diff --git a/DATA/EQUIPMENT/misc_equip.ini b/DATA/EQUIPMENT/misc_equip.ini index 8c920afb..3b6fe336 100644 --- a/DATA/EQUIPMENT/misc_equip.ini +++ b/DATA/EQUIPMENT/misc_equip.ini @@ -90,8 +90,8 @@ volume = 0 mass = 10 DA_archetype = equipment\models\hardware\li_fusion_reactor.3db material_library = equipment\models\hardware.mat -capacity = 2100 -charge_rate = 213 +capacity = 2200 +charge_rate = 225 thrust_capacity = 1000 thrust_charge_rate = 100 lootable = false @@ -272,8 +272,8 @@ volume = 0 mass = 10 DA_archetype = equipment\models\hardware\li_fusion_reactor.3db material_library = equipment\models\hardware.mat -capacity = 2100 -charge_rate = 213 +capacity = 2400 +charge_rate = 245 thrust_capacity = 1000 thrust_charge_rate = 100 lootable = false @@ -398,8 +398,8 @@ volume = 0 mass = 10 DA_archetype = equipment\models\hardware\li_fusion_reactor.3db material_library = equipment\models\hardware.mat -capacity = 2100 -charge_rate = 213 +capacity = 2200 +charge_rate = 225 thrust_capacity = 1000 thrust_charge_rate = 100 lootable = false diff --git a/DATA/SHIPS/shiparch.ini b/DATA/SHIPS/shiparch.ini index 0bbeb82c..ae5ba14a 100644 --- a/DATA/SHIPS/shiparch.ini +++ b/DATA/SHIPS/shiparch.ini @@ -71,6 +71,83 @@ hp_type = hp_mine_dropper, HpMine01 hp_type = hp_countermeasure_dropper, HpCM01 hp_type = hp_torpedo_special_2, HpTorpedo01 +; Patriot MK2 + +[Ship] +ids_name = 480032 +ids_info = 480033 +ids_info1 = 480034 +ids_info2 = 66608 +ids_info3 = 480035 +ship_class = 0 +nickname = li_fighter_mk2 +LODranges = 0, 999999 +msg_id_prefix = gcs_refer_shiparch_Liblf +mission_property = can_use_berths +type = FIGHTER +mass = 100 +hold_size = 50 +linear_drag = 1 +fuse = li_fighter_gas01, 0, -1 +fuse = li_fighter_smoke01, 0, -1 +fuse = intermed_damage_smallship02, 0, 400 +fuse = intermed_damage_smallship03, 0, 200 +max_bank_angle = 35 +camera_offset = 6, 22 +camera_angular_acceleration = 0.05 +camera_horizontal_turn_angle = 23 +camera_vertical_turn_up_angle = 5 +camera_vertical_turn_down_angle = 30 +camera_turn_look_ahead_slerp_amount = 1 +nanobot_limit = 32 +shield_battery_limit = 32 +hit_pts = 4500 +DA_archetype = ships\liberty\li_fighter\li_fighter.cmp +material_library = ships\liberty\li_playerships.mat +material_library = fx\envmapbasic.mat +envmap_material = envmapbasic +cockpit = cockpits\liberty\l_fighter.ini +pilot_mesh = generic_pilot +explosion_arch = explosion_li_fighter +surface_hit_effects = 0, small_hull_hit_light01, small_hull_hit_light02, small_hull_hit_light03 +surface_hit_effects = 150, small_hull_hit_medium01, small_hull_hit_medium02, small_hull_hit_medium03 +surface_hit_effects = 300, small_hull_hit_heavy01, small_hull_hit_heavy02, small_hull_hit_heavy03 +steering_torque = 25000, 25000, 58000 +angular_drag = 15000, 15000, 35000 +rotation_inertia = 2800, 2800, 1000 +nudge_force = 30000 +strafe_force = 20000 +strafe_power_usage = 2 +bay_door_anim = Sc_open baydoor +bay_doors_open_snd = cargo_doors_open +bay_doors_close_snd = cargo_doors_close +HP_bay_surface = HpBayDoor01 +HP_bay_external = HpBayDoor02 +num_exhaust_nozzles = 1 +HP_tractor_source = HpTractor_Source +shield_link = l_fighter_shield01, HpMount, HpShield01 +hp_type = hp_gun_special_7, HpWeapon01, HpWeapon02 +hp_type = hp_gun_special_6, HpWeapon01, HpWeapon02, HpWeapon03, HpWeapon04 +hp_type = hp_gun_special_5, HpWeapon01, HpWeapon02, HpWeapon03, HpWeapon04 +hp_type = hp_gun_special_4, HpWeapon01, HpWeapon02, HpWeapon03, HpWeapon04 +hp_type = hp_gun_special_3, HpWeapon01, HpWeapon02, HpWeapon03, HpWeapon04 +hp_type = hp_gun_special_2, HpWeapon01, HpWeapon02, HpWeapon03, HpWeapon04 +hp_type = hp_gun_special_1, HpWeapon01, HpWeapon02, HpWeapon03, HpWeapon04 +hp_type = hp_fighter_shield_special_10, HpShield01 +hp_type = hp_fighter_shield_special_9, HpShield01 +hp_type = hp_fighter_shield_special_8, HpShield01 +hp_type = hp_fighter_shield_special_7, HpShield01 +hp_type = hp_fighter_shield_special_6, HpShield01 +hp_type = hp_fighter_shield_special_5, HpShield01 +hp_type = hp_fighter_shield_special_4, HpShield01 +hp_type = hp_fighter_shield_special_3, HpShield01 +hp_type = hp_fighter_shield_special_2, HpShield01 +hp_type = hp_fighter_shield_special_1, HpShield01 +hp_type = hp_thruster, HpThruster01 +hp_type = hp_mine_dropper, HpMine01 +hp_type = hp_countermeasure_dropper, HpCM01 +hp_type = hp_torpedo_special_2, HpTorpedo01 + [CollisionGroup] obj = port fin_lod1 separable @@ -1048,6 +1125,81 @@ steering_torque = 25000, 25000, 58000 angular_drag = 15000, 15000, 35000 rotation_inertia = 2800, 2800, 1000 +; Cavalier MK2 + +[Ship] +ids_name = 480012 +ids_info = 480013 +ids_info1 = 480014 +ids_info2 = 66608 +ids_info3 = 480015 +ship_class = 0 +nickname = br_fighter_mk2 +LODranges = 0, 999999 +msg_id_prefix = gcs_refer_shiparch_Brelf +mission_property = can_use_berths +type = FIGHTER +DA_archetype = ships\bretonia\br_fighter\br_fighter.cmp +material_library = ships\bretonia\br_playerships.mat +material_library = fx\envmapbasic.mat +envmap_material = envmapbasic +cockpit = cockpits\bretonia\b_fighter.ini +pilot_mesh = generic_pilot +nanobot_limit = 32 +shield_battery_limit = 32 +mass = 100 +linear_drag = 1 +hold_size = 30 +fuse = intermed_damage_smallship02, 0, 525 +fuse = intermed_damage_smallship03, 0, 263 +max_bank_angle = 35 +camera_offset = 9, 29 +camera_angular_acceleration = 0.05 +camera_horizontal_turn_angle = 23 +camera_vertical_turn_up_angle = 5 +camera_vertical_turn_down_angle = 30 +camera_turn_look_ahead_slerp_amount = 1 +hit_pts = 4600 +explosion_arch = explosion_br_fighter +surface_hit_effects = 0, small_hull_hit_light01, small_hull_hit_light02, small_hull_hit_light03 +surface_hit_effects = 150, small_hull_hit_medium01, small_hull_hit_medium02, small_hull_hit_medium03 +surface_hit_effects = 300, small_hull_hit_heavy01, small_hull_hit_heavy02, small_hull_hit_heavy03 +nudge_force = 30000 +strafe_force = 20000 +strafe_power_usage = 2 +bay_door_anim = Sc_open dock1 +bay_doors_open_snd = cargo_doors_open +bay_doors_close_snd = cargo_doors_close +HP_bay_surface = HpBayDoor01 +HP_bay_external = HpBayDoor02 +HP_tractor_source = HpTractor_Source +num_exhaust_nozzles = 1 +shield_link = b_fighter_shield01, HpMount, HpShield01 +hp_type = hp_gun_special_7, HpWeapon01, HpWeapon02 +hp_type = hp_gun_special_6, HpWeapon01, HpWeapon02, HpWeapon03, HpWeapon04 +hp_type = hp_gun_special_5, HpWeapon01, HpWeapon02, HpWeapon03, HpWeapon04 +hp_type = hp_gun_special_4, HpWeapon01, HpWeapon02, HpWeapon03, HpWeapon04 +hp_type = hp_gun_special_3, HpWeapon01, HpWeapon02, HpWeapon03, HpWeapon04 +hp_type = hp_gun_special_2, HpWeapon01, HpWeapon02, HpWeapon03, HpWeapon04 +hp_type = hp_gun_special_1, HpWeapon01, HpWeapon02, HpWeapon03, HpWeapon04 +hp_type = hp_fighter_shield_special_10, HpShield01 +hp_type = hp_fighter_shield_special_9, HpShield01 +hp_type = hp_fighter_shield_special_8, HpShield01 +hp_type = hp_fighter_shield_special_7, HpShield01 +hp_type = hp_fighter_shield_special_6, HpShield01 +hp_type = hp_fighter_shield_special_5, HpShield01 +hp_type = hp_fighter_shield_special_4, HpShield01 +hp_type = hp_fighter_shield_special_3, HpShield01 +hp_type = hp_fighter_shield_special_2, HpShield01 +hp_type = hp_fighter_shield_special_1, HpShield01 +hp_type = hp_thruster, HpThruster01 +hp_type = hp_mine_dropper, HpMine01 +hp_type = hp_countermeasure_dropper, HpCM01 +hp_type = hp_torpedo_special_2, HpTorpedo01 +steering_torque = 25000, 25000, 58000 +angular_drag = 15000, 15000, 35000 +rotation_inertia = 2800, 2800, 1000 + [CollisionGroup] obj = br_fighter_tail_lod1 separable @@ -1902,6 +2054,81 @@ hp_type = hp_mine_dropper, HpMine01 hp_type = hp_countermeasure_dropper, HpCM01 hp_type = hp_torpedo_special_2, HpTorpedo01 +; Drake MK2 + +[Ship] +ids_name = 480012 +ids_info = 480013 +ids_info1 = 480014 +ids_info2 = 66608 +ids_info3 = 480015 +ship_class = 0 +nickname = ku_fighter_mk2 +msg_id_prefix = gcs_refer_shiparch_Kuslf +mission_property = can_use_berths +LODranges = 0, 999999 +type = FIGHTER +DA_archetype = ships\kusari\ku_fighter\ku_fighter.cmp +material_library = ships\kusari\ku_playerships.mat +material_library = fx\envmapbasic.mat +envmap_material = envmapbasic +cockpit = cockpits\kusari\k_fighter.ini +pilot_mesh = generic_pilot +nanobot_limit = 32 +shield_battery_limit = 32 +mass = 100 +linear_drag = 1 +hold_size = 50 +fuse = intermed_damage_smallship02, 0, 700 +fuse = intermed_damage_smallship03, 0, 350 +max_bank_angle = 35 +camera_offset = 6, 25 +camera_angular_acceleration = 0.05 +camera_horizontal_turn_angle = 23 +camera_vertical_turn_up_angle = 5 +camera_vertical_turn_down_angle = 30 +camera_turn_look_ahead_slerp_amount = 1 +hit_pts = 4500 +explosion_arch = explosion_ku_fighter +surface_hit_effects = 0, small_hull_hit_light01, small_hull_hit_light02, small_hull_hit_light03 +surface_hit_effects = 