Added FLHook
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BIN
EXE/FLHook.dll
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BIN
EXE/FLHook.dll
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396
EXE/FLHook.ini
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396
EXE/FLHook.ini
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;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;
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; general settings
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; AntiDockKill: anti-dockkilling time in ms, starts when player has completely undocked and is able to fly freely.
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; while being dockkill-protected, the player can't be damaged by other players and can't damage
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; other players himself
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; AntiF1: anti-f1 time in ms. f1 pushing will be delayed for this amount of time if player is in space.
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; the client won't see what happens while delaying. (set to 0 to disable)
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; DisconnectDelay: similar to anti-f1, applies when player disconnects while being in space. the player's ship will
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; remain in space for this amount of time when he disconnects. within this period he can't
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; reconnect to the server("your account is already in use" will be displayed)
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; EnableDieMsg: suppress the "Player das died: XXX" messages and replace with improved FLHook death messages
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; DisableCharfileEncryption: disables charfile-encryption(will be saved in plain ascii-text). this may lead to some
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; problems with programs like ioncross!
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; ChangeCruiseDisruptorBehaviour:
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; set it to yes and cruise disruptors will no longer affect the engine kill
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; DisableNPCSpawns: disables all npc-spawns while the serverload is bigger than this value. this does not affect
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; mission npcs! it allows you to dynamically adjust the number of npcs (set to 0 to disable)
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; ReservedSlots: sets the number of reserved slots
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; TorpMissileBaseDamageMultiplier: sets the damage multiplier when a player missile/torpedo hits a base
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; MaxGroupSize: change the maximum group size(default is 8)
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[General]
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AntiDockKill=4000
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AntiF1=0
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DisconnectDelay=10000
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EnableDieMsg=yes
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DisableCharfileEncryption=yes
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ChangeCruiseDisruptorBehaviour=yes
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DisableNPCSpawns=0
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ReservedSlots=0
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TorpMissileBaseDamageMultiplier=1.0
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MaxGroupSize=8
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PersistGroup=no
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;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;
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; Plugins settings
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; LoadAllPlugins: Load all plugins on starup (ignoring the list below)
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; plugin: A list of plugins which should be loaded on startup if LoadAllPlugins is set to no. One line per plugin.
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[Plugins]
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LoadAllPlugins=yes
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;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;
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; log settings
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; Debug: general debug logging, creates timestamped debug logs "flhook_logs/debug/"
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; DebugMaxSize: max size of debug log files (in MB)
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; LogAdminCommands: log all admin commands
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; LogAdminCommands: log all user commands
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; LogConnects: log all connects
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; LogPerformanceTimers: log all performance timers
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; TimerThreshold: sets the reporting threshold for the performance timers, time in ms
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[Log]
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Debug=yes
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DebugMaxSize=100
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LogAdminCommands=yes
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LogSocketCommands=yes
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LogLocalSocketCommands=yes
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LogUserCommands=yes
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LogConnects=yes
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LogPerformanceTimers=yes
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TimerThreshold=100
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;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;
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; kick settings
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; AntiBaseIdle: time in seconds after which a player will be kicked for idling on a base/planet, no matter
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; if he's active or not (set to 0 to disable)
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; AntiCharMenuIdle: time in seconds after which a player will be kicked for idling in charmenu (set to 0 to disable)
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; PingKick: maximum average ping in ms, higher ping results in kick (set to 0 to disable)
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; PingKickFrame: time-frame in seconds in which the average ping is calculated (f.e. PingKickFrame=30 -> calculate
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; average ping by the pingdata of the last 30 seconds)
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; FluctKick: maximum average ping fluctuation, higher fluctuation results in kick (set to 0 to disable)
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; LossKick: maximum average loss, higher loss results in kick (set to 0 to disable)
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; LossKickFrame: time-frame in seconds in which the average loss is calculated.
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; LagKick: maximum average lag, higher lag results in kick (set to 0 to disable)
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; LagDetectionFrame: frame in position updates in which the average lag is calculated.
