Add Rem Liner
This commit is contained in:
15
DATA/UNIVERSE/custom_bases/REMLINER_Base.ini
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15
DATA/UNIVERSE/custom_bases/REMLINER_Base.ini
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[BaseInfo]
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nickname = Hi02_REM_LINER
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start_room = Deck
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[Room]
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nickname = Deck
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file = Universe\custom_bases\rooms\REM_Deck.ini
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[Room]
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nickname = Equipment
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file = Universe\custom_bases\rooms\REM_equipment.ini
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[Room]
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nickname = ShipDealer
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file = Universe\custom_bases\rooms\REM_shipdealer.ini
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64
DATA/UNIVERSE/custom_bases/rooms/REM_Deck.ini
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64
DATA/UNIVERSE/custom_bases/rooms/REM_Deck.ini
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[Room_Info]
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set_script = Scripts\Bases\li_08_Deck_hardpoint_01.thn
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scene = all, ambient, Scripts\Bases\li_08_Deck_ambi_int_01.thn
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animation = Sc_loop
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[Spiels]
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CommodityDealer = manhattan_commodity_spiel
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EquipmentDealer = manhattan_equipment_spiel
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[Room_Sound]
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ambient = ambience_deck_space_smaller
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[PlayerShipPlacement]
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name = X/Shipcentre/01
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[Camera]
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name = Camera_0
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[Hotspot]
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name = IDS_HOTSPOT_DECK
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behavior = ExitDoor
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room_switch = Deck
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[Hotspot]
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name = IDS_HOTSPOT_EQUIPMENTDEALER_ROOM
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behavior = VirtualRoom
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room_switch = Equipment
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[Hotspot]
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name = IDS_NN_REPAIR_YOUR_SHIP
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behavior = Repair
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virtual_room = Deck
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[Hotspot]
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name = IDS_DEALER_FRONT_DESK
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behavior = FrontDesk
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state_read = 1
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state_send = 2
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virtual_room = Equipment
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[Hotspot]
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name = IDS_HOTSPOT_EQUIPMENTDEALER
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behavior = StartEquipDealer
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state_read = 2
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state_send = 1
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virtual_room = Equipment
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[Hotspot]
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name = IDS_EQUIPMENT_ROOM_RIGHT
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behavior = MoveRight
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state_read = 2
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state_send = 1
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virtual_room = Equipment
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[Hotspot]
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name = IDS_NN_REPAIR_YOUR_SHIP
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behavior = Repair
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virtual_room = Equipment
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[Hotspot]
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name = IDS_HOTSPOT_SHIPDEALER_ROOM
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behavior = ExitDoor
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room_switch = ShipDealer
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67
DATA/UNIVERSE/custom_bases/rooms/REM_equipment.ini
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67
DATA/UNIVERSE/custom_bases/rooms/REM_equipment.ini
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[Room_Info]
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set_script = scripts\bases\Li_01_equipment_hardpoint_01.thn
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scene = all, ambient, Scripts\Bases\Li_01_equipment_ambi_int_01.thn
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goodscart_script = scripts\bases\Li_01_equipment_carts_01.thn
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[Spiels]
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EquipmentDealer = manhattan_equipment_spiel
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[Room_Sound]
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ambient = ambience_equip_ground_larger
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[Camera]
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name = Camera_0
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[CharacterPlacement]
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name = Zg/PC/Player/01/A/Stand
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[PlayerShipPlacement]
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name = X/Shipcentre/01
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[Hotspot]
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name = IDS_HOTSPOT_EXIT
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behavior = ExitDoor
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room_switch = Deck
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;[Hotspot]
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;name = IDS_HOTSPOT_BAR
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;behavior = ExitDoor
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;room_switch = Bar
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;[Hotspot]
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;name = IDS_HOTSPOT_COMMODITYTRADER_ROOM
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;behavior = ExitDoor
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;room_switch = Trader
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[Hotspot]
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name = IDS_HOTSPOT_EQUIPMENTDEALER_ROOM
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behavior = ExitDoor
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room_switch = Equipment
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[Hotspot]
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name = IDS_HOTSPOT_SHIPDEALER_ROOM
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behavior = ExitDoor
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room_switch = ShipDealer
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[Hotspot]
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name = IDS_NN_REPAIR_YOUR_SHIP
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behavior = Repair
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[Hotspot]
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name = IDS_DEALER_FRONT_DESK
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behavior = FrontDesk
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state_read = 1
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state_send = 2
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[Hotspot]
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name = IDS_HOTSPOT_EQUIPMENTDEALER
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behavior = StartEquipDealer
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state_read = 2
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state_send = 1
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[Hotspot]
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name = IDS_EQUIPMENT_ROOM_RIGHT
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behavior = MoveRight
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state_read = 2
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state_send = 1
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63
DATA/UNIVERSE/custom_bases/rooms/REM_shipdealer.ini
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63
DATA/UNIVERSE/custom_bases/rooms/REM_shipdealer.ini
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[Room_Info]
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set_script = Scripts\Bases\li_06_Deck_hardpoint_SDlr.thn
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scene = all, ambient, Scripts\Bases\Li_06_Deck_ambi_int_01.thn
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[Spiels]
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ShipDealer = manhattan_ship_spiel
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[Camera]
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name = Camera_0
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[Room_Sound]
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ambient = ambience_shipbuy
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[ForSaleShipPlacement]
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name = X/Shipcentre/01
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[ForSaleShipPlacement]
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name = X/Shipcentre/02
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[ForSaleShipPlacement]
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name = X/Shipcentre/03
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[Hotspot]
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name = IDS_HOTSPOT_EXIT
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behavior = ExitDoor
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room_switch = Deck
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;[Hotspot]
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;name = IDS_HOTSPOT_BAR
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;behavior = ExitDoor
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;room_switch = Bar
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;[Hotspot]
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;name = IDS_HOTSPOT_COMMODITYTRADER_ROOM
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;behavior = ExitDoor
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;room_switch = Trader
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[Hotspot]
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name = IDS_HOTSPOT_EQUIPMENTDEALER_ROOM
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behavior = ExitDoor
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room_switch = Equipment
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[Hotspot]
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name = IDS_HOTSPOT_SHIPDEALER_ROOM
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behavior = ExitDoor
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room_switch = ShipDealer
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[Hotspot]
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name = IDS_NN_REPAIR_YOUR_SHIP
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behavior = Repair
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[Hotspot]
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name = IDS_DEALER_FRONT_DESK
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behavior = FrontDesk
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state_read = 1
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state_send = 2
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[Hotspot]
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name = IDS_HOTSPOT_SHIPDEALER
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behavior = StartShipDealer
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state_read = 2
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state_send = 1
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