150, small_hull_hit_medium01, small_hull_hit_medium02, small_hull_hit_medium03 +surface_hit_effects = 300, small_hull_hit_heavy01, small_hull_hit_heavy02, small_hull_hit_heavy03 +steering_torque = 25000, 25000, 58000 +angular_drag = 15000, 15000, 35000 +rotation_inertia = 3800, 3800, 1000 +nudge_force = 30000 +strafe_force = 20000 +strafe_power_usage = 2 +bay_door_anim = Sc_ku_fighter +bay_doors_open_snd = cargo_doors_open +bay_doors_close_snd = cargo_doors_close +HP_bay_surface = HpBayDoor01 +HP_bay_external = HpBayDoor02 +HP_tractor_source = HpTractor_Source +num_exhaust_nozzles = 1 +shield_link = k_fighter_shield01, HpMount, HpShield01 +hp_type = hp_gun_special_7, HpWeapon01, HpWeapon02 +hp_type = hp_gun_special_6, HpWeapon01, HpWeapon02, HpWeapon03, HpWeapon04 +hp_type = hp_gun_special_5, HpWeapon01, HpWeapon02, HpWeapon03, HpWeapon04 +hp_type = hp_gun_special_4, HpWeapon01, HpWeapon02, HpWeapon03, HpWeapon04 +hp_type = hp_gun_special_3, HpWeapon01, HpWeapon02, HpWeapon03, HpWeapon04 +hp_type = hp_gun_special_2, HpWeapon01, HpWeapon02, HpWeapon03, HpWeapon04 +hp_type = hp_gun_special_1, HpWeapon01, HpWeapon02, HpWeapon03, HpWeapon04 +hp_type = hp_fighter_shield_special_10, HpShield01 +hp_type = hp_fighter_shield_special_9, HpShield01 +hp_type = hp_fighter_shield_special_8, HpShield01 +hp_type = hp_fighter_shield_special_7, HpShield01 +hp_type = hp_fighter_shield_special_6, HpShield01 +hp_type = hp_fighter_shield_special_5, HpShield01 +hp_type = hp_fighter_shield_special_4, HpShield01 +hp_type = hp_fighter_shield_special_3, HpShield01 +hp_type = hp_fighter_shield_special_2, HpShield01 +hp_type = hp_fighter_shield_special_1, HpShield01 +hp_type = hp_thruster, HpThruster01 +hp_type = hp_mine_dropper, HpMine01 +hp_type = hp_countermeasure_dropper, HpCM01 +hp_type = hp_torpedo_special_2, HpTorpedo01 + [CollisionGroup] obj = wing_starboard_lod1 separable @@ -3027,6 +3254,81 @@ hp_type = hp_torpedo_special_2, HpTorpedo01 HP_tractor_source = HpTractor_Source num_exhaust_nozzles = 1 +; Banshee MK2 + +[Ship] +ids_name = 480004 +ids_info = 480005 +ids_info1 = 480006 +ids_info2 = 66608 +ids_info3 = 480007 +ship_class = 0 +nickname = rh_fighter_mk2 +LODranges = 0, 999999 +msg_id_prefix = gcs_refer_shiparch_Rhelf +mission_property = can_use_berths +type = FIGHTER +DA_archetype = ships\rheinland\rh_fighter\rh_fighter.cmp +material_library = ships\rheinland\rh_playerships.mat +material_library = fx\envmapbasic.mat +envmap_material = envmapbasic +cockpit = cockpits\rheinland\r_fighter.ini +pilot_mesh = generic_pilot +nanobot_limit = 36 +shield_battery_limit = 36 +mass = 100 +linear_drag = 1 +hold_size = 50 +fuse = intermed_damage_smallship02, 0, 1125 +fuse = intermed_damage_smallship03, 0, 563 +max_bank_angle = 35 +camera_offset = 11, 34 +camera_angular_acceleration = 0.05 +camera_horizontal_turn_angle = 23 +camera_vertical_turn_up_angle = 5 +camera_vertical_turn_down_angle = 30 +camera_turn_look_ahead_slerp_amount = 1 +hit_pts = 4800 +explosion_arch = explosion_rh_fighter +surface_hit_effects = 0, small_hull_hit_light01, small_hull_hit_light02, small_hull_hit_light03 +surface_hit_effects = 150, small_hull_hit_medium01, small_hull_hit_medium02, small_hull_hit_medium03 +surface_hit_effects = 300, small_hull_hit_heavy01, small_hull_hit_heavy02, small_hull_hit_heavy03 +steering_torque = 25000, 25000, 58000 +angular_drag = 15000, 15000, 35000 +rotation_inertia = 2800, 2800, 1000 +nudge_force = 30000 +strafe_force = 20000 +strafe_power_usage = 2 +bay_door_anim = Sc_open baydoor +bay_doors_open_snd = cargo_doors_open +bay_doors_close_snd = cargo_doors_close +HP_bay_surface = HpBayDoor01 +HP_bay_external = HpBayDoor02 +shield_link = r_fighter_shield01, HpMount, HpShield01 +hp_type = hp_gun_special_7, HpWeapon01, HpWeapon02 +hp_type = hp_gun_special_6, HpWeapon01, HpWeapon02, HpWeapon03, HpWeapon04 +hp_type = hp_gun_special_5, HpWeapon01, HpWeapon02, HpWeapon03, HpWeapon04 +hp_type = hp_gun_special_4, HpWeapon01, HpWeapon02, HpWeapon03, HpWeapon04 +hp_type = hp_gun_special_3, HpWeapon01, HpWeapon02, HpWeapon03, HpWeapon04 +hp_type = hp_gun_special_2, HpWeapon01, HpWeapon02, HpWeapon03, HpWeapon04 +hp_type = hp_gun_special_1, HpWeapon01, HpWeapon02, HpWeapon03, HpWeapon04 +hp_type = hp_fighter_shield_special_10, HpShield01 +hp_type = hp_fighter_shield_special_9, HpShield01 +hp_type = hp_fighter_shield_special_8, HpShield01 +hp_type = hp_fighter_shield_special_7, HpShield01 +hp_type = hp_fighter_shield_special_6, HpShield01 +hp_type = hp_fighter_shield_special_5, HpShield01 +hp_type = hp_fighter_shield_special_4, HpShield01 +hp_type = hp_fighter_shield_special_3, HpShield01 +hp_type = hp_fighter_shield_special_2, HpShield01 +hp_type = hp_fighter_shield_special_1, HpShield01 +hp_type = hp_thruster, HpThruster01 +hp_type = hp_mine_dropper, HpMine01 +hp_type = hp_countermeasure_dropper, HpCM01 +hp_type = hp_torpedo_special_2, HpTorpedo01 +HP_tractor_source = HpTractor_Source +num_exhaust_nozzles = 1 + [CollisionGroup] obj = port_wing_lod1 separable @@ -3818,6 +4120,81 @@ hp_type = hp_mine_dropper, HpMine01 hp_type = hp_countermeasure_dropper, HpCM01 hp_type = hp_torpedo_special_2, HpTorpedo01 +; Piranha MK2 + +[Ship] +ids_name = 480036 +ids_info = 480037 +ids_info1 = 480038 +ids_info2 = 66608 +ids_info3 = 480039 +ship_class = 0 +nickname = bh_fighter_mk2 +LODranges = 0, 999999 +msg_id_prefix = gcs_refer_shiparch_lfighter +mission_property = can_use_berths +type = FIGHTER +mass = 100 +hold_size = 50 +linear_drag = 1 +fuse = intermed_damage_smallship02, 0, 450 +fuse = intermed_damage_smallship03, 0, 225 +max_bank_angle = 35 +camera_offset = 9, 33 +camera_angular_acceleration = 0.05 +camera_horizontal_turn_angle = 20 +camera_vertical_turn_up_angle = 10 +camera_vertical_turn_down_angle = 20 +camera_turn_look_ahead_slerp_amount = 1 +nanobot_limit = 32 +shield_battery_limit = 32 +hit_pts = 4600 +DA_archetype = ships\bounty_hunter\bh_fighter\bh_fighter.cmp +material_library = ships\liberty\li_playerships.mat +material_library = fx\envmapbasic.mat +envmap_material = envmapbasic +cockpit = cockpits\liberty\bh_fighter.ini +pilot_mesh = generic_pilot +explosion_arch = explosion_li_fighter +surface_hit_effects = 0, small_hull_hit_light01, small_hull_hit_light02, small_hull_hit_light03 +surface_hit_effects = 150, small_hull_hit_medium01, small_hull_hit_medium02, small_hull_hit_medium03 +surface_hit_effects = 300, small_hull_hit_heavy01, small_hull_hit_heavy02, small_hull_hit_heavy03 +steering_torque = 25000, 25000, 58000 +angular_drag = 15000, 15000, 35000 +rotation_inertia = 2800, 2800, 1000 +nudge_force = 30000 +strafe_force = 20000 +strafe_power_usage = 2 +bay_door_anim = Sc_open baydoor +bay_doors_open_snd = cargo_doors_open +bay_doors_close_snd = cargo_doors_close +HP_bay_surface = HpBayDoor01 +HP_bay_external = HpBayDoor02 +num_exhaust_nozzles = 1 +HP_tractor_source = HpTractor_Source +shield_link = bh_fighter_shield01, HpMount, HpShield01 +hp_type = hp_gun_special_7, HpWeapon01, HpWeapon02 +hp_type = hp_gun_special_6, HpWeapon01, HpWeapon02, HpWeapon03, HpWeapon04 +hp_type = hp_gun_special_5, HpWeapon01, HpWeapon02, HpWeapon03, HpWeapon04 +hp_type = hp_gun_special_4, HpWeapon01, HpWeapon02, HpWeapon03, HpWeapon04 +hp_type = hp_gun_special_3, HpWeapon01, HpWeapon02, HpWeapon03, HpWeapon04 +hp_type = hp_gun_special_2, HpWeapon01, HpWeapon02, HpWeapon03, HpWeapon04 +hp_type = hp_gun_special_1, HpWeapon01, HpWeapon02, HpWeapon03, HpWeapon04 +hp_type = hp_fighter_shield_special_10, HpShield01 +hp_type = hp_fighter_shield_special_9, HpShield01 +hp_type = hp_fighter_shield_special_8, HpShield01 +hp_type = hp_fighter_shield_special_7, HpShield01 +hp_type = hp_fighter_shield_special_6, HpShield01 +hp_type = hp_fighter_shield_special_5, HpShield01 +hp_type = hp_fighter_shield_special_4, HpShield01 +hp_type = hp_fighter_shield_special_3, HpShield01 +hp_type = hp_fighter_shield_special_2, HpShield01 +hp_type = hp_fighter_shield_special_1, HpShield01 +hp_type = hp_thruster, HpThruster01 +hp_type = hp_mine_dropper, HpMine01 +hp_type = hp_countermeasure_dropper, HpCM01 +hp_type = hp_torpedo_special_2, HpTorpedo01 + [CollisionGroup] obj = bh_topfin_lod1 separable @@ -4238,6 +4615,89 @@ type = Top_Fin hit_pts = 188 root_health_proxy = true +; Blood Hound MK2 + +[Ship] +ids_name = 480008 +ids_info = 480009 +ids_info1 = 480010 +ids_info2 = 66608 +ids_info3 = 480011 +ship_class = 0 +nickname = pi_fighter_mk2 +LODranges = 0, 999999 +msg_id_prefix = gcs_refer_shiparch_pirlf +mission_property = can_use_berths +type = FIGHTER +DA_archetype = Ships\corsair\co_fighter\co_fighter.cmp +material_library = ships\corsair\co_ships.mat +material_library = fx\envmapbasic.mat +envmap_material = envmapbasic +nanobot_limit = 38 +shield_battery_limit = 38 +hit_pts = 5200 +fuse = intermed_damage_smallship01, 0, 