Update REMDER (Dx9)
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FLARDATA/MyGUI_Media/MyGUI_OpenGL3_FP.glsl
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8
FLARDATA/MyGUI_Media/MyGUI_OpenGL3_FP.glsl
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#version 130
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in vec4 Color;
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in vec2 TexCoord;
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uniform sampler2D Texture;
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void main(void)
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{
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gl_FragColor = texture2D(Texture, TexCoord) * Color;
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}
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