Add Shipyard Dealer to Yokohama
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@@ -23543,6 +23543,17 @@ rumor = base_0_rank, mission_end, 2, 132953
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rumor = base_0_rank, mission_end, 1, 132954
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rumor = base_0_rank, mission_end, 1, 132954
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rumor_type2 = mission_07_loaded, freetime_07_08, 1, 393647
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rumor_type2 = mission_07_loaded, freetime_07_08, 1, 393647
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[GF_NPC]
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nickname = ku0103_fix_ship
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body = sh_male3_body
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head = ku_sales_head
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lefthand = benchmark_male_hand_left
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righthand = benchmark_male_hand_right
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individual_name = 460059
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affiliation = co_shi_grp
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voice = rvp101
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[MRoom]
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[MRoom]
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nickname = bar
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nickname = bar
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character_density = 4
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character_density = 4
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@@ -23554,6 +23565,11 @@ character_density = 2
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fixture = ku0103_fix_trader, Zs/NPC/Trader/01/A/Stand, scripts\vendors\li_commtrader_fidget.thn, trader
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fixture = ku0103_fix_trader, Zs/NPC/Trader/01/A/Stand, scripts\vendors\li_commtrader_fidget.thn, trader
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fixture = ku0103_fix_weaponsdealer, Zs/NPC/Equipment/01/A/Stand, scripts\vendors\li_equipdealer_fidget.thn, Equipment
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fixture = ku0103_fix_weaponsdealer, Zs/NPC/Equipment/01/A/Stand, scripts\vendors\li_equipdealer_fidget.thn, Equipment
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[MRoom]
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nickname = ShipDealer
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character_density = 2
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fixture = ku0103_fix_ship, Zs/NPC/Shipdealer/01/A/Stand, scripts\vendors\li_shipdealer_fidget.thn, ShipDealer
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[MBase]
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[MBase]
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nickname = Ku01_04_Base
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nickname = Ku01_04_Base
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local_faction = co_ic_grp
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local_faction = co_ic_grp
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@@ -0,0 +1,60 @@
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[Room_Info]
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set_script = Scripts\Bases\ku_07_shipdealer_hardpoint_01.thn
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scene = all, ambient, Scripts\Bases\ku_07_Deck_ambi_int_01.thn
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animation = Sc_loop
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[Room_Sound]
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ambient = ambience_shipbuy
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[Spiels]
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ShipDealer = manhattan_ship_spiel
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[Camera]
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name = Camera_0
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[ForSaleShipPlacement]
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name = X/Shipcentre/01
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[Hotspot]
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name = IDS_HOTSPOT_DECK
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behavior = ExitDoor
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room_switch = Deck
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[Hotspot]
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name = IDS_HOTSPOT_BAR
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behavior = ExitDoor
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room_switch = Bar
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[Hotspot]
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name = IDS_HOTSPOT_COMMODITYTRADER_ROOM
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behavior = ExitDoor
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room_switch = Deck
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set_virtual_room = Trader
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[Hotspot]
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name = IDS_HOTSPOT_EQUIPMENTDEALER_ROOM
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behavior = ExitDoor
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room_switch = Deck
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set_virtual_room = Equipment
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[Hotspot]
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name = IDS_HOTSPOT_SHIPDEALER_ROOM
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behavior = ExitDoor
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room_switch = ShipDealer
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[Hotspot]
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name = IDS_NN_REPAIR_YOUR_SHIP
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behavior = Repair
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[Hotspot]
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name = IDS_DEALER_FRONT_DESK
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behavior = FrontDesk
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state_read = 1
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state_send = 2
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[Hotspot]
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name = IDS_HOTSPOT_SHIPDEALER
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behavior = StartShipDealer
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state_read = 2
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state_send = 1
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@@ -10,3 +10,6 @@ file = Universe\Systems\Ku01\Bases\Rooms\Ku01_03_Bar.ini
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nickname = Deck
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nickname = Deck
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file = Universe\Systems\Ku01\Bases\Rooms\Ku01_03_Deck.ini
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file = Universe\Systems\Ku01\Bases\Rooms\Ku01_03_Deck.ini
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[Room]
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nickname = ShipDealer
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file = Universe\Systems\Ku01\Bases\Rooms\Ku01_03_ShipDealer.ini
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