Update REMDER (Dx9)
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FLARDATA/Shader/bloomUpsample.vs
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18
FLARDATA/Shader/bloomUpsample.vs
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//This shader file is part of FLAR - Advanced Renderer for Freelancer by Schmackbolzen
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//If you use the supplied shader files you may not modify them unless you state in them what you changed
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//and also mention the source or who the author is.
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//
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//PBR bloom upsample shader for FLAR by Schmackbolzen based on code from https://learnopengl.com/Guest-Articles/2022/Phys.-Based-Bloom
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#version 330
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layout (location = 0) in vec2 aPosition;
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layout (location = 1) in vec2 aTexCoord;
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out vec2 texCoord;
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void main()
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{
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gl_Position = vec4(aPosition.x, aPosition.y, 0.0, 1.0);
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texCoord = aTexCoord;
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}
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