diff --git a/EXE/REM/ServerModule/missions/story_arc2_m01.ini b/EXE/REM/ServerModule/missions/story_arc2_m01.ini index ccc5e602..7f807940 100644 --- a/EXE/REM/ServerModule/missions/story_arc2_m01.ini +++ b/EXE/REM/ServerModule/missions/story_arc2_m01.ini @@ -16,6 +16,44 @@ offer_bases = Li01_12_Base ; >>> NPC SECTION <<< +[NpcShipArch] +nickname = MSN14_Navy_Elite +archetype = li_elite +loadout = MSN04_Nomad_Liberty_Heavy_Fighter_Aggressor +state_graph = fighter +pilot = MSN04_Nomad_Liberty_Heavy_Fighter_Aggressor +level = 5 + +[MsnNpc] +nickname = MSN14_Navy_Pilot01 +npc_ship = MSN14_Navy_Elite +faction = fc_n_grp +string_id = 47001 +system = Li01 +position = 56740, 0, -63120 ; Set Position near Maine +pilot_job = assault_job +label = navy_reinforcements + +[MsnNpc] +nickname = MSN14_Navy_Pilot02 +npc_ship = MSN14_Navy_Elite +faction = fc_n_grp +string_id = 47001 +system = Li01 +position = 56760, 0, -63140 ; Set Position near Maine +pilot_job = assault_job +label = navy_reinforcements + +[MsnNpc] +nickname = MSN14_Navy_Pilot03 +npc_ship = MSN14_Navy_Elite +faction = fc_n_grp +string_id = 47001 +system = Li01 +position = 56780, 0, -63130 ; Set Position near Maine +pilot_job = assault_job +label = navy_reinforcements + ; >>> SOLAR SECTION <<< @@ -32,8 +70,10 @@ label = satellites [MsnLoot] nickname = emergency_action_documents -archetype = emergency_action_documents_liberty -string_id = 290000 +;archetype = emergency_action_documents_liberty +;string_id = 290000 +archetype = escape_lifeboat +string_id = 216206 rel_pos_obj = navy_satellite rel_pos_offset = 50, 0, 0 velocity = 0, 0, 0 @@ -41,6 +81,11 @@ equip_amount = 1 health = 1 Can_Jettison = false +[NNObjective] +nickname = mlog_1 +state = HIDDEN +type = rep_inst, Li01, 24625, 24625, -92446, -25, -20451, emergency_action_documents + ; >>> TRIGGER SECTION <<< [Trigger] @@ -86,13 +131,39 @@ Act_ActTrig = t_rebus_comm2 nickname = t_rebus_comm2 Cnd_Timer = 2 Act_EtherComm = rebus_intro, players, rebus_voice_m14, dx_m14_0101_Rebus, dx_m14_0102_Rebus, 4.0, false, 227420, sh_female2_rebus_head, pl_female1_rebus_peasant_body_bust +Act_SetNNObj = mlog_1 +Act_Mark = players, emergency_action_documents, true Act_ActTrig = t_rebus_cargopod_loot [Trigger] nickname = t_rebus_cargopod_loot Cnd_LootAcquired = emergency_action_documents, Player +Act_ActTrig = t_navy_space_reinforcements + +[Trigger] +nickname = t_navy_space_reinforcements +Cnd_Timer = 2 +Act_SpawnShip = MSN14_Navy_Pilot01, no_ol +Act_SpawnShip = MSN14_Navy_Pilot02, no_ol +Act_SpawnShip = MSN14_Navy_Pilot03, no_ol +nickname = t_navy_destination_end + +[Trigger] +nickname = t_navy_destination_end +Cnd_Destroyed = navy_reinforcements, 3, EXPLODE ; explicit count = wait for ALL Act_NNPath = players, 459007, Li01, 25390, 0, 74163, true, Li01_12 Act_SetTHNConfig = players, buffalo_gen, li_arc02_m01_c02 +Act_ActTrig = t_land_buffalo_base + +[Trigger] +nickname = t_land_buffalo_base +Cnd_BaseEnter = Li01_01_base +Act_ActTrig = t_land_buffalo_ending + +[Trigger] +nickname = t_land_buffalo_ending +Cnd_Timer = 42 +Act_PopUpDialog = players, 459000, 459008 Act_ActTrig = t_rebus_mission_completed [Trigger]