Add Rem Liner

This commit is contained in:
D4rkl1ght3r
2024-03-21 18:12:30 +01:00
parent cf84de03d4
commit 66f6c3a4b0
11 changed files with 317 additions and 0 deletions

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@@ -11397,3 +11397,44 @@ MarketGood = order_shield, 16, -1, 3, 3, 0, 1
MarketGood = order_thruster, 16, -1, 3, 3, 0, 1
MarketGood = ge_s_battery_01, 0, -1, 100, 100, 0, 1
; REM LINER
[BaseGood]
base = Hi02_REM_LINER
MarketGood = ge_gf1_engine_01, 0, -1, 100, 100, 0, 1
MarketGood = missile01_mark01_ammo, 1, -1, 50, 50, 0, 1
MarketGood = missile01_mark02_ammo, 1, -1, 50, 50, 0, 1
MarketGood = missile01_mark03_ammo, 1, -1, 50, 50, 0, 1
MarketGood = missile01_mark04_ammo, 1, -1, 50, 50, 0, 1
MarketGood = missile01_mark05_ammo, 1, -1, 50, 50, 0, 1
MarketGood = missile02_mark01_ammo, 1, -1, 50, 50, 0, 1
MarketGood = missile02_mark02_ammo, 1, -1, 50, 50, 0, 1
MarketGood = missile02_mark03_ammo, 1, -1, 50, 50, 0, 1
MarketGood = missile02_mark04_ammo, 1, -1, 50, 50, 0, 1
MarketGood = missile02_mark05_ammo, 1, -1, 50, 50, 0, 1
MarketGood = missile03_mark01_ammo, 1, -1, 50, 50, 0, 1
MarketGood = missile03_mark02_ammo, 1, -1, 50, 50, 0, 1
MarketGood = missile03_mark03_ammo, 1, -1, 50, 50, 0, 1
MarketGood = missile03_mark04_ammo, 1, -1, 50, 50, 0, 1
MarketGood = cruise_disruptor01_mark01, 2, -1, 10, 10, 0, 1
MarketGood = cruise_disruptor01_mark01_ammo, 1, -1, 50, 50, 0, 1
MarketGood = cruise_disruptor01_mark02_ammo, 1, -1, 50, 50, 0, 1
; MarketGood = nomad_cruise_disruptor01_ammo, 2, -1, 50, 50, 0, 1
; MarketGood = nomad_torpedo01_rtc_ammo, 10, -1, 50, 50, 0, 1
MarketGood = torpedo01_mark01, 10, -1, 10, 10, 0, 1
MarketGood = torpedo01_mark01_ammo, 1, -1, 50, 50, 0, 1
MarketGood = torpedo01_mark02_ammo, 1, -1, 50, 50, 0, 1
MarketGood = mine01_mark01_ammo, 1, -1, 50, 50, 0, 1
MarketGood = mine01_mark02_ammo, 1, -1, 50, 50, 0, 1
MarketGood = mine01_mark03_ammo, 1, -1, 50, 50, 0, 1
MarketGood = mine01_mark04_ammo, 1, -1, 50, 50, 0, 1
MarketGood = mine01_mark05_ammo, 1, -1, 50, 50, 0, 1
MarketGood = mine02_mark01_ammo, 1, -1, 50, 50, 0, 1
MarketGood = mine02_mark02_ammo, 1, -1, 50, 50, 0, 1
MarketGood = mine02_mark03_ammo, 1, -1, 50, 50, 0, 1
MarketGood = mine02_mark04_ammo, 1, -1, 50, 50, 0, 1
MarketGood = mine02_mark05_ammo, 1, -1, 50, 50, 0, 1
MarketGood = ge_s_cm_01_ammo, 0, -1, 50, 50, 0, 1
MarketGood = ge_s_cm_02_ammo, 2, -1, 50, 50, 0, 1
MarketGood = ge_s_cm_03_ammo, 6, -1, 50, 50, 0, 1
; MarketGood = christmas_torpedo_ammo, 10, -1, 50, 50, 0, 1

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@@ -256,3 +256,6 @@ marketgood = oe_package, 16, -1, 1, 1, 0, 1, 1
base = St02_01_base
marketgood = oe_package, 16, -1, 1, 1, 0, 1, 1
[BaseGood]
base = Hi02_REM_LINER
marketgood = package_bh_elite3, 1, -1, 1, 1, 0, 1, 1

