New REM client: the native client in EXE (REM-Client 47231ba)
freelancer.exe and the engine DLLs of the native REM client with RemGfx, rem.ini / remgfx.ini, DACOM.INI with the REM effect pools; content.dll in DLLS/BIN. The REM text and resource DLLs and the new-character files stay the mod's. Removed: REM-Client.dll, FLAR, ReShade, dinput8 and the remaining HUD / gameplay plugins (native now), ServerFramework.dll and CheatMessage.txt (server). Material data: FLARDATA (RemGfx reads it). Updated with REM-Client tools/rem/update_mod.py.
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; REM-Client: comfort, display and diagnostic options. Also in the game: Options -> REM.
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; Environment variable REM_<key> overrides a value (testing). Details: docs/rem/essentials.md
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;
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; Bug fixes and everything that changes gameplay are FIXED in the code and cannot be switched
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; here (a client switch would allow cheating in multiplayer). For the record, always on:
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; quit/exit hangs, alchemy/save/server-filter/missing-DLL/dealer crashes, server filter speed,
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; dealer double click, jump/waypoint fixes and names, multi-barrel sound and ammo, weapon
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; animations, muzzle flash on all barrels, trade lane lights, rotation lock / auto level,
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; menu slide animation, blank faction, base info spacing, long pilot names, group members not
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; hostile, smoother multiplayer updates, ship re-buy kick, fresh Restart.fl, graphics base fixes
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; (texture cap, no low-machine dialog, no Vibrocentric), REM fonts, cursor hidden outside the
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; window, no start-location / Wine MP3 / online-play notices, no clipped text; content.dll:
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; player toughness up to 100,
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; random mission NPCs use every weapon against fighters.
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; Always off: formation with hostile group members. Detail distances fixed at 1.0.
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[REM]
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; ---- Display ----
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better_resolutions = false ; default mode = main monitor size
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png_screenshots = false ; screenshots as PNG (WIC) instead of BMP
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run_in_background = true ; keep running and drawing without focus (Alt+Tab)
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alt_enter_toggle = true ; Alt+Enter: borderless fullscreen <-> window filling the desktop
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; ---- Cursor and mouse ----
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cursor_color_custom = false ; draw every cursor in the colour below
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cursor_color_r = 255
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cursor_color_g = 255
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cursor_color_b = 255
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more_cursor_colors = false ; target cursor in group / trade-request colour
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lead_marker_color_custom = false ; the lead cross (aim point) in the colour below (ClientHook "crosshair colour")
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lead_marker_color_r = 191
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lead_marker_color_g = 29
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lead_marker_color_b = 29
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confine_cursor = false ; keep the cursor inside the window
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mouse_warp_fix = false ; no jump to the window centre on acquire (window)
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cursor_border_flicker_fix = false ; take the real cursor at the window edge (borderless window)
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touchpad_support = false ; touchpad wheel as relative (may disturb a normal wheel)
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wheel_scroll = true ; the mouse wheel scrolls the list / text under the cursor (adoxa Wheel Scroll)
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; ---- Effects ----
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particle_linger_seconds = 20 ; particles of a stopped emitter fade over this time (retail 1)
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; ---- Interface ----
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numeric_damage = true ; target hull (with armour) and shield as numbers beside the bars (adoxa Numeric Damage)
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rem_bar = true ; REM bar top left (NeuroNet bar twin with the REM windows) *
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rem_protocol_log = true ; every REM server message in LOGS\rem_protocol.log *
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rem_servers = srv.rem-freelancer.moe:2302 ; servers always in the multiplayer list (host:port, comma separated) *
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copy_paste_feature = false ; Ctrl+C / Ctrl+V in text boxes
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print_rep_requirements = false ; exact reputation requirement at dealers (needs %d in the text)
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dynamic_solar_infocards = false ; infocards of mission-created objects
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more_test_sounds = true ; better audio test sounds in the options
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group_member_attitude = true ; info window shows GROUP MEMBER
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ship_preview_scroll = false ; (deferred, not built yet) mouse-wheel zoom in the ship dealer preview
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; ---- Fonts ----
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font_file_loading = false ; private fonts from DATA/FONTS/fonts.ini [FontFiles] path = ...
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font_substitute_scale = 0.67 ; a missing narrow face (below) gets fixed_height x this
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font_substitute_faces = Agency FB ; comma list of narrow faces the scale applies to
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; ---- Logs, saves, screenshots ----
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logs_next_to_game = true ; FLSpew.txt, remgfx.log and crash reports in LOGS next to EXE
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timestamped_logs = true ; FLSpew.txt lines with [date time]
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log_to_console = false ; echo the log into a console window
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save_path_feature = true ; save folder below:
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save_in_directory = true ; true: <exe>\..\SAVE (REM layout), false: My Games\<save_folder_name>
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save_folder_name = Freelancer
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failed_save_dir_ids_override = true
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failed_to_init_saves_dir_ids = 1849
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screenshot_path_feature = true
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screenshots_folder_name = FreelancerShots
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screenshots_in_directory = false ; true: <exe>\..\<screenshots_folder_name>
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