diff --git a/BUILD_INFO.txt b/BUILD_INFO.txt index 07014a89..b885f48c 100644 --- a/BUILD_INFO.txt +++ b/BUILD_INFO.txt @@ -1,11 +1,10 @@ REM-Client test build (64-bit) -date: 2026-11-08 12:17 -commit: 0f4e83cce7dca8dab59931cfb2830d5fa30b0a96 (main) -subject: Fix nebula occlusion and preserve native sun burn-through +date: 2026-11-08 12:32 +commit: 18b7816e2d900a23f2fc8628a76b93f2e4822a20 (main) +subject: Add performance tiers to asteroid view distance tree: clean -build: OK (Release|x64: client, RP8/RemGfx and regression benchmark) +build: OK (Release|x64: client and RP8/RemGfx) -nebula correction: native interior sky visibility and authored solar burn-through; finite-depth foreground extinction -includes upstream: 4ac727e0 (AtmosphereSaturation default 0.5) -renderer sha256: 00bdb9bc3139ab7c2ae5cfe0f38bf77da2f031c23e3887640f4336af411f0cd1 -source manifest sha256: 32c87ecd477785a54f2c37134a02657ced304ac30404c524e20f782f70bf37b6 +asteroid quality: Low / Medium / High / Ultra; Ultra retains the previous reach +renderer sha256: c5de378e6220cdbb20dda712228a2ba3be53a9e923efc7d48e50d8214ce1749d +source manifest sha256: f8b373d5b398819408f541e9dae9b01b4297bb2541be9fd23a5bf4751926010e diff --git a/EXE/DALib.dll b/EXE/DALib.dll index 2f2aa595..3132e119 100644 Binary files a/EXE/DALib.dll and b/EXE/DALib.dll differ diff --git a/EXE/Freelancer.exe b/EXE/Freelancer.exe index 07cfa023..ab2bd4ce 100755 Binary files a/EXE/Freelancer.exe and b/EXE/Freelancer.exe differ diff --git a/EXE/common.dll b/EXE/common.dll index 8989668d..23d7f039 100644 Binary files a/EXE/common.dll and b/EXE/common.dll differ diff --git a/EXE/dacom.dll b/EXE/dacom.dll index 6ac735b7..3b991b16 100644 Binary files a/EXE/dacom.dll and b/EXE/dacom.dll differ diff --git a/EXE/imeui.dll b/EXE/imeui.dll index 2f264d09..d094fb32 100644 Binary files a/EXE/imeui.dll and b/EXE/imeui.dll differ diff --git a/EXE/rem.ini b/EXE/rem.ini index e1e0c34a..955b101d 100644 --- a/EXE/rem.ini +++ b/EXE/rem.ini @@ -21,6 +21,7 @@ png_screenshots = false ; screenshots as PNG (WIC) instead of BMP run_in_background = true ; keep running and drawing without focus (Alt+Tab) alt_enter_toggle = true ; Alt+Enter: borderless fullscreen <-> window filling the desktop dpi_aware = true ; per monitor DPI aware: Windows display scaling (125 %) does not shrink the modes +asteroid_quality = 3 ; view distance: 0 Low, 1 Medium, 2 High, 3 Ultra (existing reach) ; ---- Physics ---- draw_time_extrapolation = true ; multiplayer: moving objects drawn as of the frame's time (false: as of the last physics step, retail) diff --git a/EXE/rp8.dll b/EXE/rp8.dll index b8a5d865..7762e950 100644 Binary files a/EXE/rp8.dll and b/EXE/rp8.dll differ diff --git a/EXE/zlib.dll b/EXE/zlib.dll index c073cf8b..c5932fb8 100644 Binary files a/EXE/zlib.dll and b/EXE/zlib.dll differ