Add Rem Liner
This commit is contained in:
@@ -11397,3 +11397,44 @@ MarketGood = order_shield, 16, -1, 3, 3, 0, 1
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MarketGood = order_thruster, 16, -1, 3, 3, 0, 1
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MarketGood = ge_s_battery_01, 0, -1, 100, 100, 0, 1
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; REM LINER
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[BaseGood]
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base = Hi02_REM_LINER
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MarketGood = ge_gf1_engine_01, 0, -1, 100, 100, 0, 1
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MarketGood = missile01_mark01_ammo, 1, -1, 50, 50, 0, 1
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MarketGood = missile01_mark02_ammo, 1, -1, 50, 50, 0, 1
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MarketGood = missile01_mark03_ammo, 1, -1, 50, 50, 0, 1
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MarketGood = missile01_mark04_ammo, 1, -1, 50, 50, 0, 1
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MarketGood = missile01_mark05_ammo, 1, -1, 50, 50, 0, 1
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MarketGood = missile02_mark01_ammo, 1, -1, 50, 50, 0, 1
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MarketGood = missile02_mark02_ammo, 1, -1, 50, 50, 0, 1
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MarketGood = missile02_mark03_ammo, 1, -1, 50, 50, 0, 1
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MarketGood = missile02_mark04_ammo, 1, -1, 50, 50, 0, 1
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MarketGood = missile02_mark05_ammo, 1, -1, 50, 50, 0, 1
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MarketGood = missile03_mark01_ammo, 1, -1, 50, 50, 0, 1
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MarketGood = missile03_mark02_ammo, 1, -1, 50, 50, 0, 1
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MarketGood = missile03_mark03_ammo, 1, -1, 50, 50, 0, 1
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MarketGood = missile03_mark04_ammo, 1, -1, 50, 50, 0, 1
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MarketGood = cruise_disruptor01_mark01, 2, -1, 10, 10, 0, 1
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MarketGood = cruise_disruptor01_mark01_ammo, 1, -1, 50, 50, 0, 1
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MarketGood = cruise_disruptor01_mark02_ammo, 1, -1, 50, 50, 0, 1
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; MarketGood = nomad_cruise_disruptor01_ammo, 2, -1, 50, 50, 0, 1
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; MarketGood = nomad_torpedo01_rtc_ammo, 10, -1, 50, 50, 0, 1
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MarketGood = torpedo01_mark01, 10, -1, 10, 10, 0, 1
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MarketGood = torpedo01_mark01_ammo, 1, -1, 50, 50, 0, 1
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MarketGood = torpedo01_mark02_ammo, 1, -1, 50, 50, 0, 1
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MarketGood = mine01_mark01_ammo, 1, -1, 50, 50, 0, 1
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MarketGood = mine01_mark02_ammo, 1, -1, 50, 50, 0, 1
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MarketGood = mine01_mark03_ammo, 1, -1, 50, 50, 0, 1
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MarketGood = mine01_mark04_ammo, 1, -1, 50, 50, 0, 1
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MarketGood = mine01_mark05_ammo, 1, -1, 50, 50, 0, 1
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MarketGood = mine02_mark01_ammo, 1, -1, 50, 50, 0, 1
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MarketGood = mine02_mark02_ammo, 1, -1, 50, 50, 0, 1
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MarketGood = mine02_mark03_ammo, 1, -1, 50, 50, 0, 1
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MarketGood = mine02_mark04_ammo, 1, -1, 50, 50, 0, 1
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MarketGood = mine02_mark05_ammo, 1, -1, 50, 50, 0, 1
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MarketGood = ge_s_cm_01_ammo, 0, -1, 50, 50, 0, 1
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MarketGood = ge_s_cm_02_ammo, 2, -1, 50, 50, 0, 1
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MarketGood = ge_s_cm_03_ammo, 6, -1, 50, 50, 0, 1
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; MarketGood = christmas_torpedo_ammo, 10, -1, 50, 50, 0, 1
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@@ -256,3 +256,6 @@ marketgood = oe_package, 16, -1, 1, 1, 0, 1, 1
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base = St02_01_base
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marketgood = oe_package, 16, -1, 1, 1, 0, 1, 1
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[BaseGood]
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base = Hi02_REM_LINER
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marketgood = package_bh_elite3, 1, -1, 1, 1, 0, 1, 1
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@@ -2589,3 +2589,9 @@ rank_desig = 197137, 197138, 197139, 8, 15
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formation_desig = 197821, 197828
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formation = fighters, fighter_guild
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; REM CLAN
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[FactionProps]
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affiliation = REM_CLAN
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legality = lawful
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@@ -45145,3 +45145,25 @@ nickname = Planetscape
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character_density = 3
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fixture = ew0602_fix_weaponsdealer, Zs/NPC/Equipment/01/A/Stand, scripts\vendors\li_equipdealer_fidget.thn, Equipment
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;REM LINER
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[MBase]
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nickname = Hi02_REM_LINER
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local_faction = REM_CLAN
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diff = 30
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[MVendor]
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num_offers = 0, 0
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[GF_NPC]
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nickname = allianz_fix_weaponsdealer
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body = rh_male_elite_body
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head = rh_captain_head
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lefthand = benchmark_male_hand_left
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righthand = benchmark_male_hand_right
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individual_name = 0 ;GENERATESTRRES("REM Security")
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affiliation = REM_CLAN
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voice = rvp111
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[MRoom]
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nickname = Deck
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character_density = 3
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fixture = allianz_fix_weaponsdealer, Zs/NPC/Equipment/01/A/Stand, scripts\vendors\li_equipdealer_fidget.thn, Equipment
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@@ -1838,3 +1838,23 @@ ids_info = 66146
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jump_effect = jump_effect_hole
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goto = Ew06, Ew06_to_Hi02_hole, gate_tunnel_bretonia
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;REM LINER
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[Object]
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nickname = Hi02_REM_LINER
