact +lifetime = 0, 0 +process = disappear +strength = 100 +radius = 16 +hull_damage = 2445 +energy_damage = 0 +impulse = 0 + +[Munition] +nickname = missile02_mark05_ammo +explosion_arch = missile02_mark05_explosion +loot_appearance = ammo_crate +units_per_container = 10 +hp_type = hp_gun +requires_ammo = true +hit_pts = 2 +one_shot_sound = fire_missile_homing +detonation_dist = 4 +lifetime = 12.5 +Motor = missile02_mark05_motor +force_gun_ori = false +const_effect = pi_missile01_drive +HP_trail_parent = HPExhaust +seeker = LOCK +time_to_lock = 0 +seeker_range = 1000 +seeker_fov_deg = 35 +max_angular_velocity = 4.355 +DA_archetype = equipment\models\weapons\li_rad_missile.3db +material_library = equipment\models\li_equip.mat +ids_name = 265156 +ids_info = 266156 +mass = 1 +volume = 0 + +[Gun] +nickname = missile02_mark05 +ids_name = 263156 +ids_info = 264156 +DA_archetype = equipment\models\weapons\li_rad_launcher.cmp +material_library = equipment\models\li_equip.mat +HP_child = HPConnect +hit_pts = 6752 +explosion_resistance = 1 +debris_type = debris_normal +parent_impulse = 20 +child_impulse = 80 +volume = 0 +mass = 10 +hp_gun_type = hp_gun_special_9 +damage_per_fire = 0 +power_usage = 0 +refire_delay = 1 +muzzle_velocity = 33.3 +toughness = 24.5 +projectile_archetype = missile02_mark05_ammo +dry_fire_sound = fire_dry +separation_explosion = sever_debris +auto_turret = false +turn_rate = 90 +lootable = true +LODranges = 0, 999999 + +[Motor] +nickname = missile03_mark01_motor +lifetime = 2.75 +accel = 22.0386 +delay = 0 + +[Explosion] +nickname = missile03_mark01_explosion +effect = li_empmissile_impact +lifetime = 0, 0 +process = disappear +strength = 100 +radius = 16 +hull_damage = 16.3 +energy_damage = 652 +impulse = 0 + +[Munition] +nickname = missile03_mark01_ammo +explosion_arch = missile03_mark01_explosion +loot_appearance = ammo_crate +units_per_container = 10 +hp_type = hp_gun +requires_ammo = true +hit_pts = 2 +one_shot_sound = fire_missile_emp +detonation_dist = 4 +lifetime = 13.75 +Motor = missile03_mark01_motor +force_gun_ori = false +const_effect = li_empmissile_drive +HP_trail_parent = HPExhaust +seeker = LOCK +time_to_lock = 0 +seeker_range = 1000 +seeker_fov_deg = 35 +max_angular_velocity = 2.90333 +DA_archetype = equipment\models\weapons\li_rad_missile.3db +material_library = equipment\models\li_equip.mat +ids_name = 265157 +ids_info = 266157 +mass = 1 +volume = 0 + +[Gun] +nickname = missile03_mark01 +ids_name = 263157 +ids_info = 264157 +DA_archetype = equipment\models\weapons\li_rad_launcher.cmp +material_library = equipment\models\li_equip.mat +HP_child = HPConnect +hit_pts = 400 +explosion_resistance = 1 +debris_type = debris_normal +parent_impulse = 20 +child_impulse = 80 +volume = 0 +mass = 10 +hp_gun_type = hp_gun_special_1 +damage_per_fire = 0 +power_usage = 0 +refire_delay = 1 +muzzle_velocity = 30.3 +toughness = 0.2 +projectile_archetype = missile03_mark01_ammo +dry_fire_sound = fire_dry +separation_explosion = sever_debris +auto_turret = false +turn_rate = 90 +lootable = true +LODranges = 0, 999999 + +[Motor] +nickname = missile03_mark02_motor +lifetime = 2.75 +accel = 22.0386 +delay = 0 + +[Explosion] +nickname = missile03_mark02_explosion +effect = br_empmissile_impact +lifetime = 0, 0 +process = disappear +strength = 100 +radius = 16 +hull_damage = 31.6 +energy_damage = 1264 +impulse = 0 + +[Munition] +nickname = missile03_mark02_ammo +explosion_arch = missile03_mark02_explosion +loot_appearance = ammo_crate +units_per_container = 10 +hp_type = hp_gun +requires_ammo = true +hit_pts = 2 +one_shot_sound = fire_missile_emp +detonation_dist = 4 +lifetime = 13.75 +Motor = missile03_mark02_motor +force_gun_ori = false +const_effect = br_empmissile_drive +HP_trail_parent = HPExhaust +seeker = LOCK +time_to_lock = 0 +seeker_range = 1000 +seeker_fov_deg = 35 +max_angular_velocity = 2.90333 +DA_archetype = equipment\models\weapons\li_rad_missile.3db +material_library = equipment\models\li_equip.mat +ids_name = 265158 +ids_info = 266158 +mass = 1 +volume = 0 + +[Gun] +nickname = missile03_mark02 +ids_name = 263158 +ids_info = 264158 +DA_archetype = equipment\models\weapons\li_rad_launcher.cmp +material_library = equipment\models\li_equip.mat +HP_child = HPConnect +hit_pts = 1026 +explosion_resistance = 1 +debris_type = debris_normal +parent_impulse = 20 +child_impulse = 80 +volume = 0 +mass = 10 +hp_gun_type = hp_gun_special_4 +damage_per_fire = 0 +power_usage = 0 +refire_delay = 1 +muzzle_velocity = 30.3 +toughness = 0.3 +projectile_archetype = missile03_mark02_ammo +dry_fire_sound = fire_dry +separation_explosion = sever_debris +auto_turret = false +turn_rate = 90 +lootable = true +LODranges = 0, 999999 + +[Motor] +nickname = missile03_mark03_motor +lifetime = 2.75 +accel = 22.0386 +delay = 0 + +[Explosion] +nickname = missile03_mark03_explosion +effect = ku_empmissile_impact +lifetime = 0, 0 +process = disappear +strength = 100 +radius = 16 +hull_damage = 69.7 +energy_damage = 2788 +impulse = 0 + +[Munition] +nickname = missile03_mark03_ammo +explosion_arch = missile03_mark03_explosion +loot_appearance = ammo_crate +units_per_container = 10 +hp_type = hp_gun +requires_ammo = true +hit_pts = 2 +one_shot_sound = fire_missile_emp +detonation_dist = 4 +lifetime = 13.75 +Motor = missile03_mark03_motor +force_gun_ori = false +const_effect = ku_empmissile_drive +HP_trail_parent = HPExhaust +seeker = LOCK +time_to_lock = 0 +seeker_range = 1000 +seeker_fov_deg = 35 +max_angular_velocity = 2.90333 +DA_archetype = equipment\models\weapons\li_rad_missile.3db +material_library = equipment\models\li_equip.mat +ids_name = 265159 +ids_info = 266159 +mass = 1 +volume = 0 + +[Gun] +nickname = missile03_mark03 +ids_name = 263159 +ids_info = 264159 +DA_archetype = equipment\models\weapons\li_rad_launcher.cmp +material_library = equipment\models\li_equip.mat +HP_child = HPConnect +hit_pts = 2632 +explosion_resistance = 1 +debris_type = debris_normal +parent_impulse = 20 +child_impulse = 80 +volume = 0 +mass = 10 +hp_gun_type = hp_gun_special_7 +damage_per_fire = 0 +power_usage = 0 +refire_delay = 1 +muzzle_velocity = 30.3 +toughness = 0.7 +projectile_archetype = missile03_mark03_ammo +dry_fire_sound = fire_dry +separation_explosion = sever_debris +auto_turret = false +turn_rate = 90 +lootable = true +LODranges = 0, 999999 + +[Motor] +nickname = missile03_mark04_motor +lifetime = 2.75 +accel = 22.0386 +delay = 0 + +[Explosion] +nickname = missile03_mark04_explosion +effect = rh_empmissile_impact +lifetime = 0, 0 +process = disappear +strength = 100 +radius = 16 +hull_damage = 195.6 +energy_damage = 7824 +impulse = 0 + +[Munition] +nickname = missile03_mark04_ammo +explosion_arch = missile03_mark04_explosion +loot_appearance = ammo_crate +units_per_container = 10 +hp_type = hp_gun +requires_ammo = true +hit_pts = 2 +one_shot_sound = fire_missile_emp +detonation_dist = 4 +lifetime = 13.75 +Motor = missile03_mark04_motor +force_gun_ori = false +const_effect = rh_empmissile_drive +HP_trail_parent = HPExhaust +seeker = LOCK +time_to_lock = 0 +seeker_range = 1000 +seeker_fov_deg = 35 +max_angular_velocity = 2.90333 +DA_archetype = equipment\models\weapons\li_rad_missile.3db +material_library = equipment\models\li_equip.mat +ids_name = 265160 +ids_info = 266160 +mass = 1 +volume = 0 + +[Gun] +nickname = missile03_mark04 +ids_name = 263160 +ids_info = 264160 +DA_archetype = equipment\models\weapons\li_rad_launcher.cmp +material_library = equipment\models\li_equip.mat +HP_child = HPConnect +hit_pts = 6752 +explosion_resistance = 1 +debris_type = debris_normal +parent_impulse = 20 +child_impulse = 80 +volume = 0 +mass = 10 +hp_gun_type = hp_gun_special_10 +damage_per_fire = 0 +power_usage = 0 +refire_delay = 1 +muzzle_velocity = 30.3 +toughness = 2 +projectile_archetype = missile03_mark04_ammo +dry_fire_sound = fire_dry +separation_explosion = sever_debris +auto_turret = false +turn_rate = 90 +lootable = true +LODranges = 0, 999999 + +[Motor] +nickname = cruise_disruptor01_mark01_motor +lifetime = 0.8925 +accel = 523.085 +delay = 0 + +[Explosion] +nickname = cruise_disruptor01_mark01_explosion +effect = li_cruisedis01_impact +lifetime = 0, 0 +process = disappear +strength = 100 +radius = 50 +hull_damage = 37.4 +energy_damage = 0 +impulse = 0 + +[Munition] +nickname = cruise_disruptor01_mark01_ammo +explosion_arch = cruise_disruptor01_mark01_explosion +loot_appearance = ammo_crate +units_per_container = 5 +hp_type = hp_gun +requires_ammo = true +hit_pts = 2 +one_shot_sound = fire_cruise_disruptor +detonation_dist = 12.5 +lifetime = 4.4625 +Motor = cruise_disruptor01_mark01_motor +force_gun_ori = false +const_effect = li_cruisedis01_drive +HP_trail_parent = HPExhaust +seeker = LOCK +time_to_lock = 0 +seeker_range = 2500 +seeker_fov_deg = 90 +max_angular_velocity = 8.71 +cruise_disruptor = true +DA_archetype = equipment\models\weapons\li_rad_missile.3db +material_library = equipment\models\li_equip.mat +ids_name = 265161 +ids_info = 266161 +mass = 1 +volume = 0 + +[Gun] +nickname = cruise_disruptor01_mark01 +ids_name = 263161 +ids_info = 264161 +DA_archetype = equipment\models\weapons\li_rad_launcher.cmp +material_library = equipment\models\li_equip.mat +HP_child = HPConnect +hit_pts = 750 +explosion_resistance = 1 +debris_type = debris_normal +parent_impulse = 20 +child_impulse = 80 +volume = 0 +mass = 10 +hp_gun_type = hp_torpedo_special_2 +damage_per_fire = 0 +power_usage = 0 +refire_delay = 1 +muzzle_velocity = 233.4 +toughness = 0.4 +projectile_archetype = cruise_disruptor01_mark01_ammo +dry_fire_sound = fire_dry +separation_explosion = sever_debris +auto_turret = false +turn_rate = 90 +lootable = true +LODranges = 0, 999999 + +[Motor] +nickname = cruise_disruptor01_mark02_motor +lifetime = 0.9375 +accel = 568.889 +delay = 0 + +[Explosion] +nickname = cruise_disruptor01_mark02_explosion +effect = ku_cruisedis01_impact +lifetime = 0, 0 +process = disappear +strength = 100 +radius = 50 +hull_damage = 159 +energy_damage = 0 +impulse = 0 + +[Munition] +nickname = cruise_disruptor01_mark02_ammo +explosion_arch = cruise_disruptor01_mark02_explosion +loot_appearance = ammo_crate +units_per_container = 5 +hp_type = hp_gun +requires_ammo = true +hit_pts = 2 +one_shot_sound = fire_cruise_disruptor +detonation_dist = 12.5 +lifetime = 4.6875 +Motor = cruise_disruptor01_mark02_motor +force_gun_ori = false +const_effect = ku_cruisedis01_drive +HP_trail_parent = HPExhaust +seeker = LOCK +time_to_lock = 0 +seeker_range = 3000 +seeker_fov_deg = 120 +max_angular_velocity = 8.71 +cruise_disruptor = true +DA_archetype = equipment\models\weapons\li_rad_missile.3db +material_library = equipment\models\li_equip.mat +ids_name = 265162 +ids_info = 266162 +mass = 1 +volume = 0 + +[Gun] +nickname = cruise_disruptor01_mark02 +ids_name = 263162 +ids_info = 264162 +DA_archetype = equipment\models\weapons\li_rad_launcher.cmp +material_library = equipment\models\li_equip.mat +HP_child = HPConnect +hit_pts = 4215 +explosion_resistance = 1 +debris_type = debris_normal +parent_impulse = 20 +child_impulse = 80 +volume = 0 +mass = 10 +hp_gun_type = hp_torpedo_special_2 +damage_per_fire = 0 +power_usage = 0 +refire_delay = 1 +muzzle_velocity = 266.7 +toughness = 1.6 +projectile_archetype = cruise_disruptor01_mark02_ammo +dry_fire_sound = fire_dry +separation_explosion = sever_debris +auto_turret = false +turn_rate = 90 +lootable = true +LODranges = 0, 999999 + +[Motor] +nickname = torpedo01_mark01_motor +lifetime = 7.5 +accel = 4.4444 +delay = 0 + +[Explosion] +nickname = torpedo01_mark01_explosion +effect = li_torpedo01_impact +lifetime = 0, 0 +process = disappear +strength = 100 +radius = 25 +hull_damage = 2424 +energy_damage = 0 +impulse = 0 + +[Munition] +nickname = torpedo01_mark01_ammo +explosion_arch = torpedo01_mark01_explosion +loot_appearance = ammo_crate +units_per_container = 1 +hp_type = hp_torpedo +requires_ammo = true +hit_pts = 2 +one_shot_sound = fire_torpedo +detonation_dist = 6.25 +lifetime = 37.5 +Motor = torpedo01_mark01_motor +force_gun_ori = false +const_effect = li_torpedo01_drive +HP_trail_parent = HPExhaust +seeker = LOCK +time_to_lock = 0 +seeker_range = 1500 +seeker_fov_deg = 35 +max_angular_velocity = 0.58067 +DA_archetype = equipment\models\torpedoes\ge_torpedo.3db +material_library = equipment\models\ge_equip.mat +ids_name = 265163 +ids_info = 266163 +mass = 1 +volume = 0 + +[Gun] +nickname = torpedo01_mark01 +ids_name = 263163 +ids_info = 264163 +DA_archetype = equipment\models\torpedoes\ge_torpedo.3db +material_library = equipment\models\ge_equip.mat +HP_child = HPConnect +hit_pts = 1405 +explosion_resistance = 1 +debris_type = debris_normal +parent_impulse = 20 +child_impulse = 80 +volume = 0 +mass = 10 +hp_gun_type = hp_torpedo_special_1 +damage_per_fire = 0 +power_usage = 0 +refire_delay = 2 +muzzle_velocity = 16.7 +toughness = 12.1 +projectile_archetype = torpedo01_mark01_ammo +dry_fire_sound = fire_dry +separation_explosion = sever_debris +auto_turret = false +turn_rate = 90 +lootable = true +LODranges = 0, 999999 + +[Motor] +nickname = torpedo01_mark02_motor +lifetime = 11.25 +accel = 3.5556 +delay = 0 + +[Explosion] +nickname = torpedo01_mark02_explosion +effect = ku_torpedo01_impact +lifetime = 0, 0 +process = disappear +strength = 100 +radius = 25 +hull_damage = 11736 +energy_damage = 0 +impulse = 0 + +[Munition] +nickname = torpedo01_mark02_ammo +explosion_arch = torpedo01_mark02_explosion +loot_appearance = ammo_crate +units_per_container = 1 +hp_type = hp_torpedo +requires_ammo = true +hit_pts = 2 +one_shot_sound = fire_torpedo +detonation_dist = 6.25 +lifetime = 56.25 +Motor = torpedo01_mark02_motor +force_gun_ori = false +const_effect = ku_torpedo01_drive +HP_trail_parent = HPExhaust +seeker = LOCK +time_to_lock = 0 +seeker_range = 2700 +seeker_fov_deg = 35 +max_angular_velocity = 0.58067 +DA_archetype = equipment\models\torpedoes\ge_torpedo.3db +material_library = equipment\models\ge_equip.mat +ids_name = 265164 +ids_info = 266164 +mass = 1 +volume = 0 + +[Gun] +nickname = torpedo01_mark02 +ids_name = 263164 +ids_info = 264164 +DA_archetype = equipment\models\torpedoes\ge_torpedo.3db +material_library = equipment\models\ge_equip.mat +HP_child = HPConnect +hit_pts = 6752 +explosion_resistance = 1 +debris_type = debris_normal +parent_impulse = 20 +child_impulse = 80 +volume = 0 +mass = 10 +hp_gun_type = hp_torpedo_special_1 +damage_per_fire = 0 +power_usage = 0 +refire_delay = 2 +muzzle_velocity = 20 +toughness = 58.7 +projectile_archetype = torpedo01_mark02_ammo +dry_fire_sound = fire_dry +separation_explosion = sever_debris +auto_turret = false +turn_rate = 90 +lootable = true +LODranges = 0, 999999 + +[Explosion] +nickname = mine01_mark01_explosion +effect = li_mine01_blast25 +lifetime = 0, 0 +process = disappear +strength = 100 +radius = 16 +hull_damage = 326 +energy_damage = 0 +impulse = 0 + +[Mine] +nickname = mine01_mark01_ammo +explosion_arch = mine01_mark01_explosion +loot_appearance = ammo_crate +units_per_container = 10 +requires_ammo = true +hit_pts = 2 +one_shot_sound = fire_mine_regular +detonation_dist = 8 +lifetime = 10 +force_gun_ori = true +DA_archetype = equipment\models\mines\br_plasma_mine.3db +material_library = equipment\models\br_equip.mat +ids_name = 265165 +ids_info = 266165 +mass = 0.1 +volume = 0 +owner_safe_time = 4 +linear_drag = 0.4 +seek_dist = 400 +top_speed = 60 +acceleration = 200 +const_effect = li_mine01 + +[MineDropper] +nickname = mine01_mark01 +ids_name = 263165 +ids_info = 264165 +DA_archetype = equipment\models\weapons\li_cm_dropper01.cmp +material_library = equipment\models\li_equip.mat +HP_child = HPConnect +hit_pts = 400 +explosion_resistance = 1 +debris_type = debris_normal +parent_impulse = 20 +child_impulse = 80 +volume = 0 +mass = 10 +damage_per_fire = 0 +power_usage = 0 +refire_delay = 1 +muzzle_velocity = 20 +toughness = 3.3 +projectile_archetype = mine01_mark01_ammo +dry_fire_sound = fire_dry +separation_explosion = sever_debris +lootable = true +LODranges = 0, 999999 + +[Explosion] +nickname = mine01_mark02_explosion +effect = br_mine01_blast25 +lifetime = 0, 0 +process = disappear +strength = 100 +radius = 16 +hull_damage = 498 +energy_damage = 0 +impulse = 0 + +[Mine] +nickname = mine01_mark02_ammo +explosion_arch = mine01_mark02_explosion +loot_appearance = ammo_crate +units_per_container = 10 +requires_ammo = true +hit_pts = 2 +one_shot_sound = fire_mine_regular +detonation_dist = 8 +lifetime = 10 +force_gun_ori = true +DA_archetype = equipment\models\mines\br_plasma_mine.3db +material_library = equipment\models\br_equip.mat +ids_name = 265166 +ids_info = 266166 +mass = 0.1 +volume = 0 +owner_safe_time = 4 +linear_drag = 0.4 +seek_dist = 400 +top_speed = 60 +acceleration = 200 +const_effect = br_mine01 + +[MineDropper] +nickname = mine01_mark02 +ids_name = 263166 +ids_info = 264166 +DA_archetype = equipment\models\weapons\li_cm_dropper01.cmp +material_library = equipment\models\li_equip.mat +HP_child = HPConnect +hit_pts = 750 +explosion_resistance = 1 +debris_type = debris_normal +parent_impulse = 20 +child_impulse = 80 +volume = 0 +mass = 10 +damage_per_fire = 0 +power_usage = 0 +refire_delay = 1 +muzzle_velocity = 20 +toughness = 5 +projectile_archetype = mine01_mark02_ammo +dry_fire_sound = fire_dry +separation_explosion = sever_debris +lootable = true +LODranges = 0, 999999 + +[Explosion] +nickname = mine01_mark03_explosion +effect = ku_mine01_blast25 +lifetime = 0, 0 +process = disappear +strength = 100 +radius = 16 +hull_damage = 808 +energy_damage = 0 +impulse = 0 + +[Mine] +nickname = mine01_mark03_ammo +explosion_arch = mine01_mark03_explosion +loot_appearance = ammo_crate +units_per_container = 10 +requires_ammo = true +hit_pts = 2 +one_shot_sound = fire_mine_regular +detonation_dist = 8 +lifetime = 10 +force_gun_ori = true +DA_archetype = equipment\models\mines\br_plasma_mine.3db +material_library = equipment\models\br_equip.mat +ids_name = 265167 +ids_info = 266167 +mass = 0.1 +volume = 0 +owner_safe_time = 4 +linear_drag = 0.4 +seek_dist = 400 +top_speed = 60 +acceleration = 200 +const_effect = ku_mine01 + +[MineDropper] +nickname = mine01_mark03 +ids_name = 263167 +ids_info = 264167 +DA_archetype = equipment\models\weapons\li_cm_dropper01.cmp +material_library = equipment\models\li_equip.mat +HP_child = HPConnect +hit_pts = 1405 +explosion_resistance = 1 +debris_type = debris_normal +parent_impulse = 20 +child_impulse = 80 +volume = 0 +mass = 10 +damage_per_fire = 0 +power_usage = 0 +refire_delay = 1 +muzzle_velocity = 20 +toughness = 8.1 +projectile_archetype = mine01_mark03_ammo +dry_fire_sound = fire_dry +separation_explosion = sever_debris +lootable = true +LODranges = 0, 999999 + +[Explosion] +nickname = mine01_mark04_explosion +effect = rh_mine01_blast25 +lifetime = 0, 0 +process = disappear +strength = 100 +radius = 16 +hull_damage = 1394 +energy_damage = 0 +impulse = 0 + +[Mine] +nickname = mine01_mark04_ammo +explosion_arch = mine01_mark04_explosion +loot_appearance = ammo_crate +units_per_container = 10 +requires_ammo = true +hit_pts = 2 +one_shot_sound = fire_mine_regular +detonation_dist = 8 +lifetime = 10 +force_gun_ori = true +DA_archetype = equipment\models\mines\br_plasma_mine.3db +material_library = equipment\models\br_equip.mat +ids_name = 265168 +ids_info = 266168 +mass = 0.1 +volume = 0 +owner_safe_time = 4 +linear_drag = 0.4 +seek_dist = 400 +top_speed = 60 +acceleration = 200 +const_effect = rh_mine01 + +[MineDropper] +nickname = mine01_mark04 +ids_name = 263168 +ids_info = 264168 +DA_archetype = equipment\models\weapons\li_cm_dropper01.cmp +material_library = equipment\models\li_equip.mat +HP_child = HPConnect +hit_pts = 2632 +explosion_resistance = 1 +debris_type = debris_normal +parent_impulse = 20 +child_impulse = 80 +volume = 0 +mass = 10 +damage_per_fire = 0 +power_usage = 0 +refire_delay = 1 +muzzle_velocity = 20 +toughness = 13.9 +projectile_archetype = mine01_mark04_ammo +dry_fire_sound = fire_dry +separation_explosion = sever_debris +lootable = true +LODranges = 0, 999999 + +[Explosion] +nickname = mine01_mark05_explosion +effect = pi_mine01_blast25 +lifetime = 0, 0 +process = disappear +strength = 100 +radius = 16 +hull_damage = 3260 +energy_damage = 0 +impulse = 0 + +[Mine] +nickname = mine01_mark05_ammo +explosion_arch = mine01_mark05_explosion +loot_appearance = ammo_crate +units_per_container = 10 +requires_ammo = true +hit_pts = 2 +one_shot_sound = fire_mine_regular +detonation_dist = 8 +lifetime = 10 +force_gun_ori = true +DA_archetype = equipment\models\mines\br_plasma_mine.3db +material_library = equipment\models\br_equip.mat +ids_name = 265169 +ids_info = 266169 +mass = 0.1 +volume = 0 +owner_safe_time = 4 +linear_drag = 0.4 +seek_dist = 400 +top_speed = 60 +acceleration = 200 +const_effect = pi_mine01 + +[MineDropper] +nickname = mine01_mark05 +ids_name = 263169 +ids_info = 264169 +DA_archetype = equipment\models\weapons\li_cm_dropper01.cmp +material_library = equipment\models\li_equip.mat +HP_child = HPConnect +hit_pts = 6752 +explosion_resistance = 1 +debris_type = debris_normal +parent_impulse = 20 +child_impulse = 80 +volume = 0 +mass = 10 +damage_per_fire = 0 +power_usage = 0 +refire_delay = 1 +muzzle_velocity = 20 +toughness = 32.6 +projectile_archetype = mine01_mark05_ammo +dry_fire_sound = fire_dry +separation_explosion = sever_debris +lootable = true +LODranges = 0, 999999 + +[Explosion] +nickname = mine02_mark01_explosion +effect = li_mine02_blast25 +lifetime = 0, 0 +process = disappear +strength = 100 +radius = 16 +hull_damage = 408 +energy_damage = 0 +impulse = 0 + +[Mine] +nickname = mine02_mark01_ammo +explosion_arch = mine02_mark01_explosion +loot_appearance = ammo_crate +units_per_container = 10 +requires_ammo = true +hit_pts = 2 +one_shot_sound = fire_mine_tracking +detonation_dist = 8 +lifetime = 10 +force_gun_ori = true +DA_archetype = equipment\models\mines\br_plasma_mine.3db +material_library = equipment\models\br_equip.mat +ids_name = 265170 +ids_info = 266170 +mass = 0.1 +volume = 0 +owner_safe_time = 4 +linear_drag = 0.4 +seek_dist = 400 +top_speed = 80 +acceleration = 200 +const_effect = li_mine02 + +[MineDropper] +nickname = mine02_mark01 +ids_name = 263170 +ids_info = 264170 +DA_archetype = equipment\models\weapons\li_cm_dropper01.cmp +material_library = equipment\models\li_equip.mat +HP_child = HPConnect +hit_pts = 548 +explosion_resistance = 1 +debris_type = debris_normal +parent_impulse = 20 +child_impulse = 80 +volume = 0 +mass = 10 +damage_per_fire = 0 +power_usage = 0 +refire_delay = 1 +muzzle_velocity = 20 +toughness = 4.1 +projectile_archetype = mine02_mark01_ammo +dry_fire_sound = fire_dry +separation_explosion = sever_debris +lootable = true +LODranges = 0, 999999 + +[Explosion] +nickname = mine02_mark02_explosion +effect = br_mine02_blast25 +lifetime = 0, 0 +process = disappear +strength = 100 +radius = 16 +hull_damage = 632 +energy_damage = 0 +impulse = 0 + +[Mine] +nickname = mine02_mark02_ammo +explosion_arch = mine02_mark02_explosion +loot_appearance = ammo_crate +units_per_container = 10 +requires_ammo = true +hit_pts = 2 +one_shot_sound = fire_mine_tracking +detonation_dist = 8 +lifetime = 10 +force_gun_ori = true +DA_archetype = equipment\models\mines\br_plasma_mine.3db +material_library = equipment\models\br_equip.mat +ids_name = 265171 +ids_info = 266171 +mass = 0.1 +volume = 0 +owner_safe_time = 4 +linear_drag = 0.4 +seek_dist = 400 +top_speed = 80 +acceleration = 200 +const_effect = br_mine02 + +[MineDropper] +nickname = mine02_mark02 +ids_name = 263171 +ids_info = 264171 +DA_archetype = equipment\models\weapons\li_cm_dropper01.cmp +material_library = equipment\models\li_equip.mat +HP_child = HPConnect +hit_pts = 1026 +explosion_resistance = 1 +debris_type = debris_normal +parent_impulse = 20 +child_impulse = 80 +volume = 0 +mass = 10 +damage_per_fire = 0 +power_usage = 0 +refire_delay = 1 +muzzle_velocity = 20 +toughness = 6.3 +projectile_archetype = mine02_mark02_ammo +dry_fire_sound = fire_dry +separation_explosion = sever_debris +lootable = true +LODranges = 0, 999999 + +[Explosion] +nickname = mine02_mark03_explosion +effect = ku_mine02_blast25 +lifetime = 0, 0 +process = disappear +strength = 100 +radius = 16 +hull_damage = 1054 +energy_damage = 0 +impulse = 0 + +[Mine] +nickname = mine02_mark03_ammo +explosion_arch = mine02_mark03_explosion +loot_appearance = ammo_crate +units_per_container = 10 +requires_ammo = true +hit_pts = 2 +one_shot_sound = fire_mine_tracking +detonation_dist = 8 +lifetime = 10 +force_gun_ori = true +DA_archetype = equipment\models\mines\br_plasma_mine.3db +material_library = equipment\models\br_equip.mat +ids_name = 265172 +ids_info = 266172 +mass = 0.1 +volume = 0 +owner_safe_time = 4 +linear_drag = 0.4 +seek_dist = 400 +top_speed = 80 +acceleration = 200 +const_effect = ku_mine02 + +[MineDropper] +nickname = mine02_mark03 +ids_name = 263172 +ids_info = 264172 +DA_archetype = equipment\models\weapons\li_cm_dropper01.cmp +material_library = equipment\models\li_equip.mat +HP_child = HPConnect +hit_pts = 1923 +explosion_resistance = 1 +debris_type = debris_normal +parent_impulse = 20 +child_impulse = 80 +volume = 0 +mass = 10 +damage_per_fire = 0 +power_usage = 0 +refire_delay = 1 +muzzle_velocity = 20 +toughness = 10.5 +projectile_archetype = mine02_mark03_ammo +dry_fire_sound = fire_dry +separation_explosion = sever_debris +lootable = true +LODranges = 0, 999999 + +[Explosion] +nickname = mine02_mark04_explosion +effect = rh_mine02_blast25 +lifetime = 0, 0 +process = disappear +strength = 100 +radius = 16 +hull_damage = 2120 +energy_damage = 0 +impulse = 0 + +[Mine] +nickname = mine02_mark04_ammo +explosion_arch = mine02_mark04_explosion +loot_appearance = ammo_crate +units_per_container = 10 +requires_ammo = true +hit_pts = 2 +one_shot_sound = fire_mine_tracking +detonation_dist = 8 +lifetime = 10 +force_gun_ori = true +DA_archetype = equipment\models\mines\br_plasma_mine.3db +material_library = equipment\models\br_equip.mat +ids_name = 265173 +ids_info = 266173 +mass = 0.1 +volume = 0 +owner_safe_time = 4 +linear_drag = 0.4 +seek_dist = 400 +top_speed = 80 +acceleration = 200 +const_effect = rh_mine02 + +[MineDropper] +nickname = mine02_mark04 +ids_name = 263173 +ids_info = 264173 +DA_archetype = equipment\models\weapons\li_cm_dropper01.cmp +material_library = equipment\models\li_equip.mat +HP_child = HPConnect +hit_pts = 4215 +explosion_resistance = 1 +debris_type = debris_normal +parent_impulse = 20 +child_impulse = 80 +volume = 0 +mass = 10 +damage_per_fire = 0 +power_usage = 0 +refire_delay = 1 +muzzle_velocity = 20 +toughness = 21.2 +projectile_archetype = mine02_mark04_ammo +dry_fire_sound = fire_dry +separation_explosion = sever_debris +lootable = true +LODranges = 0, 999999 + +[Explosion] +nickname = mine02_mark05_explosion +effect = pi_mine02_blast25 +lifetime = 0, 0 +process = disappear +strength = 100 +radius = 16 +hull_damage = 3912 +energy_damage = 0 +impulse = 0 + +[Mine] +nickname = mine02_mark05_ammo +explosion_arch = mine02_mark05_explosion +loot_appearance = ammo_crate +units_per_container = 10 +requires_ammo = true +hit_pts = 2 +one_shot_sound = fire_mine_tracking +detonation_dist = 8 +lifetime = 10 +force_gun_ori = true +DA_archetype = equipment\models\mines\br_plasma_mine.3db +material_library = equipment\models\br_equip.mat +ids_name = 265174 +ids_info = 266174 +mass = 0.1 +volume = 0 +owner_safe_time = 4 +linear_drag = 0.4 +seek_dist = 400 +top_speed = 80 +acceleration = 200 +const_effect = pi_mine02 + +[MineDropper] +nickname = mine02_mark05 +ids_name = 263174 +ids_info = 264174 +DA_archetype = equipment\models\weapons\li_cm_dropper01.cmp +material_library = equipment\models\li_equip.mat +HP_child = HPConnect +hit_pts = 6752 +explosion_resistance = 1 +debris_type = debris_normal +parent_impulse = 20 +child_impulse = 80 +volume = 0 +mass = 10 +damage_per_fire = 0 +power_usage = 0 +refire_delay = 1 +muzzle_velocity = 20 +toughness = 39.1 +projectile_archetype = mine02_mark05_ammo +dry_fire_sound = fire_dry +separation_explosion = sever_debris +lootable = true +LODranges = 0, 999999 + +[Munition] +nickname = fc_j_gun01_mark01_ammo +hp_type = hp_gun +requires_ammo = false +hit_pts = 2 +hull_damage = 30.6 +energy_damage = 0 +weapon_type = W_Photon01 +one_shot_sound = fire_photon1 +munition_hit_effect = pi_photon_01_impact +const_effect = pi_photon_01_proj +lifetime = 1 +force_gun_ori = false +mass = 1 +volume = 0.0001 + +[Gun] +nickname = fc_j_gun01_mark01 +ids_name = 263175 +ids_info = 264175 +DA_archetype = equipment\models\weapons\li_auto_cannon.cmp +material_library = equipment\models\li_equip.mat +HP_child = HPConnect +hit_pts = 548 +explosion_resistance = 1 +debris_type = debris_normal +parent_impulse = 20 +child_impulse = 80 +volume = 0 +mass = 10 +hp_gun_type = hp_gun_special_2 +damage_per_fire = 0 +power_usage = 9.18 +refire_delay = 0.12 +muzzle_velocity = 600 +use_animation = Sc_fire +toughness = 2.4 +flash_particle_name = pi_photon_01_flash +flash_radius = 15 +light_anim = l_gun01_flash +projectile_archetype = fc_j_gun01_mark01_ammo +separation_explosion = sever_debris +auto_turret = false +turn_rate = 90 +lootable = true +LODranges = 0, 999999 + +[Munition] +nickname = fc_j_gun01_mark02_ammo +hp_type = hp_gun +requires_ammo = false +hit_pts = 2 +hull_damage = 47.4 +energy_damage = 0 +weapon_type = W_Photon01 +one_shot_sound = fire_photon2 +munition_hit_effect = pi_photon_02_impact +const_effect = pi_photon_02_proj +lifetime = 1 +force_gun_ori = false +mass = 1 +volume = 0.0001 + +[Gun] +nickname = fc_j_gun01_mark02 +ids_name = 263176 +ids_info = 264176 +DA_archetype = equipment\models\weapons\li_auto_cannon.cmp +material_library = equipment\models\li_equip.mat +HP_child = HPConnect +hit_pts = 1026 +explosion_resistance = 1 +debris_type = debris_normal +parent_impulse = 20 +child_impulse = 80 +volume = 0 +mass = 10 +hp_gun_type = hp_gun_special_4 +damage_per_fire = 0 +power_usage = 14.22 +refire_delay = 0.12 +muzzle_velocity = 600 +use_animation = Sc_fire +toughness = 3.8 +flash_particle_name = pi_photon_02_flash +flash_radius = 15 +light_anim = l_gun01_flash +projectile_archetype = fc_j_gun01_mark02_ammo +separation_explosion = sever_debris +auto_turret = false +turn_rate = 90 +lootable = true +LODranges = 0, 999999 + +[Munition] +nickname = fc_j_gun01_mark03_ammo +hp_type = hp_gun +requires_ammo = false +hit_pts = 2 +hull_damage = 79.1 +energy_damage = 0 +weapon_type = W_Photon01 +one_shot_sound = fire_photon3 +munition_hit_effect = pi_photon_03_impact +const_effect = pi_photon_03_proj +lifetime = 1 +force_gun_ori = false +mass = 1 +volume = 0.0001 + +[Gun] +nickname = fc_j_gun01_mark03 +ids_name = 263177 +ids_info = 264177 +DA_archetype = equipment\models\weapons\li_auto_cannon.cmp +material_library = equipment\models\li_equip.mat +HP_child = HPConnect +hit_pts = 1923 +explosion_resistance = 1 +debris_type = debris_normal +parent_impulse = 20 +child_impulse = 80 +volume = 0 +mass = 10 +hp_gun_type = hp_gun_special_6 +damage_per_fire = 0 +power_usage = 23.72 +refire_delay = 0.12 +muzzle_velocity = 600 +use_animation = Sc_fire +toughness = 6.3 +flash_particle_name = pi_photon_03_flash +flash_radius = 15 +light_anim = l_gun01_flash +projectile_archetype = fc_j_gun01_mark03_ammo +separation_explosion = sever_debris +auto_turret = false +turn_rate = 90 +lootable = true +LODranges = 0, 999999 + +[Munition] +nickname = fc_j_turret01_mark01_ammo +hp_type = hp_gun +requires_ammo = false +hit_pts = 2 +hull_damage = 30.6 +energy_damage = 0 +weapon_type = W_Photon01 +one_shot_sound = fire_photon1 +munition_hit_effect = pi_photon_01_impact +const_effect = pi_photon_01_proj +lifetime = 1 +force_gun_ori = false +mass = 1 +volume = 0.0001 + +[Gun] +nickname = fc_j_turret01_mark01 +ids_name = 263178 +ids_info = 264178 +DA_archetype = equipment\models\weapons\li_smlturret.cmp +material_library = equipment\models\li_equip.mat +HP_child = HPConnect +hit_pts = 548 +explosion_resistance = 1 +debris_type = debris_normal +parent_impulse = 20 +child_impulse = 80 +volume = 0 +mass = 10 +hp_gun_type = hp_turret_special_2 +damage_per_fire = 0 +power_usage = 9.18 +refire_delay = 0.12 +muzzle_velocity = 700 +use_animation = Sc_fire +toughness = 2.4 +flash_particle_name = pi_photon_01_flash +flash_radius = 15 +light_anim = l_gun01_flash +projectile_archetype = fc_j_turret01_mark01_ammo +separation_explosion = sever_debris +auto_turret = true +turn_rate = 90 +lootable = true +LODranges = 0, 999999 + +[Munition] +nickname = fc_j_turret01_mark02_ammo +hp_type = hp_gun +requires_ammo = false +hit_pts = 2 +hull_damage = 47.4 +energy_damage = 0 +weapon_type = W_Photon01 +one_shot_sound = fire_photon2 +munition_hit_effect = pi_photon_02_impact +const_effect = pi_photon_02_proj +lifetime = 1 +force_gun_ori = false +mass = 1 +volume = 0.0001 + +[Gun] +nickname = fc_j_turret01_mark02 +ids_name = 263179 +ids_info = 264179 +DA_archetype = equipment\models\weapons\li_smlturret.cmp +material_library = equipment\models\li_equip.mat +HP_child = HPConnect +hit_pts = 1026 +explosion_resistance = 1 +debris_type = debris_normal +parent_impulse = 20 +child_impulse = 80 +volume = 0 +mass = 10 +hp_gun_type = hp_turret_special_4 +damage_per_fire = 0 +power_usage = 14.22 +refire_delay = 0.12 +muzzle_velocity = 700 +use_animation = Sc_fire +toughness = 3.8 +flash_particle_name = pi_photon_02_flash +flash_radius = 15 +light_anim = l_gun01_flash +projectile_archetype = fc_j_turret01_mark02_ammo +separation_explosion = sever_debris +auto_turret = true +turn_rate = 90 +lootable = true +LODranges = 0, 999999 + +[Munition] +nickname = fc_j_turret01_mark03_ammo +hp_type = hp_gun +requires_ammo = false +hit_pts = 2 +hull_damage = 79.1 +energy_damage = 0 +weapon_type = W_Photon01 +one_shot_sound = fire_photon3 +munition_hit_effect = pi_photon_03_impact +const_effect = pi_photon_03_proj +lifetime = 1 +force_gun_ori = false +mass = 1 +volume = 0.0001 + +[Gun] +nickname = fc_j_turret01_mark03 +ids_name = 263180 +ids_info = 264180 +DA_archetype = equipment\models\weapons\li_smlturret.cmp +material_library = equipment\models\li_equip.mat +HP_child = HPConnect +hit_pts = 1923 +explosion_resistance = 1 +debris_type = debris_normal +parent_impulse = 20 +child_impulse = 80 +volume = 0 +mass = 10 +hp_gun_type = hp_turret_special_6 +damage_per_fire = 0 +power_usage = 23.72 +refire_delay = 0.12 +muzzle_velocity = 700 +use_animation = Sc_fire +toughness = 6.3 +flash_particle_name = pi_photon_03_flash +flash_radius = 15 +light_anim = l_gun01_flash +projectile_archetype = fc_j_turret01_mark03_ammo +separation_explosion = sever_debris +auto_turret = true +turn_rate = 90 +lootable = true +LODranges = 0, 999999 + +[Munition] +nickname = fc_lr_gun01_mark01_ammo +hp_type = hp_gun +requires_ammo = false +hit_pts = 2 +hull_damage = 19.6 +energy_damage = 0 +weapon_type = W_Laser01 +one_shot_sound = fire_laser1 +munition_hit_effect = pi_laser_01_impact +const_effect = pi_laser_01_proj +lifetime = 0.8 +force_gun_ori = false +mass = 1 +volume = 0.0001 + +[Gun] +nickname = fc_lr_gun01_mark01 +ids_name = 263181 +ids_info = 264181 +DA_archetype = equipment\models\weapons\li_laser_beam.cmp +material_library = equipment\models\li_equip.mat +HP_child = HPConnect +hit_pts = 400 +explosion_resistance = 1 +debris_type = debris_normal +parent_impulse = 20 +child_impulse = 80 +volume = 0 +mass = 10 +hp_gun_type = hp_gun_special_1 +damage_per_fire = 0 +power_usage = 6.11 +refire_delay = 0.12 +muzzle_velocity = 750 +use_animation = Sc_fire +toughness = 1.6 +flash_particle_name = pi_laser_01_flash +flash_radius = 15 +light_anim = l_gun01_flash +projectile_archetype = fc_lr_gun01_mark01_ammo +separation_explosion = sever_debris +auto_turret = false +turn_rate = 90 +lootable = true +LODranges = 0, 999999 + +[Munition] +nickname = fc_lr_gun01_mark02_ammo +hp_type = hp_gun +requires_ammo = false +hit_pts = 2 +hull_damage = 29.9 +energy_damage = 0 +weapon_type = W_Laser01 +one_shot_sound = fire_laser2 +munition_hit_effect = pi_laser_02_impact +const_effect = pi_laser_02_proj +lifetime = 0.8 +force_gun_ori = false +mass = 1 +volume = 0.0001 + +[Gun] +nickname = fc_lr_gun01_mark02 +ids_name = 263182 +ids_info = 264182 +DA_archetype = equipment\models\weapons\li_laser_beam.cmp +material_library = equipment\models\li_equip.mat +HP_child = HPConnect +hit_pts = 750 +explosion_resistance = 1 +debris_type = debris_normal +parent_impulse = 20 +child_impulse = 80 +volume = 0 +mass = 10 +hp_gun_type = hp_gun_special_3 +damage_per_fire = 0 +power_usage = 9.34 +refire_delay = 0.12 +muzzle_velocity = 750 +use_animation = Sc_fire +toughness = 2.4 +flash_particle_name = pi_laser_02_flash +flash_radius = 15 +light_anim = l_gun01_flash +projectile_archetype = fc_lr_gun01_mark02_ammo +separation_explosion = sever_debris +auto_turret = false +turn_rate = 90 +lootable = true +LODranges = 0, 999999 + +[Munition] +nickname = fc_lr_gun01_mark03_ammo +hp_type = hp_gun +requires_ammo = false +hit_pts = 2 +hull_damage = 37.9 +energy_damage = 0 +weapon_type = W_Laser01 +one_shot_sound = fire_laser2 +munition_hit_effect = pi_laser_03_impact +const_effect = pi_laser_03_proj +lifetime = 0.8 +force_gun_ori = false +mass = 1 +volume = 0.0001 + +[Gun] +nickname = fc_lr_gun01_mark03 +ids_name = 263183 +ids_info = 264183 +DA_archetype = equipment\models\weapons\li_laser_beam.cmp +material_library = equipment\models\li_equip.mat +HP_child = HPConnect +hit_pts = 1026 +explosion_resistance = 1 +debris_type = debris_normal +parent_impulse = 20 +child_impulse = 80 +volume = 0 +mass = 10 +hp_gun_type = hp_gun_special_4 +damage_per_fire = 0 +power_usage = 11.85 +refire_delay = 0.12 +muzzle_velocity = 750 +use_animation = Sc_fire +toughness = 3 +flash_particle_name = pi_laser_03_flash +flash_radius = 15 +light_anim = l_gun01_flash +projectile_archetype = fc_lr_gun01_mark03_ammo +separation_explosion = sever_debris +auto_turret = false +turn_rate = 90 +lootable = true +LODranges = 0, 999999 + +[Munition] +nickname = fc_lr_gun01_mark04_ammo +hp_type = hp_gun +requires_ammo = false +hit_pts = 2 +hull_damage = 48.5 +energy_damage = 0 +weapon_type = W_Laser01 +one_shot_sound = fire_laser3 +munition_hit_effect = pi_laser_04_impact +const_effect = pi_laser_04_proj +lifetime = 0.933 +force_gun_ori = false +mass = 1 +volume = 0.0001 + +[Gun] +nickname = fc_lr_gun01_mark04 +ids_name = 263184 +ids_info = 264184 +DA_archetype = equipment\models\weapons\li_laser_beam.cmp +material_library = equipment\models\li_equip.mat +HP_child = HPConnect +hit_pts = 1405 +explosion_resistance = 1 +debris_type = debris_normal +parent_impulse = 20 +child_impulse = 80 +volume = 0 +mass = 10 +hp_gun_type = hp_gun_special_5 +damage_per_fire = 0 +power_usage = 15.15 +refire_delay = 0.12 +muzzle_velocity = 750.3 +use_animation = Sc_fire +toughness = 3.9 +flash_particle_name = pi_laser_04_flash +flash_radius = 15 +light_anim = l_gun01_flash +projectile_archetype = fc_lr_gun01_mark04_ammo +separation_explosion = sever_debris +auto_turret = false +turn_rate = 90 +lootable = true +LODranges = 0, 999999 + +[Munition] +nickname = fc_lr_gun01_mark05_ammo +hp_type = hp_gun +requires_ammo = false +hit_pts = 2 +hull_damage = 83.6 +energy_damage = 0 +weapon_type = W_Laser01 +one_shot_sound = fire_laser4 +munition_hit_effect = pi_laser_04_impact +const_effect = pi_laser_04_proj +lifetime = 0.933 +force_gun_ori = false +mass = 1 +volume = 0.0001 + +[Gun] +nickname = fc_lr_gun01_mark05 +ids_name = 263185 +ids_info = 264185 +DA_archetype = equipment\models\weapons\li_laser_beam.cmp +material_library = equipment\models\li_equip.mat +HP_child = HPConnect +hit_pts = 2632 +explosion_resistance = 1 +debris_type = debris_normal +parent_impulse = 20 +child_impulse = 80 +volume = 0 +mass = 10 +hp_gun_type = hp_gun_special_7 +damage_per_fire = 0 +power_usage = 26.14 +refire_delay = 0.12 +muzzle_velocity = 750.3 +use_animation = Sc_fire +toughness = 6.7 +flash_particle_name = pi_laser_04_flash +flash_radius = 15 +light_anim = l_gun01_flash +projectile_archetype = fc_lr_gun01_mark05_ammo +separation_explosion = sever_debris +auto_turret = false +turn_rate = 90 +lootable = true +LODranges = 0, 999999 + +[Munition] +nickname = fc_lr_turret01_mark01_ammo +hp_type = hp_gun +requires_ammo = false +hit_pts = 2 +hull_damage = 19.6 +energy_damage = 0 +weapon_type = W_Laser01 +one_shot_sound = fire_laser1 +munition_hit_effect = pi_laser_01_impact +const_effect = pi_laser_01_proj +lifetime = 1 +force_gun_ori = false +mass = 1 +volume = 0.0001 + +[Gun] +nickname = fc_lr_turret01_mark01 +ids_name = 263186 +ids_info = 264186 +DA_archetype = equipment\models\weapons\li_smlturret.cmp +material_library = equipment\models\li_equip.mat +HP_child = HPConnect +hit_pts = 400 +explosion_resistance = 1 +debris_type = debris_normal +parent_impulse = 20 +child_impulse = 80 +volume = 0 +mass = 10 +hp_gun_type = hp_turret_special_1 +damage_per_fire = 0 +power_usage = 6.11 +refire_delay = 0.12 +muzzle_velocity = 700 +use_animation = Sc_fire +toughness = 1.6 +flash_particle_name = pi_laser_01_flash +flash_radius = 15 +light_anim = l_gun01_flash +projectile_archetype = fc_lr_turret01_mark01_ammo +separation_explosion = sever_debris +auto_turret = true +turn_rate = 90 +lootable = true +LODranges = 0, 999999 + +[Munition] +nickname = fc_lr_turret01_mark02_ammo +hp_type = hp_gun +requires_ammo = false +hit_pts = 2 +hull_damage = 29.9 +energy_damage = 0 +weapon_type = W_Laser01 +one_shot_sound = fire_laser2 +munition_hit_effect = pi_laser_02_impact +const_effect = pi_laser_02_proj +lifetime = 1 +force_gun_ori = false +mass = 1 +volume = 0.0001 + +[Gun] +nickname = fc_lr_turret01_mark02 +ids_name = 263187 +ids_info = 264187 +DA_archetype = equipment\models\weapons\li_smlturret.cmp +material_library = equipment\models\li_equip.mat +HP_child = HPConnect +hit_pts = 750 +explosion_resistance = 1 +debris_type = debris_normal +parent_impulse = 20 +child_impulse = 80 +volume = 0 +mass = 10 +hp_gun_type = hp_turret_special_3 +damage_per_fire = 0 +power_usage = 9.34 +refire_delay = 0.12 +muzzle_velocity = 700 +use_animation = Sc_fire +toughness = 2.4 +flash_particle_name = pi_laser_02_flash +flash_radius = 15 +light_anim = l_gun01_flash +projectile_archetype = fc_lr_turret01_mark02_ammo +separation_explosion = sever_debris +auto_turret = true +turn_rate = 90 +lootable = true +LODranges = 0, 999999 + +[Munition] +nickname = fc_lr_turret01_mark03_ammo +hp_type = hp_gun +requires_ammo = false +hit_pts = 2 +hull_damage = 48.5 +energy_damage = 0 +weapon_type = W_Laser01 +one_shot_sound = fire_laser3 +munition_hit_effect = pi_laser_03_impact +const_effect = pi_laser_03_proj +lifetime = 1 +force_gun_ori = false +mass = 1 +volume = 0.0001 + +[Gun] +nickname = fc_lr_turret01_mark03 +ids_name = 263188 +ids_info = 264188 +DA_archetype = equipment\models\weapons\li_smlturret.cmp +material_library = equipment\models\li_equip.mat +HP_child = HPConnect +hit_pts = 1405 +explosion_resistance = 1 +debris_type = debris_normal +parent_impulse = 20 +child_impulse = 80 +volume = 0 +mass = 10 +hp_gun_type = hp_turret_special_5 +damage_per_fire = 0 +power_usage = 15.15 +refire_delay = 0.12 +muzzle_velocity = 700 +use_animation = Sc_fire +toughness = 3.9 +flash_particle_name = pi_laser_03_flash +flash_radius = 15 +light_anim = l_gun01_flash +projectile_archetype = fc_lr_turret01_mark03_ammo +separation_explosion = sever_debris +auto_turret = true +turn_rate = 90 +lootable = true +LODranges = 0, 999999 + +[Munition] +nickname = fc_lr_turret01_mark04_ammo +hp_type = hp_gun +requires_ammo = false +hit_pts = 2 +hull_damage = 83.6 +energy_damage = 0 +weapon_type = W_Laser01 +one_shot_sound = fire_laser4 +munition_hit_effect = pi_laser_04_impact +const_effect = pi_laser_04_proj +lifetime = 1 +force_gun_ori = false +mass = 1 +volume = 0.0001 + +[Gun] +nickname = fc_lr_turret01_mark04 +ids_name = 263189 +ids_info = 264189 +DA_archetype = equipment\models\weapons\li_smlturret.cmp +material_library = equipment\models\li_equip.mat +HP_child = HPConnect +hit_pts = 2632 +explosion_resistance = 1 +debris_type = debris_normal +parent_impulse = 20 +child_impulse = 80 +volume = 0 +mass = 10 +hp_gun_type = hp_turret_special_7 +damage_per_fire = 0 +power_usage = 26.14 +refire_delay = 0.12 +muzzle_velocity = 700 +use_animation = Sc_fire +toughness = 6.7 +flash_particle_name = pi_laser_04_flash +flash_radius = 15 +light_anim = l_gun01_flash +projectile_archetype = fc_lr_turret01_mark04_ammo +separation_explosion = sever_debris +auto_turret = true +turn_rate = 90 +lootable = true +LODranges = 0, 999999 + +[Munition] +nickname = fc_ou_gun01_mark01_ammo +hp_type = hp_gun +requires_ammo = false +hit_pts = 2 +hull_damage = 126.4 +energy_damage = 0 +weapon_type = W_Tachyon01 +one_shot_sound = fire_tachyon2 +munition_hit_effect = pi_tachyon_01_impact +const_effect = pi_tachyon_01_proj +lifetime = 1 +force_gun_ori = false +mass = 1 +volume = 0.0001 + +[Gun] +nickname = fc_ou_gun01_mark01 +ids_name = 263190 +ids_info = 264190 +DA_archetype = equipment\models\weapons\co_proton_cooker.cmp +material_library = equipment\models\ge_equip.mat +HP_child = HPConnect +hit_pts = 1026 +explosion_resistance = 1 +debris_type = debris_normal +parent_impulse = 20 +child_impulse = 80 +volume = 0 +mass = 10 +hp_gun_type = hp_gun_special_4 +damage_per_fire = 0 +power_usage = 31.6 +refire_delay = 0.33 +muzzle_velocity = 700 +use_animation = Sc_fire +toughness = 3.8 +flash_particle_name = pi_tachyon_01_flash +flash_radius = 15 +light_anim = l_gun01_flash +projectile_archetype = fc_ou_gun01_mark01_ammo +separation_explosion = sever_debris +auto_turret = false +turn_rate = 90 +lootable = true +LODranges = 0, 999999 + +[Munition] +nickname = fc_ou_gun01_mark02_ammo +hp_type = hp_gun +requires_ammo = false +hit_pts = 2 +hull_damage = 161.6 +energy_damage = 0 +weapon_type = W_Tachyon01 +one_shot_sound = fire_tachyon3 +munition_hit_effect = pi_tachyon_02_impact +const_effect = pi_tachyon_02_proj +lifetime = 1 +force_gun_ori = false +mass = 1 +volume = 0.0001 + +[Gun] +nickname = fc_ou_gun01_mark02 +ids_name = 263191 +ids_info = 264191 +DA_archetype = equipment\models\weapons\co_proton_cooker.cmp +material_library = equipment\models\ge_equip.mat +HP_child = HPConnect +hit_pts = 1405 +explosion_resistance = 1 +debris_type = debris_normal +parent_impulse = 20 +child_impulse = 80 +volume = 0 +mass = 10 +hp_gun_type = hp_gun_special_5 +damage_per_fire = 0 +power_usage = 40.4 +refire_delay = 0.33 +muzzle_velocity = 700 +use_animation = Sc_fire +toughness = 4.8 +flash_particle_name = pi_tachyon_02_flash +flash_radius = 15 +light_anim = l_gun01_flash +projectile_archetype = fc_ou_gun01_mark02_ammo +separation_explosion = sever_debris +auto_turret = false +turn_rate = 90 +lootable = true +LODranges = 0, 999999 + +[Munition] +nickname = fc_ou_gun01_mark03_ammo +hp_type = hp_gun +requires_ammo = false +hit_pts = 2 +hull_damage = 210.8 +energy_damage = 0 +weapon_type = W_Tachyon01 +one_shot_sound = fire_tachyon3 +munition_hit_effect = pi_tachyon_03_impact +const_effect = pi_tachyon_03_proj +lifetime = 1 +force_gun_ori = false +mass = 1 +volume = 0.0001 + +[Gun] +nickname = fc_ou_gun01_mark03 +ids_name = 263192 +ids_info = 264192 +DA_archetype = equipment\models\weapons\co_proton_cooker.cmp +material_library = equipment\models\ge_equip.mat +HP_child = HPConnect +hit_pts = 1923 +explosion_resistance = 1 +debris_type = debris_normal +parent_impulse = 20 +child_impulse = 80 +volume = 0 +mass = 10 +hp_gun_type = hp_gun_special_6 +damage_per_fire = 0 +power_usage = 52.7 +refire_delay = 0.33 +muzzle_velocity = 700 +use_animation = Sc_fire +toughness = 6.3 +flash_particle_name = pi_tachyon_03_flash +flash_radius = 15 +light_anim = l_gun01_flash +projectile_archetype = fc_ou_gun01_mark03_ammo +separation_explosion = sever_debris +auto_turret = false +turn_rate = 90 +lootable = true +LODranges = 0, 999999 + +[Munition] +nickname = fc_ou_gun01_mark04_ammo +hp_type = hp_gun +requires_ammo = false +hit_pts = 2 +hull_damage = 424 +energy_damage = 0 +weapon_type = W_Tachyon01 +one_shot_sound = fire_tachyon4 +munition_hit_effect = pi_tachyon_04_impact +const_effect = pi_tachyon_04_proj +lifetime = 1 +force_gun_ori = false +mass = 1 +volume = 0.0001 + +[Gun] +nickname = fc_ou_gun01_mark04 +ids_name = 263193 +ids_info = 264193 +DA_archetype = equipment\models\weapons\co_proton_cooker.cmp +material_library = equipment\models\ge_equip.mat +HP_child = HPConnect +hit_pts = 4215 +explosion_resistance = 1 +debris_type = debris_normal +parent_impulse = 20 +child_impulse = 80 +volume = 0 +mass = 10 +hp_gun_type = hp_gun_special_8 +damage_per_fire = 0 +power_usage = 106 +refire_delay = 0.33 +muzzle_velocity = 700 +use_animation = Sc_fire +toughness = 12.7 +flash_particle_name = pi_tachyon_04_flash +flash_radius = 15 +light_anim = l_gun01_flash +projectile_archetype = fc_ou_gun01_mark04_ammo +separation_explosion = sever_debris +auto_turret = false +turn_rate = 90 +lootable = true +LODranges = 0, 999999 + +[Munition] +nickname = fc_ou_gun01_mark05_ammo +hp_type = hp_gun +requires_ammo = false +hit_pts = 2 +hull_damage = 652 +energy_damage = 0 +weapon_type = W_Tachyon01 +one_shot_sound = fire_tachyon5 +munition_hit_effect = pi_tachyon_04_impact +const_effect = pi_tachyon_04_proj +lifetime = 1 +force_gun_ori = false +mass = 1 +volume = 0.0001 + +[Gun] +nickname = fc_ou_gun01_mark05 +ids_name = 263194 +ids_info = 264194 +DA_archetype = equipment\models\weapons\co_proton_cooker.cmp +material_library = equipment\models\ge_equip.mat +HP_child = HPConnect +hit_pts = 6752 +explosion_resistance = 1 +debris_type = debris_normal +parent_impulse = 20 +child_impulse = 80 +volume = 0 +mass = 10 +hp_gun_type = hp_gun_special_9 +damage_per_fire = 0 +power_usage = 163 +refire_delay = 0.33 +muzzle_velocity = 700 +use_animation = Sc_fire +toughness = 19.6 +flash_particle_name = pi_tachyon_04_flash +flash_radius = 15 +light_anim = l_gun01_flash +projectile_archetype = fc_ou_gun01_mark05_ammo +separation_explosion = sever_debris +auto_turret = false +turn_rate = 90 +lootable = true +LODranges = 0, 999999 + +[Munition] +nickname = fc_ou_gun02_mark01_ammo +hp_type = hp_gun +requires_ammo = false +hit_pts = 2 +hull_damage = 113.8 +energy_damage = 0 +weapon_type = W_Particle01 +one_shot_sound = fire_particle2 +munition_hit_effect = pi_particle_01_impact +const_effect = pi_particle_01_proj +lifetime = 1 +force_gun_ori = false +mass = 1 +volume = 0.0001 + +[Gun] +nickname = fc_ou_gun02_mark01 +ids_name = 263195 +ids_info = 264195 +DA_archetype = equipment\models\weapons\co_raildaddy.cmp +material_library = equipment\models\ge_equip.mat +HP_child = HPConnect +hit_pts = 1026 +explosion_resistance = 1 +debris_type = debris_normal +parent_impulse = 20 +child_impulse = 80 +volume = 0 +mass = 10 +hp_gun_type = hp_gun_special_4 +damage_per_fire = 0 +power_usage = 23.7 +refire_delay = 0.25 +muzzle_velocity = 600 +toughness = 4.6 +flash_particle_name = pi_particle_01_flash +flash_radius = 15 +light_anim = l_gun01_flash +projectile_archetype = fc_ou_gun02_mark01_ammo +separation_explosion = sever_debris +auto_turret = false +turn_rate = 90 +lootable = true +LODranges = 0, 999999 + +[Munition] +nickname = fc_ou_gun02_mark02_ammo +hp_type = hp_gun +requires_ammo = false +hit_pts = 2 +hull_damage = 145.4 +energy_damage = 0 +weapon_type = W_Particle01 +one_shot_sound = fire_particle3 +munition_hit_effect = pi_particle_02_impact +const_effect = pi_particle_02_proj +lifetime = 1 +force_gun_ori = false +mass = 1 +volume = 0.0001 + +[Gun] +nickname = fc_ou_gun02_mark02 +ids_name = 263196 +ids_info = 264196 +DA_archetype = equipment\models\weapons\co_raildaddy.cmp +material_library = equipment\models\ge_equip.mat +HP_child = HPConnect +hit_pts = 1405 +explosion_resistance = 1 +debris_type = debris_normal +parent_impulse = 20 +child_impulse = 80 +volume = 0 +mass = 10 +hp_gun_type = hp_gun_special_5 +damage_per_fire = 0 +power_usage = 30.3 +refire_delay = 0.25 +muzzle_velocity = 600 +toughness = 5.8 +flash_particle_name = pi_particle_02_flash +flash_radius = 15 +light_anim = l_gun01_flash +projectile_archetype = fc_ou_gun02_mark02_ammo +separation_explosion = sever_debris +auto_turret = false +turn_rate = 90 +lootable = true +LODranges = 0, 999999 + +[Munition] +nickname = fc_ou_gun02_mark03_ammo +hp_type = hp_gun +requires_ammo = false +hit_pts = 2 +hull_damage = 189.7 +energy_damage = 0 +weapon_type = W_Particle01 +one_shot_sound = fire_particle3 +munition_hit_effect = pi_plasma_03_impact +const_effect = pi_particle_03_proj +lifetime = 1 +force_gun_ori = false +mass = 1 +volume = 0.0001 + +[Gun] +nickname = fc_ou_gun02_mark03 +ids_name = 263197 +ids_info = 264197 +DA_archetype = equipment\models\weapons\co_raildaddy.cmp +material_library = equipment\models\ge_equip.mat +HP_child = HPConnect +hit_pts = 1923 +explosion_resistance = 1 +debris_type = debris_normal +parent_impulse = 20 +child_impulse = 80 +volume = 0 +mass = 10 +hp_gun_type = hp_gun_special_6 +damage_per_fire = 0 +power_usage = 39.52 +refire_delay = 0.25 +muzzle_velocity = 600 +toughness = 7.6 +flash_particle_name = pi_particle_03_flash +flash_radius = 15 +light_anim = l_gun01_flash +projectile_archetype = fc_ou_gun02_mark03_ammo +separation_explosion = sever_debris +auto_turret = false +turn_rate = 90 +lootable = true +LODranges = 0, 999999 + +[Munition] +nickname = fc_ou_gun02_mark04_ammo +hp_type = hp_gun +requires_ammo = false +hit_pts = 2 +hull_damage = 381.6 +energy_damage = 0 +weapon_type = W_Particle01 +one_shot_sound = fire_particle4 +munition_hit_effect = pi_particle_04_impact +const_effect = pi_particle_04_proj +lifetime = 1 +force_gun_ori = false +mass = 1 +volume = 0.0001 + +[Gun] +nickname = fc_ou_gun02_mark04 +ids_name = 263198 +ids_info = 264198 +DA_archetype = equipment\models\weapons\co_raildaddy.cmp +material_library = equipment\models\ge_equip.mat +HP_child = HPConnect +hit_pts = 4215 +explosion_resistance = 1 +debris_type = debris_normal +parent_impulse = 20 +child_impulse = 80 +volume = 0 +mass = 10 +hp_gun_type = hp_gun_special_8 +damage_per_fire = 0 +power_usage = 79.5 +refire_delay = 0.25 +muzzle_velocity = 700 +toughness = 15.3 +flash_particle_name = pi_particle_04_flash +flash_radius = 15 +light_anim = l_gun01_flash +projectile_archetype = fc_ou_gun02_mark04_ammo +separation_explosion = sever_debris +auto_turret = false +turn_rate = 90 +lootable = true +LODranges = 0, 999999 + +[Munition] +nickname = fc_ou_gun02_mark05_ammo +hp_type = hp_gun +requires_ammo = false +hit_pts = 2 +hull_damage = 586.8 +energy_damage = 0 +weapon_type = W_Particle01 +one_shot_sound = fire_particle5 +munition_hit_effect = pi_particle_04_impact +const_effect = pi_particle_04_proj +lifetime = 1 +force_gun_ori = false +mass = 1 +volume = 0.0001 + +[Gun] +nickname = fc_ou_gun02_mark05 +ids_name = 263199 +ids_info = 264199 +DA_archetype = equipment\models\weapons\co_raildaddy.cmp +material_library = equipment\models\ge_equip.mat +HP_child = HPConnect +hit_pts = 6752 +explosion_resistance = 1 +debris_type = debris_normal +parent_impulse = 20 +child_impulse = 80 +volume = 0 +mass = 10 +hp_gun_type = hp_gun_special_9 +damage_per_fire = 0 +power_usage = 122.25 +refire_delay = 0.25 +muzzle_velocity = 700 +toughness = 23.5 +flash_particle_name = pi_particle_04_flash +flash_radius = 15 +light_anim = l_gun01_flash +projectile_archetype = fc_ou_gun02_mark05_ammo +separation_explosion = sever_debris +auto_turret = false +turn_rate = 90 +lootable = true +LODranges = 0, 999999 + +[Munition] +nickname = fc_ou_turret01_mark01_ammo +hp_type = hp_gun +requires_ammo = false +hit_pts = 2 +hull_damage = 94.8 +energy_damage = 0 +weapon_type = W_Tachyon01 +one_shot_sound = fire_tachyon2 +munition_hit_effect = pi_tachyon_01_impact +const_effect = pi_tachyon_01_proj +lifetime = 1.14 +force_gun_ori = false +mass = 1 +volume = 0.0001 + +[Gun] +nickname = fc_ou_turret01_mark01 +ids_name = 263200 +ids_info = 264200 +DA_archetype = equipment\models\weapons\li_smlturret.cmp +material_library = equipment\models\li_equip.mat +HP_child = HPConnect +hit_pts = 1026 +explosion_resistance = 1 +debris_type = debris_normal +parent_impulse = 20 +child_impulse = 80 +volume = 0 +mass = 10 +hp_gun_type = hp_turret_special_4 +damage_per_fire = 0 +power_usage = 23.7 +refire_delay = 0.25 +muzzle_velocity = 701.8 +use_animation = Sc_fire +toughness = 3.8 +flash_particle_name = pi_tachyon_01_flash +flash_radius = 15 +light_anim = l_gun01_flash +projectile_archetype = fc_ou_turret01_mark01_ammo +separation_explosion = sever_debris +auto_turret = true +turn_rate = 90 +lootable = true +LODranges = 0, 999999 + +[Munition] +nickname = fc_ou_turret01_mark02_ammo +hp_type = hp_gun +requires_ammo = false +hit_pts = 2 +hull_damage = 158.1 +energy_damage = 0 +weapon_type = W_Tachyon01 +one_shot_sound = fire_tachyon3 +munition_hit_effect = pi_tachyon_02_impact +const_effect = pi_tachyon_02_proj +lifetime = 1.14 +force_gun_ori = false +mass = 1 +volume = 0.0001 + +[Gun] +nickname = fc_ou_turret01_mark02 +ids_name = 263201 +ids_info = 264201 +DA_archetype = equipment\models\weapons\li_smlturret.cmp +material_library = equipment\models\li_equip.mat +HP_child = HPConnect +hit_pts = 1923 +explosion_resistance = 1 +debris_type = debris_normal +parent_impulse = 20 +child_impulse = 80 +volume = 0 +mass = 10 +hp_gun_type = hp_turret_special_6 +damage_per_fire = 0 +power_usage = 39.52 +refire_delay = 0.25 +muzzle_velocity = 701.8 +use_animation = Sc_fire +toughness = 6.3 +flash_particle_name = pi_tachyon_02_flash +flash_radius = 15 +light_anim = l_gun01_flash +projectile_archetype = fc_ou_turret01_mark02_ammo +separation_explosion = sever_debris +auto_turret = true +turn_rate = 90 +lootable = true +LODranges = 0, 999999 + +[Munition] +nickname = fc_ou_turret01_mark03_ammo +hp_type = hp_gun +requires_ammo = false +hit_pts = 2 +hull_damage = 318 +energy_damage = 0 +weapon_type = W_Tachyon01 +one_shot_sound = fire_tachyon4 +munition_hit_effect = pi_tachyon_03_impact +const_effect = pi_tachyon_03_proj +lifetime = 1.14 +force_gun_ori = false +mass = 1 +volume = 0.0001 + +[Gun] +nickname = fc_ou_turret01_mark03 +ids_name = 263202 +ids_info = 264202 +DA_archetype = equipment\models\weapons\li_smlturret.cmp +material_library = equipment\models\li_equip.mat +HP_child = HPConnect +hit_pts = 4215 +explosion_resistance = 1 +debris_type = debris_normal +parent_impulse = 20 +child_impulse = 80 +volume = 0 +mass = 10 +hp_gun_type = hp_turret_special_8 +damage_per_fire = 0 +power_usage = 79.5 +refire_delay = 0.25 +muzzle_velocity = 701.8 +use_animation = Sc_fire +toughness = 12.7 +flash_particle_name = pi_tachyon_03_flash +flash_radius = 15 +light_anim = l_gun01_flash +projectile_archetype = fc_ou_turret01_mark03_ammo +separation_explosion = sever_debris +auto_turret = true +turn_rate = 90 +lootable = true +LODranges = 0, 999999 + +[Munition] +nickname = fc_ou_turret02_mark01_ammo +hp_type = hp_gun +requires_ammo = false +hit_pts = 2 +hull_damage = 113.8 +energy_damage = 0 +weapon_type = W_Particle01 +one_shot_sound = fire_particle2 +munition_hit_effect = pi_particle_01_impact +const_effect = pi_particle_01_proj +lifetime = 1 +force_gun_ori = false +mass = 1 +volume = 0.0001 + +[Gun] +nickname = fc_ou_turret02_mark01 +ids_name = 263203 +ids_info = 264203 +DA_archetype = equipment\models\weapons\li_smlturret.cmp +material_library = equipment\models\li_equip.mat +HP_child = HPConnect +hit_pts = 1026 +explosion_resistance = 1 +debris_type = debris_normal +parent_impulse = 20 +child_impulse = 80 +volume = 0 +mass = 10 +hp_gun_type = hp_turret_special_4 +damage_per_fire = 0 +power_usage = 23.7 +refire_delay = 0.25 +muzzle_velocity = 700 +use_animation = Sc_fire +toughness = 4.6 +flash_particle_name = pi_particle_01_flash +flash_radius = 15 +light_anim = l_gun01_flash +projectile_archetype = fc_ou_turret02_mark01_ammo +separation_explosion = sever_debris +auto_turret = true +turn_rate = 90 +lootable = true +LODranges = 0, 999999 + +[Munition] +nickname = fc_ou_turret02_mark02_ammo +hp_type = hp_gun +requires_ammo = false +hit_pts = 2 +hull_damage = 189.7 +energy_damage = 0 +weapon_type = W_Particle01 +one_shot_sound = fire_particle3 +munition_hit_effect = pi_particle_02_impact +const_effect = pi_particle_02_proj +lifetime = 1 +force_gun_ori = false +mass = 1 +volume = 0.0001 + +[Gun] +nickname = fc_ou_turret02_mark02 +ids_name = 263204 +ids_info = 264204 +DA_archetype = equipment\models\weapons\li_smlturret.cmp +material_library = equipment\models\li_equip.mat +HP_child = HPConnect +hit_pts = 1923 +explosion_resistance = 1 +debris_type = debris_normal +parent_impulse = 20 +child_impulse = 80 +volume = 0 +mass = 10 +hp_gun_type = hp_turret_special_6 +damage_per_fire = 0 +power_usage = 39.52 +refire_delay = 0.25 +muzzle_velocity = 700 +use_animation = Sc_fire +toughness = 7.6 +flash_particle_name = pi_particle_02_flash +flash_radius = 15 +light_anim = l_gun01_flash +projectile_archetype = fc_ou_turret02_mark02_ammo +separation_explosion = sever_debris +auto_turret = true +turn_rate = 90 +lootable = true +LODranges = 0, 999999 + +[Munition] +nickname = fc_ou_turret02_mark03_ammo +hp_type = hp_gun +requires_ammo = false +hit_pts = 2 +hull_damage = 381.6 +energy_damage = 0 +weapon_type = W_Particle01 +one_shot_sound = fire_particle4 +munition_hit_effect = pi_particle_03_impact +const_effect = pi_particle_03_proj +lifetime = 1 +force_gun_ori = false +mass = 1 +volume = 0.0001 + +[Gun] +nickname = fc_ou_turret02_mark03 +ids_name = 263205 +ids_info = 264205 +DA_archetype = equipment\models\weapons\li_smlturret.cmp +material_library = equipment\models\li_equip.mat +HP_child = HPConnect +hit_pts = 4215 +explosion_resistance = 1 +debris_type = debris_normal +parent_impulse = 20 +child_impulse = 80 +volume = 0 +mass = 10 +hp_gun_type = hp_turret_special_8 +damage_per_fire = 0 +power_usage = 79.5 +refire_delay = 0.25 +muzzle_velocity = 700 +use_animation = Sc_fire +toughness = 15.3 +flash_particle_name = pi_particle_03_flash +flash_radius = 15 +light_anim = l_gun01_flash +projectile_archetype = fc_ou_turret02_mark03_ammo +separation_explosion = sever_debris +auto_turret = true +turn_rate = 90 +lootable = true +LODranges = 0, 999999 + +[Munition] +nickname = fc_c_gun01_mark01_ammo +hp_type = hp_gun +requires_ammo = false +hit_pts = 2 +hull_damage = 121.2 +energy_damage = 0 +weapon_type = W_Neutron01 +one_shot_sound = fire_neutron3 +munition_hit_effect = pi_neutron_01_impact +const_effect = pi_neutron_01_proj +lifetime = 1 +force_gun_ori = false +mass = 1 +volume = 0.0001 + +[Gun] +nickname = fc_c_gun01_mark01 +ids_name = 263206 +ids_info = 264206 +DA_archetype = equipment\models\weapons\co_shock_therapy.cmp +material_library = equipment\models\ge_equip.mat +HP_child = HPConnect +hit_pts = 1405 +explosion_resistance = 1 +debris_type = debris_normal +parent_impulse = 20 +child_impulse = 80 +volume = 0 +mass = 10 +hp_gun_type = hp_gun_special_5 +damage_per_fire = 0 +power_usage = 24.24 +refire_delay = 0.25 +muzzle_velocity = 600 +toughness = 4.8 +flash_particle_name = pi_neutron_01_flash +flash_radius = 15 +light_anim = l_gun01_flash +projectile_archetype = fc_c_gun01_mark01_ammo +separation_explosion = sever_debris +auto_turret = false +turn_rate = 90 +lootable = true +LODranges = 0, 999999 + +[Munition] +nickname = fc_c_gun01_mark02_ammo +hp_type = hp_gun +requires_ammo = false +hit_pts = 2 +hull_damage = 158.1 +energy_damage = 0 +weapon_type = W_Neutron01 +one_shot_sound = fire_neutron3 +munition_hit_effect = pi_neutron_02_impact +const_effect = pi_neutron_02_proj +lifetime = 1 +force_gun_ori = false +mass = 1 +volume = 0.0001 + +[Gun] +nickname = fc_c_gun01_mark02 +ids_name = 263207 +ids_info = 264207 +DA_archetype = equipment\models\weapons\co_shock_therapy.cmp +material_library = equipment\models\ge_equip.mat +HP_child = HPConnect +hit_pts = 1923 +explosion_resistance = 1 +debris_type = debris_normal +parent_impulse = 20 +child_impulse = 80 +volume = 0 +mass = 10 +hp_gun_type = hp_gun_special_6 +damage_per_fire = 0 +power_usage = 31.62 +refire_delay = 0.25 +muzzle_velocity = 600 +toughness = 6.3 +flash_particle_name = pi_neutron_02_flash +flash_radius = 15 +light_anim = l_gun01_flash +projectile_archetype = fc_c_gun01_mark02_ammo +separation_explosion = sever_debris +auto_turret = false +turn_rate = 90 +lootable = true +LODranges = 0, 999999 + +[Munition] +nickname = fc_c_gun01_mark03_ammo +hp_type = hp_gun +requires_ammo = false +hit_pts = 2 +hull_damage = 209.1 +energy_damage = 0 +weapon_type = W_Neutron01 +one_shot_sound = fire_neutron4 +munition_hit_effect = pi_neutron_03_impact +const_effect = pi_neutron_03_proj +lifetime = 1 +force_gun_ori = false +mass = 1 +volume = 0.0001 + +[Gun] +nickname = fc_c_gun01_mark03 +ids_name = 263208 +ids_info = 264208 +DA_archetype = equipment\models\weapons\co_shock_therapy.cmp +material_library = equipment\models\ge_equip.mat +HP_child = HPConnect +hit_pts = 2632 +explosion_resistance = 1 +debris_type = debris_normal +parent_impulse = 20 +child_impulse = 80 +volume = 0 +mass = 10 +hp_gun_type = hp_gun_special_7 +damage_per_fire = 0 +power_usage = 41.82 +refire_delay = 0.25 +muzzle_velocity = 600 +toughness = 8.4 +flash_particle_name = pi_neutron_03_flash +flash_radius = 15 +light_anim = l_gun01_flash +projectile_archetype = fc_c_gun01_mark03_ammo +separation_explosion = sever_debris +auto_turret = false +turn_rate = 90 +lootable = true +LODranges = 0, 999999 + +[Munition] +nickname = fc_c_gun01_mark04_ammo +hp_type = hp_gun +requires_ammo = false +hit_pts = 2 +hull_damage = 318 +energy_damage = 0 +weapon_type = W_Neutron01 +one_shot_sound = fire_neutron4 +munition_hit_effect = pi_neutron_04_impact +const_effect = pi_neutron_04_proj +lifetime = 1 +force_gun_ori = false +mass = 1 +volume = 0.0001 + +[Gun] +nickname = fc_c_gun01_mark04 +ids_name = 263209 +ids_info = 264209 +DA_archetype = equipment\models\weapons\co_shock_therapy.cmp +material_library = equipment\models\ge_equip.mat +HP_child = HPConnect +hit_pts = 4215 +explosion_resistance = 1 +debris_type = debris_normal +parent_impulse = 20 +child_impulse = 80 +volume = 0 +mass = 10 +hp_gun_type = hp_gun_special_8 +damage_per_fire = 0 +power_usage = 63.6 +refire_delay = 0.25 +muzzle_velocity = 600 +toughness = 12.7 +flash_particle_name = pi_neutron_04_flash +flash_radius = 15 +light_anim = l_gun01_flash +projectile_archetype = fc_c_gun01_mark04_ammo +separation_explosion = sever_debris +auto_turret = false +turn_rate = 90 +lootable = true +LODranges = 0, 999999 + +[Munition] +nickname = fc_c_gun01_mark05_ammo +hp_type = hp_gun +requires_ammo = false +hit_pts = 2 +hull_damage = 489 +energy_damage = 0 +weapon_type = W_Neutron01 +one_shot_sound = fire_neutron5 +munition_hit_effect = pi_neutron_04_impact +const_effect = pi_neutron_04_proj +lifetime = 1 +force_gun_ori = false +mass = 1 +volume = 0.0001 + +[Gun] +nickname = fc_c_gun01_mark05 +ids_name = 263210 +ids_info = 264210 +DA_archetype = equipment\models\weapons\co_shock_therapy.cmp +material_library = equipment\models\ge_equip.mat +HP_child = HPConnect +hit_pts = 6752 +explosion_resistance = 1 +debris_type = debris_normal +parent_impulse = 20 +child_impulse = 80 +volume = 0 +mass = 10 +hp_gun_type = hp_gun_special_9 +damage_per_fire = 0 +power_usage = 97.8 +refire_delay = 0.25 +muzzle_velocity = 600 +toughness = 19.6 +flash_particle_name = pi_neutron_04_flash +flash_radius = 15 +light_anim = l_gun01_flash +projectile_archetype = fc_c_gun01_mark05_ammo +separation_explosion = sever_debris +auto_turret = false +turn_rate = 90 +lootable = true +LODranges = 0, 999999 + +[Munition] +nickname = fc_c_gun02_mark01_ammo +hp_type = hp_gun +requires_ammo = false +hit_pts = 2 +hull_damage = 10.1 +energy_damage = 303 +weapon_type = W_Pulse01 +one_shot_sound = fire_pulse3 +munition_hit_effect = pi_pulse_01_impact +const_effect = pi_pulse_01_proj +lifetime = 1 +force_gun_ori = false +mass = 1 +volume = 0.0001 + +[Gun] +nickname = fc_c_gun02_mark01 +ids_name = 263211 +ids_info = 264211 +DA_archetype = equipment\models\weapons\ge_shredder_shotgun.cmp +material_library = equipment\models\ge_equip.mat +HP_child = HPConnect +hit_pts = 1405 +explosion_resistance = 1 +debris_type = debris_normal +parent_impulse = 20 +child_impulse = 80 +volume = 0 +mass = 10 +hp_gun_type = hp_gun_special_5 +damage_per_fire = 0 +power_usage = 24.24 +refire_delay = 0.25 +muzzle_velocity = 600 +use_animation = Sc_fire +toughness = 0.4 +flash_particle_name = pi_laser_01_flash +flash_radius = 15 +light_anim = l_gun01_flash +projectile_archetype = fc_c_gun02_mark01_ammo +separation_explosion = sever_debris +auto_turret = false +turn_rate = 90 +lootable = true +LODranges = 0, 999999 + +[Munition] +nickname = fc_c_gun02_mark02_ammo +hp_type = hp_gun +requires_ammo = false +hit_pts = 2 +hull_damage = 17.4 +energy_damage = 522.8 +weapon_type = W_Pulse01 +one_shot_sound = fire_pulse4 +munition_hit_effect = pi_pulse_02_impact +const_effect = pi_pulse_02_proj +lifetime = 1 +force_gun_ori = false +mass = 1 +volume = 0.0001 + +[Gun] +nickname = fc_c_gun02_mark02 +ids_name = 263212 +ids_info = 264212 +DA_archetype = equipment\models\weapons\ge_shredder_shotgun.cmp +material_library = equipment\models\ge_equip.mat +HP_child = HPConnect +hit_pts = 2632 +explosion_resistance = 1 +debris_type = debris_normal +parent_impulse = 20 +child_impulse = 80 +volume = 0 +mass = 10 +hp_gun_type = hp_gun_special_7 +damage_per_fire = 0 +power_usage = 41.82 +refire_delay = 0.25 +muzzle_velocity = 600 +use_animation = Sc_fire +toughness = 0.7 +flash_particle_name = pi_laser_02_flash +flash_radius = 15 +light_anim = l_gun01_flash +projectile_archetype = fc_c_gun02_mark02_ammo +separation_explosion = sever_debris +auto_turret = false +turn_rate = 90 +lootable = true +LODranges = 0, 999999 + +[Munition] +nickname = fc_c_gun02_mark03_ammo +hp_type = hp_gun +requires_ammo = false +hit_pts = 2 +hull_damage = 40.8 +energy_damage = 1222.5 +weapon_type = W_Pulse01 +one_shot_sound = fire_pulse5 +munition_hit_effect = pi_pulse_03_impact +const_effect = pi_pulse_03_proj +lifetime = 1 +force_gun_ori = false +mass = 1 +volume = 0.0001 + +[Gun] +nickname = fc_c_gun02_mark03 +ids_name = 263213 +ids_info = 264213 +DA_archetype = equipment\models\weapons\ge_shredder_shotgun.cmp +material_library = equipment\models\ge_equip.mat +HP_child = HPConnect +hit_pts = 6752 +explosion_resistance = 1 +debris_type = debris_normal +parent_impulse = 20 +child_impulse = 80 +volume = 0 +mass = 10 +hp_gun_type = hp_gun_special_9 +damage_per_fire = 0 +power_usage = 97.8 +refire_delay = 0.25 +muzzle_velocity = 600 +use_animation = Sc_fire +toughness = 1.6 +flash_particle_name = pi_laser_03_flash +flash_radius = 15 +light_anim = l_gun01_flash +projectile_archetype = fc_c_gun02_mark03_ammo +separation_explosion = sever_debris +auto_turret = false +turn_rate = 90 +lootable = true +LODranges = 0, 999999 + +[Munition] +nickname = fc_c_turret01_mark01_ammo +hp_type = hp_gun +requires_ammo = false +hit_pts = 2 +hull_damage = 121.2 +energy_damage = 0 +weapon_type = W_Neutron01 +one_shot_sound = fire_neutron3 +munition_hit_effect = pi_neutron_01_impact +const_effect = pi_neutron_01_proj +lifetime = 1 +force_gun_ori = false +mass = 1 +volume = 0.0001 + +[Gun] +nickname = fc_c_turret01_mark01 +ids_name = 263214 +ids_info = 264214 +DA_archetype = equipment\models\weapons\li_smlturret.cmp +material_library = equipment\models\li_equip.mat +HP_child = HPConnect +hit_pts = 1405 +explosion_resistance = 1 +debris_type = debris_normal +parent_impulse = 20 +child_impulse = 80 +volume = 0 +mass = 10 +hp_gun_type = hp_turret_special_5 +damage_per_fire = 0 +power_usage = 24.24 +refire_delay = 0.25 +muzzle_velocity = 700 +use_animation = Sc_fire +toughness = 4.8 +flash_particle_name = pi_neutron_01_flash +flash_radius = 15 +light_anim = l_gun01_flash +projectile_archetype = fc_c_turret01_mark01_ammo +separation_explosion = sever_debris +auto_turret = true +turn_rate = 90 +lootable = true +LODranges = 0, 999999 + +[Munition] +nickname = fc_c_turret01_mark02_ammo +hp_type = hp_gun +requires_ammo = false +hit_pts = 2 +hull_damage = 209.1 +energy_damage = 0 +weapon_type = W_Neutron01 +one_shot_sound = fire_neutron4 +munition_hit_effect = pi_neutron_02_impact +const_effect = pi_neutron_02_proj +lifetime = 1 +force_gun_ori = false +mass = 1 +volume = 0.0001 + +[Gun] +nickname = fc_c_turret01_mark02 +ids_name = 263215 +ids_info = 264215 +DA_archetype = equipment\models\weapons\li_smlturret.cmp +material_library = equipment\models\li_equip.mat +HP_child = HPConnect +hit_pts = 2632 +explosion_resistance = 1 +debris_type = debris_normal +parent_impulse = 20 +child_impulse = 80 +volume = 0 +mass = 10 +hp_gun_type = hp_turret_special_7 +damage_per_fire = 0 +power_usage = 41.82 +refire_delay = 0.25 +muzzle_velocity = 700 +use_animation = Sc_fire +toughness = 8.4 +flash_particle_name = pi_neutron_02_flash +flash_radius = 15 +light_anim = l_gun01_flash +projectile_archetype = fc_c_turret01_mark02_ammo +separation_explosion = sever_debris +auto_turret = true +turn_rate = 90 +lootable = true +LODranges = 0, 999999 + +[Munition] +nickname = fc_c_turret01_mark03_ammo +hp_type = hp_gun +requires_ammo = false +hit_pts = 2 +hull_damage = 489 +energy_damage = 0 +weapon_type = W_Neutron01 +one_shot_sound = fire_neutron5 +munition_hit_effect = pi_neutron_03_impact +const_effect = pi_neutron_03_proj +lifetime = 1 +force_gun_ori = false +mass = 1 +volume = 0.0001 + +[Gun] +nickname = fc_c_turret01_mark03 +ids_name = 263216 +ids_info = 264216 +DA_archetype = equipment\models\weapons\li_smlturret.cmp +material_library = equipment\models\li_equip.mat +HP_child = HPConnect +hit_pts = 6752 +explosion_resistance = 1 +debris_type = debris_normal +parent_impulse = 20 +child_impulse = 80 +volume = 0 +mass = 10 +hp_gun_type = hp_turret_special_9 +damage_per_fire = 0 +power_usage = 97.8 +refire_delay = 0.25 +muzzle_velocity = 700 +use_animation = Sc_fire +toughness = 19.6 +flash_particle_name = pi_neutron_03_flash +flash_radius = 15 +light_anim = l_gun01_flash +projectile_archetype = fc_c_turret01_mark03_ammo +separation_explosion = sever_debris +auto_turret = true +turn_rate = 90 +lootable = true +LODranges = 0, 999999 + +[Munition] +nickname = fc_c_turret02_mark01_ammo +hp_type = hp_gun +requires_ammo = false +hit_pts = 2 +hull_damage = 13.2 +energy_damage = 395.3 +weapon_type = W_Pulse01 +one_shot_sound = fire_pulse3 +munition_hit_effect = pi_pulse_01_impact +const_effect = pi_pulse_01_proj +lifetime = 1 +force_gun_ori = false +mass = 1 +volume = 0.0001 + +[Gun] +nickname = fc_c_turret02_mark01 +ids_name = 263217 +ids_info = 264217 +DA_archetype = equipment\models\weapons\li_smlturret.cmp +material_library = equipment\models\li_equip.mat +HP_child = HPConnect +hit_pts = 1923 +explosion_resistance = 1 +debris_type = debris_normal +parent_impulse = 20 +child_impulse = 80 +volume = 0 +mass = 10 +hp_gun_type = hp_turret_special_6 +damage_per_fire = 0 +power_usage = 31.62 +refire_delay = 0.25 +muzzle_velocity = 700 +use_animation = Sc_fire +toughness = 0.5 +flash_particle_name = pi_laser_01_flash +flash_radius = 15 +light_anim = l_gun01_flash +projectile_archetype = fc_c_turret02_mark01_ammo +separation_explosion = sever_debris +auto_turret = true +turn_rate = 90 +lootable = true +LODranges = 0, 999999 + +[Munition] +nickname = fc_c_turret02_mark02_ammo +hp_type = hp_gun +requires_ammo = false +hit_pts = 2 +hull_damage = 26.5 +energy_damage = 795 +weapon_type = W_Pulse01 +one_shot_sound = fire_pulse4 +munition_hit_effect = pi_pulse_02_impact +const_effect = pi_pulse_02_proj +lifetime = 1 +force_gun_ori = false +mass = 1 +volume = 0.0001 + +[Gun] +nickname = fc_c_turret02_mark02 +ids_name = 263218 +ids_info = 264218 +DA_archetype = equipment\models\weapons\li_smlturret.cmp +material_library = equipment\models\li_equip.mat +HP_child = HPConnect +hit_pts = 4215 +explosion_resistance = 1 +debris_type = debris_normal +parent_impulse = 20 +child_impulse = 80 +volume = 0 +mass = 10 +hp_gun_type = hp_turret_special_8 +damage_per_fire = 0 +power_usage = 63.6 +refire_delay = 0.25 +muzzle_velocity = 700 +use_animation = Sc_fire +toughness = 1.1 +flash_particle_name = pi_laser_02_flash +flash_radius = 15 +light_anim = l_gun01_flash +projectile_archetype = fc_c_turret02_mark02_ammo +separation_explosion = sever_debris +auto_turret = true +turn_rate = 90 +lootable = true +LODranges = 0, 999999 + +[Munition] +nickname = fc_or_gun01_mark01_m1_ammo +hp_type = hp_gun +requires_ammo = false +hit_pts = 2 +hull_damage = 16.3 +energy_damage = 0 +weapon_type = W_Laser01 +one_shot_sound = fire_laser4 +munition_hit_effect = pi_laser_01_impact +const_effect = pi_laser_01_proj +lifetime = 0.8 +force_gun_ori = false +mass = 1 +volume = 0.0001 + +[Gun] +nickname = fc_or_gun01_mark01_m1 +ids_name = 263219 +ids_info = 264219 +DA_archetype = equipment\models\weapons\li_heavy_ion_blaster.cmp +material_library = equipment\models\li_equip.mat +HP_child = HPConnect +hit_pts = 400 +explosion_resistance = 1 +debris_type = debris_normal +parent_impulse = 20 +child_impulse = 80 +volume = 0 +mass = 10 +hp_gun_type = hp_gun_special_1 +damage_per_fire = 0 +power_usage = 5.09 +refire_delay = 0.12 +muzzle_velocity = 750 +use_animation = Sc_fire +toughness = 1.3 +flash_particle_name = pi_laser_01_flash +flash_radius = 15 +light_anim = l_gun01_flash +projectile_archetype = fc_or_gun01_mark01_m1_ammo +separation_explosion = sever_debris +auto_turret = false +turn_rate = 90 +lootable = false +LODranges = 0, 999999 + +[Munition] +nickname = fc_or_gun01_mark01_ammo +hp_type = hp_gun +requires_ammo = false +hit_pts = 2 +hull_damage = 40.4 +energy_damage = 0 +weapon_type = W_Laser01 +one_shot_sound = fire_laser4 +munition_hit_effect = pi_laser_01_impact +const_effect = pi_laser_01_proj +lifetime = 0.8 +force_gun_ori = false +mass = 1 +volume = 0.0001 + +[Gun] +nickname = fc_or_gun01_mark01 +ids_name = 263220 +ids_info = 264220 +DA_archetype = equipment\models\weapons\li_heavy_ion_blaster.cmp +material_library = equipment\models\li_equip.mat +HP_child = HPConnect +hit_pts = 1405 +explosion_resistance = 1 +debris_type = debris_normal +parent_impulse = 20 +child_impulse = 80 +volume = 0 +mass = 10 +hp_gun_type = hp_gun_special_5 +damage_per_fire = 0 +power_usage = 12.62 +refire_delay = 0.12 +muzzle_velocity = 750 +use_animation = Sc_fire +toughness = 3.2 +flash_particle_name = pi_laser_01_flash +flash_radius = 15 +light_anim = l_gun01_flash +projectile_archetype = fc_or_gun01_mark01_ammo +separation_explosion = sever_debris +auto_turret = false +turn_rate = 90 +lootable = true +LODranges = 0, 999999 + +[Munition] +nickname = fc_or_gun01_mark02_ammo +hp_type = hp_gun +requires_ammo = false +hit_pts = 2 +hull_damage = 52.7 +energy_damage = 0 +weapon_type = W_Laser01 +one_shot_sound = fire_laser4 +munition_hit_effect = pi_laser_02_impact +const_effect = pi_laser_02_proj +lifetime = 0.8 +force_gun_ori = false +mass = 1 +volume = 0.0001 + +[Gun] +nickname = fc_or_gun01_mark02 +ids_name = 263221 +ids_info = 264221 +DA_archetype = equipment\models\weapons\li_heavy_ion_blaster.cmp +material_library = equipment\models\li_equip.mat +HP_child = HPConnect +hit_pts = 1923 +explosion_resistance = 1 +debris_type = debris_normal +parent_impulse = 20 +child_impulse = 80 +volume = 0 +mass = 10 +hp_gun_type = hp_gun_special_6 +damage_per_fire = 0 +power_usage = 16.47 +refire_delay = 0.12 +muzzle_velocity = 750 +use_animation = Sc_fire +toughness = 4.2 +flash_particle_name = pi_laser_02_flash +flash_radius = 15 +light_anim = l_gun01_flash +projectile_archetype = fc_or_gun01_mark02_ammo +separation_explosion = sever_debris +auto_turret = false +turn_rate = 90 +lootable = true +LODranges = 0, 999999 + +[Munition] +nickname = fc_or_gun01_mark03_ammo +hp_type = hp_gun +requires_ammo = false +hit_pts = 2 +hull_damage = 69.7 +energy_damage = 0 +weapon_type = W_Laser01 +one_shot_sound = fire_laser5 +munition_hit_effect = pi_laser_03_impact +const_effect = pi_laser_03_proj +lifetime = 0.8 +force_gun_ori = false +mass = 1 +volume = 0.0001 + +[Gun] +nickname = fc_or_gun01_mark03 +ids_name = 263222 +ids_info = 264222 +DA_archetype = equipment\models\weapons\li_heavy_ion_blaster.cmp +material_library = equipment\models\li_equip.mat +HP_child = HPConnect +hit_pts = 2632 +explosion_resistance = 1 +debris_type = debris_normal +parent_impulse = 20 +child_impulse = 80 +volume = 0 +mass = 10 +hp_gun_type = hp_gun_special_7 +damage_per_fire = 0 +power_usage = 21.78 +refire_delay = 0.12 +muzzle_velocity = 750 +use_animation = Sc_fire +toughness = 5.6 +flash_particle_name = pi_laser_03_flash +flash_radius = 15 +light_anim = l_gun01_flash +projectile_archetype = fc_or_gun01_mark03_ammo +separation_explosion = sever_debris +auto_turret = false +turn_rate = 90 +lootable = true +LODranges = 0, 999999 + +[Munition] +nickname = fc_or_gun02_mark01_ammo +hp_type = hp_gun +requires_ammo = false +hit_pts = 2 +hull_damage = 101 +energy_damage = 0 +weapon_type = W_Neutron01 +one_shot_sound = fire_neutron4 +munition_hit_effect = pi_neutron_01_impact +const_effect = pi_neutron_01_proj +lifetime = 0.916 +force_gun_ori = false +mass = 1 +volume = 0.0001 + +[Gun] +nickname = fc_or_gun02_mark01 +ids_name = 263223 +ids_info = 264223 +DA_archetype = equipment\models\weapons\li_plasma_blaster.cmp +material_library = equipment\models\li_equip.mat +HP_child = HPConnect +hit_pts = 1405 +explosion_resistance = 1 +debris_type = debris_normal +parent_impulse = 20 +child_impulse = 80 +volume = 0 +mass = 10 +hp_gun_type = hp_gun_special_5 +damage_per_fire = 0 +power_usage = 20.2 +refire_delay = 0.25 +muzzle_velocity = 600.4 +use_animation = Sc_fire +toughness = 4 +flash_particle_name = pi_neutron_01_flash +flash_radius = 15 +light_anim = l_gun01_flash +projectile_archetype = fc_or_gun02_mark01_ammo +separation_explosion = sever_debris +auto_turret = false +turn_rate = 90 +lootable = true +LODranges = 0, 999999 + +[Munition] +nickname = fc_or_gun02_mark02_ammo +hp_type = hp_gun +requires_ammo = false +hit_pts = 2 +hull_damage = 131.8 +energy_damage = 0 +weapon_type = W_Neutron01 +one_shot_sound = fire_neutron4 +munition_hit_effect = pi_neutron_02_impact +const_effect = pi_neutron_02_proj +lifetime = 0.916 +force_gun_ori = false +mass = 1 +volume = 0.0001 + +[Gun] +nickname = fc_or_gun02_mark02 +ids_name = 263224 +ids_info = 264224 +DA_archetype = equipment\models\weapons\li_plasma_blaster.cmp +material_library = equipment\models\li_equip.mat +HP_child = HPConnect +hit_pts = 1923 +explosion_resistance = 1 +debris_type = debris_normal +parent_impulse = 20 +child_impulse = 80 +volume = 0 +mass = 10 +hp_gun_type = hp_gun_special_6 +damage_per_fire = 0 +power_usage = 26.35 +refire_delay = 0.25 +muzzle_velocity = 600.4 +use_animation = Sc_fire +toughness = 5.3 +flash_particle_name = pi_neutron_02_flash +flash_radius = 15 +light_anim = l_gun01_flash +projectile_archetype = fc_or_gun02_mark02_ammo +separation_explosion = sever_debris +auto_turret = false +turn_rate = 90 +lootable = true +LODranges = 0, 999999 + +[Munition] +nickname = fc_or_gun02_mark03_ammo +hp_type = hp_gun +requires_ammo = false +hit_pts = 2 +hull_damage = 174.3 +energy_damage = 0 +weapon_type = W_Neutron01 +one_shot_sound = fire_neutron5 +munition_hit_effect = pi_neutron_03_impact +const_effect = pi_neutron_03_proj +lifetime = 0.916 +force_gun_ori = false +mass = 1 +volume = 0.0001 + +[Gun] +nickname = fc_or_gun02_mark03 +ids_name = 263225 +ids_info = 264225 +DA_archetype = equipment\models\weapons\li_plasma_blaster.cmp +material_library = equipment\models\li_equip.mat +HP_child = HPConnect +hit_pts = 2632 +explosion_resistance = 1 +debris_type = debris_normal +parent_impulse = 20 +child_impulse = 80 +volume = 0 +mass = 10 +hp_gun_type = hp_gun_special_7 +damage_per_fire = 0 +power_usage = 34.85 +refire_delay = 0.25 +muzzle_velocity = 600.4 +use_animation = Sc_fire +toughness = 7 +flash_particle_name = pi_neutron_03_flash +flash_radius = 15 +light_anim = l_gun01_flash +projectile_archetype = fc_or_gun02_mark03_ammo +separation_explosion = sever_debris +auto_turret = false +turn_rate = 90 +lootable = true +LODranges = 0, 999999 + +[Munition] +nickname = fc_or_turret01_mark01_ammo +hp_type = hp_gun +requires_ammo = false +hit_pts = 2 +hull_damage = 40.4 +energy_damage = 0 +weapon_type = W_Laser01 +one_shot_sound = fire_laser4 +munition_hit_effect = pi_laser_01_impact +const_effect = pi_laser_01_proj +lifetime = 1 +force_gun_ori = false +mass = 1 +volume = 0.0001 + +[Gun] +nickname = fc_or_turret01_mark01 +ids_name = 263226 +ids_info = 264226 +DA_archetype = equipment\models\weapons\li_smlturret.cmp +material_library = equipment\models\li_equip.mat +HP_child = HPConnect +hit_pts = 1405 +explosion_resistance = 1 +debris_type = debris_normal +parent_impulse = 20 +child_impulse = 80 +volume = 0 +mass = 10 +hp_gun_type = hp_turret_special_5 +damage_per_fire = 0 +power_usage = 12.62 +refire_delay = 0.12 +muzzle_velocity = 700 +use_animation = Sc_fire +toughness = 3.2 +flash_particle_name = pi_laser_01_flash +flash_radius = 15 +light_anim = l_gun01_flash +projectile_archetype = fc_or_turret01_mark01_ammo +separation_explosion = sever_debris +auto_turret = true +turn_rate = 90 +lootable = true +LODranges = 0, 999999 + +[Munition] +nickname = fc_or_turret01_mark02_ammo +hp_type = hp_gun +requires_ammo = false +hit_pts = 2 +hull_damage = 69.7 +energy_damage = 0 +weapon_type = W_Laser01 +one_shot_sound = fire_laser5 +munition_hit_effect = pi_laser_02_impact +const_effect = pi_laser_02_proj +lifetime = 1 +force_gun_ori = false +mass = 1 +volume = 0.0001 + +[Gun] +nickname = fc_or_turret01_mark02 +ids_name = 263227 +ids_info = 264227 +DA_archetype = equipment\models\weapons\li_smlturret.cmp +material_library = equipment\models\li_equip.mat +HP_child = HPConnect +hit_pts = 2632 +explosion_resistance = 1 +debris_type = debris_normal +parent_impulse = 20 +child_impulse = 80 +volume = 0 +mass = 10 +hp_gun_type = hp_turret_special_7 +damage_per_fire = 0 +power_usage = 21.78 +refire_delay = 0.12 +muzzle_velocity = 700 +use_animation = Sc_fire +toughness = 5.6 +flash_particle_name = pi_laser_02_flash +flash_radius = 15 +light_anim = l_gun01_flash +projectile_archetype = fc_or_turret01_mark02_ammo +separation_explosion = sever_debris +auto_turret = true +turn_rate = 90 +lootable = true +LODranges = 0, 999999 + +[Munition] +nickname = fc_or_turret02_mark01_ammo +hp_type = hp_gun +requires_ammo = false +hit_pts = 2 +hull_damage = 101 +energy_damage = 0 +weapon_type = W_Neutron01 +one_shot_sound = fire_neutron4 +munition_hit_effect = pi_neutron_01_impact +const_effect = pi_neutron_01_proj +lifetime = 1 +force_gun_ori = false +mass = 1 +volume = 0.0001 + +[Gun] +nickname = fc_or_turret02_mark01 +ids_name = 263228 +ids_info = 264228 +DA_archetype = equipment\models\weapons\li_smlturret.cmp +material_library = equipment\models\li_equip.mat +HP_child = HPConnect +hit_pts = 1405 +explosion_resistance = 1 +debris_type = debris_normal +parent_impulse = 20 +child_impulse = 80 +volume = 0 +mass = 10 +hp_gun_type = hp_turret_special_5 +damage_per_fire = 0 +power_usage = 20.2 +refire_delay = 0.25 +muzzle_velocity = 650 +use_animation = Sc_fire +toughness = 4 +flash_particle_name = pi_neutron_01_flash +flash_radius = 15 +light_anim = l_gun01_flash +projectile_archetype = fc_or_turret02_mark01_ammo +separation_explosion = sever_debris +auto_turret = true +turn_rate = 90 +lootable = true +LODranges = 0, 999999 + +[Munition] +nickname = fc_or_turret02_mark02_ammo +hp_type = hp_gun +requires_ammo = false +hit_pts = 2 +hull_damage = 174.3 +energy_damage = 0 +weapon_type = W_Neutron01 +one_shot_sound = fire_neutron5 +munition_hit_effect = pi_neutron_02_impact +const_effect = pi_neutron_02_proj +lifetime = 1 +force_gun_ori = false +mass = 1 +volume = 0.0001 + +[Gun] +nickname = fc_or_turret02_mark02 +ids_name = 263229 +ids_info = 264229 +DA_archetype = equipment\models\weapons\li_smlturret.cmp +material_library = equipment\models\li_equip.mat +HP_child = HPConnect +hit_pts = 2632 +explosion_resistance = 1 +debris_type = debris_normal +parent_impulse = 20 +child_impulse = 80 +volume = 0 +mass = 10 +hp_gun_type = hp_turret_special_7 +damage_per_fire = 0 +power_usage = 34.85 +refire_delay = 0.25 +muzzle_velocity = 650 +use_animation = Sc_fire +toughness = 7 +flash_particle_name = pi_neutron_02_flash +flash_radius = 15 +light_anim = l_gun01_flash +projectile_archetype = fc_or_turret02_mark02_ammo +separation_explosion = sever_debris +auto_turret = true +turn_rate = 90 +lootable = true +LODranges = 0, 999999 + +[Munition] +nickname = gd_gm_gun01_mark01_ammo +hp_type = hp_gun +requires_ammo = false +hit_pts = 2 +hull_damage = 79.1 +energy_damage = 0 +weapon_type = W_Photon01 +one_shot_sound = fire_photon3 +munition_hit_effect = ci_photon_01_impact +const_effect = ci_photon_01_proj +lifetime = 0.8 +force_gun_ori = false +mass = 1 +volume = 0.0001 + +[Gun] +nickname = gd_gm_gun01_mark01 +ids_name = 263230 +ids_info = 264230 +DA_archetype = equipment\models\weapons\li_laser_beam.cmp +material_library = equipment\models\li_equip.mat +HP_child = HPConnect +hit_pts = 1923 +explosion_resistance = 1 +debris_type = debris_normal +parent_impulse = 20 +child_impulse = 80 +volume = 0 +mass = 10 +hp_gun_type = hp_gun_special_6 +damage_per_fire = 0 +power_usage = 19.76 +refire_delay = 0.12 +muzzle_velocity = 750 +use_animation = Sc_fire +toughness = 6.3 +flash_particle_name = ci_photon_01_flash +flash_radius = 15 +light_anim = l_gun01_flash +projectile_archetype = gd_gm_gun01_mark01_ammo +separation_explosion = sever_debris +auto_turret = false +turn_rate = 90 +lootable = true +LODranges = 0, 999999 + +[Munition] +nickname = gd_gm_gun01_mark02_ammo +hp_type = hp_gun +requires_ammo = false +hit_pts = 2 +hull_damage = 104.6 +energy_damage = 0 +weapon_type = W_Photon01 +one_shot_sound = fire_photon4 +munition_hit_effect = ci_photon_02_impact +const_effect = ci_photon_02_proj +lifetime = 0.8 +force_gun_ori = false +mass = 1 +volume = 0.0001 + +[Gun] +nickname = gd_gm_gun01_mark02 +ids_name = 263231 +ids_info = 264231 +DA_archetype = equipment\models\weapons\li_laser_beam.cmp +material_library = equipment\models\li_equip.mat +HP_child = HPConnect +hit_pts = 2632 +explosion_resistance = 1 +debris_type = debris_normal +parent_impulse = 20 +child_impulse = 80 +volume = 0 +mass = 10 +hp_gun_type = hp_gun_special_7 +damage_per_fire = 0 +power_usage = 26.14 +refire_delay = 0.12 +muzzle_velocity = 750 +use_animation = Sc_fire +toughness = 8.4 +flash_particle_name = ci_photon_02_flash +flash_radius = 15 +light_anim = l_gun01_flash +projectile_archetype = gd_gm_gun01_mark02_ammo +separation_explosion = sever_debris +auto_turret = false +turn_rate = 90 +lootable = true +LODranges = 0, 999999 + +[Munition] +nickname = gd_gm_gun01_mark03_ammo +hp_type = hp_gun +requires_ammo = false +hit_pts = 2 +hull_damage = 159 +energy_damage = 0 +weapon_type = W_Photon01 +one_shot_sound = fire_photon4 +munition_hit_effect = ci_photon_03_impact +const_effect = ci_photon_03_proj +lifetime = 0.8 +force_gun_ori = false +mass = 1 +volume = 0.0001 + +[Gun] +nickname = gd_gm_gun01_mark03 +ids_name = 263232 +ids_info = 264232 +DA_archetype = equipment\models\weapons\li_laser_beam.cmp +material_library = equipment\models\li_equip.mat +HP_child = HPConnect +hit_pts = 4215 +explosion_resistance = 1 +debris_type = debris_normal +parent_impulse = 20 +child_impulse = 80 +volume = 0 +mass = 10 +hp_gun_type = hp_gun_special_8 +damage_per_fire = 0 +power_usage = 39.75 +refire_delay = 0.12 +muzzle_velocity = 750 +use_animation = Sc_fire +toughness = 12.7 +flash_particle_name = ci_photon_03_flash +flash_radius = 15 +light_anim = l_gun01_flash +projectile_archetype = gd_gm_gun01_mark03_ammo +separation_explosion = sever_debris +auto_turret = false +turn_rate = 90 +lootable = true +LODranges = 0, 999999 + +[Munition] +nickname = gd_gm_gun01_mark04_ammo +hp_type = hp_gun +requires_ammo = false +hit_pts = 2 +hull_damage = 244.5 +energy_damage = 0 +weapon_type = W_Photon01 +one_shot_sound = fire_photon5 +munition_hit_effect = ci_photon_04_impact +const_effect = ci_photon_04_proj +lifetime = 0.8 +force_gun_ori = false +mass = 1 +volume = 0.0001 + +[Gun] +nickname = gd_gm_gun01_mark04 +ids_name = 263233 +ids_info = 264233 +DA_archetype = equipment\models\weapons\li_laser_beam.cmp +material_library = equipment\models\li_equip.mat +HP_child = HPConnect +hit_pts = 6752 +explosion_resistance = 1 +debris_type = debris_normal +parent_impulse = 20 +child_impulse = 80 +volume = 0 +mass = 10 +hp_gun_type = hp_gun_special_9 +damage_per_fire = 0 +power_usage = 61.12 +refire_delay = 0.12 +muzzle_velocity = 750 +use_animation = Sc_fire +toughness = 19.6 +flash_particle_name = ci_photon_04_flash +flash_radius = 15 +light_anim = l_gun01_flash +projectile_archetype = gd_gm_gun01_mark04_ammo +separation_explosion = sever_debris +auto_turret = false +turn_rate = 90 +lootable = true +LODranges = 0, 999999 + +[Munition] +nickname = gd_gm_turret01_mark01_ammo +hp_type = hp_gun +requires_ammo = false +hit_pts = 2 +hull_damage = 79.1 +energy_damage = 0 +weapon_type = W_Photon01 +one_shot_sound = fire_photon3 +munition_hit_effect = ci_photon_01_impact +const_effect = ci_photon_01_proj +lifetime = 1 +force_gun_ori = false +mass = 1 +volume = 0.0001 + +[Gun] +nickname = gd_gm_turret01_mark01 +ids_name = 263234 +ids_info = 264234 +DA_archetype = equipment\models\weapons\li_smlturret.cmp +material_library = equipment\models\li_equip.mat +HP_child = HPConnect +hit_pts = 1923 +explosion_resistance = 1 +debris_type = debris_normal +parent_impulse = 20 +child_impulse = 80 +volume = 0 +mass = 10 +hp_gun_type = hp_turret_special_6 +damage_per_fire = 0 +power_usage = 19.76 +refire_delay = 0.12 +muzzle_velocity = 700 +use_animation = Sc_fire +toughness = 6.3 +flash_particle_name = ci_photon_01_flash +flash_radius = 15 +light_anim = l_gun01_flash +projectile_archetype = gd_gm_turret01_mark01_ammo +separation_explosion = sever_debris +auto_turret = true +turn_rate = 90 +lootable = true +LODranges = 0, 999999 + +[Munition] +nickname = gd_gm_turret01_mark02_ammo +hp_type = hp_gun +requires_ammo = false +hit_pts = 2 +hull_damage = 159 +energy_damage = 0 +weapon_type = W_Photon01 +one_shot_sound = fire_photon4 +munition_hit_effect = ci_photon_02_impact +const_effect = ci_photon_02_proj +lifetime = 1 +force_gun_ori = false +mass = 1 +volume = 0.0001 + +[Gun] +nickname = gd_gm_turret01_mark02 +ids_name = 263235 +ids_info = 264235 +DA_archetype = equipment\models\weapons\li_smlturret.cmp +material_library = equipment\models\li_equip.mat +HP_child = HPConnect +hit_pts = 4215 +explosion_resistance = 1 +debris_type = debris_normal +parent_impulse = 20 +child_impulse = 80 +volume = 0 +mass = 10 +hp_gun_type = hp_turret_special_8 +damage_per_fire = 0 +power_usage = 39.75 +refire_delay = 0.12 +muzzle_velocity = 700 +use_animation = Sc_fire +toughness = 12.7 +flash_particle_name = ci_photon_02_flash +flash_radius = 15 +light_anim = l_gun01_flash +projectile_archetype = gd_gm_turret01_mark02_ammo +separation_explosion = sever_debris +auto_turret = true +turn_rate = 90 +lootable = true +LODranges = 0, 999999 + +[Munition] +nickname = gd_gm_turret01_mark03_ammo +hp_type = hp_gun +requires_ammo = false +hit_pts = 2 +hull_damage = 244.5 +energy_damage = 0 +weapon_type = W_Photon01 +one_shot_sound = fire_photon5 +munition_hit_effect = ci_photon_03_impact +const_effect = ci_photon_03_proj +lifetime = 1 +force_gun_ori = false +mass = 1 +volume = 0.0001 + +[Gun] +nickname = gd_gm_turret01_mark03 +ids_name = 263236 +ids_info = 264236 +DA_archetype = equipment\models\weapons\li_smlturret.cmp +material_library = equipment\models\li_equip.mat +HP_child = HPConnect +hit_pts = 6752 +explosion_resistance = 1 +debris_type = debris_normal +parent_impulse = 20 +child_impulse = 80 +volume = 0 +mass = 10 +hp_gun_type = hp_turret_special_9 +damage_per_fire = 0 +power_usage = 61.12 +refire_delay = 0.12 +muzzle_velocity = 700 +use_animation = Sc_fire +toughness = 19.6 +flash_particle_name = ci_photon_03_flash +flash_radius = 15 +light_anim = l_gun01_flash +projectile_archetype = gd_gm_turret01_mark03_ammo +separation_explosion = sever_debris +auto_turret = true +turn_rate = 90 +lootable = true +LODranges = 0, 999999 + +[Munition] +nickname = gd_gm_transport_turret01_mark01_ammo +hp_type = hp_gun +requires_ammo = false +hit_pts = 2 +hull_damage = 81.5 +energy_damage = 0 +one_shot_sound = fire_capship +munition_hit_effect = ci_capgun_01_impact +const_effect = ci_capgun_01_proj +lifetime = 1.2 +force_gun_ori = false +mass = 1 +volume = 0.0001 + +[Gun] +nickname = gd_gm_transport_turret01_mark01 +ids_name = 263237 +ids_info = 264237 +DA_archetype = equipment\models\turret\utility_turret01.cmp +material_library = equipment\models\ge_turret.mat +HP_child = HPConnect +hit_pts = 4800 +explosion_resistance = 1 +debris_type = debris_turret_small +parent_impulse = 20 +child_impulse = 80 +volume = 50 +mass = 10 +damage_per_fire = 0 +power_usage = 0 +refire_delay = 0.5 +muzzle_velocity = 1000 +toughness = 1.6 +flash_particle_name = ci_capgun_01_flash +flash_radius = 15 +light_anim = l_gun01_flash +projectile_archetype = gd_gm_transport_turret01_mark01_ammo +separation_explosion = sever_debris +auto_turret = true +turn_rate = 90 +lootable = false + +[LOD] +obj = Root +LODranges = 0, 999999 + +[LOD] +obj = barrel +LODranges = 0, 999999 + +[Munition] +nickname = gd_gm_transport_turret01_mark02_ammo +hp_type = hp_gun +requires_ammo = false +hit_pts = 2 +hull_damage = 102 +energy_damage = 0 +one_shot_sound = fire_capship +munition_hit_effect = ci_capgun_01_impact +const_effect = ci_capgun_01_proj +lifetime = 1.2 +force_gun_ori = false +mass = 1 +volume = 0.0001 + +[Gun] +nickname = gd_gm_transport_turret01_mark02 +ids_name = 263238 +ids_info = 264238 +DA_archetype = equipment\models\turret\utility_turret01.cmp +material_library = equipment\models\ge_turret.mat +HP_child = HPConnect +hit_pts = 6576 +explosion_resistance = 1 +debris_type = debris_turret_small +parent_impulse = 20 +child_impulse = 80 +volume = 50 +mass = 10 +damage_per_fire = 0 +power_usage = 0 +refire_delay = 0.5 +muzzle_velocity = 1000 +toughness = 2 +flash_particle_name = ci_capgun_01_flash +flash_radius = 15 +light_anim = l_gun01_flash +projectile_archetype = gd_gm_transport_turret01_mark02_ammo +separation_explosion = sever_debris +auto_turret = true +turn_rate = 90 +lootable = false + +[LOD] +obj = Root +LODranges = 0, 999999 + +[LOD] +obj = barrel +LODranges = 0, 999999 + +[Munition] +nickname = gd_gm_transport_turret01_mark03_ammo +hp_type = hp_gun +requires_ammo = false +hit_pts = 2 +hull_damage = 124.5 +energy_damage = 0 +one_shot_sound = fire_capship +munition_hit_effect = ci_capgun_01_impact +const_effect = ci_capgun_01_proj +lifetime = 1.2 +force_gun_ori = false +mass = 1 +volume = 0.0001 + +[Gun] +nickname = gd_gm_transport_turret01_mark03 +ids_name = 263239 +ids_info = 264239 +DA_archetype = equipment\models\turret\utility_turret01.cmp +material_library = equipment\models\ge_turret.mat +HP_child = HPConnect +hit_pts = 9000 +explosion_resistance = 1 +debris_type = debris_turret_small +parent_impulse = 20 +child_impulse = 80 +volume = 50 +mass = 10 +damage_per_fire = 0 +power_usage = 0 +refire_delay = 0.5 +muzzle_velocity = 1000 +toughness = 2.5 +flash_particle_name = ci_capgun_01_flash +flash_radius = 15 +light_anim = l_gun01_flash +projectile_archetype = gd_gm_transport_turret01_mark03_ammo +separation_explosion = sever_debris +auto_turret = true +turn_rate = 90 +lootable = false + +[LOD] +obj = Root +LODranges = 0, 999999 + +[LOD] +obj = barrel +LODranges = 0, 999999 + +[Munition] +nickname = gd_gm_transport_turret02_mark01_ammo +hp_type = hp_gun +requires_ammo = false +hit_pts = 2 +hull_damage = 40.8 +energy_damage = 0 +one_shot_sound = fire_capship +munition_hit_effect = ci_capgun_01_impact +const_effect = ci_capgun_01_proj +lifetime = 0.9 +force_gun_ori = false +mass = 1 +volume = 0.0001 + +[Gun] +nickname = gd_gm_transport_turret02_mark01 +ids_name = 263240 +ids_info = 264240 +DA_archetype = equipment\models\turret\utility_turret03.cmp +material_library = equipment\models\ge_turret.mat +HP_child = HPConnect +hit_pts = 4800 +explosion_resistance = 1 +debris_type = debris_turret_small +parent_impulse = 20 +child_impulse = 80 +volume = 50 +mass = 10 +damage_per_fire = 0 +power_usage = 0 +refire_delay = 0.5 +muzzle_velocity = 1222.2 +toughness = 0.8 +flash_particle_name = ci_capgun_01_flash +flash_radius = 15 +light_anim = l_gun01_flash +projectile_archetype = gd_gm_transport_turret02_mark01_ammo +separation_explosion = sever_debris +auto_turret = true +turn_rate = 90 +lootable = false + +[LOD] +obj = Root +LODranges = 0, 999999 + +[LOD] +obj = barrel +LODranges = 0, 999999 + +[Munition] +nickname = gd_gm_transport_turret02_mark02_ammo +hp_type = hp_gun +requires_ammo = false +hit_pts = 2 +hull_damage = 51 +energy_damage = 0 +one_shot_sound = fire_capship +munition_hit_effect = ci_capgun_01_impact +const_effect = ci_capgun_01_proj +lifetime = 0.9 +force_gun_ori = false +mass = 1 +volume = 0.0001 + +[Gun] +nickname = gd_gm_transport_turret02_mark02 +ids_name = 263241 +ids_info = 264241 +DA_archetype = equipment\models\turret\utility_turret03.cmp +material_library = equipment\models\ge_turret.mat +HP_child = HPConnect +hit_pts = 6576 +explosion_resistance = 1 +debris_type = debris_turret_small +parent_impulse = 20 +child_impulse = 80 +volume = 50 +mass = 10 +damage_per_fire = 0 +power_usage = 0 +refire_delay = 0.5 +muzzle_velocity = 1222.2 +toughness = 1 +flash_particle_name = ci_capgun_01_flash +flash_radius = 15 +light_anim = l_gun01_flash +projectile_archetype = gd_gm_transport_turret02_mark02_ammo +separation_explosion = sever_debris +auto_turret = true +turn_rate = 90 +lootable = false + +[LOD] +obj = Root +LODranges = 0, 999999 + +[LOD] +obj = barrel +LODranges = 0, 999999 + +[Munition] +nickname = gd_gm_transport_turret02_mark03_ammo +hp_type = hp_gun +requires_ammo = false +hit_pts = 2 +hull_damage = 62.3 +energy_damage = 0 +one_shot_sound = fire_capship +munition_hit_effect = ci_capgun_01_impact +const_effect = ci_capgun_01_proj +lifetime = 0.9 +force_gun_ori = false +mass = 1 +volume = 0.0001 + +[Gun] +nickname = gd_gm_transport_turret02_mark03 +ids_name = 263242 +ids_info = 264242 +DA_archetype = equipment\models\turret\utility_turret03.cmp +material_library = equipment\models\ge_turret.mat +HP_child = HPConnect +hit_pts = 9000 +explosion_resistance = 1 +debris_type = debris_turret_small +parent_impulse = 20 +child_impulse = 80 +volume = 50 +mass = 10 +damage_per_fire = 0 +power_usage = 0 +refire_delay = 0.5 +muzzle_velocity = 1222.2 +toughness = 1.2 +flash_particle_name = ci_capgun_01_flash +flash_radius = 15 +light_anim = l_gun01_flash +projectile_archetype = gd_gm_transport_turret02_mark03_ammo +separation_explosion = sever_debris +auto_turret = true +turn_rate = 90 +lootable = false + +[LOD] +obj = Root +LODranges = 0, 999999 + +[LOD] +obj = barrel +LODranges = 0, 999999 + +[Munition] +nickname = gd_gm_train_turret01_mark01_ammo +hp_type = hp_gun +requires_ammo = false +hit_pts = 2 +hull_damage = 81.5 +energy_damage = 0 +one_shot_sound = fire_capship +munition_hit_effect = ci_capgun_01_impact +const_effect = ci_capgun_01_proj +lifetime = 1.2 +force_gun_ori = false +mass = 1 +volume = 0.0001 + +[Gun] +nickname = gd_gm_train_turret01_mark01 +ids_name = 263243 +ids_info = 264243 +DA_archetype = equipment\models\turret\utility_turret01.cmp +material_library = equipment\models\ge_turret.mat +HP_child = HPConnect +hit_pts = 4800 +explosion_resistance = 1 +debris_type = debris_turret_small +parent_impulse = 20 +child_impulse = 80 +volume = 50 +mass = 10 +damage_per_fire = 0 +power_usage = 0 +refire_delay = 0.5 +muzzle_velocity = 1000 +toughness = 1.6 +flash_particle_name = ci_capgun_01_flash +flash_radius = 15 +light_anim = l_gun01_flash +projectile_archetype = gd_gm_train_turret01_mark01_ammo +separation_explosion = sever_debris +auto_turret = true +turn_rate = 90 +lootable = false + +[LOD] +obj = Root +LODranges = 0, 999999 + +[LOD] +obj = barrel +LODranges = 0, 999999 + +[Munition] +nickname = gd_gm_train_turret01_mark02_ammo +hp_type = hp_gun +requires_ammo = false +hit_pts = 2 +hull_damage = 102 +energy_damage = 0 +one_shot_sound = fire_capship +munition_hit_effect = ci_capgun_01_impact +const_effect = ci_capgun_01_proj +lifetime = 1.2 +force_gun_ori = false +mass = 1 +volume = 0.0001 + +[Gun] +nickname = gd_gm_train_turret01_mark02 +ids_name = 263244 +ids_info = 264244 +DA_archetype = equipment\models\turret\utility_turret01.cmp +material_library = equipment\models\ge_turret.mat +HP_child = HPConnect +hit_pts = 6576 +explosion_resistance = 1 +debris_type = debris_turret_small +parent_impulse = 20 +child_impulse = 80 +volume = 50 +mass = 10 +damage_per_fire = 0 +power_usage = 0 +refire_delay = 0.5 +muzzle_velocity = 1000 +toughness = 2 +flash_particle_name = ci_capgun_01_flash +flash_radius = 15 +light_anim = l_gun01_flash +projectile_archetype = gd_gm_train_turret01_mark02_ammo +separation_explosion = sever_debris +auto_turret = true +turn_rate = 90 +lootable = false + +[LOD] +obj = Root +LODranges = 0, 999999 + +[LOD] +obj = barrel +LODranges = 0, 999999 + +[Munition] +nickname = gd_gm_train_turret01_mark03_ammo +hp_type = hp_gun +requires_ammo = false +hit_pts = 2 +hull_damage = 124.5 +energy_damage = 0 +one_shot_sound = fire_capship +munition_hit_effect = ci_capgun_01_impact +const_effect = ci_capgun_01_proj +lifetime = 1.2 +force_gun_ori = false +mass = 1 +volume = 0.0001 + +[Gun] +nickname = gd_gm_train_turret01_mark03 +ids_name = 263245 +ids_info = 264245 +DA_archetype = equipment\models\turret\utility_turret01.cmp +material_library = equipment\models\ge_turret.mat +HP_child = HPConnect +hit_pts = 9000 +explosion_resistance = 1 +debris_type = debris_turret_small +parent_impulse = 20 +child_impulse = 80 +volume = 50 +mass = 10 +damage_per_fire = 0 +power_usage = 0 +refire_delay = 0.5 +muzzle_velocity = 1000 +toughness = 2.5 +flash_particle_name = ci_capgun_01_flash +flash_radius = 15 +light_anim = l_gun01_flash +projectile_archetype = gd_gm_train_turret01_mark03_ammo +separation_explosion = sever_debris +auto_turret = true +turn_rate = 90 +lootable = false + +[LOD] +obj = Root +LODranges = 0, 999999 + +[LOD] +obj = barrel +LODranges = 0, 999999 + +[Munition] +nickname = gd_gm_train_turret02_mark01_ammo +hp_type = hp_gun +requires_ammo = false +hit_pts = 2 +hull_damage = 26.9 +energy_damage = 0 +one_shot_sound = fire_capship +munition_hit_effect = ci_capgun_01_impact +const_effect = ci_capgun_01_proj +lifetime = 0.9 +force_gun_ori = false +mass = 1 +volume = 0.0001 + +[Gun] +nickname = gd_gm_train_turret02_mark01 +ids_name = 263246 +ids_info = 264246 +DA_archetype = equipment\models\turret\utility_turret02.cmp +material_library = equipment\models\ge_turret.mat +HP_child = HPConnect +hit_pts = 4800 +explosion_resistance = 1 +debris_type = debris_turret_small +parent_impulse = 20 +child_impulse = 80 +volume = 50 +mass = 10 +damage_per_fire = 0 +power_usage = 0 +refire_delay = 0.5 +muzzle_velocity = 1222.2 +toughness = 0.5 +flash_particle_name = ci_capgun_01_flash +flash_radius = 15 +light_anim = l_gun01_flash +projectile_archetype = gd_gm_train_turret02_mark01_ammo +separation_explosion = sever_debris +auto_turret = true +turn_rate = 90 +lootable = false + +[LOD] +obj = Root +LODranges = 0, 999999 + +[LOD] +obj = barrel +LODranges = 0, 999999 + +[Munition] +nickname = gd_gm_train_turret02_mark02_ammo +hp_type = hp_gun +requires_ammo = false +hit_pts = 2 +hull_damage = 33.7 +energy_damage = 0 +one_shot_sound = fire_capship +munition_hit_effect = ci_capgun_01_impact +const_effect = ci_capgun_01_proj +lifetime = 0.9 +force_gun_ori = false +mass = 1 +volume = 0.0001 + +[Gun] +nickname = gd_gm_train_turret02_mark02 +ids_name = 263247 +ids_info = 264247 +DA_archetype = equipment\models\turret\utility_turret02.cmp +material_library = equipment\models\ge_turret.mat +HP_child = HPConnect +hit_pts = 6576 +explosion_resistance = 1 +debris_type = debris_turret_small +parent_impulse = 20 +child_impulse = 80 +volume = 50 +mass = 10 +damage_per_fire = 0 +power_usage = 0 +refire_delay = 0.5 +muzzle_velocity = 1222.2 +toughness = 0.7 +flash_particle_name = ci_capgun_01_flash +flash_radius = 15 +light_anim = l_gun01_flash +projectile_archetype = gd_gm_train_turret02_mark02_ammo +separation_explosion = sever_debris +auto_turret = true +turn_rate = 90 +lootable = false + +[LOD] +obj = Root +LODranges = 0, 999999 + +[LOD] +obj = barrel +LODranges = 0, 999999 + +[Munition] +nickname = gd_gm_train_turret02_mark03_ammo +hp_type = hp_gun +requires_ammo = false +hit_pts = 2 +hull_damage = 41.1 +energy_damage = 0 +one_shot_sound = fire_capship +munition_hit_effect = ci_capgun_01_impact +const_effect = ci_capgun_01_proj +lifetime = 0.9 +force_gun_ori = false +mass = 1 +volume = 0.0001 + +[Gun] +nickname = gd_gm_train_turret02_mark03 +ids_name = 263248 +ids_info = 264248 +DA_archetype = equipment\models\turret\utility_turret02.cmp +material_library = equipment\models\ge_turret.mat +HP_child = HPConnect +hit_pts = 9000 +explosion_resistance = 1 +debris_type = debris_turret_small +parent_impulse = 20 +child_impulse = 80 +volume = 50 +mass = 10 +damage_per_fire = 0 +power_usage = 0 +refire_delay = 0.5 +muzzle_velocity = 1222.2 +toughness = 0.8 +flash_particle_name = ci_capgun_01_flash +flash_radius = 15 +light_anim = l_gun01_flash +projectile_archetype = gd_gm_train_turret02_mark03_ammo +separation_explosion = sever_debris +auto_turret = true +turn_rate = 90 +lootable = false + +[LOD] +obj = Root +LODranges = 0, 999999 + +[LOD] +obj = barrel +LODranges = 0, 999999 + +[Munition] +nickname = gd_gm_train_turret03_mark01_ammo +hp_type = hp_gun +requires_ammo = false +hit_pts = 2 +hull_damage = 40.8 +energy_damage = 0 +one_shot_sound = fire_capship +munition_hit_effect = ci_capgun_01_impact +const_effect = ci_capgun_01_proj +lifetime = 0.9 +force_gun_ori = false +mass = 1 +volume = 0.0001 + +[Gun] +nickname = gd_gm_train_turret03_mark01 +ids_name = 263249 +ids_info = 264249 +DA_archetype = equipment\models\turret\utility_turret03.cmp +material_library = equipment\models\ge_turret.mat +HP_child = HPConnect +hit_pts = 4800 +explosion_resistance = 1 +debris_type = debris_turret_small +parent_impulse = 20 +child_impulse = 80 +volume = 50 +mass = 10 +damage_per_fire = 0 +power_usage = 0 +refire_delay = 0.5 +muzzle_velocity = 1222.2 +toughness = 0.8 +flash_particle_name = ci_capgun_01_flash +flash_radius = 15 +light_anim = l_gun01_flash +projectile_archetype = gd_gm_train_turret03_mark01_ammo +separation_explosion = sever_debris +auto_turret = true +turn_rate = 90 +lootable = false + +[LOD] +obj = Root +LODranges = 0, 999999 + +[LOD] +obj = barrel +LODranges = 0, 999999 + +[Munition] +nickname = gd_gm_train_turret03_mark02_ammo +hp_type = hp_gun +requires_ammo = false +hit_pts = 2 +hull_damage = 51 +energy_damage = 0 +one_shot_sound = fire_capship +munition_hit_effect = ci_capgun_01_impact +const_effect = ci_capgun_01_proj +lifetime = 0.9 +force_gun_ori = false +mass = 1 +volume = 0.0001 + +[Gun] +nickname = gd_gm_train_turret03_mark02 +ids_name = 263250 +ids_info = 264250 +DA_archetype = equipment\models\turret\utility_turret03.cmp +material_library = equipment\models\ge_turret.mat +HP_child = HPConnect +hit_pts = 6576 +explosion_resistance = 1 +debris_type = debris_turret_small +parent_impulse = 20 +child_impulse = 80 +volume = 50 +mass = 10 +damage_per_fire = 0 +power_usage = 0 +refire_delay = 0.5 +muzzle_velocity = 1222.2 +toughness = 1 +flash_particle_name = ci_capgun_01_flash +flash_radius = 15 +light_anim = l_gun01_flash +projectile_archetype = gd_gm_train_turret03_mark02_ammo +separation_explosion = sever_debris +auto_turret = true +turn_rate = 90 +lootable = false + +[LOD] +obj = Root +LODranges = 0, 999999 + +[LOD] +obj = barrel +LODranges = 0, 999999 + +[Munition] +nickname = gd_gm_train_turret03_mark03_ammo +hp_type = hp_gun +requires_ammo = false +hit_pts = 2 +hull_damage = 62.3 +energy_damage = 0 +one_shot_sound = fire_capship +munition_hit_effect = ci_capgun_01_impact +const_effect = ci_capgun_01_proj +lifetime = 0.9 +force_gun_ori = false +mass = 1 +volume = 0.0001 + +[Gun] +nickname = gd_gm_train_turret03_mark03 +ids_name = 263251 +ids_info = 264251 +DA_archetype = equipment\models\turret\utility_turret03.cmp +material_library = equipment\models\ge_turret.mat +HP_child = HPConnect +hit_pts = 9000 +explosion_resistance = 1 +debris_type = debris_turret_small +parent_impulse = 20 +child_impulse = 80 +volume = 50 +mass = 10 +damage_per_fire = 0 +power_usage = 0 +refire_delay = 0.5 +muzzle_velocity = 1222.2 +toughness = 1.2 +flash_particle_name = ci_capgun_01_flash +flash_radius = 15 +light_anim = l_gun01_flash +projectile_archetype = gd_gm_train_turret03_mark03_ammo +separation_explosion = sever_debris +auto_turret = true +turn_rate = 90 +lootable = false + +[LOD] +obj = Root +LODranges = 0, 999999 + +[LOD] +obj = barrel +LODranges = 0, 999999 + +[Munition] +nickname = gd_im_gun01_mark01_ammo +hp_type = hp_gun +requires_ammo = false +hit_pts = 2 +hull_damage = 49.8 +energy_damage = 0 +weapon_type = W_Tachyon01 +one_shot_sound = fire_tachyon2 +munition_hit_effect = ci_tachyon_01_impact +const_effect = ci_tachyon_01_proj +lifetime = 1 +force_gun_ori = false +mass = 1 +volume = 0.0001 + +[Gun] +nickname = gd_im_gun01_mark01 +ids_name = 263252 +ids_info = 264252 +DA_archetype = equipment\models\weapons\li_laser_beam.cmp +material_library = equipment\models\li_equip.mat +HP_child = HPConnect +hit_pts = 750 +explosion_resistance = 1 +debris_type = debris_normal +parent_impulse = 20 +child_impulse = 80 +volume = 0 +mass = 10 +hp_gun_type = hp_gun_special_3 +damage_per_fire = 0 +power_usage = 14.94 +refire_delay = 0.25 +muzzle_velocity = 700 +use_animation = Sc_fire +toughness = 2 +flash_particle_name = ci_tachyon_01_flash +flash_radius = 15 +light_anim = l_gun01_flash +projectile_archetype = gd_im_gun01_mark01_ammo +separation_explosion = sever_debris +auto_turret = false +turn_rate = 90 +lootable = true +LODranges = 0, 999999 + +[Munition] +nickname = gd_im_gun01_mark02_ammo +hp_type = hp_gun +requires_ammo = false +hit_pts = 2 +hull_damage = 63.2 +energy_damage = 0 +weapon_type = W_Tachyon01 +one_shot_sound = fire_tachyon2 +munition_hit_effect = ci_tachyon_02_impact +const_effect = ci_tachyon_02_proj +lifetime = 1 +force_gun_ori = false +mass = 1 +volume = 0.0001 + +[Gun] +nickname = gd_im_gun01_mark02 +ids_name = 263253 +ids_info = 264253 +DA_archetype = equipment\models\weapons\li_laser_beam.cmp +material_library = equipment\models\li_equip.mat +HP_child = HPConnect +hit_pts = 1026 +explosion_resistance = 1 +debris_type = debris_normal +parent_impulse = 20 +child_impulse = 80 +volume = 0 +mass = 10 +hp_gun_type = hp_gun_special_4 +damage_per_fire = 0 +power_usage = 18.96 +refire_delay = 0.25 +muzzle_velocity = 700 +use_animation = Sc_fire +toughness = 2.5 +flash_particle_name = ci_tachyon_02_flash +flash_radius = 15 +light_anim = l_gun01_flash +projectile_archetype = gd_im_gun01_mark02_ammo +separation_explosion = sever_debris +auto_turret = false +turn_rate = 90 +lootable = true +LODranges = 0, 999999 + +[Munition] +nickname = gd_im_gun01_mark03_ammo +hp_type = hp_gun +requires_ammo = false +hit_pts = 2 +hull_damage = 105.4 +energy_damage = 0 +weapon_type = W_Tachyon01 +one_shot_sound = fire_tachyon3 +munition_hit_effect = ci_tachyon_03_impact +const_effect = ci_tachyon_03_proj +lifetime = 1 +force_gun_ori = false +mass = 1 +volume = 0.0001 + +[Gun] +nickname = gd_im_gun01_mark03 +ids_name = 263254 +ids_info = 264254 +DA_archetype = equipment\models\weapons\li_laser_beam.cmp +material_library = equipment\models\li_equip.mat +HP_child = HPConnect +hit_pts = 1923 +explosion_resistance = 1 +debris_type = debris_normal +parent_impulse = 20 +child_impulse = 80 +volume = 0 +mass = 10 +hp_gun_type = hp_gun_special_6 +damage_per_fire = 0 +power_usage = 31.62 +refire_delay = 0.25 +muzzle_velocity = 700 +use_animation = Sc_fire +toughness = 4.2 +flash_particle_name = ci_tachyon_03_flash +flash_radius = 15 +light_anim = l_gun01_flash +projectile_archetype = gd_im_gun01_mark03_ammo +separation_explosion = sever_debris +auto_turret = false +turn_rate = 90 +lootable = true +LODranges = 0, 999999 + +[Munition] +nickname = gd_im_gun01_mark04_ammo +hp_type = hp_gun +requires_ammo = false +hit_pts = 2 +hull_damage = 139.4 +energy_damage = 0 +weapon_type = W_Tachyon01 +one_shot_sound = fire_tachyon4 +munition_hit_effect = ci_tachyon_04_impact +const_effect = ci_tachyon_04_proj +lifetime = 1 +force_gun_ori = false +mass = 1 +volume = 0.0001 + +[Gun] +nickname = gd_im_gun01_mark04 +ids_name = 263255 +ids_info = 264255 +DA_archetype = equipment\models\weapons\li_laser_beam.cmp +material_library = equipment\models\li_equip.mat +HP_child = HPConnect +hit_pts = 2632 +explosion_resistance = 1 +debris_type = debris_normal +parent_impulse = 20 +child_impulse = 80 +volume = 0 +mass = 10 +hp_gun_type = hp_gun_special_7 +damage_per_fire = 0 +power_usage = 41.82 +refire_delay = 0.25 +muzzle_velocity = 700 +use_animation = Sc_fire +toughness = 5.6 +flash_particle_name = ci_tachyon_04_flash +flash_radius = 15 +light_anim = l_gun01_flash +projectile_archetype = gd_im_gun01_mark04_ammo +separation_explosion = sever_debris +auto_turret = false +turn_rate = 90 +lootable = true +LODranges = 0, 999999 + +[Munition] +nickname = gd_im_gun01_mark05_ammo +hp_type = hp_gun +requires_ammo = false +hit_pts = 2 +hull_damage = 212 +energy_damage = 0 +weapon_type = W_Tachyon01 +one_shot_sound = fire_tachyon4 +munition_hit_effect = ci_tachyon_04_impact +const_effect = ci_tachyon_04_proj +lifetime = 1 +force_gun_ori = false +mass = 1 +volume = 0.0001 + +[Gun] +nickname = gd_im_gun01_mark05 +ids_name = 263256 +ids_info = 264256 +DA_archetype = equipment\models\weapons\li_laser_beam.cmp +material_library = equipment\models\li_equip.mat +HP_child = HPConnect +hit_pts = 4215 +explosion_resistance = 1 +debris_type = debris_normal +parent_impulse = 20 +child_impulse = 80 +volume = 0 +mass = 10 +hp_gun_type = hp_gun_special_8 +damage_per_fire = 0 +power_usage = 63.6 +refire_delay = 0.25 +muzzle_velocity = 700 +use_animation = Sc_fire +toughness = 8.5 +flash_particle_name = ci_tachyon_04_flash +flash_radius = 15 +light_anim = l_gun01_flash +projectile_archetype = gd_im_gun01_mark05_ammo +separation_explosion = sever_debris +auto_turret = false +turn_rate = 90 +lootable = true +LODranges = 0, 999999 + +[Munition] +nickname = gd_im_turret01_mark01_ammo +hp_type = hp_gun +requires_ammo = false +hit_pts = 2 +hull_damage = 49.8 +energy_damage = 0 +weapon_type = W_Tachyon01 +one_shot_sound = fire_tachyon2 +munition_hit_effect = ci_tachyon_01_impact +const_effect = ci_tachyon_01_proj +lifetime = 1.14 +force_gun_ori = false +mass = 1 +volume = 0.0001 + +[Gun] +nickname = gd_im_turret01_mark01 +ids_name = 263257 +ids_info = 264257 +DA_archetype = equipment\models\weapons\li_smlturret.cmp +material_library = equipment\models\li_equip.mat +HP_child = HPConnect +hit_pts = 750 +explosion_resistance = 1 +debris_type = debris_normal +parent_impulse = 20 +child_impulse = 80 +volume = 0 +mass = 10 +hp_gun_type = hp_turret_special_3 +damage_per_fire = 0 +power_usage = 14.94 +refire_delay = 0.25 +muzzle_velocity = 701.8 +use_animation = Sc_fire +toughness = 2 +flash_particle_name = ci_tachyon_01_flash +flash_radius = 15 +light_anim = l_gun01_flash +projectile_archetype = gd_im_turret01_mark01_ammo +separation_explosion = sever_debris +auto_turret = true +turn_rate = 90 +lootable = true +LODranges = 0, 999999 + +[Munition] +nickname = gd_im_turret01_mark02_ammo +hp_type = hp_gun +requires_ammo = false +hit_pts = 2 +hull_damage = 105.4 +energy_damage = 0 +weapon_type = W_Tachyon01 +one_shot_sound = fire_tachyon3 +munition_hit_effect = ci_tachyon_02_impact +const_effect = ci_tachyon_02_proj +lifetime = 1.14 +force_gun_ori = false +mass = 1 +volume = 0.0001 + +[Gun] +nickname = gd_im_turret01_mark02 +ids_name = 263258 +ids_info = 264258 +DA_archetype = equipment\models\weapons\li_smlturret.cmp +material_library = equipment\models\li_equip.mat +HP_child = HPConnect +hit_pts = 1923 +explosion_resistance = 1 +debris_type = debris_normal +parent_impulse = 20 +child_impulse = 80 +volume = 0 +mass = 10 +hp_gun_type = hp_turret_special_6 +damage_per_fire = 0 +power_usage = 31.62 +refire_delay = 0.25 +muzzle_velocity = 701.8 +use_animation = Sc_fire +toughness = 4.2 +flash_particle_name = ci_tachyon_02_flash +flash_radius = 15 +light_anim = l_gun01_flash +projectile_archetype = gd_im_turret01_mark02_ammo +separation_explosion = sever_debris +auto_turret = true +turn_rate = 90 +lootable = true +LODranges = 0, 999999 + +[Munition] +nickname = gd_im_turret01_mark03_ammo +hp_type = hp_gun +requires_ammo = false +hit_pts = 2 +hull_damage = 212 +energy_damage = 0 +weapon_type = W_Tachyon01 +one_shot_sound = fire_tachyon4 +munition_hit_effect = ci_tachyon_03_impact +const_effect = ci_tachyon_03_proj +lifetime = 1.14 +force_gun_ori = false +mass = 1 +volume = 0.0001 + +[Gun] +nickname = gd_im_turret01_mark03 +ids_name = 263259 +ids_info = 264259 +DA_archetype = equipment\models\weapons\li_smlturret.cmp +material_library = equipment\models\li_equip.mat +HP_child = HPConnect +hit_pts = 4215 +explosion_resistance = 1 +debris_type = debris_normal +parent_impulse = 20 +child_impulse = 80 +volume = 0 +mass = 10 +hp_gun_type = hp_turret_special_8 +damage_per_fire = 0 +power_usage = 63.6 +refire_delay = 0.25 +muzzle_velocity = 701.8 +use_animation = Sc_fire +toughness = 8.5 +flash_particle_name = ci_tachyon_03_flash +flash_radius = 15 +light_anim = l_gun01_flash +projectile_archetype = gd_im_turret01_mark03_ammo +separation_explosion = sever_debris +auto_turret = true +turn_rate = 90 +lootable = true +LODranges = 0, 999999 + +[Munition] +nickname = gd_im_transport_turret01_mark01_ammo +hp_type = hp_gun +requires_ammo = false +hit_pts = 2 +hull_damage = 81.5 +energy_damage = 0 +one_shot_sound = fire_capship +munition_hit_effect = ci_capgun_01_impact +const_effect = ci_capgun_01_proj +lifetime = 1.2 +force_gun_ori = false +mass = 1 +volume = 0.0001 + +[Gun] +nickname = gd_im_transport_turret01_mark01 +ids_name = 263260 +ids_info = 264260 +DA_archetype = equipment\models\turret\utility_turret01.cmp +material_library = equipment\models\ge_turret.mat +HP_child = HPConnect +hit_pts = 4800 +explosion_resistance = 1 +debris_type = debris_turret_small +parent_impulse = 20 +child_impulse = 80 +volume = 50 +mass = 10 +damage_per_fire = 0 +power_usage = 0 +refire_delay = 0.5 +muzzle_velocity = 1000 +toughness = 1.6 +flash_particle_name = ci_capgun_01_flash +flash_radius = 15 +light_anim = l_gun01_flash +projectile_archetype = gd_im_transport_turret01_mark01_ammo +separation_explosion = sever_debris +auto_turret = true +turn_rate = 90 +lootable = false + +[LOD] +obj = Root +LODranges = 0, 999999 + +[LOD] +obj = barrel +LODranges = 0, 999999 + +[Munition] +nickname = gd_im_transport_turret01_mark02_ammo +hp_type = hp_gun +requires_ammo = false +hit_pts = 2 +hull_damage = 102 +energy_damage = 0 +one_shot_sound = fire_capship +munition_hit_effect = ci_capgun_01_impact +const_effect = ci_capgun_01_proj +lifetime = 1.2 +force_gun_ori = false +mass = 1 +volume = 0.0001 + +[Gun] +nickname = gd_im_transport_turret01_mark02 +ids_name = 263261 +ids_info = 264261 +DA_archetype = equipment\models\turret\utility_turret01.cmp +material_library = equipment\models\ge_turret.mat +HP_child = HPConnect +hit_pts = 6576 +explosion_resistance = 1 +debris_type = debris_turret_small +parent_impulse = 20 +child_impulse = 80 +volume = 50 +mass = 10 +damage_per_fire = 0 +power_usage = 0 +refire_delay = 0.5 +muzzle_velocity = 1000 +toughness = 2 +flash_particle_name = ci_capgun_01_flash +flash_radius = 15 +light_anim = l_gun01_flash +projectile_archetype = gd_im_transport_turret01_mark02_ammo +separation_explosion = sever_debris +auto_turret = true +turn_rate = 90 +lootable = false + +[LOD] +obj = Root +LODranges = 0, 999999 + +[LOD] +obj = barrel +LODranges = 0, 999999 + +[Munition] +nickname = gd_im_transport_turret01_mark03_ammo +hp_type = hp_gun +requires_ammo = false +hit_pts = 2 +hull_damage = 124.5 +energy_damage = 0 +one_shot_sound = fire_capship +munition_hit_effect = ci_capgun_01_impact +const_effect = ci_capgun_01_proj +lifetime = 1.2 +force_gun_ori = false +mass = 1 +volume = 0.0001 + +[Gun] +nickname = gd_im_transport_turret01_mark03 +ids_name = 263262 +ids_info = 264262 +DA_archetype = equipment\models\turret\utility_turret01.cmp +material_library = equipment\models\ge_turret.mat +HP_child = HPConnect +hit_pts = 9000 +explosion_resistance = 1 +debris_type = debris_turret_small +parent_impulse = 20 +child_impulse = 80 +volume = 50 +mass = 10 +damage_per_fire = 0 +power_usage = 0 +refire_delay = 0.5 +muzzle_velocity = 1000 +toughness = 2.5 +flash_particle_name = ci_capgun_01_flash +flash_radius = 15 +light_anim = l_gun01_flash +projectile_archetype = gd_im_transport_turret01_mark03_ammo +separation_explosion = sever_debris +auto_turret = true +turn_rate = 90 +lootable = false + +[LOD] +obj = Root +LODranges = 0, 999999 + +[LOD] +obj = barrel +LODranges = 0, 999999 + +[Munition] +nickname = gd_im_transport_turret02_mark01_ammo +hp_type = hp_gun +requires_ammo = false +hit_pts = 2 +hull_damage = 40.8 +energy_damage = 0 +one_shot_sound = fire_capship +munition_hit_effect = ci_capgun_01_impact +const_effect = ci_capgun_01_proj +lifetime = 0.9 +force_gun_ori = false +mass = 1 +volume = 0.0001 + +[Gun] +nickname = gd_im_transport_turret02_mark01 +ids_name = 263263 +ids_info = 264263 +DA_archetype = equipment\models\turret\utility_turret03.cmp +material_library = equipment\models\ge_turret.mat +HP_child = HPConnect +hit_pts = 4800 +explosion_resistance = 1 +debris_type = debris_turret_small +parent_impulse = 20 +child_impulse = 80 +volume = 50 +mass = 10 +damage_per_fire = 0 +power_usage = 0 +refire_delay = 0.5 +muzzle_velocity = 1222.2 +toughness = 0.8 +flash_particle_name = ci_capgun_01_flash +flash_radius = 15 +light_anim = l_gun01_flash +projectile_archetype = gd_im_transport_turret02_mark01_ammo +separation_explosion = sever_debris +auto_turret = true +turn_rate = 90 +lootable = false + +[LOD] +obj = Root +LODranges = 0, 999999 + +[LOD] +obj = barrel +LODranges = 0, 999999 + +[Munition] +nickname = gd_im_transport_turret02_mark02_ammo +hp_type = hp_gun +requires_ammo = false +hit_pts = 2 +hull_damage = 51 +energy_damage = 0 +one_shot_sound = fire_capship +munition_hit_effect = ci_capgun_01_impact +const_effect = ci_capgun_01_proj +lifetime = 0.9 +force_gun_ori = false +mass = 1 +volume = 0.0001 + +[Gun] +nickname = gd_im_transport_turret02_mark02 +ids_name = 263264 +ids_info = 264264 +DA_archetype = equipment\models\turret\utility_turret03.cmp +material_library = equipment\models\ge_turret.mat +HP_child = HPConnect +hit_pts = 6576 +explosion_resistance = 1 +debris_type = debris_turret_small +parent_impulse = 20 +child_impulse = 80 +volume = 50 +mass = 10 +damage_per_fire = 0 +power_usage = 0 +refire_delay = 0.5 +muzzle_velocity = 1222.2 +toughness = 1 +flash_particle_name = ci_capgun_01_flash +flash_radius = 15 +light_anim = l_gun01_flash +projectile_archetype = gd_im_transport_turret02_mark02_ammo +separation_explosion = sever_debris +auto_turret = true +turn_rate = 90 +lootable = false + +[LOD] +obj = Root +LODranges = 0, 999999 + +[LOD] +obj = barrel +LODranges = 0, 999999 + +[Munition] +nickname = gd_im_transport_turret02_mark03_ammo +hp_type = hp_gun +requires_ammo = false +hit_pts = 2 +hull_damage = 62.3 +energy_damage = 0 +one_shot_sound = fire_capship +munition_hit_effect = ci_capgun_01_impact +const_effect = ci_capgun_01_proj +lifetime = 0.9 +force_gun_ori = false +mass = 1 +volume = 0.0001 + +[Gun] +nickname = gd_im_transport_turret02_mark03 +ids_name = 263265 +ids_info = 264265 +DA_archetype = equipment\models\turret\utility_turret03.cmp +material_library = equipment\models\ge_turret.mat +HP_child = HPConnect +hit_pts = 9000 +explosion_resistance = 1 +debris_type = debris_turret_small +parent_impulse = 20 +child_impulse = 80 +volume = 50 +mass = 10 +damage_per_fire = 0 +power_usage = 0 +refire_delay = 0.5 +muzzle_velocity = 1222.2 +toughness = 1.2 +flash_particle_name = ci_capgun_01_flash +flash_radius = 15 +light_anim = l_gun01_flash +projectile_archetype = gd_im_transport_turret02_mark03_ammo +separation_explosion = sever_debris +auto_turret = true +turn_rate = 90 +lootable = false + +[LOD] +obj = Root +LODranges = 0, 999999 + +[LOD] +obj = barrel +LODranges = 0, 999999 + +[Munition] +nickname = gd_im_train_turret01_mark01_ammo +hp_type = hp_gun +requires_ammo = false +hit_pts = 2 +hull_damage = 81.5 +energy_damage = 0 +one_shot_sound = fire_capship +munition_hit_effect = ci_capgun_01_impact +const_effect = ci_capgun_01_proj +lifetime = 1.2 +force_gun_ori = false +mass = 1 +volume = 0.0001 + +[Gun] +nickname = gd_im_train_turret01_mark01 +ids_name = 263266 +ids_info = 264266 +DA_archetype = equipment\models\turret\utility_turret01.cmp +material_library = equipment\models\ge_turret.mat +HP_child = HPConnect +hit_pts = 4800 +explosion_resistance = 1 +debris_type = debris_turret_small +parent_impulse = 20 +child_impulse = 80 +volume = 50 +mass = 10 +damage_per_fire = 0 +power_usage = 0 +refire_delay = 0.5 +muzzle_velocity = 1000 +toughness = 1.6 +flash_particle_name = ci_capgun_01_flash +flash_radius = 15 +light_anim = l_gun01_flash +projectile_archetype = gd_im_train_turret01_mark01_ammo +separation_explosion = sever_debris +auto_turret = true +turn_rate = 90 +lootable = false + +[LOD] +obj = Root +LODranges = 0, 999999 + +[LOD] +obj = barrel +LODranges = 0, 999999 + +[Munition] +nickname = gd_im_train_turret01_mark02_ammo +hp_type = hp_gun +requires_ammo = false +hit_pts = 2 +hull_damage = 102 +energy_damage = 0 +one_shot_sound = fire_capship +munition_hit_effect = ci_capgun_01_impact +const_effect = ci_capgun_01_proj +lifetime = 1.2 +force_gun_ori = false +mass = 1 +volume = 0.0001 + +[Gun] +nickname = gd_im_train_turret01_mark02 +ids_name = 263267 +ids_info = 264267 +DA_archetype = equipment\models\turret\utility_turret01.cmp +material_library = equipment\models\ge_turret.mat +HP_child = HPConnect +hit_pts = 6576 +explosion_resistance = 1 +debris_type = debris_turret_small +parent_impulse = 20 +child_impulse = 80 +volume = 50 +mass = 10 +damage_per_fire = 0 +power_usage = 0 +refire_delay = 0.5 +muzzle_velocity = 1000 +toughness = 2 +flash_particle_name = ci_capgun_01_flash +flash_radius = 15 +light_anim = l_gun01_flash +projectile_archetype = gd_im_train_turret01_mark02_ammo +separation_explosion = sever_debris +auto_turret = true +turn_rate = 90 +lootable = false + +[LOD] +obj = Root +LODranges = 0, 999999 + +[LOD] +obj = barrel +LODranges = 0, 999999 + +[Munition] +nickname = gd_im_train_turret01_mark03_ammo +hp_type = hp_gun +requires_ammo = false +hit_pts = 2 +hull_damage = 124.5 +energy_damage = 0 +one_shot_sound = fire_capship +munition_hit_effect = ci_capgun_01_impact +const_effect = ci_capgun_01_proj +lifetime = 1.2 +force_gun_ori = false +mass = 1 +volume = 0.0001 + +[Gun] +nickname = gd_im_train_turret01_mark03 +ids_name = 263268 +ids_info = 264268 +DA_archetype = equipment\models\turret\utility_turret01.cmp +material_library = equipment\models\ge_turret.mat +HP_child = HPConnect +hit_pts = 9000 +explosion_resistance = 1 +debris_type = debris_turret_small +parent_impulse = 20 +child_impulse = 80 +volume = 50 +mass = 10 +damage_per_fire = 0 +power_usage = 0 +refire_delay = 0.5 +muzzle_velocity = 1000 +toughness = 2.5 +flash_particle_name = ci_capgun_01_flash +flash_radius = 15 +light_anim = l_gun01_flash +projectile_archetype = gd_im_train_turret01_mark03_ammo +separation_explosion = sever_debris +auto_turret = true +turn_rate = 90 +lootable = false + +[LOD] +obj = Root +LODranges = 0, 999999 + +[LOD] +obj = barrel +LODranges = 0, 999999 + +[Munition] +nickname = gd_im_train_turret02_mark01_ammo +hp_type = hp_gun +requires_ammo = false +hit_pts = 2 +hull_damage = 26.9 +energy_damage = 0 +one_shot_sound = fire_capship +munition_hit_effect = ci_capgun_01_impact +const_effect = ci_capgun_01_proj +lifetime = 0.9 +force_gun_ori = false +mass = 1 +volume = 0.0001 + +[Gun] +nickname = gd_im_train_turret02_mark01 +ids_name = 263269 +ids_info = 264269 +DA_archetype = equipment\models\turret\utility_turret02.cmp +material_library = equipment\models\ge_turret.mat +HP_child = HPConnect +hit_pts = 4800 +explosion_resistance = 1 +debris_type = debris_turret_small +parent_impulse = 20 +child_impulse = 80 +volume = 50 +mass = 10 +damage_per_fire = 0 +power_usage = 0 +refire_delay = 0.5 +muzzle_velocity = 1222.2 +toughness = 0.5 +flash_particle_name = ci_capgun_01_flash +flash_radius = 15 +light_anim = l_gun01_flash +projectile_archetype = gd_im_train_turret02_mark01_ammo +separation_explosion = sever_debris +auto_turret = true +turn_rate = 90 +lootable = false + +[LOD] +obj = Root +LODranges = 0, 999999 + +[LOD] +obj = barrel +LODranges = 0, 999999 + +[Munition] +nickname = gd_im_train_turret02_mark02_ammo +hp_type = hp_gun +requires_ammo = false +hit_pts = 2 +hull_damage = 33.7 +energy_damage = 0 +one_shot_sound = fire_capship +munition_hit_effect = ci_capgun_01_impact +const_effect = ci_capgun_01_proj +lifetime = 0.9 +force_gun_ori = false +mass = 1 +volume = 0.0001 + +[Gun] +nickname = gd_im_train_turret02_mark02 +ids_name = 263270 +ids_info = 264270 +DA_archetype = equipment\models\turret\utility_turret02.cmp +material_library = equipment\models\ge_turret.mat +HP_child = HPConnect +hit_pts = 6576 +explosion_resistance = 1 +debris_type = debris_turret_small +parent_impulse = 20 +child_impulse = 80 +volume = 50 +mass = 10 +damage_per_fire = 0 +power_usage = 0 +refire_delay = 0.5 +muzzle_velocity = 1222.2 +toughness = 0.7 +flash_particle_name = ci_capgun_01_flash +flash_radius = 15 +light_anim = l_gun01_flash +projectile_archetype = gd_im_train_turret02_mark02_ammo +separation_explosion = sever_debris +auto_turret = true +turn_rate = 90 +lootable = false + +[LOD] +obj = Root +LODranges = 0, 999999 + +[LOD] +obj = barrel +LODranges = 0, 999999 + +[Munition] +nickname = gd_im_train_turret02_mark03_ammo +hp_type = hp_gun +requires_ammo = false +hit_pts = 2 +hull_damage = 41.1 +energy_damage = 0 +one_shot_sound = fire_capship +munition_hit_effect = ci_capgun_01_impact +const_effect = ci_capgun_01_proj +lifetime = 0.9 +force_gun_ori = false +mass = 1 +volume = 0.0001 + +[Gun] +nickname = gd_im_train_turret02_mark03 +ids_name = 263271 +ids_info = 264271 +DA_archetype = equipment\models\turret\utility_turret02.cmp +material_library = equipment\models\ge_turret.mat +HP_child = HPConnect +hit_pts = 9000 +explosion_resistance = 1 +debris_type = debris_turret_small +parent_impulse = 20 +child_impulse = 80 +volume = 50 +mass = 10 +damage_per_fire = 0 +power_usage = 0 +refire_delay = 0.5 +muzzle_velocity = 1222.2 +toughness = 0.8 +flash_particle_name = ci_capgun_01_flash +flash_radius = 15 +light_anim = l_gun01_flash +projectile_archetype = gd_im_train_turret02_mark03_ammo +separation_explosion = sever_debris +auto_turret = true +turn_rate = 90 +lootable = false + +[LOD] +obj = Root +LODranges = 0, 999999 + +[LOD] +obj = barrel +LODranges = 0, 999999 + +[Munition] +nickname = gd_im_train_turret03_mark01_ammo +hp_type = hp_gun +requires_ammo = false +hit_pts = 2 +hull_damage = 40.8 +energy_damage = 0 +one_shot_sound = fire_capship +munition_hit_effect = ci_capgun_01_impact +const_effect = ci_capgun_01_proj +lifetime = 0.9 +force_gun_ori = false +mass = 1 +volume = 0.0001 + +[Gun] +nickname = gd_im_train_turret03_mark01 +ids_name = 263272 +ids_info = 264272 +DA_archetype = equipment\models\turret\utility_turret03.cmp +material_library = equipment\models\ge_turret.mat +HP_child = HPConnect +hit_pts = 4800 +explosion_resistance = 1 +debris_type = debris_turret_small +parent_impulse = 20 +child_impulse = 80 +volume = 50 +mass = 10 +damage_per_fire = 0 +power_usage = 0 +refire_delay = 0.5 +muzzle_velocity = 1222.2 +toughness = 0.8 +flash_particle_name = ci_capgun_01_flash +flash_radius = 15 +light_anim = l_gun01_flash +projectile_archetype = gd_im_train_turret03_mark01_ammo +separation_explosion = sever_debris +auto_turret = true +turn_rate = 90 +lootable = false + +[LOD] +obj = Root +LODranges = 0, 999999 + +[LOD] +obj = barrel +LODranges = 0, 999999 + +[Munition] +nickname = gd_im_train_turret03_mark02_ammo +hp_type = hp_gun +requires_ammo = false +hit_pts = 2 +hull_damage = 51 +energy_damage = 0 +one_shot_sound = fire_capship +munition_hit_effect = ci_capgun_01_impact +const_effect = ci_capgun_01_proj +lifetime = 0.9 +force_gun_ori = false +mass = 1 +volume = 0.0001 + +[Gun] +nickname = gd_im_train_turret03_mark02 +ids_name = 263273 +ids_info = 264273 +DA_archetype = equipment\models\turret\utility_turret03.cmp +material_library = equipment\models\ge_turret.mat +HP_child = HPConnect +hit_pts = 6576 +explosion_resistance = 1 +debris_type = debris_turret_small +parent_impulse = 20 +child_impulse = 80 +volume = 50 +mass = 10 +damage_per_fire = 0 +power_usage = 0 +refire_delay = 0.5 +muzzle_velocity = 1222.2 +toughness = 1 +flash_particle_name = ci_capgun_01_flash +flash_radius = 15 +light_anim = l_gun01_flash +projectile_archetype = gd_im_train_turret03_mark02_ammo +separation_explosion = sever_debris +auto_turret = true +turn_rate = 90 +lootable = false + +[LOD] +obj = Root +LODranges = 0, 999999 + +[LOD] +obj = barrel +LODranges = 0, 999999 + +[Munition] +nickname = gd_im_train_turret03_mark03_ammo +hp_type = hp_gun +requires_ammo = false +hit_pts = 2 +hull_damage = 62.3 +energy_damage = 0 +one_shot_sound = fire_capship +munition_hit_effect = ci_capgun_01_impact +const_effect = ci_capgun_01_proj +lifetime = 0.9 +force_gun_ori = false +mass = 1 +volume = 0.0001 + +[Gun] +nickname = gd_im_train_turret03_mark03 +ids_name = 263274 +ids_info = 264274 +DA_archetype = equipment\models\turret\utility_turret03.cmp +material_library = equipment\models\ge_turret.mat +HP_child = HPConnect +hit_pts = 9000 +explosion_resistance = 1 +debris_type = debris_turret_small +parent_impulse = 20 +child_impulse = 80 +volume = 50 +mass = 10 +damage_per_fire = 0 +power_usage = 0 +refire_delay = 0.5 +muzzle_velocity = 1222.2 +toughness = 1.2 +flash_particle_name = ci_capgun_01_flash +flash_radius = 15 +light_anim = l_gun01_flash +projectile_archetype = gd_im_train_turret03_mark03_ammo +separation_explosion = sever_debris +auto_turret = true +turn_rate = 90 +lootable = false + +[LOD] +obj = Root +LODranges = 0, 999999 + +[LOD] +obj = barrel +LODranges = 0, 999999 + +[Munition] +nickname = gd_im_miner_turret01_ammo +hp_type = hp_gun +requires_ammo = false +hit_pts = 2 +hull_damage = 124.5 +energy_damage = 0 +one_shot_sound = fire_capship +munition_hit_effect = ci_capgun_01_impact +const_effect = ci_capgun_01_proj +lifetime = 1.2 +force_gun_ori = false +mass = 1 +volume = 0.0001 + +[Gun] +nickname = gd_im_miner_turret01 +ids_name = 263275 +ids_info = 264275 +DA_archetype = equipment\models\turret\utility_turret01.cmp +material_library = equipment\models\ge_turret.mat +HP_child = HPConnect +hit_pts = 9000 +explosion_resistance = 1 +debris_type = debris_turret_small +parent_impulse = 20 +child_impulse = 80 +volume = 50 +mass = 10 +damage_per_fire = 0 +power_usage = 0 +refire_delay = 0.5 +muzzle_velocity = 1000 +toughness = 2.5 +flash_particle_name = ci_capgun_01_flash +flash_radius = 15 +light_anim = l_gun01_flash +projectile_archetype = gd_im_miner_turret01_ammo +separation_explosion = sever_debris +auto_turret = true +turn_rate = 90 +lootable = false + +[LOD] +obj = Root +LODranges = 0, 999999 + +[LOD] +obj = barrel +LODranges = 0, 999999 + +[Munition] +nickname = gd_im_miner_turret02_ammo +hp_type = hp_gun +requires_ammo = false +hit_pts = 2 +hull_damage = 41.1 +energy_damage = 0 +one_shot_sound = fire_capship +munition_hit_effect = ci_capgun_01_impact +const_effect = ci_capgun_01_proj +lifetime = 0.9 +force_gun_ori = false +mass = 1 +volume = 0.0001 + +[Gun] +nickname = gd_im_miner_turret02 +ids_name = 263276 +ids_info = 264276 +DA_archetype = equipment\models\turret\utility_turret02.cmp +material_library = equipment\models\ge_turret.mat +HP_child = HPConnect +hit_pts = 9000 +explosion_resistance = 1 +debris_type = debris_turret_small +parent_impulse = 20 +child_impulse = 80 +volume = 50 +mass = 10 +damage_per_fire = 0 +power_usage = 0 +refire_delay = 0.5 +muzzle_velocity = 1222.2 +toughness = 0.8 +flash_particle_name = ci_capgun_01_flash +flash_radius = 15 +light_anim = l_gun01_flash +projectile_archetype = gd_im_miner_turret02_ammo +separation_explosion = sever_debris +auto_turret = true +turn_rate = 90 +lootable = false + +[LOD] +obj = Root +LODranges = 0, 999999 + +[LOD] +obj = barrel +LODranges = 0, 999999 + +[Munition] +nickname = gd_im_miner_turret03_ammo +hp_type = hp_gun +requires_ammo = false +hit_pts = 2 +hull_damage = 62.3 +energy_damage = 0 +one_shot_sound = fire_capship +munition_hit_effect = ci_capgun_01_impact +const_effect = ci_capgun_01_proj +lifetime = 0.9 +force_gun_ori = false +mass = 1 +volume = 0.0001 + +[Gun] +nickname = gd_im_miner_turret03 +ids_name = 263277 +ids_info = 264277 +DA_archetype = equipment\models\turret\utility_turret03.cmp +material_library = equipment\models\ge_turret.mat +HP_child = HPConnect +hit_pts = 9000 +explosion_resistance = 1 +debris_type = debris_turret_small +parent_impulse = 20 +child_impulse = 80 +volume = 50 +mass = 10 +damage_per_fire = 0 +power_usage = 0 +refire_delay = 0.5 +muzzle_velocity = 1222.2 +toughness = 1.2 +flash_particle_name = ci_capgun_01_flash +flash_radius = 15 +light_anim = l_gun01_flash +projectile_archetype = gd_im_miner_turret03_ammo +separation_explosion = sever_debris +auto_turret = true +turn_rate = 90 +lootable = false + +[LOD] +obj = Root +LODranges = 0, 999999 + +[LOD] +obj = barrel +LODranges = 0, 999999 + +[Munition] +nickname = gd_bh_gun01_mark01_ammo +hp_type = hp_gun +requires_ammo = false +hit_pts = 2 +hull_damage = 20.4 +energy_damage = 0 +weapon_type = W_Laser01 +one_shot_sound = fire_laser1 +munition_hit_effect = pi_laser_01_impact +const_effect = pi_laser_01_proj +lifetime = 0.928 +force_gun_ori = false +mass = 1 +volume = 0.0001 + +[Gun] +nickname = gd_bh_gun01_mark01 +ids_name = 263278 +ids_info = 264278 +DA_archetype = equipment\models\weapons\li_laser_beam.cmp +material_library = equipment\models\li_equip.mat +HP_child = HPConnect +hit_pts = 548 +explosion_resistance = 1 +debris_type = debris_normal +parent_impulse = 20 +child_impulse = 80 +volume = 0 +mass = 10 +hp_gun_type = hp_gun_special_2 +damage_per_fire = 0 +power_usage = 7.65 +refire_delay = 0.12 +muzzle_velocity = 700.4 +use_animation = Sc_fire +toughness = 1.6 +flash_particle_name = pi_laser_01_flash +flash_radius = 15 +light_anim = l_gun01_flash +projectile_archetype = gd_bh_gun01_mark01_ammo +separation_explosion = sever_debris +auto_turret = false +turn_rate = 90 +lootable = true +LODranges = 0, 999999 + +[Munition] +nickname = gd_bh_gun01_mark02_ammo +hp_type = hp_gun +requires_ammo = false +hit_pts = 2 +hull_damage = 31.6 +energy_damage = 0 +weapon_type = W_Laser01 +one_shot_sound = fire_laser2 +munition_hit_effect = pi_laser_02_impact +const_effect = pi_laser_02_proj +lifetime = 0.928 +force_gun_ori = false +mass = 1 +volume = 0.0001 + +[Gun] +nickname = gd_bh_gun01_mark02 +ids_name = 263279 +ids_info = 264279 +DA_archetype = equipment\models\weapons\li_laser_beam.cmp +material_library = equipment\models\li_equip.mat +HP_child = HPConnect +hit_pts = 1026 +explosion_resistance = 1 +debris_type = debris_normal +parent_impulse = 20 +child_impulse = 80 +volume = 0 +mass = 10 +hp_gun_type = hp_gun_special_4 +damage_per_fire = 0 +power_usage = 11.85 +refire_delay = 0.12 +muzzle_velocity = 700.4 +use_animation = Sc_fire +toughness = 2.5 +flash_particle_name = pi_laser_02_flash +flash_radius = 15 +light_anim = l_gun01_flash +projectile_archetype = gd_bh_gun01_mark02_ammo +separation_explosion = sever_debris +auto_turret = false +turn_rate = 90 +lootable = true +LODranges = 0, 999999 + +[Munition] +nickname = gd_bh_gun01_mark03_ammo +hp_type = hp_gun +requires_ammo = false +hit_pts = 2 +hull_damage = 52.7 +energy_damage = 0 +weapon_type = W_Laser01 +one_shot_sound = fire_laser3 +munition_hit_effect = pi_laser_02_impact +const_effect = pi_laser_02_proj +lifetime = 0.928 +force_gun_ori = false +mass = 1 +volume = 0.0001 + +[Gun] +nickname = gd_bh_gun01_mark03 +ids_name = 263280 +ids_info = 264280 +DA_archetype = equipment\models\weapons\li_laser_beam.cmp +material_library = equipment\models\li_equip.mat +HP_child = HPConnect +hit_pts = 1923 +explosion_resistance = 1 +debris_type = debris_normal +parent_impulse = 20 +child_impulse = 80 +volume = 0 +mass = 10 +hp_gun_type = hp_gun_special_6 +damage_per_fire = 0 +power_usage = 19.76 +refire_delay = 0.12 +muzzle_velocity = 700.4 +use_animation = Sc_fire +toughness = 4.2 +flash_particle_name = pi_laser_02_flash +flash_radius = 15 +light_anim = l_gun01_flash +projectile_archetype = gd_bh_gun01_mark03_ammo +separation_explosion = sever_debris +auto_turret = false +turn_rate = 90 +lootable = true +LODranges = 0, 999999 + +[Munition] +nickname = gd_bh_gun01_mark04_ammo +hp_type = hp_gun +requires_ammo = false +hit_pts = 2 +hull_damage = 69.7 +energy_damage = 0 +weapon_type = W_Laser01 +one_shot_sound = fire_laser4 +munition_hit_effect = pi_laser_03_impact +const_effect = pi_laser_03_proj +lifetime = 0.928 +force_gun_ori = false +mass = 1 +volume = 0.0001 + +[Gun] +nickname = gd_bh_gun01_mark04 +ids_name = 263281 +ids_info = 264281 +DA_archetype = equipment\models\weapons\li_laser_beam.cmp +material_library = equipment\models\li_equip.mat +HP_child = HPConnect +hit_pts = 2632 +explosion_resistance = 1 +debris_type = debris_normal +parent_impulse = 20 +child_impulse = 80 +volume = 0 +mass = 10 +hp_gun_type = hp_gun_special_7 +damage_per_fire = 0 +power_usage = 26.14 +refire_delay = 0.12 +muzzle_velocity = 700.4 +use_animation = Sc_fire +toughness = 5.6 +flash_particle_name = pi_laser_03_flash +flash_radius = 15 +light_anim = l_gun01_flash +projectile_archetype = gd_bh_gun01_mark04_ammo +separation_explosion = sever_debris +auto_turret = false +turn_rate = 90 +lootable = true +LODranges = 0, 999999 + +[Munition] +nickname = gd_bh_gun01_mark05_ammo +hp_type = hp_gun +requires_ammo = false +hit_pts = 2 +hull_damage = 106 +energy_damage = 0 +weapon_type = W_Laser01 +one_shot_sound = fire_laser4 +munition_hit_effect = pi_laser_03_impact +const_effect = pi_laser_03_proj +lifetime = 0.928 +force_gun_ori = false +mass = 1 +volume = 0.0001 + +[Gun] +nickname = gd_bh_gun01_mark05 +ids_name = 263282 +ids_info = 264282 +DA_archetype = equipment\models\weapons\li_laser_beam.cmp +material_library = equipment\models\li_equip.mat +HP_child = HPConnect +hit_pts = 4215 +explosion_resistance = 1 +debris_type = debris_normal +parent_impulse = 20 +child_impulse = 80 +volume = 0 +mass = 10 +hp_gun_type = hp_gun_special_8 +damage_per_fire = 0 +power_usage = 39.75 +refire_delay = 0.12 +muzzle_velocity = 700.4 +use_animation = Sc_fire +toughness = 8.5 +flash_particle_name = pi_laser_03_flash +flash_radius = 15 +light_anim = l_gun01_flash +projectile_archetype = gd_bh_gun01_mark05_ammo +separation_explosion = sever_debris +auto_turret = false +turn_rate = 90 +lootable = true +LODranges = 0, 999999 + +[Munition] +nickname = gd_bh_gun01_mark06_ammo +hp_type = hp_gun +requires_ammo = false +hit_pts = 2 +hull_damage = 163 +energy_damage = 0 +weapon_type = W_Laser01 +one_shot_sound = fire_laser5 +munition_hit_effect = pi_laser_04_impact +const_effect = pi_laser_04_proj +lifetime = 0.928 +force_gun_ori = false +mass = 1 +volume = 0.0001 + +[Gun] +nickname = gd_bh_gun01_mark06 +ids_name = 263283 +ids_info = 264283 +DA_archetype = equipment\models\weapons\li_laser_beam.cmp +material_library = equipment\models\li_equip.mat +HP_child = HPConnect +hit_pts = 6752 +explosion_resistance = 1 +debris_type = debris_normal +parent_impulse = 20 +child_impulse = 80 +volume = 0 +mass = 10 +hp_gun_type = hp_gun_special_9 +damage_per_fire = 0 +power_usage = 61.12 +refire_delay = 0.12 +muzzle_velocity = 700.4 +use_animation = Sc_fire +toughness = 13 +flash_particle_name = pi_laser_04_flash +flash_radius = 15 +light_anim = l_gun01_flash +projectile_archetype = gd_bh_gun01_mark06_ammo +separation_explosion = sever_debris +auto_turret = false +turn_rate = 90 +lootable = true +LODranges = 0, 999999 + +[Munition] +nickname = gd_bh_gun02_mark01_ammo +hp_type = hp_gun +requires_ammo = false +hit_pts = 2 +hull_damage = 49 +energy_damage = 0 +weapon_type = W_Particle01 +one_shot_sound = fire_particle1 +munition_hit_effect = pi_particle_01_impact +const_effect = pi_particle_01_proj +lifetime = 1 +force_gun_ori = false +mass = 1 +volume = 0.0001 + +[Gun] +nickname = gd_bh_gun02_mark01 +ids_name = 263284 +ids_info = 264284 +DA_archetype = equipment\models\weapons\li_plasma_blaster.cmp +material_library = equipment\models\li_equip.mat +HP_child = HPConnect +hit_pts = 548 +explosion_resistance = 1 +debris_type = debris_normal +parent_impulse = 20 +child_impulse = 80 +volume = 0 +mass = 10 +hp_gun_type = hp_gun_special_2 +damage_per_fire = 0 +power_usage = 15.3 +refire_delay = 0.25 +muzzle_velocity = 650 +use_animation = Sc_fire +toughness = 2 +flash_particle_name = pi_particle_01_flash +flash_radius = 15 +light_anim = l_gun01_flash +projectile_archetype = gd_bh_gun02_mark01_ammo +separation_explosion = sever_debris +auto_turret = false +turn_rate = 90 +lootable = true +LODranges = 0, 999999 + +[Munition] +nickname = gd_bh_gun02_mark02_ammo +hp_type = hp_gun +requires_ammo = false +hit_pts = 2 +hull_damage = 75.8 +energy_damage = 0 +weapon_type = W_Particle01 +one_shot_sound = fire_particle2 +munition_hit_effect = pi_particle_02_impact +const_effect = pi_particle_02_proj +lifetime = 1 +force_gun_ori = false +mass = 1 +volume = 0.0001 + +[Gun] +nickname = gd_bh_gun02_mark02 +ids_name = 263285 +ids_info = 264285 +DA_archetype = equipment\models\weapons\li_plasma_blaster.cmp +material_library = equipment\models\li_equip.mat +HP_child = HPConnect +hit_pts = 1026 +explosion_resistance = 1 +debris_type = debris_normal +parent_impulse = 20 +child_impulse = 80 +volume = 0 +mass = 10 +hp_gun_type = hp_gun_special_4 +damage_per_fire = 0 +power_usage = 23.7 +refire_delay = 0.25 +muzzle_velocity = 650 +use_animation = Sc_fire +toughness = 3 +flash_particle_name = pi_particle_02_flash +flash_radius = 15 +light_anim = l_gun01_flash +projectile_archetype = gd_bh_gun02_mark02_ammo +separation_explosion = sever_debris +auto_turret = false +turn_rate = 90 +lootable = true +LODranges = 0, 999999 + +[Munition] +nickname = gd_bh_gun02_mark03_ammo +hp_type = hp_gun +requires_ammo = false +hit_pts = 2 +hull_damage = 126.5 +energy_damage = 0 +weapon_type = W_Particle01 +one_shot_sound = fire_particle3 +munition_hit_effect = pi_particle_03_impact +const_effect = pi_particle_03_proj +lifetime = 1 +force_gun_ori = false +mass = 1 +volume = 0.0001 + +[Gun] +nickname = gd_bh_gun02_mark03 +ids_name = 263286 +ids_info = 264286 +DA_archetype = equipment\models\weapons\li_plasma_blaster.cmp +material_library = equipment\models\li_equip.mat +HP_child = HPConnect +hit_pts = 1923 +explosion_resistance = 1 +debris_type = debris_normal +parent_impulse = 20 +child_impulse = 80 +volume = 0 +mass = 10 +hp_gun_type = hp_gun_special_6 +damage_per_fire = 0 +power_usage = 39.52 +refire_delay = 0.25 +muzzle_velocity = 650 +use_animation = Sc_fire +toughness = 5.1 +flash_particle_name = pi_particle_03_flash +flash_radius = 15 +light_anim = l_gun01_flash +projectile_archetype = gd_bh_gun02_mark03_ammo +separation_explosion = sever_debris +auto_turret = false +turn_rate = 90 +lootable = true +LODranges = 0, 999999 + +[Munition] +nickname = gd_bh_gun02_mark04_ammo +hp_type = hp_gun +requires_ammo = false +hit_pts = 2 +hull_damage = 167.3 +energy_damage = 0 +weapon_type = W_Particle01 +one_shot_sound = fire_particle4 +munition_hit_effect = pi_particle_04_impact +const_effect = pi_particle_04_proj +lifetime = 1 +force_gun_ori = false +mass = 1 +volume = 0.0001 + +[Gun] +nickname = gd_bh_gun02_mark04 +ids_name = 263287 +ids_info = 264287 +DA_archetype = equipment\models\weapons\li_plasma_blaster.cmp +material_library = equipment\models\li_equip.mat +HP_child = HPConnect +hit_pts = 2632 +explosion_resistance = 1 +debris_type = debris_normal +parent_impulse = 20 +child_impulse = 80 +volume = 0 +mass = 10 +hp_gun_type = hp_gun_special_7 +damage_per_fire = 0 +power_usage = 52.28 +refire_delay = 0.25 +muzzle_velocity = 750 +use_animation = Sc_fire +toughness = 6.7 +flash_particle_name = pi_particle_04_flash +flash_radius = 15 +light_anim = l_gun01_flash +projectile_archetype = gd_bh_gun02_mark04_ammo +separation_explosion = sever_debris +auto_turret = false +turn_rate = 90 +lootable = true +LODranges = 0, 999999 + +[Munition] +nickname = gd_bh_gun02_mark05_ammo +hp_type = hp_gun +requires_ammo = false +hit_pts = 2 +hull_damage = 391.2 +energy_damage = 0 +weapon_type = W_Particle01 +one_shot_sound = fire_particle5 +munition_hit_effect = pi_particle_04_impact +const_effect = pi_particle_04_proj +lifetime = 1 +force_gun_ori = false +mass = 1 +volume = 0.0001 + +[Gun] +nickname = gd_bh_gun02_mark05 +ids_name = 263288 +ids_info = 264288 +DA_archetype = equipment\models\weapons\li_plasma_blaster.cmp +material_library = equipment\models\li_equip.mat +HP_child = HPConnect +hit_pts = 6752 +explosion_resistance = 1 +debris_type = debris_normal +parent_impulse = 20 +child_impulse = 80 +volume = 0 +mass = 10 +hp_gun_type = hp_gun_special_9 +damage_per_fire = 0 +power_usage = 122.25 +refire_delay = 0.25 +muzzle_velocity = 750 +use_animation = Sc_fire +toughness = 15.6 +flash_particle_name = pi_particle_04_flash +flash_radius = 15 +light_anim = l_gun01_flash +projectile_archetype = gd_bh_gun02_mark05_ammo +separation_explosion = sever_debris +auto_turret = false +turn_rate = 90 +lootable = true +LODranges = 0, 999999 + +[Munition] +nickname = gd_bh_turret01_mark01_ammo +hp_type = hp_gun +requires_ammo = false +hit_pts = 2 +hull_damage = 20.4 +energy_damage = 0 +weapon_type = W_Laser01 +one_shot_sound = fire_laser1 +munition_hit_effect = pi_laser_01_impact +const_effect = pi_laser_01_proj +lifetime = 1 +force_gun_ori = false +mass = 1 +volume = 0.0001 + +[Gun] +nickname = gd_bh_turret01_mark01 +ids_name = 263289 +ids_info = 264289 +DA_archetype = equipment\models\weapons\li_smlturret.cmp +material_library = equipment\models\li_equip.mat +HP_child = HPConnect +hit_pts = 548 +explosion_resistance = 1 +debris_type = debris_normal +parent_impulse = 20 +child_impulse = 80 +volume = 0 +mass = 10 +hp_gun_type = hp_turret_special_2 +damage_per_fire = 0 +power_usage = 7.65 +refire_delay = 0.12 +muzzle_velocity = 750 +use_animation = Sc_fire +toughness = 1.6 +flash_particle_name = pi_laser_01_flash +flash_radius = 15 +light_anim = l_gun01_flash +projectile_archetype = gd_bh_turret01_mark01_ammo +separation_explosion = sever_debris +auto_turret = true +turn_rate = 90 +lootable = true +LODranges = 0, 999999 + +[Munition] +nickname = gd_bh_turret01_mark02_ammo +hp_type = hp_gun +requires_ammo = false +hit_pts = 2 +hull_damage = 31.6 +energy_damage = 0 +weapon_type = W_Laser01 +one_shot_sound = fire_laser2 +munition_hit_effect = pi_laser_02_impact +const_effect = pi_laser_02_proj +lifetime = 1 +force_gun_ori = false +mass = 1 +volume = 0.0001 + +[Gun] +nickname = gd_bh_turret01_mark02 +ids_name = 263290 +ids_info = 264290 +DA_archetype = equipment\models\weapons\li_smlturret.cmp +material_library = equipment\models\li_equip.mat +HP_child = HPConnect +hit_pts = 1026 +explosion_resistance = 1 +debris_type = debris_normal +parent_impulse = 20 +child_impulse = 80 +volume = 0 +mass = 10 +hp_gun_type = hp_turret_special_4 +damage_per_fire = 0 +power_usage = 11.85 +refire_delay = 0.12 +muzzle_velocity = 750 +use_animation = Sc_fire +toughness = 2.5 +flash_particle_name = pi_laser_02_flash +flash_radius = 15 +light_anim = l_gun01_flash +projectile_archetype = gd_bh_turret01_mark02_ammo +separation_explosion = sever_debris +auto_turret = true +turn_rate = 90 +lootable = true +LODranges = 0, 999999 + +[Munition] +nickname = gd_bh_turret01_mark03_ammo +hp_type = hp_gun +requires_ammo = false +hit_pts = 2 +hull_damage = 52.7 +energy_damage = 0 +weapon_type = W_Laser01 +one_shot_sound = fire_laser3 +munition_hit_effect = pi_laser_03_impact +const_effect = pi_laser_03_proj +lifetime = 1 +force_gun_ori = false +mass = 1 +volume = 0.0001 + +[Gun] +nickname = gd_bh_turret01_mark03 +ids_name = 263291 +ids_info = 264291 +DA_archetype = equipment\models\weapons\li_smlturret.cmp +material_library = equipment\models\li_equip.mat +HP_child = HPConnect +hit_pts = 1923 +explosion_resistance = 1 +debris_type = debris_normal +parent_impulse = 20 +child_impulse = 80 +volume = 0 +mass = 10 +hp_gun_type = hp_turret_special_6 +damage_per_fire = 0 +power_usage = 19.76 +refire_delay = 0.12 +muzzle_velocity = 750 +use_animation = Sc_fire +toughness = 4.2 +flash_particle_name = pi_laser_03_flash +flash_radius = 15 +light_anim = l_gun01_flash +projectile_archetype = gd_bh_turret01_mark03_ammo +separation_explosion = sever_debris +auto_turret = true +turn_rate = 90 +lootable = true +LODranges = 0, 999999 + +[Munition] +nickname = gd_bh_turret01_mark04_ammo +hp_type = hp_gun +requires_ammo = false +hit_pts = 2 +hull_damage = 106 +energy_damage = 0 +weapon_type = W_Laser01 +one_shot_sound = fire_laser4 +munition_hit_effect = pi_laser_04_impact +const_effect = pi_laser_04_proj +lifetime = 1 +force_gun_ori = false +mass = 1 +volume = 0.0001 + +[Gun] +nickname = gd_bh_turret01_mark04 +ids_name = 263292 +ids_info = 264292 +DA_archetype = equipment\models\weapons\li_smlturret.cmp +material_library = equipment\models\li_equip.mat +HP_child = HPConnect +hit_pts = 4215 +explosion_resistance = 1 +debris_type = debris_normal +parent_impulse = 20 +child_impulse = 80 +volume = 0 +mass = 10 +hp_gun_type = hp_turret_special_8 +damage_per_fire = 0 +power_usage = 39.75 +refire_delay = 0.12 +muzzle_velocity = 750 +use_animation = Sc_fire +toughness = 8.5 +flash_particle_name = pi_laser_04_flash +flash_radius = 15 +light_anim = l_gun01_flash +projectile_archetype = gd_bh_turret01_mark04_ammo +separation_explosion = sever_debris +auto_turret = true +turn_rate = 90 +lootable = true +LODranges = 0, 999999 + +[Munition] +nickname = gd_bh_turret02_mark01_ammo +hp_type = hp_gun +requires_ammo = false +hit_pts = 2 +hull_damage = 75.8 +energy_damage = 0 +weapon_type = W_Particle01 +one_shot_sound = fire_particle2 +munition_hit_effect = pi_particle_01_impact +const_effect = pi_particle_01_proj +lifetime = 1 +force_gun_ori = false +mass = 1 +volume = 0.0001 + +[Gun] +nickname = gd_bh_turret02_mark01 +ids_name = 263293 +ids_info = 264293 +DA_archetype = equipment\models\weapons\li_smlturret.cmp +material_library = equipment\models\li_equip.mat +HP_child = HPConnect +hit_pts = 1026 +explosion_resistance = 1 +debris_type = debris_normal +parent_impulse = 20 +child_impulse = 80 +volume = 0 +mass = 10 +hp_gun_type = hp_turret_special_4 +damage_per_fire = 0 +power_usage = 23.7 +refire_delay = 0.25 +muzzle_velocity = 750 +use_animation = Sc_fire +toughness = 3 +flash_particle_name = pi_particle_01_flash +flash_radius = 15 +light_anim = l_gun01_flash +projectile_archetype = gd_bh_turret02_mark01_ammo +separation_explosion = sever_debris +auto_turret = true +turn_rate = 90 +lootable = true +LODranges = 0, 999999 + +[Munition] +nickname = gd_bh_turret02_mark02_ammo +hp_type = hp_gun +requires_ammo = false +hit_pts = 2 +hull_damage = 167.3 +energy_damage = 0 +weapon_type = W_Particle01 +one_shot_sound = fire_particle4 +munition_hit_effect = pi_particle_02_impact +const_effect = pi_particle_02_proj +lifetime = 1 +force_gun_ori = false +mass = 1 +volume = 0.0001 + +[Gun] +nickname = gd_bh_turret02_mark02 +ids_name = 263294 +ids_info = 264294 +DA_archetype = equipment\models\weapons\li_smlturret.cmp +material_library = equipment\models\li_equip.mat +HP_child = HPConnect +hit_pts = 2632 +explosion_resistance = 1 +debris_type = debris_normal +parent_impulse = 20 +child_impulse = 80 +volume = 0 +mass = 10 +hp_gun_type = hp_turret_special_7 +damage_per_fire = 0 +power_usage = 52.28 +refire_delay = 0.25 +muzzle_velocity = 750 +use_animation = Sc_fire +toughness = 6.7 +flash_particle_name = pi_particle_02_flash +flash_radius = 15 +light_anim = l_gun01_flash +projectile_archetype = gd_bh_turret02_mark02_ammo +separation_explosion = sever_debris +auto_turret = true +turn_rate = 90 +lootable = true +LODranges = 0, 999999 + +[Munition] +nickname = gd_bh_turret02_mark03_ammo +hp_type = hp_gun +requires_ammo = false +hit_pts = 2 +hull_damage = 391.2 +energy_damage = 0 +weapon_type = W_Particle01 +one_shot_sound = fire_particle5 +munition_hit_effect = pi_particle_03_impact +const_effect = pi_particle_03_proj +lifetime = 1 +force_gun_ori = false +mass = 1 +volume = 0.0001 + +[Gun] +nickname = gd_bh_turret02_mark03 +ids_name = 263295 +ids_info = 264295 +DA_archetype = equipment\models\weapons\li_smlturret.cmp +material_library = equipment\models\li_equip.mat +HP_child = HPConnect +hit_pts = 6752 +explosion_resistance = 1 +debris_type = debris_normal +parent_impulse = 20 +child_impulse = 80 +volume = 0 +mass = 10 +hp_gun_type = hp_turret_special_9 +damage_per_fire = 0 +power_usage = 122.25 +refire_delay = 0.25 +muzzle_velocity = 750 +use_animation = Sc_fire +toughness = 15.6 +flash_particle_name = pi_particle_03_flash +flash_radius = 15 +light_anim = l_gun01_flash +projectile_archetype = gd_bh_turret02_mark03_ammo +separation_explosion = sever_debris +auto_turret = true +turn_rate = 90 +lootable = true +LODranges = 0, 999999 + +[Munition] +nickname = fc_rh_gun01_mark01_ammo +hp_type = hp_gun +requires_ammo = false +hit_pts = 2 +hull_damage = 53.9 +energy_damage = 0 +weapon_type = W_Laser01 +one_shot_sound = fire_laser3 +munition_hit_effect = pi_laser_01_impact +const_effect = pi_laser_01_proj +lifetime = 0.8 +force_gun_ori = false +mass = 1 +volume = 0.0001 + +[Gun] +nickname = fc_rh_gun01_mark01 +ids_name = 263296 +ids_info = 264296 +DA_archetype = equipment\models\weapons\li_laser_beam.cmp +material_library = equipment\models\li_equip.mat +HP_child = HPConnect +hit_pts = 1405 +explosion_resistance = 1 +debris_type = debris_normal +parent_impulse = 20 +child_impulse = 80 +volume = 0 +mass = 10 +hp_gun_type = hp_gun_special_5 +damage_per_fire = 0 +power_usage = 16.83 +refire_delay = 0.17 +muzzle_velocity = 750 +use_animation = Sc_fire +toughness = 3.2 +flash_particle_name = pi_laser_01_flash +flash_radius = 15 +light_anim = l_gun01_flash +projectile_archetype = fc_rh_gun01_mark01_ammo +separation_explosion = sever_debris +auto_turret = false +turn_rate = 90 +lootable = true +LODranges = 0, 999999 + +[Munition] +nickname = fc_rh_gun01_mark02_ammo +hp_type = hp_gun +requires_ammo = false +hit_pts = 2 +hull_damage = 70.3 +energy_damage = 0 +weapon_type = W_Laser01 +one_shot_sound = fire_laser3 +munition_hit_effect = pi_laser_02_impact +const_effect = pi_laser_02_proj +lifetime = 0.8 +force_gun_ori = false +mass = 1 +volume = 0.0001 + +[Gun] +nickname = fc_rh_gun01_mark02 +ids_name = 263297 +ids_info = 264297 +DA_archetype = equipment\models\weapons\li_laser_beam.cmp +material_library = equipment\models\li_equip.mat +HP_child = HPConnect +hit_pts = 1923 +explosion_resistance = 1 +debris_type = debris_normal +parent_impulse = 20 +child_impulse = 80 +volume = 0 +mass = 10 +hp_gun_type = hp_gun_special_6 +damage_per_fire = 0 +power_usage = 21.96 +refire_delay = 0.17 +muzzle_velocity = 750 +use_animation = Sc_fire +toughness = 4.2 +flash_particle_name = pi_laser_02_flash +flash_radius = 15 +light_anim = l_gun01_flash +projectile_archetype = fc_rh_gun01_mark02_ammo +separation_explosion = sever_debris +auto_turret = false +turn_rate = 90 +lootable = true +LODranges = 0, 999999 + +[Munition] +nickname = fc_rh_gun01_mark03_ammo +hp_type = hp_gun +requires_ammo = false +hit_pts = 2 +hull_damage = 92.9 +energy_damage = 0 +weapon_type = W_Laser01 +one_shot_sound = fire_laser4 +munition_hit_effect = pi_laser_03_impact +const_effect = pi_laser_03_proj +lifetime = 0.8 +force_gun_ori = false +mass = 1 +volume = 0.0001 + +[Gun] +nickname = fc_rh_gun01_mark03 +ids_name = 263298 +ids_info = 264298 +DA_archetype = equipment\models\weapons\li_laser_beam.cmp +material_library = equipment\models\li_equip.mat +HP_child = HPConnect +hit_pts = 2632 +explosion_resistance = 1 +debris_type = debris_normal +parent_impulse = 20 +child_impulse = 80 +volume = 0 +mass = 10 +hp_gun_type = hp_gun_special_7 +damage_per_fire = 0 +power_usage = 29.04 +refire_delay = 0.17 +muzzle_velocity = 750 +use_animation = Sc_fire +toughness = 5.6 +flash_particle_name = pi_laser_03_flash +flash_radius = 15 +light_anim = l_gun01_flash +projectile_archetype = fc_rh_gun01_mark03_ammo +separation_explosion = sever_debris +auto_turret = false +turn_rate = 90 +lootable = true +LODranges = 0, 999999 + +[Munition] +nickname = fc_rh_gun01_mark04_ammo +hp_type = hp_gun +requires_ammo = false +hit_pts = 2 +hull_damage = 141.3 +energy_damage = 0 +weapon_type = W_Laser01 +one_shot_sound = fire_laser4 +munition_hit_effect = pi_laser_04_impact +const_effect = pi_laser_04_proj +lifetime = 0.8 +force_gun_ori = false +mass = 1 +volume = 0.0001 + +[Gun] +nickname = fc_rh_gun01_mark04 +ids_name = 263299 +ids_info = 264299 +DA_archetype = equipment\models\weapons\li_laser_beam.cmp +material_library = equipment\models\li_equip.mat +HP_child = HPConnect +hit_pts = 4215 +explosion_resistance = 1 +debris_type = debris_normal +parent_impulse = 20 +child_impulse = 80 +volume = 0 +mass = 10 +hp_gun_type = hp_gun_special_8 +damage_per_fire = 0 +power_usage = 44.17 +refire_delay = 0.17 +muzzle_velocity = 750 +use_animation = Sc_fire +toughness = 8.5 +flash_particle_name = pi_laser_04_flash +flash_radius = 15 +light_anim = l_gun01_flash +projectile_archetype = fc_rh_gun01_mark04_ammo +separation_explosion = sever_debris +auto_turret = false +turn_rate = 90 +lootable = true +LODranges = 0, 999999 + +[Munition] +nickname = fc_rh_turret01_mark01_ammo +hp_type = hp_gun +requires_ammo = false +hit_pts = 2 +hull_damage = 53.9 +energy_damage = 0 +weapon_type = W_Laser01 +one_shot_sound = fire_laser3 +munition_hit_effect = pi_laser_01_impact +const_effect = pi_laser_01_proj +lifetime = 1 +force_gun_ori = false +mass = 1 +volume = 0.0001 + +[Gun] +nickname = fc_rh_turret01_mark01 +ids_name = 263300 +ids_info = 264300 +DA_archetype = equipment\models\weapons\li_smlturret.cmp +material_library = equipment\models\li_equip.mat +HP_child = HPConnect +hit_pts = 1405 +explosion_resistance = 1 +debris_type = debris_normal +parent_impulse = 20 +child_impulse = 80 +volume = 0 +mass = 10 +hp_gun_type = hp_turret_special_5 +damage_per_fire = 0 +power_usage = 16.83 +refire_delay = 0.17 +muzzle_velocity = 700 +use_animation = Sc_fire +toughness = 3.2 +flash_particle_name = pi_laser_01_flash +flash_radius = 15 +light_anim = l_gun01_flash +projectile_archetype = fc_rh_turret01_mark01_ammo +separation_explosion = sever_debris +auto_turret = true +turn_rate = 90 +lootable = true +LODranges = 0, 999999 + +[Munition] +nickname = fc_rh_turret01_mark02_ammo +hp_type = hp_gun +requires_ammo = false +hit_pts = 2 +hull_damage = 92.9 +energy_damage = 0 +weapon_type = W_Laser01 +one_shot_sound = fire_laser4 +munition_hit_effect = pi_laser_02_impact +const_effect = pi_laser_02_proj +lifetime = 1 +force_gun_ori = false +mass = 1 +volume = 0.0001 + +[Gun] +nickname = fc_rh_turret01_mark02 +ids_name = 263301 +ids_info = 264301 +DA_archetype = equipment\models\weapons\li_smlturret.cmp +material_library = equipment\models\li_equip.mat +HP_child = HPConnect +hit_pts = 2632 +explosion_resistance = 1 +debris_type = debris_normal +parent_impulse = 20 +child_impulse = 80 +volume = 0 +mass = 10 +hp_gun_type = hp_turret_special_7 +damage_per_fire = 0 +power_usage = 29.04 +refire_delay = 0.17 +muzzle_velocity = 700 +use_animation = Sc_fire +toughness = 5.6 +flash_particle_name = pi_laser_02_flash +flash_radius = 15 +light_anim = l_gun01_flash +projectile_archetype = fc_rh_turret01_mark02_ammo +separation_explosion = sever_debris +auto_turret = true +turn_rate = 90 +lootable = true +LODranges = 0, 999999 + +[Munition] +nickname = fc_bd_gun01_mark01_ammo +hp_type = hp_gun +requires_ammo = false +hit_pts = 2 +hull_damage = 40.4 +energy_damage = 0 +weapon_type = W_Laser01 +one_shot_sound = fire_laser3 +munition_hit_effect = pi_laser_01_impact +const_effect = pi_laser_01_proj +lifetime = 0.8 +force_gun_ori = false +mass = 1 +volume = 0.0001 + +[Gun] +nickname = fc_bd_gun01_mark01 +ids_name = 263302 +ids_info = 264302 +DA_archetype = equipment\models\weapons\li_laser_beam.cmp +material_library = equipment\models\li_equip.mat +HP_child = HPConnect +hit_pts = 1405 +explosion_resistance = 1 +debris_type = debris_normal +parent_impulse = 20 +child_impulse = 80 +volume = 0 +mass = 10 +hp_gun_type = hp_gun_special_5 +damage_per_fire = 0 +power_usage = 12.62 +refire_delay = 0.12 +muzzle_velocity = 750 +use_animation = Sc_fire +toughness = 3.2 +flash_particle_name = pi_laser_01_flash +flash_radius = 15 +light_anim = l_gun01_flash +projectile_archetype = fc_bd_gun01_mark01_ammo +separation_explosion = sever_debris +auto_turret = false +turn_rate = 90 +lootable = true +LODranges = 0, 999999 + +[Munition] +nickname = fc_bd_gun01_mark02_ammo +hp_type = hp_gun +requires_ammo = false +hit_pts = 2 +hull_damage = 52.7 +energy_damage = 0 +weapon_type = W_Laser01 +one_shot_sound = fire_laser3 +munition_hit_effect = pi_laser_02_impact +const_effect = pi_laser_02_proj +lifetime = 0.8 +force_gun_ori = false +mass = 1 +volume = 0.0001 + +[Gun] +nickname = fc_bd_gun01_mark02 +ids_name = 263303 +ids_info = 264303 +DA_archetype = equipment\models\weapons\li_laser_beam.cmp +material_library = equipment\models\li_equip.mat +HP_child = HPConnect +hit_pts = 1923 +explosion_resistance = 1 +debris_type = debris_normal +parent_impulse = 20 +child_impulse = 80 +volume = 0 +mass = 10 +hp_gun_type = hp_gun_special_6 +damage_per_fire = 0 +power_usage = 16.47 +refire_delay = 0.12 +muzzle_velocity = 750 +use_animation = Sc_fire +toughness = 4.2 +flash_particle_name = pi_laser_02_flash +flash_radius = 15 +light_anim = l_gun01_flash +projectile_archetype = fc_bd_gun01_mark02_ammo +separation_explosion = sever_debris +auto_turret = false +turn_rate = 90 +lootable = true +LODranges = 0, 999999 + +[Munition] +nickname = fc_bd_gun01_mark03_ammo +hp_type = hp_gun +requires_ammo = false +hit_pts = 2 +hull_damage = 69.7 +energy_damage = 0 +weapon_type = W_Laser01 +one_shot_sound = fire_laser4 +munition_hit_effect = pi_laser_03_impact +const_effect = pi_laser_03_proj +lifetime = 0.8 +force_gun_ori = false +mass = 1 +volume = 0.0001 + +[Gun] +nickname = fc_bd_gun01_mark03 +ids_name = 263304 +ids_info = 264304 +DA_archetype = equipment\models\weapons\li_laser_beam.cmp +material_library = equipment\models\li_equip.mat +HP_child = HPConnect +hit_pts = 2632 +explosion_resistance = 1 +debris_type = debris_normal +parent_impulse = 20 +child_impulse = 80 +volume = 0 +mass = 10 +hp_gun_type = hp_gun_special_7 +damage_per_fire = 0 +power_usage = 21.78 +refire_delay = 0.12 +muzzle_velocity = 750 +use_animation = Sc_fire +toughness = 5.6 +flash_particle_name = pi_laser_03_flash +flash_radius = 15 +light_anim = l_gun01_flash +projectile_archetype = fc_bd_gun01_mark03_ammo +separation_explosion = sever_debris +auto_turret = false +turn_rate = 90 +lootable = true +LODranges = 0, 999999 + +[Munition] +nickname = fc_bd_gun01_mark04_ammo +hp_type = hp_gun +requires_ammo = false +hit_pts = 2 +hull_damage = 106 +energy_damage = 0 +weapon_type = W_Laser01 +one_shot_sound = fire_laser4 +munition_hit_effect = pi_laser_04_impact +const_effect = pi_laser_04_proj +lifetime = 0.8 +force_gun_ori = false +mass = 1 +volume = 0.0001 + +[Gun] +nickname = fc_bd_gun01_mark04 +ids_name = 263305 +ids_info = 264305 +DA_archetype = equipment\models\weapons\li_laser_beam.cmp +material_library = equipment\models\li_equip.mat +HP_child = HPConnect +hit_pts = 4215 +explosion_resistance = 1 +debris_type = debris_normal +parent_impulse = 20 +child_impulse = 80 +volume = 0 +mass = 10 +hp_gun_type = hp_gun_special_8 +damage_per_fire = 0 +power_usage = 33.12 +refire_delay = 0.12 +muzzle_velocity = 750 +use_animation = Sc_fire +toughness = 8.5 +flash_particle_name = pi_laser_04_flash +flash_radius = 15 +light_anim = l_gun01_flash +projectile_archetype = fc_bd_gun01_mark04_ammo +separation_explosion = sever_debris +auto_turret = false +turn_rate = 90 +lootable = true +LODranges = 0, 999999 + +[Munition] +nickname = fc_bd_turret01_mark01_ammo +hp_type = hp_gun +requires_ammo = false +hit_pts = 2 +hull_damage = 52.7 +energy_damage = 0 +weapon_type = W_Laser01 +one_shot_sound = fire_laser3 +munition_hit_effect = pi_laser_01_impact +const_effect = pi_laser_01_proj +lifetime = 1 +force_gun_ori = false +mass = 1 +volume = 0.0001 + +[Gun] +nickname = fc_bd_turret01_mark01 +ids_name = 263306 +ids_info = 264306 +DA_archetype = equipment\models\weapons\li_smlturret.cmp +material_library = equipment\models\li_equip.mat +HP_child = HPConnect +hit_pts = 1923 +explosion_resistance = 1 +debris_type = debris_normal +parent_impulse = 20 +child_impulse = 80 +volume = 0 +mass = 10 +hp_gun_type = hp_turret_special_6 +damage_per_fire = 0 +power_usage = 16.47 +refire_delay = 0.12 +muzzle_velocity = 700 +use_animation = Sc_fire +toughness = 4.2 +flash_particle_name = pi_laser_01_flash +flash_radius = 15 +light_anim = l_gun01_flash +projectile_archetype = fc_bd_turret01_mark01_ammo +separation_explosion = sever_debris +auto_turret = true +turn_rate = 90 +lootable = true +LODranges = 0, 999999 + +[Munition] +nickname = fc_bd_turret01_mark02_ammo +hp_type = hp_gun +requires_ammo = false +hit_pts = 2 +hull_damage = 106 +energy_damage = 0 +weapon_type = W_Laser01 +one_shot_sound = fire_laser4 +munition_hit_effect = pi_laser_02_impact +const_effect = pi_laser_02_proj +lifetime = 1 +force_gun_ori = false +mass = 1 +volume = 0.0001 + +[Gun] +nickname = fc_bd_turret01_mark02 +ids_name = 263307 +ids_info = 264307 +DA_archetype = equipment\models\weapons\li_smlturret.cmp +material_library = equipment\models\li_equip.mat +HP_child = HPConnect +hit_pts = 4215 +explosion_resistance = 1 +debris_type = debris_normal +parent_impulse = 20 +child_impulse = 80 +volume = 0 +mass = 10 +hp_gun_type = hp_turret_special_8 +damage_per_fire = 0 +power_usage = 33.12 +refire_delay = 0.12 +muzzle_velocity = 700 +use_animation = Sc_fire +toughness = 8.5 +flash_particle_name = pi_laser_02_flash +flash_radius = 15 +light_anim = l_gun01_flash +projectile_archetype = fc_bd_turret01_mark02_ammo +separation_explosion = sever_debris +auto_turret = true +turn_rate = 90 +lootable = true +LODranges = 0, 999999 + +[Munition] +nickname = fc_b_gun01_mark01_ammo +hp_type = hp_gun +requires_ammo = false +hit_pts = 2 +hull_damage = 210.8 +energy_damage = 0 +weapon_type = W_Tachyon01 +one_shot_sound = fire_tachyon3 +munition_hit_effect = pi_tachyon_01_impact +const_effect = pi_tachyon_01_proj +lifetime = 1 +force_gun_ori = false +mass = 1 +volume = 0.0001 + +[Gun] +nickname = fc_b_gun01_mark01 +ids_name = 263308 +ids_info = 264308 +DA_archetype = equipment\models\weapons\li_laser_beam.cmp +material_library = equipment\models\li_equip.mat +HP_child = HPConnect +hit_pts = 1923 +explosion_resistance = 1 +debris_type = debris_normal +parent_impulse = 20 +child_impulse = 80 +volume = 0 +mass = 10 +hp_gun_type = hp_gun_special_6 +damage_per_fire = 0 +power_usage = 52.7 +refire_delay = 0.33 +muzzle_velocity = 700 +use_animation = Sc_fire +toughness = 6.3 +flash_particle_name = pi_tachyon_01_flash +flash_radius = 15 +light_anim = l_gun01_flash +projectile_archetype = fc_b_gun01_mark01_ammo +separation_explosion = sever_debris +auto_turret = false +turn_rate = 90 +lootable = true +LODranges = 0, 999999 + +[Munition] +nickname = fc_b_gun01_mark02_ammo +hp_type = hp_gun +requires_ammo = false +hit_pts = 2 +hull_damage = 278.8 +energy_damage = 0 +weapon_type = W_Tachyon01 +one_shot_sound = fire_tachyon4 +munition_hit_effect = pi_tachyon_02_impact +const_effect = pi_tachyon_02_proj +lifetime = 1 +force_gun_ori = false +mass = 1 +volume = 0.0001 + +[Gun] +nickname = fc_b_gun01_mark02 +ids_name = 263309 +ids_info = 264309 +DA_archetype = equipment\models\weapons\li_laser_beam.cmp +material_library = equipment\models\li_equip.mat +HP_child = HPConnect +hit_pts = 2632 +explosion_resistance = 1 +debris_type = debris_normal +parent_impulse = 20 +child_impulse = 80 +volume = 0 +mass = 10 +hp_gun_type = hp_gun_special_7 +damage_per_fire = 0 +power_usage = 69.7 +refire_delay = 0.33 +muzzle_velocity = 700 +use_animation = Sc_fire +toughness = 8.4 +flash_particle_name = pi_tachyon_02_flash +flash_radius = 15 +light_anim = l_gun01_flash +projectile_archetype = fc_b_gun01_mark02_ammo +separation_explosion = sever_debris +auto_turret = false +turn_rate = 90 +lootable = true +LODranges = 0, 999999 + +[Munition] +nickname = fc_b_gun01_mark03_ammo +hp_type = hp_gun +requires_ammo = false +hit_pts = 2 +hull_damage = 424 +energy_damage = 0 +weapon_type = W_Tachyon01 +one_shot_sound = fire_tachyon4 +munition_hit_effect = pi_tachyon_03_impact +const_effect = pi_tachyon_03_proj +lifetime = 1 +force_gun_ori = false +mass = 1 +volume = 0.0001 + +[Gun] +nickname = fc_b_gun01_mark03 +ids_name = 263310 +ids_info = 264310 +DA_archetype = equipment\models\weapons\li_laser_beam.cmp +material_library = equipment\models\li_equip.mat +HP_child = HPConnect +hit_pts = 4215 +explosion_resistance = 1 +debris_type = debris_normal +parent_impulse = 20 +child_impulse = 80 +volume = 0 +mass = 10 +hp_gun_type = hp_gun_special_8 +damage_per_fire = 0 +power_usage = 106 +refire_delay = 0.33 +muzzle_velocity = 700 +use_animation = Sc_fire +toughness = 12.7 +flash_particle_name = pi_tachyon_03_flash +flash_radius = 15 +light_anim = l_gun01_flash +projectile_archetype = fc_b_gun01_mark03_ammo +separation_explosion = sever_debris +auto_turret = false +turn_rate = 90 +lootable = true +LODranges = 0, 999999 + +[Munition] +nickname = fc_b_turret01_mark01_ammo +hp_type = hp_gun +requires_ammo = false +hit_pts = 2 +hull_damage = 210.8 +energy_damage = 0 +weapon_type = W_Tachyon01 +one_shot_sound = fire_tachyon3 +munition_hit_effect = pi_tachyon_01_impact +const_effect = pi_tachyon_01_proj +lifetime = 1.14 +force_gun_ori = false +mass = 1 +volume = 0.0001 + +[Gun] +nickname = fc_b_turret01_mark01 +ids_name = 263311 +ids_info = 264311 +DA_archetype = equipment\models\weapons\li_smlturret.cmp +material_library = equipment\models\li_equip.mat +HP_child = HPConnect +hit_pts = 1923 +explosion_resistance = 1 +debris_type = debris_normal +parent_impulse = 20 +child_impulse = 80 +volume = 0 +mass = 10 +hp_gun_type = hp_turret_special_6 +damage_per_fire = 0 +power_usage = 52.7 +refire_delay = 0.33 +muzzle_velocity = 701.8 +use_animation = Sc_fire +toughness = 6.3 +flash_particle_name = pi_tachyon_01_flash +flash_radius = 15 +light_anim = l_gun01_flash +projectile_archetype = fc_b_turret01_mark01_ammo +separation_explosion = sever_debris +auto_turret = true +turn_rate = 90 +lootable = true +LODranges = 0, 999999 + +[Munition] +nickname = fc_b_turret01_mark02_ammo +hp_type = hp_gun +requires_ammo = false +hit_pts = 2 +hull_damage = 424 +energy_damage = 0 +weapon_type = W_Tachyon01 +one_shot_sound = fire_tachyon4 +munition_hit_effect = pi_tachyon_02_impact +const_effect = pi_tachyon_02_proj +lifetime = 1.14 +force_gun_ori = false +mass = 1 +volume = 0.0001 + +[Gun] +nickname = fc_b_turret01_mark02 +ids_name = 263312 +ids_info = 264312 +DA_archetype = equipment\models\weapons\li_smlturret.cmp +material_library = equipment\models\li_equip.mat +HP_child = HPConnect +hit_pts = 4215 +explosion_resistance = 1 +debris_type = debris_normal +parent_impulse = 20 +child_impulse = 80 +volume = 0 +mass = 10 +hp_gun_type = hp_turret_special_8 +damage_per_fire = 0 +power_usage = 106 +refire_delay = 0.33 +muzzle_velocity = 701.8 +use_animation = Sc_fire +toughness = 12.7 +flash_particle_name = pi_tachyon_02_flash +flash_radius = 15 +light_anim = l_gun01_flash +projectile_archetype = fc_b_turret01_mark02_ammo +separation_explosion = sever_debris +auto_turret = true +turn_rate = 90 +lootable = true +LODranges = 0, 999999 + +[Munition] +nickname = gd_z_gun01_mark01_ammo +hp_type = hp_gun +requires_ammo = false +hit_pts = 2 +hull_damage = 41.5 +energy_damage = 0 +weapon_type = W_Photon01 +one_shot_sound = fire_photon2 +munition_hit_effect = pi_photon_01_impact +const_effect = pi_photon_01_proj +lifetime = 0.928 +force_gun_ori = false +mass = 1 +volume = 0.0001 + +[Gun] +nickname = gd_z_gun01_mark01 +ids_name = 263313 +ids_info = 264313 +DA_archetype = equipment\models\weapons\li_laser_beam.cmp +material_library = equipment\models\li_equip.mat +HP_child = HPConnect +hit_pts = 750 +explosion_resistance = 1 +debris_type = debris_normal +parent_impulse = 20 +child_impulse = 80 +volume = 0 +mass = 10 +hp_gun_type = hp_gun_special_3 +damage_per_fire = 0 +power_usage = 12.45 +refire_delay = 0.17 +muzzle_velocity = 700.4 +use_animation = Sc_fire +toughness = 2.5 +flash_particle_name = pi_photon_01_flash +flash_radius = 15 +light_anim = l_gun01_flash +projectile_archetype = gd_z_gun01_mark01_ammo +separation_explosion = sever_debris +auto_turret = false +turn_rate = 90 +lootable = true +LODranges = 0, 999999 + +[Munition] +nickname = gd_z_gun01_mark02_ammo +hp_type = hp_gun +requires_ammo = false +hit_pts = 2 +hull_damage = 52.7 +energy_damage = 0 +weapon_type = W_Photon01 +one_shot_sound = fire_photon2 +munition_hit_effect = pi_photon_02_impact +const_effect = pi_photon_02_proj +lifetime = 0.928 +force_gun_ori = false +mass = 1 +volume = 0.0001 + +[Gun] +nickname = gd_z_gun01_mark02 +ids_name = 263314 +ids_info = 264314 +DA_archetype = equipment\models\weapons\li_laser_beam.cmp +material_library = equipment\models\li_equip.mat +HP_child = HPConnect +hit_pts = 1026 +explosion_resistance = 1 +debris_type = debris_normal +parent_impulse = 20 +child_impulse = 80 +volume = 0 +mass = 10 +hp_gun_type = hp_gun_special_4 +damage_per_fire = 0 +power_usage = 15.8 +refire_delay = 0.17 +muzzle_velocity = 700.4 +use_animation = Sc_fire +toughness = 3.2 +flash_particle_name = pi_photon_02_flash +flash_radius = 15 +light_anim = l_gun01_flash +projectile_archetype = gd_z_gun01_mark02_ammo +separation_explosion = sever_debris +auto_turret = false +turn_rate = 90 +lootable = true +LODranges = 0, 999999 + +[Munition] +nickname = gd_z_gun01_mark03_ammo +hp_type = hp_gun +requires_ammo = false +hit_pts = 2 +hull_damage = 87.8 +energy_damage = 0 +weapon_type = W_Photon01 +one_shot_sound = fire_photon3 +munition_hit_effect = pi_photon_03_impact +const_effect = pi_photon_03_proj +lifetime = 0.928 +force_gun_ori = false +mass = 1 +volume = 0.0001 + +[Gun] +nickname = gd_z_gun01_mark03 +ids_name = 263315 +ids_info = 264315 +DA_archetype = equipment\models\weapons\li_laser_beam.cmp +material_library = equipment\models\li_equip.mat +HP_child = HPConnect +hit_pts = 1923 +explosion_resistance = 1 +debris_type = debris_normal +parent_impulse = 20 +child_impulse = 80 +volume = 0 +mass = 10 +hp_gun_type = hp_gun_special_6 +damage_per_fire = 0 +power_usage = 26.35 +refire_delay = 0.17 +muzzle_velocity = 700.4 +use_animation = Sc_fire +toughness = 5.3 +flash_particle_name = pi_photon_03_flash +flash_radius = 15 +light_anim = l_gun01_flash +projectile_archetype = gd_z_gun01_mark03_ammo +separation_explosion = sever_debris +auto_turret = false +turn_rate = 90 +lootable = true +LODranges = 0, 999999 + +[Munition] +nickname = gd_z_gun01_mark04_ammo +hp_type = hp_gun +requires_ammo = false +hit_pts = 2 +hull_damage = 116.2 +energy_damage = 0 +weapon_type = W_Photon01 +one_shot_sound = fire_photon4 +munition_hit_effect = pi_photon_04_impact +const_effect = pi_photon_04_proj +lifetime = 0.928 +force_gun_ori = false +mass = 1 +volume = 0.0001 + +[Gun] +nickname = gd_z_gun01_mark04 +ids_name = 263316 +ids_info = 264316 +DA_archetype = equipment\models\weapons\li_laser_beam.cmp +material_library = equipment\models\li_equip.mat +HP_child = HPConnect +hit_pts = 2632 +explosion_resistance = 1 +debris_type = debris_normal +parent_impulse = 20 +child_impulse = 80 +volume = 0 +mass = 10 +hp_gun_type = hp_gun_special_7 +damage_per_fire = 0 +power_usage = 34.85 +refire_delay = 0.17 +muzzle_velocity = 700.4 +use_animation = Sc_fire +toughness = 7 +flash_particle_name = pi_photon_04_flash +flash_radius = 15 +light_anim = l_gun01_flash +projectile_archetype = gd_z_gun01_mark04_ammo +separation_explosion = sever_debris +auto_turret = false +turn_rate = 90 +lootable = true +LODranges = 0, 999999 + +[Munition] +nickname = gd_z_gun01_mark05_ammo +hp_type = hp_gun +requires_ammo = false +hit_pts = 2 +hull_damage = 176.7 +energy_damage = 0 +weapon_type = W_Photon01 +one_shot_sound = fire_photon4 +munition_hit_effect = pi_photon_04_impact +const_effect = pi_photon_04_proj +lifetime = 0.928 +force_gun_ori = false +mass = 1 +volume = 0.0001 + +[Gun] +nickname = gd_z_gun01_mark05 +ids_name = 263317 +ids_info = 264317 +DA_archetype = equipment\models\weapons\li_laser_beam.cmp +material_library = equipment\models\li_equip.mat +HP_child = HPConnect +hit_pts = 4215 +explosion_resistance = 1 +debris_type = debris_normal +parent_impulse = 20 +child_impulse = 80 +volume = 0 +mass = 10 +hp_gun_type = hp_gun_special_8 +damage_per_fire = 0 +power_usage = 53 +refire_delay = 0.17 +muzzle_velocity = 700.4 +use_animation = Sc_fire +toughness = 10.6 +flash_particle_name = pi_photon_04_flash +flash_radius = 15 +light_anim = l_gun01_flash +projectile_archetype = gd_z_gun01_mark05_ammo +separation_explosion = sever_debris +auto_turret = false +turn_rate = 90 +lootable = true +LODranges = 0, 999999 + +[Munition] +nickname = gd_z_turret01_mark01_ammo +hp_type = hp_gun +requires_ammo = false +hit_pts = 2 +hull_damage = 52.7 +energy_damage = 0 +weapon_type = W_Photon01 +one_shot_sound = fire_photon2 +munition_hit_effect = pi_photon_01_impact +const_effect = pi_photon_01_proj +lifetime = 1 +force_gun_ori = false +mass = 1 +volume = 0.0001 + +[Gun] +nickname = gd_z_turret01_mark01 +ids_name = 263318 +ids_info = 264318 +DA_archetype = equipment\models\weapons\li_smlturret.cmp +material_library = equipment\models\li_equip.mat +HP_child = HPConnect +hit_pts = 1026 +explosion_resistance = 1 +debris_type = debris_normal +parent_impulse = 20 +child_impulse = 80 +volume = 0 +mass = 10 +hp_gun_type = hp_turret_special_4 +damage_per_fire = 0 +power_usage = 15.8 +refire_delay = 0.17 +muzzle_velocity = 750 +use_animation = Sc_fire +toughness = 3.2 +flash_particle_name = pi_photon_01_flash +flash_radius = 15 +light_anim = l_gun01_flash +projectile_archetype = gd_z_turret01_mark01_ammo +separation_explosion = sever_debris +auto_turret = true +turn_rate = 90 +lootable = true +LODranges = 0, 999999 + +[Munition] +nickname = gd_z_turret01_mark02_ammo +hp_type = hp_gun +requires_ammo = false +hit_pts = 2 +hull_damage = 87.8 +energy_damage = 0 +weapon_type = W_Photon01 +one_shot_sound = fire_photon3 +munition_hit_effect = pi_photon_02_impact +const_effect = pi_photon_02_proj +lifetime = 1 +force_gun_ori = false +mass = 1 +volume = 0.0001 + +[Gun] +nickname = gd_z_turret01_mark02 +ids_name = 263319 +ids_info = 264319 +DA_archetype = equipment\models\weapons\li_smlturret.cmp +material_library = equipment\models\li_equip.mat +HP_child = HPConnect +hit_pts = 1923 +explosion_resistance = 1 +debris_type = debris_normal +parent_impulse = 20 +child_impulse = 80 +volume = 0 +mass = 10 +hp_gun_type = hp_turret_special_6 +damage_per_fire = 0 +power_usage = 26.35 +refire_delay = 0.17 +muzzle_velocity = 750 +use_animation = Sc_fire +toughness = 5.3 +flash_particle_name = pi_photon_02_flash +flash_radius = 15 +light_anim = l_gun01_flash +projectile_archetype = gd_z_turret01_mark02_ammo +separation_explosion = sever_debris +auto_turret = true +turn_rate = 90 +lootable = true +LODranges = 0, 999999 + +[Munition] +nickname = gd_z_turret01_mark03_ammo +hp_type = hp_gun +requires_ammo = false +hit_pts = 2 +hull_damage = 176.7 +energy_damage = 0 +weapon_type = W_Photon01 +one_shot_sound = fire_photon4 +munition_hit_effect = pi_photon_03_impact +const_effect = pi_photon_03_proj +lifetime = 1 +force_gun_ori = false +mass = 1 +volume = 0.0001 + +[Gun] +nickname = gd_z_turret01_mark03 +ids_name = 263320 +ids_info = 264320 +DA_archetype = equipment\models\weapons\li_smlturret.cmp +material_library = equipment\models\li_equip.mat +HP_child = HPConnect +hit_pts = 4215 +explosion_resistance = 1 +debris_type = debris_normal +parent_impulse = 20 +child_impulse = 80 +volume = 0 +mass = 10 +hp_gun_type = hp_turret_special_8 +damage_per_fire = 0 +power_usage = 53 +refire_delay = 0.17 +muzzle_velocity = 750 +use_animation = Sc_fire +toughness = 10.6 +flash_particle_name = pi_photon_03_flash +flash_radius = 15 +light_anim = l_gun01_flash +projectile_archetype = gd_z_turret01_mark03_ammo +separation_explosion = sever_debris +auto_turret = true +turn_rate = 90 +lootable = true +LODranges = 0, 999999 + +[Munition] +nickname = fc_lh_gun01_mark01_ammo +hp_type = hp_gun +requires_ammo = false +hit_pts = 2 +hull_damage = 79 +energy_damage = 0 +weapon_type = W_Tachyon01 +one_shot_sound = fire_tachyon2 +munition_hit_effect = pi_tachyon_01_impact +const_effect = pi_tachyon_01_proj +lifetime = 1 +force_gun_ori = false +mass = 1 +volume = 0.0001 + +[Gun] +nickname = fc_lh_gun01_mark01 +ids_name = 263321 +ids_info = 264321 +DA_archetype = equipment\models\weapons\li_laser_beam.cmp +material_library = equipment\models\li_equip.mat +HP_child = HPConnect +hit_pts = 1026 +explosion_resistance = 1 +debris_type = debris_normal +parent_impulse = 20 +child_impulse = 80 +volume = 0 +mass = 10 +hp_gun_type = hp_gun_special_4 +damage_per_fire = 0 +power_usage = 23.7 +refire_delay = 0.25 +muzzle_velocity = 700 +use_animation = Sc_fire +toughness = 3.2 +flash_particle_name = pi_tachyon_01_flash +flash_radius = 15 +light_anim = l_gun01_flash +projectile_archetype = fc_lh_gun01_mark01_ammo +separation_explosion = sever_debris +auto_turret = false +turn_rate = 90 +lootable = true +LODranges = 0, 999999 + +[Munition] +nickname = fc_lh_gun01_mark02_ammo +hp_type = hp_gun +requires_ammo = false +hit_pts = 2 +hull_damage = 101 +energy_damage = 0 +weapon_type = W_Tachyon01 +one_shot_sound = fire_tachyon3 +munition_hit_effect = pi_tachyon_02_impact +const_effect = pi_tachyon_02_proj +lifetime = 1 +force_gun_ori = false +mass = 1 +volume = 0.0001 + +[Gun] +nickname = fc_lh_gun01_mark02 +ids_name = 263322 +ids_info = 264322 +DA_archetype = equipment\models\weapons\li_laser_beam.cmp +material_library = equipment\models\li_equip.mat +HP_child = HPConnect +hit_pts = 1405 +explosion_resistance = 1 +debris_type = debris_normal +parent_impulse = 20 +child_impulse = 80 +volume = 0 +mass = 10 +hp_gun_type = hp_gun_special_5 +damage_per_fire = 0 +power_usage = 30.3 +refire_delay = 0.25 +muzzle_velocity = 700 +use_animation = Sc_fire +toughness = 4 +flash_particle_name = pi_tachyon_02_flash +flash_radius = 15 +light_anim = l_gun01_flash +projectile_archetype = fc_lh_gun01_mark02_ammo +separation_explosion = sever_debris +auto_turret = false +turn_rate = 90 +lootable = true +LODranges = 0, 999999 + +[Munition] +nickname = fc_lh_gun01_mark03_ammo +hp_type = hp_gun +requires_ammo = false +hit_pts = 2 +hull_damage = 131.8 +energy_damage = 0 +weapon_type = W_Tachyon01 +one_shot_sound = fire_tachyon3 +munition_hit_effect = pi_tachyon_03_impact +const_effect = pi_tachyon_03_proj +lifetime = 1 +force_gun_ori = false +mass = 1 +volume = 0.0001 + +[Gun] +nickname = fc_lh_gun01_mark03 +ids_name = 263323 +ids_info = 264323 +DA_archetype = equipment\models\weapons\li_laser_beam.cmp +material_library = equipment\models\li_equip.mat +HP_child = HPConnect +hit_pts = 1923 +explosion_resistance = 1 +debris_type = debris_normal +parent_impulse = 20 +child_impulse = 80 +volume = 0 +mass = 10 +hp_gun_type = hp_gun_special_6 +damage_per_fire = 0 +power_usage = 39.52 +refire_delay = 0.25 +muzzle_velocity = 700 +use_animation = Sc_fire +toughness = 5.3 +flash_particle_name = pi_tachyon_03_flash +flash_radius = 15 +light_anim = l_gun01_flash +projectile_archetype = fc_lh_gun01_mark03_ammo +separation_explosion = sever_debris +auto_turret = false +turn_rate = 90 +lootable = true +LODranges = 0, 999999 + +[Munition] +nickname = fc_lh_turret01_mark01_ammo +hp_type = hp_gun +requires_ammo = false +hit_pts = 2 +hull_damage = 79 +energy_damage = 0 +weapon_type = W_Tachyon01 +one_shot_sound = fire_tachyon2 +munition_hit_effect = pi_tachyon_01_impact +const_effect = pi_tachyon_01_proj +lifetime = 1.14 +force_gun_ori = false +mass = 1 +volume = 0.0001 + +[Gun] +nickname = fc_lh_turret01_mark01 +ids_name = 263324 +ids_info = 264324 +DA_archetype = equipment\models\weapons\li_smlturret.cmp +material_library = equipment\models\li_equip.mat +HP_child = HPConnect +hit_pts = 1026 +explosion_resistance = 1 +debris_type = debris_normal +parent_impulse = 20 +child_impulse = 80 +volume = 0 +mass = 10 +hp_gun_type = hp_turret_special_4 +damage_per_fire = 0 +power_usage = 23.7 +refire_delay = 0.25 +muzzle_velocity = 701.8 +use_animation = Sc_fire +toughness = 3.2 +flash_particle_name = pi_tachyon_01_flash +flash_radius = 15 +light_anim = l_gun01_flash +projectile_archetype = fc_lh_turret01_mark01_ammo +separation_explosion = sever_debris +auto_turret = true +turn_rate = 90 +lootable = true +LODranges = 0, 999999 + +[Munition] +nickname = fc_lh_turret01_mark02_ammo +hp_type = hp_gun +requires_ammo = false +hit_pts = 2 +hull_damage = 131.8 +energy_damage = 0 +weapon_type = W_Tachyon01 +one_shot_sound = fire_tachyon3 +munition_hit_effect = pi_tachyon_02_impact +const_effect = pi_tachyon_02_proj +lifetime = 1.14 +force_gun_ori = false +mass = 1 +volume = 0.0001 + +[Gun] +nickname = fc_lh_turret01_mark02 +ids_name = 263325 +ids_info = 264325 +DA_archetype = equipment\models\weapons\li_smlturret.cmp +material_library = equipment\models\li_equip.mat +HP_child = HPConnect +hit_pts = 1923 +explosion_resistance = 1 +debris_type = debris_normal +parent_impulse = 20 +child_impulse = 80 +volume = 0 +mass = 10 +hp_gun_type = hp_turret_special_6 +damage_per_fire = 0 +power_usage = 39.52 +refire_delay = 0.25 +muzzle_velocity = 701.8 +use_animation = Sc_fire +toughness = 5.3 +flash_particle_name = pi_tachyon_02_flash +flash_radius = 15 +light_anim = l_gun01_flash +projectile_archetype = fc_lh_turret01_mark02_ammo +separation_explosion = sever_debris +auto_turret = true +turn_rate = 90 +lootable = true +LODranges = 0, 999999 + +[Munition] +nickname = fc_h_gun01_mark01_ammo +hp_type = hp_gun +requires_ammo = false +hit_pts = 2 +hull_damage = 158.1 +energy_damage = 0 +weapon_type = W_Plasma01 +one_shot_sound = fire_plasma3 +munition_hit_effect = pi_plasma_01_impact +const_effect = pi_plasma_01_proj +lifetime = 1 +force_gun_ori = false +mass = 1 +volume = 0.0001 + +[Gun] +nickname = fc_h_gun01_mark01 +ids_name = 263326 +ids_info = 264326 +DA_archetype = equipment\models\weapons\li_laser_beam.cmp +material_library = equipment\models\li_equip.mat +HP_child = HPConnect +hit_pts = 1923 +explosion_resistance = 1 +debris_type = debris_normal +parent_impulse = 20 +child_impulse = 80 +volume = 0 +mass = 10 +hp_gun_type = hp_gun_special_6 +damage_per_fire = 0 +power_usage = 32.94 +refire_delay = 0.25 +muzzle_velocity = 550 +use_animation = Sc_fire +toughness = 6.3 +flash_particle_name = pi_plasma_01_flash +flash_radius = 15 +light_anim = l_gun01_flash +projectile_archetype = fc_h_gun01_mark01_ammo +separation_explosion = sever_debris +auto_turret = false +turn_rate = 90 +lootable = true +LODranges = 0, 999999 + +[Munition] +nickname = fc_h_gun01_mark02_ammo +hp_type = hp_gun +requires_ammo = false +hit_pts = 2 +hull_damage = 209.1 +energy_damage = 0 +weapon_type = W_Plasma01 +one_shot_sound = fire_plasma4 +munition_hit_effect = pi_plasma_02_impact +const_effect = pi_plasma_02_proj +lifetime = 1 +force_gun_ori = false +mass = 1 +volume = 0.0001 + +[Gun] +nickname = fc_h_gun01_mark02 +ids_name = 263327 +ids_info = 264327 +DA_archetype = equipment\models\weapons\li_laser_beam.cmp +material_library = equipment\models\li_equip.mat +HP_child = HPConnect +hit_pts = 2632 +explosion_resistance = 1 +debris_type = debris_normal +parent_impulse = 20 +child_impulse = 80 +volume = 0 +mass = 10 +hp_gun_type = hp_gun_special_7 +damage_per_fire = 0 +power_usage = 43.56 +refire_delay = 0.25 +muzzle_velocity = 550 +use_animation = Sc_fire +toughness = 8.4 +flash_particle_name = pi_plasma_02_flash +flash_radius = 15 +light_anim = l_gun01_flash +projectile_archetype = fc_h_gun01_mark02_ammo +separation_explosion = sever_debris +auto_turret = false +turn_rate = 90 +lootable = true +LODranges = 0, 999999 + +[Munition] +nickname = fc_h_gun01_mark03_ammo +hp_type = hp_gun +requires_ammo = false +hit_pts = 2 +hull_damage = 318 +energy_damage = 0 +weapon_type = W_Plasma01 +one_shot_sound = fire_plasma4 +munition_hit_effect = pi_plasma_03_impact +const_effect = pi_plasma_03_proj +lifetime = 1 +force_gun_ori = false +mass = 1 +volume = 0.0001 + +[Gun] +nickname = fc_h_gun01_mark03 +ids_name = 263328 +ids_info = 264328 +DA_archetype = equipment\models\weapons\li_laser_beam.cmp +material_library = equipment\models\li_equip.mat +HP_child = HPConnect +hit_pts = 4215 +explosion_resistance = 1 +debris_type = debris_normal +parent_impulse = 20 +child_impulse = 80 +volume = 0 +mass = 10 +hp_gun_type = hp_gun_special_8 +damage_per_fire = 0 +power_usage = 66.25 +refire_delay = 0.25 +muzzle_velocity = 550 +use_animation = Sc_fire +toughness = 12.7 +flash_particle_name = pi_plasma_03_flash +flash_radius = 15 +light_anim = l_gun01_flash +projectile_archetype = fc_h_gun01_mark03_ammo +separation_explosion = sever_debris +auto_turret = false +turn_rate = 90 +lootable = true +LODranges = 0, 999999 + +[Munition] +nickname = fc_h_turret01_mark01_ammo +hp_type = hp_gun +requires_ammo = false +hit_pts = 2 +hull_damage = 158.1 +energy_damage = 0 +weapon_type = W_Plasma01 +one_shot_sound = fire_plasma3 +munition_hit_effect = pi_plasma_01_impact +const_effect = pi_plasma_01_proj +lifetime = 1 +force_gun_ori = false +mass = 1 +volume = 0.0001 + +[Gun] +nickname = fc_h_turret01_mark01 +ids_name = 263329 +ids_info = 264329 +DA_archetype = equipment\models\weapons\li_smlturret.cmp +material_library = equipment\models\li_equip.mat +HP_child = HPConnect +hit_pts = 1923 +explosion_resistance = 1 +debris_type = debris_normal +parent_impulse = 20 +child_impulse = 80 +volume = 0 +mass = 10 +hp_gun_type = hp_turret_special_6 +damage_per_fire = 0 +power_usage = 32.94 +refire_delay = 0.25 +muzzle_velocity = 650 +use_animation = Sc_fire +toughness = 6.3 +flash_particle_name = pi_plasma_01_flash +flash_radius = 15 +light_anim = l_gun01_flash +projectile_archetype = fc_h_turret01_mark01_ammo +separation_explosion = sever_debris +auto_turret = true +turn_rate = 90 +lootable = true +LODranges = 0, 999999 + +[Munition] +nickname = fc_h_turret01_mark02_ammo +hp_type = hp_gun +requires_ammo = false +hit_pts = 2 +hull_damage = 318 +energy_damage = 0 +weapon_type = W_Plasma01 +one_shot_sound = fire_plasma4 +munition_hit_effect = pi_plasma_02_impact +const_effect = pi_plasma_02_proj +lifetime = 1 +force_gun_ori = false +mass = 1 +volume = 0.0001 + +[Gun] +nickname = fc_h_turret01_mark02 +ids_name = 263330 +ids_info = 264330 +DA_archetype = equipment\models\weapons\li_smlturret.cmp +material_library = equipment\models\li_equip.mat +HP_child = HPConnect +hit_pts = 4215 +explosion_resistance = 1 +debris_type = debris_normal +parent_impulse = 20 +child_impulse = 80 +volume = 0 +mass = 10 +hp_gun_type = hp_turret_special_8 +damage_per_fire = 0 +power_usage = 66.25 +refire_delay = 0.25 +muzzle_velocity = 650 +use_animation = Sc_fire +toughness = 12.7 +flash_particle_name = pi_plasma_02_flash +flash_radius = 15 +light_anim = l_gun01_flash +projectile_archetype = fc_h_turret01_mark02_ammo +separation_explosion = sever_debris +auto_turret = true +turn_rate = 90 +lootable = true +LODranges = 0, 999999 + +[Munition] +nickname = fc_m_gun01_mark01_ammo +hp_type = hp_gun +requires_ammo = false +hit_pts = 2 +hull_damage = 101 +energy_damage = 0 +weapon_type = W_Neutron01 +one_shot_sound = fire_neutron3 +munition_hit_effect = pi_neutron_01_impact +const_effect = pi_neutron_01_proj +lifetime = 0.916 +force_gun_ori = false +mass = 1 +volume = 0.0001 + +[Gun] +nickname = fc_m_gun01_mark01 +ids_name = 263331 +ids_info = 264331 +DA_archetype = equipment\models\weapons\li_laser_beam.cmp +material_library = equipment\models\li_equip.mat +HP_child = HPConnect +hit_pts = 1405 +explosion_resistance = 1 +debris_type = debris_normal +parent_impulse = 20 +child_impulse = 80 +volume = 0 +mass = 10 +hp_gun_type = hp_gun_special_5 +damage_per_fire = 0 +power_usage = 20.2 +refire_delay = 0.25 +muzzle_velocity = 600.4 +use_animation = Sc_fire +toughness = 4 +flash_particle_name = pi_neutron_01_flash +flash_radius = 15 +light_anim = l_gun01_flash +projectile_archetype = fc_m_gun01_mark01_ammo +separation_explosion = sever_debris +auto_turret = false +turn_rate = 90 +lootable = true +LODranges = 0, 999999 + +[Munition] +nickname = fc_m_gun01_mark02_ammo +hp_type = hp_gun +requires_ammo = false +hit_pts = 2 +hull_damage = 131.8 +energy_damage = 0 +weapon_type = W_Neutron01 +one_shot_sound = fire_neutron3 +munition_hit_effect = pi_neutron_02_impact +const_effect = pi_neutron_02_proj +lifetime = 0.916 +force_gun_ori = false +mass = 1 +volume = 0.0001 + +[Gun] +nickname = fc_m_gun01_mark02 +ids_name = 263332 +ids_info = 264332 +DA_archetype = equipment\models\weapons\li_laser_beam.cmp +material_library = equipment\models\li_equip.mat +HP_child = HPConnect +hit_pts = 1923 +explosion_resistance = 1 +debris_type = debris_normal +parent_impulse = 20 +child_impulse = 80 +volume = 0 +mass = 10 +hp_gun_type = hp_gun_special_6 +damage_per_fire = 0 +power_usage = 26.35 +refire_delay = 0.25 +muzzle_velocity = 600.4 +use_animation = Sc_fire +toughness = 5.3 +flash_particle_name = pi_neutron_02_flash +flash_radius = 15 +light_anim = l_gun01_flash +projectile_archetype = fc_m_gun01_mark02_ammo +separation_explosion = sever_debris +auto_turret = false +turn_rate = 90 +lootable = true +LODranges = 0, 999999 + +[Munition] +nickname = fc_m_gun01_mark03_ammo +hp_type = hp_gun +requires_ammo = false +hit_pts = 2 +hull_damage = 174.3 +energy_damage = 0 +weapon_type = W_Neutron01 +one_shot_sound = fire_neutron4 +munition_hit_effect = pi_neutron_03_impact +const_effect = pi_neutron_03_proj +lifetime = 0.916 +force_gun_ori = false +mass = 1 +volume = 0.0001 + +[Gun] +nickname = fc_m_gun01_mark03 +ids_name = 263333 +ids_info = 264333 +DA_archetype = equipment\models\weapons\li_laser_beam.cmp +material_library = equipment\models\li_equip.mat +HP_child = HPConnect +hit_pts = 2632 +explosion_resistance = 1 +debris_type = debris_normal +parent_impulse = 20 +child_impulse = 80 +volume = 0 +mass = 10 +hp_gun_type = hp_gun_special_7 +damage_per_fire = 0 +power_usage = 34.85 +refire_delay = 0.25 +muzzle_velocity = 600.4 +use_animation = Sc_fire +toughness = 7 +flash_particle_name = pi_neutron_03_flash +flash_radius = 15 +light_anim = l_gun01_flash +projectile_archetype = fc_m_gun01_mark03_ammo +separation_explosion = sever_debris +auto_turret = false +turn_rate = 90 +lootable = true +LODranges = 0, 999999 + +[Munition] +nickname = fc_m_turret01_mark01_ammo +hp_type = hp_gun +requires_ammo = false +hit_pts = 2 +hull_damage = 101 +energy_damage = 0 +weapon_type = W_Neutron01 +one_shot_sound = fire_neutron3 +munition_hit_effect = pi_neutron_01_impact +const_effect = pi_neutron_01_proj +lifetime = 1 +force_gun_ori = false +mass = 1 +volume = 0.0001 + +[Gun] +nickname = fc_m_turret01_mark01 +ids_name = 263334 +ids_info = 264334 +DA_archetype = equipment\models\weapons\li_smlturret.cmp +material_library = equipment\models\li_equip.mat +HP_child = HPConnect +hit_pts = 1405 +explosion_resistance = 1 +debris_type = debris_normal +parent_impulse = 20 +child_impulse = 80 +volume = 0 +mass = 10 +hp_gun_type = hp_turret_special_5 +damage_per_fire = 0 +power_usage = 20.2 +refire_delay = 0.25 +muzzle_velocity = 650 +use_animation = Sc_fire +toughness = 4 +flash_particle_name = pi_neutron_01_flash +flash_radius = 15 +light_anim = l_gun01_flash +projectile_archetype = fc_m_turret01_mark01_ammo +separation_explosion = sever_debris +auto_turret = true +turn_rate = 90 +lootable = true +LODranges = 0, 999999 + +[Munition] +nickname = fc_m_turret01_mark02_ammo +hp_type = hp_gun +requires_ammo = false +hit_pts = 2 +hull_damage = 174.3 +energy_damage = 0 +weapon_type = W_Neutron01 +one_shot_sound = fire_neutron4 +munition_hit_effect = pi_neutron_02_impact +const_effect = pi_neutron_02_proj +lifetime = 1 +force_gun_ori = false +mass = 1 +volume = 0.0001 + +[Gun] +nickname = fc_m_turret01_mark02 +ids_name = 263335 +ids_info = 264335 +DA_archetype = equipment\models\weapons\li_smlturret.cmp +material_library = equipment\models\li_equip.mat +HP_child = HPConnect +hit_pts = 2632 +explosion_resistance = 1 +debris_type = debris_normal +parent_impulse = 20 +child_impulse = 80 +volume = 0 +mass = 10 +hp_gun_type = hp_turret_special_7 +damage_per_fire = 0 +power_usage = 34.85 +refire_delay = 0.25 +muzzle_velocity = 650 +use_animation = Sc_fire +toughness = 7 +flash_particle_name = pi_neutron_02_flash +flash_radius = 15 +light_anim = l_gun01_flash +projectile_archetype = fc_m_turret01_mark02_ammo +separation_explosion = sever_debris +auto_turret = true +turn_rate = 90 +lootable = true +LODranges = 0, 999999 + +[Munition] +nickname = fc_g_gun01_mark01_ammo +hp_type = hp_gun +requires_ammo = false +hit_pts = 2 +hull_damage = 41.5 +energy_damage = 0 +weapon_type = W_Photon01 +one_shot_sound = fire_photon2 +munition_hit_effect = pi_photon_01_impact +const_effect = pi_photon_01_proj +lifetime = 0.8 +force_gun_ori = false +mass = 1 +volume = 0.0001 + +[Gun] +nickname = fc_g_gun01_mark01 +ids_name = 263336 +ids_info = 264336 +DA_archetype = equipment\models\weapons\li_laser_beam.cmp +material_library = equipment\models\li_equip.mat +HP_child = HPConnect +hit_pts = 750 +explosion_resistance = 1 +debris_type = debris_normal +parent_impulse = 20 +child_impulse = 80 +volume = 0 +mass = 10 +hp_gun_type = hp_gun_special_3 +damage_per_fire = 0 +power_usage = 9.96 +refire_delay = 0.17 +muzzle_velocity = 750 +use_animation = Sc_fire +toughness = 2.5 +flash_particle_name = pi_photon_01_flash +flash_radius = 15 +light_anim = l_gun01_flash +projectile_archetype = fc_g_gun01_mark01_ammo +separation_explosion = sever_debris +auto_turret = false +turn_rate = 90 +lootable = true +LODranges = 0, 999999 + +[Munition] +nickname = fc_g_gun01_mark02_ammo +hp_type = hp_gun +requires_ammo = false +hit_pts = 2 +hull_damage = 52.7 +energy_damage = 0 +weapon_type = W_Photon01 +one_shot_sound = fire_photon2 +munition_hit_effect = pi_photon_02_impact +const_effect = pi_photon_02_proj +lifetime = 0.8 +force_gun_ori = false +mass = 1 +volume = 0.0001 + +[Gun] +nickname = fc_g_gun01_mark02 +ids_name = 263337 +ids_info = 264337 +DA_archetype = equipment\models\weapons\li_laser_beam.cmp +material_library = equipment\models\li_equip.mat +HP_child = HPConnect +hit_pts = 1026 +explosion_resistance = 1 +debris_type = debris_normal +parent_impulse = 20 +child_impulse = 80 +volume = 0 +mass = 10 +hp_gun_type = hp_gun_special_4 +damage_per_fire = 0 +power_usage = 12.64 +refire_delay = 0.17 +muzzle_velocity = 750 +use_animation = Sc_fire +toughness = 3.2 +flash_particle_name = pi_photon_02_flash +flash_radius = 15 +light_anim = l_gun01_flash +projectile_archetype = fc_g_gun01_mark02_ammo +separation_explosion = sever_debris +auto_turret = false +turn_rate = 90 +lootable = true +LODranges = 0, 999999 + +[Munition] +nickname = fc_g_gun01_mark03_ammo +hp_type = hp_gun +requires_ammo = false +hit_pts = 2 +hull_damage = 67.3 +energy_damage = 0 +weapon_type = W_Photon01 +one_shot_sound = fire_photon3 +munition_hit_effect = pi_photon_03_impact +const_effect = pi_photon_03_proj +lifetime = 0.8 +force_gun_ori = false +mass = 1 +volume = 0.0001 + +[Gun] +nickname = fc_g_gun01_mark03 +ids_name = 263338 +ids_info = 264338 +DA_archetype = equipment\models\weapons\li_laser_beam.cmp +material_library = equipment\models\li_equip.mat +HP_child = HPConnect +hit_pts = 1405 +explosion_resistance = 1 +debris_type = debris_normal +parent_impulse = 20 +child_impulse = 80 +volume = 0 +mass = 10 +hp_gun_type = hp_gun_special_5 +damage_per_fire = 0 +power_usage = 16.16 +refire_delay = 0.17 +muzzle_velocity = 750 +use_animation = Sc_fire +toughness = 4 +flash_particle_name = pi_photon_03_flash +flash_radius = 15 +light_anim = l_gun01_flash +projectile_archetype = fc_g_gun01_mark03_ammo +separation_explosion = sever_debris +auto_turret = false +turn_rate = 90 +lootable = true +LODranges = 0, 999999 + +[Munition] +nickname = fc_g_gun01_mark04_ammo +hp_type = hp_gun +requires_ammo = false +hit_pts = 2 +hull_damage = 87.8 +energy_damage = 0 +weapon_type = W_Photon01 +one_shot_sound = fire_photon3 +munition_hit_effect = pi_photon_04_impact +const_effect = pi_photon_04_proj +lifetime = 0.8 +force_gun_ori = false +mass = 1 +volume = 0.0001 + +[Gun] +nickname = fc_g_gun01_mark04 +ids_name = 263339 +ids_info = 264339 +DA_archetype = equipment\models\weapons\li_laser_beam.cmp +material_library = equipment\models\li_equip.mat +HP_child = HPConnect +hit_pts = 1923 +explosion_resistance = 1 +debris_type = debris_normal +parent_impulse = 20 +child_impulse = 80 +volume = 0 +mass = 10 +hp_gun_type = hp_gun_special_6 +damage_per_fire = 0 +power_usage = 21.08 +refire_delay = 0.17 +muzzle_velocity = 750 +use_animation = Sc_fire +toughness = 5.3 +flash_particle_name = pi_photon_04_flash +flash_radius = 15 +light_anim = l_gun01_flash +projectile_archetype = fc_g_gun01_mark04_ammo +separation_explosion = sever_debris +auto_turret = false +turn_rate = 90 +lootable = true +LODranges = 0, 999999 + +[Munition] +nickname = fc_u_gun01_mark01_ammo +hp_type = hp_gun +requires_ammo = false +hit_pts = 2 +hull_damage = 79 +energy_damage = 0 +weapon_type = W_Neutron01 +one_shot_sound = fire_neutron2 +munition_hit_effect = pi_neutron_01_impact +const_effect = pi_neutron_01_proj +lifetime = 0.916 +force_gun_ori = false +mass = 1 +volume = 0.0001 + +[Gun] +nickname = fc_u_gun01_mark01 +ids_name = 263340 +ids_info = 264340 +DA_archetype = equipment\models\weapons\li_laser_beam.cmp +material_library = equipment\models\li_equip.mat +HP_child = HPConnect +hit_pts = 1026 +explosion_resistance = 1 +debris_type = debris_normal +parent_impulse = 20 +child_impulse = 80 +volume = 0 +mass = 10 +hp_gun_type = hp_gun_special_4 +damage_per_fire = 0 +power_usage = 15.8 +refire_delay = 0.25 +muzzle_velocity = 600.4 +use_animation = Sc_fire +toughness = 3.2 +flash_particle_name = pi_neutron_01_flash +flash_radius = 15 +light_anim = l_gun01_flash +projectile_archetype = fc_u_gun01_mark01_ammo +separation_explosion = sever_debris +auto_turret = false +turn_rate = 90 +lootable = true +LODranges = 0, 999999 + +[Munition] +nickname = fc_u_gun01_mark02_ammo +hp_type = hp_gun +requires_ammo = false +hit_pts = 2 +hull_damage = 131.8 +energy_damage = 0 +weapon_type = W_Neutron01 +one_shot_sound = fire_neutron2 +munition_hit_effect = pi_neutron_02_impact +const_effect = pi_neutron_02_proj +lifetime = 0.916 +force_gun_ori = false +mass = 1 +volume = 0.0001 + +[Gun] +nickname = fc_u_gun01_mark02 +ids_name = 263341 +ids_info = 264341 +DA_archetype = equipment\models\weapons\li_laser_beam.cmp +material_library = equipment\models\li_equip.mat +HP_child = HPConnect +hit_pts = 1923 +explosion_resistance = 1 +debris_type = debris_normal +parent_impulse = 20 +child_impulse = 80 +volume = 0 +mass = 10 +hp_gun_type = hp_gun_special_6 +damage_per_fire = 0 +power_usage = 26.35 +refire_delay = 0.25 +muzzle_velocity = 600.4 +use_animation = Sc_fire +toughness = 5.3 +flash_particle_name = pi_neutron_02_flash +flash_radius = 15 +light_anim = l_gun01_flash +projectile_archetype = fc_u_gun01_mark02_ammo +separation_explosion = sever_debris +auto_turret = false +turn_rate = 90 +lootable = true +LODranges = 0, 999999 + +[Munition] +nickname = fc_u_gun01_mark03_ammo +hp_type = hp_gun +requires_ammo = false +hit_pts = 2 +hull_damage = 265 +energy_damage = 0 +weapon_type = W_Neutron01 +one_shot_sound = fire_neutron3 +munition_hit_effect = pi_neutron_03_impact +const_effect = pi_neutron_03_proj +lifetime = 0.916 +force_gun_ori = false +mass = 1 +volume = 0.0001 + +[Gun] +nickname = fc_u_gun01_mark03 +ids_name = 263342 +ids_info = 264342 +DA_archetype = equipment\models\weapons\li_laser_beam.cmp +material_library = equipment\models\li_equip.mat +HP_child = HPConnect +hit_pts = 4215 +explosion_resistance = 1 +debris_type = debris_normal +parent_impulse = 20 +child_impulse = 80 +volume = 0 +mass = 10 +hp_gun_type = hp_gun_special_8 +damage_per_fire = 0 +power_usage = 53 +refire_delay = 0.25 +muzzle_velocity = 600.4 +use_animation = Sc_fire +toughness = 10.6 +flash_particle_name = pi_neutron_03_flash +flash_radius = 15 +light_anim = l_gun01_flash +projectile_archetype = fc_u_gun01_mark03_ammo +separation_explosion = sever_debris +auto_turret = false +turn_rate = 90 +lootable = true +LODranges = 0, 999999 + +[Munition] +nickname = fc_gc_gun01_mark01_ammo +hp_type = hp_gun +requires_ammo = false +hit_pts = 2 +hull_damage = 52.7 +energy_damage = 0 +weapon_type = W_Photon01 +one_shot_sound = fire_photon2 +munition_hit_effect = pi_photon_01_impact +const_effect = pi_photon_01_proj +lifetime = 0.8 +force_gun_ori = false +mass = 1 +volume = 0.0001 + +[Gun] +nickname = fc_gc_gun01_mark01 +ids_name = 263343 +ids_info = 264343 +DA_archetype = equipment\models\weapons\li_laser_beam.cmp +material_library = equipment\models\li_equip.mat +HP_child = HPConnect +hit_pts = 1026 +explosion_resistance = 1 +debris_type = debris_normal +parent_impulse = 20 +child_impulse = 80 +volume = 0 +mass = 10 +hp_gun_type = hp_gun_special_4 +damage_per_fire = 0 +power_usage = 15.8 +refire_delay = 0.17 +muzzle_velocity = 750 +use_animation = Sc_fire +toughness = 3.2 +flash_particle_name = pi_photon_01_flash +flash_radius = 15 +light_anim = l_gun01_flash +projectile_archetype = fc_gc_gun01_mark01_ammo +separation_explosion = sever_debris +auto_turret = false +turn_rate = 90 +lootable = true +LODranges = 0, 999999 + +[Munition] +nickname = fc_gc_gun01_mark02_ammo +hp_type = hp_gun +requires_ammo = false +hit_pts = 2 +hull_damage = 87.8 +energy_damage = 0 +weapon_type = W_Photon01 +one_shot_sound = fire_photon3 +munition_hit_effect = pi_photon_02_impact +const_effect = pi_photon_02_proj +lifetime = 0.8 +force_gun_ori = false +mass = 1 +volume = 0.0001 + +[Gun] +nickname = fc_gc_gun01_mark02 +ids_name = 263344 +ids_info = 264344 +DA_archetype = equipment\models\weapons\li_laser_beam.cmp +material_library = equipment\models\li_equip.mat +HP_child = HPConnect +hit_pts = 1923 +explosion_resistance = 1 +debris_type = debris_normal +parent_impulse = 20 +child_impulse = 80 +volume = 0 +mass = 10 +hp_gun_type = hp_gun_special_6 +damage_per_fire = 0 +power_usage = 26.35 +refire_delay = 0.17 +muzzle_velocity = 750 +use_animation = Sc_fire +toughness = 5.3 +flash_particle_name = pi_photon_02_flash +flash_radius = 15 +light_anim = l_gun01_flash +projectile_archetype = fc_gc_gun01_mark02_ammo +separation_explosion = sever_debris +auto_turret = false +turn_rate = 90 +lootable = true +LODranges = 0, 999999 + +[Munition] +nickname = fc_gc_gun01_mark03_ammo +hp_type = hp_gun +requires_ammo = false +hit_pts = 2 +hull_damage = 176.7 +energy_damage = 0 +weapon_type = W_Photon01 +one_shot_sound = fire_photon3 +munition_hit_effect = pi_photon_03_impact +const_effect = pi_photon_03_proj +lifetime = 0.8 +force_gun_ori = false +mass = 1 +volume = 0.0001 + +[Gun] +nickname = fc_gc_gun01_mark03 +ids_name = 263345 +ids_info = 264345 +DA_archetype = equipment\models\weapons\li_laser_beam.cmp +material_library = equipment\models\li_equip.mat +HP_child = HPConnect +hit_pts = 4215 +explosion_resistance = 1 +debris_type = debris_normal +parent_impulse = 20 +child_impulse = 80 +volume = 0 +mass = 10 +hp_gun_type = hp_gun_special_8 +damage_per_fire = 0 +power_usage = 53 +refire_delay = 0.17 +muzzle_velocity = 750 +use_animation = Sc_fire +toughness = 10.6 +flash_particle_name = pi_photon_03_flash +flash_radius = 15 +light_anim = l_gun01_flash +projectile_archetype = fc_gc_gun01_mark03_ammo +separation_explosion = sever_debris +auto_turret = false +turn_rate = 90 +lootable = true +LODranges = 0, 999999 + +[Munition] +nickname = fc_lwb_gun01_mark01_ammo +hp_type = hp_gun +requires_ammo = false +hit_pts = 2 +hull_damage = 134.7 +energy_damage = 0 +weapon_type = W_Tachyon01 +one_shot_sound = fire_tachyon3 +munition_hit_effect = pi_tachyon_01_impact +const_effect = pi_tachyon_01_proj +lifetime = 1 +force_gun_ori = false +mass = 1 +volume = 0.0001 + +[Gun] +nickname = fc_lwb_gun01_mark01 +ids_name = 263346 +ids_info = 264346 +DA_archetype = equipment\models\weapons\li_laser_beam.cmp +material_library = equipment\models\li_equip.mat +HP_child = HPConnect +hit_pts = 1405 +explosion_resistance = 1 +debris_type = debris_normal +parent_impulse = 20 +child_impulse = 80 +volume = 0 +mass = 10 +hp_gun_type = hp_gun_special_5 +damage_per_fire = 0 +power_usage = 32.32 +refire_delay = 0.33 +muzzle_velocity = 700 +use_animation = Sc_fire +toughness = 4 +flash_particle_name = pi_tachyon_01_flash +flash_radius = 15 +light_anim = l_gun01_flash +projectile_archetype = fc_lwb_gun01_mark01_ammo +separation_explosion = sever_debris +auto_turret = false +turn_rate = 90 +lootable = true +LODranges = 0, 999999 + +[Munition] +nickname = fc_lwb_gun01_mark02_ammo +hp_type = hp_gun +requires_ammo = false +hit_pts = 2 +hull_damage = 175.7 +energy_damage = 0 +weapon_type = W_Tachyon01 +one_shot_sound = fire_tachyon3 +munition_hit_effect = pi_tachyon_02_impact +const_effect = pi_tachyon_02_proj +lifetime = 1 +force_gun_ori = false +mass = 1 +volume = 0.0001 + +[Gun] +nickname = fc_lwb_gun01_mark02 +ids_name = 263347 +ids_info = 264347 +DA_archetype = equipment\models\weapons\li_laser_beam.cmp +material_library = equipment\models\li_equip.mat +HP_child = HPConnect +hit_pts = 1923 +explosion_resistance = 1 +debris_type = debris_normal +parent_impulse = 20 +child_impulse = 80 +volume = 0 +mass = 10 +hp_gun_type = hp_gun_special_6 +damage_per_fire = 0 +power_usage = 42.16 +refire_delay = 0.33 +muzzle_velocity = 700 +use_animation = Sc_fire +toughness = 5.3 +flash_particle_name = pi_tachyon_02_flash +flash_radius = 15 +light_anim = l_gun01_flash +projectile_archetype = fc_lwb_gun01_mark02_ammo +separation_explosion = sever_debris +auto_turret = false +turn_rate = 90 +lootable = true +LODranges = 0, 999999 + +[Munition] +nickname = fc_lwb_gun01_mark03_ammo +hp_type = hp_gun +requires_ammo = false +hit_pts = 2 +hull_damage = 232.3 +energy_damage = 0 +weapon_type = W_Tachyon01 +one_shot_sound = fire_tachyon4 +munition_hit_effect = pi_tachyon_03_impact +const_effect = pi_tachyon_03_proj +lifetime = 1 +force_gun_ori = false +mass = 1 +volume = 0.0001 + +[Gun] +nickname = fc_lwb_gun01_mark03 +ids_name = 263348 +ids_info = 264348 +DA_archetype = equipment\models\weapons\li_laser_beam.cmp +material_library = equipment\models\li_equip.mat +HP_child = HPConnect +hit_pts = 2632 +explosion_resistance = 1 +debris_type = debris_normal +parent_impulse = 20 +child_impulse = 80 +volume = 0 +mass = 10 +hp_gun_type = hp_gun_special_7 +damage_per_fire = 0 +power_usage = 55.76 +refire_delay = 0.33 +muzzle_velocity = 700 +use_animation = Sc_fire +toughness = 7 +flash_particle_name = pi_tachyon_03_flash +flash_radius = 15 +light_anim = l_gun01_flash +projectile_archetype = fc_lwb_gun01_mark03_ammo +separation_explosion = sever_debris +auto_turret = false +turn_rate = 90 +lootable = true +LODranges = 0, 999999 + +[Munition] +nickname = fc_lwb_gun01_mark04_ammo +hp_type = hp_gun +requires_ammo = false +hit_pts = 2 +hull_damage = 353.3 +energy_damage = 0 +weapon_type = W_Tachyon01 +one_shot_sound = fire_tachyon4 +munition_hit_effect = pi_tachyon_04_impact +const_effect = pi_tachyon_04_proj +lifetime = 1 +force_gun_ori = false +mass = 1 +volume = 0.0001 + +[Gun] +nickname = fc_lwb_gun01_mark04 +ids_name = 263349 +ids_info = 264349 +DA_archetype = equipment\models\weapons\li_laser_beam.cmp +material_library = equipment\models\li_equip.mat +HP_child = HPConnect +hit_pts = 4215 +explosion_resistance = 1 +debris_type = debris_normal +parent_impulse = 20 +child_impulse = 80 +volume = 0 +mass = 10 +hp_gun_type = hp_gun_special_8 +damage_per_fire = 0 +power_usage = 84.8 +refire_delay = 0.33 +muzzle_velocity = 700 +use_animation = Sc_fire +toughness = 10.6 +flash_particle_name = pi_tachyon_04_flash +flash_radius = 15 +light_anim = l_gun01_flash +projectile_archetype = fc_lwb_gun01_mark04_ammo +separation_explosion = sever_debris +auto_turret = false +turn_rate = 90 +lootable = true +LODranges = 0, 999999 + +[Munition] +nickname = fc_fa_gun01_mark01_ammo +hp_type = hp_gun +requires_ammo = false +hit_pts = 2 +hull_damage = 126.4 +energy_damage = 0 +weapon_type = W_Neutron01 +one_shot_sound = fire_neutron3 +munition_hit_effect = pi_neutron_01_impact +const_effect = pi_neutron_01_proj +lifetime = 0.916 +force_gun_ori = false +mass = 1 +volume = 0.0001 + +[Gun] +nickname = fc_fa_gun01_mark01 +ids_name = 263350 +ids_info = 264350 +DA_archetype = equipment\models\weapons\li_laser_beam.cmp +material_library = equipment\models\li_equip.mat +HP_child = HPConnect +hit_pts = 1026 +explosion_resistance = 1 +debris_type = debris_normal +parent_impulse = 20 +child_impulse = 80 +volume = 0 +mass = 10 +hp_gun_type = hp_gun_special_4 +damage_per_fire = 0 +power_usage = 21.07 +refire_delay = 0.33 +muzzle_velocity = 600.4 +use_animation = Sc_fire +toughness = 3.8 +flash_particle_name = pi_neutron_01_flash +flash_radius = 15 +light_anim = l_gun01_flash +projectile_archetype = fc_fa_gun01_mark01_ammo +separation_explosion = sever_debris +auto_turret = false +turn_rate = 90 +lootable = true +LODranges = 0, 999999 + +[Munition] +nickname = fc_fa_gun01_mark02_ammo +hp_type = hp_gun +requires_ammo = false +hit_pts = 2 +hull_damage = 161.6 +energy_damage = 0 +weapon_type = W_Neutron01 +one_shot_sound = fire_neutron3 +munition_hit_effect = pi_neutron_02_impact +const_effect = pi_neutron_02_proj +lifetime = 0.916 +force_gun_ori = false +mass = 1 +volume = 0.0001 + +[Gun] +nickname = fc_fa_gun01_mark02 +ids_name = 263351 +ids_info = 264351 +DA_archetype = equipment\models\weapons\li_laser_beam.cmp +material_library = equipment\models\li_equip.mat +HP_child = HPConnect +hit_pts = 1405 +explosion_resistance = 1 +debris_type = debris_normal +parent_impulse = 20 +child_impulse = 80 +volume = 0 +mass = 10 +hp_gun_type = hp_gun_special_5 +damage_per_fire = 0 +power_usage = 26.93 +refire_delay = 0.33 +muzzle_velocity = 600.4 +use_animation = Sc_fire +toughness = 4.8 +flash_particle_name = pi_neutron_02_flash +flash_radius = 15 +light_anim = l_gun01_flash +projectile_archetype = fc_fa_gun01_mark02_ammo +separation_explosion = sever_debris +auto_turret = false +turn_rate = 90 +lootable = true +LODranges = 0, 999999 + +[Munition] +nickname = fc_fa_gun01_mark03_ammo +hp_type = hp_gun +requires_ammo = false +hit_pts = 2 +hull_damage = 210.8 +energy_damage = 0 +weapon_type = W_Neutron01 +one_shot_sound = fire_neutron3 +munition_hit_effect = pi_neutron_03_impact +const_effect = pi_neutron_03_proj +lifetime = 0.916 +force_gun_ori = false +mass = 1 +volume = 0.0001 + +[Gun] +nickname = fc_fa_gun01_mark03 +ids_name = 263352 +ids_info = 264352 +DA_archetype = equipment\models\weapons\li_laser_beam.cmp +material_library = equipment\models\li_equip.mat +HP_child = HPConnect +hit_pts = 1923 +explosion_resistance = 1 +debris_type = debris_normal +parent_impulse = 20 +child_impulse = 80 +volume = 0 +mass = 10 +hp_gun_type = hp_gun_special_6 +damage_per_fire = 0 +power_usage = 35.13 +refire_delay = 0.33 +muzzle_velocity = 600.4 +use_animation = Sc_fire +toughness = 6.3 +flash_particle_name = pi_neutron_03_flash +flash_radius = 15 +light_anim = l_gun01_flash +projectile_archetype = fc_fa_gun01_mark03_ammo +separation_explosion = sever_debris +auto_turret = false +turn_rate = 90 +lootable = true +LODranges = 0, 999999 + +[Munition] +nickname = fc_x_gun01_mark01_ammo +hp_type = hp_gun +requires_ammo = false +hit_pts = 2 +hull_damage = 73.4 +energy_damage = 0 +weapon_type = W_Particle01 +one_shot_sound = fire_particle2 +munition_hit_effect = pi_particle_01_impact +const_effect = pi_particle_01_proj +lifetime = 0.786 +force_gun_ori = false +mass = 1 +volume = 0.0001 + +[Gun] +nickname = fc_x_gun01_mark01 +ids_name = 263353 +ids_info = 264353 +DA_archetype = equipment\models\weapons\li_laser_beam.cmp +material_library = equipment\models\li_equip.mat +HP_child = HPConnect +hit_pts = 548 +explosion_resistance = 1 +debris_type = debris_normal +parent_impulse = 20 +child_impulse = 80 +volume = 0 +mass = 10 +hp_gun_type = hp_gun_special_2 +damage_per_fire = 0 +power_usage = 15.3 +refire_delay = 0.25 +muzzle_velocity = 699.7 +use_animation = Sc_fire +toughness = 2.9 +flash_particle_name = pi_particle_01_flash +flash_radius = 15 +light_anim = l_gun01_flash +projectile_archetype = fc_x_gun01_mark01_ammo +separation_explosion = sever_debris +auto_turret = false +turn_rate = 90 +lootable = true +LODranges = 0, 999999 + +[Munition] +nickname = fc_x_gun01_mark02_ammo +hp_type = hp_gun +requires_ammo = false +hit_pts = 2 +hull_damage = 89.6 +energy_damage = 0 +weapon_type = W_Particle01 +one_shot_sound = fire_particle2 +munition_hit_effect = pi_particle_02_impact +const_effect = pi_particle_02_proj +lifetime = 0.786 +force_gun_ori = false +mass = 1 +volume = 0.0001 + +[Gun] +nickname = fc_x_gun01_mark02 +ids_name = 263354 +ids_info = 264354 +DA_archetype = equipment\models\weapons\li_laser_beam.cmp +material_library = equipment\models\li_equip.mat +HP_child = HPConnect +hit_pts = 750 +explosion_resistance = 1 +debris_type = debris_normal +parent_impulse = 20 +child_impulse = 80 +volume = 0 +mass = 10 +hp_gun_type = hp_gun_special_3 +damage_per_fire = 0 +power_usage = 18.68 +refire_delay = 0.25 +muzzle_velocity = 699.7 +use_animation = Sc_fire +toughness = 3.6 +flash_particle_name = pi_particle_02_flash +flash_radius = 15 +light_anim = l_gun01_flash +projectile_archetype = fc_x_gun01_mark02_ammo +separation_explosion = sever_debris +auto_turret = false +turn_rate = 90 +lootable = true +LODranges = 0, 999999 + +[Munition] +nickname = fc_x_gun01_mark03_ammo +hp_type = hp_gun +requires_ammo = false +hit_pts = 2 +hull_damage = 145.4 +energy_damage = 0 +weapon_type = W_Particle01 +one_shot_sound = fire_particle2 +munition_hit_effect = pi_particle_03_impact +const_effect = pi_particle_03_proj +lifetime = 0.786 +force_gun_ori = false +mass = 1 +volume = 0.0001 + +[Gun] +nickname = fc_x_gun01_mark03 +ids_name = 263355 +ids_info = 264355 +DA_archetype = equipment\models\weapons\li_laser_beam.cmp +material_library = equipment\models\li_equip.mat +HP_child = HPConnect +hit_pts = 1405 +explosion_resistance = 1 +debris_type = debris_normal +parent_impulse = 20 +child_impulse = 80 +volume = 0 +mass = 10 +hp_gun_type = hp_gun_special_5 +damage_per_fire = 0 +power_usage = 30.3 +refire_delay = 0.25 +muzzle_velocity = 699.7 +use_animation = Sc_fire +toughness = 5.8 +flash_particle_name = pi_particle_03_flash +flash_radius = 15 +light_anim = l_gun01_flash +projectile_archetype = fc_x_gun01_mark03_ammo +separation_explosion = sever_debris +auto_turret = false +turn_rate = 90 +lootable = true +LODranges = 0, 999999 + +[Munition] +nickname = fc_x_gun01_mark04_ammo +hp_type = hp_gun +requires_ammo = false +hit_pts = 2 +hull_damage = 189.7 +energy_damage = 0 +weapon_type = W_Particle01 +one_shot_sound = fire_particle2 +munition_hit_effect = pi_particle_04_impact +const_effect = pi_particle_04_proj +lifetime = 0.786 +force_gun_ori = false +mass = 1 +volume = 0.0001 + +[Gun] +nickname = fc_x_gun01_mark04 +ids_name = 263356 +ids_info = 264356 +DA_archetype = equipment\models\weapons\li_laser_beam.cmp +material_library = equipment\models\li_equip.mat +HP_child = HPConnect +hit_pts = 1923 +explosion_resistance = 1 +debris_type = debris_normal +parent_impulse = 20 +child_impulse = 80 +volume = 0 +mass = 10 +hp_gun_type = hp_gun_special_6 +damage_per_fire = 0 +power_usage = 39.52 +refire_delay = 0.25 +muzzle_velocity = 699.7 +use_animation = Sc_fire +toughness = 7.6 +flash_particle_name = pi_particle_04_flash +flash_radius = 15 +light_anim = l_gun01_flash +projectile_archetype = fc_x_gun01_mark04_ammo +separation_explosion = sever_debris +auto_turret = false +turn_rate = 90 +lootable = true +LODranges = 0, 999999 + +[Munition] +nickname = li_gun01_mark01_ammo +hp_type = hp_gun +requires_ammo = false +hit_pts = 2 +hull_damage = 16.3 +energy_damage = 0 +weapon_type = W_Laser01 +one_shot_sound = fire_laser1 +munition_hit_effect = li_laser_01_impact +const_effect = li_laser_01_proj +lifetime = 0.8 +force_gun_ori = false +mass = 1 +volume = 0.0001 + +[Gun] +nickname = li_gun01_mark01 +ids_name = 263357 +ids_info = 264357 +DA_archetype = equipment\models\weapons\li_heavy_ion_blaster.cmp +material_library = equipment\models\li_equip.mat +HP_child = HPConnect +hit_pts = 400 +explosion_resistance = 1 +debris_type = debris_normal +parent_impulse = 20 +child_impulse = 80 +volume = 0 +mass = 10 +hp_gun_type = hp_gun_special_1 +damage_per_fire = 0 +power_usage = 5.09 +refire_delay = 0.12 +muzzle_velocity = 750 +use_animation = Sc_fire +toughness = 1.3 +flash_particle_name = li_laser_01_flash +flash_radius = 15 +light_anim = l_gun01_flash +projectile_archetype = li_gun01_mark01_ammo +separation_explosion = sever_debris +auto_turret = false +turn_rate = 90 +lootable = true +LODranges = 0, 999999 + +[Munition] +nickname = li_gun01_mark02_ammo +hp_type = hp_gun +requires_ammo = false +hit_pts = 2 +hull_damage = 20.4 +energy_damage = 0 +weapon_type = W_Laser01 +one_shot_sound = fire_laser1 +munition_hit_effect = li_laser_02_impact +const_effect = li_laser_02_proj +lifetime = 0.8 +force_gun_ori = false +mass = 1 +volume = 0.0001 + +[Gun] +nickname = li_gun01_mark02 +ids_name = 263358 +ids_info = 264358 +DA_archetype = equipment\models\weapons\li_heavy_ion_blaster.cmp +material_library = equipment\models\li_equip.mat +HP_child = HPConnect +hit_pts = 548 +explosion_resistance = 1 +debris_type = debris_normal +parent_impulse = 20 +child_impulse = 80 +volume = 0 +mass = 10 +hp_gun_type = hp_gun_special_2 +damage_per_fire = 0 +power_usage = 6.38 +refire_delay = 0.12 +muzzle_velocity = 750 +use_animation = Sc_fire +toughness = 1.6 +flash_particle_name = li_laser_02_flash +flash_radius = 15 +light_anim = l_gun01_flash +projectile_archetype = li_gun01_mark02_ammo +separation_explosion = sever_debris +auto_turret = false +turn_rate = 90 +lootable = true +LODranges = 0, 999999 + +[Munition] +nickname = li_gun01_mark03_ammo +hp_type = hp_gun +requires_ammo = false +hit_pts = 2 +hull_damage = 24.9 +energy_damage = 0 +weapon_type = W_Laser01 +one_shot_sound = fire_laser2 +munition_hit_effect = li_laser_02_impact +const_effect = li_laser_02_proj +lifetime = 0.8 +force_gun_ori = false +mass = 1 +volume = 0.0001 + +[Gun] +nickname = li_gun01_mark03 +ids_name = 263359 +ids_info = 264359 +DA_archetype = equipment\models\weapons\li_heavy_ion_blaster.cmp +material_library = equipment\models\li_equip.mat +HP_child = HPConnect +hit_pts = 750 +explosion_resistance = 1 +debris_type = debris_normal +parent_impulse = 20 +child_impulse = 80 +volume = 0 +mass = 10 +hp_gun_type = hp_gun_special_3 +damage_per_fire = 0 +power_usage = 7.78 +refire_delay = 0.12 +muzzle_velocity = 750 +use_animation = Sc_fire +toughness = 2 +flash_particle_name = li_laser_02_flash +flash_radius = 15 +light_anim = l_gun01_flash +projectile_archetype = li_gun01_mark03_ammo +separation_explosion = sever_debris +auto_turret = false +turn_rate = 90 +lootable = true +LODranges = 0, 999999 + +[Munition] +nickname = li_gun01_mark04_ammo +hp_type = hp_gun +requires_ammo = false +hit_pts = 2 +hull_damage = 31.6 +energy_damage = 0 +weapon_type = W_Laser01 +one_shot_sound = fire_laser2 +munition_hit_effect = li_laser_03_impact +const_effect = li_laser_03_proj +lifetime = 0.8 +force_gun_ori = false +mass = 1 +volume = 0.0001 + +[Gun] +nickname = li_gun01_mark04 +ids_name = 263360 +ids_info = 264360 +DA_archetype = equipment\models\weapons\li_heavy_ion_blaster.cmp +material_library = equipment\models\li_equip.mat +HP_child = HPConnect +hit_pts = 1026 +explosion_resistance = 1 +debris_type = debris_normal +parent_impulse = 20 +child_impulse = 80 +volume = 0 +mass = 10 +hp_gun_type = hp_gun_special_4 +damage_per_fire = 0 +power_usage = 9.88 +refire_delay = 0.12 +muzzle_velocity = 750 +use_animation = Sc_fire +toughness = 2.5 +flash_particle_name = li_laser_03_flash +flash_radius = 15 +light_anim = l_gun01_flash +projectile_archetype = li_gun01_mark04_ammo +separation_explosion = sever_debris +auto_turret = false +turn_rate = 90 +lootable = true +LODranges = 0, 999999 + +[Munition] +nickname = li_gun01_mark05_ammo +hp_type = hp_gun +requires_ammo = false +hit_pts = 2 +hull_damage = 40.4 +energy_damage = 0 +weapon_type = W_Laser01 +one_shot_sound = fire_laser3 +munition_hit_effect = li_laser_03_impact +const_effect = li_laser_03_proj +lifetime = 0.8 +force_gun_ori = false +mass = 1 +volume = 0.0001 + +[Gun] +nickname = li_gun01_mark05 +ids_name = 263361 +ids_info = 264361 +DA_archetype = equipment\models\weapons\li_heavy_ion_blaster.cmp +material_library = equipment\models\li_equip.mat +HP_child = HPConnect +hit_pts = 1405 +explosion_resistance = 1 +debris_type = debris_normal +parent_impulse = 20 +child_impulse = 80 +volume = 0 +mass = 10 +hp_gun_type = hp_gun_special_5 +damage_per_fire = 0 +power_usage = 12.62 +refire_delay = 0.12 +muzzle_velocity = 750 +use_animation = Sc_fire +toughness = 3.2 +flash_particle_name = li_laser_03_flash +flash_radius = 15 +light_anim = l_gun01_flash +projectile_archetype = li_gun01_mark05_ammo +separation_explosion = sever_debris +auto_turret = false +turn_rate = 90 +lootable = true +LODranges = 0, 999999 + +[Munition] +nickname = li_gun01_mark06_ammo +hp_type = hp_gun +requires_ammo = false +hit_pts = 2 +hull_damage = 52.7 +energy_damage = 0 +weapon_type = W_Laser01 +one_shot_sound = fire_laser3 +munition_hit_effect = li_laser_04_impact +const_effect = li_laser_04_proj +lifetime = 0.8 +force_gun_ori = false +mass = 1 +volume = 0.0001 + +[Gun] +nickname = li_gun01_mark06 +ids_name = 263362 +ids_info = 264362 +DA_archetype = equipment\models\weapons\li_heavy_ion_blaster.cmp +material_library = equipment\models\li_equip.mat +HP_child = HPConnect +hit_pts = 1923 +explosion_resistance = 1 +debris_type = debris_normal +parent_impulse = 20 +child_impulse = 80 +volume = 0 +mass = 10 +hp_gun_type = hp_gun_special_6 +damage_per_fire = 0 +power_usage = 16.47 +refire_delay = 0.12 +muzzle_velocity = 750 +use_animation = Sc_fire +toughness = 4.2 +flash_particle_name = li_laser_04_flash +flash_radius = 15 +light_anim = l_gun01_flash +projectile_archetype = li_gun01_mark06_ammo +separation_explosion = sever_debris +auto_turret = false +turn_rate = 90 +lootable = true +LODranges = 0, 999999 + +[Munition] +nickname = li_gun01_mark06_m11_ammo +hp_type = hp_gun +requires_ammo = false +hit_pts = 2 +hull_damage = 106 +energy_damage = 0 +weapon_type = W_Laser01 +one_shot_sound = fire_laser3 +munition_hit_effect = li_laser_04_impact +const_effect = li_laser_04_proj +lifetime = 0.8 +force_gun_ori = false +mass = 1 +volume = 0.0001 + +[Gun] +nickname = li_gun01_mark06_m11 +ids_name = 263363 +ids_info = 264363 +DA_archetype = equipment\models\weapons\li_heavy_ion_blaster.cmp +material_library = equipment\models\li_equip.mat +HP_child = HPConnect +hit_pts = 4215 +explosion_resistance = 1 +debris_type = debris_normal +parent_impulse = 20 +child_impulse = 80 +volume = 0 +mass = 10 +hp_gun_type = hp_gun_special_6 +damage_per_fire = 0 +power_usage = 33.12 +refire_delay = 0.12 +muzzle_velocity = 750 +use_animation = Sc_fire +toughness = 8.5 +flash_particle_name = li_laser_04_flash +flash_radius = 15 +light_anim = l_gun01_flash +projectile_archetype = li_gun01_mark06_m11_ammo +separation_explosion = sever_debris +auto_turret = false +turn_rate = 90 +lootable = false +LODranges = 0, 999999 + +[Munition] +nickname = li_gun02_mark01_ammo +hp_type = hp_gun +requires_ammo = false +hit_pts = 2 +hull_damage = 97.8 +energy_damage = 0 +weapon_type = W_Plasma01 +one_shot_sound = fire_plasma1 +munition_hit_effect = li_plasma_01_impact +const_effect = li_plasma_01_proj +lifetime = 1.2 +force_gun_ori = false +mass = 1 +volume = 0.0001 + +[Gun] +nickname = li_gun02_mark01 +ids_name = 263364 +ids_info = 264364 +DA_archetype = equipment\models\weapons\li_plasma_blaster.cmp +material_library = equipment\models\li_equip.mat +HP_child = HPConnect +hit_pts = 400 +explosion_resistance = 1 +debris_type = debris_normal +parent_impulse = 20 +child_impulse = 80 +volume = 0 +mass = 10 +hp_gun_type = hp_gun_special_1 +damage_per_fire = 0 +power_usage = 20.38 +refire_delay = 0.5 +muzzle_velocity = 500 +use_animation = Sc_fire +toughness = 2 +flash_particle_name = li_plasma_01_flash +flash_radius = 15 +light_anim = l_gun01_flash +projectile_archetype = li_gun02_mark01_ammo +separation_explosion = sever_debris +auto_turret = false +turn_rate = 90 +lootable = true +LODranges = 0, 999999 + +[Munition] +nickname = li_gun02_mark02_ammo +hp_type = hp_gun +requires_ammo = false +hit_pts = 2 +hull_damage = 122.4 +energy_damage = 0 +weapon_type = W_Plasma01 +one_shot_sound = fire_plasma1 +munition_hit_effect = li_plasma_02_impact +const_effect = li_plasma_02_proj +lifetime = 1.2 +force_gun_ori = false +mass = 1 +volume = 0.0001 + +[Gun] +nickname = li_gun02_mark02 +ids_name = 263365 +ids_info = 264365 +DA_archetype = equipment\models\weapons\li_plasma_blaster.cmp +material_library = equipment\models\li_equip.mat +HP_child = HPConnect +hit_pts = 548 +explosion_resistance = 1 +debris_type = debris_normal +parent_impulse = 20 +child_impulse = 80 +volume = 0 +mass = 10 +hp_gun_type = hp_gun_special_2 +damage_per_fire = 0 +power_usage = 25.5 +refire_delay = 0.5 +muzzle_velocity = 500 +use_animation = Sc_fire +toughness = 2.4 +flash_particle_name = li_plasma_02_flash +flash_radius = 15 +light_anim = l_gun01_flash +projectile_archetype = li_gun02_mark02_ammo +separation_explosion = sever_debris +auto_turret = false +turn_rate = 90 +lootable = true +LODranges = 0, 999999 + +[Munition] +nickname = li_gun02_mark03_ammo +hp_type = hp_gun +requires_ammo = false +hit_pts = 2 +hull_damage = 149.4 +energy_damage = 0 +weapon_type = W_Plasma01 +one_shot_sound = fire_plasma2 +munition_hit_effect = li_plasma_02_impact +const_effect = li_plasma_02_proj +lifetime = 1.2 +force_gun_ori = false +mass = 1 +volume = 0.0001 + +[Gun] +nickname = li_gun02_mark03 +ids_name = 263366 +ids_info = 264366 +DA_archetype = equipment\models\weapons\li_plasma_blaster.cmp +material_library = equipment\models\li_equip.mat +HP_child = HPConnect +hit_pts = 750 +explosion_resistance = 1 +debris_type = debris_normal +parent_impulse = 20 +child_impulse = 80 +volume = 0 +mass = 10 +hp_gun_type = hp_gun_special_3 +damage_per_fire = 0 +power_usage = 31.12 +refire_delay = 0.5 +muzzle_velocity = 500 +use_animation = Sc_fire +toughness = 3 +flash_particle_name = li_plasma_02_flash +flash_radius = 15 +light_anim = l_gun01_flash +projectile_archetype = li_gun02_mark03_ammo +separation_explosion = sever_debris +auto_turret = false +turn_rate = 90 +lootable = true +LODranges = 0, 999999 + +[Munition] +nickname = li_gun02_mark04_ammo +hp_type = hp_gun +requires_ammo = false +hit_pts = 2 +hull_damage = 189.6 +energy_damage = 0 +weapon_type = W_Plasma01 +one_shot_sound = fire_plasma2 +munition_hit_effect = li_plasma_03_impact +const_effect = li_plasma_03_proj +lifetime = 1.2 +force_gun_ori = false +mass = 1 +volume = 0.0001 + +[Gun] +nickname = li_gun02_mark04 +ids_name = 263367 +ids_info = 264367 +DA_archetype = equipment\models\weapons\li_plasma_blaster.cmp +material_library = equipment\models\li_equip.mat +HP_child = HPConnect +hit_pts = 1026 +explosion_resistance = 1 +debris_type = debris_normal +parent_impulse = 20 +child_impulse = 80 +volume = 0 +mass = 10 +hp_gun_type = hp_gun_special_4 +damage_per_fire = 0 +power_usage = 39.5 +refire_delay = 0.5 +muzzle_velocity = 500 +use_animation = Sc_fire +toughness = 3.8 +flash_particle_name = li_plasma_03_flash +flash_radius = 15 +light_anim = l_gun01_flash +projectile_archetype = li_gun02_mark04_ammo +separation_explosion = sever_debris +auto_turret = false +turn_rate = 90 +lootable = true +LODranges = 0, 999999 + +[Munition] +nickname = li_gun02_mark05_ammo +hp_type = hp_gun +requires_ammo = false +hit_pts = 2 +hull_damage = 242.4 +energy_damage = 0 +weapon_type = W_Plasma01 +one_shot_sound = fire_plasma3 +munition_hit_effect = li_plasma_03_impact +const_effect = li_plasma_03_proj +lifetime = 1.2 +force_gun_ori = false +mass = 1 +volume = 0.0001 + +[Gun] +nickname = li_gun02_mark05 +ids_name = 263368 +ids_info = 264368 +DA_archetype = equipment\models\weapons\li_plasma_blaster.cmp +material_library = equipment\models\li_equip.mat +HP_child = HPConnect +hit_pts = 1405 +explosion_resistance = 1 +debris_type = debris_normal +parent_impulse = 20 +child_impulse = 80 +volume = 0 +mass = 10 +hp_gun_type = hp_gun_special_5 +damage_per_fire = 0 +power_usage = 50.5 +refire_delay = 0.5 +muzzle_velocity = 500 +use_animation = Sc_fire +toughness = 4.8 +flash_particle_name = li_plasma_03_flash +flash_radius = 15 +light_anim = l_gun01_flash +projectile_archetype = li_gun02_mark05_ammo +separation_explosion = sever_debris +auto_turret = false +turn_rate = 90 +lootable = true +LODranges = 0, 999999 + +[Munition] +nickname = li_gun02_mark06_ammo +hp_type = hp_gun +requires_ammo = false +hit_pts = 2 +hull_damage = 316.2 +energy_damage = 0 +weapon_type = W_Plasma01 +one_shot_sound = fire_plasma3 +munition_hit_effect = li_plasma_04_impact +const_effect = li_plasma_04_proj +lifetime = 1.2 +force_gun_ori = false +mass = 1 +volume = 0.0001 + +[Gun] +nickname = li_gun02_mark06 +ids_name = 263369 +ids_info = 264369 +DA_archetype = equipment\models\weapons\li_plasma_blaster.cmp +material_library = equipment\models\li_equip.mat +HP_child = HPConnect +hit_pts = 1923 +explosion_resistance = 1 +debris_type = debris_normal +parent_impulse = 20 +child_impulse = 80 +volume = 0 +mass = 10 +hp_gun_type = hp_gun_special_6 +damage_per_fire = 0 +power_usage = 65.88 +refire_delay = 0.5 +muzzle_velocity = 500 +use_animation = Sc_fire +toughness = 6.3 +flash_particle_name = li_plasma_04_flash +flash_radius = 15 +light_anim = l_gun01_flash +projectile_archetype = li_gun02_mark06_ammo +separation_explosion = sever_debris +auto_turret = false +turn_rate = 90 +lootable = true +LODranges = 0, 999999 + +[Munition] +nickname = li_turret01_mark01_ammo +hp_type = hp_gun +requires_ammo = false +hit_pts = 2 +hull_damage = 16.3 +energy_damage = 0 +weapon_type = W_Laser01 +one_shot_sound = fire_laser1 +munition_hit_effect = li_laser_01_impact +const_effect = li_laser_01_proj +lifetime = 1 +force_gun_ori = false +mass = 1 +volume = 0.0001 + +[Gun] +nickname = li_turret01_mark01 +ids_name = 263370 +ids_info = 264370 +DA_archetype = equipment\models\weapons\li_smlturret.cmp +material_library = equipment\models\li_equip.mat +HP_child = HPConnect +hit_pts = 400 +explosion_resistance = 1 +debris_type = debris_normal +parent_impulse = 20 +child_impulse = 80 +volume = 0 +mass = 10 +hp_gun_type = hp_turret_special_1 +damage_per_fire = 0 +power_usage = 5.09 +refire_delay = 0.12 +muzzle_velocity = 700 +use_animation = Sc_fire +toughness = 1.3 +flash_particle_name = li_laser_01_flash +flash_radius = 15 +light_anim = l_gun01_flash +projectile_archetype = li_turret01_mark01_ammo +separation_explosion = sever_debris +auto_turret = true +turn_rate = 90 +lootable = true +LODranges = 0, 999999 + +[Munition] +nickname = li_turret01_mark02_ammo +hp_type = hp_gun +requires_ammo = false +hit_pts = 2 +hull_damage = 24.9 +energy_damage = 0 +weapon_type = W_Laser01 +one_shot_sound = fire_laser2 +munition_hit_effect = li_laser_02_impact +const_effect = li_laser_02_proj +lifetime = 1 +force_gun_ori = false +mass = 1 +volume = 0.0001 + +[Gun] +nickname = li_turret01_mark02 +ids_name = 263371 +ids_info = 264371 +DA_archetype = equipment\models\weapons\li_smlturret.cmp +material_library = equipment\models\li_equip.mat +HP_child = HPConnect +hit_pts = 750 +explosion_resistance = 1 +debris_type = debris_normal +parent_impulse = 20 +child_impulse = 80 +volume = 0 +mass = 10 +hp_gun_type = hp_turret_special_3 +damage_per_fire = 0 +power_usage = 7.78 +refire_delay = 0.12 +muzzle_velocity = 700 +use_animation = Sc_fire +toughness = 2 +flash_particle_name = li_laser_02_flash +flash_radius = 15 +light_anim = l_gun01_flash +projectile_archetype = li_turret01_mark02_ammo +separation_explosion = sever_debris +auto_turret = true +turn_rate = 90 +lootable = true +LODranges = 0, 999999 + +[Munition] +nickname = li_turret01_mark03_ammo +hp_type = hp_gun +requires_ammo = false +hit_pts = 2 +hull_damage = 40.4 +energy_damage = 0 +weapon_type = W_Laser01 +one_shot_sound = fire_laser3 +munition_hit_effect = li_laser_03_impact +const_effect = li_laser_03_proj +lifetime = 1 +force_gun_ori = false +mass = 1 +volume = 0.0001 + +[Gun] +nickname = li_turret01_mark03 +ids_name = 263372 +ids_info = 264372 +DA_archetype = equipment\models\weapons\li_smlturret.cmp +material_library = equipment\models\li_equip.mat +HP_child = HPConnect +hit_pts = 1405 +explosion_resistance = 1 +debris_type = debris_normal +parent_impulse = 20 +child_impulse = 80 +volume = 0 +mass = 10 +hp_gun_type = hp_turret_special_5 +damage_per_fire = 0 +power_usage = 12.62 +refire_delay = 0.12 +muzzle_velocity = 700 +use_animation = Sc_fire +toughness = 3.2 +flash_particle_name = li_laser_03_flash +flash_radius = 15 +light_anim = l_gun01_flash +projectile_archetype = li_turret01_mark03_ammo +separation_explosion = sever_debris +auto_turret = true +turn_rate = 90 +lootable = true +LODranges = 0, 999999 + +[Munition] +nickname = li_turret02_mark01_ammo +hp_type = hp_gun +requires_ammo = false +hit_pts = 2 +hull_damage = 97.8 +energy_damage = 0 +weapon_type = W_Plasma01 +one_shot_sound = fire_plasma1 +munition_hit_effect = li_plasma_01_impact +const_effect = li_plasma_01_proj +lifetime = 1.4 +force_gun_ori = false +mass = 1 +volume = 0.0001 + +[Gun] +nickname = li_turret02_mark01 +ids_name = 263373 +ids_info = 264373 +DA_archetype = equipment\models\weapons\li_smlturret.cmp +material_library = equipment\models\li_equip.mat +HP_child = HPConnect +hit_pts = 400 +explosion_resistance = 1 +debris_type = debris_normal +parent_impulse = 20 +child_impulse = 80 +volume = 0 +mass = 10 +hp_gun_type = hp_turret_special_1 +damage_per_fire = 0 +power_usage = 20.38 +refire_delay = 0.5 +muzzle_velocity = 500 +use_animation = Sc_fire +toughness = 2 +flash_particle_name = li_plasma_01_flash +flash_radius = 15 +light_anim = l_gun01_flash +projectile_archetype = li_turret02_mark01_ammo +separation_explosion = sever_debris +auto_turret = true +turn_rate = 90 +lootable = true +LODranges = 0, 999999 + +[Munition] +nickname = li_turret02_mark02_ammo +hp_type = hp_gun +requires_ammo = false +hit_pts = 2 +hull_damage = 149.4 +energy_damage = 0 +weapon_type = W_Plasma01 +one_shot_sound = fire_plasma2 +munition_hit_effect = li_plasma_02_impact +const_effect = li_plasma_02_proj +lifetime = 1.4 +force_gun_ori = false +mass = 1 +volume = 0.0001 + +[Gun] +nickname = li_turret02_mark02 +ids_name = 263374 +ids_info = 264374 +DA_archetype = equipment\models\weapons\li_smlturret.cmp +material_library = equipment\models\li_equip.mat +HP_child = HPConnect +hit_pts = 750 +explosion_resistance = 1 +debris_type = debris_normal +parent_impulse = 20 +child_impulse = 80 +volume = 0 +mass = 10 +hp_gun_type = hp_turret_special_3 +damage_per_fire = 0 +power_usage = 31.12 +refire_delay = 0.5 +muzzle_velocity = 500 +use_animation = Sc_fire +toughness = 3 +flash_particle_name = li_plasma_02_flash +flash_radius = 15 +light_anim = l_gun01_flash +projectile_archetype = li_turret02_mark02_ammo +separation_explosion = sever_debris +auto_turret = true +turn_rate = 90 +lootable = true +LODranges = 0, 999999 + +[Munition] +nickname = li_turret02_mark03_ammo +hp_type = hp_gun +requires_ammo = false +hit_pts = 2 +hull_damage = 242.4 +energy_damage = 0 +weapon_type = W_Plasma01 +one_shot_sound = fire_plasma3 +munition_hit_effect = li_plasma_03_impact +const_effect = li_plasma_03_proj +lifetime = 1.4 +force_gun_ori = false +mass = 1 +volume = 0.0001 + +[Gun] +nickname = li_turret02_mark03 +ids_name = 263375 +ids_info = 264375 +DA_archetype = equipment\models\weapons\li_smlturret.cmp +material_library = equipment\models\li_equip.mat +HP_child = HPConnect +hit_pts = 1405 +explosion_resistance = 1 +debris_type = debris_normal +parent_impulse = 20 +child_impulse = 80 +volume = 0 +mass = 10 +hp_gun_type = hp_turret_special_5 +damage_per_fire = 0 +power_usage = 50.5 +refire_delay = 0.5 +muzzle_velocity = 500 +use_animation = Sc_fire +toughness = 4.8 +flash_particle_name = li_plasma_03_flash +flash_radius = 15 +light_anim = l_gun01_flash +projectile_archetype = li_turret02_mark03_ammo +separation_explosion = sever_debris +auto_turret = true +turn_rate = 90 +lootable = true +LODranges = 0, 999999 + +[Munition] +nickname = li_cruiser_turret01_ammo +hp_type = hp_gun +requires_ammo = false +hit_pts = 2 +hull_damage = 40.8 +energy_damage = 0 +one_shot_sound = fire_capship +munition_hit_effect = li_capgun_01_impact +const_effect = li_capgun_01_proj +lifetime = 0.9 +force_gun_ori = false +mass = 1 +volume = 0.0001 + +[Gun] +nickname = li_cruiser_turret01 +ids_name = 263376 +ids_info = 264376 +DA_archetype = equipment\models\turret\li_turret05.cmp +material_library = equipment\models\li_turret.mat +HP_child = HPConnect +hit_pts = 4800 +explosion_resistance = 1 +debris_type = debris_turret_med +parent_impulse = 20 +child_impulse = 80 +volume = 50 +mass = 10 +damage_per_fire = 0 +power_usage = 0 +refire_delay = 0.5 +muzzle_velocity = 1222.2 +toughness = 0.8 +flash_particle_name = li_capgun_01_flash +flash_radius = 15 +light_anim = l_gun01_flash +projectile_archetype = li_cruiser_turret01_ammo +separation_explosion = sever_debris +auto_turret = true +turn_rate = 90 +lootable = false + +[LOD] +obj = Root +LODranges = 0, 999999 + +[LOD] +obj = barrel +LODranges = 0, 999999 + +[Munition] +nickname = li_cruiser_forward_gun01_ammo +hp_type = hp_gun +requires_ammo = false +hit_pts = 2 +hull_damage = 202 +energy_damage = 0 +one_shot_sound = fire_capship_forward_gun +munition_hit_effect = li_capgun_01_impact +const_effect = li_cruiser_maingun +lifetime = 2 +force_gun_ori = true +mass = 1 +volume = 0.0001 + +[Gun] +nickname = li_cruiser_forward_gun01 +ids_name = 263377 +ids_info = 264377 +DA_archetype = equipment\models\turret\li_cruiser_gun01.cmp +material_library = equipment\models\li_turret.mat +HP_child = HPConnect +hit_pts = 16860 +explosion_resistance = 1 +debris_type = debris_turret_small +parent_impulse = 20 +child_impulse = 80 +volume = 50 +mass = 10 +damage_per_fire = 0 +power_usage = 0 +refire_delay = 0.5 +muzzle_velocity = 500 +toughness = 4 +flash_particle_name = li_capgun_01_flash +flash_radius = 15 +light_anim = l_gun01_flash +projectile_archetype = li_cruiser_forward_gun01_ammo +separation_explosion = sever_debris +auto_turret = false +turn_rate = 90 +lootable = false +LODranges = 0, 999999 + +[Motor] +nickname = li_cruiser_missile_turret01_motor +lifetime = 1.875 +accel = 71.1111 +delay = 0 + +[Explosion] +nickname = li_cruiser_missile_turret01_explosion +effect = li_missile02_impact +lifetime = 0, 0 +process = disappear +strength = 100 +radius = 16 +hull_damage = 81.5 +energy_damage = 0 +impulse = 0 + +[Munition] +nickname = li_cruiser_missile_turret01_ammo +explosion_arch = li_cruiser_missile_turret01_explosion +hp_type = hp_gun +requires_ammo = false +hit_pts = 2 +one_shot_sound = fire_missile_regular +detonation_dist = 4 +lifetime = 9.375 +Motor = li_cruiser_missile_turret01_motor +force_gun_ori = false +const_effect = li_missile02_drive +HP_trail_parent = HPExhaust +seeker = LOCK +time_to_lock = 0 +seeker_range = 1500 +seeker_fov_deg = 35 +max_angular_velocity = 2.90333 +DA_archetype = equipment\models\weapons\li_rad_missile.3db +material_library = equipment\models\li_equip.mat +mass = 1 +volume = 0.0001 + +[Gun] +nickname = li_cruiser_missile_turret01 +ids_name = 263378 +ids_info = 264378 +DA_archetype = equipment\models\turret\li_turret05b.cmp +material_library = equipment\models\li_turret.mat +HP_child = HPConnect +hit_pts = 4800 +explosion_resistance = 1 +debris_type = debris_turret_small +parent_impulse = 20 +child_impulse = 80 +volume = 50 +mass = 10 +damage_per_fire = 0 +power_usage = 0 +refire_delay = 0.5 +muzzle_velocity = 66.7 +toughness = 1.6 +light_anim = l_gun01_flash +projectile_archetype = li_cruiser_missile_turret01_ammo +separation_explosion = sever_debris +auto_turret = true +turn_rate = 90 +lootable = false + +[LOD] +obj = Root +LODranges = 0, 999999 + +[LOD] +obj = barrel +LODranges = 0, 999999 + +[Munition] +nickname = li_battleship_turret01_ammo +hp_type = hp_gun +requires_ammo = false +hit_pts = 2 +hull_damage = 81.5 +energy_damage = 0 +one_shot_sound = fire_capship +munition_hit_effect = li_capgun_01_impact +const_effect = li_capgun_01_proj +lifetime = 0.9 +force_gun_ori = false +mass = 1 +volume = 0.0001 + +[Gun] +nickname = li_battleship_turret01 +ids_name = 263379 +ids_info = 264379 +DA_archetype = equipment\models\turret\li_turret01.cmp +material_library = equipment\models\li_turret.mat +HP_child = HPConnect +hit_pts = 4800 +explosion_resistance = 1 +debris_type = debris_turret_huge +parent_impulse = 20 +child_impulse = 80 +volume = 50 +mass = 10 +damage_per_fire = 0 +power_usage = 0 +refire_delay = 0.5 +muzzle_velocity = 1222.2 +toughness = 1.6 +flash_particle_name = li_capgun_01_flash +flash_radius = 15 +light_anim = l_gun01_flash +projectile_archetype = li_battleship_turret01_ammo +separation_explosion = sever_debris +auto_turret = true +turn_rate = 90 +lootable = false + +[LOD] +obj = Root +LODranges = 0, 999999 + +[LOD] +obj = barrel +LODranges = 0, 999999 + +[Munition] +nickname = li_battleship_turret02_ammo +hp_type = hp_gun +requires_ammo = false +hit_pts = 2 +hull_damage = 81.5 +energy_damage = 0 +one_shot_sound = fire_capship +munition_hit_effect = li_capgun_01_impact +const_effect = li_capgun_01_proj +lifetime = 0.9 +force_gun_ori = false +mass = 1 +volume = 0.0001 + +[Gun] +nickname = li_battleship_turret02 +ids_name = 263380 +ids_info = 264380 +DA_archetype = equipment\models\turret\li_turret02.cmp +material_library = equipment\models\li_turret.mat +HP_child = HPConnect +hit_pts = 4800 +explosion_resistance = 1 +debris_type = debris_turret_large +parent_impulse = 20 +child_impulse = 80 +volume = 50 +mass = 10 +damage_per_fire = 0 +power_usage = 0 +refire_delay = 0.5 +muzzle_velocity = 1222.2 +toughness = 1.6 +flash_particle_name = li_capgun_01_flash +flash_radius = 15 +light_anim = l_gun01_flash +projectile_archetype = li_battleship_turret02_ammo +separation_explosion = sever_debris +auto_turret = true +turn_rate = 90 +lootable = false + +[LOD] +obj = Root +LODranges = 0, 999999 + +[LOD] +obj = barrel +LODranges = 0, 999999 + +[Munition] +nickname = li_battleship_turret03_ammo +hp_type = hp_gun +requires_ammo = false +hit_pts = 2 +hull_damage = 81.5 +energy_damage = 0 +one_shot_sound = fire_capship +munition_hit_effect = li_capgun_01_impact +const_effect = li_capgun_01_proj +lifetime = 0.9 +force_gun_ori = false +mass = 1 +volume = 0.0001 + +[Gun] +nickname = li_battleship_turret03 +ids_name = 263381 +ids_info = 264381 +DA_archetype = equipment\models\turret\li_turret03.cmp +material_library = equipment\models\li_turret.mat +HP_child = HPConnect +hit_pts = 4800 +explosion_resistance = 1 +debris_type = debris_turret_med +parent_impulse = 20 +child_impulse = 80 +volume = 50 +mass = 10 +damage_per_fire = 0 +power_usage = 0 +refire_delay = 0.5 +muzzle_velocity = 1222.2 +toughness = 1.6 +flash_particle_name = li_capgun_01_flash +flash_radius = 15 +light_anim = l_gun01_flash +projectile_archetype = li_battleship_turret03_ammo +separation_explosion = sever_debris +auto_turret = true +turn_rate = 90 +lootable = false + +[LOD] +obj = Root +LODranges = 0, 999999 + +[LOD] +obj = barrel +LODranges = 0, 999999 + +[Munition] +nickname = li_battleship_turret04_ammo +hp_type = hp_gun +requires_ammo = false +hit_pts = 2 +hull_damage = 40.8 +energy_damage = 0 +one_shot_sound = fire_capship +munition_hit_effect = li_capgun_01_impact +const_effect = li_capgun_01_proj +lifetime = 0.9 +force_gun_ori = false +mass = 1 +volume = 0.0001 + +[Gun] +nickname = li_battleship_turret04 +ids_name = 263382 +ids_info = 264382 +DA_archetype = equipment\models\turret\li_turret04.cmp +material_library = equipment\models\li_turret.mat +HP_child = HPConnect +hit_pts = 4800 +explosion_resistance = 1 +debris_type = debris_turret_small +parent_impulse = 20 +child_impulse = 80 +volume = 50 +mass = 10 +damage_per_fire = 0 +power_usage = 0 +refire_delay = 0.5 +muzzle_velocity = 1222.2 +toughness = 0.8 +flash_particle_name = li_capgun_01_flash +flash_radius = 15 +light_anim = l_gun01_flash +projectile_archetype = li_battleship_turret04_ammo +separation_explosion = sever_debris +auto_turret = true +turn_rate = 90 +lootable = false + +[LOD] +obj = Root +LODranges = 0, 999999 + +[LOD] +obj = barrel +LODranges = 0, 999999 + +[Motor] +nickname = li_battleship_flak_turret01_motor +lifetime = 1 +accel = 166.667 +delay = 0 + +[Explosion] +nickname = li_battleship_flak_turret01_explosion +effect = li_flakcannon01_impact +lifetime = 0, 0 +process = disappear +strength = 100 +radius = 16 +hull_damage = 81.5 +energy_damage = 0 +impulse = 0 + +[Munition] +nickname = li_battleship_flak_turret01_ammo +explosion_arch = li_battleship_flak_turret01_explosion +hp_type = hp_gun +requires_ammo = false +hit_pts = 2 +one_shot_sound = fire_capship +detonation_dist = 4 +lifetime = 5 +Motor = li_battleship_flak_turret01_motor +force_gun_ori = false +const_effect = li_flakcannon01_proj +HP_trail_parent = HPExhaust +seeker = DUMB +DA_archetype = equipment\models\weapons\li_rad_missile.3db +material_library = equipment\models\li_equip.mat +mass = 1 +volume = 0.0001 + +[Gun] +nickname = li_battleship_flak_turret01 +ids_name = 263383 +ids_info = 264383 +DA_archetype = equipment\models\turret\li_turret04b.cmp +material_library = equipment\models\li_turret.mat +HP_child = HPConnect +hit_pts = 4800 +explosion_resistance = 1 +debris_type = debris_turret_small +parent_impulse = 20 +child_impulse = 80 +volume = 50 +mass = 10 +damage_per_fire = 0 +power_usage = 0 +refire_delay = 0.5 +muzzle_velocity = 83.3 +toughness = 1.6 +flash_particle_name = li_flakcannon01_flash +flash_radius = 15 +light_anim = l_gun01_flash +projectile_archetype = li_battleship_flak_turret01_ammo +separation_explosion = sever_debris +auto_turret = true +turn_rate = 90 +lootable = false + +[LOD] +obj = Root +LODranges = 0, 999999 + +[LOD] +obj = barrel +LODranges = 0, 999999 + +[Motor] +nickname = li_battleship_missile_turret01_motor +lifetime = 1.875 +accel = 71.1111 +delay = 0 + +[Explosion] +nickname = li_battleship_missile_turret01_explosion +effect = li_missile02_impact +lifetime = 0, 0 +process = disappear +strength = 100 +radius = 16 +hull_damage = 81.5 +energy_damage = 0 +impulse = 0 + +[Munition] +nickname = li_battleship_missile_turret01_ammo +explosion_arch = li_battleship_missile_turret01_explosion +hp_type = hp_gun +requires_ammo = false +hit_pts = 2 +one_shot_sound = fire_missile_regular +detonation_dist = 4 +lifetime = 9.375 +Motor = li_battleship_missile_turret01_motor +force_gun_ori = false +const_effect = li_missile02_drive +HP_trail_parent = HPExhaust +seeker = LOCK +time_to_lock = 0 +seeker_range = 1500 +seeker_fov_deg = 35 +max_angular_velocity = 2.90333 +DA_archetype = equipment\models\weapons\li_rad_missile.3db +material_library = equipment\models\li_equip.mat +mass = 1 +volume = 0.0001 + +[Gun] +nickname = li_battleship_missile_turret01 +ids_name = 263384 +ids_info = 264384 +DA_archetype = equipment\models\turret\li_turret04b.cmp +material_library = equipment\models\li_turret.mat +HP_child = HPConnect +hit_pts = 4800 +explosion_resistance = 1 +debris_type = debris_turret_small +parent_impulse = 20 +child_impulse = 80 +volume = 50 +mass = 10 +damage_per_fire = 0 +power_usage = 0 +refire_delay = 0.5 +muzzle_velocity = 66.7 +toughness = 1.6 +light_anim = l_gun01_flash +projectile_archetype = li_battleship_missile_turret01_ammo +separation_explosion = sever_debris +auto_turret = true +turn_rate = 90 +lootable = false + +[LOD] +obj = Root +LODranges = 0, 999999 + +[LOD] +obj = barrel +LODranges = 0, 999999 + +[Munition] +nickname = li_prison_turret01_ammo +hp_type = hp_gun +requires_ammo = false +hit_pts = 2 +hull_damage = 40.8 +energy_damage = 0 +one_shot_sound = fire_capship +munition_hit_effect = li_capgun_01_impact +const_effect = li_capgun_01_proj +lifetime = 0.9 +force_gun_ori = false +mass = 1 +volume = 0.0001 + +[Gun] +nickname = li_prison_turret01 +ids_name = 263385 +ids_info = 264385 +DA_archetype = equipment\models\turret\prison_turret01.cmp +material_library = equipment\models\ge_turret.mat +HP_child = HPConnect +hit_pts = 4800 +explosion_resistance = 1 +debris_type = debris_turret_med +parent_impulse = 20 +child_impulse = 80 +volume = 50 +mass = 10 +damage_per_fire = 0 +power_usage = 0 +refire_delay = 0.5 +muzzle_velocity = 1222.2 +toughness = 0.8 +flash_particle_name = li_capgun_01_flash +flash_radius = 15 +light_anim = l_gun01_flash +projectile_archetype = li_prison_turret01_ammo +separation_explosion = sever_debris +auto_turret = true +turn_rate = 90 +lootable = false + +[LOD] +obj = Root +LODranges = 0, 999999 + +[LOD] +obj = barrel +LODranges = 0, 999999 + +[Munition] +nickname = br_gun01_mark01_ammo +hp_type = hp_gun +requires_ammo = false +hit_pts = 2 +hull_damage = 79 +energy_damage = 0 +weapon_type = W_Tachyon01 +one_shot_sound = fire_tachyon2 +munition_hit_effect = br_tachyon_01_impact +const_effect = br_tachyon_01_proj +lifetime = 1 +force_gun_ori = false +mass = 1 +volume = 0.0001 + +[Gun] +nickname = br_gun01_mark01 +ids_name = 263386 +ids_info = 264386 +DA_archetype = equipment\models\weapons\br_mass_driver.cmp +material_library = equipment\models\br_equip.mat +HP_child = HPConnect +hit_pts = 1026 +explosion_resistance = 1 +debris_type = debris_normal +parent_impulse = 20 +child_impulse = 80 +volume = 0 +mass = 10 +hp_gun_type = hp_gun_special_4 +damage_per_fire = 0 +power_usage = 23.7 +refire_delay = 0.25 +muzzle_velocity = 700 +use_animation = Sc_fire +toughness = 3.2 +flash_particle_name = br_tachyon_01_flash +flash_radius = 15 +light_anim = l_gun01_flash +projectile_archetype = br_gun01_mark01_ammo +separation_explosion = sever_debris +auto_turret = false +turn_rate = 90 +lootable = true +LODranges = 0, 999999 + +[Munition] +nickname = br_gun01_mark02_ammo +hp_type = hp_gun +requires_ammo = false +hit_pts = 2 +hull_damage = 101 +energy_damage = 0 +weapon_type = W_Tachyon01 +one_shot_sound = fire_tachyon3 +munition_hit_effect = br_tachyon_02_impact +const_effect = br_tachyon_02_proj +lifetime = 1 +force_gun_ori = false +mass = 1 +volume = 0.0001 + +[Gun] +nickname = br_gun01_mark02 +ids_name = 263387 +ids_info = 264387 +DA_archetype = equipment\models\weapons\br_mass_driver.cmp +material_library = equipment\models\br_equip.mat +HP_child = HPConnect +hit_pts = 1405 +explosion_resistance = 1 +debris_type = debris_normal +parent_impulse = 20 +child_impulse = 80 +volume = 0 +mass = 10 +hp_gun_type = hp_gun_special_5 +damage_per_fire = 0 +power_usage = 30.3 +refire_delay = 0.25 +muzzle_velocity = 700 +use_animation = Sc_fire +toughness = 4 +flash_particle_name = br_tachyon_02_flash +flash_radius = 15 +light_anim = l_gun01_flash +projectile_archetype = br_gun01_mark02_ammo +separation_explosion = sever_debris +auto_turret = false +turn_rate = 90 +lootable = true +LODranges = 0, 999999 + +[Munition] +nickname = br_gun01_mark03_ammo +hp_type = hp_gun +requires_ammo = false +hit_pts = 2 +hull_damage = 131.8 +energy_damage = 0 +weapon_type = W_Tachyon01 +one_shot_sound = fire_tachyon3 +munition_hit_effect = br_tachyon_03_impact +const_effect = br_tachyon_03_proj +lifetime = 1 +force_gun_ori = false +mass = 1 +volume = 0.0001 + +[Gun] +nickname = br_gun01_mark03 +ids_name = 263388 +ids_info = 264388 +DA_archetype = equipment\models\weapons\br_mass_driver.cmp +material_library = equipment\models\br_equip.mat +HP_child = HPConnect +hit_pts = 1923 +explosion_resistance = 1 +debris_type = debris_normal +parent_impulse = 20 +child_impulse = 80 +volume = 0 +mass = 10 +hp_gun_type = hp_gun_special_6 +damage_per_fire = 0 +power_usage = 39.52 +refire_delay = 0.25 +muzzle_velocity = 700 +use_animation = Sc_fire +toughness = 5.3 +flash_particle_name = br_tachyon_03_flash +flash_radius = 15 +light_anim = l_gun01_flash +projectile_archetype = br_gun01_mark03_ammo +separation_explosion = sever_debris +auto_turret = false +turn_rate = 90 +lootable = true +LODranges = 0, 999999 + +[Munition] +nickname = br_gun01_mark04_ammo +hp_type = hp_gun +requires_ammo = false +hit_pts = 2 +hull_damage = 174.3 +energy_damage = 0 +weapon_type = W_Tachyon01 +one_shot_sound = fire_tachyon4 +munition_hit_effect = br_tachyon_04_impact +const_effect = br_tachyon_04_proj +lifetime = 1 +force_gun_ori = false +mass = 1 +volume = 0.0001 + +[Gun] +nickname = br_gun01_mark04 +ids_name = 263389 +ids_info = 264389 +DA_archetype = equipment\models\weapons\br_mass_driver.cmp +material_library = equipment\models\br_equip.mat +HP_child = HPConnect +hit_pts = 2632 +explosion_resistance = 1 +debris_type = debris_normal +parent_impulse = 20 +child_impulse = 80 +volume = 0 +mass = 10 +hp_gun_type = hp_gun_special_7 +damage_per_fire = 0 +power_usage = 52.28 +refire_delay = 0.25 +muzzle_velocity = 700 +use_animation = Sc_fire +toughness = 7 +flash_particle_name = br_tachyon_04_flash +flash_radius = 15 +light_anim = l_gun01_flash +projectile_archetype = br_gun01_mark04_ammo +separation_explosion = sever_debris +auto_turret = false +turn_rate = 90 +lootable = true +LODranges = 0, 999999 + +[Munition] +nickname = br_gun02_mark01_ammo +hp_type = hp_gun +requires_ammo = false +hit_pts = 2 +hull_damage = 94.8 +energy_damage = 0 +weapon_type = W_Particle01 +one_shot_sound = fire_particle2 +munition_hit_effect = br_particle_01_impact +const_effect = br_particle_01_proj +lifetime = 1 +force_gun_ori = false +mass = 1 +volume = 0.0001 + +[Gun] +nickname = br_gun02_mark01 +ids_name = 263390 +ids_info = 264390 +DA_archetype = equipment\models\weapons\br_railgun.cmp +material_library = equipment\models\br_equip.mat +HP_child = HPConnect +hit_pts = 1026 +explosion_resistance = 1 +debris_type = debris_normal +parent_impulse = 20 +child_impulse = 80 +volume = 0 +mass = 10 +hp_gun_type = hp_gun_special_4 +damage_per_fire = 0 +power_usage = 23.7 +refire_delay = 0.25 +muzzle_velocity = 600 +use_animation = Sc_fire +toughness = 3.8 +flash_particle_name = br_particle_01_flash +flash_radius = 15 +light_anim = l_gun01_flash +projectile_archetype = br_gun02_mark01_ammo +separation_explosion = sever_debris +auto_turret = false +turn_rate = 90 +lootable = true +LODranges = 0, 999999 + +[Munition] +nickname = br_gun02_mark02_ammo +hp_type = hp_gun +requires_ammo = false +hit_pts = 2 +hull_damage = 121.2 +energy_damage = 0 +weapon_type = W_Particle01 +one_shot_sound = fire_particle3 +munition_hit_effect = br_particle_02_impact +const_effect = br_particle_02_proj +lifetime = 1 +force_gun_ori = false +mass = 1 +volume = 0.0001 + +[Gun] +nickname = br_gun02_mark02 +ids_name = 263391 +ids_info = 264391 +DA_archetype = equipment\models\weapons\br_railgun.cmp +material_library = equipment\models\br_equip.mat +HP_child = HPConnect +hit_pts = 1405 +explosion_resistance = 1 +debris_type = debris_normal +parent_impulse = 20 +child_impulse = 80 +volume = 0 +mass = 10 +hp_gun_type = hp_gun_special_5 +damage_per_fire = 0 +power_usage = 30.3 +refire_delay = 0.25 +muzzle_velocity = 600 +use_animation = Sc_fire +toughness = 4.8 +flash_particle_name = br_particle_02_flash +flash_radius = 15 +light_anim = l_gun01_flash +projectile_archetype = br_gun02_mark02_ammo +separation_explosion = sever_debris +auto_turret = false +turn_rate = 90 +lootable = true +LODranges = 0, 999999 + +[Munition] +nickname = br_gun02_mark03_ammo +hp_type = hp_gun +requires_ammo = false +hit_pts = 2 +hull_damage = 158.1 +energy_damage = 0 +weapon_type = W_Particle01 +one_shot_sound = fire_particle3 +munition_hit_effect = br_particle_03_impact +const_effect = br_particle_03_proj +lifetime = 1 +force_gun_ori = false +mass = 1 +volume = 0.0001 + +[Gun] +nickname = br_gun02_mark03 +ids_name = 263392 +ids_info = 264392 +DA_archetype = equipment\models\weapons\br_railgun.cmp +material_library = equipment\models\br_equip.mat +HP_child = HPConnect +hit_pts = 1923 +explosion_resistance = 1 +debris_type = debris_normal +parent_impulse = 20 +child_impulse = 80 +volume = 0 +mass = 10 +hp_gun_type = hp_gun_special_6 +damage_per_fire = 0 +power_usage = 39.52 +refire_delay = 0.25 +muzzle_velocity = 600 +use_animation = Sc_fire +toughness = 6.3 +flash_particle_name = br_particle_03_flash +flash_radius = 15 +light_anim = l_gun01_flash +projectile_archetype = br_gun02_mark03_ammo +separation_explosion = sever_debris +auto_turret = false +turn_rate = 90 +lootable = true +LODranges = 0, 999999 + +[Munition] +nickname = br_gun02_mark04_ammo +hp_type = hp_gun +requires_ammo = false +hit_pts = 2 +hull_damage = 209.1 +energy_damage = 0 +weapon_type = W_Particle01 +one_shot_sound = fire_particle4 +munition_hit_effect = br_particle_04_impact +const_effect = br_particle_04_proj +lifetime = 1 +force_gun_ori = false +mass = 1 +volume = 0.0001 + +[Gun] +nickname = br_gun02_mark04 +ids_name = 263393 +ids_info = 264393 +DA_archetype = equipment\models\weapons\br_railgun.cmp +material_library = equipment\models\br_equip.mat +HP_child = HPConnect +hit_pts = 2632 +explosion_resistance = 1 +debris_type = debris_normal +parent_impulse = 20 +child_impulse = 80 +volume = 0 +mass = 10 +hp_gun_type = hp_gun_special_7 +damage_per_fire = 0 +power_usage = 52.28 +refire_delay = 0.25 +muzzle_velocity = 600 +use_animation = Sc_fire +toughness = 8.4 +flash_particle_name = br_particle_04_flash +flash_radius = 15 +light_anim = l_gun01_flash +projectile_archetype = br_gun02_mark04_ammo +separation_explosion = sever_debris +auto_turret = false +turn_rate = 90 +lootable = true +LODranges = 0, 999999 + +[Munition] +nickname = br_turret01_mark01_ammo +hp_type = hp_gun +requires_ammo = false +hit_pts = 2 +hull_damage = 79 +energy_damage = 0 +weapon_type = W_Tachyon01 +one_shot_sound = fire_tachyon2 +munition_hit_effect = br_tachyon_01_impact +const_effect = br_tachyon_01_proj +lifetime = 1.143 +force_gun_ori = false +mass = 1 +volume = 0.0001 + +[Gun] +nickname = br_turret01_mark01 +ids_name = 263394 +ids_info = 264394 +DA_archetype = equipment\models\weapons\li_smlturret.cmp +material_library = equipment\models\li_equip.mat +HP_child = HPConnect +hit_pts = 1026 +explosion_resistance = 1 +debris_type = debris_normal +parent_impulse = 20 +child_impulse = 80 +volume = 0 +mass = 10 +hp_gun_type = hp_turret_special_4 +damage_per_fire = 0 +power_usage = 23.7 +refire_delay = 0.25 +muzzle_velocity = 699.9 +use_animation = Sc_fire +toughness = 3.2 +flash_particle_name = br_tachyon_01_flash +flash_radius = 15 +light_anim = l_gun01_flash +projectile_archetype = br_turret01_mark01_ammo +separation_explosion = sever_debris +auto_turret = true +turn_rate = 90 +lootable = true +LODranges = 0, 999999 + +[Munition] +nickname = br_turret01_mark02_ammo +hp_type = hp_gun +requires_ammo = false +hit_pts = 2 +hull_damage = 101 +energy_damage = 0 +weapon_type = W_Tachyon01 +one_shot_sound = fire_tachyon3 +munition_hit_effect = br_tachyon_02_impact +const_effect = br_tachyon_02_proj +lifetime = 1.143 +force_gun_ori = false +mass = 1 +volume = 0.0001 + +[Gun] +nickname = br_turret01_mark02 +ids_name = 263395 +ids_info = 264395 +DA_archetype = equipment\models\weapons\li_smlturret.cmp +material_library = equipment\models\li_equip.mat +HP_child = HPConnect +hit_pts = 1405 +explosion_resistance = 1 +debris_type = debris_normal +parent_impulse = 20 +child_impulse = 80 +volume = 0 +mass = 10 +hp_gun_type = hp_turret_special_5 +damage_per_fire = 0 +power_usage = 30.3 +refire_delay = 0.25 +muzzle_velocity = 699.9 +use_animation = Sc_fire +toughness = 4 +flash_particle_name = br_tachyon_02_flash +flash_radius = 15 +light_anim = l_gun01_flash +projectile_archetype = br_turret01_mark02_ammo +separation_explosion = sever_debris +auto_turret = true +turn_rate = 90 +lootable = true +LODranges = 0, 999999 + +[Munition] +nickname = br_turret01_mark03_ammo +hp_type = hp_gun +requires_ammo = false +hit_pts = 2 +hull_damage = 131.8 +energy_damage = 0 +weapon_type = W_Tachyon01 +one_shot_sound = fire_tachyon3 +munition_hit_effect = br_tachyon_03_impact +const_effect = br_tachyon_03_proj +lifetime = 1.143 +force_gun_ori = false +mass = 1 +volume = 0.0001 + +[Gun] +nickname = br_turret01_mark03 +ids_name = 263396 +ids_info = 264396 +DA_archetype = equipment\models\weapons\li_smlturret.cmp +material_library = equipment\models\li_equip.mat +HP_child = HPConnect +hit_pts = 1923 +explosion_resistance = 1 +debris_type = debris_normal +parent_impulse = 20 +child_impulse = 80 +volume = 0 +mass = 10 +hp_gun_type = hp_turret_special_6 +damage_per_fire = 0 +power_usage = 39.52 +refire_delay = 0.25 +muzzle_velocity = 699.9 +use_animation = Sc_fire +toughness = 5.3 +flash_particle_name = br_tachyon_03_flash +flash_radius = 15 +light_anim = l_gun01_flash +projectile_archetype = br_turret01_mark03_ammo +separation_explosion = sever_debris +auto_turret = true +turn_rate = 90 +lootable = true +LODranges = 0, 999999 + +[Munition] +nickname = br_turret02_mark01_ammo +hp_type = hp_gun +requires_ammo = false +hit_pts = 2 +hull_damage = 94.8 +energy_damage = 0 +weapon_type = W_Particle01 +one_shot_sound = fire_particle2 +munition_hit_effect = br_particle_01_impact +const_effect = br_particle_01_proj +lifetime = 1 +force_gun_ori = false +mass = 1 +volume = 0.0001 + +[Gun] +nickname = br_turret02_mark01 +ids_name = 263397 +ids_info = 264397 +DA_archetype = equipment\models\weapons\li_smlturret.cmp +material_library = equipment\models\li_equip.mat +HP_child = HPConnect +hit_pts = 1026 +explosion_resistance = 1 +debris_type = debris_normal +parent_impulse = 20 +child_impulse = 80 +volume = 0 +mass = 10 +hp_gun_type = hp_turret_special_4 +damage_per_fire = 0 +power_usage = 23.7 +refire_delay = 0.25 +muzzle_velocity = 700 +use_animation = Sc_fire +toughness = 3.8 +flash_particle_name = br_particle_01_flash +flash_radius = 15 +light_anim = l_gun01_flash +projectile_archetype = br_turret02_mark01_ammo +separation_explosion = sever_debris +auto_turret = true +turn_rate = 90 +lootable = true +LODranges = 0, 999999 + +[Munition] +nickname = br_turret02_mark02_ammo +hp_type = hp_gun +requires_ammo = false +hit_pts = 2 +hull_damage = 121.2 +energy_damage = 0 +weapon_type = W_Particle01 +one_shot_sound = fire_particle3 +munition_hit_effect = br_particle_02_impact +const_effect = br_particle_02_proj +lifetime = 1 +force_gun_ori = false +mass = 1 +volume = 0.0001 + +[Gun] +nickname = br_turret02_mark02 +ids_name = 263398 +ids_info = 264398 +DA_archetype = equipment\models\weapons\li_smlturret.cmp +material_library = equipment\models\li_equip.mat +HP_child = HPConnect +hit_pts = 1405 +explosion_resistance = 1 +debris_type = debris_normal +parent_impulse = 20 +child_impulse = 80 +volume = 0 +mass = 10 +hp_gun_type = hp_turret_special_5 +damage_per_fire = 0 +power_usage = 30.3 +refire_delay = 0.25 +muzzle_velocity = 700 +use_animation = Sc_fire +toughness = 4.8 +flash_particle_name = br_particle_02_flash +flash_radius = 15 +light_anim = l_gun01_flash +projectile_archetype = br_turret02_mark02_ammo +separation_explosion = sever_debris +auto_turret = true +turn_rate = 90 +lootable = true +LODranges = 0, 999999 + +[Munition] +nickname = br_turret02_mark03_ammo +hp_type = hp_gun +requires_ammo = false +hit_pts = 2 +hull_damage = 158.1 +energy_damage = 0 +weapon_type = W_Particle01 +one_shot_sound = fire_particle3 +munition_hit_effect = br_particle_03_impact +const_effect = br_particle_03_proj +lifetime = 1 +force_gun_ori = false +mass = 1 +volume = 0.0001 + +[Gun] +nickname = br_turret02_mark03 +ids_name = 263399 +ids_info = 264399 +DA_archetype = equipment\models\weapons\li_smlturret.cmp +material_library = equipment\models\li_equip.mat +HP_child = HPConnect +hit_pts = 1923 +explosion_resistance = 1 +debris_type = debris_normal +parent_impulse = 20 +child_impulse = 80 +volume = 0 +mass = 10 +hp_gun_type = hp_turret_special_6 +damage_per_fire = 0 +power_usage = 39.52 +refire_delay = 0.25 +muzzle_velocity = 700 +use_animation = Sc_fire +toughness = 6.3 +flash_particle_name = br_particle_03_flash +flash_radius = 15 +light_anim = l_gun01_flash +projectile_archetype = br_turret02_mark03_ammo +separation_explosion = sever_debris +auto_turret = true +turn_rate = 90 +lootable = true +LODranges = 0, 999999 + +[Munition] +nickname = br_destroyer_turret01_ammo +hp_type = hp_gun +requires_ammo = false +hit_pts = 2 +hull_damage = 51 +energy_damage = 0 +one_shot_sound = fire_capship_forward_gun +munition_hit_effect = br_capgun_01_impact +const_effect = br_gunboat_maingun +lifetime = 0.9 +force_gun_ori = false +mass = 1 +volume = 0.0001 + +[Gun] +nickname = br_destroyer_turret01 +ids_name = 263400 +ids_info = 264400 +DA_archetype = equipment\models\turret\br_turret01.cmp +material_library = equipment\models\br_turret.mat +HP_child = HPConnect +hit_pts = 6576 +explosion_resistance = 1 +debris_type = debris_turret_huge +parent_impulse = 20 +child_impulse = 80 +volume = 50 +mass = 10 +damage_per_fire = 0 +power_usage = 0 +refire_delay = 0.5 +muzzle_velocity = 1222.2 +toughness = 1 +flash_particle_name = br_capgun_01_flash +flash_radius = 15 +light_anim = l_gun01_flash +projectile_archetype = br_destroyer_turret01_ammo +separation_explosion = sever_debris +auto_turret = true +turn_rate = 90 +lootable = false + +[LOD] +obj = Root +LODranges = 0, 999999 + +[LOD] +obj = barrel +LODranges = 0, 999999 + +[Munition] +nickname = br_destroyer_turret02_ammo +hp_type = hp_gun +requires_ammo = false +hit_pts = 2 +hull_damage = 51 +energy_damage = 0 +one_shot_sound = fire_capship +munition_hit_effect = br_capgun_01_impact +const_effect = br_capgun_01_proj +lifetime = 0.9 +force_gun_ori = false +mass = 1 +volume = 0.0001 + +[Gun] +nickname = br_destroyer_turret02 +ids_name = 263401 +ids_info = 264401 +DA_archetype = equipment\models\turret\br_turret02.cmp +material_library = equipment\models\br_turret.mat +HP_child = HPConnect +hit_pts = 6576 +explosion_resistance = 1 +debris_type = debris_turret_large +parent_impulse = 20 +child_impulse = 80 +volume = 50 +mass = 10 +damage_per_fire = 0 +power_usage = 0 +refire_delay = 0.5 +muzzle_velocity = 1222.2 +toughness = 1 +flash_particle_name = br_capgun_01_flash +flash_radius = 15 +light_anim = l_gun01_flash +projectile_archetype = br_destroyer_turret02_ammo +separation_explosion = sever_debris +auto_turret = true +turn_rate = 90 +lootable = false + +[LOD] +obj = Root +LODranges = 0, 999999 + +[LOD] +obj = barrel +LODranges = 0, 999999 + +[Munition] +nickname = br_destroyer_turret03_ammo +hp_type = hp_gun +requires_ammo = false +hit_pts = 2 +hull_damage = 102 +energy_damage = 0 +one_shot_sound = fire_capship +munition_hit_effect = br_capgun_01_impact +const_effect = br_capgun_01_proj +lifetime = 0.9 +force_gun_ori = false +mass = 1 +volume = 0.0001 + +[Gun] +nickname = br_destroyer_turret03 +ids_name = 263402 +ids_info = 264402 +DA_archetype = equipment\models\turret\br_turret03.cmp +material_library = equipment\models\br_turret.mat +HP_child = HPConnect +hit_pts = 6576 +explosion_resistance = 1 +debris_type = debris_turret_med +parent_impulse = 20 +child_impulse = 80 +volume = 50 +mass = 10 +damage_per_fire = 0 +power_usage = 0 +refire_delay = 0.5 +muzzle_velocity = 1222.2 +toughness = 2 +flash_particle_name = br_capgun_01_flash +flash_radius = 15 +light_anim = l_gun01_flash +projectile_archetype = br_destroyer_turret03_ammo +separation_explosion = sever_debris +auto_turret = true +turn_rate = 90 +lootable = false + +[LOD] +obj = Root +LODranges = 0, 999999 + +[LOD] +obj = barrel +LODranges = 0, 999999 + +[Munition] +nickname = br_destroyer_turret04_ammo +hp_type = hp_gun +requires_ammo = false +hit_pts = 2 +hull_damage = 51 +energy_damage = 0 +one_shot_sound = fire_capship +munition_hit_effect = br_capgun_01_impact +const_effect = br_capgun_01_proj +lifetime = 0.9 +force_gun_ori = false +mass = 1 +volume = 0.0001 + +[Gun] +nickname = br_destroyer_turret04 +ids_name = 263403 +ids_info = 264403 +DA_archetype = equipment\models\turret\br_turret04.cmp +material_library = equipment\models\br_turret.mat +HP_child = HPConnect +hit_pts = 6576 +explosion_resistance = 1 +debris_type = debris_turret_small +parent_impulse = 20 +child_impulse = 80 +volume = 50 +mass = 10 +damage_per_fire = 0 +power_usage = 0 +refire_delay = 0.5 +muzzle_velocity = 1222.2 +toughness = 1 +flash_particle_name = br_capgun_01_flash +flash_radius = 15 +light_anim = l_gun01_flash +projectile_archetype = br_destroyer_turret04_ammo +separation_explosion = sever_debris +auto_turret = true +turn_rate = 90 +lootable = false + +[LOD] +obj = Root +LODranges = 0, 999999 + +[LOD] +obj = barrel +LODranges = 0, 999999 + +[Motor] +nickname = br_destroyer_missile_turret01_motor +lifetime = 1.875 +accel = 71.1111 +delay = 0 + +[Explosion] +nickname = br_destroyer_missile_turret01_explosion +effect = br_missile02_impact +lifetime = 0, 0 +process = disappear +strength = 100 +radius = 16 +hull_damage = 102 +energy_damage = 0 +impulse = 0 + +[Munition] +nickname = br_destroyer_missile_turret01_ammo +explosion_arch = br_destroyer_missile_turret01_explosion +hp_type = hp_gun +requires_ammo = false +hit_pts = 2 +one_shot_sound = fire_missile_regular +detonation_dist = 4 +lifetime = 9.375 +Motor = br_destroyer_missile_turret01_motor +force_gun_ori = false +const_effect = br_missile02_drive +HP_trail_parent = HPExhaust +seeker = LOCK +time_to_lock = 0 +seeker_range = 1500 +seeker_fov_deg = 35 +max_angular_velocity = 2.90333 +DA_archetype = equipment\models\weapons\li_rad_missile.3db +material_library = equipment\models\li_equip.mat +mass = 1 +volume = 0.0001 + +[Gun] +nickname = br_destroyer_missile_turret01 +ids_name = 263404 +ids_info = 264404 +DA_archetype = equipment\models\turret\br_turret04b.cmp +material_library = equipment\models\br_turret.mat +HP_child = HPConnect +hit_pts = 6576 +explosion_resistance = 1 +debris_type = debris_turret_small +parent_impulse = 20 +child_impulse = 80 +volume = 50 +mass = 10 +damage_per_fire = 0 +power_usage = 0 +refire_delay = 0.5 +muzzle_velocity = 66.7 +toughness = 2 +light_anim = l_gun01_flash +projectile_archetype = br_destroyer_missile_turret01_ammo +separation_explosion = sever_debris +auto_turret = true +turn_rate = 90 +lootable = false + +[LOD] +obj = Root +LODranges = 0, 999999 + +[LOD] +obj = barrel +LODranges = 0, 999999 + +[Munition] +nickname = br_gunboat_turret01_ammo +hp_type = hp_gun +requires_ammo = false +hit_pts = 2 +hull_damage = 102 +energy_damage = 0 +one_shot_sound = fire_capship +munition_hit_effect = br_capgun_01_impact +const_effect = br_capgun_01_proj +lifetime = 0.9 +force_gun_ori = false +mass = 1 +volume = 0.0001 + +[Gun] +nickname = br_gunboat_turret01 +ids_name = 263405 +ids_info = 264405 +DA_archetype = equipment\models\turret\br_turret03.cmp +material_library = equipment\models\br_turret.mat +HP_child = HPConnect +hit_pts = 6576 +explosion_resistance = 1 +debris_type = debris_turret_med +parent_impulse = 20 +child_impulse = 80 +volume = 50 +mass = 10 +damage_per_fire = 0 +power_usage = 0 +refire_delay = 0.5 +muzzle_velocity = 1222.2 +toughness = 2 +flash_particle_name = br_capgun_01_flash +flash_radius = 15 +light_anim = l_gun01_flash +projectile_archetype = br_gunboat_turret01_ammo +separation_explosion = sever_debris +auto_turret = true +turn_rate = 90 +lootable = false + +[LOD] +obj = Root +LODranges = 0, 999999 + +[LOD] +obj = barrel +LODranges = 0, 999999 + +[Munition] +nickname = br_gunboat_turret02_ammo +hp_type = hp_gun +requires_ammo = false +hit_pts = 2 +hull_damage = 51 +energy_damage = 0 +one_shot_sound = fire_capship +munition_hit_effect = br_capgun_01_impact +const_effect = br_capgun_01_proj +lifetime = 0.9 +force_gun_ori = false +mass = 1 +volume = 0.0001 + +[Gun] +nickname = br_gunboat_turret02 +ids_name = 263406 +ids_info = 264406 +DA_archetype = equipment\models\turret\br_turret04.cmp +material_library = equipment\models\br_turret.mat +HP_child = HPConnect +hit_pts = 6576 +explosion_resistance = 1 +debris_type = debris_turret_small +parent_impulse = 20 +child_impulse = 80 +volume = 50 +mass = 10 +damage_per_fire = 0 +power_usage = 0 +refire_delay = 0.5 +muzzle_velocity = 1222.2 +toughness = 1 +flash_particle_name = br_capgun_01_flash +flash_radius = 15 +light_anim = l_gun01_flash +projectile_archetype = br_gunboat_turret02_ammo +separation_explosion = sever_debris +auto_turret = true +turn_rate = 90 +lootable = false + +[LOD] +obj = Root +LODranges = 0, 999999 + +[LOD] +obj = barrel +LODranges = 0, 999999 + +[Munition] +nickname = br_gunboat_forward_gun01_ammo +hp_type = hp_gun +requires_ammo = false +hit_pts = 2 +hull_damage = 263.5 +energy_damage = 0 +one_shot_sound = fire_capship_forward_gun +munition_hit_effect = br_capgun_01_impact +const_effect = br_gunboat_maingun +lifetime = 2 +force_gun_ori = true +mass = 1 +volume = 0.0001 + +[Gun] +nickname = br_gunboat_forward_gun01 +ids_name = 263407 +ids_info = 264407 +DA_archetype = equipment\models\turret\br_gunboat_gun01.cmp +material_library = equipment\models\br_turret.mat +HP_child = HPConnect +hit_pts = 23076 +explosion_resistance = 1 +debris_type = debris_turret_small +parent_impulse = 20 +child_impulse = 80 +volume = 50 +mass = 10 +damage_per_fire = 0 +power_usage = 0 +refire_delay = 0.5 +muzzle_velocity = 500 +toughness = 5.3 +flash_particle_name = br_capgun_01_flash +flash_radius = 15 +light_anim = l_gun01_flash +projectile_archetype = br_gunboat_forward_gun01_ammo +separation_explosion = sever_debris +auto_turret = false +turn_rate = 90 +lootable = false +LODranges = 0, 999999 + +[Motor] +nickname = br_gunboat_missile_turret01_motor +lifetime = 1.875 +accel = 71.1111 +delay = 0 + +[Explosion] +nickname = br_gunboat_missile_turret01_explosion +effect = br_missile02_impact +lifetime = 0, 0 +process = disappear +strength = 100 +radius = 16 +hull_damage = 102 +energy_damage = 0 +impulse = 0 + +[Munition] +nickname = br_gunboat_missile_turret01_ammo +explosion_arch = br_gunboat_missile_turret01_explosion +hp_type = hp_gun +requires_ammo = false +hit_pts = 2 +one_shot_sound = fire_missile_regular +detonation_dist = 4 +lifetime = 9.375 +Motor = br_gunboat_missile_turret01_motor +force_gun_ori = false +const_effect = br_missile02_drive +HP_trail_parent = HPExhaust +seeker = LOCK +time_to_lock = 0 +seeker_range = 1500 +seeker_fov_deg = 35 +max_angular_velocity = 2.90333 +DA_archetype = equipment\models\weapons\li_rad_missile.3db +material_library = equipment\models\li_equip.mat +mass = 1 +volume = 0.0001 + +[Gun] +nickname = br_gunboat_missile_turret01 +ids_name = 263408 +ids_info = 264408 +DA_archetype = equipment\models\turret\br_turret04b.cmp +material_library = equipment\models\br_turret.mat +HP_child = HPConnect +hit_pts = 6576 +explosion_resistance = 1 +debris_type = debris_turret_small +parent_impulse = 20 +child_impulse = 80 +volume = 50 +mass = 10 +damage_per_fire = 0 +power_usage = 0 +refire_delay = 0.5 +muzzle_velocity = 66.7 +toughness = 2 +light_anim = l_gun01_flash +projectile_archetype = br_gunboat_missile_turret01_ammo +separation_explosion = sever_debris +auto_turret = true +turn_rate = 90 +lootable = false + +[LOD] +obj = Root +LODranges = 0, 999999 + +[LOD] +obj = barrel +LODranges = 0, 999999 + +[Munition] +nickname = br_battleship_turret01_ammo +hp_type = hp_gun +requires_ammo = false +hit_pts = 2 +hull_damage = 51 +energy_damage = 0 +one_shot_sound = fire_capship_forward_gun +munition_hit_effect = br_capgun_01_impact +const_effect = br_gunboat_maingun +lifetime = 0.9 +force_gun_ori = false +mass = 1 +volume = 0.0001 + +[Gun] +nickname = br_battleship_turret01 +ids_name = 263409 +ids_info = 264409 +DA_archetype = equipment\models\turret\br_turret01.cmp +material_library = equipment\models\br_turret.mat +HP_child = HPConnect +hit_pts = 6576 +explosion_resistance = 1 +debris_type = debris_turret_huge +parent_impulse = 20 +child_impulse = 80 +volume = 50 +mass = 10 +damage_per_fire = 0 +power_usage = 0 +refire_delay = 0.5 +muzzle_velocity = 1222.2 +toughness = 1 +flash_particle_name = br_capgun_01_flash +flash_radius = 15 +light_anim = l_gun01_flash +projectile_archetype = br_battleship_turret01_ammo +separation_explosion = sever_debris +auto_turret = true +turn_rate = 90 +lootable = false + +[LOD] +obj = Root +LODranges = 0, 999999 + +[LOD] +obj = barrel +LODranges = 0, 999999 + +[Munition] +nickname = br_battleship_turret02_ammo +hp_type = hp_gun +requires_ammo = false +hit_pts = 2 +hull_damage = 51 +energy_damage = 0 +one_shot_sound = fire_capship +munition_hit_effect = br_capgun_01_impact +const_effect = br_capgun_01_proj +lifetime = 0.9 +force_gun_ori = false +mass = 1 +volume = 0.0001 + +[Gun] +nickname = br_battleship_turret02 +ids_name = 263410 +ids_info = 264410 +DA_archetype = equipment\models\turret\br_turret02.cmp +material_library = equipment\models\br_turret.mat +HP_child = HPConnect +hit_pts = 6576 +explosion_resistance = 1 +debris_type = debris_turret_large +parent_impulse = 20 +child_impulse = 80 +volume = 50 +mass = 10 +damage_per_fire = 0 +power_usage = 0 +refire_delay = 0.5 +muzzle_velocity = 1222.2 +toughness = 1 +flash_particle_name = br_capgun_01_flash +flash_radius = 15 +light_anim = l_gun01_flash +projectile_archetype = br_battleship_turret02_ammo +separation_explosion = sever_debris +auto_turret = true +turn_rate = 90 +lootable = false + +[LOD] +obj = Root +LODranges = 0, 999999 + +[LOD] +obj = barrel +LODranges = 0, 999999 + +[Munition] +nickname = br_battleship_turret03_ammo +hp_type = hp_gun +requires_ammo = false +hit_pts = 2 +hull_damage = 102 +energy_damage = 0 +one_shot_sound = fire_capship +munition_hit_effect = br_capgun_01_impact +const_effect = br_capgun_01_proj +lifetime = 0.9 +force_gun_ori = false +mass = 1 +volume = 0.0001 + +[Gun] +nickname = br_battleship_turret03 +ids_name = 263411 +ids_info = 264411 +DA_archetype = equipment\models\turret\br_turret03.cmp +material_library = equipment\models\br_turret.mat +HP_child = HPConnect +hit_pts = 6576 +explosion_resistance = 1 +debris_type = debris_turret_med +parent_impulse = 20 +child_impulse = 80 +volume = 50 +mass = 10 +damage_per_fire = 0 +power_usage = 0 +refire_delay = 0.5 +muzzle_velocity = 1222.2 +toughness = 2 +flash_particle_name = br_capgun_01_flash +flash_radius = 15 +light_anim = l_gun01_flash +projectile_archetype = br_battleship_turret03_ammo +separation_explosion = sever_debris +auto_turret = true +turn_rate = 90 +lootable = false + +[LOD] +obj = Root +LODranges = 0, 999999 + +[LOD] +obj = barrel +LODranges = 0, 999999 + +[Munition] +nickname = br_battleship_turret04_ammo +hp_type = hp_gun +requires_ammo = false +hit_pts = 2 +hull_damage = 51 +energy_damage = 0 +one_shot_sound = fire_capship +munition_hit_effect = br_capgun_01_impact +const_effect = br_capgun_01_proj +lifetime = 0.9 +force_gun_ori = false +mass = 1 +volume = 0.0001 + +[Gun] +nickname = br_battleship_turret04 +ids_name = 263412 +ids_info = 264412 +DA_archetype = equipment\models\turret\br_turret04.cmp +material_library = equipment\models\br_turret.mat +HP_child = HPConnect +hit_pts = 6576 +explosion_resistance = 1 +debris_type = debris_turret_small +parent_impulse = 20 +child_impulse = 80 +volume = 50 +mass = 10 +damage_per_fire = 0 +power_usage = 0 +refire_delay = 0.5 +muzzle_velocity = 1222.2 +toughness = 1 +flash_particle_name = br_capgun_01_flash +flash_radius = 15 +light_anim = l_gun01_flash +projectile_archetype = br_battleship_turret04_ammo +separation_explosion = sever_debris +auto_turret = true +turn_rate = 90 +lootable = false + +[LOD] +obj = Root +LODranges = 0, 999999 + +[LOD] +obj = barrel +LODranges = 0, 999999 + +[Motor] +nickname = br_battleship_flak_turret01_motor +lifetime = 1 +accel = 166.667 +delay = 0 + +[Explosion] +nickname = br_battleship_flak_turret01_explosion +effect = br_flakcannon01_impact +lifetime = 0, 0 +process = disappear +strength = 100 +radius = 2 +hull_damage = 102 +energy_damage = 0 +impulse = 0 + +[Munition] +nickname = br_battleship_flak_turret01_ammo +explosion_arch = br_battleship_flak_turret01_explosion +hp_type = hp_gun +requires_ammo = false +hit_pts = 2 +one_shot_sound = fire_capship +detonation_dist = 0.5 +lifetime = 5 +Motor = br_battleship_flak_turret01_motor +force_gun_ori = false +const_effect = br_flakcannon01_proj +HP_trail_parent = HPExhaust +seeker = DUMB +DA_archetype = equipment\models\weapons\li_rad_missile.3db +material_library = equipment\models\li_equip.mat +mass = 1 +volume = 0.0001 + +[Gun] +nickname = br_battleship_flak_turret01 +ids_name = 263413 +ids_info = 264413 +DA_archetype = equipment\models\turret\br_turret04b.cmp +material_library = equipment\models\br_turret.mat +HP_child = HPConnect +hit_pts = 6576 +explosion_resistance = 1 +debris_type = debris_turret_small +parent_impulse = 20 +child_impulse = 80 +volume = 50 +mass = 10 +damage_per_fire = 0 +power_usage = 0 +refire_delay = 0.5 +muzzle_velocity = 83.3 +toughness = 2 +flash_particle_name = br_flakcannon01_flash +flash_radius = 15 +light_anim = l_gun01_flash +projectile_archetype = br_battleship_flak_turret01_ammo +separation_explosion = sever_debris +auto_turret = true +turn_rate = 90 +lootable = false + +[LOD] +obj = Root +LODranges = 0, 999999 + +[LOD] +obj = barrel +LODranges = 0, 999999 + +[Motor] +nickname = br_battleship_missile_turret01_motor +lifetime = 1.875 +accel = 71.1111 +delay = 0 + +[Explosion] +nickname = br_battleship_missile_turret01_explosion +effect = br_missile02_impact +lifetime = 0, 0 +process = disappear +strength = 100 +radius = 16 +hull_damage = 102 +energy_damage = 0 +impulse = 0 + +[Munition] +nickname = br_battleship_missile_turret01_ammo +explosion_arch = br_battleship_missile_turret01_explosion +hp_type = hp_gun +requires_ammo = false +hit_pts = 2 +one_shot_sound = fire_missile_regular +detonation_dist = 4 +lifetime = 9.375 +Motor = br_battleship_missile_turret01_motor +force_gun_ori = false +const_effect = br_missile02_drive +HP_trail_parent = HPExhaust +seeker = LOCK +time_to_lock = 0 +seeker_range = 1500 +seeker_fov_deg = 35 +max_angular_velocity = 2.90333 +DA_archetype = equipment\models\weapons\li_rad_missile.3db +material_library = equipment\models\li_equip.mat +mass = 1 +volume = 0.0001 + +[Gun] +nickname = br_battleship_missile_turret01 +ids_name = 263414 +ids_info = 264414 +DA_archetype = equipment\models\turret\br_turret04b.cmp +material_library = equipment\models\br_turret.mat +HP_child = HPConnect +hit_pts = 6576 +explosion_resistance = 1 +debris_type = debris_turret_small +parent_impulse = 20 +child_impulse = 80 +volume = 50 +mass = 10 +damage_per_fire = 0 +power_usage = 0 +refire_delay = 0.5 +muzzle_velocity = 66.7 +toughness = 2 +light_anim = l_gun01_flash +projectile_archetype = br_battleship_missile_turret01_ammo +separation_explosion = sever_debris +auto_turret = true +turn_rate = 90 +lootable = false + +[LOD] +obj = Root +LODranges = 0, 999999 + +[LOD] +obj = barrel +LODranges = 0, 999999 + +[Munition] +nickname = br_prison_turret01_ammo +hp_type = hp_gun +requires_ammo = false +hit_pts = 2 +hull_damage = 51 +energy_damage = 0 +one_shot_sound = fire_capship +munition_hit_effect = br_capgun_01_impact +const_effect = br_capgun_01_proj +lifetime = 0.9 +force_gun_ori = false +mass = 1 +volume = 0.0001 + +[Gun] +nickname = br_prison_turret01 +ids_name = 263415 +ids_info = 264415 +DA_archetype = equipment\models\turret\prison_turret01.cmp +material_library = equipment\models\ge_turret.mat +HP_child = HPConnect +hit_pts = 6576 +explosion_resistance = 1 +debris_type = debris_turret_med +parent_impulse = 20 +child_impulse = 80 +volume = 50 +mass = 10 +damage_per_fire = 0 +power_usage = 0 +refire_delay = 0.5 +muzzle_velocity = 1222.2 +toughness = 1 +flash_particle_name = br_capgun_01_flash +flash_radius = 15 +light_anim = l_gun01_flash +projectile_archetype = br_prison_turret01_ammo +separation_explosion = sever_debris +auto_turret = true +turn_rate = 90 +lootable = false + +[LOD] +obj = Root +LODranges = 0, 999999 + +[LOD] +obj = barrel +LODranges = 0, 999999 + +[Munition] +nickname = ku_gun01_mark01_ammo +hp_type = hp_gun +requires_ammo = false +hit_pts = 2 +hull_damage = 101 +energy_damage = 0 +weapon_type = W_Neutron01 +one_shot_sound = fire_neutron3 +munition_hit_effect = ku_neutron_01_impact +const_effect = ku_neutron_01_proj +lifetime = 0.916 +force_gun_ori = false +mass = 1 +volume = 0.0001 + +[Gun] +nickname = ku_gun01_mark01 +ids_name = 263416 +ids_info = 264416 +DA_archetype = equipment\models\weapons\ku_ion_blaster.cmp +material_library = equipment\models\ku_equip.mat +HP_child = HPConnect +hit_pts = 1405 +explosion_resistance = 1 +debris_type = debris_normal +parent_impulse = 20 +child_impulse = 80 +volume = 0 +mass = 10 +hp_gun_type = hp_gun_special_5 +damage_per_fire = 0 +power_usage = 20.2 +refire_delay = 0.25 +muzzle_velocity = 600.4 +use_animation = Sc_fire +toughness = 4 +flash_particle_name = ku_neutron_01_flash +flash_radius = 15 +light_anim = l_gun01_flash +projectile_archetype = ku_gun01_mark01_ammo +separation_explosion = sever_debris +auto_turret = false +turn_rate = 90 +lootable = true +LODranges = 0, 999999 + +[Munition] +nickname = ku_gun01_mark02_ammo +hp_type = hp_gun +requires_ammo = false +hit_pts = 2 +hull_damage = 131.8 +energy_damage = 0 +weapon_type = W_Neutron01 +one_shot_sound = fire_neutron3 +munition_hit_effect = ku_neutron_02_impact +const_effect = ku_neutron_02_proj +lifetime = 0.916 +force_gun_ori = false +mass = 1 +volume = 0.0001 + +[Gun] +nickname = ku_gun01_mark02 +ids_name = 263417 +ids_info = 264417 +DA_archetype = equipment\models\weapons\ku_ion_blaster.cmp +material_library = equipment\models\ku_equip.mat +HP_child = HPConnect +hit_pts = 1923 +explosion_resistance = 1 +debris_type = debris_normal +parent_impulse = 20 +child_impulse = 80 +volume = 0 +mass = 10 +hp_gun_type = hp_gun_special_6 +damage_per_fire = 0 +power_usage = 26.35 +refire_delay = 0.25 +muzzle_velocity = 600.4 +use_animation = Sc_fire +toughness = 5.3 +flash_particle_name = ku_neutron_02_flash +flash_radius = 15 +light_anim = l_gun01_flash +projectile_archetype = ku_gun01_mark02_ammo +separation_explosion = sever_debris +auto_turret = false +turn_rate = 90 +lootable = true +LODranges = 0, 999999 + +[Munition] +nickname = ku_gun01_mark03_ammo +hp_type = hp_gun +requires_ammo = false +hit_pts = 2 +hull_damage = 174.3 +energy_damage = 0 +weapon_type = W_Neutron01 +one_shot_sound = fire_neutron4 +munition_hit_effect = ku_neutron_03_impact +const_effect = ku_neutron_03_proj +lifetime = 0.916 +force_gun_ori = false +mass = 1 +volume = 0.0001 + +[Gun] +nickname = ku_gun01_mark03 +ids_name = 263418 +ids_info = 264418 +DA_archetype = equipment\models\weapons\ku_ion_blaster.cmp +material_library = equipment\models\ku_equip.mat +HP_child = HPConnect +hit_pts = 2632 +explosion_resistance = 1 +debris_type = debris_normal +parent_impulse = 20 +child_impulse = 80 +volume = 0 +mass = 10 +hp_gun_type = hp_gun_special_7 +damage_per_fire = 0 +power_usage = 34.85 +refire_delay = 0.25 +muzzle_velocity = 600.4 +use_animation = Sc_fire +toughness = 7 +flash_particle_name = ku_neutron_03_flash +flash_radius = 15 +light_anim = l_gun01_flash +projectile_archetype = ku_gun01_mark03_ammo +separation_explosion = sever_debris +auto_turret = false +turn_rate = 90 +lootable = true +LODranges = 0, 999999 + +[Munition] +nickname = ku_gun01_mark04_ammo +hp_type = hp_gun +requires_ammo = false +hit_pts = 2 +hull_damage = 265 +energy_damage = 0 +weapon_type = W_Neutron01 +one_shot_sound = fire_neutron4 +munition_hit_effect = ku_neutron_04_impact +const_effect = ku_neutron_04_proj +lifetime = 0.916 +force_gun_ori = false +mass = 1 +volume = 0.0001 + +[Gun] +nickname = ku_gun01_mark04 +ids_name = 263419 +ids_info = 264419 +DA_archetype = equipment\models\weapons\ku_ion_blaster.cmp +material_library = equipment\models\ku_equip.mat +HP_child = HPConnect +hit_pts = 4215 +explosion_resistance = 1 +debris_type = debris_normal +parent_impulse = 20 +child_impulse = 80 +volume = 0 +mass = 10 +hp_gun_type = hp_gun_special_8 +damage_per_fire = 0 +power_usage = 53 +refire_delay = 0.25 +muzzle_velocity = 600.4 +use_animation = Sc_fire +toughness = 10.6 +flash_particle_name = ku_neutron_04_flash +flash_radius = 15 +light_anim = l_gun01_flash +projectile_archetype = ku_gun01_mark04_ammo +separation_explosion = sever_debris +auto_turret = false +turn_rate = 90 +lootable = true +LODranges = 0, 999999 + +[Munition] +nickname = ku_gun02_mark01_ammo +hp_type = hp_gun +requires_ammo = false +hit_pts = 2 +hull_damage = 50.5 +energy_damage = 0 +weapon_type = W_Photon01 +one_shot_sound = fire_photon3 +munition_hit_effect = ku_photon_01_impact +const_effect = ku_photon_01_proj +lifetime = 1 +force_gun_ori = false +mass = 1 +volume = 0.0001 + +[Gun] +nickname = ku_gun02_mark01 +ids_name = 263420 +ids_info = 264420 +DA_archetype = equipment\models\weapons\ku_ion_blaster.cmp +material_library = equipment\models\ku_equip.mat +HP_child = HPConnect +hit_pts = 1405 +explosion_resistance = 1 +debris_type = debris_normal +parent_impulse = 20 +child_impulse = 80 +volume = 0 +mass = 10 +hp_gun_type = hp_gun_special_5 +damage_per_fire = 0 +power_usage = 15.15 +refire_delay = 0.12 +muzzle_velocity = 600 +use_animation = Sc_fire +toughness = 4 +flash_particle_name = ku_photon_01_flash +flash_radius = 15 +light_anim = l_gun01_flash +projectile_archetype = ku_gun02_mark01_ammo +separation_explosion = sever_debris +auto_turret = false +turn_rate = 90 +lootable = true +LODranges = 0, 999999 + +[Munition] +nickname = ku_gun02_mark02_ammo +hp_type = hp_gun +requires_ammo = false +hit_pts = 2 +hull_damage = 65.9 +energy_damage = 0 +weapon_type = W_Photon01 +one_shot_sound = fire_photon3 +munition_hit_effect = ku_photon_02_impact +const_effect = ku_photon_02_proj +lifetime = 1 +force_gun_ori = false +mass = 1 +volume = 0.0001 + +[Gun] +nickname = ku_gun02_mark02 +ids_name = 263421 +ids_info = 264421 +DA_archetype = equipment\models\weapons\ku_ion_blaster.cmp +material_library = equipment\models\ku_equip.mat +HP_child = HPConnect +hit_pts = 1923 +explosion_resistance = 1 +debris_type = debris_normal +parent_impulse = 20 +child_impulse = 80 +volume = 0 +mass = 10 +hp_gun_type = hp_gun_special_6 +damage_per_fire = 0 +power_usage = 19.76 +refire_delay = 0.12 +muzzle_velocity = 600 +use_animation = Sc_fire +toughness = 5.3 +flash_particle_name = ku_photon_02_flash +flash_radius = 15 +light_anim = l_gun01_flash +projectile_archetype = ku_gun02_mark02_ammo +separation_explosion = sever_debris +auto_turret = false +turn_rate = 90 +lootable = true +LODranges = 0, 999999 + +[Munition] +nickname = ku_gun02_mark03_ammo +hp_type = hp_gun +requires_ammo = false +hit_pts = 2 +hull_damage = 87.1 +energy_damage = 0 +weapon_type = W_Photon01 +one_shot_sound = fire_photon4 +munition_hit_effect = ku_photon_03_impact +const_effect = ku_photon_03_proj +lifetime = 1 +force_gun_ori = false +mass = 1 +volume = 0.0001 + +[Gun] +nickname = ku_gun02_mark03 +ids_name = 263422 +ids_info = 264422 +DA_archetype = equipment\models\weapons\ku_ion_blaster.cmp +material_library = equipment\models\ku_equip.mat +HP_child = HPConnect +hit_pts = 2632 +explosion_resistance = 1 +debris_type = debris_normal +parent_impulse = 20 +child_impulse = 80 +volume = 0 +mass = 10 +hp_gun_type = hp_gun_special_7 +damage_per_fire = 0 +power_usage = 26.14 +refire_delay = 0.12 +muzzle_velocity = 600 +use_animation = Sc_fire +toughness = 7 +flash_particle_name = ku_photon_03_flash +flash_radius = 15 +light_anim = l_gun01_flash +projectile_archetype = ku_gun02_mark03_ammo +separation_explosion = sever_debris +auto_turret = false +turn_rate = 90 +lootable = true +LODranges = 0, 999999 + +[Munition] +nickname = ku_gun02_mark04_ammo +hp_type = hp_gun +requires_ammo = false +hit_pts = 2 +hull_damage = 132.5 +energy_damage = 0 +weapon_type = W_Photon01 +one_shot_sound = fire_photon4 +munition_hit_effect = ku_photon_04_impact +const_effect = ku_photon_04_proj +lifetime = 1 +force_gun_ori = false +mass = 1 +volume = 0.0001 + +[Gun] +nickname = ku_gun02_mark04 +ids_name = 263423 +ids_info = 264423 +DA_archetype = equipment\models\weapons\ku_ion_blaster.cmp +material_library = equipment\models\ku_equip.mat +HP_child = HPConnect +hit_pts = 4215 +explosion_resistance = 1 +debris_type = debris_normal +parent_impulse = 20 +child_impulse = 80 +volume = 0 +mass = 10 +hp_gun_type = hp_gun_special_8 +damage_per_fire = 0 +power_usage = 39.75 +refire_delay = 0.12 +muzzle_velocity = 600 +use_animation = Sc_fire +toughness = 10.6 +flash_particle_name = ku_photon_04_flash +flash_radius = 15 +light_anim = l_gun01_flash +projectile_archetype = ku_gun02_mark04_ammo +separation_explosion = sever_debris +auto_turret = false +turn_rate = 90 +lootable = true +LODranges = 0, 999999 + +[Munition] +nickname = ku_turret01_mark01_ammo +hp_type = hp_gun +requires_ammo = false +hit_pts = 2 +hull_damage = 101 +energy_damage = 0 +weapon_type = W_Neutron01 +one_shot_sound = fire_neutron3 +munition_hit_effect = ku_neutron_01_impact +const_effect = ku_neutron_01_proj +lifetime = 1 +force_gun_ori = false +mass = 1 +volume = 0.0001 + +[Gun] +nickname = ku_turret01_mark01 +ids_name = 263424 +ids_info = 264424 +DA_archetype = equipment\models\weapons\li_smlturret.cmp +material_library = equipment\models\li_equip.mat +HP_child = HPConnect +hit_pts = 1405 +explosion_resistance = 1 +debris_type = debris_normal +parent_impulse = 20 +child_impulse = 80 +volume = 0 +mass = 10 +hp_gun_type = hp_turret_special_5 +damage_per_fire = 0 +power_usage = 20.2 +refire_delay = 0.25 +muzzle_velocity = 650 +use_animation = Sc_fire +toughness = 4 +flash_particle_name = ku_neutron_01_flash +flash_radius = 15 +light_anim = l_gun01_flash +projectile_archetype = ku_turret01_mark01_ammo +separation_explosion = sever_debris +auto_turret = true +turn_rate = 90 +lootable = true +LODranges = 0, 999999 + +[Munition] +nickname = ku_turret01_mark02_ammo +hp_type = hp_gun +requires_ammo = false +hit_pts = 2 +hull_damage = 131.8 +energy_damage = 0 +weapon_type = W_Neutron01 +one_shot_sound = fire_neutron3 +munition_hit_effect = ku_neutron_02_impact +const_effect = ku_neutron_02_proj +lifetime = 1 +force_gun_ori = false +mass = 1 +volume = 0.0001 + +[Gun] +nickname = ku_turret01_mark02 +ids_name = 263425 +ids_info = 264425 +DA_archetype = equipment\models\weapons\li_smlturret.cmp +material_library = equipment\models\li_equip.mat +HP_child = HPConnect +hit_pts = 1923 +explosion_resistance = 1 +debris_type = debris_normal +parent_impulse = 20 +child_impulse = 80 +volume = 0 +mass = 10 +hp_gun_type = hp_turret_special_6 +damage_per_fire = 0 +power_usage = 26.35 +refire_delay = 0.25 +muzzle_velocity = 650 +use_animation = Sc_fire +toughness = 5.3 +flash_particle_name = ku_neutron_02_flash +flash_radius = 15 +light_anim = l_gun01_flash +projectile_archetype = ku_turret01_mark02_ammo +separation_explosion = sever_debris +auto_turret = true +turn_rate = 90 +lootable = true +LODranges = 0, 999999 + +[Munition] +nickname = ku_turret01_mark03_ammo +hp_type = hp_gun +requires_ammo = false +hit_pts = 2 +hull_damage = 174.3 +energy_damage = 0 +weapon_type = W_Neutron01 +one_shot_sound = fire_neutron3 +munition_hit_effect = ku_neutron_03_impact +const_effect = ku_neutron_03_proj +lifetime = 1 +force_gun_ori = false +mass = 1 +volume = 0.0001 + +[Gun] +nickname = ku_turret01_mark03 +ids_name = 263426 +ids_info = 264426 +DA_archetype = equipment\models\weapons\li_smlturret.cmp +material_library = equipment\models\li_equip.mat +HP_child = HPConnect +hit_pts = 2632 +explosion_resistance = 1 +debris_type = debris_normal +parent_impulse = 20 +child_impulse = 80 +volume = 0 +mass = 10 +hp_gun_type = hp_turret_special_7 +damage_per_fire = 0 +power_usage = 34.85 +refire_delay = 0.25 +muzzle_velocity = 650 +use_animation = Sc_fire +toughness = 7 +flash_particle_name = ku_neutron_03_flash +flash_radius = 15 +light_anim = l_gun01_flash +projectile_archetype = ku_turret01_mark03_ammo +separation_explosion = sever_debris +auto_turret = true +turn_rate = 90 +lootable = true +LODranges = 0, 999999 + +[Munition] +nickname = ku_turret02_mark01_ammo +hp_type = hp_gun +requires_ammo = false +hit_pts = 2 +hull_damage = 50.5 +energy_damage = 0 +weapon_type = W_Photon01 +one_shot_sound = fire_photon3 +munition_hit_effect = ku_photon_01_impact +const_effect = ku_photon_01_proj +lifetime = 1 +force_gun_ori = false +mass = 1 +volume = 0.0001 + +[Gun] +nickname = ku_turret02_mark01 +ids_name = 263427 +ids_info = 264427 +DA_archetype = equipment\models\weapons\li_smlturret.cmp +material_library = equipment\models\li_equip.mat +HP_child = HPConnect +hit_pts = 1405 +explosion_resistance = 1 +debris_type = debris_normal +parent_impulse = 20 +child_impulse = 80 +volume = 0 +mass = 10 +hp_gun_type = hp_turret_special_5 +damage_per_fire = 0 +power_usage = 15.15 +refire_delay = 0.12 +muzzle_velocity = 700 +use_animation = Sc_fire +toughness = 4 +flash_particle_name = ku_photon_01_flash +flash_radius = 15 +light_anim = l_gun01_flash +projectile_archetype = ku_turret02_mark01_ammo +separation_explosion = sever_debris +auto_turret = true +turn_rate = 90 +lootable = true +LODranges = 0, 999999 + +[Munition] +nickname = ku_turret02_mark02_ammo +hp_type = hp_gun +requires_ammo = false +hit_pts = 2 +hull_damage = 65.9 +energy_damage = 0 +weapon_type = W_Photon01 +one_shot_sound = fire_photon3 +munition_hit_effect = ku_photon_02_impact +const_effect = ku_photon_02_proj +lifetime = 1 +force_gun_ori = false +mass = 1 +volume = 0.0001 + +[Gun] +nickname = ku_turret02_mark02 +ids_name = 263428 +ids_info = 264428 +DA_archetype = equipment\models\weapons\li_smlturret.cmp +material_library = equipment\models\li_equip.mat +HP_child = HPConnect +hit_pts = 1923 +explosion_resistance = 1 +debris_type = debris_normal +parent_impulse = 20 +child_impulse = 80 +volume = 0 +mass = 10 +hp_gun_type = hp_turret_special_6 +damage_per_fire = 0 +power_usage = 19.76 +refire_delay = 0.12 +muzzle_velocity = 700 +use_animation = Sc_fire +toughness = 5.3 +flash_particle_name = ku_photon_02_flash +flash_radius = 15 +light_anim = l_gun01_flash +projectile_archetype = ku_turret02_mark02_ammo +separation_explosion = sever_debris +auto_turret = true +turn_rate = 90 +lootable = true +LODranges = 0, 999999 + +[Munition] +nickname = ku_turret02_mark03_ammo +hp_type = hp_gun +requires_ammo = false +hit_pts = 2 +hull_damage = 87.1 +energy_damage = 0 +weapon_type = W_Photon01 +one_shot_sound = fire_photon4 +munition_hit_effect = ku_photon_03_impact +const_effect = ku_photon_03_proj +lifetime = 1 +force_gun_ori = false +mass = 1 +volume = 0.0001 + +[Gun] +nickname = ku_turret02_mark03 +ids_name = 263429 +ids_info = 264429 +DA_archetype = equipment\models\weapons\li_smlturret.cmp +material_library = equipment\models\li_equip.mat +HP_child = HPConnect +hit_pts = 2632 +explosion_resistance = 1 +debris_type = debris_normal +parent_impulse = 20 +child_impulse = 80 +volume = 0 +mass = 10 +hp_gun_type = hp_turret_special_7 +damage_per_fire = 0 +power_usage = 26.14 +refire_delay = 0.12 +muzzle_velocity = 700 +use_animation = Sc_fire +toughness = 7 +flash_particle_name = ku_photon_03_flash +flash_radius = 15 +light_anim = l_gun01_flash +projectile_archetype = ku_turret02_mark03_ammo +separation_explosion = sever_debris +auto_turret = true +turn_rate = 90 +lootable = true +LODranges = 0, 999999 + +[Munition] +nickname = ku_destroyer_turret01_ammo +hp_type = hp_gun +requires_ammo = false +hit_pts = 2 +hull_damage = 263.5 +energy_damage = 0 +one_shot_sound = fire_capship_forward_gun +munition_hit_effect = ku_capgun_01_impact +const_effect = ku_gunboat_maingun +lifetime = 0.9 +force_gun_ori = false +mass = 1 +volume = 0.0001 + +[Gun] +nickname = ku_destroyer_turret01 +ids_name = 263430 +ids_info = 264430 +DA_archetype = equipment\models\turret\ku_turret01.cmp +material_library = equipment\models\ku_turret.mat +HP_child = HPConnect +hit_pts = 23076 +explosion_resistance = 1 +debris_type = debris_turret_huge +parent_impulse = 20 +child_impulse = 80 +volume = 50 +mass = 10 +damage_per_fire = 0 +power_usage = 0 +refire_delay = 0.5 +muzzle_velocity = 1222.2 +toughness = 5.3 +flash_particle_name = ku_capgun_01_flash +flash_radius = 15 +light_anim = l_gun01_flash +projectile_archetype = ku_destroyer_turret01_ammo +separation_explosion = sever_debris +auto_turret = true +turn_rate = 90 +lootable = false + +[LOD] +obj = Root +LODranges = 0, 999999 + +[LOD] +obj = barrel +LODranges = 0, 999999 + +[Munition] +nickname = ku_destroyer_turret02_ammo +hp_type = hp_gun +requires_ammo = false +hit_pts = 2 +hull_damage = 263.5 +energy_damage = 0 +one_shot_sound = fire_capship +munition_hit_effect = ku_capgun_01_impact +const_effect = ku_capgun_01_proj +lifetime = 0.9 +force_gun_ori = false +mass = 1 +volume = 0.0001 + +[Gun] +nickname = ku_destroyer_turret02 +ids_name = 263431 +ids_info = 264431 +DA_archetype = equipment\models\turret\ku_turret02.cmp +material_library = equipment\models\ku_turret.mat +HP_child = HPConnect +hit_pts = 23076 +explosion_resistance = 1 +debris_type = debris_turret_large +parent_impulse = 20 +child_impulse = 80 +volume = 50 +mass = 10 +damage_per_fire = 0 +power_usage = 0 +refire_delay = 0.5 +muzzle_velocity = 1222.2 +toughness = 5.3 +flash_particle_name = ku_capgun_01_flash +flash_radius = 15 +light_anim = l_gun01_flash +projectile_archetype = ku_destroyer_turret02_ammo +separation_explosion = sever_debris +auto_turret = true +turn_rate = 90 +lootable = false + +[LOD] +obj = Root +LODranges = 0, 999999 + +[LOD] +obj = barrel +LODranges = 0, 999999 + +[Munition] +nickname = ku_destroyer_turret03_ammo +hp_type = hp_gun +requires_ammo = false +hit_pts = 2 +hull_damage = 263.5 +energy_damage = 0 +one_shot_sound = fire_capship +munition_hit_effect = ku_capgun_01_impact +const_effect = ku_capgun_01_proj +lifetime = 0.9 +force_gun_ori = false +mass = 1 +volume = 0.0001 + +[Gun] +nickname = ku_destroyer_turret03 +ids_name = 263432 +ids_info = 264432 +DA_archetype = equipment\models\turret\ku_turret04.cmp +material_library = equipment\models\ku_turret.mat +HP_child = HPConnect +hit_pts = 23076 +explosion_resistance = 1 +debris_type = debris_turret_small +parent_impulse = 20 +child_impulse = 80 +volume = 50 +mass = 10 +damage_per_fire = 0 +power_usage = 0 +refire_delay = 0.5 +muzzle_velocity = 1222.2 +toughness = 5.3 +flash_particle_name = ku_capgun_01_flash +flash_radius = 15 +light_anim = l_gun01_flash +projectile_archetype = ku_destroyer_turret03_ammo +separation_explosion = sever_debris +auto_turret = true +turn_rate = 90 +lootable = false + +[LOD] +obj = Root +LODranges = 0, 999999 + +[LOD] +obj = barrel +LODranges = 0, 999999 + +[Motor] +nickname = ku_destroyer_missile_turret01_motor +lifetime = 1.875 +accel = 71.1111 +delay = 0 + +[Explosion] +nickname = ku_destroyer_missile_turret01_explosion +effect = ku_missile02_impact +lifetime = 0, 0 +process = disappear +strength = 100 +radius = 16 +hull_damage = 263.5 +energy_damage = 0 +impulse = 0 + +[Munition] +nickname = ku_destroyer_missile_turret01_ammo +explosion_arch = ku_destroyer_missile_turret01_explosion +hp_type = hp_gun +requires_ammo = false +hit_pts = 2 +one_shot_sound = fire_missile_regular +detonation_dist = 4 +lifetime = 9.375 +Motor = ku_destroyer_missile_turret01_motor +force_gun_ori = false +const_effect = ku_missile02_drive +HP_trail_parent = HPExhaust +seeker = LOCK +time_to_lock = 0 +seeker_range = 1500 +seeker_fov_deg = 35 +max_angular_velocity = 2.90333 +DA_archetype = equipment\models\weapons\li_rad_missile.3db +material_library = equipment\models\li_equip.mat +mass = 1 +volume = 0.0001 + +[Gun] +nickname = ku_destroyer_missile_turret01 +ids_name = 263433 +ids_info = 264433 +DA_archetype = equipment\models\turret\ku_turret04.cmp +material_library = equipment\models\ku_turret.mat +HP_child = HPConnect +hit_pts = 23076 +explosion_resistance = 1 +debris_type = debris_turret_small +parent_impulse = 20 +child_impulse = 80 +volume = 50 +mass = 10 +damage_per_fire = 0 +power_usage = 0 +refire_delay = 0.5 +muzzle_velocity = 66.7 +toughness = 5.3 +light_anim = l_gun01_flash +projectile_archetype = ku_destroyer_missile_turret01_ammo +separation_explosion = sever_debris +auto_turret = true +turn_rate = 90 +lootable = false + +[LOD] +obj = Root +LODranges = 0, 999999 + +[LOD] +obj = barrel +LODranges = 0, 999999 + +[Munition] +nickname = ku_gunboat_turret01_ammo +hp_type = hp_gun +requires_ammo = false +hit_pts = 2 +hull_damage = 263.5 +energy_damage = 0 +one_shot_sound = fire_capship +munition_hit_effect = ku_capgun_01_impact +const_effect = ku_capgun_01_proj +lifetime = 0.9 +force_gun_ori = false +mass = 1 +volume = 0.0001 + +[Gun] +nickname = ku_gunboat_turret01 +ids_name = 263434 +ids_info = 264434 +DA_archetype = equipment\models\turret\ku_turret04.cmp +material_library = equipment\models\ku_turret.mat +HP_child = HPConnect +hit_pts = 23076 +explosion_resistance = 1 +debris_type = debris_turret_small +parent_impulse = 20 +child_impulse = 80 +volume = 50 +mass = 10 +damage_per_fire = 0 +power_usage = 0 +refire_delay = 0.5 +muzzle_velocity = 1222.2 +toughness = 5.3 +flash_particle_name = ku_capgun_01_flash +flash_radius = 15 +light_anim = l_gun01_flash +projectile_archetype = ku_gunboat_turret01_ammo +separation_explosion = sever_debris +auto_turret = true +turn_rate = 90 +lootable = false + +[LOD] +obj = Root +LODranges = 0, 999999 + +[LOD] +obj = barrel +LODranges = 0, 999999 + +[Munition] +nickname = ku_gunboat_forward_gun01_ammo +hp_type = hp_gun +requires_ammo = false +hit_pts = 2 +hull_damage = 815 +energy_damage = 0 +one_shot_sound = fire_capship_forward_gun +munition_hit_effect = ku_capgun_01_impact +const_effect = ku_gunboat_maingun +lifetime = 2 +force_gun_ori = true +mass = 1 +volume = 0.0001 + +[Gun] +nickname = ku_gunboat_forward_gun01 +ids_name = 263435 +ids_info = 264435 +DA_archetype = equipment\models\turret\ku_gunboat_gun01.cmp +material_library = equipment\models\ku_turret.mat +HP_child = HPConnect +hit_pts = 81024 +explosion_resistance = 1 +debris_type = debris_turret_small +parent_impulse = 20 +child_impulse = 80 +volume = 50 +mass = 10 +damage_per_fire = 0 +power_usage = 0 +refire_delay = 0.5 +muzzle_velocity = 500 +toughness = 16.3 +flash_particle_name = ku_capgun_01_flash +flash_radius = 15 +light_anim = l_gun01_flash +projectile_archetype = ku_gunboat_forward_gun01_ammo +separation_explosion = sever_debris +auto_turret = false +turn_rate = 90 +lootable = false +LODranges = 0, 999999 + +[Motor] +nickname = ku_gunboat_missile_turret01_motor +lifetime = 1.875 +accel = 71.1111 +delay = 0 + +[Explosion] +nickname = ku_gunboat_missile_turret01_explosion +effect = ku_missile02_impact +lifetime = 0, 0 +process = disappear +strength = 100 +radius = 16 +hull_damage = 263.5 +energy_damage = 0 +impulse = 0 + +[Munition] +nickname = ku_gunboat_missile_turret01_ammo +explosion_arch = ku_gunboat_missile_turret01_explosion +hp_type = hp_gun +requires_ammo = false +hit_pts = 2 +one_shot_sound = fire_missile_regular +detonation_dist = 4 +lifetime = 9.375 +Motor = ku_gunboat_missile_turret01_motor +force_gun_ori = false +const_effect = ku_missile02_drive +HP_trail_parent = HPExhaust +seeker = LOCK +time_to_lock = 0 +seeker_range = 1500 +seeker_fov_deg = 35 +max_angular_velocity = 2.90333 +DA_archetype = equipment\models\weapons\li_rad_missile.3db +material_library = equipment\models\li_equip.mat +mass = 1 +volume = 0.0001 + +[Gun] +nickname = ku_gunboat_missile_turret01 +ids_name = 263436 +ids_info = 264436 +DA_archetype = equipment\models\turret\ku_turret04.cmp +material_library = equipment\models\ku_turret.mat +HP_child = HPConnect +hit_pts = 23076 +explosion_resistance = 1 +debris_type = debris_turret_small +parent_impulse = 20 +child_impulse = 80 +volume = 50 +mass = 10 +damage_per_fire = 0 +power_usage = 0 +refire_delay = 0.5 +muzzle_velocity = 66.7 +toughness = 5.3 +light_anim = l_gun01_flash +projectile_archetype = ku_gunboat_missile_turret01_ammo +separation_explosion = sever_debris +auto_turret = true +turn_rate = 90 +lootable = false + +[LOD] +obj = Root +LODranges = 0, 999999 + +[LOD] +obj = barrel +LODranges = 0, 999999 + +[Munition] +nickname = ku_battleship_turret01_ammo +hp_type = hp_gun +requires_ammo = false +hit_pts = 2 +hull_damage = 263.5 +energy_damage = 0 +one_shot_sound = fire_capship_forward_gun +munition_hit_effect = ku_capgun_01_impact +const_effect = ku_gunboat_maingun +lifetime = 0.9 +force_gun_ori = false +mass = 1 +volume = 0.0001 + +[Gun] +nickname = ku_battleship_turret01 +ids_name = 263437 +ids_info = 264437 +DA_archetype = equipment\models\turret\ku_turret01.cmp +material_library = equipment\models\ku_turret.mat +HP_child = HPConnect +hit_pts = 23076 +explosion_resistance = 1 +debris_type = debris_turret_huge +parent_impulse = 20 +child_impulse = 80 +volume = 50 +mass = 10 +damage_per_fire = 0 +power_usage = 0 +refire_delay = 0.5 +muzzle_velocity = 1222.2 +toughness = 5.3 +flash_particle_name = ku_capgun_01_flash +flash_radius = 15 +light_anim = l_gun01_flash +projectile_archetype = ku_battleship_turret01_ammo +separation_explosion = sever_debris +auto_turret = true +turn_rate = 90 +lootable = false + +[LOD] +obj = Root +LODranges = 0, 999999 + +[LOD] +obj = barrel +LODranges = 0, 999999 + +[Munition] +nickname = ku_battleship_turret02_ammo +hp_type = hp_gun +requires_ammo = false +hit_pts = 2 +hull_damage = 263.5 +energy_damage = 0 +one_shot_sound = fire_capship +munition_hit_effect = ku_capgun_01_impact +const_effect = ku_capgun_01_proj +lifetime = 0.9 +force_gun_ori = false +mass = 1 +volume = 0.0001 + +[Gun] +nickname = ku_battleship_turret02 +ids_name = 263438 +ids_info = 264438 +DA_archetype = equipment\models\turret\ku_turret02.cmp +material_library = equipment\models\ku_turret.mat +HP_child = HPConnect +hit_pts = 23076 +explosion_resistance = 1 +debris_type = debris_turret_large +parent_impulse = 20 +child_impulse = 80 +volume = 50 +mass = 10 +damage_per_fire = 0 +power_usage = 0 +refire_delay = 0.5 +muzzle_velocity = 1222.2 +toughness = 5.3 +flash_particle_name = ku_capgun_01_flash +flash_radius = 15 +light_anim = l_gun01_flash +projectile_archetype = ku_battleship_turret02_ammo +separation_explosion = sever_debris +auto_turret = true +turn_rate = 90 +lootable = false + +[LOD] +obj = Root +LODranges = 0, 999999 + +[LOD] +obj = barrel +LODranges = 0, 999999 + +[Munition] +nickname = ku_battleship_turret03_ammo +hp_type = hp_gun +requires_ammo = false +hit_pts = 2 +hull_damage = 131.8 +energy_damage = 0 +one_shot_sound = fire_capship +munition_hit_effect = ku_capgun_01_impact +const_effect = ku_capgun_01_proj +lifetime = 0.9 +force_gun_ori = false +mass = 1 +volume = 0.0001 + +[Gun] +nickname = ku_battleship_turret03 +ids_name = 263439 +ids_info = 264439 +DA_archetype = equipment\models\turret\ku_turret03.cmp +material_library = equipment\models\ku_turret.mat +HP_child = HPConnect +hit_pts = 23076 +explosion_resistance = 1 +debris_type = debris_turret_med +parent_impulse = 20 +child_impulse = 80 +volume = 50 +mass = 10 +damage_per_fire = 0 +power_usage = 0 +refire_delay = 0.5 +muzzle_velocity = 1222.2 +toughness = 2.6 +flash_particle_name = ku_capgun_01_flash +flash_radius = 15 +light_anim = l_gun01_flash +projectile_archetype = ku_battleship_turret03_ammo +separation_explosion = sever_debris +auto_turret = true +turn_rate = 90 +lootable = false + +[LOD] +obj = Root +LODranges = 0, 999999 + +[LOD] +obj = barrel +LODranges = 0, 999999 + +[Munition] +nickname = ku_battleship_turret04_ammo +hp_type = hp_gun +requires_ammo = false +hit_pts = 2 +hull_damage = 263.5 +energy_damage = 0 +one_shot_sound = fire_capship +munition_hit_effect = ku_capgun_01_impact +const_effect = ku_capgun_01_proj +lifetime = 0.9 +force_gun_ori = false +mass = 1 +volume = 0.0001 + +[Gun] +nickname = ku_battleship_turret04 +ids_name = 263440 +ids_info = 264440 +DA_archetype = equipment\models\turret\ku_turret04.cmp +material_library = equipment\models\ku_turret.mat +HP_child = HPConnect +hit_pts = 23076 +explosion_resistance = 1 +debris_type = debris_turret_small +parent_impulse = 20 +child_impulse = 80 +volume = 50 +mass = 10 +damage_per_fire = 0 +power_usage = 0 +refire_delay = 0.5 +muzzle_velocity = 1222.2 +toughness = 5.3 +flash_particle_name = ku_capgun_01_flash +flash_radius = 15 +light_anim = l_gun01_flash +projectile_archetype = ku_battleship_turret04_ammo +separation_explosion = sever_debris +auto_turret = true +turn_rate = 90 +lootable = false + +[LOD] +obj = Root +LODranges = 0, 999999 + +[LOD] +obj = barrel +LODranges = 0, 999999 + +[Motor] +nickname = ku_battleship_flak_turret01_motor +lifetime = 1 +accel = 166.667 +delay = 0 + +[Explosion] +nickname = ku_battleship_flak_turret01_explosion +effect = ku_flakcannon01_impact +lifetime = 0, 0 +process = disappear +strength = 100 +radius = 2 +hull_damage = 263.5 +energy_damage = 0 +impulse = 0 + +[Munition] +nickname = ku_battleship_flak_turret01_ammo +explosion_arch = ku_battleship_flak_turret01_explosion +hp_type = hp_gun +requires_ammo = false +hit_pts = 2 +one_shot_sound = fire_capship +detonation_dist = 0.5 +lifetime = 5 +Motor = ku_battleship_flak_turret01_motor +force_gun_ori = false +const_effect = ku_flakcannon01_proj +HP_trail_parent = HPExhaust +seeker = DUMB +DA_archetype = equipment\models\weapons\li_rad_missile.3db +material_library = equipment\models\li_equip.mat +mass = 1 +volume = 0.0001 + +[Gun] +nickname = ku_battleship_flak_turret01 +ids_name = 263441 +ids_info = 264441 +DA_archetype = equipment\models\turret\ku_turret04.cmp +material_library = equipment\models\ku_turret.mat +HP_child = HPConnect +hit_pts = 23076 +explosion_resistance = 1 +debris_type = debris_turret_small +parent_impulse = 20 +child_impulse = 80 +volume = 50 +mass = 10 +damage_per_fire = 0 +power_usage = 0 +refire_delay = 0.5 +muzzle_velocity = 83.3 +toughness = 5.3 +flash_particle_name = ku_flakcannon01_flash +flash_radius = 15 +light_anim = l_gun01_flash +projectile_archetype = ku_battleship_flak_turret01_ammo +separation_explosion = sever_debris +auto_turret = true +turn_rate = 90 +lootable = false + +[LOD] +obj = Root +LODranges = 0, 999999 + +[LOD] +obj = barrel +LODranges = 0, 999999 + +[Motor] +nickname = ku_battleship_missile_turret01_motor +lifetime = 1.875 +accel = 71.1111 +delay = 0 + +[Explosion] +nickname = ku_battleship_missile_turret01_explosion +effect = ku_missile02_impact +lifetime = 0, 0 +process = disappear +strength = 100 +radius = 16 +hull_damage = 1264 +energy_damage = 0 +impulse = 0 + +[Munition] +nickname = ku_battleship_missile_turret01_ammo +explosion_arch = ku_battleship_missile_turret01_explosion +hp_type = hp_gun +requires_ammo = false +hit_pts = 2 +one_shot_sound = fire_missile_regular +detonation_dist = 4 +lifetime = 9.375 +Motor = ku_battleship_missile_turret01_motor +force_gun_ori = false +const_effect = ku_missile02_drive +HP_trail_parent = HPExhaust +seeker = LOCK +time_to_lock = 0 +seeker_range = 1500 +seeker_fov_deg = 35 +max_angular_velocity = 2.90333 +DA_archetype = equipment\models\weapons\li_rad_missile.3db +material_library = equipment\models\li_equip.mat +mass = 1 +volume = 0.0001 + +[Gun] +nickname = ku_battleship_missile_turret01 +ids_name = 263442 +ids_info = 264442 +DA_archetype = equipment\models\turret\ku_turret04.cmp +material_library = equipment\models\ku_turret.mat +HP_child = HPConnect +hit_pts = 12312 +explosion_resistance = 1 +debris_type = debris_turret_small +parent_impulse = 20 +child_impulse = 80 +volume = 50 +mass = 10 +damage_per_fire = 0 +power_usage = 0 +refire_delay = 4 +muzzle_velocity = 66.7 +toughness = 3.2 +light_anim = l_gun01_flash +projectile_archetype = ku_battleship_missile_turret01_ammo +separation_explosion = sever_debris +auto_turret = true +turn_rate = 90 +lootable = false + +[LOD] +obj = Root +LODranges = 0, 999999 + +[LOD] +obj = barrel +LODranges = 0, 999999 + +[Munition] +nickname = ku_prison_turret01_ammo +hp_type = hp_gun +requires_ammo = false +hit_pts = 2 +hull_damage = 62.3 +energy_damage = 0 +one_shot_sound = fire_capship +munition_hit_effect = ku_capgun_01_impact +const_effect = ku_capgun_01_proj +lifetime = 0.9 +force_gun_ori = false +mass = 1 +volume = 0.0001 + +[Gun] +nickname = ku_prison_turret01 +ids_name = 263443 +ids_info = 264443 +DA_archetype = equipment\models\turret\prison_turret01.cmp +material_library = equipment\models\ge_turret.mat +HP_child = HPConnect +hit_pts = 9000 +explosion_resistance = 1 +debris_type = debris_turret_med +parent_impulse = 20 +child_impulse = 80 +volume = 50 +mass = 10 +damage_per_fire = 0 +power_usage = 0 +refire_delay = 0.5 +muzzle_velocity = 1222.2 +toughness = 1.2 +flash_particle_name = ku_capgun_01_flash +flash_radius = 15 +light_anim = l_gun01_flash +projectile_archetype = ku_prison_turret01_ammo +separation_explosion = sever_debris +auto_turret = true +turn_rate = 90 +lootable = false + +[LOD] +obj = Root +LODranges = 0, 999999 + +[LOD] +obj = barrel +LODranges = 0, 999999 + +[Munition] +nickname = rh_gun01_mark01_m1_ammo +hp_type = hp_gun +requires_ammo = false +hit_pts = 2 +hull_damage = 21.7 +energy_damage = 0 +weapon_type = W_Tachyon01 +one_shot_sound = fire_tachyon3 +munition_hit_effect = rh_tachyon_01_impact +const_effect = rh_tachyon_01_proj +lifetime = 1 +force_gun_ori = false +mass = 1 +volume = 0.0001 + +[Gun] +nickname = rh_gun01_mark01_m1 +ids_name = 263444 +ids_info = 264444 +DA_archetype = equipment\models\weapons\rh_gamma_beamer.cmp +material_library = equipment\models\rh_equip.mat +HP_child = HPConnect +hit_pts = 400 +explosion_resistance = 1 +debris_type = debris_normal +parent_impulse = 20 +child_impulse = 80 +volume = 0 +mass = 10 +hp_gun_type = hp_gun_special_1 +damage_per_fire = 0 +power_usage = 8.15 +refire_delay = 0.17 +muzzle_velocity = 700 +use_animation = Sc_fire +toughness = 1.3 +flash_particle_name = rh_tachyon_01_flash +flash_radius = 15 +light_anim = l_gun01_flash +projectile_archetype = rh_gun01_mark01_m1_ammo +separation_explosion = sever_debris +auto_turret = false +turn_rate = 90 +lootable = false +LODranges = 0, 999999 + +[Munition] +nickname = rh_gun01_mark01_m3_ammo +hp_type = hp_gun +requires_ammo = false +hit_pts = 2 +hull_damage = 33.2 +energy_damage = 0 +weapon_type = W_Tachyon01 +one_shot_sound = fire_tachyon3 +munition_hit_effect = rh_tachyon_01_impact +const_effect = rh_tachyon_01_proj +lifetime = 1 +force_gun_ori = false +mass = 1 +volume = 0.0001 + +[Gun] +nickname = rh_gun01_mark01_m3 +ids_name = 263445 +ids_info = 264445 +DA_archetype = equipment\models\weapons\rh_gamma_beamer.cmp +material_library = equipment\models\rh_equip.mat +HP_child = HPConnect +hit_pts = 750 +explosion_resistance = 1 +debris_type = debris_normal +parent_impulse = 20 +child_impulse = 80 +volume = 0 +mass = 10 +hp_gun_type = hp_gun_special_3 +damage_per_fire = 0 +power_usage = 12.45 +refire_delay = 0.17 +muzzle_velocity = 700 +use_animation = Sc_fire +toughness = 2 +flash_particle_name = rh_tachyon_01_flash +flash_radius = 15 +light_anim = l_gun01_flash +projectile_archetype = rh_gun01_mark01_m3_ammo +separation_explosion = sever_debris +auto_turret = false +turn_rate = 90 +lootable = false +LODranges = 0, 999999 + +[Munition] +nickname = rh_gun01_mark01_ammo +hp_type = hp_gun +requires_ammo = false +hit_pts = 2 +hull_damage = 70.3 +energy_damage = 0 +weapon_type = W_Tachyon01 +one_shot_sound = fire_tachyon3 +munition_hit_effect = rh_tachyon_01_impact +const_effect = rh_tachyon_01_proj +lifetime = 1 +force_gun_ori = false +mass = 1 +volume = 0.0001 + +[Gun] +nickname = rh_gun01_mark01 +ids_name = 263446 +ids_info = 264446 +DA_archetype = equipment\models\weapons\rh_gamma_beamer.cmp +material_library = equipment\models\rh_equip.mat +HP_child = HPConnect +hit_pts = 1923 +explosion_resistance = 1 +debris_type = debris_normal +parent_impulse = 20 +child_impulse = 80 +volume = 0 +mass = 10 +hp_gun_type = hp_gun_special_6 +damage_per_fire = 0 +power_usage = 26.35 +refire_delay = 0.17 +muzzle_velocity = 700 +use_animation = Sc_fire +toughness = 4.2 +flash_particle_name = rh_tachyon_01_flash +flash_radius = 15 +light_anim = l_gun01_flash +projectile_archetype = rh_gun01_mark01_ammo +separation_explosion = sever_debris +auto_turret = false +turn_rate = 90 +lootable = true +LODranges = 0, 999999 + +[Munition] +nickname = rh_gun01_mark02_ammo +hp_type = hp_gun +requires_ammo = false +hit_pts = 2 +hull_damage = 92.9 +energy_damage = 0 +weapon_type = W_Tachyon01 +one_shot_sound = fire_tachyon4 +munition_hit_effect = rh_tachyon_02_impact +const_effect = rh_tachyon_02_proj +lifetime = 1 +force_gun_ori = false +mass = 1 +volume = 0.0001 + +[Gun] +nickname = rh_gun01_mark02 +ids_name = 263447 +ids_info = 264447 +DA_archetype = equipment\models\weapons\rh_gamma_beamer.cmp +material_library = equipment\models\rh_equip.mat +HP_child = HPConnect +hit_pts = 2632 +explosion_resistance = 1 +debris_type = debris_normal +parent_impulse = 20 +child_impulse = 80 +volume = 0 +mass = 10 +hp_gun_type = hp_gun_special_7 +damage_per_fire = 0 +power_usage = 34.85 +refire_delay = 0.17 +muzzle_velocity = 700 +use_animation = Sc_fire +toughness = 5.6 +flash_particle_name = rh_tachyon_02_flash +flash_radius = 15 +light_anim = l_gun01_flash +projectile_archetype = rh_gun01_mark02_ammo +separation_explosion = sever_debris +auto_turret = false +turn_rate = 90 +lootable = true +LODranges = 0, 999999 + +[Munition] +nickname = rh_gun01_mark03_ammo +hp_type = hp_gun +requires_ammo = false +hit_pts = 2 +hull_damage = 141.3 +energy_damage = 0 +weapon_type = W_Tachyon01 +one_shot_sound = fire_tachyon4 +munition_hit_effect = rh_tachyon_03_impact +const_effect = rh_tachyon_03_proj +lifetime = 1 +force_gun_ori = false +mass = 1 +volume = 0.0001 + +[Gun] +nickname = rh_gun01_mark03 +ids_name = 263448 +ids_info = 264448 +DA_archetype = equipment\models\weapons\rh_gamma_beamer.cmp +material_library = equipment\models\rh_equip.mat +HP_child = HPConnect +hit_pts = 4215 +explosion_resistance = 1 +debris_type = debris_normal +parent_impulse = 20 +child_impulse = 80 +volume = 0 +mass = 10 +hp_gun_type = hp_gun_special_8 +damage_per_fire = 0 +power_usage = 53 +refire_delay = 0.17 +muzzle_velocity = 700 +use_animation = Sc_fire +toughness = 8.5 +flash_particle_name = rh_tachyon_03_flash +flash_radius = 15 +light_anim = l_gun01_flash +projectile_archetype = rh_gun01_mark03_ammo +separation_explosion = sever_debris +auto_turret = false +turn_rate = 90 +lootable = true +LODranges = 0, 999999 + +[Munition] +nickname = rh_gun01_mark04_ammo +hp_type = hp_gun +requires_ammo = false +hit_pts = 2 +hull_damage = 217.3 +energy_damage = 0 +weapon_type = W_Tachyon01 +one_shot_sound = fire_tachyon5 +munition_hit_effect = rh_tachyon_04_impact +const_effect = rh_tachyon_04_proj +lifetime = 1 +force_gun_ori = false +mass = 1 +volume = 0.0001 + +[Gun] +nickname = rh_gun01_mark04 +ids_name = 263449 +ids_info = 264449 +DA_archetype = equipment\models\weapons\rh_gamma_beamer.cmp +material_library = equipment\models\rh_equip.mat +HP_child = HPConnect +hit_pts = 6752 +explosion_resistance = 1 +debris_type = debris_normal +parent_impulse = 20 +child_impulse = 80 +volume = 0 +mass = 10 +hp_gun_type = hp_gun_special_9 +damage_per_fire = 0 +power_usage = 81.5 +refire_delay = 0.17 +muzzle_velocity = 700 +use_animation = Sc_fire +toughness = 13 +flash_particle_name = rh_tachyon_04_flash +flash_radius = 15 +light_anim = l_gun01_flash +projectile_archetype = rh_gun01_mark04_ammo +separation_explosion = sever_debris +auto_turret = false +turn_rate = 90 +lootable = true +LODranges = 0, 999999 + +[Munition] +nickname = rh_gun02_mark01_ammo +hp_type = hp_gun +requires_ammo = false +hit_pts = 2 +hull_damage = 316.2 +energy_damage = 0 +weapon_type = W_Plasma01 +one_shot_sound = fire_plasma3 +munition_hit_effect = rh_plasma_01_impact +const_effect = rh_plasma_01_proj +lifetime = 1.2 +force_gun_ori = false +mass = 1 +volume = 0.0001 + +[Gun] +nickname = rh_gun02_mark01 +ids_name = 263450 +ids_info = 264450 +DA_archetype = equipment\models\weapons\rh_proton_blaster.cmp +material_library = equipment\models\rh_equip.mat +HP_child = HPConnect +hit_pts = 1923 +explosion_resistance = 1 +debris_type = debris_normal +parent_impulse = 20 +child_impulse = 80 +volume = 0 +mass = 10 +hp_gun_type = hp_gun_special_6 +damage_per_fire = 0 +power_usage = 65.88 +refire_delay = 0.5 +muzzle_velocity = 500 +use_animation = Sc_fire +toughness = 6.3 +flash_particle_name = rh_plasma_01_flash +flash_radius = 15 +light_anim = l_gun01_flash +projectile_archetype = rh_gun02_mark01_ammo +separation_explosion = sever_debris +auto_turret = false +turn_rate = 90 +lootable = true +LODranges = 0, 999999 + +[Munition] +nickname = rh_gun02_mark02_ammo +hp_type = hp_gun +requires_ammo = false +hit_pts = 2 +hull_damage = 418.2 +energy_damage = 0 +weapon_type = W_Plasma01 +one_shot_sound = fire_plasma4 +munition_hit_effect = rh_plasma_02_impact +const_effect = rh_plasma_02_proj +lifetime = 1.2 +force_gun_ori = false +mass = 1 +volume = 0.0001 + +[Gun] +nickname = rh_gun02_mark02 +ids_name = 263451 +ids_info = 264451 +DA_archetype = equipment\models\weapons\rh_proton_blaster.cmp +material_library = equipment\models\rh_equip.mat +HP_child = HPConnect +hit_pts = 2632 +explosion_resistance = 1 +debris_type = debris_normal +parent_impulse = 20 +child_impulse = 80 +volume = 0 +mass = 10 +hp_gun_type = hp_gun_special_7 +damage_per_fire = 0 +power_usage = 87.12 +refire_delay = 0.5 +muzzle_velocity = 500 +use_animation = Sc_fire +toughness = 8.4 +flash_particle_name = rh_plasma_02_flash +flash_radius = 15 +light_anim = l_gun01_flash +projectile_archetype = rh_gun02_mark02_ammo +separation_explosion = sever_debris +auto_turret = false +turn_rate = 90 +lootable = true +LODranges = 0, 999999 + +[Munition] +nickname = rh_gun02_mark03_ammo +hp_type = hp_gun +requires_ammo = false +hit_pts = 2 +hull_damage = 636 +energy_damage = 0 +weapon_type = W_Plasma01 +one_shot_sound = fire_plasma4 +munition_hit_effect = rh_plasma_03_impact +const_effect = rh_plasma_03_proj +lifetime = 1.2 +force_gun_ori = false +mass = 1 +volume = 0.0001 + +[Gun] +nickname = rh_gun02_mark03 +ids_name = 263452 +ids_info = 264452 +DA_archetype = equipment\models\weapons\rh_proton_blaster.cmp +material_library = equipment\models\rh_equip.mat +HP_child = HPConnect +hit_pts = 4215 +explosion_resistance = 1 +debris_type = debris_normal +parent_impulse = 20 +child_impulse = 80 +volume = 0 +mass = 10 +hp_gun_type = hp_gun_special_8 +damage_per_fire = 0 +power_usage = 132.5 +refire_delay = 0.5 +muzzle_velocity = 500 +use_animation = Sc_fire +toughness = 12.7 +flash_particle_name = rh_plasma_03_flash +flash_radius = 15 +light_anim = l_gun01_flash +projectile_archetype = rh_gun02_mark03_ammo +separation_explosion = sever_debris +auto_turret = false +turn_rate = 90 +lootable = true +LODranges = 0, 999999 + +[Munition] +nickname = rh_gun02_mark04_ammo +hp_type = hp_gun +requires_ammo = false +hit_pts = 2 +hull_damage = 978 +energy_damage = 0 +weapon_type = W_Plasma01 +one_shot_sound = fire_plasma5 +munition_hit_effect = rh_plasma_04_impact +const_effect = rh_plasma_04_proj +lifetime = 1.2 +force_gun_ori = false +mass = 1 +volume = 0.0001 + +[Gun] +nickname = rh_gun02_mark04 +ids_name = 263453 +ids_info = 264453 +DA_archetype = equipment\models\weapons\rh_proton_blaster.cmp +material_library = equipment\models\rh_equip.mat +HP_child = HPConnect +hit_pts = 6752 +explosion_resistance = 1 +debris_type = debris_normal +parent_impulse = 20 +child_impulse = 80 +volume = 0 +mass = 10 +hp_gun_type = hp_gun_special_9 +damage_per_fire = 0 +power_usage = 203.75 +refire_delay = 0.5 +muzzle_velocity = 500 +use_animation = Sc_fire +toughness = 19.6 +flash_particle_name = rh_plasma_04_flash +flash_radius = 15 +light_anim = l_gun01_flash +projectile_archetype = rh_gun02_mark04_ammo +separation_explosion = sever_debris +auto_turret = false +turn_rate = 90 +lootable = true +LODranges = 0, 999999 + +[Munition] +nickname = rh_turret01_mark01_ammo +hp_type = hp_gun +requires_ammo = false +hit_pts = 2 +hull_damage = 70.3 +energy_damage = 0 +weapon_type = W_Tachyon01 +one_shot_sound = fire_tachyon3 +munition_hit_effect = rh_tachyon_01_impact +const_effect = rh_tachyon_01_proj +lifetime = 1 +force_gun_ori = false +mass = 1 +volume = 0.0001 + +[Gun] +nickname = rh_turret01_mark01 +ids_name = 263454 +ids_info = 264454 +DA_archetype = equipment\models\weapons\li_smlturret.cmp +material_library = equipment\models\li_equip.mat +HP_child = HPConnect +hit_pts = 1923 +explosion_resistance = 1 +debris_type = debris_normal +parent_impulse = 20 +child_impulse = 80 +volume = 0 +mass = 10 +hp_gun_type = hp_turret_special_6 +damage_per_fire = 0 +power_usage = 26.35 +refire_delay = 0.17 +muzzle_velocity = 800 +use_animation = Sc_fire +toughness = 4.2 +flash_particle_name = rh_tachyon_01_flash +flash_radius = 15 +light_anim = l_gun01_flash +projectile_archetype = rh_turret01_mark01_ammo +separation_explosion = sever_debris +auto_turret = true +turn_rate = 90 +lootable = true +LODranges = 0, 999999 + +[Munition] +nickname = rh_turret01_mark02_ammo +hp_type = hp_gun +requires_ammo = false +hit_pts = 2 +hull_damage = 92.9 +energy_damage = 0 +weapon_type = W_Tachyon01 +one_shot_sound = fire_tachyon4 +munition_hit_effect = rh_tachyon_02_impact +const_effect = rh_tachyon_02_proj +lifetime = 1 +force_gun_ori = false +mass = 1 +volume = 0.0001 + +[Gun] +nickname = rh_turret01_mark02 +ids_name = 263455 +ids_info = 264455 +DA_archetype = equipment\models\weapons\li_smlturret.cmp +material_library = equipment\models\li_equip.mat +HP_child = HPConnect +hit_pts = 2632 +explosion_resistance = 1 +debris_type = debris_normal +parent_impulse = 20 +child_impulse = 80 +volume = 0 +mass = 10 +hp_gun_type = hp_turret_special_7 +damage_per_fire = 0 +power_usage = 34.85 +refire_delay = 0.17 +muzzle_velocity = 800 +use_animation = Sc_fire +toughness = 5.6 +flash_particle_name = rh_tachyon_02_flash +flash_radius = 15 +light_anim = l_gun01_flash +projectile_archetype = rh_turret01_mark02_ammo +separation_explosion = sever_debris +auto_turret = true +turn_rate = 90 +lootable = true +LODranges = 0, 999999 + +[Munition] +nickname = rh_turret01_mark03_ammo +hp_type = hp_gun +requires_ammo = false +hit_pts = 2 +hull_damage = 141.3 +energy_damage = 0 +weapon_type = W_Tachyon01 +one_shot_sound = fire_tachyon4 +munition_hit_effect = rh_tachyon_03_impact +const_effect = rh_tachyon_03_proj +lifetime = 1 +force_gun_ori = false +mass = 1 +volume = 0.0001 + +[Gun] +nickname = rh_turret01_mark03 +ids_name = 263456 +ids_info = 264456 +DA_archetype = equipment\models\weapons\li_smlturret.cmp +material_library = equipment\models\li_equip.mat +HP_child = HPConnect +hit_pts = 4215 +explosion_resistance = 1 +debris_type = debris_normal +parent_impulse = 20 +child_impulse = 80 +volume = 0 +mass = 10 +hp_gun_type = hp_turret_special_8 +damage_per_fire = 0 +power_usage = 53 +refire_delay = 0.17 +muzzle_velocity = 800 +use_animation = Sc_fire +toughness = 8.5 +flash_particle_name = rh_tachyon_03_flash +flash_radius = 15 +light_anim = l_gun01_flash +projectile_archetype = rh_turret01_mark03_ammo +separation_explosion = sever_debris +auto_turret = true +turn_rate = 90 +lootable = true +LODranges = 0, 999999 + +[Munition] +nickname = rh_turret02_mark01_ammo +hp_type = hp_gun +requires_ammo = false +hit_pts = 2 +hull_damage = 316.2 +energy_damage = 0 +weapon_type = W_Plasma01 +one_shot_sound = fire_plasma3 +munition_hit_effect = rh_plasma_01_impact +const_effect = rh_plasma_01_proj +lifetime = 1.4 +force_gun_ori = false +mass = 1 +volume = 0.0001 + +[Gun] +nickname = rh_turret02_mark01 +ids_name = 263457 +ids_info = 264457 +DA_archetype = equipment\models\weapons\li_smlturret.cmp +material_library = equipment\models\li_equip.mat +HP_child = HPConnect +hit_pts = 1923 +explosion_resistance = 1 +debris_type = debris_normal +parent_impulse = 20 +child_impulse = 80 +volume = 0 +mass = 10 +hp_gun_type = hp_turret_special_6 +damage_per_fire = 0 +power_usage = 65.88 +refire_delay = 0.5 +muzzle_velocity = 500 +use_animation = Sc_fire +toughness = 6.3 +flash_particle_name = rh_plasma_01_flash +flash_radius = 15 +light_anim = l_gun01_flash +projectile_archetype = rh_turret02_mark01_ammo +separation_explosion = sever_debris +auto_turret = true +turn_rate = 90 +lootable = true +LODranges = 0, 999999 + +[Munition] +nickname = rh_turret02_mark02_ammo +hp_type = hp_gun +requires_ammo = false +hit_pts = 2 +hull_damage = 418.2 +energy_damage = 0 +weapon_type = W_Plasma01 +one_shot_sound = fire_plasma4 +munition_hit_effect = rh_plasma_02_impact +const_effect = rh_plasma_02_proj +lifetime = 1.4 +force_gun_ori = false +mass = 1 +volume = 0.0001 + +[Gun] +nickname = rh_turret02_mark02 +ids_name = 263458 +ids_info = 264458 +DA_archetype = equipment\models\weapons\li_smlturret.cmp +material_library = equipment\models\li_equip.mat +HP_child = HPConnect +hit_pts = 2632 +explosion_resistance = 1 +debris_type = debris_normal +parent_impulse = 20 +child_impulse = 80 +volume = 0 +mass = 10 +hp_gun_type = hp_turret_special_7 +damage_per_fire = 0 +power_usage = 87.12 +refire_delay = 0.5 +muzzle_velocity = 500 +use_animation = Sc_fire +toughness = 8.4 +flash_particle_name = rh_plasma_02_flash +flash_radius = 15 +light_anim = l_gun01_flash +projectile_archetype = rh_turret02_mark02_ammo +separation_explosion = sever_debris +auto_turret = true +turn_rate = 90 +lootable = true +LODranges = 0, 999999 + +[Munition] +nickname = rh_turret02_mark03_ammo +hp_type = hp_gun +requires_ammo = false +hit_pts = 2 +hull_damage = 636 +energy_damage = 0 +weapon_type = W_Plasma01 +one_shot_sound = fire_plasma4 +munition_hit_effect = rh_plasma_03_impact +const_effect = rh_plasma_03_proj +lifetime = 1.4 +force_gun_ori = false +mass = 1 +volume = 0.0001 + +[Gun] +nickname = rh_turret02_mark03 +ids_name = 263459 +ids_info = 264459 +DA_archetype = equipment\models\weapons\li_smlturret.cmp +material_library = equipment\models\li_equip.mat +HP_child = HPConnect +hit_pts = 4215 +explosion_resistance = 1 +debris_type = debris_normal +parent_impulse = 20 +child_impulse = 80 +volume = 0 +mass = 10 +hp_gun_type = hp_turret_special_8 +damage_per_fire = 0 +power_usage = 132.5 +refire_delay = 0.5 +muzzle_velocity = 500 +use_animation = Sc_fire +toughness = 12.7 +flash_particle_name = rh_plasma_03_flash +flash_radius = 15 +light_anim = l_gun01_flash +projectile_archetype = rh_turret02_mark03_ammo +separation_explosion = sever_debris +auto_turret = true +turn_rate = 90 +lootable = true +LODranges = 0, 999999 + +[Munition] +nickname = rh_cruiser_turret01_ammo +hp_type = hp_gun +requires_ammo = false +hit_pts = 2 +hull_damage = 52.1 +energy_damage = 0 +one_shot_sound = fire_capship_forward_gun +munition_hit_effect = rh_capgun_01_impact +const_effect = rh_gunboat_maingun +lifetime = 0.9 +force_gun_ori = false +mass = 1 +volume = 0.0001 + +[Gun] +nickname = rh_cruiser_turret01 +ids_name = 263460 +ids_info = 264460 +DA_archetype = equipment\models\turret\rh_turret01.cmp +material_library = equipment\models\rh_turret.mat +HP_child = HPConnect +hit_pts = 12312 +explosion_resistance = 1 +debris_type = debris_turret_huge +parent_impulse = 20 +child_impulse = 80 +volume = 50 +mass = 10 +damage_per_fire = 0 +power_usage = 0 +refire_delay = 0.5 +muzzle_velocity = 1222.2 +toughness = 1 +flash_particle_name = rh_capgun_01_flash +flash_radius = 15 +light_anim = l_gun01_flash +projectile_archetype = rh_cruiser_turret01_ammo +separation_explosion = sever_debris +auto_turret = true +turn_rate = 90 +lootable = false + +[LOD] +obj = Root +LODranges = 0, 999999 + +[LOD] +obj = barrel +LODranges = 0, 999999 + +[Munition] +nickname = rh_cruiser_turret01_rtc_ammo +hp_type = hp_gun +requires_ammo = false +hit_pts = 2 +hull_damage = 5.4 +energy_damage = 0 +one_shot_sound = fire_capship_forward_gun +munition_hit_effect = rh_capgun_01_impact +const_effect = rh_gunboat_maingun +lifetime = 0.9 +force_gun_ori = false +mass = 1 +volume = 0.0001 + +[Gun] +nickname = rh_cruiser_turret01_rtc +ids_name = 263461 +ids_info = 264461 +DA_archetype = equipment\models\turret\rh_turret01.cmp +material_library = equipment\models\rh_turret.mat +HP_child = HPConnect +hit_pts = 400 +explosion_resistance = 1 +debris_type = debris_turret_huge +parent_impulse = 20 +child_impulse = 80 +volume = 50 +mass = 10 +damage_per_fire = 0 +power_usage = 5.09 +refire_delay = 0.12 +muzzle_velocity = 1222.2 +toughness = 0.4 +flash_particle_name = rh_capgun_01_flash +flash_radius = 15 +light_anim = l_gun01_flash +projectile_archetype = rh_cruiser_turret01_rtc_ammo +separation_explosion = sever_debris +auto_turret = true +turn_rate = 90 +lootable = false + +[LOD] +obj = Root +LODranges = 0, 999999 + +[LOD] +obj = barrel +LODranges = 0, 999999 + +[Munition] +nickname = rh_cruiser_turret02_ammo +hp_type = hp_gun +requires_ammo = false +hit_pts = 2 +hull_damage = 79 +energy_damage = 0 +one_shot_sound = fire_capship +munition_hit_effect = rh_capgun_01_impact +const_effect = rh_capgun_01_proj +lifetime = 0.9 +force_gun_ori = false +mass = 1 +volume = 0.0001 + +[Gun] +nickname = rh_cruiser_turret02 +ids_name = 263462 +ids_info = 264462 +DA_archetype = equipment\models\turret\rh_turret02.cmp +material_library = equipment\models\rh_turret.mat +HP_child = HPConnect +hit_pts = 12312 +explosion_resistance = 1 +debris_type = debris_turret_large +parent_impulse = 20 +child_impulse = 80 +volume = 50 +mass = 10 +damage_per_fire = 0 +power_usage = 0 +refire_delay = 0.5 +muzzle_velocity = 1222.2 +toughness = 1.6 +flash_particle_name = rh_capgun_01_flash +flash_radius = 15 +light_anim = l_gun01_flash +projectile_archetype = rh_cruiser_turret02_ammo +separation_explosion = sever_debris +auto_turret = true +turn_rate = 90 +lootable = false + +[LOD] +obj = Root +LODranges = 0, 999999 + +[LOD] +obj = barrel +LODranges = 0, 999999 + +[Munition] +nickname = rh_cruiser_turret02_rtc_ammo +hp_type = hp_gun +requires_ammo = false +hit_pts = 2 +hull_damage = 8.2 +energy_damage = 0 +one_shot_sound = fire_capship +munition_hit_effect = rh_capgun_01_impact +const_effect = rh_capgun_01_proj +lifetime = 0.9 +force_gun_ori = false +mass = 1 +volume = 0.0001 + +[Gun] +nickname = rh_cruiser_turret02_rtc +ids_name = 263463 +ids_info = 264463 +DA_archetype = equipment\models\turret\rh_turret02.cmp +material_library = equipment\models\rh_turret.mat +HP_child = HPConnect +hit_pts = 400 +explosion_resistance = 1 +debris_type = debris_turret_large +parent_impulse = 20 +child_impulse = 80 +volume = 50 +mass = 10 +damage_per_fire = 0 +power_usage = 5.09 +refire_delay = 0.12 +muzzle_velocity = 1222.2 +toughness = 0.7 +flash_particle_name = rh_capgun_01_flash +flash_radius = 15 +light_anim = l_gun01_flash +projectile_archetype = rh_cruiser_turret02_rtc_ammo +separation_explosion = sever_debris +auto_turret = true +turn_rate = 90 +lootable = false + +[LOD] +obj = Root +LODranges = 0, 999999 + +[LOD] +obj = barrel +LODranges = 0, 999999 + +[Munition] +nickname = rh_cruiser_turret03_ammo +hp_type = hp_gun +requires_ammo = false +hit_pts = 2 +hull_damage = 79 +energy_damage = 0 +one_shot_sound = fire_capship +munition_hit_effect = rh_capgun_01_impact +const_effect = rh_capgun_01_proj +lifetime = 0.9 +force_gun_ori = false +mass = 1 +volume = 0.0001 + +[Gun] +nickname = rh_cruiser_turret03 +ids_name = 263464 +ids_info = 264464 +DA_archetype = equipment\models\turret\rh_turret03.cmp +material_library = equipment\models\rh_turret.mat +HP_child = HPConnect +hit_pts = 12312 +explosion_resistance = 1 +debris_type = debris_turret_med +parent_impulse = 20 +child_impulse = 80 +volume = 50 +mass = 10 +damage_per_fire = 0 +power_usage = 0 +refire_delay = 0.5 +muzzle_velocity = 1222.2 +toughness = 1.6 +flash_particle_name = rh_capgun_01_flash +flash_radius = 15 +light_anim = l_gun01_flash +projectile_archetype = rh_cruiser_turret03_ammo +separation_explosion = sever_debris +auto_turret = true +turn_rate = 90 +lootable = false + +[LOD] +obj = Root +LODranges = 0, 999999 + +[LOD] +obj = barrel +LODranges = 0, 999999 + +[Munition] +nickname = rh_cruiser_turret03_rtc_ammo +hp_type = hp_gun +requires_ammo = false +hit_pts = 2 +hull_damage = 8.2 +energy_damage = 0 +one_shot_sound = fire_capship +munition_hit_effect = rh_capgun_01_impact +const_effect = rh_capgun_01_proj +lifetime = 0.9 +force_gun_ori = false +mass = 1 +volume = 0.0001 + +[Gun] +nickname = rh_cruiser_turret03_rtc +ids_name = 263465 +ids_info = 264465 +DA_archetype = equipment\models\turret\rh_turret03.cmp +material_library = equipment\models\rh_turret.mat +HP_child = HPConnect +hit_pts = 400 +explosion_resistance = 1 +debris_type = debris_turret_med +parent_impulse = 20 +child_impulse = 80 +volume = 50 +mass = 10 +damage_per_fire = 0 +power_usage = 5.09 +refire_delay = 0.12 +muzzle_velocity = 1222.2 +toughness = 0.7 +flash_particle_name = rh_capgun_01_flash +flash_radius = 15 +light_anim = l_gun01_flash +projectile_archetype = rh_cruiser_turret03_rtc_ammo +separation_explosion = sever_debris +auto_turret = true +turn_rate = 90 +lootable = false + +[LOD] +obj = Root +LODranges = 0, 999999 + +[LOD] +obj = barrel +LODranges = 0, 999999 + +[Munition] +nickname = rh_cruiser_turret04_ammo +hp_type = hp_gun +requires_ammo = false +hit_pts = 2 +hull_damage = 158 +energy_damage = 0 +one_shot_sound = fire_capship +munition_hit_effect = rh_capgun_01_impact +const_effect = rh_capgun_01_proj +lifetime = 0.9 +force_gun_ori = false +mass = 1 +volume = 0.0001 + +[Gun] +nickname = rh_cruiser_turret04 +ids_name = 263466 +ids_info = 264466 +DA_archetype = equipment\models\turret\rh_turret04.cmp +material_library = equipment\models\rh_turret.mat +HP_child = HPConnect +hit_pts = 12312 +explosion_resistance = 1 +debris_type = debris_turret_small +parent_impulse = 20 +child_impulse = 80 +volume = 50 +mass = 10 +damage_per_fire = 0 +power_usage = 0 +refire_delay = 0.5 +muzzle_velocity = 1222.2 +toughness = 3.2 +flash_particle_name = rh_capgun_01_flash +flash_radius = 15 +light_anim = l_gun01_flash +projectile_archetype = rh_cruiser_turret04_ammo +separation_explosion = sever_debris +auto_turret = true +turn_rate = 90 +lootable = false + +[LOD] +obj = Root +LODranges = 0, 999999 + +[LOD] +obj = barrel +LODranges = 0, 999999 + +[Munition] +nickname = rh_cruiser_turret04_rtc_ammo +hp_type = hp_gun +requires_ammo = false +hit_pts = 2 +hull_damage = 16.3 +energy_damage = 0 +one_shot_sound = fire_capship +munition_hit_effect = rh_capgun_01_impact +const_effect = rh_capgun_01_proj +lifetime = 0.9 +force_gun_ori = false +mass = 1 +volume = 0.0001 + +[Gun] +nickname = rh_cruiser_turret04_rtc +ids_name = 263467 +ids_info = 264467 +DA_archetype = equipment\models\turret\rh_turret04.cmp +material_library = equipment\models\rh_turret.mat +HP_child = HPConnect +hit_pts = 400 +explosion_resistance = 1 +debris_type = debris_turret_small +parent_impulse = 20 +child_impulse = 80 +volume = 50 +mass = 10 +damage_per_fire = 0 +power_usage = 5.09 +refire_delay = 0.12 +muzzle_velocity = 1222.2 +toughness = 1.3 +flash_particle_name = rh_capgun_01_flash +flash_radius = 15 +light_anim = l_gun01_flash +projectile_archetype = rh_cruiser_turret04_rtc_ammo +separation_explosion = sever_debris +auto_turret = true +turn_rate = 90 +lootable = false + +[LOD] +obj = Root +LODranges = 0, 999999 + +[LOD] +obj = barrel +LODranges = 0, 999999 + +[Motor] +nickname = rh_cruiser_missile_turret01_motor +lifetime = 1.875 +accel = 71.1111 +delay = 0 + +[Explosion] +nickname = rh_cruiser_missile_turret01_explosion +effect = rh_missile02_impact +lifetime = 0, 0 +process = disappear +strength = 100 +radius = 16 +hull_damage = 202 +energy_damage = 0 +impulse = 0 + +[Munition] +nickname = rh_cruiser_missile_turret01_ammo +explosion_arch = rh_cruiser_missile_turret01_explosion +hp_type = hp_gun +requires_ammo = false +hit_pts = 2 +one_shot_sound = fire_missile_regular +detonation_dist = 4 +lifetime = 9.375 +Motor = rh_cruiser_missile_turret01_motor +force_gun_ori = false +const_effect = rh_missile02_drive +HP_trail_parent = HPExhaust +seeker = LOCK +time_to_lock = 0 +seeker_range = 1500 +seeker_fov_deg = 35 +max_angular_velocity = 2.90333 +DA_archetype = equipment\models\weapons\li_rad_missile.3db +material_library = equipment\models\li_equip.mat +mass = 1 +volume = 0.0001 + +[Gun] +nickname = rh_cruiser_missile_turret01 +ids_name = 263468 +ids_info = 264468 +DA_archetype = equipment\models\turret\rh_turret04.cmp +material_library = equipment\models\rh_turret.mat +HP_child = HPConnect +hit_pts = 16860 +explosion_resistance = 1 +debris_type = debris_turret_small +parent_impulse = 20 +child_impulse = 80 +volume = 50 +mass = 10 +damage_per_fire = 0 +power_usage = 0 +refire_delay = 0.5 +muzzle_velocity = 66.7 +toughness = 4 +light_anim = l_gun01_flash +projectile_archetype = rh_cruiser_missile_turret01_ammo +separation_explosion = sever_debris +auto_turret = true +turn_rate = 90 +lootable = false + +[LOD] +obj = Root +LODranges = 0, 999999 + +[LOD] +obj = barrel +LODranges = 0, 999999 + +[Munition] +nickname = rh_gunboat_turret01_ammo +hp_type = hp_gun +requires_ammo = false +hit_pts = 2 +hull_damage = 79 +energy_damage = 0 +one_shot_sound = fire_capship +munition_hit_effect = rh_capgun_01_impact +const_effect = rh_capgun_01_proj +lifetime = 0.9 +force_gun_ori = false +mass = 1 +volume = 0.0001 + +[Gun] +nickname = rh_gunboat_turret01 +ids_name = 263469 +ids_info = 264469 +DA_archetype = equipment\models\turret\rh_turret03.cmp +material_library = equipment\models\rh_turret.mat +HP_child = HPConnect +hit_pts = 12312 +explosion_resistance = 1 +debris_type = debris_turret_med +parent_impulse = 20 +child_impulse = 80 +volume = 50 +mass = 10 +damage_per_fire = 0 +power_usage = 0 +refire_delay = 0.5 +muzzle_velocity = 1222.2 +toughness = 1.6 +flash_particle_name = rh_capgun_01_flash +flash_radius = 15 +light_anim = l_gun01_flash +projectile_archetype = rh_gunboat_turret01_ammo +separation_explosion = sever_debris +auto_turret = true +turn_rate = 90 +lootable = false + +[LOD] +obj = Root +LODranges = 0, 999999 + +[LOD] +obj = barrel +LODranges = 0, 999999 + +[Munition] +nickname = rh_gunboat_turret02_ammo +hp_type = hp_gun +requires_ammo = false +hit_pts = 2 +hull_damage = 158 +energy_damage = 0 +one_shot_sound = fire_capship +munition_hit_effect = rh_capgun_01_impact +const_effect = rh_capgun_01_proj +lifetime = 0.9 +force_gun_ori = false +mass = 1 +volume = 0.0001 + +[Gun] +nickname = rh_gunboat_turret02 +ids_name = 263470 +ids_info = 264470 +DA_archetype = equipment\models\turret\rh_turret04.cmp +material_library = equipment\models\rh_turret.mat +HP_child = HPConnect +hit_pts = 12312 +explosion_resistance = 1 +debris_type = debris_turret_small +parent_impulse = 20 +child_impulse = 80 +volume = 50 +mass = 10 +damage_per_fire = 0 +power_usage = 0 +refire_delay = 0.5 +muzzle_velocity = 1222.2 +toughness = 3.2 +flash_particle_name = rh_capgun_01_flash +flash_radius = 15 +light_anim = l_gun01_flash +projectile_archetype = rh_gunboat_turret02_ammo +separation_explosion = sever_debris +auto_turret = true +turn_rate = 90 +lootable = false + +[LOD] +obj = Root +LODranges = 0, 999999 + +[LOD] +obj = barrel +LODranges = 0, 999999 + +[Munition] +nickname = rh_gunboat_forward_gun01_ammo +hp_type = hp_gun +requires_ammo = false +hit_pts = 2 +hull_damage = 530 +energy_damage = 0 +one_shot_sound = fire_capship_forward_gun +munition_hit_effect = rh_capgun_01_impact +const_effect = rh_gunboat_maingun +lifetime = 2 +force_gun_ori = true +mass = 1 +volume = 0.0001 + +[Gun] +nickname = rh_gunboat_forward_gun01 +ids_name = 263471 +ids_info = 264471 +DA_archetype = equipment\models\turret\rh_gunboat_gun01.cmp +material_library = equipment\models\rh_turret.mat +HP_child = HPConnect +hit_pts = 50580 +explosion_resistance = 1 +debris_type = debris_turret_small +parent_impulse = 20 +child_impulse = 80 +volume = 50 +mass = 10 +damage_per_fire = 0 +power_usage = 0 +refire_delay = 0.5 +muzzle_velocity = 500 +toughness = 10.6 +flash_particle_name = rh_capgun_01_flash +flash_radius = 15 +light_anim = l_gun01_flash +projectile_archetype = rh_gunboat_forward_gun01_ammo +separation_explosion = sever_debris +auto_turret = false +turn_rate = 90 +lootable = false +LODranges = 0, 999999 + +[Motor] +nickname = rh_gunboat_missile_turret01_motor +lifetime = 1.875 +accel = 71.1111 +delay = 0 + +[Explosion] +nickname = rh_gunboat_missile_turret01_explosion +effect = rh_missile02_impact +lifetime = 0, 0 +process = disappear +strength = 100 +radius = 16 +hull_damage = 202 +energy_damage = 0 +impulse = 0 + +[Munition] +nickname = rh_gunboat_missile_turret01_ammo +explosion_arch = rh_gunboat_missile_turret01_explosion +hp_type = hp_gun +requires_ammo = false +hit_pts = 2 +one_shot_sound = fire_missile_regular +detonation_dist = 4 +lifetime = 9.375 +Motor = rh_gunboat_missile_turret01_motor +force_gun_ori = false +const_effect = rh_missile02_drive +HP_trail_parent = HPExhaust +seeker = LOCK +time_to_lock = 0 +seeker_range = 1500 +seeker_fov_deg = 35 +max_angular_velocity = 2.90333 +DA_archetype = equipment\models\weapons\li_rad_missile.3db +material_library = equipment\models\li_equip.mat +mass = 1 +volume = 0.0001 + +[Gun] +nickname = rh_gunboat_missile_turret01 +ids_name = 263472 +ids_info = 264472 +DA_archetype = equipment\models\turret\rh_turret04.cmp +material_library = equipment\models\rh_turret.mat +HP_child = HPConnect +hit_pts = 16860 +explosion_resistance = 1 +debris_type = debris_turret_small +parent_impulse = 20 +child_impulse = 80 +volume = 50 +mass = 10 +damage_per_fire = 0 +power_usage = 0 +refire_delay = 0.5 +muzzle_velocity = 66.7 +toughness = 4 +light_anim = l_gun01_flash +projectile_archetype = rh_gunboat_missile_turret01_ammo +separation_explosion = sever_debris +auto_turret = true +turn_rate = 90 +lootable = false + +[LOD] +obj = Root +LODranges = 0, 999999 + +[LOD] +obj = barrel +LODranges = 0, 999999 + +[Munition] +nickname = rh_battleship_turret01_ammo +hp_type = hp_gun +requires_ammo = false +hit_pts = 2 +hull_damage = 52.1 +energy_damage = 0 +one_shot_sound = fire_capship_forward_gun +munition_hit_effect = rh_capgun_01_impact +const_effect = rh_gunboat_maingun +lifetime = 0.9 +force_gun_ori = false +mass = 1 +volume = 0.0001 + +[Gun] +nickname = rh_battleship_turret01 +ids_name = 263473 +ids_info = 264473 +DA_archetype = equipment\models\turret\rh_turret01.cmp +material_library = equipment\models\rh_turret.mat +HP_child = HPConnect +hit_pts = 12312 +explosion_resistance = 1 +debris_type = debris_turret_huge +parent_impulse = 20 +child_impulse = 80 +volume = 50 +mass = 10 +damage_per_fire = 0 +power_usage = 0 +refire_delay = 0.5 +muzzle_velocity = 1222.2 +toughness = 1 +flash_particle_name = rh_capgun_01_flash +flash_radius = 15 +light_anim = l_gun01_flash +projectile_archetype = rh_battleship_turret01_ammo +separation_explosion = sever_debris +auto_turret = true +turn_rate = 90 +lootable = false + +[LOD] +obj = Root +LODranges = 0, 999999 + +[LOD] +obj = barrel +LODranges = 0, 999999 + +[Munition] +nickname = rh_battleship_turret02_ammo +hp_type = hp_gun +requires_ammo = false +hit_pts = 2 +hull_damage = 79 +energy_damage = 0 +one_shot_sound = fire_capship +munition_hit_effect = rh_capgun_01_impact +const_effect = rh_capgun_01_proj +lifetime = 0.9 +force_gun_ori = false +mass = 1 +volume = 0.0001 + +[Gun] +nickname = rh_battleship_turret02 +ids_name = 263474 +ids_info = 264474 +DA_archetype = equipment\models\turret\rh_turret02.cmp +material_library = equipment\models\rh_turret.mat +HP_child = HPConnect +hit_pts = 12312 +explosion_resistance = 1 +debris_type = debris_turret_large +parent_impulse = 20 +child_impulse = 80 +volume = 50 +mass = 10 +damage_per_fire = 0 +power_usage = 0 +refire_delay = 0.5 +muzzle_velocity = 1222.2 +toughness = 1.6 +flash_particle_name = rh_capgun_01_flash +flash_radius = 15 +light_anim = l_gun01_flash +projectile_archetype = rh_battleship_turret02_ammo +separation_explosion = sever_debris +auto_turret = true +turn_rate = 90 +lootable = false + +[LOD] +obj = Root +LODranges = 0, 999999 + +[LOD] +obj = barrel +LODranges = 0, 999999 + +[Munition] +nickname = rh_battleship_turret03_ammo +hp_type = hp_gun +requires_ammo = false +hit_pts = 2 +hull_damage = 79 +energy_damage = 0 +one_shot_sound = fire_capship +munition_hit_effect = rh_capgun_01_impact +const_effect = rh_capgun_01_proj +lifetime = 0.9 +force_gun_ori = false +mass = 1 +volume = 0.0001 + +[Gun] +nickname = rh_battleship_turret03 +ids_name = 263475 +ids_info = 264475 +DA_archetype = equipment\models\turret\rh_turret03.cmp +material_library = equipment\models\rh_turret.mat +HP_child = HPConnect +hit_pts = 12312 +explosion_resistance = 1 +debris_type = debris_turret_med +parent_impulse = 20 +child_impulse = 80 +volume = 50 +mass = 10 +damage_per_fire = 0 +power_usage = 0 +refire_delay = 0.5 +muzzle_velocity = 1222.2 +toughness = 1.6 +flash_particle_name = rh_capgun_01_flash +flash_radius = 15 +light_anim = l_gun01_flash +projectile_archetype = rh_battleship_turret03_ammo +separation_explosion = sever_debris +auto_turret = true +turn_rate = 90 +lootable = false + +[LOD] +obj = Root +LODranges = 0, 999999 + +[LOD] +obj = barrel +LODranges = 0, 999999 + +[Munition] +nickname = rh_battleship_turret04_ammo +hp_type = hp_gun +requires_ammo = false +hit_pts = 2 +hull_damage = 158 +energy_damage = 0 +one_shot_sound = fire_capship +munition_hit_effect = rh_capgun_01_impact +const_effect = rh_capgun_01_proj +lifetime = 0.9 +force_gun_ori = false +mass = 1 +volume = 0.0001 + +[Gun] +nickname = rh_battleship_turret04 +ids_name = 263476 +ids_info = 264476 +DA_archetype = equipment\models\turret\rh_turret04.cmp +material_library = equipment\models\rh_turret.mat +HP_child = HPConnect +hit_pts = 12312 +explosion_resistance = 1 +debris_type = debris_turret_small +parent_impulse = 20 +child_impulse = 80 +volume = 50 +mass = 10 +damage_per_fire = 0 +power_usage = 0 +refire_delay = 0.5 +muzzle_velocity = 1222.2 +toughness = 3.2 +flash_particle_name = rh_capgun_01_flash +flash_radius = 15 +light_anim = l_gun01_flash +projectile_archetype = rh_battleship_turret04_ammo +separation_explosion = sever_debris +auto_turret = true +turn_rate = 90 +lootable = false + +[LOD] +obj = Root +LODranges = 0, 999999 + +[LOD] +obj = barrel +LODranges = 0, 999999 + +[Motor] +nickname = rh_battleship_flak_turret01_motor +lifetime = 1 +accel = 166.667 +delay = 0 + +[Explosion] +nickname = rh_battleship_flak_turret01_explosion +effect = rh_flakcannon01_impact +lifetime = 0, 0 +process = disappear +strength = 100 +radius = 2 +hull_damage = 158 +energy_damage = 0 +impulse = 0 + +[Munition] +nickname = rh_battleship_flak_turret01_ammo +explosion_arch = rh_battleship_flak_turret01_explosion +hp_type = hp_gun +requires_ammo = false +hit_pts = 2 +one_shot_sound = fire_capship +detonation_dist = 0.5 +lifetime = 5 +Motor = rh_battleship_flak_turret01_motor +force_gun_ori = false +const_effect = rh_flakcannon01_proj +HP_trail_parent = HPExhaust +seeker = DUMB +DA_archetype = equipment\models\weapons\li_rad_missile.3db +material_library = equipment\models\li_equip.mat +mass = 1 +volume = 0.0001 + +[Gun] +nickname = rh_battleship_flak_turret01 +ids_name = 263477 +ids_info = 264477 +DA_archetype = equipment\models\turret\rh_turret04.cmp +material_library = equipment\models\rh_turret.mat +HP_child = HPConnect +hit_pts = 12312 +explosion_resistance = 1 +debris_type = debris_turret_small +parent_impulse = 20 +child_impulse = 80 +volume = 50 +mass = 10 +damage_per_fire = 0 +power_usage = 0 +refire_delay = 0.5 +muzzle_velocity = 83.3 +toughness = 3.2 +flash_particle_name = rh_flakcannon01_flash +flash_radius = 15 +light_anim = l_gun01_flash +projectile_archetype = rh_battleship_flak_turret01_ammo +separation_explosion = sever_debris +auto_turret = true +turn_rate = 90 +lootable = false + +[LOD] +obj = Root +LODranges = 0, 999999 + +[LOD] +obj = barrel +LODranges = 0, 999999 + +[Motor] +nickname = rh_battleship_missile_turret01_motor +lifetime = 1.875 +accel = 71.1111 +delay = 0 + +[Explosion] +nickname = rh_battleship_missile_turret01_explosion +effect = rh_missile02_impact +lifetime = 0, 0 +process = disappear +strength = 100 +radius = 16 +hull_damage = 348.5 +energy_damage = 0 +impulse = 0 + +[Munition] +nickname = rh_battleship_missile_turret01_ammo +explosion_arch = rh_battleship_missile_turret01_explosion +hp_type = hp_gun +requires_ammo = false +hit_pts = 2 +one_shot_sound = fire_missile_regular +detonation_dist = 4 +lifetime = 9.375 +Motor = rh_battleship_missile_turret01_motor +force_gun_ori = false +const_effect = rh_missile02_drive +HP_trail_parent = HPExhaust +seeker = LOCK +time_to_lock = 0 +seeker_range = 1500 +seeker_fov_deg = 35 +max_angular_velocity = 2.90333 +DA_archetype = equipment\models\weapons\li_rad_missile.3db +material_library = equipment\models\li_equip.mat +mass = 1 +volume = 0.0001 + +[Gun] +nickname = rh_battleship_missile_turret01 +ids_name = 263478 +ids_info = 264478 +DA_archetype = equipment\models\turret\rh_turret04.cmp +material_library = equipment\models\rh_turret.mat +HP_child = HPConnect +hit_pts = 31584 +explosion_resistance = 1 +debris_type = debris_turret_small +parent_impulse = 20 +child_impulse = 80 +volume = 50 +mass = 10 +damage_per_fire = 0 +power_usage = 0 +refire_delay = 0.5 +muzzle_velocity = 66.7 +toughness = 7 +light_anim = l_gun01_flash +projectile_archetype = rh_battleship_missile_turret01_ammo +separation_explosion = sever_debris +auto_turret = true +turn_rate = 90 +lootable = false + +[LOD] +obj = Root +LODranges = 0, 999999 + +[LOD] +obj = barrel +LODranges = 0, 999999 + +[Munition] +nickname = rh_battleship_turret01_a_ammo +hp_type = hp_gun +requires_ammo = false +hit_pts = 2 +hull_damage = 174.9 +energy_damage = 0 +one_shot_sound = fire_capship_forward_gun +munition_hit_effect = rh_capgun_01_impact +const_effect = rh_gunboat_maingun +lifetime = 0.9 +force_gun_ori = false +mass = 1 +volume = 0.0001 + +[Gun] +nickname = rh_battleship_turret01_a +ids_name = 263479 +ids_info = 264479 +DA_archetype = equipment\models\turret\rh_turret01.cmp +material_library = equipment\models\rh_turret.mat +HP_child = HPConnect +hit_pts = 50580 +explosion_resistance = 1 +debris_type = debris_turret_huge +parent_impulse = 20 +child_impulse = 80 +volume = 50 +mass = 10 +damage_per_fire = 0 +power_usage = 0 +refire_delay = 0.5 +muzzle_velocity = 1222.2 +toughness = 3.5 +flash_particle_name = rh_capgun_01_flash +flash_radius = 15 +light_anim = l_gun01_flash +projectile_archetype = rh_battleship_turret01_a_ammo +separation_explosion = sever_debris +auto_turret = true +turn_rate = 90 +lootable = false + +[LOD] +obj = Root +LODranges = 0, 999999 + +[LOD] +obj = barrel +LODranges = 0, 999999 + +[Munition] +nickname = rh_battleship_turret02_a_ammo +hp_type = hp_gun +requires_ammo = false +hit_pts = 2 +hull_damage = 265 +energy_damage = 0 +one_shot_sound = fire_capship +munition_hit_effect = rh_capgun_01_impact +const_effect = rh_capgun_01_proj +lifetime = 0.9 +force_gun_ori = false +mass = 1 +volume = 0.0001 + +[Gun] +nickname = rh_battleship_turret02_a +ids_name = 263480 +ids_info = 264480 +DA_archetype = equipment\models\turret\rh_turret02.cmp +material_library = equipment\models\rh_turret.mat +HP_child = HPConnect +hit_pts = 50580 +explosion_resistance = 1 +debris_type = debris_turret_large +parent_impulse = 20 +child_impulse = 80 +volume = 50 +mass = 10 +damage_per_fire = 0 +power_usage = 0 +refire_delay = 0.5 +muzzle_velocity = 1222.2 +toughness = 5.3 +flash_particle_name = rh_capgun_01_flash +flash_radius = 15 +light_anim = l_gun01_flash +projectile_archetype = rh_battleship_turret02_a_ammo +separation_explosion = sever_debris +auto_turret = true +turn_rate = 90 +lootable = false + +[LOD] +obj = Root +LODranges = 0, 999999 + +[LOD] +obj = barrel +LODranges = 0, 999999 + +[Munition] +nickname = rh_battleship_turret03_a_ammo +hp_type = hp_gun +requires_ammo = false +hit_pts = 2 +hull_damage = 265 +energy_damage = 0 +one_shot_sound = fire_capship +munition_hit_effect = rh_capgun_01_impact +const_effect = rh_capgun_01_proj +lifetime = 0.9 +force_gun_ori = false +mass = 1 +volume = 0.0001 + +[Gun] +nickname = rh_battleship_turret03_a +ids_name = 263481 +ids_info = 264481 +DA_archetype = equipment\models\turret\rh_turret03.cmp +material_library = equipment\models\rh_turret.mat +HP_child = HPConnect +hit_pts = 50580 +explosion_resistance = 1 +debris_type = debris_turret_med +parent_impulse = 20 +child_impulse = 80 +volume = 50 +mass = 10 +damage_per_fire = 0 +power_usage = 0 +refire_delay = 0.5 +muzzle_velocity = 1222.2 +toughness = 5.3 +flash_particle_name = rh_capgun_01_flash +flash_radius = 15 +light_anim = l_gun01_flash +projectile_archetype = rh_battleship_turret03_a_ammo +separation_explosion = sever_debris +auto_turret = true +turn_rate = 90 +lootable = false + +[LOD] +obj = Root +LODranges = 0, 999999 + +[LOD] +obj = barrel +LODranges = 0, 999999 + +[Munition] +nickname = rh_battleship_turret04_a_ammo +hp_type = hp_gun +requires_ammo = false +hit_pts = 2 +hull_damage = 530 +energy_damage = 0 +one_shot_sound = fire_capship +munition_hit_effect = rh_capgun_01_impact +const_effect = rh_capgun_01_proj +lifetime = 0.9 +force_gun_ori = false +mass = 1 +volume = 0.0001 + +[Gun] +nickname = rh_battleship_turret04_a +ids_name = 263482 +ids_info = 264482 +DA_archetype = equipment\models\turret\rh_turret04.cmp +material_library = equipment\models\rh_turret.mat +HP_child = HPConnect +hit_pts = 50580 +explosion_resistance = 1 +debris_type = debris_turret_small +parent_impulse = 20 +child_impulse = 80 +volume = 50 +mass = 10 +damage_per_fire = 0 +power_usage = 0 +refire_delay = 0.5 +muzzle_velocity = 1222.2 +toughness = 10.6 +flash_particle_name = rh_capgun_01_flash +flash_radius = 15 +light_anim = l_gun01_flash +projectile_archetype = rh_battleship_turret04_a_ammo +separation_explosion = sever_debris +auto_turret = true +turn_rate = 90 +lootable = false + +[LOD] +obj = Root +LODranges = 0, 999999 + +[LOD] +obj = barrel +LODranges = 0, 999999 + +[Motor] +nickname = rh_battleship_flak_turret01_a_motor +lifetime = 1 +accel = 166.667 +delay = 0 + +[Explosion] +nickname = rh_battleship_flak_turret01_a_explosion +effect = rh_flakcannon01_impact +lifetime = 0, 0 +process = disappear +strength = 100 +radius = 2 +hull_damage = 530 +energy_damage = 0 +impulse = 0 + +[Munition] +nickname = rh_battleship_flak_turret01_a_ammo +explosion_arch = rh_battleship_flak_turret01_a_explosion +hp_type = hp_gun +requires_ammo = false +hit_pts = 2 +one_shot_sound = fire_capship +detonation_dist = 0.5 +lifetime = 5 +Motor = rh_battleship_flak_turret01_a_motor +force_gun_ori = false +const_effect = rh_flakcannon01_proj +HP_trail_parent = HPExhaust +seeker = DUMB +DA_archetype = equipment\models\weapons\li_rad_missile.3db +material_library = equipment\models\li_equip.mat +mass = 1 +volume = 0.0001 + +[Gun] +nickname = rh_battleship_flak_turret01_a +ids_name = 263483 +ids_info = 264483 +DA_archetype = equipment\models\turret\rh_turret04.cmp +material_library = equipment\models\rh_turret.mat +HP_child = HPConnect +hit_pts = 50580 +explosion_resistance = 1 +debris_type = debris_turret_small +parent_impulse = 20 +child_impulse = 80 +volume = 50 +mass = 10 +damage_per_fire = 0 +power_usage = 0 +refire_delay = 0.5 +muzzle_velocity = 83.3 +toughness = 10.6 +flash_particle_name = rh_flakcannon01_flash +flash_radius = 15 +light_anim = l_gun01_flash +projectile_archetype = rh_battleship_flak_turret01_a_ammo +separation_explosion = sever_debris +auto_turret = true +turn_rate = 90 +lootable = false + +[LOD] +obj = Root +LODranges = 0, 999999 + +[LOD] +obj = barrel +LODranges = 0, 999999 + +[Motor] +nickname = rh_battleship_missile_turret01_a_motor +lifetime = 1.875 +accel = 71.1111 +delay = 0 + +[Explosion] +nickname = rh_battleship_missile_turret01_a_explosion +effect = rh_missile02_impact +lifetime = 0, 0 +process = disappear +strength = 100 +radius = 16 +hull_damage = 815 +energy_damage = 0 +impulse = 0 + +[Munition] +nickname = rh_battleship_missile_turret01_a_ammo +explosion_arch = rh_battleship_missile_turret01_a_explosion +hp_type = hp_gun +requires_ammo = false +hit_pts = 2 +one_shot_sound = fire_missile_regular +detonation_dist = 4 +lifetime = 9.375 +Motor = rh_battleship_missile_turret01_a_motor +force_gun_ori = false +const_effect = rh_missile02_drive +HP_trail_parent = HPExhaust +seeker = LOCK +time_to_lock = 0 +seeker_range = 1500 +seeker_fov_deg = 35 +max_angular_velocity = 2.90333 +DA_archetype = equipment\models\weapons\li_rad_missile.3db +material_library = equipment\models\li_equip.mat +mass = 1 +volume = 0.0001 + +[Gun] +nickname = rh_battleship_missile_turret01_a +ids_name = 263484 +ids_info = 264484 +DA_archetype = equipment\models\turret\rh_turret04.cmp +material_library = equipment\models\rh_turret.mat +HP_child = HPConnect +hit_pts = 81024 +explosion_resistance = 1 +debris_type = debris_turret_small +parent_impulse = 20 +child_impulse = 80 +volume = 50 +mass = 10 +damage_per_fire = 0 +power_usage = 0 +refire_delay = 0.5 +muzzle_velocity = 66.7 +toughness = 16.3 +light_anim = l_gun01_flash +projectile_archetype = rh_battleship_missile_turret01_a_ammo +separation_explosion = sever_debris +auto_turret = true +turn_rate = 90 +lootable = false + +[LOD] +obj = Root +LODranges = 0, 999999 + +[LOD] +obj = barrel +LODranges = 0, 999999 + +[Munition] +nickname = rh_prison_turret01_ammo +hp_type = hp_gun +requires_ammo = false +hit_pts = 2 +hull_damage = 79 +energy_damage = 0 +one_shot_sound = fire_capship +munition_hit_effect = rh_capgun_01_impact +const_effect = rh_capgun_01_proj +lifetime = 0.9 +force_gun_ori = false +mass = 1 +volume = 0.0001 + +[Gun] +nickname = rh_prison_turret01 +ids_name = 263485 +ids_info = 264485 +DA_archetype = equipment\models\turret\prison_turret01.cmp +material_library = equipment\models\ge_turret.mat +HP_child = HPConnect +hit_pts = 12312 +explosion_resistance = 1 +debris_type = debris_turret_med +parent_impulse = 20 +child_impulse = 80 +volume = 50 +mass = 10 +damage_per_fire = 0 +power_usage = 0 +refire_delay = 0.5 +muzzle_velocity = 1222.2 +toughness = 1.6 +flash_particle_name = rh_capgun_01_flash +flash_radius = 15 +light_anim = l_gun01_flash +projectile_archetype = rh_prison_turret01_ammo +separation_explosion = sever_debris +auto_turret = true +turn_rate = 90 +lootable = false + +[LOD] +obj = Root +LODranges = 0, 999999 + +[LOD] +obj = barrel +LODranges = 0, 999999 + +[Munition] +nickname = co_gun01_mark01_ammo +hp_type = hp_gun +requires_ammo = false +hit_pts = 2 +hull_damage = 14.7 +energy_damage = 0 +weapon_type = W_Laser01 +one_shot_sound = fire_laser1 +munition_hit_effect = ci_laser_01_impact +const_effect = ci_laser_01_proj +lifetime = 0.8 +force_gun_ori = false +mass = 1 +volume = 0.0001 + +[Gun] +nickname = co_gun01_mark01 +ids_name = 263486 +ids_info = 264486 +DA_archetype = equipment\models\weapons\li_laser_beam.cmp +material_library = equipment\models\li_equip.mat +HP_child = HPConnect +hit_pts = 400 +explosion_resistance = 1 +debris_type = debris_normal +parent_impulse = 20 +child_impulse = 80 +volume = 0 +mass = 10 +hp_gun_type = hp_gun_special_1 +damage_per_fire = 0 +power_usage = 4.58 +refire_delay = 0.12 +muzzle_velocity = 750 +use_animation = Sc_fire +toughness = 1.2 +flash_particle_name = ci_laser_01_flash +flash_radius = 15 +light_anim = l_gun01_flash +projectile_archetype = co_gun01_mark01_ammo +separation_explosion = sever_debris +auto_turret = false +turn_rate = 90 +lootable = true +LODranges = 0, 999999 + +[Munition] +nickname = co_gun01_mark02_ammo +hp_type = hp_gun +requires_ammo = false +hit_pts = 2 +hull_damage = 18.4 +energy_damage = 0 +weapon_type = W_Laser01 +one_shot_sound = fire_laser1 +munition_hit_effect = ci_laser_02_impact +const_effect = ci_laser_02_proj +lifetime = 0.8 +force_gun_ori = false +mass = 1 +volume = 0.0001 + +[Gun] +nickname = co_gun01_mark02 +ids_name = 263487 +ids_info = 264487 +DA_archetype = equipment\models\weapons\li_laser_beam.cmp +material_library = equipment\models\li_equip.mat +HP_child = HPConnect +hit_pts = 548 +explosion_resistance = 1 +debris_type = debris_normal +parent_impulse = 20 +child_impulse = 80 +volume = 0 +mass = 10 +hp_gun_type = hp_gun_special_2 +damage_per_fire = 0 +power_usage = 5.74 +refire_delay = 0.12 +muzzle_velocity = 750 +use_animation = Sc_fire +toughness = 1.5 +flash_particle_name = ci_laser_02_flash +flash_radius = 15 +light_anim = l_gun01_flash +projectile_archetype = co_gun01_mark02_ammo +separation_explosion = sever_debris +auto_turret = false +turn_rate = 90 +lootable = true +LODranges = 0, 999999 + +[Munition] +nickname = co_gun01_mark03_ammo +hp_type = hp_gun +requires_ammo = false +hit_pts = 2 +hull_damage = 22.4 +energy_damage = 0 +weapon_type = W_Laser01 +one_shot_sound = fire_laser2 +munition_hit_effect = ci_laser_02_impact +const_effect = ci_laser_02_proj +lifetime = 0.8 +force_gun_ori = false +mass = 1 +volume = 0.0001 + +[Gun] +nickname = co_gun01_mark03 +ids_name = 263488 +ids_info = 264488 +DA_archetype = equipment\models\weapons\li_laser_beam.cmp +material_library = equipment\models\li_equip.mat +HP_child = HPConnect +hit_pts = 750 +explosion_resistance = 1 +debris_type = debris_normal +parent_impulse = 20 +child_impulse = 80 +volume = 0 +mass = 10 +hp_gun_type = hp_gun_special_3 +damage_per_fire = 0 +power_usage = 7 +refire_delay = 0.12 +muzzle_velocity = 750 +use_animation = Sc_fire +toughness = 1.8 +flash_particle_name = ci_laser_02_flash +flash_radius = 15 +light_anim = l_gun01_flash +projectile_archetype = co_gun01_mark03_ammo +separation_explosion = sever_debris +auto_turret = false +turn_rate = 90 +lootable = true +LODranges = 0, 999999 + +[Munition] +nickname = co_gun01_mark04_ammo +hp_type = hp_gun +requires_ammo = false +hit_pts = 2 +hull_damage = 47.4 +energy_damage = 0 +weapon_type = W_Laser01 +one_shot_sound = fire_laser3 +munition_hit_effect = ci_laser_03_impact +const_effect = ci_laser_03_proj +lifetime = 0.8 +force_gun_ori = false +mass = 1 +volume = 0.0001 + +[Gun] +nickname = co_gun01_mark04 +ids_name = 263489 +ids_info = 264489 +DA_archetype = equipment\models\weapons\li_laser_beam.cmp +material_library = equipment\models\li_equip.mat +HP_child = HPConnect +hit_pts = 1923 +explosion_resistance = 1 +debris_type = debris_normal +parent_impulse = 20 +child_impulse = 80 +volume = 0 +mass = 10 +hp_gun_type = hp_gun_special_6 +damage_per_fire = 0 +power_usage = 14.82 +refire_delay = 0.12 +muzzle_velocity = 750 +use_animation = Sc_fire +toughness = 3.8 +flash_particle_name = ci_laser_03_flash +flash_radius = 15 +light_anim = l_gun01_flash +projectile_archetype = co_gun01_mark04_ammo +separation_explosion = sever_debris +auto_turret = false +turn_rate = 90 +lootable = true +LODranges = 0, 999999 + +[Munition] +nickname = co_gun01_mark05_ammo +hp_type = hp_gun +requires_ammo = false +hit_pts = 2 +hull_damage = 62.7 +energy_damage = 0 +weapon_type = W_Laser01 +one_shot_sound = fire_laser4 +munition_hit_effect = ci_laser_03_impact +const_effect = ci_laser_03_proj +lifetime = 0.8 +force_gun_ori = false +mass = 1 +volume = 0.0001 + +[Gun] +nickname = co_gun01_mark05 +ids_name = 263490 +ids_info = 264490 +DA_archetype = equipment\models\weapons\li_laser_beam.cmp +material_library = equipment\models\li_equip.mat +HP_child = HPConnect +hit_pts = 2632 +explosion_resistance = 1 +debris_type = debris_normal +parent_impulse = 20 +child_impulse = 80 +volume = 0 +mass = 10 +hp_gun_type = hp_gun_special_7 +damage_per_fire = 0 +power_usage = 19.6 +refire_delay = 0.12 +muzzle_velocity = 750 +use_animation = Sc_fire +toughness = 5 +flash_particle_name = ci_laser_03_flash +flash_radius = 15 +light_anim = l_gun01_flash +projectile_archetype = co_gun01_mark05_ammo +separation_explosion = sever_debris +auto_turret = false +turn_rate = 90 +lootable = true +LODranges = 0, 999999 + +[Munition] +nickname = co_gun01_mark06_ammo +hp_type = hp_gun +requires_ammo = false +hit_pts = 2 +hull_damage = 95.4 +energy_damage = 0 +weapon_type = W_Laser01 +one_shot_sound = fire_laser4 +munition_hit_effect = ci_laser_04_impact +const_effect = ci_laser_04_proj +lifetime = 0.8 +force_gun_ori = false +mass = 1 +volume = 0.0001 + +[Gun] +nickname = co_gun01_mark06 +ids_name = 263491 +ids_info = 264491 +DA_archetype = equipment\models\weapons\li_laser_beam.cmp +material_library = equipment\models\li_equip.mat +HP_child = HPConnect +hit_pts = 4215 +explosion_resistance = 1 +debris_type = debris_normal +parent_impulse = 20 +child_impulse = 80 +volume = 0 +mass = 10 +hp_gun_type = hp_gun_special_8 +damage_per_fire = 0 +power_usage = 29.81 +refire_delay = 0.12 +muzzle_velocity = 750 +use_animation = Sc_fire +toughness = 7.6 +flash_particle_name = ci_laser_04_flash +flash_radius = 15 +light_anim = l_gun01_flash +projectile_archetype = co_gun01_mark06_ammo +separation_explosion = sever_debris +auto_turret = false +turn_rate = 90 +lootable = true +LODranges = 