Nevada: Helios Station Fix
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@@ -1,6 +1,7 @@
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[BaseInfo]
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nickname = LI06_02_Base
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start_room = Deck
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price_variance = 0.15
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[Room]
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nickname = Bar
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@@ -9,7 +10,3 @@ file = Universe\Systems\LI06\Bases\Rooms\LI06_02_bar.ini
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[Room]
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nickname = Deck
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file = Universe\Systems\LI06\Bases\Rooms\LI06_02_deck.ini
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[Room]
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nickname = Deck2
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file = Universe\Systems\LI06\Bases\Rooms\LI06_02_deck2.ini
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@@ -1,17 +1,17 @@
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[Room_Info]
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set_script = Scripts\Bases\Li_05_Bar_hardpoint_01.thn
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scene = all, ambient, Scripts\Bases\Li_05_Bar_ambi_int_01.thn
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set_script = scripts\bases\li_09_Bar_hardpoint_R6.thn
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scene = ambient, scripts\bases\li_09_bar_ambi_Li01_09.thn
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[Room_Sound]
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ambient = ambience_bar_space
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music = music_bar_li03
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[Camera]
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name = Camera_0
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ambient = ambience_deck_space_smaller
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music = music_bar_generic04
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[CharacterPlacement]
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name = Zg/PC/Player/01/A/Stand
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start_script = scripts\bases\Li_05_Bar_enter_01.thn
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start_script = Scripts\Bases\li_09_bar_enter_01.thn
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[Camera]
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name = Camera_0
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[Hotspot]
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name = IDS_HOTSPOT_DECK
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@@ -35,12 +35,6 @@ behavior = ExitDoor
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room_switch = Deck
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set_virtual_room = Equipment
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[Hotspot]
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name = IDS_HOTSPOT_SHIPDEALER_ROOM
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behavior = ExitDoor
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room_switch = Deck
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set_virtual_room = ShipDealer
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[Hotspot]
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name = IDS_HOTSPOT_NEWSVENDOR
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behavior = NewsVendor
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@@ -1,6 +1,7 @@
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[Room_Info]
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set_script = Scripts\Bases\Li_05_Deck_HardPoint_01.thn
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scene = all, ambient, Scripts\Bases\Li_05_Deck_ambi_int_01.thn
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set_script = Scripts\Bases\li_08_Deck_hardpoint_01.thn
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scene = all, ambient, Scripts\Bases\li_08_Deck_ambi_int_01.thn
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animation = Sc_loop
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[Spiels]
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CommodityDealer = manhattan_commodity_spiel
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@@ -9,14 +10,9 @@ EquipmentDealer = manhattan_equipment_spiel
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[Room_Sound]
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ambient = ambience_deck_space_smaller
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[CharacterPlacement]
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name = Zg/PC/Player/01/A/Stand
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[PlayerShipPlacement]
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name = X/Shipcentre/01
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[ForSaleShipPlacement]
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name = X/Shipcentre/02
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landing_script = Scripts\Bases\Li_westpoint_deck_land_01.thn
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[Camera]
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name = Camera_0
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@@ -41,11 +37,6 @@ name = IDS_HOTSPOT_EQUIPMENTDEALER_ROOM
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behavior = VirtualRoom
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room_switch = Equipment
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[Hotspot]
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name = IDS_HOTSPOT_SHIPDEALER_ROOM
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behavior = VirtualRoom
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room_switch = ShipDealer
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[Hotspot]
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name = IDS_NN_REPAIR_YOUR_SHIP
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behavior = Repair
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@@ -90,22 +81,3 @@ virtual_room = Equipment
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name = IDS_NN_REPAIR_YOUR_SHIP
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behavior = Repair
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virtual_room = Equipment
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[Hotspot]
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name = IDS_DEALER_FRONT_DESK
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behavior = FrontDesk
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state_read = 1
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state_send = 2
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virtual_room = ShipDealer
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[Hotspot]
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name = IDS_HOTSPOT_SHIPDEALER
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behavior = StartShipDealer
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state_read = 2
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state_send = 1
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virtual_room = ShipDealer
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[Hotspot]
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name = IDS_NN_REPAIR_YOUR_SHIP
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behavior = Repair
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virtual_room = ShipDealer
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@@ -295,19 +295,19 @@ rotate = -1.263, -82.294, 2.335
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[Object]
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nickname = LI06_02
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pos = -9120, 0, 22264
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ids_info = 65713
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behavior = NOTHING
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pilot = pilot_solar_easy
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pilot = pilot_solar_hard
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dock_with = LI06_02_Base
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base = LI06_02_Base
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reputation = co_os_grp
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reputation = co_me_grp
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rotate = 0, -50.21, 0
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archetype = outpost
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ids_name = 450040
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loadout = trading_outpost_li_01
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difficulty_level = 1
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space_costume = benchmark_female_head, benchmark_female_body
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voice = pilot_c_ill_m02b
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voice = atc_leg_f01
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ids_info = 263055
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;endregion
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;region - Primm Station
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@@ -1741,8 +1741,8 @@ BGCS_base_run_by = W02bF33
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[Base]
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nickname = LI06_02_Base
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system = LI06
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strid_name = 458756
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file = UNIVERSE\SYSTEMS\LI06\Bases\LI06_02_Base.ini
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strid_name = 450040
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file = UNIVERSE\SYSTEMS\Li06\Bases\LI06_02_Base.ini
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BGCS_base_run_by = W02bF39
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[Base]
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