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pos = -23445, 0, 0
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ids_name = 0 ;GENERATESTRRES("Rem Liner")
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ids_info = 0 ;GENERATEXMLRES(REM_LINER)
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behavior = NOTHING
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pilot = pilot_crazy
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dock_with = Hi02_REM_LINER
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base = Hi02_REM_LINER
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reputation = REM_CLAN
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rotate = 0, 0, 0
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archetype = luxury_liner
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loadout = clan_liner
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difficulty_level = 30
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space_costume = benchmark_male_head, benchmark_male_body
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voice = atc_leg_m01
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15
DATA/UNIVERSE/custom_bases/REMLINER_Base.ini
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15
DATA/UNIVERSE/custom_bases/REMLINER_Base.ini
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@@ -0,0 +1,15 @@
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[BaseInfo]
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nickname = Hi02_REM_LINER
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start_room = Deck
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[Room]
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nickname = Deck
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file = Universe\custom_bases\rooms\REM_Deck.ini
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[Room]
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nickname = Equipment
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file = Universe\custom_bases\rooms\REM_equipment.ini
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[Room]
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nickname = ShipDealer
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file = Universe\custom_bases\rooms\REM_shipdealer.ini
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64
DATA/UNIVERSE/custom_bases/rooms/REM_Deck.ini
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64
DATA/UNIVERSE/custom_bases/rooms/REM_Deck.ini
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@@ -0,0 +1,64 @@
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[Room_Info]
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set_script = Scripts\Bases\li_08_Deck_hardpoint_01.thn
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scene = all, ambient, Scripts\Bases\li_08_Deck_ambi_int_01.thn
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animation = Sc_loop
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[Spiels]
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CommodityDealer = manhattan_commodity_spiel
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EquipmentDealer = manhattan_equipment_spiel
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[Room_Sound]
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ambient = ambience_deck_space_smaller
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[PlayerShipPlacement]
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name = X/Shipcentre/01
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[Camera]
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name = Camera_0
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[Hotspot]
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name = IDS_HOTSPOT_DECK
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behavior = ExitDoor
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room_switch = Deck
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[Hotspot]
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name = IDS_HOTSPOT_EQUIPMENTDEALER_ROOM
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behavior = VirtualRoom
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room_switch = Equipment
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[Hotspot]
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name = IDS_NN_REPAIR_YOUR_SHIP
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behavior = Repair
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virtual_room = Deck
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[Hotspot]
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name = IDS_DEALER_FRONT_DESK
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behavior = FrontDesk
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state_read = 1
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state_send = 2
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virtual_room = Equipment
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[Hotspot]
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name = IDS_HOTSPOT_EQUIPMENTDEALER
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behavior = StartEquipDealer
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state_read = 2
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state_send = 1
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virtual_room = Equipment
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[Hotspot]
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name = IDS_EQUIPMENT_ROOM_RIGHT
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behavior = MoveRight
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state_read = 2
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state_send = 1
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virtual_room = Equipment
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[Hotspot]
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name = IDS_NN_REPAIR_YOUR_SHIP
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behavior = Repair
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virtual_room = Equipment
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[Hotspot]
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name = IDS_HOTSPOT_SHIPDEALER_ROOM
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behavior = ExitDoor
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room_switch = ShipDealer
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67
DATA/UNIVERSE/custom_bases/rooms/REM_equipment.ini
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67
DATA/UNIVERSE/custom_bases/rooms/REM_equipment.ini
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@@ -0,0 +1,67 @@
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[Room_Info]
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set_script = scripts\bases\Li_01_equipment_hardpoint_01.thn
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scene = all, ambient, Scripts\Bases\Li_01_equipment_ambi_int_01.thn
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goodscart_script = scripts\bases\Li_01_equipment_carts_01.thn
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[Spiels]
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EquipmentDealer = manhattan_equipment_spiel
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[Room_Sound]
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ambient = ambience_equip_ground_larger
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[Camera]
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name = Camera_0
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[CharacterPlacement]
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name = Zg/PC/Player/01/A/Stand
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[PlayerShipPlacement]
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name = X/Shipcentre/01
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[Hotspot]
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name = IDS_HOTSPOT_EXIT