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@@ -2589,3 +2589,9 @@ rank_desig = 197137, 197138, 197139, 8, 15
formation_desig = 197821, 197828
formation = fighters, fighter_guild
; REM CLAN
[FactionProps]
affiliation = REM_CLAN
legality = lawful

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@@ -45145,3 +45145,25 @@ nickname = Planetscape
character_density = 3
fixture = ew0602_fix_weaponsdealer, Zs/NPC/Equipment/01/A/Stand, scripts\vendors\li_equipdealer_fidget.thn, Equipment
;REM LINER
[MBase]
nickname = Hi02_REM_LINER
local_faction = REM_CLAN
diff = 30
[MVendor]
num_offers = 0, 0
[GF_NPC]
nickname = allianz_fix_weaponsdealer
body = rh_male_elite_body
head = rh_captain_head
lefthand = benchmark_male_hand_left
righthand = benchmark_male_hand_right
individual_name = 0 ;GENERATESTRRES("REM Security")
affiliation = REM_CLAN
voice = rvp111
[MRoom]
nickname = Deck
character_density = 3
fixture = allianz_fix_weaponsdealer, Zs/NPC/Equipment/01/A/Stand, scripts\vendors\li_equipdealer_fidget.thn, Equipment

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@@ -1838,3 +1838,23 @@ ids_info = 66146
jump_effect = jump_effect_hole
goto = Ew06, Ew06_to_Hi02_hole, gate_tunnel_bretonia
;REM LINER
[Object]
nickname = Hi02_REM_LINER
pos = -23445, 0, 0
ids_name = 0 ;GENERATESTRRES("Rem Liner")
ids_info = 0 ;GENERATEXMLRES(REM_LINER)
behavior = NOTHING
pilot = pilot_crazy
dock_with = Hi02_REM_LINER
base = Hi02_REM_LINER
reputation = REM_CLAN
rotate = 0, 0, 0
archetype = luxury_liner
loadout = clan_liner
difficulty_level = 30
space_costume = benchmark_male_head, benchmark_male_body
voice = atc_leg_m01

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@@ -0,0 +1,15 @@
[BaseInfo]
nickname = Hi02_REM_LINER
start_room = Deck
[Room]
nickname = Deck
file = Universe\custom_bases\rooms\REM_Deck.ini
[Room]
nickname = Equipment
file = Universe\custom_bases\rooms\REM_equipment.ini
[Room]
nickname = ShipDealer
file = Universe\custom_bases\rooms\REM_shipdealer.ini

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@@ -0,0 +1,64 @@
[Room_Info]
set_script = Scripts\Bases\li_08_Deck_hardpoint_01.thn
scene = all, ambient, Scripts\Bases\li_08_Deck_ambi_int_01.thn
animation = Sc_loop
[Spiels]
CommodityDealer = manhattan_commodity_spiel
EquipmentDealer = manhattan_equipment_spiel
[Room_Sound]
ambient = ambience_deck_space_smaller
[PlayerShipPlacement]
name = X/Shipcentre/01
[Camera]
name = Camera_0
[Hotspot]
name = IDS_HOTSPOT_DECK
behavior = ExitDoor
room_switch = Deck
[Hotspot]
name = IDS_HOTSPOT_EQUIPMENTDEALER_ROOM
behavior = VirtualRoom
room_switch = Equipment
[Hotspot]
name = IDS_NN_REPAIR_YOUR_SHIP
behavior = Repair
virtual_room = Deck
[Hotspot]
name = IDS_DEALER_FRONT_DESK
behavior = FrontDesk
state_read = 1
state_send = 2
virtual_room = Equipment
[Hotspot]
name = IDS_HOTSPOT_EQUIPMENTDEALER
behavior = StartEquipDealer
state_read = 2
state_send = 1
virtual_room = Equipment
[Hotspot]
name = IDS_EQUIPMENT_ROOM_RIGHT
behavior = MoveRight
state_read = 2
state_send = 1
virtual_room = Equipment
[Hotspot]
name = IDS_NN_REPAIR_YOUR_SHIP
behavior = Repair
virtual_room = Equipment
[Hotspot]
name = IDS_HOTSPOT_SHIPDEALER_ROOM
behavior = ExitDoor
room_switch = ShipDealer