375 +fuse = intermed_damage_smallship02, 0, 188 +fuse = intermed_damage_smallship03, 0, 125 +max_bank_angle = 25 +camera_offset = 13, 52 +camera_angular_acceleration = 0.05 +camera_horizontal_turn_angle = 20 +camera_vertical_turn_up_angle = 5 +camera_vertical_turn_down_angle = 25 +camera_turn_look_ahead_slerp_amount = 1 +cockpit = cockpits\corsair\corsair_fighter.ini +pilot_mesh = generic_pilot +mass = 100 +linear_drag = 1 +hold_size = 50 +explosion_arch = explosion_co_fighter +surface_hit_effects = 0, small_hull_hit_light01, small_hull_hit_light02, small_hull_hit_light03 +surface_hit_effects = 150, small_hull_hit_medium01, small_hull_hit_medium02, small_hull_hit_medium03 +surface_hit_effects = 300, small_hull_hit_heavy01, small_hull_hit_heavy02, small_hull_hit_heavy03 +steering_torque = 25000, 25000, 58000 +angular_drag = 15000, 15000, 35000 +rotation_inertia = 2800, 2800, 1000 +nudge_force = 30000 +strafe_force = 20000 +strafe_power_usage = 2 +bay_door_anim = Sc_open baydoor +bay_doors_open_snd = cargo_doors_open +bay_doors_close_snd = cargo_doors_close +HP_bay_surface = HpBayDoor01 +HP_bay_external = HpBayDoor02 +shield_link = pi_fighter_shield01, HpMount, HpShield01 +hp_type = hp_gun_special_7, HpWeapon02, HpWeapon03 +hp_type = hp_gun_special_6, HpWeapon01, HpWeapon02, HpWeapon03 +hp_type = hp_gun_special_5, HpWeapon01, HpWeapon02, HpWeapon03 +hp_type = hp_gun_special_4, HpWeapon01, HpWeapon02, HpWeapon03 +hp_type = hp_gun_special_3, HpWeapon01, HpWeapon02, HpWeapon03 +hp_type = hp_gun_special_2, HpWeapon01, HpWeapon02, HpWeapon03 +hp_type = hp_gun_special_1, HpWeapon01, HpWeapon02, HpWeapon03 +hp_type = hp_fighter_shield_special_10, HpShield01 +hp_type = hp_fighter_shield_special_9, HpShield01 +hp_type = hp_fighter_shield_special_8, HpShield01 +hp_type = hp_fighter_shield_special_7, HpShield01 +hp_type = hp_fighter_shield_special_6, HpShield01 +hp_type = hp_fighter_shield_special_5, HpShield01 +hp_type = hp_fighter_shield_special_4, HpShield01 +hp_type = hp_fighter_shield_special_3, HpShield01 +hp_type = hp_fighter_shield_special_2, HpShield01 +hp_type = hp_fighter_shield_special_1, HpShield01 +hp_type = hp_thruster, HpThruster01 +hp_type = hp_mine_dropper, HpMine01 +hp_type = hp_countermeasure_dropper, HpCM01 +hp_type = hp_turret_special_7, HpTurret01 +hp_type = hp_turret_special_6, HpTurret01 +hp_type = hp_turret_special_5, HpTurret01 +hp_type = hp_turret_special_4, HpTurret01 +hp_type = hp_turret_special_3, HpTurret01 +hp_type = hp_turret_special_2, HpTurret01 +hp_type = hp_turret_special_1, HpTurret01 +hp_type = hp_torpedo_special_2, HpTorpedo01 +HP_tractor_source = HpTractor_Source +num_exhaust_nozzles = 2 + ; Wolfshound [Ship] @@ -4538,6 +4998,82 @@ hp_type = hp_torpedo_special_2, HpTorpedo01 HP_tractor_source = HpTractor_Source num_exhaust_nozzles = 2 +; Legionare MK2 + +[Ship] +ids_name = 480028 +ids_info = 480029 +ids_info1 = 480030 +ids_info2 = 66608 +ids_info3 = 480031 +ship_class = 0 +nickname = co_fighter_mk2 +LODranges = 0, 999999 +msg_id_prefix = gcs_refer_shiparch_lfighter +mission_property = can_use_berths +type = FIGHTER +DA_archetype = Ships\pirate\pi_fighter\pi_fighter.cmp +material_library = ships\kusari\ku_playerships.mat +material_library = fx\envmapbasic.mat +envmap_material = envmapbasic +cockpit = cockpits\kusari\pi_fighter.ini +fuse = intermed_damage_smallship01, 0, 600 +fuse = intermed_damage_smallship02, 0, 300 +fuse = intermed_damage_smallship03, 0, 200 +max_bank_angle = 35 +camera_offset = 9, 33 +camera_angular_acceleration = 0.05 +camera_horizontal_turn_angle = 20 +camera_vertical_turn_up_angle = 8 +camera_vertical_turn_down_angle = 28 +camera_turn_look_ahead_slerp_amount = 1 +nanobot_limit = 36 +shield_battery_limit = 36 +hit_pts = 4800 +pilot_mesh = generic_pilot +mass = 50 +linear_drag = 1 +hold_size = 50 +explosion_arch = explosion_co_fighter +surface_hit_effects = 0, small_hull_hit_light01, small_hull_hit_light02, small_hull_hit_light03 +surface_hit_effects = 150, small_hull_hit_medium01, small_hull_hit_medium02, small_hull_hit_medium03 +surface_hit_effects = 300, small_hull_hit_heavy01, small_hull_hit_heavy02, small_hull_hit_heavy03 +steering_torque = 25000, 25000, 58000 +angular_drag = 15000, 15000, 35000 +rotation_inertia = 2800, 2800, 1000 +nudge_force = 30000 +strafe_force = 20000 +strafe_power_usage = 2 +bay_door_anim = Sc_pi_fighter +bay_doors_open_snd = cargo_doors_open +bay_doors_close_snd = cargo_doors_close +HP_bay_surface = HpBayDoor01 +HP_bay_external = HpBayDoor02 +shield_link = co_fighter_shield01, HpMount, HpShield01 +hp_type = hp_gun_special_7, HpWeapon01, HpWeapon02 +hp_type = hp_gun_special_6, HpWeapon01, HpWeapon02, HpWeapon03, HpWeapon04 +hp_type = hp_gun_special_5, HpWeapon01, HpWeapon02, HpWeapon03, HpWeapon04 +hp_type = hp_gun_special_4, HpWeapon01, HpWeapon02, HpWeapon03, HpWeapon04 +hp_type = hp_gun_special_3, HpWeapon01, HpWeapon02, HpWeapon03, HpWeapon04 +hp_type = hp_gun_special_2, HpWeapon01, HpWeapon02, HpWeapon03, HpWeapon04 +hp_type = hp_gun_special_1, HpWeapon01, HpWeapon02, HpWeapon03, HpWeapon04 +hp_type = hp_fighter_shield_special_10, HpShield01 +hp_type = hp_fighter_shield_special_9, HpShield01 +hp_type = hp_fighter_shield_special_8, HpShield01 +hp_type = hp_fighter_shield_special_7, HpShield01 +hp_type = hp_fighter_shield_special_6, HpShield01 +hp_type = hp_fighter_shield_special_5, HpShield01 +hp_type = hp_fighter_shield_special_4, HpShield01 +hp_type = hp_fighter_shield_special_3, HpShield01 +hp_type = hp_fighter_shield_special_2, HpShield01 +hp_type = hp_fighter_shield_special_1, HpShield01 +hp_type = hp_thruster, HpThruster01 +hp_type = hp_mine_dropper, HpMine01 +hp_type = hp_countermeasure_dropper, HpCM01 +hp_type = hp_torpedo_special_2, HpTorpedo01 +HP_tractor_source = HpTractor_Source +num_exhaust_nozzles = 2 + [CollisionGroup] obj = wing_port_lod1 separable @@ -5117,6 +5653,8 @@ dmg_obj = cv_dmg_mid_wing_cap hit_pts = 150 root_health_proxy = true +; Hawk + [Ship] ids_name = 237017 ids_info = 66533 @@ -5241,6 +5779,83 @@ material_library = ships\civilian\cv_ships.mat mass = 5 LODranges = 0, 999999 +; Hawk MK2 + +[Ship] +ids_name = 480024 +ids_info = 480025 +ids_info1 = 480026 +ids_info2 = 66608 +ids_info3 = 480027 +ship_class = 0 +nickname = ge_fighter4_mk2 +LODranges = 0, 999999 +msg_id_prefix = gcs_refer_shiparch_lfighter +mission_property = can_use_berths +type = FIGHTER +mass = 100 +hold_size = 50 +linear_drag = 1 +fuse = intermed_damage_smallship02, 0, 825 +fuse = intermed_damage_smallship03, 0, 413 +max_bank_angle = 35 +camera_offset = 13, 42 +camera_angular_acceleration = 0.05 +camera_horizontal_turn_angle = 20 +camera_vertical_turn_up_angle = 5 +camera_vertical_turn_down_angle = 30 +camera_turn_look_ahead_slerp_amount = 1 +nanobot_limit = 38 +shield_battery_limit = 38 +hit_pts = 5200 +DA_archetype = ships\civilian\cv_fighter\cv_fighter.cmp +material_library = ships\civilian\cv_ships.mat +material_library = fx\envmapbasic.mat +envmap_material = envmapbasic +cockpit = cockpits\civilian\civilian_fighter.ini +pilot_mesh = generic_pilot +explosion_arch = explosion_cv_fighter +surface_hit_effects = 0, small_hull_hit_light01, small_hull_hit_light02, small_hull_hit_light03 +surface_hit_effects = 150, small_hull_hit_medium01, small_hull_hit_medium02, small_hull_hit_medium03 +surface_hit_effects = 300, small_hull_hit_heavy01, small_hull_hit_heavy02, small_hull_hit_heavy03 +steering_torque = 18000, 18000, 58000 +angular_drag = 15000, 15000, 35000 +rotation_inertia = 2800, 2800, 1000 +nudge_force = 30000 +strafe_force = 20000 +strafe_power_usage = 2 +bay_door_anim = Sc_open baydoor +bay_doors_open_snd = cargo_doors_open +bay_doors_close_snd = cargo_doors_close +HP_bay_surface = HpBayDoor01 +HP_bay_external = HpBayDoor02 +num_exhaust_nozzles = 1 +HP_tractor_source = HpTractor_Source +shield_link = cv_fighter4_shield01, HpMount, HpShield01 +hp_type = hp_gun_special_7, HpWeapon01, HpWeapon02 +hp_type = hp_gun_special_6, HpWeapon01, HpWeapon02, HpWeapon03, HpWeapon04 +hp_type = hp_gun_special_5, HpWeapon01, HpWeapon02, HpWeapon03, HpWeapon04 +hp_type = hp_gun_special_4, HpWeapon01, HpWeapon02, HpWeapon03, HpWeapon04 +hp_type = hp_gun_special_3, HpWeapon01, HpWeapon02, HpWeapon03, HpWeapon04 +hp_type = hp_gun_special_2, HpWeapon01, HpWeapon02, HpWeapon03, HpWeapon04 +hp_type = hp_gun_special_1, HpWeapon01, HpWeapon02, HpWeapon03, HpWeapon04 +hp_type = hp_fighter_shield_special_10, HpShield01 +hp_type = hp_fighter_shield_special_9, HpShield01 +hp_type = hp_fighter_shield_special_8, HpShield01 +hp_type = hp_fighter_shield_special_7, HpShield01 +hp_type = hp_fighter_shield_special_6, HpShield01 +hp_type = hp_fighter_shield_special_5, HpShield01 +hp_type = hp_fighter_shield_special_4, HpShield01 +hp_type = hp_fighter_shield_special_3, HpShield01 +hp_type = hp_fighter_shield_special_2, HpShield01 +hp_type = hp_fighter_shield_special_1, HpShield01 +hp_type = hp_thruster, HpThruster01 +hp_type = hp_mine_dropper, HpMine01 +hp_type = hp_countermeasure_dropper, HpCM01 +hp_type = hp_torpedo_special_2, HpTorpedo01 + +; Falcon + [Ship] ids_name = 237018 ids_info = 66536 @@ -5902,6 +6517,88 @@ type = Starboard_Wing hit_pts = 300 root_health_proxy = true +; Dagger MK2 + +[Ship] +ids_name = 480016 +ids_info = 480017 +ids_info1 = 480018 +ids_info2 = 66608 +ids_info3 = 480019 +ship_class = 0 +nickname = bw_fighter_mk2 +LODranges = 0, 999999 +msg_id_prefix = gcs_refer_shiparch_borlf +mission_property = can_use_berths +type = FIGHTER +mass = 100 +hold_size = 50 +linear_drag = 1 +fuse = intermed_damage_smallship02, 0, 450 +fuse = intermed_damage_smallship03, 0, 225 +max_bank_angle = 35 +camera_offset = 9, 33 +camera_angular_acceleration = 0.05 +camera_horizontal_turn_angle = 23 +camera_vertical_turn_up_angle = 5 +camera_vertical_turn_down_angle = 30 +camera_turn_look_ahead_slerp_amount = 1 +nanobot_limit = 36 +shield_battery_limit = 36 +hit_pts = 4800 +DA_archetype = ships\border_world\bw_fighter\bw_fighter.cmp +material_library = ships\border_world\bw_ships.mat +material_library = fx\envmapbasic.mat +envmap_material = envmapbasic +cockpit = cockpits\corsair\bw_fighter.ini +pilot_mesh = generic_pilot +explosion_arch = explosion_li_fighter +surface_hit_effects = 0, small_hull_hit_light01, small_hull_hit_light02, small_hull_hit_light03 +surface_hit_effects = 150, small_hull_hit_medium01, small_hull_hit_medium02, small_hull_hit_medium03 +surface_hit_effects = 300, small_hull_hit_heavy01, small_hull_hit_heavy02, small_hull_hit_heavy03 +steering_torque = 25000, 25000, 58000 +angular_drag = 15000, 15000, 35000 +rotation_inertia = 2800, 2800, 1000 +nudge_force = 30000 +strafe_force = 20000 +strafe_power_usage = 2 +bay_door_anim = Sc_open baydoor +bay_doors_open_snd = cargo_doors_open +bay_doors_close_snd = cargo_doors_close +HP_bay_surface = HpBayDoor01 +HP_bay_external = HpBayDoor02 +HP_tractor_source = HpTractor_Source +num_exhaust_nozzles = 1 +shield_link = bw_fighter_shield01, HpMount, HpShield01 +hp_type = hp_gun_special_7, HpWeapon03, HpWeapon04 +hp_type = hp_gun_special_6, HpWeapon01, HpWeapon02, HpWeapon03, HpWeapon04 +hp_type = hp_gun_special_5, HpWeapon01, HpWeapon02, HpWeapon03, HpWeapon04 +hp_type = hp_gun_special_4, HpWeapon01, HpWeapon02, HpWeapon03, HpWeapon04 +hp_type = hp_gun_special_3, HpWeapon01, HpWeapon02, HpWeapon03, HpWeapon04 +hp_type = hp_gun_special_2, HpWeapon01, HpWeapon02, HpWeapon03, HpWeapon04 +hp_type = hp_gun_special_1, HpWeapon01, HpWeapon02, HpWeapon03, HpWeapon04 +hp_type = hp_fighter_shield_special_10, HpShield01 +hp_type = hp_fighter_shield_special_9, HpShield01 +hp_type = hp_fighter_shield_special_8, HpShield01 +hp_type = hp_fighter_shield_special_7, HpShield01 +hp_type = hp_fighter_shield_special_6, HpShield01 +hp_type = hp_fighter_shield_special_5, HpShield01 +hp_type = hp_fighter_shield_special_4, HpShield01 +hp_type = hp_fighter_shield_special_3, HpShield01 +hp_type = hp_fighter_shield_special_2, HpShield01 +hp_type = hp_fighter_shield_special_1, HpShield01 +hp_type = hp_thruster, HpThruster01 +hp_type = hp_mine_dropper, HpMine01 +hp_type = hp_countermeasure_dropper, HpCM01 +hp_type = hp_turret_special_7, HpTurret01 +hp_type = hp_turret_special_6, HpTurret01 +hp_type = hp_turret_special_5, HpTurret01 +hp_type = hp_turret_special_4, HpTurret01 +hp_type = hp_turret_special_3, HpTurret01 +hp_type = hp_turret_special_2, HpTurret01 +hp_type = hp_turret_special_1, HpTurret01 +hp_type = hp_torpedo_special_2, HpTorpedo01 + ; Stiletto [Ship] diff --git a/EXE/REM/Lua/Infocards.lua b/EXE/REM/Lua/Infocards.lua index 4b3fb25d..c473a8a9 100644 --- a/EXE/REM/Lua/Infocards.lua +++ b/EXE/REM/Lua/Infocards.lua @@ -70,15 +70,15 @@ rem.AddInfoCard(480003, [[]]) -rem.AddInfoCard(480006, [[]]) -rem.AddInfoCard(480007, [[]]) +rem.AddInfoCard(480005, [[StatsGun/Turret Mounts: 4/0Armor: 4800Cargo Space: 50Max. Batteries/Nanobots: 36/36Optimal Weapon Class: 5Maximum Weapon Class: 7Additional Equipment: M, CM, CD]]) +rem.AddInfoCard(480006, [[72-ARKM-G3 "Banshee" MKII Rheinland FighterAs a steed is bred for its strength as well as its grace, this majestic fighter carries on the long and distinguished tradition of Rheinland military craft. The Banshee MKII is simply the finest ship of