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; LagDetectionMinimum: minimum difference in % after which lag is detected, the higher this setting the less lag will be detected
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; KickThreshold: the server load must exceed this number before players are kicked for have high lag/loss/ping
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[Kick]
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AntiBaseIdle=0
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AntiCharMenuIdle=0
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PingKick=0
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PingKickFrame=120
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FluctKick=0
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LossKick=0
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LossKickFrame=120
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LagKick=0
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LagDetectionFrame=50
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LagDetectionMinimum=50
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KickThreshold=0
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;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;
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; style settings, these settings affect appearance of text messages sent to a client
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; DeathMsgStyle: style of death msgs occuring in foreign systems, this is the "data" value of a TRA xml-node
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; (explanation in readme.txt)
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; DeathMsgStyleSys: style of death msgs occuring in the system the player is currently in
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; DeathMsgTextPlayerKill:
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; text to be displayed when a player killed another one. %victim will be replaced by the name
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; of the victim etc. set it to nothing to disable the message.
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; DeathMsgTextSelfKill:
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; text to be displayed when a player killed him-/herself
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; DeathMsgTextNPC: text to be displayed when a player was killed by an npc
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; DeathMsgTextSuicide:
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; text to be displayed when a player committed suicide
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; DeathMsgTextAdminKill:
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; text to be displayed when an admin kills a player with the "kill" command
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; KickMsg: this is the xml-string of the text to be displayed when a player is kicked for a certain reason.
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; %reason will be replaced by the reason.
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; KickMsgPeriod: this is the time period in ms during which the reason is shown before the player gets disconnected
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; UserCmdStyle: style of the user-command replies
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; AdminCmdStyle: style of the admin-command replies
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[Style]
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DeathMsgStyle=0x19198C01
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DeathMsgStyleSys=0x1919BD01
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DeathMsgTextPlayerKill=Death: %victim was killed by %killer (%type)
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DeathMsgTextSelfKill=Death: %victim killed himself (%type)
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DeathMsgTextNPC=Death: %victim was killed by an NPC
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DeathMsgTextSuicide=Death: %victim committed suicide
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DeathMsgTextAdminKill=Death: %victim was killed by an admin
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KickMsg=<TRA data="0x0000FF10" mask="-1"/><TEXT>You will be kicked. Reason: %reason</TEXT>
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KickMsgPeriod=5000
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UserCmdStyle=0x00FF0001
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AdminCmdStyle=0x00FF0001
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;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;
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; socket settings
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; Activated: must be set in order to enable socket listening
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; Port: port that FLHook should listen to (ascii)
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; WPort: port that FLHook should listen to (unicode), you will also need to send your commands in unicode
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; EPort: port that FLHook should listen to (ascii,encrypted), you will also need to send your commands encrypted
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; EWPort: port that FLHook should listen to (unicode,encrypted), you will also need to send your commands encrypted and in unicode
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; Key: key to use for the blowfish encryption
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; PassX: password
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; RightsX: rights for that password (see the rights section in readme.txt)
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; you can have multiple passwords with their distinctive right settings
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; they must be numbered serially with passX/rightX
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[Socket]
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Activated=yes
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Port=1919
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WPort=1920
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EPort=1921
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EWPort=1922
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Key=SomeRandomKey000
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Pass0=test
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Rights0=superadmin
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Pass1=low
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Rights1=cash,beam
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;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;
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; user commands (yes = enabled)
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; SetDieMsg: enable/disable "/set diemsg"
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; SetDieMsgSize: enable/disable "/set diemsgsize"
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; SetChatFont: enable/disable "/set chatfont"
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; Ignore: enable/disble ignore commands
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; MaxIgnoreListEntries: maximum number of ignorelist-entries allowed for a player
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; Autobuy: enable/disable "/autobuy"
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; Ping: enable/disable "/ping" and "/pingtarget"
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; Help: enable/disable "/help"
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; DefaultLocalChat: if enabled forces messages sent in system chat to be local unless explicitly overridden.