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@@ -0,0 +1,67 @@
[Room_Info]
set_script = scripts\bases\Li_01_equipment_hardpoint_01.thn
scene = all, ambient, Scripts\Bases\Li_01_equipment_ambi_int_01.thn
goodscart_script = scripts\bases\Li_01_equipment_carts_01.thn
[Spiels]
EquipmentDealer = manhattan_equipment_spiel
[Room_Sound]
ambient = ambience_equip_ground_larger
[Camera]
name = Camera_0
[CharacterPlacement]
name = Zg/PC/Player/01/A/Stand
[PlayerShipPlacement]
name = X/Shipcentre/01
[Hotspot]
name = IDS_HOTSPOT_EXIT
behavior = ExitDoor
room_switch = Deck
;[Hotspot]
;name = IDS_HOTSPOT_BAR
;behavior = ExitDoor
;room_switch = Bar
;[Hotspot]
;name = IDS_HOTSPOT_COMMODITYTRADER_ROOM
;behavior = ExitDoor
;room_switch = Trader
[Hotspot]
name = IDS_HOTSPOT_EQUIPMENTDEALER_ROOM
behavior = ExitDoor
room_switch = Equipment
[Hotspot]
name = IDS_HOTSPOT_SHIPDEALER_ROOM
behavior = ExitDoor
room_switch = ShipDealer
[Hotspot]
name = IDS_NN_REPAIR_YOUR_SHIP
behavior = Repair
[Hotspot]
name = IDS_DEALER_FRONT_DESK
behavior = FrontDesk
state_read = 1
state_send = 2
[Hotspot]
name = IDS_HOTSPOT_EQUIPMENTDEALER
behavior = StartEquipDealer
state_read = 2
state_send = 1
[Hotspot]
name = IDS_EQUIPMENT_ROOM_RIGHT
behavior = MoveRight
state_read = 2
state_send = 1

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@@ -0,0 +1,63 @@
[Room_Info]
set_script = Scripts\Bases\li_06_Deck_hardpoint_SDlr.thn
scene = all, ambient, Scripts\Bases\Li_06_Deck_ambi_int_01.thn
[Spiels]
ShipDealer = manhattan_ship_spiel
[Camera]
name = Camera_0
[Room_Sound]
ambient = ambience_shipbuy
[ForSaleShipPlacement]
name = X/Shipcentre/01
[ForSaleShipPlacement]
name = X/Shipcentre/02
[ForSaleShipPlacement]
name = X/Shipcentre/03
[Hotspot]
name = IDS_HOTSPOT_EXIT
behavior = ExitDoor
room_switch = Deck
;[Hotspot]
;name = IDS_HOTSPOT_BAR
;behavior = ExitDoor
;room_switch = Bar
;[Hotspot]
;name = IDS_HOTSPOT_COMMODITYTRADER_ROOM
;behavior = ExitDoor
;room_switch = Trader
[Hotspot]
name = IDS_HOTSPOT_EQUIPMENTDEALER_ROOM
behavior = ExitDoor
room_switch = Equipment
[Hotspot]
name = IDS_HOTSPOT_SHIPDEALER_ROOM
behavior = ExitDoor
room_switch = ShipDealer
[Hotspot]
name = IDS_NN_REPAIR_YOUR_SHIP
behavior = Repair
[Hotspot]
name = IDS_DEALER_FRONT_DESK
behavior = FrontDesk
state_read = 1
state_send = 2
[Hotspot]
name = IDS_HOTSPOT_SHIPDEALER
behavior = StartShipDealer
state_read = 2
state_send = 1

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@@ -2137,3 +2137,13 @@ strid_name = 196657
ids_info = 66115
NavMapScale = 3
;REM LINER
[Base]
nickname = Hi02_REM_LINER
system = Hi02
strid_name = 0 ;GENERATESTRRES("REM_LINER")
file = Universe\custom_bases\REMLINER_Base.ini
BGCS_base_run_by = W02bF35

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@@ -3421,3 +3421,9 @@ rep = 0, gd_im_grp
rep = 0, gd_z_grp
rep = 0.91, gd_bh_grp
[Group]
nickname = REM_CLAN
ids_name = 0 ;GENERATESTRRES("REM")
ids_info = 0 ;GENERATEXMLRES(REM_CLAN)
ids_short_name = 0 ;GENERATESTRRES("REM")
rep = 1, REM_CLAN