its kind. Its craftsmanship, its unwavering precision and reliability, and its substantial offerings for an accessible price all demonstrate Rheinland’s commitment to excellence.]]) +rem.AddInfoCard(480007, [[4/048005036/3657M, CM, CD]]) -- Blood Hound MK2 rem.AddInfoCard(480008, "Bloodhound MKII") -- pi_fighter_mk2 -rem.AddInfoCard(480009, [[]]) -rem.AddInfoCard(480010, [[]]) -rem.AddInfoCard(480011, [[]]) +rem.AddInfoCard(480009, [[StatsGun/Turret Mounts: 3/1Armor: 5200Cargo Space: 50Max. Batteries/Nanobots: 38/38Optimal Weapon Class: 5Maximum Weapon Class: 7Additional Equipment: M, CM, CD]]) +rem.AddInfoCard(480010, [[Z-2010 "Bloodhound" MKII Pirate Light FighterWith its increased power capacity, the Bloodhound MKII represents a significant threat to police forces and shipping targets in Sirius. Heavily modified from its original chassis design, this fighter is fast and can deliver a lethal payload and array of offensive weaponry. These factors make this ship of great value to alternative fighting forces everywhere.]]) +rem.AddInfoCard(480011, [[3/152005038/3857M, CM, CD]]) -- Cavalier MK2 rem.AddInfoCard(480012, "Cavalier MKII") -- br_fighter_mk2 @@ -100,27 +100,27 @@ rem.AddInfoCard(480023, [[]]) -rem.AddInfoCard(480026, [[]]) -rem.AddInfoCard(480027, [[]]) +rem.AddInfoCard(480025, [[StatsGun/Turret Mounts: 4/0Armor: 5200Cargo Space: 50Max. Batteries/Nanobots: 38/38Optimal Weapon Class: 5Maximum Weapon Class: 7Additional Equipment: M, CM, CD]]) +rem.AddInfoCard(480026, [[CTE-1500 "Hawk" MKII Civilian Light FighterLike an enormous bird of prey, the Hawk MKII can sublimely snatch its targets out of the sky with tremendous grace. Its unmistakable shape casts a shadow of fear on its enemies, while the advanced power and armor ratings ensure that it can deliver the harshest of attacks or repel those foolish enough to challenge it.]]) +rem.AddInfoCard(480027, [[4/052005038/3846M, CM, CD]]) -- Legionare MK2 rem.AddInfoCard(480028, "Legionare MKII") -- pi_fighter_mk2 -rem.AddInfoCard(480029, [[]]) -rem.AddInfoCard(480030, [[]]) -rem.AddInfoCard(480031, [[]]) +rem.AddInfoCard(480029, [[StatsGun/Turret Mounts: 4/0Armor: 4800Cargo Space: 50Max. Batteries/Nanobots: 36/36Optimal Weapon Class: 5Maximum Weapon Class: 7Additional Equipment: M, CM, CD]]) +rem.AddInfoCard(480030, [[M3 Class "Legionnaire" MKII Corsair FighterBuilt for speed and agility, the Corsairs rely on their ability to get out of trouble as quickly as they can get into it. The Legionnaire MKII fully supports this maxim while also providing significant weapon and cargo accommodations, making this a devastating offensive or defensive weapon in the hands of a skilled pilot.]]) +rem.AddInfoCard(480031, [[4/048005036/3657M, CM, CD]]) --Patriot MK2 rem.AddInfoCard(480032, "Patriot MKII") -- pi_fighter_mk2 -rem.AddInfoCard(480033, [[]]) -rem.AddInfoCard(480034, [[]]) -rem.AddInfoCard(480035, [[]]) +rem.AddInfoCard(480033, [[StatsGun/Turret Mounts: 4/0Armor: 4500Cargo Space: 50Max. Batteries/Nanobots: 32/32Optimal Weapon Class: 5Maximum Weapon Class: 7Additional Equipment: M, CM, CD]]) +rem.AddInfoCard(480034, [[LZF-6364 "Patriot" MKII Liberty Light FighterWith comparable models in active government and military service, the Patriot MKII delivers state-of-the-art maneuverability and punishing firepower in one unbeatable package. Impressive extensibility and a generous cargo hold round out the top-notch appointments.]]) +rem.AddInfoCard(480035, [[4/045005032/3257M, CM, CD]]) -- Piranha MK2 rem.AddInfoCard(480036, "Piranha MKII") -- bh_fighter_mk2 -rem.AddInfoCard(480037, [[]]) -rem.AddInfoCard(480038, [[]]) -rem.AddInfoCard(480039, [[]]) +rem.AddInfoCard(480037, [[StatsGun/Turret Mounts: 4/0Armor: 4600Cargo Space: 50Max. Batteries/Nanobots: 32/32Optimal Weapon Class: 5Maximum Weapon Class: 7Additional Equipment: M, CM, CD]]) +rem.AddInfoCard(480038, [[AP-6364 "Piranha" MKII Bounty Hunter Light FighterWith crime on the rise, there has been a resurgence in the Bounty Hunter trade. To hunt down a criminal one must think like a criminal — and be armed like one too. The Piranha MKII delivers expertly on this note, providing every bit of the firepower and armor needed for the job. The added cargo space for transport and delivery of captured escape pods rounds out its generous appointments.]]) +rem.AddInfoCard(480039, [[4/046005032/3224M, CM, CD]]) -- rem.AddInfoCard(480039, [[]])