0, 999999 + +[Munition] +nickname = co_gun02_mark01_ammo +hp_type = hp_gun +requires_ammo = false +hit_pts = 2 +hull_damage = 4.6 +energy_damage = 153 +weapon_type = W_Pulse01 +one_shot_sound = fire_pulse1 +munition_hit_effect = ci_pulse_01_impact +const_effect = ci_pulse_01_proj +lifetime = 0.8 +force_gun_ori = false +mass = 1 +volume = 0.0001 + +[Gun] +nickname = co_gun02_mark01 +ids_name = 263492 +ids_info = 264492 +DA_archetype = equipment\models\weapons\li_plasma_blaster.cmp +material_library = equipment\models\li_equip.mat +HP_child = HPConnect +hit_pts = 548 +explosion_resistance = 1 +debris_type = debris_normal +parent_impulse = 20 +child_impulse = 80 +volume = 0 +mass = 10 +hp_gun_type = hp_gun_special_2 +damage_per_fire = 0 +power_usage = 9.18 +refire_delay = 0.25 +muzzle_velocity = 750 +use_animation = Sc_fire +toughness = 0.2 +flash_particle_name = ci_laser_01_flash +flash_radius = 15 +light_anim = l_gun01_flash +projectile_archetype = co_gun02_mark01_ammo +separation_explosion = sever_debris +auto_turret = false +turn_rate = 90 +lootable = true +LODranges = 0, 999999 + +[Munition] +nickname = co_gun02_mark02_ammo +hp_type = hp_gun +requires_ammo = false +hit_pts = 2 +hull_damage = 5.6 +energy_damage = 186.8 +weapon_type = W_Pulse01 +one_shot_sound = fire_pulse2 +munition_hit_effect = ci_pulse_02_impact +const_effect = ci_pulse_02_proj +lifetime = 0.8 +force_gun_ori = false +mass = 1 +volume = 0.0001 + +[Gun] +nickname = co_gun02_mark02 +ids_name = 263493 +ids_info = 264493 +DA_archetype = equipment\models\weapons\li_plasma_blaster.cmp +material_library = equipment\models\li_equip.mat +HP_child = HPConnect +hit_pts = 750 +explosion_resistance = 1 +debris_type = debris_normal +parent_impulse = 20 +child_impulse = 80 +volume = 0 +mass = 10 +hp_gun_type = hp_gun_special_3 +damage_per_fire = 0 +power_usage = 11.21 +refire_delay = 0.25 +muzzle_velocity = 750 +use_animation = Sc_fire +toughness = 0.2 +flash_particle_name = ci_laser_02_flash +flash_radius = 15 +light_anim = l_gun01_flash +projectile_archetype = co_gun02_mark02_ammo +separation_explosion = sever_debris +auto_turret = false +turn_rate = 90 +lootable = true +LODranges = 0, 999999 + +[Munition] +nickname = co_gun02_mark03_ammo +hp_type = hp_gun +requires_ammo = false +hit_pts = 2 +hull_damage = 15.7 +energy_damage = 522.8 +weapon_type = W_Pulse01 +one_shot_sound = fire_pulse4 +munition_hit_effect = ci_pulse_03_impact +const_effect = ci_pulse_03_proj +lifetime = 0.8 +force_gun_ori = false +mass = 1 +volume = 0.0001 + +[Gun] +nickname = co_gun02_mark03 +ids_name = 263494 +ids_info = 264494 +DA_archetype = equipment\models\weapons\li_plasma_blaster.cmp +material_library = equipment\models\li_equip.mat +HP_child = HPConnect +hit_pts = 2632 +explosion_resistance = 1 +debris_type = debris_normal +parent_impulse = 20 +child_impulse = 80 +volume = 0 +mass = 10 +hp_gun_type = hp_gun_special_7 +damage_per_fire = 0 +power_usage = 31.36 +refire_delay = 0.25 +muzzle_velocity = 750 +use_animation = Sc_fire +toughness = 0.6 +flash_particle_name = ci_laser_03_flash +flash_radius = 15 +light_anim = l_gun01_flash +projectile_archetype = co_gun02_mark03_ammo +separation_explosion = sever_debris +auto_turret = false +turn_rate = 90 +lootable = true +LODranges = 0, 999999 + +[Munition] +nickname = co_gun02_mark04_ammo +hp_type = hp_gun +requires_ammo = false +hit_pts = 2 +hull_damage = 23.9 +energy_damage = 795 +weapon_type = W_Pulse01 +one_shot_sound = fire_pulse4 +munition_hit_effect = ci_pulse_04_impact +const_effect = ci_pulse_04_proj +lifetime = 0.8 +force_gun_ori = false +mass = 1 +volume = 0.0001 + +[Gun] +nickname = co_gun02_mark04 +ids_name = 263495 +ids_info = 264495 +DA_archetype = equipment\models\weapons\li_plasma_blaster.cmp +material_library = equipment\models\li_equip.mat +HP_child = HPConnect +hit_pts = 4215 +explosion_resistance = 1 +debris_type = debris_normal +parent_impulse = 20 +child_impulse = 80 +volume = 0 +mass = 10 +hp_gun_type = hp_gun_special_8 +damage_per_fire = 0 +power_usage = 47.7 +refire_delay = 0.25 +muzzle_velocity = 750 +use_animation = Sc_fire +toughness = 1 +flash_particle_name = ci_laser_04_flash +flash_radius = 15 +light_anim = l_gun01_flash +projectile_archetype = co_gun02_mark04_ammo +separation_explosion = sever_debris +auto_turret = false +turn_rate = 90 +lootable = true +LODranges = 0, 999999 + +[Munition] +nickname = co_turret01_mark01_ammo +hp_type = hp_gun +requires_ammo = false +hit_pts = 2 +hull_damage = 14.7 +energy_damage = 0 +weapon_type = W_Laser01 +one_shot_sound = fire_laser1 +munition_hit_effect = ci_laser_01_impact +const_effect = ci_laser_01_proj +lifetime = 1 +force_gun_ori = false +mass = 1 +volume = 0.0001 + +[Gun] +nickname = co_turret01_mark01 +ids_name = 263496 +ids_info = 264496 +DA_archetype = equipment\models\weapons\li_smlturret.cmp +material_library = equipment\models\li_equip.mat +HP_child = HPConnect +hit_pts = 400 +explosion_resistance = 1 +debris_type = debris_normal +parent_impulse = 20 +child_impulse = 80 +volume = 0 +mass = 10 +hp_gun_type = hp_turret_special_1 +damage_per_fire = 0 +power_usage = 4.58 +refire_delay = 0.12 +muzzle_velocity = 700 +use_animation = Sc_fire +toughness = 1.2 +flash_particle_name = ci_laser_01_flash +flash_radius = 15 +light_anim = l_gun01_flash +projectile_archetype = co_turret01_mark01_ammo +separation_explosion = sever_debris +auto_turret = true +turn_rate = 90 +lootable = true +LODranges = 0, 999999 + +[Munition] +nickname = co_turret01_mark02_ammo +hp_type = hp_gun +requires_ammo = false +hit_pts = 2 +hull_damage = 22.4 +energy_damage = 0 +weapon_type = W_Laser01 +one_shot_sound = fire_laser2 +munition_hit_effect = ci_laser_02_impact +const_effect = ci_laser_02_proj +lifetime = 1 +force_gun_ori = false +mass = 1 +volume = 0.0001 + +[Gun] +nickname = co_turret01_mark02 +ids_name = 263497 +ids_info = 264497 +DA_archetype = equipment\models\weapons\li_smlturret.cmp +material_library = equipment\models\li_equip.mat +HP_child = HPConnect +hit_pts = 750 +explosion_resistance = 1 +debris_type = debris_normal +parent_impulse = 20 +child_impulse = 80 +volume = 0 +mass = 10 +hp_gun_type = hp_turret_special_3 +damage_per_fire = 0 +power_usage = 7 +refire_delay = 0.12 +muzzle_velocity = 700 +use_animation = Sc_fire +toughness = 1.8 +flash_particle_name = ci_laser_02_flash +flash_radius = 15 +light_anim = l_gun01_flash +projectile_archetype = co_turret01_mark02_ammo +separation_explosion = sever_debris +auto_turret = true +turn_rate = 90 +lootable = true +LODranges = 0, 999999 + +[Munition] +nickname = co_turret01_mark03_ammo +hp_type = hp_gun +requires_ammo = false +hit_pts = 2 +hull_damage = 62.7 +energy_damage = 0 +weapon_type = W_Laser01 +one_shot_sound = fire_laser4 +munition_hit_effect = ci_laser_03_impact +const_effect = ci_laser_03_proj +lifetime = 1 +force_gun_ori = false +mass = 1 +volume = 0.0001 + +[Gun] +nickname = co_turret01_mark03 +ids_name = 263498 +ids_info = 264498 +DA_archetype = equipment\models\weapons\li_smlturret.cmp +material_library = equipment\models\li_equip.mat +HP_child = HPConnect +hit_pts = 2632 +explosion_resistance = 1 +debris_type = debris_normal +parent_impulse = 20 +child_impulse = 80 +volume = 0 +mass = 10 +hp_gun_type = hp_turret_special_7 +damage_per_fire = 0 +power_usage = 19.6 +refire_delay = 0.12 +muzzle_velocity = 700 +use_animation = Sc_fire +toughness = 5 +flash_particle_name = ci_laser_03_flash +flash_radius = 15 +light_anim = l_gun01_flash +projectile_archetype = co_turret01_mark03_ammo +separation_explosion = sever_debris +auto_turret = true +turn_rate = 90 +lootable = true +LODranges = 0, 999999 + +[Munition] +nickname = co_turret02_mark01_ammo +hp_type = hp_gun +requires_ammo = false +hit_pts = 2 +hull_damage = 4.6 +energy_damage = 153 +weapon_type = W_Pulse01 +one_shot_sound = fire_pulse1 +munition_hit_effect = ci_pulse_01_impact +const_effect = ci_pulse_01_proj +lifetime = 1 +force_gun_ori = false +mass = 1 +volume = 0.0001 + +[Gun] +nickname = co_turret02_mark01 +ids_name = 263499 +ids_info = 264499 +DA_archetype = equipment\models\weapons\li_smlturret.cmp +material_library = equipment\models\li_equip.mat +HP_child = HPConnect +hit_pts = 548 +explosion_resistance = 1 +debris_type = debris_normal +parent_impulse = 20 +child_impulse = 80 +volume = 0 +mass = 10 +hp_gun_type = hp_turret_special_2 +damage_per_fire = 0 +power_usage = 9.18 +refire_delay = 0.25 +muzzle_velocity = 700 +use_animation = Sc_fire +toughness = 0.2 +flash_particle_name = ci_laser_01_flash +flash_radius = 15 +light_anim = l_gun01_flash +projectile_archetype = co_turret02_mark01_ammo +separation_explosion = sever_debris +auto_turret = true +turn_rate = 90 +lootable = true +LODranges = 0, 999999 + +[Munition] +nickname = co_turret02_mark02_ammo +hp_type = hp_gun +requires_ammo = false +hit_pts = 2 +hull_damage = 11.9 +energy_damage = 395.3 +weapon_type = W_Pulse01 +one_shot_sound = fire_pulse2 +munition_hit_effect = ci_pulse_02_impact +const_effect = ci_pulse_02_proj +lifetime = 1 +force_gun_ori = false +mass = 1 +volume = 0.0001 + +[Gun] +nickname = co_turret02_mark02 +ids_name = 263500 +ids_info = 264500 +DA_archetype = equipment\models\weapons\li_smlturret.cmp +material_library = equipment\models\li_equip.mat +HP_child = HPConnect +hit_pts = 1923 +explosion_resistance = 1 +debris_type = debris_normal +parent_impulse = 20 +child_impulse = 80 +volume = 0 +mass = 10 +hp_gun_type = hp_turret_special_6 +damage_per_fire = 0 +power_usage = 23.72 +refire_delay = 0.25 +muzzle_velocity = 700 +use_animation = Sc_fire +toughness = 0.5 +flash_particle_name = ci_laser_02_flash +flash_radius = 15 +light_anim = l_gun01_flash +projectile_archetype = co_turret02_mark02_ammo +separation_explosion = sever_debris +auto_turret = true +turn_rate = 90 +lootable = true +LODranges = 0, 999999 + +[Munition] +nickname = co_turret02_mark03_ammo +hp_type = hp_gun +requires_ammo = false +hit_pts = 2 +hull_damage = 23.9 +energy_damage = 795 +weapon_type = W_Pulse01 +one_shot_sound = fire_pulse4 +munition_hit_effect = ci_pulse_03_impact +const_effect = ci_pulse_03_proj +lifetime = 1 +force_gun_ori = false +mass = 1 +volume = 0.0001 + +[Gun] +nickname = co_turret02_mark03 +ids_name = 263501 +ids_info = 264501 +DA_archetype = equipment\models\weapons\li_smlturret.cmp +material_library = equipment\models\li_equip.mat +HP_child = HPConnect +hit_pts = 4215 +explosion_resistance = 1 +debris_type = debris_normal +parent_impulse = 20 +child_impulse = 80 +volume = 0 +mass = 10 +hp_gun_type = hp_turret_special_8 +damage_per_fire = 0 +power_usage = 47.7 +refire_delay = 0.25 +muzzle_velocity = 700 +use_animation = Sc_fire +toughness = 1 +flash_particle_name = ci_laser_03_flash +flash_radius = 15 +light_anim = l_gun01_flash +projectile_archetype = co_turret02_mark03_ammo +separation_explosion = sever_debris +auto_turret = true +turn_rate = 90 +lootable = true +LODranges = 0, 999999 + +[Munition] +nickname = co_transport_turret01_mark01_ammo +hp_type = hp_gun +requires_ammo = false +hit_pts = 2 +hull_damage = 81.5 +energy_damage = 0 +one_shot_sound = fire_capship +munition_hit_effect = ci_capgun_01_impact +const_effect = ci_capgun_01_proj +lifetime = 1.2 +force_gun_ori = false +mass = 1 +volume = 0.0001 + +[Gun] +nickname = co_transport_turret01_mark01 +ids_name = 263502 +ids_info = 264502 +DA_archetype = equipment\models\turret\utility_turret01.cmp +material_library = equipment\models\ge_turret.mat +HP_child = HPConnect +hit_pts = 4800 +explosion_resistance = 1 +debris_type = debris_turret_small +parent_impulse = 20 +child_impulse = 80 +volume = 50 +mass = 10 +damage_per_fire = 0 +power_usage = 0 +refire_delay = 0.5 +muzzle_velocity = 1000 +toughness = 1.6 +flash_particle_name = ci_capgun_01_flash +flash_radius = 15 +light_anim = l_gun01_flash +projectile_archetype = co_transport_turret01_mark01_ammo +separation_explosion = sever_debris +auto_turret = true +turn_rate = 90 +lootable = false + +[LOD] +obj = Root +LODranges = 0, 999999 + +[LOD] +obj = barrel +LODranges = 0, 999999 + +[Munition] +nickname = co_transport_turret01_mark02_ammo +hp_type = hp_gun +requires_ammo = false +hit_pts = 2 +hull_damage = 102 +energy_damage = 0 +one_shot_sound = fire_capship +munition_hit_effect = ci_capgun_01_impact +const_effect = ci_capgun_01_proj +lifetime = 1.2 +force_gun_ori = false +mass = 1 +volume = 0.0001 + +[Gun] +nickname = co_transport_turret01_mark02 +ids_name = 263503 +ids_info = 264503 +DA_archetype = equipment\models\turret\utility_turret01.cmp +material_library = equipment\models\ge_turret.mat +HP_child = HPConnect +hit_pts = 6576 +explosion_resistance = 1 +debris_type = debris_turret_small +parent_impulse = 20 +child_impulse = 80 +volume = 50 +mass = 10 +damage_per_fire = 0 +power_usage = 0 +refire_delay = 0.5 +muzzle_velocity = 1000 +toughness = 2 +flash_particle_name = ci_capgun_01_flash +flash_radius = 15 +light_anim = l_gun01_flash +projectile_archetype = co_transport_turret01_mark02_ammo +separation_explosion = sever_debris +auto_turret = true +turn_rate = 90 +lootable = false + +[LOD] +obj = Root +LODranges = 0, 999999 + +[LOD] +obj = barrel +LODranges = 0, 999999 + +[Munition] +nickname = co_transport_turret01_mark03_ammo +hp_type = hp_gun +requires_ammo = false +hit_pts = 2 +hull_damage = 124.5 +energy_damage = 0 +one_shot_sound = fire_capship +munition_hit_effect = ci_capgun_01_impact +const_effect = ci_capgun_01_proj +lifetime = 1.2 +force_gun_ori = false +mass = 1 +volume = 0.0001 + +[Gun] +nickname = co_transport_turret01_mark03 +ids_name = 263504 +ids_info = 264504 +DA_archetype = equipment\models\turret\utility_turret01.cmp +material_library = equipment\models\ge_turret.mat +HP_child = HPConnect +hit_pts = 9000 +explosion_resistance = 1 +debris_type = debris_turret_small +parent_impulse = 20 +child_impulse = 80 +volume = 50 +mass = 10 +damage_per_fire = 0 +power_usage = 0 +refire_delay = 0.5 +muzzle_velocity = 1000 +toughness = 2.5 +flash_particle_name = ci_capgun_01_flash +flash_radius = 15 +light_anim = l_gun01_flash +projectile_archetype = co_transport_turret01_mark03_ammo +separation_explosion = sever_debris +auto_turret = true +turn_rate = 90 +lootable = false + +[LOD] +obj = Root +LODranges = 0, 999999 + +[LOD] +obj = barrel +LODranges = 0, 999999 + +[Munition] +nickname = co_transport_turret02_mark01_ammo +hp_type = hp_gun +requires_ammo = false +hit_pts = 2 +hull_damage = 40.8 +energy_damage = 0 +one_shot_sound = fire_capship +munition_hit_effect = ci_capgun_01_impact +const_effect = ci_capgun_01_proj +lifetime = 0.9 +force_gun_ori = false +mass = 1 +volume = 0.0001 + +[Gun] +nickname = co_transport_turret02_mark01 +ids_name = 263505 +ids_info = 264505 +DA_archetype = equipment\models\turret\utility_turret03.cmp +material_library = equipment\models\ge_turret.mat +HP_child = HPConnect +hit_pts = 4800 +explosion_resistance = 1 +debris_type = debris_turret_small +parent_impulse = 20 +child_impulse = 80 +volume = 50 +mass = 10 +damage_per_fire = 0 +power_usage = 0 +refire_delay = 0.5 +muzzle_velocity = 1222.2 +toughness = 0.8 +flash_particle_name = ci_capgun_01_flash +flash_radius = 15 +light_anim = l_gun01_flash +projectile_archetype = co_transport_turret02_mark01_ammo +separation_explosion = sever_debris +auto_turret = true +turn_rate = 90 +lootable = false + +[LOD] +obj = Root +LODranges = 0, 999999 + +[LOD] +obj = barrel +LODranges = 0, 999999 + +[Munition] +nickname = co_transport_turret02_mark02_ammo +hp_type = hp_gun +requires_ammo = false +hit_pts = 2 +hull_damage = 51 +energy_damage = 0 +one_shot_sound = fire_capship +munition_hit_effect = ci_capgun_01_impact +const_effect = ci_capgun_01_proj +lifetime = 0.9 +force_gun_ori = false +mass = 1 +volume = 0.0001 + +[Gun] +nickname = co_transport_turret02_mark02 +ids_name = 263506 +ids_info = 264506 +DA_archetype = equipment\models\turret\utility_turret03.cmp +material_library = equipment\models\ge_turret.mat +HP_child = HPConnect +hit_pts = 6576 +explosion_resistance = 1 +debris_type = debris_turret_small +parent_impulse = 20 +child_impulse = 80 +volume = 50 +mass = 10 +damage_per_fire = 0 +power_usage = 0 +refire_delay = 0.5 +muzzle_velocity = 1222.2 +toughness = 1 +flash_particle_name = ci_capgun_01_flash +flash_radius = 15 +light_anim = l_gun01_flash +projectile_archetype = co_transport_turret02_mark02_ammo +separation_explosion = sever_debris +auto_turret = true +turn_rate = 90 +lootable = false + +[LOD] +obj = Root +LODranges = 0, 999999 + +[LOD] +obj = barrel +LODranges = 0, 999999 + +[Munition] +nickname = co_transport_turret02_mark03_ammo +hp_type = hp_gun +requires_ammo = false +hit_pts = 2 +hull_damage = 62.3 +energy_damage = 0 +one_shot_sound = fire_capship +munition_hit_effect = ci_capgun_01_impact +const_effect = ci_capgun_01_proj +lifetime = 0.9 +force_gun_ori = false +mass = 1 +volume = 0.0001 + +[Gun] +nickname = co_transport_turret02_mark03 +ids_name = 263507 +ids_info = 264507 +DA_archetype = equipment\models\turret\utility_turret03.cmp +material_library = equipment\models\ge_turret.mat +HP_child = HPConnect +hit_pts = 9000 +explosion_resistance = 1 +debris_type = debris_turret_small +parent_impulse = 20 +child_impulse = 80 +volume = 50 +mass = 10 +damage_per_fire = 0 +power_usage = 0 +refire_delay = 0.5 +muzzle_velocity = 1222.2 +toughness = 1.2 +flash_particle_name = ci_capgun_01_flash +flash_radius = 15 +light_anim = l_gun01_flash +projectile_archetype = co_transport_turret02_mark03_ammo +separation_explosion = sever_debris +auto_turret = true +turn_rate = 90 +lootable = false + +[LOD] +obj = Root +LODranges = 0, 999999 + +[LOD] +obj = barrel +LODranges = 0, 999999 + +[Munition] +nickname = co_train_turret01_mark01_ammo +hp_type = hp_gun +requires_ammo = false +hit_pts = 2 +hull_damage = 81.5 +energy_damage = 0 +one_shot_sound = fire_capship +munition_hit_effect = ci_capgun_01_impact +const_effect = ci_capgun_01_proj +lifetime = 1.2 +force_gun_ori = false +mass = 1 +volume = 0.0001 + +[Gun] +nickname = co_train_turret01_mark01 +ids_name = 263508 +ids_info = 264508 +DA_archetype = equipment\models\turret\utility_turret01.cmp +material_library = equipment\models\ge_turret.mat +HP_child = HPConnect +hit_pts = 4800 +explosion_resistance = 1 +debris_type = debris_turret_small +parent_impulse = 20 +child_impulse = 80 +volume = 50 +mass = 10 +damage_per_fire = 0 +power_usage = 0 +refire_delay = 0.5 +muzzle_velocity = 1000 +toughness = 1.6 +flash_particle_name = ci_capgun_01_flash +flash_radius = 15 +light_anim = l_gun01_flash +projectile_archetype = co_train_turret01_mark01_ammo +separation_explosion = sever_debris +auto_turret = true +turn_rate = 90 +lootable = false + +[LOD] +obj = Root +LODranges = 0, 999999 + +[LOD] +obj = barrel +LODranges = 0, 999999 + +[Munition] +nickname = co_train_turret01_mark02_ammo +hp_type = hp_gun +requires_ammo = false +hit_pts = 2 +hull_damage = 102 +energy_damage = 0 +one_shot_sound = fire_capship +munition_hit_effect = ci_capgun_01_impact +const_effect = ci_capgun_01_proj +lifetime = 1.2 +force_gun_ori = false +mass = 1 +volume = 0.0001 + +[Gun] +nickname = co_train_turret01_mark02 +ids_name = 263509 +ids_info = 264509 +DA_archetype = equipment\models\turret\utility_turret01.cmp +material_library = equipment\models\ge_turret.mat +HP_child = HPConnect +hit_pts = 6576 +explosion_resistance = 1 +debris_type = debris_turret_small +parent_impulse = 20 +child_impulse = 80 +volume = 50 +mass = 10 +damage_per_fire = 0 +power_usage = 0 +refire_delay = 0.5 +muzzle_velocity = 1000 +toughness = 2 +flash_particle_name = ci_capgun_01_flash +flash_radius = 15 +light_anim = l_gun01_flash +projectile_archetype = co_train_turret01_mark02_ammo +separation_explosion = sever_debris +auto_turret = true +turn_rate = 90 +lootable = false + +[LOD] +obj = Root +LODranges = 0, 999999 + +[LOD] +obj = barrel +LODranges = 0, 999999 + +[Munition] +nickname = co_train_turret01_mark03_ammo +hp_type = hp_gun +requires_ammo = false +hit_pts = 2 +hull_damage = 124.5 +energy_damage = 0 +one_shot_sound = fire_capship +munition_hit_effect = ci_capgun_01_impact +const_effect = ci_capgun_01_proj +lifetime = 1.2 +force_gun_ori = false +mass = 1 +volume = 0.0001 + +[Gun] +nickname = co_train_turret01_mark03 +ids_name = 263510 +ids_info = 264510 +DA_archetype = equipment\models\turret\utility_turret01.cmp +material_library = equipment\models\ge_turret.mat +HP_child = HPConnect +hit_pts = 9000 +explosion_resistance = 1 +debris_type = debris_turret_small +parent_impulse = 20 +child_impulse = 80 +volume = 50 +mass = 10 +damage_per_fire = 0 +power_usage = 0 +refire_delay = 0.5 +muzzle_velocity = 1000 +toughness = 2.5 +flash_particle_name = ci_capgun_01_flash +flash_radius = 15 +light_anim = l_gun01_flash +projectile_archetype = co_train_turret01_mark03_ammo +separation_explosion = sever_debris +auto_turret = true +turn_rate = 90 +lootable = false + +[LOD] +obj = Root +LODranges = 0, 999999 + +[LOD] +obj = barrel +LODranges = 0, 999999 + +[Munition] +nickname = co_train_turret02_mark01_ammo +hp_type = hp_gun +requires_ammo = false +hit_pts = 2 +hull_damage = 26.9 +energy_damage = 0 +one_shot_sound = fire_capship +munition_hit_effect = ci_capgun_01_impact +const_effect = ci_capgun_01_proj +lifetime = 0.9 +force_gun_ori = false +mass = 1 +volume = 0.0001 + +[Gun] +nickname = co_train_turret02_mark01 +ids_name = 263511 +ids_info = 264511 +DA_archetype = equipment\models\turret\utility_turret02.cmp +material_library = equipment\models\ge_turret.mat +HP_child = HPConnect +hit_pts = 4800 +explosion_resistance = 1 +debris_type = debris_turret_small +parent_impulse = 20 +child_impulse = 80 +volume = 50 +mass = 10 +damage_per_fire = 0 +power_usage = 0 +refire_delay = 0.5 +muzzle_velocity = 1222.2 +toughness = 0.5 +flash_particle_name = ci_capgun_01_flash +flash_radius = 15 +light_anim = l_gun01_flash +projectile_archetype = co_train_turret02_mark01_ammo +separation_explosion = sever_debris +auto_turret = true +turn_rate = 90 +lootable = false + +[LOD] +obj = Root +LODranges = 0, 999999 + +[LOD] +obj = barrel +LODranges = 0, 999999 + +[Munition] +nickname = co_train_turret02_mark02_ammo +hp_type = hp_gun +requires_ammo = false +hit_pts = 2 +hull_damage = 33.7 +energy_damage = 0 +one_shot_sound = fire_capship +munition_hit_effect = ci_capgun_01_impact +const_effect = ci_capgun_01_proj +lifetime = 0.9 +force_gun_ori = false +mass = 1 +volume = 0.0001 + +[Gun] +nickname = co_train_turret02_mark02 +ids_name = 263512 +ids_info = 264512 +DA_archetype = equipment\models\turret\utility_turret02.cmp +material_library = equipment\models\ge_turret.mat +HP_child = HPConnect +hit_pts = 6576 +explosion_resistance = 1 +debris_type = debris_turret_small +parent_impulse = 20 +child_impulse = 80 +volume = 50 +mass = 10 +damage_per_fire = 0 +power_usage = 0 +refire_delay = 0.5 +muzzle_velocity = 1222.2 +toughness = 0.7 +flash_particle_name = ci_capgun_01_flash +flash_radius = 15 +light_anim = l_gun01_flash +projectile_archetype = co_train_turret02_mark02_ammo +separation_explosion = sever_debris +auto_turret = true +turn_rate = 90 +lootable = false + +[LOD] +obj = Root +LODranges = 0, 999999 + +[LOD] +obj = barrel +LODranges = 0, 999999 + +[Munition] +nickname = co_train_turret02_mark03_ammo +hp_type = hp_gun +requires_ammo = false +hit_pts = 2 +hull_damage = 41.1 +energy_damage = 0 +one_shot_sound = fire_capship +munition_hit_effect = ci_capgun_01_impact +const_effect = ci_capgun_01_proj +lifetime = 0.9 +force_gun_ori = false +mass = 1 +volume = 0.0001 + +[Gun] +nickname = co_train_turret02_mark03 +ids_name = 263513 +ids_info = 264513 +DA_archetype = equipment\models\turret\utility_turret02.cmp +material_library = equipment\models\ge_turret.mat +HP_child = HPConnect +hit_pts = 9000 +explosion_resistance = 1 +debris_type = debris_turret_small +parent_impulse = 20 +child_impulse = 80 +volume = 50 +mass = 10 +damage_per_fire = 0 +power_usage = 0 +refire_delay = 0.5 +muzzle_velocity = 1222.2 +toughness = 0.8 +flash_particle_name = ci_capgun_01_flash +flash_radius = 15 +light_anim = l_gun01_flash +projectile_archetype = co_train_turret02_mark03_ammo +separation_explosion = sever_debris +auto_turret = true +turn_rate = 90 +lootable = false + +[LOD] +obj = Root +LODranges = 0, 999999 + +[LOD] +obj = barrel +LODranges = 0, 999999 + +[Munition] +nickname = co_train_turret03_mark01_ammo +hp_type = hp_gun +requires_ammo = false +hit_pts = 2 +hull_damage = 40.8 +energy_damage = 0 +one_shot_sound = fire_capship +munition_hit_effect = ci_capgun_01_impact +const_effect = ci_capgun_01_proj +lifetime = 0.9 +force_gun_ori = false +mass = 1 +volume = 0.0001 + +[Gun] +nickname = co_train_turret03_mark01 +ids_name = 263514 +ids_info = 264514 +DA_archetype = equipment\models\turret\utility_turret03.cmp +material_library = equipment\models\ge_turret.mat +HP_child = HPConnect +hit_pts = 4800 +explosion_resistance = 1 +debris_type = debris_turret_small +parent_impulse = 20 +child_impulse = 80 +volume = 50 +mass = 10 +damage_per_fire = 0 +power_usage = 0 +refire_delay = 0.5 +muzzle_velocity = 1222.2 +toughness = 0.8 +flash_particle_name = ci_capgun_01_flash +flash_radius = 15 +light_anim = l_gun01_flash +projectile_archetype = co_train_turret03_mark01_ammo +separation_explosion = sever_debris +auto_turret = true +turn_rate = 90 +lootable = false + +[LOD] +obj = Root +LODranges = 0, 999999 + +[LOD] +obj = barrel +LODranges = 0, 999999 + +[Munition] +nickname = co_train_turret03_mark02_ammo +hp_type = hp_gun +requires_ammo = false +hit_pts = 2 +hull_damage = 51 +energy_damage = 0 +one_shot_sound = fire_capship +munition_hit_effect = ci_capgun_01_impact +const_effect = ci_capgun_01_proj +lifetime = 0.9 +force_gun_ori = false +mass = 1 +volume = 0.0001 + +[Gun] +nickname = co_train_turret03_mark02 +ids_name = 263515 +ids_info = 264515 +DA_archetype = equipment\models\turret\utility_turret03.cmp +material_library = equipment\models\ge_turret.mat +HP_child = HPConnect +hit_pts = 6576 +explosion_resistance = 1 +debris_type = debris_turret_small +parent_impulse = 20 +child_impulse = 80 +volume = 50 +mass = 10 +damage_per_fire = 0 +power_usage = 0 +refire_delay = 0.5 +muzzle_velocity = 1222.2 +toughness = 1 +flash_particle_name = ci_capgun_01_flash +flash_radius = 15 +light_anim = l_gun01_flash +projectile_archetype = co_train_turret03_mark02_ammo +separation_explosion = sever_debris +auto_turret = true +turn_rate = 90 +lootable = false + +[LOD] +obj = Root +LODranges = 0, 999999 + +[LOD] +obj = barrel +LODranges = 0, 999999 + +[Munition] +nickname = co_train_turret03_mark03_ammo +hp_type = hp_gun +requires_ammo = false +hit_pts = 2 +hull_damage = 62.3 +energy_damage = 0 +one_shot_sound = fire_capship +munition_hit_effect = ci_capgun_01_impact +const_effect = ci_capgun_01_proj +lifetime = 0.9 +force_gun_ori = false +mass = 1 +volume = 0.0001 + +[Gun] +nickname = co_train_turret03_mark03 +ids_name = 263516 +ids_info = 264516 +DA_archetype = equipment\models\turret\utility_turret03.cmp +material_library = equipment\models\ge_turret.mat +HP_child = HPConnect +hit_pts = 9000 +explosion_resistance = 1 +debris_type = debris_turret_small +parent_impulse = 20 +child_impulse = 80 +volume = 50 +mass = 10 +damage_per_fire = 0 +power_usage = 0 +refire_delay = 0.5 +muzzle_velocity = 1222.2 +toughness = 1.2 +flash_particle_name = ci_capgun_01_flash +flash_radius = 15 +light_anim = l_gun01_flash +projectile_archetype = co_train_turret03_mark03_ammo +separation_explosion = sever_debris +auto_turret = true +turn_rate = 90 +lootable = false + +[LOD] +obj = Root +LODranges = 0, 999999 + +[LOD] +obj = barrel +LODranges = 0, 999999 + +[Munition] +nickname = co_miner_turret01_ammo +hp_type = hp_gun +requires_ammo = false +hit_pts = 2 +hull_damage = 124.5 +energy_damage = 0 +one_shot_sound = fire_capship +munition_hit_effect = ci_capgun_01_impact +const_effect = ci_capgun_01_proj +lifetime = 1.2 +force_gun_ori = false +mass = 1 +volume = 0.0001 + +[Gun] +nickname = co_miner_turret01 +ids_name = 263517 +ids_info = 264517 +DA_archetype = equipment\models\turret\utility_turret01.cmp +material_library = equipment\models\ge_turret.mat +HP_child = HPConnect +hit_pts = 9000 +explosion_resistance = 1 +debris_type = debris_turret_small +parent_impulse = 20 +child_impulse = 80 +volume = 50 +mass = 10 +damage_per_fire = 0 +power_usage = 0 +refire_delay = 0.5 +muzzle_velocity = 1000 +toughness = 2.5 +flash_particle_name = ci_capgun_01_flash +flash_radius = 15 +light_anim = l_gun01_flash +projectile_archetype = co_miner_turret01_ammo +separation_explosion = sever_debris +auto_turret = true +turn_rate = 90 +lootable = false + +[LOD] +obj = Root +LODranges = 0, 999999 + +[LOD] +obj = barrel +LODranges = 0, 999999 + +[Munition] +nickname = co_miner_turret02_ammo +hp_type = hp_gun +requires_ammo = false +hit_pts = 2 +hull_damage = 41.1 +energy_damage = 0 +one_shot_sound = fire_capship +munition_hit_effect = ci_capgun_01_impact +const_effect = ci_capgun_01_proj +lifetime = 0.9 +force_gun_ori = false +mass = 1 +volume = 0.0001 + +[Gun] +nickname = co_miner_turret02 +ids_name = 263518 +ids_info = 264518 +DA_archetype = equipment\models\turret\utility_turret02.cmp +material_library = equipment\models\ge_turret.mat +HP_child = HPConnect +hit_pts = 9000 +explosion_resistance = 1 +debris_type = debris_turret_small +parent_impulse = 20 +child_impulse = 80 +volume = 50 +mass = 10 +damage_per_fire = 0 +power_usage = 0 +refire_delay = 0.5 +muzzle_velocity = 1222.2 +toughness = 0.8 +flash_particle_name = ci_capgun_01_flash +flash_radius = 15 +light_anim = l_gun01_flash +projectile_archetype = co_miner_turret02_ammo +separation_explosion = sever_debris +auto_turret = true +turn_rate = 90 +lootable = false + +[LOD] +obj = Root +LODranges = 0, 999999 + +[LOD] +obj = barrel +LODranges = 0, 999999 + +[Munition] +nickname = co_miner_turret03_ammo +hp_type = hp_gun +requires_ammo = false +hit_pts = 2 +hull_damage = 62.3 +energy_damage = 0 +one_shot_sound = fire_capship +munition_hit_effect = ci_capgun_01_impact +const_effect = ci_capgun_01_proj +lifetime = 0.9 +force_gun_ori = false +mass = 1 +volume = 0.0001 + +[Gun] +nickname = co_miner_turret03 +ids_name = 263519 +ids_info = 264519 +DA_archetype = equipment\models\turret\utility_turret03.cmp +material_library = equipment\models\ge_turret.mat +HP_child = HPConnect +hit_pts = 9000 +explosion_resistance = 1 +debris_type = debris_turret_small +parent_impulse = 20 +child_impulse = 80 +volume = 50 +mass = 10 +damage_per_fire = 0 +power_usage = 0 +refire_delay = 0.5 +muzzle_velocity = 1222.2 +toughness = 1.2 +flash_particle_name = ci_capgun_01_flash +flash_radius = 15 +light_anim = l_gun01_flash +projectile_archetype = co_miner_turret03_ammo +separation_explosion = sever_debris +auto_turret = true +turn_rate = 90 +lootable = false + +[LOD] +obj = Root +LODranges = 0, 999999 + +[LOD] +obj = barrel +LODranges = 0, 999999 + +[Munition] +nickname = co_lifter_turret01_ammo +hp_type = hp_gun +requires_ammo = false +hit_pts = 2 +hull_damage = 124.5 +energy_damage = 0 +one_shot_sound = fire_capship +munition_hit_effect = ci_capgun_01_impact +const_effect = ci_capgun_01_proj +lifetime = 1.2 +force_gun_ori = false +mass = 1 +volume = 0.0001 + +[Gun] +nickname = co_lifter_turret01 +ids_name = 263520 +ids_info = 264520 +DA_archetype = equipment\models\turret\utility_turret01.cmp +material_library = equipment\models\ge_turret.mat +HP_child = HPConnect +hit_pts = 9000 +explosion_resistance = 1 +debris_type = debris_turret_small +parent_impulse = 20 +child_impulse = 80 +volume = 50 +mass = 10 +damage_per_fire = 0 +power_usage = 0 +refire_delay = 0.5 +muzzle_velocity = 1000 +toughness = 2.5 +flash_particle_name = ci_capgun_01_flash +flash_radius = 15 +light_anim = l_gun01_flash +projectile_archetype = co_lifter_turret01_ammo +separation_explosion = sever_debris +auto_turret = true +turn_rate = 90 +lootable = false + +[LOD] +obj = Root +LODranges = 0, 999999 + +[LOD] +obj = barrel +LODranges = 0, 999999 + +[Munition] +nickname = co_repair_turret01_ammo +hp_type = hp_gun +requires_ammo = false +hit_pts = 2 +hull_damage = 124.5 +energy_damage = 0 +one_shot_sound = fire_capship +munition_hit_effect = ci_capgun_01_impact +const_effect = ci_capgun_01_proj +lifetime = 1.2 +force_gun_ori = false +mass = 1 +volume = 0.0001 + +[Gun] +nickname = co_repair_turret01 +ids_name = 263521 +ids_info = 264521 +DA_archetype = equipment\models\turret\utility_turret01.cmp +material_library = equipment\models\ge_turret.mat +HP_child = HPConnect +hit_pts = 9000 +explosion_resistance = 1 +debris_type = debris_turret_small +parent_impulse = 20 +child_impulse = 80 +volume = 50 +mass = 10 +damage_per_fire = 0 +power_usage = 0 +refire_delay = 0.5 +muzzle_velocity = 1000 +toughness = 2.5 +flash_particle_name = ci_capgun_01_flash +flash_radius = 15 +light_anim = l_gun01_flash +projectile_archetype = co_repair_turret01_ammo +separation_explosion = sever_debris +auto_turret = true +turn_rate = 90 +lootable = false + +[LOD] +obj = Root +LODranges = 0, 999999 + +[LOD] +obj = barrel +LODranges = 0, 999999 + +[Munition] +nickname = co_liner_turret01_ammo +hp_type = hp_gun +requires_ammo = false +hit_pts = 2 +hull_damage = 62.3 +energy_damage = 0 +one_shot_sound = fire_capship +munition_hit_effect = ci_capgun_01_impact +const_effect = ci_capgun_01_proj +lifetime = 0.9 +force_gun_ori = false +DA_archetype = equipment\models\weapons\li_rad_missile.3db +material_library = equipment\models\li_equip.mat +mass = 1 +volume = 0.0001 + +[Gun] +nickname = co_liner_turret01 +ids_name = 263522 +ids_info = 264522 +DA_archetype = equipment\models\turret\liner_turret01.cmp +material_library = equipment\models\ge_turret.mat +HP_child = HPConnect +hit_pts = 9000 +explosion_resistance = 1 +debris_type = debris_turret_small +parent_impulse = 20 +child_impulse = 80 +volume = 50 +mass = 10 +damage_per_fire = 0 +power_usage = 0 +refire_delay = 0.5 +muzzle_velocity = 1222.2 +toughness = 1.2 +flash_particle_name = ci_capgun_01_flash +flash_radius = 15 +light_anim = l_gun01_flash +projectile_archetype = co_liner_turret01_ammo +separation_explosion = sever_debris +auto_turret = true +turn_rate = 90 +lootable = false + +[LOD] +obj = Root +LODranges = 0, 999999 + +[LOD] +obj = barrel +LODranges = 0, 999999 + +[Munition] +nickname = nomad_gun01_mark01_ammo +hp_type = hp_gun +requires_ammo = false +hit_pts = 2 +hull_damage = 232.3 +energy_damage = 0 +one_shot_sound = fire_no1 +const_effect = no_gun01_rank01_proj +lifetime = 0.8 +force_gun_ori = false +mass = 1 +volume = 0.0001 + +[Gun] +nickname = nomad_gun01_mark01 +ids_name = 263523 +ids_info = 264523 +DA_archetype = Equipment\models\weapons\no_fighter_gun.cmp +HP_child = HPConnect +hit_pts = 2632 +explosion_resistance = 1 +debris_type = debris_normal +parent_impulse = 20 +child_impulse = 80 +volume = 0 +mass = 10 +damage_per_fire = 0 +power_usage = 0 +refire_delay = 0.33 +muzzle_velocity = 750 +toughness = 7 +flash_particle_name = no_gun01_rank01_flash +flash_radius = 15 +light_anim = l_gun01_flash +projectile_archetype = nomad_gun01_mark01_ammo +separation_explosion = sever_debris +auto_turret = false +turn_rate = 90 +lootable = false +LODranges = 0, 999999 + +[Munition] +nickname = nomad_gun01_mark02_ammo +hp_type = hp_gun +requires_ammo = false +hit_pts = 2 +hull_damage = 1630 +energy_damage = 0 +one_shot_sound = fire_no1 +const_effect = no_gun01_rank01_proj +lifetime = 0.8 +force_gun_ori = false +mass = 1 +volume = 0.0001 + +[Gun] +nickname = nomad_gun01_mark02 +ids_name = 263524 +ids_info = 264524 +DA_archetype = Equipment\models\weapons\no_fighter_gun.cmp +HP_child = HPConnect +hit_pts = 6752 +explosion_resistance = 1 +debris_type = debris_normal +parent_impulse = 20 +child_impulse = 80 +volume = 0 +mass = 10 +damage_per_fire = 0 +power_usage = 0 +refire_delay = 1 +muzzle_velocity = 750 +toughness = 16.3 +flash_particle_name = no_gun01_rank01_flash +flash_radius = 15 +light_anim = l_gun01_flash +projectile_archetype = nomad_gun01_mark02_ammo +separation_explosion = sever_debris +auto_turret = false +turn_rate = 90 +lootable = false +LODranges = 0, 999999 + +[Munition] +nickname = nomad_gun01_mark03_ammo +hp_type = hp_gun +requires_ammo = false +hit_pts = 2 +hull_damage = 1956 +energy_damage = 0 +one_shot_sound = fire_no1 +const_effect = no_gun01_rank01_proj +lifetime = 0.8 +force_gun_ori = false +mass = 1 +volume = 0.0001 + +[Gun] +nickname = nomad_gun01_mark03 +ids_name = 263525 +ids_info = 264525 +DA_archetype = Equipment\models\weapons\no_fighter_gun.cmp +HP_child = HPConnect +hit_pts = 6752 +explosion_resistance = 1 +debris_type = debris_normal +parent_impulse = 20 +child_impulse = 80 +volume = 0 +mass = 10 +damage_per_fire = 0 +power_usage = 0 +refire_delay = 1 +muzzle_velocity = 750 +toughness = 19.6 +flash_particle_name = no_gun01_rank01_flash +flash_radius = 15 +light_anim = l_gun01_flash +projectile_archetype = nomad_gun01_mark03_ammo +separation_explosion = sever_debris +auto_turret = false +turn_rate = 90 +lootable = false +LODranges = 0, 999999 + +[Motor] +nickname = nomad_cruise_disruptor01_motor +lifetime = 0.625 +accel = 1152 +delay = 0 + +[Explosion] +nickname = nomad_cruise_disruptor01_explosion +effect = no_cruisedis01_impact +lifetime = 0, 0 +process = disappear +strength = 100 +radius = 25 +hull_damage = 530 +energy_damage = 0 +impulse = 0 + +[Munition] +nickname = nomad_cruise_disruptor01_ammo +explosion_arch = nomad_cruise_disruptor01_explosion +hp_type = hp_gun +requires_ammo = false +hit_pts = 2 +one_shot_sound = fire_no_cruise_disruptor +detonation_dist = 6.25 +lifetime = 3.125 +Motor = nomad_cruise_disruptor01_motor +force_gun_ori = false +const_effect = no_cruisedis01_drive +HP_trail_parent = HPExhaust +seeker = LOCK +time_to_lock = 0 +seeker_range = 2700 +seeker_fov_deg = 120 +max_angular_velocity = 8.71 +cruise_disruptor = true +DA_archetype = equipment\models\weapons\li_rad_missile.3db +material_library = equipment\models\li_equip.mat +mass = 1 +volume = 0 + +[Gun] +nickname = nomad_cruise_disruptor01 +ids_name = 263526 +ids_info = 264526 +DA_archetype = Equipment\models\weapons\no_fighter_gun.cmp +HP_child = HPConnect +hit_pts = 4215 +explosion_resistance = 1 +debris_type = debris_normal +parent_impulse = 20 +child_impulse = 80 +volume = 50 +mass = 10 +damage_per_fire = 0 +power_usage = 132.5 +refire_delay = 0.5 +muzzle_velocity = 360 +toughness = 10.6 +projectile_archetype = nomad_cruise_disruptor01_ammo +separation_explosion = sever_debris +auto_turret = false +turn_rate = 90 +lootable = false +LODranges = 0, 999999 + +[Munition] +nickname = nomad_torpedo01_rtc_ammo +hp_type = hp_gun +requires_ammo = false +hit_pts = 2 +hull_damage = 163 +energy_damage = 0 +one_shot_sound = fire_no_torpedo +munition_hit_effect = rtc_nomadtorpedo_impact +const_effect = rtc_nomadtorpedo_proj +lifetime = 15 +force_gun_ori = false +mass = 1 +volume = 0.0001 + +[Gun] +nickname = nomad_torpedo01_rtc +ids_name = 263527 +ids_info = 264527 +DA_archetype = Equipment\models\weapons\no_fighter_gun.cmp +HP_child = HPConnect +hit_pts = 400 +explosion_resistance = 1 +debris_type = debris_normal +parent_impulse = 20 +child_impulse = 80 +volume = 50 +mass = 10 +damage_per_fire = 0 +power_usage = 0 +refire_delay = 1 +muzzle_velocity = 109 +toughness = 1.6 +flash_particle_name = rtc_nomadtorpedo_flash +flash_radius = 15 +light_anim = l_gun01_flash +projectile_archetype = nomad_torpedo01_rtc_ammo +separation_explosion = sever_debris +auto_turret = false +turn_rate = 90 +lootable = false +LODranges = 0, 999999 + +[Munition] +nickname = nomad_turret01_mark01_ammo +hp_type = hp_gun +requires_ammo = false +hit_pts = 2 +hull_damage = 697 +energy_damage = 0 +one_shot_sound = fire_no_capship +munition_hit_effect = no_capgun01_impact +const_effect = no_capgun01_proj +lifetime = 1.2 +force_gun_ori = false +mass = 1 +volume = 0.0001 + +[Gun] +nickname = nomad_turret01_mark01 +ids_name = 263528 +ids_info = 264528 +DA_archetype = equipment\models\turret\no_gunship_turret.cmp +material_library = ships\nomad\nomad_fx.txm +HP_child = HPConnect +hit_pts = 2632 +explosion_resistance = 1 +debris_type = debris_normal +parent_impulse = 20 +child_impulse = 80 +volume = 50 +mass = 10 +damage_per_fire = 0 +power_usage = 0 +refire_delay = 1 +muzzle_velocity = 1000 +toughness = 7 +flash_particle_name = no_capgun01_flash +flash_radius = 15 +light_anim = l_gun01_flash +projectile_archetype = nomad_turret01_mark01_ammo +separation_explosion = sever_debris +auto_turret = true +turn_rate = 90 +lootable = false +LODranges = 0, 999999 + +[Munition] +nickname = nomad_dyson_turret01_ammo +hp_type = hp_gun +requires_ammo = false +hit_pts = 2 +hull_damage = 530 +energy_damage = 0 +one_shot_sound = fire_no_capship +munition_hit_effect = no_capgun01_impact +const_effect = no_capgun01_proj +lifetime = 2 +force_gun_ori = false +DA_archetype = equipment\models\weapons\li_rad_missile.3db +material_library = equipment\models\li_equip.mat +mass = 1 +volume = 0.0001 + +[Gun] +nickname = nomad_dyson_turret01 +ids_name = 263529 +ids_info = 264529 +DA_archetype = Equipment\models\turret\dyson_turret01.cmp +material_library = Solar\Solar_mat_dyson_city.mat +HP_child = HPConnect +hit_pts = 50580 +explosion_resistance = 1 +debris_type = debris_normal +parent_impulse = 20 +child_impulse = 80 +volume = 50 +mass = 10 +damage_per_fire = 0 +power_usage = 0 +refire_delay = 0.5 +muzzle_velocity = 1500 +toughness = 10.6 +flash_particle_name = no_capgun01_flash +flash_radius = 15 +light_anim = l_gun01_flash +projectile_archetype = nomad_dyson_turret01_ammo +separation_explosion = sever_debris +auto_turret = true +turn_rate = 90 +lootable = false +LODranges = 0, 999999 + +[Munition] +nickname = nomad_lair_turret01_ammo +hp_type = hp_gun +requires_ammo = false +hit_pts = 2 +hull_damage = 530 +energy_damage = 0 +one_shot_sound = fire_no_capship +munition_hit_effect = no_capgun01_impact +const_effect = no_capgun01_proj +lifetime = 2 +force_gun_ori = false +DA_archetype = equipment\models\weapons\li_rad_missile.3db +material_library = equipment\models\li_equip.mat +mass = 1 +volume = 0.0001 + +[Gun] +nickname = nomad_lair_turret01 +ids_name = 263530 +ids_info = 264530 +DA_archetype = Solar\dockable\nomad_lair_turret01.cmp +material_library = solar\nomad.mat +HP_child = HPConnect +hit_pts = 50580 +explosion_resistance = 1 +debris_type = debris_normal +parent_impulse = 20 +child_impulse = 80 +volume = 50 +mass = 10 +damage_per_fire = 0 +power_usage = 0 +refire_delay = 0.5 +muzzle_velocity = 1500 +toughness = 10.6 +flash_particle_name = no_capgun01_flash +flash_radius = 15 +light_anim = l_gun01_flash +projectile_archetype = nomad_lair_turret01_ammo +separation_explosion = sever_debris +auto_turret = true +turn_rate = 90 +lootable = false +LODranges = 0, 999999 + +[Munition] +nickname = nomad_lair_turret02_ammo +hp_type = hp_gun +requires_ammo = false +hit_pts = 2 +hull_damage = 265 +energy_damage = 0 +one_shot_sound = fire_no_capship +munition_hit_effect = no_capgun01_impact +const_effect = no_capgun01_proj +lifetime = 0.9 +force_gun_ori = false +DA_archetype = equipment\models\weapons\li_rad_missile.3db +material_library = equipment\models\li_equip.mat +mass = 1 +volume = 0.0001 + +[Gun] +nickname = nomad_lair_turret02 +ids_name = 263531 +ids_info = 264531 +DA_archetype = Solar\dockable\nomad_lair_turret02.cmp +material_library = solar\nomad.mat +HP_child = HPConnect +hit_pts = 50580 +explosion_resistance = 1 +debris_type = debris_normal +parent_impulse = 20 +child_impulse = 80 +volume = 50 +mass = 10 +damage_per_fire = 0 +power_usage = 0 +refire_delay = 0.5 +muzzle_velocity = 1222.2 +toughness = 5.3 +flash_particle_name = no_capgun01_flash +flash_radius = 15 +light_anim = l_gun01_flash +projectile_archetype = nomad_lair_turret02_ammo +separation_explosion = sever_debris +auto_turret = true +turn_rate = 90 +lootable = false +LODranges = 0, 999999 + +[Munition] +nickname = special_nomad_gun01_ammo +hp_type = hp_gun +requires_ammo = false +hit_pts = 2 +hull_damage = 635.7 +energy_damage = 0 +one_shot_sound = fire_no1 +munition_hit_effect = no_gun01_rank01_impact +const_effect = no_gun01_rank01_proj +lifetime = 1.166 +force_gun_ori = false +mass = 1 +volume = 0.0001 + +[Gun] +nickname = special_nomad_gun01 +ids_name = 263532 +ids_info = 264532 +DA_archetype = equipment\models\weapons\co_proton_cooker.cmp +material_library = equipment\models\ge_equip.mat +HP_child = HPConnect +hit_pts = 6752 +explosion_resistance = 1 +debris_type = debris_normal +parent_impulse = 20 +child_impulse = 80 +volume = 0 +mass = 10 +hp_gun_type = hp_gun_special_10 +damage_per_fire = 0 +power_usage = 0 +refire_delay = 0.25 +muzzle_velocity = 600.3 +use_animation = Sc_fire +toughness = 25.4 +flash_particle_name = no_gun01_rank01_flash +flash_radius = 15 +light_anim = l_gun01_flash +projectile_archetype = special_nomad_gun01_ammo +separation_explosion = sever_debris +auto_turret = false +turn_rate = 90 +lootable = true +LODranges = 0, 999999 + +[Munition] +nickname = special_nomad_gun02_ammo +hp_type = hp_gun +requires_ammo = false +hit_pts = 2 +hull_damage = 847.6 +energy_damage = 0 +one_shot_sound = fire_no1 +munition_hit_effect = no_gun01_rank01_impact +const_effect = no_gun01_rank01_proj +lifetime = 1.166 +force_gun_ori = false +mass = 1 +volume = 0.0001 + +[Gun] +nickname = special_nomad_gun02 +ids_name = 263533 +ids_info = 264533 +DA_archetype = equipment\models\weapons\co_proton_cooker.cmp +material_library = equipment\models\ge_equip.mat +HP_child = HPConnect +hit_pts = 6752 +explosion_resistance = 1 +debris_type = debris_normal +parent_impulse = 20 +child_impulse = 80 +volume = 0 +mass = 10 +hp_gun_type = hp_gun_special_10 +damage_per_fire = 0 +power_usage = 0 +refire_delay = 0.33 +muzzle_velocity = 600.3 +use_animation = Sc_fire +toughness = 25.4 +flash_particle_name = no_gun01_rank01_flash +flash_radius = 15 +light_anim = l_gun01_flash +projectile_archetype = special_nomad_gun02_ammo +separation_explosion = sever_debris +auto_turret = false +turn_rate = 90 +lootable = true +LODranges = 0, 999999 + +[Munition] +nickname = special_nomad_gun03_ammo +hp_type = hp_gun +requires_ammo = false +hit_pts = 2 +hull_damage = 302 +energy_damage = 0 +one_shot_sound = fire_no1 +munition_hit_effect = no_gun01_rank01_impact +const_effect = no_gun01_rank01_proj +lifetime = 1.166 +force_gun_ori = false +mass = 1 +volume = 0.0001 + +[Gun] +nickname = special_nomad_gun03 +ids_name = 263534 +ids_info = 264534 +DA_archetype = equipment\models\weapons\co_proton_cooker.cmp +material_library = equipment\models\ge_equip.mat +HP_child = HPConnect +hit_pts = 2632 +explosion_resistance = 1 +debris_type = debris_normal +parent_impulse = 20 +child_impulse = 80 +volume = 0 +mass = 10 +hp_gun_type = hp_gun_special_7 +damage_per_fire = 0 +power_usage = 0 +refire_delay = 0.33 +muzzle_velocity = 600.3 +use_animation = Sc_fire +toughness = 9.1 +flash_particle_name = no_gun01_rank01_flash +flash_radius = 15 +light_anim = l_gun01_flash +projectile_archetype = special_nomad_gun03_ammo +separation_explosion = sever_debris +auto_turret = false +turn_rate = 90 +lootable = true +LODranges = 0, 999999 + +[Munition] +nickname = loot_turret01_ammo +hp_type = hp_gun +requires_ammo = false +hit_pts = 2 +hull_damage = 37.4 +energy_damage = 0 +weapon_type = W_Laser01 +one_shot_sound = fire_laser2 +munition_hit_effect = li_laser_02_impact +const_effect = li_laser_02_proj +lifetime = 1 +force_gun_ori = false +mass = 1 +volume = 0.0001 + +[Gun] +nickname = loot_turret01 +ids_name = 263535 +ids_info = 264535 +DA_archetype = equipment\models\weapons\li_smlturret.cmp +material_library = equipment\models\li_equip.mat +HP_child = HPConnect +hit_pts = 750 +explosion_resistance = 1 +debris_type = debris_normal +parent_impulse = 20 +child_impulse = 80 +volume = 0 +mass = 10 +hp_gun_type = hp_turret_special_3 +damage_per_fire = 0 +power_usage = 7.78 +refire_delay = 0.12 +muzzle_velocity = 700 +use_animation = Sc_fire +toughness = 3 +flash_particle_name = li_laser_02_flash +flash_radius = 15 +light_anim = l_gun01_flash +projectile_archetype = loot_turret01_ammo +separation_explosion = sever_debris +auto_turret = true +turn_rate = 90 +lootable = true +LODranges = 0, 999999 + +[Munition] +nickname = special_gun01_ammo +hp_type = hp_gun +requires_ammo = false +hit_pts = 2 +hull_damage = 1075.8 +energy_damage = 0 +one_shot_sound = fire_tachyon5 +munition_hit_effect = sp_annihilator_01_impact +const_effect = sp_annihilator_01_proj +lifetime = 1.166 +force_gun_ori = false +mass = 1 +volume = 0.0001 + +[Gun] +nickname = special_gun01 +ids_name = 263536 +ids_info = 264536 +DA_archetype = equipment\models\weapons\co_proton_cooker.cmp +material_library = equipment\models\ge_equip.mat +HP_child = HPConnect +hit_pts = 6752 +explosion_resistance = 1 +debris_type = debris_normal +parent_impulse = 20 +child_impulse = 80 +volume = 0 +mass = 10 +hp_gun_type = hp_gun_special_10 +damage_per_fire = 0 +power_usage = 268.95 +refire_delay = 0.5 +muzzle_velocity = 600.3 +use_animation = Sc_fire +toughness = 21.5 +flash_particle_name = sp_annihilator_01_flash +flash_radius = 15 +light_anim = l_gun01_flash +projectile_archetype = special_gun01_ammo +separation_explosion = sever_debris +auto_turret = false +turn_rate = 90 +lootable = true +LODranges = 0, 999999 + +[Munition] +nickname = special_gun02_ammo +hp_type = hp_gun +requires_ammo = false +hit_pts = 2 +hull_damage = 880.2 +energy_damage = 0 +one_shot_sound = fire_tachyon5 +munition_hit_effect = sp_annihilator_02_impact +const_effect = sp_annihilator_02_proj +lifetime = 1.166 +force_gun_ori = false +mass = 1 +volume = 0.0001 + +[Gun] +nickname = special_gun02 +ids_name = 263537 +ids_info = 264537 +DA_archetype = equipment\models\weapons\co_proton_cooker.cmp +material_library = equipment\models\ge_equip.mat +HP_child = HPConnect +hit_pts = 6752 +explosion_resistance = 1 +debris_type = debris_normal +parent_impulse = 20 +child_impulse = 80 +volume = 0 +mass = 10 +hp_gun_type = hp_gun_special_10 +damage_per_fire = 0 +power_usage = 220.05 +refire_delay = 0.5 +muzzle_velocity = 600.3 +use_animation = Sc_fire +toughness = 17.6 +flash_particle_name = sp_annihilator_02_flash +flash_radius = 15 +light_anim = l_gun01_flash +projectile_archetype = special_gun02_ammo +separation_explosion = sever_debris +auto_turret = false +turn_rate = 90 +lootable = true +LODranges = 0, 999999 + +[Munition] +nickname = special_gun03_ammo +hp_type = hp_gun +requires_ammo = false +hit_pts = 2 +hull_damage = 652 +energy_damage = 0 +one_shot_sound = fire_tachyon5 +munition_hit_effect = sp_annihilator_03_impact +const_effect = sp_annihilator_03_proj +lifetime = 1.166 +force_gun_ori = false +mass = 1 +volume = 0.0001 + +[Gun] +nickname = special_gun03 +ids_name = 263538 +ids_info = 264538 +DA_archetype = equipment\models\weapons\co_proton_cooker.cmp +material_library = equipment\models\ge_equip.mat +HP_child = HPConnect +hit_pts = 6752 +explosion_resistance = 1 +debris_type = debris_normal +parent_impulse = 20 +child_impulse = 80 +volume = 0 +mass = 10 +hp_gun_type = hp_gun_special_10 +damage_per_fire = 0 +power_usage = 163 +refire_delay = 0.33 +muzzle_velocity = 600.3 +use_animation = Sc_fire +toughness = 19.6 +flash_particle_name = sp_annihilator_03_flash +flash_radius = 15 +light_anim = l_gun01_flash +projectile_archetype = special_gun03_ammo +separation_explosion = sever_debris +auto_turret = false +turn_rate = 90 +lootable = true +LODranges = 0, 999999 + +[Munition] +nickname = special_gun04_ammo +hp_type = hp_gun +requires_ammo = false +hit_pts = 2 +hull_damage = 1173.6 +energy_damage = 0 +one_shot_sound = fire_tachyon5 +munition_hit_effect = sp_bloodhound_01_impact +const_effect = sp_bloodhound_01_proj +lifetime = 1.166 +force_gun_ori = false +mass = 1 +volume = 0.0001 + +[Gun] +nickname = special_gun04 +ids_name = 263539 +ids_info = 264539 +DA_archetype = equipment\models\weapons\co_proton_cooker.cmp +material_library = equipment\models\ge_equip.mat +HP_child = HPConnect +hit_pts = 6752 +explosion_resistance = 1 +debris_type = debris_normal +parent_impulse = 20 +child_impulse = 80 +volume = 0 +mass = 10 +hp_gun_type = hp_gun_special_10 +damage_per_fire = 0 +power_usage = 293.4 +refire_delay = 0.5 +muzzle_velocity = 600.3 +use_animation = Sc_fire +toughness = 23.5 +flash_particle_name = sp_bloodhound_01_flash +flash_radius = 15 +light_anim = l_gun01_flash +projectile_archetype = special_gun04_ammo +separation_explosion = sever_debris +auto_turret = false +turn_rate = 90 +lootable = true +LODranges = 0, 999999 + +[Munition] +nickname = special_gun05_ammo +hp_type = hp_gun +requires_ammo = false +hit_pts = 2 +hull_damage = 880.2 +energy_damage = 0 +one_shot_sound = fire_tachyon5 +munition_hit_effect = sp_bloodhound_02_impact +const_effect = sp_bloodhound_02_proj +lifetime = 1.166 +force_gun_ori = false +mass = 1 +volume = 0.0001 + +[Gun] +nickname = special_gun05 +ids_name = 263540 +ids_info = 264540 +DA_archetype = equipment\models\weapons\co_proton_cooker.cmp +material_library = equipment\models\ge_equip.mat +HP_child = HPConnect +hit_pts = 6752 +explosion_resistance = 1 +debris_type = debris_normal +parent_impulse = 20 +child_impulse = 80 +volume = 0 +mass = 10 +hp_gun_type = hp_gun_special_10 +damage_per_fire = 0 +power_usage = 220.05 +refire_delay = 0.5 +muzzle_velocity = 600.3 +use_animation = Sc_fire +toughness = 17.6 +flash_particle_name = sp_bloodhound_02_flash +flash_radius = 15 +light_anim = l_gun01_flash +projectile_archetype = special_gun05_ammo +separation_explosion = sever_debris +auto_turret = false +turn_rate = 90 +lootable = true +LODranges = 0, 999999 + +[Munition] +nickname = special_gun06_ammo +hp_type = hp_gun +requires_ammo = false +hit_pts = 2 +hull_damage = 717.2 +energy_damage = 0 +one_shot_sound = fire_tachyon5 +munition_hit_effect = sp_bloodhound_03_impact +const_effect = sp_bloodhound_03_proj +lifetime = 1.166 +force_gun_ori = false +mass = 1 +volume = 0.0001 + +[Gun] +nickname = special_gun06 +ids_name = 263541 +ids_info = 264541 +DA_archetype = equipment\models\weapons\co_proton_cooker.cmp +material_library = equipment\models\ge_equip.mat +HP_child = HPConnect +hit_pts = 6752 +explosion_resistance = 1 +debris_type = debris_normal +parent_impulse = 20 +child_impulse = 80 +volume = 0 +mass = 10 +hp_gun_type = hp_gun_special_10 +damage_per_fire = 0 +power_usage = 179.3 +refire_delay = 0.33 +muzzle_velocity = 600.3 +use_animation = Sc_fire +toughness = 21.5 +flash_particle_name = sp_bloodhound_03_flash +flash_radius = 15 +light_anim = l_gun01_flash +projectile_archetype = special_gun06_ammo +separation_explosion = sever_debris +auto_turret = false +turn_rate = 90 +lootable = true +LODranges = 0, 999999 + +[Munition] +nickname = special_gun07_ammo +hp_type = hp_gun +requires_ammo = false +hit_pts = 2 +hull_damage = 782.4 +energy_damage = 0 +one_shot_sound = fire_tachyon5 +munition_hit_effect = sp_destabilizer_01_impact +const_effect = sp_destabilizer_01_proj +lifetime = 1.166 +force_gun_ori = false +mass = 1 +volume = 0.0001 + +[Gun] +nickname = special_gun07 +ids_name = 263542 +ids_info = 264542 +DA_archetype = equipment\models\weapons\co_proton_cooker.cmp +material_library = equipment\models\ge_equip.mat +HP_child = HPConnect +hit_pts = 6752 +explosion_resistance = 1 +debris_type = debris_normal +parent_impulse = 20 +child_impulse = 80 +volume = 0 +mass = 10 +hp_gun_type = hp_gun_special_10 +damage_per_fire = 0 +power_usage = 195.6 +refire_delay = 0.5 +muzzle_velocity = 600.3 +use_animation = Sc_fire +toughness = 15.6 +flash_particle_name = sp_destabilizer_01_flash +flash_radius = 15 +light_anim = l_gun01_flash +projectile_archetype = special_gun07_ammo +separation_explosion = sever_debris +auto_turret = false +turn_rate = 90 +lootable = true +LODranges = 0, 999999 + +[Munition] +nickname = special_gun08_ammo +hp_type = hp_gun +requires_ammo = false +hit_pts = 2 +hull_damage = 1075.8 +energy_damage = 0 +one_shot_sound = fire_tachyon5 +munition_hit_effect = sp_destabilizer_02_impact +const_effect = sp_destabilizer_02_proj +lifetime = 1.166 +force_gun_ori = false +mass = 1 +volume = 0.0001 + +[Gun] +nickname = special_gun08 +ids_name = 263543 +ids_info = 264543 +DA_archetype = equipment\models\weapons\co_proton_cooker.cmp +material_library = equipment\models\ge_equip.mat +HP_child = HPConnect +hit_pts = 6752 +explosion_resistance = 1 +debris_type = debris_normal +parent_impulse = 20 +child_impulse = 80 +volume = 0 +mass = 10 +hp_gun_type = hp_gun_special_10 +damage_per_fire = 0 +power_usage = 244.5 +refire_delay = 0.5 +muzzle_velocity = 600.3 +use_animation = Sc_fire +toughness = 21.5 +flash_particle_name = sp_destabilizer_02_flash +flash_radius = 15 +light_anim = l_gun01_flash +projectile_archetype = special_gun08_ammo +separation_explosion = sever_debris +auto_turret = false +turn_rate = 90 +lootable = true +LODranges = 0, 999999 + +[Munition] +nickname = special_gun09_ammo +hp_type = hp_gun +requires_ammo = false +hit_pts = 2 +hull_damage = 978 +energy_damage = 0 +one_shot_sound = fire_tachyon5 +munition_hit_effect = sp_destabilizer_03_impact +const_effect = sp_destabilizer_03_proj +lifetime = 1.166 +force_gun_ori = false +mass = 1 +volume = 0.0001 + +[Gun] +nickname = special_gun09 +ids_name = 263544 +ids_info = 264544 +DA_archetype = equipment\models\weapons\co_proton_cooker.cmp +material_library = equipment\models\ge_equip.mat +HP_child = HPConnect +hit_pts = 6752 +explosion_resistance = 1 +debris_type = debris_normal +parent_impulse = 20 +child_impulse = 80 +volume = 0 +mass = 10 +hp_gun_type = hp_gun_special_10 +damage_per_fire = 0 +power_usage = 268.95 +refire_delay = 0.5 +muzzle_velocity = 600.3 +use_animation = Sc_fire +toughness = 19.6 +flash_particle_name = sp_destabilizer_03_flash +flash_radius = 15 +light_anim = l_gun01_flash +projectile_archetype = special_gun09_ammo +separation_explosion = sever_debris +auto_turret = false +turn_rate = 90 +lootable = true +LODranges = 0, 999999 + +[Munition] +nickname = special_gun10_ammo +hp_type = hp_gun +requires_ammo = false +hit_pts = 2 +hull_damage = 1075.8 +energy_damage = 0 +one_shot_sound = fire_tachyon5 +munition_hit_effect = sp_distortion_01_impact +const_effect = sp_distortion_01_proj +lifetime = 1.166 +force_gun_ori = false +mass = 1 +volume = 0.0001 + +[Gun] +nickname = special_gun10 +ids_name = 263545 +ids_info = 264545 +DA_archetype = equipment\models\weapons\co_proton_cooker.cmp +material_library = equipment\models\ge_equip.mat +HP_child = HPConnect +hit_pts = 6752 +explosion_resistance = 1 +debris_type = debris_normal +parent_impulse = 20 +child_impulse = 80 +volume = 0 +mass = 10 +hp_gun_type = hp_gun_special_10 +damage_per_fire = 0 +power_usage = 220.05 +refire_delay = 0.5 +muzzle_velocity = 600.3 +use_animation = Sc_fire +toughness = 21.5 +flash_particle_name = sp_distortion_01_flash +flash_radius = 15 +light_anim = l_gun01_flash +projectile_archetype = special_gun10_ammo +separation_explosion = sever_debris +auto_turret = false +turn_rate = 90 +lootable = true +LODranges = 0, 999999 + +[Munition] +nickname = special_gun11_ammo +hp_type = hp_gun +requires_ammo = false +hit_pts = 2 +hull_damage = 880.2 +energy_damage = 0 +one_shot_sound = fire_tachyon5 +munition_hit_effect = sp_distortion_02_impact +const_effect = sp_distortion_02_proj +lifetime = 1.166 +force_gun_ori = false +mass = 1 +volume = 0.0001 + +[Gun] +nickname = special_gun11 +ids_name = 263546 +ids_info = 264546 +DA_archetype = equipment\models\weapons\co_proton_cooker.cmp +material_library = equipment\models\ge_equip.mat +HP_child = HPConnect +hit_pts = 6752 +explosion_resistance = 1 +debris_type = debris_normal +parent_impulse = 20 +child_impulse = 80 +volume = 0 +mass = 10 +hp_gun_type = hp_gun_special_10 +damage_per_fire = 0 +power_usage = 244.5 +refire_delay = 0.5 +muzzle_velocity = 600.3 +use_animation = Sc_fire +toughness = 17.6 +flash_particle_name = sp_distortion_02_flash +flash_radius = 15 +light_anim = l_gun01_flash +projectile_archetype = special_gun11_ammo +separation_explosion = sever_debris +auto_turret = false +turn_rate = 90 +lootable = true +LODranges = 0, 999999 + +[Munition] +nickname = special_gun12_ammo +hp_type = hp_gun +requires_ammo = false +hit_pts = 2 +hull_damage = 586.8 +energy_damage = 0 +one_shot_sound = fire_tachyon5 +munition_hit_effect = sp_distortion_03_impact +const_effect = sp_distortion_03_proj +lifetime = 1.166 +force_gun_ori = false +mass = 1 +volume = 0.0001 + +[Gun] +nickname = special_gun12 +ids_name = 263547 +ids_info = 264547 +DA_archetype = equipment\models\weapons\co_proton_cooker.cmp +material_library = equipment\models\ge_equip.mat +HP_child = HPConnect +hit_pts = 6752 +explosion_resistance = 1 +debris_type = debris_normal +parent_impulse = 20 +child_impulse = 80 +volume = 0 +mass = 10 +hp_gun_type = hp_gun_special_10 +damage_per_fire = 0 +power_usage = 146.7 +refire_delay = 0.33 +muzzle_velocity = 600.3 +use_animation = Sc_fire +toughness = 17.6 +flash_particle_name = sp_distortion_03_flash +flash_radius = 15 +light_anim = l_gun01_flash +projectile_archetype = special_gun12_ammo +separation_explosion = sever_debris +auto_turret = false +turn_rate = 90 +lootable = true +LODranges = 0, 999999 + +[Munition] +nickname = special_gun13_ammo +hp_type = hp_gun +requires_ammo = false +hit_pts = 2 +hull_damage = 1075.8 +energy_damage = 0 +one_shot_sound = fire_tachyon5 +munition_hit_effect = sp_doomsday_01_impact +const_effect = sp_doomsday_01_proj +lifetime = 1.166 +force_gun_ori = false +mass = 1 +volume = 0.0001 + +[Gun] +nickname = special_gun13 +ids_name = 263548 +ids_info = 264548 +DA_archetype = equipment\models\weapons\co_proton_cooker.cmp +material_library = equipment\models\ge_equip.mat +HP_child = HPConnect +hit_pts = 6752 +explosion_resistance = 1 +debris_type = debris_normal +parent_impulse = 20 +child_impulse = 80 +volume = 0 +mass = 10 +hp_gun_type = hp_gun_special_10 +damage_per_fire = 0 +power_usage = 268.95 +refire_delay = 0.5 +muzzle_velocity = 600.3 +use_animation = Sc_fire +toughness = 21.5 +flash_particle_name = sp_doomsday_01_flash +flash_radius = 15 +light_anim = l_gun01_flash +projectile_archetype = special_gun13_ammo +separation_explosion = sever_debris +auto_turret = false +turn_rate = 90 +lootable = true +LODranges = 0, 999999 + +[Munition] +nickname = special_gun14_ammo +hp_type = hp_gun +requires_ammo = false +hit_pts = 2 +hull_damage = 1173.6 +energy_damage = 0 +one_shot_sound = fire_tachyon5 +munition_hit_effect = sp_doomsday_02_impact +const_effect = sp_doomsday_02_proj +lifetime = 1.166 +force_gun_ori = false +mass = 1 +volume = 0.0001 + +[Gun] +nickname = special_gun14 +ids_name = 263549 +ids_info = 264549 +DA_archetype = equipment\models\weapons\co_proton_cooker.cmp +material_library = equipment\models\ge_equip.mat +HP_child = HPConnect +hit_pts = 6752 +explosion_resistance = 1 +debris_type = debris_normal +parent_impulse = 20 +child_impulse = 80 +volume = 0 +mass = 10 +hp_gun_type = hp_gun_special_10 +damage_per_fire = 0 +power_usage = 293.4 +refire_delay = 0.5 +muzzle_velocity = 600.3 +use_animation = Sc_fire +toughness = 23.5 +flash_particle_name = sp_doomsday_02_flash +flash_radius = 15 +light_anim = l_gun01_flash +projectile_archetype = special_gun14_ammo +separation_explosion = sever_debris +auto_turret = false +turn_rate = 90 +lootable = true +LODranges = 0, 999999 + +[Munition] +nickname = special_gun15_ammo +hp_type = hp_gun +requires_ammo = false +hit_pts = 2 +hull_damage = 978 +energy_damage = 0 +one_shot_sound = fire_tachyon5 +munition_hit_effect = sp_doomsday_03_impact +const_effect = sp_doomsday_03_proj +lifetime = 1.166 +force_gun_ori = false +mass = 1 +volume = 0.0001 + +[Gun] +nickname = special_gun15 +ids_name = 263550 +ids_info = 264550 +DA_archetype = equipment\models\weapons\co_proton_cooker.cmp +material_library = equipment\models\ge_equip.mat +HP_child = HPConnect +hit_pts = 6752 +explosion_resistance = 1 +debris_type = debris_normal +parent_impulse = 20 +child_impulse = 80 +volume = 0 +mass = 10 +hp_gun_type = hp_gun_special_10 +damage_per_fire = 0 +power_usage = 268.95 +refire_delay = 0.5 +muzzle_velocity = 600.3 +use_animation = Sc_fire +toughness = 19.6 +flash_particle_name = sp_doomsday_03_flash +flash_radius = 15 +light_anim = l_gun01_flash +projectile_archetype = special_gun15_ammo +separation_explosion = sever_debris +auto_turret = false +turn_rate = 90 +lootable = true +LODranges = 0, 999999 + +[Munition] +nickname = small_station_turret_ammo +hp_type = hp_gun +requires_ammo = false +hit_pts = 2 +hull_damage = 81.5 +energy_damage = 0 +one_shot_sound = fire_capship +munition_hit_effect = li_capgun_01_impact +const_effect = li_capgun_01_proj +lifetime = 1.2 +force_gun_ori = false +mass = 1 +volume = 0.0001 + +[Gun] +nickname = small_station_turret +ids_name = 263551 +ids_info = 264551 +DA_archetype = equipment\models\turret\sp_turret01.cmp +material_library = equipment\models\sp_turret.mat +HP_child = HPConnect +hit_pts = 4800 +explosion_resistance = 1 +debris_type = debris_turret_large +parent_impulse = 20 +child_impulse = 80 +volume = 50 +mass = 10 +damage_per_fire = 0 +power_usage = 0 +refire_delay = 0.5 +muzzle_velocity = 1000 +toughness = 1.6 +flash_particle_name = li_capgun_01_flash +flash_radius = 15 +light_anim = l_gun01_flash +projectile_archetype = small_station_turret_ammo +separation_explosion = sever_debris +auto_turret = true +turn_rate = 90 +lootable = false + +[LOD] +obj = Root +LODranges = 0, 999999 + +[LOD] +obj = barrel +LODranges = 0, 999999 + +[Munition] +nickname = large_station_turret_ammo +hp_type = hp_gun +requires_ammo = false +hit_pts = 2 +hull_damage = 81.5 +energy_damage = 0 +one_shot_sound = fire_capship +munition_hit_effect = li_capgun_01_impact +const_effect = li_capgun_01_proj +lifetime = 1.2 +force_gun_ori = false +mass = 1 +volume = 0.0001 + +[Gun] +nickname = large_station_turret +ids_name = 263552 +ids_info = 264552 +DA_archetype = equipment\models\turret\sp_turret02.cmp +material_library = equipment\models\sp_turret.mat +HP_child = HPConnect +hit_pts = 4800 +explosion_resistance = 1 +debris_type = debris_turret_large +parent_impulse = 20 +child_impulse = 80 +volume = 50 +mass = 10 +damage_per_fire = 0 +power_usage = 0 +refire_delay = 0.5 +muzzle_velocity = 1000 +toughness = 1.6 +flash_particle_name = li_capgun_01_flash +flash_radius = 15 +light_anim = l_gun01_flash +projectile_archetype = large_station_turret_ammo +separation_explosion = sever_debris +auto_turret = true +turn_rate = 90 +lootable = false + +[LOD] +obj = Root +LODranges = 0, 999999 + +[LOD] +obj = barrel +LODranges = 0, 999999 + +[Munition] +nickname = li_small_station_turret01_mark01_ammo +hp_type = hp_gun +requires_ammo = false +hit_pts = 2 +hull_damage = 102 +energy_damage = 0 +one_shot_sound = fire_capship +munition_hit_effect = li_capgun_01_impact +const_effect = li_capgun_01_proj +lifetime = 1.2 +force_gun_ori = false +mass = 1 +volume = 0.0001 + +[Gun] +nickname = li_small_station_turret01_mark01 +ids_name = 263553 +ids_info = 264553 +DA_archetype = equipment\models\turret\sp_turret01.cmp +material_library = equipment\models\sp_turret.mat +HP_child = HPConnect +hit_pts = 6576 +explosion_resistance = 1 +debris_type = debris_turret_large +parent_impulse = 20 +child_impulse = 80 +volume = 50 +mass = 10 +damage_per_fire = 0 +power_usage = 0 +refire_delay = 0.5 +muzzle_velocity = 1000 +toughness = 2 +flash_particle_name = li_capgun_01_flash +flash_radius = 15 +light_anim = l_gun01_flash +projectile_archetype = li_small_station_turret01_mark01_ammo +separation_explosion = sever_debris +auto_turret = true +turn_rate = 90 +lootable = false + +[LOD] +obj = Root +LODranges = 0, 999999 + +[LOD] +obj = barrel +LODranges = 0, 999999 + +[Munition] +nickname = li_large_station_turret01_mark01_ammo +hp_type = hp_gun +requires_ammo = false +hit_pts = 2 +hull_damage = 102 +energy_damage = 0 +one_shot_sound = fire_capship +munition_hit_effect = li_capgun_01_impact +const_effect = li_capgun_01_proj +lifetime = 1.2 +force_gun_ori = false +mass = 1 +volume = 0.0001 + +[Gun] +nickname = li_large_station_turret01_mark01 +ids_name = 263554 +ids_info = 264554 +DA_archetype = equipment\models\turret\sp_turret02.cmp +material_library = equipment\models\sp_turret.mat +HP_child = HPConnect +hit_pts = 6576 +explosion_resistance = 1 +debris_type = debris_turret_large +parent_impulse = 20 +child_impulse = 80 +volume = 50 +mass = 10 +damage_per_fire = 0 +power_usage = 0 +refire_delay = 0.5 +muzzle_velocity = 1000 +toughness = 2 +flash_particle_name = li_capgun_01_flash +flash_radius = 15 +light_anim = l_gun01_flash +projectile_archetype = li_large_station_turret01_mark01_ammo +separation_explosion = sever_debris +auto_turret = true +turn_rate = 90 +lootable = false + +[LOD] +obj = Root +LODranges = 0, 999999 + +[LOD] +obj = barrel +LODranges = 0, 999999 + +[Munition] +nickname = li_small_station_turret01_mark02_ammo +hp_type = hp_gun +requires_ammo = false +hit_pts = 2 +hull_damage = 158 +energy_damage = 0 +one_shot_sound = fire_capship +munition_hit_effect = li_capgun_01_impact +const_effect = li_capgun_01_proj +lifetime = 1.2 +force_gun_ori = false +mass = 1 +volume = 0.0001 + +[Gun] +nickname = li_small_station_turret01_mark02 +ids_name = 263555 +ids_info = 264555 +DA_archetype = equipment\models\turret\sp_turret01.cmp +material_library = equipment\models\sp_turret.mat +HP_child = HPConnect +hit_pts = 12312 +explosion_resistance = 1 +debris_type = debris_turret_large +parent_impulse = 20 +child_impulse = 80 +volume = 50 +mass = 10 +damage_per_fire = 0 +power_usage = 0 +refire_delay = 0.5 +muzzle_velocity = 1000 +toughness = 3.2 +flash_particle_name = li_capgun_01_flash +flash_radius = 15 +light_anim = l_gun01_flash +projectile_archetype = li_small_station_turret01_mark02_ammo +separation_explosion = sever_debris +auto_turret = true +turn_rate = 90 +lootable = false + +[LOD] +obj = Root +LODranges = 0, 999999 + +[LOD] +obj = barrel +LODranges = 0, 999999 + +[Munition] +nickname = li_large_station_turret01_mark02_ammo +hp_type = hp_gun +requires_ammo = false +hit_pts = 2 +hull_damage = 158 +energy_damage = 0 +one_shot_sound = fire_capship +munition_hit_effect = li_capgun_01_impact +const_effect = li_capgun_01_proj +lifetime = 1.2 +force_gun_ori = false +mass = 1 +volume = 0.0001 + +[Gun] +nickname = li_large_station_turret01_mark02 +ids_name = 263556 +ids_info = 264556 +DA_archetype = equipment\models\turret\sp_turret02.cmp +material_library = equipment\models\sp_turret.mat +HP_child = HPConnect +hit_pts = 12312 +explosion_resistance = 1 +debris_type = debris_turret_large +parent_impulse = 20 +child_impulse = 80 +volume = 50 +mass = 10 +damage_per_fire = 0 +power_usage = 0 +refire_delay = 0.5 +muzzle_velocity = 1000 +toughness = 3.2 +flash_particle_name = li_capgun_01_flash +flash_radius = 15 +light_anim = l_gun01_flash +projectile_archetype = li_large_station_turret01_mark02_ammo +separation_explosion = sever_debris +auto_turret = true +turn_rate = 90 +lootable = false + +[LOD] +obj = Root +LODranges = 0, 999999 + +[LOD] +obj = barrel +LODranges = 0, 999999 + +[Munition] +nickname = li_small_station_turret01_mark03_ammo +hp_type = hp_gun +requires_ammo = false +hit_pts = 2 +hull_damage = 263.5 +energy_damage = 0 +one_shot_sound = fire_capship +munition_hit_effect = li_capgun_01_impact +const_effect = li_capgun_01_proj +lifetime = 1.2 +force_gun_ori = false +mass = 1 +volume = 0.0001 + +[Gun] +nickname = li_small_station_turret01_mark03 +ids_name = 263557 +ids_info = 264557 +DA_archetype = equipment\models\turret\sp_turret01.cmp +material_library = equipment\models\sp_turret.mat +HP_child = HPConnect +hit_pts = 23076 +explosion_resistance = 1 +debris_type = debris_turret_large +parent_impulse = 20 +child_impulse = 80 +volume = 50 +mass = 10 +damage_per_fire = 0 +power_usage = 0 +refire_delay = 0.5 +muzzle_velocity = 1000 +toughness = 5.3 +flash_particle_name = li_capgun_01_flash +flash_radius = 15 +light_anim = l_gun01_flash +projectile_archetype = li_small_station_turret01_mark03_ammo +separation_explosion = sever_debris +auto_turret = true +turn_rate = 90 +lootable = false + +[LOD] +obj = Root +LODranges = 0, 999999 + +[LOD] +obj = barrel +LODranges = 0, 999999 + +[Munition] +nickname = li_large_station_turret01_mark03_ammo +hp_type = hp_gun +requires_ammo = false +hit_pts = 2 +hull_damage = 263.5 +energy_damage = 0 +one_shot_sound = fire_capship +munition_hit_effect = li_capgun_01_impact +const_effect = li_capgun_01_proj +lifetime = 1.2 +force_gun_ori = false +mass = 1 +volume = 0.0001 + +[Gun] +nickname = li_large_station_turret01_mark03 +ids_name = 263558 +ids_info = 264558 +DA_archetype = equipment\models\turret\sp_turret02.cmp +material_library = equipment\models\sp_turret.mat +HP_child = HPConnect +hit_pts = 23076 +explosion_resistance = 1 +debris_type = debris_turret_large +parent_impulse = 20 +child_impulse = 80 +volume = 50 +mass = 10 +damage_per_fire = 0 +power_usage = 0 +refire_delay = 0.5 +muzzle_velocity = 1000 +toughness = 5.3 +flash_particle_name = li_capgun_01_flash +flash_radius = 15 +light_anim = l_gun01_flash +projectile_archetype = li_large_station_turret01_mark03_ammo +separation_explosion = sever_debris +auto_turret = true +turn_rate = 90 +lootable = false + +[LOD] +obj = Root +LODranges = 0, 999999 + +[LOD] +obj = barrel +LODranges = 0, 999999 + +[Munition] +nickname = br_small_station_turret01_mark01_ammo +hp_type = hp_gun +requires_ammo = false +hit_pts = 2 +hull_damage = 102 +energy_damage = 0 +one_shot_sound = fire_capship +munition_hit_effect = br_capgun_01_impact +const_effect = br_capgun_01_proj +lifetime = 1.2 +force_gun_ori = false +mass = 1 +volume = 0.0001 + +[Gun] +nickname = br_small_station_turret01_mark01 +ids_name = 263559 +ids_info = 264559 +DA_archetype = equipment\models\turret\sp_turret01.cmp +material_library = equipment\models\sp_turret.mat +HP_child = HPConnect +hit_pts = 6576 +explosion_resistance = 1 +debris_type = debris_turret_large +parent_impulse = 20 +child_impulse = 80 +volume = 50 +mass = 10 +damage_per_fire = 0 +power_usage = 0 +refire_delay = 0.5 +muzzle_velocity = 1000 +toughness = 2 +flash_particle_name = br_capgun_01_flash +flash_radius = 15 +light_anim = l_gun01_flash +projectile_archetype = br_small_station_turret01_mark01_ammo +separation_explosion = sever_debris +auto_turret = true +turn_rate = 90 +lootable = false + +[LOD] +obj = Root +LODranges = 0, 999999 + +[LOD] +obj = barrel +LODranges = 0, 999999 + +[Munition] +nickname = br_large_station_turret01_mark01_ammo +hp_type = hp_gun +requires_ammo = false +hit_pts = 2 +hull_damage = 102 +energy_damage = 0 +one_shot_sound = fire_capship +munition_hit_effect = br_capgun_01_impact +const_effect = br_capgun_01_proj +lifetime = 1.2 +force_gun_ori = false +mass = 1 +volume = 0.0001 + +[Gun] +nickname = br_large_station_turret01_mark01 +ids_name = 263560 +ids_info = 264560 +DA_archetype = equipment\models\turret\sp_turret02.cmp +material_library = equipment\models\sp_turret.mat +HP_child = HPConnect +hit_pts = 6576 +explosion_resistance = 1 +debris_type = debris_turret_large +parent_impulse = 20 +child_impulse = 80 +volume = 50 +mass = 10 +damage_per_fire = 0 +power_usage = 0 +refire_delay = 0.5 +muzzle_velocity = 1000 +toughness = 2 +flash_particle_name = br_capgun_01_flash +flash_radius = 15 +light_anim = l_gun01_flash +projectile_archetype = br_large_station_turret01_mark01_ammo +separation_explosion = sever_debris +auto_turret = true +turn_rate = 90 +lootable = false + +[LOD] +obj = Root +LODranges = 0, 999999 + +[LOD] +obj = barrel +LODranges = 0, 999999 + +[Munition] +nickname = br_small_station_turret01_mark02_ammo +hp_type = hp_gun +requires_ammo = false +hit_pts = 2 +hull_damage = 158 +energy_damage = 0 +one_shot_sound = fire_capship +munition_hit_effect = br_capgun_01_impact +const_effect = br_capgun_01_proj +lifetime = 1.2 +force_gun_ori = false +mass = 1 +volume = 0.0001 + +[Gun] +nickname = br_small_station_turret01_mark02 +ids_name = 263561 +ids_info = 264561 +DA_archetype = equipment\models\turret\sp_turret01.cmp +material_library = equipment\models\sp_turret.mat +HP_child = HPConnect +hit_pts = 12312 +explosion_resistance = 1 +debris_type = debris_turret_large +parent_impulse = 20 +child_impulse = 80 +volume = 50 +mass = 10 +damage_per_fire = 0 +power_usage = 0 +refire_delay = 0.5 +muzzle_velocity = 1000 +toughness = 3.2 +flash_particle_name = br_capgun_01_flash +flash_radius = 15 +light_anim = l_gun01_flash +projectile_archetype = br_small_station_turret01_mark02_ammo +separation_explosion = sever_debris +auto_turret = true +turn_rate = 90 +lootable = false + +[LOD] +obj = Root +LODranges = 0, 999999 + +[LOD] +obj = barrel +LODranges = 0, 999999 + +[Munition] +nickname = br_large_station_turret01_mark02_ammo +hp_type = hp_gun +requires_ammo = false +hit_pts = 2 +hull_damage = 158 +energy_damage = 0 +one_shot_sound = fire_capship +munition_hit_effect = br_capgun_01_impact +const_effect = br_capgun_01_proj +lifetime = 1.2 +force_gun_ori = false +mass = 1 +volume = 0.0001 + +[Gun] +nickname = br_large_station_turret01_mark02 +ids_name = 263562 +ids_info = 264562 +DA_archetype = equipment\models\turret\sp_turret02.cmp +material_library = equipment\models\sp_turret.mat +HP_child = HPConnect +hit_pts = 12312 +explosion_resistance = 1 +debris_type = debris_turret_large +parent_impulse = 20 +child_impulse = 80 +volume = 50 +mass = 10 +damage_per_fire = 0 +power_usage = 0 +refire_delay = 0.5 +muzzle_velocity = 1000 +toughness = 3.2 +flash_particle_name = br_capgun_01_flash +flash_radius = 15 +light_anim = l_gun01_flash +projectile_archetype = br_large_station_turret01_mark02_ammo +separation_explosion = sever_debris +auto_turret = true +turn_rate = 90 +lootable = false + +[LOD] +obj = Root +LODranges = 0, 999999 + +[LOD] +obj = barrel +LODranges = 0, 999999 + +[Munition] +nickname = br_small_station_turret01_mark03_ammo +hp_type = hp_gun +requires_ammo = false +hit_pts = 2 +hull_damage = 263.5 +energy_damage = 0 +one_shot_sound = fire_capship +munition_hit_effect = br_capgun_01_impact +const_effect = br_capgun_01_proj +lifetime = 1.2 +force_gun_ori = false +mass = 1 +volume = 0.0001 + +[Gun] +nickname = br_small_station_turret01_mark03 +ids_name = 263563 +ids_info = 264563 +DA_archetype = equipment\models\turret\sp_turret01.cmp +material_library = equipment\models\sp_turret.mat +HP_child = HPConnect +hit_pts = 23076 +explosion_resistance = 1 +debris_type = debris_turret_large +parent_impulse = 20 +child_impulse = 80 +volume = 50 +mass = 10 +damage_per_fire = 0 +power_usage = 0 +refire_delay = 0.5 +muzzle_velocity = 1000 +toughness = 5.3 +flash_particle_name = br_capgun_01_flash +flash_radius = 15 +light_anim = l_gun01_flash +projectile_archetype = br_small_station_turret01_mark03_ammo +separation_explosion = sever_debris +auto_turret = true +turn_rate = 90 +lootable = false + +[LOD] +obj = Root +LODranges = 0, 999999 + +[LOD] +obj = barrel +LODranges = 0, 999999 + +[Munition] +nickname = br_large_station_turret01_mark03_ammo +hp_type = hp_gun +requires_ammo = false +hit_pts = 2 +hull_damage = 263.5 +energy_damage = 0 +one_shot_sound = fire_capship +munition_hit_effect = br_capgun_01_impact +const_effect = br_capgun_01_proj +lifetime = 1.2 +force_gun_ori = false +mass = 1 +volume = 0.0001 + +[Gun] +nickname = br_large_station_turret01_mark03 +ids_name = 263564 +ids_info = 264564 +DA_archetype = equipment\models\turret\sp_turret02.cmp +material_library = equipment\models\sp_turret.mat +HP_child = HPConnect +hit_pts = 23076 +explosion_resistance = 1 +debris_type = debris_turret_large +parent_impulse = 20 +child_impulse = 80 +volume = 50 +mass = 10 +damage_per_fire = 0 +power_usage = 0 +refire_delay = 0.5 +muzzle_velocity = 1000 +toughness = 5.3 +flash_particle_name = br_capgun_01_flash +flash_radius = 15 +light_anim = l_gun01_flash +projectile_archetype = br_large_station_turret01_mark03_ammo +separation_explosion = sever_debris +auto_turret = true +turn_rate = 90 +lootable = false + +[LOD] +obj = Root +LODranges = 0, 999999 + +[LOD] +obj = barrel +LODranges = 0, 999999 + +[Munition] +nickname = ku_small_station_turret01_mark01_ammo +hp_type = hp_gun +requires_ammo = false +hit_pts = 2 +hull_damage = 102 +energy_damage = 0 +one_shot_sound = fire_capship +munition_hit_effect = ku_capgun_01_impact +const_effect = ku_capgun_01_proj +lifetime = 1.2 +force_gun_ori = false +mass = 1 +volume = 0.0001 + +[Gun] +nickname = ku_small_station_turret01_mark01 +ids_name = 263565 +ids_info = 264565 +DA_archetype = equipment\models\turret\sp_turret01.cmp +material_library = equipment\models\sp_turret.mat +HP_child = HPConnect +hit_pts = 6576 +explosion_resistance = 1 +debris_type = debris_turret_large +parent_impulse = 20 +child_impulse = 80 +volume = 50 +mass = 10 +damage_per_fire = 0 +power_usage = 0 +refire_delay = 0.5 +muzzle_velocity = 1000 +toughness = 2 +flash_particle_name = ku_capgun_01_flash +flash_radius = 15 +light_anim = l_gun01_flash +projectile_archetype = ku_small_station_turret01_mark01_ammo +separation_explosion = sever_debris +auto_turret = true +turn_rate = 90 +lootable = false + +[LOD] +obj = Root +LODranges = 0, 999999 + +[LOD] +obj = barrel +LODranges = 0, 999999 + +[Munition] +nickname = ku_large_station_turret01_mark01_ammo +hp_type = hp_gun +requires_ammo = false +hit_pts = 2 +hull_damage = 102 +energy_damage = 0 +one_shot_sound = fire_capship +munition_hit_effect = ku_capgun_01_impact +const_effect = ku_capgun_01_proj +lifetime = 1.2 +force_gun_ori = false +mass = 1 +volume = 0.0001 + +[Gun] +nickname = ku_large_station_turret01_mark01 +ids_name = 263566 +ids_info = 264566 +DA_archetype = equipment\models\turret\sp_turret02.cmp +material_library = equipment\models\sp_turret.mat +HP_child = HPConnect +hit_pts = 6576 +explosion_resistance = 1 +debris_type = debris_turret_large +parent_impulse = 20 +child_impulse = 80 +volume = 50 +mass = 10 +damage_per_fire = 0 +power_usage = 0 +refire_delay = 0.5 +muzzle_velocity = 1000 +toughness = 2 +flash_particle_name = ku_capgun_01_flash +flash_radius = 15 +light_anim = l_gun01_flash +projectile_archetype = ku_large_station_turret01_mark01_ammo +separation_explosion = sever_debris +auto_turret = true +turn_rate = 90 +lootable = false + +[LOD] +obj = Root +LODranges = 0, 999999 + +[LOD] +obj = barrel +LODranges = 0, 999999 + +[Munition] +nickname = ku_small_station_turret01_mark02_ammo +hp_type = hp_gun +requires_ammo = false +hit_pts = 2 +hull_damage = 158 +energy_damage = 0 +one_shot_sound = fire_capship +munition_hit_effect = ku_capgun_01_impact +const_effect = ku_capgun_01_proj +lifetime = 1.2 +force_gun_ori = false +mass = 1 +volume = 0.0001 + +[Gun] +nickname = ku_small_station_turret01_mark02 +ids_name = 263567 +ids_info = 264567 +DA_archetype = equipment\models\turret\sp_turret01.cmp +material_library = equipment\models\sp_turret.mat +HP_child = HPConnect +hit_pts = 12312 +explosion_resistance = 1 +debris_type = debris_turret_large +parent_impulse = 20 +child_impulse = 80 +volume = 50 +mass = 10 +damage_per_fire = 0 +power_usage = 0 +refire_delay = 0.5 +muzzle_velocity = 1000 +toughness = 3.2 +flash_particle_name = ku_capgun_01_flash +flash_radius = 15 +light_anim = l_gun01_flash +projectile_archetype = ku_small_station_turret01_mark02_ammo +separation_explosion = sever_debris +auto_turret = true +turn_rate = 90 +lootable = false + +[LOD] +obj = Root +LODranges = 0, 999999 + +[LOD] +obj = barrel +LODranges = 0, 999999 + +[Munition] +nickname = ku_large_station_turret01_mark02_ammo +hp_type = hp_gun +requires_ammo = false +hit_pts = 2 +hull_damage = 158 +energy_damage = 0 +one_shot_sound = fire_capship +munition_hit_effect = ku_capgun_01_impact +const_effect = ku_capgun_01_proj +lifetime = 1.2 +force_gun_ori = false +mass = 1 +volume = 0.0001 + +[Gun] +nickname = ku_large_station_turret01_mark02 +ids_name = 263568 +ids_info = 264568 +DA_archetype = equipment\models\turret\sp_turret02.cmp +material_library = equipment\models\sp_turret.mat +HP_child = HPConnect +hit_pts = 12312 +explosion_resistance = 1 +debris_type = debris_turret_large +parent_impulse = 20 +child_impulse = 80 +volume = 50 +mass = 10 +damage_per_fire = 0 +power_usage = 0 +refire_delay = 0.5 +muzzle_velocity = 1000 +toughness = 3.2 +flash_particle_name = ku_capgun_01_flash +flash_radius = 15 +light_anim = l_gun01_flash +projectile_archetype = ku_large_station_turret01_mark02_ammo +separation_explosion = sever_debris +auto_turret = true +turn_rate = 90 +lootable = false + +[LOD] +obj = Root +LODranges = 0, 999999 + +[LOD] +obj = barrel +LODranges = 0, 999999 + +[Munition] +nickname = ku_small_station_turret01_mark03_ammo +hp_type = hp_gun +requires_ammo = false +hit_pts = 2 +hull_damage = 263.5 +energy_damage = 0 +one_shot_sound = fire_capship +munition_hit_effect = ku_capgun_01_impact +const_effect = ku_capgun_01_proj +lifetime = 1.2 +force_gun_ori = false +mass = 1 +volume = 0.0001 + +[Gun] +nickname = ku_small_station_turret01_mark03 +ids_name = 263569 +ids_info = 264569 +DA_archetype = equipment\models\turret\sp_turret01.cmp +material_library = equipment\models\sp_turret.mat +HP_child = HPConnect +hit_pts = 23076 +explosion_resistance = 1 +debris_type = debris_turret_large +parent_impulse = 20 +child_impulse = 80 +volume = 50 +mass = 10 +damage_per_fire = 0 +power_usage = 0 +refire_delay = 0.5 +muzzle_velocity = 1000 +toughness = 5.3 +flash_particle_name = ku_capgun_01_flash +flash_radius = 15 +light_anim = l_gun01_flash +projectile_archetype = ku_small_station_turret01_mark03_ammo +separation_explosion = sever_debris +auto_turret = true +turn_rate = 90 +lootable = false + +[LOD] +obj = Root +LODranges = 0, 999999 + +[LOD] +obj = barrel +LODranges = 0, 999999 + +[Munition] +nickname = ku_large_station_turret01_mark03_ammo +hp_type = hp_gun +requires_ammo = false +hit_pts = 2 +hull_damage = 263.5 +energy_damage = 0 +one_shot_sound = fire_capship +munition_hit_effect = ku_capgun_01_impact +const_effect = ku_capgun_01_proj +lifetime = 1.2 +force_gun_ori = false +mass = 1 +volume = 0.0001 + +[Gun] +nickname = ku_large_station_turret01_mark03 +ids_name = 263570 +ids_info = 264570 +DA_archetype = equipment\models\turret\sp_turret02.cmp +material_library = equipment\models\sp_turret.mat +HP_child = HPConnect +hit_pts = 23076 +explosion_resistance = 1 +debris_type = debris_turret_large +parent_impulse = 20 +child_impulse = 80 +volume = 50 +mass = 10 +damage_per_fire = 0 +power_usage = 0 +refire_delay = 0.5 +muzzle_velocity = 1000 +toughness = 5.3 +flash_particle_name = ku_capgun_01_flash +flash_radius = 15 +light_anim = l_gun01_flash +projectile_archetype = ku_large_station_turret01_mark03_ammo +separation_explosion = sever_debris +auto_turret = true +turn_rate = 90 +lootable = false + +[LOD] +obj = Root +LODranges = 0, 999999 + +[LOD] +obj = barrel +LODranges = 0, 999999 + +[Munition] +nickname = rh_small_station_turret01_mark01_ammo +hp_type = hp_gun +requires_ammo = false +hit_pts = 2 +hull_damage = 102 +energy_damage = 0 +one_shot_sound = fire_capship +munition_hit_effect = rh_capgun_01_impact +const_effect = rh_capgun_01_proj +lifetime = 1.2 +force_gun_ori = false +mass = 1 +volume = 0.0001 + +[Gun] +nickname = rh_small_station_turret01_mark01 +ids_name = 263571 +ids_info = 264571 +DA_archetype = equipment\models\turret\sp_turret01.cmp +material_library = equipment\models\sp_turret.mat +HP_child = HPConnect +hit_pts = 6576 +explosion_resistance = 1 +debris_type = debris_turret_large +parent_impulse = 20 +child_impulse = 80 +volume = 50 +mass = 10 +damage_per_fire = 0 +power_usage = 0 +refire_delay = 0.5 +muzzle_velocity = 1000 +toughness = 2 +flash_particle_name = rh_capgun_01_flash +flash_radius = 15 +light_anim = l_gun01_flash +projectile_archetype = rh_small_station_turret01_mark01_ammo +separation_explosion = sever_debris +auto_turret = true +turn_rate = 90 +lootable = false + +[LOD] +obj = Root +LODranges = 0, 999999 + +[LOD] +obj = barrel +LODranges = 0, 999999 + +[Munition] +nickname = rh_large_station_turret01_mark01_ammo +hp_type = hp_gun +requires_ammo = false +hit_pts = 2 +hull_damage = 102 +energy_damage = 0 +one_shot_sound = fire_capship +munition_hit_effect = rh_capgun_01_impact +const_effect = rh_capgun_01_proj +lifetime = 1.2 +force_gun_ori = false +mass = 1 +volume = 0.0001 + +[Gun] +nickname = rh_large_station_turret01_mark01 +ids_name = 263572 +ids_info = 264572 +DA_archetype = equipment\models\turret\sp_turret02.cmp +material_library = equipment\models\sp_turret.mat +HP_child = HPConnect +hit_pts = 6576 +explosion_resistance = 1 +debris_type = debris_turret_large +parent_impulse = 20 +child_impulse = 80 +volume = 50 +mass = 10 +damage_per_fire = 0 +power_usage = 0 +refire_delay = 0.5 +muzzle_velocity = 1000 +toughness = 2 +flash_particle_name = rh_capgun_01_flash +flash_radius = 15 +light_anim = l_gun01_flash +projectile_archetype = rh_large_station_turret01_mark01_ammo +separation_explosion = sever_debris +auto_turret = true +turn_rate = 90 +lootable = false + +[LOD] +obj = Root +LODranges = 0, 999999 + +[LOD] +obj = barrel +LODranges = 0, 999999 + +[Munition] +nickname = rh_small_station_turret01_mark02_ammo +hp_type = hp_gun +requires_ammo = false +hit_pts = 2 +hull_damage = 158 +energy_damage = 0 +one_shot_sound = fire_capship +munition_hit_effect = rh_capgun_01_impact +const_effect = rh_capgun_01_proj +lifetime = 1.2 +force_gun_ori = false +mass = 1 +volume = 0.0001 + +[Gun] +nickname = rh_small_station_turret01_mark02 +ids_name = 263573 +ids_info = 264573 +DA_archetype = equipment\models\turret\sp_turret01.cmp +material_library = equipment\models\sp_turret.mat +HP_child = HPConnect +hit_pts = 12312 +explosion_resistance = 1 +debris_type = debris_turret_large +parent_impulse = 20 +child_impulse = 80 +volume = 50 +mass = 10 +damage_per_fire = 0 +power_usage = 0 +refire_delay = 0.5 +muzzle_velocity = 1000 +toughness = 3.2 +flash_particle_name = rh_capgun_01_flash +flash_radius = 15 +light_anim = l_gun01_flash +projectile_archetype = rh_small_station_turret01_mark02_ammo +separation_explosion = sever_debris +auto_turret = true +turn_rate = 90 +lootable = false + +[LOD] +obj = Root +LODranges = 0, 999999 + +[LOD] +obj = barrel +LODranges = 0, 999999 + +[Munition] +nickname = rh_large_station_turret01_mark02_ammo +hp_type = hp_gun +requires_ammo = false +hit_pts = 2 +hull_damage = 158 +energy_damage = 0 +one_shot_sound = fire_capship +munition_hit_effect = rh_capgun_01_impact +const_effect = rh_capgun_01_proj +lifetime = 1.2 +force_gun_ori = false +mass = 1 +volume = 0.0001 + +[Gun] +nickname = rh_large_station_turret01_mark02 +ids_name = 263574 +ids_info = 264574 +DA_archetype = equipment\models\turret\sp_turret02.cmp +material_library = equipment\models\sp_turret.mat +HP_child = HPConnect +hit_pts = 12312 +explosion_resistance = 1 +debris_type = debris_turret_large +parent_impulse = 20 +child_impulse = 80 +volume = 50 +mass = 10 +damage_per_fire = 0 +power_usage = 0 +refire_delay = 0.5 +muzzle_velocity = 1000 +toughness = 3.2 +flash_particle_name = rh_capgun_01_flash +flash_radius = 15 +light_anim = l_gun01_flash +projectile_archetype = rh_large_station_turret01_mark02_ammo +separation_explosion = sever_debris +auto_turret = true +turn_rate = 90 +lootable = false + +[LOD] +obj = Root +LODranges = 0, 999999 + +[LOD] +obj = barrel +LODranges = 0, 999999 + +[Munition] +nickname = rh_small_station_turret01_mark03_ammo +hp_type = hp_gun +requires_ammo = false +hit_pts = 2 +hull_damage = 263.5 +energy_damage = 0 +one_shot_sound = fire_capship +munition_hit_effect = rh_capgun_01_impact +const_effect = rh_capgun_01_proj +lifetime = 1.2 +force_gun_ori = false +mass = 1 +volume = 0.0001 + +[Gun] +nickname = rh_small_station_turret01_mark03 +ids_name = 263575 +ids_info = 264575 +DA_archetype = equipment\models\turret\sp_turret01.cmp +material_library = equipment\models\sp_turret.mat +HP_child = HPConnect +hit_pts = 23076 +explosion_resistance = 1 +debris_type = debris_turret_large +parent_impulse = 20 +child_impulse = 80 +volume = 50 +mass = 10 +damage_per_fire = 0 +power_usage = 0 +refire_delay = 0.5 +muzzle_velocity = 1000 +toughness = 5.3 +flash_particle_name = rh_capgun_01_flash +flash_radius = 15 +light_anim = l_gun01_flash +projectile_archetype = rh_small_station_turret01_mark03_ammo +separation_explosion = sever_debris +auto_turret = true +turn_rate = 90 +lootable = false + +[LOD] +obj = Root +LODranges = 0, 999999 + +[LOD] +obj = barrel +LODranges = 0, 999999 + +[Munition] +nickname = rh_large_station_turret01_mark03_ammo +hp_type = hp_gun +requires_ammo = false +hit_pts = 2 +hull_damage = 263.5 +energy_damage = 0 +one_shot_sound = fire_capship +munition_hit_effect = rh_capgun_01_impact +const_effect = rh_capgun_01_proj +lifetime = 1.2 +force_gun_ori = false +mass = 1 +volume = 0.0001 + +[Gun] +nickname = rh_large_station_turret01_mark03 +ids_name = 263576 +ids_info = 264576 +DA_archetype = equipment\models\turret\sp_turret02.cmp +material_library = equipment\models\sp_turret.mat +HP_child = HPConnect +hit_pts = 23076 +explosion_resistance = 1 +debris_type = debris_turret_large +parent_impulse = 20 +child_impulse = 80 +volume = 50 +mass = 10 +damage_per_fire = 0 +power_usage = 0 +refire_delay = 0.5 +muzzle_velocity = 1000 +toughness = 5.3 +flash_particle_name = rh_capgun_01_flash +flash_radius = 15 +light_anim = l_gun01_flash +projectile_archetype = rh_large_station_turret01_mark03_ammo +separation_explosion = sever_debris +auto_turret = true +turn_rate = 90 +lootable = false + +[LOD] +obj = Root +LODranges = 0, 999999 + +[LOD] +obj = barrel +LODranges = 0, 999999 + +[Munition] +nickname = co_small_station_turret01_mark01_ammo +hp_type = hp_gun +requires_ammo = false +hit_pts = 2 +hull_damage = 102 +energy_damage = 0 +one_shot_sound = fire_capship +munition_hit_effect = ci_capgun_01_impact +const_effect = ci_capgun_01_proj +lifetime = 1.2 +force_gun_ori = false +mass = 1 +volume = 0.0001 + +[Gun] +nickname = co_small_station_turret01_mark01 +ids_name = 263577 +ids_info = 264577 +DA_archetype = equipment\models\turret\sp_turret01.cmp +material_library = equipment\models\sp_turret.mat +HP_child = HPConnect +hit_pts = 6576 +explosion_resistance = 1 +debris_type = debris_turret_large +parent_impulse = 20 +child_impulse = 80 +volume = 50 +mass = 10 +damage_per_fire = 0 +power_usage = 0 +refire_delay = 0.5 +muzzle_velocity = 1000 +toughness = 2 +flash_particle_name = ci_capgun_01_flash +flash_radius = 15 +light_anim = l_gun01_flash +projectile_archetype = co_small_station_turret01_mark01_ammo +separation_explosion = sever_debris +auto_turret = true +turn_rate = 90 +lootable = false + +[LOD] +obj = Root +LODranges = 0, 999999 + +[LOD] +obj = barrel +LODranges = 0, 999999 + +[Munition] +nickname = co_large_station_turret01_mark01_ammo +hp_type = hp_gun +requires_ammo = false +hit_pts = 2 +hull_damage = 102 +energy_damage = 0 +one_shot_sound = fire_capship +munition_hit_effect = ci_capgun_01_impact +const_effect = ci_capgun_01_proj +lifetime = 1.2 +force_gun_ori = false +mass = 1 +volume = 0.0001 + +[Gun] +nickname = co_large_station_turret01_mark01 +ids_name = 263578 +ids_info = 264578 +DA_archetype = equipment\models\turret\sp_turret02.cmp +material_library = equipment\models\sp_turret.mat +HP_child = HPConnect +hit_pts = 6576 +explosion_resistance = 1 +debris_type = debris_turret_large +parent_impulse = 20 +child_impulse = 80 +volume = 50 +mass = 10 +damage_per_fire = 0 +power_usage = 0 +refire_delay = 0.5 +muzzle_velocity = 1000 +toughness = 2 +flash_particle_name = ci_capgun_01_flash +flash_radius = 15 +light_anim = l_gun01_flash +projectile_archetype = co_large_station_turret01_mark01_ammo +separation_explosion = sever_debris +auto_turret = true +turn_rate = 90 +lootable = false + +[LOD] +obj = Root +LODranges = 0, 999999 + +[LOD] +obj = barrel +LODranges = 0, 999999 + +[Munition] +nickname = co_small_station_turret01_mark02_ammo +hp_type = hp_gun +requires_ammo = false +hit_pts = 2 +hull_damage = 158 +energy_damage = 0 +one_shot_sound = fire_capship +munition_hit_effect = ci_capgun_01_impact +const_effect = ci_capgun_01_proj +lifetime = 1.2 +force_gun_ori = false +mass = 1 +volume = 0.0001 + +[Gun] +nickname = co_small_station_turret01_mark02 +ids_name = 263579 +ids_info = 264579 +DA_archetype = equipment\models\turret\sp_turret01.cmp +material_library = equipment\models\sp_turret.mat +HP_child = HPConnect +hit_pts = 12312 +explosion_resistance = 1 +debris_type = debris_turret_large +parent_impulse = 20 +child_impulse = 80 +volume = 50 +mass = 10 +damage_per_fire = 0 +power_usage = 0 +refire_delay = 0.5 +muzzle_velocity = 1000 +toughness = 3.2 +flash_particle_name = ci_capgun_01_flash +flash_radius = 15 +light_anim = l_gun01_flash +projectile_archetype = co_small_station_turret01_mark02_ammo +separation_explosion = sever_debris +auto_turret = true +turn_rate = 90 +lootable = false + +[LOD] +obj = Root +LODranges = 0, 999999 + +[LOD] +obj = barrel +LODranges = 0, 999999 + +[Munition] +nickname = co_large_station_turret01_mark02_ammo +hp_type = hp_gun +requires_ammo = false +hit_pts = 2 +hull_damage = 158 +energy_damage = 0 +one_shot_sound = fire_capship +munition_hit_effect = ci_capgun_01_impact +const_effect = ci_capgun_01_proj +lifetime = 1.2 +force_gun_ori = false +mass = 1 +volume = 0.0001 + +[Gun] +nickname = co_large_station_turret01_mark02 +ids_name = 263580 +ids_info = 264580 +DA_archetype = equipment\models\turret\sp_turret02.cmp +material_library = equipment\models\sp_turret.mat +HP_child = HPConnect +hit_pts = 12312 +explosion_resistance = 1 +debris_type = debris_turret_large +parent_impulse = 20 +child_impulse = 80 +volume = 50 +mass = 10 +damage_per_fire = 0 +power_usage = 0 +refire_delay = 0.5 +muzzle_velocity = 1000 +toughness = 3.2 +flash_particle_name = ci_capgun_01_flash +flash_radius = 15 +light_anim = l_gun01_flash +projectile_archetype = co_large_station_turret01_mark02_ammo +separation_explosion = sever_debris +auto_turret = true +turn_rate = 90 +lootable = false + +[LOD] +obj = Root +LODranges = 0, 999999 + +[LOD] +obj = barrel +LODranges = 0, 999999 + +[Munition] +nickname = co_small_station_turret01_mark03_ammo +hp_type = hp_gun +requires_ammo = false +hit_pts = 2 +hull_damage = 263.5 +energy_damage = 0 +one_shot_sound = fire_capship +munition_hit_effect = ci_capgun_01_impact +const_effect = ci_capgun_01_proj +lifetime = 1.2 +force_gun_ori = false +mass = 1 +volume = 0.0001 + +[Gun] +nickname = co_small_station_turret01_mark03 +ids_name = 263581 +ids_info = 264581 +DA_archetype = equipment\models\turret\sp_turret01.cmp +material_library = equipment\models\sp_turret.mat +HP_child = HPConnect +hit_pts = 23076 +explosion_resistance = 1 +debris_type = debris_turret_large +parent_impulse = 20 +child_impulse = 80 +volume = 50 +mass = 10 +damage_per_fire = 0 +power_usage = 0 +refire_delay = 0.5 +muzzle_velocity = 1000 +toughness = 5.3 +flash_particle_name = ci_capgun_01_flash +flash_radius = 15 +light_anim = l_gun01_flash +projectile_archetype = co_small_station_turret01_mark03_ammo +separation_explosion = sever_debris +auto_turret = true +turn_rate = 90 +lootable = false + +[LOD] +obj = Root +LODranges = 0, 999999 + +[LOD] +obj = barrel +LODranges = 0, 999999 + +[Munition] +nickname = co_large_station_turret01_mark03_ammo +hp_type = hp_gun +requires_ammo = false +hit_pts = 2 +hull_damage = 263.5 +energy_damage = 0 +one_shot_sound = fire_capship +munition_hit_effect = ci_capgun_01_impact +const_effect = ci_capgun_01_proj +lifetime = 1.2 +force_gun_ori = false +mass = 1 +volume = 0.0001 + +[Gun] +nickname = co_large_station_turret01_mark03 +ids_name = 263582 +ids_info = 264582 +DA_archetype = equipment\models\turret\sp_turret02.cmp +material_library = equipment\models\sp_turret.mat +HP_child = HPConnect +hit_pts = 23076 +explosion_resistance = 1 +debris_type = debris_turret_large +parent_impulse = 20 +child_impulse = 80 +volume = 50 +mass = 10 +damage_per_fire = 0 +power_usage = 0 +refire_delay = 0.5 +muzzle_velocity = 1000 +toughness = 5.3 +flash_particle_name = ci_capgun_01_flash +flash_radius = 15 +light_anim = l_gun01_flash +projectile_archetype = co_large_station_turret01_mark03_ammo +separation_explosion = sever_debris +auto_turret = true +turn_rate = 90 +lootable = false + +[LOD] +obj = Root +LODranges = 0, 999999 + +[LOD] +obj = barrel +LODranges = 0, 999999 + +[Munition] +nickname = pi_small_station_turret01_mark01_ammo +hp_type = hp_gun +requires_ammo = false +hit_pts = 2 +hull_damage = 102 +energy_damage = 0 +one_shot_sound = fire_capship +munition_hit_effect = pi_capgun_01_impact +const_effect = pi_capgun_01_proj +lifetime = 1.2 +force_gun_ori = false +mass = 1 +volume = 0.0001 + +[Gun] +nickname = pi_small_station_turret01_mark01 +ids_name = 263583 +ids_info = 264583 +DA_archetype = equipment\models\turret\sp_turret01.cmp +material_library = equipment\models\sp_turret.mat +HP_child = HPConnect +hit_pts = 6576 +explosion_resistance = 1 +debris_type = debris_turret_large +parent_impulse = 20 +child_impulse = 80 +volume = 50 +mass = 10 +damage_per_fire = 0 +power_usage = 0 +refire_delay = 0.5 +muzzle_velocity = 1000 +toughness = 2 +flash_particle_name = pi_capgun_01_flash +flash_radius = 15 +light_anim = l_gun01_flash +projectile_archetype = pi_small_station_turret01_mark01_ammo +separation_explosion = sever_debris +auto_turret = true +turn_rate = 90 +lootable = false + +[LOD] +obj = Root +LODranges = 0, 999999 + +[LOD] +obj = barrel +LODranges = 0, 999999 + +[Munition] +nickname = pi_large_station_turret01_mark01_ammo +hp_type = hp_gun +requires_ammo = false +hit_pts = 2 +hull_damage = 102 +energy_damage = 0 +one_shot_sound = fire_capship +munition_hit_effect = pi_capgun_01_impact +const_effect = pi_capgun_01_proj +lifetime = 1.2 +force_gun_ori = false +mass = 1 +volume = 0.0001 + +[Gun] +nickname = pi_large_station_turret01_mark01 +ids_name = 263584 +ids_info = 264584 +DA_archetype = equipment\models\turret\sp_turret02.cmp +material_library = equipment\models\sp_turret.mat +HP_child = HPConnect +hit_pts = 6576 +explosion_resistance = 1 +debris_type = debris_turret_large +parent_impulse = 20 +child_impulse = 80 +volume = 50 +mass = 10 +damage_per_fire = 0 +power_usage = 0 +refire_delay = 0.5 +muzzle_velocity = 1000 +toughness = 2 +flash_particle_name = pi_capgun_01_flash +flash_radius = 15 +light_anim = l_gun01_flash +projectile_archetype = pi_large_station_turret01_mark01_ammo +separation_explosion = sever_debris +auto_turret = true +turn_rate = 90 +lootable = false + +[LOD] +obj = Root +LODranges = 0, 999999 + +[LOD] +obj = barrel +LODranges = 0, 999999 + +[Munition] +nickname = pi_small_station_turret01_mark02_ammo +hp_type = hp_gun +requires_ammo = false +hit_pts = 2 +hull_damage = 158 +energy_damage = 0 +one_shot_sound = fire_capship +munition_hit_effect = pi_capgun_01_impact +const_effect = pi_capgun_01_proj +lifetime = 1.2 +force_gun_ori = false +mass = 1 +volume = 0.0001 + +[Gun] +nickname = pi_small_station_turret01_mark02 +ids_name = 263585 +ids_info = 264585 +DA_archetype = equipment\models\turret\sp_turret01.cmp +material_library = equipment\models\sp_turret.mat +HP_child = HPConnect +hit_pts = 12312 +explosion_resistance = 1 +debris_type = debris_turret_large +parent_impulse = 20 +child_impulse = 80 +volume = 50 +mass = 10 +damage_per_fire = 0 +power_usage = 0 +refire_delay = 0.5 +muzzle_velocity = 1000 +toughness = 3.2 +flash_particle_name = pi_capgun_01_flash +flash_radius = 15 +light_anim = l_gun01_flash +projectile_archetype = pi_small_station_turret01_mark02_ammo +separation_explosion = sever_debris +auto_turret = true +turn_rate = 90 +lootable = false + +[LOD] +obj = Root +LODranges = 0, 999999 + +[LOD] +obj = barrel +LODranges = 0, 999999 + +[Munition] +nickname = pi_large_station_turret01_mark02_ammo +hp_type = hp_gun +requires_ammo = false +hit_pts = 2 +hull_damage = 158 +energy_damage = 0 +one_shot_sound = fire_capship +munition_hit_effect = pi_capgun_01_impact +const_effect = pi_capgun_01_proj +lifetime = 1.2 +force_gun_ori = false +mass = 1 +volume = 0.0001 + +[Gun] +nickname = pi_large_station_turret01_mark02 +ids_name = 263586 +ids_info = 264586 +DA_archetype = equipment\models\turret\sp_turret02.cmp +material_library = equipment\models\sp_turret.mat +HP_child = HPConnect +hit_pts = 12312 +explosion_resistance = 1 +debris_type = debris_turret_large +parent_impulse = 20 +child_impulse = 80 +volume = 50 +mass = 10 +damage_per_fire = 0 +power_usage = 0 +refire_delay = 0.5 +muzzle_velocity = 1000 +toughness = 3.2 +flash_particle_name = pi_capgun_01_flash +flash_radius = 15 +light_anim = l_gun01_flash +projectile_archetype = pi_large_station_turret01_mark02_ammo +separation_explosion = sever_debris +auto_turret = true +turn_rate = 90 +lootable = false + +[LOD] +obj = Root +LODranges = 0, 999999 + +[LOD] +obj = barrel +LODranges = 0, 999999 + +[Munition] +nickname = pi_small_station_turret01_mark03_ammo +hp_type = hp_gun +requires_ammo = false +hit_pts = 2 +hull_damage = 263.5 +energy_damage = 0 +one_shot_sound = fire_capship +munition_hit_effect = pi_capgun_01_impact +const_effect = pi_capgun_01_proj +lifetime = 1.2 +force_gun_ori = false +mass = 1 +volume = 0.0001 + +[Gun] +nickname = pi_small_station_turret01_mark03 +ids_name = 263587 +ids_info = 264587 +DA_archetype = equipment\models\turret\sp_turret01.cmp +material_library = equipment\models\sp_turret.mat +HP_child = HPConnect +hit_pts = 23076 +explosion_resistance = 1 +debris_type = debris_turret_large +parent_impulse = 20 +child_impulse = 80 +volume = 50 +mass = 10 +damage_per_fire = 0 +power_usage = 0 +refire_delay = 0.5 +muzzle_velocity = 1000 +toughness = 5.3 +flash_particle_name = pi_capgun_01_flash +flash_radius = 15 +light_anim = l_gun01_flash +projectile_archetype = pi_small_station_turret01_mark03_ammo +separation_explosion = sever_debris +auto_turret = true +turn_rate = 90 +lootable = false + +[LOD] +obj = Root +LODranges = 0, 999999 + +[LOD] +obj = barrel +LODranges = 0, 999999 + +[Munition] +nickname = pi_large_station_turret01_mark03_ammo +hp_type = hp_gun +requires_ammo = false +hit_pts = 2 +hull_damage = 263.5 +energy_damage = 0 +one_shot_sound = fire_capship +munition_hit_effect = pi_capgun_01_impact +const_effect = pi_capgun_01_proj +lifetime = 1.2 +force_gun_ori = false +mass = 1 +volume = 0.0001 + +[Gun] +nickname = pi_large_station_turret01_mark03 +ids_name = 263588 +ids_info = 264588 +DA_archetype = equipment\models\turret\sp_turret02.cmp +material_library = equipment\models\sp_turret.mat +HP_child = HPConnect +hit_pts = 23076 +explosion_resistance = 1 +debris_type = debris_turret_large +parent_impulse = 20 +child_impulse = 80 +volume = 50 +mass = 10 +damage_per_fire = 0 +power_usage = 0 +refire_delay = 0.5 +muzzle_velocity = 1000 +toughness = 5.3 +flash_particle_name = pi_capgun_01_flash +flash_radius = 15 +light_anim = l_gun01_flash +projectile_archetype = pi_large_station_turret01_mark03_ammo +separation_explosion = sever_debris +auto_turret = true +turn_rate = 90 +lootable = false + +[LOD] +obj = Root +LODranges = 0, 999999 + +[LOD] +obj = barrel +LODranges = 0, 999999 + +[Munition] +nickname = li_wp_turret01_ammo +hp_type = hp_gun +requires_ammo = false +hit_pts = 2 +hull_damage = 81.5 +energy_damage = 0 +one_shot_sound = fire_capship +munition_hit_effect = li_capgun_01_impact +const_effect = li_capgun_01_proj +lifetime = 0.9 +force_gun_ori = false +mass = 1 +volume = 0.0001 + +[Gun] +nickname = li_wp_turret01 +ids_name = 263589 +ids_info = 264589 +DA_archetype = equipment\models\turret\weapons_platform_turret.cmp +material_library = equipment\models\ge_turret.mat +HP_child = HPConnect +hit_pts = 4800 +explosion_resistance = 1 +debris_type = debris_turret_small +parent_impulse = 20 +child_impulse = 80 +volume = 50 +mass = 10 +damage_per_fire = 0 +power_usage = 0 +refire_delay = 0.5 +muzzle_velocity = 1222.2 +toughness = 1.6 +flash_particle_name = li_capgun_01_flash +flash_radius = 15 +light_anim = l_gun01_flash +projectile_archetype = li_wp_turret01_ammo +separation_explosion = sever_debris +auto_turret = true +turn_rate = 90 +lootable = false + +[LOD] +obj = Root +LODranges = 0, 999999 + +[LOD] +obj = barrel +LODranges = 0, 999999 + +[Motor] +nickname = li_wp_turret02_motor +lifetime = 1.875 +accel = 71.1111 +delay = 0 + +[Explosion] +nickname = li_wp_turret02_explosion +effect = li_missile01_impact +lifetime = 0, 0 +process = disappear +strength = 100 +radius = 8 +hull_damage = 244.5 +energy_damage = 0 +impulse = 0 + +[Munition] +nickname = li_wp_turret02_ammo +explosion_arch = li_wp_turret02_explosion +hp_type = hp_gun +requires_ammo = false +hit_pts = 2 +one_shot_sound = fire_missile_regular +detonation_dist = 2 +lifetime = 9.375 +Motor = li_wp_turret02_motor +force_gun_ori = false +const_effect = li_missile02_drive +HP_trail_parent = HPExhaust +seeker = LOCK +time_to_lock = 0 +seeker_range = 1500 +seeker_fov_deg = 35 +max_angular_velocity = 3.11071 +DA_archetype = equipment\models\weapons\li_rad_missile.3db +material_library = equipment\models\li_equip.mat +mass = 1 +volume = 0.0001 + +[Gun] +nickname = li_wp_turret02 +ids_name = 263590 +ids_info = 264590 +DA_archetype = equipment\models\turret\weapons_platform_mturret.cmp +material_library = equipment\models\ge_turret.mat +HP_child = HPConnect +hit_pts = 400 +explosion_resistance = 1 +debris_type = debris_turret_small +parent_impulse = 20 +child_impulse = 80 +volume = 50 +mass = 10 +damage_per_fire = 0 +power_usage = 0 +refire_delay = 1 +muzzle_velocity = 66.7 +toughness = 2.4 +projectile_archetype = li_wp_turret02_ammo +separation_explosion = sever_debris +auto_turret = true +turn_rate = 90 +lootable = false + +[LOD] +obj = Root +LODranges = 0, 999999 + +[LOD] +obj = barrel +LODranges = 0, 999999 + +[Munition] +nickname = li_wp_turret01_mark01_ammo +hp_type = hp_gun +requires_ammo = false +hit_pts = 2 +hull_damage = 51 +energy_damage = 0 +one_shot_sound = fire_capship +munition_hit_effect = li_capgun_01_impact +const_effect = li_capgun_01_proj +lifetime = 0.9 +force_gun_ori = false +mass = 1 +volume = 0.0001 + +[Gun] +nickname = li_wp_turret01_mark01 +ids_name = 263591 +ids_info = 264591 +DA_archetype = equipment\models\turret\weapons_platform_turret.cmp +material_library = equipment\models\ge_turret.mat +HP_child = HPConnect +hit_pts = 6576 +explosion_resistance = 1 +debris_type = debris_turret_small +parent_impulse = 20 +child_impulse = 80 +volume = 50 +mass = 10 +damage_per_fire = 0 +power_usage = 0 +refire_delay = 0.5 +muzzle_velocity = 1222.2 +toughness = 1 +flash_particle_name = li_capgun_01_flash +flash_radius = 15 +light_anim = l_gun01_flash +projectile_archetype = li_wp_turret01_mark01_ammo +separation_explosion = sever_debris +auto_turret = true +turn_rate = 90 +lootable = false + +[LOD] +obj = Root +LODranges = 0, 999999 + +[LOD] +obj = barrel +LODranges = 0, 999999 + +[Munition] +nickname = li_wp_turret01_mark02_ammo +hp_type = hp_gun +requires_ammo = false +hit_pts = 2 +hull_damage = 79 +energy_damage = 0 +one_shot_sound = fire_capship +munition_hit_effect = li_capgun_01_impact +const_effect = li_capgun_01_proj +lifetime = 0.9 +force_gun_ori = false +mass = 1 +volume = 0.0001 + +[Gun] +nickname = li_wp_turret01_mark02 +ids_name = 263592 +ids_info = 264592 +DA_archetype = equipment\models\turret\weapons_platform_turret.cmp +material_library = equipment\models\ge_turret.mat +HP_child = HPConnect +hit_pts = 12312 +explosion_resistance = 1 +debris_type = debris_turret_small +parent_impulse = 20 +child_impulse = 80 +volume = 50 +mass = 10 +damage_per_fire = 0 +power_usage = 0 +refire_delay = 0.5 +muzzle_velocity = 1222.2 +toughness = 1.6 +flash_particle_name = li_capgun_01_flash +flash_radius = 15 +light_anim = l_gun01_flash +projectile_archetype = li_wp_turret01_mark02_ammo +separation_explosion = sever_debris +auto_turret = true +turn_rate = 90 +lootable = false + +[LOD] +obj = Root +LODranges = 0, 999999 + +[LOD] +obj = barrel +LODranges = 0, 999999 + +[Munition] +nickname = li_wp_turret01_mark03_ammo +hp_type = hp_gun +requires_ammo = false +hit_pts = 2 +hull_damage = 131.8 +energy_damage = 0 +one_shot_sound = fire_capship +munition_hit_effect = li_capgun_01_impact +const_effect = li_capgun_01_proj +lifetime = 0.9 +force_gun_ori = false +mass = 1 +volume = 0.0001 + +[Gun] +nickname = li_wp_turret01_mark03 +ids_name = 263593 +ids_info = 264593 +DA_archetype = equipment\models\turret\weapons_platform_turret.cmp +material_library = equipment\models\ge_turret.mat +HP_child = HPConnect +hit_pts = 23076 +explosion_resistance = 1 +debris_type = debris_turret_small +parent_impulse = 20 +child_impulse = 80 +volume = 50 +mass = 10 +damage_per_fire = 0 +power_usage = 0 +refire_delay = 0.5 +muzzle_velocity = 1222.2 +toughness = 2.6 +flash_particle_name = li_capgun_01_flash +flash_radius = 15 +light_anim = l_gun01_flash +projectile_archetype = li_wp_turret01_mark03_ammo +separation_explosion = sever_debris +auto_turret = true +turn_rate = 90 +lootable = false + +[LOD] +obj = Root +LODranges = 0, 999999 + +[LOD] +obj = barrel +LODranges = 0, 999999 + +[Munition] +nickname = li_wp_turret01_mark04_ammo +hp_type = hp_gun +requires_ammo = false +hit_pts = 2 +hull_damage = 131.8 +energy_damage = 0 +one_shot_sound = fire_capship +munition_hit_effect = li_capgun_01_impact +const_effect = li_capgun_01_proj +lifetime = 0.9 +force_gun_ori = false +mass = 1 +volume = 0.0001 + +[Gun] +nickname = li_wp_turret01_mark04 +ids_name = 263594 +ids_info = 264594 +DA_archetype = equipment\models\turret\weapons_platform_turret.cmp +material_library = equipment\models\ge_turret.mat +HP_child = HPConnect +hit_pts = 23076 +explosion_resistance = 1 +debris_type = debris_turret_small +parent_impulse = 20 +child_impulse = 80 +volume = 50 +mass = 10 +damage_per_fire = 0 +power_usage = 0 +refire_delay = 0.5 +muzzle_velocity = 1222.2 +toughness = 2.6 +flash_particle_name = li_capgun_01_flash +flash_radius = 15 +light_anim = l_gun01_flash +projectile_archetype = li_wp_turret01_mark04_ammo +separation_explosion = sever_debris +auto_turret = true +turn_rate = 90 +lootable = false + +[LOD] +obj = Root +LODranges = 0, 999999 + +[LOD] +obj = barrel +LODranges = 0, 999999 + +[Motor] +nickname = li_wp_turret02_mark01_motor +lifetime = 1.875 +accel = 71.1111 +delay = 0 + +[Explosion] +nickname = li_wp_turret02_mark01_explosion +effect = li_missile01_impact +lifetime = 0, 0 +process = disappear +strength = 100 +radius = 8 +hull_damage = 306 +energy_damage = 0 +impulse = 0 + +[Munition] +nickname = li_wp_turret02_mark01_ammo +explosion_arch = li_wp_turret02_mark01_explosion +hp_type = hp_gun +requires_ammo = false +hit_pts = 2 +one_shot_sound = fire_missile_regular +detonation_dist = 2 +lifetime = 9.375 +Motor = li_wp_turret02_mark01_motor +force_gun_ori = false +const_effect = li_missile02_drive +HP_trail_parent = HPExhaust +seeker = LOCK +time_to_lock = 0 +seeker_range = 1500 +seeker_fov_deg = 35 +max_angular_velocity = 3.11071 +DA_archetype = equipment\models\weapons\li_rad_missile.3db +material_library = equipment\models\li_equip.mat +mass = 1 +volume = 0.0001 + +[Gun] +nickname = li_wp_turret02_mark01 +ids_name = 263595 +ids_info = 264595 +DA_archetype = equipment\models\turret\weapons_platform_mturret.cmp +material_library = equipment\models\ge_turret.mat +HP_child = HPConnect +hit_pts = 548 +explosion_resistance = 1 +debris_type = debris_turret_small +parent_impulse = 20 +child_impulse = 80 +volume = 50 +mass = 10 +damage_per_fire = 0 +power_usage = 0 +refire_delay = 1 +muzzle_velocity = 66.7 +toughness = 3.1 +projectile_archetype = li_wp_turret02_mark01_ammo +separation_explosion = sever_debris +auto_turret = true +turn_rate = 90 +lootable = false + +[LOD] +obj = Root +LODranges = 0, 999999 + +[LOD] +obj = barrel +LODranges = 0, 999999 + +[Motor] +nickname = li_wp_turret02_mark02_motor +lifetime = 1.875 +accel = 71.1111 +delay = 0 + +[Explosion] +nickname = li_wp_turret02_mark02_explosion +effect = li_missile01_impact +lifetime = 0, 0 +process = disappear +strength = 100 +radius = 8 +hull_damage = 474 +energy_damage = 0 +impulse = 0 + +[Munition] +nickname = li_wp_turret02_mark02_ammo +explosion_arch = li_wp_turret02_mark02_explosion +hp_type = hp_gun +requires_ammo = false +hit_pts = 2 +one_shot_sound = fire_missile_regular +detonation_dist = 2 +lifetime = 9.375 +Motor = li_wp_turret02_mark02_motor +force_gun_ori = false +const_effect = li_missile02_drive +HP_trail_parent = HPExhaust +seeker = LOCK +time_to_lock = 0 +seeker_range = 1500 +seeker_fov_deg = 35 +max_angular_velocity = 3.11071 +DA_archetype = equipment\models\weapons\li_rad_missile.3db +material_library = equipment\models\li_equip.mat +mass = 1 +volume = 0.0001 + +[Gun] +nickname = li_wp_turret02_mark02 +ids_name = 263596 +ids_info = 264596 +DA_archetype = equipment\models\turret\weapons_platform_mturret.cmp +material_library = equipment\models\ge_turret.mat +HP_child = HPConnect +hit_pts = 1026 +explosion_resistance = 1 +debris_type = debris_turret_small +parent_impulse = 20 +child_impulse = 80 +volume = 50 +mass = 10 +damage_per_fire = 0 +power_usage = 0 +refire_delay = 1 +muzzle_velocity = 66.7 +toughness = 4.7 +projectile_archetype = li_wp_turret02_mark02_ammo +separation_explosion = sever_debris +auto_turret = true +turn_rate = 90 +lootable = false + +[LOD] +obj = Root +LODranges = 0, 999999 + +[LOD] +obj = barrel +LODranges = 0, 999999 + +[Motor] +nickname = li_wp_turret02_mark03_motor +lifetime = 1.875 +accel = 71.1111 +delay = 0 + +[Explosion] +nickname = li_wp_turret02_mark03_explosion +effect = li_missile01_impact +lifetime = 0, 0 +process = disappear +strength = 100 +radius = 8 +hull_damage = 790.5 +energy_damage = 0 +impulse = 0 + +[Munition] +nickname = li_wp_turret02_mark03_ammo +explosion_arch = li_wp_turret02_mark03_explosion +hp_type = hp_gun +requires_ammo = false +hit_pts = 2 +one_shot_sound = fire_missile_regular +detonation_dist = 2 +lifetime = 9.375 +Motor = li_wp_turret02_mark03_motor +force_gun_ori = false +const_effect = li_missile02_drive +HP_trail_parent = HPExhaust +seeker = LOCK +time_to_lock = 0 +seeker_range = 1500 +seeker_fov_deg = 35 +max_angular_velocity = 3.11071 +DA_archetype = equipment\models\weapons\li_rad_missile.3db +material_library = equipment\models\li_equip.mat +mass = 1 +volume = 0.0001 + +[Gun] +nickname = li_wp_turret02_mark03 +ids_name = 263597 +ids_info = 264597 +DA_archetype = equipment\models\turret\weapons_platform_mturret.cmp +material_library = equipment\models\ge_turret.mat +HP_child = HPConnect +hit_pts = 1923 +explosion_resistance = 1 +debris_type = debris_turret_small +parent_impulse = 20 +child_impulse = 80 +volume = 50 +mass = 10 +damage_per_fire = 0 +power_usage = 0 +refire_delay = 1 +muzzle_velocity = 66.7 +toughness = 7.9 +projectile_archetype = li_wp_turret02_mark03_ammo +separation_explosion = sever_debris +auto_turret = true +turn_rate = 90 +lootable = false + +[LOD] +obj = Root +LODranges = 0, 999999 + +[LOD] +obj = barrel +LODranges = 0, 999999 + +[Motor] +nickname = li_wp_turret02_mark04_motor +lifetime = 1.875 +accel = 71.1111 +delay = 0 + +[Explosion] +nickname = li_wp_turret02_mark04_explosion +effect = li_missile01_impact +lifetime = 0, 0 +process = disappear +strength = 100 +radius = 8 +hull_damage = 790.5 +energy_damage = 0 +impulse = 0 + +[Munition] +nickname = li_wp_turret02_mark04_ammo +explosion_arch = li_wp_turret02_mark04_explosion +hp_type = hp_gun +requires_ammo = false +hit_pts = 2 +one_shot_sound = fire_missile_regular +detonation_dist = 2 +lifetime = 9.375 +Motor = li_wp_turret02_mark04_motor +force_gun_ori = false +const_effect = li_missile02_drive +HP_trail_parent = HPExhaust +seeker = LOCK +time_to_lock = 0 +seeker_range = 1500 +seeker_fov_deg = 35 +max_angular_velocity = 3.11071 +DA_archetype = equipment\models\weapons\li_rad_missile.3db +material_library = equipment\models\li_equip.mat +mass = 1 +volume = 0.0001 + +[Gun] +nickname = li_wp_turret02_mark04 +ids_name = 263598 +ids_info = 264598 +DA_archetype = equipment\models\turret\weapons_platform_mturret.cmp +material_library = equipment\models\ge_turret.mat +HP_child = HPConnect +hit_pts = 1923 +explosion_resistance = 1 +debris_type = debris_turret_small +parent_impulse = 20 +child_impulse = 80 +volume = 50 +mass = 10 +damage_per_fire = 0 +power_usage = 0 +refire_delay = 1 +muzzle_velocity = 66.7 +toughness = 7.9 +projectile_archetype = li_wp_turret02_mark04_ammo +separation_explosion = sever_debris +auto_turret = true +turn_rate = 90 +lootable = false + +[LOD] +obj = Root +LODranges = 0, 999999 + +[LOD] +obj = barrel +LODranges = 0, 999999 + +[Munition] +nickname = br_wp_turret01_mark01_ammo +hp_type = hp_gun +requires_ammo = false +hit_pts = 2 +hull_damage = 51 +energy_damage = 0 +one_shot_sound = fire_capship +munition_hit_effect = br_capgun_01_impact +const_effect = br_capgun_01_proj +lifetime = 0.9 +force_gun_ori = false +mass = 1 +volume = 0.0001 + +[Gun] +nickname = br_wp_turret01_mark01 +ids_name = 263599 +ids_info = 264599 +DA_archetype = equipment\models\turret\weapons_platform_turret.cmp +material_library = equipment\models\ge_turret.mat +HP_child = HPConnect +hit_pts = 6576 +explosion_resistance = 1 +debris_type = debris_turret_small +parent_impulse = 20 +child_impulse = 80 +volume = 50 +mass = 10 +damage_per_fire = 0 +power_usage = 0 +refire_delay = 0.5 +muzzle_velocity = 1222.2 +toughness = 1 +flash_particle_name = br_capgun_01_flash +flash_radius = 15 +light_anim = l_gun01_flash +projectile_archetype = br_wp_turret01_mark01_ammo +separation_explosion = sever_debris +auto_turret = true +turn_rate = 90 +lootable = false + +[LOD] +obj = Root +LODranges = 0, 999999 + +[LOD] +obj = barrel +LODranges = 0, 999999 + +[Munition] +nickname = br_wp_turret01_mark02_ammo +hp_type = hp_gun +requires_ammo = false +hit_pts = 2 +hull_damage = 79 +energy_damage = 0 +one_shot_sound = fire_capship +munition_hit_effect = br_capgun_01_impact +const_effect = br_capgun_01_proj +lifetime = 0.9 +force_gun_ori = false +mass = 1 +volume = 0.0001 + +[Gun] +nickname = br_wp_turret01_mark02 +ids_name = 263600 +ids_info = 264600 +DA_archetype = equipment\models\turret\weapons_platform_turret.cmp +material_library = equipment\models\ge_turret.mat +HP_child = HPConnect +hit_pts = 12312 +explosion_resistance = 1 +debris_type = debris_turret_small +parent_impulse = 20 +child_impulse = 80 +volume = 50 +mass = 10 +damage_per_fire = 0 +power_usage = 0 +refire_delay = 0.5 +muzzle_velocity = 1222.2 +toughness = 1.6 +flash_particle_name = br_capgun_01_flash +flash_radius = 15 +light_anim = l_gun01_flash +projectile_archetype = br_wp_turret01_mark02_ammo +separation_explosion = sever_debris +auto_turret = true +turn_rate = 90 +lootable = false + +[LOD] +obj = Root +LODranges = 0, 999999 + +[LOD] +obj = barrel +LODranges = 0, 999999 + +[Munition] +nickname = br_wp_turret01_mark03_ammo +hp_type = hp_gun +requires_ammo = false +hit_pts = 2 +hull_damage = 131.8 +energy_damage = 0 +one_shot_sound = fire_capship +munition_hit_effect = br_capgun_01_impact +const_effect = br_capgun_01_proj +lifetime = 0.9 +force_gun_ori = false +mass = 1 +volume = 0.0001 + +[Gun] +nickname = br_wp_turret01_mark03 +ids_name = 263601 +ids_info = 264601 +DA_archetype = equipment\models\turret\weapons_platform_turret.cmp +material_library = equipment\models\ge_turret.mat +HP_child = HPConnect +hit_pts = 23076 +explosion_resistance = 1 +debris_type = debris_turret_small +parent_impulse = 20 +child_impulse = 80 +volume = 50 +mass = 10 +damage_per_fire = 0 +power_usage = 0 +refire_delay = 0.5 +muzzle_velocity = 1222.2 +toughness = 2.6 +flash_particle_name = br_capgun_01_flash +flash_radius = 15 +light_anim = l_gun01_flash +projectile_archetype = br_wp_turret01_mark03_ammo +separation_explosion = sever_debris +auto_turret = true +turn_rate = 90 +lootable = false + +[LOD] +obj = Root +LODranges = 0, 999999 + +[LOD] +obj = barrel +LODranges = 0, 999999 + +[Motor] +nickname = br_wp_turret02_mark01_motor +lifetime = 1.875 +accel = 71.1111 +delay = 0 + +[Explosion] +nickname = br_wp_turret02_mark01_explosion +effect = br_missile01_impact +lifetime = 0, 0 +process = disappear +strength = 100 +radius = 8 +hull_damage = 306 +energy_damage = 0 +impulse = 0 + +[Munition] +nickname = br_wp_turret02_mark01_ammo +explosion_arch = br_wp_turret02_mark01_explosion +hp_type = hp_gun +requires_ammo = false +hit_pts = 2 +one_shot_sound = fire_missile_regular +detonation_dist = 2 +lifetime = 9.375 +Motor = br_wp_turret02_mark01_motor +force_gun_ori = false +const_effect = br_missile02_drive +HP_trail_parent = HPExhaust +seeker = LOCK +time_to_lock = 0 +seeker_range = 1500 +seeker_fov_deg = 35 +max_angular_velocity = 3.11071 +DA_archetype = equipment\models\weapons\li_rad_missile.3db +material_library = equipment\models\li_equip.mat +mass = 1 +volume = 0.0001 + +[Gun] +nickname = br_wp_turret02_mark01 +ids_name = 263602 +ids_info = 264602 +DA_archetype = equipment\models\turret\weapons_platform_mturret.cmp +material_library = equipment\models\ge_turret.mat +HP_child = HPConnect +hit_pts = 548 +explosion_resistance = 1 +debris_type = debris_turret_small +parent_impulse = 20 +child_impulse = 80 +volume = 50 +mass = 10 +damage_per_fire = 0 +power_usage = 0 +refire_delay = 1 +muzzle_velocity = 66.7 +toughness = 3.1 +projectile_archetype = br_wp_turret02_mark01_ammo +separation_explosion = sever_debris +auto_turret = true +turn_rate = 90 +lootable = false + +[LOD] +obj = Root +LODranges = 0, 999999 + +[LOD] +obj = barrel +LODranges = 0, 999999 + +[Motor] +nickname = br_wp_turret02_mark02_motor +lifetime = 1.875 +accel = 71.1111 +delay = 0 + +[Explosion] +nickname = br_wp_turret02_mark02_explosion +effect = br_missile01_impact +lifetime = 0, 0 +process = disappear +strength = 100 +radius = 8 +hull_damage = 474 +energy_damage = 0 +impulse = 0 + +[Munition] +nickname = br_wp_turret02_mark02_ammo +explosion_arch = br_wp_turret02_mark02_explosion +hp_type = hp_gun +requires_ammo = false +hit_pts = 2 +one_shot_sound = fire_missile_regular +detonation_dist = 2 +lifetime = 9.375 +Motor = br_wp_turret02_mark02_motor +force_gun_ori = false +const_effect = br_missile02_drive +HP_trail_parent = HPExhaust +seeker = LOCK +time_to_lock = 0 +seeker_range = 1500 +seeker_fov_deg = 35 +max_angular_velocity = 3.11071 +DA_archetype = equipment\models\weapons\li_rad_missile.3db +material_library = equipment\models\li_equip.mat +mass = 1 +volume = 0.0001 + +[Gun] +nickname = br_wp_turret02_mark02 +ids_name = 263603 +ids_info = 264603 +DA_archetype = equipment\models\turret\weapons_platform_mturret.cmp +material_library = equipment\models\ge_turret.mat +HP_child = HPConnect +hit_pts = 1026 +explosion_resistance = 1 +debris_type = debris_turret_small +parent_impulse = 20 +child_impulse = 80 +volume = 50 +mass = 10 +damage_per_fire = 0 +power_usage = 0 +refire_delay = 1 +muzzle_velocity = 66.7 +toughness = 4.7 +projectile_archetype = br_wp_turret02_mark02_ammo +separation_explosion = sever_debris +auto_turret = true +turn_rate = 90 +lootable = false + +[LOD] +obj = Root +LODranges = 0, 999999 + +[LOD] +obj = barrel +LODranges = 0, 999999 + +[Motor] +nickname = br_wp_turret02_mark03_motor +lifetime = 1.875 +accel = 71.1111 +delay = 0 + +[Explosion] +nickname = br_wp_turret02_mark03_explosion +effect = br_missile01_impact +lifetime = 0, 0 +process = disappear +strength = 100 +radius = 8 +hull_damage = 790.5 +energy_damage = 0 +impulse = 0 + +[Munition] +nickname = br_wp_turret02_mark03_ammo +explosion_arch = br_wp_turret02_mark03_explosion +hp_type = hp_gun +requires_ammo = false +hit_pts = 2 +one_shot_sound = fire_missile_regular +detonation_dist = 2 +lifetime = 9.375 +Motor = br_wp_turret02_mark03_motor +force_gun_ori = false +const_effect = br_missile02_drive +HP_trail_parent = HPExhaust +seeker = LOCK +time_to_lock = 0 +seeker_range = 1500 +seeker_fov_deg = 35 +max_angular_velocity = 3.11071 +DA_archetype = equipment\models\weapons\li_rad_missile.3db +material_library = equipment\models\li_equip.mat +mass = 1 +volume = 0.0001 + +[Gun] +nickname = br_wp_turret02_mark03 +ids_name = 263604 +ids_info = 264604 +DA_archetype = equipment\models\turret\weapons_platform_mturret.cmp +material_library = equipment\models\ge_turret.mat +HP_child = HPConnect +hit_pts = 1923 +explosion_resistance = 1 +debris_type = debris_turret_small +parent_impulse = 20 +child_impulse = 80 +volume = 50 +mass = 10 +damage_per_fire = 0 +power_usage = 0 +refire_delay = 1 +muzzle_velocity = 66.7 +toughness = 7.9 +projectile_archetype = br_wp_turret02_mark03_ammo +separation_explosion = sever_debris +auto_turret = true +turn_rate = 90 +lootable = false + +[LOD] +obj = Root +LODranges = 0, 999999 + +[LOD] +obj = barrel +LODranges = 0, 999999 + +[Munition] +nickname = ku_wp_turret01_mark01_ammo +hp_type = hp_gun +requires_ammo = false +hit_pts = 2 +hull_damage = 51 +energy_damage = 0 +one_shot_sound = fire_capship +munition_hit_effect = ku_capgun_01_impact +const_effect = ku_capgun_01_proj +lifetime = 0.9 +force_gun_ori = false +mass = 1 +volume = 0.0001 + +[Gun] +nickname = ku_wp_turret01_mark01 +ids_name = 263605 +ids_info = 264605 +DA_archetype = equipment\models\turret\weapons_platform_turret.cmp +material_library = equipment\models\ge_turret.mat +HP_child = HPConnect +hit_pts = 6576 +explosion_resistance = 1 +debris_type = debris_turret_small +parent_impulse = 20 +child_impulse = 80 +volume = 50 +mass = 10 +damage_per_fire = 0 +power_usage = 0 +refire_delay = 0.5 +muzzle_velocity = 1222.2 +toughness = 1 +flash_particle_name = ku_capgun_01_flash +flash_radius = 15 +light_anim = l_gun01_flash +projectile_archetype = ku_wp_turret01_mark01_ammo +separation_explosion = sever_debris +auto_turret = true +turn_rate = 90 +lootable = false + +[LOD] +obj = Root +LODranges = 0, 999999 + +[LOD] +obj = barrel +LODranges = 0, 999999 + +[Munition] +nickname = ku_wp_turret01_mark02_ammo +hp_type = hp_gun +requires_ammo = false +hit_pts = 2 +hull_damage = 79 +energy_damage = 0 +one_shot_sound = fire_capship +munition_hit_effect = ku_capgun_01_impact +const_effect = ku_capgun_01_proj +lifetime = 0.9 +force_gun_ori = false +mass = 1 +volume = 0.0001 + +[Gun] +nickname = ku_wp_turret01_mark02 +ids_name = 263606 +ids_info = 264606 +DA_archetype = equipment\models\turret\weapons_platform_turret.cmp +material_library = equipment\models\ge_turret.mat +HP_child = HPConnect +hit_pts = 12312 +explosion_resistance = 1 +debris_type = debris_turret_small +parent_impulse = 20 +child_impulse = 80 +volume = 50 +mass = 10 +damage_per_fire = 0 +power_usage = 0 +refire_delay = 0.5 +muzzle_velocity = 1222.2 +toughness = 1.6 +flash_particle_name = ku_capgun_01_flash +flash_radius = 15 +light_anim = l_gun01_flash +projectile_archetype = ku_wp_turret01_mark02_ammo +separation_explosion = sever_debris +auto_turret = true +turn_rate = 90 +lootable = false + +[LOD] +obj = Root +LODranges = 0, 999999 + +[LOD] +obj = barrel +LODranges = 0, 999999 + +[Munition] +nickname = ku_wp_turret01_mark03_ammo +hp_type = hp_gun +requires_ammo = false +hit_pts = 2 +hull_damage = 131.8 +energy_damage = 0 +one_shot_sound = fire_capship +munition_hit_effect = ku_capgun_01_impact +const_effect = ku_capgun_01_proj +lifetime = 0.9 +force_gun_ori = false +mass = 1 +volume = 0.0001 + +[Gun] +nickname = ku_wp_turret01_mark03 +ids_name = 263607 +ids_info = 264607 +DA_archetype = equipment\models\turret\weapons_platform_turret.cmp +material_library = equipment\models\ge_turret.mat +HP_child = HPConnect +hit_pts = 23076 +explosion_resistance = 1 +debris_type = debris_turret_small +parent_impulse = 20 +child_impulse = 80 +volume = 50 +mass = 10 +damage_per_fire = 0 +power_usage = 0 +refire_delay = 0.5 +muzzle_velocity = 1222.2 +toughness = 2.6 +flash_particle_name = ku_capgun_01_flash +flash_radius = 15 +light_anim = l_gun01_flash +projectile_archetype = ku_wp_turret01_mark03_ammo +separation_explosion = sever_debris +auto_turret = true +turn_rate = 90 +lootable = false + +[LOD] +obj = Root +LODranges = 0, 999999 + +[LOD] +obj = barrel +LODranges = 0, 999999 + +[Motor] +nickname = ku_wp_turret02_mark01_motor +lifetime = 1.875 +accel = 71.1111 +delay = 0 + +[Explosion] +nickname = ku_wp_turret02_mark01_explosion +effect = ku_missile01_impact +lifetime = 0, 0 +process = disappear +strength = 100 +radius = 8 +hull_damage = 306 +energy_damage = 0 +impulse = 0 + +[Munition] +nickname = ku_wp_turret02_mark01_ammo +explosion_arch = ku_wp_turret02_mark01_explosion +hp_type = hp_gun +requires_ammo = false +hit_pts = 2 +one_shot_sound = fire_missile_regular +detonation_dist = 2 +lifetime = 9.375 +Motor = ku_wp_turret02_mark01_motor +force_gun_ori = false +const_effect = ku_missile02_drive +HP_trail_parent = HPExhaust +seeker = LOCK +time_to_lock = 0 +seeker_range = 1500 +seeker_fov_deg = 35 +max_angular_velocity = 3.11071 +DA_archetype = equipment\models\weapons\li_rad_missile.3db +material_library = equipment\models\li_equip.mat +mass = 1 +volume = 0.0001 + +[Gun] +nickname = ku_wp_turret02_mark01 +ids_name = 263608 +ids_info = 264608 +DA_archetype = equipment\models\turret\weapons_platform_mturret.cmp +material_library = equipment\models\ge_turret.mat +HP_child = HPConnect +hit_pts = 548 +explosion_resistance = 1 +debris_type = debris_turret_small +parent_impulse = 20 +child_impulse = 80 +volume = 50 +mass = 10 +damage_per_fire = 0 +power_usage = 0 +refire_delay = 1 +muzzle_velocity = 66.7 +toughness = 3.1 +projectile_archetype = ku_wp_turret02_mark01_ammo +separation_explosion = sever_debris +auto_turret = true +turn_rate = 90 +lootable = false + +[LOD] +obj = Root +LODranges = 0, 999999 + +[LOD] +obj = barrel +LODranges = 0, 999999 + +[Motor] +nickname = ku_wp_turret02_mark02_motor +lifetime = 1.875 +accel = 71.1111 +delay = 0 + +[Explosion] +nickname = ku_wp_turret02_mark02_explosion +effect = ku_missile01_impact +lifetime = 0, 0 +process = disappear +strength = 100 +radius = 8 +hull_damage = 474 +energy_damage = 0 +impulse = 0 + +[Munition] +nickname = ku_wp_turret02_mark02_ammo +explosion_arch = ku_wp_turret02_mark02_explosion +hp_type = hp_gun +requires_ammo = false +hit_pts = 2 +one_shot_sound = fire_missile_regular +detonation_dist = 2 +lifetime = 9.375 +Motor = ku_wp_turret02_mark02_motor +force_gun_ori = false +const_effect = ku_missile02_drive +HP_trail_parent = HPExhaust +seeker = LOCK +time_to_lock = 0 +seeker_range = 1500 +seeker_fov_deg = 35 +max_angular_velocity = 3.11071 +DA_archetype = equipment\models\weapons\li_rad_missile.3db +material_library = equipment\models\li_equip.mat +mass = 1 +volume = 0.0001 + +[Gun] +nickname = ku_wp_turret02_mark02 +ids_name = 263609 +ids_info = 264609 +DA_archetype = equipment\models\turret\weapons_platform_mturret.cmp +material_library = equipment\models\ge_turret.mat +HP_child = HPConnect +hit_pts = 1026 +explosion_resistance = 1 +debris_type = debris_turret_small +parent_impulse = 20 +child_impulse = 80 +volume = 50 +mass = 10 +damage_per_fire = 0 +power_usage = 0 +refire_delay = 1 +muzzle_velocity = 66.7 +toughness = 4.7 +projectile_archetype = ku_wp_turret02_mark02_ammo +separation_explosion = sever_debris +auto_turret = true +turn_rate = 90 +lootable = false + +[LOD] +obj = Root +LODranges = 0, 999999 + +[LOD] +obj = barrel +LODranges = 0, 999999 + +[Motor] +nickname = ku_wp_turret02_mark03_motor +lifetime = 1.875 +accel = 71.1111 +delay = 0 + +[Explosion] +nickname = ku_wp_turret02_mark03_explosion +effect = ku_missile01_impact +lifetime = 0, 0 +process = disappear +strength = 100 +radius = 8 +hull_damage = 790.5 +energy_damage = 0 +impulse = 0 + +[Munition] +nickname = ku_wp_turret02_mark03_ammo +explosion_arch = ku_wp_turret02_mark03_explosion +hp_type = hp_gun +requires_ammo = false +hit_pts = 2 +one_shot_sound = fire_missile_regular +detonation_dist = 2 +lifetime = 9.375 +Motor = ku_wp_turret02_mark03_motor +force_gun_ori = false +const_effect = ku_missile02_drive +HP_trail_parent = HPExhaust +seeker = LOCK +time_to_lock = 0 +seeker_range = 1500 +seeker_fov_deg = 35 +max_angular_velocity = 3.11071 +DA_archetype = equipment\models\weapons\li_rad_missile.3db +material_library = equipment\models\li_equip.mat +mass = 1 +volume = 0.0001 + +[Gun] +nickname = ku_wp_turret02_mark03 +ids_name = 263610 +ids_info = 264610 +DA_archetype = equipment\models\turret\weapons_platform_mturret.cmp +material_library = equipment\models\ge_turret.mat +HP_child = HPConnect +hit_pts = 1923 +explosion_resistance = 1 +debris_type = debris_turret_small +parent_impulse = 20 +child_impulse = 80 +volume = 50 +mass = 10 +damage_per_fire = 0 +power_usage = 0 +refire_delay = 1 +muzzle_velocity = 66.7 +toughness = 7.9 +projectile_archetype = ku_wp_turret02_mark03_ammo +separation_explosion = sever_debris +auto_turret = true +turn_rate = 90 +lootable = false + +[LOD] +obj = Root +LODranges = 0, 999999 + +[LOD] +obj = barrel +LODranges = 0, 999999 + +[Munition] +nickname = rh_wp_turret01_mark01_ammo +hp_type = hp_gun +requires_ammo = false +hit_pts = 2 +hull_damage = 51 +energy_damage = 0 +one_shot_sound = fire_capship +munition_hit_effect = rh_capgun_01_impact +const_effect = rh_capgun_01_proj +lifetime = 0.9 +force_gun_ori = false +mass = 1 +volume = 0.0001 + +[Gun] +nickname = rh_wp_turret01_mark01 +ids_name = 263611 +ids_info = 264611 +DA_archetype = equipment\models\turret\weapons_platform_turret.cmp +material_library = equipment\models\ge_turret.mat +HP_child = HPConnect +hit_pts = 6576 +explosion_resistance = 1 +debris_type = debris_turret_small +parent_impulse = 20 +child_impulse = 80 +volume = 50 +mass = 10 +damage_per_fire = 0 +power_usage = 0 +refire_delay = 0.5 +muzzle_velocity = 1222.2 +toughness = 1 +flash_particle_name = rh_capgun_01_flash +flash_radius = 15 +light_anim = l_gun01_flash +projectile_archetype = rh_wp_turret01_mark01_ammo +separation_explosion = sever_debris +auto_turret = true +turn_rate = 90 +lootable = false + +[LOD] +obj = Root +LODranges = 0, 999999 + +[LOD] +obj = barrel +LODranges = 0, 999999 + +[Munition] +nickname = rh_wp_turret01_mark02_ammo +hp_type = hp_gun +requires_ammo = false +hit_pts = 2 +hull_damage = 79 +energy_damage = 0 +one_shot_sound = fire_capship +munition_hit_effect = rh_capgun_01_impact +const_effect = rh_capgun_01_proj +lifetime = 0.9 +force_gun_ori = false +mass = 1 +volume = 0.0001 + +[Gun] +nickname = rh_wp_turret01_mark02 +ids_name = 263612 +ids_info = 264612 +DA_archetype = equipment\models\turret\weapons_platform_turret.cmp +material_library = equipment\models\ge_turret.mat +HP_child = HPConnect +hit_pts = 12312 +explosion_resistance = 1 +debris_type = debris_turret_small +parent_impulse = 20 +child_impulse = 80 +volume = 50 +mass = 10 +damage_per_fire = 0 +power_usage = 0 +refire_delay = 0.5 +muzzle_velocity = 1222.2 +toughness = 1.6 +flash_particle_name = rh_capgun_01_flash +flash_radius = 15 +light_anim = l_gun01_flash +projectile_archetype = rh_wp_turret01_mark02_ammo +separation_explosion = sever_debris +auto_turret = true +turn_rate = 90 +lootable = false + +[LOD] +obj = Root +LODranges = 0, 999999 + +[LOD] +obj = barrel +LODranges = 0, 999999 + +[Munition] +nickname = rh_wp_turret01_mark03_ammo +hp_type = hp_gun +requires_ammo = false +hit_pts = 2 +hull_damage = 131.8 +energy_damage = 0 +one_shot_sound = fire_capship +munition_hit_effect = rh_capgun_01_impact +const_effect = rh_capgun_01_proj +lifetime = 0.9 +force_gun_ori = false +mass = 1 +volume = 0.0001 + +[Gun] +nickname = rh_wp_turret01_mark03 +ids_name = 263613 +ids_info = 264613 +DA_archetype = equipment\models\turret\weapons_platform_turret.cmp +material_library = equipment\models\ge_turret.mat +HP_child = HPConnect +hit_pts = 23076 +explosion_resistance = 1 +debris_type = debris_turret_small +parent_impulse = 20 +child_impulse = 80 +volume = 50 +mass = 10 +damage_per_fire = 0 +power_usage = 0 +refire_delay = 0.5 +muzzle_velocity = 1222.2 +toughness = 2.6 +flash_particle_name = rh_capgun_01_flash +flash_radius = 15 +light_anim = l_gun01_flash +projectile_archetype = rh_wp_turret01_mark03_ammo +separation_explosion = sever_debris +auto_turret = true +turn_rate = 90 +lootable = false + +[LOD] +obj = Root +LODranges = 0, 999999 + +[LOD] +obj = barrel +LODranges = 0, 999999 + +[Motor] +nickname = rh_wp_turret02_mark01_motor +lifetime = 1.875 +accel = 71.1111 +delay = 0 + +[Explosion] +nickname = rh_wp_turret02_mark01_explosion +effect = rh_missile01_impact +lifetime = 0, 0 +process = disappear +strength = 100 +radius = 8 +hull_damage = 306 +energy_damage = 0 +impulse = 0 + +[Munition] +nickname = rh_wp_turret02_mark01_ammo +explosion_arch = rh_wp_turret02_mark01_explosion +hp_type = hp_gun +requires_ammo = false +hit_pts = 2 +one_shot_sound = fire_missile_regular +detonation_dist = 2 +lifetime = 9.375 +Motor = rh_wp_turret02_mark01_motor +force_gun_ori = false +const_effect = rh_missile02_drive +HP_trail_parent = HPExhaust +seeker = LOCK +time_to_lock = 0 +seeker_range = 1500 +seeker_fov_deg = 35 +max_angular_velocity = 3.11071 +DA_archetype = equipment\models\weapons\li_rad_missile.3db +material_library = equipment\models\li_equip.mat +mass = 1 +volume = 0.0001 + +[Gun] +nickname = rh_wp_turret02_mark01 +ids_name = 263614 +ids_info = 264614 +DA_archetype = equipment\models\turret\weapons_platform_mturret.cmp +material_library = equipment\models\ge_turret.mat +HP_child = HPConnect +hit_pts = 548 +explosion_resistance = 1 +debris_type = debris_turret_small +parent_impulse = 20 +child_impulse = 80 +volume = 50 +mass = 10 +damage_per_fire = 0 +power_usage = 0 +refire_delay = 1 +muzzle_velocity = 66.7 +toughness = 3.1 +projectile_archetype = rh_wp_turret02_mark01_ammo +separation_explosion = sever_debris +auto_turret = true +turn_rate = 90 +lootable = false + +[LOD] +obj = Root +LODranges = 0, 999999 + +[LOD] +obj = barrel +LODranges = 0, 999999 + +[Motor] +nickname = rh_wp_turret02_mark02_motor +lifetime = 1.875 +accel = 71.1111 +delay = 0 + +[Explosion] +nickname = rh_wp_turret02_mark02_explosion +effect = rh_missile01_impact +lifetime = 0, 0 +process = disappear +strength = 100 +radius = 8 +hull_damage = 474 +energy_damage = 0 +impulse = 0 + +[Munition] +nickname = rh_wp_turret02_mark02_ammo +explosion_arch = rh_wp_turret02_mark02_explosion +hp_type = hp_gun +requires_ammo = false +hit_pts = 2 +one_shot_sound = fire_missile_regular +detonation_dist = 2 +lifetime = 9.375 +Motor = rh_wp_turret02_mark02_motor +force_gun_ori = false +const_effect = rh_missile02_drive +HP_trail_parent = HPExhaust +seeker = LOCK +time_to_lock = 0 +seeker_range = 1500 +seeker_fov_deg = 35 +max_angular_velocity = 3.11071 +DA_archetype = equipment\models\weapons\li_rad_missile.3db +material_library = equipment\models\li_equip.mat +mass = 1 +volume = 0.0001 + +[Gun] +nickname = rh_wp_turret02_mark02 +ids_name = 263615 +ids_info = 264615 +DA_archetype = equipment\models\turret\weapons_platform_mturret.cmp +material_library = equipment\models\ge_turret.mat +HP_child = HPConnect +hit_pts = 1026 +explosion_resistance = 1 +debris_type = debris_turret_small +parent_impulse = 20 +child_impulse = 80 +volume = 50 +mass = 10 +damage_per_fire = 0 +power_usage = 0 +refire_delay = 1 +muzzle_velocity = 66.7 +toughness = 4.7 +projectile_archetype = rh_wp_turret02_mark02_ammo +separation_explosion = sever_debris +auto_turret = true +turn_rate = 90 +lootable = false + +[LOD] +obj = Root +LODranges = 0, 999999 + +[LOD] +obj = barrel +LODranges = 0, 999999 + +[Motor] +nickname = rh_wp_turret02_mark03_motor +lifetime = 1.875 +accel = 71.1111 +delay = 0 + +[Explosion] +nickname = rh_wp_turret02_mark03_explosion +effect = rh_missile01_impact +lifetime = 0, 0 +process = disappear +strength = 100 +radius = 8 +hull_damage = 790.5 +energy_damage = 0 +impulse = 0 + +[Munition] +nickname = rh_wp_turret02_mark03_ammo +explosion_arch = rh_wp_turret02_mark03_explosion +hp_type = hp_gun +requires_ammo = false +hit_pts = 2 +one_shot_sound = fire_missile_regular +detonation_dist = 2 +lifetime = 9.375 +Motor = rh_wp_turret02_mark03_motor +force_gun_ori = false +const_effect = rh_missile02_drive +HP_trail_parent = HPExhaust +seeker = LOCK +time_to_lock = 0 +seeker_range = 1500 +seeker_fov_deg = 35 +max_angular_velocity = 3.11071 +DA_archetype = equipment\models\weapons\li_rad_missile.3db +material_library = equipment\models\li_equip.mat +mass = 1 +volume = 0.0001 + +[Gun] +nickname = rh_wp_turret02_mark03 +ids_name = 263616 +ids_info = 264616 +DA_archetype = equipment\models\turret\weapons_platform_mturret.cmp +material_library = equipment\models\ge_turret.mat +HP_child = HPConnect +hit_pts = 1923 +explosion_resistance = 1 +debris_type = debris_turret_small +parent_impulse = 20 +child_impulse = 80 +volume = 50 +mass = 10 +damage_per_fire = 0 +power_usage = 0 +refire_delay = 1 +muzzle_velocity = 66.7 +toughness = 7.9 +projectile_archetype = rh_wp_turret02_mark03_ammo +separation_explosion = sever_debris +auto_turret = true +turn_rate = 90 +lootable = false + +[LOD] +obj = Root +LODranges = 0, 999999 + +[LOD] +obj = barrel +LODranges = 0, 999999 + +[Munition] +nickname = co_wp_turret01_mark01_ammo +hp_type = hp_gun +requires_ammo = false +hit_pts = 2 +hull_damage = 51 +energy_damage = 0 +one_shot_sound = fire_capship +munition_hit_effect = ci_capgun_01_impact +const_effect = ci_capgun_01_proj +lifetime = 0.9 +force_gun_ori = false +mass = 1 +volume = 0.0001 + +[Gun] +nickname = co_wp_turret01_mark01 +ids_name = 263617 +ids_info = 264617 +DA_archetype = equipment\models\turret\weapons_platform_turret.cmp +material_library = equipment\models\ge_turret.mat +HP_child = HPConnect +hit_pts = 6576 +explosion_resistance = 1 +debris_type = debris_turret_small +parent_impulse = 20 +child_impulse = 80 +volume = 50 +mass = 10 +damage_per_fire = 0 +power_usage = 0 +refire_delay = 0.5 +muzzle_velocity = 1222.2 +toughness = 1 +flash_particle_name = ci_capgun_01_flash +flash_radius = 15 +light_anim = l_gun01_flash +projectile_archetype = co_wp_turret01_mark01_ammo +separation_explosion = sever_debris +auto_turret = true +turn_rate = 90 +lootable = false + +[LOD] +obj = Root +LODranges = 0, 999999 + +[LOD] +obj = barrel +LODranges = 0, 999999 + +[Munition] +nickname = co_wp_turret01_mark02_ammo +hp_type = hp_gun +requires_ammo = false +hit_pts = 2 +hull_damage = 79 +energy_damage = 0 +one_shot_sound = fire_capship +munition_hit_effect = ci_capgun_01_impact +const_effect = ci_capgun_01_proj +lifetime = 0.9 +force_gun_ori = false +mass = 1 +volume = 0.0001 + +[Gun] +nickname = co_wp_turret01_mark02 +ids_name = 263618 +ids_info = 264618 +DA_archetype = equipment\models\turret\weapons_platform_turret.cmp +material_library = equipment\models\ge_turret.mat +HP_child = HPConnect +hit_pts = 12312 +explosion_resistance = 1 +debris_type = debris_turret_small +parent_impulse = 20 +child_impulse = 80 +volume = 50 +mass = 10 +damage_per_fire = 0 +power_usage = 0 +refire_delay = 0.5 +muzzle_velocity = 1222.2 +toughness = 1.6 +flash_particle_name = ci_capgun_01_flash +flash_radius = 15 +light_anim = l_gun01_flash +projectile_archetype = co_wp_turret01_mark02_ammo +separation_explosion = sever_debris +auto_turret = true +turn_rate = 90 +lootable = false + +[LOD] +obj = Root +LODranges = 0, 999999 + +[LOD] +obj = barrel +LODranges = 0, 999999 + +[Munition] +nickname = co_wp_turret01_mark03_ammo +hp_type = hp_gun +requires_ammo = false +hit_pts = 2 +hull_damage = 131.8 +energy_damage = 0 +one_shot_sound = fire_capship +munition_hit_effect = ci_capgun_01_impact +const_effect = ci_capgun_01_proj +lifetime = 0.9 +force_gun_ori = false +mass = 1 +volume = 0.0001 + +[Gun] +nickname = co_wp_turret01_mark03 +ids_name = 263619 +ids_info = 264619 +DA_archetype = equipment\models\turret\weapons_platform_turret.cmp +material_library = equipment\models\ge_turret.mat +HP_child = HPConnect +hit_pts = 23076 +explosion_resistance = 1 +debris_type = debris_turret_small +parent_impulse = 20 +child_impulse = 80 +volume = 50 +mass = 10 +damage_per_fire = 0 +power_usage = 0 +refire_delay = 0.5 +muzzle_velocity = 1222.2 +toughness = 2.6 +flash_particle_name = ci_capgun_01_flash +flash_radius = 15 +light_anim = l_gun01_flash +projectile_archetype = co_wp_turret01_mark03_ammo +separation_explosion = sever_debris +auto_turret = true +turn_rate = 90 +lootable = false + +[LOD] +obj = Root +LODranges = 0, 999999 + +[LOD] +obj = barrel +LODranges = 0, 999999 + +[Motor] +nickname = co_wp_turret02_mark01_motor +lifetime = 1.875 +accel = 71.1111 +delay = 0 + +[Explosion] +nickname = co_wp_turret02_mark01_explosion +effect = li_missile01_impact +lifetime = 0, 0 +process = disappear +strength = 100 +radius = 8 +hull_damage = 306 +energy_damage = 0 +impulse = 0 + +[Munition] +nickname = co_wp_turret02_mark01_ammo +explosion_arch = co_wp_turret02_mark01_explosion +hp_type = hp_gun +requires_ammo = false +hit_pts = 2 +one_shot_sound = fire_missile_regular +detonation_dist = 2 +lifetime = 9.375 +Motor = co_wp_turret02_mark01_motor +force_gun_ori = false +const_effect = li_missile02_drive +HP_trail_parent = HPExhaust +seeker = LOCK +time_to_lock = 0 +seeker_range = 1500 +seeker_fov_deg = 35 +max_angular_velocity = 3.11071 +DA_archetype = equipment\models\weapons\li_rad_missile.3db +material_library = equipment\models\li_equip.mat +mass = 1 +volume = 0.0001 + +[Gun] +nickname = co_wp_turret02_mark01 +ids_name = 263620 +ids_info = 264620 +DA_archetype = equipment\models\turret\weapons_platform_mturret.cmp +material_library = equipment\models\ge_turret.mat +HP_child = HPConnect +hit_pts = 548 +explosion_resistance = 1 +debris_type = debris_turret_small +parent_impulse = 20 +child_impulse = 80 +volume = 50 +mass = 10 +damage_per_fire = 0 +power_usage = 0 +refire_delay = 1 +muzzle_velocity = 66.7 +toughness = 3.1 +projectile_archetype = co_wp_turret02_mark01_ammo +separation_explosion = sever_debris +auto_turret = true +turn_rate = 90 +lootable = false + +[LOD] +obj = Root +LODranges = 0, 999999 + +[LOD] +obj = barrel +LODranges = 0, 999999 + +[Motor] +nickname = co_wp_turret02_mark02_motor +lifetime = 1.875 +accel = 71.1111 +delay = 0 + +[Explosion] +nickname = co_wp_turret02_mark02_explosion +effect = li_missile01_impact +lifetime = 0, 0 +process = disappear +strength = 100 +radius = 8 +hull_damage = 474 +energy_damage = 0 +impulse = 0 + +[Munition] +nickname = co_wp_turret02_mark02_ammo +explosion_arch = co_wp_turret02_mark02_explosion +hp_type = hp_gun +requires_ammo = false +hit_pts = 2 +one_shot_sound = fire_missile_regular +detonation_dist = 2 +lifetime = 9.375 +Motor = co_wp_turret02_mark02_motor +force_gun_ori = false +const_effect = li_missile02_drive +HP_trail_parent = HPExhaust +seeker = LOCK +time_to_lock = 0 +seeker_range = 1500 +seeker_fov_deg = 35 +max_angular_velocity = 3.11071 +DA_archetype = equipment\models\weapons\li_rad_missile.3db +material_library = equipment\models\li_equip.mat +mass = 1 +volume = 0.0001 + +[Gun] +nickname = co_wp_turret02_mark02 +ids_name = 263621 +ids_info = 264621 +DA_archetype = equipment\models\turret\weapons_platform_mturret.cmp +material_library = equipment\models\ge_turret.mat +HP_child = HPConnect +hit_pts = 1026 +explosion_resistance = 1 +debris_type = debris_turret_small +parent_impulse = 20 +child_impulse = 80 +volume = 50 +mass = 10 +damage_per_fire = 0 +power_usage = 0 +refire_delay = 1 +muzzle_velocity = 66.7 +toughness = 4.7 +projectile_archetype = co_wp_turret02_mark02_ammo +separation_explosion = sever_debris +auto_turret = true +turn_rate = 90 +lootable = false + +[LOD] +obj = Root +LODranges = 0, 999999 + +[LOD] +obj = barrel +LODranges = 0, 999999 + +[Motor] +nickname = co_wp_turret02_mark03_motor +lifetime = 1.875 +accel = 71.1111 +delay = 0 + +[Explosion] +nickname = co_wp_turret02_mark03_explosion +effect = li_missile01_impact +lifetime = 0, 0 +process = disappear +strength = 100 +radius = 8 +hull_damage = 790.5 +energy_damage = 0 +impulse = 0 + +[Munition] +nickname = co_wp_turret02_mark03_ammo +explosion_arch = co_wp_turret02_mark03_explosion +hp_type = hp_gun +requires_ammo = false +hit_pts = 2 +one_shot_sound = fire_missile_regular +detonation_dist = 2 +lifetime = 9.375 +Motor = co_wp_turret02_mark03_motor +force_gun_ori = false +const_effect = li_missile02_drive +HP_trail_parent = HPExhaust +seeker = LOCK +time_to_lock = 0 +seeker_range = 1500 +seeker_fov_deg = 35 +max_angular_velocity = 3.11071 +DA_archetype = equipment\models\weapons\li_rad_missile.3db +material_library = equipment\models\li_equip.mat +mass = 1 +volume = 0.0001 + +[Gun] +nickname = co_wp_turret02_mark03 +ids_name = 263622 +ids_info = 264622 +DA_archetype = equipment\models\turret\weapons_platform_mturret.cmp +material_library = equipment\models\ge_turret.mat +HP_child = HPConnect +hit_pts = 1923 +explosion_resistance = 1 +debris_type = debris_turret_small +parent_impulse = 20 +child_impulse = 80 +volume = 50 +mass = 10 +damage_per_fire = 0 +power_usage = 0 +refire_delay = 1 +muzzle_velocity = 66.7 +toughness = 7.9 +projectile_archetype = co_wp_turret02_mark03_ammo +separation_explosion = sever_debris +auto_turret = true +turn_rate = 90 +lootable = false + +[LOD] +obj = Root +LODranges = 0, 999999 + +[LOD] +obj = barrel +LODranges = 0, 999999 + +[Munition] +nickname = pi_wp_turret01_mark01_ammo +hp_type = hp_gun +requires_ammo = false +hit_pts = 2 +hull_damage = 51 +energy_damage = 0 +one_shot_sound = fire_capship +munition_hit_effect = pi_capgun_01_impact +const_effect = pi_capgun_01_proj +lifetime = 0.9 +force_gun_ori = false +mass = 1 +volume = 0.0001 + +[Gun] +nickname = pi_wp_turret01_mark01 +ids_name = 263623 +ids_info = 264623 +DA_archetype = equipment\models\turret\weapons_platform_turret.cmp +material_library = equipment\models\ge_turret.mat +HP_child = HPConnect +hit_pts = 6576 +explosion_resistance = 1 +debris_type = debris_turret_small +parent_impulse = 20 +child_impulse = 80 +volume = 50 +mass = 10 +damage_per_fire = 0 +power_usage = 0 +refire_delay = 0.5 +muzzle_velocity = 1222.2 +toughness = 1 +flash_particle_name = pi_capgun_01_flash +flash_radius = 15 +light_anim = l_gun01_flash +projectile_archetype = pi_wp_turret01_mark01_ammo +separation_explosion = sever_debris +auto_turret = true +turn_rate = 90 +lootable = false + +[LOD] +obj = Root +LODranges = 0, 999999 + +[LOD] +obj = barrel +LODranges = 0, 999999 + +[Munition] +nickname = pi_wp_turret01_mark02_ammo +hp_type = hp_gun +requires_ammo = false +hit_pts = 2 +hull_damage = 79 +energy_damage = 0 +one_shot_sound = fire_capship +munition_hit_effect = pi_capgun_01_impact +const_effect = pi_capgun_01_proj +lifetime = 0.9 +force_gun_ori = false +mass = 1 +volume = 0.0001 + +[Gun] +nickname = pi_wp_turret01_mark02 +ids_name = 263624 +ids_info = 264624 +DA_archetype = equipment\models\turret\weapons_platform_turret.cmp +material_library = equipment\models\ge_turret.mat +HP_child = HPConnect +hit_pts = 12312 +explosion_resistance = 1 +debris_type = debris_turret_small +parent_impulse = 20 +child_impulse = 80 +volume = 50 +mass = 10 +damage_per_fire = 0 +power_usage = 0 +refire_delay = 0.5 +muzzle_velocity = 1222.2 +toughness = 1.6 +flash_particle_name = pi_capgun_01_flash +flash_radius = 15 +light_anim = l_gun01_flash +projectile_archetype = pi_wp_turret01_mark02_ammo +separation_explosion = sever_debris +auto_turret = true +turn_rate = 90 +lootable = false + +[LOD] +obj = Root +LODranges = 0, 999999 + +[LOD] +obj = barrel +LODranges = 0, 999999 + +[Munition] +nickname = pi_wp_turret01_mark03_ammo +hp_type = hp_gun +requires_ammo = false +hit_pts = 2 +hull_damage = 131.8 +energy_damage = 0 +one_shot_sound = fire_capship +munition_hit_effect = pi_capgun_01_impact +const_effect = pi_capgun_01_proj +lifetime = 0.9 +force_gun_ori = false +mass = 1 +volume = 0.0001 + +[Gun] +nickname = pi_wp_turret01_mark03 +ids_name = 263625 +ids_info = 264625 +DA_archetype = equipment\models\turret\weapons_platform_turret.cmp +material_library = equipment\models\ge_turret.mat +HP_child = HPConnect +hit_pts = 23076 +explosion_resistance = 1 +debris_type = debris_turret_small +parent_impulse = 20 +child_impulse = 80 +volume = 50 +mass = 10 +damage_per_fire = 0 +power_usage = 0 +refire_delay = 0.5 +muzzle_velocity = 1222.2 +toughness = 2.6 +flash_particle_name = pi_capgun_01_flash +flash_radius = 15 +light_anim = l_gun01_flash +projectile_archetype = pi_wp_turret01_mark03_ammo +separation_explosion = sever_debris +auto_turret = true +turn_rate = 90 +lootable = false + +[LOD] +obj = Root +LODranges = 0, 999999 + +[LOD] +obj = barrel +LODranges = 0, 999999 + +[Motor] +nickname = pi_wp_turret02_mark01_motor +lifetime = 1.875 +accel = 71.1111 +delay = 0 + +[Explosion] +nickname = pi_wp_turret02_mark01_explosion +effect = pi_missile01_impact +lifetime = 0, 0 +process = disappear +strength = 100 +radius = 8 +hull_damage = 306 +energy_damage = 0 +impulse = 0 + +[Munition] +nickname = pi_wp_turret02_mark01_ammo +explosion_arch = pi_wp_turret02_mark01_explosion +hp_type = hp_gun +requires_ammo = false +hit_pts = 2 +one_shot_sound = fire_missile_regular +detonation_dist = 2 +lifetime = 9.375 +Motor = pi_wp_turret02_mark01_motor +force_gun_ori = false +const_effect = pi_missile02_drive +HP_trail_parent = HPExhaust +seeker = LOCK +time_to_lock = 0 +seeker_range = 1500 +seeker_fov_deg = 35 +max_angular_velocity = 3.11071 +DA_archetype = equipment\models\weapons\li_rad_missile.3db +material_library = equipment\models\li_equip.mat +mass = 1 +volume = 0.0001 + +[Gun] +nickname = pi_wp_turret02_mark01 +ids_name = 263626 +ids_info = 264626 +DA_archetype = equipment\models\turret\weapons_platform_mturret.cmp +material_library = equipment\models\ge_turret.mat +HP_child = HPConnect +hit_pts = 548 +explosion_resistance = 1 +debris_type = debris_turret_small +parent_impulse = 20 +child_impulse = 80 +volume = 50 +mass = 10 +damage_per_fire = 0 +power_usage = 0 +refire_delay = 1 +muzzle_velocity = 66.7 +toughness = 3.1 +projectile_archetype = pi_wp_turret02_mark01_ammo +separation_explosion = sever_debris +auto_turret = true +turn_rate = 90 +lootable = false + +[LOD] +obj = Root +LODranges = 0, 999999 + +[LOD] +obj = barrel +LODranges = 0, 999999 + +[Motor] +nickname = pi_wp_turret02_mark02_motor +lifetime = 1.875 +accel = 71.1111 +delay = 0 + +[Explosion] +nickname = pi_wp_turret02_mark02_explosion +effect = pi_missile01_impact +lifetime = 0, 0 +process = disappear +strength = 100 +radius = 8 +hull_damage = 474 +energy_damage = 0 +impulse = 0 + +[Munition] +nickname = pi_wp_turret02_mark02_ammo +explosion_arch = pi_wp_turret02_mark02_explosion +hp_type = hp_gun +requires_ammo = false +hit_pts = 2 +one_shot_sound = fire_missile_regular +detonation_dist = 2 +lifetime = 9.375 +Motor = pi_wp_turret02_mark02_motor +force_gun_ori = false +const_effect = pi_missile02_drive +HP_trail_parent = HPExhaust +seeker = LOCK +time_to_lock = 0 +seeker_range = 1500 +seeker_fov_deg = 35 +max_angular_velocity = 3.11071 +DA_archetype = equipment\models\weapons\li_rad_missile.3db +material_library = equipment\models\li_equip.mat +mass = 1 +volume = 0.0001 + +[Gun] +nickname = pi_wp_turret02_mark02 +ids_name = 263627 +ids_info = 264627 +DA_archetype = equipment\models\turret\weapons_platform_mturret.cmp +material_library = equipment\models\ge_turret.mat +HP_child = HPConnect +hit_pts = 1026 +explosion_resistance = 1 +debris_type = debris_turret_small +parent_impulse = 20 +child_impulse = 80 +volume = 50 +mass = 10 +damage_per_fire = 0 +power_usage = 0 +refire_delay = 1 +muzzle_velocity = 66.7 +toughness = 4.7 +projectile_archetype = pi_wp_turret02_mark02_ammo +separation_explosion = sever_debris +auto_turret = true +turn_rate = 90 +lootable = false + +[LOD] +obj = Root +LODranges = 0, 999999 + +[LOD] +obj = barrel +LODranges = 0, 999999 + +[Motor] +nickname = pi_wp_turret02_mark03_motor +lifetime = 1.875 +accel = 71.1111 +delay = 0 + +[Explosion] +nickname = pi_wp_turret02_mark03_explosion +effect = pi_missile01_impact +lifetime = 0, 0 +process = disappear +strength = 100 +radius = 8 +hull_damage = 790.5 +energy_damage = 0 +impulse = 0 + +[Munition] +nickname = pi_wp_turret02_mark03_ammo +explosion_arch = pi_wp_turret02_mark03_explosion +hp_type = hp_gun +requires_ammo = false +hit_pts = 2 +one_shot_sound = fire_missile_regular +detonation_dist = 2 +lifetime = 9.375 +Motor = pi_wp_turret02_mark03_motor +force_gun_ori = false +const_effect = pi_missile02_drive +HP_trail_parent = HPExhaust +seeker = LOCK +time_to_lock = 0 +seeker_range = 1500 +seeker_fov_deg = 35 +max_angular_velocity = 3.11071 +DA_archetype = equipment\models\weapons\li_rad_missile.3db +material_library = equipment\models\li_equip.mat +mass = 1 +volume = 0.0001 + +[Gun] +nickname = pi_wp_turret02_mark03 +ids_name = 263628 +ids_info = 264628 +DA_archetype = equipment\models\turret\weapons_platform_mturret.cmp +material_library = equipment\models\ge_turret.mat +HP_child = HPConnect +hit_pts = 1923 +explosion_resistance = 1 +debris_type = debris_turret_small +parent_impulse = 20 +child_impulse = 80 +volume = 50 +mass = 10 +damage_per_fire = 0 +power_usage = 0 +refire_delay = 1 +muzzle_velocity = 66.7 +toughness = 7.9 +projectile_archetype = pi_wp_turret02_mark03_ammo +separation_explosion = sever_debris +auto_turret = true +turn_rate = 90 +lootable = false + +[LOD] +obj = Root +LODranges = 0, 999999 + +[LOD] +obj = barrel +LODranges = 0, 999999 + +[Munition] +nickname = ge_wps_gun_01_ammo +hp_type = hp_gun +requires_ammo = false +hit_pts = 2 +hull_damage = 81.5 +energy_damage = 0 +one_shot_sound = fire_capship +munition_hit_effect = ci_capgun_01_impact +const_effect = ci_capgun_01_proj +lifetime = 0.9 +force_gun_ori = false +mass = 1 +volume = 0.0001 + +[Gun] +nickname = ge_wps_gun_01 +ids_name = 263629 +ids_info = 264629 +DA_archetype = equipment\models\turret\weapons_platform_small_weapon.cmp +HP_child = HPConnect +hit_pts = 4800 +explosion_resistance = 1 +debris_type = debris_turret_small +parent_impulse = 20 +child_impulse = 80 +volume = 50 +mass = 10 +damage_per_fire = 0 +power_usage = 0 +refire_delay = 0.5 +muzzle_velocity = 1222.2 +toughness = 1.6 +flash_particle_name = ci_capgun_01_flash +flash_radius = 15 +light_anim = l_gun01_flash +projectile_archetype = ge_wps_gun_01_ammo +separation_explosion = sever_debris +auto_turret = true +turn_rate = 90 +lootable = false +LODranges = 0, 999999 + +[Motor] +nickname = ge_wps_mlauncher_01_motor +lifetime = 1.875 +accel = 71.1111 +delay = 0 + +[Explosion] +nickname = ge_wps_mlauncher_01_explosion +effect = ku_missile01_impact +lifetime = 0, 0 +process = disappear +strength = 100 +radius = 8 +hull_damage = 244.5 +energy_damage = 0 +impulse = 0 + +[Munition] +nickname = ge_wps_mlauncher_01_ammo +explosion_arch = ge_wps_mlauncher_01_explosion +hp_type = hp_gun +requires_ammo = false +hit_pts = 2 +one_shot_sound = fire_missile_regular +detonation_dist = 2 +lifetime = 9.375 +Motor = ge_wps_mlauncher_01_motor +force_gun_ori = false +const_effect = ku_missile02_drive +HP_trail_parent = HPExhaust +seeker = LOCK +time_to_lock = 0 +seeker_range = 1500 +seeker_fov_deg = 35 +max_angular_velocity = 3.11071 +DA_archetype = equipment\models\weapons\li_rad_missile.3db +material_library = equipment\models\li_equip.mat +mass = 1 +volume = 0.0001 + +[Gun] +nickname = ge_wps_mlauncher_01 +ids_name = 263630 +ids_info = 264630 +DA_archetype = equipment\models\turret\weapons_platform_small_weapon.cmp +HP_child = HPConnect +hit_pts = 400 +explosion_resistance = 1 +debris_type = debris_turret_small +parent_impulse = 20 +child_impulse = 80 +volume = 50 +mass = 10 +damage_per_fire = 0 +power_usage = 0 +refire_delay = 1 +muzzle_velocity = 66.7 +toughness = 2.4 +projectile_archetype = ge_wps_mlauncher_01_ammo +separation_explosion = sever_debris +auto_turret = true +turn_rate = 90 +lootable = false +LODranges = 0, 999999 + +[Munition] +nickname = li_wps_gun01_mark01_ammo +hp_type = hp_gun +requires_ammo = false +hit_pts = 2 +hull_damage = 102 +energy_damage = 0 +one_shot_sound = fire_capship +munition_hit_effect = li_capgun_01_impact +const_effect = li_capgun_01_proj +lifetime = 0.9 +force_gun_ori = false +mass = 1 +volume = 0.0001 + +[Gun] +nickname = li_wps_gun01_mark01 +ids_name = 263631 +ids_info = 264631 +DA_archetype = equipment\models\turret\weapons_platform_small_weapon.cmp +HP_child = HPConnect +hit_pts = 6576 +explosion_resistance = 1 +debris_type = debris_turret_small +parent_impulse = 20 +child_impulse = 80 +volume = 50 +mass = 10 +damage_per_fire = 0 +power_usage = 0 +refire_delay = 0.5 +muzzle_velocity = 1222.2 +toughness = 2 +flash_particle_name = li_capgun_01_flash +flash_radius = 15 +light_anim = l_gun01_flash +projectile_archetype = li_wps_gun01_mark01_ammo +separation_explosion = sever_debris +auto_turret = true +turn_rate = 90 +lootable = false +LODranges = 0, 999999 + +[Munition] +nickname = li_wps_gun01_mark02_ammo +hp_type = hp_gun +requires_ammo = false +hit_pts = 2 +hull_damage = 158 +energy_damage = 0 +one_shot_sound = fire_capship +munition_hit_effect = li_capgun_01_impact +const_effect = li_capgun_01_proj +lifetime = 0.9 +force_gun_ori = false +mass = 1 +volume = 0.0001 + +[Gun] +nickname = li_wps_gun01_mark02 +ids_name = 263632 +ids_info = 264632 +DA_archetype = equipment\models\turret\weapons_platform_small_weapon.cmp +HP_child = HPConnect +hit_pts = 12312 +explosion_resistance = 1 +debris_type = debris_turret_small +parent_impulse = 20 +child_impulse = 80 +volume = 50 +mass = 10 +damage_per_fire = 0 +power_usage = 0 +refire_delay = 0.5 +muzzle_velocity = 1222.2 +toughness = 3.2 +flash_particle_name = li_capgun_01_flash +flash_radius = 15 +light_anim = l_gun01_flash +projectile_archetype = li_wps_gun01_mark02_ammo +separation_explosion = sever_debris +auto_turret = true +turn_rate = 90 +lootable = false +LODranges = 0, 999999 + +[Munition] +nickname = li_wps_gun01_mark03_ammo +hp_type = hp_gun +requires_ammo = false +hit_pts = 2 +hull_damage = 263.5 +energy_damage = 0 +one_shot_sound = fire_capship +munition_hit_effect = li_capgun_01_impact +const_effect = li_capgun_01_proj +lifetime = 0.9 +force_gun_ori = false +mass = 1 +volume = 0.0001 + +[Gun] +nickname = li_wps_gun01_mark03 +ids_name = 263633 +ids_info = 264633 +DA_archetype = equipment\models\turret\weapons_platform_small_weapon.cmp +HP_child = HPConnect +hit_pts = 23076 +explosion_resistance = 1 +debris_type = debris_turret_small +parent_impulse = 20 +child_impulse = 80 +volume = 50 +mass = 10 +damage_per_fire = 0 +power_usage = 0 +refire_delay = 0.5 +muzzle_velocity = 1222.2 +toughness = 5.3 +flash_particle_name = li_capgun_01_flash +flash_radius = 15 +light_anim = l_gun01_flash +projectile_archetype = li_wps_gun01_mark03_ammo +separation_explosion = sever_debris +auto_turret = true +turn_rate = 90 +lootable = false +LODranges = 0, 999999 + +[Motor] +nickname = li_wps_mlauncher01_mark01_motor +lifetime = 1.875 +accel = 71.1111 +delay = 0 + +[Explosion] +nickname = li_wps_mlauncher01_mark01_explosion +effect = li_missile01_impact +lifetime = 0, 0 +process = disappear +strength = 100 +radius = 8 +hull_damage = 244.5 +energy_damage = 0 +impulse = 0 + +[Munition] +nickname = li_wps_mlauncher01_mark01_ammo +explosion_arch = li_wps_mlauncher01_mark01_explosion +hp_type = hp_gun +requires_ammo = false +hit_pts = 2 +one_shot_sound = fire_missile_regular +detonation_dist = 2 +lifetime = 9.375 +Motor = li_wps_mlauncher01_mark01_motor +force_gun_ori = false +const_effect = li_missile02_drive +HP_trail_parent = HPExhaust +seeker = LOCK +time_to_lock = 0 +seeker_range = 1500 +seeker_fov_deg = 35 +max_angular_velocity = 3.11071 +DA_archetype = equipment\models\weapons\li_rad_missile.3db +material_library = equipment\models\li_equip.mat +mass = 1 +volume = 0.0001 + +[Gun] +nickname = li_wps_mlauncher01_mark01 +ids_name = 263634 +ids_info = 264634 +DA_archetype = equipment\models\turret\weapons_platform_small_weapon.cmp +HP_child = HPConnect +hit_pts = 400 +explosion_resistance = 1 +debris_type = debris_turret_small +parent_impulse = 20 +child_impulse = 80 +volume = 50 +mass = 10 +damage_per_fire = 0 +power_usage = 0 +refire_delay = 1 +muzzle_velocity = 66.7 +toughness = 2.4 +projectile_archetype = li_wps_mlauncher01_mark01_ammo +separation_explosion = sever_debris +auto_turret = true +turn_rate = 90 +lootable = false +LODranges = 0, 999999 + +[Motor] +nickname = li_wps_mlauncher01_mark02_motor +lifetime = 1.875 +accel = 71.1111 +delay = 0 + +[Explosion] +nickname = li_wps_mlauncher01_mark02_explosion +effect = li_missile01_impact +lifetime = 0, 0 +process = disappear +strength = 100 +radius = 8 +hull_damage = 306 +energy_damage = 0 +impulse = 0 + +[Munition] +nickname = li_wps_mlauncher01_mark02_ammo +explosion_arch = li_wps_mlauncher01_mark02_explosion +hp_type = hp_gun +requires_ammo = false +hit_pts = 2 +one_shot_sound = fire_missile_regular +detonation_dist = 2 +lifetime = 9.375 +Motor = li_wps_mlauncher01_mark02_motor +force_gun_ori = false +const_effect = li_missile02_drive +HP_trail_parent = HPExhaust +seeker = LOCK +time_to_lock = 0 +seeker_range = 1500 +seeker_fov_deg = 35 +max_angular_velocity = 3.11071 +DA_archetype = equipment\models\weapons\li_rad_missile.3db +material_library = equipment\models\li_equip.mat +mass = 1 +volume = 0.0001 + +[Gun] +nickname = li_wps_mlauncher01_mark02 +ids_name = 263635 +ids_info = 264635 +DA_archetype = equipment\models\turret\weapons_platform_small_weapon.cmp +HP_child = HPConnect +hit_pts = 548 +explosion_resistance = 1 +debris_type = debris_turret_small +parent_impulse = 20 +child_impulse = 80 +volume = 50 +mass = 10 +damage_per_fire = 0 +power_usage = 0 +refire_delay = 1 +muzzle_velocity = 66.7 +toughness = 3.1 +projectile_archetype = li_wps_mlauncher01_mark02_ammo +separation_explosion = sever_debris +auto_turret = true +turn_rate = 90 +lootable = false +LODranges = 0, 999999 + +[Motor] +nickname = li_wps_mlauncher01_mark03_motor +lifetime = 1.875 +accel = 71.1111 +delay = 0 + +[Explosion] +nickname = li_wps_mlauncher01_mark03_explosion +effect = li_missile01_impact +lifetime = 0, 0 +process = disappear +strength = 100 +radius = 8 +hull_damage = 373.5 +energy_damage = 0 +impulse = 0 + +[Munition] +nickname = li_wps_mlauncher01_mark03_ammo +explosion_arch = li_wps_mlauncher01_mark03_explosion +hp_type = hp_gun +requires_ammo = false +hit_pts = 2 +one_shot_sound = fire_missile_regular +detonation_dist = 2 +lifetime = 9.375 +Motor = li_wps_mlauncher01_mark03_motor +force_gun_ori = false +const_effect = li_missile02_drive +HP_trail_parent = HPExhaust +seeker = LOCK +time_to_lock = 0 +seeker_range = 1500 +seeker_fov_deg = 35 +max_angular_velocity = 3.11071 +DA_archetype = equipment\models\weapons\li_rad_missile.3db +material_library = equipment\models\li_equip.mat +mass = 1 +volume = 0.0001 + +[Gun] +nickname = li_wps_mlauncher01_mark03 +ids_name = 263636 +ids_info = 264636 +DA_archetype = equipment\models\turret\weapons_platform_small_weapon.cmp +HP_child = HPConnect +hit_pts = 750 +explosion_resistance = 1 +debris_type = debris_turret_small +parent_impulse = 20 +child_impulse = 80 +volume = 50 +mass = 10 +damage_per_fire = 0 +power_usage = 0 +refire_delay = 1 +muzzle_velocity = 66.7 +toughness = 3.7 +projectile_archetype = li_wps_mlauncher01_mark03_ammo +separation_explosion = sever_debris +auto_turret = true +turn_rate = 90 +lootable = false +LODranges = 0, 999999 + +[Munition] +nickname = br_wps_gun01_mark01_ammo +hp_type = hp_gun +requires_ammo = false +hit_pts = 2 +hull_damage = 102 +energy_damage = 0 +one_shot_sound = fire_capship +munition_hit_effect = br_capgun_01_impact +const_effect = br_capgun_01_proj +lifetime = 0.9 +force_gun_ori = false +mass = 1 +volume = 0.0001 + +[Gun] +nickname = br_wps_gun01_mark01 +ids_name = 263637 +ids_info = 264637 +DA_archetype = equipment\models\turret\weapons_platform_small_weapon.cmp +HP_child = HPConnect +hit_pts = 6576 +explosion_resistance = 1 +debris_type = debris_turret_small +parent_impulse = 20 +child_impulse = 80 +volume = 50 +mass = 10 +damage_per_fire = 0 +power_usage = 0 +refire_delay = 0.5 +muzzle_velocity = 1222.2 +toughness = 2 +flash_particle_name = br_capgun_01_flash +flash_radius = 15 +light_anim = l_gun01_flash +projectile_archetype = br_wps_gun01_mark01_ammo +separation_explosion = sever_debris +auto_turret = true +turn_rate = 90 +lootable = false +LODranges = 0, 999999 + +[Munition] +nickname = br_wps_gun01_mark02_ammo +hp_type = hp_gun +requires_ammo = false +hit_pts = 2 +hull_damage = 158 +energy_damage = 0 +one_shot_sound = fire_capship +munition_hit_effect = br_capgun_01_impact +const_effect = br_capgun_01_proj +lifetime = 0.9 +force_gun_ori = false +mass = 1 +volume = 0.0001 + +[Gun] +nickname = br_wps_gun01_mark02 +ids_name = 263638 +ids_info = 264638 +DA_archetype = equipment\models\turret\weapons_platform_small_weapon.cmp +HP_child = HPConnect +hit_pts = 12312 +explosion_resistance = 1 +debris_type = debris_turret_small +parent_impulse = 20 +child_impulse = 80 +volume = 50 +mass = 10 +damage_per_fire = 0 +power_usage = 0 +refire_delay = 0.5 +muzzle_velocity = 1222.2 +toughness = 3.2 +flash_particle_name = br_capgun_01_flash +flash_radius = 15 +light_anim = l_gun01_flash +projectile_archetype = br_wps_gun01_mark02_ammo +separation_explosion = sever_debris +auto_turret = true +turn_rate = 90 +lootable = false +LODranges = 0, 999999 + +[Munition] +nickname = br_wps_gun01_mark03_ammo +hp_type = hp_gun +requires_ammo = false +hit_pts = 2 +hull_damage = 263.5 +energy_damage = 0 +one_shot_sound = fire_capship +munition_hit_effect = br_capgun_01_impact +const_effect = br_capgun_01_proj +lifetime = 0.9 +force_gun_ori = false +mass = 1 +volume = 0.0001 + +[Gun] +nickname = br_wps_gun01_mark03 +ids_name = 263639 +ids_info = 264639 +DA_archetype = equipment\models\turret\weapons_platform_small_weapon.cmp +HP_child = HPConnect +hit_pts = 23076 +explosion_resistance = 1 +debris_type = debris_turret_small +parent_impulse = 20 +child_impulse = 80 +volume = 50 +mass = 10 +damage_per_fire = 0 +power_usage = 0 +refire_delay = 0.5 +muzzle_velocity = 1222.2 +toughness = 5.3 +flash_particle_name = br_capgun_01_flash +flash_radius = 15 +light_anim = l_gun01_flash +projectile_archetype = br_wps_gun01_mark03_ammo +separation_explosion = sever_debris +auto_turret = true +turn_rate = 90 +lootable = false +LODranges = 0, 999999 + +[Motor] +nickname = br_wps_mlauncher01_mark01_motor +lifetime = 1.875 +accel = 71.1111 +delay = 0 + +[Explosion] +nickname = br_wps_mlauncher01_mark01_explosion +effect = br_missile01_impact +lifetime = 0, 0 +process = disappear +strength = 100 +radius = 8 +hull_damage = 244.5 +energy_damage = 0 +impulse = 0 + +[Munition] +nickname = br_wps_mlauncher01_mark01_ammo +explosion_arch = br_wps_mlauncher01_mark01_explosion +hp_type = hp_gun +requires_ammo = false +hit_pts = 2 +one_shot_sound = fire_missile_regular +detonation_dist = 2 +lifetime = 9.375 +Motor = br_wps_mlauncher01_mark01_motor +force_gun_ori = false +const_effect = br_missile02_drive +HP_trail_parent = HPExhaust +seeker = LOCK +time_to_lock = 0 +seeker_range = 1500 +seeker_fov_deg = 35 +max_angular_velocity = 3.11071 +DA_archetype = equipment\models\weapons\li_rad_missile.3db +material_library = equipment\models\li_equip.mat +mass = 1 +volume = 0.0001 + +[Gun] +nickname = br_wps_mlauncher01_mark01 +ids_name = 263640 +ids_info = 264640 +DA_archetype = equipment\models\turret\weapons_platform_small_weapon.cmp +HP_child = HPConnect +hit_pts = 400 +explosion_resistance = 1 +debris_type = debris_turret_small +parent_impulse = 20 +child_impulse = 80 +volume = 50 +mass = 10 +damage_per_fire = 0 +power_usage = 0 +refire_delay = 1 +muzzle_velocity = 66.7 +toughness = 2.4 +projectile_archetype = br_wps_mlauncher01_mark01_ammo +separation_explosion = sever_debris +auto_turret = true +turn_rate = 90 +lootable = false +LODranges = 0, 999999 + +[Motor] +nickname = br_wps_mlauncher01_mark02_motor +lifetime = 1.875 +accel = 71.1111 +delay = 0 + +[Explosion] +nickname = br_wps_mlauncher01_mark02_explosion +effect = br_missile01_impact +lifetime = 0, 0 +process = disappear +strength = 100 +radius = 8 +hull_damage = 306 +energy_damage = 0 +impulse = 0 + +[Munition] +nickname = br_wps_mlauncher01_mark02_ammo +explosion_arch = br_wps_mlauncher01_mark02_explosion +hp_type = hp_gun +requires_ammo = false +hit_pts = 2 +one_shot_sound = fire_missile_regular +detonation_dist = 2 +lifetime = 9.375 +Motor = br_wps_mlauncher01_mark02_motor +force_gun_ori = false +const_effect = br_missile02_drive +HP_trail_parent = HPExhaust +seeker = LOCK +time_to_lock = 0 +seeker_range = 1500 +seeker_fov_deg = 35 +max_angular_velocity = 3.11071 +DA_archetype = equipment\models\weapons\li_rad_missile.3db +material_library = equipment\models\li_equip.mat +mass = 1 +volume = 0.0001 + +[Gun] +nickname = br_wps_mlauncher01_mark02 +ids_name = 263641 +ids_info = 264641 +DA_archetype = equipment\models\turret\weapons_platform_small_weapon.cmp +HP_child = HPConnect +hit_pts = 548 +explosion_resistance = 1 +debris_type = debris_turret_small +parent_impulse = 20 +child_impulse = 80 +volume = 50 +mass = 10 +damage_per_fire = 0 +power_usage = 0 +refire_delay = 1 +muzzle_velocity = 66.7 +toughness = 3.1 +projectile_archetype = br_wps_mlauncher01_mark02_ammo +separation_explosion = sever_debris +auto_turret = true +turn_rate = 90 +lootable = false +LODranges = 0, 999999 + +[Motor] +nickname = br_wps_mlauncher01_mark03_motor +lifetime = 1.875 +accel = 71.1111 +delay = 0 + +[Explosion] +nickname = br_wps_mlauncher01_mark03_explosion +effect = br_missile01_impact +lifetime = 0, 0 +process = disappear +strength = 100 +radius = 8 +hull_damage = 373.5 +energy_damage = 0 +impulse = 0 + +[Munition] +nickname = br_wps_mlauncher01_mark03_ammo +explosion_arch = br_wps_mlauncher01_mark03_explosion +hp_type = hp_gun +requires_ammo = false +hit_pts = 2 +one_shot_sound = fire_missile_regular +detonation_dist = 2 +lifetime = 9.375 +Motor = br_wps_mlauncher01_mark03_motor +force_gun_ori = false +const_effect = br_missile02_drive +HP_trail_parent = HPExhaust +seeker = LOCK +time_to_lock = 0 +seeker_range = 1500 +seeker_fov_deg = 35 +max_angular_velocity = 3.11071 +DA_archetype = equipment\models\weapons\li_rad_missile.3db +material_library = equipment\models\li_equip.mat +mass = 1 +volume = 0.0001 + +[Gun] +nickname = br_wps_mlauncher01_mark03 +ids_name = 263642 +ids_info = 264642 +DA_archetype = equipment\models\turret\weapons_platform_small_weapon.cmp +HP_child = HPConnect +hit_pts = 750 +explosion_resistance = 1 +debris_type = debris_turret_small +parent_impulse = 20 +child_impulse = 80 +volume = 50 +mass = 10 +damage_per_fire = 0 +power_usage = 0 +refire_delay = 1 +muzzle_velocity = 66.7 +toughness = 3.7 +projectile_archetype = br_wps_mlauncher01_mark03_ammo +separation_explosion = sever_debris +auto_turret = true +turn_rate = 90 +lootable = false +LODranges = 0, 999999 + +[Munition] +nickname = ku_wps_gun01_mark01_ammo +hp_type = hp_gun +requires_ammo = false +hit_pts = 2 +hull_damage = 102 +energy_damage = 0 +one_shot_sound = fire_capship +munition_hit_effect = ku_capgun_01_impact +const_effect = ku_capgun_01_proj +lifetime = 0.9 +force_gun_ori = false +mass = 1 +volume = 0.0001 + +[Gun] +nickname = ku_wps_gun01_mark01 +ids_name = 263643 +ids_info = 264643 +DA_archetype = equipment\models\turret\weapons_platform_small_weapon.cmp +HP_child = HPConnect +hit_pts = 6576 +explosion_resistance = 1 +debris_type = debris_turret_small +parent_impulse = 20 +child_impulse = 80 +volume = 50 +mass = 10 +damage_per_fire = 0 +power_usage = 0 +refire_delay = 0.5 +muzzle_velocity = 1222.2 +toughness = 2 +flash_particle_name = ku_capgun_01_flash +flash_radius = 15 +light_anim = l_gun01_flash +projectile_archetype = ku_wps_gun01_mark01_ammo +separation_explosion = sever_debris +auto_turret = true +turn_rate = 90 +lootable = false +LODranges = 0, 999999 + +[Munition] +nickname = ku_wps_gun01_mark02_ammo +hp_type = hp_gun +requires_ammo = false +hit_pts = 2 +hull_damage = 158 +energy_damage = 0 +one_shot_sound = fire_capship +munition_hit_effect = ku_capgun_01_impact +const_effect = ku_capgun_01_proj +lifetime = 0.9 +force_gun_ori = false +mass = 1 +volume = 0.0001 + +[Gun] +nickname = ku_wps_gun01_mark02 +ids_name = 263644 +ids_info = 264644 +DA_archetype = equipment\models\turret\weapons_platform_small_weapon.cmp +HP_child = HPConnect +hit_pts = 12312 +explosion_resistance = 1 +debris_type = debris_turret_small +parent_impulse = 20 +child_impulse = 80 +volume = 50 +mass = 10 +damage_per_fire = 0 +power_usage = 0 +refire_delay = 0.5 +muzzle_velocity = 1222.2 +toughness = 3.2 +flash_particle_name = ku_capgun_01_flash +flash_radius = 15 +light_anim = l_gun01_flash +projectile_archetype = ku_wps_gun01_mark02_ammo +separation_explosion = sever_debris +auto_turret = true +turn_rate = 90 +lootable = false +LODranges = 0, 999999 + +[Munition] +nickname = ku_wps_gun01_mark03_ammo +hp_type = hp_gun +requires_ammo = false +hit_pts = 2 +hull_damage = 263.5 +energy_damage = 0 +one_shot_sound = fire_capship +munition_hit_effect = ku_capgun_01_impact +const_effect = ku_capgun_01_proj +lifetime = 0.9 +force_gun_ori = false +mass = 1 +volume = 0.0001 + +[Gun] +nickname = ku_wps_gun01_mark03 +ids_name = 263645 +ids_info = 264645 +DA_archetype = equipment\models\turret\weapons_platform_small_weapon.cmp +HP_child = HPConnect +hit_pts = 23076 +explosion_resistance = 1 +debris_type = debris_turret_small +parent_impulse = 20 +child_impulse = 80 +volume = 50 +mass = 10 +damage_per_fire = 0 +power_usage = 0 +refire_delay = 0.5 +muzzle_velocity = 1222.2 +toughness = 5.3 +flash_particle_name = ku_capgun_01_flash +flash_radius = 15 +light_anim = l_gun01_flash +projectile_archetype = ku_wps_gun01_mark03_ammo +separation_explosion = sever_debris +auto_turret = true +turn_rate = 90 +lootable = false +LODranges = 0, 999999 + +[Motor] +nickname = ku_wps_mlauncher01_mark01_motor +lifetime = 1.875 +accel = 71.1111 +delay = 0 + +[Explosion] +nickname = ku_wps_mlauncher01_mark01_explosion +effect = ku_missile01_impact +lifetime = 0, 0 +process = disappear +strength = 100 +radius = 8 +hull_damage = 244.5 +energy_damage = 0 +impulse = 0 + +[Munition] +nickname = ku_wps_mlauncher01_mark01_ammo +explosion_arch = ku_wps_mlauncher01_mark01_explosion +hp_type = hp_gun +requires_ammo = false +hit_pts = 2 +one_shot_sound = fire_missile_regular +detonation_dist = 2 +lifetime = 9.375 +Motor = ku_wps_mlauncher01_mark01_motor +force_gun_ori = false +const_effect = ku_missile02_drive +HP_trail_parent = HPExhaust +seeker = LOCK +time_to_lock = 0 +seeker_range = 1500 +seeker_fov_deg = 35 +max_angular_velocity = 3.11071 +DA_archetype = equipment\models\weapons\li_rad_missile.3db +material_library = equipment\models\li_equip.mat +mass = 1 +volume = 0.0001 + +[Gun] +nickname = ku_wps_mlauncher01_mark01 +ids_name = 263646 +ids_info = 264646 +DA_archetype = equipment\models\turret\weapons_platform_small_weapon.cmp +HP_child = HPConnect +hit_pts = 400 +explosion_resistance = 1 +debris_type = debris_turret_small +parent_impulse = 20 +child_impulse = 80 +volume = 50 +mass = 10 +damage_per_fire = 0 +power_usage = 0 +refire_delay = 1 +muzzle_velocity = 66.7 +toughness = 2.4 +projectile_archetype = ku_wps_mlauncher01_mark01_ammo +separation_explosion = sever_debris +auto_turret = true +turn_rate = 90 +lootable = false +LODranges = 0, 999999 + +[Motor] +nickname = ku_wps_mlauncher01_mark02_motor +lifetime = 1.875 +accel = 71.1111 +delay = 0 + +[Explosion] +nickname = ku_wps_mlauncher01_mark02_explosion +effect = ku_missile01_impact +lifetime = 0, 0 +process = disappear +strength = 100 +radius = 8 +hull_damage = 306 +energy_damage = 0 +impulse = 0 + +[Munition] +nickname = ku_wps_mlauncher01_mark02_ammo +explosion_arch = ku_wps_mlauncher01_mark02_explosion +hp_type = hp_gun +requires_ammo = false +hit_pts = 2 +one_shot_sound = fire_missile_regular +detonation_dist = 2 +lifetime = 9.375 +Motor = ku_wps_mlauncher01_mark02_motor +force_gun_ori = false +const_effect = ku_missile02_drive +HP_trail_parent = HPExhaust +seeker = LOCK +time_to_lock = 0 +seeker_range = 1500 +seeker_fov_deg = 35 +max_angular_velocity = 3.11071 +DA_archetype = equipment\models\weapons\li_rad_missile.3db +material_library = equipment\models\li_equip.mat +mass = 1 +volume = 0.0001 + +[Gun] +nickname = ku_wps_mlauncher01_mark02 +ids_name = 263647 +ids_info = 264647 +DA_archetype = equipment\models\turret\weapons_platform_small_weapon.cmp +HP_child = HPConnect +hit_pts = 548 +explosion_resistance = 1 +debris_type = debris_turret_small +parent_impulse = 20 +child_impulse = 80 +volume = 50 +mass = 10 +damage_per_fire = 0 +power_usage = 0 +refire_delay = 1 +muzzle_velocity = 66.7 +toughness = 3.1 +projectile_archetype = ku_wps_mlauncher01_mark02_ammo +separation_explosion = sever_debris +auto_turret = true +turn_rate = 90 +lootable = false +LODranges = 0, 999999 + +[Motor] +nickname = ku_wps_mlauncher01_mark03_motor +lifetime = 1.875 +accel = 71.1111 +delay = 0 + +[Explosion] +nickname = ku_wps_mlauncher01_mark03_explosion +effect = ku_missile01_impact +lifetime = 0, 0 +process = disappear +strength = 100 +radius = 8 +hull_damage = 373.5 +energy_damage = 0 +impulse = 0 + +[Munition] +nickname = ku_wps_mlauncher01_mark03_ammo +explosion_arch = ku_wps_mlauncher01_mark03_explosion +hp_type = hp_gun +requires_ammo = false +hit_pts = 2 +one_shot_sound = fire_missile_regular +detonation_dist = 2 +lifetime = 9.375 +Motor = ku_wps_mlauncher01_mark03_motor +force_gun_ori = false +const_effect = ku_missile02_drive +HP_trail_parent = HPExhaust +seeker = LOCK +time_to_lock = 0 +seeker_range = 1500 +seeker_fov_deg = 35 +max_angular_velocity = 3.11071 +DA_archetype = equipment\models\weapons\li_rad_missile.3db +material_library = equipment\models\li_equip.mat +mass = 1 +volume = 0.0001 + +[Gun] +nickname = ku_wps_mlauncher01_mark03 +ids_name = 263648 +ids_info = 264648 +DA_archetype = equipment\models\turret\weapons_platform_small_weapon.cmp +HP_child = HPConnect +hit_pts = 750 +explosion_resistance = 1 +debris_type = debris_turret_small +parent_impulse = 20 +child_impulse = 80 +volume = 50 +mass = 10 +damage_per_fire = 0 +power_usage = 0 +refire_delay = 1 +muzzle_velocity = 66.7 +toughness = 3.7 +projectile_archetype = ku_wps_mlauncher01_mark03_ammo +separation_explosion = sever_debris +auto_turret = true +turn_rate = 90 +lootable = false +LODranges = 0, 999999 + +[Munition] +nickname = rh_wps_gun01_mark01_ammo +hp_type = hp_gun +requires_ammo = false +hit_pts = 2 +hull_damage = 102 +energy_damage = 0 +one_shot_sound = fire_capship +munition_hit_effect = rh_capgun_01_impact +const_effect = rh_capgun_01_proj +lifetime = 0.9 +force_gun_ori = false +mass = 1 +volume = 0.0001 + +[Gun] +nickname = rh_wps_gun01_mark01 +ids_name = 263649 +ids_info = 264649 +DA_archetype = equipment\models\turret\weapons_platform_small_weapon.cmp +HP_child = HPConnect +hit_pts = 6576 +explosion_resistance = 1 +debris_type = debris_turret_small +parent_impulse = 20 +child_impulse = 80 +volume = 50 +mass = 10 +damage_per_fire = 0 +power_usage = 0 +refire_delay = 0.5 +muzzle_velocity = 1222.2 +toughness = 2 +flash_particle_name = rh_capgun_01_flash +flash_radius = 15 +light_anim = l_gun01_flash +projectile_archetype = rh_wps_gun01_mark01_ammo +separation_explosion = sever_debris +auto_turret = true +turn_rate = 90 +lootable = false +LODranges = 0, 999999 + +[Munition] +nickname = rh_wps_gun01_mark02_ammo +hp_type = hp_gun +requires_ammo = false +hit_pts = 2 +hull_damage = 158 +energy_damage = 0 +one_shot_sound = fire_capship +munition_hit_effect = rh_capgun_01_impact +const_effect = rh_capgun_01_proj +lifetime = 0.9 +force_gun_ori = false +mass = 1 +volume = 0.0001 + +[Gun] +nickname = rh_wps_gun01_mark02 +ids_name = 263650 +ids_info = 264650 +DA_archetype = equipment\models\turret\weapons_platform_small_weapon.cmp +HP_child = HPConnect +hit_pts = 12312 +explosion_resistance = 1 +debris_type = debris_turret_small +parent_impulse = 20 +child_impulse = 80 +volume = 50 +mass = 10 +damage_per_fire = 0 +power_usage = 0 +refire_delay = 0.5 +muzzle_velocity = 1222.2 +toughness = 3.2 +flash_particle_name = rh_capgun_01_flash +flash_radius = 15 +light_anim = l_gun01_flash +projectile_archetype = rh_wps_gun01_mark02_ammo +separation_explosion = sever_debris +auto_turret = true +turn_rate = 90 +lootable = false +LODranges = 0, 999999 + +[Munition] +nickname = rh_wps_gun01_mark03_ammo +hp_type = hp_gun +requires_ammo = false +hit_pts = 2 +hull_damage = 263.5 +energy_damage = 0 +one_shot_sound = fire_capship +munition_hit_effect = rh_capgun_01_impact +const_effect = rh_capgun_01_proj +lifetime = 0.9 +force_gun_ori = false +mass = 1 +volume = 0.0001 + +[Gun] +nickname = rh_wps_gun01_mark03 +ids_name = 263651 +ids_info = 264651 +DA_archetype = equipment\models\turret\weapons_platform_small_weapon.cmp +HP_child = HPConnect +hit_pts = 23076 +explosion_resistance = 1 +debris_type = debris_turret_small +parent_impulse = 20 +child_impulse = 80 +volume = 50 +mass = 10 +damage_per_fire = 0 +power_usage = 0 +refire_delay = 0.5 +muzzle_velocity = 1222.2 +toughness = 5.3 +flash_particle_name = rh_capgun_01_flash +flash_radius = 15 +light_anim = l_gun01_flash +projectile_archetype = rh_wps_gun01_mark03_ammo +separation_explosion = sever_debris +auto_turret = true +turn_rate = 90 +lootable = false +LODranges = 0, 999999 + +[Motor] +nickname = rh_wps_mlauncher01_mark01_motor +lifetime = 1.875 +accel = 71.1111 +delay = 0 + +[Explosion] +nickname = rh_wps_mlauncher01_mark01_explosion +effect = rh_missile01_impact +lifetime = 0, 0 +process = disappear +strength = 100 +radius = 8 +hull_damage = 244.5 +energy_damage = 0 +impulse = 0 + +[Munition] +nickname = rh_wps_mlauncher01_mark01_ammo +explosion_arch = rh_wps_mlauncher01_mark01_explosion +hp_type = hp_gun +requires_ammo = false +hit_pts = 2 +one_shot_sound = fire_missile_regular +detonation_dist = 2 +lifetime = 9.375 +Motor = rh_wps_mlauncher01_mark01_motor +force_gun_ori = false +const_effect = rh_missile02_drive +HP_trail_parent = HPExhaust +seeker = LOCK +time_to_lock = 0 +seeker_range = 1500 +seeker_fov_deg = 35 +max_angular_velocity = 3.11071 +DA_archetype = equipment\models\weapons\li_rad_missile.3db +material_library = equipment\models\li_equip.mat +mass = 1 +volume = 0.0001 + +[Gun] +nickname = rh_wps_mlauncher01_mark01 +ids_name = 263652 +ids_info = 264652 +DA_archetype = equipment\models\turret\weapons_platform_small_weapon.cmp +HP_child = HPConnect +hit_pts = 400 +explosion_resistance = 1 +debris_type = debris_turret_small +parent_impulse = 20 +child_impulse = 80 +volume = 50 +mass = 10 +damage_per_fire = 0 +power_usage = 0 +refire_delay = 1 +muzzle_velocity = 66.7 +toughness = 2.4 +projectile_archetype = rh_wps_mlauncher01_mark01_ammo +separation_explosion = sever_debris +auto_turret = true +turn_rate = 90 +lootable = false +LODranges = 0, 999999 + +[Motor] +nickname = rh_wps_mlauncher01_mark02_motor +lifetime = 1.875 +accel = 71.1111 +delay = 0 + +[Explosion] +nickname = rh_wps_mlauncher01_mark02_explosion +effect = rh_missile01_impact +lifetime = 0, 0 +process = disappear +strength = 100 +radius = 8 +hull_damage = 306 +energy_damage = 0 +impulse = 0 + +[Munition] +nickname = rh_wps_mlauncher01_mark02_ammo +explosion_arch = rh_wps_mlauncher01_mark02_explosion +hp_type = hp_gun +requires_ammo = false +hit_pts = 2 +one_shot_sound = fire_missile_regular +detonation_dist = 2 +lifetime = 9.375 +Motor = rh_wps_mlauncher01_mark02_motor +force_gun_ori = false +const_effect = rh_missile02_drive +HP_trail_parent = HPExhaust +seeker = LOCK +time_to_lock = 0 +seeker_range = 1500 +seeker_fov_deg = 35 +max_angular_velocity = 3.11071 +DA_archetype = equipment\models\weapons\li_rad_missile.3db +material_library = equipment\models\li_equip.mat +mass = 1 +volume = 0.0001 + +[Gun] +nickname = rh_wps_mlauncher01_mark02 +ids_name = 263653 +ids_info = 264653 +DA_archetype = equipment\models\turret\weapons_platform_small_weapon.cmp +HP_child = HPConnect +hit_pts = 548 +explosion_resistance = 1 +debris_type = debris_turret_small +parent_impulse = 20 +child_impulse = 80 +volume = 50 +mass = 10 +damage_per_fire = 0 +power_usage = 0 +refire_delay = 1 +muzzle_velocity = 66.7 +toughness = 3.1 +projectile_archetype = rh_wps_mlauncher01_mark02_ammo +separation_explosion = sever_debris +auto_turret = true +turn_rate = 90 +lootable = false +LODranges = 0, 999999 + +[Motor] +nickname = rh_wps_mlauncher01_mark03_motor +lifetime = 1.875 +accel = 71.1111 +delay = 0 + +[Explosion] +nickname = rh_wps_mlauncher01_mark03_explosion +effect = rh_missile01_impact +lifetime = 0, 0 +process = disappear +strength = 100 +radius = 8 +hull_damage = 373.5 +energy_damage = 0 +impulse = 0 + +[Munition] +nickname = rh_wps_mlauncher01_mark03_ammo +explosion_arch = rh_wps_mlauncher01_mark03_explosion +hp_type = hp_gun +requires_ammo = false +hit_pts = 2 +one_shot_sound = fire_missile_regular +detonation_dist = 2 +lifetime = 9.375 +Motor = rh_wps_mlauncher01_mark03_motor +force_gun_ori = false +const_effect = rh_missile02_drive +HP_trail_parent = HPExhaust +seeker = LOCK +time_to_lock = 0 +seeker_range = 1500 +seeker_fov_deg = 35 +max_angular_velocity = 3.11071 +DA_archetype = equipment\models\weapons\li_rad_missile.3db +material_library = equipment\models\li_equip.mat +mass = 1 +volume = 0.0001 + +[Gun] +nickname = rh_wps_mlauncher01_mark03 +ids_name = 263654 +ids_info = 264654 +DA_archetype = equipment\models\turret\weapons_platform_small_weapon.cmp +HP_child = HPConnect +hit_pts = 750 +explosion_resistance = 1 +debris_type = debris_turret_small +parent_impulse = 20 +child_impulse = 80 +volume = 50 +mass = 10 +damage_per_fire = 0 +power_usage = 0 +refire_delay = 1 +muzzle_velocity = 66.7 +toughness = 3.7 +projectile_archetype = rh_wps_mlauncher01_mark03_ammo +separation_explosion = sever_debris +auto_turret = true +turn_rate = 90 +lootable = false +LODranges = 0, 999999 + +[Munition] +nickname = co_wps_gun01_mark01_ammo +hp_type = hp_gun +requires_ammo = false +hit_pts = 2 +hull_damage = 102 +energy_damage = 0 +one_shot_sound = fire_capship +munition_hit_effect = ci_capgun_01_impact +const_effect = ci_capgun_01_proj +lifetime = 0.9 +force_gun_ori = false +mass = 1 +volume = 0.0001 + +[Gun] +nickname = co_wps_gun01_mark01 +ids_name = 263655 +ids_info = 264655 +DA_archetype = equipment\models\turret\weapons_platform_small_weapon.cmp +HP_child = HPConnect +hit_pts = 6576 +explosion_resistance = 1 +debris_type = debris_turret_small +parent_impulse = 20 +child_impulse = 80 +volume = 50 +mass = 10 +damage_per_fire = 0 +power_usage = 0 +refire_delay = 0.5 +muzzle_velocity = 1222.2 +toughness = 2 +flash_particle_name = ci_capgun_01_flash +flash_radius = 15 +light_anim = l_gun01_flash +projectile_archetype = co_wps_gun01_mark01_ammo +separation_explosion = sever_debris +auto_turret = true +turn_rate = 90 +lootable = false +LODranges = 0, 999999 + +[Munition] +nickname = co_wps_gun01_mark02_ammo +hp_type = hp_gun +requires_ammo = false +hit_pts = 2 +hull_damage = 158 +energy_damage = 0 +one_shot_sound = fire_capship +munition_hit_effect = ci_capgun_01_impact +const_effect = ci_capgun_01_proj +lifetime = 0.9 +force_gun_ori = false +mass = 1 +volume = 0.0001 + +[Gun] +nickname = co_wps_gun01_mark02 +ids_name = 263656 +ids_info = 264656 +DA_archetype = equipment\models\turret\weapons_platform_small_weapon.cmp +HP_child = HPConnect +hit_pts = 12312 +explosion_resistance = 1 +debris_type = debris_turret_small +parent_impulse = 20 +child_impulse = 80 +volume = 50 +mass = 10 +damage_per_fire = 0 +power_usage = 0 +refire_delay = 0.5 +muzzle_velocity = 1222.2 +toughness = 3.2 +flash_particle_name = ci_capgun_01_flash +flash_radius = 15 +light_anim = l_gun01_flash +projectile_archetype = co_wps_gun01_mark02_ammo +separation_explosion = sever_debris +auto_turret = true +turn_rate = 90 +lootable = false +LODranges = 0, 999999 + +[Munition] +nickname = co_wps_gun01_mark03_ammo +hp_type = hp_gun +requires_ammo = false +hit_pts = 2 +hull_damage = 263.5 +energy_damage = 0 +one_shot_sound = fire_capship +munition_hit_effect = ci_capgun_01_impact +const_effect = ci_capgun_01_proj +lifetime = 0.9 +force_gun_ori = false +mass = 1 +volume = 0.0001 + +[Gun] +nickname = co_wps_gun01_mark03 +ids_name = 263657 +ids_info = 264657 +DA_archetype = equipment\models\turret\weapons_platform_small_weapon.cmp +HP_child = HPConnect +hit_pts = 23076 +explosion_resistance = 1 +debris_type = debris_turret_small +parent_impulse = 20 +child_impulse = 80 +volume = 50 +mass = 10 +damage_per_fire = 0 +power_usage = 0 +refire_delay = 0.5 +muzzle_velocity = 1222.2 +toughness = 5.3 +flash_particle_name = ci_capgun_01_flash +flash_radius = 15 +light_anim = l_gun01_flash +projectile_archetype = co_wps_gun01_mark03_ammo +separation_explosion = sever_debris +auto_turret = true +turn_rate = 90 +lootable = false +LODranges = 0, 999999 + +[Motor] +nickname = co_wps_mlauncher01_mark01_motor +lifetime = 1.875 +accel = 71.1111 +delay = 0 + +[Explosion] +nickname = co_wps_mlauncher01_mark01_explosion +effect = li_missile01_impact +lifetime = 0, 0 +process = disappear +strength = 100 +radius = 8 +hull_damage = 244.5 +energy_damage = 0 +impulse = 0 + +[Munition] +nickname = co_wps_mlauncher01_mark01_ammo +explosion_arch = co_wps_mlauncher01_mark01_explosion +hp_type = hp_gun +requires_ammo = false +hit_pts = 2 +one_shot_sound = fire_missile_regular +detonation_dist = 2 +lifetime = 9.375 +Motor = co_wps_mlauncher01_mark01_motor +force_gun_ori = false +const_effect = li_missile02_drive +HP_trail_parent = HPExhaust +seeker = LOCK +time_to_lock = 0 +seeker_range = 1500 +seeker_fov_deg = 35 +max_angular_velocity = 3.11071 +DA_archetype = equipment\models\weapons\li_rad_missile.3db +material_library = equipment\models\li_equip.mat +mass = 1 +volume = 0.0001 + +[Gun] +nickname = co_wps_mlauncher01_mark01 +ids_name = 263658 +ids_info = 264658 +DA_archetype = equipment\models\turret\weapons_platform_small_weapon.cmp +HP_child = HPConnect +hit_pts = 400 +explosion_resistance = 1 +debris_type = debris_turret_small +parent_impulse = 20 +child_impulse = 80 +volume = 50 +mass = 10 +damage_per_fire = 0 +power_usage = 0 +refire_delay = 1 +muzzle_velocity = 66.7 +toughness = 2.4 +projectile_archetype = co_wps_mlauncher01_mark01_ammo +separation_explosion = sever_debris +auto_turret = true +turn_rate = 90 +lootable = false +LODranges = 0, 999999 + +[Motor] +nickname = co_wps_mlauncher01_mark02_motor +lifetime = 1.875 +accel = 71.1111 +delay = 0 + +[Explosion] +nickname = co_wps_mlauncher01_mark02_explosion +effect = li_missile01_impact +lifetime = 0, 0 +process = disappear +strength = 100 +radius = 8 +hull_damage = 306 +energy_damage = 0 +impulse = 0 + +[Munition] +nickname = co_wps_mlauncher01_mark02_ammo +explosion_arch = co_wps_mlauncher01_mark02_explosion +hp_type = hp_gun +requires_ammo = false +hit_pts = 2 +one_shot_sound = fire_missile_regular +detonation_dist = 2 +lifetime = 9.375 +Motor = co_wps_mlauncher01_mark02_motor +force_gun_ori = false +const_effect = li_missile02_drive +HP_trail_parent = HPExhaust +seeker = LOCK +time_to_lock = 0 +seeker_range = 1500 +seeker_fov_deg = 35 +max_angular_velocity = 3.11071 +DA_archetype = equipment\models\weapons\li_rad_missile.3db +material_library = equipment\models\li_equip.mat +mass = 1 +volume = 0.0001 + +[Gun] +nickname = co_wps_mlauncher01_mark02 +ids_name = 263659 +ids_info = 264659 +DA_archetype = equipment\models\turret\weapons_platform_small_weapon.cmp +HP_child = HPConnect +hit_pts = 548 +explosion_resistance = 1 +debris_type = debris_turret_small +parent_impulse = 20 +child_impulse = 80 +volume = 50 +mass = 10 +damage_per_fire = 0 +power_usage = 0 +refire_delay = 1 +muzzle_velocity = 66.7 +toughness = 3.1 +projectile_archetype = co_wps_mlauncher01_mark02_ammo +separation_explosion = sever_debris +auto_turret = true +turn_rate = 90 +lootable = false +LODranges = 0, 999999 + +[Motor] +nickname = co_wps_mlauncher01_mark03_motor +lifetime = 1.875 +accel = 71.1111 +delay = 0 + +[Explosion] +nickname = co_wps_mlauncher01_mark03_explosion +effect = li_missile01_impact +lifetime = 0, 0 +process = disappear +strength = 100 +radius = 8 +hull_damage = 373.5 +energy_damage = 0 +impulse = 0 + +[Munition] +nickname = co_wps_mlauncher01_mark03_ammo +explosion_arch = co_wps_mlauncher01_mark03_explosion +hp_type = hp_gun +requires_ammo = false +hit_pts = 2 +one_shot_sound = fire_missile_regular +detonation_dist = 2 +lifetime = 9.375 +Motor = co_wps_mlauncher01_mark03_motor +force_gun_ori = false +const_effect = li_missile02_drive +HP_trail_parent = HPExhaust +seeker = LOCK +time_to_lock = 0 +seeker_range = 1500 +seeker_fov_deg = 35 +max_angular_velocity = 3.11071 +DA_archetype = equipment\models\weapons\li_rad_missile.3db +material_library = equipment\models\li_equip.mat +mass = 1 +volume = 0.0001 + +[Gun] +nickname = co_wps_mlauncher01_mark03 +ids_name = 263660 +ids_info = 264660 +DA_archetype = equipment\models\turret\weapons_platform_small_weapon.cmp +HP_child = HPConnect +hit_pts = 750 +explosion_resistance = 1 +debris_type = debris_turret_small +parent_impulse = 20 +child_impulse = 80 +volume = 50 +mass = 10 +damage_per_fire = 0 +power_usage = 0 +refire_delay = 1 +muzzle_velocity = 66.7 +toughness = 3.7 +projectile_archetype = co_wps_mlauncher01_mark03_ammo +separation_explosion = sever_debris +auto_turret = true +turn_rate = 90 +lootable = false +LODranges = 0, 999999 + +[Munition] +nickname = pi_wps_gun01_mark01_ammo +hp_type = hp_gun +requires_ammo = false +hit_pts = 2 +hull_damage = 102 +energy_damage = 0 +one_shot_sound = fire_capship +munition_hit_effect = pi_capgun_01_impact +const_effect = pi_capgun_01_proj +lifetime = 0.9 +force_gun_ori = false +mass = 1 +volume = 0.0001 + +[Gun] +nickname = pi_wps_gun01_mark01 +ids_name = 263661 +ids_info = 264661 +DA_archetype = equipment\models\turret\weapons_platform_small_weapon.cmp +HP_child = HPConnect +hit_pts = 6576 +explosion_resistance = 1 +debris_type = debris_turret_small +parent_impulse = 20 +child_impulse = 80 +volume = 50 +mass = 10 +damage_per_fire = 0 +power_usage = 0 +refire_delay = 0.5 +muzzle_velocity = 1222.2 +toughness = 2 +flash_particle_name = pi_capgun_01_flash +flash_radius = 15 +light_anim = l_gun01_flash +projectile_archetype = pi_wps_gun01_mark01_ammo +separation_explosion = sever_debris +auto_turret = true +turn_rate = 90 +lootable = false +LODranges = 0, 999999 + +[Munition] +nickname = pi_wps_gun01_mark02_ammo +hp_type = hp_gun +requires_ammo = false +hit_pts = 2 +hull_damage = 158 +energy_damage = 0 +one_shot_sound = fire_capship +munition_hit_effect = pi_capgun_01_impact +const_effect = pi_capgun_01_proj +lifetime = 0.9 +force_gun_ori = false +mass = 1 +volume = 0.0001 + +[Gun] +nickname = pi_wps_gun01_mark02 +ids_name = 263662 +ids_info = 264662 +DA_archetype = equipment\models\turret\weapons_platform_small_weapon.cmp +HP_child = HPConnect +hit_pts = 12312 +explosion_resistance = 1 +debris_type = debris_turret_small +parent_impulse = 20 +child_impulse = 80 +volume = 50 +mass = 10 +damage_per_fire = 0 +power_usage = 0 +refire_delay = 0.5 +muzzle_velocity = 1222.2 +toughness = 3.2 +flash_particle_name = pi_capgun_01_flash +flash_radius = 15 +light_anim = l_gun01_flash +projectile_archetype = pi_wps_gun01_mark02_ammo +separation_explosion = sever_debris +auto_turret = true +turn_rate = 90 +lootable = false +LODranges = 0, 999999 + +[Munition] +nickname = pi_wps_gun01_mark03_ammo +hp_type = hp_gun +requires_ammo = false +hit_pts = 2 +hull_damage = 263.5 +energy_damage = 0 +one_shot_sound = fire_capship +munition_hit_effect = pi_capgun_01_impact +const_effect = pi_capgun_01_proj +lifetime = 0.9 +force_gun_ori = false +mass = 1 +volume = 0.0001 + +[Gun] +nickname = pi_wps_gun01_mark03 +ids_name = 263663 +ids_info = 264663 +DA_archetype = equipment\models\turret\weapons_platform_small_weapon.cmp +HP_child = HPConnect +hit_pts = 23076 +explosion_resistance = 1 +debris_type = debris_turret_small +parent_impulse = 20 +child_impulse = 80 +volume = 50 +mass = 10 +damage_per_fire = 0 +power_usage = 0 +refire_delay = 0.5 +muzzle_velocity = 1222.2 +toughness = 5.3 +flash_particle_name = pi_capgun_01_flash +flash_radius = 15 +light_anim = l_gun01_flash +projectile_archetype = pi_wps_gun01_mark03_ammo +separation_explosion = sever_debris +auto_turret = true +turn_rate = 90 +lootable = false +LODranges = 0, 999999 + +[Motor] +nickname = pi_wps_mlauncher01_mark01_motor +lifetime = 1.875 +accel = 71.1111 +delay = 0 + +[Explosion] +nickname = pi_wps_mlauncher01_mark01_explosion +effect = pi_missile01_impact +lifetime = 0, 0 +process = disappear +strength = 100 +radius = 8 +hull_damage = 244.5 +energy_damage = 0 +impulse = 0 + +[Munition] +nickname = pi_wps_mlauncher01_mark01_ammo +explosion_arch = pi_wps_mlauncher01_mark01_explosion +hp_type = hp_gun +requires_ammo = false +hit_pts = 2 +one_shot_sound = fire_missile_regular +detonation_dist = 2 +lifetime = 9.375 +Motor = pi_wps_mlauncher01_mark01_motor +force_gun_ori = false +const_effect = pi_missile02_drive +HP_trail_parent = HPExhaust +seeker = LOCK +time_to_lock = 0 +seeker_range = 1500 +seeker_fov_deg = 35 +max_angular_velocity = 3.11071 +DA_archetype = equipment\models\weapons\li_rad_missile.3db +material_library = equipment\models\li_equip.mat +mass = 1 +volume = 0.0001 + +[Gun] +nickname = pi_wps_mlauncher01_mark01 +ids_name = 263664 +ids_info = 264664 +DA_archetype = equipment\models\turret\weapons_platform_small_weapon.cmp +HP_child = HPConnect +hit_pts = 400 +explosion_resistance = 1 +debris_type = debris_turret_small +parent_impulse = 20 +child_impulse = 80 +volume = 50 +mass = 10 +damage_per_fire = 0 +power_usage = 0 +refire_delay = 1 +muzzle_velocity = 66.7 +toughness = 2.4 +projectile_archetype = pi_wps_mlauncher01_mark01_ammo +separation_explosion = sever_debris +auto_turret = true +turn_rate = 90 +lootable = false +LODranges = 0, 999999 + +[Motor] +nickname = pi_wps_mlauncher01_mark02_motor +lifetime = 1.875 +accel = 71.1111 +delay = 0 + +[Explosion] +nickname = pi_wps_mlauncher01_mark02_explosion +effect = pi_missile01_impact +lifetime = 0, 0 +process = disappear +strength = 100 +radius = 8 +hull_damage = 306 +energy_damage = 0 +impulse = 0 + +[Munition] +nickname = pi_wps_mlauncher01_mark02_ammo +explosion_arch = pi_wps_mlauncher01_mark02_explosion +hp_type = hp_gun +requires_ammo = false +hit_pts = 2 +one_shot_sound = fire_missile_regular +detonation_dist = 2 +lifetime = 9.375 +Motor = pi_wps_mlauncher01_mark02_motor +force_gun_ori = false +const_effect = pi_missile02_drive +HP_trail_parent = HPExhaust +seeker = LOCK +time_to_lock = 0 +seeker_range = 1500 +seeker_fov_deg = 35 +max_angular_velocity = 3.11071 +DA_archetype = equipment\models\weapons\li_rad_missile.3db +material_library = equipment\models\li_equip.mat +mass = 1 +volume = 0.0001 + +[Gun] +nickname = pi_wps_mlauncher01_mark02 +ids_name = 263665 +ids_info = 264665 +DA_archetype = equipment\models\turret\weapons_platform_small_weapon.cmp +HP_child = HPConnect +hit_pts = 548 +explosion_resistance = 1 +debris_type = debris_turret_small +parent_impulse = 20 +child_impulse = 80 +volume = 50 +mass = 10 +damage_per_fire = 0 +power_usage = 0 +refire_delay = 1 +muzzle_velocity = 66.7 +toughness = 3.1 +projectile_archetype = pi_wps_mlauncher01_mark02_ammo +separation_explosion = sever_debris +auto_turret = true +turn_rate = 90 +lootable = false +LODranges = 0, 999999 + +[Motor] +nickname = pi_wps_mlauncher01_mark03_motor +lifetime = 1.875 +accel = 71.1111 +delay = 0 + +[Explosion] +nickname = pi_wps_mlauncher01_mark03_explosion +effect = pi_missile01_impact +lifetime = 0, 0 +process = disappear +strength = 100 +radius = 8 +hull_damage = 373.5 +energy_damage = 0 +impulse = 0 + +[Munition] +nickname = pi_wps_mlauncher01_mark03_ammo +explosion_arch = pi_wps_mlauncher01_mark03_explosion +hp_type = hp_gun +requires_ammo = false +hit_pts = 2 +one_shot_sound = fire_missile_regular +detonation_dist = 2 +lifetime = 9.375 +Motor = pi_wps_mlauncher01_mark03_motor +force_gun_ori = false +const_effect = pi_missile02_drive +HP_trail_parent = HPExhaust +seeker = LOCK +time_to_lock = 0 +seeker_range = 1500 +seeker_fov_deg = 35 +max_angular_velocity = 3.11071 +DA_archetype = equipment\models\weapons\li_rad_missile.3db +material_library = equipment\models\li_equip.mat +mass = 1 +volume = 0.0001 + +[Gun] +nickname = pi_wps_mlauncher01_mark03 +ids_name = 263666 +ids_info = 264666 +DA_archetype = equipment\models\turret\weapons_platform_small_weapon.cmp +HP_child = HPConnect +hit_pts = 750 +explosion_resistance = 1 +debris_type = debris_turret_small +parent_impulse = 20 +child_impulse = 80 +volume = 50 +mass = 10 +damage_per_fire = 0 +power_usage = 0 +refire_delay = 1 +muzzle_velocity = 66.7 +toughness = 3.7 +projectile_archetype = pi_wps_mlauncher01_mark03_ammo +separation_explosion = sever_debris +auto_turret = true +turn_rate = 90 +lootable = false +LODranges = 0, 999999 + +[Munition] +nickname = lair_turret01_ammo +hp_type = hp_gun +requires_ammo = false +hit_pts = 2 +hull_damage = 176.7 +energy_damage = 0 +one_shot_sound = fire_no_capship +munition_hit_effect = no_capgun01_impact +const_effect = no_capgun01_proj +lifetime = 2.65 +force_gun_ori = false +DA_archetype = equipment\models\weapons\li_rad_missile.3db +material_library = equipment\models\li_equip.mat +mass = 1 +volume = 0.0001 + +[Gun] +nickname = lair_turret01 +ids_name = 263667 +ids_info = 264667 +DA_archetype = Solar\dockable\nomad_lair_turret01.cmp +material_library = solar\nomad.mat +HP_child = HPConnect +hit_pts = 50580 +explosion_resistance = 1 +debris_type = debris_turret_huge +parent_impulse = 20 +child_impulse = 80 +volume = 50 +mass = 10 +damage_per_fire = 0 +power_usage = 0 +refire_delay = 0.17 +muzzle_velocity = 1509.4 +toughness = 10.6 +flash_particle_name = no_capgun01_flash +flash_radius = 15 +light_anim = l_gun01_flash +projectile_archetype = lair_turret01_ammo +separation_explosion = sever_debris +auto_turret = true +turn_rate = 90 +lootable = false +LODranges = 0, 999999 + +[Munition] +nickname = lair_turret02_ammo +hp_type = hp_gun +requires_ammo = false +hit_pts = 2 +hull_damage = 88.3 +energy_damage = 0 +one_shot_sound = fire_no_capship +munition_hit_effect = no_capgun01_impact +const_effect = no_capgun01_proj +lifetime = 2.65 +force_gun_ori = false +DA_archetype = equipment\models\weapons\li_rad_missile.3db +material_library = equipment\models\li_equip.mat +mass = 1 +volume = 0.0001 + +[Gun] +nickname = lair_turret02 +ids_name = 263668 +ids_info = 264668 +DA_archetype = Solar\dockable\nomad_lair_turret02.cmp +material_library = solar\nomad.mat +HP_child = HPConnect +hit_pts = 50580 +explosion_resistance = 1 +debris_type = debris_turret_huge +parent_impulse = 20 +child_impulse = 80 +volume = 50 +mass = 10 +damage_per_fire = 0 +power_usage = 0 +refire_delay = 0.17 +muzzle_velocity = 1509.4 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missile01_mark02 +category = equipment +price = 1830 +item_icon = equipment\models\commodities\nn_icons\EQUIPICON_missilelauncher.3db +combinable = false +free_ammo = missile01_mark02_ammo, 10 +ids_name = 263148 +ids_info = 264148 +shop_archetype = equipment\models\weapons\li_rad_launcher.cmp +material_library = equipment\models\li_equip.mat + +[Good] +nickname = missile01_mark02_ammo +equipment = missile01_mark02_ammo +shop_archetype = equipment\models\weapons\li_rad_missile.3db +material_library = equipment\models\li_equip.mat +category = equipment +price = 91.5 +item_icon = equipment\models\commodities\nn_icons\EQUIPICON_missiles.3db +combinable = true + +[Good] +nickname = missile01_mark03 +equipment = missile01_mark03 +category = equipment +price = 7460 +item_icon = equipment\models\commodities\nn_icons\EQUIPICON_missilelauncher.3db +combinable = false +free_ammo = missile01_mark03_ammo, 10 +ids_name = 263149 +ids_info = 264149 +shop_archetype = equipment\models\weapons\li_rad_launcher.cmp +material_library = equipment\models\li_equip.mat + +[Good] +nickname = missile01_mark03_ammo +equipment = missile01_mark03_ammo +shop_archetype = equipment\models\weapons\li_rad_missile.3db +material_library = equipment\models\li_equip.mat +category = equipment +price = 373 +item_icon = equipment\models\commodities\nn_icons\EQUIPICON_missiles.3db +combinable = true + +[Good] +nickname = missile01_mark04 +equipment = missile01_mark04 +category = equipment +price = 24790 +item_icon = equipment\models\commodities\nn_icons\EQUIPICON_missilelauncher.3db +combinable = false +free_ammo = missile01_mark04_ammo, 10 +ids_name = 263150 +ids_info = 264150 +shop_archetype = equipment\models\weapons\li_rad_launcher.cmp +material_library = equipment\models\li_equip.mat + +[Good] +nickname = missile01_mark04_ammo +equipment = missile01_mark04_ammo +shop_archetype = equipment\models\weapons\li_rad_missile.3db +material_library = 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= false +ids_name = 263182 +ids_info = 264182 +shop_archetype = equipment\models\weapons\li_laser_beam.cmp +material_library = equipment\models\li_equip.mat + +[Good] +nickname = fc_lr_gun01_mark03 +equipment = fc_lr_gun01_mark03 +category = equipment +price = 3710 +item_icon = equipment\models\commodities\nn_icons\EQUIPICON_gun.3db +combinable = false +ids_name = 263183 +ids_info = 264183 +shop_archetype = equipment\models\weapons\li_laser_beam.cmp +material_library = equipment\models\li_equip.mat + +[Good] +nickname = fc_lr_gun01_mark04 +equipment = fc_lr_gun01_mark04 +category = equipment +price = 7460 +item_icon = equipment\models\commodities\nn_icons\EQUIPICON_gun.3db +combinable = false +ids_name = 263184 +ids_info = 264184 +shop_archetype = equipment\models\weapons\li_laser_beam.cmp +material_library = equipment\models\li_equip.mat + +[Good] +nickname = fc_lr_gun01_mark05 +equipment = fc_lr_gun01_mark05 +category = equipment +price = 24790 +item_icon = 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equipment\models\weapons\no_fighter_gun.cmp + +[Good] +nickname = nomad_cruise_disruptor01 +equipment = nomad_cruise_disruptor01 +category = equipment +price = 54810 +item_icon = equipment\models\commodities\nn_icons\EQUIPICON_gun.3db +combinable = false +ids_name = 263526 +ids_info = 264526 +shop_archetype = equipment\models\weapons\no_fighter_gun.cmp + +[Good] +nickname = nomad_torpedo01_rtc +equipment = nomad_torpedo01_rtc +category = equipment +price = 50 +item_icon = equipment\models\commodities\nn_icons\EQUIPICON_gun.3db +combinable = false +ids_name = 263527 +ids_info = 264527 +shop_archetype = equipment\models\weapons\no_fighter_gun.cmp + +[Good] +nickname = nomad_turret01_mark01 +equipment = nomad_turret01_mark01 +category = equipment +price = 2480 +item_icon = equipment\models\commodities\nn_icons\EQUIPICON_turret.3db +combinable = false +ids_name = 263528 +ids_info = 264528 +shop_archetype = equipment\models\turret\no_gunship_turret.cmp +material_library = 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li_wps_gun01_mark02 +category = equipment +price = 370 +item_icon = equipment\models\commodities\nn_icons\EQUIPICON_capturret.3db +combinable = false +ids_name = 263632 +ids_info = 264632 +shop_archetype = equipment\models\turret\weapons_platform_small_weapon.cmp + +[Good] +nickname = li_wps_gun01_mark03 +equipment = li_wps_gun01_mark03 +category = equipment +price = 1430 +item_icon = equipment\models\commodities\nn_icons\EQUIPICON_capturret.3db +combinable = false +ids_name = 263633 +ids_info = 264633 +shop_archetype = equipment\models\turret\weapons_platform_small_weapon.cmp + +[Good] +nickname = li_wps_mlauncher01_mark01 +equipment = li_wps_mlauncher01_mark01 +category = equipment +price = 500 +item_icon = equipment\models\commodities\nn_icons\EQUIPICON_capturret.3db +combinable = false +ids_name = 263634 +ids_info = 264634 +shop_archetype = equipment\models\turret\weapons_platform_small_weapon.cmp + +[Good] +nickname = li_wps_mlauncher01_mark02 +equipment = li_wps_mlauncher01_mark02 +category = equipment +price = 860 +item_icon = equipment\models\commodities\nn_icons\EQUIPICON_capturret.3db +combinable = false +ids_name = 263635 +ids_info = 264635 +shop_archetype = equipment\models\turret\weapons_platform_small_weapon.cmp + +[Good] +nickname = li_wps_mlauncher01_mark03 +equipment = li_wps_mlauncher01_mark03 +category = equipment +price = 1830 +item_icon = equipment\models\commodities\nn_icons\EQUIPICON_capturret.3db +combinable = false +ids_name = 263636 +ids_info = 264636 +shop_archetype = equipment\models\turret\weapons_platform_small_weapon.cmp + +[Good] +nickname = br_wps_gun01_mark01 +equipment = br_wps_gun01_mark01 +category = equipment +price = 90 +item_icon = equipment\models\commodities\nn_icons\EQUIPICON_capturret.3db +combinable = false +ids_name = 263637 +ids_info = 264637 +shop_archetype = equipment\models\turret\weapons_platform_small_weapon.cmp + +[Good] +nickname = br_wps_gun01_mark02 +equipment = br_wps_gun01_mark02 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equipment +price = 860 +item_icon = equipment\models\commodities\nn_icons\EQUIPICON_capturret.3db +combinable = false +ids_name = 263641 +ids_info = 264641 +shop_archetype = equipment\models\turret\weapons_platform_small_weapon.cmp + +[Good] +nickname = br_wps_mlauncher01_mark03 +equipment = br_wps_mlauncher01_mark03 +category = equipment +price = 1830 +item_icon = equipment\models\commodities\nn_icons\EQUIPICON_capturret.3db +combinable = false +ids_name = 263642 +ids_info = 264642 +shop_archetype = equipment\models\turret\weapons_platform_small_weapon.cmp + +[Good] +nickname = ku_wps_gun01_mark01 +equipment = ku_wps_gun01_mark01 +category = equipment +price = 90 +item_icon = equipment\models\commodities\nn_icons\EQUIPICON_capturret.3db +combinable = false +ids_name = 263643 +ids_info = 264643 +shop_archetype = equipment\models\turret\weapons_platform_small_weapon.cmp + +[Good] +nickname = ku_wps_gun01_mark02 +equipment = ku_wps_gun01_mark02 +category = equipment +price = 370 +item_icon = equipment\models\commodities\nn_icons\EQUIPICON_capturret.3db +combinable = false +ids_name = 263644 +ids_info = 264644 +shop_archetype = equipment\models\turret\weapons_platform_small_weapon.cmp + +[Good] +nickname = ku_wps_gun01_mark03 +equipment = ku_wps_gun01_mark03 +category = equipment +price = 1430 +item_icon = equipment\models\commodities\nn_icons\EQUIPICON_capturret.3db +combinable = false +ids_name = 263645 +ids_info = 264645 +shop_archetype = equipment\models\turret\weapons_platform_small_weapon.cmp + +[Good] +nickname = ku_wps_mlauncher01_mark01 +equipment = ku_wps_mlauncher01_mark01 +category = equipment +price = 500 +item_icon = equipment\models\commodities\nn_icons\EQUIPICON_capturret.3db +combinable = false +ids_name = 263646 +ids_info = 264646 +shop_archetype = equipment\models\turret\weapons_platform_small_weapon.cmp + +[Good] +nickname = ku_wps_mlauncher01_mark02 +equipment = ku_wps_mlauncher01_mark02 +category = equipment +price = 860 +item_icon = equipment\models\commodities\nn_icons\EQUIPICON_capturret.3db +combinable = false +ids_name = 263647 +ids_info = 264647 +shop_archetype = equipment\models\turret\weapons_platform_small_weapon.cmp + +[Good] +nickname = ku_wps_mlauncher01_mark03 +equipment = ku_wps_mlauncher01_mark03 +category = equipment +price = 1830 +item_icon = equipment\models\commodities\nn_icons\EQUIPICON_capturret.3db +combinable = false +ids_name = 263648 +ids_info = 264648 +shop_archetype = equipment\models\turret\weapons_platform_small_weapon.cmp + +[Good] +nickname = rh_wps_gun01_mark01 +equipment = rh_wps_gun01_mark01 +category = equipment +price = 90 +item_icon = equipment\models\commodities\nn_icons\EQUIPICON_capturret.3db +combinable = false +ids_name = 263649 +ids_info = 264649 +shop_archetype = equipment\models\turret\weapons_platform_small_weapon.cmp + +[Good] +nickname = rh_wps_gun01_mark02 +equipment = rh_wps_gun01_mark02 +category = equipment +price = 370 +item_icon = equipment\models\commodities\nn_icons\EQUIPICON_capturret.3db +combinable = false +ids_name = 263650 +ids_info = 264650 +shop_archetype = equipment\models\turret\weapons_platform_small_weapon.cmp + +[Good] +nickname = rh_wps_gun01_mark03 +equipment = rh_wps_gun01_mark03 +category = equipment +price = 1430 +item_icon = equipment\models\commodities\nn_icons\EQUIPICON_capturret.3db +combinable = false +ids_name = 263651 +ids_info = 264651 +shop_archetype = equipment\models\turret\weapons_platform_small_weapon.cmp + +[Good] +nickname = rh_wps_mlauncher01_mark01 +equipment = rh_wps_mlauncher01_mark01 +category = equipment +price = 500 +item_icon = equipment\models\commodities\nn_icons\EQUIPICON_capturret.3db +combinable = false +ids_name = 263652 +ids_info = 264652 +shop_archetype = equipment\models\turret\weapons_platform_small_weapon.cmp + +[Good] +nickname = rh_wps_mlauncher01_mark02 +equipment = rh_wps_mlauncher01_mark02 +category = equipment +price = 860 +item_icon = equipment\models\commodities\nn_icons\EQUIPICON_capturret.3db +combinable = false +ids_name = 263653 +ids_info = 264653 +shop_archetype = equipment\models\turret\weapons_platform_small_weapon.cmp + +[Good] +nickname = rh_wps_mlauncher01_mark03 +equipment = rh_wps_mlauncher01_mark03 +category = equipment +price = 1830 +item_icon = equipment\models\commodities\nn_icons\EQUIPICON_capturret.3db +combinable = false +ids_name = 263654 +ids_info = 264654 +shop_archetype = equipment\models\turret\weapons_platform_small_weapon.cmp + +[Good] +nickname = co_wps_gun01_mark01 +equipment = co_wps_gun01_mark01 +category = equipment +price = 90 +item_icon = equipment\models\commodities\nn_icons\EQUIPICON_capturret.3db +combinable = false +ids_name = 263655 +ids_info = 264655 +shop_archetype = equipment\models\turret\weapons_platform_small_weapon.cmp + +[Good] +nickname = co_wps_gun01_mark02 +equipment = co_wps_gun01_mark02 +category = equipment +price = 370 +item_icon = equipment\models\commodities\nn_icons\EQUIPICON_capturret.3db +combinable = false +ids_name = 263656 +ids_info = 264656 +shop_archetype = equipment\models\turret\weapons_platform_small_weapon.cmp + +[Good] +nickname = co_wps_gun01_mark03 +equipment = co_wps_gun01_mark03 +category = equipment +price = 1430 +item_icon = equipment\models\commodities\nn_icons\EQUIPICON_capturret.3db +combinable = false +ids_name = 263657 +ids_info = 264657 +shop_archetype = equipment\models\turret\weapons_platform_small_weapon.cmp + +[Good] +nickname = co_wps_mlauncher01_mark01 +equipment = co_wps_mlauncher01_mark01 +category = equipment +price = 500 +item_icon = equipment\models\commodities\nn_icons\EQUIPICON_capturret.3db +combinable = false +ids_name = 263658 +ids_info = 264658 +shop_archetype = equipment\models\turret\weapons_platform_small_weapon.cmp + +[Good] +nickname = co_wps_mlauncher01_mark02 +equipment = co_wps_mlauncher01_mark02 +category = equipment +price = 860 +item_icon = equipment\models\commodities\nn_icons\EQUIPICON_capturret.3db +combinable = false +ids_name = 263659 +ids_info = 264659 +shop_archetype = equipment\models\turret\weapons_platform_small_weapon.cmp + +[Good] +nickname = co_wps_mlauncher01_mark03 +equipment = co_wps_mlauncher01_mark03 +category = equipment +price = 1830 +item_icon = equipment\models\commodities\nn_icons\EQUIPICON_capturret.3db +combinable = false +ids_name = 263660 +ids_info = 264660 +shop_archetype = equipment\models\turret\weapons_platform_small_weapon.cmp + +[Good] +nickname = pi_wps_gun01_mark01 +equipment = pi_wps_gun01_mark01 +category = equipment +price = 90 +item_icon = equipment\models\commodities\nn_icons\EQUIPICON_capturret.3db +combinable = false +ids_name = 263661 +ids_info = 264661 +shop_archetype = equipment\models\turret\weapons_platform_small_weapon.cmp + +[Good] +nickname = pi_wps_gun01_mark02 +equipment = pi_wps_gun01_mark02 +category = equipment +price = 370 +item_icon = equipment\models\commodities\nn_icons\EQUIPICON_capturret.3db +combinable = false +ids_name = 263662 +ids_info = 264662 +shop_archetype = equipment\models\turret\weapons_platform_small_weapon.cmp + +[Good] +nickname = pi_wps_gun01_mark03 +equipment = pi_wps_gun01_mark03 +category = equipment +price = 1430 +item_icon = equipment\models\commodities\nn_icons\EQUIPICON_capturret.3db +combinable = false +ids_name = 263663 +ids_info = 264663 +shop_archetype = equipment\models\turret\weapons_platform_small_weapon.cmp + +[Good] +nickname = pi_wps_mlauncher01_mark01 +equipment = pi_wps_mlauncher01_mark01 +category = equipment +price = 500 +item_icon = equipment\models\commodities\nn_icons\EQUIPICON_capturret.3db +combinable = false +ids_name = 263664 +ids_info = 264664 +shop_archetype = equipment\models\turret\weapons_platform_small_weapon.cmp + +[Good] +nickname = pi_wps_mlauncher01_mark02 +equipment = pi_wps_mlauncher01_mark02 +category = equipment +price = 860 +item_icon = 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equipment\models\commodities\nn_icons\EQUIPICON_capturret.3db +combinable = false +ids_name = 263668 +ids_info = 264668 +shop_archetype = Solar\dockable\nomad_lair_turret02.cmp +material_library = solar\nomad.mat + diff --git a/DATA/EQUIPMENT/weaponmoddb.ini b/DATA/EQUIPMENT/weaponmoddb.ini new file mode 100644 index 00000000..1b1a2ddf --- /dev/null +++ b/DATA/EQUIPMENT/weaponmoddb.ini @@ -0,0 +1,252 @@ +[WeaponType] +nickname = W_Laser01 +shield_mod = S_Graviton01, 0.8 +shield_mod = S_Graviton02, 0.8 +shield_mod = S_Graviton03, 0.8 +shield_mod = S_Molecular01, 1 +shield_mod = S_Molecular02, 1 +shield_mod = S_Molecular03, 1 +shield_mod = S_Positron01, 1.2 +shield_mod = S_Positron02, 1.2 +shield_mod = S_Positron03, 1.2 + +[WeaponType] +nickname = W_Laser02 +shield_mod = S_Graviton01, 0.8 +shield_mod = S_Graviton02, 0.8 +shield_mod = S_Graviton03, 0.8 +shield_mod = S_Molecular01, 1 +shield_mod = S_Molecular02, 1 +shield_mod = S_Molecular03, 1 +shield_mod = S_Positron01, 1.2 +shield_mod = S_Positron02, 1.2 +shield_mod = S_Positron03, 1.2 + +[WeaponType] +nickname = W_Laser03 +shield_mod = S_Graviton01, 0.8 +shield_mod = S_Graviton02, 0.8 +shield_mod = S_Graviton03, 0.8 +shield_mod = S_Molecular01, 1 +shield_mod = S_Molecular02, 1 +shield_mod = S_Molecular03, 1 +shield_mod = S_Positron01, 1.2 +shield_mod = S_Positron02, 1.2 +shield_mod = S_Positron03, 1.2 + +[WeaponType] +nickname = W_Plasma01 +shield_mod = S_Graviton01, 1.2 +shield_mod = S_Graviton02, 1.2 +shield_mod = S_Graviton03, 1.2 +shield_mod = S_Molecular01, 0.8 +shield_mod = S_Molecular02, 0.8 +shield_mod = S_Molecular03, 0.8 +shield_mod = S_Positron01, 1 +shield_mod = S_Positron02, 1 +shield_mod = S_Positron03, 1 + +[WeaponType] +nickname = W_Plasma02 +shield_mod = S_Graviton01, 1.2 +shield_mod = S_Graviton02, 1.2 +shield_mod = S_Graviton03, 1.2 +shield_mod = S_Molecular01, 0.8 +shield_mod = S_Molecular02, 0.8 +shield_mod = S_Molecular03, 0.8 +shield_mod = S_Positron01, 1 +shield_mod = S_Positron02, 1 +shield_mod = S_Positron03, 1 + +[WeaponType] +nickname = W_Plasma03 +shield_mod = S_Graviton01, 1.2 +shield_mod = S_Graviton02, 1.2 +shield_mod = S_Graviton03, 1.2 +shield_mod = S_Molecular01, 0.8 +shield_mod = S_Molecular02, 0.8 +shield_mod = S_Molecular03, 0.8 +shield_mod = S_Positron01, 1 +shield_mod = S_Positron02, 1 +shield_mod = S_Positron03, 1 + +[WeaponType] +nickname = W_Tachyon01 +shield_mod = S_Graviton01, 1 +shield_mod = S_Graviton02, 1 +shield_mod = S_Graviton03, 1 +shield_mod = S_Molecular01, 1.2 +shield_mod = S_Molecular02, 1.2 +shield_mod = S_Molecular03, 1.2 +shield_mod = S_Positron01, 0.8 +shield_mod = S_Positron02, 0.8 +shield_mod = S_Positron03, 0.8 + +[WeaponType] +nickname = W_Tachyon02 +shield_mod = S_Graviton01, 1 +shield_mod = S_Graviton02, 1 +shield_mod = S_Graviton03, 1 +shield_mod = S_Molecular01, 1.2 +shield_mod = S_Molecular02, 1.2 +shield_mod = S_Molecular03, 1.2 +shield_mod = S_Positron01, 0.8 +shield_mod = S_Positron02, 0.8 +shield_mod = S_Positron03, 0.8 + +[WeaponType] +nickname = W_Tachyon03 +shield_mod = S_Graviton01, 1 +shield_mod = S_Graviton02, 1 +shield_mod = S_Graviton03, 1 +shield_mod = S_Molecular01, 1.2 +shield_mod = S_Molecular02, 1.2 +shield_mod = S_Molecular03, 1.2 +shield_mod = S_Positron01, 0.8 +shield_mod = S_Positron02, 0.8 +shield_mod = S_Positron03, 0.8 + +[WeaponType] +nickname = W_Neutron01 +shield_mod = S_Graviton01, 1 +shield_mod = S_Graviton02, 1 +shield_mod = S_Graviton03, 1 +shield_mod = S_Molecular01, 1.2 +shield_mod = S_Molecular02, 1.2 +shield_mod = S_Molecular03, 1.2 +shield_mod = S_Positron01, 0.8 +shield_mod = S_Positron02, 0.8 +shield_mod = S_Positron03, 0.8 + +[WeaponType] +nickname = W_Neutron02 +shield_mod = S_Graviton01, 1 +shield_mod = S_Graviton02, 1 +shield_mod = S_Graviton03, 1 +shield_mod = S_Molecular01, 1.2 +shield_mod = S_Molecular02, 1.2 +shield_mod = S_Molecular03, 1.2 +shield_mod = S_Positron01, 0.8 +shield_mod = S_Positron02, 0.8 +shield_mod = S_Positron03, 0.8 + +[WeaponType] +nickname = W_Neutron03 +shield_mod = S_Graviton01, 1 +shield_mod = S_Graviton02, 1 +shield_mod = S_Graviton03, 1 +shield_mod = S_Molecular01, 1.2 +shield_mod = S_Molecular02, 1.2 +shield_mod = S_Molecular03, 1.2 +shield_mod = S_Positron01, 0.8 +shield_mod = S_Positron02, 0.8 +shield_mod = S_Positron03, 0.8 + +[WeaponType] +nickname = W_Particle01 +shield_mod = S_Graviton01, 1.2 +shield_mod = S_Graviton02, 1.2 +shield_mod = S_Graviton03, 1.2 +shield_mod = S_Molecular01, 0.8 +shield_mod = S_Molecular02, 0.8 +shield_mod = S_Molecular03, 0.8 +shield_mod = S_Positron01, 1 +shield_mod = S_Positron02, 1 +shield_mod = S_Positron03, 1 + +[WeaponType] +nickname = W_Particle02 +shield_mod = S_Graviton01, 1.2 +shield_mod = S_Graviton02, 1.2 +shield_mod = S_Graviton03, 1.2 +shield_mod = S_Molecular01, 0.8 +shield_mod = S_Molecular02, 0.8 +shield_mod = S_Molecular03, 0.8 +shield_mod = S_Positron01, 1 +shield_mod = S_Positron02, 1 +shield_mod = S_Positron03, 1 + +[WeaponType] +nickname = W_Particle03 +shield_mod = S_Graviton01, 1.2 +shield_mod = S_Graviton02, 1.2 +shield_mod = S_Graviton03, 1.2 +shield_mod = S_Molecular01, 0.8 +shield_mod = S_Molecular02, 0.8 +shield_mod = S_Molecular03, 0.8 +shield_mod = S_Positron01, 1 +shield_mod = S_Positron02, 1 +shield_mod = S_Positron03, 1 + +[WeaponType] +nickname = W_Photon01 +shield_mod = S_Graviton01, 0.8 +shield_mod = S_Graviton02, 0.8 +shield_mod = S_Graviton03, 0.8 +shield_mod = S_Molecular01, 1 +shield_mod = S_Molecular02, 1 +shield_mod = S_Molecular03, 1 +shield_mod = S_Positron01, 1.2 +shield_mod = S_Positron02, 1.2 +shield_mod = S_Positron03, 1.2 + +[WeaponType] +nickname = W_Photon02 +shield_mod = S_Graviton01, 0.8 +shield_mod = S_Graviton02, 0.8 +shield_mod = S_Graviton03, 0.8 +shield_mod = S_Molecular01, 1 +shield_mod = S_Molecular02, 1 +shield_mod = S_Molecular03, 1 +shield_mod = S_Positron01, 1.2 +shield_mod = S_Positron02, 1.2 +shield_mod = S_Positron03, 1.2 + +[WeaponType] +nickname = W_Photon03 +shield_mod = S_Graviton01, 0.8 +shield_mod = S_Graviton02, 0.8 +shield_mod = S_Graviton03, 0.8 +shield_mod = S_Molecular01, 1 +shield_mod = S_Molecular02, 1 +shield_mod = S_Molecular03, 1 +shield_mod = S_Positron01, 1.2 +shield_mod = S_Positron02, 1.2 +shield_mod = S_Positron03, 1.2 + +[WeaponType] +nickname = W_Pulse01 +shield_mod = S_Graviton01, 0.8 +shield_mod = S_Graviton02, 0.8 +shield_mod = S_Graviton03, 0.8 +shield_mod = S_Molecular01, 1 +shield_mod = S_Molecular02, 1 +shield_mod = S_Molecular03, 1 +shield_mod = S_Positron01, 1.2 +shield_mod = S_Positron02, 1.2 +shield_mod = S_Positron03, 1.2 + +[WeaponType] +nickname = W_Pulse02 +shield_mod = S_Graviton01, 0.8 +shield_mod = S_Graviton02, 0.8 +shield_mod = S_Graviton03, 0.8 +shield_mod = S_Molecular01, 1 +shield_mod = S_Molecular02, 1 +shield_mod = S_Molecular03, 1 +shield_mod = S_Positron01, 1.2 +shield_mod = S_Positron02, 1.2 +shield_mod = S_Positron03, 1.2 + +[WeaponType] +nickname = W_Pulse03 +shield_mod = S_Graviton01, 0.8 +shield_mod = S_Graviton02, 0.8 +shield_mod = S_Graviton03, 0.8 +shield_mod = S_Molecular01, 1 +shield_mod = S_Molecular02, 1 +shield_mod = S_Molecular03, 1 +shield_mod = S_Positron01, 1.2 +shield_mod = S_Positron02, 1.2 +shield_mod = S_Positron03, 1.2 +