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[UserCommands]
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SetDieMsg=yes
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SetDieMsgSize=yes
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SetChatFont=yes
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Ignore=yes
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MaxIgnoreListEntries=30
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AutoBuy=no
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Ping=yes
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Help=no
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DefaultLocalChat=no
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;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;
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; chat settings
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; SuppressX: chat-text entered by players starting with this string will be suppressed but still shown in
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; in the eventmode. this simplifies coding a custom ingame-dialogsystem.
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[Chat]
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;Suppress0=/chat
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;Suppress1=/etc
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;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;
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; nopvp settings
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; SystemX: disable pvp in this system(players can't damage other players)
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[NoPVP]
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; Causes "WARNING: get_system(FP7_system) failed" messages in server log
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System0=FP7_system
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System1=start
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;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;
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; MultiKillMessages will be displayed whenever a player has made a certain amount of kills in a row
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; Activated: enable/disable MultiKillMessages
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; Style: style of MultiKillMessages
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; <KillsInARow>=<message>: message will be displayed in the system and only to players which have diemsg set to
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; system/all.
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[MultiKillMessages]
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Activated=yes
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Style=0x1919BD01
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5=%player is on a rampage
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10=%player runs amok
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15=%player is godlike
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;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;
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; you can enter ip/host bans here(a message will be printed to flhook_kicks.log when a ban matches)
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; BanAccountOnMatch: player's account will be banned if set to yes and one of the bans below matches(this setting must
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; be in the first line of [Bans]!)
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; simply append ip or hostname bans in this section(without the ';' at the beginning!). you may use wildcards(?,*).
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[Bans]
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BanAccountOnMatch=No
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;13.37.*.*
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;*.lamer-isp.net
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;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;
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; names settings
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; this is used by the "beam" command and allows you to specify shortcuts
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[Names]
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London = br01_01_base
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Southampton = br01_02_base
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Suffolk = br01_03_base
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Waterloo = br01_04_base
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Canterbury = br01_05_base
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Thames = br01_06_base
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Kensington = br01_07_base
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Trafalgar = br01_08_base
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Newgate = br02_01_base
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Birmingham = br02_02_base
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Sheffield = br02_03_base
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Liverpool = br02_04_base
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Kingston = br02_05_base
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Cambridge = br03_01_base
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Cambridge Research = br03_02_base
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Norfolk = br03_03_base
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Cardiff = br03_04_base
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Leeds = br04_01_base
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Stokes = br04_02_base
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York = br04_03_base
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Glasgow = br04_04_base
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LD-14 = br04_05_base
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Durham = br04_06_base
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Maghera = br04_07_base
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Hood = br05_01_base
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Glorious = br05_02_base
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Graves = br05_03_base
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Essex = br05_04_base
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Arranmore = br05_05_base
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Shetland = br06_01_base
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Aberdeen = br06_02_base
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Islay = br06_03_base
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Perth = br06_04_base
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Castlehill = br06_05_base
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Scapa Flow = br06_06_base
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Sprague = bw01_01_base
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Freeport 1 = bw01_02_base
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Rugen = bw01_03_base
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Douglas = bw01_04_base
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Baxter = bw01_05_base
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Cadiz = bw02_01_base
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Ronneburg = bw02_02_base
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Freistadt = bw03_01_base
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Breisen = bw03_02_base
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Elbich = bw03_03_base
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Solarius = bw04_01_base
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Freital = bw04_02_base
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Naha = bw05_01_base
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Helgoland = bw05_02_base
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Yanagi = bw05_03_base
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Kurile = bw06_01_base
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Atka = bw06_02_base
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Hawaii = bw07_01_base
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Ogashawa = bw07_02_base
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Cali = bw08_01_base
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Tau-31 Gate = bw08_02_base
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Java = bw08_03_base
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Nago = bw09_01_base
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Shinkaku = bw09_02_base
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Freeport 6 = bw09_03_base
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Harris = bw10_01_base
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Holman = bw10_02_base
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Freeport 10 = ew01_01_base
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Falkland = ew01_02_base
