diff --git a/EXE/Freelancer.exe b/EXE/Freelancer.exe index 4edc9b30..2fce3f87 100644 Binary files a/EXE/Freelancer.exe and b/EXE/Freelancer.exe differ diff --git a/EXE/flmaterials.dll b/EXE/flmaterials.dll index dca42f09..333097cc 100644 Binary files a/EXE/flmaterials.dll and b/EXE/flmaterials.dll differ diff --git a/EXE/remgfx.ini b/EXE/remgfx.ini index cb3e5bbb..1830bf3e 100644 --- a/EXE/remgfx.ini +++ b/EXE/remgfx.ini @@ -100,6 +100,10 @@ WeaponLights = 1 WeaponLightIntensity = 1.0 WeaponLightRange = 1.0 WeaponGlow = 1.6 +; R2 debug view (diagnosis from screenshots): 0 off, 1 normals, 2 depth (1 m black .. 130 km +; white), 3 motion vectors (grey = still, magenta = unknown), 4 material class (glass, nomad, +; planet water, engine glow ... one colour each), 5 game object (one colour per object), 6 phase +DebugView = 0 ; R16 distortion: heat haze behind engines and around explosions, refraction at shield hits and ; cloaks, a swirl in the jump tunnel; Distortion switches all of it, the others scale each kind ; (0 = off). Needs Taa = 1 (it shares the scene's extra targets with the motion vectors). diff --git a/EXE/rendcomp.dll b/EXE/rendcomp.dll index 3e41e717..b2f392c2 100644 Binary files a/EXE/rendcomp.dll and b/EXE/rendcomp.dll differ diff --git a/EXE/rp8.dll b/EXE/rp8.dll index 605262ea..0d5f5f55 100644 Binary files a/EXE/rp8.dll and b/EXE/rp8.dll differ diff --git a/EXE/shading.dll b/EXE/shading.dll index 19594bed..2f7e154e 100644 Binary files a/EXE/shading.dll and b/EXE/shading.dll differ