Update REMDER (Dx9)

This commit is contained in:
D4rkl1ght3r
2024-10-18 22:02:26 +02:00
parent a8c9ab7da6
commit 63b1d2c492
58 changed files with 4876 additions and 2 deletions

View File

@@ -0,0 +1,25 @@
//This shader file is part of FLAR - Advanced Renderer for Freelancer by Schmackbolzen
//If you use the supplied shader files you may not modify them unless you state in them what you changed
//and also mention the source or who the author is.
//
//Simple histogram shader for FLAR by Schmackbolzen
#version 330
#include "ColorConversion.inc"
#define NUM_LIMITS $NUM_LIMITS
in vec2 TexCoords;
uniform sampler2D scene;
uniform vec2 limits[NUM_LIMITS];
uniform int index;
void main()
{
float luma = clamp(ToLuma(texture2D(scene, TexCoords).rgb),limits[0].x,limits[NUM_LIMITS-1].x);
vec2 currentLimits=limits[index];
bool withinLimits;
withinLimits = (luma >= currentLimits.x) && (luma < currentLimits.y);
if (!withinLimits)
discard;
gl_FragDepth= 0;
}