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Ruiz = ew02_01_base
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Leon = ew03_01_base
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Freeport 5 = ew03_02_base
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Freeport 9 = ew04_01_base
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Primus = ew06_01_base
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Gammu = ew06_02_base
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Malta = hi01_01_base
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Crete = hi02_01_base
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Tripoli = hi02_02_base
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Pacifica = iw01_01_base
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Freeport 2 = iw01_02_base
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Barrow = iw02_01_base
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Dawson = iw02_02_base
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Freeport 4 = iw03_01_base
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Mactan = iw03_02_base
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Curacao = iw04_01_base
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Montezuma = iw04_02_base
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Ames = iw05_01_base
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Nome = iw05_02_base
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Leiden = iw06_01_base
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Padua = iw06_02_base
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Tokyo = ku01_01_base
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Narita = ku01_02_base
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Yokohama = ku01_03_base
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Roppongi = ku01_04_base
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Shinagawa = ku01_05_base
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Shinjuku = ku01_06_base
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Kabukicho = ku01_07_base
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Fuchu = ku02_01_base
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Myoko = ku02_02_base
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Deshima = ku02_03_base
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Junyo = ku02_04_base
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Ohashi = ku02_05_base
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Kyushu = ku03_01_base
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Tsushima = ku03_02_base
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Nagumo = ku03_03_base
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Nansei = ku03_04_base
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Kagoshima = ku03_05_base
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Honshu = ku04_01_base
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Osaka = ku04_02_base
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Yukawa = ku04_03_base
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Kansai = ku04_04_base
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Aomori = ku04_05_base
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Akita = ku04_06_base
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Matsumoto = ku05_01_base
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Ainu = ku05_02_base
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Chugoku Gate = ku05_03_base
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Sapporo = ku05_04_base
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Kyoto = ku06_01_base
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Ryuku = ku07_01_base
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Heavens = ku07_02_base
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Manhattan = li01_01_base
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Pittsburgh = li01_02_base
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Missouri = li01_03_base
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Benford = li01_04_base
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Ithaca = li01_05_base
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Trenton = li01_06_base
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Norfolk Shipyard = li01_07_base
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Newark = li01_08_base
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West Point = li01_09_base
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Detroit = li01_10_base
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Fort Bush = li01_11_base
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Buffalo = li01_12_base
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Rochester = li01_13_base
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Baltimore = li01_14_base
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Los Angeles = li02_01_base
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California Minor = li02_02_base
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Yukon = li02_03_base
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Willard = li02_04_base
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San Diego = li02_05_base
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Alcatraz = li02_06_base
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Denver = li03_01_base
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RioGrande = li03_02_base
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Ouray = li03_03_base
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Pueblo = li03_04_base
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Houston = li04_01_base
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Huntsville = li04_02_base
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Mississippi = li04_03_base
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Beaumont = li04_04_base
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Sugarland = li04_05_base
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Mitchell = li05_01_base
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Anchorage = li05_02_base
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Anchorage Research = li05_03_base
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Juneau = li05_04_base
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Berlin = rh01_01_base
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Oder = rh01_02_base
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Ring = rh01_03_base
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Bonn = rh01_04_base
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Dortmund = rh01_05_base
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Essen = rh01_06_base
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Brandenburg = rh01_07_base
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Kreuzberg = rh01_08_base
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Hamburg = rh02_01_base
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Westfalen = rh02_02_base
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Vierlande = rh02_03_base
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Alster = rh02_04_base
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Altona = rh02_05_base
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Lübeck = rh02_06_base
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Stuttgart = rh03_01_base
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Baden-Baden = rh03_02_base
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Freiburg = rh03_03_base
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Ulm = rh03_04_base
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Konstanz = rh03_05_base
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Darmstadt = rh03_06_base
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Holstein = rh04_01_base
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Mainz = rh04_02_base
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Mannheim = rh04_03_base
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Fulda = rh04_04_base
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Bruchsal = rh04_05_base
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Wilhelmshaven = rh04_06_base
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Wiesbaden = rh04_07_base
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Jena = rh04_08_base
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Leipzig = rh05_01_base
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Bautzen = rh05_02_base
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Pirna = rh05_03_base
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Vogtland = rh05_04_base
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Bremen = rh05_05_base
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Toledo = st01_01_base
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Osiris = st01_02_base
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BIN
EXE/server.dll
BIN
EXE/server.dll
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