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behavior = ExitDoor
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room_switch = Deck
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;[Hotspot]
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;name = IDS_HOTSPOT_BAR
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;behavior = ExitDoor
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;room_switch = Bar
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;[Hotspot]
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;name = IDS_HOTSPOT_COMMODITYTRADER_ROOM
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;behavior = ExitDoor
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;room_switch = Trader
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[Hotspot]
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name = IDS_HOTSPOT_EQUIPMENTDEALER_ROOM
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behavior = ExitDoor
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room_switch = Equipment
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[Hotspot]
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name = IDS_HOTSPOT_SHIPDEALER_ROOM
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behavior = ExitDoor
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room_switch = ShipDealer
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[Hotspot]
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name = IDS_NN_REPAIR_YOUR_SHIP
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behavior = Repair
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[Hotspot]
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name = IDS_DEALER_FRONT_DESK
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behavior = FrontDesk
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state_read = 1
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state_send = 2
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[Hotspot]
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name = IDS_HOTSPOT_EQUIPMENTDEALER
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behavior = StartEquipDealer
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state_read = 2
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state_send = 1
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[Hotspot]
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name = IDS_EQUIPMENT_ROOM_RIGHT
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behavior = MoveRight
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state_read = 2
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state_send = 1
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63
DATA/UNIVERSE/custom_bases/rooms/REM_shipdealer.ini
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63
DATA/UNIVERSE/custom_bases/rooms/REM_shipdealer.ini
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@@ -0,0 +1,63 @@
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[Room_Info]
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set_script = Scripts\Bases\li_06_Deck_hardpoint_SDlr.thn
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scene = all, ambient, Scripts\Bases\Li_06_Deck_ambi_int_01.thn
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[Spiels]
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ShipDealer = manhattan_ship_spiel
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[Camera]
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name = Camera_0
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[Room_Sound]
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ambient = ambience_shipbuy
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[ForSaleShipPlacement]
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name = X/Shipcentre/01
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[ForSaleShipPlacement]
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name = X/Shipcentre/02
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[ForSaleShipPlacement]
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name = X/Shipcentre/03
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[Hotspot]
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name = IDS_HOTSPOT_EXIT
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behavior = ExitDoor
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room_switch = Deck
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;[Hotspot]
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;name = IDS_HOTSPOT_BAR
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;behavior = ExitDoor
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;room_switch = Bar
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;[Hotspot]
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;name = IDS_HOTSPOT_COMMODITYTRADER_ROOM
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;behavior = ExitDoor
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;room_switch = Trader
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[Hotspot]
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name = IDS_HOTSPOT_EQUIPMENTDEALER_ROOM
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behavior = ExitDoor
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room_switch = Equipment
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[Hotspot]
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name = IDS_HOTSPOT_SHIPDEALER_ROOM
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behavior = ExitDoor
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room_switch = ShipDealer
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[Hotspot]
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name = IDS_NN_REPAIR_YOUR_SHIP
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behavior = Repair
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[Hotspot]
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name = IDS_DEALER_FRONT_DESK
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behavior = FrontDesk
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state_read = 1
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state_send = 2
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[Hotspot]
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name = IDS_HOTSPOT_SHIPDEALER
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behavior = StartShipDealer
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state_read = 2
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state_send = 1
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@@ -2137,3 +2137,13 @@ strid_name = 196657
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ids_info = 66115
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NavMapScale = 3
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;REM LINER
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[Base]
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nickname = Hi02_REM_LINER
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system = Hi02
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strid_name = 0 ;GENERATESTRRES("REM_LINER")
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file = Universe\custom_bases\REMLINER_Base.ini
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BGCS_base_run_by = W02bF35
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@@ -3421,3 +3421,9 @@ rep = 0, gd_im_grp
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rep = 0, gd_z_grp
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rep = 0.91, gd_bh_grp
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[Group]
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nickname = REM_CLAN
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ids_name = 0 ;GENERATESTRRES("REM")
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ids_info = 0 ;GENERATEXMLRES(REM_CLAN)
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ids_short_name = 0 ;GENERATESTRRES("REM")
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rep = 1, REM_CLAN
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