Add Shipyard Dealer to Yokohama

This commit is contained in:
D4rkl1ght3r
2025-06-05 22:42:09 +02:00
parent d18cb0551d
commit 682a3a6dc1
3 changed files with 79 additions and 0 deletions

View File

@@ -23543,6 +23543,17 @@ rumor = base_0_rank, mission_end, 2, 132953
rumor = base_0_rank, mission_end, 1, 132954
rumor_type2 = mission_07_loaded, freetime_07_08, 1, 393647
[GF_NPC]
nickname = ku0103_fix_ship
body = sh_male3_body
head = ku_sales_head
lefthand = benchmark_male_hand_left
righthand = benchmark_male_hand_right
individual_name = 460059
affiliation = co_shi_grp
voice = rvp101
[MRoom]
nickname = bar
character_density = 4
@@ -23554,6 +23565,11 @@ character_density = 2
fixture = ku0103_fix_trader, Zs/NPC/Trader/01/A/Stand, scripts\vendors\li_commtrader_fidget.thn, trader
fixture = ku0103_fix_weaponsdealer, Zs/NPC/Equipment/01/A/Stand, scripts\vendors\li_equipdealer_fidget.thn, Equipment
[MRoom]
nickname = ShipDealer
character_density = 2
fixture = ku0103_fix_ship, Zs/NPC/Shipdealer/01/A/Stand, scripts\vendors\li_shipdealer_fidget.thn, ShipDealer
[MBase]
nickname = Ku01_04_Base
local_faction = co_ic_grp

View File

@@ -0,0 +1,60 @@
[Room_Info]
set_script = Scripts\Bases\ku_07_shipdealer_hardpoint_01.thn
scene = all, ambient, Scripts\Bases\ku_07_Deck_ambi_int_01.thn
animation = Sc_loop
[Room_Sound]
ambient = ambience_shipbuy
[Spiels]
ShipDealer = manhattan_ship_spiel
[Camera]
name = Camera_0
[ForSaleShipPlacement]
name = X/Shipcentre/01
[Hotspot]
name = IDS_HOTSPOT_DECK
behavior = ExitDoor
room_switch = Deck
[Hotspot]
name = IDS_HOTSPOT_BAR
behavior = ExitDoor
room_switch = Bar
[Hotspot]
name = IDS_HOTSPOT_COMMODITYTRADER_ROOM
behavior = ExitDoor
room_switch = Deck
set_virtual_room = Trader
[Hotspot]
name = IDS_HOTSPOT_EQUIPMENTDEALER_ROOM
behavior = ExitDoor
room_switch = Deck
set_virtual_room = Equipment
[Hotspot]
name = IDS_HOTSPOT_SHIPDEALER_ROOM
behavior = ExitDoor
room_switch = ShipDealer
[Hotspot]
name = IDS_NN_REPAIR_YOUR_SHIP
behavior = Repair
[Hotspot]
name = IDS_DEALER_FRONT_DESK
behavior = FrontDesk
state_read = 1
state_send = 2
[Hotspot]
name = IDS_HOTSPOT_SHIPDEALER
behavior = StartShipDealer
state_read = 2
state_send = 1

View File

@@ -10,3 +10,6 @@ file = Universe\Systems\Ku01\Bases\Rooms\Ku01_03_Bar.ini
nickname = Deck
file = Universe\Systems\Ku01\Bases\Rooms\Ku01_03_Deck.ini
[Room]
nickname = ShipDealer
file = Universe\Systems\Ku01\Bases\Rooms\Ku01_03_ShipDealer.ini